#code-discussion
1 messages ยท Page 267 of 1
Let them cook
Cause its a more rare skill ig?
Lot of people wanna learn how to script luau but give up halfway
how do i weld a union to a rig's arm so that it stays with the hand when an animation plays
who is hiring coders rn
How to print
is it possible to port an existing roblox game into vs code via rojo or is that still not an option
cant you just manually paste the code
yeah and no, like for instance, the camerashaker module i have has children inside it which are modular scripts and so do a lot of my scripts, im just wondering if theres a better way of doing it for efficiency purposes
guide scan
there are tools that do that
i think there was one called rbxtorojo or something like that
yo, does anyone here have the luau skill role
yeah i saw that but i dont think its possible since the last time it was made to port was in 2021 and a lot has changed since then so it doesnt work properly
gng make these legs ik update faster
i ported a game to rojo a few months ago
well theres a sprint ๐ญ
really?
This document will go over some tips for porting an existing Roblox game to use Rojo. Because every game is different, this guide contains general advice and tips.
which version did you download
just closes on me and does nothing </3
go read the documentation of it idk
how do i code good
syntax error syntax error
not a single syntax error btw
i can see
can you pinpoint the syntax error?
the orange lines are no syntax errors its just wrong format or deprecated stuff
works anyways tho
You need to learn code to code a game

u?
anyone got 500 rbx dm me
can someone help me make a sword m1 system that has blocks and stuff im hella stuck rn
no one ever responds in scripter hiring
I wont make for free but I can help, what do you currently have
Is it possible to get a Cloud API key for my roblox game. The roblox game is in a group
i bought a brainrot pack w each brainrot having animation/idle animation, how do i upload the animation id to my game
Go to animations, click the rig, then publish to roblox
guys why isnt insert from file working? anyone have the same issue
have a folder with all your modules in it, then loop through that folder and require each one, adding it to a table/dictionary
allows you to quickly initialize multiple modules without hard-coding it, and allows you to have one place to access all your modules so you dont have to re-require them in every script
if you make it like that, that is
Like if I have multiple scripts, let's just say a datastore script and a leaderstats script, that needs game.Players.PlayerAdded, then I need 2 connections, that does the same. then instead of just combining the scripts together, which makes it messy. Can I just instead make module scripts
yeah
While keeping the variables, like its one script
Also keeping the variables instead of just passing it through parameters for each function?
what should i make tomorrow to get better at scripting
deepwoken
for common variables you intend to use in a lot of places, yes that would likely be the better option
gta 7
guys check #โญcreations and lemme know what u think
working airplane
it was fun making m airplane ^^
can anybody help me fix this problem w my script? it does what it is supposed to but i levitate sometimes and float can anybody help me w it?
attach = Instance.new("Attachment", char.HumanoidRootPart)
velocity = Instance.new("LinearVelocity", char.HumanoidRootPart)
velocity.MaxForce = math.huge
velocity.Attachment0 = attach
velocity.VelocityConstraintMode = Enum.VelocityConstraintMode.Vector
velocity.RelativeTo = Enum.ActuatorRelativeTo.Attachment0
attach.WorldPosition = char.HumanoidRootPart.AssemblyCenterOfMass
velocity.VectorVelocity = Vector3.new(0,0,-speed)
Probably has something to do with how u set the enums
And when u use it in different environments it might cause the bug
Look for where it happens
Which enums would u recommend
IS ANIMATION SPOOFER BUGGED
Try removing relativeto and see what happens
updated ground/air dash
nah it just broke it more basically
u,its me anakin,footbal frontier/inazuma rebirth
me
What is this bro ๐
his creative vision
wdym
Has potential
Whats the purpose of the game
im starting like a single player game im just working on base mechanics
thanks, its gonna be primarily physics based
Is this a custom character controller
Yeah, I'm using ik controls for animation
Are you using humanoids
it has a humanoid?
Alright
why?
