#code-discussion
1 messages Β· Page 258 of 1
Thats a killbrick lol
Yea
Its really easy to make and its one of the first things you do when learning how to script
alright bet thank you very much man
Yea u welcome
brawldev does gets the facts straight but his tutorials are like really long and boring and not rewatchable so I wouldn't say they're the best (although they're one of the most up-to-date ones)
are u a scripter
Hiring people to make a td game i will tell you all details in dms but one detail i will tell you rn is the payment if revenue that can go from 15-75 percent of the games revenue depending on how much or what you can do for the game but if you can do barely anything it could go as low as 5-10 percent or if your a tester.
like literally two messages above brother ^ ^ ^
ya
I need a devπ₯Ί
A simulation of a blackhole
Wait actually does anyone think roblox could handle the simulation of a blackhole
Its always % π
you're getting a decent portion of the nothing pie
Dude this one time i was offered the spot of lead developer (i only know how to program and literally nothing else) and i would've had 5% of the profit ππ
nestle's cocoa farms in africa got higher pay than ts
Maybe i should go work for nestle instead
so the lead CEO is taking most of the pay? followed by secondary and vice CEO?
This other time i got bored and so joined one of those stupid teams and got offered 10% for scripting the ENTIRE game
I'd be taking well over 40% if i actually scripted the entire game
getting paid in monopoly money
Why are those games actually just always the exact same games as well
damn
best I can do is 12.5% with a pat on the back
Give me a monster and a lil kiss on the cheek and you have yourself a deal
they start trembling whenever I mentioned U-U-USD or robux π¨
PERCENTAGE!! ONLY PERCENTAGE!!!!!
I'm recieving 15% of the baseplate (that's 50% more than 10%)
I saw someone on reddit literally begging for people to help him and he was "desperate, but picky" AND wasnt paying
If you're not paying you cant be picky lil bro
Its 100% more than 0%
they think I'm their homie who will work for nonexistent wages jus because I have them in my dms
Lowkey i do that sometimes when im bored
I lowkey fill their baseplate with backdoors
But i get bored of their shitty game and their absolutely horrendous management and disappear after a week
I leave them in a better spot than they started though
LMFAOOOOO
Add a lag machine deep in a 1000 line module so they can never stop it
I usually make a script hidden inside a random part in the game that clones a while true do end without any waits to random instances
that way they can't track it down
nice reaction time bro
I like threatening to do this when the "lead dev" pisses me off
I also like the threatening to make it so they get obliterated and force kicked from the game every time they try joining it
I'm just a lone wolf these days you know working alone like batman
Me too π
But i dont know how to do anything other than code so my games visuals are all ass
I actually have a poster of these guys on my wall
I can do absolutely anything other than vfx, sfx, modelling, building, basically everything that isnt coding, uhhhm and animation
you not a programmer if you don't have this installed (I barely ever use it)
you go girl
I know how to use q# actually heh heh heh
Thats like my favourite thing to brag about
Q# is a quantum programming language
jarvis, pull up their early life digital footprint and post it on twitter
NOOOOO PLEEAAAASSSEEEE πππ
Netanyahu if you can hear me please erase my digital footprint
YAYYYYY
Thank you big yahu
I'll get on coding palantir now boss!
what does palantir even do brah
Do you have your own state manager
Spy on you
so like every single consumer AI product on the planet?
I can manage my own states myself pretty well
I've read an online blog on it and forgot about it later
No like a state manager module you moron
Idk what to add to mine
some states and managers
getfenv and setfenv is a much better practice than "modules" tbh
I need to do a commission at some point im soooo broke rn i only have 700 trillion dollars in my bank account
Yeah i have no clue what those are
What like when you set up yhe tables the same way modules do?
I quit commission scripting a while ago when I noticed I was competing against bangladeshi men who have worked at roblox before
nah you just set and use environments, kind of like scopes
it's deprecated as shat now so I didn't bother to learn it
Why would it be better than modules then
Did you just wanna show off your knowledge?
