#code-discussion

1 messages · Page 232 of 1

prime gale
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They're usually already done, but I don't know if doing them directly in the code while the game is running is good practice. It seems wrong to me

hybrid oar
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how achievable is 1154 dollars in like 4.5 months as a scripter that has no commisions rn ?

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consider i develop portfolio till jan and start at jan

raven delta
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can anyone here help me with ui design and scripting in my game

raven delta
#

i can not pay u

shrewd pelican
prime gale
shrewd pelican
iron kraken
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impossible

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in america

raven delta
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looking for a scripter to help us with our game

fallen sierra
#

i dont do scripting comms but i do 3d modelling comms and i always take devex
that'd be 305k robux

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or like ~76k robux a month lil less

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if ur atleast intermediate its doable if u take quite a bit of comms

raven delta
little prawn
fallen sierra
#

if ur asking me to script then i cant cuz i gotta script my own games

raven delta
hybrid oar
shrewd pelican
#

lenovo 5i ?

fallen sierra
shrewd pelican
#

that costs 200 bucks

hybrid oar
shrewd pelican
#

oh i thought ur the guilherman guy

lean ocean
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Pre-built pcs

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Just build urnown

hybrid oar
shrewd pelican
hybrid oar
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yh its refurbished but form lenovo

fallen sierra
hybrid oar
#

from*

shrewd pelican
#

depends how skilled you are and any developers thatn need work

lean ocean
lean ocean
fallen sierra
lean ocean
#

That just hurts me

fallen sierra
#

3d modeling in particular is very demanding of good pcs cuz of high poly sculpts

hybrid oar
lean ocean
#

cause he's a scammer

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so many clients came out and called him out

hybrid oar
#

oh didd know

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didnt*

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dont kill me its a typo

lean ocean
#

I won't bother talking more about him tho cause I don't wanna argue with him again

fallen sierra
#

yall being a roblox dev, especially a scripter in a 3rd world country like mine is so meta u guys have no idea

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if u get atleast 82k robux a month in brazil with roblox ur getting minimum wage

lean ocean
#

Here I would need 800k

fallen sierra
lean ocean
#

yea I could live with around 2000 a month here probably

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2000 euros

shrewd pelican
crimson jetty
#

guys i just inserted ragdoll and adonis admin and when i playtested with my friend, basically my friend just kept getting a prompt to buy something named "Headless" and when i did CTRL shift F and did "PromptGamepassPurchase" nothing revealed

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and he needs help

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i found that it's adonis admin doing it

crimson jetty
#

nvm

stiff saddle
crimson jetty
#

im suspecting that the "Time" thing is the thing because it looks like a gamepass id

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so should i remove adonis right now from his game

stiff saddle
crimson jetty
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oh

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what do i do then

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delete adonis?

stiff saddle
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Delete the entire Adonis Admin system currently in the game.
Delete the Ragdoll script as well.

crimson jetty
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the ragdoll thing worked perfectly fine even without the adonis so i think adonis is what it does to the game

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appreciate for your help though man thanks

crimson jetty
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because it at least needs one thing

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that contains admin features

echo hedge
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Oops

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Didnt mean to reply mb

hybrid oar
strong spire
#

oh

crimson jetty
echo hedge
echo hedge
empty jay
#

both

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yea all

echo hedge
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I see thanks appreciate it

empty jay
#

np

empty jay
echo hedge
empty jay
#

jk

hybrid oar
peak jolt
echo hedge
echo hedge
peak jolt
#

most majors teach you how to teach yourself

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so you wont need to go to hiddendevs discord to ask how to learn to script

echo hedge
#

Oh yeah my major has been mostly that yeah

echo hedge
peak jolt
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im not saying you did a bad thing but what i said still applies as an answer to your question

echo hedge
#

Well fair enough i suppose

modern moat
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looking for advanced devs

stiff saddle
rare peak
#

do anyone think they can help me why my Roblox name titles are duplicating

craggy oracle
#

Yo is there any free playable piano models for free without bugs?

kind owl
#

or if you are going to splurge on a laptop, get a framework so you can at least upgrade it

#

but a gaming laptop will effectively be a worse desktop with a screen and keyboard attached to it; you'd still be tethered to a wall since you battery life would be ~1 hr

tulip flint
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should i have a single localscript for clients and just one for the server and handle everything via modulescripts? is it better than having multiple local/server scripts?

left ginkgo
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anybody here got experience with CFD?

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im working on sum complex aerodynamic calculation framework for a flight sim and i could use sum advice

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yes its optimized, i benchmarked it and managed to get 14 million computations a second

blazing agate
#

function Local.JumpSlam(player: Player, perkInfo)
local character = player.Character
if not character then return end

local hrp: BasePart = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid")
local animator = humanoid:FindFirstChildOfClass("Animator") or Instance.new("Animator", humanoid)
if not hrp or not humanoid then return end

local animations = character:FindFirstChild("Animations")
if not animations then return end
local animTrack = animator:LoadAnimation(animations:FindFirstChild("JumpSlam"))
--animTrack:Play()

local lookVector = hrp.CFrame.LookVector

local upGoal = {CFrame = hrp.CFrame + Vector3.new(0, 10, 0) + (lookVector * 5)}
local upTween = TweenService:Create(hrp, TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), upGoal)
upTween:Play()

upTween.Completed:Wait()
lookVector = hrp.CFrame.LookVector
local goStraight = {CFrame = hrp.CFrame + (lookVector * 20) + Vector3.new(0, 1, 0)}
local goStraightTween = TweenService:Create(hrp, TweenInfo.new(0.75, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), goStraight)
goStraightTween:Play()

end

Here, when I use goStraightTween, the camera shakes due to gravity. How can I solve it?

left ginkgo
graceful abyss
#

anyone got a solid ai recommendation to use as an assitant when coding? Chat gpt just seems to be making up stuff at this point. trying to have simple convos with it and it keeps recommending useless and non necessary improvements

graceful abyss
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Thought about switching to gemini

left ginkgo
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kiro is by far the best one

graceful abyss
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How come

left ginkgo
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and it has claude 4.5 opus

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which is on par with gemini 3

graceful abyss
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is it free?

left ginkgo
#

😐

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yes

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"cuz u can exploit its login to gain basically infinite tokens"

graceful abyss
#

Sure, bc earlier I was using a subscription for gpt 5

graceful abyss
left ginkgo
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chatgpt is the most butt awful ai ever

graceful abyss
#

How do I exploit the login to basically get infinite tokens? is there something specific I should be doing

left ginkgo
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if u have apple phone use the hide my email

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so u automatically get an apple email that works

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use github accounts, etc

left ginkgo
#

it made me some bloxburger house builder type of stuff

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built me a whole functional ai on roblox

graceful abyss
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how's that even possible

left ginkgo
left ginkgo
graceful abyss
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Is it with the usage of httpservice

left ginkgo
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no

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u train an AI locally on ur computer and u export the weights

graceful abyss
#

How advanced are these ais

left ginkgo
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or the literal model file

left ginkgo
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most you'll get maybe is a chess player

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still cool nonetheless

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i havent tried anything advanced since u need to make ur own datasets

graceful abyss
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Yeah, but I'm curious though how ai is made, like how bunch of numbers can train smh

left ginkgo
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AI literally works by seeing a pattern in numbers, letters, fields, etc.

