#code-discussion

1 messages · Page 214 of 1

lean ocean
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interesting

harsh acorn
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for money

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if you have the skills and the task is straightforward then you could make a good profit for at least a month or for as long as the original remains popular

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people always look for alternatives because of personal preferences

onyx inlet
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because thats the strat

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95% of 2k+ ccu games are highly inspired from front page games

tawny jacinth
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bcs it looks easy to make

quartz flame
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can someone teach my scripting or can recommend a video for me? dm pls

quartz flame
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k thanks

vernal peak
#

hw do I get the return value of a function I called?

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cuz i gotta pass plr when i call it

analog lynx
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what is something easy to do i am a new coder or whatever and need ideas

ocean root
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How to learn how to script

iron kraken
wise turtle
#

dizzyco challenges might be peak

marsh kelp
vernal peak
# marsh kelp do u have any other sites with easier challenges? ||/joke||

server stores current weapons so even if exploiters change attribute, server knows their real move set

Server changes attribute for client

Client checks attribute for current weapons, ultimate, cd, ect

Client fires 3 diff events. 1 for Weapon skills, 1 for ultimate, 1 for m1s

server verifies if the plr can use the skill and validates

1-3 module for animations and vfx -- client can use their current weapon attribute as a key
1-3 module for skill storage (same as plr manager but with data stores) -- client will not touch/see this
1-3 module for verification such as cooldowns
1-3 module for hitbox, damage, ect

Example:

Client requests z (after checking if they can use it ofc)
client uses animation and vfx module to play anim and vfx for that move

Server makes weapon name a variable (using current weapon/skill Storage function), sends it to a verification function, then calls the hitbox and dmg function passing the weapon name in the () IF verification function comes back true

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am I missing anything?

deft coral
marsh kelp
vernal peak
#

i feel like its gon be insanly long

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is that alr?

marsh kelp
vernal peak
#

that shit gon be confusing

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fuck it ill see what I can do

deft coral
lusty barn
#

oh

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what would you rather

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honestly i havent even done much with ik and that’s the only method i knew

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unless you’re talking about the other spider stuff like with the raycasting

deft coral
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expert 1 whatever

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i just wouldnt raycast for that in roblox specifically, going off the top of my head

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a spatial query and using getclosestpointonsurface would probably be more consistent

twin roost
#

how should i go about coding a falling/broken glass effect

balmy zenith
#

unions?

vernal peak
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Does anyone know of free online quizzes or something like that where u can do them when ur not at the crib

marsh kelp
odd pawn
#

Guys would yall say it’s worth trying out vs code and rojo even tho im mostly a solo dev?

marsh kelp
odd pawn
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Sometimes when I try smth new

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I’ve been working on my td for a while and it’s gotten quite messy w all I’ve added so I wanna do a lot of cleanup

vestal pumice
odd pawn
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That’s what I’ve been doing but bigger systems like enemies or towers branch out a lot

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Also it makes it harder to add new features

odd pawn
lusty barn
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wtf

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alternative is not using it

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oh actually

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i think i heard of one but idk

odd pawn
lusty barn
#

either way there’s only one other similar option

odd pawn
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Which is?

deft coral
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but it depends on the point

lusty barn
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Well

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many people were complaining that there wasnt enough guidance

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so i revised some of the challenges

deft coral
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i would stop giving the instructions at like advanced

lusty barn
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yeah ok

kind owl
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if anything people avoid Rojo because they are working on teams where certain team members aren't using VSCode

odd pawn
odd pawn
tribal mango
amber willow
mild cloak
amber willow
mild cloak
amber willow
mild cloak
amber willow
mild cloak
amber willow
fallen cypress
mild cloak
fallen cypress
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lmao

amber willow
mild cloak
cold bison
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guys how i can paste part or script right into selected object without creating it in the workspace and moving?

balmy zenith
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right click and paste into selected

fallen gyro
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is it considered safe to send a remote event from the client regarding when a gui object is clicked with the player who clicked it as the only argument?

or should I do it on the server? If so how?

balmy zenith
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ye its fine, just dont wire it up to anything critical

shut ridge
balmy zenith
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no

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the player cannot be changed

shut ridge
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So no

shut ridge
# fallen gyro And this isn't exploitable?

As your sentence stated you are using:FireServer(player) which player is defined by the client 1) You have to declare player again on server using.onserverevent(player : Player, argplayer : Player) which doesn't make sense.

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And every argument that sends from client can be edited by the exploiters using hook function

fallen gyro
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I see.

fallen gyro
foggy fiber
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slide

celest whale
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hey. anyone know how to wait until map fully loads? (on server script)

indigo cipher
#

can u use vs for coding roblox games

acoustic root
crude wave
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yo guys

somber vault
crude wave
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thats vs code dumb ahh

somber vault
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oh i didnt read it

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i read it as 'can u use vs code for roblox games'

crude wave
#

i mean it is a plugin so u got a point

somber vault
#

my bad

crude wave
#

why u acting like ts was a crime

somber vault
crude wave
#

uhh why would i behead u

somber vault
#

why would u not

crude wave
#

why would i is the question

somber vault
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cuz its fun to behead people

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give it a try, the French people really liked it, you might too

crude wave
#

thats why america needs god not barbque chips 🙏

somber vault
shut sorrel
#

https://devforum.roblox.com/t/luau-language-server-for-external-editors/2185389
I've been using this instead of rojo, works with almost all editors, I set it up with cursor IDE and the vibe coding works flawlessly

snow raft
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cant get advanced code role with that cause its not 200+ lines without whitespace

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🤑

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i changed the typedef for promise to return Promise for the methods that return self

