#code-discussion

1 messages · Page 198 of 1

versed rune
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No it's ok

safe urchin
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no

versed rune
safe urchin
gritty idol
versed rune
safe urchin
versed rune
#

Dm :))

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@safe urchin I send u message

safe urchin
#

no kid

winter epoch
#

Hello guys! Is anyone online?

languid bane
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Hi! :p
So, I was wondering if anybody could please point me to the right direction. I've been looking for any info related to building a memory profiler / visualiser for luau (using it as a standalone language), similar to Luau VM memory exploration tools.
I've been able to collect data about total allocations amount and memory used/freed via custom a allocator function (lua_setallocf), but I have no idea how to actually track, say, memory used per type, let alone every object individually, seems like allocator function alone won't do the trick. Are there any resources available on how to approach this? Or maybe there's somenone smart out there to annoy ask. Thanks!

languid bane
#

alright good to know🙃

strong fog
#

pls stop give offers to be dev for 1$ payment cryingdead

languid bane
#

I've asked for help🤨

keen summit
#

this chat gets more goofy everyday

#

no developer is "bored and doesnt needs pay" and neither wants to work on passion projects that wont give them nothing, its a literal job with u liking it or not 🥀

strong fog
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even slaves were working for food, they dont even offer anything in exchange for done work

keen summit
#

you may argue

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i like arguments

somber vault
#

ill spectate and commentate this argument

keen summit
cinder basalt
#

Theres plenty of people willing to script for free or be a part of a cool project for %

somber vault
#

Kosak goes on the offence with a strong point, boat yet to counter.

keen summit
#

most developers dont take %

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because of low expectations

somber vault
#

Kosak attacks the reporter

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Boat counters with a reclarification of how % is defined, it is not pay instead a gamble

strong fog
#

% is worst compensation for work cuz 99.9% games are gonna fail

cinder basalt
somber vault
strong fog
cinder basalt
#

But it will usually be among friends

somber vault
# strong fog wdym

This is a ranked argument and we can't have people intefering with the ongoing match

strong fog
#

oh im sorry

keen summit
somber vault
#

Kosak has redefined what a passion project is, aiming to entise boat into making a mistake

cinder basalt
#

That still lets such cases as i mentioned exist

somber vault
#

Boat has counterargued that people in hidden devs are MOSTLY looking for serious work

#

which kosak has since argued that the mostly is key to this argument, and that some people may do it for free

strong fog
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they are 90% are kids without any experience in real game developing a potential viral game

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who here in hiddendevs

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no offense

somber vault
#

@strong fog we will have to escort you out of the game if you continue

cinder basalt
#

If someone pitches a good idea and the potential in such collab is clearly visible, then it becomes an actual good opportunity

keen summit
keen summit
somber vault
#

Boat is trying to argue that passion projects odds of success are extremely low as they are mostly run by non experienced developers

#

Kosak appears to have retreated slightly

strong fog
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okay guys i quit, i will be spectater

keen summit
#

is kosak typing?????????????????

cinder basalt
#

I forgot

keen summit
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lol

#

i think i win this ranked argument frfr

somber vault
#

Kosak has 30 seconds to respond otherwise it is a forefit

cinder basalt
#

Thats the issue here

keen summit
south topaz
#

I support kosak

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Full support from the mambo community

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🗣️🔥

cinder basalt
#

Talking about 'Passion projects' in hd immediatelu makes you think of the 'help me make brainrot steal i give 10% as payment

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It tarnishes the phrase

somber vault
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well my passion project isnt brainrot guys what the freak in the attack on the reporter

keen summit
cinder basalt
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And when its an actual project then finding a team isnt as difficult

keen summit
#

in my opnion, its mostly about funds, most developers are willing to work in any game (if it doesnt hurts their own reputation) for a certain price

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being it a passion project or serious project, you DO need funds for a successful game, even if you solo develop it

somber vault
#

Boat has argued that games with no funding are less likely or near impossible to be succesful which helps his point that developers would not be willing to work for a game in which they do not think can be succesful

night sable
#

its impossible

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unless you have free hype

somber vault
night sable
#

if u get free hype thats all u will need

keen summit
night sable
#

if not u need robux for ads

somber vault
night sable
#

if u have robux and then get hype thats the ultimate combo

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for a front page game

somber vault
strong fog
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let me be honest in 99% cases you need to advertise game to get it atleast viral for short time to players notice it and try it out

keen summit
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i think this ranked argument should end here as kosak isnt present

somber vault
#

stadium has gone into chaos

strong fog
somber vault
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I dont think it can be properly officiated

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with these crowd interactions

night sable
#

that only last so long

keen summit
somber vault
strong fog
night sable
#

and if u cant maintain hype your game simply dies

strong fog
#

i know many youtubers/tiktoker who gonna advertise my game but i still gonna spend about 100+$ in roblox ads

somber vault
#

the spectators are refusing to leave the stadium

strong fog
night sable
#

my game had hella hype and as soon as the hype died down

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so did a good portion of my players lol

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but i maintained what i had and make a living from it

strong fog
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i dont think my game can be hype cuz it actually obby game

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good quality obby game

night sable
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those dont perform insanely well

strong fog
#

the most important is to push it to home reccomendations

strong fog
night sable
#

your obby wont perform super well unless its very very unique

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and if it does perform super well u wont even make it close to top earning

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simply because those types of games dont make alot of money

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u should focus on something new and unique or steal something from a trendy game

strong fog
#

thank you for advice

cinder basalt
#

Im back

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cathello 👍

keen summit
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gg

strong fog
#

gg

cinder basalt
strong fog
#

who won

cinder basalt
#

My mom

keen summit
strong fog
#

woaj

keen summit
#

ayo

strong fog
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what you guys think about spending 100+ ad credits for my obby game in niche genre?

strong fog
#

its really polishef

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thats not

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100$

somber vault
#

show game

keen summit
strong fog
somber vault
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u can

strong fog
#

lol no

somber vault
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lol yes

strong fog
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it will be releasing soon

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95% in this week

keen summit
strong fog
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my pc got bluescreen and so my pc broke and my game got scheduled

strong fog
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but i repaired it so lol can finish game

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installed everything required to make game

strong fog
keen summit
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if u think it has potential

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do it lol

strong fog
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my with team spend so much time in making it

