#code-discussion

1 messages · Page 181 of 1

random cedar
#

I don’t give a shit

solemn sierra
solemn sierra
#
local lateral = math.max(math.min(starSize.X, starSize.Z) * 0.35, 0.4)
    local under   = math.max(starHalfH - 0.25, 0.15)

local leftT  = hrp:FindFirstChild("LeftHandTarget")  :: Attachment
    local rightT = hrp:FindFirstChild("RightHandTarget") :: Attachment
    if not leftT  then leftT  = Instance.new("Attachment"); leftT.Name  = "LeftHandTarget";  leftT.Parent  = hrp end
    if not rightT then rightT = Instance.new("Attachment"); rightT.Name = "RightHandTarget"; rightT.Parent = hrp end
    leftT.Position  = Vector3.new(-lateral, centerY - under, 0)
    rightT.Position = Vector3.new( lateral, centerY - under, 0)``` 

Fuck it good enough right
random cedar
#

What am I looking at

#

Oh I see

solemn sierra
#

mb

#

forgot 2 lines

random cedar
#

Is it reinforcing the attachment

#

In that second bit

solemn sierra
#

yeah not sure of a better way to make it look better

random cedar
#

Can you consolidate the if statements

solemn sierra
#

yeah i could make it like a helper

#

but didnt think of that while writing it ngl

#

could do like

    local att = parent:FindFirstChild(name) :: Attachment
    if not att then
        att = Instance.new("Attachment")
        att.Name = name
        att.Parent = parent
    end
random cedar
#

And it attaches left and right

solemn sierra
#

my noggin is cooked rn i need sleep

random cedar
#

Me too

solemn sierra
#

why change pfp, no more femboy?

random cedar
#

Ez

#

Dizzy approved

hallow crag
#

scripts in startergui in 2025 💔

solemn sierra
#

my bad gang i aint know that

celest ocean
#

does full game scripter for simple simulation game cost 100k+ robux ?

rich carbon
#

If any scripter is here then i advise you to look at #⭐creations

solemn sierra
rich carbon
rapid eagle
#

and if long term or just making the game

quartz robin
#

what does raw code means

rapid eagle
quartz robin
rapid eagle
#

also prob meant u just showed code

quartz robin
#

I did add some, but probably its not enough I guess

celest ocean
proper edge
#

and the game

proper edge
#

dont hire him

jovial crown
#

why

proper edge
#

cuz

jovial crown
#

i think we got a problem lil bru u got cooked so Hard yesterday u tryna rui n my thingy

jovial crown
#

yea bbg

proper edge
#

where

jovial crown
jovial crown
proper edge
#

i did

#

theres nothing from yesterday gng

jovial crown
rapid eagle
proper edge
#

absolutely possible

#

but unlikely

#

unless ur a well known dev

severe merlin
#

it is shit but for 7th day in ui without rly mainly focusing on it thats what u would expect..

#

then when u leave one bug that needs u to recode the whole thing they will say u scammed

#

nice gl man

#

anyways gtg

kindred pulsar
#

yo how should i make a skateboard system?

#

thx for the help

cerulean radish
kindred pulsar
#

ye but idk how to do it

#

body velocity?

cerulean radish
#

never tried skateboards but did cars before i'll probably use the same system using cylinders and springs and cylindrical constraints

#

take a look at them

kindred pulsar
#

i see

gloomy kraken
#

and probably use prismaticconstraints for rail grinding

bright siren
rapid eagle
#

here starts my painful time of writing a documentation

#

😔

ancient crag
#

🥀

ancient crag
#

prismaticconstraint

#

no way thats an actual thing right

#

ok it is

split viper
#

anyone who knows how to use luau lsp?

ancient crag
split viper
#

ye

ancient crag
#

it should be

#

automatic

split viper
#

i meant settings

ancient crag
#

press that settings button

split viper
#

thats roblox lsp, also i meant .luaurc by settings, want to disable the dumb type checking
this one exactly TypeError: Key 'IDLabel' not found in class 'Frame' Luau1002

#

found it

median canopy
#

Guys do i use localscript inside model or do i use normal

graceful cairn
#

anyone free to help

#

ive eben using a template and i set up the products id but the gemapsses js say purchase failed or smth

turbid seal
graceful cairn
#

SOB 😭

#

ay twins how do i reset the data of everyone ingame

half heart
#

hi guys, Im having issues with team spawning. Could someone help me out?

half heart
#

So bqsically

#

Idk a lot of coding stuff

#

I just know the bqse of the basics

#

(brawldev beginners pack)

#

and idk how to do spawners

#

so I looked on google

#

and they said that for team spawners

graceful cairn
#

ay twins how do i reset the data of everyone ingame

half heart
#

you need the spawner and the team you want to associate the same color

graceful cairn
#

twins plz help

little meteor
half heart
graceful cairn
little meteor
# half heart how tho

in the spawnlocation there is a tab called Teams u turn off neutral change TeamColor to the team u want it to be linked to

queen parcel
#

anybody down to make a game

half heart
#

Im so dumb like omg

#

tyvm

little meteor
#

np

half heart
little meteor
#

dw its just abt experience

half heart
#

with button and platoforms

little meteor
#

mhm

half heart
#

But 1player obbies and the other just presses the button

#

very bad game idea but its just to get some experience

#

on basic coding

#

like making buttons

little meteor
#

u could do touched events on parts, click detectors UI Buttons and stuff idk just research that stuff

half heart
#

yeah thats what I did

#

But there was a problem*

#

With touchended

little meteor
#

was it firing 7 times our somethin

half heart
#

basically the button didnt stay on and if I tried to use task.wait it just didnt work because the event happened again

#

So I did this

#

local function GreenButtonOn(R, G, B)
GreenButton.Color = Color3.fromRGB(R, G, B)
GreenButton.Material = Material.Neon
end
local function GreenPartOn(R, G, B)
for _,i in ipairs(GreenParts:GetChildren()) do
i.Color = Color3.fromRGB(R, G, B)
i.Transparency = 0
i.CanCollide = true
end
end
local function GreenButtonOff(R, G, B)
GreenButton.Color = Color3.fromRGB(R, G, B)
GreenButton.Material = Material.Plastic
end
local function GreenPartOff(R, G, B)
for _,i in ipairs(GreenParts:GetChildren()) do
i.Color = Color3.fromRGB(R, G, B)
i.Transparency = 0.5
i.CanCollide = false
end--no
end

