#code-discussion
1 messages · Page 273 of 1
do not frown at me
Can chat gpt teach me how to learn lua
i dont think so
just learn with yt and do a real coding challenge
Nah too complicated
then dont learn ez
Ik how to code
then?
as i said just speedrun a plalist tutorial,that would teach u the basic syntax since u already know how to code(assuming in diff lang)
Bugs = no
Speed = 67
When hacker there ban them
Make this game viral```
capitalize the H in hacker
and B in ban
then ur set
ive been doing it around 6-9 months now
hi
hi
i want to make a game but i have no idea where to start code wise... i was hoping to get some advice here?

are you coding or u wanna hire someone
well id like to learn
then yt tutorials would work,start also making random code and learn from that
and i mean the tutorials that teach coding not the "how to make combat system"
are there specific channels or just look up random stuff and go from there
gotcha
idk,just find one,if the guy isnt explaining well then find another guy that is talking about the same topic
btw dont get into the trap of just watching tutorials all day, try to create something with what you learn
if u have problems with code go #code-help
90% of what you learn is gonna be through experience
LOL yes yes
watch then try
challenge make jetpack
detect input-add force,thats it bro
but sure a week is enough
yo who wants to be my scripting mentor
if i could send gifs it would be the bron fullcourt shot one 💔
how often should i save player data
once every frame
If anyone has a fully scripted blank “Jump Into” template type game I’ll buy it off of you
e
Use ProfileStore
make ur life 100x easier
What are you interested in learning
Like specifically
programming
yo who wants work here for free 😄
Nobody, but still try #scripter-hirable or #scripter-hiring
instead of recruiting here
ty 😄
how do you learn code bruh this luau shi too hard
lwky if you wanna work for free shoot me a dm too/j
does anyone know why when i put my gui on top, and play it kinda lowers itself a bit?
like i put it at the top of the screen
but it lowers itsself
wait is it ignoreguiinset
if u free me free
just realized everyone here is a adult as its monday rn
kid named timezones

no its tuesday
don't encourage it here g
whay
wut part of the earth ru in
my discord acc needs to have some things which need like a lot of time to do
take that time
better than violating rules constantly
and then end up not being here
it violates !?
yeah
oh shi mb
i'm in the core
wtf
anyways, what tutorials should i use to actual script
hows the weather down thr
guys i want to make a a football game with alot of tricks and possible things to make like air shoot, rainbow flick, pass, shoot, etc...
and i was wondering if i should handle it mostly on the client to be smooth or i handle it like most battlegrounds that rely on server (but it is annoying to play them with high ping)
i fucking despise this code autofill in the studio editor
it keeps giving the wrong names and this is like the 500th time ive complained about it
and it also makes up non fucking existent enums
i do
but it keeps getting turned back on
its pissing me off
when you like restart studio?
mhm
do you have any idea on this?
disable code assist in studio settings im pretty sure, i disabled it once and have never gotten it since
do you mean the autocomplete or the ai autofills?
i disabled it every time
ai autofill overrides the autocomplete
wierd, do you do anything that may cause settings to reset?
dont think so
idk then
ensure ur studio setting ini whereever it is, is not set to read-only
alr thanks
high cortisol
babe wake up new hidden devs gif dropped
It keeps using lowercase for functions 🥹
Fr i turned it off today bro it was so annoying
I had a viewport frame called ViewPortFrame and it jept thinking the name was smth else and kept suggesting code with that
It made all the :IsA() as :Isa()
On the screengui uncheck “ignore gui inset”
Its because of the top bar yk like the part for the chat etc
Can spells be created with meshes instead of particles? Seems like many game use that, are they really just looping mesh spawn on lets say fireball while moving?
boom
Any idea? seems like too much code, is there any better way to ccreate VFX for spells?
yeah thats called mesh vfx
cant say really it has a lot of code, depends on game and structure
All of those mesh vfx are 4 movements, size, rotation, position and transparency, so it gives own variety
Ohh, I will use particles and meshes then
like im trying to say it requires minimum code, just it depends how vfx handling organized
.
that at minimum you will have local script run context local moving it
or vfx handling doing it cleaner
best dev server
I understand that, I already have some assets and LocalScripts are creating the visuals from them. I was just curious if putting X meshes and constantly changing them would not be too much
clanker
whats too much in your vision?