๐
yo
u got an brainrot game?
i can buy for 20k robux
that u dont really use like dead or smthin i promise its not an challenge
What is this?
read it
who need a builder yes free
Is it even worth using the Input Action System IAS if I need to create an entire backend for creating those InputContext, InputAction, etc instances at runtime?
Its not worth using
Or more like not worth learning
@orchid lance
Uis works so stick to uis
I saw someone made an API to interface with it but without typescript (what our project uses) or the assurance it will be updated its a hard proposition. https://github.com/ivasmigins/InputContextHandler
Beta is never worth using rwally
Unless its something revolutionary
Which ias isnt and even if it fully comes out the migration is gonna take ages if it even happens on a bigger scale
Thanks. Last project I used CAS but since Roblox is planning on deprecating it I'll need to go back to UIS, which is not going away.
yo guys
i want to make my character into a ball, with floppy limbs, and make it toggleable (so not via startercharacter), any advice?
they're deprecating CAS? 
is it cuz of that new input thingy 
Yes, we plan to sunset CAS in the future. Sunsetting means that your existing code will continue to work, but we will not make any changes to functionality, effectively deprecating the API for future use. All functionality that CAS supports will be supported by IAS before we sunset it. If you use CAS, we highly recommend migrating to IAS.
[Update] February 11, 2026 [Update] November 21, 2025 Hi Creators, We are thrilled to announce that the Input Action System (IAS) is now in Client Beta and can be published in your live experiences! ๐ฅณ Thank you for all your feedback and excitement during our Studio Beta over the past couple of months. During Client beta, youโll be able...
yeah :(

Get early access to all of my upcoming edited songs/music here : https://patreon.com/Antrikter
you are all goats but how do i make this someone pls help
what do you need help with in ads
i tried making a player into ball system it flung me like ten miles
what did you do
yeah so I found out that Server Authority wont play well with UIS 
spawn?
why
How do i get my CLoud API. I need that for the game
why would server authority have anything to do with UIS
wtf
i've never worked this changing the character, i tried making the torso into a ball and the hrp too, doesn't really work, and then just shitty vibecoding ๐
are you sure this references UIS
that seems arbitray
arbitrary
because UIS is a client based service anyways
obviously not
it doesnt make physical sense lol
if you make the arms and legs non collidable
then you will have a rolling ball with limbs
i mean, it works if i put the humanoid hipheight -2, but it just doesn't roll
I think the thing is that it needs to be sent to the server at the same time for sanity checks
what are you trying to achieve
its meant to be one of those rolling ball obbies, where the player rolls around with their limbs flopping instead of the usual
i think it's just a suggestion, similar to not using invokeclient without proper handling
even though invokeclient is terrible
not really a fair comparison
but i think they mean to sanitize UIS
which makes sense
i would try playing around with the character mass and whatnot
also to make the ball move you should try applying forces
see if that helps
good luck
bro
I'm not entirely sure after reading into it.
They specifically say:
Handle input: Use
InputActionfor all player inputs (like movement or abilities) that affect the core game simulation. These are forwarded to the server, and they are the only client data that the server trusts.
lowk need a scripting sensei!
thought this grass thing I made was pretty cool so I wanted to share it (modified by xander22 to make it local and dynamically loading)
https://imgur.com/a/L499koO
How though? How to make variable global.
Isn't it deprecated?
Like how do you connect variables together across different modules tho
you'd have to require a module to access its variables
declear a top level local variable
How, could you give an example
Yo anyone looking for a VFX artist?
Could you please give me an example on how I would make a player in the Player added function global to other module scripts?
local data = {}
data.Player = ...
return data
local module1 = {}
local data = require(data...)
local player = data.Player
return module
Yeah, but like, let's just say, I made a leaderstats script, where I used many variables, which I can reuse. Can I put them into an table and share them to the other module scripts?
yeah
I'm pretty sure requiring is cached internally
So there's no problem with "re-requiring them" in many places
Just don't use global variables, if you don't want to end up with a total race condition hell in your project
it's just the reusing multiple requires over a bunch of scripts vs one require giving access to all the modules
i think module loaders are mostly used for the former though
starting services and all
module loaders are meh
what do you think of this
Idk about him but I'm scared
what about it
do you thinkt heres a better way to detect require
other then copying
cause someone challenged this
detect require?
yeah
wdym
What is he trying to tell us 
Also you cropped the first script
its enough context to understand
Does anyone need help with studded models?
