#code-discussion
1 messages · Page 208 of 1
say you got 100 in use, youd remove it if it goes over 20 in pool
just the ones over 20
yeah
so anything over 20 wouldnt be pooled basically
20 is probably too little tho
maybe 40%
40% of the total cache
But what if the cache needs to be increased cause there’s more rocks that needs to be spawned
of total in use
you would be an awesome weapon
join my dev team boy
itd work, it isnt a cap, its simply a cap of how much can be pooled
so anything over the 40% wouldnt be pooled ie instantly destroyed when freed
wait a minute do I know you'
🤷
Oh you mean on return
welp wrong guy
hi witum
sorry for getting you all hot and bothered with my awesome aura
I would destroy it
i wouldnt say my name is common but idk
heloo
yes
On return
paws at you
yo! I want you to make a game with me

Cause you would make a good weapon
fine figure it out then I will bother you about it later
have y'all ever wondered why Roblox hasn't made a new type of leaderstats
looks really jarring to do Player.leaderstats
Im tryna gather up some devs for this awesome isekai game I wanna work on its a pasison project I been brainstorming for almost an entire year
you'd expect them to make it a object property by now
because they cant bother to
Bro just make your own leaderstats
@balmy zenith
I just wanna make sure
I understand
So don’t have any instances in a cache at start
But when a rock gets created for example let’s say 20
20 rocks would then be added
lmao they've got to deprecate that use in the future
same energy as Players.NumPlayers
That’s cool gng
But I’m a little too busy with my own work
Is that all correct @balmy zenith?
yes but the clearing algorithm can be anything, not strictly dependent on time
Yeah I gotchu
what work
My own studio
could anyone be my scripting coach? im trying to get better
you can pay me 2000 billion jolly coins
Is there a way to learn how to properly organise your code? Whenever I thought I organised it properly, I'm met with the code not working. Besides that, I know how the code should work too but again, I have no idea how to put it in a way for the program to understand.
Show example
So first of all seperaten variables/Références/Events etc so you should be know what is referenced about
Second I will recommend to activate --!strict to ensure your script are perfectly good typechecked
And then you can take comments on lines/functions where you think that is may be little complicated and you may forgot how it works after a while
bud just paste code to ai say organize code
I already practiced myself for the first one. I have no idea how to set the second one and yeah, I have started commenting it recently when I realized I have accidentally mixed the code I directly copied from BrawlDev with the code I was experimenting on.
How should I learn then? Besides that, I am literally taking computer science for college soo relying AI on something kinda defeats one of the few reasons why I got here, I want to actually learn while having fun with experimenting.
Oh mann.
I wanted to ask why my code did not work until I realized I have no image permissions.
You can seperate it by -------------------------------
Or however you like
Send code here
Use STRG + Z to redo some action
local.KillBrick = scrip.Parent
local function health_drain()
humanoid.Health -= x
--the x is a placeholder
KillBrick.Touched:Connect(function(otherpart)
health_drain(humanoid == 0)
KillBrick.BrickColor = BrickColor.new("Bright Red")
task.wait(1)
End
I did not thought about this.
Many thanks.
wsp guys is it hard to get luau role?
Your code have lots of errors
Function is not closed , humanoid not defined, x not defined, function habe no argument
modular scripts are confusing as fuck
like
i know how to use them
but i dont know why to use them
Cooked
how so
elaborate
Able to reuse code easily
Data, and it’s way better organized
yea ive heard that before
but in practice i cant find any uses
apart from a couple i am simply not ready to do
??
more complex things like liquid sims
Rng rates data
u can also use it to store functions
Each attack function for different characters
instead of making a door function and duplicating it to every door i can just define the variables and call the modular script
Eh u would use collectionservice for that either way
oh
huh
anyways thanks
im gonna go try and figure out how to make a state machine
(for my fluid sim)
For the function not closing, I forgot to add it back from the image I copied in. For the x, I really didn't plan to copy the value. For the others, I have no idea how to fix it, can you please tell me how? Thank you for the reply though.
if any1 needs help ping me*
@quaint nexus yo i got a question, i got a gun system but somehow it doesnt work on console like when i click right trigger it doesnt shoot, is there anyway to bind it to the right trigger to give the gun system console support
there is a way but ı dont remember :p
look at devforums
- local.killbrick is wrong should to local kill Rick
2)local function health () is her enot need able just make all in the touch functions. - get the humanoid. Local character = otherpart.Parenr
Local. Humanoid = character: FindFirstChild("Humanoid") - just set Humanoid.Health = 0 maybe before this line also check if humanoid then
...