GreenButtonhitbox.Touched:Connect(function(part)
local humanoid = part.Parent:FindFirstChild("Humanoid")
if humanoid and part.Name == "HumanoidRootPart" then
GreenButtonState = true
end
end)

GreenButtonhitbox.TouchEnded:Connect(function(part)
local humanoid = part.Parent:FindFirstChild("Humanoid")
if humanoid and part.Name == "HumanoidRootPart" then
GreenButtonState = false
end
end)

while true do
if GreenButtonState == true then
GreenButtonOn(0, 255)
GreenPartOn(0, 255)
task.wait(0.1)
else
GreenButtonOff(0, 75)
GreenPartOff(0, 150)
task.wait(0.1)
end
end

little meteor
#

declare bool

local Touching = false

touched.connect
Touching = true

touched.ended or wtv syntax
Touching = false

half heart
#

I copied too much mb

#

no nvm

#

(I declared the variables before that dw)

tawdry elk
little meteor
tawdry elk
half heart
#

its an AI?

tawdry elk
#

no

#

fuck that LOL

#

only legends know that language

half heart
#

Well ig its lua

#

bc we r on a roblox server

static stone
#

whats best plugins for scripting?

half heart
#

idk

clear gale
worthy turret
#

@ivory spade Is the hover car thing laggy?

worthy turret
#

like is there a lot of calculations happening at once so it lags the game?

ivory spade
#

i have 9 raycasts

#

and alot of cframe math

worthy turret
#

damn

ivory spade
#

i dont feel lag at all

worthy turret
#

It looks very cool

ivory spade
#

look at those stats im no nerd

#

maybe ill lower the raycasts because i think 4 should be fine

lusty barn
#

but i do use a plugin called Thematic just for themes

#

external tools like rojo for text editor script editing are commonly recommended though

ivory spade
#

i dont have that good of a CPU so i think its fine 🤷

lusty barn
ivory spade
#

yea

lusty barn
#

then the memory usage is normal

#

cpu.. I don’t know anything about that stat

terse violet
#

who here can help fix some bugs in my game

sweet cedar
#

yall who should i watch to learn scripting

#

?

#

i only rlly know

#

Print('hello')

delicate plinth
#

How would I make it so that there are Chattags like " Top 1 Wins" linked with a leaderboard?

hot blade
#

@terse violet i have dmed u

hot blade
worthy turret
fleet drift
#

yo anyone here a beginner

#

can someone suggest me some decent stuff to work as a beginner like basic stuff

worthy zinc
fleet drift
#

very beginner

#

like i technically started 1 month ago

#

but like yk, i wasn't locked in every day type shi

#

skipped a week

#

so maybe 2 weeks of progress

worthy zinc
#

Fairs. Start with small things like teleporters, kill bricks, clickable blocks, moving parts

#

This way you get an idea of the basics like functions, interacting with players, changing values, tweening etc

fleet drift
#

ok

#

i need to work on conception as well

#

is it okay if i talk thru my thought process

worthy zinc
#

Yeah

fleet drift
#

teleporters would that be like c frame of hrp to the other teleporter on touch event with a debounce maybe change the colour as well

fleet drift
#

kill bricks, i havent done collection service but i think i could either tag all the kill bricks, or i could getchildren if i chuck them in a folder and apply the on touch even humanoid health 0

#

idk what clickable blocks are maybe click detector

#

moving parts would be tweens i would assume

#

hold on i got a little obby in studio let me try making the teleporter and killbricks

worthy zinc
fleet drift
#

yep, but im wondering how do i efficiently apply the script to each killbrick

#

collection service method or like reference all the parts with a for loop get children and apply the on touch event function there

worthy zinc
fleet drift
#

ah ok

stiff citrus
fleet drift
#

bros a genius

#

is my thought

#

looks like its from an anime game

sharp smelt
#

Dm me pls i need à scripter

potent needle
#

Hey y’all

#

Any of you I’m bored give me smth to script

hot bolt
#

yo

#

i need someone to try ts with me

gilded ruin
#

(im almost done w it)

chrome echo
gilded ruin
#

hi

delicate orchid
#

d

chrome echo
# gilded ruin hi

make something original instead of using the same cash cow every single time

delicate orchid
#

yo does someone know how you mirror specifc body parts on moon animator?

gilded ruin
#

👅👅👅

delicate orchid
#

so making right and left arm the same for example

chrome echo
#

sorry but i dont think thats possible

#

the most you could do is like

#

copy

delicate orchid
#

huhhh

gilded ruin
#

we got 500k robux for investing

chrome echo
#

the orientation and position

delicate orchid
#

ohh okay thanks

chrome echo
warm pier
#

hi can sum1 who is gud at coding elp me a lil

potent shell
#

can someone help me out on how i actually work with profileservice? i watched a tutorial and i got it kind of working but how do i actually implement it into games

upper oak
proud idol
#

Theres an api as well if you need it

craggy plover
#

how much should I charge for a ful Steal a brainrot system (involves every single aspect of scripting)

delicate orchid
#

how do i remove those green dots

spare ocean
hybrid idol
#

that is wayh too much

waxen ingot
stone garden
slow lake
#

is this valid for a portfolio showcase

surreal ibex
#

I need a dev who can quickly earn money: Import an updated version of a ‘brainrot’ game file, create an exact replica of the game, and set me as admin with full access. You’ll need to launch it. Once completed, I’ll pay you $10–$15. It shouldn’t take more than an hour!

long tinsel
#

Fucking kills all the servers

#

whenever it updates

long tinsel
#

I mean it’s free 15 bucks but still

surreal ibex
jovial crown
#

thats why u ignored a verified Luau programmer✅

versed sonnet
#

ohh you

jovial crown
#

Yeaaaaa me

versed sonnet
#

i just forgot about you

#

well

verbal coyote
#

Making a game i didn't start making it loking for devs paying devs dm me for more info!

half heart
#

hi guys, Im having some issues with GUI
Could I get some help?
Here is the code: local TeamMenu = game.StarterGui.ScreenGui["Team Menu"]

local function Menu()
for _,i in pairs(TeamMenu:GetChildren()) do
i.Enabled = not i.Enabled
end
end

local TeamButton = script.Parent

local Click = false

TeamButton.MouseButton1Click:Connect(function()
Click = not Click
end)

while true do
task.wait(0.1)
if Click == true then
Menu()
else
Menu()
end
end

junior shard
#

hi

#

is anyone having problemes with opening the studio?

vagrant viper
#

are coroutines important?

