#code-discussion

1 messages · Page 231 of 1

steel path
#

We can graduate early during junior year

civic garnet
#

but you dont need to do that unless you want to stay up studying for every exam for 4 years

steel path
#

Due to college classes

civic garnet
steel path
#

Ik

civic garnet
#

if your highschool has a early college program

steel path
#

Well

#

Our school has a program

#

U can skip collage

civic garnet
#

my school offers it and it takes off like 2 years of college

steel path
#

Go straight to uni

#

U need to meed the requirement tho

civic garnet
civic garnet
#

there is no college before university unless youre going to community college for shit grades

steel path
#

You have to complete 3 math 4 English 2 art 3 language stuff like that

#

u skip the traditional route

#

It’s a plan our school has

civic garnet
#

yes thats a-g requirements it applies to every highschool in the us

steel path
#

Ik that we also have another one

#

I forgot the name

civic garnet
#

highschool is an L

steel path
#

Depends

civic garnet
#

my grades are complete dog

steel path
civic garnet
#

you dont need schooling for computer science

civic garnet
#

~1.8

steel path
#

How many periods yall have

#

😭

civic garnet
#

6

steel path
#

Oh

#

I feel bad

#

We have 4

civic garnet
#

its the same amount of time

steel path
#

?

#

4 is easier to manage

#

I’m doing good but shitting on chem and photo

civic garnet
#

the extra 2 is just your elective and some other class

civic garnet
#

L school

steel path
#

2 elective 2 serious one

#

So 4 in total

#

Our classes change every sem

civic garnet
#

my only A is in music

steel path
#

🥀

#

4 classes

#

This is gonna be the end of the sem

#

New classes boii

civic garnet
#

those 3 f's are in ap lang, algebra 2, and us history

somber crown
#

lowkey code discussion is active than chat bruh_green

steel path
#

Us history so ez

civic garnet
steel path
#

Mm

civic garnet
#

i barely even have time for homework anyways

somber crown
#

i hate history and i score them good, i love math and i score them bad-

#

whyyyyy whyygoddwhyy

steel path
#

Bro I’m so happy I don’t have to be with these bum ahh classes

civic garnet
#

i think i have like a c or d in history actually i havent checked my grade

steel path
#

My new classes for the sem acc look chill

#

I hope they are

civic garnet
#

at least my attendance is better than my freshman and sophomore year

steel path
#

Does you classes change every sem?

civic garnet
#

no

#

you can talk to your counselor to change them though

steel path
#

Oh nah

#

Ours is like this

#

In a sem there are 2 quarters

#

Then there goes the 4 classes

#

Our stuff is 2x

#

Faster

steel path
steel path
distant hamlet
#

our schools counselor is unemployed

steel path
#

🥀

#

That’s their job bro

distant hamlet
#

not if nobody wants counseling

steel path
#

U making money tho

steel path
civic garnet
steel path
#

My counselors chill tho

torpid bane
# civic garnet

no way you got a f in algebra 2, watch professor Leonard intermediate math on youtube.

cosmic tartan
#

Bro I feel so proud when I was able to remake the system correctly 🥹

cerulean perch
#

good or no good?

shy cipher
#

predatory pricing technique

for the same deal I can fix them for 250 robux

night pier
#

okay il do for 200

shy cipher
#

is this man serious

#

alright gettout I'm doing 10 robux

night pier
#

im doing 5

shy cipher
#

I'm doing it for free

night pier
#

okay i give robux to do it

#

nah jk

shy cipher
#

shit he's good

#

I have 4 robux to my name

pulsar basin
shy cipher
cosmic tartan
#

how do u stop having that

#

IT WORKED

#

I HAVE NO FREAKING IDEA

#

HOW IT GOT FIXED

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BUT IM NOT ASKING

#

IMPORTANT IS IT WORKS

regal salmon
weary frost
#

now i have 4k

#

noice

#

i just got 500

#

AED 500.00 converts to R$35,828

somber owl
#

alignposition vs rigidconstraint vs weldconstraint for battlegrounds typa grabbing character skills

jovial ember
#

-- LocalScript inside the loading TextLabel

local Players = game:GetService("Players")
local ContentProvider = game:GetService("ContentProvider")
local TweenService = game:GetService("TweenService")

local player = Players.LocalPlayer
local gui = script.Parent:FindFirstAncestorWhichIsA("ScreenGui")
local label = script.Parent

-- dont show loading again
if player:FindFirstChild("HasLoaded") then
gui:Destroy()
return
end

local flag = Instance.new("BoolValue")
flag.Name = "HasLoaded"
flag.Parent = player

-- background
local bg = gui:FindFirstChild("BG")
if not bg then
bg = Instance.new("Frame")
bg.Name = "BG"
bg.Size = UDim2.new(1,0,1,0)
bg.BackgroundColor3 = Color3.new(0,0,0)
bg.Parent = gui
end

label.Text = "0%"
label.ZIndex = 2
bg.ZIndex = 1

-- collect assets
local assets = {}
for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v:IsA("Texture")
or v:IsA("MeshPart")
or v:IsA("Sound")
or v:IsA("Model") then
table.insert(assets, v)
end
end

local loaded = 0
local total = #assets
if total == 0 then total = 1 end

-- preload
task.spawn(function()
for _,asset in ipairs(assets) do
pcall(function()
ContentProvider:PreloadAsync({asset})
end)
loaded += 1
end
end)

-- fake progress
local percent = 0

while percent < 100 do
local real = math.floor((loaded / total) * 100)

if percent < real then
    percent += math.random(1,3)
end

if math.random(1,10) == 1 then
    task.wait(math.random(2,6)/10)
else
    task.wait(0.05)
end

percent = math.clamp(percent,0,100)
label.Text = percent .. "%"

end

label.Text = "100%"
task.wait(1)

-- fade out
local info = TweenInfo.new(1.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out)

TweenService:Create(bg, info, {BackgroundTransparency = 1}):Play()
TweenService:Create(label, info, {
TextTransparency = 1,
TextStrokeTransparency = 1
}):Play()

task.wait(1.6)
gui:Destroy()