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it just uses complex math equations to figure out relationships between stuff

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like AB, BC, CD, DE

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those are letters, but what is the relation?

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well first later is x, and the second letter is x+1 (offset by 1 - next letter)

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so AI would assume EF would be next in pattern

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thats essentially how AI learns, but it does that on a much bigger scale with much bigger datasets

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LLMs like gemini, chatgpt, etc literally just find a pattern in what is the next word

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they notice the relationship between, Hello, and How Are You? and thats essentially how they are trained

dark oasis
#

Yo guys, i wanna learn how to script in roblox studio and im a complete beginner. How should I start? Tutorials orrr?

left ginkgo
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i pretty much covered literally majority of coding in roblox lua

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that u wold need when coding with AI

dark oasis
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I dont wanna code with AI, i wanna learn how to code properly and then get some commisions or work with games in like 6 months to a year time

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I js need some help on where to start

left ginkgo
#

senior dev with the help of MCP and decent AI model could beat out any senior dev without one simple because some stuff is too complex for humans to comprehend under 1 hour

dark oasis
left ginkgo
#

literally shows u how tables work

dark oasis
#

I first need to learn all the concepts before even thinking about using AI. Im sure when im tasked to make a system, i will use ai to assist me because its very useful however i wont even know the concepts that the ai is talking about without learning it first

left ginkgo
long rune
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i think ai is only good if you have a certain level of understanding of what you are doing then it actually becomes a good tool otherwise youll just end up throwing code at chatgpt and yelling at it to "FIX IT"

long rune
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though i do also understand the high level of harshness people show towards others who do use ai

left ginkgo
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"make me roblox game, model me brainrot 3d models and make me brainrot cashgrab"

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obv it wont make u anything useful

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if u learn to properly prompt it, i doubt u will get any subpar results of what a senior dev will deliver

long rune
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yeah thats when it becomes a problem because those same people just keep doing the same thing until it does give result and end up not trying to actually learn

snow raft
#

@pearl inlet did you really deny me because I sent a blame link instead of a raw link to a GitHub

long rune
#

basically just shooting themselves in the foot

snow raft
#

Bro the blame was me checking I added enough comments for you all

left ginkgo
snow raft
#

Since I need 50% of the damn code to be comments

left ginkgo
#

if u do flight simming u might understand a bit of it

#

its essentially a study level aircraft template, essentially it simulates temperatures of components, the effect of weather on enginesand stuff.

long rune
#

which ai did u use for this looks a bit advanced from the things i see coming out of things like gpt

left ginkgo
#

the fuel actually flowing through channels to engines, if you run out or shut off fuel pumps ur engine will flame out.

left ginkgo
#

or heres a literal AI model i made with roblox AI

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yes ik crazy, AI giving birth to AI

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essentially it learned to count cards, and u set value. so if dealer has 10 upcard, there is 0 softhand and 0 truecount and u have 16 you should hit

long rune
#

yeah i do notice chatgpt is slowing down probably cus they cant keep up with the resources their competition have

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i recognize this ui from claude models

left ginkgo
#

also heres for example a CFD simulation in roblox

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yes i fixed most of the bugs u see here

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i basically give a mesh and then provide mesh data within a modulescript so u can visualize airflow on meshes

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heres for example its underside

dark oasis
#

Yo guys do u think watching the brawldev tutorial will help me?

long rune
#

yeesh.. and this was made entirely by the ai?

dark oasis
left ginkgo
#

including blender plugin that exports the mesh data

long rune
left ginkgo
#

like AI made me a whole game engine

dark oasis
#

How long do u think it will be until i can take commisons if i put in 45mins a day into learning scripting?

left ginkgo
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yk Nanite in UE5, like that state of the art rendering optimization framework that took them like 2 years to build?

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recreated within like 4 hours using AI

long rune
#

exactly right you shouldnt expect too much from it if youre not giving it anything to work with but it has all the data you could ever need you just need to find the right way to get the right answer

left ginkgo
#

to a blind human who can only type code

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it has 0 idea what a CFD is other than the concept of it calculating air resistance / fluids onto a surface or object

arctic moth
#

hello

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can someone here help me with my lua stuff

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i tried to ask in that blue develoepr discord server i forgot its name but they were saying it's bait but i don't get it

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oh wait ic an't post pictures here

sturdy seal
#

anyone willing to make me global announcement system for payment??Ss//ss\s/s

wind pasture
#

hey guys

#

its still unstable so

karmic tangle
sturdy seal
sturdy seal
#

buy a product for global announcement

solid idol
#

anyone know how to make scripts compatible with streaming enabled for example i want a part to be streamed at a certain moment is that possible?

