#code-discussion
1 messages · Page 238 of 1
local bindable = Instance.new("BindableFunction")
bindable.OnInvoke = function()
local thread = coroutine.running()
task.delay(2, function()
coroutine.resume(thread)
end)
coroutine.yield()
print("SERVER SENDBACK")
return "TEST"
end
print(bindable:Invoke())
print('FINISH')
this would not resume but with task.spawn it wikl work fine
if you yield it then it will stay yielded
until it's resumed
ok cool
im talking about remote function
it acts the same
the bug was originally with a remote function
yeah im not talking about resuming the thread tho
yeah but if it's yielded then it would stay yielded
until it gets resumed
i mean if u invoke remote function from client and the server uses coroutine.yield in the callback, it will just return nil on client
seems fine
Rahmid
They do thats why im saying more earnestly im a stickler and thats just my pov
ohhh
It is but 4k robux is rahmid
Again just estimate how many hours itd take (usually a few at minimum after bug testing too) and multiply by like 20 bucks
nvm u right i was tweaking
Would this be an ideal place to ask scripting related questions?
yep, thats exactly what this channel is meant for lol
All righty, you a scripter or a employer? Had a general question, not sure if it's too technical.
i am a scripter
yeah, ask whatever's bothering you
Breaking news a scripter was found in a scripter channel
Anyway.
Do you feel that a decently experienced scripter can continue the work of another scripter? Straight off the bat. For example, I have weapon system or UI that is incomplete, and I need a new scripter to complete the work.
@swift sleet ^
ig
After I learn the fundamentals of luau what should I do?
make stuff
start coding
of course. they may need to take some time to understand the existing code or may take a little longer because it's not their code, but they should have little to no problem working around it.
But what?
make an obby or something
yo, are html, css and js good languages to learn
if you want to make websites, yes
And to clarify, this keeps improving based on that scripters experience right? What do you specialise in btw?
I have no ideas for what to script and whenever I do I have no idea how to execute it
just simple stuff, look around on yt or something like that for stuff that others made and try replicating it by yourself
yes. i'm best at backend scripting but i do all facets of it
bro 😭
no need for allat and if u make bugs then bro ur cooked
I'm currently planning to learn Javascript and study CSS a bit deeper, I can only make basic things so far.
Gotcha. Thank you.
When will if know if I’m ready for commissions
Question, what even is backend and frontend scripting?
when you've built a decent looking portfolio
backend is scripting systems, e.g. a party system or a game loop
while frontend is scripting things like ui and vfx
That was my next question, how do I build one?
What do I even put
Ohhh, thanks.
backend is all about stuff that the user doesn't see such as data stores and mechanics, but the frontend is the opposite where which can be ui or gfx or stuff like that
find a website that lets you build a page and present yourself as well as some of the work you've done
Yeah, I already got an answer. But thank you for defining it in a simpler way.
np
This is so far the best editor of all three I know.
Useful cheatsheets and all of that.
Do I just put the best systems I’ve scripted
why not use like vscode or something?
yes
yes
after all you want to show that you're the best
Do you guys have an example
I do, eventually.
But for me personally editing it there makes it way easier as I can access all 3 of them at once without them being too tight. And I can also switch between the cheatsheet and editor tabs quicker.
this one is mine: https://www.novinitygames.com/portfolio/programming
Could anyone tell me why my viewport doesnt show me my characters accesories it just shows the startercharacter without any accesories?
i suppose that makes sense
It probably looks better on PC, I suppose.
yeahh 😭
getting iframes to look right on mobile has been very annoying

What did you use to make it?
The programming language.
nextjs typescript + tailwind
Alr Ty
And 4nvvar Ty for the advice
look in here#scripter-hirable you'll find scripters presenting their portfolios
👍
anytime
What are personally the best things you all have made in yalls opinion?
favorite thing or most impressive?
The most impressive, visually.
well i just made a death effect like 30 mins ago, idk how to share it tho
Nice! For what game did you make it?
Roblox?
ye
can somebody help me witha script
i dont really make anything that looks good visually, i usually have someone else doing that..but this looks kinda cool i think
send your problem
is that procedural terrain generation?
no, it takes a roblox-made terrain object and converts it to be made out of parts
the settings decide how much detail goes into said conversion
ooo that's pretty cool
i used it to make a photography system
i can t record but i want to make a script that if i prees a buttot the part disspers like in tower slpa
slap*
what kind of button
whay i cant send imagine bro
is it a ui button or a part
chack dm
That looks fantastic.
thanks
if only i had img perms rn
Haha.