#

so this is a loading thing but when i want the gui to fade away it just destroyes

fiery storm
silver verge
heady siren
#

i've made a round system
how do i make it pick a random person to be killer and the rest survivors

fiery storm
heady siren
#

ill send my script now

#

wait how do i do that thing with text where its like a box

fiery storm
tepid phoenix
#

for i, v in pairs (allplayers) do
local playergui = v.PlayerGui
local countdown2 = v.PlayerGui.Countdown
countdown2.TextLabel.Text = selectedPlayer.Name .. " is now on stage!"
task.wait(5)
countdown2.TextLabel.Text = " the word is : testing"
players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message)
if message:lower() == "testing" then
countdown2.TextLabel.Text = "correct!" guys can someone help me this dumb code isnt working and isnt saying correct for some reason

fiery storm
heady siren
#
local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")

local lobbyTeam = teams:WaitForChild("Lobby")
local playingTeam = teams:WaitForChild("Playing")

local events = replicatedStorage:WaitForChild("Events")
local gameData = replicatedStorage:WaitForChild("GameData")
local statusData = gameData:WaitForChild("Status")
local timerData = gameData:WaitForChild("Timer")
local currentMapData = gameData:WaitForChild("CurrentMap")

local round = require(script.RoundModule)

game.Players.PlayerAdded:Connect(function(player)
    
    player.CharacterAdded:Connect(function(char)
        
        if player.Team == lobbyTeam then
            char.HumanoidRootPart.CFrame = game.Workspace.LOBBY.LobbySpawn.CFrame
        elseif player.Team == playingTeam then
            char.HumanoidRootPart.CFrame = game.Workspace.MAP.MapSpawn.CFrame
        end
    end)
end)

local function classicRound()

    statusData.Value = "Intermission"

    round.Intermission(15)

    local selectedMap = round.LoadMap()

    local clonedMap = replicatedStorage.Maps[selectedMap.Name]:Clone()
    currentMapData.Value = clonedMap.Name
    
    statusData.Value = "Loading " ..clonedMap.Name
    timerData.Value = "..."
    
    clonedMap.Name = "MAP"
    clonedMap.Parent = game.Workspace

    task.wait(2)

    local playingPlayers = {}
    
    for i, plr in pairs(players:GetPlayers()) do
        if plr.Team == lobbyTeam then
            table.insert(playingPlayers, plr)
        end
    end

    for i, plr in pairs(playingPlayers) do
        plr.Team = playingTeam
        
        plr.Character.HumanoidRootPart.CFrame = clonedMap.MapSpawn.CFrame
    end
    
    task.wait(1)
    
    round.startRound(30)
    
    local playingPlayers = {}

    for i, plr in pairs(players:GetPlayers()) do
        if plr.Team == playingTeam then
            table.insert(playingPlayers, plr)
        end
    end

    for i, plr in pairs(playingPlayers) do
        plr.Team = lobbyTeam
        
        plr.Character.HumanoidRootPart.CFrame = game.Workspace.LOBBY.LobbySpawn.CFrame
    end
    
    clonedMap:Destroy()

    task.wait(2)
end

while true do
    local playingPlayers = {}

    for i, plr in pairs(players:GetPlayers()) do
        if plr.Team == lobbyTeam then
            table.insert(playingPlayers, plr)
        end
    end

    
    if #playingPlayers >= 1 then 
        classicRound() 
    end

    statusData.Value = "Waiting for players [" ..#playingPlayers.. "/2]"
    timerData.Value = "..."

    wait(0.1)
end```
heady siren
autumn hull
#

hello

heady siren
fiery storm
tepid phoenix
fiery storm
tepid phoenix
#

task.wait(5)
countdown2.TextLabel.Text = " the word is : testing"
players.Chatted:Connect(function(message)
if message:lower() == "testing" then
countdown2.TextLabel.Text = "correct!"
end, it just does this

fiery storm
#

something like:

    end
end)```
fiery storm
fiery storm
fiery storm
jovial ember
eternal arch
#

anyone got a simple ahh game idea?

jovial ember
#

a game like forsalen

eternal arch
eternal arch
jovial ember
#

uh huh

jovial ember
fiery storm
eternal arch
fiery storm
eternal arch
eternal arch
fiery storm
#

thats why they're simple 😓

jovial ember
#

🤨

jovial ember
eternal arch
fiery storm
eternal arch
#

like the only thing i need is a good scripter

#

then i can prob make anyting

solar juniper
#

yo do yall know if its good to move animations in studio? like lets say i have an ability that pushes the player forward, do it on the animator or the script?

I always did it on script but i just watched some youtube video of some dude doing it on animation and now im confused

jovial ember
jovial crown
static forum
jovial crown
#

@eternal arch u better pay ur scripter Good money

#

Atleast 10 bucks/Hre

static forum
eternal arch
static forum
#

Fair but what do u bring to the table

gleaming dove
#

How did you guys learn scripting?

static forum
#

How can u contribute

static forum
warm rapids
#

guys can my game have custom chat that doesnt rely on textchatservice

ripe plume
#

yeah it can just make sure to go through the filter

shy cipher
fiery storm
blazing agate
#

game:GetService("StarterGui"):SetCore("BadgesNotificationsActive", false)

it isnt working. Can anyone help me?

shy cipher
shy cipher
blazing agate
#

yes

fiery storm
shy cipher
blazing agate
shy cipher
#

actually I think you should be doing this on a server script

#

because like disable it for all players

#

that's a server thing

blazing agate
#

ok i will come back

shy cipher
#

if that's not the case then you should check if your script is in a place where it can run or if your syntax thing is even right

#

I haven't used :SetCore() since last year

blazing agate
#

i have to disable badge popup

shy cipher
#

where is your script

blazing agate
#

game:GetService("StarterGui"):SetCore("BadgesNotificationsActive", false)

shy cipher
#

no like the script instance

blazing agate
#

starterplayerscripts

shy cipher
#

what kind of script is it

blazing agate
#

and localscript

shy cipher
#

I'll check the roblox documentation on this

#

so you don't have to read

blazing agate
#

ok

#

thanks

shy cipher
#

@blazing agate your script is correct, the only other reason I can think of is availability. I think :SetCore() isn't available instantly when the game starts, try adding a task.wait() or a repeat until

