#code-discussion

1 messages Β· Page 212 of 1

fair copper
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πŸ₯€

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thats impressive

leaden wolf
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absolutely😭

fair copper
neon walrus
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i was like 5th or smth

fair copper
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i got like good grades then i got in a relationship

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ehem

neon walrus
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(i thought i was gonna get 90% or smth)

fair copper
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πŸ“‰

fair copper
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πŸ“‰

neon walrus
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i m not even in a relationship then why am i experiencing this downfall

fair copper
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cuz ur chopped

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its fine th

neon walrus
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i m gonna give u my 21 robux if my test goes well today

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my precious 21 robux

fair copper
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thanks

neon walrus
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so start praying

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sell your soul or smth to make it happen

fair copper
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i will get like 0.07 cents for it

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πŸ‘

neon walrus
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since i came here

fair copper
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no

neon walrus
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yes

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u would be the best scripter there

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think abt it

fair copper
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good point

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πŸ€”

neon walrus
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just do it for the laughs

fair copper
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no thnx

neon walrus
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bummer

neon walrus
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not ragebait

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it would have been silly

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where is pandaproper

proud sail
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sorry, bugzz in my work-code.

neon walrus
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they are not even talking abt ui in there, weirdos

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dont tell them i said that tho

fair copper
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i spent 5 hours fixing this one bug that was wiping my player data

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πŸ₯€

neon walrus
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wow

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get good

fair copper
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yeah

neon walrus
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coming from a ui designer btw

fair copper
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ig

proud sail
fair copper
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into old player data

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πŸ₯€

neon walrus
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let me flex my work here

fair copper
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zzzzzzzzzzzzzz

fair copper
neon walrus
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indeed

patent sonnet
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why are the planes flying sideways and backwards

neon walrus
proud sail
fair copper
neon walrus
patent sonnet
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its supposed to be generic

neon walrus
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still a 2/10 ui, hire me

patent sonnet
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you do anime stuff

neon walrus
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I can do most styles

patent sonnet
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its supposed to be basic

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because people who play hood games have pea brains

fair copper
neon walrus
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insulting ur players like that is crazy

fair copper
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i avoid getting any more scripters other than me but this is only possible when working solo

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πŸ₯€

neon walrus
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be the best ui designer there

fair copper
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are u aiming for mod

neon walrus
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then after that

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another chanell

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channel*

azure jay
fair copper
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yo wait

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i actually like some of ur ui

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thats awkwar

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awkward

neon walrus
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i wasnt saying shit for no reason

proud sail
neon walrus
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i m decent

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intermediate

fair copper
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or rather what platform are the games u deal with

fair copper
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u wanna do some pro bono work

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jk

neon walrus
bronze path
proud sail
fair copper
fair copper
neon walrus
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right

fair copper
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WATCH SUITS

neon walrus
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nah i m good 😭

fair copper
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i like that

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πŸ‘ πŸ‘

neon walrus
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approved once again

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thats a big honour

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coming from jason

fair copper
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i no right

proud sail
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Sorta. Focus on social/meta systems at the moment.

neon walrus
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my head has started to hurt

fair copper
neon walrus
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that is?

fair copper
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it helps with sleep

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i guess

neon walrus
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i do not have the time to sleep now

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remember?

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i will have to get ready for school in like 20 mins or smth

fair copper
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i used to stay up then sleep 1 hour before school hit

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πŸ˜‚

neon walrus
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no wonder u got Cs /j

fair copper
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and no one could wake me up

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haahahha

fair copper
neon walrus
fair copper
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i studied on the last day before

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the tests n stuff

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got c and bs

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pretty meh

neon walrus
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u would have been fine with that strat if u focused in class every now and then

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but no need to think abt the past now

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are u in college now or what

fair copper
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im in uni now ye

neon walrus
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cool

fair copper
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business school

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πŸ’―

neon walrus
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awesome

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i m studying eco, accountancy and business studies

fair copper
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dont be an accountant

neon walrus
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yeah

proud sail
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some people like number crunching. I know a few accountants.

fair copper
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i wanted to get into IB dude

crimson portal
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Who wanna be my friend

fair copper
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im not smart enough for it

neon walrus
fair copper
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investment banking

neon walrus
neon walrus
fair copper
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money counting

neon walrus
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feeling rich

proud sail
fair copper
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not their own money usually

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money counting for others

neon walrus
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feeling rich on other people's money

proud sail
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If you're into art, why not doing something with art?

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Don't chase the money, chase the passion. The money will come.

fair copper
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no sir art doesnt pay alot unless ur really good

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πŸ₯€

neon walrus
proud sail
neon walrus
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it doesnt work out for everyone

fair copper
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i mean yeah thats the process, u usually get a degree as a backup

neon walrus
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but ofcourse, we shouldnt think abt the negative side

fair copper
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but for artists their portfolio and quality of work is everything

proud sail
neon walrus
fair copper
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oh yeah yeah linkedin

neon walrus
fair copper
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get in there

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πŸ˜‚

proud sail
fair copper
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but i believe thats common for alot of professions

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people usually get hired from within the network

neon walrus
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movie directing, acting and all

fair copper
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ngl when i was a bit younger i used to believe expat stuff like working 2 hours a day from abroad and making money

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wasted so much time on that

neon walrus
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did u join roblox development for passive income

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while u study

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i m just here for fun, earning small amounts along with it

fair copper
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verified as well

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3d guy

neon walrus
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wow

fair copper
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khehe

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anyway

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scripting for fun

proud sail
fair copper
neon walrus
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but to get a good passive income, it will take time fs

proud sail
neon walrus
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most*

proud sail
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I'll be trying to make a legit world game, so we will see how it goes. It should be interesting at least πŸ™‚

neon walrus
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it would def. do well if u make it actually happen, but dont u think thats a big project when u are just starting out here

proud sail
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Currently working on a Day/Night manager that will send notifications to other scripts to spawn different animals in the day/night, turn town lights on/off at night, and other things. πŸ™‚ Hopefully I can get it to work!

proud sail
neon walrus
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oh, u have already started working on it too. lend me some of your dedication

fair copper
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βœ…

proud sail
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It helps that the language is lua (luau), which has a big community support behind it... making googling things and learning easier.

neon walrus
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roblox has documentations on it, pretty helpful

proud sail
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I think most people who have an easier time learning and creating if they got comfortable with how to debug their code. Being able to step through your code line by line is very beneficial.