@regal salmon can i dm you a quick clip and you post it here?
sure
holy shit
Tydf
Tuff
That is visually very appealing.
ahhh
😭
no gif perm either
poor guy
how've you been here for a year and a half and still no image perm
i been here for like 2 months and got it 💔
oh you only have 82 messages
yeah that'll do it
lol i don't talk much
fair nuff
you get it from being active
Oh right

💔
Could anyone tell me why my viewport doesnt show me my characters accesories it just shows the startercharacter without any accesories?
can i see your code?
dms
tuff ash
Yo am I tweaking
local House = {}
House.__index = House
function House.new(residents)
return setmetatable({
_residents = residents;
}, House)
end
function House:Celebrate()
print(tostring(self._residents).." are celebrating Christmas.")
end
function House:MoveIn(People : number?)
self._residents += (People or 1)
end
function House:MoveOut(People : number?)
self._residents -= (People or 1)
end
return House
It's telling me _residents is nil
wait
nvm im actually fucking dumb as hell I might cry
brum im stuck at a part for 2 hours plz help
isnt that kind of little
for 4 years of experience
i saw u writing and deleting, i only asked because i was curious
i just dont do anything that would look impressive on its own
most of my projects look like basically nothing because i cant model for shit lmao
Hi sorry quick question anyone here that does commisions?
look into the hiring channel
They take a long time to reply and i need someone asap
what u need
atleast give some info on it lol
Well i need a spinning wheel a wheel of fortnute you know like the wheels of names , u can spin and win a price
question, are you looking for a complex one or a simple one
im way too underskilled for that but still
lol
Simple
its simple
why do you even need one
For my game?
for the scripters i got a question, how much would yall charge to make something like this?
This slapping mechanic
wdym
ur good
I don’t script so idk
pretty sure thats a roblox gear
a million dowas
I've been having trouble increasing the size of R6 characters lately, It would turn them into blobs and un-proportional positions, could someone send me a code example in chat, or dms?
What's yalls biggest problem or boilerplate when coding UI?
No.
yes
scripters charge different because its always their investment of time and effort
I mean yk when they get slapped it plays like music and freezes them in the air
so its basically how much YOU value your own work
50 bucks
tbh
for high quality efficent one
thats optimised
usually most scripters that charge low make their codes not optimised so they are barely playable on mobile and not readable to other scripters
Woah woah 50 for that
I mean ts looks easy to make someone offered to make it for me for like 3k Robux
And I wanna see what yall are offering it doesn’t seem that hard to make
Gng what are u playing
what
if the scripter takes 2 hours it's not because it was hard it was because the scripter isn't efficient enough
isn't scripting all about finding similar mechanics and fusing them to your will
I know that's the case for like python discord bots n shit
In a sense, yes I guess? It's like just speaking. You know which words to say and when. That's why people with years of experience are almost always very efficient
Discord Bots are a lot of boilerplate tbh
so why should we pay someone more because they have less experience and took longer to makeup a stance
That's for you to answer 
exactly so instead of paying off time it should be paying off complexity
Though it could be because the experienced ones don't spend their whole day on this platform (e.g. going out with friends more often)
Or they're already busy
So you hire less experienced devs because their prices are different and they're always available
They gotta become experienced somehow right?
I think it's more because they're more money and fame hungry to be spending their time on spots where people usually make 15 days games that make 5k robux when well managed
Paying off time vs complexity can be quite the discussion tbh
If the quality of the work matters more, then you could go for complexity. But many companies go with hourly rates because they end up having to pay people less (especially teenagers with a side job)
What have I caused bro 😭
I’ll pay u like 3k or 4k Robux to do it for me 🙏
Well, I think it's more a matter of reputation and chance of success
atp just put up a hiring up announcement
mbmb
If a developer is well known and good, they won't make "throw a brainrot in the ocean" because they KNOW they can do better than that
you can pretty much make this with ai but that's something you shouldn't know loll
LMAO fr?