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100+ hours

dry sparrow
#

fun luau fact of the day: using string interpolation is slower than string concatenation!

keen summit
strong fog
#

atleast i advertise it and get profit or fail but i dont be sad

keen summit
strong fog
#

i have 1.5k$ budget lol

keen summit
strong fog
#

not so much bro

keen summit
#

i mean

dry sparrow
keen summit
#

i wish i could have dat budget

strong fog
#

fun luau fact: arrays start at index 1

dry sparrow
keen summit
strong fog
somber vault
strong fog
#

overall

dry sparrow
#

you dont need a lot of budget to make a roblox game lol

strong fog
dry sparrow
#

ive made games with like basically only 10 dollars

somber vault
keen summit
dry sparrow
strong fog
keen summit
dry sparrow
#

i scrapped the projects because i didnt think people would like them or play them

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i have one project idea though that is unbeatable

strong fog
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i gonna spend 100$+ at release for advertise

keen summit
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lol

dry sparrow
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i could care less if my idea is stolen

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someone has probably done it already

keen summit
dry sparrow
#

make all the money yall want off this because honestly i dont need it

somber vault
#

considering whether or not i learn coding or not and just hire someone for my game

dry sparrow
#

let me find where i wrote it down

somber vault
somber vault
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:(

keen summit
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:C

dry sparrow
#

#1 i cant build
#2 i dont do coding projects except for close friends or people i know

strong fog
#

pro tip: if you scripter, builder, modeller, ui designer, animator, vfx (free model just) then you can make games for free

keen summit
#

#1 me too
#2 i could code it probably :D

strong fog
#

guys

somber vault
keen summit
#

hi

dry sparrow
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ok i cant find it

dry sparrow
#

but i remember the original idea in my head

strong fog
#

i spent 0$ in my game cuz

somber vault
#

so doesnt count

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pal.

strong fog
#

scripter, ui designer, game designer, project manager => me
script helper, builder, animator, game designer => my friend

somber vault
#

@strong fog show the ui

strong fog
strong fog
somber vault
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:(

strong fog
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sadly

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but gui is really cool

somber vault
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no not that cool

strong fog
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you dare?

strong fog
keen summit
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mods cook him for spamming fr

wheat jackal
#

IS THAT WORNG

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idk

keen summit
wheat jackal
#

oh sorry

#

boat

somber vault
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@keen summit whats ur talent!

keen summit
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a little bit of game designing and i can make discord servers

strong fog
keen summit
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i love how u also put a semi-classification on the end of your scripts

strong fog
keen summit
strong fog
#

project management is just looking for doing things and giving ideas, improvements

keen summit
#

wait hold up my fan is thingy

strong fog
#

and look for quality of done work

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also suggestions

dry sparrow
# dry sparrow but i remember the original idea in my head

Fossil Fighting Simulator

A simulator game with a story/quest aspect that is not so kid-like (eg games like Pet Simulator, or Mining Simulator), but has a more serious aspect like Fisch or DIG

Similar to Pokemon, but instead of catching monsters in balls, you dig up monsters in certain spots in the ground. Depending on how good you dug up the monster, the better quality it is. Once you dig up a fossil, you can take it back to a digsite to be cleaned up and reveal the bones inside. At this point, you have a monster but bone monsters are weak. You need to use a reviving machine to fully bring back the monster for it to truly gain back its power.

Several quests are present in the game. It's basically like Pokemon if it was DIG!. The main aspect is progressing through the game, fighting in tournaments, and also a PvP aspect.

TODO: Consider monetization strategies

strong fog
#

and planning todo lists and ideas

strong fog
#

i cant read your minds

keen summit
dry sparrow
#

i dont see how its hard to understand

strong fog
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yeah but thats how we are doing it with team of two people

dry sparrow
#

the game i was most inspired off of is Fossil Fighters on the Nintendo DS

strong fog
#

dont forget wr have school/university lol

somber vault
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@keen summit we make game and get rich then buy deima

keen summit
somber vault
keen summit
dry sparrow
strong fog
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giys

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i can send video of my game

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i found

dry sparrow
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oh shoot wait i think i have a concept sketch for a menu i made

strong fog
dry sparrow
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what could i possibly improve

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this is pretty much a fleshed out game concept

toxic laurel
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i dont know, the vibe just seems wrong

dry sparrow
#

how so

toxic laurel
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cant explain, i just feel it

keen summit
keen summit
toxic laurel
#

my idea receptors are not firing to this one

strong fog
keen summit
#

i meant i dont like the music, just a opnion 😭

strong fog
#

mute it then

keen summit
#

js did that

dry sparrow
#

a lot of these obbies i see have good gameplay but the most eyesore UI

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and i dont understand why

strong fog
somber vault
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Hire me for the ui Quby_Smile

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game is game

strong fog
keen summit
dry sparrow
#

yall have not seen the ui i created in the past

keen summit
#

idk how to rate it without full gameplay but, cool

dry sparrow
#

all made in roblox studio

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no images used

somber vault
#

someone please take my eyes out of my head

toxic laurel
#

only good one is the last

strong fog
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why you tryharding gui in roblox

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even top page games has bad guicryingdead

dry sparrow
strong fog
#

check settings gui in grow a garden tower defense

dry sparrow
somber vault
toxic laurel
somber vault
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guys i feel like im taking strays here

toxic laurel
#

its like bottom feeder level

somber vault
#

owch

dry sparrow
#

heres another one of my guis i made entirely in roblox

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the only image is the icon itself

toxic laurel
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icon seems ai generated

dry sparrow
#

other shit was just gradients

dry sparrow
#

ts was made in 2022 before ai could ever do anything like this

toxic laurel
#

most consistent ui

dry sparrow
#

i dont like the pattern in the background of the player display screen

toxic laurel
#

this guy used ALL the icon packs

somber vault
#

needa find someone to buy custom ones from :(

toxic laurel
#

this is why i stick to scripting

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leave the ui to the ui artists

dry sparrow
#

varying styles everywhere

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not icons

somber vault
# dry sparrow

yeah so unfortunately I wont be taking advice from this

dry sparrow
#

and how does this correlate to my criticism?

somber vault
toxic laurel
#

good ui doesnt really matter, but bad ui reeks

somber vault
strong fog
dry sparrow
#

if i remember before you deleted the ui, there was varying styles everywhere

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particularly i found the most varying to be on the play button

