#code-discussion

1 messages · Page 184 of 1

opal hinge
#

or they literally penalty you for any link

fair copper
#

i dont think so

#

u can link yt

marsh sparrow
#

Looking for someone to fix bugs in my game and add additional Quality of life features

#

I can pay if needed some stuff is broken it’s a build a game

rich torrent
#

What y'all talking abt

lusty barn
#

change its rotational offset

#

of the weld, i mean

#

not the part

vivid oriole
#

anyone want me to script something simple for them for like 50 robux

hot gulch
#

Looking for someone proficient with welds and BallSocketConstraints. DM me!

lusty barn
#

since you're asking only 50 robux you're not gonna get any offers

#

thats like 12 cents by the way.

#

usd

lusty barn
fair copper
#

i feel like it

vivid oriole
#

why?

#

im just a newer dev

#

and I want to get some extrra money

lusty barn
vivid oriole
#

100 then?? like im broke af

#

thats for that reaction

lusty barn
#

i said 50 robux is about 12 cents

vivid oriole
#

..

lusty barn
#

lets just think here

#

12 * 2

vivid oriole
#

50 robux is half a dolar

#

dollar

fair copper
#

no

vivid oriole
#

well

fair copper
#

why is there a robux price diaspora in 2025

vivid oriole
#

i just want robux so ill take what i can get

lusty barn
vivid oriole
#

bro

#

thats dev ex

lusty barn
#

im showing how little it is

fair copper
#

🥀

lusty barn
#

like even if you are the trashiest of scripters

#

(prolly are)

vivid oriole
#

yea i am

fair copper
#

its aight people get better

#

if they keep at it

lusty barn
#

people would not want to go through the trouble

#

to get you

#

12 cents worth of robux

vivid oriole
#

yes they would bro im tuff

lusty barn
#

if you suck at scripting dont even think about comms

#

until you're semi-advanced

vivid oriole
#

bro i dont SUCK im kinda advanced i can do a lot of things

vivid oriole
#

sybua

fair copper
#

reality hits

#

fast

#

🥀

vivid oriole
#

bro just hire me for 2 robux for me to make a print statment for you pls🙏🏼

fair copper
#

ur gonna realize u work more than ahmed from syria for 20 cents an hour

fair copper
vivid oriole
#

yea ik

#

1 rbx for 5 seconds of work

#

how do I hire people btw

#

i need a modeler

lapis sierra
#

@vivid oriole dm me

snow yacht
#

Anyone know anything about scripting vehicles to work?

real zealot
fallen sentinel
#

how do we design uis in 2025, do we do them by hand in the explorer, or is there anything like roact still updated/active?

urban folio
#

Who is a investor DM

real hemlock
urban folio
#

Who is a Investor If You are DM ASAP

real hemlock
#

stop spamming for an investor brother

#

it looks unprofessional sob_turtle

#

and its too vague for anyone to show interest: what are u looking for, whats ur game at rn etc

iron oyster
#

proper feedback in HD?

fair cradle
bright portal
#

I need a scripter that can script more floors every rebirth, please dm me to discuss

candid drum
#

ngl

hexed mantle
#

Ay guys anyone wanna join my rblx game studio? We're looking for builders and modelers and maybe GFX? DM Me

quaint anchor
#

they work better than this Thumbsup

rigid rover
weak saffron
#

im looking for someone to make a event that spawns custom box's on the conveyor and ready to pay

cold bison
#

local part = script.Parent
local a = false

part.Touched:Connect(function(hit)
print("🔹 Part был тронут объектом:", hit.Name)
if a == false then
a = true

    local player = game.Players:GetPlayerFromCharacter(hit.Parent)
    if player then

        local leaderstats = player:FindFirstChild("leaderstats")
        if leaderstats then
            print("a")

            local Clicks = leaderstats:FindFirstChild("Clicks")
            local multiplier = leaderstats:FindFirstChild("ClickMultiplier")
            local coins = leaderstats:FindFirstChild("Coins")
                print("b")
            if Clicks and multiplier then
                print("💎 Clicks:", Clicks.Value, "Multiplier:", multiplier.Value)

            if     coins.Value >= 10 then
                    print("c")
                wait(1)
                a = false
            else
                print("d")
                end
            end    
        end            
    end
end    
wait(1)
a = false

end)

bruh why it isnt working like the line "if coins >= 10" never works even if i have >10

fervent belfryBOT
#
Tag » format

Raw text

```lua
print('Hello World')
```

Formatted

print('Hello World')
sleek cove
#

Mind formatting

#

Try adding some prints to see what it shows, as in the value of the coins before you check @cold bison

cold bison
sleek cove
#

Any errors in the output? And what's the value of coins then before the if

slender falcon
#

guys

#

should i use rojo?

strong fog
#

if you are solo dev or beginner then i dont reccomend you to use rojo

slender falcon
lime gyro
#

Can't understand why people code in vs while they have studio ready

fair copper
#

and have that live testing stuff goin

#

while u code

slender falcon
lime gyro
#

Kinda depends on wht kinda code you working on

#

Since most of you're doing is oop

#

Vs kinda seems more of a plugin making way

fair copper
#

anyone good at using IK for custom rigs

spare hinge
#

lf a dev who fix a bug

cobalt axle
#

when i save my studio and come back, everything is gone and nothing saved what is wrong

hollow storm
#

hi

#

any ways around team killing?

cobalt axle
lime gyro
#

Cuz normal saving just casually puts it in a file

cobalt axle
#

i do the same thing everytime and it saves but now it just doenst work

lime gyro
#

Just publish cuh 💔

atomic trench
#

how do u typecheck this

cobalt axle
hexed mantle
#

Guys best series to learn coding?