blazing agate
#

ok

#

thank you @shy cipher it working now

charred scarab
#

How long does yall take to solo code a full game

#

Cause maybe i am just slow

fiery storm
fiery storm
vague kayak
#

I’m currently exploring 3d for web using three js and GSAP

jovial crown
#

@charred scarab depends in project

charred scarab
#

Ye i should have specified stupid ass question from me

#

Just a simple deathmatch fps game

steady plover
chilly canyon
#

@charred scarab depends in project

ornate bone
#

who knows how to remove a whitelist system on my old game so people can join

dark juniper
#

if they both high u can code it pretty fast

jovial crown
dark juniper
#

And you can make your code better long term

#

Which saves u time aswell

jovial crown
dark juniper
#

Two variables

jovial crown
#

And i still do not know coding

#

But my iq is 300 and wpm is 200

dark juniper
#

Yea but I do and I’ve solo coded three games

#

It lowkey makes a difference hate to break it to u

jovial crown
#

Fym I am a programme too I am giving example

mossy lynx
#

bros iq is not 300

jovial crown
#

No it doeant

#

It was an example

mossy lynx
#

I got like 100 + wpm on a 10 minute test, I can go above 140 for a short amount of time like maybe 20-30 seconds? or 40 seconds without any breaks and Im 13 ios that good

dark juniper
#

U can probably lock in and make some scripts fast

mossy lynx
#

yeah I can do 140 for a short amount fo time because then I mess up and it goes down

kindred heart
mossy lynx
#

but I type scripts much slower

#

Because I take breaks

#

but I can script a whole datastore in like 4 mins

jovial crown
#

@mossy lynx yk datastores r simple right

#

whole 2 functions

mossy lynx
#

yeah

#

they are kinda long tho

#

for sum ppl it takes them like 20 mins to write idk how but

charred scarab
#

People talking about iq gotta have negative iq deadass

#

Or be a child

mossy lynx
#

Ts aint that bad right

#

js got it rn

jovial crown
#

@mossy lynx No ey arent

#

U Call datastore and write stuff to It in leave

mossy lynx
#

k

gilded void
#

local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local ClockTime = playerGui:FindFirstChild("ClockTime"):FindFirstChild("ClockTime")
local BankDataDisplay = playerGui:FindFirstChild("BankDataDisplay"):FindFirstChild("BankDataDisplay")
local XPDataDisplay = playerGui:FindFirstChild("XPDataDisplay"):FindFirstChild("XPDataDisplay")
local UserInputService = game:GetService("UserInputService")

UserInputService.InputBegan:Connect(function(Input, gameProcessed)
if not gameProcessed and Input.KeyCode == Enum.KeyCode.M then
if BankDataDisplay.Visible == true then
BankDataDisplay.Visible = false
ClockTime.Visible = false
XPDataDisplay.Visible = false
print("on")
else
BankDataDisplay.Visible = true
ClockTime.Visible = true
XPDataDisplay.Visible = true
print("off")
end
end
end)

#

why this not working

empty tangle
#

how do i scale all my models so they are all relatively the same size. I am planning to use different character models in my game for tools. my models are all different sizes so simply model:scaleto() wouldnt work as they would all need different scale factors. do i need some way to calculate what scale factor i need?

ember edge
ember edge
gilded void
strong sigil
deft coral
#

Cool

latent wasp
somber vault
#

can anyone help me with my code

drowsy frigate
#

istg the game:bindToClose is some real bs, otherwise i dont see why the following works just fine if i'm in studio and doesnt work when testing on live server

game:BindToClose(function()
    serverShuttingDown = true

    for userId, data in activeLogs do pendingLogs[userId] = data end -- merge both dicts into one

    local function findPlayer(id)
        for _, player in membersOnServer do if player.UserId == id then return player end end
    end

    if runService:IsStudio() then -- if testing in studio, do everything in one thread
        for userId in pendingLogs do
            onFinalization(findPlayer(userId), true)

            task.wait(0.5)
        end
    else
        local mainThread, threadsRunning = coroutine.running(), 0

        local startSaveThread = coroutine.wrap(function(userId: number)
            onFinalization(findPlayer(userId), true)

            threadsRunning -= 1

            if threadsRunning == 0 then coroutine.resume(mainThread) end
        end)

        for userId in pendingLogs do
            threadsRunning += 1

            startSaveThread(userId)
            
            task.wait(0.5)
        end

        if threadsRunning > 0 then coroutine.yield() end
    end
end)
wraith shadow
drowsy frigate
steady plover
wraith shadow
drowsy frigate
#

cant rly do that because it's supposed to save the information some time after a player leaves, but in the event of server shutdown it has to save it immediately

gilded void
exotic vapor
exotic vapor
opal grail
#

Who’s a good
Coder here

fallen heart
#

But I can do some building

vague kayak
#

Hi guys

#

Who does 3d for web and what do you use

mighty ginkgo
#

does anyone know how to get an account cookie without it resetting for development purposes

vague kayak
noble cradle
#

anyone know how to check FPS in studio while testing? Shift + F5 just closes the test

slender cradle
noble cradle
slender cradle
#

np

formal acorn
#
local MouseDetectEvent = game.ReplicatedStorage.Folder.normalHit



local calls = {}

MouseDetectEvent.OnServerEvent:Connect(function(plr, tool)
    local now = os.clock()
    if calls[plr] and calls[plr] - now < 1 then
        calls[plr] = nil
        print("debounce")
        return --blocks the event 
    end
    
    calls[plr] = now
    print("success")
    

end)```
im noob scripter making combat system. this is server sided script is it chopped or gud?
zenith cloak
#

yo whats a fix when u change the character of a player that it always looks in the other direction youre walking

zenith cloak
compact spoke
#

it might be reversed

zenith cloak
compact spoke
#

are you using a humanoid for that rig

zenith cloak
#

yeha otherwise you cant control it

compact spoke
#

wel

#

you could use controllermanager

#

no

zenith cloak
#

i could but then i had to build a custom humanoid if im not wrong and im too lazy for it rn

compact spoke
#

ok

zenith cloak
#

got any other tips

compact spoke
#

if you're sure the rootpart is the right direction then i would just double check that its actually facing forward

#

-z

#

idk why it would be doing that otherwise

zenith cloak
#

im actually stupid youre right but the thing is the model turns with it cause of bones

compact spoke
#

so if thats the case you could take whatever root bone there is and just rotate it by 180 if its facing the wrong direction

#

that shouldn't break any of the bones i dont believe

zenith cloak
#

the thing is would the animations then still break cause its different bones than the ones in blenmder

compact spoke
#

well

#

it would only be from the hips

#

since bone positions are relative they wouldn't change

#

when i had this problem i brute forced it with controller managers and just reversing the move direction in my character controller