Why'd you even need to detect count of requires?
it was a challenge to detect when require was used on a module
tried making an html/css renderer
But you you actually check how many times you require module from that particular path, but if you try to require it using the same variable everything is gonna break
Try this instead
local module = script.path.to.the.module
local data = require(module)
data = require(module)
yeah it would, but they specified that they wanted when other scripts
required it
and detect that
Other scripts can require it the same way, using a reference to the module, instead of reaching it by the path every time
in general people don't do that
Who wants me to model smthing only stud
Fair, but still
- this is the challenge
there really isn't other ways\
to do it
since require caches
Yeah probably
k'uj;yhltrehwgqfX
how much does a 1k ccu game pay u in robux daily
What code does that mean
https://discord.com/channels/211228845771063296/1473636141184843838
perhaps up vote my suggestion
we up by 2 votes now
โ๏ธ
Anyone know how to get a Open CLoud API key
What made you think there would be a constant value?
The de facto leader of the bogging niche community
does anyone here use github i need help with something
u can begin with yt
and looking up some tutorials there
theres too many factors that goes into the average pay u get from a game. ccu isn't exactly what makes up the majority of it.
kinda terrible advice, yt is full of tutorial-hell stuff that doesn't teach you how to build your own stuff
sure you can watch that "advanced playlist" but you'll only be able to make like an obby..
I won't even consider half the stuff they call advanced actually advanced
I don't know why alvinblox even thought he had a complete beginner scripting playlist, it's shallow as heck
I think reading the programming in lua 4th edition book is good to start off with, it doesn't assume you have any prior knowledge of the stuff it talks about. you won't have anybody doing the problem-solving for you unlike in yt so you're forced to actually code instead of watch videos and that is much more helpful if your goal is to learn and not to deliver a product
Depends on what you watch.
sure but you need to spend more time applying your knowledge instead of watching videos, and I think watching videos tires you out more might just be me
Hi everyone, Does any of you guys know "Chase Train for Brainrots"? I wanted to ask for your guys opinion, what's the most optimal way in your experience to make the same illusion of map movement? Use physics with linear velocity, body gyros vector force for animations? CFrame manipulation with PivotTo, whole model of brainrots or every single brainrot model separated, maybe use Motor 6d changing C0, or make the ground a conveyor and mess with collision groups, what do you guys think?
Nice
when i collect fruit i make the torso and hrp bigger, but it snaps my character's position and camera
anyone know a fix? i think its due to how the hrp decides the position, and changing its size messes things up
i also change the scale of the entire character model
You give me robucs I give you script
Idk if u are manually resizing the parts, but if you are you should prob use the Scale attributes for the Humanoid instead.
Anyone familiar with Suphi's Packet module?
Do you know if you can just have a PacketDefinition Module in replicatedstorage where you just return a table of packets? Then simply require that module to have access everywhere from server and client?
Oh actually, I might just have cyclic dependencies rn
can someone help me idk how to fix this ui from bugging everytime the screen adapts
already checked whether the IgnoreGuiInset is checked under your GUIโs properties?
it is checked
what exactly bugs when the screen adapts?
are you using scale positions?