#

I struggle to understand them like do you use it a lot when scripting?

hallow pagoda
# half heart hi guys, Im having some issues with GUI Could I get some help? Here is the code:...

Hey man, reviewed your code, there's a couple of improvements that can be made and I'll comment it for ya

--local TeamMenu = game.StarterGui.ScreenGui["Team Menu"]
local Player = game:GetService("Players").LocalPlayer -- You can't access StarterGui UIs, because they're just instances to be cloned, you have to access your player's own UI, which we'll do in the next line
local TeamMenu = Player.PlayerGui:WaitForChild("Team Menu") -- Ideally, we always use WaitForChild for UI objects.

-- This is fine, if you're trying to make it invisible instead, use .Visible
local function Menu()
    for _,i in pairs(TeamMenu:GetChildren()) do
        if i:IsA("GuiObject") then -- We check here because, if in the future, you add things that do not have a .Enabled property, it'll error out!
          i.Enabled = not i.Enabled
        end
    end
end

local TeamButton = script.Parent


--local Click = false
-- This click variable is also not doing anything in the big picture.

TeamButton.MouseButton1Click:Connect(function()
    --Click = not Click
    Menu()
end)

-- Alternatively, you can hook your Menu function straight to the event like so:
-- TeamButton.MouseButton1Click:Connect(Menu)

-- This loop is not necessary!
--while true do 
--    task.wait(0.1)
--    if Click == true then
--        Menu()
--    else
--        Menu()
--    end
--end
half heart
#

oh thx I appreciate it its a very interesiting code!

hallow pagoda
# vagrant viper are coroutines important?

Coroutines are used to run yielding code in parallel, if that doesn't make much sense to you, then it's not the time for you to use coroutines yet. First time I ever used them, when I begun scripting, I had a script for an oven that would bake five bread, however each bread had a baking animation that had a wait(), which means that, in order to cook all breads, you'd have to wait for each one of them to cook in order, however once I wrapped it in a coroutine, all breads would cook at the same time!

#

When you do need to use them, you'll know immediately.

vagrant viper
#

Also you should think about being a tutor or teacher for coding

torn cargo
half heart
hallow pagoda
half heart
#

no its alr there tho

#

Im a beginner Im sorry if I dont get it 1st try

hallow pagoda
#

No worries, it's okay to not know

#

You've created an object called Script

#

that's what we call a server-side script, it runs server-side code

#

however, you're trying to see if a player clicks on something, a UI

#

that requires client input

#

so delete the script and instead create something called LocalScript

half heart
#

Ok Im gonna try

#

And Ill let u know

hallow pagoda
#

I would really recommend you to watch a basic script series in Youtube, there's a lot of people here who wouldn't have the patience to help you out, and these videos cover most of the basic topics you need to kickstart your scripting journey

hallow pagoda
half heart
#

Yes thats how I learned the basics!

#

not about guis tho

#

nor advenced stuff

hallow pagoda
#

There are other videos covering GUIs, because they work differently

half heart
#

but ik some basic stuff

hallow pagoda
#

You should look into them to understand how it works, UIs were a big pain for me in the beginning

half heart
#

Yes dw I will

#

Just gotta find the patience to watch his 16videos

#

20mins eqch

hallow pagoda
#

Yeah starting off takes some time but it'll get you far in the long run

half heart
#

Yeah thx for the advice

torn cargo
#

give me a idea to script

tough fable
hallow pagoda
# tough fable cant you just use task.spawn for that?

task.spawn is a much simpler coroutine, since you just call it and forget it. Coroutines are used more for state machines or if you need greater control over the thread you're executing. I used coroutines back then because task.spawn didn't exist, but good catch!

shut sorrel
#

scripting in the tix era, ancient

graceful cairn
#

yo where do i check the qptr ctr etc

opal wedge
#

i figured out the viewport frame but im trying to make it scale with the screen but it isnt working, any fixes?

proper merlin
#

how on earth do you hide a proximity prompt, unless they are on a specific team, ive been trying to di it for ages...

quartz flame
#

i am so sure i played that game before

nimble shard
#

I have a very good development idea for a unity steam game. I need 2 modelers and 1 scripter, dm me you must have experience with unity & blender.

proper merlin
bright siren
proper merlin
#

Wdym

bright siren
#

js make a script that checks what team the player is on and then disables or enables it

proper merlin
#

I’m not sure if it worked in the game

bright siren
nimble shard
#

anyone here do c#

random cedar
torn cargo
#

not 10 billion tho

#

😭

random cedar
#

10 is ok I guess…

random cedar
#

No using physical parts

torn cargo
torn cargo
#

im going to try to opitmaize as good as i can

#

cant write smh

random cedar
#

😎

tight marlin
#
    if not User then return end
    if not Party then return end
    
    if #Party.Members ~= 10 then
        module.LeaveParty(User)
        table.insert(Party.Members, User)
    end
end

function module.GetParties()
    return Parties
end```

is this considered oop
#

its just a small part so it looks like stuff is missing

#

its in a module script

#

im an idiot so i dont think it is

lusty barn
#

but it doesnt need to be

#

not everything needs to be OOP ☺️

tight marlin
#

i wanna try to make it

#

cuz i feel like my games are weird and hard to edit on so i heard oop could help with that

lusty barn
#

splitting it up into modules is usually enough

#

but if you wanna start with oop

#

its essentially making a constructor (like .new()) and returning self

#

learn metatables

tight marlin
#

oh btw if i were to make movesets like blox fruits like their zxc and stuff would each move have to be a different module?

lusty barn
tight marlin
#

cuz i was watching a tutorial on like combat system and he used a different module for blocking m1ing and he had an m2

lusty barn
#

you can do whatever you want

#

usually splitting it up like that is good though

tight marlin
#

ight

#

ill try

#

wait actually that solves the thing i was about to ask

#

should i make a module with the effects and stuff for each moveset

#

but nah i can just choose the effects from within the moves module

hollow meadow
#

why does it not work

lusty barn
tight marlin
#

actually im starting to think oop is easy

surreal ibex
#

Anyone who is so pro on obbys dm me asap. You need to create videos for me and you’ll get paid 50robux per video. I usually needs 5-20 vids a day you can literally make 500-1000 Robux every day!!! Dm me for more info

lean ocean
#

You're acting like that's alot

#

3.8 dollars a day

dusky pendant
#

Might be worse than mappa

tight marlin
#

damn

lean ocean
#

in what universe

tight marlin
#

1k is 10 bucks but 20 videos takes more than an hour to make

lean ocean
#

1000 x 0.0038 = 3.8 usd

tight marlin
#

damn wth

#

oh wiat is that like the devex rate?

