#code-discussion
1 messages · Page 178 of 1
its useless and slows your code down
im pretty sure ipairs is a faster option than just using the default iterator
it doesnt slow ur code down lol
1 sec
Is robloxs studio down?
in conclusion it is best to use general iterator
dont mean to ruin the fun but if youre playing a game 0.000005 seconds is not that much time if u think about it
so its not faster it just doesnt slow down ur code
it does
cute pfp
if there is a faster option then not using it means you are slowing down your code
🤯
ok and ipairs is more letters to type
useless to use it
doing more for less
Is there a way to instantly skip over parenthesis and make a new line?
Instead of having to press the > + Enter
right arrow key
or ctrl + right arrow key
It does if you’re doing a few thousand iterations. They all need to be done at the same time or sequentially. The faster you can get stuff to be done, the better. It also makes up for any possible bad optimization on other parts of code, if only slightly
and if a function has no arguments it will automatically skip over it
gving the game for 5k rbx
Interesting concept
but a bit wonky imo
What?
Like the whole game is a bit wonky
The gameplay is a bit odd to get used to
and there isnt rlly a given objective
not like its bad its cool
Tnx
So the price should lower?
If it was spiced up a bit I think it could be worth more
its an interesting concept you could take in a bunch of diff directions
You played the full game?
Yeah I got all the coins and beat it
A monster hiddenly chasing you
Sometime it will jump scare you
And kick out you from server
Try to do it slow not speed run
Ill check it out in a bit
Ok
local Checkpoint = game.Workspace.checkpoints:GetChildren()
for i, v in Checkpoint do
v.Touched:Connect(function(hit)
local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
if Player then
if Player.leaderstats.Level.Value == tonumber(v.Name) - 1 then
Player.leaderstats.Stage.Value += 1
end
end
end)
end
can somebody help me with this rq
from some reason it doesn t work
this is the code before this
game.Players.PlayerAdded:Connect(function(player)
local Leaderstats = Instance.new("Folder")
Leaderstats.Name = "leaderstats"
Leaderstats.Parent = player
local Level = Instance.new("IntValue")
Level.Value = 1
Level.Parent = Leaderstats
Level.Name = "level"
player.CharacterAdded:Connect(function(Character)
local Checkpoints = game.Workspace.checkpoints:GetChildren()
for _, v in pairs(Checkpoints) do
if Level.Value == tonumber(v.Name) then
Character:MoveTo(v.Position)
end
end
end)
end)
I'm working on a new map for a game called 'Who is the Liar.' The concept is simple and includes several small games. I need a script developer to help me
and the Checkpoints folder-
how much u gon pay me
Thank you, mods
how much you will pay
can anyone code smth like this to build and drive
i can, dms
pretty easyjust depends on the price bru
he does %
yo guys, I want to script an FC Mobile (football 11v11 remotly controlling players) AI system, ive got an iea but I need ppl that is comfortable with pathfifnding and advanced physics, anyone got a clue?
hi
I'd recommend learning lua
Gm coders
you need a leaderstats.
local earn = nil
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder", player)
leaderstats.Name = "leaderstats"
earn = Instance.new("IntValue", leaderstats)
earn.Name = "Earned"
earn.Value = 0
end)
local time = game.Workspace:WaitForChild("Time")
local coin = game.Workspace:WaitForChild("Coin")
local brick = game.Workspace:WaitForChild("Brick")
local touched = false
time.TOne.Touched:Connect(function(player)
if touched then return end
if player.Parent:FindFirstChild("Humanoid") then
touched = true
time.TOne.Material = Enum.Material.ForceField
brick.BOne.CanCollide = false
brick.BOne.Transparency = 0.5
for i = 5, 1, -1 do
print("countdown:", i)
task.wait(1)
end
print("countdown: end \n")
time.TOne.Material = Enum.Material.Neon
brick.BOne.CanCollide = true
brick.BOne.Transparency = 0
touched = false
end
end)
time.TTwo.Touched:Connect(function(player)
if touched then return end
if player.Parent:FindFirstChild("Humanoid") then
touched = true
time.TTwo.Material = Enum.Material.ForceField
brick.BTwo.CanCollide = false
brick.BTwo.Transparency = 0.5
for i = 5, 1, -1 do
print("countdown:", i)
task.wait(1)
end
print("countdown: end \n")
time.TTwo.Material = Enum.Material.Neon
brick.BTwo.CanCollide = true
brick.BTwo.Transparency = 0
touched = false
end
end)
coin.COne.Touched:Connect(function()
if coin:FindFirstChild("COne") then
earn.Value += 1
coin.COne:Destroy()
end
end)
coin.CTwo.Touched:Connect(function()
if coin:FindFirstChild("CTwo") then
earn.Value += 1
coin.CTwo:Destroy()
end
end)
coin.CThree.Touched:Connect(function()
if coin:FindFirstChild("CThree") then
earn.Value += 1
coin.CThree:Destroy()
end
end)
coin.CFour.Touched:Connect(function()
if coin:FindFirstChild("CFour") then
earn.Value += 1
coin.CFour:Destroy()
end
end)
coin.CFive.Touched:Connect(function()
if coin:FindFirstChild("CFive") then
earn.Value += 1
coin.CFive:Destroy()
end
end)
coin.CEnd.Touched:Connect(function()
if coin:FindFirstChild("CEnd") then
earn.Value += 10
game.Workspace.Floor.FloorTwo.Material = Enum.Material.Neon
brick.BOne:Destroy()
brick.BTwo:Destroy()
coin.CEnd:Destroy()
print("Congratulations!")