#

cuz i cba to go into blender and re export it

zenith cloak
#

thank you its finally working

#

dont know waht i would have done without you good luck for your future games!

dense depot
#

local hmdx = 0
local hmdz = 0
local area = 8
local xbyx = (area*5)

for x = 1,area * area,1 do

local part = Instance.new("Part")
local scale = part.Size
scale = Vector3.new(5,1,5)
part.Parent = workspace
part.Size = scale
part.Position = Vector3.new(hmdx,0,hmdz)
hmdx +=5
part.Anchored = true
part.Name = "Part"
if hmdx == xbyx  then
    hmdx = 0
    hmdz += 5
end

end --is this good or i need to improve it

dry hamlet
#

nah ts is ahh\

dense depot
dry hamlet
#

jk im trolling

#

its not ahh\

#

its fine ig

dense depot
#

np, no i need notes to improve myself feel free to say anything would help me

dense depot
#

local hmdx = 0
local hmdz = 0
local area = 8
local scale = Vector3.new(10,1,10)
local xbyx = (areascale.X)
for i = 1,area
area,1 do

local part = Instance.new("Part")

part.Parent = workspace
part.Size = scale
part.Position = Vector3.new(hmdx + scale.X/2,0,hmdz + scale.Z/2)
hmdx += scale.X
part.Anchored = true
if hmdx >= xbyx  then
    hmdx = 0
    hmdz += scale.Z
end

end --work for any grid

vernal peak
#

what else does a main client/server script do other than constructing all classes first then doing :init() on all modules?

willow hinge
#

Wertar

#

Yo

primal surge
#

Yo

opal grail
#

Guys

#

What do you think of my game

#

People will play but not stay

#

I need some feed back if anyone has time

signal gorge
wanton drum
#

I've been coding for awhile, and sometimes I'd use Ai or ask humans for help on certain things. I know that a lot of people rely on Ai but I find it very interesting that even AI says not to use it as a crutch.

idle gorge
#

anybody know alternatives to github

hasty mesa
#

gitlab

solar wraith
#

guys if I've a custom walking animation and I want to know what walk speed sync with it, how can I do this

ashen harbor
broken grove
#

Default walkspeed is 16 so if default anim speed is for default walkspeed divide walkspeed by 16 and use that

solar wraith
#

like my animation looks a bit natural around 8 walksspeed, but I'm tryna find the exact speed

north dagger
#

If i were u i would use 30

#

Yeah, it could be a solution too

clear yarrow
#

is there a way to save players inventory on death? ive tried so many ways, ive used Backpack.ChildAdded, saved data on respawn but nothing seems to work

    local inv = sessionInventory[player.UserId]
    if not inv then return end

    if table.find(inv, toolName) then
        return
    end

    table.insert(inv, toolName)
    cloneToolToBackpack(player, toolName)
end```

is there a way to solve this? it never saves on respawn. only upon rejoining
solar wraith
#

instead of the backpack

clear yarrow
clear yarrow
broken grove
#

That or detect on char added and add tools to backpack manually

clear yarrow
solar wraith
clear yarrow
#

so instead of sending to backpack isend it to startergear

solar wraith
broken grove
#

And yes startergear exists

#

For players

#

Add to backpack as well still

#

Initially

clear yarrow
broken grove
#

That will probably work

broken grove
clear yarrow
clear yarrow
broken grove
#

Ok

clear yarrow
# broken grove Ok
    local inv = sessionInventory[player.UserId]
    if not inv then return end

    if table.find(inv, toolName) then
        return
    end

    table.insert(inv, toolName)
    cloneToolToBackpack(player, toolName)
end

local function removeTool(player, toolName)
    local inv = sessionInventory[player.UserId]
    if not inv then return end

    local index = table.find(inv, toolName)
    if not index then return end

    table.remove(inv, index)

    for _, container in ipairs({ player.Backpack, player.Character }) do
        if container then
            local tool = container:FindFirstChild(toolName)
            if tool then
                tool:Destroy()
            end
        end
    end
end```
#

wait on buying, send tools to startergear? or implement into the tooldata script

broken grove
#

Startergear + bp

#

On buy

north dagger
clear yarrow
broken grove
north dagger
clear yarrow
#

clone.Parent = player:WaitForChild("Backpack")

startergear right?

north dagger
#

Sorry, tried to help lol

broken grove
#

1 each

clear yarrow
clear yarrow
#

would i need to make a script that saves tools on death? or no?

broken grove
#

Startergear only clones on death

clear yarrow
#

ohh ok

#

would startergear save on PlayerAdded too?

#

or would i need to make a datastore for it

broken grove
clear yarrow
#

or would i need to make datastore

broken grove
#

Datastore

clear yarrow
steel path
#

guys whos better brawl dev or the dev king

clear yarrow
#
            backpackClone.Parent = player:WaitForChild("Backpack")

            local starterGear = player:FindFirstChild("StarterGear")
            if not starterGear then
                starterGear = Instance.new("StarterGear")
                starterGear.Parent = player
            end
            local starterGearClone = asset:Clone()
            starterGearClone.Parent = starterGear```

is this the right approach @broken grove
broken grove
#

One second

#

Idk if startergear is createable

north dagger
north dagger
#

You're welcome bro

steel path
#

scripting is ez its just knowing what each word does/means is hard

north dagger
#

If u want, stick with brawldev, but when you end brawldev's course try and see the dev king's one to understand different logics and shit

steel path
#

mmmm

#

smart

north dagger
steel path
#

yea

north dagger
#

In my case, thats the hard part, the logic u need to have

#

In each person could be different

steel path
#

ai is only good to find the problem

north dagger
#

Shit, yeah, but dont abuse ai

steel path
#

ik i wont

north dagger
#

Dont be like me lol

steel path
#

thatd why im learning

grim void
#

yo guys is mastering if statements, and, or, nil. good for me as a scripter, also i will learn about profile store

steel path
#

there is a scripting game on roblox its like duolingo for scripting

north dagger
# steel path why lol

Bro because i wasnt even thinking, i learned for absolutely fucking nothing because at the end i was just using ai, and now i repent badly