5)the rest seems okay paste the code in studio the studio will also marks mistakes etc
is bodyangularvelocity world relative or part relative
and if its world relative then is angularvelocity part relative
For the first one, are you sure that will work? For the others, thank you for helping me out with this.
local.KillBrick = scrip.Parent
local function health_drain()
humanoid.Health -= x
--the x is a placeholder
KillBrick.Touched:Connect(function(otherpart)
health_drain(humanoid == 0)
KillBrick.BrickColor = BrickColor.new("Bright Red")
task.wait(1)
End
what the frick
its not my code its the other guys code
.
😭
what is the purpose
Is he scripting mona lisa
yes.
Guys i wanna learn lua but idk where can you tell me a yt channel or good website
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MEMBERSHIPS 🎁
Get Access To My Scripts + More Perks By Becoming a Channel Member! 👇
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https://youtube.com/playl...
u watch brawl
?
why would he
documentation mogs
local.killbrick? What does that even mean?
and pls read studio errors
it points 99% of your code out
I watched tutorials lol when I first stepped into luau. I don*t know where to begin
self learning best method
I kinda "Self learned". Noone taught me really how to program in luau. I just watched videos and so on
yoo]
no
self learning is good if you still reasearch a bit of external resources
i heard he was fine
else you might learn bad practices
yeah true
I have read it and no errors were shown in there. Besides that, local.KillBrick is the model it's using in the workspace
KillBrick is the name of the model and local. is the place where it searches for (or at least I think what it does.)
I wanted to give a timer for when the player should take another hit.
why do you write code like that
I almost 100% copied the code from BrawlDev and changed a few bits of it to experiment.
what is local.Killbreak supposed to mean
I literally said it's telling the code to refer to that specific model from what I understood.
it's local killBreak = script.Parent
not local.killBreak
also the wait you have at the end of the function doesn't implement a cooldown for taking damage
Oh. I see. How do I do that?
do what
Besides that, I think I missed that when rewriting the code from image instead of reopening my laptop to copy and paste it.
implementing a cooldown?
I asked reddit too to gain more knowledge.
Also yes.
set a variable called canDamage = true or something and then when the player hits that part set it to false
and then set it to true 1 second later using task.delay(delayamount , function())
Thank you.
np
No problem.
hello twin
As koroushvali stats you should write local KillBrick = script.Parent and your code will show a red line under the line if there is an error which is most likely gonna happen as I read your code through.
is it js me i know what to do its js hard executing it in roblox lol
how hard is scripting movement system ?? im a beginnerr
as i said elsewhere it depends on the complexity of the movement system
i would start a little simpler first and work into it, wont take long
twin
ok find 🥱
its not a real programming language tho
although a DSL is still a programming language
luau is js
luau
Luau is a standalone language used in other games like warframe, alan wake 2 and Witcher 4
Sango I think it's bait
Every channel always has this one guy
My experience, learn properties and master it
How is the raycast Instance left leg when i have it in the filter?
how can I fix different characters with humanoids "bouncing" if their platform stand gets set to true and then to false?
Yo can any1 find me a ready made sniper with a working scope I'll pay u
Used wrong parameter variable
whats your character variable?
It’s just the players character
But I created the RaycastParams variable but did params.FilterType
I alrd fixed it
in your scripts why can't you refer to a model position, like when I group together a bunch of parts I'm unable to refer to it like: partModel.position
partModel:GetPivot()
what do I script 😔😔😔
Kasper ??
warn threshold in rsc
Wtf
😔😔😔😔
idk i forgot
its in februraty or smthn idfk
Whattttt
yea
How many warns threhold did u get
2
sad
Guys this isn’t related to luau but does anyone think they could help me with something related to python?
How much theses task would cost for a dev (for a donation game)
Tasks & Features to Implement
• Shop Ul (with gifting functionality)
• Codes Ul
• Settings Ul (linked to donation options, effects, and SFX)
• Booth Edit Ul (refreshing, text applying, booth inventory, etc.)
• Daily Rewards system
• Clan feature
• Player Chat Tags-VFX
Implementation (three main effects)
• Time Tracking for the top time leaderboard
can someone help me with something dm me if u can help
Was asked by a friend to review his code cause his game gets hacked too much. Do you guys think I will ever finish?