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forgot to do that before sending it here

coarse sage
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Hello

cobalt apex
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OKAY BUDDY

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WHAT

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THIS IS A RTX 4080 BUILD

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WITH 13TH GEN INTEL I7

empty nebula
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anyone wanna play or talk dm me

carmine merlin
snow raft
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yea i made promises in lua

faint smelt
elfin badger
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Yoo are u gonna pay

snow raft
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you come into this chat just to ragebait and troll

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do you not feel pathetic

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do you not feel ashamed

shut sorrel
verbal coyote
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Anyone know a reliable method to go about replicating smooth, consistent walking motion between 2 points? obviously tweens or a lerp was my first solution but the tweens CANNOT be handled on the clients, and must be consistent between all players, and the server ran tween; although extremely simple is causing too much issues

Im just trying to replicate the steal a brainrot mechanic of characters walking from carpet point to player base point, but my characters arent actual humanoid based rigs, and only use a model with a primary part and a anim controller

shut sorrel
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I use it for a tower defense point to point movement

verbal coyote
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like exploiters stealing network ownership and fucking with welds and what not

shut sorrel
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I turn off collision for players so it is true some what, even physics can cause some lag, but it works fine for me as I can have up to 500 NPC without any lag on the server

verbal coyote
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maybe I should multithread NPC walking

shut sorrel
verbal coyote
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fire

shut sorrel
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This is also no humanoid and just animation controller

verbal coyote
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can you show me the setup with the forces?

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I see the pathway points

shut sorrel
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it's a simple check for magnitude for to act as a MoveToFinished then goes to the next point

shut sorrel
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I try to avoid loops as much as I can but I have to use it for updating movement and changing waypoint

orchid lance
shut sorrel
obtuse harbor
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that was a joke

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bro really doesnt remember me

shut sorrel
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Naw my memory is shit

obtuse harbor
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thats fine ig

shut sorrel
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I will remember if you remind me what happened tho

obtuse harbor
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nothing much

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we jus chatted together in RD

shut sorrel
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Oh yeah in RD

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I still don't rember about what

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my memory only remembers game development logic

obtuse harbor
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thats fine is ive told already

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i jus got kicked out from RD

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and keep seeing u guys chatting there

shut sorrel
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Oh yeah weren't you a mod or something

obtuse harbor
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but yall just pretend to not see me

obtuse harbor
shut sorrel
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I knew your name looked so familiar I couldn't quite put my finger on it

obtuse harbor
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i just still cant deal with them kicking me out for no reason

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i guess i jus need to forget it

shut sorrel
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That server is filled with noobs anyways, makes me feel like a genius even with my brian damage

delicate shell
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Hi

shut sorrel
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if this place is weeny hut jrs, RD is super weeny hut jrs

orchid lance
verbal coyote
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Is there a reason you use VectorForce over Linear velocity?

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smoother trajectory of the movement between points im assuming?

brittle token
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since this message

vernal peak
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DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 1588599057 - Studio

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why ts get filled

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I only got 1thing saving rn

bitter harbor
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too many people scamming praysob

vernal peak
bitter harbor
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it’s easier

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and it saves some memory

lean ocean
vernal peak
# bitter harbor yeah

yo how do you put all the second modules into the main player profile module? rn im thinking I set them all as a metatableof the main profile module but im p sure u can only have 1 meta table

pale meteor
shut sorrel
pastel pine
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Hey so I want to make a system that detects wether or not the user is in a closed space. How could I go about doing it?

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Like I was thinking raycasts

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That get loaded in client side that go left right front back and above

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And if the raycast hits nothing on all parts

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Or hits maybe a combo

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To adjust for terrain

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Like top is exposed + front and back

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Then that would classify as "open"

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Is there an issue with using raycasts for how I want to do it here or am I fine with this idea?

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These would all stem off the avatar obviously btw

faint smelt
shut sorrel
pastel pine
#

I'm using the built-in roblox terrain and there is an ability to dig or build with terrain

vernal peak
# pastel pine Not a pre-made map

can I have rerolls as an int value or should I js have the server check a table stored with their values and upd the int value for the client?

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Cuz I been using that second one for everything and I feel like I’m gon run out

pastel pine
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Safer on the server side

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Idk why ur asking me this

vernal peak
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Wont I run out

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Of space

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now I used attributes and int value

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I got nothing left

shut sorrel
pastel pine
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Almost neglected magnitude thanks,

stiff citrus
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Is using chat gpt for debugging and finding solutions to code things bad?

pastel pine
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Like in datastore for the attributes?

vernal peak
shut sorrel
pastel pine
#

If you don't mind sharing

vernal peak
#

But that’s gon cause lag

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Waittttt nvm

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Wait add yeah

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Oh nvm I can js store it in a table on the client

pastel pine
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Thats a little risky

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Make sure you have some verification

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Or just very good anti cheat

shut sorrel
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I don't recommend storing player data on the client at all even if it is a little slower being on the server

pastel pine
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Speaking of anti cheat does anyone also know how to detect an exploiters dex

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Like the ui they parent to coreui

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To mess around in ur game

shut sorrel
# pastel pine To mess around in ur game

https://devforum.roblox.com/t/easy-way-to-detect-dex-explorer/3853570

I'm not sure how well it works since I haven't used exploits before the synapse team joined Roblox years ago

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waxen salmon
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can someone help me? my proximity prompts never works (any game I make)

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pls help

pastel pine
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And no need to thank me ik for a fact that probably is what it is

hearty sand
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Hey, so, If I set an attribute listener on a part instance, do I have to manually clear it on destroy or does it automatically destroy it? I'm getting conflicting information

north marsh
pastel pine
#

That shit looks awesome

azure night
drowsy gull
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How can I make a part in Roblox drop instantly when a player steps on it, stay pressed and then return to its original position automatically when i step out without any delay ?