Lowkey sometimes i make some really random comparison just to show people i know stuff and im not a complete idiot
I actually own the official "programming in lua" book (I pirated it)
Can i have it
No.
wha π
it's like 347 pages and I don't think gamers like to read
The moment i asked if i can have it you just magically appeared
R-reading...???
ah lmao i've been spectating for a minute or two i just haven't had anything to say and thought it'd be funny
i've Outlasted enough Trials
You're like those weird shadows that stand in the corner of your eye
Gulp
I came I coded I conquered alright
I actually coded didcord
If you really think about it i made discord and you're all using my app
I was the lead dev for whatsop (10% and no robux until revenue stream)
I made every programming language in history (0.2% and a role in a discord server with 100 people)
I will teach you how to add a script into the workspace if you pay me 10 trillion dollars
I'm real brawldove and I will save you all from not knowing how to script (no negotiation)
all you have to do is buy my course
I haven't tested if the paywall works
Bitcoin miner
that sounds racially motivated
NUH UH
if only sweet dear nestle gave me a raise so I didn't have to do roblox development
Nestle pays better than roblox development for sure
if you're a white libby then sure
Nestle and openAi genuinely becoming sukuna vs gojo to fight over who gets all the drinkable water but in the end a developer of some random ass asymmetrical horror game kills both of them and becomes the biggest water consumer of all time
I can't imagine taking water away from poor sam goodman
Who?? π
the openAI CEO silly
all that money spent and facebook made a worse looking rec room called metaverse
they needed more water for development I think
They did
Thats why 99% of roblox devs fail
Not enough water consumption
thank goodness I own a few valuable NFTs, I think their price hasn't plummeted and jake paul didn't scam me
I should make an nft roblox game
But you can just screenshot other peoples nfts and use them yourself because thats basically what you can do irl
most conservatives don't know this secret trick
preston actually made NFT pets in pet simulator so nobody can screenshot your huge endangered animals
They need to make it so you can get a dodo
But its just a fossil on a little cart
And it consumes 1000 litres every 30 seconds
nah we bludgeon it to extinction and capitalise on their feathers to be lore accurate
Yesss
And we forcefully bring them back 100 years later because their capitalistic goals haven't been reached
too bad we spent all natural resources on making chatgpt 9 which was last time used to make a queen of england entering wwe smackdown 30 second clip and they still didn't get the fingers right
oh these communists took my time, I was reading peak a while ago (the programming book that I illegitimately have in my files)
When its 2077 and instead of cool neon lights and cybernetic implants we just have ai generated slop of random animals
Damn communists, they need to start consuming as much energy as possible
You need to stop showering so they can make the metaverse and make ai generated nft's
I only drink sprite and shower using compressed air so I think I'm doing good
Far too much water being used, just dont drink at all problem solved
Think about the poor poor thirsty ai data centre
I can't believe my taxpayer robux goes into funding buying industrial grade gaming gpus for a slop machine
Raising ram prices as well
Spent 2 years learning how to code just for ai to come and ruin it with its stupid ass slop
an ass could be smart too, indeed
well now 32 gigachews of ram now costs as much as my entire setup
Wtf is a gigachew π
broke boy
does gigabite sound better
Yes
Im not broke
Im soooo rich
I have one and a half gb's of ram
I hack using the 1 gb ram stick method
shut up about ram bro
Helloworld(print)
Ok
look all I'm saying is
https://www.youtube.com/watch?v=tVQsxLfKPNI
Masterful hacking demonstration! Genius hacker uses an unfathomable amount of RAM to circumvent locked Apple Newton! ZOMG!
Top 10 israeli movies
ait man I'm just grateful for the food on the table I'm out
what do u use for chat logs? webhooks on discord?
sus
does anyone know alternatives to Cmdr
I'm glad they didn't invite the burger king, that guy's is so annoying
Guys is there an ai that learns from the player actions or something like that?
whos the promgrammer for the HD bot? i need to conact them.
is it possible to prompt players to like the game?
πππ
Buzz word final boss
how
just need you little more info on what u mean, didnt really got it
how to prompt players to like the game like how you prompt players to join the game's group
for group its β¨player:PromptGroupInvite(...) β© and for like β¨player:PromptGameLike()β©
What does __index do
are you sure the prompt game like function exist?
its magic table fuckery
Also is : for setting a value for a subclass in luau OOP
no?
the β¨:β© method syntax just passes β¨selfβ© (the object) as the first parameter to the method
w/out having to write it
There really is no thing as a subclass in the sense of C languages
like all luau oop things
so what does work?
But it's more custom rather than built in
there isnt a real sort of popup i think idk
Different people can implement inheritance differently
π
is this right
β¨```local Marketplace = {}
Marketplace.__index = Marketplace
function Marketplace:add(item)
table.insert(self, item)
print(self[item])
end
function Marketplace.new()
local newSection = setmetatable({}, Marketplace)
end
return Marketplace```β©
Almost
Self[item] if self will be used as a dictionary. You using it as an array tho
print(self[#self])
0?