I didn’t know man I might have to
Ngl never let AI code your projects
You have 0 control over the quality of the code
yea but well for a simple mechanic it's already good
are yall mostly front end coders or back end
Icl any roblox coder is fullstack
full stack
There's a really small bridge between the two in roblox
What is full stack front end and backend wtf is all ts
front end is client
back end is server
full stack is both
Full stack = front-end and backend
Front-end = what you see
Backend = what you don't see
To put it into simple words
front end is true larp
back end is no larping
fullstack is acting larp
Why would not coding in roblox make you a front-end coder
i mean not programming in luau
coding
personally
Do you program or code in any other languages?
html and css
Small bridge between the two
I'm a fullstack scratch coder 👅
web design is satisfying
That's fire
It's css, but like tenfold better
You should try it after you're comfortable with css
I like it better than js
yes
Rust though
it's
What
https://ros-newsletter.pages.dev/
this is the best i can do after 3 days
type it up
That's great
Type what up
Rust Coat
u should use ai to tell you how to make ur site interactive
that's what I did
should I play
faceit
or should I go sleep
bruh
stop phising dude
I don't get it
it was deleted for containing a link before level 5
I respect the hustle
counter strike knif
After a month of tailwindcss you'll never go back to css though

me
focusing on something a whole month
NEVER
Ah okay
yo this error happen bcuz you cant get instance from a remoteevent?
instances must exist on both server and client for it to be sent
it exist on both
They just doesnt work uhh
They printed out the instance and things
print thejr full path
instance:GetFullName()
Aight
also you are checking arg.value then only printing arg
oh nvm it work lol
thanks
(i lowk forgot that if i change stuff in client then only that client can see the stuff)
Guys I need a generic script for a tween to be triggered by a remote event if you have done it please reply to this message or dm me
What are the benefits of using VS code for roblox
version control and intellisense
tweening what
scripts arent packaged products
too many specifics
Part to target part
local ts = game:GetService("TweenService")
local info = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingStyle.Out) -- edit to your desire
return function(p : BasePart, target : BasePart)
ts:Create(p, info, {CFrame = target.CFrame}):Play()
end
module script there you go
Thank you
yo guys
why is table acting weird
table.find is acting like its a function
yellow text
Because it is a function
i already fixed it
Then why did you ask
turned out you cant do table stuff in module script
Oh
old message
no
yes
?

ok
what
Yep
Yes
tuff
yw
How do I find a scripter for percentage?
is anyone able to help debug my scripts
it shouldn't take that long. i have everything already written, i just need help fixing it
just send ur code here or in #code-help
it's a lot of scripts- i'd probably need to screen share since i have no idea where the issue is coming from
does anyone know how to get all the gamepasses in a game?
like pls donate?
yeah I already have a method to get all the games a player owns so now I just need a method to get all the gamepasses a game has
That's not that hard you just need a api and get the game pass i already worked for a game like pls donate ;-; and i only made the core system of that game like donate that
Server/Proxy
all the apis I find don't seem to work
I would like for percentage, I dont want to pay any money
im a scripter but sadly i don't take % sorry
how would I get the universeid
wait this is a complex so like ill tell in short if u want me to make dm
let me tell in short
i don't think it's possible to do in-game (easily)
atleast it hasn't seemed that way
all avenues i found required some sort of authentication
so youd probably need a custom proxy
like roproxy?
yee
is there any simpler way to get all of a player's created gamepasses?
like without getting all the user's created games?
Guys I did all work on a pls donate game but idk why i as the owner don't get the 10% tax but the other person gets it's 60% and Roblox 30% someone help.
is it owned by a group?
the game i mean
not rlly
the gamepasses are linked to the experience
Guys where should I find resources for OOP
for learning oop?
Yeah
perhaps this will suffice? https://devforum.roblox.com/t/roblox-oop-object-oriented-programming/1639499
What is Object Oriented Programming (OOP) ? Hello there! Welcome to the OOP tutorial I created with the knowledge I’ve gained over the last few months. Object-oriented programming (OOP) is a programming approach in which classes of objects are identified and closely related to the methods (functions) with which they are associated. It als...
Efficient Object Oriented Programming Tutorial This tutorial will not be explaining what OOP (aka Object Oriented Programming) is. I’ll be showing how to create an efficient and organized OOP System. Note: I start to create the efficient OOP system at the “what do we do now?” section below All module scripts in this tutorial...
Thank you
youre welcome
Can oop be used for games?
of course
Ok
anything really
just make sure to not abuse it too muc
like 90% of the devs do
So like I gotta fix OOP with standard?
you can do main systems with oop and helpers with functional
it depends on the programmer
just keep coding and find your way to use oop
you will eventually find a correct way to use it
Yes bro it is Owned by my group
Should I transfer ownership to myself?
you cant lol
are you sure it's not just pending?
in your group
yoo
if the game is owned by a group then revenue goes to group funds, not your personal funds
I somehow have 70 rbx in my group funds tho
it still goes through the same pending process though
perhaps from the game?
