#code-discussion
1 messages Ā· Page 224 of 1
and how it'd be funny to someone who isn't perceiving it as hyperbole of reality
do you think jandel has written code on grow a garden
i can js imagine the codebase being ass before the game was bought
yet garnered so much hype
hasnt he
no shit now he has good devs on it
jandel is good at marketing and engagement, but i think he's still very low tier compared to other popular game developers
oh you mean bmwluxs code?
what tier am i
there's a lot of other popular games that do great things, but jandel is very good at marketing still over all of them
unless for personal enjoyment or something emergency i highly doubt he's spent over 20 minutes writing code
writing code is fun
idk who that is
if u make slop u normally write slop (except big studios)
i mean yes of course hes like top tier for the things u said compared to avg on this server
have u guys ever wondered how much moneyt he owner of dobig makes
i wouldnt have thought his game would make him that experienced ngl
am i a good dev?
too much to comprehend
but it's not like hes doing the large majority of the work on either
š„ŗ
like if preston already has a shit load of money imagine the owner of do big
marketing is a major key to success, you can be the best roblox scripter ever and still won't succeed without good marketing
preston straight up money farmed ngl
no enjoyment
my game will save roblox
you could be the best scripter and best marketer ever and you still wouldn't succeed if ur making shit games
id rather make millions on slop than spend year scoding something with passion to make no money
i mean thats kinda the only reason ppl do it
i think a good example is definitely easy.gg (bedwars/islands), they've made a lot of complex stuff that is honestly insane in there (serversided character system (open source), a whole coding system (making whole games in games), and especially their art design)
and johnny didn't? like š
they tried porting bedwars outside of roblox but failed
who is johnny dawg
well succeed overtime definitely, but for the moment, yes
it did well but died over time
not failed, succeeded actually. they're just busy rereleasing it later
it's unfinished and in development
the playtest was cool though, some pretty cool moments
i saw someone review it and it wasnt allat
no
yes, it's called being viral for a small moment
the thing is theyād never have the same hype as for roblox it is so easy to join a game while theyād lose most of their child audience as they cba to download it and go thru that process ngl
or being a one hit wonder is a good example actually lol
i think that's why they're trying to make airship like roblox where you can make your own games
so they can have that engagement
true, idk much abt what they are doing so i cant speak too much
okay so if the best marketer on roblox were to market chickynoids test place
since you named that as an example of very high level scripting
do you think that would see any success
yes
chickynoid's test place is better rp place than brookhaven
lol
@summer aurora
chickynoid is not well scripted so it won't work
the game is going to be too laggy..
what server is that "luau" tag
š¤«
Anyone wanna make a roblox game with me similar to the game "running from the Internet" on Roblox same style just a different concept? I can pay with USD $ and give % to all of the devs.? Dm me
So I have what might be considered a dumb idea
But I'm not a scripter, keep that in mind
could anyone recommend me on where to start learning luau to script ?
What if I attempted to make a TPS gun system with AI
Like having the ai write out the codes and what I need to make and insert and where to put shit at
he said that because ur not allowed to post that here, you are breaking the rule
brah
how i get the role to make a post then?
there somewhere is a tutorial
ok
I'm trying to have a raycast give me a wall CFrame with this calculation:
function class.startWallKick(self: class)
local sideRay, side = self:SidesRaycast()
local cframe = self:GetWallCFrame(sideRay)
if sideRay then
self.Root.CFrame = cframe
self.Root.AssemblyLinearVelocity = cframe.LookVector * 50
end
end
oh wait
this
function class.GetWallCFrame(self: class, Raycast: RaycastResult): CFrame
if not Raycast then
return nil
end
local lookVector = Raycast.Normal:Cross(Vector3.new(0, 1, 0))
local rightVector = lookVector:Cross(Vector3.yAxis).Unit
local upVector = rightVector:Cross(lookVector).Unit
local position = Raycast.Position + (Raycast.Normal * 2)
return CFrame.fromMatrix(position, rightVector, upVector)
end
hey guys who can help me and my crew i joined to help us make a fishing game im stuck on trying to make aishing rod a backpack all that stuff anyone can help?
ok
Anyone know how to save a character model in a plugin?
who wannna be my friend
me
i do... NOTš
i know theres a lot of tuts out there to learn scripting, but what is the first thing i could learn when scripting?
i got an issue with my checkpoint script can anyone dm to help me im stuck
do you have coding background
nope.. no experience what so ever.
learn basic concepts like variables and syntax
scriptures
does anyone here have a friend that KNOWS how to make any vehicular chassis
Properly rig a car! Car model: https://www.roblox.com/library/4896601014/Car-Tutorial
sleitnick vehicle tutorial
biblically accurate code discussion
@wise sphinx We do not allow posting advertisements for hiring or advertsing your services outside of the marketplace. Please refer to:
#marketplace-info
#rules
press insert
np confused me at first me too
wsp guys
AAAAA BOLLLEE cv matjeeeee
Why is my ElapsedTime var blue in the if statement? Is it a built-in?
ElapsedTime is not a built-in function; itās a user-defined variable. The blue color you see is due to your editorās syntax highlighting.
but why? This is studio
highlight lexers do not care about the context the keyword is used
I am wondering why does, my Mobs that go super slow doesn't follow the waypoint?
Probably but got no clue how to fix that?
i mean did u test to see if thats teh case
u can test server + client so they are side by side
Tested and both are same result, I modified the speed with the humanoid part, i know that's the problem, but not sure how to fix that issue.
does anyone know why when requiring a module on the client it returns a empty table? everything works as expected and it requires on the server but not on the client.
u cud just move using cframe
cuz that would do exactly what u want
but more work
what would be a good project to work on to apply for scripter
the problem is the moveTo has a 8 second then moves to the next waypoint So i need to make a Tween system
Itās cuz your humanoid is reaching the threshold for MoveToFinished I think.