sharp perch
#

breaking bad

distant hamlet
visual plover
#

which teaches you how to make a shooter from scratch

patent gorge
#
local function renderPreview()
    local mouseLocation = UIS:GetMouseLocation()
    local unitRay = camera:ViewportPointToRay(mouseLocation.X, mouseLocation.Y)
    local cast = workspace:Raycast(unitRay.Origin, unitRay.Direction * 1000, castParams)

    if cast and preview then
        local snappedPosition = placementValid.SnapToGrid(cast.Position)
        local normalCf = CFrame.lookAlong(cast.Position, cast.Normal)

        local relSnap = normalCf:PointToObjectSpace(snappedPosition)
        local xVector = normalCf:VectorToWorldSpace(Vector3.xAxis * -math.sign(relSnap.X))
        local yVector = normalCf:VectorToWorldSpace(Vector3.yAxis * -math.sign(relSnap.Y))

        local cf = CFrame.fromMatrix(snappedPosition, xVector, yVector, cast.Normal)
        
        if preview:IsA("Model") then
            preview:PivotTo(cf)
            return preview.PrimaryPart.Position

        else
            preview.Position = cf:PointToWorldSpace(preview.Size )
            return preview.Position

        end

    end
end

does anyone know why when using a model it goes inside another part INFO i am trying to create a building system and this is for that green thing u see

empty wind
#

hey guys, i have an issue with my character wobbling during dash, it goes good when i jump, can someone help? I've added a keyframe to each part but it didn't help, my animation priority is action (custom animation). Im using LinearVelocity for the system, by the way
code:
`local module = {}

local Debris = game:GetService("Debris")

local frDash = Instance.new("Animation")
frDash.AnimationId = "http://www.roblox.com/asset/?id=xxx"
local rDash = Instance.new("Animation")
rDash.AnimationId = "http://www.roblox.com/asset/?id=xxx"
local lDash = Instance.new("Animation")
lDash.AnimationId = "http://www.roblox.com/asset/?id=xxx"
local bDash = Instance.new("Animation")
bDash.AnimationId = "http://www.roblox.com/asset/?id=xxx"

function module.Dash(player, dashType)
local anim

local character = player.Character
local humanoid = character.Humanoid

local att0 = Instance.new("Attachment", character.HumanoidRootPart)
att0.Parent = character.HumanoidRootPart
local linearVelocity = Instance.new("LinearVelocity", character.HumanoidRootPart)
linearVelocity.Attachment0 = att0
linearVelocity.MaxForce = 100000
linearVelocity.RelativeTo = Enum.ActuatorRelativeTo.Attachment0

local dashDuration = 0.33
local dashSpeed = 100

if dashType == "A" then
    print(dashType)
    anim = humanoid.Animator:LoadAnimation(lDash)
    anim.Priority = Enum.AnimationPriority.Action
    anim:Play()
    linearVelocity.VectorVelocity = -(character.HumanoidRootPart.CFrame.RightVector) * dashSpeed
elseif dashType == "D" then
    anim = humanoid.Animator:LoadAnimation(rDash)
    anim.Priority = Enum.AnimationPriority.Action
    anim:Play()
    linearVelocity.VectorVelocity = character.HumanoidRootPart.CFrame.RightVector * dashSpeed
elseif dashType == "W" then
    anim = humanoid.Animator:LoadAnimation(frDash)
    anim.Priority = Enum.AnimationPriority.Action
    anim:Play()
    linearVelocity.VectorVelocity = character.HumanoidRootPart.CFrame.LookVector * dashSpeed
elseif dashType == "S" then
    anim = humanoid.Animator:LoadAnimation(bDash)
    anim.Priority = Enum.AnimationPriority.Action
    anim:Play()
    linearVelocity.VectorVelocity = -(character.HumanoidRootPart.CFrame.LookVector) * dashSpeed
end
Debris:AddItem(att0, dashDuration)
Debris:AddItem(linearVelocity, dashDuration)

end

return module`

vague mirage
vague mirage
#

Wait lemme change things and lmk if it works

#

U got some massive weightage in it so

empty wind
#

how do i fix

rose notch
vague mirage
#

Of humanoid

empty wind
vague mirage
#

Stabilize the velocity

rose notch
#

okay.

#

ouch

#

i guess this isnt the place to post stuff like this lmao

vague mirage
empty wind
vague mirage
#

Leme type a code rq

empty wind
#

if i set the velocity to lower values character will not be as fast

vague mirage
#

anim:Play()
anim:AdjustSpeed(1)
anim:AdjustWeight(1)

#

if anim.IsPlaying then
anim:Stop()
end

#

Try that

untold gate
#

guys can someone help me
i have a rig that have some animations on
i want to assign them as the defualt player animation

vague mirage
#

It'll make it smoother and reduce wobble

empty wind
untold gate
#

hey @vague mirage can you help me

empty wind
#

i think u dont get it, its just that the standard walking animation speeds up when you walk faster and for some reason it's trying to overwrite my animation

empty wind
vague mirage
empty wind
#

it's not about the animation itself

vague mirage
empty wind
#

it's something else

vague mirage
#

Hmmm

empty wind
#

i can send a vid

vague mirage
#

Send

empty wind
#

sure

#

when i jump it's the animation that's supposed to play

#

but the thing is

#

it doesn't happen with other animations

#

only with this one

steel crest
#

if u buy games dm me

empty wind
#

i just rotated torso by 2.5 in one keyframe

somber vault
#

local player = game.Players.LocalPlayer
local gui = script.Parent
local StarterGui = game:GetService("StarterGui")

StarterGui:SetCore("TopbarEnabled", false)
gui.Enabled = true

Hi guys been coding for roblox. Just want to ask how to remove the header? because I filled my roblox screen with full gray screen GUI but the header is still not affected by it, I already did {1, 0}{1, 0} on its size

distant hamlet
somber vault
#

thanks bro

atomic trench
finite pier
cold bison
#

guys can you advice any good video for learning module script?