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lets say i have an intro in my game and when the player joins that intro camera part may not be streamed in cause of streaming enabled

static coral
astral horizon
#

I returned self when initialising a class in my py exam

#

Am I cooked

karmic tangle
#

luau oop made me forget all of python oop

slender pewter
#

whats the fastest way to learn scripting

heavy sail
#

guys

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how hard is it to make like a skin, inventory, shop, and trading system

topaz crypt
#

Generally if you understand data stores it shouldn’t be hard tho

little kiln
#

im working on a game and the thumbnails have 4% ctr but i dont have a 67 monster

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and i coded one but the monster is facing the wrong way when targeting

little kiln
frosty kettle
#

should be rootPost - targetPos

lone marsh
karmic tangle
spare apex
frigid perch
#

Is this a bad way about fixing this? The getState function will only return a value of GameEnums.AdvancedHumanoidStateType. (I don't want to have it return both that and HumanoidStateTypes because I feel like it'll cause trouble later on) So to make roblox states GameEnums.AdvancedHumanoidStateType I rewrote them in GameEnums.AdvancedHumanoidStateType to include them

sturdy shale
#

could someone that understands profile store internals explain to me why before a remote save through messaging service (no matter the reason) there is an if statement that makes sure the profile session load count doesn't differs from the origin one? afaik the condition would never be met since the subscription is disconnected in the very beginning of the session end, thus the counts would always match

subscription logic

local function RobloxMessageSubscription(profile, unique_session_id)

    local last_roblox_message = 0
    
    local roblox_message_subscription = MessagingService:SubscribeAsync("PS_" .. unique_session_id, function(message)
        if type(message.Data) == "table" and message.Data.LoadCount == profile.SessionLoadCount then
            -- High reaction rate, based on numPlayers × 10 DataStore budget as of writing
            if os.clock() - last_roblox_message > 6 then 
                last_roblox_message = os.clock()
                if profile:IsActive() == true then
                    if message.Data.EndSession == true then
                        SaveProfileAsync(profile, true, false, "External")
                    else
                        profile:Save()
                    end
                end
            end
        end
    end)

    if profile:IsActive() == true then
        profile.roblox_message_subscription = roblox_message_subscription
    else
        roblox_message_subscription:Disconnect()
    end

end
strong sigil
#

so the channel is not unique to the session instance
the messagingservice channel is shared by each server that thinks it owns that profile

royal kestrel
#

Whos trying to do an easy script I’ll pay 20$

#

Or more if needed

strong sigil
rich brook
#

I have a issue with my statehandler but it's like a long issue if anyone could like dm me to help or smth that'd be great (essentially even though I'm using my module to set my state it doesn't do what it's meant to)

strong sigil
rich brook
strong sigil
rich brook
# strong sigil nevermind whats the issue

I got it from a tutorial but essentaily when I have a state called CantAnything I shouldn't be able to M1 but when I use a remote event to fire it from a localscript it does nothing and I can still m1 and move around, etc

strong sigil
#

m1?

rich brook
#

like to punch

#

it's all made by the same person

strong sigil
#

is it a keybind or what

#

oh mouse 1

rich brook
#

MouseButton1

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yeah m1

#

sorry that's what I call it

strong sigil
#

or is anything conflicting with it

rich brook
#

I havent seen any errors and the manager works fine otherwise

#

it's printing my states

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it says I have the state

strong sigil
#

send the code

#

@rich brook

rich brook
#

to which

strong sigil
#

dms

rich brook
#

gotchu

sturdy shale
strong sigil
#

but its not instant across different systems

slender pewter
#

legit no idea why this doesnt work

#

local gui = script.Parent
local button = gui.WaitForChild("ClickButton")
local text = gui.WaitForChild("TextButton")

count = 0

local function onButtonClicked()
count = count + 1
counterLabel.Text = tostring(count)
end

button.MouseButton1Click:Connect(onButtonClicked)

#

oh nvm im stupid found out why

sturdy shale
# strong sigil but its not instant across different systems

i mean yea but because of update async no requests can really "overlap" each other, maybe im getting it wrong but i don't see scenarios where two servers have ownership over the same profile even for a minuscule portion of time. Let's says we have this connection sequence:

First 100ms
Server A: Attempts to get the lock
Server B: Attempts to get the lock
Server C: Attempts to get the lock

After 100ms
Server A: Gets the lock (Session count is now 1)

After 100ms
Server A: Release the lock (Subscription is gone, session count has been 1)
Server B: Gets the lock (Session count is now 2)

After 100ms
Server B: Release the lock (Subscription is gone, session count has been 2)
Server C: Gets the lock (Session count is now 3)

As you can see, the session count of the loaded profile and the requester session count cannot differ (if the behavior i described is correct ofc)

frail plaza
#

what is an editable image?

cedar lantern
#

Looking for a dev

#

A steal a brainrot dev

empty jay
tepid phoenix
#

`local replicatedstorage = game:GetService("ReplicatedStorage")
local mousefired = replicatedstorage.MouseFired

mousefired.OnServerEvent:Connect(function(player)
local leaderstats = player:FindFirstChild("leaderstats")
local clicks = leaderstats:FindFirstChild("Clicks 🖱️")
clicks.Value += 1
end)` guys how would I make it so that there is a thing that prevents autoclickers or clicking too fast? Im a beginner scripter and I have no idea what to do.

junior elm
pale parrot
junior elm
#

That’s seems a little over complicated just to prevent an auto clicker

pale parrot
#

Haven't really

#

Optimized yet

#

I should try writing that script as practice later

#

How do you reset a variable in studio i haven't done that yet

junior elm
#

The simple fix would prob be the task.wait or using a Boolean named cd for example which is set to true or false in the script

pale parrot
#

When the timers up id just have to set the variable to 0

#

Im stupid

junior elm
#

Yeah

pale parrot
#

I had a brain fart lol

#

Im super sleepy that probably why

junior elm
#

Does anyone know a good way to start learning how to properly use modular code? Like what would be a module that’s reused a lot

flat viper
#

making more progress on my soccer game building the lobby polishing crate/pack opening , character customization and game mechanics

remote bear
tepid phoenix
#

Guys can someone tell me how people manage to piece code together? Like how do scripters even piece all of the syntax together to make full systems? I'm a beginner and it's so confusing for me

remote bear
lapis surge
#

whats oop

#

poop

remote bear
toxic iron
#

i think it's more of a time thing though, you need to be consistent with learning for atleast a year or two

#

always look stuff up

astral horizon
hoary cedar
#

That's not how exploits work, lol

#

Script kiddie moment

steady sun
hoary cedar
steady sun
hoary cedar
#

Nope

steady sun
#

fs it has.

hoary cedar
#

Roblox servers are not easily DDoS'ed. I am not sure if it's possible to DDoS a Roblox server in the first place

#

Hanging a Roblox game works by abusing a poorly scaled, server-sided process that is instigated by the client

#

This is rare, and each vulnerability is different

stiff saddle
#

bro 😭 exploits are client-side, not server-side.
you can’t control other players from the client — that has to be handled by the server.