I rewrote the script earlier instead of copying and paste it because I wasn't on the laptop that I was doing in. I guess that =script.Parent must have slipped by.
--This code is for experimenting with the KillBrick.
local KillBrick = script.Parent
--This is the brick itself.
KillBrick.Touched:Connect(function(otherPart)
local humanoid = otherPart.Parent:FindFirstChild("Humanoid")
--This is the function to find the humanoid.
if damage == true then
print("Continue as usual")
else
task.delay(5,damage)
end
--This is the function to make the brick not kill the player.
if humanoid then
damage = false
KillBrick.BrickColor = BrickColor.new("Bright red")
task.wait(1)
end
end)
--This is what happens when you touch it.
I am not too good at this. There is always an error at line 13 but I have no idea how to make it work properly.
I dont see anything defining otherpart
Unless I'm blind
Lemme reread it
@scenic jungle where's the thing defining "otherpart"
Looking for someone heavily experienced with the editable mesh API, paying good.
(Objectively simple task)
Otherpart is set when touched event is fired
Otherpart is the part that touched
Does anyone know how to achieve animated roblox chat tags
Probably related to the chat service
Look at the docs
Hm thats weird lemme check
ty
Oh I cant send links@real mantle
Hold
Sorry, im looking at it wrong
I think I see the issue
Dms
Which one is line 13
That would help a lot
Been doing this for 4 years bro
or 3 idk
Ngl, ima take a nap
task.delay(5,damage)
And otherPart is when the part has been touched.
I genuinely thought Discord would give me a notification while it was running in the background.
I know that, I'm talking about where it defines the humanoid
I found it
Where's line 13
I help improving language english for five rupee.
just search every require
ez
and stop using free models
Does anyone know how to deal with setnetworkowner issue smooth transfer of ownership
go to #scripter-hirable then
^
message me
PetGenerator Module: https://pastebin.com/w6XELuFU
PetGeneratorFrame LocalScript in StarterGui: https://pastebin.com/V3V57Tjc
Players.zemey.PlayerGui.PetGeneratorFrame:26: attempt to call missing method 'Fill' of table - Client - PetGeneratorFrame:26
This is an object oriented programming question; how come I can't call the Fill method? Thank you in advance. 🙂
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Does anyone know how to achieve animated roblox chat tags, i tried "TextChatService.ChatWindowConfiguration" but didn't work for me
That is line 13.
task.delay(5,damage) has errors.
That part specifically.
activePetGenerator doesnt have "Fill" function
Guys this is my first time making an rng system:
so far my thoughts are; player fires “roll” event, server catch’s it then rolls a rarity and power name using a module script table in that rarity then adds a tag to the player with the power name. Another script listens for instance added then gives the player the ability they rolled
Is constantly adding and removing tags a bad idea?
Hi
Idk it’s not too bad idea
ChatGPT always agrees with what I put first so I’m tryna see if there is any other way
or.. just communicate directly with the power code?
ie smth like Powers.Give(player, "SomePower")
What Wym?
Create a module, require it, and add a function that listens on power adds.
Thats what i did
not even listen on power adds, you call the function to add a power
Yeah.
Fuck is power add
You said another script listens.
give a power to a player
Ohhh
Yeah the one that gives power to player listens for a tag instance added and gives them the ability’s under that tags name
OH U WANT ME TO USE A REMOTE EVENT
No?
Directly
Wym call

call to give power directly
Cuz the rolling is a separate script
thank you for your response, yea i had to send a remote event to my tycoon manager and find it in an array of pet generators i store when i instantiate the pet generators and then use that one's fill function\
the one with the red arrow pointing at it is the one printing nil, why
I think it’s showing nil because BoostManager.Multis[player] doesn’t have anything set for that player yet. The table exists, but the player key probably hasn’t been added to it yet.
you can see the white print has the same exact instance as warn
meaning the only issue is the player key youre tryna access itself
print to check it
Do you guys get mocked for being roblox developers?
How do u decomp files
Y ALL BLU
What files? Rbxm
fun
okie
Hello I wanted to know if it's possible to make a script that only allows players who follow a specific person on Roblox to go through a wall (I'm not a scripter)
yeah i can make that easily
Ur able to check if a player follows someone on roblox through a script??