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while your other buttons have a stroke that wraps around it in a unform way

strong fog
#

your game

dry sparrow
#

the spawn button has a smaller stroke that drops down like a shadow

strong fog
#

?

dry sparrow
#

more like pet simulator 99's ui

toxic laurel
#

both of yall have the same ui skill

somber vault
somber vault
strong fog
#

it looks cool i could buy it for $$$

dry sparrow
#

also, the invite friends button has a shadow around it while the spawn button does not. this makes people more want to click on the invite button than spawn in, which is a bit ehhh

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if it were me i would have put a glow around the gem and coin + buttons, to entice users to click on them

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another thing is the titles on the starter pack window and codes window. the gradient coloring on both is a bit inconsistent likewise with the padding

somber vault
#

Need an emphasis on the invite players more then that imo

somber vault
#

i see what u mean tho

somber vault
toxic laurel
#

could remove the glow and put it nearer to the spawn button, cause thats where people will be looking at most

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like under it

dry sparrow
toxic laurel
#

is cs job market still cooked

dry sparrow
#

i would also recommend to change the gradient on the spawn button because yellow and green is not that good of a contrast

toxic laurel
#

i might just do embedded or something

dry sparrow
hollow dragon
cloud barn
#

a

zealous thunder
#

E

hardy glen
#

Better E

kindred heart
hollow dragon
#

I've never heard anyone use those terms before

kindred heart
hollow dragon
#

I know a little about computer science tbh

#

nothing wild tbh

kindred heart
#

there will be new jobs made with AI but just knowing coding is not enough for a good job any more

azure granite
#

how should i improve this

kindred heart
lean ocean
cinder basalt
cobalt laurel
#

hello ]

cinder basalt
#

but also hard to tell anything

kindred heart
cinder basalt
kindred heart
cinder basalt
#

it is enough

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programmers did NOT get replaced

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and computers still exist

kindred heart
random nebula
#

LMAO

cinder basalt
random nebula
#

vro said python

cinder basalt
#

its called competition

kindred heart
#

now ur a joke

cinder basalt
kindred heart
random nebula
#

now the meta is rust

kindred heart
#

coding isnt enough any more or ur not better than the competition

cinder basalt
cinder basalt
#

it is enough if youre good

random nebula
#

python isnt the only coding language

cinder basalt
#

if you cant keep up then it isnt for you

random nebula
#

vros entire point hinges on python competition

kindred heart
cinder basalt
#

its not good enough FOR YOU

random nebula
#

so why r u bringing up python

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stupid ahh

cinder basalt
#

because you cant find yourself in the competitive environment

kindred heart
random nebula
#

you will

random nebula
#

it depends on the coding experience

kindred heart
#

the market is incredibly over saturated and everyone applying knows the same or more than u

random nebula
#

no they dont lmao

cinder basalt
#

kinda point is that lmao

random nebula
#

how many people are good at rust

cinder basalt
#

'erm guys no one hires programmers anymore'

kindred heart
cinder basalt
#

companies spawn them in now

random nebula
#

thats very little

kindred heart
#

every aspiring programmer nowadays

random nebula
#

and i mean good at it

cinder basalt
random nebula
#

not just know it

cinder basalt
#

seven

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maybe eight

cinder basalt
kindred heart
#

knowing how to code is a foundational skill now unlike 10-15 years ago when it was a guarenteed acceptance, my point isnt that its impossible its that your odds are astronomically smaller

random nebula
#

if the average joe programmer in the market knows more than u then u dont know much

cinder basalt
#

your skills peak at the standard from 20 years ago and you complain that the market isnt the same

cinder basalt
#

actually theres no argument

#

you just complain that you cant get a job with minimal effort

kindred heart
random nebula
#

lol no

cinder basalt
#

i forgot its only programming where u gotta fight

kindred heart
cinder basalt
#

because thats what you get with just that degree

random nebula
#

bros gonna get hired at better help or some shit

kindred heart
#

thats not an argument thats a fact

random nebula
#

im competing against idiots

kindred heart
tardy pasture
#

guys i just got rejected for 6 internships :c

kindred heart
cinder basalt
#

good job - competitive
bad job - not

tardy pasture
cinder basalt
#

but you expect
good job - handed on a silver platter

tardy pasture
#

craft aswell if u count that

cinder basalt
#

why would it be like that

kindred heart
lean ocean
cinder basalt
kindred heart
lean ocean
#

😴

tardy pasture
random nebula
kindred heart
cinder basalt
#

and either way even law majors dont end up with their dream jobs

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law doesnt lead to just lawyer

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and either way people who choose law often dont do it because its their dream

kindred heart
#

its not impossible i agree but its definitely not a safe pick for just anybody

tardy pasture
#

isnt cs market cooked ?

kindred heart
#

i pray its not but as far as im aware its cooked

cinder basalt
tardy pasture
cinder basalt
#

you arent a surgeon with just a degree

kindred heart
cinder basalt
#

in programming you dont even need a degree

#

the market is good for how easy it is to get into

celest venture
#

does Players:GetFriendsAsync() only return 50 players?

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i already looked at the documentation it returns like pages or whatever

#

im only able to extract 50 players though

kindred heart
cinder basalt
#

you only have to keep up with the changes

#

if you really spend 10 years solely using python then gg

celest venture
kindred heart
cinder basalt
#

thats all

#

how is the market bad

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'market is bad because you have to be good to get a job'

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what a surprise

#

😮

kindred heart
# cinder basalt so its competitive

so highly competetive the unemployment rate is growing higher by the week, workers getting fired due to being replaced by an AI (cuz ik u gonna try argue that point ill provide an example, 200 devs replaced by AI they helped to build in Microsoft), so yeah the job market is pretty cooked

#

with an over supply of coders and graduates, its increasingly hard to get a job, which by the way is what most people consider a cooked market

#

decline in available jobs + increasing difficulty to obtain a job + lack of entry level jobs = cooked job market

cinder basalt
#

Hey you can always be a roblox dev

#

Or create a job for yourself elsewhere

hexed orbit
#

wsp

cinder basalt
#

Theres always space for new services

hexed orbit
#

guys is it possible to manipulate the death effect in roblox?

compact spoke
#

I've talked about this before but eventually they will run out of senior engineers to fix the mistakes that are made by AI