Youāre not actually verifying if they reached it, you just tell it to wait till it reached but the MoveToFinished:Wait() thingy has a time limit so it just fetches the next waypoint before reaching the first one
The threshold is 8 seconds.
Iād advise doing a while/if loop probably.
(https://create.roblox.com/docs/reference/engine/classes/Humanoid/MoveTo?utm_source=chatgpt.com)
Exactly what i just realized
If you donāt want to just do a cframe based movement
Just saw your message while I was typing š
Ya haha
How would the cframe work doe
make them reach the waypoint position
and then make them move to the other one?
You could keep the Move thingy but just calculate the distance between the enemy and the waypoint it shouldāve reached and if the distance is like 1-2 studs then fuck it make it go to the next one š¤·
How would I do that, got any doc reference?
(Position1 - Position2).Magnitude / Speed
use this instead of a set wait
Position 1 would be the humanoid and the position2 would be the waypoints I assume
ye i mean it as an argument to :Wait()
So that would overwrite the 8 second thing
And how does that work?
anyone know how to animate. Im down to do a skill exchange
honestly dude ts looks like a full game, only thing i would say is that the snapping when walking up the surfaces. Other than that shit looks like a full blown game. Also if you dont mind me asking how is states managed for your game? do you use a state machine that uses singals? im just curious because im making my own movement system
who wants to learn lua together
is FEM possible on roblox
Hello, who is a coder with a quiet amount of expirnce, I am having some issues with my server Script its not really deleting my roblox charachter well. For example Im using custom models but the main roblox Avatar of your self is being deleted but not well, I cannot enter cars.
FEM?
send it in here but format your code
So, I should explain my code? or only the line where Im thinking the bug is happening?
yes explain and send the code
finite element method
ok wait
what does PreferLodEnabled in Animator Properties mean?
I cant send it here, its to long
I cant send files tho
what are you trying to do
wait i just realised i already created it in older project
i think
thanks but my goal is some advanced car in a short time period but ill still take time to learn from that
local function progressionState(player, progressionTable)
if not player then return end
if experience == nextLevel_experience then
progressionTable.level += 1
progressionTable.experience = 0
end
if progressionTable.achievements.a then
progressionTable.unlockeds = progressionTable.unlocks.a
end
end
pls help
guys got a simple problem while scripting, someone Invited me to his studio, and I noticed when scripting the autocomplete gui wouldn't appear, does anyone have an idea of the case
make sure ur intellisense is enabled and also i think theres an ongoing issue with it atm
not sure though
the problem is that this problem is only happening with that specific game
I suspect it has to do with the access I get to the game
cuz I had this problem before, and the owner had to do smth for me to get back the autocomplete
hmmm no clue then sorry
Whatās up
script.Destroy(script)
guys how can i eliminate the runing sound
tf
Hiring outside the marketplace isn't allowed, review #marketplace-info
what
?
how should i start learning roblox code
Guys can anybody help me, inside animator on my custom rig animation plays woth torso moving and rig jumping etc moving but inside game torso is not moving at all, please help, i can give 1k robux to anybody who really help
why are roblox huamanoids so cringe
becuase theyre bloated for generalization purposes and slow. theyre also ancient
why do i have the best game ideas that would be literal front page games if they were produced but lack the skill to develop it myself
tell me the idea so i become rich

Fr like all I know is how to model but without scripting Iām useless

i think i've concluded that i need to start taking adhd meds so i can focus on one task for more than 45 minutes
youāre not a psychiatrist
go talk to one
u donāt need stimmies
probably
obviously i have a psychiatrist i was literally just described adhd meds
prescribed
i was able to correlate my lack of focus in studio to my possible adhd
so i did conclude it
iām not arguing with a teenager about why you didnāt test nor conclude your hypothesis
you argue with people on the internet for fun lol go join a debate club
š§āš¦½āā”ļø
shitty ass conclusion
oh i'm sorry i didn't realize you were my physics teacher, would you like me to put that in CER format for you?
local function progressionState(player, progressionTable)
if not player then return end
if experience == nextLevel_experience then
progressionTable.level += 1
progressionTable.experience = 0
end
if progressionTable.achievements.a then
progressionTable.unlockeds = progressionTable.unlocks.a
end
end
adhd is made up to sell you addictive drugs
i take adderall because iām chronically tired from fighting an autoimmune disease
not all adhd meds are stimulants you know that right
ok
what
Iām currently learning through tutorials on YouTube so thatās a good place to start to get a good idea of how to start just focus on understanding the code instead of copying and pasting and youāll be okay
Send them my way Iāll get them released
I have a quick question in scripting. When you create a function, I dont understand why people add thins within the function's initial paraenthesis can anyone explain this? example: local function Why(player, response)
https://www.youtube.com/shorts/xjy-XIQC4kc how do i recreate this
This is a simple approach on how to make a block building system similar to Bedwars.
#shorts
Make sure to join our discord if you have any questions:
https://discord.gg/J5xdfuq
those are called arguments, they allow you to send variables to be used in the function when it's called
for example:
local function Why(player, response)
-- now "player" and "response" can be used in the code
-- e.g.
remoteEvent:FireClient(player, response)
end
-- called like this:
local player = some player
local response = "hello!"