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Also, I got set up in a proper IDE right away to code (VS Code). It just helps with moving from script to script, jumping from one function to another.

neon walrus
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u are forgetting that i m a UI designer

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I only know abt loops, functions and if statements as of rn

proud sail
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Haha, you can still learn parts of the tech as a designer. It would make you a stronger designer.

neon walrus
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will expand on that when i have more free time

wise turtle
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luau is actually such a nice language

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great syntax great type system great performance

fair copper
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when i was learning i used docs + made the project and studied modules made by other people

neon walrus
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hi, u have been typing for so long. you finally sent a msg

wise turtle
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i was going to say something else and decided not to

neon walrus
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thats real

fair copper
neon walrus
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well i gtg

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byee, wish me goodluck

fair copper
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goodluck

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get a C

proud sail
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As a UI artist, at minimum you should learn all of the technical names for UI pieces so you can speak in Roblox UI Technical terms when talking to a client. It'll also make you seem more professional, thus letting you negotiate a higher price.

proud sail
balmy zenith
wise turtle
balmy zenith
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whats that

wise turtle
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it means im 10x less productive than the average engineer

balmy zenith
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youre an engineer?!!?!

proud sail
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Alright, I'm out all. @wise turtle I joined that other discord. Thx.

wise turtle
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should add me πŸ₯Ί

wise turtle
bronze ridge
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i learnt it all again and fully know functions now can sm1 tell me if this is good

fair copper
bronze ridge
tight hearth
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@austere zodiac check dms

odd nova
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Bro, in the test mode on studio (all test modes) this shit is working, but I published in Roblox casually, and discovered THAT it DOENST work, here is the problem.

In my game, there is a little yellow platform, just like in Steal A Brainrot to the player step and some things happen, but its not working normally.

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Anyone knows how to solve that?

deft coral
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Ur

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Code

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No one can diagnose anything from "its not working"

marsh kelp
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never show your code in code-help

deft coral
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Do not listen to Some Dev he is a russian spy sent here by the chinese as bait

marsh kelp
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@deft coral is the "designer" in your bio for game designer? Or artist?

deft coral
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level design is a big one that i do

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and gameplay design

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i often work hand-in-hand with level designers cuz theyre intrinsic to the gameplay so i just say designer

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how come u asking

marsh kelp
# deft coral how come u asking

I'm interested in game design, but every resource I found ( yt, books ) is only explaining theory and surface level info, and not how to actually use/apply it.

And it's kinda explaining what a game is after it's made, not how to make it ( that's how I understood it )

So i was gonna ask u how u learned it beyond the theory

deft coral
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and also e-sports

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i palyed esports at the collegiate level for counter-strike and rocket league and a part of e-sports is studying what you're playing not just meta-wise but it gets into deeper design philosophies

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e-sport players (unlike streamers) are the best QA testers you can ask for ironically

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the hands on also was just doing old roblox games, i was exposed to text roleplay games as an amateur developer where ironically it was a mishmash of mechanics and sociological implications because people interacting was the gameplay loop, which forced me to study psychology

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and the level design was actually akin to real-life architecture and expecting how people are going to utilize it

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then when i crossed into e-sports for FPS games, i realized its the same thing, just different goals, and it started to become intuitive

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the main pitfalls ive experienced though is absolutely never skip out on QA

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never ever, you will adjust more than you plan

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in fact, if you aren't adjusting more than you plan, then you're making a bad game

marsh kelp
# deft coral hands on

The problem that this is kinda expensive, Money, Time wise, right? ( especially because you nees testers/a second opinion )

balmy zenith
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cathello wat

deft coral
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even just two other sets of eyes are often enough, aka friends if ur doing it indie

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if its for larger game sessions then thats just a dedication issue on your end

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this is getting more into discipline but as i told that guy in another channel, you should be making S.M.A.R.T goals for urself

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this graph thingy

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the A is pretty important, make a game that you can actually make in ur current state

marsh kelp
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Hmmm, so small games

charred ruin
deft coral
deft coral
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look at among us, ik, old meme atp

deft coral
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hes trolling

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hes saying ask chatgpt for ideas

marsh kelp
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Aha

deft coral
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anyway, like among us, simple ass game, incredibly simple and very achievable, very good design. has absolutely nothing to do with money

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the servers are local-host, so no overhead

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eventually steam-hosted, which was smart

marsh kelp
deft coral
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mhm

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those are the good games ironically

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because they force you to consider the core ideas, in fact even the most like

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successful games, like minecraft, they are truly just simple games but have grown larger, but their core is fundamentally simple

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and that gets into like just basic player motivation, which is really what games are about

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games should be a system that provides nonstop feedback, gaben from valve in an interview (i cannot remember which, sorry) said for example like

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he hates it when he throws a thing at a wall in a game and nothing happens because the game is not reacting to him, he finds that the ego of the player is ironically the most important part, and interacting with it is what makes a game fun

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cuz rlly people only play games for like 4 reasons, each person really leaning to only 1 reason of the 4

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and thats like

  1. creativity (building, creating, minecraft, gmod)
  2. comprehensiveness (being told a story, exploring, the last of us, no mans sky, rpg games)
  3. competition (either with themselves or others, counterstrike, rocket league, comp games)
  4. completionism (getting everything there is to get, pokemon, world of warcraft)
  5. social engagement (social hangouts, party games, vr chat, roblox)
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and you will notice the most popular games of all time actually do about about all of these incredibly well, minecraft does all 5 very well

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in fact you can correlate really the popularity of any game will be determined how well it can do x number of these 5 motivations

deft coral
balmy zenith
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hmm

deft coral
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generally tho do not shoot for all 5, you will on average unless u have a serious genius idea (which will come) or have a ton of money, you need to like do 1 or 2 really well

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dont try to do 4 half-assed across the board

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it will flop

deft coral
marsh kelp
deft coral
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big games trying to bullshit a bunch of modes, thats why theyre doing that

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theyre tryna hit more of the big 5 motivations

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but its often like, well

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obviously bullshitted

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itll boost player count for a bit but then itll drop again

marsh kelp
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True, they're trying to please everyone to get all types of players stay in their game

balmy zenith
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modes dont make much sense for games imo

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why would they play a mode when they can just play a full fledge game for that "mode"

deft coral
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developers are under pressure from two sources, investors/management (time) and the audience (quality)

balmy zenith
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i could see it but like, modes wouldnt be the best idea

deft coral
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they really arent but they're fast and get the numbers to go up quickly