What's 0
output
#self won't be 0 cuz you're doing it after inserting an element
Depends on what item is
doesnt self have methods wich makes it a dic
No it's has no methods l. The methods are in the single Marketplace table you made
It's complicated
When you do marketplace.new():add(2) add won't be found in self so lua will find it on the metatable and return that
ok mb I never use #self only #self.table
Have all ur items in a sub table self.items and add that items table to the self table in new()
How much robux is a game likely to require initially for advertisement to stay relevant in CCU?
the ad system is an overglorified bidding site so there's like no concrete rough number to go off of, mostly luck and dependent on the audience you're targeting
I mean I ain't spent the 30k I got last time from grinding commission scripting on "aDs" because I know it's gonna get some CCU and get buried into irrelevancy so I rained it all down on gamepasses
go by with 30k and do discord partnerships
should suffice
all of that in just 24 hours?
Yup
would be cool if the camera slowly followed the player instead of instantly snapping into position kind of like that baki scene
Could do
It's a custom camera I made
has anyone here tested chatgpt's codex or normal chatgpt for roblox scripting? how does it comepare to other llms like gemini and claude
It's ass
Unless u use it to debug
I don't use it at all I debug the old way
Prints >>>
damn that's deadly
personally I simply use chatgpt for asking questions and as a learning guide, not something to write my entire codebase with
Fair enough
Since ai came I've been loosing easy comms
Like simple fronted stuff
π
well if it wasn't for chatgpt I'd still be talking about Lua and Luau interchangeably, but still the scripting market is inflated as balls now
I'm saying
Simple ass comms used to make u atleast 50 per
I abused small comms and managed to wrap up 3-5k usd in 2 and a half weeks
Good ol' day
On god π₯
u stopped doing comms?
I still do them but I'm more into Backend now
Although I can do both frontend and Backend
dont u work for a big released game
Not anymore
Last big comm I did was a cash grab game
i mean i been using claude/gemini to make and refactor entire systems
worked pretty good
Started looking at anime games and decided to make myself a anime game
See how it goes
anime games need to be unique
I knew a guy who invested into an anime game
and it flopped
on launch
even tho quality was decent
Oh yeah my combat system isn't those type of parry based games
Too many of them are out here
what game u making? funnily neough im making one too
Demon Slayer game
ah good luck
how big is the dev team
ur devs working for % or u paying them
Half of em trade rest I pay them
About 15 people
ah nice
I'm the only scripter tho
I work for them they work for me
shit will be hard, gl
im making a pvp pve survival horror game with 2 scripters
i need to find myself a ui guy who gon work for % do u know any
I'm not sure there's any good ui maker with %
I got my ui off clash for 550 usd
About 30-50 frames
clash?
Pvp horror game
Now that's unique
Ye
its multiple game concepts in 1 game
= high appeal
perfect for 13+ users long temr
it cna also be trendy and easily be popular thanks to social media
Defo
I'm not sure I might make a cash grab game again and just let it get me side money
I've been getting into vfx lately
cash grabs is very rare to make actual decent money
like u need alot of luck
majority if not all cashgrabs dont make any money to work
devs behind that waste weeks or months doing that shit
Just read charts or make something people do irl
Person I know made chip bomb
It holds a solid 11k ccu
Top was 50k+
It's either I do this or a hell's paradise battlegrounds game
actually what kinds of games do good these days?
I was so bored I made a cutscene exporter
that get 0 shit
why not do smt unique
I'll be real I'm only doing these stuff to enhance my other skills
Trying to learn animating and vfx
If im able to go fullstack with those then I'd be able to make games alone
so u been scripting for 7 years and u need a few more years to perfect ur skills?