the way I see it, you would need atleast 30-40 vfx meshes rendering in scene at same time to start feeling fps drop, plus most of those vfx meshes are low poly so its not so severe
you wont hit limit of players device by using it
it depends more on how many players playing and how frequent its used
particles emitters create far more lag than mesh vfx
because it can emit hundreds decals at same time changing values, here you just manipulate 1 mesh part
whats the best ai for scripting
ohh, thanks for the info. I will switch to primarly meshes then
no bruh it doesnt mean particles emitters are bad
It means that if you care about fps drops, then you need to make settings for vfx and have quality vfx optimized, no try to cut edges with using or not using it
meta ai
because number one reason for fps drop from vfx is overall configuration of game, vfx can be just last straw, like your map is already heavy and vfx gonna make it worse
so you could say till it not lags, just make it as it is
because players look for gameplay and experience, give them settings to decide what their device can handle
Yeah I understand you, I just currently handle 99% of VFX by particle spam 😄 I will optimize it way more
What an idiot clicking random links
LOL
it depends on where you're handling the vfx
not about particles
On Cast, Server handles hitbox DMG, sends remote event, client invoked correct module and vizualizes the spell. On Hit, SendRemoteEvent to create explosion on that Pos
idk nothing super specific, I wanna become a more versatile scripter (at the least be able to code smth fully like a simulator/social game (ex. dont pick the bomb/number memory)
dont. just script
GPT 5.3-Codex and Claude Opus 4.6
Very valid point
If you’re handling the vfx on the client thats one of the very important limiting factors is the users device specs
if u got a potato that might be why
otherwise you’re emitting way too many particles
Hello World("print")
Which tutorials is better brawldev or brawlbattel
me 😎
😇🤔🫡🤫🫣😐🫨😶
What is up with people in this server & emojis dude 😭
Either way, BrawlDev's pretty good for beginners & learning
mine
Is learning to script still worth it in 2026
yes
how about in 2024?
guys what is an input buffer? is it a real thing or chatgpt saying some bs
It's an array which holds user input, time sorted
oh thanks
Typically anyway
very useful for combat systems
Useful if you want to like detect inputs made from several inputs
can someone coach me at scripting im decent ig but i aint good enough for comms which is my goal
well i want to make a soccer game with key combinations/certain states to perform diffrent tricks
Yeah you'll need input buffering then!
like rainbow flick kick, bicycle kick or what ever its called
The best way to learn if you're already decent is just to script stuff, since you want to do comms practice by trying to make a portfolio
In other words; script whatever looks/sounds cool to you
For reference usually third person action games don't use lateral input for specials
It's either forward and back or a spin
wym?
whats the best networker library to use
Blink
Performs worse than Blink
and Blink does have functions
You can only know lateral movement if your character can move laterally
E.g. strafe
elaborate?
Isn't the difference between ByteNet and ByteNet Max that one doesn't have functions and the other does?
oh, so what should i do?
For scripter role do i understand correctly that i need to make a demo game within a single script that contains at least 200 lines of code excluding comments?
im not sure but
Just use inputs that either use your forward direction, or don't have a specific direction
with max u can define packets, ect
do i need a loading screen? i just want to make sure animations are immediately played when first played for abilities, is it good practice if i have a script that searches rep storage for anims and preloads all of them or could that cause issues? also for vfx and particle emitters do they immediately show if i clone the part w it and emit or do they need preloaded to also immediately show
Did you choose ByteNet Max over ByteNet because of the naming?
Max is allegedly better
Only difference is ByteNet Max has something to replace RemoteFunction
ok
thanks
but I think ByteNet Max is less popular and gets updates from ByteNet late
nope, i want a library to replace remotefunctions/remoteevent
i was looking at netray but i didn't like how it worked
it was just a wrapper in terms
Wait until i release my networking library called Paris
how do i install blink 😭
Mine's gonna be called minina
It's meant to be used with Rojo
if you don't use Rojo, use ByteNet Max
An IDL compiler written in Luau for ROBLOX buffer networking.
but I think it has a Roblox plugin if you don't use Rojo
yeah i have it up rn, i only use rblx studio atm
i saw,
the plugin is a bit fucked afaik
yeah it kinda is 😭
Hey ace are you in the open source server?
yes
Can you send me an invite?