finite pier
#

Well rly its whatever they return but usually a table

inland agate
#
tool.Equipped:Connect(function()
    
    holdingGun = true
    ammoGui.Enabled = true
    mouse.Icon = "rbxassetid://4048495272"
    
end)

tool.Unequipped:Connect(function()
    
    holdingGun = false
    ammoGui.Enabled = false
    mouse.Icon = ""
    
end)
``` mouse icon is not changing. anyone has a clue why?
empty wind
finite pier
#

Oh mb

empty wind
#

i fixed dw

finite pier
#

does ur anim change hrp at all ?

old vector
finite pier
#

tbh thats all i can think of other than like movement relative effects on the character

steel crest
#

looking for a person that can buy a roblox game

limber flume
#

anyone up for commission need bug fixesany web developer here
need rn
dm if coms open

rose notch
#

nahh nah tho

#

its two completely unrelated things

#

doing something like creating a runtime could be easier than some complex inventory systems

deft heart
#

can anyone make or sell me a working spider with procedurally animated legs ill pay i dont want a pre-made spider i just want the legs to move the way the do and i can make the spider my self dm me if interested

heady solar
#

teaching python,java,html for cheap

rose notch
#

and wym html
like with css? or with css and java?

heady solar
smoky gust
#

whats c frame yall

rose notch
#

broidfk
its like a frame in an animation

#

nobody gaf what a cframe is

hexed pollen
#

A keyframe?

smoky gust
#

ok yall!

rose notch
#

ohh

#

cframeee

#

oh its a way to say the position, rotation, and orientation of a 3d object

#

i dont really do lua anymore but i think you can do cframe.position

#

or sm like that

#

but yeah thats what it is

#

if you wanna further learn how to use and exploit it

#

then look up tutorials

hexed pollen
#

Thats more like it

rose notch
#

im lowk high

#

but i shouldnt tell this to anyone

#

so i dont get banned

#

because this isnt allowed content

#

i think

#

so dont tell anyone that im high

hexed pollen
#

You good bru

rose notch
#

appreciate it

hexed pollen
#

The owners probably high rn

rose notch
#

wait i just told you

#

haha\

#

jh

winged cliff
#

Selling a active roblox game which is constantly growing, is 2 months old and has a discord server. The game averages 40+ ccu on weekends and around 20 ccu on school days, the game generates a good amount of revenue each day (500-1000). DM me for a proper discussion!

somber vault
#

any programmers that want to gain some exp dm me

real latch
#

Hello i am a roblox scripter working for FREE for my portfolio (if you are interested please DM me)

fallen summit
#

Yeah no

gilded stag
#

If im checking a players proximity towards a part, where should i put the script

rigid rover
gilded stag
#

thats basically it

rigid rover
gilded stag
uneven solar
#

whos hipothethically a scripter with a lot of free time

rigid rover
hexed mantle
blazing oasis
#

do u like my monster

iron kraken
#

🥀

blazing oasis
#

ye

#

s

#

me in ur nightmares

strong radish
#

is scripting school on roblox good to use if you want to learn coding. i watched brawl devs beginner series but am still confused

woeful gazelle
blazing oasis
#

a role

whole drum
#

delete this channel

safe lagoon
#

fr

untold vale
#

does anyone here know how to make a mm2 system ?

whole drum
#

delete this channel

untold vale
fringe totem
#

where do u find thumbnail creators sum1 tell me plz

karmic cobalt
#

Hey guys can someone give me feedback about my portfolio? what I can change ?

next laurel
karmic cobalt
# next laurel Where can I take a look at?
sharp perch
normal widget
#

Anything interesting happening in here?

sharp perch
#

and probably reorder the examples

#

put the better ones at the top

karmic cobalt
sharp perch
#

prolly the car stuff

#

assuming you wrote all the vehicle physics

karmic cobalt
karmic cobalt
#

You just set the configuration in each car module

#

for example

#

Thhe build car module have something near 10k lines

karmic cobalt
little horizon
#

lf someone to be friends with and script together!

sharp ridge
#

Looking for someone that can fix my game bugs dm

cyan fractal
#

looking for scripter to join my dev team of 1 other guy, im not paying you shit fuck you dm if interested

lean ocean
#

wtf wow

brisk fjord
#

should i use roact or react-lua

#

idk if react-lua has a wally installation method it seems to js use rotriever

high helm
#

hello im trying to tp people to a place isnide my experience yet it say attempt to teleport to restricted area
local reserveID = tpService:ReserveServer(id)
tpService:TeleportToPrivateServer(id,reserveID, list_of_player) (im trying to tp to a private server)

neon surge
#

I made a player selection system but it doesn't let me select my own character when I hover over it in game.. Why is this?

mild widget
#

It’s probably broken

neon surge
#

?!

#

It works when I hover over other people's characters, just not my own..

mild widget
#

Send a video of it and also the script

brittle token
neon surge
#

It doesn't select my own character. Only other players.

mild widget
#

Mouse.Target ignores characters

neon surge
mild widget
brittle token
neon surge
# brittle token https://tenor.com/view/movies-robin-hood-men-in-tights-robin-hood-quotes-script-...
RunService.RenderStepped:Connect(function()
    if current == nil and mouse.Target then
        local model = mouse.Target and mouse.Target:FindFirstAncestorWhichIsA("Model")
        
        if model and model.Parent == workspace.Players then
            script.Hover:Play()
            
            current = model
        end
    elseif current then
        local model = mouse.Target and mouse.Target:FindFirstAncestorWhichIsA("Model")
        
        if model ~= current then
            deselect()
        end
    end
end)
#

this is

#

a modified

#

version of the script

sick radish
#

Im tryna make like a time on top of he paleyrs screen which starst at 9 and tehn every 2 minutes it changes time and it stops at 3 and then the cycle repeats

sick radish
mild widget
neon surge
brittle token
mild widget
sick radish
# brittle token can you explain better

so what I want is that there is a text on top of the players screen and that text is a time which starts at 9:00 after 2 mintues switches to 10:00 and so on and it continues until 3:00 which lasts for 5 minutes and then it goes abck to 9 and the cycle continues

sick radish
#

yes

#

basically a time

#

that starst at 9 then ends at 3 and loops

neon surge