Why(player, response)
the variables passed dont need to have the same name as the ones originally defined in the function
you can also directly do it like this:
Why(game.Players.LocalPlayer, "Hello, world!")
take a look at the documentation for functions as well, itll probably help you get a better understanding
Functions enable developers to package reusable code. Sometimes, we need that code to work with different data. This data is specified when the function is called. Arguments & parameters facilitate this
The parameters are placeholder variables that we use throughout the function. This defines where and how the variable data is used in the function
most are, the first prescriptions are usually stims
they aren't just handing out adderall to kids like it's candy
this guys trying to make it sound like the government wants their citizens to be junkies lmao total idiot
i wish ;-;
adderall cause lock in
dm me some
if the game made it to the front page i'll pay you 100 robux
100 whole robucks?
if it made it to the front page
so where is the idea?
lvl 99 ragebait
lvl 2 ragebait :(
its okay you have to lose some to win some
Could I use insert service for loading shirts and pants in character customization
Where and what should i do to start learning lua/luau?
go do brawldev's beginner and advanced tutorial series
after you do that learn OOP and ECS so you can start making systems to either showcase or to use in your games when your good enough
when doing the tutorial series, for each tutorial make something that uses what you learnt
so you can retain it better
the devforum and documentation are also good but its better to use them when you already know how to script
saying that to a beginner sounds like a crime
brawldev lowkey good though
yep
DMs
Are there do while loops?
??
Nah thats not what I want
I want the code to be executed first inside the loop, and after each iteration it should check if the condition is true
If its false well it just breaks the loop
repeat x until not (...)
does anyone got a script that can stop saveinstance()
Ur kinda delulu lol i have adhd and i dont take meds at all, im a bit hyperactive but noones forcing me to take any medicine..
You can't stop it.
Thanks
No you can't and no you haven't, what you have found is a virus or atleast false advertising
fuh is saveinstance
An exploit to save what the client loads
you cant
you can ||(by making the game private)||
Hi, I've been working for a while now with different solutions to scripting vfx. Like attachments, weldconstrains, enc... But i maybe found a new way and this is if the character is loading in, giving him all the attachments beforehand and then just clone the particle emmiters later inside the character, is this is the best solution or do you guys know better scripts or code that i could use?
devdark?
Hey, it's me, the quote guy. Today is day one of sending messages with the quote of the day.
Today's quote: "Not all battles are visible, and neither are all victories."
hi guys
hi
if anyone is learning to script or could help me with scripting, dm me or reply to this please!
I could ig
You canāt there is decompilers to extract code
tutor me plz
You can mitigate saveinstance
Thereās ways I canāt disclose cuz my friend found a way to detect injection of executors
The main way currently is there is a service that gets created
Python printing is just print? It aināt C++?
Didn't Hyperion 5.2 just come out?
well here
So isn't executors kinda dead for now?
Ngl tryna prevent save instance is stupid imo
Essentially most executors you see are internal meaning they hook Lua functions
They won't take server shit so it's all good
But external executors (I made one as a project) work by just writing data to Roblox
For example if you want to change a players walk speed to 20 you can do that with an external
I can also do that with an internal
But to hookfunction which can be used for replacing something like print with warn (overriding native Roblox functions) you need to have an internal
Internals can bypass the well known anti saveinstance
I remember now
Externals have to use ugcvalidationservice
Yea but save instance shouldn't even be a worry for anyone
It happens to everyone
And it only takes client stuff
So š¤·āāļø
Thereās ways to prevent it
My friend found a way to detect all executors injecting into Roblox
And matter of fact found ways to write data to client computer
I tested it and he made a txt file saying L executor
Oh well
It was sum to do with check callers in the executor
It's still early days for Hyperion
yes they are just 2 are only active xeno and solara ik because im a scripter i need to make anti-cheat and that so i did research
wave?
o yeah wave
in mobile
delta , fluxus , and many for mobile it is ez so there are many for mobile for pc not there cause pc player are less
Who should I watch to get a basic understanding of luau?
free models
thats how i did it
i wanted to know how a gun works i looked in toolbox and took a watch at the scripts
then to practice for example i wanted to make it shoot faster
i search in the script and then change it
fuck no
free model code is the shittiest shit on that shitty toolshit
hey evryone got their own method bozo
2016 method
just telling him how i did it
no one, attempt to make a simple game and look up literally everything you donāt know
for the very basics there are tutorials on docs
otherwise docs have great reference
hello world("print")
helloworld("print")
console.log('hello world');
Yeah wtf is that
Oh so unreal stuff
low level languages
ur so tuff its insane can I have babies with you (in a brotherly way)
yes
like boiiii this guy knows c++ cout like THIS BOI IS AMAZING LOLZ
š
_start: mov rax,1;mov rdi,1;mov rsi,msg;mov rdx,12;syscall;mov rax,60;xor rdi,rdi;syscall
msg: db "Hello world",10
I expect my lunch money by 12:30pm sharp
"By the end of this course you will be able to make a full game!"
ok but i still dont know who is good to watch š
println!("World hello")
omg its excalibur
yeah nah
baddd
std::clout
cxx23 print better
what the tuna !
i need help with my ghsot model it has a humanoid , humonoid rootpart and a script,can nayoien of ya help me script the code such that it can follow player when he or she is flying or walking
can someone tell me if its possible for someone to get the revenue from a game they posted under my group if they coded that the game passes go to them
bro talking about std::println like he can't just use rust
Gn
saveInstance() does nothing on my code tbh
they have shi scripting vro
DORMAMAU IVE COME TO BARGAIN
Does someone know how to make a custom command on hd admin that fires a remoteevent?
Quick question about voice chat and Audio API is it possible to read a players mic loudness and pitch in real time? Iām trying to see if you can make a UI bar that shows how loud someone is talking, and maybe a second bar that reacts to their pitch. Has anyone tried this with AudioDeviceInput and AudioAnalyzer?
hmm
hmmmmmmmm
gemini 3.5 pro
MemoryStoreService: InternalError: Internal Error. API: Queue.Read, Data Structure: UnknownMemoryStoreQueue
Is this error caused by Roblox itself?
anyone got a morph game template i can buy
Hmm, not sure on something. If you rotate a players character model in prerender, and rotate it back in the presimulation, it seems there's still some side affect somewhere in the simulation, because the character will fall over despite theoretically being back in it's pre-rotation state during the simulation (So no X or Z axis rotation)
Nevermind, I simply misunderstood the order roblox updates various elements.
