#code-discussion
1 messages · Page 195 of 1
You get answered by people who never hired nor got hired
Yeah i've never been hired in my life
But i'm pro trust
I just learnt print statements
I got enough rbx to hire with but I'm mainly looking to get map builders for that cos the maps R massive
A game like that is pretty huge
I've actually hired people and got hired before i'm not lying
i have 2 games that actually did well
That i helped make
And u say dungeon quest is 40k robux 😭
8k
40M
Yes
Its 400k for a game resembling that
What's next 🙏
All the dungeon quest content is millions
Games are expensive that's all i'm tryna say
In code
Right other than you 2 can someone give me an estimate on how much they'd work for
Cos I ain't getting a clear answer from yall
Wdym?
How much time they would work for
How much would someone solo coding an entire dungeon game cost in robux Comms
3 dungeons
A lobby
Npcs
Gui
Combat
M1s
Mob logic
Boss logic
Basically al the stuff in dungeon quest for example
Can someone give me a reasonable estimate
And how much if they know UI too (give 2 prices with and without UI skills)
90k +
Maybe 100k
or hundreds of thousands
But sometimes its 50k
Holy give 1 answer mn
If people generous
Ok this is the real one
How much would someone solo coding an entire dungeon game cost in robux Comms
3 dungeons
A lobby
Npcs
Gui
Combat
M1s
Mob logic
Boss logic
Basically al the stuff in dungeon quest for example
Can someone give me a reasonable estimate
And how much if they know UI too (give 2 prices with and without UI skills)
I mean if you're tryna blow up aswell then thats just it yk
Making popular games in general is expensive
This is the real answer@winged atlas
4k robux
💔
Bet frfrfr 🙏
I'll pay you 100 bands rn if someone actually takes that deal
Is that blood mixed with piss
Take the deal U get 100 bands and 4k
If someone codes him dungeon quest for anything less than 200k i give u that
I just know gonna get scammed if anything
@lime kelp yo wanna make my dungeon quest game for 4k robux
Making a popular game in general is just expensive and i can best gurantee you a scripter would be 100k-1M
Its not that its a popular game
Its just it being dungeon quest specifically
I ain't tryna be popular I'm making it for myself and community
If it blows up it blows up
There's so many ppl playing discontinued dungeon games so like why not 🙏
U better off buying a template
the only good trait you’d have would be optimism
@winged atlasWell how much would YOU pay?
Judging by what you arw saying you cant afford a from scratch
Yes
Buy an abandoned one
Idk I got quite a bit of spending power due to investors but they want estimates rn I think 100k or so is the spending i got
I have half the game made
Spend it
??
Cos investors might to more if it's a bit high to hire
I need UI and stuff too
No someone might not 😭
UI is like only 10k
Guys what does advanced scripter mean? Like scripter that is able to script data store, clean codes etc?
If someone makes you pay more than 15k for UI then you're either getting scammed or getting one of the best things to touch the plattform
Likely you'll get scammed
It means whatever the person writing it had in mind
Huh?
I can do datastores
UI for more than 20k is a scam you can't change my mind
Yes twin
Then why people wants advanced scripters
Because they are discord mods losers
Well theres beginners
I am advanced
Dang pretty sus
So they just dont want beginners
I have builders and modellers and so much more but my scripter left for uni and I don't wanna hire on % cos that seems like a big scam
Do in kinda of rbx +% for scripter(+UI)
Never use percentage
I don't have loads rn but yea
Go on talent hub
It's up to ppl if they wanna take
when i put like a textlabel above an enemys head how do i stop it from enlarging as i zoom out and just make it fixed one size?
Hidden devs scripters will make you empty your wallet
What's that gng 🙏send me in pms
Billboard gui?
Uhh idk
Go to interface
Yea mbmb pms is whatsapp
even tho its probs dead
yea
wdym? i can show ss in dms fo what its doing
What coding tutorial should I use/watch/do if I wanna learn how to code
Use docs
None
Go code
How do i learn what does what
Documentation
Brawl Dev
Chatgpt
DeepSeek
Gemini
Roblox Assistant
Grok
Official website of the Lua language
lua youtubers are utterly shit at teaching you what to actually do
Some are actually good
I know 2 good ones
the rest are ass
And should be put to fire
90% of them are egotistical bastards who are just there for clout and to spread misinformation
Yeah true
And the code usually ends up not working
most of the remaining miss the true fundamentals and essential points
Or it's just some dumbass deprecated shit
Ya i agree
They usually leave out alot of parts
That are very important
But BrawlDev is actually fire
Thank you for 20000 views!!