#

Thats why i fail in the logic

north dagger
steel path
#

its abt understanding it

north dagger
steel path
#

man the moment i get on winter break im going crazy on scripting

north dagger
#

W decision

steel path
#

fr me and bro made a descension that ima go scripting / building route while hes gonna go on ui/ modling side

grim void
north dagger
grim void
#

you can create absolute genius logics using basic stuff

steel path
steel path
#

complex

#

logic comes from expirance

#

if you keep doing it you will understand it alot clearly

north dagger
steel path
#

the only hard part of devoping is advertising ur shi

grim void
#

using 10 credits until day 10 day is good for your game someone like a successful dev told me

north dagger
#

I mean, i said it because if you are constantly scripting you will use both basic snd advanced stuff a lot of times, so early or late you will master them

grim void
#

like 10 credit per day

north dagger
#

Start whenever you feel ready but try to never let it down

bronze dome
#

Does anyone know how to structure a custom movement system

steel path
#

how much dose i usally cost to advertise ur stuff

grim void
#

he said like 25k+ robux

#

which is really expensive

steel path
grim void
#

but he says it worth it

steel path
#

if you get a job

grim void
#

yeah

#

i am 14 buddy

steel path
#

thats like a week of stuff

steel path
#

lol

#

go to pls donate chat around and talk to ppl if u wanna make robux that way

grim void
#

i'd rather be a roblox developer than work == rat race lol

steel path
#

🥀

#

buddy its not like that gng

grim void
#

i know lol

steel path
#

the more income streams = better

grim void
#

but its just alot of people that are going at the same path

steel path
#

wydm

#

man if i could go back in time i wish i learned scripting

grim void
#

at what age

steel path
#

cuz i gave up at the 1st tutorial

steel path
#

11-13 acctually

grim void
#

oh

#

how about me i am 14 now learning about lua

steel path
#

ur on the right path

#

the more stuff you do the better

#

build skill

clear yarrow
remote valley
bronze dome
#

I am learning lua at 19, but i have coded for around 5 yrs in other languages

steel path
remote valley
#

just be consistent and dont do it too hard that you burn out quick

bronze dome
steel path
steel path
#

@grim void Manfiest you dreams and how your gonna achive them

grim void
#

i'll keep working until i reach that spot

grim void
#

i do believe in a high being

steel path
#

W

hollow summit
steel path
#

Only use Ai for research and assistance

#

Not fully rely oneit

#

It will be ur best friend with scripting if used correctly

remote valley
#

yea its pretty good

grim void
#

i became matured at age 13 finding ways to secure my future, it suddenly came to my mind that i was playing games that day and suddenly smth whisper at me (i believe that was Jesus Christ) the thing your doing your not going anywhere with it so find a way to provide for your problem because your family's situation is bad. And after a few days i realized that my family was struggling literally came backrupt so i had to find a way to breakthrough this suffering

#

thats why i am here becoming a lua scripter

remote valley
#

i started learning from start again and went from every single line in one script to modular in like 2 weeks just asking questions with ai

grim void
topaz crypt
#

Ai is good for learning if you tell it to teach you like a teacher would with practice drills etc and going thru topics

steel path
#

Gemini better

grim void
#

yeah but i love to use lemonade because it knows what good API that roblox studio uses

#

its just a AI that focuses about roblox studio luau

hot wraith
north dagger
#

Huh?

#

Oh hahahaahah

#

Its def easier on roblox

steel path
#

yea

#

brainrot was the worst thing to happen on roblox

vocal flume
#

Anyone knows anything about rollback netcode?

craggy gust
#

?

idle gorge
idle gorge
hollow summit
#

20x easier entry lvl and a lot more $$ potential

north dagger
#

I mean like, you have more tools by your side

#

Idk how to explain it but, its like, with roblox you are more efficient

#

If you do games for steam you have to do many more shit than you have to do in roblox

#

And you dont want to do it in roblox but like to publish it to steam or the app store?

#

Mmm

#

Its like, you are really by yourself

#

I cant think for an example rn but

#

I dont know if this is a good example but, lets say you have finished your game, you have to search where to publish, when you found where to publish you have to send like an application, and pray for it to get accepted, and if they accepted then you have to pay like something monthly or yearly so the app stay there, and with roblox you just need to publish it and worry about the advertising next

drowsy scroll
#

Can someone here tell me when you should use a custom player movement replicator and when not to? (on roblox)

north dagger
#

Oh i didnt knew that steam didnt charge fees, but i heard, i dont remember if it was app store or play store, and there they would charge you for any shit

I obviously try to make a good game on roblox, but i think if you do games in roblox your life would be x100 times easier(i dont mean it literally)

#

Really?

#

Wtf, i didnt knew that

#

But i mean, in roblox you could make that same 1k and without getting charged

north dagger
#

Sorry if i couldnt help, im still a low level scripter lol

#

Understand

#

So, you prefer steam over roblox?

dusty pine
#

guys i tried learning code and I learned some stuff but I always felt that when i was testing things i always forced in certain things into my code that i shouldnt be putting there. Stuff just wasnt like being natural and idk any tips to get past this or like what to do now bec i dont rly know any tutorials

drowsy scroll
dusty pine
#

or a coachj

north dagger
dusty pine
#

ok

grim void
#

is mastering if statements, and, or. are good?

dusty pine
#

anyone tryna coach me

#

please

north dagger
#

I dont know how to help you then, sorry, i tried :(

hollow summit
#

id easily go for roblox or fn, but it also depends on what ur exact intentions are really

#

what type of game you want to make, with what budget / tools and with what goal exactly

#

what type of game

dusty pine
#

if i have a table that im accesing in a module script why not just put the table in the module script, so it can be used in more places with better accesibility or what?

#

or would it be better to put in modulescript

oblique nymph
#

Guys does anyone know the price range for like a building system somewhat like bloxburg or building games where you can place down items

hollow summit
#

can range from essentially free as AI will oneshot very basic iterations that are self-sufficient, up to hundreds or 4 digit if its a really comprehensive and performance optimized foundation that interconnects with relatively complex framework mhm

#

Its really your choice

frank reef
#

yo i gotta get someones input on sommmethhinnng rq

hollow summit
#

there is no right or wrong there really

frank reef
#

ive noticed that with a few games, the resolution affects the hitbox, for example if u have a smaller resolution, hitboxes tend to be completely off scale

#

anyone know if this is an issue with raycasts?

frank reef
frank reef
broken grove
hearty harbor
#

what would the print statement be productive for?