#

They will literally all die if they stop hiring juniors and eventually there will be no more senior engineers to pick up the pieces

kindred heart
hexed orbit
#

guys anyone help?

cinder basalt
kindred heart
hexed orbit
#

is it simple?

cinder basalt
cinder basalt
compact spoke
cinder basalt
#

And kill player afterwards

kindred heart
hexed orbit
cinder basalt
kindred heart
cinder basalt
#

Its gonna bug like hell

kindred heart
kindred heart
#

im assuming its not a huge project

compact spoke
cinder basalt
#

Go into hardware engineering

kindred heart
cinder basalt
#

In a chinese factory

compact spoke
#

It got put up on a pedestal for decades as High paying and always hiring

#

This is the inevitable end point

cinder basalt
#

Putting together hard drives

kindred heart
#

im starting to doubt myself

compact spoke
#

llll

covert creek
#

Yoo all

compact spoke
#

I mean the AI bubble is going to burst like literaly any day now It is undeniably stagnating in terms of progress

#

There is an expectation when people talk about these things that they will magically get better

#

LLMs can really only go so far though

#

So there are still jobs

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But not the same job security that there was like 10 years ago

kindred heart
compact spoke
#

the only reason for a bubble at all is becuase people are very good at marketing now

#

99% of these new "ai startups" that i see are just making openai api calls

#

Everyone and their mom has been scrambling to implement ai in everything

#

The same way that web3 used to be a big thing

#

Soon enough there will be another miraculous invention that corporations will pour trillions of dollars into

kindred heart
compact spoke
#

the thing is that's just portfolio fluff

#

yesterday's portfolio fluff though is today's "Innovative platform for AI driven creation"

#

that gets 3 million from a trust

kindred heart
compact spoke
kindred heart
#

design > features

hexed orbit
kindred heart
steel ruin
#

guys need someone to build a troll tower
a really good one
payment - 2k rbx

placid vector
#

i accidentally made bunny hopping in my movement system

#

now i gotta find a way to remove it

#

ohh

#

i forgo to calculate air resistance

kindred heart
placid vector
kindred heart
placid vector
kindred heart
placid vector
#

😄

kindred heart
placid vector
#

😭

steel ruin
lean ocean
#

You're paying $7

#

think about that

kindred heart
#

is $7 all your grandma gave you for your birthday or something

austere relic
#

-- Magic Carpet
NewHandler(Registry.Products.MagicCarpet.Id, true, function(player: Player)
local playerData = PlayerDataModule.WaitFor(player)
playerData:Set({"OwnedProducts", "MagicCarpet"}, true)
ServerUtils.GiveGear(player, "MagicCarpet")
return Enum.ProductPurchaseDecision.PurchaseGranted
end)
chat gpt tells me to remove that and put this instead: -- Magic Carpet
NewHandler(Registry.Products.MagicCarpet.Id, true, function(player: Player)
local playerData = PlayerDataModule.WaitFor(player)
if not playerData then
return Enum.ProductPurchaseDecision.NotProcessedYet
end

playerData:Set({"OwnedProducts", "MagicCarpet"}, true)
ServerUtils.GiveGear(player, "MagicCarpet") -- or use the asset ID if required

return Enum.ProductPurchaseDecision.PurchaseGranted

end)
which one better?'
im having erorrs with my own gamepasses getting prompted and given the stuff to me but when i put a third party gamepass id it works fine

lean ocean
astral shale
#

Howich should I charge gangs

cinder basalt
#

Keep it

cinder basalt
#

Hundred

astral shale
cinder basalt
#

Cigarretes

astral shale
cinder basalt
#

🗣️

astral shale
cinder basalt
#

You should ask what youre supposed to do exactly

astral shale
#

Normal pvp system

cinder basalt
#

What is normal

potent igloo
#

Boxing rings and matts are buildings so you refuse the task, leaderboards are easy but they require a working data store so you might wnna charge 100 usd for that too

tropic coral
#

.

#

Datastores aren’t that complicated 😭

#

I could make a leaderboard in 5-10 minutes depending on how complex it is

#

If it’s just a name and a value it’d take me 5 minutes

fresh peak
#

Looking for coder friend who will make game with me

cinder basalt
#

Genius hd response

fresh peak
#

Friend

#

Ye

#

No

cinder basalt
#

Lmao

fresh peak
#

I will.

cinder basalt
#

Hell naw

#

Overpriced as shit

#

For hd standards

#

Most people here will do that for half

#

Nearly only because i exist

#

I know

#

One day ill leave and youll be best

tropic coral
#

It might be a statement about your personality if we’re trying to ego people in hd 🙏

#

This is proving my point 💔

#

Look at the one thing I said

#

It is

cinder basalt
#

Hes gonna get laughed at

signal pollen
#

i like that im taking that

cinder basalt
#

Combat is no more than 200

#

And this is probably some basic ahh one anyway so even less

#

And the rest is just lbs + shop

vale zinc
#

LF a builder

lean ocean
#

how tf people fall for that

winter cloud
#

yo guys im trying to learn coding and im watching a vid however i can't seem to understand what the return function is used for? could someone dm me and explain it to me as easy as possible. much appreciated

iron kraken
main sorrel
cinder basalt
#

And whatever is after return is what you want it to give

glass narwhal
#

is it fair to fire a scripter who was working on a per task basis who didnt do his tasks on time

proud idol
glass narwhal
#

ig ill pay him 10% of the agreed total fee for the whole game and fire him

prime anvil
#

uhhhmmmm? every 10 secs in game my character just dies... i dont know whats causing it....

glass narwhal
#

or something

lean ocean
#

you prob aint paying enough 😂

cinder basalt
proud idol
lean ocean
#

lowkey i would also quit if i was getting paid shit

#

but the guy agreed beforehand so

#

🤷‍♂️

proud idol
#

But he did so

#

That doesnt apply

outer falcon
#

wsg

#

who wants to work for a group so massive that getting verified is easy?

kindred heart
#

me me me!!