Hows that possible dawg
theres other games like it either way
so its possible
Like what? Those games can only check is a player is apart of a group which u can do on roblox but following a player? Idkkk
Oh word
Ok if thats possible thats cool ive never seen it implemented
i might make it for fun ill send the results here
Yeah I saw that and wanted to learn more about it but nothing on YouTube shows how to do it
Proxy..
Wait I'm reading that it won't work with only using Roblox studio
im about to make it now cuz im curious lol
You need to HTTP request ?
Worst theme I have ever seen
yeah i got to enable it on settings
Does Roblox do the server part for you or you gotta have a server of your own ?
they do it automatically
Oh okay cool then
I mean I know they do some but I didn't know if they could do any HTTP request
if you go to game settings there a option to turn on https request
Yeah I've set that to true
they can get and post
But to check who is following you you gotta use Roblox followings API right. Do they allow you to use their own API ?
Roblox blocks access to it in games using HttpService
i just got the error
while making it
its possible tho if i use the group method
can proxy
Like if a player joined a specific group ?
pretty much player:IsInGroup(GROUP_ID)
Yeah but there is no function for followings though
theres another way called badge method
you basically just make a badge on your game and it will track the followings and everything
ive just tested it and can confirm it works
Dam I have no clue how this works
its quite complex, but easy to make
I just asked chatgpt and he still wants me to get a proxy server
its bannable
Hmm tell me if you manage to do the thing I might* be interested in buying then
wdym
I really want to have this functionality in my games
ive added you anyways i could make it for you if you want!
takes like 10 mins to make
Oh you'd be willing to teach me how to do it ?
pretty much yeah!
7
67
67 😔
rt
my script is working in studio but not in game could someone help me 😭
Chinese interferences
guys
?
sup yall
Good wau
Same lmao
I didn't script in a while now
School?
Exactly
Like I get real useful skills
Yeah no choice :/
how can I *-1 a cframe
I don't get it
I want to get the negative value of a cframe
Oh
so like opposite
What about -cframe
does that work ?
It doesn't
how can I get the old roblox UI :(
New is pretty good ngl
broo thats what im wondering too, i dont like the new one at all
I thought they work the same for that
Oh I understand
Are oyu asking of using looping in general or "Ipairs" in specific
after a long procrastination i learnt something about scripting wow
Multiply it by -1
To switch signs
you cannot
Why not?
cframe doesn't work like that ig
use :Inverse
Idk never worked with them actually
Yes
wdym by never worked with them then
I don't use them
I did but basic stuff
Fullstack
strange
Also I recon frontend uses them
feels like it to me
bro a skid
What does a skid mean
script kid
yeee
In age or as a metaphor
in what way do you not use them
guys i need help
local function RunGame()
print("GAME BEGINS")
local spawnLocation = workspace.SpawnLocation
local spawnParts = workspace.SpawnParts:GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local randomPart = spawnParts[math.random(1, #spawnParts)]
player.Character.HumanoidRootPart.CFrame = randomPart.CFrame + Vector3.new(0, 3, 0)
end
end
TeleportPlayers(spawnLocation)
Countdown(ROUND_TIME)
end
I don't
it's not tping the player back to spawn when time ends
err ?
'help pls' 'drops code' 'no explain'
for my round system
Put in lua
i did
ok what is teleport players
my function
bro i'm gonna eat you alive if you say that again
lol
I cant help like that especially on mobile
i meant send the function
Put it in lua plz
yea mate so no shit that is probably the issue
LMAO
he must be ragebaiting
local function TeleportPlayers(cframe)
local players = Players:GetPlayers()
for i, player in players do
if not players.Character then continue end
players.Character:PivotTo(cframe)
end
end
here you go
.
frame
players is a table
?
Use player
You are using a for loop
remove the s in players.Character
are you american perhaps
#building-hirable
🚨Professional Roblox Developer Looking for Work 🚨
I create optimized, engaging Roblox experiences with clean scripting, polished UI/UX, and reliable game systems (inventory, combat, data saving, etc.). Experienced across multiple genres, I deliver fast results with clear communication.
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📩 DM me to discuss your project and bring your ideas to life.
scammer final boss
this has to be scam
my variable is players
no it is player
no
do the shit and come back
players is the players in game
wow, clapping sounds
or
it is
or anything
it literally is lol
there is no error in my function
else
proof
are you sick my friend ?