why not join projects
and get % maybe if u want to have a game
Oh no scripting is pretty easy that's the thing
I get bored with it so I want to try out other skills
Such as vfx and animating
u doing ts for fun not for the money bro πΏ
I'm doing pretty good with my irl job, junior software engineer
I don't mind the money, I could low-key join projects tho
Don't know what games to join last time I joined a big one was holy war x or smt like that
Inactive so I got kicked no time
It's a pretty hyped game but it's been on dev for nearly 2 years
I might have to look for other games to dev on might look at hiring posts later tonight
what do you guys think is the best approach to making liquid pouring? like simple fuel out of a jerry can
I would be down to give u a spot but that depends on if u like our format / style
vfx playing is easier option
i was thinking potentially trails but that doesnt seem like a good approach to me
What's the genre
and make droplets appear
what kind of vfx though
its multiple concepts in 1 game so I would say sandbox or survival on the roblox game page as the main genre
Vfx or you can use tweenservice to make ur life hell and use parts
im definitely not using parts lol
like liquid pouring vfx
I see
smt transparent
We can discuss it in dms to see if u like it
Sure
Why are the scripter for hire things so underpriced man no way someone wants an entire bee swarm remake done for $55
we have bee swarm simulator at home
That's exactly what I'm saying
I would charge $55 just for cursing me with the insane underpayment
I miss when ai didnt exist and people were forced to pay scripters really well
early ai was a nice phase tho
ur classmates saying there's a way to solve ur homework
ai is an amazing tool
that was fun
Ai was interesting for about a month then it just got boring
Dude its making your job obsolete what the fuck are you talking about π
its still pretty cool
lets just take their job
ask me a question and I answer
and is the next big step in humanity's progression to be a more advanced civilisation, arguably as big as the calculator
and then they try to ban encryption services to "protect the children" (its never about the children)
def will add to humans being more stupi
d
I hope roblox wil solve their current issues, the removing faces and chat thing
ai is not at that level yet, and if you know how to utilise it, you can speed up your learning 2-5x
How much wood could a woodchuck chop if a woodchuck could chop wood
its actively making the majority of the people who use it less intelligent imo
Yea give it 2 years and it'll be coding better than any human can
it's a circus where they try to impress them investors aghhhhh
that could be true, but i know how to use it for learning, meaning that while it's making other people less intelligent it's doing quite literally the opposite for me setting me ahead lol
EXACTLY
Ruins cognitive and critical thinking skills
they acting like they need them investors
Just "chatgpt" ur way thru
π old days
i have a very strict code and project structure i stick to that i almost entirely learned from GPT lol
Thats pretty embarrassing dude
and teachers also thought you were getting better
at studying
quite literally not at all
im a better programmer than you because of it?
How would you know? π
they doing anything atp to show the investors that things are happening even though roblox is pretty much self sufficient because there's barely anything needed to be done by roblox themselves other than progressing the engine (which I would appreciate if they did that π )
just chance, there's rarely scripters here that are more knowledgable lol
The fact you need some robot to tell you how to do basic shit? Yea it is embarrassing
basic?
I will deadass start protesting everyday
if roblox does smt I dont like
like removing R6
my project structure is quite literally unbeatable
omg the shit I will do
you will rarely find a codebase that looks better than mine
Literally no?? Most people here have been programming for over 5 years π
or code that's structured better
Yes, making a file structure is the easiest shit ever
Easy as fuck man
knowing the right approach to problems
I learnt advanced oop in my first year of programming (WITHOUT using ai btw)
Im not at home atm
clown bru
so how do you create a constructor-based class?
??? Sorry i have a life and im not a basement dwelling ai glazing tart like you?? π
damn wtf i been at this for two years almost and i havent even touched oop it i gotta lock in bruh
i have a like outside of roblox programming dude π
Elaborate, im not good with all the terms
Then why am i clown for being away from my computer
"show me your code" "im not at home" "clown" what bro π
not extremely necessary as long as youre able to keep your code manageable and if your codebase isnt messy
there you go
just a class with a .new constructor
You donβt need to learn oop though
Okay so thats literally the basics of oop
yeah, so how do you do it?
I just dont know the terms for shit dude i dont feel like its necessary
Do you expect me to write the code for it right now or something
just explain it simply?
Bruh is this semetrygates new alt
"base class has __index metamethod set to itself, .new constructor returns a table with metatable set to the base class"
like what?
π
Do you really find oop this difficult?? Its basic coding principles
The average scripter should understand oop
i dont find it difficult, i can just tell you're too big for your boots dude
in what cases is using : necessary in a class?
Im not, im just bad at explaining stuff
When you're using typechecking
"im just bad at explaining stuff" right.
Fuck are you skull reacting me dor
mf im talking about the sugar syntax for class methods
π π π π
Bro donβt fall for the rage bait
Yeah ykw i have better stuff to do
getting mad for no reason ahaha
LOL
local class = {}
class.__index = class
--Constructor
function class.new(data)
local self = setmetatable({}, class)
self.data = data
return self
end
--Method
function class:print()
print(self.data)
end
guys how do we even add physics in our game
physics already is in the game
what kind of physics? What are you trying to make
I'm making a game where people will climb a mountain, but in the middle, things will keep falling down, so they have to dodge them and save themselves.
idk how to add real like physics
Roblox always has physics on by default, I think what youre trying to make is like a vehicle hits you and you ragdoll or just kill the player?