i dont think so
idk how im going to edit this
local TS = game:GetService("TweenService")
local RS = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer
local gui = script.Parent
local root = gui.root
local bar = root.ProgressBar.BarFill
local play = root.PlayButton
local text = root.LoadingText
local credits = root.CreditButton
local cam = workspace.CurrentCamera
local camPart = workspace:WaitForChild("MenuCam")
local blur = Lighting:WaitForChild("MenuBlur")
local NORMAL_COLOR = play.TextColor3
local HOVER_COLOR = Color3.fromRGB(54, 0, 0)
local HOVER_COLOR2 = Color3.fromRGB(67, 67, 67)
local resetBlocker = Instance.new("BindableEvent")
local function setResetEnabled(on)
pcall(function()
StarterGui:SetCore("ResetButtonCallback", on and true or resetBlocker)
end)
end
setResetEnabled(false)
credits.Visible = false
credits.Active = false
play.Visible = false
play.Active = false
bar.Size = UDim2.fromScale(0, 1)
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = camPart.CFrame
TS:Create(blur, TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Size = 1}):Play()
local follow = RS.RenderStepped:Connect(function()
local v = cam.ViewportSize
local m = UIS:GetMouseLocation()
local dx = (m.X - v.X / 2) / v.X
local dy = (m.Y - v.Y / 2) / v.Y
cam.CFrame = camPart.CFrame * CFrame.Angles(-dy * 0.1, -dx * 0.15, 0)
end)
TS:Create(text, TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true), {TextTransparency = 0.4}):Play()
TS:Create(bar, TweenInfo.new(2.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Size = UDim2.fromScale(1, 1)}):Play()
task.wait(2.3)
text.Text = "Loading Complete!"
text.TextTransparency = 0
this is my current script im using
ok perfect Iโll have a look
i didn't insert the entire thing but the rest is just for play buttons and credit which i got play to work and i am figuring out credit
the hover color 2 was an accident too clarify
ok so your bar gets wide in horizontal
and then its out of the UI
what is the AnchorPoint of your bar?
@viral ocean
its in the properties window
mb i had to go for a bit
0, 0 is the Progress bar
same for the bar fill
All Roblox resources should go into improving the ai coding
whyโs it so hard to find any scripter that does physic based systems
Jesus Christ bro
no its not wdym
all I need is a pong system and I keep getting replies that they donโt do physics based systems like wtf
thats the reason. With an Anchor Point of 0,0 your bar grows downwards and to the right
change it to 0,0.5
then it only grows to the right
the bar fill, progress bar, or both?
hello
root.ProgressBar.BarFill
might need to reposition it a little after changing that
thereโs already a few games like it
Iโm willing to pour like 300k into it
i can take a look tmrw morning and see if i can make smth of the sort
now its expanding and going to the right
so you dont want it to grow vertically?
i need it to go from left to right but its going out of the box too now
idk how to describe it
how do i send images?
your line TS:Create(bar, TweenInfo.new(2.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Size = UDim2.fromScale(1, 1)}):Play() change 1,1 to 1,0
that should fix the expanding
then keep the 1,1 I thought your bar is smaller and expands up and down but its not
I mean best would be a video
like a bar that goes from left to right thats all ๐ญ
Is this good for 7 months of luau? https://streamable.com/p1ha9h
Is anyone advanced with vfx and abillitie scripting?
me?
orthographic projection?
its amazing brooo
keep it up!
thanks man
any tutorials you can suggest?
i will try to make this too
uhh does that mean 3D projected in 2D?
well i dont really watch or follow any tutorials to be honest, the roblox dev forum is the only way for me
yess basically i think the video you sent
its possibly isometric and orthographic mix
its cool
link?
https://devforum.roblox.com/ everything you need to know about roblox studio or luau in general you can search here
guys I did like a little game where ur making food and can get get the ingredients into a inventory i made by creating a folder in the player localy called Inventory
it working but
how do i make so i see the default inventory screen by default roblox so i can put it in hands ?
or do i have to make the part with an handle or some so it work
I have ai code for this if you need
but basically, why you created your own Inventory if there is already backpack folder?
its need to be tool most likely
OOOHHHH
i did not know that thx
no it will jam up my stuff i feel like
i'm new in script
ai can teach you smthg, but for that reason here is off documentation link for this create.roblox.com/docs/reference/engine/classes/Backpack
oh thx you
you dont
for money please
๐ Just a reminder to read our rules and use the marketplace to hire!
-# Hiring or looking for work in our channels classifies as misuse and will result in moderation.
bruhs paying in fun
When you punch another player again does it have the same problem or does it fix itself
Anyone new at game development?