tough fable
neon surge
#

what would you recommend i do

brittle token
severe spruce
#

guys who want to join our team to make dream game we need a good scripter and he can have percent of the game dm me if you want 🙂 happy to see you in the team

sick radish
#

what im trying to say is do you knwo the script

sick radish
brittle token
sick radish
#

still a beginner

brittle token
mild widget
# neon surge is there a way to make Mouse.Target not ignore the player's character? and if no...

you can do a raycast or make a hitbox for each character and then check if its named after one of the players


local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()

local Mouse = Player:GetMouse()

local Hitbox = Instance.new("Part")
Hitbox.Size = Vector3.new(3, 4, 3)
Hitbox.CanCollide = false
Hitbox.Anchored = false
Hitbox.Transparency = 0.6
Hitbox.Position = Character.PrimaryPart.Position
Hitbox.Name = Player.Name
Hitbox.Parent = workspace

local Weld = Instance.new("WeldConstraint")
Weld.Part0 = Character.PrimaryPart
Weld.Part1 = Hitbox
Weld.Parent = Hitbox

Mouse.Button1Down:Connect(function()
    if not Mouse.Target then
        return
    end
    
    local Player = Players:FindFirstChild(Mouse.Target.Name)
    if not Player then
        return
    end
    
    print(Player)
end)
orchid thicket
#

k

glacial cradle
#

does anyone know a workaround for robloxs stupid messasing service

#

its limits is way to restrictive

#

how do games like pls donate do their logic?

fair copper
#

parallax is so confusing for non physics people

#

god

mild widget
glacial cradle
mild widget
tired remnant
glacial cradle
mild widget
tired remnant
heavy arch
#

how can i start learning scripting

#

ive been super interested for a while

mild widget
#

You can start with something small like a color changing part and slowly work up to bigger systems

#

Also you can probably find most answers to problems if you search for the question on the dev forums

tired remnant
storm monolith
#

can anyone help me figure out how to store a tool in my safe, i paid a dev to make the safe a while ago and then my other dev just fixed it but i cant figure out how to store a tool

rare walrus
#

how much should i payfor a custom car system? with custom gui for rally cars

tired remnant
rare walrus
tired remnant
storm monolith
#

yo blue u seem pretty knowledgeable do u have any time to help me out if nots its alr

#

@tired remnant

storm monolith
#

but i do have a question abt smth else

#

my gun system doesnt have animations, is there any reason i need to buy animations cant i just get free models, ik people say they are bad but does it matter for an animation

storm monolith
#

and also i bought an atm system but for the actual phsyical atm do i need to take the time to build my own or can i just get a free model ike why not

storm monolith
fervent aspen
fervent aspen
storm monolith
#

im saying i paid to have a gun system made but there arent animations

#

should i get free ones

storm monolith
slender falcon
fervent aspen
storm monolith
fervent aspen
stiff ibex
#

hey guys, I'm about to get started on working on the iBoot microkernel, what do y'all suggest the functions I should put in it?

slender falcon
storm monolith
storm monolith
slender falcon
storm monolith
slender falcon
storm monolith
#

yea

#

hes pretty good i didnt expect anims he not a animator

storm monolith
slender falcon
#

I am scripter i will not make them too they are different from scripting

slender falcon
storm monolith
#

oh

#

wym game quality goes low

#

@slender falcon

slender falcon
#

Bc free animations aren't that good man

#

And especially for gun animation they take tike

#

Time*

storm monolith
#

oh

#

how much u think it will cost

slender falcon
#

Idk but a little more than anything else

storm monolith
#

also i get the animations can be bad but if the free model atm looks good players dont even know its free so whats wrong w it

slender falcon
#

Ye

storm monolith
slender falcon
#

How much ya paid your scripter for gun system

slender falcon
#

Like that

storm monolith
#

i dont rem exact price let me see

storm monolith
slender falcon
storm monolith
storm monolith
slender falcon
storm monolith
storm monolith
#

u got any gun animations i can buy'

#

since u made some gun systems b4

slender falcon
#

Not rn bc i don't have the copies of the gun animation

storm monolith
#

oh

#

alr well thx

river iris
#

Is there any "must have" modules to make your life easier?

strange kiln
#

what do those two do

#

I never heard of the

#

them*

light niche
strange kiln
#

Nice

#

I'll check those out

light niche
#

There’s Trove too, I personally use

urban folio
#

Who Wanna Make a Cash Grab Game With Me

sage ermine
#

nobody

manic harbor
#

guys do you like my code

real hemlock
#

gorgeous

somber vault
#

guys i cant find my command bar on studio

#

ive reinstalled, checked studio settings, and all

somber vault
#

wow

#

really, i never thought of that

ember nimbus
#

or are you in awe at your underreliance on google ✨

somber vault
#

its sarcastic

drifting iron
#

which one is better in means of performance?

  1. There is a RunService Heartbeat connection that constantly changes a position variable. And there is another Heartbeat connection to constantly adjusts given models' position to the position variable.

  2. There is a RunService Heartbeat connection that constantly changes a position variable. And inside the heartbeat connection right after changing the position variable, there is a GoodSignal event that is fired each time. and the listener adjusts given models' position to the position variable.

Note: in terms of modularity and organization i want to avoid packing the adjusting model part to the initial heartbeat connection

violet frigate
drifting iron
iron kraken
drifting iron
#

mods hes speaking the unholy language

violet frigate
drifting iron
iron kraken
#

prob go with 1

drifting iron
iron kraken
#

y dont u just have 1 heartbeat

#

y do u need 2

hallow crag
iron kraken
drifting iron
drifting iron
iron kraken
#

yea y r u doing that

hallow crag
drifting iron
#

note part

iron kraken
#

hunh

drifting iron
#

"in terms of modularity and organization i want to avoid packing the adjusting model part to the initial heartbeat connection"

#

that

iron kraken
#

wouldnt it be less modular if u have a part that is depending on a random heartbeat connection

#

modular wouldbe everything is indepdent

hallow crag
iron kraken
#

🫵

hallow crag