These are just to start u off
(if u cant read)
make sure all spaces and capitals are correct (or you can copy and paste)
make sure that u make the names correct ex... for door put "door"
- Button Door
Post this in button
function onTouched(hit)
script.Parent.Parent.Door.Transparency = 1
script.Parent.Parent...
you're better off learning the fundamentals of computers, computing and how programming actually works
then start learning langs
jumping straight to coding and not understanding the fundamentals is a sure-fire ticket to writing shit code
Yeah
Is Luau a good first language? I've seen others say its terrible and i know a bit of other languages
go do java kid
terrible
Depends if you just want to make games on Roblox go lua else go do python or sm
Yeah i know but other people asking
any high level, dynamically typed lang is inherently terrible for first language imo

It's easy bro wdym
Depends
Why is it a bad first language lol
What you're coding
java is great for first language because it combines the ease of high level lang with a touch of low level typing, optimization and concepts
Really Luau is very limited and it's not the fault of ROBLOX
It's straight up easy even if your coding some high end stuff
it serves as a great starting point before diving into c
No its not
How long have you been coding for?
It is
Tell me
Like one year
starting with high level lang like python and lua is a mistake, they omit so much stuff you end up not understanding anything
If you don't understand lua then don't code ngl🥀
you will not understand how computers and compilers fundamentally work if you start with python and lua
you'll make deadly mistakes and you won't even realize
ok but highschool computer class teaches those
you'll end up writing shit code
???????
ok, that question is just... stupid
it dont matter that much on roblox to be fair
you’d be off the hook most of times even if you aren’t aware of code performance
Why does it matter in lua
Lmao
Exactly
It's way easier than python and other languages
Idk what y'all yapping about
anybody know the name of the nameplate of "Lord Birbington" 's nameplate
depends
Ok bron
What did u start with
java
Ahh same
Tbh if u start learning programming in professional education first language doesn’t matter as much for learning core computational concepts
Since they teach u it anyway
if you're taught by actual professionals the language doesn't matter as much yeah
I was taught all the computer theory before even allowed to touch the actual programming side
is it that important to learn how computers work?
extremely
you won't even know how optimization works or how memory related bugs occur otherwise
by knowing how computers and compilers fundamentally work you learn how to write efficient code
by playing to the compiler
whats the best language to start than?
java
after grasping java go to c or c++ and actually learn the memory aspect of computing
to understand how compilers work
I had to wash dishes which your discord mod ass probably doesn't
and understanding how computer instructions actually work
yes
Also true
@astral shaleSome languages can go line by line or differently
It depends
like how in asm (the cpu-level language), functions and recursions are classified by a goto opcode
and that opcode always appear at the end
so by building your recursion function in a higher level language in the same archetype
where the recursion appears at the very end
it enables the compiler to completely skip the complications and directly convert it into an asm level recursion
which makes it drastically more efficient and faster
these small details are why learning the fundamental is so important
Yeah small details can still mean alot
@astral shale
Talk
🙏
Oh yeah and is this emoji a high five or someone praying
pray
This is lua gang
Just script💔
@shadow cedar
Lowk 99 nights in the forest is good, if you disagree with me you're correct
im allways correct
can someone help me my leaderboard for my datastore wont work
it wont sprint anyting
print, im just trying to make it from scratch so i can learn but it wont do anything
mn
Does anyone know how to make a mini map but instead it’s for a football pitch?
Like it chose position of players and ball
if i wanna animate a player once i activate a tool do i use a local script?
cause i do want the animation to play globally
but idk if its reliable using local
Animator replicates
Omg hi person i forgot
well that isnt nice is it
I checked and we interacted like once

hi
helo!
"helo!" shut up
How to Use Content PRovider
There is documentation for a reason.
https://create.roblox.com/docs/reference/engine/classes/ContentProvider
i already tried but it gave array error
Show me your code
guyss can we find animation tracks playing on other players and connect events to those animation tracks
HAAAANK
DON'T ABBREVIATE CYBERPUNK HANKKK
guys why isnt my code working
HANKKKKK
because your code is retqarded
no roblox is just dumb
they understand simple code
okay try this . replace your code with:
while true do
while true do print("diediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediedie")
end
end
this will work
trust me
yeah no
cmon or youre chicken
alright bet
sigma
The extra while loop was very important trust
yes it';s used to uhhh uhhh... basically it's used to checlk if the function ran or not yknow
security check
Ah I see
ok i did it
Very thankful I'll make sure to try it out
what a coward
yep dw matie
nuh uh
sure bud
tried
small technical difficulties
donbt mind me listeninng to TDG
woah it finally worked and i discovered something new
lf coder
Ermmm
I dono
Someone should make this possible
Can anyone help (I DONT KNOW ANYTHONG BUT MODELING AND THE ANIMATION EDITOR)
My walk animation and idle overlap and make my shift to run animation glitch
animation priorities
@lusty hill does your new Solid Modeling Early Access post impacts overall game performances by a lot?