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and if youre lucky they get a niche audience

balmy zenith
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i guess

deft coral
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ergo surfing in counterstrike or zombies in cod

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im not saying theyre a good idea btw

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im saying how that happens

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cuz even in zombies in cod, that wasnt planned to release, it was made for fun amongst the devs

marsh kelp
balmy zenith
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a dedicated game could easily outclass it(ignoring reputation/brand name)

deft coral
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thus why u do not bullshit doing the big 5, dont spread yourself thing

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thin*

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dont be minecraft

balmy zenith
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yep

deft coral
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well let me like

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say it moreso

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dont try to be minecraft; minecraft actually does a good job

balmy zenith
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how is minecraft so good anyways

deft coral
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but thats cuz its genius

balmy zenith
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what does it do

deft coral
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its the big 5 but it does it good at every single thing, or do you mean like the how

balmy zenith
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how

marsh kelp
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Tyy a lot @deft coral for the help, tbh I was hesitant to start game (with the goal of applying the theories) bc it's a bit harder to come up with a small game with a fun gameplay than to think of an AAA game that'll take a lifetime to finish

marsh kelp
deft coral
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  1. creativity

Minecraft is a world that entirely bends to the user's will. When you play Minecraft, while you are at tension, especially in the earlier versions where it was more horror/survival based, you are regarded entirely as the game's protagonist. You can destroy, create, and you can choose based on preference to do this under tension (survival) or total freedom. As in how its good at allowing you to create, thats rather obvious, but the voxel system allows things to be described discretely rather than abstractly, allowing it to be grasped easily by young audiences across intelligence spectrums yet its real-world connection in materials allows it to be understandable by non-games as in what they're actually looking at.

comprehensiveness (being told a story, exploring, the last of us, no mans sky, rpg games)

By being the protagonist, you are the epicenter of the game's workflow. The world stops functioning when you leave a chunk; the game generates more chunks around you. It creates structures for you to explore and loot. Though this is still the weakest of its endeavors, multiplayer, mods, and single-player maps allow this to still be a venture for players. It has the Ender Dragon, the Nether, etc., all for exploration, and its infinitely generating world beguiles never-ending curiosity for players even if no strict narrative comes into play. People tend to have stories in Minecraft like they do in real life, telling each other of their ventures because of the chaotic nature of consequences and risk/reward.

competition (either with themselves or others, counterstrike, rocket league, comp games)

Skyblock. But, more importantly, speedrunning. The game's randomness, yet customizability of said randomness, allows people with competitive personalities to strive to beat themselves (and others) at speedrunning.

completionism (getting everything there is to get, pokemon, world of warcraft)

Minecraft, again, because it is random, and its deep inter-connected crafting system creates an environment that encourages curiosity, and curiosity exposes the vast nature of the game's trophies and achievements. To 100% Minecraft may not mean you've done everything, but you have to go to absolute great lengths in exploration to find everything such as the music discs, which has been further expanded by the recent updates remodeling their cave generation system and how loot is dispersed, providing a constant sense of reward until the final dopamine gush of getting the achievement itself -- whether it be the literal achievements, rare items, filling up chests with diamonds, getting a full netherite kit, etc.

social engagement (social hangouts, party games, vr chat, roblox)

Minecraft inherently encourages collaboration even moreso than competition, where all of the previous 4 motivations come together in a space where friends can share in the experience without necessarily hindering each other (or absolutely hindering each other). The chaotic nature of this creates fresh experiences, where the gameplay loop does not encourage or discourage any particular treatment of player-relationship forming, allowing the community itself to form on each server, which creates sub-cultures and those sub-cultures propagate into a more diverse playing experience that keeps giving over time.

deft coral
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Gets more fun that way

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You can do anything you set your mind on

woeful adder
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i mean i saw u say

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try to shoot for 1-2

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most games ( on roblox at least ) dont execute mmos very well

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the only MMO ive played is a pokemon mmo so i also dont have extensive knowledge on mmos but in your opinion what do you think it takes to make a "good' mmo on roblox at least

tranquil lintel
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Sorry chat wall

woeful adder
tranquil lintel
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What is infinityyeild typing bro

woeful adder
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a lot of people that think games are gonna take so long to finish imo try to get the entire thing done before it even releases

tranquil lintel
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Lol

woeful adder
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if you can get a section of it done with a good enough replayable gameplay loop most of ur ideas can come as updates

woeful adder
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i mean im intending on making a mmo of some sort

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just dont have a lot of direction in it right now

swift lintel
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hiii guys who uses topbarplus? i have a questionn, is it possible to make the background of transparent? i have some pictures i can send so you know the reference im referring to

tranquil lintel
#

Infiniteyyeild is still typing bro

marsh kelp
# deft coral 1. creativity Minecraft is a world that entirely bends to the user's will. When...

gameplay loop does not encourage or discourage any particular treatment of player-relationship forming, allowing the community itself to form on each server, which creates sub-cultures and those sub-cultures propagate into a more diverse playing experience that keeps giving over time.

That's the strongest and weakest point of the game, u can do anything u want, but at the same time you can't do anything because you don't know what to do.

And it allowed the game to function like a platform, where some players made survival servers and add many modes and microtransactions, to the point where it didn't feel like minecraft anymore

swift lintel
deft coral
# woeful adder the only MMO ive played is a pokemon mmo so i also dont have extensive knowledge...

I think MMOs can be good on Roblox they're just done in a manner thats trying to mimic behavior and scale of an "actual" MMO. People forget Roblox itself is an MMO, it has every tool to enable that kind of gameplay, but the developers just kinda lack experience.

Many MMOs fail; its one of the most debated topics in game design of whether an MMO is even a valid game design (valid meaning viable, not inherently flawed) because they have a high failure rate and require an enormous amount of upfront costs, huge long-term costs, and in my opinion don't really hit any of the big 5 motivations terribly well. I find (most) MMOs to be frankly just mobile games with an inclusion of a social factor.

But in today's gaming industry, social elements are being restricted due to safety concerns, thus why WoW, despite being popular, is incredibly stagnated and polarized by the community because the game was built around factionism -- and now the factions can't even communicate with each other.

Roblox player-generated MMOs faces similar issues; its hard to embrace the core element of MMOs, which is that social factor, in a manner thats both entirely safe for the platform and also not entirely babified to the point where all you're left with is superficial engagement and cheap quests.