azure night
uncut pier
#

what are some ways you guys time things in accordance to an animation?
like for example using keyframe events in an animation to decide when to create a hitbox, just trying to see what unique ways are out there.

azure night
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It's not a space in my brain

uncut pier
azure night
uncut pier
orchid lance
green reef
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but one thing that does work is something with preloadasync & using that to load certain assetids that dex explorer uses and some other random stuff

green reef
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attempting to detect dex explorer is pointless

shut sorrel
#

I really haven't payed attention to what exploits are like these days, I'm sure the modern Dex gets updated often for bypasses

green reef
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Dex doesnt get updated

shut sorrel
#

Is it still possible to download places using Dex

green reef
#

u can still saveinstance yes

shut sorrel
#

nice

uncut pier
# drowsy gull raycast?

you could use a raycast, but for it to be fast like you want, you'd have to continuously check the raycast over and over again

brave finch
potent ginkgo
brave finch
polar scaffold
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are you able to display meshes inside viewport frames?

foggy burrow
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uhhhhhhh

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i think so yes

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you should be able to

polar scaffold
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alr cuz idk it doesnt work for me

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but tbh viewports jus dont work at all for me either

wind wagon
#

should i watch this? I am beginner

foggy burrow
foggy burrow
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sure gng

wind wagon
foggy burrow
#

bros asking permission

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😭

wind wagon
foggy burrow
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brawl dev pretty good

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learn to just code by doing tho

wind wagon
foggy burrow
#

no

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dont do that shi gng gng

wind wagon
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btw, how do you remember how to type all the codes correctly?

foggy burrow
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just take notes and do it yourself

wind wagon
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like all the commands and shit

foggy burrow
#

its pretty ez

wind wagon
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for how long you been doing ts

foggy burrow
#

you just gotta know like 5 things

#
  • loops
  • conditional statments
  • data types
  • functions
  • variables
  • tables/dictionaries

mb 6 things

foggy burrow
wind wagon
#

in usd

foggy burrow
#

uh i dont really do comms

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i just work on my own projects

wind wagon
#

If i learn for 1 month can I start doing basic stuff?

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or it will be hard

foggy burrow
#

dawg idk

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its up to you

polar scaffold
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i swear meshes cant be displayed in viewports

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regular parts work for me

foggy burrow
#

how good you can code

polar scaffold
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but not meshes

foggy burrow
#

and how fast you learn

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uhh @polar scaffold

edgy olive
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@potent ginkgo i dm'd u

foggy burrow
#

idk meshes are buggy

wind wagon
# foggy burrow and how fast you learn

Is this shit hard to do???

script me a perk system including:
Juggernog
Speedcola
Doubletap
Quick Revive
Stamin-up

What is needed:
Perk order: using ui's, to make sure it shows perk icons in order
Sound: after the the proximity is clicked i want a jingle to play
Animation: need it to play an animation (drinking from the bottle)
2 Actual Perks: Currently only need Stamin-up & Jug to be fully functional, but want the other perk vending machines to have placeholders

foggy burrow
#

in view ports

polar scaffold
#

alr

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i hope they make it work better

polar scaffold
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cuz this makes my whole project uselss

wind wagon
foggy burrow
#

yeah ez

edgy olive
#

how new are u

foggy burrow
#

bro is very new

wind wagon
edgy olive
#

10 years at the rate of learning one line of code a day

wind wagon
#

only print("hello")

foggy burrow
#

dude

edgy olive
#

guys a noob

foggy burrow
#

@wind wagon bro we cant telll you how long its gonna take gng jplaydead

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its just depending on how fast it takes you to learn

polar scaffold
#

yes

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just do it

foggy burrow
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why are you taking comms?

edgy olive
#

idk i've got 3 months and im pretty solid

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and can confidently say thats the easiest scripting task i've heard so far

wind wagon
edgy olive
#

besides tweening a door to open it

foggy burrow
#

but you dont even know how to code 😭

wind wagon
wind wagon
edgy olive
#

i dont do comission

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im on a dev team

foggy burrow
#

you should tell the dude comming you that you dont got any expreience gng

wind wagon
#

why yall dont take coms

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that shit gives hella money, no?

foggy burrow
#

nah

edgy olive
#

cause profit is in owning and making the games and having hella % in shareholding of games

foggy burrow
#

yeah

wind wagon
foggy burrow
#

making games makes more

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oh

#

alr

proud sail
# wind wagon once i learn

It's gonna take you a while to get good enough to earn any sort of commision. I suggest you worry about learning 🙂 the money will come if/when you become good enough.

edgy olive
#

u need someone to do it for u anakin?

foggy burrow
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nah i got it

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ill take the comm

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trust me

edgy olive
#

brother whatever anyone charges u for that is gonna be a goofy ahh rate

foggy burrow
#

3 years of expreience

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ill do it for 15k rbx

edgy olive
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4 little imagelabels and 4 functions

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😭

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15k is absurd

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highway robbery

foggy burrow
#

sh

wind wagon
edgy olive
#

yeah and even after getting taxed the 30-40%

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ur still making 100x a comm rate

wind wagon
#

right

edgy olive
#

and imagine living free making the passive income and not having a client breathing down ur neck about every litttle aspect for their commission project that probably will never see the front page of roblox

wind wagon
edgy olive
#

build a new one

wind wagon
#

plus, dont you need animator,effects, sound ,builder?