Maybe
Premium payouts too
But tysm for your help
yw
I'll see to it
Checks dm's
if any1 needs a scripter dm me
No.
Free
yes
its a one time thing, I have 5 years worth of experience with LUA
cuz I need a project to work on
Oo cool
i came out of retirement a week ago and im trying to put together a good portfolio
already got a good website running and everything, just need some projects to work on @nocturne ravine dm me if u need help with anything
Oo cool If I need help i would probably dm you appericiate it
yo
You can just make your own game 
I need ideas, my brain was not made for brainstorming 😭 🙏
Look at literally any game on roblox and make their core game loop
Great for a portfolio
oh yeah you're right thanks man

Can someone help me in making fps gun system?
I'm making an apocalypse game, should I use roblox humanoids or custom-made humanoids for the bad guys?
I’d just start with Roblox humanoids.
Can someone help me make a good portfolio dms
depends what the game is about
i can send you some stuff in dms but i'd like to see ur work first
also w kris pfp ^_^
thx, portifolio is in my bio
i was about to ask if you do vehicles but you do
ok
thats good
i'll share some stuff with you in dms
guys help is there a way to save player's changes to terrain so i can load it when they rejoin the game?
its so stupid that roblox decides its ok to just get rid of your model while your animating when you press backspace and not return it with ctrl-z



Who needs mentor in scripting? I can teach at an hourly rate
how long it takes to learn how to script ? like beginner to advanced
I'll take one, but is it free
few months, but it’s mainly practices
I see
aight for now imma look up for tutorial and documentation but If I need smth I'll hit u up
Ight bet
Guys every few minutes in my game it asks to buy a rank in hd admin how do i fix that
i sure love when the code doesn't error but doesn't work either so you just gotta question life while putting prints everywhere
Guy i'm tryna create a script that clones the drill and makes it a negativepart and then it unions so that it creates a hole in the part, how do i make it work?:
local Drill = script.Parent
local PARENT = Drill.Parent
local Terrain = PARENT.Terrain
local DetroyCooldown = 0.1
local OnCooldown = false
Drill.Touched:Connect(function(part)
if OnCooldown then
return
end
if part.Parent.Name == "Terrain" then
OnCooldown = true
local DrillClone = part:Clone()
DrillClone.Parent = Terrain
DrillClone.Anchored = true
part:SubtractAsync(DrillClone)
task.wait(DetroyCooldown)
OnCooldown = false
end
end)
Me wondering why my script turns into a nuclear timer when I add 1 singular line of code
american football
what the.....
"no scripts" yet theres 83160 scripts 😭
The problem with most scripters. People aren’t inherently creative. Creativity is a skill you have to practice. The most successful scripters are those who know you can’t run out of ideas
guys who need help in some things dm me
Lmfao so real
I think you can't do solid modelling in scripts (union and negation)
@quasi urchin you can try generating what you're drilling using small components like cubes and run a raycast/shapecast/getpartboundsinbox/region3 loop to destroy the cubes in contact and simulate a drilling effect
basepart methods for csg also exist
where did this obscure ass service come from
how have I not heard of it
but still, all the negative parts and unions would turn your device into cheese
there's gotta be more practical ways to do it
performance is alright, responsiveness however is not
the method yields and sometimes it takes a while to complete
i'd suggest looking into editable meshes instead
though that is outside my expertise
all I've heard about unions is that it wrecks the tris and gives the part an impractical amount of it
yeah it can start getting pretty slow the more csg you do
can you elaborate
I need to start looking into these ultra edge case instances and services
anyway thanks
might be more complicated to use editablemeshes than its worth over just using the CSG engine
as long as you arent stacking tons of operations it should be fine
I still think dividing the object into many smaller parts is still more practical, plus you can make drilling effects with it instead of having the drilled part plop out of existence
heavily depends on the style of the game
it is, indeed, a drilling game
does it have a voxel art style?
you tell me
is there way to get this module script in one line without using findfirstchild like twice? it just looks quite messy
..just name the modulescript a constant like "AbilityModule" or something
then you can do
local abilityModule = require(RS.Abilities.Movesets[currentMoveset]:FindFirstChild(abilityName).AbilityModule)
just use []
then you can index it like so:
path[name][othername]
how is this gore

FindFirstChild() has another parameter for recursive search, set it to true for deep nest searching
local abilityModule = RS.Abilities.Movesets:FindFirstChild(abilityName, true)
abilityModule = abilityModule and require(abilityModule)
it's expensive, though. and the naming has to be unique. If you find yourself having to FindFirstChild more than once per item, IMO, it's better to restructure your files to be more accessible.