#

If it's multiple you can just insert model into a array and loop through the array or if it's 1 just put it into its own heartbeat

blazing leaf
#

What the hell is run service

iron kraken
blazing leaf
#

OMG WOW

hasty cobalt
#

Just found my code from 2023 wow i love sending over the player as if it doesnt do that automatically

blazing leaf
#

NAH like srsly explain pls

hallow crag
blazing leaf
#

Nah am fr

iron kraken
#

heartbeat runs after physics renderstepped runs beofreand they run each frame

iron kraken
blazing leaf
#

Kinda

iron kraken
#

u betta

hallow crag
blazing leaf
#

Thrn what is stepped

hallow crag
blazing leaf
#

I js realised runservice exist

hallow crag
#

Personally I learnt about runservice before modulescripts

blazing leaf
#

I kind of forgor it

#

I did opposite

#

I learnt module scripts pretty early cos i follow dev forum

iron kraken
#

im beginner

blazing leaf
#

K

hallow crag
iron kraken
#

i started 1 week ago

#

scripting

blazing leaf
#

Like runservice is basically rendering stuff

hallow crag
#

No

blazing leaf
#

And heatbeat is not what i was thinking

iron kraken
blazing leaf
#

Ok so runservice is like, it has 3 steps and each one is meant for different parts of rendering

blazing leaf
#

DAWG

#

UR CRAZY

#

genuinely stop, u finna steal everyones jobs

#

Like bro have mercy

#

How did u learn so fast

iron kraken
#

i unlocked 100% of my brain

blazing leaf
blazing oasis
blazing leaf
#

Ig i mean stilk

iron kraken
#

im jk bobo i been coding for 5 years

blazing oasis
#

oh

#

i think i belive the 1 week more

blazing leaf
#

No did u see his work

#

Thats not 1 week

#

He could have prior experience

#

But still

iron kraken
#

thanks bobo

#

one day u can be like me

blazing oasis
#

more of in the middle

blazing leaf
#

Nah dawg

blazing oasis
#

cool tho ig

#

but why does the ui look like that

#

it looks liek the whole ui was made by a script

blazing leaf
#

He claims to be scripter

iron kraken
#

ive been coding since 16

blazing leaf
#

Wait yea

iron kraken
#

bobo

blazing oasis
blazing leaf
#

Kyrumv u have been suspected of chatgpt usage

blazing oasis
#

earlier

blazing leaf
#

I started learning scripting when i was 15

#

I still am 15...

blazing oasis
#

late bloomers

iron kraken
#

15 is good time to start

blazing leaf
#

No i have hair in those place

blazing leaf
iron kraken
#

3 years wont make much of a difference esp for a little kid

blazing leaf
#

Helloworld("print")

iron kraken
#

more about developing a desire for learning is more important

blazing leaf
#

I wanna make cool game

#

And flex on my friend when i get robux

iron kraken
#

ok

#

👍

#

u can prob get some pretty easily with premium payouts

blazing leaf
#

Ye

#

Have u made any games?

#

Or worked for game?

iron kraken
#

yes they are all very buggy / unplayable

blazing leaf
#

Hwo much money u earn?

iron kraken
#

im working on a new game

iron kraken
#

😂

#

my new game will be good

#

now that im better

blazing leaf
#

Yes

#

I belive in u

blazing oasis
iron kraken
#

thanks

blazing leaf
#

When it out tell me

blazing oasis
#

ur underestimating kids

blazing leaf
#

Dang semo u really support kids

iron kraken
#

i mean depends on the person

#

most prob wont make a difference unless they are really smart and have good work ethic

blazing oasis
#

if the person has the ability to learn scripting at 15 u can do it at 12 to

blazing leaf
#

I use the toolbox to script is it good work ethic?

blazing oasis
blazing leaf
blazing oasis
#

if ur earning 50k robux a week to spend on brainrot

#

why wouldnt they work

blazing leaf
#

I mean thats the whole point

iron kraken
#

because they are 12 lol

blazing oasis
#

as long as the kid sees results they would work

blazing leaf
#

50k down for la grande combination seems like a good deal

blazing leaf
blazing oasis
blazing leaf
#

No

blazing oasis
#

So yall saying just cuz the kid is 12 they wont work as hard as a teen

#

even fi they see robux

blazing leaf
#

Give smart kid good brainrot in sab and make them work for 18 hrs, free money

blazing oasis
#

yall dont know what kids would do for robux

#

a kid will sit in ppls donate for 7 days straight for 100 robux and u ont think they can spend like an hour or 2 a day scripting

#

if their parents help them i dont see why not

blazing leaf
#

Ig

blazing oasis
#

its not even a kid 12 year olds arent babies

#

i knew 70% of what i know now when i wa 12

blazing leaf
#

Also if i decide to do comissions srsly, how much would i have to work

blazing oasis
#

depends on the commisions

blazing leaf
#

If its like 10-20k

#

Also can i get paid from devex in other currency?

#

Cos i m not American

blazing oasis
#

days

blazing leaf
#

Can ppl pay me in other currency if i comissions

blazing oasis
#

yes bro

blazing leaf
#

Oh

blazing oasis
#

u gotta dealw ith conversion rates but oh well

blazing leaf
#

Dont matter really

#

I used to think building earns good money but nahh that takes so much time

#

Scripting better

blazing oasis
blazing oasis
blazing leaf
#

How much do u earn

blazing oasis
blazing oasis
blazing leaf
#

Bruh

#

Nah fr

blazing oasis
#

na like normally a couple hundred usd a month like 800 or smt

hallow crag
blazing oasis
blazing leaf
blazing oasis
hallow crag
#

tbh robux commissions are not worth it you can make way more developing a successful game with a dev team and getting a % of revenue

blazing leaf
#

Good mean as much as u

#

Semo

blazing oasis
#

i dont commisions

#

i do full games normally

blazing leaf
#

Ohk

blazing oasis
#

i mean i have one guy i do commisions for but besides that

blazing leaf
#

What is better tho, comissions or game

blazing oasis
#

but game will always be the best

blazing leaf
#

Ok i do comissions

blazing oasis
#

shouldnt be a question

blazing leaf
#

Nah but like if someone got 9-5 as well then ?

blazing oasis
#

if u make ur games properly and u master kids brains u can get 1 mil robux per game

blazing leaf
#

Ye

blazing oasis
#

and the game takes like 1 or2 weeks to make

blazing leaf
#

Have u?

hallow crag
blazing oasis
blazing leaf
blazing oasis
#

inbstead of RenderStepped isnt it PreRender now

blazing leaf
#

🥀🥀

hallow crag
blazing leaf
#

Dont underestimate a module script

hallow crag
#

they also added PostSimulation which happens a little bit after Heartbeat

blazing leaf
#

I can fit basically a full game

blazing leaf
#

I js realised module scripts are like ender chest or shulker boxes