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and other dudes

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you have to spend money on them also

edgy olive
#

thats why u need to be multi talented and be efficient

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or just find a team

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play ur part

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all get paid

wind wagon
edgy olive
#

a % is better than no% and no game

proud sail
#

Or you take the risk and pay someone for the anims, fx, etc 🙂 and hope you make a return ont he game, at minimum, to get back what you invested.

wind wagon
#

well imagine someone tells you they will pay u in percents but then game flops

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and he doesnt pay u shit

edgy olive
#

stay commission based and then offer % or recieve % once the game actually does something

proud sail
#

@wind wagon I can't tell what point you're trying to make. Video games is a risky business in general.

edgy olive
#

also ngl ur kinda just overwhelming urself with useless details to u as of right now

wind wagon
edgy olive
#

ur at step 1 worried about step 30

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😭

wind wagon
#

now the hard part

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time to watch the tutorials.Please, I wish I will understand anything

edgy olive
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i would suggest

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just talking to other devs

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those tutorials only go so far

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for being generalized for u to understand

orchid lance
wind wagon
#

i was animating

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and got some robux from it

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like 5k

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Now I decided to switch

wind wagon
#

will remember that

edgy olive
#

if games are upside down (yet to be profiting) dont take a %

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thats a losing battle

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@wind wagon good tip since u are brand new, start with learning classes for scripting and calling upon stuff, and also learn about VSC Rojo to studio link

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will be super annoying at first but will save u months and poorly spent time

wind wagon
#

bet

dry hamlet
#

@wind wagon

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i can be your personal scripting guide

wind wagon
dry hamlet
#

but can i get me some robux?

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actually yk what

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ill do it for free

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jsut in exchange i want help with games i make

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@wind wagon i sent a dm

wind wagon
#

Ok.

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I learned print

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something atleast

#

Now data types

wind wagon
formal jackal
edgy olive
formal jackal
#

The only real advantage is git support for backups / source control if you choose to go that route. Though I guess clicking / save new project is really hard Skull

green reef
#

It is annoying having to tab back n fourth but its no different than clicking between tabs in Studio so there's practically zero reasons why you shouldn't use VSC

somber vault
#

does anyone wanna make a slop roblox game with me i have one set up but i need some help to get people to play it

somber vault
#

does anyone wanna make a slop roblox game with me i have one set up but i need some help to get people to play it

subtle nebula
#

Codesters!

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How are we codesters

weak hemlock
somber vault
wide sparrow
#

you just need like

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20 bucks

azure granite
#

why are all my textures just ogne

wide sparrow
#

been having a problem with assets a lot

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images and shit arent loading

north marsh
north marsh
frail plaza
#

whats the function to check a specific part of a string? i forgot

spiral ice
#

is anyone able to test my game on console for 5 minutes will give 500 robux

tepid heath
#

whats the best youtuber to watch scripting tutorials from if ur a complete beginner?

burnt lotus
#

Would anyone here be able to add a entityservice to my game to make my fighting styles modular and be able to configure things qsuch as hitbox duration diff hit vfx changable things like that etc and also compatible for the future when i want to add weapons

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  • organize my games code
#

if ur interested shoot me a dm i can pay

next onyx
#

literally jump around for a while to get the syntax down and the VERY VERY basics

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once youve gotten that down, you dont need to learn a single service

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do not watch about datastores or soundservice or httpservice or whatever the hell

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once youve gotten the basics down, try making a game and when you dont know how to do something, search that specific thing up

burnt lotus
#

300

#

Usd

sour elm
#

Does anyone know how I can get a natural rotational affect based on world physics for a R6 Model that is under a ragdolled state? I attach an r6 model (which is always ragdolled) to the player characters model, it works fine since the characters limbs are based off the physics the player characters movement simulates. However the problem is the torso's rotation not moving along with the physics I tried things like align orientation, vector-forces, angular-velocities and they just kept the rotation fixed (because im setting it to an attachment).

I wanna know how I can make the torso's orientation feel natural abiding by the physics the characters movement simulates, just like how the ballsocketconstraints work with the r6 characters limbs anyone got any ideas?

balmy zenith
#

align orientation should work?

sour elm
balmy zenith
#

i did

iron vigil
balmy zenith
#

i dont understand most of what you said tho

sour elm
balmy zenith
#

i did..

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could you like send a video or something cuz i dont get what you mean

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im assuming you have like an anchor or reference that is the controlled movement, than have an active ragdoll follow said movement?

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but currently it doesnt rotate with it or something? and you want it to rotate?

sour elm
#

@balmy zenith can I explain it to you in dms so I don't flood this chat so others can also read my message incase they also figure out the problem?

winter yacht
balmy zenith
sour elm
#

The problem is I risk leaking my game idea which I don't want to do 😅

balmy zenith
#

i doubt the game idea is that unique?

balmy zenith
#

active ragdoll is not a unique idea

neat mauve
balmy zenith
#

its in many games

sour elm
#

You guys don't even know my idea Skull

balmy zenith
#

i dont think you have to say your idea to be helped tho?

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all i get from you rn is active ragdoll

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which isnt new

winter yacht
#

@marsh kelp yo

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I made 2500 elo rated chess bot in lua

sour elm
#

sigh

marsh kelp
winter yacht
formal jackal
worldly spear
#

What's the difference between pairs and ipairs

deft coral
balmy zenith
#

general iter >>

verbal coyote
#

Any proficient scripters down to tutor/mentor on call for 30usd/hr?

Not a hiring post 🤓

obtuse harbor
iron vigil
obtuse harbor
#

cattounge i speak when i speak

#

and i dont speak when i dont speak

rotund pawn
#

Lets say I have dataService module with local variable PlrDatas, I want to create simple trading function that simply exchanges Items from PlrData.Inventory.
Other than storing this trade in TradeHistory database, how else can I make this secure? I would just use .RemoveFromInventory() and .AddToInventory() functions during the trade.

obtuse harbor
balmy zenith
#

wheres auto mod

orchid lance
#

?

fervent belfryBOT
#
Tag » How to post

How to post

In our marketplace (#marketplace-info), we have 2 different ways of making a post; a hiring and hireable post.
Hiring posts are posts which allows you to seek for developers.
Hireable posts allow people who are hiring to find you.