Any one here worked on scripting fps games?
o_O
any scripters tryna make a couple thousand dollars and collabarate and make a game? i woke up tryna make a front page game so lmk
Can someone tell me why my custom rig wont move? ```lua
local pet = workspace:WaitForChild("Dog")
local humanoid = pet.Worldmodel:WaitForChild("Humanoid")
local hrp = pet.Worldmodel:WaitForChild("HumanoidRootPart")
local pos1 = workspace:WaitForChild("Pos1")
local pos2 = workspace:WaitForChild("Pos2")
task.wait(3)
humanoid:MoveTo(pos1.Position)
task.wait(2)
print("check")
humanoid:MoveTo(pos2.Position)
Yes the primarypart is the humanoidrootpart
yes the neck part0 is the humanoidrootpart and part1 is the head
the hipheight is 0
it opens in animation editor
and i can set the model to my startercharacter
what r the chances i find someone willing to work for me as a scripter for 25%?
but I cant use the moveto() method on it
also it does print the humanoid :getstate()
so it does recognize it as a valid humanoid, but when I try to make it walk as seen from the script, it just doesnt work
Could try .WalkToPoint or .WalkToPart
nope
anyone who can help me ill give 350 robux
it has no limbs
probably something with hipheight though
is there anything anchored
has anyone watched the entire brawl dev series, im close to finishing his beginner playlist and now moving onto his advanced one and have a question
nope
setting models primary part to hrp?
Do u use network libraries
Anybody know if the command console Conch is any better than Cmdr?
i have a question sm1 pls enlighten me
enlightens
there
ur enlightened
fr though
say like i wanna make a player aura
and the way i do it is by pasting the partical emitter in every body part
all i can make is this bullshit š
how do you think that would scale if i have alot of auras and players ina server
either the humanoid is anchored or there is a weld inside it
i mean the model or the hrp is anchored
stick to it
š„ŗ
I use packet
who is building a Simulator because i have the system for u
well more like its open source because i just updated it today
dm
is this well written so far? ```lua
function HitboxModule.CreateHitboxes(Character,Hitbox_Count,Hitbox_Size,CFrame_Offset,Hitbox_LifeTime,Stun_Length,Damage,Stun_Type,Max_Hit_Count)
DeleteConnections()
local Event = Instance.new("BindableEvent")
local Characters_Hit = {}
local Hitboxes_Created = {}
local Hitboxes_In_Use = {}
local Finished_creating_Hitboxes = false
local Printed = false
local Elapsed = 0
local Times_Hit = 0
local function Check_For_Hits(Hitbox_Part: BasePart)
local OverlayParams = OverlapParams.new()
OverlayParams.FilterType = Enum.RaycastFilterType.Exclude
OverlayParams.FilterDescendantsInstances = {Character,Hitboxes_Created,workspace.Lobby,workspace.CurrentMap}
local BoundingBox = workspace:GetPartBoundsInBox(Hitbox_Part.CFrame,Hitbox_Part.Size,OverlayParams)
return BoundingBox
end
local function Create_Hitboxes()
for i = Hitbox_Count, 1, -1 do
local Hitbox_Clone = ReplicatedStorage.Clones.PartClones.DefaultMesh:Clone()
Hitbox_Clone.Parent = workspace
table.insert(Hitboxes_Created,Hitbox_Clone)
SetProperties(Hitbox_Clone,Hitbox_Size)
end
Finished_creating_Hitboxes = true
end
task.spawn(Create_Hitboxes)
local Connection = RunService.Heartbeat:Connect(function(DeltaTime)
if Finished_creating_Hitboxes == true then
if not Printed then
Printed = true
print("Completed hitbox creation after "..tostring(Elapsed).." seconds")
Elapsed = 0
end
else
Elapsed += DeltaTime
end
end)
task.wait(0.05)
task.spawn(function()
for _, Hitbox: BasePart in Hitboxes_Created do
Hitbox.CFrame = Character.HumanoidRootPart.CFrame * CFrame_Offset
local Part_BoundingBox = Check_For_Hits(Hitbox)
for _, Instance_Hit in Part_BoundingBox do
if Instance_Hit and Instance_Hit.Parent and Instance_Hit.Parent:FindFirstChildOfClass("Humanoid") and not table.find(Characters_Hit,Instance_Hit.Parent) and Times_Hit <= Max_Hit_Count then
table.insert(Characters_Hit,Instance_Hit.Parent)
table.insert(Hitboxes_In_Use,Hitbox)
Times_Hit += 1
Event:Fire(Instance_Hit.Parent.Name)
end
end
game.Debris:AddItem(Hitbox,Hitbox_LifeTime)
task.wait(Hitbox_LifeTime/5)
end
end)
table.insert(Cons,Connection)
return Event
end
.
??
How do I send an image?
i cant
whyd u needa send one anyways?
I actually wanted to post a creation.
i think you would post that in creations
Exactly, but I don't have access to post videos/images.
I've been here for years actually, but I don't talk much. Anyway, thanks for trying to help.