Otherwise it is as simple as turning off anchor
ragdoll
oh
To make cars fall down a ramp you spawn the car at the top of ramp and remove them when they reach the bottom. You can find a good ragdoll script in toolbox that uses ballsocketconstraints
oh tnx
it's a good first project to get into Roblox dev

wdym ? 
it's very simple to make

Making custom physics isn't but he isn't doing that
Very beautiful if you actually understand and know how to implement it
Oh yeah
I didn't scroll up lol
very much a waste of time as well

I've tried making custom physics not really worth it if it ain't built into roblox
Yeah I only use custom physics for something that isn't relating to character's movement/states s
which Roblox physics couldn't handle it good enough
For that I'd rely on roblox physics, though it is a pain in the ass
I really like all the constraints and physics updates they've been adding, it's just the constraints are a bit buggy or limited sometimes
Does anyone need help with coding?
i understand how syntax works but i dont know how to implement it ykwim?
Anyone mind explaining what encapsulation is ? I have encountered this concept recently and I would appreciate some help thanks.
encapsiluation like locks a property
so you can't change it with methods and stuff
@tough belfry
any suggestions or advice?
useless
nice ragebait
what is so ragebait about it?
you dont need metatables to do oop
you dont need to do oop at all
anyone know a good public module for proximity interactions
no but its very usefull
i didnt even know metatables existed!
been using raw tables
i have a guiservice wich creates a guicontroller using OOP and compisition handling my gui instances
so I can control my ui better
and what makes it better than just using functions
its way harder knowing to disable what ui if your making a main menu as an examplen and you would have to reuse quite a lot of scripts
for ui u can save paths to self and use them in the other functions
xd
im not even going to elaborate
pointless
thats what I thought
thats what i thought
whose
i have no studio
anyone know a good public module for proximity interactions
write your own solution dawg
just make your own
why do you even need an abstraction layer for that
organisation is key
My game runs only on one serverscript and from what I heard u canβt do proximityβs in modules
i think its better having one OOP module than 10 scripts for each proximity script
who said you need 10 scripts
you can literally have one
dumb argument
shit argument
ok and then use collectionservice or what
I can but
Itβs gonna make my game look unorganized
Let me show u why
o how u get pic perms
are you serious xd
thats an advantage only you would understand the code(it does NOT became way too big)
just keep crying lol
tbf he specified 'OOP' module he didnt say modules in general are oop
How are u able to send pictures
someone is getting a little mad
i think you need lvl 5 or something
dunno
maybe in your little bubble
boy you have no idea what you are talking about XD
i do
you dont
and why not
u are incompetent
tf you need all this for
u are noob coder
puzzle game
conway's game of life type puzzle game or something?
not sure why you need alot of those utilities and modules
lmao
and all those utilities just help not write 1000x a deepClone function
You guys need optimization
imo at that point might as well do everything in one script and label each stuff as functions unless your really REALLY into clean code
I do respect people using normal scripts, but I also love to argue that they are worse
they need to start thinking for themselves
i dont get your point sorry
you can literally do anything u would do in normal script within module script
thats just plain wrong
to execute it all you need to do is literally require it
you cant require normal scripts
thats on roblox bad decision making
no thats what modules are for lol
running everything on just simple scripts (i cant send videos but these are akin to troops as in they attack and move around)
I see a module in there
modules not modules
doesnt matter
its still a luascriptcontainer
just different run context
bro it looks so unorganized
like stick to one namecasing
mb
who cares, if he is fine with it
ye but then he shouldnt argue that it is more organized
did he?
i meant performant
idc about organisation i need shii to work fast and always
you also said that OOP is less organized i am pretty sure
i said that
like all slop developers
????
dementia
OOP is:
- complex
- hard to manage
- hard to read
- ugly
- slow
- hell to debug
most developers on roblox pump out games as fast as possible just to earn money
how does that correlate to me optimizing my game to its limits?
im doin everything on barebones code no libraries nothing cause they all cause some form of latency
ok , so:
- Its just complex if you are a noob
- Its not hard to manage, its way easier because you can use components and if you change that it applies for all other controlers that use that component
- Its not hard to read if you have a good structure with just .new, :initialize and :destroy
- thats an opinion
- I havent had any performance issues and its prob just a few micresconds wich doesnt matter
- debugging isnt that bad either only problem is the long requirement chain
??
thats even more stupid your wasting time
you are someone who has never worked in a big project that enforced oop
it makes it easier for me to customize something and not rely on roblox
i remember one time they messed up particle emitters
no
yes
ever since then i dont trust em with anythin
and what does that make me
cross module inlining soonβ’
a larp oop glazer
thank you
Jeez
lol
id mog
id mog
id mog
no you wouldnt
ok "skid"
no you wouldnt
bro just go learn assembly. luau itself is unoptimized piece of garbage compared to x86 assembly languages
ok well I hope you have a great day and enjoy your way of coding with normal scripts and i am sorry if I hurt your feelings or intentions it was a joke
i just like arguing thats it
you cant do oop in normal scripts
you can do that only in modules
idk apparently its garbage compared to modules
what are you talking about
is this ragebait?