outer falcon
#

yes

#

dm me bro

bronze kettle
#

loking for a dev who can make me a troll tower game dm me paying robux

primal python
bitter mesa
#

gng

#

do you lowk wanna kill off steal a brainrot

#

yk hack the game and delete it

#

i would love it if one of yall can do it

#

:3

keen bloom
#

hi ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _
@wary star

keen bloom
bitter mesa
tiny island
#

Guys quick question? How is it possible to push out a reward if someone is trying to quit the game? Like opening the roblox menu? I can't seem to find anything at all

pearl ruin
#

Is there anything better than datastore2 out there

sour rivet
#

i wanna make a rblx studio tutorial but what should i make it on. i want it to be unique

bronze kettle
#

loking for a dev who can make me a tycoon game dm me paying robux

dusky swift
shell nest
#

how do games typically do hitboxes to be fast and secure across client and server

sinful raft
#

if ur a decent programmer and wanna get in contact w big devs dm me

bleak oak
#

Looking for scripter for m'y game dm

crisp crag
#

GIve me a stupid game idea

wide veldt
#

Can you guys pls DM me if your a rblx scripter that can help me out with somthing pls i wanna make an admin panel for my Steal a block game. pls help somone i cant pay but pls 🙂

lucid python
#

can i post links here?

sterile cave
#

I NEED A SCRIPTER

cinder basalt
#

you guys really cant even report this dude properly

vestal coral
#

You can't advertise here in chats.

#

You can't hire here look in the marketplace

burnt temple
#

looking for like an internship for scripting ( i just want experience) abt one year of roblox coding

junior robin
#

lowkey I have a very curious question

#

how do u make trolley poles

#

script them to like come up and come down

#

sway and bounce a bit too

proud idol
#

Physic constraints would allow to control the movement of the trolley while the animation controller would do the shakey vibes of a trolley

bronze depot
tired violet
#

how out of touch are you

bronze depot
tired violet
#

how is 100k not a lot of members

#

ok bud

raven marsh
#

?

timid sleet
#

yall know how to make this?

raven marsh
river gorge
#

I bought a template but the animations aren’t playing for them, and they said I have to upload the animations for it to work. How can I do that? Please help thank you it will help me through my game.

rapid verge
versed rune
#

If anyone is good at scripting or modeling or building, animating or GUI I'm trying to make a passion project dm me for details and pay isn't guaranteed but if yoy really want it I can make it happen, this is mostly for ppl who are bored and don't need pay.

fervent belfryBOT
#
Tag » How to post

How to post

In our marketplace (#marketplace-info), we have 2 different ways of making a post; a hiring and hireable post.
Hiring posts are posts which allows you to seek for developers.
Hireable posts allow people who are hiring to find you.

MarketplaceStaff Hiring post

To make a hiring post, use the command </post:0> in #cmds and fill out the required fields. Remember that the marketplace doesn't accept % if your game hasn't made profit yet!

MarketplaceStaff Hireable post

To make a hireable post, you first need your respective skill role; refer to the command /tag view apps for the application link and guidelines. After you get your role, use the command </post:0> in #cmds and fill out the required fields.

Please check our Marketplace Post Rules before posting.