Yeah
It’s pretty laggy
Because it’s so new
had to be expected
I do hope that by the time it’s available to the public, it will be fast and not laggy
prob not fluid
but prob better than what you have now
what was your fps count with this(and your pc spec to see if its rlly that much performance hungry)
I mean it stays at 240 fps normally but if you spam it, it can get down to 40 fps
???
what is your pc specs?
And I think a lot more of the strain goes on the cpu
RX 7600 for my gpu, Ryzen 5 9600x for my cpu, and 32 gb of ram
???
and u go down to 40fps???
Yes
That’s mostly from all the fragments falling to the floor
And colliding with each other
with this feature am pretty sure i've seen poeples try to do the sukuna slashes
prob yh
LOL?
just do 3D clothes then
but am not sure
if it would work oN 3D clothing
I don’t think that’d work
What we talking abt
new Solid Modeling Early Access
The biggest issue I’ve found is that, if you try to use it on a part that’s too big, the entire solid modeling system stops working, and you have to open a new studio window to use it again
yh, broken
yh lol
I had to make it check the volume of the part before breaking it
Also, sometimes, the part goes invisible for a few seconds before it breaks
If they can eliminate that bug, and make it faster, I think it’d revolutionize destruction
HI
Noooo
atp just use editablemeshes and ear clipping or Weiler–Atherton
Yeah but this could work on map
theres a property called animation priority, what it does is let the animationplayer know which animation should be played when theres multiple going on at the same time
animation weight
and priority
.
help
u using c?
Use c#
im not sure if thats even supported lol
(it's a joke man)
imma use brain fuck
The name of that programming language make so much sense bro
ikr.
but imagine assembly x brain fuck
i think it would be crazier
I need some help please 😭 🙏 . My Roblox Studio randomly started glitching AF whenever i try to script, any ideias what could it be? (Basically if i open a local, module or server script, I can't leave the script page or else my Roblox Studio just crashes, I can't also use things like the explorer or delete the script at all and also i'm not getting that "corrector" from the scripting Ia that automatically gives idea of what i'm trying to write neither the color change from certain scripts words like "local") I alredy tried reinstalling the Studio, didn't work. I have no idea what could be hapenning if someone could give me an awnser 
Might wanna reinstall
Seems like something went wrong when you updated the studio client
Dude why my discord was in the middle of like old messages.
i tried reinstalling but it did have the same problem, is there any ways i could use a older version or so? since it was working just fine but when i updated it, was when the problems started. Or maybe i should remove everything from my pc folders that has something to do with the studio, and then install it again?
You could try that but with a reinstall alr done chances ur better waiting for another ypdate
thanks for the help anyway
ill try to reinstall everything from the 0 i'll just save my worlds that aren't saved on roblox yet so i will not lose anything
I need some help please 😭 🙏 . My Roblox Studio randomly started glitching AF whenever i try to script, any ideias what could it be? (Basically if i open a local, module or server script, I can't leave the script page or else my Roblox Studio just crashes, I can't also use things like the explorer or delete the script at all and also i'm not getting that "corrector" from the scripting Ia that automatically gives idea of what i'm trying to write neither the color change from certain scripts words like "local") I alredy tried reinstalling the Studio, didn't work. I have no idea what could be hapenning if someone could give me an awnser 
Have you tried restarting your computer
U rlly posted twice huh
wsp
any1 wanna make a roblox game trendy with me
Post the code and the issue
anim:GetMarkerReachedSignal("Pillar"):Connect(function()
Pillar = script.Pillar:Clone()
Pillar.Parent = workspace.Projectiles
Pillar.Transparency = 1
Pillar.CFrame = character["Right Arm"].CFrame * CFrame.new(0, -10, 0)
local weld = Pillar.Weld
weld.Part1 = character["Right Arm"]
weld.Enabled = true
game:GetService("TweenService"):Create(Pillar, TweenInfo.new(0.55), {Transparency = 0}):Play()
end)
anim:GetMarkerReachedSignal("Hitbox1Start"):Once(function()
movementhandler.clear(character, "mobilitylock")
movementhandler.apply(character, "mobilitylock", {WalkSpeed = 0, JumpPower = 0, AutoRotate = false}, 100)
Pillar.Weld.Enabled = false
Pillar.Anchored = true
Pillar.CFrame = Pillar.CFrame
game:GetService("TweenService"):Create(Pillar, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In), {
CFrame = Pillar.CFrame + character.HumanoidRootPart.CFrame.LookVector * 50
}):Play()
Hitbox1 = require(script.hitboxes[1]).new(character)
end)
whats happening is
i need a scriptr i got idea and can do the rest
the tween goes in the wrong direction
ive tried using task.wait
its easier to explain in vc
buying a game with 5+ ccu paying via USD or robux dm me
Heres the thing
Ur using the wrong reference
Ur using the players primarypart rotation for the pillars path
Yet when u create the pillar
Ur using the right hands cframe
i didnt do that before
In other words ur math aint mathing
learned loops today , mostly for and while loop but ill finish the day wth repeat loops , its harder then i tough( mean longer )
join vc private 2b
Im not available for that
oka
quick question , when did u start scripting to get this decent level?