MarketplaceStaff Hiring post

To make a hiring post, use the command </post:0> in #cmds and fill out the required fields. Remember that the marketplace doesn't accept % if your game hasn't made profit yet!

MarketplaceStaff Hireable post

To make a hireable post, you first need your respective skill role; refer to the command /tag view apps for the application link and guidelines. After you get your role, use the command </post:0> in #cmds and fill out the required fields.

Please check our Marketplace Post Rules before posting.

weak hemlock
#

Is there any advanced autocompletion extensions on vs-code for luau ?

waxen salmon
wheat pumice
#

literally just luau

sullen herald
#

How hard would it be to make a npc system where the cops chase you if you do a crime

somber vault
#

GUYS I NEED HELP

#

HOW MANY BITES ARE IN A

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TValue

#

CAN SO<EONE TELL ME

#

EVERYONE

#

WHATS AN UPVALEUE

dark marlin
#

hey guys does anyone know an emulator that can get the calls from catalog avatar creator ?

proud idol
somber vault
somber vault
proud idol
dark marlin
proud idol
#

you need some sort of mask

#

and that mask is the proxy server

harsh isle
#

does anyone have a solution for m1 animations being different in a battlegrounds game?
i don't want each character to have their own m1 script i want it to be universal, but some weapons are welded to specific characters and are larger needing special animations

jade saffron
#

How does sab and gag handle their mutations? Do they recolor the whole thing with script or do they recolor the model normally with no script and then put the entire set on a new folder

mighty dawn
#

i think manually no script

#

as they aren't 1 color i tihkn

proud sail
#

IMO, a color change should be done via script (if possible. I'm still new to roblox). A new asset just for a color change (no change to the model shape) feels expensive.

tardy brook
#

Guys, how long it takes to make simple combat system?

frank current
cosmic halo
#

WHAT

#

are you crazy?

fossil shoal
#

Hey, how long it takes, and how to create a script to make it to spawn spheres in random places on baseplate with a chance

#

I am making cell simulator

#

Where you can eat another cells and grow up

leaden island
fossil shoal
#

And then to transform into a plant, animal or mushroom

fossil shoal
#

If i dont know anything

leaden island
#

learn scripting g

fossil shoal
#

Only i know is to create a local, and mousebuttonclick connect function

#

Help please

shut sorrel
#

lock in 5 hours a day and hopefully by the end of the week you'll have it figured out

peak jolt
#

get with the times

hearty sand
#

hey, so, before I dive into the wonderful world of ✨ netcode ✨ and subsequently die inside, are there any libraries that handle some of (or all of it) for you?

hearty sand
#

just solid netcode really

#

if not its fine, but i don't wanna reinvent the wheel if it exists

wise turtle
# hearty sand client prediction, lag compensation, etc

I made a library that handles custom physics replication of any object, but implementations of client prediction & lag compensation are not really game agnostic. There exists hitbox systems with lag compensation features and also custom server authoritative humanoid systems, but not any generalized frameworks

hearty sand
wise turtle
#

characters are client owned

hearty sand
#

ah, well that's easy enough to get around though, no?

#

anyways, seems like I'll just have to work on my own implementation. ty

sturdy kindle
#

is thedevking and brawldevs scripting tuts still good to follow

wise turtle
wise turtle
#

thedevking prob not

hearty sand
sturdy kindle
wise turtle
hearty sand
wise turtle
hearty sand
#

this is basically what I was wanting to setup lol

south timber
#

how could i make it so a player makes a custom gradient and it gets put into the ui gradient

#

is that possible

wise turtle
hearty sand
wise turtle
#

both

#

the roblox engine is extremely optimized esp for bad mobile hardware and chickynoid could not match that performance

#

its also still missing a lot of features

#

easy.gg used it in prod and had to discontinue the game cus of the bad performance

#

its pretty much unusable

paper current
#

Dm me

hearty sand
# wise turtle both

thats a shame. part of me still wants to try, but the other part of me is hesitant

frail plaza
#

how hard are inverse kinematics to learn

wise turtle
frail plaza
#

are they worth it to learn

#

like not obscure?

wise turtle
#

if you know forward kinematics (given an angle, compute what happens) then just do the opposite (given what happens, find the angle)

wise turtle
frail plaza
#

😭

#

i thought inverse kinematics are just the same thin

wise turtle
#

uh lock in

snow bramble
#

Hello my gang

#

oh wrong channel

remote bear
#

i have been messing around with text labels and richtext and i noticed something. When you update alot of text like random noise it lags for around a frame or 2 then settles, But when i asign the same text value it doesn't do that. This is most likely because it constantly checks if its the same string value and if it is it will not update. These checks witch would take a bit when scaling up, so it makes sense that constantly updating text with noise has a slight delay. Is there a way of flagging these checks or some other method?

bold hound
#

You seriously use .Value to change a text?

limpid hawk
#

how did someone learn to script good? Because i know the basics (watched all brawl dev series, and practiced), but how do i become actually good?

green reef
#

just script random stuff

#

whatever u have fun doing just script it

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and then addon to it & learn from it

limpid hawk
#

alr thanks

graceful delta
#

why the fuck does scripting have to be such a head ache

#

just let me animations be visible man 🥀

graceful delta
#

no what i mean is

#

i can have it play client side

#

but no opne else can see it

green reef
#

yep thats why i sent that link

#
Loading an Animation on Client or Server

In order for AnimationTracks to replicate correctly, it's important to know when they should be loaded on the client or on the server:

    If an Animator is a descendant of a Humanoid or AnimationController in a player's Player.Character, animations started on that player's client will be replicated to the server and other clients.

    If the Animator is not a descendant of a player character, its animations must be loaded and started on the server to replicate.