its sarcasm lol
stop ragebaiting
no, thats what this noob .nick is saying
Glory to SSA and OOP
woah woah woah
ok im out goodbye
cant you say that anymore
you kinda just tossed SSA in there
ok I changed it mb
single script architecture
If any of you know how to code roblox ts dm me I canβt find no commission scripters that seem to know
ik what it is
SSA as in IR?
consequences of roblox-ts
oh a singlke script architecture bullshit
ok next argument: roblox-ts is slop
im thinking too low level
Itβs rlly better then ur shit opp
what does slop even mean anymore bro π
good question
Get better at coding instead of trying to start arguements
slop = bad
how
cracka got an ar, like he shootin schools up
what
this channel is very civil and respectful and is really related to code!
π
son did u see that
im using satchel and for some reason it just randomly stops working, do i have a temu satchel cause none of my scripts even touch it
You might actually just not understand oop dudw
blud shitting on oop in 26 is like reddit atheism
im crine
I absolutely love ssa
Ssa is top 5 inventions oat
better to shit on oop
than glaze it
You're speaking like someone that wants to be exiled
cool, you're speaking like a random
so true
everyone who sees that oop sucks, is just a noob oop user that has no clue how to use oop properly
never have i ever heard a statement more trueee
All of your points on why its so bad are literally just not true
Its not even slightly complex
You make something using a dot, then you use methods using a colon
holy ragebait
Hey guys, so if i have main game, and copy of the game, if im doing everything on game copy, like updates and smth and then just publish to roblox as main game. Is this right way? Data store will be saved for main game.
Like:
main game=2 coins
Copy game=1 coin
Publish copy as main game
Main game 2 coins
Copy game 1 coin
the datastore will remain unchanged in both games when transferring the place, as datastores are experience-wide
Is this the right way to make and test updates?
i'd say it's fine
Just make them on other game and then publish game as main game
Can you tell me how devs make updates and testing them?
? i said it's fine lol
i dont know if its the right way, but if it works i see no reason not to
Oh okay i thought you mean like βits fine but can be betterβ
Hey everyone, can I post like 150 + lines of code here? its cuz I was trying to learn more about making reusable systems, which made me learn and apply basic OOP for the first time, Ill prob end up shipping a data-oriented anyways but I wanted a non AI opinion on the code and how I could Improve when it comes to placement and attachment
Is that a yes ? kinda sus ngl lol
Would I need like a pooling system for my particle emitters? It's a game that basically uses different auras.
Pretty sure particle emitters already included a pooling system by default
Whenever i use an ability that requires aim with CFrame.LookAt and I tilt my camera all the way up it makes the character freeze and fall, same as when i use it while facing all the way down, the charcater freezes and falls down. Anybody know how to work around this?
I saw u were intereseted in making a demon slayer game dm me
Already making one alone
.
wdym?
global functions and ipairs cmon man
if u can make global chat for me with this command /GlobalChat ( and whatever i wanna type ) pls dm me
i HAD to
no?
i meant I choosed to
ipairs/pairs isnt needed
:)
and global functions in 2026
hey man let the old gen rest π
im still unrusting
havent had a look at the newer stuff
might check documentations later
aight fair enough
i still habitually use ipairs and pairs lol
lowk took me a while to get used to generalized iteration
gng do u got good knowledge on hit detection for combat system
?
not about what use to detect but rather how to make it better for high ping players
idk if i should make hitboxes on client and idk magnitude checks on server
or
idk
id say take ideas muchachohitbox
it has goodsignal module
wth is muchachohitbox π
also is !strict good learnint
learning
?
old module started off like that i just never took it off
https://devforum.roblox.com/t/muchachohitbox-an-easy-to-use-spatialquery-based-hitbox-system/3682320
Introduction Hey everyone. This is my first community post here on the DevForum. Iβm excited to showcase my hitbox module called Muchacho Hitbox β a lightweight, easy-to-use hitbox system built using SpatialQuery and OverlapParams. Originally, I showcased this on my YouTube channel Sushimaster, but I didnβt have a DevForum account at the...
ill take a look
anyone here making a bg game and needs help
wdym
like i type /globalchat and my text and the entire game sees it
like what sammy , jandel or the BIG games does
use MessagingService
ask claude
on what?
Wont work
on what?
it would
Well correction it can work but you shouldn't
The new API says you shouldn't, or it implies it
why not?
what should be used instead then?