Hiw do I change this
Hiw to change
Before u publish animation
Theres an option to change the priority
4 years ago?
Tbh hus code kinda ass
oh then i aint getting that lv in 1 or 2 months
you can
Woulda used physic constraints instead of tweenservice
ik its not crazy , just wondering
which
oh alr ty
The issue with tween service is that it doesnt work with physics
hey guys is there nyone who could help me w mobile button problems?
So ull get inaccurate hitboxes
I'll try but how do I do it whrre is it
Instead of using player rotation
Try using the pillars rotation itself for the .LookVector
i did not use player rotation anywhere in there
You can't use tweenservice for that
im using the code in the video bruh
Swap character.humanoidRootpart with Pillar
why would you condensate everything in a single line of code
it goes left instead of forward
preferences
there is no preferences
mf just hlp with the code
Essentially math aint mathing for him
buying a game with 5+ ccu paying via USD or robux dm me
I also wouldnt use tween service
How much
its going left instead of right
dm me
what would you use
got no response when i asked this 😔
tween is the best way at a low skill
Place a minus lol
Physics constraints
Tween service doesnt go well with hitboxes since it doesnt work with the ohyiscs systen itself
well he wont be able to control it properly but yes
hit boxes mostly just use cframes
for fucks sake which one
then get it local to attachment0
example
what
create a linear velocity and an attachment in the part
set linear to maxforce 9999999
anim:GetMarkerReachedSignal("Hitbox1Start"):Once(function()
movementhandler.clear(character, "mobilitylock")
movementhandler.apply(character, "mobilitylock", {WalkSpeed = 0, JumpPower = 0, AutoRotate = false}, 100)
Pillar.Weld.Enabled = false
Pillar.Anchored = false
local att = Instance.new("Attachment")
att.Parent = Pillar
local lv = Instance.new("LinearVelocity")
lv.Attachment0 = att
lv.MaxForce = math.huge
lv.RelativeTo = Enum.ActuatorRelativeTo.Attachment0
lv.VectorVelocity = Vector3.new(0, 0, -100)
lv.Parent = Pillar
game.Debris:AddItem(lv, 0.5)
Hitbox1 = require(script.hitboxes[1]).new(character)
end)
would this
work
this has the exact same issue btw
what do you want to achieve
the pillar going forward bro 😭
in what context does it do that
im gonna murder you
in what context
well it should work
it clearly isnt theres a reason im asking you to join vc bro omg
i think you might be dyslexic
put a print
does it print inside the function
game.Debris:AddItem()
require(script.hitboxes[1])
this hurts my eyes
its not that hard to make a variable bro 🙏
did i ask you to help with that
function
print inside the function you sent
.... ur fat
and also you might have a problem with variables too
where
tween service and module requires
can i see pls
?
its a fucking marker event bro, the issue is with the pillar going in the wrong direction omg
huh u got the wrong guy
then reverse the direction bro
???
are you special
read what i said earlier
figure out yourself
what?
rotate the character too much, its going in the wrong FORWARD DIRECTION
you said it was not moving
just inverse
i told him that he responded with "are you special" 🙏
all your doing right now is wasting my time by not being able to read
this guy needs to learn some manners or learn how to solve problems by himself
i CLEARLY explained this
I think people told you to just inverse the number
thats not my issue dumbass
you just told me its not going forward
🙏 this is what happens when u rely on gpt to code
maybe if you could join vc you could understand
u cant solve problems
I give up I guess
so like if u spin ur character and the pillar hits u it goes out of control
all these 4 years of scripting beaten by not joining a vc 😔
just join vc bro, priv 2b
the linear velocity is relative to the attachment not the world so itll go "forward" in the direction the pillars facing
IF I ROTATE my CHARACTER too much, the PILLAR goes in the WRONG FORWARD direction, MY PREVIOUS character ORIENTATION
.. ok just show me in vc
oh I know this one
did you use the code you sent first or the first one you sent
context matter I told you @compact bloom
im pretty sure youre using a wait, its using an old humanoid character cframe
yeah thats prob it
idk the last time i used markers was years ago, but i remember switching to delay instead, prob cuz of this
or task.wait() wtv
try 🤷
Who here wants to join our Roblox dev group? We help each other build & succeed!