#

how is it productive

frank reef
frank reef
hearty harbor
broken grove
hearty harbor
#

to make sure the script works?

#

or?

frank reef
# broken grove

this is low resolution, and this happens in 2 other games ive tested

broken grove
hearty harbor
#

im completely new to this if u didnt realise

#

sorry to be a nag

broken grove
#

you can print specific things or add prints in particular areas to see if it reaches points

#

similar to coding itself it requires creativity and logic to place them effectively for debugging

#

with information like where the script does and does not reach you can usually narrow down the problem

frank reef
#

@broken grove can u send one more thing

frank reef
broken grove
frank reef
#

so wold it be annn issuue with raycasts

broken grove
#

its likely a logic error

frank reef
#

mmyy keyboard is slightly brokenn btw

broken grove
#

I highly doubt its raycasts themselves

#

more likely viewport to ray or whatever

#

but that is also unlikely

frank reef
#

imm testing a few other games

noble cradle
#

did the camera movement become much faster in studio??

#

anyone know how to change it

gloomy crescent
#

how to make a system like the on in the forge when forging

hoary cedar
gloomy crescent
#

hm

hoary cedar
#

All I know is the Minecraft modding platform named, "Forge"

compact spoke
#

its a roblox game

#

have you ever played jacksmith on coolmathgames

#

its that

hoary cedar
#

Never heard of it

#

Factory Balls is where it was at 💯

compact spoke
#

whats the realistic answer you want to this question

gloomy crescent
#

good point

#

idk

gloomy crescent
#

ooh im smart i can make it with ui stroke

hearty harbor
#

what would math be productive for?

latent frigate
undone shale
#

First person to guess this gun and model wins nitro!

deft coral
#

Or the uhh

#

The fucking thing

#

The 545

#

Aka74u

#

Aks*

#

Looks like the folding stock, could be wrong

#

Also missing the rear sight mount

balmy sorrel
#

or Krinkov

tepid phoenix
#

guys can someone help me this code isnt working local gui = game.StarterGui.Selection
local players = game.Players
players.PlayerAdded:Connect(function(player)
task.wait (5)
player.gui.Enabled = true
end)

long rune
tepid phoenix
long rune
tepid phoenix
long rune
long rune
# tepid phoenix how do i do that

task.wait(5)

for _, player in pairs(game.Players:GetPlayers()) do
local gui = player.PlayerGui:WaitForChild("guinamehere")
gui.Enabled = true
end

Something like this should do the trick

chilly canyon
#

Remove all

heavy sail
#

@gaunt flax

#

please dm me i have a question

stoic steeple
gilded void
#

what's better getting content creator or investing in ads

grim void
#

its the best way to advertise your game

somber vault
red geyser
#

what did yall send for your application for the scripter role?

velvet iris
#

Who are available for work on game project ?

jovial crown
#

@gilded void depends on content creator and the ads ideally Both cc and ads

#

ads first tho

gilded void
#

Some I found but never started

jovial crown
jovial crown
deft ibex
#

Anyone wanna collab on something

gilded void
jovial crown
#

its better to Go w atleast 10 daily 1-2weeks

deft ibex
deft ibex
#

Yea

gilded void
jovial crown
#

if u got a bigger budget its better going w way More

red geyser
shrewd pelican
jovial crown
#

I joked (

shrewd pelican
formal tulip
#

Can someone send me 1 usdt

marble rivet
royal pebble
red geyser
#

no

thick eagle
#

hello coders

#

modeler here

echo hedge
#

Whats a good beginner project in yalls opinion? I got the badics of things such as tweens, collectionservice etc down.
Idk how stuff like datastores work tho so thats that

gilded void
#

i need help
local player = game.Players.LocalPlayer
local MainMenu = script.Parent

local function Menu()
local Camera = workspace.CurrentCamera
Camera.CameraType = "Scriptable"
local CameraMenuModel = workspace:FindFirstChild("CameraMenu")
local CameraMenuPart = CameraMenuModel:FindFirstChild("CameraMenu")
Camera.CFrame = CameraMenuPart.CFrame
end

Menu()

player.CharacterAdded:Connect(function()
Menu()
local mainFrame = MainMenu:FindFirstChild("Main")
if mainFrame then
mainFrame.Visible = true
end
end)
i put it in main game doesn't work but in new game it work i think it can't find the part so return nil what can i do

twin mesa
#

is rojo hard to learn? i've heard its better for scripting, but idk if i should switch to it

random nebula
#

its two commands

potent igloo
#

rojo itself is easy

strange lake
#

I need help tho on my game i have like a pls donate game but only clothing appeart not passes (if someone know how to fix API dm me)

muted prism
#

where do yall even start from when it comes to scripting

echo hedge
#

Would yall say that its a bad idea to watch tuts on stuff that u wanna make as a beginner. Like i learnt stuff like tweenservice and collectionservice and then decided that i wanted to try and make a tycoon game. But after making the module script etc i noticed that i didnt know how to make each individual part go to their allocated space, without putting a script in each one of them

echo hedge
echo hedge
muted prism
#

i mean the only issue i have with tutorials i that they arent flexible enough to adapt to what i really what i want to learn

rugged fulcrum
#

just wanted to ask, how did the scripters here learn how to script, i want to study engineering or cs at uni and will be applying to unis within the next 9 months, so in that time I wanted to pick up scripting, seeing as I enjoy roblox and being able to make projects I thought learning Luau would be the best choice, anyone have advice?

teal wraith
half merlin
#

I also tried making stuff I saw in other games or videos to practice

potent igloo
#

i have a skillservice that deals with anims, hitboxes and vfx
skillservice should be used for both players and npcs the same way
my problem is that when an npc uses it, skill service should replicate the skill vfx to everyone, using a server sided module
and when a player uses it, the skill service should play the vfx and tell the server that the vfx should be played to other people
my problem is that, npcs need to use a server only module to replicate the skill vfx, but that module wont exist on the client, so i cant add the module call to the skillservice because the if its called on the client, the skill will attempt to require a module that doesnt exist on the client
the solution ive thought so far is to invert the dependencies but i think thats kinda bad, is there any way to do this without dependency injection?

broken karma
#

ehm

nocturne trench
#

jo got a question rq

#

thats my script for my trampoline but its now workign idk why anyoen have and idea local bouncePart = script.Parent

-- wie stark du hochgeschleudert wirst
local BOUNCE_POWER = 90

bouncePart.Touched:Connect(function(hit)
local character = hit.Parent
if not character then return end

local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end

local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end

-- vertikale Geschwindigkeit nach oben setzen
local vel = hrp.AssemblyLinearVelocity
hrp.AssemblyLinearVelocity = Vector3.new(vel.X, BOUNCE_POWER, vel.Z)

end)

broken karma
#

idk i am NOT a scripter 😭

nocturne trench
broken karma
#

but i lose part, right?

flat charm
#

someone knows this error?
▶ HTTP 403 (x2) - Servidor - AssetManager:148

nocturne trench
broken karma
nocturne trench
broken karma
flat charm
#

to talk more?

nocturne trench
broken karma
#

sooryy!!

nocturne trench
#

np

#

ty tough

broken karma
nocturne trench
#

im tryign to finish the scritps for my game

broken karma
civic drift
#

For some reason, my game doesn’t recognize Image assets anymore.