toxic iron
#

it's possible

plain sable
regal salmon
# plain sable so why dont they make server side script

they're asking for an exploit, which would imply they don't have access to edit the game they're targeting but rather want to use it as a player. and as a player, you can't run server side scripts on your own because..you're not the server. roblox exploits work by injecting code into your game client and running it, which works fine with local scripts because they only apply to you, but can't work server-side because you can't access the server

regal salmon
#

i'm a bit of a networking nerd

static forum
#

Will tbh I knew what it was

#

But just couldn’t explain as well as u did and couldn’t be asked so Yh

regal salmon
hoary cedar
#

Gen alpha is cooked

regal salmon
#

😭

static forum
#

Who types full Yh

#

No one

regal salmon
#

anybody born before 2010

static forum
#

Me

regal salmon
#

well i dont

#

i mean

#

i do 💀

#

misinput mb

static coral
chilly canyon
#

I'm the Alpha tho

lime gyro
#

Been a year since I last touched a code
ENLIGHTEN ME

potent maple
#

Yo guys, can someone help me figure out how much I should charge for some tasks? I can send the details in DMs. I just want to make sure I’m not undervaluing my work

lime gyro
potent maple
#

Just not sure if I’m not undervaluing my work

regal salmon
#

depends on what you're charging for really

somber vault
#

co

fallow tiger
#

get more input

potent maple
#

Game Concept / Tasks

  1. When a player joins the game, they are instantly teleported to an area with brainrots.

  2. In this area, different types of brainrots roam around and actively seek players.

  3. Players can eliminate brainrots using guns.

  4. Guns can be purchased using:

  • in-game cash
  • Robux
  1. Defeating brainrots rewards the player with in-game cash.

  2. Brainrots are randomised by rarity:

  • higher rarity → higher HP and rewards
azure granite
#

5 is kinda free.
6 is kinda free
7 is kinda free
1 is absolutely free asf
4 is a little easy

static coral
#

if it was free they would do it themself

azure granite
#

like some of those tasks arent worth paying for

fallow tiger
azure granite
#

or they should be bundled atleast

regal salmon
fallow tiger
#

I don't really charge on complexity jsut time

regal salmon
#

sure some things may be easy, but you should still be paid for your time

potent maple
regal salmon
#

?

rose notch
#

Anyone here know how to add timescale to their games?

#

Becquse I might have figured it out

regal salmon
#

that was quick

rose notch
rose notch
lime gyro
regal salmon
lime gyro
#

Js came back

#

Eh ngl payment should be higher

#

It's a system atsp

#

Tho it's ez

#

Dayum ts is easy

rose notch
rose notch
lime gyro
# rose notch You seem to know a bit about that stuff, what should I be looking out for, for m...

First do the first task it's the easiest part
Then make a currency system if it's not already there
Then make a gun shop depending on what the commissioner asks (physical shop or pure ui)
Make a brainrot class table and make the randomization spawner You can either give the brainrots hp physically in the models folder or Just code it it's nothing to worry about
Finally you can add a gun system if it's lacking too and yeah , get 80 dollars for free
Like four days of normal work sessions at most

rose notch
#

Cause i have no "experience" if you know what I mean

lime gyro
#

Ah you meant generally first job

rose notch
lime gyro
#

For now learn

fallow tiger
lime gyro
#

If you know how to do something then look for a commission for it

fallow tiger
lime gyro
#

But generally hate working more than 1 hour a day😭 🙏

rose notch
fallow tiger
rose notch
#

Only stuff I have trouble coding is stuff like networking and data heavy managment systems like a rust style inventory.

lime gyro
#

Normally you don't have to worry, with enough experience you shall know how much time you need and how to deal with commissioners

rose notch
#

Thanks :)
Anyways think roblox should remake their animation rigs to allow for rezizing?

lime gyro
#

First thing I learned about animation was if you ever face a problem just add a motor6d

#

Works here too

stiff saddle
# plain sable so why dont they make server side script

Exploits run on the client, similar to LocalScripts. They cannot access or inject ServerScripts directly. The only way a client interacts with the server is through Remotes. If the server properly validates all remote data, exploits cannot affect server-side logic. Server-side code itself is not accessible to exploiters. praysob

solar juniper
#

guys whats the best way to make a part move circular smoothly
Is it a tween, im trying to do smth like the aba transformation, i used heartbeat but it was super fast no matter what i changed up, and im not sure how to do that on a tween

prime gale
outer lantern
prime gale
bitter harbor
#

like the arrow rotates and you click when it's in the thing

plain sable
lavish dragon
#

Hey guys im trying to hire a scripter to make me a plugin that tweens uis? Ive heard people says that tweening is easy and i want to know if its worth it making it?

hot mountain
#

wdym worth it

regal salmon
hot mountain
#

if you want to animate uis , how else would you do it

lavish dragon
lavish dragon
hot mountain
#

idk. i don't even know how many things you're animating, neither do i know how quality the animations should be

final orchid
bright sentinel
#

who can script a haircut system?

magic grail
#

Yo guys

#

Im new to scripting I know the basics tho, and was wondering if anybody is just bored or something and wanna show me a couple of things because I really wanna learn it and master it

#

I can pay like a bit if needed but can’t do to much cause I’m kind of broke rn

mystic flint
manic vine
feral bluff
#

can someone playtest my game a bit and give precise feedback (like what exactly is wrong) with my game code-side?

knotty glacier
#

Send me the link in DMs

feral bluff
#

okk

digital abyss
#

Someone know about pluginscripts i need help

tepid light
#

under the new avatar tab where do i set the rigs to r6?

digital abyss
#

U can load a custom char with only r6 parts with a script thats the way i found out for my game

tepid light
#

ah thanks

gilded void
#

i have a problem i make a code in alt game it work! but when i put it in main it doesn't! like the currentcamera is not working

digital abyss
gilded void
digital abyss
gilded void
#

that code is not working

#

but everything else is alr

digital abyss
gilded void
#

waitforchild hmm alr

flat viper
digital abyss
#

Currentcamera follow a specific part?

gilded void
#

ye

#

i am trying to make a main menu

#

it's working in new baseplate but not in main game

digital abyss
#

If the part moves, u will have to adjust the cframe of the camera to the primarypart of that campart / model every frame

#

to follow it

gilded void
#

wait that's might work

digital abyss
# gilded void wait that's might work

if cameraPart then
followConn = RunService.RenderStepped:Connect(function()
cam.CFrame = cameraPart.CFrame
end)
end

and when ur done and back to Custom cameratype use -> if followConn then followConn:Disconnect() end

gilded void
#

local player = game.Players.LocalPlayer
local MainMenu = script.Parent
local Camera = workspace:WaitForChild("CurrentCamera")

local function Menu()
local Camera = workspace:WaitForChild("CurrentCamera")
Camera.CameraType = Enum.CameraType.Scriptable
local CameraMenuModel = workspace:WaitForChild("CameraMenu")
local CameraMenuPart = CameraMenuModel:FindFirstChild("CameraMenu")
if CameraMenuPart then
Camera.CFrame = CFrame.new(-35.622, 384.11, -1026.685)
else
warn("CameraMenu part not found inside CameraMenu model")
end
end

Menu()

player.CharacterAdded:Connect(function()
Menu()
local mainFrame = MainMenu:FindFirstChild("Main")
if mainFrame then
mainFrame.Visible = true
end
end)
this is a local script i've been trying to make this work for a week so the cameratype in game doesn't change

#

but listen in another local script when click play it work and change cameratype

#

but this idk why

digital abyss
# gilded void local player = game.Players.LocalPlayer local MainMenu = script.Parent local Cam...