lean ocean
#

that's the new devex rate

tight marlin
#

damn im not there yet

lean ocean
#

before September 5th it was 0.0035

dusky pendant
lean ocean
#

per robuck

tight marlin
#

did taxes on robux on the us go down

#

cuz i bought 10 bucks and it costed 10.72 or somthing

#

tax is 8 cents

dusky pendant
lean ocean
#

yea well what's the point in that

hollow meadow
lean ocean
#

Shut yo ass up

coral raptor
#

how did you guys learn lua

#

every time i put myself to learn it i get stuck on a yt video or just lose motivation

real mantle
#

Can any scripters help me? I have a military padlock system and I am trying to figure out how to make the commands work for multiple pads as I tried with 2 pads and it didn't work. Additionally, I want to set it to where it doesn't require a certain group but requires a certain rank and above in one group.

rapid verge
#

once you fully learnt and have a strong sense of how to use them

start making individual systems and frameworks that you can drop into any game
so you dont have to focus on the non scripting stuff

then when your good enough to make a game you already have custom prebuilt systems you can just drop into your game

real mantle
full vortex
#

what do uu guys think about people that use ai code for their game

rapid verge
#

@real mantle this the code?

real mantle
rapid verge
rapid verge
real mantle
#

where you see local allowedTeamName I want it to only look at the persons rank in-game since i want people above a certain rank to be able to use the command instead of it just being a specific group.

real mantle
real mantle
rapid verge
real mantle
#

i dont have the coding encyclopedia downloaded into my brain yet

tight marlin
#

that video is 13 minutes???

#

damn for oop thats wild

real mantle
#

sorry 11 minutes

formal cliff
#

what is in yalls opinion the best beginner scripting tutorial guide?

rapid verge
# real mantle no

anyways for this case, i'd reccomend deleting the script

instead make a module script that creates a table that stores all your data
and use metatables for your methods

local module = {}
module.schema = {}
module.interface = {}
local meta = {__index = module.schema}

module.interface.new = function(doorpart, rankminimum)
    local keypad = {}
    keypad.DoorPart = doorpart
    keypad.RankMinimum = ranminimum
    return setmetatable(keypad,meta)
end

module.schema.Open = function(self,rank)
    -- code for opening
end

module.schema.Close = function(self,rank)
    -- code for closing
end

return module.interface

then store each door in a table somewhere in your main script in serverscript store

server

-- do stuff like requiring the module and creating the keypads im omitting that for simplicity
local keypadtable = {} -- put your keypads here, using the name as an index

local OnChatted = function(player, message)
    if message:sub(1,1) ~= "." then return end

    local rank = ... -- however you get the player rank

    local split = message:split(" ") --/ structure your commands as .command keypaddoor
    
    if not keypad table[split[2]] then return end
    local keypad  = keypadtable[split[2]]

    if split[1] == ".unlock" then
      keypad:Open(rank)
     elseif split[2] == ".lock" then
      keypad:Close(rank)
    end

end

-- a remote event to check if the player chatted

OOP will be needed for every roblox game

real mantle
real mantle
rapid verge
real mantle
#

is it local rank =?

rapid verge
# real mantle can i call you and share my screen so you can help cause im still confused

mb i'll explain it simpler

what your doing rn is called procedural programming, treating the code as a list of instructions
this is code for controlling stuff but would be terrible for this use case

what you need is a container that has its own properties and methods

we can make these containers using tables
and we can use a module script for making these containers, this is called OOP (object oriented programming)

i would definitely reccomend watch the video, roblox explains it way better than i can

knowing OOP is just as important as knowing what a function and variable is

#

i'd reccomend making the scripts yourself using what you learnt in that video than to copy what i did

balmy wedge
#

if i wanted to reformat like item data for an example theres no way im doing that manually

native sail
#

Hello guys I need help with my game so my game is almost finished it was going to be released today but when I transferred all the things from test place to actual map and then tried to play half of the parts so interactive parts won't render which would cause many errors in my game and many bugss too anyone got any fix for it

indigo solstice
#

how do i fix my microprofiler, its in the middle of nowhere

wild kayak
#

Is anyone interested on buying games. Dms

half heart
young crystal
#

is it fine if i just use module scripts and only have one serverscript. that all it does is just call the module scripts?

upper oak
balmy wedge
young crystal
balmy wedge
#

code reusability will never be bad

#

the only issues are recursion but thats easily solved with a signal module or requiring inside a function for a resource

tidal vale
#

hi

young crystal
vast gazelle
balmy wedge
#

this can happen through more than just two modules

vast gazelle
#

doesnt roblox throw an error when that happens

balmy wedge
#

yes

vast gazelle
#

oh alr

balmy wedge
#

its easy to spot through intellisense though

#

cause if theres recursion it wont pick up on the required module's contents

#

--!strict would also flag it

vast gazelle
#

alr thanks

jovial crown
#

slide a job

#

lowkey im unemployued

wispy lake
coarse oak
#

(=<#9]76Z{z2V0/S-Qr*)M:,+*)('&%$#"!"~}|{z(Kw%$t"Vq0iAm,,j<h'%

meager heart
#

to all the experienced and good scripters. what was the best way you learned? How did you learn? Im trying to learn how to script on roblox but dont know how imma learn

meager heart
#

good tip tho

quaint gull
#

and i got ideas from playing games

meager heart
#

okay, thanks for the tips!

quaint gull
#

yw

versed sonnet
#

hellow guys any programmer help me

wild kayak
#

ths game is for sell

#

dm me

loud oriole
#

dms

static coral
old cosmos
#

how hard would coding a demo for dbh be in roblox

little meteor
# static coral

Loop through t1, check each key exists in t2.