Does someone have some tips im a begginer scripter?
how can i make studded particles on roblox
gay
same problem
@frail yarrow How long you think it take to learn rust
depends on if ur a human being or not
Mostly human
But my signal to noise ratio is 80/20
i give it 1 month of learning and writing rust
if you learn to think about the borrow checker
and what it actually does and lifetimes n shit
and not just monkeying around until it works
Word
I'm not in computer science but I can't get hired so I've just been stacking languages
I'm going for mechanical engineering roles
i find it funny theres a chance that some people who script use chatgpt and just copy paste the scripts
he cant be good if he do that
this mean that he cant do complex systems
and get a good career
im kinda doing it so i can learn, once i learn ill throw it to the side
im talking about people who know but keep using ai
what kind of questions u ask him
help me make a script for blablabla and then i say explain what most of it does
ok cool
where are u learning doo
watch brawldev its good for u
alright ty for the tips
Yo gng
hi
U scripter right?
yes
At what scenarios should i use remote events and when should i stick to basic scripts?
teach me pls
bro im not a teacher but if u want real advice contact blexidev in discord but his tuts arent free
K
in general, use remote events when communicating from server to client (or client to server), basic scripts when its just one sided
remote functions when communicating from server to client back to server (or client -> server -> client)

invoke client spotted
execute this man
server to client back to server
you should generally avoid doing this, if the client just never responds the server yields indefinitely and if the client errors the server does too, and manually resuming the thread can cause issues like the thread silently erroring/closing or memory leaks
my memory has leaked
im dying
i was just trying to explain why it would be used ๐ญ
we dont talk about invokeclient here
ยฏ_(ใ)_/ยฏ
๐
WHERE DID U LEARNED SCRIPT
bro
@cinder basalt
roblox studio
bro
i was born smart
i opened studio and coded
be honest
im honest
i dont wanna watch a tons of tut its boring me
one studio and one docs on the side
then dont code
i wanna code
but not watch 27 tutorial 10 times each
to not understand
help man
yez
what should i say to u js code bruh its not magic
the more u practice the better u are
no tutorials
and stop watching that
go code open docs read through some basic syntax stuff and be free
but i dont have skills to practice
i did
coding happens to be logical
i watched every brawl dev tuts and every dev forum docs
but the only thing ik
is
print hello word
eh eh
im smart like a cute fish
lame jit
which apps you use to do ui design
@sage vapor
i like ui
and my pc is tactile like a phone
photoshop
bro
what
your telling me you draw on phhotosho
bro where u get them then
can we do a call and u show me how u do uis
@sage vapor
no
no
guys check #โญcreations and lmik if its good
just send me a screen of ur photoshop @sage vapor
i wanna see how it works
it looks like normally photoshop bro
bro just send
u will bring smth to me
just do it yo ull be a legend
@sage vapor
im not bringing nothing to u twin
i dmed u
then do it
bro
it cost nothing to u
why
no i want an ui inside
im not finna make a ui just for u
like what
i use ui resources for the like effects and what not
but i still make the design
and stop pinging me bro
holy shit
@sage vapor how u make the designs wwith nothing
fym bro
๐ญ
bro theres no design if u dontr draw
like someone ask u to do a gamepass icon for inventory u just use a free ressource
@sage vapor
no
the resources arent full ui's
theyre effects that u add onto uis
peak ui
@sonic furnace do u like
wym
WHERE IDD U FOUND THE UNITS THING
i made it
no its a free rezssource
do u use lightroom
no
do u get a lot of comms
@sonic furnace
brawl dev
https://www.youtube.com/playlist?list=PLQ1Qd31Hmi3W_CGDzYOp7enyHlOuO3MtC
https://www.youtube.com/playlist?list=PLQ1Qd31Hmi3WKkVHnadvhOOjz04AuMYAf
In this 2025 Guide to Roblox Scripting for Beginners, I will go through everything you need to know to start scripting/game development on Roblox!My mission ...
where u do comms
Guys how do I look for jobs (small jobs not big ones)
is the only way to make a pls donate style game pass detection script with a 3rd party proxy?