How much would it cost for someone to teach me how to script my own camera system? (PTZ to be exact)
only is not the correct word here
25k
just pulling your leg
It was gonna come out of your bank account
nope
its empty you can't make something come out of nothing
put it on the credit card, put you in the negatives
the bank blocked it
truly⦠š¢
i never understood rich people š
connections, land big comms
only? make me feel like i shouldn't even exist š
that 1m was made in less than 7 days
no not sure what was wrong with it
but I am doing custom characters
so just not using humanoids at all
local TweenService = game:GetService("TweenService")
local ServerStorage = game:GetService("ServerStorage")
local sabFolder = script.Parent
local start = sabFolder:WaitForChild("start")
local finish = sabFolder:WaitForChild("finish")
local function spawnBrainrot()
local clone = ServerStorage.tungtung:Clone()
clone.Parent = sabFolder
clone.Anchored = true
clone.Position = start.Position + Vector3.new(-5, 0, 0)
print("Spawned at:", clone.Position)
local destination = { Position = finish.Position - Vector3.new(-2, 0, 0)}
local tween = TweenService:Create(clone, TweenInfo.new(10), destination)
tween:Play()
tween.Completed:Connect(function()
clone:Destroy()
task.spawn(spawnBrainrot) -- Repeats the function
end)
end
spawnBrainrot()
Thoughts?
Just on the layout
looks like it spawns a brainrot
Does it look neat?
Any recommendations?
the brainrots are going to have health, or unique stats?
why does it call itself
I just started 30 mins ago
?
thats not what i asked
Prolly
should put it in a class
I mean
This was just made for fun
I tried experimenting how they do it
But I'm prolly gonna progress until I get the full system
Shouldn't be hard tho
It's a simple game
no modular structure detected
there are no classes in luau š
using a loop would make this more readable
people are obviously talking about oop when mentioning classes
no shit, my point stands
no one asked for your point
umm yeah theres luau oop for a reason btw
pls refrain from using the word luau and instead use the word lua, some people might be allergic to it
what š
what's good peeps!
"luau oop" oop is just a programming model
what
lol
Why are you delete the Brainrot after the tween completed? I don't quite understand
the thing is that its called luau cause thats the version roblox uses
not using oop is just making your life harder
yep but lua sounds better
however it is incorrect
no
how much $ would it be to code an entire battlegrounds game (also syncing anims)
range from $5,000 to over $50,000 USD if you are hiring freelance developers
based on what
how much would this be to get into further detail:
-Scripting moves (includes dmg, hitboxes, anim syncing, vfx and sfx sync, cooldowns, etc, basically everything for a completed move)
-Awakening scripting
-Running/Walking
-Dashing
-Blocking
-Other stuff i prob forgot
including complex combat and movement systems, would likely cost between $3,000 and $15,000+ USD
what abt a regular dev, not freelance
that's high then ill tell in rb
x
200k to 1millon cause all vfx and that sync are complex like if u play bloxfruit you would know this is the price
syncing stuff is trivial
ye
. =======
. --EPSTEIN FILES--
||REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED||
which was very important because
||REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED ||
and so offender with the name ||REDACTED|| did ||REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED||
Scp foundation
sounds correct though
to you, perhaps
Your rich leaders grow richer while you are dying in the swamps. They will give you a medal. But only after you are dead.
maybe yeah but it sounds good
so what if we live in capitalism
What's a fair price to pay a scripter for a full bg system from scratch? Something similar to the strongest battlegrounds ( the combat and character system - not the characters )
guys what should i script for my portfolio??
door boss fight
you fight a door
š
bg system?
Battlegrounds, yes
how skilled is he
m1 some abilities and ult right
The system, not the abilities itself but yeah, just the base that actives the ult etc
in that case that would take around
So 3 hours of work (just the system that activates, m1's and yeah)
So 3 hours of work
Minimum wage is $15
15x3=45
45x285=12,825
Pay him 12,825 robux after tax
yeah
5k usd?
genuinely what
hes trying to finesse you so hard
if 5k usd bro i would do it for 4k (im greedy now)
Did u tell him how much cash u got in hand
- how much work it would take?
I did, but he stood firm
nah say this
I have no intention in paying more than 1k for the system, so I was just asking if I'm an imbecile or something
"If you can't lower, I won't even try. 5K USD for a deal like this is crazy. I could just buy a template thats 100 USD. I don't have time. I could go ask a better scripter thats more better then you for less then 5K"
say that and tell me what he responds
1k for the ststem
oh hail nah
Bro thats like a thousand a hour
No way a system thats m1 and a loading part for a ultimate move costs 5k
ill do it for 2.5k
what should i change and add?
hello im a coder pls dm me if u need help 
u making a sim game?
?
dms
ok
you should delete
how about
ts
shh
the
dont cry
its okay we can be insecure sometimes
Nah you just need a good scripter like me
ai is faster and better š š
bru I think u need help
Yeah if you want to speedrun bad and insecure code
insecure code? cope mechanism
Vfx designer talking shit about scripters š„
Dont have the time to argue with braindead
AIs are literally the best at cryptography lol?
how can i start learning scripting in the most efficiant way? I have 7-8 hours a day to learn
im bad at explaining but its like you can write a function in it and call that function from anywhere
like a variable but in everywhere?
guys is there an scripter who needs a map in any sort of way beceause idk i just feel like building and im pretty good at building to say myself so?
free btw :ha:
you can do anything with it, but all modulescripts have to return one and only one value, even if its nil
you can return almost anything from a modulescript tho
instance, table, function, value and even the script itself
yea mate im stoping scripting
Guys like i need yall help i am going to learn scripting but i dont even know where to start anyone has any suggestions how to start?
tutorials
repetition, you just have to consistently do it
If you are an experienced scripter, how did you go about making your first portfolio?
you im a new scripter someone pelase be nice and give me a simple thing to script
Door
Or a lamp that triggers when you get too close
very simple
can anyone lmk if this is correct per chance? this is my first time using teleport service (it's erroring on the print statement):
-- Main Game
local tp_options = Instance.new("TeleportOptions")
local data = {
Players = #playersToTP,
}
tp_options:SetTeleportData(data)
pcall(function()
local id = TPS:TeleportPartyAsync(120939096124452,playersToTP,tp_options)
print("Teleported To: "..id) -- Debug
end)
-- Instanced Game
game.Players.PlayerAdded:Connect(function(pl)
print(pl:GetJoinData().TeleportData.Players)
end)
Guys
is there any roblox API endpoint that lets you batch grab user descriptions? im looking around but the post request to users doesnt include the description
- unsure since i'm new to learning API stuff, but would just spamming get requests for the descriptions have any real consequences for up to 100 requests every search?
does anyone know how to fix this?