end
end)```
can someone like tell me if the code written is a bad practice or is there any better way to do this thing
-- Constructor
function Button.new(part: BasePart) : Button
local self = setmetatable({} :: self,Button)
if not part or not part:IsA("BasePart") then return nil end
local size = part.Size
self.button = part
self.deltaX_N = size.X * MULTIPLIER
self.deltaX_P = size.X * (1/MULTIPLIER)
return self
end
-- Press in button
function Button:Press() : Button
self.button.CFrame -= Vector3.new(self.deltaX_N,0,0)
self.button.Size -= Vector3.new(self.deltaX_N,0,0)
return self
end
I'm having issues with making a working physical button. I thought this code was meant to work properly, but after a few clicks the parts start resizing and moving abnormally worse. Is this due to floating point errors, or just a simple mistake ive made?
self.button.CFrame -= Vector3.new(self.deltaX_N,0,0)
self.button.Size -= Vector3.new(self.deltaX_N,0,0)
there are no valid numbers
not bad for getting started, it will work. But if you want some better advice to improve it. Store a list (table), of all the normal coins you have (maybe from a folder?) and then use a for loop to loop through each one. So you dont have to write the same code again for each new coin.
the multiplier is 2
after about 5 clicks this is the result
no, im telling you the "resizing" is from the vector3
no.
self.button.CFrame -= Vector3.new(self.deltaX_N,0,0)
self.button.Size -= Vector3.new(self.deltaX_N,0,0)
the N,0,0
remove self.deltaX_N,0,0
and place the vector3 location
So like i added those coins into a module and i wanted to like completely remove the coin from the game after being achieved so like how do i do that with module or should i replace the module to the script?
but im asking what the issue is then, is it because of floating point errors?
or is it possible that umm i loop through all the parts in the file / module and compare if the part touched the the part that i have looped to are the same and then destroy the part. like an algorithm
no, The issue is the location, theres no syntax
wdym by added the coins into a module exactly
ZXY location
there is, it xyz
it subtracts that vector from itself, using the "-="
yeah idk
ah ok, thats a "model" not a module. Right now it doesnt make much of a difference, but id change the coin model to a folder. Then to get the list of the coins inside that model, you would do, local coins = folderName:GetChildren()
waitt i will try writing a script and rate it okay ( if its a good practice or no )
awesome
if touched then return end
if player.Parent:FindFirstChild("Humanoid") then
touched = true
time.TOne.Material = Enum.Material.ForceField
brick.BOne.CanCollide = false
brick.BOne.Transparency = 0.5
for i = 5, 1, -1 do
print("countdown:", i)
task.wait(1)
end
print("countdown: end \n")
time.TOne.Material = Enum.Material.Neon
brick.BOne.CanCollide = true
brick.BOne.Transparency = 0
touched = false
end
end)
time.TTwo.Touched:Connect(function(player)
if touched then return end
if player.Parent:FindFirstChild("Humanoid") then
touched = true
time.TTwo.Material = Enum.Material.ForceField
brick.BTwo.CanCollide = false
brick.BTwo.Transparency = 0.5
for i = 5, 1, -1 do
print("countdown:", i)
task.wait(1)
end
print("countdown: end \n")
time.TTwo.Material = Enum.Material.Neon
brick.BTwo.CanCollide = true
brick.BTwo.Transparency = 0
touched = false
end
end)```
is it possible to do with this code also btww??