The Animator object must be initially created on the server and replicated to clients for animation replication to work at all. If an Animator is created locally, then AnimationTracks loaded with that Animator will not replicate.

See also Animation Editor and Using Animations to learn how to create and add pre-built or custom animations to your game.
graceful delta
#

now this is why we dont give up and consult the buiolt in AI for help

#

that shit had me running through hoops

#

im gonna sound stupid for asking this, but do i need to manually create an animator asset in each player or do they come with one? I'm only used to using "Humanoid"

#

oh wait nvm theres one in humanoid

limpid hawk
#

hello

#

can anyone help me script a rarity system 😭

#

i genuinely have no idea how to do that, but i still wanna try

late merlin
#

some of my most well thought out code thats actually thinking of future is in a obby 😢

visual lake
#
game:GetService("RunService").Heartbeat:Connect(function()
    local moveDirection = Controls:GetMoveVector()
    if moveDirection == Vector3.new(0, 0, -1) then
        print("Forward")
    end
end)

RunService.RenderStepped:Connect(function(dt)
    if not skillTreeOpen then
        currentVelocity = Vector2.new()
        isPanning = false
        return
    end

    local move = Vector2.new()
    if UserInputService:IsKeyDown(Enum.KeyCode.W) then move += Vector2.new(0, 1) end   -- forward
    if UserInputService:IsKeyDown(Enum.KeyCode.S) then move += Vector2.new(0, -1) end  -- back
    if UserInputService:IsKeyDown(Enum.KeyCode.A) then move += Vector2.new(-1, 0) end  -- left
    if UserInputService:IsKeyDown(Enum.KeyCode.D) then move += Vector2.new(1, 0) end   -- right

    local targetVel = (move.Magnitude > 0 and move.Unit or Vector2.new()) * 15
    currentVelocity = currentVelocity:Lerp(targetVel, 15 * dt)

    if currentVelocity.Magnitude > 0.1 then
        isPanning = true
        local cf = camera.CFrame

        local flatLook = Vector3.new(cf.LookVector.X, 0, cf.LookVector.Z)
        if flatLook.Magnitude > 0 then
            flatLook = flatLook.Unit
        end
        local flatRight = Vector3.new(cf.RightVector.X, 0, cf.RightVector.Z)
        if flatRight.Magnitude > 0 then
            flatRight = flatRight.Unit
        end

        local forward = flatLook * currentVelocity.Y
        local right   = flatRight * currentVelocity.X
        local move3D  = forward + right

        camera.CFrame = cf + move3D * dt
    else
        isPanning = false
    end
end)```
#

can someone help me with my skill tree? i cant move it up and down but i can move left to right

vernal peak
#

is there any way to update all ur variables if u rename ur folder?

burnt lotus
#

does anyone have a skill system /framework i can use to make like normal baseplate skills i cant find any

late merlin
hoary cedar
late merlin
hoary cedar
#

@shadow cedar

late merlin
#

call in the backup lol

topaz stratus
#

wow so much moneys

frail plaza
#

how do i return something without ending the thread?

paper current
stoic swift
#

i heard someone say that scripting/coding is easy you just need to learn syntax and functions

#

is it true?

balmy zenith
frail plaza
#

?

#

what does this mean

#

im trying to make a mesh double sided btw

karmic wadi
#

can we stop discussing code

faint smelt
#

Ok

analog apex
#

What does print(“hello world”) do thank you

frail plaza
frail plaza
#

fixed already

#

im just cloning a part with its properties pre set

nova flax
#

(to close 'do')

spring warren
#

Hey is brawl dev begginer + expert scripting guide good ?

#

Love the advise in ur bio

deft coral
#

making ur code unreadable means youll never get a job lol

winter yacht
#

No wait c4 was 2nd programme

#

1st was tic tac Toe bot using mcts minimax

cyan fractal
#

can we discuss modern slavery in uae instead

#

its far more interesting

karmic wadi
winter yacht
#

@cyan fractal u wanna play chess against my 2500 elo bot

cyan fractal
karmic wadi
cyan fractal
#

we are doomed

#

well

karmic wadi
#

we?

#

how

cyan fractal
#

its a larger scale problem

cyan fractal
#

🐺 ⛓️

karmic wadi
cyan fractal
#

why is every image kirkified

karmic wadi
#

idk but it's funny

cyan fractal
#

his legacy is now kirkified images

#

tiktok is crazy

karmic wadi
karmic wadi
limpid hawk
#

How do i make a Roll button that rolls for rarities?

hasty hazel
#

uipagelayouts

magic kelp
#

Does getmarkerreachedsignal not work?

shut sorrel
#

works for me

livid briar
#

hiii

coarse cloak
#

omg my first script ;-;

somber vault
#

WHO KNOWS SAMMY

split fable
#

Can i ask questions here?

#

I will ask anyway, if having a server script that manages all remotes etc is good to have? If ykwim

snow raft
#

you can do shit however you want as long as it works and works well

#

i personally have one main server script in serverscriptservice that handles the remotes then a bunch of modulescripts that do the rest

eternal coyote
#

anyone has any idea why when I play 30-40 animations on 40 different models (idle animation) after like 4 seconds studio/game just instantly closes (crashes basically)
i'm playing it the right way so its not the way I play the animations but what could it be ?