same issue here though, im not sure thats the issue
there you have a wait, more noticeable
However I don't think its a bug, its just how your script works, if you want to really make it stick when you rotate you would need to change some stuff might take an hour or so
first time doing a prompt
still has the same issue, sadly
Do yall have any suggestions as how to get more applications?
its because of replication lag due to you using a remote im assuming to create the pillar on the server but to the server the player is facing a different direction than on client 👍
for in the scripting?
its all on the server
yes but the direction the player is looking is on the client
thats why it works when you dont move but it doesnt work when you move
because when you dont move the server has the correct position because you arent moving but once you move the server starts to lag behind the player orientation
i see, ill implement that using a remote function, thanks for telling me but as of right now i have found a solution though, by setting the mobility lock 4 frames before
at least thats what im assuming
learned combining loops and if statement and commented it to make sure i actually know what im doing, sry if its bad but i started 2 days ago and only 3 hours practice in total
you should learn guard statements
reduces nesting
whats that
its an if statement that you put first in the code, after the if statement if the condition is not met then the code is ran, as the name says it guards your code from a condition, you just use return,break and continue inside it
it might be a little hard if you just started 2 days ago
dont try to bruteforce or you will quit soon
learn slowly
yea that sounds good , ill probably finish basics and learn it
my best method to learn is imagining each new thing by real life situation , i think it helped me alot
lf scripter for a simple brainrot game dm me
ty btw
well good luck, first months and year you will get so frustrated with bugs and you would learn everything from luau or you will quit soon which is the easy part, then you need to improve readability, flexibilty and all those points but never think youre done learning, thats the worst thing you can do.
Oh btw this server is not good if you really wanna go deep into scripting
i finished learning BTW
I just noticed that it only glitches when I start writing in the script, if i use roblox Ai or not type at all it will not glitch, roblox maybe is saying that i have to touch some grass 
hii guys how can i learn how to script??
Do you have previous programming knowledge
yea i do have the besics
but i mean i do want to get into advanced staff uk?
how do i make a chat frame inside a scrolling frame (with an uilistlayout in it) automatically resize its height based on the text size?
Do you what variables, scopes conditionals, loops, functions, and tables are?
yea i do
Then refer to "Intro to roblox scripting" located in the documentation web page of roblox.com
oh really?
This will be blocked by roblox failsafe
oh repeat is the same as a *while loop with less writing
lol no?
local apples = 1
repeat
apples = apples + 1
until apples == 10
WAIT
not for loops lmao
While loops
repeat and while is completely different
they function the exact same as a conditional while loop, which is the main way while loops are used
wrong
Repeats cant be used for state validation, while loops can be
repeat is post conditional, while is pre conditional
while apple != 10 do
apple += 1
end
is the same as
repeat
apple +=1
until apple == 10
the first one is check increment check increment
the second is increment check increment check
different semantics
If apple not = 10 then
apple + 1
If apple not = 10 then
apple + 1
If apple not = 10 then
apple + 1
If apple not = 10 then
apple + 1
If apple not = 10 then
apple + 1
If apple not = 10 then
apple + 1
If apple not = 10 then
apple + 1
...
the check is at the start AND end
no
Where are you looking at, line 1 or line 2?
repeat until doesnt do the check first
go to line 2, now it does.
what
The start of something, is also the end of something.
The end of something is also the start of something
Its a cyclic flow.
There is no "defined" start/end
it depends on when you are observing it
then does the check AFTER
and this AFTER, becomes the START of the next loop
Screenshot this and show me how "no", circle a full loop itteration.
how is the same thing
repeat will unconditionally always execute atleast one iteration
Circle a full loop itteration, and show me no.
learn how while and repeat works pls
So your not circling it, because you cant. it will instantly disprove you.
Then circle one.
i just disproved u
if its easy, then circle one.
go learn
go circle one, not that hard?
what is vro talking about
u said they are the same i disproved u
and now ur just yapping
Which one?
bait
There are 2 different options for loop iteration logic orders, which one is it.
what
you dont undertand what that means... and your lecturing me on loops?
Circle one, quit sandbagging
Thats a full logic flow of the loop, Circle the Logic itteration order.
of what loop
a while loop is gonna be
check
increment
check
increment
a repeat until is gonna be
increment
check
increment
check
notice the difference
Thank you, you showed your a fucking idiot
is bro stupid
genuinely
typical hiddendevian doesnt know basic computer science concept
This is coming from someoen who didnt understand "circle the Logic itteration order"
"which line are you observing line 1 or line 2"
Repeat and While loops are just syntax placement based on which line your observing, line 1 or line 2. Thats the ONLY difference.
circle the logic here
local a = 10
while a < 10 do
a += 1
end
local a = 10
repeat
a += 1
until a >= 10
Break it down into logic flow
you know CS, should be easy
Break it down into logic flow.