He was the lead dev for warframe
🔥
maaaaate just to what the person told you
ig he wants to prove us wrong
alan wake 2 devs credit roblox for luau
cuz they use it in their game
u dont know what ur talking about lmao
He is smarter than us
He is going to fix it himself
shhh, you're the one who doesn't use cframe yet has 3 years of exp
i fixed it
what you did
@loud bridge
i made another table after the countdown to tp back
?
show me your code again
why bro go silent
here is the fixed one
@loud bridge
even in the credits
local function RunGame()
print("GAME BEGINS")
local spawnParts = workspace.SpawnParts:GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local randomPart = spawnParts[math.random(1, #spawnParts)]
player.Character.HumanoidRootPart.CFrame = randomPart.CFrame + Vector3.new(0, 3, 0)
end
end
Countdown(ROUND_TIME)
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = workspace.SpawnLocation.CFrame + Vector3.new(0, 3, 0)
end
end
end
instead of the function
istg
i made a for loop
what
why
@loud bridge
BRO DO YOU EVEN KNOW LUAU
yes
@loud bridge hey bro respond
not really
hi
this is so hard
nvm just continue with your work
; (
- the one who doesn't use cframe
The one who doesn't multi thread
what's that
Also came is some thing in Roblox so it doesn't make me a cool not to use it
i may use it but don't actually know it
joke
Single thread is crazy
i used it i fixed it
i changed the teleport function like you said too
single thread = not using module scripts (or smt like that)
????
multi threaded is actors
can you explain what is these ?
multi threaded = parallel code = using actors with task.desynchronize
you dont do it
parallel code is likely faster because you do many things at the same time
its not trivial
I have a leaderboard, but lets say I have 5k players across all servers. Would this cause any datastore issues or lag? I am not too familiar with datastores.
nice and did it work
yes
see, you gotta trust me
i changed the function like you said too
local function TeleportPlayers(cframe)
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character then
player.Character:PivotTo(cframe)
end
end
end
ik
local function RunGame()
print("GAME BEGINS")
local spawnLocation = game.Workspace.SpawnLocation.CFrame
local spawnParts = workspace.SpawnParts:GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local randomPart = spawnParts[math.random(1, #spawnParts)]
player.Character.HumanoidRootPart.CFrame = randomPart.CFrame + Vector3.new(0, 3, 0)
end
end
Countdown(ROUND_TIME)
TeleportPlayers(spawnLocation)
end
like this?
thanks bro
https://gist.github.com/Wittummm/17d4aa7e88cd37e050a45f58a170ac23 someone review my code 
pretty good

where?
hi guys could use some feedback here,
what can i improve in this ability
in voxel container you're methods are using pascal while some of your other methods (like in voxel container), you're using camelcase
i dont know if that's intentional or not but you should probably stick to one method of casing just for consistency
otherwise code is pretty good
wym like local functions are supposed to be camelCase, or do you see a method having actual inconsistency?
Camelcase is for chunps
more camera/character motion
so like more trauma shake type of stuff?
ig
ok lemme tweak the numbers and test it
who here scripts for -100 usd
Guys what is the safest way to selll a game without a contract
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local Humanoid = character:WaitForChild("Humanoid")
local Running = false
Humanoid.WalkSpeed = 16
Humanoid.HealthChanged:Connect(function(health)
if health < 31 then
Humanoid.WalkSpeed = 9
print("speed set to 9")
elseif health >= 31 and not Running then
Humanoid.WalkSpeed = 16
print("speed set to 16 (auto heal reset)")
end
end)
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent then return end
if input.KeyCode == Enum.KeyCode.LeftShift then
if Humanoid.Health < 31 then
return
end
if not Running then
Running = true
Humanoid.WalkSpeed = 30
print("speed set to 30")
else
Running = false
Humanoid.WalkSpeed = 16
print("speed set to 16 (stopped running)")
end
end
end)
this script is running fine but it runs everything twice for some reason, how can i fix that
why does it even run it twice i dont get it
Looks like there's 2 scripts
Running and SprintMechanic
oh
ohhh so i asked ai and it made another scipt
Doesn't have tips on a good knockback system?
Problems i am facing in my current system, i am using linear velocity, with the mode being Vector and One Attachment, and all creatures body parts are set to massless.
All i want to achieve is the creatures going back in one direction, the most basic of knockback systems
In my system i have power variable and no matter how much a up it nothing changes, this was issues cause the MaxForce was set to 100000, i had to set it to 9e9, to see any increase in power for the knockback to start affecting the creatures and i don't know why the number has to be that High
if anyone has anything on knockback system, please tell me, i have watch so many tutorials and i don't know what i am doing wrong
use Humanoid:ApplyImpulse() for humanoid knockbacks
toolbox?