Deepwoken is a good example of an MMO, but thats because they absolutely rejected the social factor in favor of competition. Old Roblox MMOs ironically favored social elements, such as the original Swordburst games, because the interaction ecosystem of the platform was far more lenient. I'm not saying though being able to cuss means an MMO more viable, but moreso that being able to embrace a sense of community-within-community and allow the conflicts that inherently come with it to flourish undeterred and crafted by rich worldbuilding (something Roblox devs are often just too inexperienced to know how to do) is the lifeline to MMOs that Roblox's player-generated ones inherently lack.

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Mb total stream of consciousness

mild cloak
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Ts reminds me of a person with dementia having those moments of lucidity

woeful adder
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i just really got no direction lol

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cuz i dont really have extensive knowledge on mmos

deft coral
woeful adder
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and i dont wanna just outright copy deepwoken's style

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cuz everyone does that and its getting kind of boring

deft coral
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Deepwoken works because its a pvp competition rogue-like pretending to have the worldbuilding of an MMO

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Its actually rather satanic and abusive of the player's trust

woeful adder
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well i shouldn't say i want an mmo to be exact i mainly want some features from mmos

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i really like the idea of like player controlled economies

woeful adder
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they got

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like 4 years of weekly updates lmao man no one is catching up to that game in terms of content

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i just dont know how they do it cuz i hear a lot "people dont like permadeath" but that game has been alive for years

deft coral
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and people play it; I palyed it

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I just find Deepwoken to be like the wizard of oz, like

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theres nothing behind the curtain

woeful adder
deft coral
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yeah fair

woeful adder
deft coral
# woeful adder wym by this

So we look at the big 5 motivations I said earlier right, Deepwoken first grabs your interest of many people by going "oooooo its spooky ooo theres a story and world here ooooo"

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And you start playing and youre curious

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You endure the suffering of loss because you think theres something ahead, you're drawn to this sense of mystery

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But you learn quickly, if you are not ensnared by the jaws of jealousy by being killed over and over by 14 year olds,

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there is nothing to learn.

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The game is actually rather shallow, there is little lore

late tendon
#

Hey guys. Not expecting anyone to have an answer since this is a pretty specific question (and I'm not sure if this is the correct channel either), but here it is:

When a player punches in the game, I want to send out this thing that checks where the nearest player is within a certain distance (10 studs for example). What would be the best method of doing this? Raycasting?

deft coral
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Its all just a situation, not a story

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And it does not intend to ever show its hand

woeful adder
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well i think deepwoken HAD good lore

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but they just kind of dropped the ball recently

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I think they just gave up they had something going though

deft coral
marsh kelp
deft coral
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How wise and content

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I mean its funny cuz I get it, I love rogue-likes so

deft coral
late tendon
deft coral
woeful adder
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they threw the lore out the window a long time ago

deft coral
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To check for plyers in a specific area, aka in front of the fist,

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you would do a spatial query

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just explaining for tiggles why i said what i said

woeful adder
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but even though im not a lore type of guy i still plan 2 have it cuz i want a deep game too

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im going for a horror esque game

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not horror esque i mean it will be horror

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but u make good points

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makes me re evaulate where i was going with it asw

late tendon
deft coral
# woeful adder not horror esque i mean it will be horror

Roblox is just not that scary and its hard ot make scary things so if ur gonna make anything scary it needs to be psychologically scary, or as like Stephen King would say, its the kind of horror where "You come home to find everything has been replaced by an exact replica"

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Make the entire situation scary

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Not just scary monster or scary mobs, like the fundamental existence of the character is scary

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think binding of isaac

woeful adder
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that's why i said u made me re evaluate

deft coral
woeful adder
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wendigos, skinwalkers things of that nature i mean i guess my game wouldn't have been "scary" but i mean yea i didn't think of having psychological horror but not many games execute that right either

deft coral
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I had an extraction roblox shooter idea actually

woeful adder
#

not can do* i actually have some pretty wise ideas im just not a lore guy and im not too big on things like progression but i can give my tips here and there

late tendon
woeful adder
#

not a complete dud

deft coral
#

I have this like entire universe called Wicks that I cant rlly share too much of cuz I have plans β„’ but essentially theres a forest and in this forest time and space kinda collide in a space akin to silent hill, like theres areas trapped in a time loop so every time you extract (in multiplayer mind you), the npcs and mobs are like lowkey just people with dementia trapped in purgatory and youre an invasive force, or perhaps you're in a similar situation, forever tormenting them and yourself through needless resource gathering

woeful adder
#

my game is kind of really just

#

surface level

deft coral
#

nothing shameful in having a surface level idea, its just a sign you gotta think further on it

woeful adder
deft coral
#

happens to us all

woeful adder
#

but im like

#

so conflicted

#

between like these two settings

#

i go back and forth all day

deft coral
#

any time im conflimcted i literally do a venn diagram

#

the conflict is really just how you dont feel like your soul is being represented in the art youre making, and i dont mean that in a like seriously spiritual way

#

i mean that as in like

#

you want that gut feeling its "correct"

#

lacking it means ur in dissonance

inland agate
#

venn diagram for what?

woeful adder
#

its mainly like

deft coral
#

because it isnt actually, subconsciously, representing the theme you need to get out of your mind and onto the page

woeful adder
#

the world i feel i have

#

i feel like theres no room for

#

expansion

#

as opposed to the other world i like

#

there is room for a lot of expansion but it doesn't 100% fit my vision

late tendon
deft coral
# inland agate venn diagram for what?

igive this advice often but basically i make a venn diagram of things in the same genre, or just any actually, and the reasons why i like them. like 5 games i love and why. the venn diagram maps what those games have in common

#

then i use whats in common as my prompt and focus hard on it so it represents my interests

deft coral
#

and i do not beceome distracted by temporary interests that are not as deep

late tendon
#

I might have to use that

woeful adder
#

and im thinking about an issue that comes in later down the line

#

but like

#

idk bro i might do the venn diagram

deft coral
#

so i dont take credit but i do like to share it

woeful adder
#

but still might be conflicted just because the idea of the world im envisioning feels like it has no room for any sort of expansion in the future without it not making a lot of sense