Try this one

local MainMenu = script.Parent
local Camera = workspace.CurrentCamera

local function Menu()
    Camera.CameraType = Enum.CameraType.Scriptable
    local CameraMenuModel = workspace:FindFirstChild("CameraMenu")
    if CameraMenuModel then
        local CameraMenuPart = CameraMenuModel:FindFirstChild("CameraMenu")
        if CameraMenuPart then
            Camera.CFrame = CameraMenuPart.CFrame
        else
            warn("CameraMenu part not found inside CameraMenu model")
        end
    else
        warn("CameraMenu model not found in workspace")
    end
end

player.CharacterAdded:Connect(function()
    Menu()
    local mainFrame = MainMenu:FindFirstChild("Main")
    if mainFrame then
        mainFrame.Visible = true
    end
end)```
#

if it doesnt work either the model is nil or part is nil

gilded void
#

nothing 🙁

#

wait

digital abyss
#

Mmm i dont think that the script is the problem

#

i just tried it on a random place

#

it works for me

gilded void
#

why in my game no

digital abyss
#

u can try making CameraMenuPart the primarypart than then Camera.Cframe = CameraMenu.PrimaryPart-

gilded void
#

local player = game.Players.LocalPlayer
local MainMenu = script.Parent
local Camera = workspace.CurrentCamera

local function Menu()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = CFrame.new(-35.622, 384.11, -1026.685)
end

player.CharacterAdded:Connect(function()
Menu()
local mainFrame = MainMenu:FindFirstChild("Main")
if mainFrame then
mainFrame.Visible = true
end
end)

digital abyss
gilded void
#

the cameratype is not changing

#

that's the problem

digital abyss
#

or startergui

gilded void
#

no

digital abyss
#

try there

gilded void
#

startergui

digital abyss
#

try on starterplayer

#

scripts

gilded void
#

k

#

nope

flat viper
#

anyone free to help me test something?

stiff citrus
#

what does the ai suggest bro

calm field
gilded void
calm field
#

Needs to be in StarterPlayer\StarterPlayerScripts

#

But prob do repeat task.wait() until game:IsLoaded()

calm field
haughty trail
#

noobs

karmic tangle
#

can anyone explain why this just keeps going down

#

(the textlabel)

north dagger
karmic tangle
#

i meant the billboardgui

north dagger
#

Dont worry bro

karmic tangle
#

its offset however for some reason, the primary part its parented to just keeps going down

#

despite me not touching it at all

north dagger
#

Select the BillboardGui, and there is a property called offset

karmic tangle
#

dw ive done that

#

it just goes down 😭

north dagger
#

Mmmmmmmm

#

Damn bro, idrk how to help you then

#

Sorry :/

karmic tangle
#

wait nvm i js had to anchor it

#

holy shit im thick

north dagger
#

Oh

karmic tangle
north dagger
#

Brooooo lets gooo

north dagger
north dagger
#

Nah but when you fix things by yourself you feel so pro, its so epic

karmic tangle
#

exactlyyy

rustic furnace
#

Who tryna work on a long term project w pay ofc lmk

karmic tangle
#

if u wanna find ppl

rustic furnace
#

Yk any?

karmic tangle
#

idk if u ask around i'm sure u can find some notable people, there's plenty here

proper root
#

percent?#

static coral
proper root
rare arrow
#

I have an inventory system I didn’t make it but how can I let the same tools stack so instead of having 3 individual same tool its just 1 tool and it says like x3 somewhere

lone marsh
karmic tangle
#

honest mistake trust

sweet gazelle
#

lets discuss some codes

tacit marten
deft patio
crimson meteor
#

dm me to do my maths and english homework paying rbx or usd

rapid eagle
#

stats for nerds 💔

#

yt isn't srs

rapid eagle
midnight phoenix
#

can anyone explain to me why when having anchor point for x at 0.5 and the position at x at 0.5 the UI is offcentered?

#

i have another frame and with that it is infact centered, but that specific frame it isnt

midnight phoenix
dusky relic
#

Yes

midnight phoenix
#

whats floating point precision?

dusky relic
sacred widget
midnight phoenix
sacred widget
dusky relic
#

inset

midnight phoenix
midnight phoenix
#

its inside studio

sacred widget
dusky relic
#

or well

#

the properties + structure

midnight phoenix
#

both frames literally have the exact same properties with anchor point and position

#

they are sitting inside the exact same frame

#

but the green one is quite literally off centered by alot

sacred widget
#

is it an image?

midnight phoenix
#

its a scrolling frame (yes i have the property already disabled where it kinda takes up space), inside this scrolling frame there is an image button and the green frame is just a normal green frame

sacred widget
#

resize the screen space and see if it switches to being off centered towards left instead of right etc

#

if so then it's position imprecision

sacred widget
midnight phoenix
burnt lotus
#

where do u guys store ur datastore values via folder stringvalues or via table on a module

midnight phoenix
midnight phoenix
burnt lotus
#

im 100 percent sure my data system is better then urs

#

what are u using

rustic furnace
#

Lf a Roblox scripter with good port and good prices to work on a long term project with me dm fast need urgent

midnight phoenix
burnt lotus
#

this is

midnight phoenix
#

just ignore that first message its for when i work with other developers and they like to change my scripts all the time

burnt lotus
#

basic

#

is this meant for small games

midnight phoenix
#

i can also give u the debug version 😭

#

it can be used for quite any game

burnt lotus
#

is this the only script ?

midnight phoenix
#

what i can add is like some json decoder

midnight phoenix
#

u just add some value so incase data didnt load correctly it doesnt mess up the data

burnt lotus
#

no DataSockets ?