local time = game.Workspace:WaitForChild("Time")
"time" means this btw
yeah it is
and "Time" here is a model soo likee should i make it a folder or keep it like this
basically anytime you repeat the same chunks of code, its redundant (95% of the time), you can always simplify it, to use for loops or events that link to the same function
tell me if im wrong but im thinking. running a loop for when ever the player makes a contact with a part from the folder and when that statement is true then we will have two if statements to check which part it was touched with and accordingly run the code
if it is possible
eh, ish.
along the right thinking, but you would do a for loop on all the parts in the folder first, to "bind/connect" each touched event to the function.
ill give you an example
ohh alrr
im looking for a roblox scripter dm me
local folderPath = workspace.PartsFolder
local function onTouched(part)
if part.Name == "Dirt" then
part.Transparency = 1
part:Destroy()
end
end
for index, part in folderPath:GetChildren() do
part.Touched:Connect(onTouched)
-- For the .Touched event you use :Connect() to bind it to a function
end
@craggy spear
if you need anything explained, give me a ping
@sleek cove so like when you said local function onTouched(part) what is that 'part' its the player right or is it the part like the literal part. and in the if statement we check if the part name is the one we want? and according to the scripting. i am confused what the for loop was there for
that part, is whatever the event connected to it passes, which in this case, will be the part that touches the "original part detecting"
for whatever inside, i just put that as an example, you need to check the conditions you want
the for loop is there to "loop through" all the parts in the folder, so you dont have to duplicate code for each one
it makes them all "use" the same function
from your code if player.Parent:FindFirstChild("Humanoid") then
it would be the same, id just rename it to
if part.Parent:FindFirstChild("Humanoid") then
because it might not be the player that touches it, could be another part. But thats just naming case.
hmmm i will try to write a code myself from your reference and tell if i got the concept aightt
( and you are really being a great help man thanks )
for each tool
Does anyone know how to change the text of a TextLabel inside of a SurfaceGUI based on a player's geographical region? An example would be the price of a gamepass changing.
can you elaborate more. Are you trying to change the price or what?
I have region-based pricing enabled for my gamepasses, and would like for the price to be updated for the player, but a TextLabel inside of a SurfaceGUI that displays the price, but the price isn't accurately represented now.
ah ok, i misread. literal geographical location ok.
ngl im not familiar with it. But did it use to work? And now it doesn't? What did you change?
Understandable. I don't believe that it's been done.
ah ok, so roblox does the region based automatically on the website, but you want to display it also in game correct?
store the prices in a table or whatever then detect the player'ß region and set it correctly
shrimple as that
Well, I made a basic SurfaceGUI for the gamepass price, but when I enabled region-based pricing, I realized that it wouldn't look natural if it displayed a higher price than advertised, so I researched on how I could update the text, but couldn't find anything.
or take your original price, look the % for each country and divide by that
Yes, exactly
Uhhh... wait, how would I do that? Update the text, I mean
i mean yes. But thats if the prices dont change, unless @sour trout you dont mind it not refreshing automcatically
It doesn't matter, to be honest. I just want it to display an accurate price based on the region.
he means store a table that you pre-fill yourself im assuming. i would like to think theres an api to get region based pricing
lemme check
Ahh, I'm not sure how to update the text though. I'm somewhat familiar with server region detection, but this is entirely new to me.
Alright, thanks
@sour trout
wdym? as in you retrieve the "dynamic price" and then set the text label to that?
Wait, wait. Dynamic price?
I'm gonna read up on this, one sec.
It worked! There's one issue though... it only works in the ScreenGUI, not the SurfaceGUI. 💔
awesome shit! bru. how is it any different though
I genuinely have no idea why it isn't working in the SurfaceGUI. There aren't any errors in the Output either.