Quenty.org: A portfolio for James Onnen
send me one too
goofy ahh lighting
is there a branch term for key words like self class and index or do you gotta learn those individually
Fix what?
fix what exactly?
yo claude ai is soo good
What are the use cases of the bit32 library?
data compression
eg when ur sending data over through remoteevents, u can reduce the amount of kb/s through that library
Even with string?
mostly referred to as "bitpacking" in the context of bit32, but idk much about it as ive been only using the buffer library
i believe so, but i dont have any specific info to share to you as to how
fyi each character is ~1 byte each, strings have variable size meaning they take up more bytes with more characters
Hwo to test my limits in luau
test them
script box or smth like that in roblox
you want me to script a BOX?
there is lessons to test ur knowdlege on different subjects
i nkow anything and evr4ything
so im limitless
i have infinite luau knowledge in my brain
infinity like gojo
yup
learn me
haha maybe one day
one day is today today is a day
garten of ban ban sahur
one day in the future
future can be one second from now
Ok maybe 2 years later
noo now
$300/month
💀
Can i get scripting help
Anything where you want to manipulate the individual bits of a number in a performant way
The code-help channels ignoring me
if we know ur problem yes we can give u scripting help
Sure
K so i got a zombie game and i wanna make waves of zombies after each waves more zombies spawn till they reach wave 5
Right.
But i can barely script
Do you know Luau at least?
Isn't that the scripting for roblox?
Mhm
I mean like ik what it is but i cant script so im tryna get help for my rblx game
As an aside; Learn the basics of scripting first.
To answer your question though: You can probably do this by tagging your zombies with something (i.e. "Zombie"). Each time a zombie dies (I would use a combination of seeing if the Died event fires for its humanoid or if its model gets removed), loop through all of the tagged zombies using CollectionService. If none of them are alive, you can move onto the next wave.
Alright thank you.
anyone know some must have packages?
does anyone know where i can learn LuaU?
probably gonna be very laggy with large amounts of zombies
Yeah in retrospect, I think it'd be better to only loop through the zombies once (at start of a wave) and have a counter for the amount of zombies alive and decrement it when one dies, that way there's no need to loop through all of them each time a zombie dies
how would you check though
Check what?
No.
like every x amount of second it checks
For something like this, it should be event driven
You spawn the zombies, set the counter to the amount of zombies spawned in, and then decrement it if any of their humanoids die or their model is removed. That way you'd only have to iterate through the zombies once
true
that way too, it'd be more responsive when ending a round instead of only checking every X seconds
larp-discussion
yessir
do u need help with ur scripting sirs
i was about to respond to ur deleted message with a shitpost 😔
anyone know how to fix my datastores, it doesnt work if you delete the badge :c
watch brawldev now
elaborate + show code + any errors?
#scripter-hiring message "4-5 years of experience"..."need to be able to script data stores, remote events, currency systems"
i knew all ts less than one year when i began scripting, 4-5 years mad high for something like that 😭
If I Undo too far whats the key to go forward in my undo...
cus there is no button for it anymore in the new roblox studio ui 
you have to put it in manually
Whats it called?
Redo
Found it thank you
I think cntrl y works too
hm
i dont think i can glaze this code autofill enough
it literally helps predict which modules i needa require
why nobody make ai for this sooner
🙏
it will also do stuff where ill be like
"hmm thats a pretty good idea"
Well most ppl with less experience write terrible code
Well 4-5 years is extreme but hiring someone with 3 months of experience most of the time won’t turn out well
Sad that in a couple of years ai is going to replace every single scripter here
Theres no denying it too.
Ai is only going to become more advanced.
Instead of trying to fight ai. You have to learn how to master it.
It depends on the developer’s background
True master Ziao Lin
Love your self confidence 😂 (it’s a meme)
yes you know its true
Will it?
I have a feeling in the next couple years they're gonna need more programmers than ever to fix shitty ai driven projects
na
bro claude beats 50% of the scripters now
😭 what u think is gonna happen in a couple of years
scripters are using ai to learn and also be a assistant
but ai is going to take there chair any year now
wow claude ui is so clean. why haven't I tried this sooner. Maybe it's because it's always down so I never sign up successfully
If ai gets better there will be more competition or roblox will just use ai to make their own games
Right now since making games still isn’t that easy you can probably make more
I use claude daily, it's rarely down for me
and i use it around 10-12 hours a day
Perhaps can you send me a link to any of your games
i'd like to see their quality
💀
They're probably some plugin games :Sob:
i dont have any games, i only script
whats an array
Scripting or modelling/building?