eternal coyote
# snow raft show code
task.spawn(function() print("Tasks pawn running") local AnimTrack = AnimationsFolder:FindFirstChild(BrainrotModel.Name) if AnimTrack then local AnimationController = Clone:FindFirstChild("AnimationController") if AnimationController then local Animator = AnimationController:FindFirstChild("Animator") if Animator then local AnimToPlay = Animator:LoadAnimation(AnimTrack) AnimToPlay.Looped = true AnimToPlay:Play() else warn("Animator not found in AnimationController.") end else warn("AnimationController not found in Clone.") end else warn("AnimTrack not found for: " .. BrainrotModel.Name) end end)```
#

discord messed it up

snow raft
# eternal coyote ```lua task.spawn(function() print("Tasks pawn running") local AnimTrack = Anima...
task.spawn(function()
    print("Task spawn running");

    local AnimTrack = AnimationsFolder:FindFirstChild(BrainrotModel.Name);
    assert(AnimTrack, "AnimTrack not found for: " .. BrainrotModel.Name);
    
    local AnimationController = Clone:FindFirstChild("AnimationController");
    assert(AnimationController, "AnimationController not found in Clone.");

    local Animator = AnimationController:FindFirstChild("Animator");
    assert(Animator, "Animator not found in AnimationController.");
    
    local AnimToPlay = Animator:LoadAnimation(AnimTrack)
    AnimToPlay.Looped = true
    AnimToPlay:Play()
end)
#

dont nest stuff like that

#

its hard to read

eternal coyote
snow raft
#

I know

#

I had chat gpt add white space so i could read it then i went back and corrected it

eternal coyote
#

ah I see

snow raft
#

anyways

#

there is no issue with that

eternal coyote
#

this is probably a model related issue though it looks fine to me

snow raft
#

that cant be the problem

#

if you are getting no errors that is

eternal coyote
#

I never crash if I don't play animations

snow raft
#

how many times do the animations begin

#

is it in a loop that doesnt check if they are already playing / been played

eternal coyote
eternal coyote
snow raft
#

is the script inherited to the part that is cloned?

eternal coyote
snow raft
#

idk i dont have enough info

eternal coyote
#

sob

onyx swallow
#

does anyone know if I can get my game's stats to my website, and how because calling roblox api ain't working

uneven solar
#

bro i did Hello World("print") and it didnt work

onyx swallow
static coral
shut sorrel
#

did you try turning it off then on again

ivory oxide
ivory oxide
# ember edge make the animation more long.

Dont think thats gonna fix the issue with the animation showing the player moving fowards, cus when i move the hrp foward the animation is also (visually) moving it so it snaps back cuz its not wctually there

patent sonnet
#

if i were to pay someone to make a ui system like this how much do you guys think it would cost

https://x.com/cricketrblx/status/1983609781282861287

🔊 TURN SOUND ON 🔊

🌟 Animated Roblox HUD-Bar 🌟
⤷ Sit back, relax, and enjoy these anims + sfx

❤️ + ♻️ It's free, and helps me out a lot!

[ #ROBLOX #RobloxDev #RobloxUI #RobloxDevs #UIUXDesign #robloxstudio ]

cunning obsidian
#

guys can someone help me? why when i morph into a morph my camera gets stuck at the morphpad?

mental pine
#

what do yall think this was coded in

cunning obsidian
cunning obsidian
mental pine
cunning obsidian
#

can you help me tho?

mental pine
#

with what

cunning obsidian
mental pine
#

i have no idea with lua

cunning obsidian
mental pine
#

it was made with html and css 😄

kind siren
#

is it possible to script a script that makes everyone r6, expect whilelisted forced to be r15?

kind siren
# autumn venture yeah

im trying to make it but every time it make the camera not work anymore or the player model is just black

autumn venture
#

ok

finite pier
kind siren
#

i tried asking couple ai stuff and they saying its impossible so im just stuck

finite pier
#

Or u could just tp them to where theyd be but honestly id just do that bc of walls n stuff

finite pier
#

Wnd if ur making character parts in general make sure hrp is primarypart and set the camerasubject to character

twilit tartan
#

Who is a scripter that wanna start learn scripting with me

#

My lvl at scripting is not noob but not nice and good

kind siren
twilit tartan
#

Dm me if you want

finite pier
#

Usually the better method is just to have an r6 rig and a r15 rig and just get their hum desc and apply it to the humanoid, delete their char and set it to that new rig tho i forget if u can directly set .character

kind siren
#

ima dm it cuz i dont have nitro

kind siren
bright bough
#

who here wants to help me finalize a game idea for some percent/robux 😃

patent sonnet
#

wtf even is this

#

new tech new meta

#

how does one do this

fierce meteor
#

would e down*

uncut canyon
#

@patent sonnet dm

buoyant coral
#

Im working on a game (Mine The Pit of Death) and I’m in need of a scripter. This game has the potential to be the next Grow a Garden, Im 100% positive. I have another project I Own called World of Assassins—it’s still in development, but I grew the Discord to 500+ members in a month and accumulated over 100k views. Dm me if interested.

balmy zenith
#

im 100% negative bro

buoyant coral
patent sonnet
#

because i can already tell you by that title that game is NOT blowing up

patent sonnet
#

ok whats the appeal

#

im actually curious

buoyant coral
#

are you a scripter

balmy zenith
#

its not a good name

#

its not conveying enough

patent sonnet
#

no im not

balmy zenith
#

what the hell is "pit of death"

#

it doesnt seem interesting

patent sonnet
balmy zenith
#

how do you mine a pit

patent sonnet
#

also its pretty long for a game name

buoyant coral
#

"im curious"

#

.