i need your help
scripting doesnt seem logic to me
even after many tuts
yes
that's normal, it takes practice to understand it properly
you just gotta keep making stuff and it'll make more sense as you go
as long as you actually understand what you're writing and aren't just copy pasting
whats the best website for this? preferably free
i dont comy past
i understand but
2 hours after
everything dissapeared
of my mind
im french im not native en its maybe why
i'm not sure, i personally wasn't able to get it working (because i gave up when i realized i dont really care enough to put in the effort lol)
you might be able to find a way with roproxy, but i recall seeing that you have to make a custom proxy because it requires authentication
on discord
ik but where
what is roproxy? i cant find it for the life of me, if searched everywere and i cant find the actual website
where
my dms
where they come from
servers
@regal salmon how to get lua programmers roles
like any dev server
be good at scripting
that's because there isn't a website for it
a proxy is like a "man in the middle" that handles requests to a target server for you
and then apply
apply on the hiddendevs website
Read our application rules to better understand what we allow and how to help you be better prepared for submitting applications.
requirements are here
it is rare to get this role
so i can use roproxy on any hosting website?
not really, you just have to submit acceptable code lol
why do you keep swtching between different things on roblox
what do you mean?
first ui now scripting
u gotta pick one twin
tbh bro i dont know, this is all so confusing, but ill figure it out thank you
idk what to do
cause im more passionate about modeling
but my brain tell me to keep scripting
wtf
my brain tell me to keem scripts
ts did not happen
Then do what u want
๐ญ
cause my future school will be abt programming
js do what u already know how to do
@sage vapor
bad advice, if they wanna script then let them script
they dont gotta stick to one thing
id love to learn modeling personally
and move on
and ive been coding for 9 years
ok but did you start out with both at the same time
no
you learned one and moved on
Why are the scripting hiring offers so bad
yeah kinda
yes lemme explain
i prefer to learn modeling
but i prefer scripting and ragebait when learning
ragebait when learning
i was an animator before getting into coding
my brain want to explode bro
which means i was also learning to model
"before getting into coding"
i cant be on the tut without moving
yo redz how old r u twin
yes i mean i dont have workflow to lesrn
i would like a 9 months line and everysay i learn smth
like yk
yes i started animation before i started coding ๐
i didnt stop after starting coding
u just proving my point bro
u didnt start at the same time
@regal salmon how to make a learning workflow
this redz guy doesnt know the basics to anything
i do
i have no idea ๐ญ
i was builder on the past
how long ago
but loosed all my skilks due to a 1 year break
how old are u
bro
it was like my first 30k robux they owe me
ya no way we the same age
and im french and im the only one speaking english in my class and even my family
im french bro im not native
what
im not english bro
everything u said just doesnt make sense
1.6 mil visits and ur being paid 30k to build?
u scammed urself
"how to create a good workflow"
bro yes whatโs the problem
in france a workflow is making a road and
placing checkpoints
like yk what i mean
attention span
ok
but i dont learn fluently thatโs the point
like im too good at scripting to keep basic but too bad to get out of that
its why tuts are ragebaiting
so ur attention span is bad
yes
Helloworrd(โโprintโโ)
just have a better mindset
annddd delete roblox studio
passion is dead
all for the money nowadays
cap twin
i wanna bring cool things to lige
"i just want money"
i gotta get money fast to help family
i want money and passion
too young
if you want money fast, then a actual job would probably be the better option
too young
wait so how old r u
when starting game dev, dont go in expecting money
in my bio
games take a long time to make, and you need a lot of experience to get any decent comms
and ur in france?
when i start i get 10 tutorials in a day
when i say workflow what to elarn eevryday
yes
ok
stop saying workflow bro
the way i learned was watching tutorials, then just making things i wanted to
pls
using the documentation and devforums
you use vencord
and other tutorials where necessary
ok
cool
i want to make crazy game with people but im poor to hire them
percentage exists
lets be fr
i already asked people many timr
they said we dont care
horimiya
bro got 9 years of script but horimiya
9 years of coding experience means i cant watch anime?