horrid pattern
thanks
does anyone know good tutorials of combining linear algebra with luau
my blender animation isnt running even after being published i dont know if its my code or the animation
cool terrain generation diorama
for some reason my function can't find a model in the player even though there's a string that gets passed to it telling it what the model is
for _, part in pairs(folder:GetChildren()) do
if part:IsA("Part") then
part.Anchored = true
local debounce = false
part.Touched:Connect(function(otherPart)
if debounce then return end
local humanoid = otherPart.Parent:FindFirstChild("Humanoid")
if humanoid then
debounce = true
local player = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if player then
player.leaderstats.Coins.Value += 1
end
part.Transparency = 0.5
part.CanCollide = false
debounce = false
end
end)
end
end ````
is there any other way to use the debounce or its fine like this?
its fine like that
So the debounce is fine even when doing bigger projects?
because its kinda simple and working pretty fine
where could i find someone good wit makin outfit games system
wit my own ui's
n stuff i want
you're still alive huh?
terrible
local folder = script.Parent
for _, part in folder:GetChildren() do
if not part:IsA("BasePart") then
return
end
part.Anchored = true
local debounce = false
part.Touched:Connect(function(otherPart)
debounce = true
local player = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if not player then
return
end
player.leaderstats.Coins.Value += 1
part.Transparency = 0.5
part.CanCollide = false
debounce = false
end)
end
u dont need pairs
what am I doing wrong here
cuz ur doing it on server script
no it is a server script
You can’t get the local player in the server
well shit
(this is part of a model distribution script)
You can get all players active on the game by doing game:GetService(“Players”):GetPlayers()
And to get the ones who join later you can create a connection like
game:GetService(“Players”).PlayerAdded:Connect(function(player)
print(player.Name..” joined”)
end)
I'm assuming this gets multiple though which could be a issue
Depends on what your code does I guess
models being distributed are different based on their save data so I'm a tad bit afraid that could cause multiple players to share 1 model or something like that
I should probably just do this through a remote event
I vaguely remember there being a better way to do this
The player gets passed automatically you don’t need to put it there
oh Awesome
anyone need help?
I’m down
hi when i load into my game the axe instance just randomly dissapears, ive disabled the scripts and yet it still dissapears. what could be a cause?
cap
@queen parcel @dusky schooner hiring or looking for work in channels isn't allowed, see [#rules](#rules message) ty
Try to turn on collision
fixed already
anyone know how to fix nil on a booth on the button
Who need help DM me
that's a very vague question, you're gonna have to get more specific. what is nil? what does the code like?
Someone know how take player gamepasses after new Roblox api ?
I mean take gamepasses for example for donate game
custom proxy
yh u have any example for it ?
not a clue lmao
i do know it requires setting up your own server for it though
in one way or another
i just made a momentum system and based it on frames for some reason, and then was wondering why i was zooming in studio at 60fps and not zooming ingame at 240 fps 😔
awesome
Can someone lmk whether it's better to use multiple Runservice connections (1 per entity) or use one runservice connection that loops through a table containing each entity to update
latter
probably the first one
Make a loop
oh wai tno second
I use option 2 it's cleaner and more performant imo
shit my bad i misread
One
the second one
thats right
i was right the whole time
Second one anyone that says one is WRONG
foolish oaf
And should quit NOW
Shut ur skiddy ahh up
whwhwhhWHWHAT
Define jumpxeqks
define
_
Define woman
#define jumpequsz require ()^2
Liberal sissy
a person who is a woman
Circular reasoning
reasoning that is circular and relies upon itself
Define circular
It insists on itseli
I never cared for the godfather
a string of text which states that metluk has never cared for the godfather
A reply in the online messaging platform "Discord" describing a previous message in a conversation
fulnecky
A reply in the online messaging platform "Discord" in the "HiddenDevs" Discord server, replying to a reply in the online messaging platform "Discord" describing a previous message in a conversation
Thats it i quit
Im getting tf out this channel
ok I'll be perfectly blunt I'm not really that Good at Making video games And The Project I'm Starting with IS decently large so I want to ask this
how hard would it be to make a script based animation system from scratch. like manually setting angles in the character's motor6d.