show the code if you want
probs a simple dumb mistake
Okay, there are two scripts for this one. One sec.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")
local GAMEPASS_ID = 1289655572
local UpdatePriceEvent = ReplicatedStorage:FindFirstChild("UpdatePriceText")
if not UpdatePriceEvent then
UpdatePriceEvent = Instance.new("RemoteEvent")
UpdatePriceEvent.Name = "UpdatePriceText"
UpdatePriceEvent.Parent = ReplicatedStorage
end
local function sendPriceToPlayer(player)
local success, info = pcall(function()
return MarketplaceService:GetProductInfo(GAMEPASS_ID, Enum.InfoType.GamePass)
end)
local priceText = "Price unavailable"
if success and info then
if info.PriceInRobux then
priceText = string.format("Price: %d Robux", info.PriceInRobux)
elseif info.IsForSale == false then
priceText = "Offsale"
end
end
UpdatePriceEvent:FireClient(player, priceText)
end
Players.PlayerAdded:Connect(sendPriceToPlayer)
ServerScriptService^^^
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local UpdatePriceEvent = ReplicatedStorage:WaitForChild("UpdatePriceText")
local signPart = workspace:WaitForChild("RegionSignPart") -- name
local surfaceGui = Instance.new("SurfaceGui")
surfaceGui.Name = "GamepassPriceGui"
surfaceGui.SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud
surfaceGui.PixelsPerStud = 50
surfaceGui.AlwaysOnTop = true
surfaceGui.Adornee = signPart
surfaceGui.Face = Enum.NormalId.Front
surfaceGui.Parent = player:WaitForChild("PlayerGui")
local priceLabel = Instance.new("TextLabel")
priceLabel.Size = UDim2.fromScale(1, 1)
priceLabel.BackgroundTransparency = 1
priceLabel.TextScaled = true
priceLabel.Font = Enum.Font.GothamBold
priceLabel.TextColor3 = Color3.new(1, 1, 1)
priceLabel.Text = "Loading price..."
priceLabel.Parent = surfaceGui
UpdatePriceEvent.OnClientEvent:Connect(function(priceText)
priceLabel.Text = priceText
end)
StarterPlayerScripts^^^
wait nvm
add a print inside the very last event/function
On it 🫡
is the event already created or are you creating it on the script?
show the line where the error occurs
try game.workspace
is the regionsignpart a model
well if u havent went throught the model
then u cant get the part
so do like game.workspace:WaitForChild("ModelName").RegionSignPart
On it!
Someone know how to do this thing?
hello code help
THATS A THING?

what if someone doesnt have the item
Its prompts with a price if you don't own it i think
It's still not updating 🏳️
Thank you @sleek cove , @royal ibex ,& @narrow vault for the help. ❤️
any errors?
It was the same yield error, so I asked the AI for help, and after reading for a few minutes, I figured it out. It's working now! :)
does your gun have projectiles?
Not yet, it just does hitscan for now
i'd make parts with vfx only on clients
pvp or pve game?
both
its rather complex ngl it has melee combo n stuff along with ranged etc
melee uses raycast
why not blockcast
not accurate for pvp
or how its called i forgot
rlly?
yeah
like it cant track the size of the sword im using
there is that
i had blockcast before and the memory usage was high on it if i needed precise hitboxes, so instead i just reversed the logic, used hitbox on the mobs instead
uh
so maybe just vfx?
why not
how much UnreliableRemoteEvents faster/lighter than regular remotes?
can someone help me so I’ve learned scripting I say I am mid now at it but when ever I try to make a game I don’t finish it because half way I reliase the idea is bad or just doesn’t look good any tips on how to get good idea or like what I should do
Guys my roblox is studio have so much delay when coding on it, someone can help me fix it, like it takes me 45 secs to load when i hit play and scripts are delayed and server views seems delayed too.
Plan in detail and get a working prototype to see if the idea is fun or to notice if it’s “bad” before continuing
is it possible to turnoff collision temporarily for a player
or do i js gotta turn it off fully
Nvm i anchored the players humanoidrootpart
dont have that sadly
Any code here to dicuss
Making videos where I advertise your Roblox game. Dm me
does anyone here know how to script incremental games and if so would you mind showing me one of your games i wanna know how to structure it properlyu
sb wanna play my new game
amazing retention wow
sigma clicker 3
Its an obby 💀
stop hacking Roblox
No
How do people make good view models? A lot of the custom ones that I see, involve positioning, arms sea frame to the camera, which is easy enough done. But what about animating them if I’m changing it sea frame every frame?
The way I want to do it is to clone the characters body when I join a game delete everything except for the arms and then put everything on the clones arms, but if I reframe, I’m changing it position to the characters position then how could I possibly animate it?
I have more than 3 years of professional experience in coding, scripting, building & 3D modeling etc
If anyone needs any kind of work done feel free to DM me i will do the work at a very reasonable price and please those asking for Robux stay away from me also i dont work without upfront.
Make a post in scripter hurdle
Hireablr
is 2 months of alot hours of scripting a day enough to make like 2-5k robux commissions
if ur happy yeah
does anyone know how to give players admin in game after 30 minutes of playing (HD_Admin) ?? Thank you so much if oyu can help me !!