Everyone name three reasons youāre thankful for me
if anyone need any help i am here
What is a good tutorial video for start off roblox game? like a tycoon game
don't
start learning all the basics
from brawl dev
don't just do games
shortcuts don't work
quick question is it possible to use an external db and not the service provided by roblox?
Yes
You'll still be dependent on Roblox's HTTP API
But you can definitely get more out of an external database, especially one that supports SQL
who wanna be my friend
guys i need help im a new scripter and i have a annoying problem its a leaderstats problem so when you buy something in the shop you get it and loose money but when you rejoin its like you never did it you loose the item and the cash refreshes
Learn data store
i tried but im new and im so close i just need helps with the scripts i even tried asking chat but it made it worse
i dont know why it resets it even though it safes with gamepasses and everything else
i think u need to make local button = game.bla bla so it can detect
im not sure tho. im new scripter but hopefully thats the solution
is ts tuff
after 5 hours of Cframe math, parts, and hell i finally got what i wanted
freakin tornado thats sick
and it pulls you in too and does damage
the best part is that it doesnt use parts pre made it creates the parts in the script
how does it function?
its looped, uses trig, angles radius height, and best of all it using Instance.new to create a bunch of parts. these parts are able to be changed like the material, size, color, etc.
you should cache the parts to improve performance
or particles
yeah youre right that would be good especially for bigger ones with a lot of parts
@outer flax whats that supposed to mean
lmao bro took it personally
chopped tornado
no i just wnana know what u mean by that
should i change the color or material
it looks too much like a cone
it would be cooler if the particles had some randomness
it looks laggy as hell and you create the parts on tornado spawn which is super laggy because there's no object pooling and it doesn't look like a tordano
yeah thats kinda the point i mean i can change it to look very different tornadoes based on the radius of the top and bottom i can make a drill-bit, stovepipe, etc.
plus if you spin those parts with cframe ā ļø just learn vfx
it literally does look like a tornado what
visual effects? i dont know that i only have learned coding
yea mb all it's peak
no i like to hear opinion it will make it better
dw vfx is 80% scripting 20% actual vfx making. you just need some plugins and modules
Oh ok bet
Iām so bored and have no game ideas Iām now making a 2d platformer using Ui. with a advanced combat system 
That will have my own custom Ui VFX system
it is laggy but the point is not that it is "ugly" or "chopped" but the point is i finally made a project come alive and work instead of them always failing also i love tornadoes
what vfx should i get now im interested
The current idea for the VFX system is I create a container which is a rectangle I then find the middle of that rectangle then I project a circle inside of it then I create individual frames and use tween services to project them to the border of the circle then destroy em
make spinning flat circles
Itās just gonna be a shat done of math

Ok
LOL
big ah tornado laggy af
AHHHHH I MADE IT TOO BIG
š but u didnt code it like me and it doesnt use parts
and its not customizable its the same
always
no virus (real)
hey i dont wanna virus š
all it does is spin around itself
I can make it pull people and ragdoll tho I already got ragdoll modules
thats how tornados work
but like this is my 3rd day scripting this is prolly like ur 3rd year of it
its different
I got about 1.5 year
oh nice
last time i worked on a game was in 2021 and AI didnt rlly exist back then
well it did but not really ifykyk
nah like im talking about the model i sent . it just spins around itself
not however yours is working
uses trig and cframe geometry
way harder than what u made but still why does urs look better š
it's just free meshes from toolbox + some vfx
how/where do you get your vfx
Should I convert to VSC before my project becomes to big ? or should I stay strictly studio based ? I really only use VSC when making discord bots but wanted to know yalls experience with it ?
Rojo - Boatly to VSC
got the perfect ratios down now i need to give it sentience so it can kill
it looks more like a special dark magic move
this looks like a tornado right
shadow magic š„
should i make it a cloud color what do u think
idk
little bit of this little bit of that ah and done
shadow magic cooler when its 2 colors
but idk why they are split like that
yo why is the doccumentation for this new roblox feature kinda ass āļø
https://devforum.roblox.com/t/speech-to-text-voice-recognition/3538643
why are we putting up examples that don't work āļø
its performative im pretty sure
Showing something that is known not to work is performative when the primary goal of the demonstration is the act of showing, rather than achieving a functional outcome or providing an honest representation of utility
now u understand what i meant
how do I reference player here?
what do you guys see?