@regal salmon im back, do you think that there are any proxies that are completely free?
i cant find a single one
i was scamming with silverbullet in the past
yo ngl @sonic furnace this game dev stuff aint for u
using proxies via telegram
shut it man
if u hating before u even started
no it is
then u lowk gotta dip
"i just want money"
roproxy IS free
"i just want money"
cause of zohaib
ok how do i use that? what does it require
"i just want money"
"i just want money"
he das giving game percent
"i just want money"
its why money
i learned how he scammed
i forgot to precise correcting
and that he is chiense
chinese
@regal salmon can we get him banned bro
you can probably look up specific things for it
i dont think they have a wiki page
i do suggest making your own proxy tho
iv been looking for ages 
all the hosts are paid for
why would u learn how to scam twin
im very confused. im trying to make a system where the game detects the players game passes. exactly like pls donate. how do i do that
im not the coder. me and my coder are trying to figure it out together
because he has never done it before either
If your coder doesn't know the. Fire hos ahh or sum
no i said i learn how he scamed
If your using gamepasses then you can just give and detect using marketplace service, if its dev items which you can buy multiple times then use marketplace service and datastore service
they're asking how to get all gamepasses a given player has created, not check if they own a specific gamepass
@regal salmon
not a clue
novinity do yk whos above
Oh get all created, it should be counted as owned if I rember correctly, also should be on profile
not a clue
right
iโve never seen a president with this haircuy
CA Cโest la france a macron
si tu lโaime pas tu la quitte ๐ช
@sage vapor
french french tacos
please stop pinging me bro
ok tacos
@sage vapor
last ping how to get the hypedquad
bravery
i be fr i want this badge just that
and i stop
good luck with ui tho
ty
hypesquad no longer exists
users who did the hypesquad quiz before it was removed keep the badge
but it's not possible to do anymore
Run
Yo how do yall add like a note to a script without it affecting the script
--
Ye
๐
prefix it with --
e.g.
-- this next line prints out "Hello World!"
print("Hello World!")
you can also do multi-line comments like so:
--[[
line 1
line 2
]]
print("Hello World!")
Guys
guys
gals
Lame
who pinged me
Recently i had an idea for a roblox game. Ive been a on and off builder for about 3 years now and i just want to get into scripting, so i decided to start a very simple project as a game. A tycoon. If anyone wants to talk and plan the game out, that would be great. Im not asking for devs, or help, just somebody to share with. Anyone?
Im gonna try and make my first game and was thinking about making a VC game, but since im unexperienced do yall think such a game is complicated to make or good for a first game?
voice chat is already implemented by roblox
yes, but building a game around it is what i mean. Like neighbours or podcasts
oh building
is there a scripter who wants to become my friend
dm @harsh hull he needs a friend
feels like a bait
tbh
am I getting banned if I dm him??
why would you get banned?
you can spam dm him cuz sometimes he can't see his messages
does the bitwise shift << >> from lua exist in roblox luau too?
as operators no
there r functions for that in bit32
lshift and rshift respectively
are you a scripter?
but why not just include them as operators themselves instead of putting them inside obscure functions? isn't that more optimised? like then they won't need any stack memory or extra overhead that comes with putting stuff in functions
๐คทโโ๏ธ , but yes it should be more optimised
luau bit32 functions are fastcalled
making them fast still
if u want i can help with the scripting,im used to be good but im rusty now,trying to remember back everything
i can friend
i can friend
who is available for help here?
hi im bored rn
website for that is wild
It has different languages support
what is the fastest way to reach stack overflow using recursive functions
my infinitely recursive function is near the 10000th recursion but it still hasn't reached stack overflow
I know the recursion limit is 20k in lua but idk about luau
oh well
it's still 20k
Why do people hate on module scripts?