💀
ykr there's a tool called "array" in building and modelling aswell?
technically should all be the same definition
so which one?
what is an array
Imma be simple: 1,2,3 or nerdy ah (probably what u want): consecutive integers
atleast for scripting

instances, numbers (or integers), objects, anything
what is a callback function
bros asking on claude 
bro fumbled on the definition of array and quickly disintegrated on the term "callback function"
Omg
Read it twice
it's not wrong
the callback it's selfexplanatory
btw 😭
so then what is it
example: once a function finished another function starts: It's basically just a function who starts upon completion of another one
holy fuck youre cooked
Yeah idc honestly, im not a scripter lmfao
how is bro using claude to make games 😭
Im not the scripter 🙂
10-12 hours on claude daily is so cooked
If you were to get 350ccu on a game and 200 on another you would aswell
pretty sure you would
no i would not
yeah then you're simply dumb
because i actually know how to script and not rely on ai slop
ykr you need to understand scripting in order to prompt ai's the correct stuff to do?
then why would you even ask ai in the first place
Ai just makes everything so much faster, and allows us to make 1 game every week and get alot of players
it's faster
we make a game every week
more money
that's what u have to understand
if the scripter is using ai to create whole ass systems then its cooked
you wanna try my ai games?
but if its some simple thing to write out that takes time its understandable
theres going to be 5 billion bugs in the games
I feel the same way
ai just gets the job done

but ai is a good tool to use
İ cant get more than 1 object
As you can see on the video im trying to get all of the building but it wont allow me
Read this
bro
it's a model
press the arrow
then select it
is the devking's begginer playlist outdated
i doubt it, i dont think beginner luau stuff has changed in years
whats the best way to learn scripting bro
Documentations/tutors
i dont think there's a best way, just start somewhere. Learning every day is the best way always
Tutors if you can get your hand on one is awesome too
what about u both are yall scripters how long have u guys been scripting
5 total,3 roblox
wym
5 total(including outside of roblox aswell) 3 in roblox (YRS
yes but what are u talking about
tutors?
I talked about how long I am programming
And yes it did have tutors but not in roblox. Really helpfull
Yeah but I'm pretty sure someone with 1.5 years could do that with good enough code. Obviously more experience the better but saying that you NEED 4-5 years is just over the top
the most up to date tutorial series is from brawldev
devking's tutorial series is outdated and is around 8 years old by this point
Yea
@somber vault @rapid verge whats the best way for me to learn scripting and master it quick time
patience is key
To an extent I'd rather say 🤔
Does converting leader stats and info stored in int/bool values into tables save a lot of memory, I have about 15-20 values for each player and AI has called me out for that, is it really game changing to go from object values to only tables, or is it only a minor improvement and not worth spending lots of time on
The memory footprint would be considerably smaller, however, with today's modern hardware, you would observe no performance gains
In terms of code, it is generally easier to work with a table over a series of instances
The only relevant factors are:
- The instances are required to appear in the default player list
- The instances provide natural replication
can anyone teach em coding
WHY DOES MY STUDIO KEEP CHANGING FUCKING LANGUAGES
OHH YEAH THAT MAKES SENSE
YOU GIVE ME ENGLISH NOTIFICATIONS
BUT THEN DISPLAY EVERYTHING ELSE IN MY NATIONAL LANGUAGE?
asking everyone about how they did it
slr but mastering scripting will take along time
just watch brawldev beginner & advanced tutorials so ur code wont be outdated
ga
does any one knows how to reverse enginner roblox game ?
hey i am not a hacker bruh , was just curious about this
I do it because of idiots
With an exploit, you can inject your own Lua code into a game
and with that you can just iterate over every instance in the game and write them to a string in the rbxlx format
i jsut want to read local scripts from a game ? is it possible
That would give you the map of the game, but getting the code of it is more complicated
Roblox only provides you bytecode from the local scripts
which means your "reverse engineering program" will have to write Lua code that does sort of the same thing as the bytecode, but the actual code can't be recovered
I don't know any that do that, good luck
yeah i heard that , some people do this it can compile but can't be read
which game u wanna crack
escape from tsunami
If your exploit follows the UNC, it should have a getscriptbytecode function
https://github.com/unified-naming-convention/NamingStandard/blob/main/api/scripts.md
thanks
twk sunc
Can you guys kiss now
I can’t believe yaoi is blocked in the gif search but not yuri
and yiff also isn't blocked
Pls guys how do I change my display name
#cmds do /nickname
Thx
Oh
learn skill,get hired
true but im just a small dev i can do simple animations
then make complex animations
uhm bit out of my league
i can make simple walking ,running,swinging fighting animation
u gotta learn to make complex stuff,then people will hire
anyone can make a simple walk
true
you gotta provide smth that others cant
im just trying to get some robux
or u could do small jobs for others that are just about to start developing too
u could also work in a team and get paid in percentage(hopes and dreams)
What is that?