#

😭

late tendon
woeful adder
#

its so annoying

late tendon
#

Sounds useful

woeful adder
#

game design is much harder than i thought asw

#

if you want it to be fleshed out in the aspects

deft coral
woeful adder
#

you think of

late tendon
deft coral
#

it is

deft coral
#

but thats why its fun and also a full time job

woeful adder
#

like i know i could do what im envisioning but like

deft coral
#

people often use reductive rhetoric on design without actually ever doing it

woeful adder
#

i dont even know if like

late tendon
#

Because you could have the skill but if you don't know what to do with it then how will you make a good game

deft coral
#

yeah, especially when ur small and lack accountability

late tendon
#

I can do what I want how I want

deft coral
#

to be a designer at the indie level requires intense discipline, knowledge, and multiple fields of artistic talent

#

you gotta often draw shit yourself, do sound yourself,

#

etc

#

and if not do it yourself, at least know how it works

#

because it has to exist eventually

woeful adder
#

btw do you mean story as in like an actual game story or like lore how deepwoken does it

#

you learn about the world through interacting with it

balmy zenith
#

πŸ€”

woeful adder
#

and other things like that

deft coral
woeful adder
#

or like a playable story

#

like uhh

#

u said deepwokens "story"is shallowdid u js mean the lore of the game is shallow or like

#

it not having a playable story is shallow

deft coral
#

mmos are tricky, and thus why i said theyre heavily debated as viable

#

because they need to immerse you enough to get you to play yet call you the chosen one despite everyone else doing the same exact questline

#

deepwoken forgoes the second one in favor of competition but it kinda bullshits you a bit

#

like it goes "ooooo theres something crazy going onnnn oooOOooo you may learn cool stuff and have an entire journeyyy"

#

"but also you can DIE at any point."

#

if that sounds contradictory, you are correct

#

thats why it really wants you to get addicted to trying to diff people

woeful adder
#

ic

balmy zenith
#

deepwoken pulls you in with the story and keeps you there with competition

deft coral
# deft coral "but also you can DIE at any point."

the solution here is that death is apart of the story, or lore, which it is in that game, but since the lore is in truth moot, it exposes that theyre really not doing anything special even though it, in theory, would be a genius post-modern take design wise

deft coral
woeful adder
#

i do want players to be encouraged to explore lore in some regards though mainly through objectives but i dont want to make like a "playthrough story ) if that makes sense

balmy zenith
#

ideally you want the story throughout, but sometimes that isnt possible
imo, stories also has a bigger audience than competition as not everyone likes competing

deft coral
#

well, my biased opinion, 99% dogshit

#

like dont even bother telling me a story in an mmo

balmy zenith
#

mmos cant really have a sorry

deft coral
#

dont call me the chosen one man

balmy zenith
#

its more social

deft coral
#

yeah exactly

balmy zenith
#

its a lot of players so theres no main character

deft coral
#

they should do that, but they often try to like cram in some crap about a story but its always just a snoozefest

balmy zenith
#

so you would need social collaboration, which is just hard because not everyone will cooperate

woeful adder
#

i want deep lore but i want some mmo aspects

balmy zenith
#

should always have a story around yourself

woeful adder
#

not everything an mmo has to offer

balmy zenith
woeful adder
#

maybe an rpg would be more in-line with what ive been describing

woeful adder
balmy zenith
#

tbh i woukd really like a lone type journey where 90% of the game is you alone(or with your group) and can interact with people rarely

woeful adder
#

horror game i mean that's really surface level but like

A horror game originally how deepwoken was supposed to be but i also want it to be more competitive but as infiniteyield said

balmy zenith
#

it gives off an exotic vibe like you are special out of all the players

woeful adder
#

can't just make ur game scary with mobs

balmy zenith
deft coral
#

What do you do thats not boring to justify lonesomeness basically

balmy zenith
#

generally survival

deft coral
#

Kinda reminds me of The Forest

balmy zenith
#

and have some kind of end goal

deft coral
#

Which works

woeful adder
#

wdym by end goal

#

exactly

balmy zenith
balmy zenith
deft coral
# woeful adder wdym by end goal

I think he means like, an overarching goal that the player is striving for that every smaller thing they do durin the session aids

#

Ender Dragon in minecraft

balmy zenith
#

yes

woeful adder
balmy zenith
#

the goal can even repeat if youre smart about it

#

ie different bosses

woeful adder
#

this gon take longer than i originally thought

balmy zenith
#

but you gotta go through tons to reach said boss room

woeful adder
deft coral
deft coral
#

Thats a concept in writing

balmy zenith
deft coral
balmy zenith
#

whoa

deft coral
#

This is mainly for stories, more specifically film as well, but the thing abt the story circle is its repeatable and every single step can have its own story circle

#

Great example is like the Dark Knight. The Joker maintains control in the film because he interrupts batman's story circle by stopping him at 7 and returning him to 3

#

Yo ucan adapt this to players basically

balmy zenith
# deft coral

yeo like imagine you go thru a maze or something which you need to survive
then reach the boss room and have to defeat it
then after the boss room you have a lobby of some kind, perhaps with social interaction
repeat

woeful adder
# deft coral This is mainly for stories, more specifically film as well, but the thing abt th...

if you dont mind me asking

if i were to lets say have lore in game, what would be the best way to go about it ( i know you dont really know much about what my game is )
Basically like what I was originally thinking were spread out NPCS you would be given objectives to go and talk to / interact with and interacting with them could potentially help you figure out other parts of the game and access key locations ( kind of like pokemon in some regard )

#

ik you said psychological horror earlier which i kinda get and got down which ill be planning to implement

balmy zenith
#

that would be world lore

#

i personally like character personal lore more

#

ie you learn things about yourself/your kind

woeful adder
#

more like

#

your kind

#

instead of yourself

#

its still gonna be kind of a combat / competitive game since that's what im really aiming for but i dont want to leave out the other parts

#

that make a game good

#

and js focus on only the combat aspect

balmy zenith
#

would there be races

woeful adder
#

Yea

#

I mean ive thought of the 3 primary ones for awhile now

balmy zenith
#

id keep it at 3-5 yeah

woeful adder
#

lowkey wasn't planning to have more than 3 with the addition of a 4th later on but i dont know if that 4th will ever be a thing

compact spoke
#

I like the way that deepwoken does lore where they literally give you an encyclopedia you fill out by clicking on words that characters say while you talk to them

balmy zenith
#

you have to make a goal for the player to strive towards tho, why fight? to explore? or ?

woeful adder
#

i mean

#

i feel like with an "end" goal once the game is complete wouldn't you just

#

quit

#

i mean yea incentives for fighting and exploring are obviously good but

#

the "end" goal

#

i feel like people would just quit after they've reached this end

balmy zenith
#

its just smth imstilled into the players mind, the goal might not even actually exist

#

although i wonder how youd have a story in a sandboz game unless the player comes up with the story themself

balmy zenith
#

how does minecraft have a story, except the world lore?

compact spoke
#

You kill the dragon

balmy zenith
#

thats world lore

#

i mean in a sandbox sandbox

#

minecraft isnt a pure sandbox because you are already given like half the sand

marsh kelp
balmy zenith
#

yeah so...

rotund igloo
cinder temple
rotund igloo
#

same

#

thing

cinder temple
#

Or did you do that

rotund igloo
rotund igloo
cinder temple
marsh kelp
rotund igloo
#

when i useregular tween same thing

marsh kelp
rotund igloo
#

why the

#

bar?