For my game, I have the main published game and a separate experience for testing.
I work on the testing, then overwrite the main game.

I’m running into a problem where the main game isn’t recognizing assets from the testing. But the weird part is that this same asset has been used the past 3 published without issue.

Is there a problem with the new Asset Manager?
I haven’t touched the module script that handles this UI stuff at all.

The asset is uploaded under the group that owns both the main game and the testing game.

I noticed that there is a difference between Decals and Images in the asset manager. I don’t know if that changes things.

deft patio
deft patio
#

it works for me tho?

nocturne trench
#

?

deft patio
#

i put this

#

into a partlocal BOUNCE_POWER = 90

script.Parent.Touched:Connect(function(hit)
local character = hit.Parent
if not character then return end

local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end

local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end

-- vertikale Geschwindigkeit nach oben setzen
local vel = hrp.AssemblyLinearVelocity
hrp.AssemblyLinearVelocity = Vector3.new(vel.X, BOUNCE_POWER, vel.Z)

end)

deft patio
#

theres nothing wrong with that jolly

brittle token
deft patio
#

the entire "is this an actual player" check works

brittle token
#

yea

#

i just wanna see

deft patio
#

js spent like 20 mins learning trigonometry to make a friggin circle

#

cant wait to use this for projectiles tho

nocturne trench
#

i think its bc my trampoline has a lot of parts

deft patio
#

wait are you new to coding or smth

#

ts should be ur structure

nocturne trench
#

no bro my trampolien is layered

deft patio
nocturne trench
#

i cnat send ss

deft patio
#

it doesnt give u errors at all

#

dude, stop using chat gpt to make games. just learn coding

nocturne trench
#

bro omg

nocturne trench
stable vector
#

how do i get pic perms here?

vast zinc
#

lvl up

jovial plume
#

ive got 15k robux does anyone wanna make a game with me?

robust onyx
#

15k is not enough to make a game twin

round frost
#

im a scripter

pastel pine
#

As I have found out

queen fiber
#

250k is a lot

pastel pine
#

I use 1% of it on ads and get a tiny net gain

#

Need more ngl

robust onyx
#

why are we spending 2.5k on ads

#

if u know the right people you can get one out for under 100k

thorny trench
#

I just had a stroke holy shit

frank oxide
#

anybody got tips on how to actually learn scripting?? please help

frank crow
#

Looking for scripters to partner up with. Pls send a dm if you wanna work together

echo hedge
woeful breach
#

yo is there some bug when u try to make gamepasses they wont work i have tryed everything

woeful plover
frosty sorrel
#

I would appreciate it if someone could help me fix the game's scripts.

sturdy seal
#

somebody help my chat tags works sometimes and most of time doesnt and spmetimes breaks chat

balmy sorrel
#

I'm actually advanced++++

pallid wolf
#

Can someone tell me where I can practice or find exercises to learn programming? I have already learned the basics, but I want to

balmy sorrel
pallid wolf
#

what is that

fierce osprey
#

whats goody guys

sand sigil
#

How does one learn ik rigs 😭

fierce osprey
#

I mean I know rigs

sand sigil
#

Invers kinematics i think its pronounced

#

inverse*

fierce osprey
#

ohh

#

no Idea what that means but ok

sand sigil
#

let's say you want your arm to point at something when you walk by like a part, then your arm will be locked onto that part while you move until lets say u are 5 studs away or so if i understand it correctly

fierce osprey
#

how would you even start scripting that

sand sigil
#

idk 😭

#

i am just trying to make it so when you hold a door knob your arm moves to it and you can open it realistically

#

in first person, i've tried a viewmodel but did not go too well

final orchid
#

just play an animation

sand sigil
#

I don't think it'll look as good

final orchid
#

move the player automatically to that position, that would make it look good.

#

so like they hold e or whatever, move in position and an animation plays

tropic swan
#

Hi

sand sigil
#

yeah could work, but i don't really know with the concept i am going for i don't think it will work as well

#

Trying with a viewmodel to just update it's cframe to the knobattachment

#

i think that also could work

royal plume
#

does anyone know how to make a battlegrounds downslam rock effect?

sand sigil
#

YES WE GETTING SOMEWHERE

#

😭

compact spoke
#

Do yal listen to fiona apple

sand sigil
#

who dat

zenith wyvern
sand sigil
#

i am tryna make the player grab the door knob using ik or whatever lol

jovial plume
#

i got 15k robux anyone wanna make a game together?? Sadge

pallid wolf
#

guys wth is GetService i don't understand

#

💔

thick quarry
#

Guys, I been coding for 30 days. What could I practice on to become better?

placid viper
#

@jovial plume what type of game do you want

#

To make

indigo whale
balmy sorrel
jovial plume
graceful cedar
#

yo any1 know ts

whole solar
#

would it be better to have server play vfx or replicate vfx on clients in that area

past arrow
#

who uses rojo

#

and vsc

frail yarrow
#

i do

clear tinsel
#

can someone help me with a pls donate pack i need one asap (im broke)

gusty prairie
clear tinsel
gusty prairie
chilly canyon
gusty prairie
gusty prairie
hollow summit
lusty barn
#

my mom is kinda homeless

jovial plume
robust onyx
junior spindle
leaden trench
#

.

zenith wyvern
# robust onyx

i got 6.23 million robux anyone wanna make a agme together??