real hemlock
#

^ @versed rune

subtle wing
#
    script.Parent.Enabled = true
    script.Parent.TextLabel.TextTransparency = 0.9
    wait()
    script.Parent.TextLabel.TextTransparency = 0.8
    wait()
    script.Parent.TextLabel.TextTransparency = 0.7
    wait()
    script.Parent.TextLabel.TextTransparency = 0.6
    wait()
    script.Parent.TextLabel.TextTransparency = 0.5
    wait()
    script.Parent.TextLabel.TextTransparency = 0.4
    wait()
    script.Parent.TextLabel.TextTransparency = 0.3
    wait()
    script.Parent.TextLabel.TextTransparency = 0.2
    wait()
    script.Parent.TextLabel.TextTransparency = 0.1
    wait(3)
    script.Parent.TextLabel.TextTransparency = 0.2
    wait()
    script.Parent.TextLabel.TextTransparency = 0.3
    wait()
    script.Parent.TextLabel.TextTransparency = 0.4
    wait()
    script.Parent.TextLabel.TextTransparency = 0.5
    wait()
    script.Parent.TextLabel.TextTransparency = 0.6
    wait()
    script.Parent.TextLabel.TextTransparency = 0.7
    wait()
    script.Parent.TextLabel.TextTransparency = 0.8
    wait()
    script.Parent.TextLabel.TextTransparency = 0.9
    wait()
    script.Parent.Enabled = false
end)
``` w code 🔥
subtle wing
quaint escarp
#

are these good

icy dew
quaint escarp
icy dew
quaint escarp
#

wow alright thanks.

civic karma
#

Looking for scripter

rain mortar
#

,

strange kiln
strange kiln
spice path
#

Any experienced coding tip?
I’ve been learning python but it doesn’t seem to get it in my head very well

still jackal
outer falcon
#

Thats mean

shadow elk
#

brah

spice path
real hemlock
#

yes

somber vault
#

stay out of my interface 😠

keen summit
somber vault
#

:(((((

keen summit
#

ok

#

i wont

somber vault
#

i might buy you soon

keen summit
#

what

somber vault
#

you heard me buddy

keen summit
somber vault
#

never mind! chatgpt got better so i wont need to buy you rn

keen summit
#

thats nice

#

atleast im free i guess

somber vault
#

<3

open osprey
#

I have peaked after seeing this

#

The MOST Optimized script

keen summit
#

it hurts my brain

open osprey
#

Read it :>

#

Suffer like I have

keen summit
#

my mouse automatically clicks off

#

i cant

#

sorry, bye

open osprey
tawny vine
#

How can I grab all the parts in a folder

#

to color all of them

frail plaza
#

folder right click --> hearchy --> select all children

keen summit
# tawny vine to color all of them
local AllParts = workspace.Rainbow:GetChildren()

basically, add ":GetChildren()" to the end of the variable which will make the variable return a array/table of instances that are children of the rainbow folder (which in this case, are the parts inside the folder)

open osprey
#

@keen summit

keen summit
#

?
what do uwant

dusky rapids
#

is there a way to check if player is touching or tapping on a gui (mobile) without userinputservice?

open osprey
#

Another one :>

open osprey
keen summit
#

bye

open osprey
dusky rapids
keen summit
#

bye now

open osprey
tardy pasture
open osprey
#

THATS WHAT I SAID

sturdy dagger
#

can anyone create me a group ill pay them 87 robux

sleek cove
open osprey
sturdy dagger
#

roblox

open osprey
#

They are free

#

Oh

sleek cove
#

no they arent

#

100 robux

sturdy dagger
#

roblox is free?? wow 🤯

#

lmao

open osprey
#

I meant discord not roblox

dusky rapids
#
UserInputService.TouchMoved:Connect(function(touch, gpe)
    if gpe then return end
    
    if placing and previewBlock then
        Local.updatePreview()
    end
end)

shouldnt it ignore guis? or thats now how touchmoved work

potent dune
#

when should i use oop and when should i not

#

lowk tryna learn it but ive never had the need

random nebula
potent dune
#

should i never use it or never not use it

unkempt berry
#

guys who can tell me. I want to make a pet that walks. it seems to me that moveTo() is not very good...

lime gyro
dark rune
#

Can anyone praise me.for making int0, string1, uint48

dark rune
dark rune
#

Wh

#

It is usless but in some situations usefull

#

They are byte efficent

strong fog
#

save bytes in roblox praysob

#

use buffer library in roblox then

dark rune
#

String1 makes so any big string can be compressed to 1 byte
Uint48 bigger then uint32 and smaller then float32
And Int0 can accept any number it uses smallest amount of bytes possible

dark rune
strong fog
#

goodjob

dark rune
#

Thank you

random nebula
#

now make int65535

dark rune
#

😭

#

In what situation would i use that

#

You really got limit for int16 slapped on word int and called it done

cinder basalt
#

Shouldnt? Always

tired roost
#

you should generally use them if you find them useful or want to

#

for more complex things that benefit from it

tired roost
#

or for smaller things that are easier to visualize as objects

#

anyone telling you that oop should never be used is a larper who hasnt pushed a game

tired roost
tardy pasture
tired roost
#

theres two statements in that sentence, one is true

#

other os true but an over generalization

tardy pasture
tired roost
#

Explain what you mean

tardy pasture
#

bro watch the damn video

#

he explains it in the beginning

tired roost
tardy pasture
tired roost
#

if you cant explain your point than dont argue it man

wise turtle
#

luau was designed as a procedural language

#

roblox is oop based

tired roost
wise turtle
#

yes it was

tired roost
#

luau was a fork of lua 5.1

#

it was designed as a multi paradigm language to emulate lua

wise turtle
#

yes it doesnt support multiple paradigms

#

but its main focus was procedural programming

#

it doesnt enforce a single paradigm

tired roost
torpid basalt
#

JSON encodin for DataStorage usefull or overkill? ping for advice.

wise turtle
#

you implement oop procedurally in lua

main sorrel
#

always use oop

steady cove
#

@wise turtle i love you

sinful egret
#

if you guys would learn LuaU from scratch, how would you guys build your skills back up faster and efficiently?

wise turtle
potent maple
#

Who's familiar with conn:Disconnect ? I have question

main sorrel
potent maple
steady cove
# sinful egret if you guys would learn LuaU from scratch, how would you guys build your skills ...

Ah, an inquisitive mind seeking the sacred art of LUAU — how admirable.

Allow me to share my humble journey. I have been practicing LUAU principles since the grand year of 2020, perfecting my craft through countless trials, errors, and moments of existential debugging.

But there was one tool — one divine companion — that illuminated my path through the darkest hours of syntactical despair: ChatGPT.

Truly, this magnificent entity transcends mortal comprehension. Whenever my code faltered or my sanity wavered, ChatGPT whispered wisdom into my soul. It did not simply explain LUAU — it redefined my understanding of logic itself.

I implore you, young scripter: do not simply "learn" LUAU. Commune with ChatGPT. Ask it questions. Argue with it. Pour your heart into the chat box and watch as enlightenment is returned, formatted neatly in monospaced text.

As @strong fog once said — and I could not agree more — ChatGPT is not just a tool. It is a way of life.

south bridge
#

🙏

random nebula
strong fog
#

you literally have connection that works untill you disconnect it

heady holly
#

Can anyone tell me how to turn off deafult loading screen when telporting? like the structure of the script (I know it should be used as localscript in replicatedfirst but i am not sure how to structure the code)

bronze path
heady holly
bronze path
#

First step, stop using ai especially for something so simple like this