Loop through t2, but skip any keys you already checked in t1.

static coral
#

i will still have to do all the comparisons then

#

on top of creating a new table and writing to it

little meteor
#

idk it depends on the table if its large & complex it can save time as it avoids repeating checks.

static coral
#

read what i said

#

im currently doing

if not t[k] then return false end

if i make another table to cache already compared keys, this will make it even slower because ill be doing more checks and also creating a whole new table, like:

if not compared[k] then continue end
if not t[k] then return false end
little meteor
#

then its already as efficient as it can be id say.

wild kayak
pseudo gust
#

someone tell me how to bypass hd application rules so i can send tycoons n shit

jovial breach
#

yo

#

when to put ")" after "end" nd when not to

potent maple
#

Should I use tags for every object in game which is required to finish game?

untold vale
#

how do i force the player to sit down >

wheat void
#

do the contents of replicated storage load before server script service

wheat void
untold vale
wheat void
#

oh u want them to sit inside a seat

#

and be stuck to it?

untold vale
#

yes

wheat void
#

idk

untold vale
#

what

untold vale
wheat void
#

just makes them sit

#

on nothing

#

test it out

untold vale
#

alr

sharp python
#

yo

sturdy dagger
#

hi

deft coral
#

Humanoid.SeatPart = SeatPart

#

wait no thats readonly

#

where is the fuckin one hold on

#

i think its the other way around

untold vale
#

i am soooo confused

deft coral
#

yep found it

#

so its a method in the Seat class

#

not the humanoid

#

Seat:Sit(Humanoid)

#

itll force that humanoid to sit in it

untold vale
#

let me test it

random matrix
#

my mouse doesnt work

#

tf do ido

untold vale
jovial crown
#

Like invisible chair

bitter harbor
#

guys

#

anyone here?

indigo solstice
lean ocean
# indigo solstice does anyone have a link to this actual page 💀
potent shell
#

local killpart = script.Parent
local rStorage = game:GetService("ReplicatedStorage")
local sfxRemotes = rStorage["Vfx/SFX"].Remotes
local PlayerdiedRemote = sfxRemotes.PlayerDied

killpart.Touched:Connect(function(hit)
local chr = hit.Parent
local hmn = chr:WaitForChild("Humanoid")
PlayerdiedRemote:FireClient()
hmn.Health = 0
end)

how do i get the right arguement for the player in the remotefiring instance?

lean ocean
#

Players:GetPlayerFromCharacter()

nocturne lintel
#
    local rot = Camera.CFrame:ToObjectSpace(lastCamCF)
    local x,y,z = rot:ToOrientation()
    SwayCF = SwayCF:Lerp(CFrame.Angles(math.sin(x) * SwayAMT, math.sin(y) * SwayAMT, math.sin(z) * SwayAMT, SwayAMT), .1)
    lastCamCF = Camera.CFrame
    if isAiming == true and framework.Viewmodel ~= nil then
        local offset = framework.Viewmodel.AimPart.CFrame:ToObjectSpace(framework.Viewmodel.PrimaryPart.CFrame)
        aimCF = aimCF:Lerp(offset, framework.Module.AimSmooth)
        CurrentSwayAMT = AimSwayAMT
    elseif isAiming == false then
        local offset = CFrame.new()
        aimCF = aimCF:Lerp(offset, framework.Module.AimSmooth)
        CurrentSwayAMT = SwayAMT
    end local r = 1 - 0.8 * AimSpring.p
    local d = Distance * 6.28318 * 3 / 4
    local s = Humanoid.WalkSpeed
    local a = 0.7 - 0.3 * AimSpring.p local v = -Velocity
    local w = Vector3.new(r * math.sin(d / 4 - 1) / 256 + r * (math.sin(d / 64) - r * v.Z / 4) / 512, r * math.cos(d / 128) / 128 - r * math.cos(d / 8) / 256, r * math.sin(d / 8) / 128 + r * v.X / 1024) * s / 20 * 6.28318
    for i, v in pairs(Camera:GetChildren()) do if v:IsA("Model") then 
            v:SetPrimaryPartCFrame(Camera.CFrame * aimCF * CFrame.new(r * math.cos(d / 8 - 1) * s / 196, 1.25 * a * math.sin(d / 4) * s / 512, 0) * Math.FromAxisAngle(w) * SwayCF) 
    end end
end)```
#

for some reason

#

the math i put for a viewmodel bobbing in v:SetPrimaryPartCFrame

#

is not working

#

even though it should, im also getting no error messages

#

anyone help

little meteor
#

replace Math.FromAxisAngle(w)

with CFrame.fromAxisAngle(axis: Vector3, angle: number)

#

local axis = w.Unit
local angle = w.Magnitude

verbal coyote
#

Uhh Loking for a dev that can make me a game buget is 30k robux dm me for more info

mystic bronze
#

how much lines it is bruh

lapis parrot
mystic bronze
somber vault
#

im moving to here

somber vault
# lapis parrot

local music = Instance.new("Sound")
music.SoundId = "rbxassetid://1843513001"
music.Volume = 0 -- start silent
music.Looped = true
music.Name = "IntenseMusic"
music.Parent = workspace

is the problem

main shuttle
#

Setstateenabled does not work fyi

untold vale
main shuttle
untold vale
rotund igloo
#

got a question

#

what is replica service good for like

#

idk

slate lotus
modern seal
#

How would I go about making a custom hotbar, is there a tutorial?,similar to games like TSB thanks ✌️

stone ermine
#

is there a way i could realistically have a part "sharpen"? like the edges smoothly tween from a flat face to a sharpened edge?

half scarab
#

anyone interested to join a small dev team? we¡re looking mainly for scripters

terse canyon
half scarab
terse canyon
half scarab
half scarab
#

i do ui and building while he do models and script

sage ermine
#

Are there any free resources/scripts for replacing roblox's default climbing with a vanilla-like climbing system that allows for custom surface climbing?