midnight phoenix
steady sun
#

Anyone got a crash here that can freeze the whole server where you joined in?

slender pewter
#

why does my part get stuck on the ground

#

local part = script.Parent

part.Touched:Connect(function(hit)
character = hit.Parent
humanoid = character:FindFirstChild("Humanoid")

if humanoid then
    part.Position = Vector3.new(10, 0, 0)
end

end)

summer oracle
#

i made a health bar GUI but i dont have a script that acctually makes it a working health bar like connected to the players health does anyone know how?

obsidian cairn
foggy fiber
#

when should a game use a Animation Cache System and when should they not?

stable jacinth
#

chat how does datastore work for multiple places in a single game? is it all linked or hows this work (e.g. character creation place then main game place)

#

code help isnt very useful rn their to busy arguing about ai 😔

ruby iron
#

you dont need any extra work

stable jacinth
#

kk

#

thanks

grim jacinth
#

do yall use _G when sharing object between different scripts? Let's say i have a viewmodel module, when i create viewmodel inside on local script from requiring the module do ppl usually set it in the _G table if i want to use it in other local scripts? Or is that more deprecated? And not used

foggy fiber
#

when should a game use a Animation Cache System and when should they not?

lone marsh
#

so it can be accessed just by requiring

vestal pumice
#

Does anyone know if there is something about European computers that lets me auto ban them if they join my game?

#

Like they have slightly different screen size

stable jacinth
#

i made the player character archivable but it only clones this grey copy. how do i make it clone everything?

frigid perch
#

is this a bad way to do custom states?

#

I was thinking for roblox states maybe I should do the value of that state and in my enum have roblox states be like -(value) - 1 and search for it somehow like that

#

instead of having a bunch of ifs

sonic sable
#

anyone a good scripter here?

proper violet
stable jacinth
#

yea i figured it out. i wasnt giving the avatar enough time to fully load in

burnt lotus
#

i want to make my own bank system but idk how to structure the code for it or where to place it without disrupting anything

sonic sable
burnt lotus
sonic sable
bold belfry
#

What's the best way of making a system where you can talk to NPCs like is there a built in way or a best way or do i just make my own billboarfdgui and scrpit it

pale laurel
#

How to make 1990 anime graphics with these dots

shrewd pelican
#

noise

#

yeah

#

in photopea or any software the shadow can be uhh noise

#

mot sure if it works for the image too

pale laurel
#

ok ty

inland coyote
#

@jovial plume

jovial plume
brave cairn
#

use the marketplace to hire please, not channels otherwise it's advertising #marketplace-info

#

^

brave cairn
#

no

#

i will turn you into a salmon for this

proper violet
#

ew what i hate salmon

#

im glad he got banned

#

actually it was cause of me that he got banned

iron kraken
#

bonito flakes

regal salmon
#

this guy knows ball

pine hound
#

you'd be able to easily add cool utility functions along with it aswell

indigo whale
# bold belfry What's the best way of making a system where you can talk to NPCs like is there ...

depends on what u mean by "talking to an NPC", but i'll imagine that u mean like an undertale-style or smth like that

maybe a good way to make that is making a local script that holds an array of strings (those are gonna be your NPC phrases)

making a module that, each time the trigger to pass to the next element of those arrays of strings gets triggered, Module makes the text label be the next element of that array.

imagine this basically:


local trigger = UI.Textbutton
local textlabel = UI.TextLavel
  stringarray = {
  "example1",
  "exameple2"
}

trigger.MouseButton1Click:Connect(function()
     advanceelementstringarray(stringarray, textlabel)
end) 



now on modulescript


local currentline = 1
textlabel.text = stringarray[1]

advanceelementstringarray(stringarray, textlabel: TextLabel)
    currentline += 1
     textlabel.Text = stringarray[currentline ]
 end
end

return advanceelementstringarray

if u execute this code on roblox ts not gonna work, its not gonna work. its just to get the idea of how to make a system like that

that module idea helps you having to make string progression logic in many NPCs dialogue and centralize it on one function, making dialogue-making much easier

#

the problem with this is that if currentline gets bigger than #stringarray, it will just be nil

so when that happens, i guess you can make that be the end of dialogue and force the NPC to say some bye message or just make the dialogue NPC invisible as the dialogue's over.

deft coral
#

nothing is inherently wrong with _G or shared aside from performance and documentation but it'll get messy quickly

#

i'd just use it for Constants

frozen gazelle
indigo whale
#

DW

steady belfry
#

@green sparrow i needf help coding

green sparrow
regal salmon
steady belfry
#

maybe i should just quit scripting

quasi rivet
#

I'm looking for a scripter to create a shop system for my game.

Please dm me for more information

quasi rivet
#

yes

#

rbx

regal salmon
quasi rivet
#

i will thanks, just seeing if theres anyone online atm thats interested

regal salmon
#

fair enough, though i don't think you're allowed to post job offerings in here so :/

quasi rivet
#

you might be right tho, just cant be assed with moderation rn lol

foggy fiber
#

when do i use animation cache aystem when i have lots of animations or?

upper jay
#

preloading?

foggy fiber
#

reused by all players

#

To reduce animatoontracks

upper jay
#

animation track is the one created from animator:LoadAnimation() right?

foggy fiber
#

Yes

upper jay
#

youd have to make one for every player though, cuz they have their own animators. so u cant really reuse one animtrack for everyone?

upper jay
#

really? how does that work

foggy fiber
upper jay
#

if u look up the documentation, an animation track:

"Controls the playback of an animation on an Animator."