#

i wanna tween teh canvasgroup

#

cus then it looks smooth

#

instread of crop

rotund igloo
marsh kelp
#

you'll either have to tween the bar, or add a script into the bar to track it's parent size, and update its offset from there

balmy zenith
#

canvasgroup kinda sucky

marsh kelp
#

tbh, I'm not really sure on how to fix this, so try asking in #interface

balmy zenith
#

so low res

marsh kelp
balmy zenith
#

erm

rotund igloo
#

...

balmy zenith
#

they are a group of ui thayd rendered onto canvas(an image) and displayed

cinder temple
balmy zenith
#

so you can tint or change transparency of whole thing

tardy shard
balmy zenith
deft coral
#

yoda is stink and stupid and has failed on every deadline

cinder temple
balmy zenith
#

yep

marsh kelp
cinder temple
#

Why dont u just tween the size of the bar

balmy zenith
rotund igloo
rotund igloo
balmy zenith
#

also a canvas group should only be used for small sized elements as it has a resolution limit..

balmy zenith
cinder temple
rotund igloo
#

the barits gonna crop

#

the image

balmy zenith
#

what

rotund igloo
#

wont work yk

balmy zenith
#

lower your graphics and youll see how shit a canvasgroup looks

#

it isnt worth, trust

cinder temple
#

I mean what ur doing rn is just essentially moving the frame out of view

#

U can do that without canvas group

#

But if u tween the bar instead of the canvas group itself itll fix ur issue rn

marsh kelp
# balmy zenith so you can tint or change transparency of whole thing
marsh kelp
#

how so nvm

balmy zenith
winter yacht
#

Anyone wanna play tic tac Toe against my Mcts minimax bot

marsh kelp
rotund igloo
#

how much

#

can i play

main sorrel
#

are you reselling someone else's template

deft coral
#

very likely

#

people dont just make shit

wild kayak
main sorrel
#

you can see the roblox character of person who made the template at the shop stand

wheat pumice
delicate sand
#

bought nitro just for my main banned account to get the nitro instead of me…

fallen gyro
#

Is there any way to create RemoteEvents without having to make one every single time? For example with an Instance.new? Or something?

marsh kelp
snow raft
#

trust me

marsh kelp
fallen gyro
limber orbit
#

nah uh

somber vault
azure jay
ivory spade
fair copper
#

what game

midnight oar
azure granite
#

can i use wally without rojo?

obtuse harbor
ivory spade
#

😈

obtuse harbor
#

what happened

#

why arent you infecting RD

harsh marsh
#

any devs here that can script+UI?

obtuse harbor
#

@ivory spade fs can

sterile dew
#

Anyone who's can scripter/dev for hang out map, i need for collaboration, i'll pay

#

DM me if you are interested

winter whale
#

jfl howd i roleplay asking a question

twilit quail
#

Am helping Gui

radiant salmon
#

looking for a person that makes websites, dm me

modern seal
#

dayyy 9 beginner scripter ^w^

#

yayyyeee !!!

#

@balmy zenith boop

winter yacht
#

Anyone wanna play my tic tac Toe lua bot

azure jay
glacial pier
foggy burrow
#

kb system in fact is not any better

#

lowkey got even laggier 😭

valid void
#

@arctic crater accept my friend request I saw your post

bronze ridge
#

guys i made a kill brick and a spinning kill brick and a part that goes transparrent and u can walk through it when touched idk what to do now

daring hamlet
#

@nimble cosmos add me

shut ridge
dapper karma
#

idk

bronze ridge
crude wave
#

hey guys i am new to scripting i am at the 6th tutorial which is scoping i belive i need help on how i learn it

shut ridge
dapper karma
#

with trolling

#

kids always buy that stuff

bronze ridge
#

im trying rn to do a timer ui but its rlly hard im watching a tut then copying then trying hwat i remember

shut ridge
#

It is like where the stuffs can be readen

#

I am not a great explainer lol

dapper karma
bronze ridge
shut ridge
bronze ridge
bronze ridge
#

ill watch it now

dapper karma
bronze ridge
#

well i do learn stuff ik how to deal damage now and spin stuff

bronze ridge
crude wave
#

but local is the tool we use to figure out what we want to do

shut ridge
crude wave
#

like local my variable

shut ridge
#

local means that it is only accesable in the whole script

#

so you can access the variable anywhere

#

but if you define local in a function then you can only access it in the codeblock(which is the function)

crude wave
shut ridge
#

so like as I top defined the local a is only accessable in the function

shut ridge
bronze ridge
crude wave
shut ridge
fickle jungle
#

Hi Its possible put hundreds of zombie spawns but render only close zombies?

warm flicker
#

what simple system should i script as a beginner scripter?

shut ridge
bronze ridge
#

i didnt even look

shut ridge
bronze ridge
bronze ridge
shut ridge
bronze ridge
#

yeah but how do i do that i only know how to do that on touch

#

@shut ridge

bronze ridge
shut ridge
shut ridge
bronze ridge
shut ridge
#

To send an event when the timer is ready

#

And the server will set the players humanoid health to 0

bronze ridge
shut ridge
#

Watch the event video ig

shut ridge
#

On client or on server

bronze ridge
#

??