#

Similar to how "Satchel" is a vanilla-like backpack replacement system meant to be easy to utilize

#

or do I really gotta re-made the entire roblox character controller from scratch just to climb something that ain't a truss?

terse canyon
half scarab
sage ermine
#

https://devforum.roblox.com/t/releasing-character-physics-controllers/2623426

Does anyone have any guides/extra information regarding controllerManagers and custom sensors? the API docs are a little hard for me to interpret and I was wanting some more examples.

teal yacht
#

does roblox recommend with these stats?

loud ferry
#

Can anyone tutor me? In return, I can make free vfx for you and pay robux.

sage ermine
#

try and get that playtime up, mine averages at 14 right now

#

If your game is small but good, the amount of 'true' fans you have should be playing it longer than 5 minute at a time

#

for instance my game's play time go up actually when the playercount drops due to more hardcore fans sticking around for longer

teal yacht
#

i'm trying every strategy as possible, like i tried EVERYTHING that keep the player on the game, but the sponsor just recommend stupid players that leave for no reason

sage ermine
#

Whats the game

sage ermine
#

i mean advertising

teal yacht
#

and the revenue is horrible too, 27 per paying user

sage ermine
#

ok no offense

#

but this is just a garbage cash grab game, you either need to have an audience already or get lucky

#

it immediately pops up a friend connection invite (nobody asked)

#

uses all free (or similar quality) assets

teal yacht
sage ermine
#

Well I can only provide recommendations for games that have the ability to grow in quality lol

teal yacht
#

i tried

sage ermine
#

you are making a stagnant game in a stagnant genre, take what plays you can get and make something better next time

sage ermine
#

Unfortunately I don't know how to make polished turds any shinier to approaching fish as bait

#

and trust me i'm good at polishing dirt

lean grotto
#

should i make a state manager first or a hitbox system

sage ermine
lean grotto
sage ermine
#

uhhh

#

state manager prob

sage ermine
#

shrug its personal

cinder basalt
#

as expected from frosty the cat

#

best dev i know

teal yacht
teal yacht
sage ermine
#

I sincerely doubt you will ever move on to make anything more interesting, no offense, I've never seen someone start with pure cliched "I'm only in it for the money" garbage and somehow move to something more useful, no offense lol

#

Either way, like I said, this sort of thing is pure luck; the more interesting your concept the less luck is required to take off

#

so don't compare yourself to other elements

#

unless you have a reason to stand out from those other games

cinder basalt
#

MAKES

#

TROLL TOWER

#

DEAR LORD

#

every time i ask 'what game is that' they respond with '... troll tower'

#

creativity is dead

teal yacht
# sage ermine I sincerely doubt you will ever move on to make anything more interesting, no of...

I already have a quality game that I've been working on since 2023, but when I worked on commissions for small and medium-sized developers, they taught me that it's very risky and unwise to start a quality game when you're stuck, with no connections, and not much Robux to invest in it. Why not try Crash Grab? It's a much easier step, since you won't have to deal with the risk of a HIGH CPP.

teal yacht
#

Most of the towers you don't even need to learn anything, they get free assets and publish, i tried to make something new on the tower and it destroyed the stats, so i changed to something that most kids are familliar with, and its only going up now, but i still need the playtime

sage ermine
#

but I understand it, i just can't sympathize because I kind of did both

#

my game was made when, after failing to finish large projects as a solo developer, I said "screw it" and just made something very simple at first glance, but I'm just too damn game-designed focused and it actually ended up being a lot more interesting than I anticipated and getting a small cult following

#

When you have not enough for a big project; the goal is to make a small project to fill the void, not produce garbage

real grotto
#

is this bad guys

#

sm1 repsond

hasty cobalt
#

What the hell are u doing

#

Roblox says it should be around 5-10

royal light
hasty cobalt
cinder basalt
#

dont listen to roblox

#

pave your own path

light niche
#

< 30kb it’s ok

severe venture
#

pixel blade has like 300 consistently

icy cipher
#

yo guys, can someone help me with a code for my index

urban folio
#

Is this retro lighting at night good or bad

misty valve
#

how laggy can this be

#

ai creating parts to play death effects

lusty barn
lusty barn
#

but why not just parent the sound to the hrp

misty valve
lusty barn
#

oh the script is ai

misty valve
#

its made by ai

#

anyways

misty valve
#

that the ai tried multiple methods for making the sound work

#

and none of them do until now

#

welp, gonna keep trying

lusty barn
#

what

misty valve
#

game have like

#

multiples unorganized scripts

lusty barn
misty valve
#

and ai suffers to make working systems

#

zed?

#

its claude opus

#

IT FINALLY WORKED

lusty barn
#

oh i thought it was a screenshot from a text editor

misty valve
#

AFTER 10 FUCKING VERISOS

lusty barn
#

i have no idea what you are talking about, by the way

misty valve
#

AFTER 2 HOURS OF REMAKING AND MAKING CODES

#

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

misty valve
#

you are the only one here too

#

i gotta sleep i also dont know what i'm saying

languid jungle
#

So you don’t have to use ai

misty valve
#

i only know the basic

#

learning what ai knows would prob take what

#

1-2 years

#

since ai its comparable to an advanced scripter? probably

languid jungle
jovial crown
#

@misty valve ur actually ed

misty valve
#

ed?

jovial crown
#

Ai is nowhere Near Even a begginer scripter

misty valve
#

nah, it can too much more

#

the paid ones can

jovial crown
#

all the scripts u write

#

can be exploited

#

by everyone

misty valve
#

claude opus

#

have anti exploits

#

can make anti exploits

#

easily

jovial crown
#

fym

misty valve
#

though it cost 200$ per month

jovial crown
#

im talking ab unexploitable scripts

#

the scripts its providing r exploitable

misty valve
#

because i'm not asking for it to make it not exploitable

jovial crown
#

@misty valve it can not write anything advanced

#

@misty valve it can not be working w Many systems

queen tapir
#

Anyone here knows how to make their own physic?

misty valve
#

welp its working it my game so good for me ig

jovial crown
#

and i can definetly enable any exploit and get evrtyhing inside

jovial crown
wheat pumice
jovial crown
wheat pumice
#

thats just a dumb statement

jovial crown
#

Ai smarted Than a developer who is developing 6 month ?

wheat pumice
#

yes

jovial crown
#

yea nah

#

ur jus skidding

wheat pumice
#

what??

blazing leaf
#

Yall seem rich, can i permanently borrow 200 robux? It for school project

steel tiger
tranquil zenith
#

What system should I make?

kindred ingot
tranquil zenith
#

Doesn't seem that hard

serene oasis
#

Anyone here selling collect quest type of feature script and stuff?