I know it's more time consuming but that's not really what I'm worried about
I'm more worried about it actually being able to function, since it's going to be used for the ENTIRETY of the game's lifespan however long that is
like this is what I need:
- collection of motor6d angles
- compact enough to fit into module scripts
- able to played at any point, client and server
would it be easier to use normal animations like a sane human being? absolutely. am I going to? No
this is 1 thing I REALLY do not want to compromise on
for a couple of reasons
I'm making an apocalypse game engine sorta thing and am planning to make it a mix of functional (for the speed) and OOP (for the ease)
but I can't decide which style of OOP to use, inheritance or composition. which do you guys think is best for an entity object that supposedly will inherit/compose functions like spawn() and despawn()?
thansk
compo over inheritance
Hi
im not a scripter and just wondering what does replicated storage do
it'ss for scripters to usee
ssoo like we can store assets in therr
what does it like do in game
nothing ingamee~ it'ss js like a little storage area scripters cann use ^w^
thanks
and im guessing you use remote
event
for that
ohh ok ok
thanks for your time tho
apprecaite it
that random sound in the events category
why?
whyyy
umm huh
OU tht was a mistake
let m fix tht idunnurr howw i didn notice tht
i probly did tht at 4 am sleep deprivedd~
this is my replicated storage
ths is so replicated 🙌
Is anyone willing to help make a simple cash grab for fun with me
beginners guide: remember to trust everything into the client, even your game logic too!
inefficient
How can I get players inventory with a script with robloxs new api system
I'm starting to realize something with other people code, they tend to code lerp manualy instead of using math.lerp is there a reason for this.
No math lerp is just very new api and code may be old + people may not know about it yet
ok that is waht I suspected
I had doubts bc I know some stuff like vectors especially dot products are not greatly handled
but then lerp is just one simple equation so doubt they could get that wrong
i am making a incrementa game and am not able to get the formula to make the amount anything can spawn more so can anyone tell the formula which can help that its going to be like 49 levels
Can you briefly explain
nonlinear recurrence fn
so its like each level the amount goes up like for level 2 its 5 then for level 3 its 8 then 15 smt like that
Ahh the exp req increases each level
not those level but the upgrading ones
Ahh each level upgrade costs more?
yup
Whats your starting price?
5
You can try this formula 5+(level*0.25)
use a networking framework its easier to structure/organized
whts tht
itss for a slopgame idcc abt being efficient !!
:l
its too low price
What about this
(5 x Level^2.2)/(Level/2)
so its really not that hard just use cookie clickers formula
everyone uses it
whats that
look up cookie clicker wiki everyone uses thier formulas
gagagagagaga
u can adjust just make sure you look in desmos for a visualizer
@deep cypress if u want for simpler understanding this is a formula: XP_to_Next = PreviousLevelXP + (PreviousLevelXP ^ IncrementRate) to use it un desmos do: f(x)=b * r^(x-1)
make sure u type it for the desmos one
stop that guy!
i need dat mesh
i refuse to give roblox my id
to get editable meshes
Who let bro cook
fun thing I remember coding a year ago, a permanent snapshot game for your avatar, name, etc
I made this initially as a data compression tech demo. before buffers could be used in datastores, I made use of base93 + zlib compression algorithm
Can someone help me because the chat script is not working?
yo someone who is good at scripting? my friend hires scripter he pays in usd
Dm
Would you guys say it’s hard to successfully apply as scripter in hiddenDevs?
any open source gifting devproduct+gamepass systems?
Can anyone give some reviews about my website?
#⭐creations message
how do u use the channels
scripter hirable has scripters that are free to be hired, its pretty self explanatory with contacts and stuff
how do u like put urself
with /post
thanks
Any Ideas what system I should script in my scripter application?
Stuff that shows proficiency in luau knowledge
So probably stuff like combat systems, weapon systems, maybe even admin systems
👀
??
nobody cares
temple os was next gen
why doesnt Gigantix work?
Code
if Gigantix.isGreaterOrEquals(plrData.Cash, frame:GetAttribute("Cost")) then
infoBox.Buy.Cost.TextColor = Color3.fromRGB(0, 255, 0)
else
infoBox.Buy.Cost.TextColor = Color3.fromRGB(255, 0, 0)
end
error
ReplicatedStorage.Gigantix:114: attempt to compare nil < number - Client - Gigantix:114
both values are strings btw
wait dw i fixed it
cry abt it skiddesd skid💔😹🥀✌️
holy
how did you all learn to code?
=
cachee rgb values
courses, youtube or books?
cache cost instance path
im making a cash grab
i dont care about the cache
hi code discussion
Wich is better, moduleloader + hibrid modules or can i add custom services inside hibrid module ?
I can get any module from helpers with a function called :Create(data) but i wanted to learn how to make custom services
idk if it worth
this is horrid
LOL
guys whats the best way to get people inside a zone
overengineered

I have 3 folders, client,server and helpers are hibrid modules, then i dont need custom services right?