#

do u want a pic of my script

#

@shut ridge

shut ridge
#

Oh so you did on client

bronze ridge
#

Idk what that means but ig yes

shut ridge
#

You want a version where you can do it for the player itself like none will see the player die
If yes you gonna implement it on client otherwise you can implement on server

bronze ridge
#

I see

bronze ridge
#

But yeah that’s my script idk how to make it so they die after it ends

shut ridge
#

If you have no idea what I am saying you can watch the video event

bronze ridge
#

can we call so u can teach like that

#

its easier that way i can screen rec

#

@shut ridge

shut ridge
bronze ridge
shut ridge
#

From Brawldev

bronze ridge
#

i did

bronze ridge
shut ridge
#

He should explain with like 30min how remoteevnts works

bronze ridge
bronze ridge
#

nvm i got it

drowsy gull
#

@bronze ridge are u learning how to script?

cerulean shell
#

If I have a set of parts grouped together in workspace and then update said parts location/rotation based on starterplayer location using a local script with "While True Do" loop that will update for each player individually right?

I'm trying to avoid having to constantly load and unload parts for an "infinite" ocean by making it so that the same large special mesh parts follow the players by updating their x and z coordinates to match the players whenever their humanoid root is more than a certain amount of studs from the root of the grouped items, I just want to make sure I understand local scripts correctly and that having it move to follow each player won't have it constantly teleporting between all people on the server, each player should have their own "instance" of the water

bronze ridge
#

@drowsy gull why??

drowsy gull
bronze ridge
shut ridge
#

Because If you set your humanoid health on client to 0 which is only visible to the client but server values didn't changed so you gotta change the humanoid for the player on server

#

And also you will learn about that that server and client have their own task

#

You can't do it all on client

shut sorrel
#

I'm pretty sure humanoid is one of the few things that replicate it's properties to the server if it's owned as the players character because of network ownership

weak hemlock
#

or depending on the way its changed

paper current
#

Nah u can lower a player health in client mode and on the server side his health won’t be lowered

weak hemlock
#

might've wrote it the wrong way

#

my bad

#

But their humanoid, model and everything still is replicated in both right ?

#

But changes on client for some properties aren't replicated from client side ?

foggy fiber
#

yo there was this game and that no matter how high you flew up if you flew Super high Over like some Map it still detected that u entered the map how did they do this?

supple spindle
deft coral
#

as in like

#

ur correct abt network ownership, the caveat is the walkspeed property isnt replicated client to server, its just the client has control over its own physics so they go faster even though the server sees their walk speed as lower

remote pewter
#

anyone ever wanted to make some serious money developing dm me

deft ibex
#

ik this is bad but im proud of it

#

local touchPart = game.Workspace.TouchPart

local partIsTouched = false

touchPart.BrickColor = BrickColor.new("Lime green")
print("Life is good")
touchPart.Touched:Connect(function(otherPart)

if partIsTouched == false then
    partIsTouched = true
    
    wait(2)
    partIsTouched = false
    print("Why did you touch me")
    touchPart.BrickColor = BrickColor.new("Really red")
    wait(2)

    touchPart.BrickColor = BrickColor.new("Lime green")
    print("Life is good")
    wait(2)

end

end)

#

im new so yea

shut sorrel
#

So far so good epicthumbsup

robust garden
#

Ngatron

deft ibex
proud sail
deft ibex
shut sorrel
#

yeah make something new everyday even if it's bad you'll learn how to make something better over time

exotic cosmos
#

yoi can anyone help me pls for soem reason when i try to get the player thumnailasync for their pfp it shows it for 1 sec (the bilboardui)

abstract owl
#

yo\

#

lf some help with my settings for my main menu gui

neon hound
#

doing free scripting tasks to gain experience

safe lion
#

What the best game on Roblox that teaches Lua Scripting heh

desert solstice
azure jay
cloud nacelle
#

HelloWorld"Print"

bronze ridge
#

guys im learning roblox scripting but idk what to do to improve rn all i am doing is making random things from tutorials like a timer with gui (help needed!)

cloud nacelle
#

Coding is pure logic

#

Brain works = code works

#

That's it

desert solstice
cloud nacelle
#

Pcall = basically protected call
Call what ? Function in the tip when you hover it so you attach a function to it

#

As simple as saying

azure jay
desert solstice
iron shadow
#

hi coders

floral yarrow
proud sail
bronze ridge
#

I wanted to make me die when it runs out

#

I made this not long ago the timer is at the top btw

#

@proud sail

iron shadow
#

how do i make a pop up that askes if u wanna join my group and if u press join ur acc joins the group

bronze bay
#

anyone here that can help me with a similar FPS system like cs games?

cunning fable
bronze ridge
cunning fable
bronze ridge
cunning fable
#

if you're doing a round based thing it should say intermission but if it's just teleporting you somewhere then transmission is fine

fast bronze
#

GUYS

#

im here

patent palm
frail plaza
#

for a flight system
what would be better to use
a velocity based system thats semi client sided
or just updating player position on the server
while lerping or using tweens

frail plaza
#

tweening the power of the velocity?

#

or force*

#

like

#

say when the player stops going in a direction

#

instead of destroying the velocity isntance

#

slowly tween it downwards

#

and do the same thing for starting to move

frail plaza
#

?

wanton cloud
#

How do you get the ability to upload in the scripter-hirable channel?

balmy zenith
#

apply for the luau skill role

distant hamlet
heady geyser
#

whoops, put that in the wrong channel

safe lion
#

Am going to start my scripting arc

crude wave
#

yoyoyo any scirpter here that helps me and my friends and teach us scirpting for free doesn't have to be advanced

#

dm me if u can

rotund pawn
#

This server is just free labour marketplace

vagrant spruce
#

Hi guys

#

I wanna make a shop gui that once clicked, it shows another gui which is the β€œshop” with gamepasses in it, that once THOSE are clicked, you can buy them for robux

rotund pawn
#

Hi guy,
You have to script that, if you want help with code, paste it here. If you do not know how to script, check tutorials.

somber vault
rich anchor
#

Guys. Is making an npc passenger system in a vehicle hard to make?

rotund pawn
rich anchor
rotund pawn
#

It depends on what do you mean by npc passenger

neon walrus
frozen mango
#

hello, I wanted to ask how complex an instrument syncing system would be, where an instrument plays an audio track and other instruments can join in and sync up.

lusty dawn
#

no

real karma
#

not sp
how can I improve this video to get more views?
https://www.youtube.com/watch?v=8H6oufg49K8

In this video, you’ll learn everything about the Touched event β€” one of the most important events in Roblox scripting. I’ll show you how to detect when a player or object touches a part, how to make it trigger once, continuously, or even with cooldowns!