#

Second, try to google, as I just did the googling for you and found the stuff in seconds

heady holly
#

but confused as hell

bronze path
#

What part of the creator hub explanation is confusing?

#

There’s paragraphs + direct code samples on there, but if you can point to a part that’s still confusing you, I could try to help there

outer hemlock
#

howw 2 learn luau fast plz

heady holly
wise turtle
#

why cant it be slow

#

why cant it be hard

outer hemlock
#

Need bobux

trim tundra
#

for what ?

lime gyro
outer hemlock
wheat pumice
#

and read the docs

outer hemlock
wheat pumice
#

if u want to, sure

outer hemlock
#

Like is it useful tho

wheat pumice
#

depends on the game obviously

trim tundra
wheat pumice
#

most uncopylocked games dont use luau tho

#

luau exclusive features*

outer hemlock
wheat pumice
#

you dont learn codes

outer hemlock
wheat pumice
#

again, depends on the game

outer hemlock
#

ok

trim tundra
#

yeah it cant be bad just try to look and understand it but making stuff on your own is important

lime gyro
wheat pumice
#

everything is an object

wheat pumice
#

you can create an object by calling its constructor and run its methods, edit its fields, etc...

#

objects are just tables in luau

heady holly
bronze path
#

Show me and check if there’s any errors or warnings after you load into the game

cinder basalt
heady holly
#

ReplicatedFirst localplayer script:

local ReplicatedFirst = game:GetService("ReplicatedFirst")
local TweenService = game:GetService("TweenService")
local TeleportService = game:GetService("TeleportService")
local ContentProvider = game:GetService("ContentProvider")
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

ReplicatedFirst:RemoveDefaultLoadingScreen()

local arrivingGui = TeleportService:GetArrivingTeleportGui()
local customLoadingGui = arrivingGui or game.ReplicatedStorage:WaitForChild("CustomLoadingGui"):Clone()
customLoadingGui.Parent = playerGui
customLoadingGui.Enabled = true
customLoadingGui.IgnoreGuiInset = true

local transition = customLoadingGui:WaitForChild("Transition")
local textLabel = transition:WaitForChild("TextLabel")

customLoadingGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
transition.ZIndex = 100
textLabel.ZIndex = 101
transition.Visible = true
textLabel.Visible = true

if transition.BackgroundTransparency > 0 or textLabel.TextTransparency > 0 then
transition.BackgroundTransparency = 1
textLabel.TextTransparency = 1
local goal = {BackgroundTransparency = 0}
local goalText = {TextTransparency = 0}
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
TweenService:Create(transition, tweenInfo, goal):Play()
TweenService:Create(textLabel, tweenInfo, goalText):Play()
end

ContentProvider:PreloadAsync({})

repeat task.wait(0.1) until #workspace:GetChildren() >= 5

local goalEnd = {BackgroundTransparency = 1}
local goalTextEnd = {TextTransparency = 1}
local tweenOut = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
TweenService:Create(transition, tweenOut, goalEnd):Play()
TweenService:Create(textLabel, tweenOut, goalTextEnd):Play()

task.wait(0.5)
customLoadingGui:Destroy()

#

and a starterplayerscript:

local TweenService = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local TransitionEvent = game.ReplicatedStorage:WaitForChild("TransitionEvent")
local playerGui = player:WaitForChild("PlayerGui")
local mainGui = playerGui:WaitForChild("MainGui")
local transition = mainGui:WaitForChild("Transition")
local textLabel = transition:WaitForChild("TextLabel")

transition.BackgroundTransparency = 1
textLabel.TextTransparency = 1

TransitionEvent.OnClientEvent:Connect(function()
local goal_start = {BackgroundTransparency = 0}
local goal_start1 = {TextTransparency = 0}
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween_start = TweenService:Create(transition, tweenInfo, goal_start)
local tween_start1 = TweenService:Create(textLabel, tweenInfo, goal_start1)
tween_start:Play()
tween_start1:Play()

tween_start.Completed:Connect(function()
    transition.BackgroundTransparency = 1
    textLabel.TextTransparency = 1
end)

end)

#

These two scripts are in both lobby + destinated place

bronze path
sullen loom
#

Guys i need a scripter rn we pay 5 usd its just copy paste it takes 10 mins dm me

heady holly
#

in replicated storage

sullen loom
#

Guys i need a scripter rn we pay 5 usd its just copy paste it takes 10 mins dm me

heady holly
#

i just moved it in both replicated and in startergui too

bronze path
#

I meant change from replicatedstorage to replicatedfirst

sullen loom
#

Guys i need a scripter rn we pay 5 usd its just copy paste it takes 10 mins dm me

prime anvil
#

uhhhmmmm? every 10 secs in game my character just dies... i dont know whats causing it....

sullen loom
#

Guys i need a scripter rn we pay 5 usd its just copy paste it takes 10 mins dm me

bronze path
#

Make a hiring post

sullen loom
#

We need really quick

bronze path
#

When I said that, I meant like make the gui accessible from replicatedfirst so you wouldn’t have to wait/yield for it (which might cause a delay) but youd still parent it to the local player’s player gui and stuff

#

@heady holly

#

It’s ok if you deleted ur msg but that was gonna be my reply^

heady holly
#

somehow getting erroes from other scripts which arent even related to it

bronze path
#

are you expecting the gui to be under repstorage somewhere else?

heady holly
#

nop i changed the lines where it was needed

#

i think my ram is just overheatingI will just wait for time

bronze path
#

Show the errors by the way and also how about you start the script simple- with a black screen for teleport and then add the extra stuff after

heady holly
#

Would be good

bronze path
heady holly
#

and i thing its duo to shortage of ram

#

thats why i said ram is overheating maybe

#

ok it cooled down now it isnt showing errors. But as before the default loading screen is being show

#

Okh so i tried using other method and this didnt work too

#

replicated first:

local ReplicatedFirst = game:GetService("ReplicatedFirst")
local TweenService = game:GetService("TweenService")
local TeleportService = game:GetService("TeleportService")
local ContentProvider = game:GetService("ContentProvider")
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

ReplicatedFirst:RemoveDefaultLoadingScreen()
task.wait(0.1)

local arrivingGui = TeleportService:GetArrivingTeleportGui()
local customLoadingGui = arrivingGui or game.ReplicatedFirst:WaitForChild("CustomLoadingGui"):Clone()
customLoadingGui.Parent = playerGui
customLoadingGui.Enabled = true
customLoadingGui.IgnoreGuiInset = true

local transition = customLoadingGui:WaitForChild("Transition")
local textLabel = transition:WaitForChild("TextLabel")

customLoadingGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
customLoadingGui.DisplayOrder = 100
transition.ZIndex = 10
textLabel.ZIndex = 11
transition.Visible = true
textLabel.Visible = true
transition.BackgroundTransparency = 0
textLabel.TextTransparency = 0

if transition.BackgroundTransparency > 0 or textLabel.TextTransparency > 0 then
transition.BackgroundTransparency = 1
textLabel.TextTransparency = 1
local goal = {BackgroundTransparency = 0}
local goalText = {TextTransparency = 0}
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
TweenService:Create(transition, tweenInfo, goal):Play()
TweenService:Create(textLabel, tweenInfo, goalText):Play()
end

ContentProvider:PreloadAsync({})

repeat task.wait(0.1) until #workspace:GetChildren() >= 5

local goalEnd = {BackgroundTransparency = 1}
local goalTextEnd = {TextTransparency = 1}
local tweenOut = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