Nobody hates on module scripts
they dont. modules are goated
yeah you should use module scripts
They're just so purple!
because if youโre starting scripting itโs a bit confusing why a script doesnโt run and instead just has weird curly braces
itโs not a well founded hate though you should be using them
What
A module script is just any package for another language
why does Roblox need Script, LocalScript, and ModuleScript as separate objects?! its genuinely one of the most stupid design decision ever made by Roblox
What!! why would he say that ๐จ
runcontext is a property on the scripts so you can now convert a server script into a local or a module
they should allow u to code by manipulating electrons in the cpu
and understood their mistake
whats the point? why not just make a LocalScript
but how would you tell different types of scripts apart in the explorer if all have the serverscript image
it's really jst preference ngl
every modern engine/language is literally: you make a file, you import a file lol but nah roblox has to be special
scary
but you do that in roblox too
who cares about that lol
i think u can keep track of what files you made
and which you didnt
and you can just organize your code
idk naming conventions? putting them in folders named after your liking?
dumb argument
legacy won't convert your script into another kind and just let it stay as-is
client converts it into localscript
server is self explanatory
I think plugin makes it a module?
no you dont
the fuck are you saying
it will kinda be like it when they finally release require by alias
i never found a use case for this,just seems normal to make a script in its correct form in the first place
yeah plugin does turn it into a module, else this would be shitting itself and erroring all over the place
so just make it a ModuleScript?
man what is this guy saying
yeah but the thing is it didn't change the image of the instance on the explorer so it still looks like a serverscript to me
idk man maybe im too dumb for this server
I think you should stick to using modules and local scripts seperately
easier to understand
SO ITS ALL JUST ICON PREFERENCE??
I'll do some testing hold on
2006 design issues
is using Tool to make weapons a good idea? im making a game where u can pick weapons and join a round
its both melee and guns
..wait it didn't convert to module
apparently this is completely legal in a server script and doesn't error contrary to popular belief
wait I think I know what runcontext plugin actually does
yea i dont reallt care anymore,ill just do what i always do
abt this?
alright my honest opinion
yes please
if you don't want any extra functionality, tools is great. you can hide the inventory and toolbar if you think it's ugly and make your own, it's easy to make. that already allows a huge level of customisation like disallowing the player to unequip the tool
however if you're scary like that you can completely recreate the concept of the tool and make an OOP module that makes tool 2.0 to contain all the functions and features you want custom-made
i wanna be quick,i dont wanna be wasting too much time on random modules,i think ill stick with the top, i was thinking how i would manage all the tools,like im gonna be having two types of weapon,projectiles shooting and melee,would it be wise to just manage all tools with that one script in the server
if we're gonna be practical, just use the tool instance it's much easier
but you gotta know its nuances
if you're not gonna make your own tooling system
no way
nuances?
like its automatic behaviour
if a tool is parented to a character, it shows up in the player's characters hand and is completely usable. but they can't unequip it if you turn the toolbar off which is a nuance
you'd need to make your own system for equipping/unequipping from scratch in that case if you disable some of the player's UI. also, fps stuff with tools is pretty janky visually
impressive\
tuff its like crazy light networking wise
yea im making my own system for equips,like those fps games with the loadout screen
thanks for ur help
it's cool. if you just want the tool to show up on the character's hand, you could use tools just to make it show up visually. you could make the tool usage seperate and have a higher degree of control
why would it error buddy
usage separate,how would i do that? like using a WeaponControllerService in the server and a local script in client?
those roblox gurus taught me that return doesn't work outside of functions and it made sense because like where is that return value gonna go anyways
well the roblox gurus must be mentally challenged
you can make a state machine that determines if a tool is equipped or not, and connect an event with a listener to listen for the input that you want (like InputBegan), and disconnect when the state machine detects that the tool isn't equipped (not under player.Character).
state machine
alright i think you're the mentally challenged one
are you mentally challenging me
a state machine for all that ๐
brother what does that even mean
how old are you
to be honest if it's just equipped and unequipped you can do boolean logic instead (that works if there's not more than 2 states)
that's why you don't see a state machine for something like a button that switches between 2 colours because there's only 2 states
why the hate?
because that's what it's called brother
what could that mean
yea i think bro is overcomplicating it but im not the pro here
๐ญ
yeah you're not