hallow crag
#

?

blazing oasis
#

i can lowk do every skill exept for building and gfx to a decent extent lol

blazing leaf
#

Tf is ssa

blazing oasis
hallow crag
blazing leaf
#

Tf

hallow crag
#

same

blazing leaf
#

Ssa incident inbound

blazing oasis
#

so im makinga full game with it

#

just to see if its worth it

blazing leaf
#

Ik a lil bit of oop

blazing oasis
#

going good so far the game almsot done

hallow crag
blazing oasis
#

with not too much issues

blazing leaf
#

Or is this different

hallow crag
#

but some people just manually require each module

blazing leaf
#

Ok

hallow crag
#

you should also have some networking module, data replication module and data saving module

#

helps a ton 👍

blazing oasis
#

that is basically my structure

hallow crag
#

ill send mine

#

sec

blazing oasis
#

nice

#

whatu have n Services

#

and Components

#

oh u use thta service thing

#

i saw a vid on it

#

meh you do you tbh

hallow crag
blazing oasis
#

i was gonna statr organising mystuff like u kinda

hallow crag
#

components i use the component package module by sleitnick really useful

blazing oasis
#

but people said there is no poin and i can just have a folder clled Modules and put my stuff there

#

whjich is what i do anyways

hallow crag
blazing oasis
#

nice

hallow crag
#

and then i have a folder in rep storage for any shared modules

blazing oasis
#

ye

iron kraken
#

this mine

hallow crag
blazing oasis
hallow crag
#

capital letter please

iron kraken
#

y

blazing oasis
#

bc its way cleaner

#

ur names look autistic

#

tf is zombieAI

#

just do ZombieAI

hallow crag
blazing oasis
#

yea if i had so much modules for one system i would do that

#

i normally have like 2 or 3 tho and others to like link it idk

iron kraken
#

yea maybe i shud organized

hallow crag
#

yeah i have sub modules sometimes most of the time they are just classes

blazing oasis
#

im still not emerlad 3

#

brooo

#

oh wellllll

cerulean sleet
#

bro i swear this oop looks insane confusing 🤦

#

how tf is self gon be 2 things

#

self is a tool right here but tjhen here its the player

vast gazelle
#

that has both the player and the tool

#

idk

#

doesnt seem confusing to me

vast gazelle
hasty mesa
spare hinge
#

i need someone to fix team kill

vast gazelle
spare hinge
#

ye

vast gazelle
#

just add a tag on each body part that says what team they're on

#

and before dealing damage the server checks what their tag is

#

if the person who's attacking has the same tag then you just return end

spare hinge
#

how to add tags

vast gazelle
#

in properties

spare hinge
#

any chance u can help?

vast gazelle
#

im in class rn i cant help that much

spare hinge
#

o

cerulean sleet
cerulean sleet
#

cuz u put it after

hallow crag
#

its the table were the method/constructor is defined on

ionic yarrow
cinder basalt
#

hello, is using module script good to organize?

cinder basalt
#

yeah it a dumb question sorry

rigid rover
cinder basalt
#

oh alr

#

ive seen people using module script for everything

#

i got confused

rigid rover
#

yea some ppl think that if they use modules for everythong it makes them organized

#

if u use modules for everything its even more unoeganized

cinder basalt
#

yeah thanks for clearing my doubt

rigid rover
#

np

weak saffron
#

Who Wanna Make a Cash Grab Game With Me

cinder basalt
#

asked u any past work

#

why u ignore

lean ocean
cinder basalt
#

why do a lot of module script if u wont use them multiple times

lean ocean
#

It is organized

#

I don't have time to explain right now

cinder basalt
#

when i see that

#

it doesnt look organized

#

anyway

#

yeah

reef sorrel
#

its personal preference

cinder basalt
#

ill stick to my preference

reef sorrel
#

i use that architecture because i prefer having more control but im just saying

#

what benefits tho? other than explicit loading order

cinder basalt
#

idk for me it looks harder to use

#

than doing normal script

reef sorrel
#

its not really hard

cinder basalt
#

how can i learn it actually

#

is that ai generated

hot gulch
#

yes

cinder basalt
#

uhm

reef sorrel
#

a lot of these dont even make sense

#

you can still use modules if you have multiple scripts

#

also whats type safety doing there

#

u can have type safety anywhere, of course you don't get exported types but as i said you can use modules while having multiple scripts

cinder basalt
#

ok ill do both

#

multiple script and module when i need to use it multiple times

reef sorrel
#

i use single script architecture but both work

cinder basalt
#

tbh i just dont know how to handle it

reef sorrel
cinder basalt
#

it runs the module script based on normél script

#

right

reef sorrel
#

idk depends where you require it

cinder basalt
#

from client

#

it will run in client

reef sorrel
#

yeah

cinder basalt
#

can you help me about it in dm?

reef sorrel
cinder basalt
#

alright thanks

blazing leaf
#

Ssa is supreme, end of arguement

cinder basalt
#

what is ssa

blazing leaf
#

Single script architecture

#

The one where u create a huge amount of modules

cinder basalt
#

oh ok

#

idk look confusing to use

rigid rover
lean ocean
#

are you like a skid

#

Or something

#

Anyways I can't argue rn

#

No time

rigid rover
#

and why its jsut unoeganjzed

limber flume
#

Dm me if ur a web dev
need a single page website with a button that takes to another website
Will pay dm if commission open

lean ocean
#

Personally I use 1 local script and 1 serverscript

#

And initialize all the modules manually

trim mango
#

i try to bind events only in that script

tender lotus
quaint gull
fair copper
#

ai logic

#

perhaps

reef sorrel
#

everything is single core unless you use actors

fair copper
#

o yeah i didnt watch the vid

#

lol

#

i separate my scripts based on concerns rather than single scripts

reef sorrel
#

fair

stoic radish
#

How can I get player 2's character in workspace when I'm player 1?

I'm trying to get the position of player 2's character to make a sort of minimap

iron oyster
ember anvil
stoic radish
iron oyster
#

what's the error?

stoic radish
#

I can get player 2 but I do that and I cant get his character

ember anvil
iron oyster
#

try to provide more context if you're asking for help

stoic radish
iron oyster
#

its possible that the character haven't loaded in yet

stoic radish
#
    RunService.Heartbeat:Connect(function(UserId)
        for i, v in PlayersFolder:GetChildren() do