Break it down....
ok just stop baiting buddy
Do you know what it means to break it down?
Do you understand how the logic is actually flowing from Check, execute, check execute, check execute?
your literal example disproved you.
The only difference is the position of the check, its either on line 1 or line 2
ts guy is braindead
Literally fucking Ai disproves it saying its the exact same, only difference is check on line 1 or check on line 2
its in a different order are you blind
this is beyond fucking common sense
LINE ONE, or LINE TWO
you even replied ot it
its in a different order buddy
the repeat until loop will always execute atleast once, while loops may never execute
now do 1 more itteration, its no longer in a different order.
and u think its the same
fkn genius
there is no one mor eiteration
look at the code
wheres the one more iteration here
Expand it
the very first line is the itterator, so expand it.
while loop is
check -> done
repeat until is
increment -> check -> done
Thats an expanded format?
Pretty sure the request was "expand it"
also this is wrong...
While:
Check
increment
Done
Check
increment
Done
Check
increment
Done
Check
increment
Done
Check
increment
Done
Check
increment
Done
repeat:
increment
check
done
increment
check
done
increment
check
done
increment
check
done
increment
check
done
increment
check
done
increment
check
done
the only difference is are you observing line 1 or line 2
literally fucking common sense...
no wonder CS students cant find jobs...
we are talking about this are u blind
ok yeah this is just bait
yes this follows the exact same thing...
go learn how loops work in luau docs thanks
🇮🇷
Do i need to break that down for you?
Does the cs student, need someone to break down loop logic flow for you?
anyone got any idea on how to project caustics on terrain with hills?
Every repeat/while follows this, the only difference is observation on line 1 or line 2
they are the literal fucking same thing
Break it down.
you could try prodecals or something
whats caustics?
roblox really doesn't play nice with "projecting" images anywhere
how stuff on the ground underwater looks
Ohhh
after i finish my task for the day ill check it out
i assume if you want to do the extra work you could do a surface mask on a part and just push it in the ground
having it wrap around terrain is an issue
Could do a liquid body mesh... but thats expensive asf...
no way
its also needlessly complicated
the main issue would probably be the fact that transparent editablemeshes (should you go down that route) have really ugly layering
should i get off the basics of scripting before i do modeling,vfx,animation?
Scripting is the best thing to ever learn
Projects live and die around scripting
If you want to do your own projects I'd suggest you start learning
i havent messed around with editable meshes too much after my wave simulator
there's some weird depth issues with layering where backfaces on semi-transparent meshes will draw over everything
you dont really NEED to but if you want to help scripters with their work by not making insanely stuff insanely hard to script then yes, but if you want to do solo stuff you will need to learn all
OH BEFORE he learns
i don't know why it happens i guess that they draw editablemeshes front to back instead of the other way around
its the most worth it
Preach
it's amazing that to store a single bit you need an entire d flip flop
logic gates are so incredibly small, much smaller than even a transistor
import math
import random
numbers = []
for i in range(1, 21):
val = (i * 3) % 50 + int(math.sqrt(i) * 4)
numbers.append(val)
random.seed(42)
random.shuffle(numbers)
def recursive_sum(lst, depth=0):
if not lst:
return 0
if depth % 2 == 0:
return lst[0] + recursive_sum(lst[1:], depth + 1)
else:
return -lst[0] + recursive_sum(lst[1:], depth + 1)
path1 = sum(x for x in numbers if x % 2 == 0)
path2 = recursive_sum(numbers)
result = abs(path1 + path2) % 100
def adjust(n):
while n != 67:
if n < 67:
n += 5
elif n > 67:
n -= 3
return n
final_value = adjust(result)
print(final_value)
try this in python 😉
Can't hire in chat, use the marketplace
if i tell you to shut up, are you gonna mute me or something
ts means this shit stop using it incorrectly
Logic gates are made out of transistors lol
?
ty for motivaton , i just got back from extra school and after a quick learning session , i made repeat with if statements ( ill use if guards later , going to stick with if statements for now until i learned basics ) , and im going to combine tables with loops etc to wrap loops for today:)
Youll never reach the condition on the if statement though
ik , it was just for testing
just made sure else works
I see
Need to enable developer tools in acc settings
uh
I can also check it for ya
ok pls
996000801568858133
fr that long?
That's how the discord id's are 🤷🏻♂️
folow image if you want to know how
ok ty
np
should I give Part:GetVelocityAtPosition() a position in world space or object space?
Need dev tools enabled for that option to appear btw
oh didnt know
Looking for scripter for m'y Blue lock game ( i do pay and % so both )
Hirinrg a scripter for a stealing system will pay 25k dm
need fast were about to go public
Do you guys think Roblox will let this slide?