Graphic and detailed art depicting furries
How do you know that?
Cause I used to watch it
Nope
Why
because I'm acting like a human and only a human?
But I thought furries were also human
They're animals acting human
So talking animals exist?
No
So they’re not animals?
I just explained it
they're animals acting human
So they are animals?
What can I script to impress clients with my portfolio
Yep
So they are talking animals?
So talking animals exist
Nope
Bro
What
But didn’t you just say
Does a buffer index start at 0 or 1?
0
But aren’t they like all computer scientists
Combat systems, procedural terrain generation,
Work in tech
You're mistaking people who dress up as furries for furries
They just dress like them
It says 80% of tech workers are furries
but no one's actually a furry
Huh?
It says online that a furry is anyone who has an interest in anthropomorphic animals
and words have a fungible meaning
I think that "furry" means anthropomorphic animal
if you use furry to refer to people who have an interest in them, then sure use the word for that
Nope
Some of em
But it says 80% of tech workers are furries
What says?
The internet
do u guys know how do games add a robux icon in the chat when someone buys a dev product ? been trying to do it but i cant figure it out
I wnat to use like a mario avatar in my game that eveyrone uses how do i do it safe and what avatar can i use
nintendo will put a hitman on you
ok
can anyone help testing combat system????
Sure
tysm see ur dm
sure
i got someone to test ty
does it work on mobile?
k
anything you find interesting!
something semi unusual would be good, so you can showcase the whole scope of your skills.
Who can make me a donate booth that works and how much will it cost?
Use hiring channels
you can ask how much they cost without making it sound like you're looking for someone
is learning classes important?
yeah
ugh fine
you know something i can make to practice em?
ive been empty on ideas recently
who wants to critique my game ;d
i got fed up with dex so me and a friend are making one
I recommend systems honestly, that's what people look for, you can also sell them as templates if you want, for example a buddy of mine has these in his portfolio:
- A superspeed power with slow mo
- An inventory system
- A pet system
- Lootbox system with rarities etc
- Survival mechanics
I agree but the first one seems a bit random
Yeah i'm aware, just stating what he has in his portfolio, told him it's a bit odd but he likes the flash so 🤷♂️
hello hidden coders
Who can help me with a poppy playtime game
yo anyone with JS knowledge here?
How many systems do you think are enough for like a decent portfolio
10,000 billion
No way 😵
yes way
Too much fr
nah
Yah
Ion 🤷
help with..?
Grabpack test from poppy playtime
cooking 🔥
how is my luau salad looking
can someone help me, i cant find where i change the devlepor product ids in a script of a donation board bc i cant find the scripts
yall how do you clip this?
ClipsDescendents property
but its a image label it dosnt actually clip it
try rotating it
wdym
as i see it clips vertically and idk i'd try to rotate it by 90 degress
i dont remember anything about uis in boblox xd
copy the end of the sword(the shape) and implement a 9-slice UI design to make the end of the red bar shaped like the sword OR create two separate meters one with the sword shape and one with the full bar and then make the bar meter capped until the last mark and the sword shape capped until the very end of the image.
Not sure how else to do it aside from a 9-slice UI design
theres a documentation page on it - i can't link it b/c im not bronze 2 yet
thats all I can think of atm
make a red bar with the same silhouette as the sword
so how do i optimize blatantly ai code that i paid someone to make?
Hire somebody legitimate
so much money 😔
Why would you need to optimize bad scripts?
I don't think it'd be cheaper than hiring a guy who writes from scratch
im making a one piece game
for races should i make it so:
A, you can pick any race you want
B, make it so you have 5 spins permanently that cannot be bought
C, make it so you can unlock the races in game
D, your idea that i havent thought of
How do you have this script plugin
Rojo? I only installed the plugin on visual studio code. And the plugin when connects to the game. In automatic form install the plugin on roblox
How do you handle Rojo on seperated places under the same game?
what the actual fuck is that font
I changed. cuz default is too boring
and generic
I wanted to flex the font, but I mainly work in Visual Studio Code. Also, since Visual Studio Code is connected to red, I can change it anywhere.
What would you guys call the best way to apply a force on a player?
I've been using :ApplyImpulse(), are there better ways?
That is probably the most ass font
I've ever seen
lol
How do you not get a migrane reading your code
I‘m not the one to have asked what font that is?