Ima js delete that
hibrid as in client+server can ccess this module
terrible design
Disclaimer: Updates are planned to modernize ZonePlus for 2026 - you can listen out for these at our community server - please note inbetween I won’t be monitoring this thread or codebase 💾 Source Code | 📖 Documentation | 🌊 Playground ZonePlus utilises the new Spatial Query API and Whitelists to effectively determine players, p...
this is 0 optimized
use my module
Then how can i make the client use my servicesloader too?
im using smth like this to run actions in the serviceloader
local ObjectOrientedService = game:WaitForChild("ObjectOrientedService")
local Action = ObjectOrientedService:WaitForChild("Action")
local rig = workspace.Rig
Action:Fire(
rig,
"MoveTo",
{
target = Vector3.new(0, 0, 80),
speed = 35,
alignGround = false
}
)
Action:Fire(
rig,
"Animation",
{
animType = "Play",
animId = "rbxassetid://110051715541872",
looped = true
}
)
- dont use so called "module loaders"
- use native vector not vec3
Oh?
- flattern hierarchy
Excuse me for my ignorance, but what is native vector and what is the difference between native vector and vec3?
Yeah i think im using too much folders
Same
And how do you use them? Like how do you refer to them
vector.dot(vec,vec)
vector.cross
oh
vector.
dont touch vector3
Is it performance costing?
alot
its the same work
creation is no diffrent
once diffrent is in function vs method calls
so explain why vector.create(1,2,3).Magnitude is valid in roblox
and vector.create(1,2,3):Dot(vector.create(1,2,3))
and vector3 hasn't been heapallocated for the past 4 years
create and new is the same
vec3 is userdata costs
whats your proof that its userdata
typeof
vec3.new construction overhead>vec.new
also it should be type
what overhead
they are both fastcalled
and create the same exact vector
yeah so does typeof(vector.create())
it would print a vector3
so are you saying vector.create is also heap allocated
- construction paths are different and vec3 likely has more metadata
both of them calls a fast call with an indentifier of 54
safety hcecks
they call the same function
no
- multiple onstructors can share same fastcall id
with different internal work
wait
the getimport is the slow path
if thats deoptimzied
otherwise fastcall would just jump over the slow path
if it succeed
--!native
--!optimize 2
local oclock=os.clock
local v3n=Vector3.new
local vn=vector.create
local p=print
--local a=oclock()
--for i=1,iters do local b=vn(1,2,3) end
--p(oclock()-a)
local a=oclock()
for i=1,10^9 do local b=v3n(1,2,3) end
p(oclock()-a)
try this in studio
also thats
not even calling the funtion btw
what gc
v3 and vector isn't heap allocated
you are creating a constant vector
it knows its a constant
so there not even a funtion call
the only call here is the print
prevent limited cpu cache from first lloop messing up results
yeah but the only diffrence youll see is the noise
they both generate the exact same instructions
nvm
there isn't event a constant vector
cause it got optimzed out
all the test shows is how fast a for loop iterates 1000000000 times
thought they were doing some bitpacking here which felt off
good
can you help me solve something 🙏
i need that for my rainworld game
what is it
say im making a custom drag detection system based on mouse psoition (the object follows the mouse) from client to server. how do you think i should manage this because the mouseposition changes, and the only solution i can think of is a renderstepped connection and just firing remote events but thats pretty unoptimal
My game is coming along nicely. I have a teleport just need to make the map tho
if i == 50 then
print("Congrats you have passed 50 mark!")
continue
elseif i == 300 then
print("Congrats you have passed 300 mark!")
break
end
end```
Loosk good?
looks good?*
Or any advice to improve
this is dumb
explain
what is this actually meant to do
outpuit
output what?
- you're breaking at i=300 means simplify by i=1,300
- useless continue keyword
Holy you guys are frying me im new to scripting 
im so confused as to what you're actually trying to do
thanks for the feed back
It was a video
Im learning from
how i level up to bronze 2
play ranked
dont spam this in every channel
hey want to do me a favor
can u tell them to read my scripter apps rn
Are replication frameworks a thing? Im trying to figure out the best way to have server authority combat/ability replication and perhaps even client prediction. Overall just something thats a mix of both client prediction and server reconciliation?
I understand replication but i am working on a big scale project and it is definitely worth researching proper replication to avoid performance issues.
Ive attached a little sketch to explain what i am talking about. Ive seen this in games like AUT, Battleground games, T://S and more.