#

dude why do i have random ass mutuals with people

glass rain
flat viper
topaz crypt
#

Try add a color gradient to the boxes

flat viper
flat viper
rustic furnace
#

Who can script 2 systems for me fast asap

topaz crypt
#

I pray we both make it gng

ivory temple
#

decided to put together a loader inspired by Sapphire, which allows you to use extensions. here ive demonstrated an extension which provides lifecycle methods for use in providers!

jovial crown
cedar sierra
bronze lynx
#

module loaders with priority give every disadvantage of module loaders and every disadvantage of manual loading

ivory temple
#

you and i both have our own individual use-cases

bronze lynx
#

we had that, it was called require

ivory temple
bronze lynx
#

your system is overengineered and useless

ivory temple
bronze lynx
#

module loaders are the bloat

lean ocean
#

hes skidmaxxing

lean ocean
harsh hull
#

Confuse ngl

#

Require the module but where from?

ivory temple
#

however if you think calling work stupid is criticism.. then u should probably search up the definition of criticism!

ivory temple
lean ocean
ivory temple
lean ocean
#

couldve just ended it there

ivory temple
#

are you okay

harsh hull
#

Ladies

#

Calm down

ivory temple
#

yeah i dont feel like entertaining a debate with somebody who doesnt know what they are talking about is a good idea anyways

craggy gust
#

?????

willow mirage
#

hi

#

re me rn please

tall sedge
#

Pardon?

willow mirage
#

i just want to do work, get paid and be done, not long term or percentage, just robux for work.

#

my name is joshua too

tall sedge
balmy sorrel
willow mirage
rotund pawn
#

When should I execute SetTeleportGUI? Like right before teleport?

tall sedge
deft coral
#

so one would logically assume you do it before teleporting

rotund pawn
#

Okay but is there any timeframe? Docs states it should be done right before teleport, but could I call this function when user joins?

deft coral
rotund pawn
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Okay thank you

frozen gazelle
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oh nvm

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I thought it was in another software

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wait is it?

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oh it is

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bruh

wheat pumice
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vs code

ivory temple
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for your aliases and language mode u can set it via .luaurc files

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u will need darklua for custom aliases tho !

wheat pumice
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ah, to reaolve them

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resolve

chilly canyon
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But still sticking working in studio tho

quick warren
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Mm

willow mirage
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ive been sending aplications all night

prime gale
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Use MarketplaceService:GetProductInfo() to fetch data.

hoary cedar
#

It's hard to come up with good names in code, but its also easy to get wrong. By looking at some examples, we can get 80% of the way there. Access to code examples, discord, song names and more at https://www.patreon.com/codeaesthetic

0:00 Introduction
0:31 Variables with a single letter
1:08 Never Abbreviate
2:06 Types in your names
2:36 Units...

▶ Play video

Code is written once, but read hundreds of times. If a developer has to look at the rest of the code to understand what a variable means, the name has failed the readability test.

This is Rule #1: Use Intention-Revealing Names.

A good name must answer why it exists, what it does, and how to use it—all without a single comment. Make the read ...

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19456

ember tulip
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does anyone who is good at building willing to do it for free?

ivory temple
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just my preference

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if ur talking about how i wrote the .luaurc file, thats not up to me lol thats just how ur supposed to do it

hoary cedar
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I'm talking about your needless simplications of words

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No word should ever have its letters haphazardly removed, lol

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"clt", "shrd", "srv", "std"

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Just because "std" is idiomatic to C doesn't mean it should be entertained

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It violates basic readability rules. C is nutoriously bad for readability, lol

ivory temple
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oh, well again, thats just how i prefer it 🤷‍♂️

frozen gazelle
hoary cedar
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I highly recommend you work to change that

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It does not bode well in industry

ivory temple
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and have shortened terms for brevity ^

hoary cedar
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I too work in a large team currently using snake_case

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I am speaking about your naming convention

prime gale
ivory temple
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yes sorry i had snake_case in my mind

ivory temple
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again, it is my and others' personal preference & thats just how we like to name our stuff. if u got a problem with it then oh well sucks for you 🤷‍♂️

hoary cedar
ivory temple
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sure, if you can't use your brain to connect two and two together

hoary cedar
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You've failed yourself, your teammates, future teammates, and your future self if you need a means of remembering the meaning of your code

ivory temple
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well, luckily we dont need a means of remembering the meaning of our names!

hoary cedar
ivory temple
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so you're saying you shouldnt be using your brain when it comes to code...? yikes

ivory temple
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i will emphasize this again. it is up to personal preference. respectfully i was not asking for criticism on how i want to handle my naming conventions, and again, if you have an issue, then thats your issue and not mine 👍

hoary cedar
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You're exactly right: it is up to you to choose how you code. However, the adverse affects of your choices are not under your control. Your choices are objectively damaging, and are judged upon in industry

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It is not uncommon to fail a technical interview this way

ivory temple
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okay, well feel free to argue with everybody else who shares similar views regarding naming conventions. my conventions were inspired by somebody who is fairly relevant within the OSS community and has met quite a bit of success, plus the teams i work with have easily been able to "figure out" what the aliases are within 2 seconds of being onboarded into our codebase. it works for us, so if it doesnt work for you, then oh well, better luck next time

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i wont be talking about this anymore have a good day/night!

ivory temple
pure furnace
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i work for your game i only need 10 dollars and i will do anything to you

smoky frost
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bhai plis 10 dollars plis bhai

rustic furnace
#

Who can script 2 systems for me fast asap

balmy sorrel
quick warren
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Hello

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You

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Self

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Momo

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Ja

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Que

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Ma

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Te

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Ta

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Hípica

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Cf

karmic tangle
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shut up

craggy gust
#

I need scripting motivation and hype

strong spire
#

Who here wants to partner up and make a sneaker game

outer lantern
strong spire
#

I don’t script

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It’s about there is a laptop in your house and you buy shoes and refresh like afk money grind system when enough rep you go into con and sell there is a phone to show all prices

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And prices Change depending on players sale

strong spire
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Anyone willing to help

strong spire
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Yh

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And collecting

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Inventory system

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And ect

outer lantern
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Id be happy to script, once i get a full vision of the project.

strong spire
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Ok DMs

pastel dragon
#

First time coding is this correct: HelloWorld(“Print”)

olive summit
pastel dragon
#

I thought I was the first one to think of that 😭

frozen gazelle
patent gorge
#

when you guys code GUI do you guys usually generate the ui at start of games or have it pre done