#

you can reference the same animation object yes, but youd have to make seperate animation tracks per animator (which basically makes it per humanoid)

#

because an animation track loads an animation for a specific animator

#

thats why its a function of the animator object,

"animator:LoadAnimation()"

because it only loads an animation for a specific animator, and every humanoid has an animator

delicate fossil
#

i'm pretty sure you can use one anim track for their respective player, i dunno if you can do it for everyone

frozen gazelle
#

how do I understand tables bruh

tulip seal
#

Tables are just a box with a bunch of objects in it

#

Each object has a number, or a name

frozen gazelle
tulip seal
#

Oh

#

Ye I just do something, if I get an error I do the other 😂😂😂😂

#

I haven’t done research on pairs yet sorry

upper jay
#

lets say for example

local table = {
"hi",
"bye"
}

#

the hi and bye are values

fickle snow
#

Hello, just wondering... is it pay per hour? per project? how much do developers/programmers earn here? Im asking for my bf who's experienced in c++ with 3 years of experience, game development and gis

upper jay
#

the 1 and 2 are the indexes

strong spire
upper jay
#

when you dont specify an index, itll automatically assign a number to that value

fickle snow
upper jay
#

when you do specify an index, it can look like this

local table = {
["adam"] = 300,
["michael"] = 200
}

strong spire
upper jay
#

adam and michael are the indexes, while 300 and 200 are the values

#

ipairs and pairs are two different ways to go through a table, in simple terms, ipairs assumes order (where your indexes are numbers, so itll go from index 1 to index 2 to index 3) while pairs does not (if your indexes are for example adam or michael, theres no specified order for that, so no order is assumed)

fickle snow
strong spire
fickle snow
frozen gazelle
#

thankz

magic skiff
#

import discord
from discord.ext import commands

TOKEN = "”
CATEGORY_ID = 1258772528919347262

bot = commands.Bot(command_prefix="!", self_bot= True)

@bot.event
async def on_ready():
print(f"Logged in as {bot.user}")

@bot.event
async def on_guild_channel_create(channel):
if isinstance(channel, discord.TextChannel):
if channel.category and channel.category.id == CATEGORY_ID:
await channel.send("hello , deal and id ")

bot.run(TOKEN)

magic skiff
karmic tangle
magic skiff
karmic tangle
#

its mostly down to the api latency causing it to be slower

magic skiff
#

That im using for the bot

karmic tangle
#

no as in discord’s own api

magic skiff
#

Its on my acc

karmic tangle
#

yes but it still communicates w the discord API

#

which all bots do

#

imo unfortunately u cant really speed that up, its mostly down to latency and such

magic skiff
karmic tangle
#

eh

#

no clue then

#

sorry man

#

try ask around

carmine junco
#

whats the hardest progrm language?

oak olive
chilly canyon
stiff saddle
chilly canyon
stiff saddle
#

noo mb

#

it is Malbolge

winged oar
#

local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")

-- SETTINGS
local ROTATION_SPEED = 1.5
local BEAM_LENGTH = 12

for _, part in ipairs(Workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Name == "lazer" then

    local att0 = part:FindFirstChild("Attachment0")
    local att1 = part:FindFirstChild("Attachment1")

    if att0 and att1 then
        att0.Position = Vector3.zero

        -- Random starting angles
        local angleX = math.random() * math.pi * 2
        local angleY = math.random() * math.pi * 2
        local angleZ = math.random() * math.pi * 2

        RunService.Heartbeat:Connect(function(dt)
            angleX += dt * ROTATION_SPEED
            angleY += dt * ROTATION_SPEED * 0.8
            angleZ += dt * ROTATION_SPEED * 0.6

            local rotation =
                CFrame.Angles(angleX, angleY, angleZ)

            local direction = rotation.LookVector * BEAM_LENGTH
            att1.Position = direction
        end)
    end
end

end

#

i want my lazer beams to move around the full map not just the top of the map, whats wrong with the code ( yes its ai made )

chilly canyon
#

ask the ai

winged oar
#

doesnt work

chilly canyon
#

ask it to be smart

modern seal
winged oar
#

and be smart

earnest marsh
#

I mean depends

#

The free one is shi

chilly canyon
winged oar
chilly canyon
#

discussion

winged oar
#

dawg

chilly canyon
winged oar
#

its not that hard to discuss and be able to guide me

smoky saffron
#

I need to make like up to 200 moving entities for each of 6 players in my game and am looking for a way that would not make it too heavy. Any ideas?

#

it would be like 200 animals like chickens walking straight

oak olive
chilly canyon
upper jay
#

could u show a video or like

#

a screenshot

nimble surge
#

guys is it sad that it took me 3 hours to make a simple tree chopping system in studio?

median tree
#

Do like few chickens and do a billboard above their head that says +200

winged oar
upper jay
winged oar
upper jay
#

you should try multiplying either of the angles in CFrame.Angles with pi/2

upper jay
#

individually

winged oar
#

o

upper jay
#

this is definitely not solving the problem but you can try it for now

winged oar
#

lr

#

im not near my pc rn

#

😭

shut quail
shut quail
#

y'all are hilarious

spare ocean
topaz pulsar
#

Is it dangerous to put parts in replicated storage and is so, where should I put them then?

shut quail
#

easy syntax doesnt mean easy language

spare ocean
#

Hmm right

reef ermine
#

Whats better int value or attributes?

regal salmon
#

good luck

sonic copper
#

hey we are a team trying to recruit some devs, If you want to join DM me.

stiff citrus
jovial crown
#

@gilded hound ignoring huh

drowsy hemlock
#

How do I get single short term commissions?? Everything in #scripter-hiring is long term

indigo warren
#

how do make 2 different window for exploerer and properties

coarse cloak
#

i just started i already want to finish that damn code🥺

weary ravine
quaint thunder
#

can a scripter tell me if this is a good size hitbox?

#

for m1 combat, i can't send pictures here i don't know why

agile shell
#

Hello

#

I am currently loading my enemies/entities on client side which helps with performance but the thing is that those visual or model on client side get deleted after 2 mins roughly

#

I do think I might have a solution

#

But wanted to ask if anyone had this issue and solved it here

#

And I could use their solution

#

Or should I just load on server side

#

But the thing is my enemies are gonna be in like 50~ in a map with their unique behaviour trees so maximum performance and efficiency is what I need

#

Also how do I lower the memory usage

earnest aurora
distant hamlet
night vapor
#

any way to sell my premade games in this server?

agile shell
#

It helps with performance

#

Like no collision and humanoid makes the cpu go form red spikes to green

echo hedge
#

Guys i been feeling a bit slumped lately. I recently took on coding and am like halfway through with an advanced tutorial series. Truth be told while i can do simple stuff with the things i have learnt, i cant really imagine soing more complex things. Yall got any advice? Should i just attempt to make a simple game aith my lacking knowledge, or should i try to finiah the tutorial series first?

agile shell
#

Deleted or completely erased type of thing

#

The data is seperate

#

And visual is seperate as well

wise turtle
echo hedge
pliant heart
#

Do people that make custom main menus still exist? Wondering if implementing a “notepad style” main menu is possible

#

I have seen a game where it uses someone writing on a chalkboard as a main menu

deft coral
#

not anything anything but yo uget it, yeah they exist

#

you may want a game designer tho so they can contact the necessary talent to get it made for you

earnest aurora
deft coral
#

itll internalize it

#

like follow the tutorial specifically to make the game, watch a vid and immediately use the knowledge in the field and do independent research outside the tutorial