TweenService:Create(transition, tweenOut, goalEnd):Play()
TweenService:Create(textLabel, tweenOut, goalTextEnd):Play()

task.wait(0.5)
customLoadingGui:Destroy()

#

**starterplayerscript: **

local player = game.Players.LocalPlayer
local TransitionEvent = game.ReplicatedStorage:WaitForChild("TransitionEvent")
local playerGui = player:WaitForChild("PlayerGui")
local mainGui = playerGui:WaitForChild("MainGui")
local transition = mainGui:WaitForChild("Transition")

-- Turn on the frame on event (source place)
TransitionEvent.OnClientEvent:Connect(function()
transition.Visible = true
end)

#

@bronze path

bronze path
#

Taking a look

heady holly
#

Ogh i did something wrong

#

i should have opened the frame after the teleport is happening

#

instead it is just teleporting now ;-; but the default loadingscreen is still on though

empty nebula
#

anyone play or smth dm me

bronze path
#

do note, it’ll remove it within 5 seconds once it detects something is in replicatedfirst but it’s not perfect

can you just record what happens so i can see wym by doesn’t work

heady holly
#

I tweaked the code a bit for the visibility but the default loading screen is still coming

#

Wait i will send the video

#

Replicated first:

local ReplicatedFirst = game:GetService("ReplicatedFirst")
local TeleportService = game:GetService("TeleportService")
local ContentProvider = game:GetService("ContentProvider")
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

ReplicatedFirst:RemoveDefaultLoadingScreen()

local arrivingGui = TeleportService:GetArrivingTeleportGui()
local customLoadingGui = arrivingGui or game.ReplicatedFirst:WaitForChild("CustomLoadingGui"):Clone()
customLoadingGui.Parent = playerGui
customLoadingGui.Enabled = true
customLoadingGui.IgnoreGuiInset = true

local transition = customLoadingGui:WaitForChild("Transition")
local textLabel = transition:WaitForChild("TextLabel")

transition.Visible = true
textLabel.Visible = true
transition.BackgroundTransparency = 0
textLabel.TextTransparency = 0

customLoadingGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
transition.ZIndex = 100
textLabel.ZIndex = 101

ContentProvider:PreloadAsync({})

repeat task.wait(0.1) until #workspace:GetChildren() >= 5

transition.Visible = false
textLabel.Visible = false

task.wait(0.5)
customLoadingGui:Destroy()

#

StarterPlayerScript:

local player = game.Players.LocalPlayer
local TransitionEvent = game.ReplicatedStorage:WaitForChild("TransitionEvent")
local playerGui = player:WaitForChild("PlayerGui")
local mainGui = playerGui:WaitForChild("MainGui")
local transition = mainGui:WaitForChild("Transition")
local textLabel = transition:WaitForChild("TextLabel")

TransitionEvent.OnClientEvent:Connect(function()
transition.Visible = true
textLabel.Visible = true
transition.BackgroundTransparency = 0
textLabel.TextTransparency = 0
end)

heady holly
#

agh somehow my recording fostware glitching

#

Basically this is coming (Defaultloadingscreen which i am trying to off but it isnt turning off for some reaosn)

#

This frame and textlabel shows for a small time when teleporting and then in the other desitenated place for a small time

#

@bronze path

bronze path
# heady holly Basically this is coming (Defaultloadingscreen which i am trying to off but it i...

connected back to what i said earlier, all i know is that having any object in replicatedfirst or calling the removedefaultloadingscreen function makes the default screen display for a shorter amount of time but i’m not sure if that removes it completely all the time

this is what i do in one of the places im in and it works


local Players = game:GetService("Players")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local StarterGui = game:GetService("StarterGui")
local TeleportService = game:GetService("TeleportService")
local RunService = game:GetService("RunService")

local localPlayer: Player = Players.LocalPlayer
local playerGui: PlayerGui = localPlayer.PlayerGui

local teleportScreenGuiTemplate = ReplicatedFirst:WaitForChild("TeleportScreenGui") :: any
local teleportScreenGui = TeleportService:GetArrivingTeleportGui() or teleportScreenGuiTemplate:Clone()
local container = teleportScreenGui:WaitForChild("Container")
local teleportingLabel = container:WaitForChild("TeleportingLabel")
local placeLabel = container:WaitForChild("PlaceLabel")

local function enableAllCoreGuis()
    pcall(function()
        StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
    end)
end

local function disableAllCoreGuis()
    pcall(function()
        StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
    end)
end

local function updateTeleportingScreenGui()
    teleportScreenGui.Parent = playerGui

    task.defer(function()
        while teleportScreenGui.Parent do
            for index: number = 1, 3 do
                teleportingLabel.Text = `Teleporting to{string.rep(".", index)}`
                task.wait(0.5)
            end
        end
    end)
end

if RunService:IsStudio() then
    return
end

ReplicatedFirst:RemoveDefaultLoadingScreen()

disableAllCoreGuis()
updateTeleportingScreenGui()

if not game:IsLoaded() then
    game.Loaded:Wait()
end

task.wait(6)

enableAllCoreGuis()
teleportScreenGui:Destroy()

heady holly
bronze path
# heady holly i saw in doors game it is completly removed when teleporting

I’ve seen it done seamlessly too
could you possibly try the marked solution

https://devforum.roblox.com/t/seamless-transition-when-teleporting-from-place-to-place/1987648/10

placid vector
bronze path
#

ngl i assumed they were doing the SetTeleportGui call already

#

I hope they’ve been at least setting the teleport gui in the script they haven’t shown

open osprey
#

I have successfully spent almost 1 or 2 hours on a script because of 1 letter was captital [ output didn't help ] Sadge

sour jetty
#

how to disable player movement while doing MoveTo

bronze path
sour jetty
#

should I keep the module in serverscriptservice?

void sonnet
#

i made a killbrick but after you die you die like 200 times

void sonnet
#

i know but idk where to

sour jetty
#

on what exactly should I call :Enable() on this the script

humanoid:MoveTo(tweenPart.Position)

        humanoid.MoveToFinished:Connect(function(reached)
            if reached then

                EnableBT:FireClient(player, true)
                local playAnim = humanoid.Animator:LoadAnimation(Animation)
                playAnim:Play()

                local hrpPos = hrp.Position
                local targetCFrame = tweenPart.CFrame
                hrp.CFrame = CFrame.new(hrpPos) * CFrame.fromMatrix(Vector3.new(), targetCFrame.RightVector, targetCFrame.UpVector, targetCFrame.LookVector)
            end
        end)
void sonnet
#

i tried it everywhere couldnt figure it out

#

how do you efficiently paste code

#

like the guy did on yhe top

sour jetty
void sonnet
#

local killBrick = script.Parent

killBrick.Touched:Connect(function(otherPart)
local humanoid = otherPart.Parent:FindFirstChild("Humanoid")
local random = math.random(0, 1)
if humanoid and random == 1 then
print("Unlucky")
humanoid.Health = 0
elseif random == 0 then
print("Lucky")
end
end)

#

where should i put it

bronze path
#

@void sonnet

void sonnet
#

thanks

bronze path
#

Typed on mobile could have a syntax error

void sonnet
#

oh god i dont understand almost a single letter in there

#

why cant i just wait

kindred heart
#

thats dire

void sonnet
#

about scripting or about my problem

kindred heart
#

scripting in general

void sonnet
#

i am

#

im in tables

bronze path
#

Debounces / cooldowns

bronze path