balmy zenith
patent sonnet
#

its not easy to understand

balmy zenith
#

the title is quite bad

patent sonnet
#

its not a general idea that a grandma and a little kid could understand

balmy zenith
#

it should be like 5 words max

patent sonnet
#

grow a garden, everyone could have about the same thought about it

balmy zenith
#

easy and instantly understandable

patent sonnet
#

we arent shitting on your game btw

buoyant coral
patent sonnet
buoyant coral
#

if ur not a scripter tryna work i cant talk

patent sonnet
#

just the general idea

#

or how your gonna make money

#

man going off of the name you had for the game its probably gonna need some feedback to be the next grow a garden

balmy zenith
#

being next grow a garden bout a 0.001% chance

balmy zenith
#

aint that automatic

#

press \ on your keyboard n try

winter magnet
#

im excited to build my very first game that i will actually love

balmy zenith
#

ok

lost gulch
#

who codes in c++

potent dune
#

I'm gonna fucking hurt someone bro

#

i hate this stupid engine

lost gulch
potent dune
#

what do you mean bro

lost gulch
#

like

#

Don’t get mad

#

chill for a moment

potent dune
#

there is no process

#

i dont know what to do about this

#

i mean it works, the errors are just annoying

#

can i lowkey hide errors???

lost gulch
#

hm

inland dirge
#

does anyone have any tips for learning how to code lua (in roblox)

rocky sandal
#

Or higher someone to teach u

#

Or find an online course

inland dirge
rocky sandal
inland dirge
#

i've watched a few but most of them cover stuff i already know

lost gulch
rocky sandal
#

Ye

inland dirge
#

like the absolute basics

rocky sandal
#

Just look up an online course

lost gulch
#

that’s good but you gotta learn more yk

lost gulch
balmy zenith
lost gulch
#

It would explain more about programming

inland dirge
lost gulch
#

And then begin learning about luau

lost gulch
#

u gotta understand how the system works and understand what you are typing

balmy zenith
inland dirge
#

luau is also a very easy language from what i've heard and from what i already know

inland dirge
balmy zenith
#

yes so do you know how to use it?

inland dirge
#

but not very good

balmy zenith
#

wym on not very good

#

do you know all fundamentals?

lost gulch
#

if you learn about the basic of programming then surely you will learn about Luau so much easier

balmy zenith
#

functions,returns, scopes, tables, etc

inland dirge
#

i know variables, functions, if statements

lost gulch
#

arrays as well

balmy zenith
#

learn all luau fundamentals first

inland dirge
#

what are scopes again

balmy zenith
#

hard to explain

#

just the scope of work you have ig

#

not sure how to explain it goodly

lost gulch
#

Scopes are just basically

balmy zenith
lost gulch
#

Where you name a variable and a function

#

Also classes as well

balmy zenith
#

no such thing as classes in luau

lost gulch
#

There is like global scopes local scopes etc but you gotta do your own research

lost gulch
#

I meant

balmy zenith
#

sure

balmy zenith
#

higher scopes cant access inner scopes, basically it

lost gulch
#

I’m glad there such thing as scripting

#

if there wasn’t then pointers would be so annoying

#

Lmao

inland dirge
lost gulch
#

@balmy zenith there is no recursion in luau correct?

balmy zenith
#

there is

#

theres a limit, but its allowed

lost gulch
#

I see

#

thanks for the info

#

appreciate it

balmy zenith
#

avoid when possible cuz it aint the most performant

lost gulch
#

okay

inland dirge
#

i could probably create basic scripts like spawning a block when you touch another block or sm like that

marsh kelp
fair shoal
#

is an inheritance based cutscene class a good idea or nah

balmy zenith
#

whay

#

inheritance very mid

wheat pumice
#

i dont get the issues people have

#

its just a POINTER of type to the data

wheat pumice
#

as the stack can only be so large before it overflows

#

usually on windows its 4MB or 8MB iirc

#

nvm 1MB

#

on msvc

orchid arch
#

yall suck

pliant anvil
#

quick question when im using a module dont put the game.localplayer on top just put it in the modules function to avoid the error?

balmy zenith
#

that doesnt make sense

lean ocean
balmy zenith
#

which you should

lean ocean
#

You can put it at top

balmy zenith
#

you shoulsnt have a module be required by both client and server

split fable
#

What can i use raycasting for?

foggy turret
#

guys i have one problem

stuck heron
foggy turret
#

see this vedio idk how i set its camera and its pos

split fable
foggy turret
stuck heron
split fable
stuck heron
#

Raycasting is used in gun games

lean ocean
#

Projectiles, building systems

foggy turret
#

hey yoo

#

listen

#

@lean ocean

split fable
lean ocean
#

I can name more but yea

stuck heron
split fable
#

Or is like raycasting only for the player?

lean ocean
split fable
lean ocean
#

I mean sure

#

well

#

You can make raytracing but it might be laggy

split fable
#

Ah

#

But it is optimizable right? Or no?

#

Depending on script ofc but lets say it lags it is probs possible to get rid of it?

split fable
lean ocean
#

My internets chopped right now

#

You would probably use parallel luau with it to optimize it more

lean ocean
split fable
#

I find scripting hard ngl sometimes xd

#

I might have to start with putting stuff in notes lol to js remember

split fable
balmy zenith
#

youd at least need to know the theory

#

theres many standard tutorials out there for the usual gi or raytracing

#

but anything other than that, you will have to read papers or other very detailed stuff

split fable
#

I think i understand it

balmy zenith
#

not as simple as it looks

split fable
#

Yeah nothing is

balmy zenith
#

i recommended using voxel(soft) lighting if you want custom global illumination

#

future lighting would lag very hard

split fable
balmy zenith
#

each light is rendered, so its expensive

split fable
#

Expensive?

balmy zenith
#

laggy

#

expensive in performance

split fable
#

Aha well i can try smth to make it not laggy

balmy zenith
#

voxel lighting barely lags because it doesnt render each light

#

and can handle a SHIT TON of lights

split fable
#

I can try making it stop rendering when the player look away from the light so it dont kill preformance

balmy zenith
#

what light are you tryna make?

split fable
balmy zenith
#

so like global illumation or?

#

light with shadows?

#

why does horror need custom lighting?

split fable
#

Yh

balmy zenith
#

roblox already has lights with shadows so

split fable