#

getting results helps the brain keep informatiron

true fern
#

hi guys what tools do yall use to find backdoors in free models

#

im looking for a way to find a model with a potential backdoor to test something

timid inlet
timid inlet
timid inlet
timid inlet
#

i usually go over the code aswell though.

true fern
#

keyword: obfuscated

timid inlet
#

well dont they usually require stuff with getfenv? or is there other methods?

quaint thunder
#

can someone help to determine if my hitbox is too small

true fern
#

personally i'd just use unveilr or a deobfuscator

true fern
#

require is still used in the end

deft coral
#

And never use obfuscated code ever

#

Like just flat out

true fern
deft coral
#

Good anti cheats are just intrinsic, roblox isnt like a triple A game where u gotta swear to secrecy and work hard in the lab grinding out matrices for anti cheat

rose turret
#

Is there any place in this server where I can ask for scripters to collab with ? is that allowed?

deft coral
#

In one of the games i worked on, someone put an anti-cheat in the animation code

#

So if you turned it off your animations broke, immediately exposing you

earnest aurora
deft coral
#

Peachy casually being the modt helpful mfer

#

Most

earnest aurora
true fern
deft coral
#

Inventing things rn

#

Like just cuz it can doesnt justify you should use it

true fern
#

I've already done it multiple times

#

Alongside other exploit devs

deft coral
#

Exploit devs

#

Lol

echo hedge
echo hedge
echo hedge
olive elk
#

guys does anyone here genuinely use composition for OOP or is it just anti-metatable propaganda?

deft coral
#

The argument for and against OOP in lua is of course skidded beyond belief but the fundamental truth is that Lua is a dynamic language and it wasn't designed to really fully dive into any specific paradigm, OOP included. Metatables are annoying to OOP for this reason

#

Theres nothing stopping you but there's also plenty of alternatives that don't involve being extreme in the other direction. I usually just use metatables to separate behavior from state and thats it

#

And it works what feels as intended which to me is good

earnest aurora
olive elk
#

so just do whatever makes logical sense and wont hurt performance rather than sticking to a specific paradigm right?

earnest aurora
olive elk
#

thanks for the info

#

ill probably still use mainly OOP but wont use metatables as much since I found out they're kinda unnecessary

deft coral
#

Like one system may be more functional, another more OOP-y

#

Just keep it documented and itll be fine

deft coral
#

Like i make objects for example and then their behavior is the metable, data is serializable so I save the object to datastores by simply removing the metatable

#

Its easy peasy

deft coral
#

As a result theres also no construction

#

Just attach the table

#

Maybe sanitize if ur feeling frisky

deft coral
glossy basalt
#

Scripters I have a question roughly how much would you charge for a battleground type game with dashes punches abilities etc everything that’s in a battleground ?

glossy basalt
deft coral
glossy basalt
glossy basalt
#

okkk

#

i think rbx

#

lol

deft coral
#

i meant USD mb

glossy basalt
#

and in rbx ?

deft coral
#

And ngl prolly more cuz usually i end up having to desifn things anyway

deft coral
#

Theres one in this server

#

Its usually like 35k to 105 usd

glossy basalt
deft coral
#

Not that im the standard i just mean like ppl undersell hard to just vibe code and halfass it and not speak english

north geode
#

In a custom Signal module (to replace BindableEvents), what execution priority order of connection types do y'all prefer?
🅰️ Connect -> Once -> Wait
🇧 Wait -> Once -> Connect

Connections are still ordered by when they're inserted within their respective connection type.
For example:

local signal = SignalModule.new()
local function EmptyHandler() end

local A = signal:Once(EmptyHandler)
local B = signal:Connect(EmptyHandler)
local C = signal:Wait(EmptyHandler)
local D = signal:Connect(EmptyHandler)

signal:Fire()

🅰️'s Order: B, D, A, C
🇧's Order: C, A, B, D

deft coral
#

Its 2025

#

Default behavior tho is wait

#

Wait first

#

I need it now otherwise im task.wait'ing

#

Once versus connect is arbitrary

#

Always prioritize the suspended thread

pseudo ether
#

i need a scripter who takes % bro

quaint thunder
zenith cloak
faint garnet
#

could this be a good way to do speed and dmg boosts, i have an int value in my char to handle speed boosts so when i sprint i make the value 1.5 then when i adjust walkspeed its just base walkspeed x the value

#

and for dmg

#

in my create hitbox function

#

its just the dmg u input for the hitbox times the dmg boost

#

does anyone have any criticisms for the code

peak jolt
faint garnet
#

i can do like

#

value += (amount) task.wait -=(amount)

peak jolt
#

That would work if all speed boosts are either additive or multiplicative but not once you start mixing those

night light
#

Does anyone wanna make a game with me

peak jolt
#

If all of them are additive then you'd also have to be careful that getting -50% speed 3 times makes you have negative walkspeed

pastel pine
#

How can I make a function that extracts all gamepassids a user owns?

#

All the urls people say they use on dev forum don't work

peak jolt
pastel pine
#

So there has to be a way

peak jolt
#

the game shows you every single gamepass you own?

pastel pine
#

No every gamepass you made

#

So it can organized later into a stand

#

That a user can buy from when you place said stand

#

The code for the placeable dono stand I've already done

#

Its just the IDs I need

pastel pine
#

Ohhh okay

#

Thanks I'm gonna try to use that

frigid cove
#

Is it possible to make sandevistan effect that slows down others aswell?

faint garnet
#

tbh its a battlegrounds so

#

there will be

#

1 speed nerf when u m1 for like 0.5 secs

#

blockign speed nerf

#

sprinting speed buff

#

sub mode speed buff

#

ill try it out and it if doesnt work ill keep on trying till it sfixed

grand basin
#

a

frosty sorrel
#

I need a skilled and professional Roblox programmer. I have a complex system consisting of 1800 lines of code. I want the problem solved today for 1000 Roblox points.

wise turtle
#

💀

vital thorn
#

1k robux ?

#

for 1800 lines and solved today i need like 25k

#

💀 🤣

frosty sorrel
frosty sorrel
vital thorn
#

💀

frosty sorrel
#

this bro

vital thorn
#

800 lines

#

no

#

thats 1800 lines

static forum
#

Can anyone help me why my Ui quilty is going down in Roblox and in studio it’s good