¯_(ツ)_/¯
gonna have to look that up but, why are so many youtubers using containts then?
prolly, consider using updateasync
How would that look?
store:UpdateAsync(tostring(player.UserId, function(_)
return newValue
end)```?
tostring isnt closed
updateasync gives u the old value, just check if the value is different and update
Why the hell is it bababoy
Alright thanks
I'll do that
np
hey can someone help me fix an error
dont ask to ask
ye go to #code-help tho send the ss there
This should be good then right?
should be yeah, but again u would like to have anti-throttling, some queue mechanism, etc
data issues are headache
with budget?
u can yeah
Does updateasync support adding new players into the store?
honestly got no idea how that works
do a quick research ull see what i mean
it does
Alr cool
it creates new entry if the key does not exist
alright thanks, mb lol i rarely code with datastores
ye dw gl
thank you
mb to come back again, this will be the last time lol. It should be good like this right ?
dont break, just continue
Alrr thanks
dindt notice that i had the variable lol
xd happens
😂
Honestly I never used updateasync always used setasync but tbh updateasync is the proper way to update data
Alr ty
it's for forces like dashing or pushing a ragdoll back, but for simple pushing just use ApplyImpulse since it replicates without hassle, whereas setting up knockback using force constraints requires using events for replicating and finding if the enemy is an npc or player, it's a bit of a hassle without module scripts
StarterGui:SetCoreGuiEnabled(enum.CoreGuiType.choosetype, false)
Replace choose type by backpack or all
Thanks gonna try it now
o ok
im not mad...
you were though
you pinged me like 3 times
how desperate were you
😰
get destroyed kid 🚬
why is vro posting himself
all yap no bite 🥀
wise dodge
😠
shut up
yo wait i dont think i can say that here 💀
😇
emojis on discord lowkey
weird lookin
best way to learn lua code
Anyone know how to fix animation breaking with the new r6 update?
function Database:load() : ()
local profile: TableType
local getPromise = Promise.new(function(resolve, reject)
profile = ProfileStore:LoadProfileAsync(self.entity.Name .. "-".. self.entity.UserId, nil)
if profile then
if next(profile.Data) == nil then
profile.Data = Database.TemplateDataProfile
else
for _,v in pairs (profile.Data) do
if v then
HttpService:JSONDecode(v)
end
end
end
profile:AddUserId(self.entity.UserId)
profile:ListenToRelease(function()
self:cleanUp("Maybe other server")
end)
if self.entity:IsDescendantOf(Players) == true then
Database.cache[self.entity.Name] = profile
self.profile = profile
else
profile:Release()
end
resolve(profile)
else
reject("Data retrieval failed.")
end
end):andThen(function(data) end):catch(function(error) warn(error) self:cleanUp(error) end)
end``` is promise good guys? im debating on keeping this part in my code any tips?
hi
anyone wanna play or talk dm me
hi
hi
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hi
hi
hi
hi
hi
hi
hi
hi
hi
hi
hi
anyone wanna test a game?
anyone know why when im customizign a rig i imported an accessory then put it into the rig then when i try to move it all the parts get scattered and when i try to undo it breaks
depends
WHO WHERE CAN MAKE A DONATIONSCRIPTED?
promise 🤮
Bro, grammar
What are some good roblox scripting YouTubers that I could learn from
yea i just used a pcall lol
promise is good tho ngl
with the pcall i get alot of callbacks but with the promise it catches everything and doesnt bother me
w promise
I am looking to make a portfolio so if anyone needs me to work for them for free lmk. (I really appreciate any donations
)
how do I detect attribute changed signals for nearby clients from a local players client
guys do you know how to make smt to put on marketplace?
Anyone trynna help with this deepwoken copy im making here’s what I got right now
if ur awesome sauce at scripting dm me
u made all that by urself?
Ye
it only has few use-cases such as loading screens for example
Yo I need help, Im making a don't wake the ____ game and whenever IO pick up a npc it dupes it into backpack turning it into a tool but the clothes don't load can someone help?