What‘s that?
Well, Idk, it just seems prettier and easier to understand.
Studio Script Sync Beta has now launched, letting you use your favorite code editor on your Roblox projects! Hi all! About a month ago we silently launched a major update to our Early Preview of Studio Script Sync. Today, we’re excited to announce the launch of our public Beta. What is Studio Script Sync? Studio Script Sync is a feature th...
Is it freshly released?
Look at the article 😭
because it's still in beta and it's still trash compared to rojo
Can‘t ask?
I posted the article because it has all the information about it you need
not cuz I have it
then you shouldn't be suggesting alternatives?
Asked a question didn't suggest anything lol
As you can see by the start of the sentence having why
not "You should use studio sync"
Alright. I‘ll check it out.
Yes, "Why even use rojo still" does not suggest "Stop using rojo"
and "Why not studio sync" completely does not suggest to use studio sync
rojo
You might be bright dawg
Those are both questions
asking him why he uses rojo and not studio sync doesn't mean I want him to use studio sync
I just wanted to know why he uses one and not the other
😭
How do people code luau in Vs code editor
with rojo
Rojo.
No shit, they've finally made something useful?
Genuinely what a joke, 40 hours a week for 17$/hour #scripter-hiring message does anyone actually do that?
Yeah, but def not a "senior" lol
thats lowk good
For a senior robloxTS dev? U gotta be kidding
im gniddik
Idk what's gniddik
In the UK it's below the national living wage
kidding spelt really poorly
for some reason backwards
bruh i wanna go uk
Just because you get paid more doesn't mean you can afford more
i go uk farm alot then go back
Heard of remote jobs?
no
australia too lol
it's $24.95/hr here
Guys, how i do a like system?? 
I feel a bit confused about integrating the code so that the likes can be “captured.”
is it normal for leaderboard updates to cause big network spikes like this
it was going to 100+ earlier
Hi everyone,
I feel like my learning curve in Roblox development has plateaued, and I’m not sure how to push myself to the next level.
I’ve already learned modular programming, OOP, Knit, Wally, Rojo, Git, and how to structure client/server architecture properly. I can build systems that work — but now I’m stuck wondering:
How do I move from “knowing concepts” to truly high-level engineering?
Where should I study advanced Luau patterns?
How do large Roblox projects structure their architecture?
What should I focus on to think more like a senior developer instead of just making things work?
If you’ve gone through this stage, what helped you break past it?
Any advice, resources, or mindset shifts would be greatly appreciated.
ask chat gpt lowk
i do
this is a good prompt for an ai
my advice is learn other languages
see how they structure their stuff
and the most important stuff is get good at math
whats the point of Knit
why not make an actual project like a full on game
you will def hit some obstacles and that will br learning material
math😭
i dont think its supposed to do that,im hoping that u are getting data in only one script?
yes
im not sending data to the client when it does that either its all global
but i get a spike at the exace moment every time
interesting...
I'm making a procedurally generated game in roblox
(generation looks like this https://cdn.discordapp.com/attachments/1457580104954806301/1465854387032293580/RobloxStudioBeta_mkhuoXZbbW.mp4?ex=69a8c348&is=69a771c8&hm=f389901ef11d4ebea5f4d4301e01e7ca4a061c089d58b92aeedfc993d580c4fb&)
Generation logic is finished but now I have performance in mind as the game gets closer to finishing.
Should I not generate the entire map at the start of the game? Should I step the generation (say 3 chunks infront of player exploration) as players explore?
Would it be more efficient to generate the entire map at the start of the game or generate it as the game continues?
I already decided that I'm going to deleted previous chunks that players have already explored
there are no other things that concidentally havr the same timing as updating lb
i dont think so
should I geneerate the entire map on the server as the game starts, and use my 'regional generation logic' just on the client?
what would be most efficient
its only spiking to 50 now
depends on the type of game,if the map is BIG then do it as the game goes on,if its fairly small and can be generated in less than 5 sec,do it in start of game
similar to doors and pressure
then do the,generate as you go thing
smartly generate as you reach the end of a room
i think its more nicer to have less loading screens,makes the game immersive
you can unload/load rooms as player gets further/closer
if the game isnt big just generate the map at once
minecraft render distance ahh mechanic
basically what every game ever made has but ok
honestly i feel like in mobile,some of them might lag like crazy if everything is generated at once
im joking lol
yes but thats only at the start
and you can do the same thing with distance
also idt it would affect it on mobile if the generating is done serverside
it honestly better for him to try both and see what suits his game
i Guess bro
do some testing on pc and a low memory phone
the generation looks cool
a lot of peoples called "Do u know knit? " when we are talking about be hired , so i decide learn and.. yeah its good, i just use to example to what i was learning
what does it even do tho that differs it from coding normally
GoodSignal,FastSignal...