raven dust
#

which of you beautiful scripters wants to be my very friend and make an urban climbing game together

kindred ingot
glass current
#

hey guys if im tryna learn lua

#

what youtuber should i look for

severe merlin
kindred ingot
rigid rover
cyan fractal
icy cipher
#

can someone debug this code :

lua" Part = game.Workspace.Celebs.TaylorSwift.TouchDetector

Part.Touched:Connect(function()
script.Parent.BackgroundColor3 = Color3.fromRGB(0,255,0)
end)
"

worthy turret
#

yo I know python and I know python and luau are pretty similar

#

what should I watch or learn to transfer over basically

peak jolt
#

or what exactly isn't working as intended

gritty grotto
tranquil zenith
obsidian void
#

Do anyone know how to ignore mobile’s touchpad for a client sided gun system

little wind
#

how do big games make a rollback on the players

cold bison
#

guys what is diffrence between
local a = 10
and
a = 10
can you show in examples pls

kindred ingot
#

Fr pls explain

tawny vine
#

can someone hop on vc and help me with something
il pay 1k rbx

tropic coral
steady bear
#

i think

steady bear
verbal coyote
#

Loking for someone who can improve my game pay robux dm me for more info!

stone garden
tropic coral
stone garden
tropic coral
#

Oh interesting

subtle ravine
#

How do I make a little ball appear above my head for all users? The little ball that stays above my head like the game pls donation that gives me teleportation if I click? However, for friends it turns green and shows where it is even if it is far away

#

I've been trying for a long time

stone garden
subtle ravine
#

Can you explain it better? I'm trying to put a local script in the start players

stone garden
#

change the shape of the part to Sphere

stone garden
subtle ravine
#

just for friends

cerulean void
#

hai

subtle ravine
#

local function onCharacterAdded(player, character)
    local head = character:WaitForChild("Head")

    -- Criar BillboardGui
    local billboard = Instance.new("BillboardGui")
    billboard.Name = "PlayerIcon"
    billboard.Size = UDim2.new(0, 100, 0, 100) -- tamanho da bolinha
    billboard.StudsOffset = Vector3.new(0, 3, 0) -- altura acima da cabeça
    billboard.AlwaysOnTop = true
    billboard.Adornee = head
    billboard.Parent = head

    -- Pegar a foto do avatar do jogador
    local thumbType = Enum.ThumbnailType.HeadShot
    local thumbSize = Enum.ThumbnailSize.Size100x100
    local content, isReady = Players:GetUserThumbnailAsync(player.UserId, thumbType, thumbSize)

    -- Criar ImageLabel
    local image = Instance.new("ImageLabel")
    image.Size = UDim2.new(1, 0, 1, 0)
    image.BackgroundTransparency = 1
    image.Image = content -- foto do avatar do jogador
    image.Parent = billboard
end

-- Quando um jogador entrar
Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(character)
        onCharacterAdded(player, character)
    end)
end)```
stone garden
subtle ravine
#

I had initially put it like this

stone garden
subtle ravine
stone garden
#

and get the profile picture of the player

stone garden
wheat pumice
#

it just binds a variable to the current scope

stone garden
wheat pumice
#

it is unaccessible in higher scopes

wheat pumice
#

hm?

stone garden
wheat pumice
#

what are you even saying, are you refering to what a = 10 would do?

#

globals arent always accessible from other scripts, luau sandboxes each script

#

if u do a = 10 in script1 and print(a) in script to it wont work

#

youd have to use the "_G" table, preferably the "shared" one

midnight oar
#

hi

#

is there any sweat shop scripter i can hire

kindred ingot
frail yarrow
#

no

kindred ingot
frail yarrow
#

not typed, unclear

kindred ingot
quick dock
quick dock
tawny vine
fleet drift
#

yo guys

#

im back here again, as you all know beginner scripter here

#

js looking for things to script or advice or things to do

#

js help a noob out yk 😭

cinder basalt
#

deepwoken

fleet drift
#

never played it before

#

what does that contain

cinder basalt
#

duke erisia

fleet drift
#

erisia??

#

idk what that means

cinder basalt
#

it also contains

#

a mudskipper

fleet drift
#

anything simple ?

#

idk what that is

cinder basalt
#

aw man

fleet drift
#

sounds like ur speeking the ancient languages of the nordic mythology or sm shi

#

norse

cinder basalt
#

close enough

#

go script a movement system or something like taht

fleet drift
#

movement of what

cinder basalt
#

player

fleet drift
#

doesnt the players already move?

cinder basalt
#

😭

#

im never coming to code discussion again

fleet drift
#

😭 lmao idk what u mean

#

come back

#

@cinder basalt come backk

cinder basalt
#

you can go to creations or scripter hiring for ideas on what to make

urban folio
#

Who needs help like building Stuff in ur game s

hearty dome
#

Anyone who's been deep in the typing w/ lua?

frail yarrow
#

yes

#

but its luau

hearty dome
#

Whatever, my question is

#

How do I properly type export my proto/pseudoclasses

#

(metatables)

#

because the issue is I have both functions and methods

#

No idea how to properly type export that

frail yarrow
hearty dome
#

I

#

read that

frail yarrow
#

didnt work?

hearty dome
#

Let me try again

#

I tried

frail yarrow
#

what does ur code look like

hearty dome
#

I was trying w/ this

#

gimme a sec, let me try your

#

solution

inland solstice
#

How do ppl build projectile systems? I tried doing one but bcz of remote delays it feel a little off and laggy

frail yarrow
#

there are many ways

#

some people (me as well) only display projectiles on the client

slate lotus
#

dig

inland solstice
frail yarrow
#

so?

inland solstice
#

like if i do something like bullet

frail yarrow
#

yeah they may see the impact 0.1 seconds sooner

inland solstice
#

plr1 can see i hit the targe and plr2 can see its not hit

frail yarrow
#

a bit of inaccuracy is acceptable

hearty dome
#

Like, pseudoextensions

frail yarrow
#

?

#

not sure what you mean

hearty dome
#

Mmm

#

Like, my line "extends" from my point

#

Point has {Origin: Vector3}
Line has Point & {X: Vector3}

So I can call line.Origin

#

extends, yknow

#
type _Point = {
    Origin: Vector3
}

type _Line = _Point & {
    X: Vector3
}
#

Rn I'm doing this, I don't know if that'll work

frail yarrow
#

it will

fringe chasm
#

Who here uses lua?

frail yarrow
#

we use luau here

granite forge
hearty dome
#

Type pack { @metatable Intersection, { Origin: Vector3, X: Vector3, Y: Vector3 } } could not be converted into 'Intersection'; this is because * in the 1st entry in the type pack, the table portion, accessing X results in Vector3 in the former type and Point in the latter type, and Vector3 is not exactly Point * in the 1st entry in the type pack, the table portion, accessing Y results in Vector3 in the former type and Point in the latter type, and Vector3 is not exactly Point

#

or

#

I'm dumb

#

okay I'm dumb

potent shell
#

whats wrong with this debounce?