            local player = Players:GetPlayerByUserId(UserId)
            if not player then return end
            
            
            local char = player.Character or player.CharacterAdded:Wait()
            if not char then return end
            warn("received - debug")

            local frame = script.Parent.Frame
            local hrp = char:FindFirstChild("HumanoidRootPart")
            local ll = char:FindFirstChild("LeftLeg")

            if not hrp and ll then return end
            local pos = UDim2.new(0 - math.ceil(hrp.Position.X)/-100, 0, 0, 0)-- In 208 make The Size oF The Length And The X Make The Axes You Want
            local XVal = pos.X.Scale

            if XVal <= 1 and XVal >= 0 then
                frame.Position = pos    
            end
        end
    end)
end```
stoic radish
iron oyster
#

so where are you trying to get player2 in this context

reef sorrel
#

why are u waiting for the character and then returning if its nil?

fallen latch
#

what even is player 2

#

😭

ember anvil
fallen latch
#

those who know

fair copper
stoic radish
fair copper
#

im tryna make a gun system but im not sure what more features can i add

fallen latch
#

ahhh

#

u using the userid from the heartbeat

#

but u need it in the start as a parameter

iron oyster
ember anvil
iron oyster
#

what are you trying to achieve

stoic radish
lean ocean
iron oyster
#

why is he trying to retrieve the player from userid and not just v directly anyway

#

i feel like this is more him not understanding the code itself rather than making a mistake

stoic radish
rapid verge
# fair copper

add difference firemodes and recoil

also like make it fire when the arm is fully raised, it looks odd when the bullet looks like its going perpindicular to the gun

#

using animation events

lean ocean
stoic radish
stoic radish
fallen latch
#

local is runservice

fair copper
fallen latch
#

I mean not heartbeat

fair copper
#

like its going to shoot animation instantly but it fires before the visual reaches lmao

fallen latch
#

but the other frame by frame event on local only side

fair copper
#

weird

#

maybe i should add an idle animation with the gun held up

ember anvil
#

any ideas

fallen latch
#

are there a lot of roblox scripters that dont know oop and metatables?

rapid verge
fair copper
fair copper
#

i can do attributes and make it read them

fair copper
# fair copper

but notice this lol the first shot when going to the shooting anim shoots from below the character

lean ocean
fair copper
#

a good animation would fix it maybe

stoic radish
#

thx that helped

lean ocean
#

lol

fallen latch
rapid verge
# ember anvil any ideas

maybe have a stack or priority system for your quest menu

so players can take up multiple quests but show only a single quest when the player isn't looking at a objective menu

ember anvil
frigid otter
#

local P=game:GetService("Players")
local S=game:GetService("PathfindingService")
local N=workspace:WaitForChild("NPC")
local H=N:WaitForChild("Humanoid")
local R=N:WaitForChild("HumanoidRootPart")
local D,F=50,90

local function canSee(Ply)
local C= Ply.Character
if not(C and C:FindFirstChild("HumanoidRootPart"))then return false end
local T=C.HumanoidRootPart.Position
local V=T-R.Position
if V.Magnitude>D then return false end
local A=math.deg(math.acos(R.CFrame.LookVector:Dot(V.Unit)))
if A>F/2 then return false end
local RParams=RaycastParams.new()
RParams.FilterDescendantsInstances={N}
RParams.FilterType=Enum.RaycastFilterType.Blacklist
local hit=workspace:Raycast(R.Position,V,RParams)
if hit and hit.Instance and not hit.Instance:IsDescendantOf(C) then return false end
return true
end

local function goTo(Pos)
local Pth=S:CreatePath()
Pth:ComputeAsync(R.Position,Pos)
if Pth.Status==Enum.PathStatus.Success then
local W=Pth:GetWaypoints()
if #W>0 then
if W[1].Action==Enum.PathWaypointAction.Jump then H.Jump=true end
H:MoveTo(W[1].Position)
end
end
end

task.spawn(function()
while task.wait(.5) do
local T=nil
for _,p in ipairs(P:GetPlayers())do if canSee(p)then T=p break end end
if T then goTo(T.Character.HumanoidRootPart.Position) end
end
end)

#

is my code alright?

#

im new

slender falcon
#

look great

frigid otter
lavish plinth
fallen latch
slender falcon
lavish plinth
fallen latch
#

and its starting to make me go crazy😭 because they dont wanna learn that

lavish plinth
frigid otter
lavish plinth
#

no put it in a box

fallen latch
frigid otter
lavish plinth
fallen latch
#

and people still hire them

lavish plinth
#

i dont even have a portfolio

#

😔

#

but people still hire me

#

at least i know what i'm doing

fallen latch
#

the project manager can be happy to have u instead of timmy the skid

frigid otter
#

local PlayersService = game:GetService("Players")
local PathfindingService = game:GetService("PathfindingService")
local npc = workspace:WaitForChild("NPC")
local humanoid = npc:WaitForChild("Humanoid")
local rootPart = npc:WaitForChild("HumanoidRootPart")
local sightDistance, fieldOfView = 50, 90

local function canSee(player)
local character = player.Character
if not (character and character:FindFirstChild("HumanoidRootPart")) then return false end
local targetPos = character.HumanoidRootPart.Position
local direction = targetPos - rootPart.Position
if direction.Magnitude > sightDistance then return false end
local angle = math.deg(math.acos(rootPart.CFrame.LookVector:Dot(direction.Unit)))
if angle > fieldOfView/2 then return false end
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {npc}
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
local hit = workspace:Raycast(rootPart.Position, direction, rayParams)
if hit and hit.Instance and not hit.Instance:IsDescendantOf(character) then return false end
return true
end

local function moveTo(position)
local path = PathfindingService:CreatePath()
path:ComputeAsync(rootPart.Position, position)
if path.Status == Enum.PathStatus.Success then
local waypoints = path:GetWaypoints()
if #waypoints > 0 then
if waypoints[1].Action == Enum.PathWaypointAction.Jump then humanoid.Jump = true end
humanoid:MoveTo(waypoints[1].Position)
end
end
end

task.spawn(function()
while task.wait(0.5) do
local targetPlayer = nil
for _, player in ipairs(PlayersService:GetPlayers()) do
if canSee(player) then targetPlayer = player break end
end
if targetPlayer then
moveTo(targetPlayer.Character.HumanoidRootPart.Position)
end
end
end)

#

hows this

lavish plinth
#

put ytour code in a box moksha

#

is pathfinding service viable yet

frigid otter
#

idk

lavish plinth
#