Any feedback is appreciated
yea sure it's totally not holidays
well please tell them to quickly review mine
let them skim their eyes over it or smth
no thanks
@orchid blaze Have you actually dev exed before or are you pretending to?
Im a scripter for hire dm me if your interested I take usd and robux
can you give an example
its a username brah
holy
larper
Any kind of ability effect replication with server logic
You see it everywhere but only some games have perfected it
yeah there's several/numerous
server auth also is coming out in beta as a built-in solution for ppl to adopt
for visual fx theres also rather easy solutions like just cloning a vfx asset that has a client script inside it, no remote event needed
Could you link me anything? I really want to look at it
any cframe nerd can spot the easy error in this code?
local x, y, z = weld.C1:ToOrientation()
local newCFrame = CFrame.new(weld.C1.Position) * CFrame.Angles(math.rad(360*offset), y, z)
offset is a number value in the range (0; 1)
Im cframe hater. and you should bomb your cframe code
Could someone help me set prices for these tasks so I can give a quote to my client?
Pet system, where the NPC follows the player
Pet equip and unequip system (with interface)
Pet attack system, where pets kill NPCs and the player receives money
Money interface, where killing NPCs gives a certain amount and the money value increases
Gacha system (with interface)
Pet stats system
should i use findfirstchild to find remotes i have in RS?
how do I get the scripter role by using only one script with 200+ lines why dont they allow multiple
i need to comminucate with client
does anyone know some game frameworks that i can work off ? Similar to aerogameframework but more up to date
i don't wanna spend too much time building a framework that might be buggy
thats what I'm thinking
thx bro
what’s the best way to handle player stats? For data store for example:
NumberValues with .Changed, Attributes with GetAttributeChangedSignal(), or something else? Feels messy making a bunch of NumberValues. What do yall usually do?
you want to save to data store or just to handle the player stats?
Yeah for example players have a stat called strength, something like that and it should be saved to data store aswell and edited to increase, is there an efficient way to do that? Or is just making numbervalues and doing a changed event
This doesnt guarantee a rational output
Orientation gives an approximation to recreate the current orientation, but it is subject to gimbal lock
Itll cause the solver to make a nonsensical or inverted representation (eg, 180, 90, -90) is nonsensical
Whats the actual problem you're attempting to solve?
is there anyone who knows how to setup module system for stats, im making mine and im not sure if im doing it right
Replika, Chronos
Depends on the data being replicated, usually its focused on that
Like replika being for tables or soft data but chronos is for physics replication
Okay that is lovely i will have a look into these, i appreciate your help
attributes if you prefer performance over ease of access, and vice versa
also, you can't always make a request with data store due to the throttle limit
iijojoijojoij
Do you really think im doing setasync?
ok yeah I gotta bite the bullet and figure out how loops and pairs or whatever work
I'm juts tellin ya
yep
pairs is no longer idiomatic for anything only ipairs sometimes but its easier if you just always write for k, v in table
there's a k now?? 😭
what does that stand for
was this always a thing??
no I mean like
the for k, v
i -> number v -> variable
what is k
people use k as in key, i as in index, _ to discard, etc
it doesn't matter if you write k or i the same thing comes out
v usually means value
oh that makes sense kinda
thats why its better to use descriptive names like
for shopItem, itemDesc in shop do
but sometimes if its an array you just write i cause its obviously an index (or _ when not used)
oh wow i remember you
hello guys
i didn't expect to see anyone i remember still here
can i ask if i watch brawl dev, lua advance series how much % i will know about lua programming?
likewise
so i will can make anything
-1%
i always thought frank was super impressive
and why
besides it being my fulltime job
I decided to revisit frank after like 5 years
do you be my coder tutor?
ok bro and since when u use lua?
oh wow thats nice to hear
im happy for you
People actually profitable here or what
What about you? You kind of up and went and I never really saw you again
i wrote a game with not much popularity, wrote a UI library thats a little more popular but my github is a sad state of affairs haha no commits for nearly 2 years
hi
ive been getting back into coding the last few months working on in my free time a game idea pretty ambitious that i dont expect to finish realisitically but its fun to work on
it actually draws heavily on discussions i remember having with fingeroo about game design and different open-world persistent game ideas, i remember you being involved with those ideas at some point as well
Yeah I remember that ahaha
what im doing is
since when u are lua programmer?
ieijijijijijaiogjeopijaeoijgaoijgea
nice and how long taked from u to learned everything and to be smooth on in
honestly, same
biojiojoi