so many signals
which should i use?
its like an entire system with tonss of coding done
In poor words i think its a module loader, but with more things
I think it depends on the occasion, I would say
Just use packet or normal roblox remotes in most use cases you don't need any of those modules
I would think so for alot of players. You could make it process information slower and then update the text instantly
damn
this make me laught a lot
Jokes aside knit is not recommended.
do u use matter or anything else?
I have my own framework
if is'nt a problem, can i see some project that u make? like open source to study
I can't really leak it sorryy
code
idk coding
wdm -> code <- ? looks harder
omg youre so right ill do that
how do people build the system in tycoons where u stand on on the buy button and the parts animate into existence in a smooth way?
they tween them from random positions from the bottom up
what about the ones where its like many pieces in the air and they dramatically combine to form the block?
well the same thing i said before
i need help figuring this out, so ill have an ability module, and in that module will have all these abilities, and with the local script proximity prompt, it will call that speicifc function in teh moduel throguh a remote event and is fired through a serverscript, and there will be multiple server scripts, as to each individual ability, now the thing is HOW do i disable the previous ability
if u need me to clarify just lmk
Why would you want to disable a "previous ability"?
because when they equip a new ability, they dont also have the other one
yk what i mean? like 1 ability at a time typa thing
Yeah
well if you only want one ability at a time
yea
you don't need a table
I can't know how your code's structured
but in order for abilities that you don't have equipped to not fire
you just keep track of what ability is equipped
okay
read some open source projects
can anyone lmk what i should work on im currently learning oop for luau
Does anyone know how to make base upgrade system like in tycoon games?

cool, ty
you can join https://quenty.org/oss/conduct to find a bunch of those projects
Quenty.org: A portfolio for James Onnen
Just one last question
Autocomplete its important?
structure the code to make autocomplete i mean
yes
alr ty again :);
is using getorcreateremote laggy
It's seriously hard to speak in that voice for that long!
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someone needs to game with this
Would running a heartbeat loop for friction of part be performance heavy?
no
Yes?
Thats roughly 60calulations/s
Per part btw
no but like just regular velocity dampening like velocity *= .98
Roblox server runs at 60 fps btw
becasuse i read on the docs that heatbeat itself is not performance heavy but whatever you run depends
You can turn it into an optimized loop/tween
thats nothing bro
Sure. Combine it w physics btw
blud said tween
Not as tweenservice
then as what bro
thats hardly anything
Manipulating velocity inside a controlled loop by a bit
Not 60 fps
🤣
son you need to look up what physics engines do per frame
cause ur really stupid if u think dampening velocity is gonna slow down ur game
Garret hat they
Oooo llama baby
is being full stack worth it? like at least average in everything?
Guys I need help with my script
what is it
.
How you feel
If thousands of parts lol
highballing
still wouldnt make a dent
the physics load of the thousands of parts is more likely to kill performance
Yes it would..........
@ivory adder Nice name...
A$27.24 here but just writing $ is a bit misleading 🥀
Ur wrong on this one. First of all "prototype is unpaid", freelancers mostly start on 50% upfront. If you want a prototype pay half upfront on prototype and half on completion
i dont often specify the currency when i write money values
and anyway converting that to usd is still more than what they were paying in the post we were talking about lol
Pay money on him making the prototype. He isn't supposed to do ur stuff w out money
If you want a prototype pay him half on the prototype and half on completion of prototype
I can assure you you're not getting anyone above average with that approach
Seeeeeee. You take 6 people who work free(all of them are below avarage I assume) than you only end up paying 1
Thats not how freelancing works
bigger fish to fry than that
Yes and you pay them because they spend their time doing ur work duh
Instead of 60 fps u should run those things on 10-20
"controlled loop"
Very specific
Well congrats you wouldnt ever hire anyone decent
Because NOONE would agree to those terms
Based on my experience
Do people come to you tell you to create a model and they'll judge if its good enough and you deserve to get paid ?
wouldnt make a difference
and u get less accuracy
great shit
It would. You can test yourself to see the difference spawn 30k parts ish
unrealistic scenario
And look at performance
30k parts lags Roblox physics itself
It'll make a dent on low end devices
blud
shut your fuckin mouth
ur grabbing at straws here
anyways, doesn't Roblox itself have a physical property for friction?