where is findfirstchild
1- You can't get localplayer on a serserscritpt
2- don't use loops withou cooldown
3- Don't use normal datastore, get a framework
loops without a cooldown will crash games
im a noob bro idk how to make a framework so Im tryna make this datastore system as simple as possible
or just dont use loops when you dont have to
the fuck is a datastore framework
THEN HOW ELSE IS THE GAME GONN AUTOMATICALLY SAVE THE PLAYER DATA
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("GameData-PROD")
local DataTemplate = {
Strength = 0
}
local PlayerDatas = {}
local function LoadData(player)
local success, data = pcall(function()
return DataStore:GetAsync(`Player_{player.UserId}`)
end)
if not success then
warn(data)
player:Kick("Error loading data")
end
if data == nil then
data = DataTemplate
end
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local strength = Instance.new("IntValue")
strength.Name = "Strength"
strength.Value = data.Strength
strength.Parent = leaderstats
PlayerDatas[player] = data
end
local function SaveData(player)
local data = PlayerDatas[player]
if data then
local success, message = pcall(function()
return DataStore:SetAsync(`Player_{player.UserId}`, data)
end)
if not success then
warn(message)
end
end
end
game.Players.PlayerAdded:Connect(function(player)
LoadData(player)
end)
game.Players.PlayerRemoving:Connect(function(player)
SaveData(player)
end)
``` just do this idk
100000000000% AI
1000000000%%%%%%
youd have to manually listen for strength value changes and update playerdata[player] though
Actually his way is not the best way either
just use profile service
search on youtube
Monzterdev, he teaches how to use it.
it isnt
its just showing how to use datastoreservice
no point in recommending a library if they dont even know how the fuck to use datastoreservice in the first place
fr
- DocumentService šāāļø
hol up document service looks kinda fire
Today we look at a new library for easily saving player data inside of Roblox! The Profile Store library is created by the same developer of the Profile Service library, which we've used for saving our player data for so long.
Subscribe for more Roblox development tutorials!
Profile Store Dev Forum post:
https://devforum.roblox.com/t/profilesto...
only difference between them is that documentservice includes a check function before saving
This is a shit tutorial and you should be able to figure out how to use profile store with only documentation
it says its fully strictly typed
might as well be bro
im assuming it incorporates schemas everywhere?
That's all you need
Yes
Actually
yeah thats good
Learning how to use the library you don't even need to know much about datastore
honestly player data like very rarely needs to have dynamic variables
i have many games +500 CCU with 30 server size and never had a problem with it.
as long as youre learning
okay, but if someone asks you to use datastoreservice what are you going to do?
datastore is super simple tho. new developers should at least understand the basic mechanisms before they start using libraries
session locking and the other data shit shouldnt be too difficult to implement
versioning or wtv
you should at least know how it works
yea
i love making my own modules so ill probably create my own data module eventually
i like the idea of a schema based data module
DocumentService is perfect
yea i prefer making my own modules tho. i find it fun
i dont even code nm š«
Akaisssss
i agree
its what you get when you use ai 90% of the time
jst help me dw abt the strategy Im using
also I changed it a bit
howevre
How did you handle with networking?
please learn how to code first
just use blink or zap
Anyone intrested in joining me for a project? (Paying usd)
calm down bro
lowk might discombobulate you
š
cant until you learn datastoreservice
š¤£
better late than never ahhh newgater
deadass
yall i got a question
Good, my designer was saying that this one was better
what the fuck
what does "expected ___ when parsing -- " mean
What is it about
maybe fire bro instead????
My group's logo
give context
Workspace.Script:1: Expected '(' when parsing function, got ')'
its supposed to be a touched function
i literally just started coding today so
Oh you are the armor guy, how's the game
learn the language first
did u do function)?
game.Workspace.coolpart.Touched:Connect(function)
you need to do
game.Workspace.coolpart.Touched:Connect(function()
end)
np want me to explain why?
anyone know how I can reference the strength value I have in my leaderstats, so I can use it in my script below?
also this is the code i was trying to make, which i just finished. its probably a little inefficient but it gets the job done.
game.Workspace.coolpart.Touched:Connect(function()
local coolpart = game.Workspace.coolpart
Wait(0.1)
coolpart.Transparency = 0.1
wait(0.2)
coolpart.Transparency = 0.3
wait(0.3)
coolpart.Transparency = 0.5
wait(0.45)
coolpart.Transparency = 0.75
wait(0.65)
coolpart.Transparency = 0.85
wait(0.2)
coolpart.Anchored = false
end)
local signal = game.Workspace.coolpart.Touched -- this is a signal. it is fired whenever something touches the part
-- lets say you want this function to run whenever the part is touched:
local function partGotTouched(hit)
print(hit)
end
-- you can connect the function to the signal with:
signal:Connect(partGotTouched)
-- and this literally has the exact same result as signal:Connect(partGotTouched)
signal:Connect(function()
print(hit)
end
thats still confusing even with the comments š
use tweenservice for the transparency change
or a for loop
500 CCU
400k in 3 days from 500 ccu? what the fuck is that genre
ill trust the devking to teach me that in advanced tutorial lol
howwwwww????????
hopefully me in the future š
hey man i'd be happy with 50 while u over here getting 411k
i made that in like 10 days with 500 ccu if i remember correctly
Imagine Blox Fruit a dead game with 300k active players š
hey man dont compare yourself. use it as fuel to improve
we all start somewhere
itll become intuitive with time
Don't make ads for 2nd-3rd world country, they don't bring you money, only CCU and good QPTR.
you just need to break down each part
how long u think it takes for average person to understand lua scripting
if they locked in
research additionally on what you dont understand
never think like that - 99.99999999% of projects never make it to launch then 99.9999999% dont make it to the front page
ive tried to learn scripting before but i always quit because i go for the big projects first
so rn im just trying to figure it out little by little
if you stay consistent, not long at all. if you have a structured learning plan, youll see insane improvement after a week
game like bloxfruits, grow a garden, and more are so hyper famous thats all devs ever dream about becoming but its unrealistic
do you think theres any specific places i should learn
rn im just going off of yt tutorials sincei dont have money for courses
to understand luau fully and become proficient to a level where you can tackle most systems and overall games, ehhh
might take 3-4 months of a couple hours daily
stick with yt tutorials while youre new
should I shut off my games in the background to focus on studio?