Topics Covered:
Basic use of the Touched event
Detecting player touch only once
Contin...

β–Ά Play video
lean ocean
#

ai ass thumbnail

fallen sierra
#

does anybody know wheres collision groups in the new studio ui

#

found em

karmic plank
granite galleon
glad frost
#

ugh... anyone here scripts with ts?

rotund pawn
#

When creating a mouse-oriented vehicle, client-side logic is just sending mouse and keep the movement to the server?

obtuse willow
keen steeple
#

does anyone wanna make a shooter with me

rich anchor
#

Can somebody help me make an npc passenger system ?

loud swallow
rich anchor
iron kraken
dapper karma
#

@obtuse willow hihi please dont post that as its inappropriate πŸ’”

obtuse willow
#

oh mb

#

yo thinking bout it

#

it is

hot copper
#

skids vs hardcoding epic battle

unreal merlin
#

anyone got few mins time to help me with a bug in my cuff system? i just cant get it fixed

granite igloo
#

wat bug

unreal merlin
granite igloo
#

ye

iron shadow
#

yo

#

can anyone help rq

keen steeple
#

does anyone wanna make a shooter game

slate nova
south comet
iron kraken
#

if u set network owner to client it will automatically replicate

snow raft
#

learning how to program is one of the easiest things you can do

#

because you can just run the code and if it breaks you get details on how to fix it immediately

slate nova
#

can anyone help rq

neon walrus
slate nova
# neon walrus with what

this system is correct? local function AllocationBrainrot(player)
if not player or not player.Parent then return end
local char = player.Character
if not char then return end

local root = char:FindFirstChild("HumanoidRootPart")
if not root then return end

local brainrots = PlayersBrainroots[player]
if not brainrots or #brainrots == 0 then return end

local teamName = player.Team and player.Team.Name
if not teamName then return end

local teamSpawn = SpawnsTEAMS:FindFirstChild(teamName)
if not teamSpawn then
    warn("teamSpawn not found for team: " .. tostring(teamName))
    return
end


local nearSpawn = false
for _, part in pairs(teamSpawn:GetChildren()) do
    if part:IsA("SpawnLocation") or part:IsA("BasePart") then
        local distance = (root.Position - part.Position).Magnitude
        if distance <= 20 then 
            nearSpawn = true
            break
        end
    end
end
if not nearSpawn then return end

local allocationsFolder = Allocations:FindFirstChild(teamName)
if not allocationsFolder then
    warn("Allocations folder not found for team: " .. tostring(teamName))
    return
end

for _, allocation in pairs(allocationsFolder:GetChildren()) do
    if #allocation:GetChildren() == 0 then
        local brainrot = brainrots[#brainrots]
        if not brainrot or not brainrot.PrimaryPart then return end

        StopAnimationTrack(player)
        
        for _, obj in ipairs(brainrot.PrimaryPart:GetChildren()) do
            if obj:IsA('BodyGyro') or obj:IsA('BodyPosition') or obj:IsA('Weld') then
                obj:Destroy()
            end
        end
        
        
        local origin = allocation.Position + Vector3.new(0, 50, 0)
        local direction = Vector3.new(0, -300, 0)
        local rayParams = RaycastParams.new()
        rayParams.FilterDescendantsInstances = {brainrot, char}
        rayParams.FilterType = Enum.RaycastFilterType.Exclude

        local result = workspace:Raycast(origin, direction, rayParams)

    
        local existingCount = 0
        for _, obj in ipairs(allocation:GetChildren()) do
            if obj:IsA("Model") then
                existingCount += 1
            end
        end

        
        local offsetY = 0
        if existingCount > 0 then
            local sizeY = brainrot:GetExtentsSize().Y
            offsetY = sizeY * existingCount
        end

        if result then
            local hitPosition = result.Position
            
            local finalPos = hitPosition + Vector3.new(0, (brainrot:GetExtentsSize().Y / 2) + offsetY + 0.3, 0)
            brainrot:PivotTo(CFrame.new(finalPos))
        else
        
            brainrot:PivotTo(allocation.CFrame + Vector3.new(0, (brainrot:GetExtentsSize().Y / 2) + offsetY + 0.3, 0))
        end

        brainrot.Parent = allocation
        print('Allocation')
        
        for _, part in ipairs(brainrot:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Anchored = true
                part.CanCollide = true
            end
        end

        
        if existingCount + 1 >= MAX_STACK_PER_ALLOCATION then
            print("allocation full for the time: " .. teamName)
        end

        
        
        TeamScores[teamName] += 1
        UpdateScoreDisplay()
neon walrus
#

oh well, i am a ui designer

slate nova
#

I don't see what's preventing the allocation.

slate nova
coarse panther
#

local planeTween = game.TweenService:Create(plane.PrimaryPart,planeTweenInfo,{CFrame = planeEndPos}) Shouldn't the whole model move, not just the PrimaryPart?

coarse panther
#

well how do i tween a model?

slate nova
#

The most recommended are Raycast.

slate nova
coarse panther
#

If i do it without it i get the error that CFrame is not a member of the object Plane

slate nova
#

try using raycast instead of Tween

south comet
grim rampart
iron kraken
#

u can get 100k views just by clickbaiting

inland crag
#

guys when u want to reference a tool in starterpack what do u do

uneven jolt
#

Does anyone know how to make a background similar to Nullscapes background? The whole "Image never moves even when the camera moves?"

woven blaze
#

how the fuck do you disable this weird r11

quaint zephyr
#

Is there anyway possible to be able to make a group of players immune from admin commands

#

Like a script that gets players who are in a certain variable, group them into a folder, and make it so no one can use cmds on them?

#

With hd admin

slate nova
#

thx

snow raft
#

force r6

fair copper
#

hi guys need advice on npcs, how do i reduce lag for players for npcs that are controlled by the game?

#

or is it just unavoidable

tawdry ice
#

just do
CloseButton.MouseButton1Click:Connect(function()
Close(Var1, Var2)
end)

stoic radish
cobalt nova
#

is it better to use ai to help you with roblox coding

orchid kite
#

I want to advertise a paid ad in Roblox in any way, whether through content creators, or by advertising in maps or groups. Can any of you help me with that?

whole sluice
#

when play testing in studio my particle doesnt emit on the very first skill activation but emits normally for the rest of the activations after the first. Any fix to this? I tried adding task.wait() before the emit after the cloning but it doesnt fix it