So? What you did to other people is wrong and you clowning on bread when he's actually right is not ok
No,im not. 60 fps on a lot of parts is too much
Games are supposed to be optimized like before
No it isn't
Go test it
because all he'll be doing is iterating over a table and setting properties
Which change physics every frame
??
Whether he's "changing physics" with it changes nothing
Bud ur jus ragebaiting bot. You joined today and not even a pfp
games before ran damping velocity at 60hz
He finally admitted he's wrong
Go test it
If you don't agree with me go to studio and test it
Go test it yourself, I don't have studio
Running it on 20 fps instead of 60 is much better
holy yap
Shitty because it's not attached to the physics events (PreSim) and will look choppier
Nope. Paypal commonly blocks accounts on that cause aswell. To quite a bit of developers aswell
You wouldnt notice the difference
Well i mean he might not be a good guy BUT your approach is inhumane
You don't work even load studio before you get money
No proffesionals would go through it meaning you get rookies only. You would be happy if I contacted you saying you'll have to competent through unpaid competition where you work and send models so we could review it among 6 other developers,would you?
Thats the point. You are not getting ANYONE proffesional
Those don't work for free
If you dmed me with that propositions id legit block you
Both of those don't prove proffesionalism
You sure you know what professionalism is when you can't even spell it?
Yes. Ever heard of pressing buttons and not hitting some ?
At what point do you consider someone professional?
Based on their works, response time,how competent he is, understanding of things
Yapping in there doesnt Mean anything?
i mean if hes good hes good
+he is not a scripter
Yes but other things matter aswell
It can also mean he helps other modelers a lot
I wouldn't be working with someone who responds only once a day
but sure, let's go with "nothing"
I got 10k messages here. 500-750 of those were helping people in coding, 1000 general helping,others yapping
Exactly that
Yea thats the point
The guy having 1k messages on the forum doesnt Mean he's proffesional and not hus yapping
or her
It means he can yap
he can but he can also be helping others
And its not right criteria of professiobalism
who yaps in forums 😭
Many people
Prime examples
I gota history on stackoverflow but I stopped a while ago as I quit unity. And im not giving people advices w out getting anything in return. Pointless to me
U instead waste your time yapping about some bs no one cares about getting loud abt your feels
genuinely js shut up 😭
Children tryna act better than you will always be funny
Btw i wasn't even chatting
btw u was
U replied to me to shut up 30 min after I stopped chatting
U might be Wd
Why not delete the message if you don’t want it replied to?
Womp womp child
All I hear is hysterical crying
matter a fact thats the only reason I replied to you
maybe you’re incapable of helping them? And you hide behind excuses so your fragile ego doesn’t shatter
Bud u didnt even read the convo. No one needed any helps
1 helps please
Don't say that
Bro 
okay sir
yes
what's your history on #code-help
hiddendev files
1k+ messages,idk
you're a bum
@jovial crown hello! Please do not bypass filtered/moderated terms/words!
Alright. But what was the message starting with? I don't remember
Bypassing the r-word in response to another server member 🥀
It’s technically a slur
ah yes my larping servers
is it niche to have yourself as your pfp in a roblox development server?
full of skids yes
the typical server member here is litterally
this is what they do litterally just google
so yes
its safe 🙂
Question, anyone know how i can prevent this from happening?
Connection = RS.Heartbeat:Connect(function(Delta)
if not States["Dashing"] then
Connection:Disconnect()
return
end
local Elapsed = tick() - StartTime
if Elapsed >= Config.Dashing.DashDuration then
States["Dashing"] = false
Connection:Disconnect()
UpdateAnimation()
return
end
local MoveDirection = DashDirectionVector
if DashAnimation == Animations["RollFront"] then
if Humanoid.MoveDirection.Magnitude > 0.1 then
MoveDirection = Humanoid.MoveDirection.Unit
end
end
local Alpha = Elapsed / Config.Dashing.DashDuration
local Speed = Config.Dashing.DashForce * (1 - Alpha)
local CurrentY = HumanoidRootPart.AssemblyLinearVelocity.Y
HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(
MoveDirection.X * Speed,
CurrentY,
MoveDirection.Z * Speed
)
end)
Framerate issue thingy
dont use AI
very helpful
your very welcome
but also its cuz ur renderstepping it
doing that math over and over every frame
yeah i know that
causing upweards of what 20k calcs