once you watch enough youtube tutorials, try your own small projects
i been afking a couple games but i also wanted to learn studio i nthe progress
do NOT overscope early on. start with obbies, basic simulators, basic tycoons, a basic tower defense
but i havent made much progress since when i staretd at beginning of this week
keep it simple. if you get too ambitious too early, you just swing at air
you need to have a direction for where youre trying to go. if youre just making random things without properly internalizing them, especially from tutorials
yeah that's what im trying to do, just simple tests of my coding abilities (hence the code i did earlier) but i think ill try to make like some sort of clicking simulator thats simple
I was reccomended ot jst start making sht on my own
For this you would need a really good amount of robux to ad in first place, no?
ive lived off tutorials (scripting wise) for approximately 3 hours
thats perfectly fine, but you need to know what to make
let me find smth rq
well like 12 but the last 2ish hours have been watching them
Btw by excluding them, you teach roblox to only recommend to US players or a good country?
please dont watch tutorials and copy tehir scripts
it does not help u at ALL
š
i dont do that i just go based off what i learn
then do my own way
with that knkowledge
ea thats agood habit
ima paste a basic project-oriented beginner learning plan
bet
theres 4-5 projects i think. all very simple
keep it up and you'll prolly get to understand things sooner or later
Basics + Clickable Object
- Explorer
- Properites
- Print, Variables, Functions
- BrickColor
- ClickDetector
- Objective: Create a part that changes color on click
- HINTS: ||BrickColor.random(), .MouseClick()||
Obby
- Primitive Data Types (strings, numbers, booleans) + tables you need those too
- If Statements
- For Loops
- Humanoids, Health, and Damage
- Leaderstats
- Objective: Create an obby with checkpoints and kill bricks
- HINTS: ||for i, v in pairs() do, .Touched, character.Humanoid||
UI
- Create ScreenGuis, Frames, and TextLabels
- Scripting Buttons
- Basic Tweening
- Objective: Create a start menu with buttons and transitions
- HINTS: ||.MouseButton1Click(), TweenService||
Leaderboards
- Server vs Local Scripts
- Remote Events and Functions: Server-Client Communication
- Data Saving
- Objective: Create a leaderboard using DataStoreService
- HINTS: ||OrderedDataStores, :SetAsync(), :GetSortedAsync()||
i think so far TheDevKing has taught me pretty well lol
made this a long time ago
they get slightly harder gradually
if you stick to the scope provided and take time to properly comprehend what you learn, youll improve quickly
ive also got an intermediate and advanced section but yall need those yet
If you find out, tell me, because it would be the best game ever, the best stats i ever saw, the guy didn't even monetize it with ads, he used another way, i'm trying to copy his method, but you'll not get many CCU, that's his stats with 100 CCU if i'm not wrong, but probably most players are from US
RNG theme
better music(deleted game), a game from a guy here, it used to have 10k CCU, so that's a low amount since the monetization were poor
One of my mates made 16k of a free admin prison life game it just hit 240k visits
In 3 weeks
that tracks
Good
16k real life dolllars?

16k for 240k visits is horrendous, but considering its just a copy paste shitter game, hey
Robux e
free robux
Fr
Yup Iām like so tempted to just release like 10 copyās of games add free admin and see how it does
WTF IS THIS STATS
meh just make a proper game
Iām making 2 rn
2 million holy shit thats like 7k$ through devex
its 70k USD/month
2m in 3 days
One is a platformer ONLY using UI with psychics advanced combat and particles and the other is js a prison game
70k usd/month from 10k ccu?
Yes
no way thats right. what was the genre?
Ring
bro WHAT game did u make that give u 70k per month
Rng
and why are u here if ur so stinking rich
it was a game called better music, the player needed to choose between two influencers
the 2m robux is not my stats
ofc
2m in 3 days from a brainrot game is insane
thats before brainrot, its from 2 years ago
i mean it makes sense if u get on a trend quickly u can make millions of robux easily just like when squid game came out with s3 everyone was making a squid game game
Probably nowdays it would be higher, as CCU on roblox improved
i guess its almost fair enough considering 10k ccu for a properly monetized tower defense would come out to around 120-150k usd/month
but 70k for that is still insane
ykwim by brainrot
like low effort
the game barely had something to buy
copy paste
Oh
thats how it be
that might be the method get on the trend til it dies and just ride the wave of money
unfortunately im just learning scripting
stick with it
yeah but i never had the oppourtunity to get on it until now
if you stay consisent, even if its just a couple hours a day
youll see big improvements quickly
On my first game i got 1K CCU +-, but i barely made 1k robux a day, bc my investor was bad and i got indians and philipines on my game, i tried to change and i got some US players, but it was too late
i will i made my first ever system today it was a tornado i love coding so much making something come to life
it was a tower game
what kind of game was it
good stuff dude. keep it up
tower troll
do what you enjoy
thanks i will im on thanksgiving break putting every waking hour into learning scripting
if you dont enjoy scripting, youll burn out fast. so just keep making stuff you genuinely enjoy making and engaging with
yessir love to hear it
How old are you?
Ending High school rn?
in may i will i really dont wanna get that 9-5 bro or have to go to college for the next 4 years
if i become a good scripter i can become a good developer then maybei wont have to have a shitty next 4 years
I'm ending it RN, idk if i arrisk on roblox or if i get a job and go to college
YEAHHHH
exactly
Just for security
fax but really a job or college are my only options fr as of now but im gonna try to change that
security and several ten grand in debt
aint much security about that
you a secure slice of debt
thank you i will try
im a freshmen studying in computer engineering rn I mean it's kinda useful like they taught some complex algorithms like breadth first search and it can help me create some sort of lava flooding dungeon maze with that
and also path finding with shortest path algorithm
yeah they definitely do teach you decent stuff. especially with better colleges
they teach the same coding language as roblox?
but its like u could also js take a free online course from MIT