TextChatService needs the player object to properly filter messages
Otherwise you use DisplaySystemMessage but that isnt for chat
Meaning theres no way to filter a global message
you can filter messages before sending, no?
You cannot
youre not gonna be using messagingservice directly from the client
why would you need to filter messages made by devs
You cant because TextChatService filters it using a live TextChatMessage instance
Which cannot be created
You can only create one from a system message which isnt filtered
what's the difference between the textchatservice filtering and the textservice filtering
just use :PublishMessageAsync or whatever that function is called no?
One is deprecated one isnt. The old methods are like literally turned off im pretty sure except for FilterForBroadcast which directly states it isnt for chat messages, its for like pet names or signs
it doesnt say it's deprecated on the documentation though https://create.roblox.com/docs/reference/engine/classes/TextService#FilterStringAsync
It does
The object it returns, previously used to filter chat for specific users (the way you do chat in general, so an older account doesnt see filtered text but a young one does), is defunct for chat usage
I promise you my word is gospel rn cuz I've been working on a comm for this text rp game for like 3 months and they paid me to research this and find solutions
You can ofc look it up urself im just sharing like im not making up assumptions
i see
what would be the correct way to do a global chat system then?
rip my granny she got hit with a bazooka
does anybody here actually make a living off roblox?
or made a reasonable amount of money?
jandel is in this server so technically yes
ah
no
probably not
CAN SOEMONE HELP ME MAKE IT SO THE PLAYERBECOMES A BRAINROTA ND WHEN TYHEY GET ENOUPH WINS THEY UNLOCK A MORPH TO SWITCH TO THE NEW ONE
oh nah
ragebait?
i cant tell
howβd you get a green role lol
learn how to code
applied for the luau scripter role on the hidden devs site
Read our application rules to better understand what we allow and how to help you be better prepared for submitting applications.
easir said then done
atleast learn the basics
if my game fails ts is cooked
pls help
literally its grow a garden but better
U dont, they gutted it in their hurry to appease shareholders because you can't create a TextChatMessage instance without using SendAsync (which is what a client uses to send a message, the server cant use it)
Ans you have to use the textchatservice api
do you have a marketer if not then your cooked
nah bro
do you think they'd actually get on your ass for doing it the old way if only developers / select users can access it?
how do you plan on getting ccu then
spam content on social media + advertise
- its not misused
how much are you investing into advertising
The only way to do it is creating a Broadcast message with DisplaySystemMessage and use the NonChat filter with textservice
But for ur question,
i have 1k dollars saved
I mean obviously if you trust them not to report you it should be fine
i can spend some of it
U just use DisplaySystemMessage
dont waste it on roblox
i can't imagine anyone would if it doesn't get abused
ill only spend a bit bro
i was talking robux
1 dollar is 1 ad credit
though some people are petty and would do anything to get a game taken down so maybe
Yeah
anyways if i invest like how that gon make me any money
Im just here to like give the rundown lowkey if u wanna bypass it then thats like a risk u gotta gaugr
But it is bypassing
oh shit its not robux?
never done marketing in my life
not if you got a decent amount
becuase ur converting money into robux then to ad credit its bad
buying directly saves money
do you guys ever wonder how much robux is sitting in the official roblox account
from all the sales
ye cuz i remember my friend bought robux to advertise his game
the robux probably doesnt go anywhere
since
its useless for them to have it
it probably does
itβs posted from the roblox account and no reason for them to
program it in so that the robux evaporates
as it doesnβt bother them
yeah but what if someone somehow infiltrated the roblox account i dont think they would be that stupid to keep all the robux in there lmao
it definitely has a very long password + 2fa
wpoof
yeah i mean somehow
thatβs what they preach
if somebody signed into the official roblox account theyβd probably have bigger problems lmao
i mean yeah you would 100% need an inside job done
letβs do it
you blow up the side of the building, break into their servers, hack in and get out
and i can be on the lookout
10 years in jail but people will make cold edits of you so
the scales sorta even out
am i onto something
i need a second pair of hands bro you arenβt going anywhere π
word
this might be a dumb question but how do i use remote functions
maybe this should go in code help
oh well
it's similar to remote events, except you can return values back to the sender
on the sending side you'd do something like
event:InvokeClient(player, arguments) or event:InvokeServer(arguments) depending on where you're sending from (InvokeServer would be called on the client)
then on the receiving side you'd do something like
event.OnClientInvoke = function(args) or event.OnServerInvoke = function(player, args)
you can then return values from them
e.g.