Why
No I’m making my own thing
Brawl dev
gng pls help, what and how datastore
all you made is ui mf
"made"
also im 90% sure deepwoken has lawyers
so hes gonna have to change that shit fast
my guy has a death wish
🤬
ok
well any1 who can script i got a bag for u
Rogue has hella copies if there's a Deepwoken copy they're not doing shit
until it get big
Need a developer team! I have a game that is nearly finished. It just needs a bit more touching up and bug fixing and a built community. Dm me for more details
the mods said its good if i amke it lol, the devs dont really gaf
does anyone know how to get conections cuz i see the skiddiest ppl working for front page games. do i just create like 5 projects im proud of then use them as a way to prove my skill to employers
anyone know how to fix error code 773, with tp service, games publsihed and thiird party service is on
no but i cant bc chatgpt i am to broke to buy it lol
and i can only send like 1 screenshot so it cant make it
Guys i make a e to pick up when we pick up the proximityprompt still not destroyed and we can equip it and see
local Part = script.Parent
Part.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChild("Humanoid")
if Humanoid then
Humanoid.Health = 0
end
what do i do
for what?
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local FlashlightPickupEvent = ReplicatedStorage:WaitForChild("FlashlightPickupEvent")
local function setupProximityPrompt()
local flashlight = workspace:FindFirstChild("Flashlight")
if not flashlight then
return
end
local handle = flashlight:FindFirstChild("Handle")
if not handle then
return
end
local prompt = handle:FindFirstChildOfClass("ProximityPrompt")
if not prompt then
prompt = Instance.new("ProximityPrompt")
prompt.Name = "PickupFlashlightPrompt"
prompt.ActionText = "Pick Up Flashlight"
prompt.ObjectText = "Flashlight"
prompt.RequiresLineOfSight = false
prompt.MaxActivationDistance = 10
prompt.Parent = handle
end
prompt.Triggered:Connect(function(player)
if player == Players.LocalPlayer then
FlashlightPickupEvent:FireServer()
end
end)
end
-- Wait for Workspace.Flashlight and its Handle to exist
local function waitForFlashlight()
while true do
local flashlight = workspace:FindFirstChild("Flashlight")
if flashlight and flashlight:FindFirstChild("Handle") then
break
end
task.wait(1)
end
end
waitForFlashlight()
setupProximityPrompt()
huh
yeah and it doesnt destroy when we pick up doesnt destroy the uhh proximityprompt
no one help me?
bruh
Can someone teach me how to script lua roblox for 10$ 
2016 simulator someone help me ill pay you 250
?
Lol
?
Why pay 10 Dollar if you can learn everything free on YouTube
ur rlly dumb
I am not loo
Wasting money to let someone teach you( who probably may also be bad at scripting) is not a good decision
Just watch YouTube from Brawldev
He explains really well
be quiet
it doesnt help what helps u
im not u
this isnt fucking jjk i cant adapt to what u adapt to
chill hes just trying to give some advice on how you can learn for free
brawl dev deadass explains it better than anyone else would
he the goat
I was a beginner too lol
You never tried
🥀
u be quiet
Lmao
,m,kk\
everyone but you is wrong 🥀
yet here you are asking to be taught
heres the big tuff guy back to be toxic again
u gonna say skill issue again or maybe poopy head this time what u got for us?
toxic how
local cf=CFrame.new
local v3=Vector3.new
local function b(p0,dir,len,depth,col)
if depth<=0 then return end
local p=Instance.new("Part")
p.Anchored=true
p.Material=Enum.Material.Neon
p.Color=col
p.Size=v3(0.2,len,0.2)
p.CFrame=cf(p0)CFrame.new(0,len/2,0)dir
p.Parent=s
game:GetService("TweenService"):Create(p,TweenInfo.new(0.3),{Transparency=0}):Play()
task.wait(0.05)
local ncol=Color3.fromHSV((col:ToHSV()+0.07)%1,1,1)
local ncf=p.CFramecf(0,len/2,0)
local br=r(2,4)
for i=1,br do
local ang=math.rad(r(-50,50))
local rot=cf(0,0,0)CFrame.Angles(ang,math.rad(r(0,360)),0)
task.spawn(function()b(ncfrot,cf(),len0.7,depth-1,ncol)end)
end
end
local base=Instance.new("Part")
base.Anchored=true
base.Size=v3(2,1,2)
base.Position=v3(0,0,0)
base.Color=Color3.new(0.2,0.2,0.2)
base.Parent=workspace
b(cf(0,0.5,0),cf(),15,8,Color3.fromHSV(r(),1,1))```
u are so unbeliveably disrespectful
how
u just insult every fuckin thing u see
if it was urs u would fucking glaze
ur a d7ck bro im not gonna lie
how is this an insult
everything i said earlier u said skil isue and insulted
now ur sayin unreadable when hes just showing his talent
fuck u even @slow drift got tired of ur ass