2
im tryna make a script that slows a players gravitational descent down (so they fall gently like a feather) and i achieved this but the player in question cannot move while the counterracting force is active. i used body velocity, linear velocity, and assembly velocity and they both yield the same result where the force makes them fall slowly but they cant move whatsoever. i tried to change the maxvelocity to both a small-ish and a huge value but to no avail
SlowFallBV.Velocity = Vector3.new(0, -5, 0)
SlowFallBV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
SlowFallBV.P = 5000
SlowFallBV.Parent = HRP
game.Debris:AddItem(SlowFallBV,4)```
change the players gravity
it shud let you move as well
hey i’ve been working on this radio system which uses ingame mics for a while but i can’t get it to stream someone’s ingame microphone to people on the frequency aswell as it being special
ts = this shit
Nah you gonna get copyrighted twin
have yall every heard about a discord bot that controls ur roblox game?
like u can kick players from discord
https://medal.tv/fr/games/roblox-studio/clips/lelqv0cGbBlGSdEQX?invite=cr-MSw2QlksMjM4MTgyODI1&v=30
I have added a free model and I'm looking to: change the effects and bullet, make a magazine system (15 bullets, being able to reload by myself pressing R) and remove the hitmark with damage delt.
Regarde Roblox Studio Trimmed Clip 1 de sceptre_gamer972 et des millions d'autres vidéos Roblox Studio sur Medal. Tags : #robloxstudio
I have zero experience, who can help?
is it hard to do
People still watch skibidi toilet!?
You can't hire in chat channels please use the marketplace to hire
Anybody know a tutorial or somethingeasy to create a ragdoll animation. Im launching my character and I want it to ragdoll
replace the motor6d's with ball socket joints perhaps
does it matter if i prompt product and gamepass purchases from the server or client
look around the devforum community resources theres alot
nvm you have to do prompt from the client and process on the server
thanks
It isn't about caring about keeping their data it is about not having to worry about responding to need to delete it if this was a legal alternative.
I've an idea for roblox staff to explore: If they added another data point for a player called something like "storeId" that was unique to the player we could save that as the datastore key instead of player id. Then when that player has their account deleted roblox just sets that value to null on their records so it is no longer possible to link at all. If anyone manually went beyond that to record their username/playerId/etc thats on them and their game but seems like a way to eliminate needing to respond to the vast majority of right to erasure. (If I understand right that data that is anonymized is OK to keep - which this in theory could no longer be connected back).
So after learning luau coding up to being able to make a working obby with a leaderboard system for stage #, what do yall think is the next step
wdym by that
which part confused you
like I think those are a theme of a game but not an actaul type
I mean, unless you do it manually, you aren’t going to be able to check anything linked with their ID anyways. Right to erasure also only applies to personal data/data which could be used to personally identify a person, iirc. There shouldn’t be any game data that fits that category anyways, Roblox is actually pretty good about that, though mostly because they’d get into loads of trouble if Roblox game devs were allowed access to that.
Essentially, I think you’re trying to solve a problem that doesn’t exist
roblox's docs say the user id alone requires it to be deleted and specifically mentions it as personally identifiable: https://create.roblox.com/docs/cloud/webhooks/automate-right-to-erasure
I'd imagine they wouldn't be sending out thousands of emails a day to developers if it was a non-existant problem.
ask ai to help
ai does wonders trust
Legally speaking, a player’s user ID or username is not PII. Additionally, if Roblox cared about you deleting user IDs, they’d do it themselves, not have you host a bot or do it manually. The number of un-maintained games that are storing user IDs or names is probably ridiculous, not to mention the ones that just ignore the requests and are maintained
Roblox may call a user ID PII for whatever reason, but to the courts, where it would actually matter, it’s not
Are you a lawyer? (genuinely curious btw not sarcasm)
I agree Roblox should find a way to do it themselves but from reading the text of the right to erasure I think they like falling under #2 (https://gdpr-info.eu/art-17-gdpr/) and stopping at taking "reasonable steps" to "inform" but I'd also argue that is shifting responsibility - they are really the owners/controllers as they host and serve up the data store
Seems like folks just trying to make something not their problem lol
No, but I’m capable of reading. PII is data which can be used to identify a person IRL. Unless you use the username to try and track them across different platforms, and even arguably at that point it still wouldn’t be PII, anyone could have that username, or save an email or smth alongside their ID, it’s not PII. Idc what Roblox says
For what its worth the source (linked above) doesn't use the term PII that is roblox I think blending common USA concepts with the EU text and making it more confusing than it has to be
Are there any small project for improving scripting skill? I wanna test if i can actually make stuff
Make a gun system
Try to make minesweeper but in roblox
a gun tool that fires at mousse location or the kind of system that fps game has
Fires at mouse location. Could make it OTS (mouse locked over the shoulder when player is aiming)
dialogue system
any benefit for short key/property names in the value of a datastore entry in terms of network optimization? I know when I use to make io games I tried to always abbreviate everything and make it a letter or two to cut down on the network side of things.