local killpart = script.Parent
local rStorage = game:GetService("ReplicatedStorage")
local sfxRemotes = rStorage["Vfx/SFX"].Remotes
local PlayerdiedRemote = sfxRemotes.PlayerDied

local debounce = false

killpart.Touched:Connect(function(hit)
if not debounce then
debounce = true
end
local chr = hit.Parent
local hmn = chr:WaitForChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(chr)
PlayerdiedRemote:FireClient(player)
hmn.Health = 0
task.wait(1)
debounce = true
end)

brazen moon
#

is the question we should be asking

#

but uh you got the first line of the touched event wrong

#
if not debounce then
  debounce = true
end```
This is incorrect
#
if debounce then return end
debounce = true
#

this is correct

hearty dome
#

me when the pure class module is fully type checked

#

and then

#

Knowing that Vector3 has X, Y and Z, why the hell can't I do v3[face::"X"|"Y"|"Z"]

#

Well like I can, it'll work, but type checking is angry

barren comet
#

how do i make frames that are cloned into the scroll frame appear at the bottom of scrollframe, not at the top?

barren comet
quartz harness
#

Use UilistLayout or UiGrid

barren comet
#

in a scroll frame

quartz harness
#

Can u give image how it does look when u clone it?

barren comet
#

alr

#

dms

torn cargo
#

N

granite wraith
#

shut up

#

come to modelling if you want to settle this.

pseudo glen
hearty dome
cinder basalt
#

sneaky number

hearty dome
#

also face: "X" | "Y" | "Z" implies I also annotated it

pseudo glen
#

you need more type annotations

hearty dome
cinder basalt
#

50% of your code has to be cyan

pseudo glen
pseudo glen
cinder basalt
#

or thats turquoise

#

nope, defo cyan

gilded ruin
naive seal
#

Who here codes python abs is somewhat advanced?

wary cypress
naive seal
vagrant sorrel
gilded ruin
#

alr

#

InitializedPlot

#

PlayerDefaultPlot

tawny talon
#

is there something wrong with this script?

#

it doesnt work for my gun

elder steppe
#

Hello World("print")

tired remnant
somber vault
#

anyone want to work together? Im skilled via blender and RBLX studio and mainly practice building. I have a portfolio and a successful brand account where I make games, im looking for a scripter with experience to help me, I can pay if needed

lusty barn
#

thats whats wrong

#

how can ai still not let go of ipairs

nova cloud
#

since they are arguing in #code-help can s1 help me here

#

can someone help me determine if the orange meter is in the green window????? im confuesd on what to do

heres all i got right now

local function setGreenWindow(chancePercent)
    local totalArc = 180 + 90
    local windowArc = (chancePercent / 100) * totalArc

    local leftRotation = 180
    local rightRotation = 0

    if windowArc <= 180 then
        leftRotation = 180 - windowArc
        rightRotation = 0
    else
        leftRotation = 0
        rightRotation = -(windowArc - 180)
    end

    leftGrad.Rotation = leftRotation
    rightGrad.Rotation = rightRotation
end

local function setMeter(percent)
    local totalArc = 180 + 180
    local meterArc = (percent / 100) * totalArc

    local leftRotation = -180
    local rightRotation = 0

    local notFillColor = ColorSequence.new({
        ColorSequenceKeypoint.new(0, Color3.fromHex("#dfb91b")),
        ColorSequenceKeypoint.new(.47, Color3.fromHex("#dfb91b")),
        ColorSequenceKeypoint.new(.485, Color3.fromRGB(255, 255, 255)),
        ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
    })

    local fillColor = ColorSequence.new({
        ColorSequenceKeypoint.new(0, Color3.fromHex("#dfb91b")),
        ColorSequenceKeypoint.new(1, Color3.fromHex("#dfb91b"))
    })

    if meterArc <= 180 then
        meterRight.Color = notFillColor
        rightRotation = meterArc
        leftRotation = -180
    else
        meterRight.Color = fillColor
        rightRotation = 180
        leftRotation = -180 + (meterArc - 180)
    end

    local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
    local fillTween = TweenService:Create(meterRight, tweenInfo, {Rotation = rightRotation})
    fillTween:Play()
    fillTween.Completed:Wait()

    TweenService:Create(meterLeft, tweenInfo, {Rotation = leftRotation}):Play()
end
somber vault
#

if it's sitting inside the green part

nova cloud
#

causei use ui gradients to tweak the rotation

somber vault
nova cloud
#

im confused

somber vault
#

uigradient just visually changes the color and angle of the ui

#

rotation value is still a simple number

nova cloud
#

im confused

#

could u possibly write an example for me??

somber vault
#

the rotation is a number

#

like 180

#

that's the part you check

#

the uigradiant is just a visual effect

#

that uses that number to draw meter

nova cloud
#

ohh okay

vale flax
#

its also common practice

#

even though its unnecessary

lusty barn
#

the data is just outdated

cinder basalt
#

IT CANNOT BE

#

if data is outdated

#

what is it

faint scarab
#

hmu if ur game has a decent ccu and u want a Project Manager for free (for now)

queen kelp
hollow patrol
frail yarrow
#

delete discord

frail yarrow
#

yes

static coral
#

just use tables

snow coral
#

I'm a novice scripter. Do I need both local and server-side scripts to create a rebrith system? similar to those of other simulator games?

cloud atlas
#

Show stuff on the client while the server does the work behind the scenes

low parcel
#

Does anyone know of any examples of how to organise rbxutil components?

#

I'm assuming i should create one component per ModuleScript

ocean oasis
#

Actually he does if the rebirths manual nvm

#

Using remote events

bright portal
#

does anyone script i need a little help please

rapid verge
#

the actual rebirth system would be entirely just on the server

with the client sending a request to rebirth when the player presses a button

tough fable
quartz harness
#

whats the best campagin goal ?

bright portal
#

does anyone script i need a little help please

glossy wave
bright portal
#

without shit breaking

#

IM NOT A SCRIPTER

pseudo glen
#

and it will work

glossy wave
bright portal
#

@glossy wave

glossy wave
bright portal
glossy wave
#

and what error if any

glossy wave
fringe holly
#

Hey guys who wants developer longsword?

glossy wave
#

the longsword

bright portal
glossy wave
#

gulp who wouldnt

fringe holly
#

I got a code i don't need it

bright portal
jovial crown
#

@bright portal its cuz its not how ur script works