yeah this is what i mean
@pale geode and u say im bad have u seen this chat
so many hypocrites 🥀
just quiet man :/
raging over a few words 😔
i wont talk to u anymore its aight just hate on anyone u see
i aint even hating but aight
ok
dont ping me just to swear
you degen
Holy brotation is coding luau in visual studio mb
I'm still stuck on the roblox plane 😔
why u getting mad he is being a ass
ur the degen if u get mad at shit like that
ur being toxic at that point
what are u talking abt 
wow everyone is so toxic
Berserkstudios is coding a luau script in visual studio
why tho
I'm stuck out here coding on roblox while bro's on a whole other software 😭
Idk skill

using vscode doesnt directly relate to skill yk that
it's just a preference of workflow
isnt that hard to setup rojo, just follow the simple ahh guide
prob the first useful thing u said
rojo syncs your code automatically for you
yeah, rojo is very useful
i say actually useful things, they just fly over your head
rojo is useful because vscode can be useful
#code-discussion Is basically twitter (NOT SAYING X) for babies lol
It's peaceful until it isn't
there are other ides lol
youre the one whos toxic
yeah i mean the ide it allows
infact youre the most toxic person ive ever seen on this discord
and roblox doesnt even require ides
ur toxic
look in the mirror
ur supporting toxic ppl
ppl ur toxic supporting
everyone is wrong, im right 🥀
job had one bro 😭
LOL
all i said was "degen" once
you said fuck like 500 times
and ass like 100 times
thats wrong
all i said was "skill issue" 😨
ever heard about hyperbole?
im guessing not since youre like 13
and got insulted like 4 times 😔
😔
i dont see why age matters here
blind
it doesnt, your personality does
anyways
@digital fog who thought u how to script
Udemy my beloved
probably himself
dont continue the argument
ur the one who cant just shut up
ok then be quiet
i think most scripters i actually know are self taught
telling others to shut up isnt a power move buddy 🥀
is he a youtuber?
It's a website to watch courses
How though
most scripters are self taught
Ye
i mean i am self taught
by reading and watching
Same
through tutorials, reading, and most importantly trying things themselves
Normally whenever I see someone who isn't self taught they're being forced by like their parents to go 😭
he didnt even try yet 🥀
howd u self teach ur self btw
like on roblox forum?
Personally I would recommend the complete roblox course by Mr. Fire on udemy, it taught me everything I know and he keeps updating it
i just cant do scripting as much as i try like i just cant learn
err
i just coded stuff and edited free models untill i got good at coding
youtube, roblox documentation, luau documentation, dev forum(mid), practicing
i learned by doing
Now THIS is cracked
try harder
the dev forum is a very great place to learn a wide wide range of topics, but roblox documentation really helps you understand luau api if you just read through it
All the legendary roblox devs learned from free models
I don't know how people learn from those when the code looks like spaghetti 😭
ts aint true
you are mistaken about dev forum
i just cant learn i feel like i have to hire someone on fiverr to teach me like 1 on 1 but that is basically youtube and i tried youtube and couldnt learn
you learn the syntax and what some API does from them
devforum is mid, useful but take everything with a grain of salt
so i dont think fiverr would help either
it wasnt inherently the free models that helped them
It's the same way babies learn their first language (through context and familiarity)
just self learn bro
@balmy zenith did u just say a bad word?
stop trying to get someone to teach you
i just cant as much as i try
yes "shit" is a bad word
there are many different types of people in the world, if you feel like you can't learn on your own, you're always free to hire a tutor
try harder
woah buddy

atp why are we even conversing with this kid
how long have you even tried? 2 days?
U know what ill actually do that
I tried last year and now this year im trying again
i think last year it was a month of learnin
aint trying hard enough
but i stopped bc i was mad i couldnt make a gun system after a month
you just gotta yolo and start coding
Just try committing yourself 5 minutes per day, it'll get you pretty far
legit the only way
5 mins 😭
???
I've been scripting for 4 years and don't know how to make a gun
who makes a gun system after a month(probably me tbh)
I mean 15 mb
But isnt that youtube
WOAH THATS ALOT OF TIME