server:
event.OnServerInvoke = function(player)
return 5 + 9
end
client:
local value = event:InvokeServer()
print(value) -- would print out 14 in this case
see more here:
https://create.roblox.com/docs/reference/engine/classes/RemoteFunction
https://devforum.roblox.com/t/remote-functions/1649679/7
RemoteEvents & RemoteFunctions are similiar, Both can be used For Server β Client or Client β Server Communication. The only difference is that RemoteFunctions can return values, Meanwhile RemoteEvents canβt. For example, Letβs say that you have a Shop in your game, Only players with the Level above 10 can buy a certain item, You would ...
ok thank you
holy essay
could you explain it in less?
uh
they do stuff
and are cool
type shi
someone pls tell me how to make global chat?
the only real way is with MessagingService (https://create.roblox.com/docs/reference/engine/classes/MessagingService), but be warned that doing so is technically against the TOS now as there is no way to correctly filter chat messages across servers atm. you might be able to get away with it, but gauge whether or not the risk is worth it for you
definitely still filter the message before sending it out though
How much do ya'll think it would be to hire someone to add an RPG/flamethrower to my existing TPS/FPS System?
Like this is what it's like so far, how mcuh do you think this would cost?
General question for anyone with knowledge, I'm really not a programmer but I'm curious;
Are directional movement systems in games notoriously laggy? Can they be made well and still be optimized, and if it were integrated with a combat system, would it be a terrible idea?
by directional do you mean just controlling which direction the players can move?
chat would it be better of looking at example code to learn how to start creating something, or should i try programming it purely off problem solving and my current knowledge
I'm referring to the use of unique animations when holding certain directional movement keys, the animations blend together to create solid realistic movement that is almost used separately from the camera direction
For example when you hold S your character might actually do a backpedal walk as opposed to default roblox where your avatar will just flip to look in that direction and walk forwards even though you keep your camera in the same spot
can i join somone on there game for free just need some experience dm me
can i join somone on there game for free just need some experience dm me
how do u script a ui card thats 3d when u move its corners by hovering?
What does that sequence of words even mean
Who needs a tester
makes no sense, send a reference
are there any good resources for learning vector math in Roblox?
Hello!
I am looking for help with organizing structure for "advanced" spell system.
Server loads data => Sends config to player => Unlocked spells + keybind gets loaded (UI) => on key press, if in keybind and can cast => RemoteFunction => Server Validates ownership of spell & mana => Adds player to spell debounce & execute spell => returns true => client runs cooldown
Spell Handler takes function, gets magic type & spell => Gets module of specific spell (fireball eg), gets magic type effect => Creates hitbox with .Touched function that goes forward (with some onhit effect specific in magic type module) => FireAllClients with params => All Clients create the spell effects.
Any suggestions/ optimizations?
nOOBS
I know this is a bit late, but if you don't mind me asking, could I potentially see what you have already in terms of your organized structure? Overall just to get a better feel for what you are trying to say :>
That is just a code flow before I start yk
roblox documentation
The Dot Product, youtuube
Idk how to explain it moreπ its flow of fns
Don't use invokeserver(remotefunction) for casting abilities. If the server lags or the ping spikes, the client will freeze. Just so you know.
Also, don't use .Touched in hitboxes. Use shapecast or the raycasthitboxv4 library. And maybe consider client-side prediction.
The Spell functions will be within task.spawn(), server returns true/false as soon as validation is finished
Will google this, sounds interesting. Thank you
Shapecast I assume is virtual part that can be tweened and detects hits?
Even if the server returned true after 2ms, the packet still needs to travel there and back.
No, This is a mathematical operation of projecting a volume through space.
This is not a part. It's faster, more optimized. You don't need to create anything through an instance, change the CFrame, or delete anything.
I mainly used it for my sword. It works very well.
Oh... Great point. Thanks
btw
For magic, you could also use spherecast, like for long-range spells, similar to fireballs.
Yeah thats the plan, server will handle the detection, dmg, onhiteffects.. and client will have the effects only
Any difference to shapecast?
Spherecast is a type of shapecast. Shapecast is the name of the technology itself, while the rest are specific methods.
I made a mistake. Just a little bit.
Will def check that out, sounds better than flying part with touched π
camel case godbless π₯Ί
What I cant find rn, is how to move the raycast slowly
Incremental Raycasting
Do you know about any guide? I am unable to find docs about that
I know I will use shapecast for spells that are instant, like slash. But can't find any posts/guides how to move them
This is not a function. This is a typical use of raycast + spherecast.
wait a sec
Ill try to find
Incidentally, another funny thing is that you can't substitute it, but you can do it using standard methods.
RunService.Heartbeat