Maybe the actual data being stored, but abbreviating the key probably won’t save you enough to make a difference, maybe in a few edge cases
i just slept for 14 hours gonna start learning c++(its 6 am)
making a tutorial for my brainrot game
since it got mass dislike cause people think its too hard
Please dont do that
so no benefit of ltKills vs lifetimeKills for instance?
just seen some threads on people talking about thoroughput limits but haven't done a ton of research so was curious if anyone ran into it themselves
Not if you’re just saving with the key as the user ID or smth. I believe it’s a 4mb write limit per key per minute
Can pay 1k for a pls donate sign and raised/donated leaderboard
You can only be hire by using the marketplace #marketplace-info
You can only be hire by using the marketplace #marketplace-info
@stable verge @warm nova https://discord.com/channels/211228845771063296/1288611874958737462
hey mod can u help me in somethin?
yes
i won an event previously and i want the event winner role. specifically. the rendere event
can i has role back?
i cant resolve that
you will have to create a general ticket
i did but no one responded
it will be responded soon make sure to provide the problem that you encountered in the reason.
alright thanks fam
How to fix data loss issues
wdym data loss? where are you getting the data loss? server to client or server to datastore?
Can I dm u a video
Of what occurred
sure
essentially move to profilestore if that keeps happening in datastore
Amy scripted bored and wants to make a game with me?
hi guys, how you think, should i require other services or controllers( i mean modules like in MVC) from other services or controllers
made this bignum library, any suggestions? if you could also test to see if you find bugs that would be awesome!
https://devforum.roblox.com/t/a-pint-arbitrary-precision-integer-library-for-lua-and-roblox/3936725
A PInt 🍺: Arbitrary-Precision Integer Library for Lua (and Roblox) APInt is an Arbitrary Precision Integer library, built to calculate large numbers without losing a single bit of precision. 🔢 This library is engineered to be effortlessly easy to use, integrating as seamlessly as possible into existing Lua projects by overloading stand...
can someone give me idea of what to code like systems
lf scripter dm me
tbh ones you definitely should make is some sort of state manager and/or animation handler
since they're basic but you can save them for later and drag and drop them for any game you want
is there even a way to have no precision loss other than simply endlessly adding bits
Anyone plays fighting game? I need someone to test my combat performance
also instead of a hard assert on strict you can just wrap the incompatible type into your class automatically
i can check DMs
like animation playerK
ye but since i don't animate
seeing how you made the configs for the module, one good qol is instead of returning a table on require you return a lambda class that you can chain calls, or provide parameters for settings
so it can be one lined instead of setting each config one by one on the user end
kinda like
local lib = require("sillyLib"):SetA(":3"):SetB(true):Get()
or straight up
require("sillyLib"):Get({ConfigA = true})
are there any good modules/ sources for creating delays that go lower than 1/60 without too much lag
impossible on server side
server clock hard capped at 60hz
also impossible on client side without fps unlocker
client fps capped at 60 without unlocker
only reliable method is to busy wait
its not for the sever. i have found some sources for it but i was just looking more
or create your own task queue system
can I know the use case for this
a graphics display
highly unnecessary for anything other than networking imo
roblox already has built in scheduler
why do you need to go below 60 hz still
roblox cant render faster
then the fps rate
would u guys use :FindFirstDescendant or :FindFirstChild("whatever", true) i personally use find child, as i think descendants is deprecated..
doesn't the built in recursion have a shitty inefficient algorithm
prolly idk
i just do my own recursion
i know like nothing about the syntax
how
first one doesn't work
the last time i attempted to use FindFirstDescendant, it errored saying that it wasn't enabled yet, so i just stuck to FFC with the boolean parameter
no, there is no way, to show arbitrary big numbers you need arbitrary memory, but the library tries to be as efficient as possible at it
Its cos you need to enavle it
its deprecated i think
you cant enable it
it already wraps in the class by default, only if you add "STRICT" it gives an error (sort of a typecheck). Thanks for the suggestions
i am trying to make it delay a bit between rendering sections since while having sections does help a bit when spreading the processing across smaller sections its not enough for a large screen resolution
@polar violet how do you even do ur own recursion??
i see, but there is no need for it as you can already chain functions. You can just do 3 + 2 + 5 and it will work. There aren't that many functions which are not "final" (like the prints) and they don't need chaining
then check each iteration that it reached some sort of time limit and run a diffrent task