```lua
-- put your code here
```

becomes

-- put your code here
frigid otter
#

yea

radiant pulsar
#

can any experienced scripters help me with a pet inventory issue in dms please?

warped sundial
#

who wanna join a community for making simple roblox games

proud fable
chilly canyon
#

dm to make game together

proud fable
clear kelp
#

When people ask to like script a ui for them do I also have to like design the ui to

stiff saddle
#

💻✨ Yo Roblox Scripters!
I’m making a new Studio plugin 🛠️💥 — but I need your ideas 💡📝!
What tool would make scripting faster ⚡, easier 🧩, or just way cooler 😎🔥?
Drop your ideas below ⬇️🚀💥

stoic stag
#

anime waifu plugin

granite galleon
#

among us plugin

chilly canyon
frigid otter
blazing leaf
#

How do yall type code in chat here?

runic oxide
blazing leaf
#

Lemme try

runic oxide
#

its backtick below esc key

blazing leaf
#

I m on mobile

runic oxide
blazing leaf
#

lua

#

Ohhh

runic oxide
#

```lua
print("hello")
```

blazing leaf
#
Helloworld("print")
runic oxide
#

yep it worked

blazing leaf
#

THIS IS SO COOL

runic oxide
#

you can change that lua for other language like

#

python or js or like that

blazing leaf
#

Oh nice

#

I mean it only makes it look better

runic oxide
#

syntax highlighting in pc

#
local something = 1

print(something)
blazing leaf
#

Oh

#

Alr ty

runic oxide
#

welcome

earnest thunder
#

Hi

hollow panther
#

how hard is it to code a simple combat system with dodges hyperarmor and stun in general?

#

i mean what choice would i have like state machines?

#

i see

#

i dont mind it being that bare bones since its for a boss fight but i have a really hard time coding it

shell nest
#

for combat systems, what is the best way to go about managing player actions: attacking, parrying, and if they are blocking

#

i know there are attributes and object values

#

ok

hollow panther
#

wait how do you even use statemachines do you assign a string use attributes?

shell nest
#

so a statemachine is so everything is stored in code rather than objects or properties in game

hollow panther
#

yea no clue what a datamodel is is it a table

#

never used that

#

oh

#

literally just game?

#

its datamodel?

#

ok but how do you really go about doing that like do i store it in the player itself

vagrant peak
#

table

shell nest
#

so compared to storing 'states' in a folder as value instances what are the direct advantages of using a state machine?

hollow panther
#

so for every player i make a table?

#

that seems kinda advanced dude

#

my little ape brain cant do ts

#

yes ik that part but like

vagrant peak
#

instances replicate to every single client, they're costly to create / destroy rapidly

#

functions like findFirstChild() take time to execute too

#

creating value objects on character spawn also take up significant amounts of resources

#

the client also doesn't need to know other clients current states

hollow panther
#

yea i get the value part still dont know anything about the statemachine datamodel tho

#

ok but how do i use it to store statemachines for every player

shell nest