Looking for scripters for my blue lock game if interested dms
what do u do
make a part inside button invisible and scale it to pass through the wall
paid?
I already have a team if u want more info dms
no
I suddenly feel like coding the ODM Gear from Attack On Titan
I think that’s what I’m going to spend my free time on
???
Why ask what i do
I didn't
My deepwoken dev realm game progress
alr
I asked to go in dms for more info cuz i thought u were tryna join or sum
i like ur weapon
Then u said no
no i just asked what the owner does
he does nothing so i said no
thats it
Huh
yeah u dont really work at ur game do u
u dont work at ur own game.
How?
well when i asked what u do u got offended
How bout u js work for me
Talking about sume ion work on my own game
Free 99
💔
u js got offended over being asked what u do for work
why yapping
yeah was that so hard?
Wasting my time for nothing vro
Why would u even wnna know if u aint joining
Blah blah no one cares about become a dev for me
so u want people to join then know ur shit at what u do
🥀
Old lmao
Wait for the new one tho
🙏
nah i dont care i hope yall get a scripter with that shit

I got two
good for u
But another one would help
yeah ur a bad owner
clearly
u dont know how scripting really works but i dont blame u
Hhh
Ye ik
Wht ya thinking
Yes u do
How would u know theu random?
its not about random
Im not just gonna accept anyone
Ye lets stop here and not talk about scripters using backend shit bcuz u clearly don't know hw blue lock games works
But anyways i gtg
raycast?
raycast, then see if the mouse is on that area if it is then clickdetector, and check if the clickdetecor is clicked and then run a clicked button through a remote event something like that
might be overthinking it
how would i fetch price of an avatar asset, tried GetProductInfo(blah blah blah, Enum.InfoType.Asset) but the list doesn't mention any price
game:GetService("MarketplaceService"):GetProductInfo(ID).PriceInRobux
what does the and do here?
anyone recommend a core gameplay mechanic for a slap tower game (original)
its like an and in english
checks that character exists first then sets the variable to root part if it exists
Anyone wnna be a scripter fory blue lock game
how can i fix this anyone pls help me im going insane
Maybe try fixing it
its some fancy typing that basically check is the character exists, if it does then assign, HumanoidRootPart to root variables, (Evaluates the first condition and then gives the result of the 2nd condition)
Do anyone know how to script a server visit script
how to stop people from using delta executor on my game? they annoying just deleting the floor.
Did the next gen studio ui roll out of beta? I cant switch out of the Next Gen Ui
What game?
So uh, is 85,000 parts and 600 active scripts normal for a fairly sized game?
Whats a fairly sized game
Tell meh
Aaaaaaaaaaaaaaaaaaaaaa@a
what do you need 600 scripts for 
ty
599 module scripts i hope
Bro has not heard of encapsulation
What is that
ts dudes making karaoke but in roblox
any skilled scripters that can make a tower defense bossfight? willing to pay
how much r u paying
its every share channel
ye
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We apologize for the inconvenience for new member, but Bronze II is quite easy to access.
guys which one is better to use: coroutine.wrap() or task.spawn()
different things
Im making a roblox game, who can help me in scripting?
about how long would it take to get 100k robux from scripting commisions
its like 3 commissons if ur good
ong
Payment?
could you guys rate my code
function visible()
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency -.1
end
function invisible()
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
wait(.1)
script.Parent.TextTransparency = script.Parent.TextTransparency +.1
end
while true do
script.Parent.Text = "the game has been updated."
visible()
wait(2)
invisible()
script.Parent.Text = "Anti exploit has been added to the game."
visible()
wait(2)
invisible()
script.Parent.Text = "Anti exploit will kick you out of the game. stop exploiting."
visible()
wait(2)
invisible()
end```
No payement bro
Anyone can help me out? Should I save all data at once when the player leaves or do I save it everytime I add something new to the player's map?
I feel like saving at once would be less resource taking but prone to error?
player leaves

Is there a chance you guys know why, when im tryna setup cmdr I used their file from GitHub repository, its missing the gui for cmdr and some events which I inserted myself but my issue is I dont have the gui so its broken and I cant do much, would you guys possibly have a working version
j
It ain’t efficient
beautiful

looking for a scripter to take 40% of my steal a game ! im a ui desginer and builder . im looking for a scripter to make a steal a thing type of game the scripter will take 40% and ill take 60 % cuz ill make the building ui and 3d modleling dm me if ur intersted ! the scripter will make the things that spawn and rebirth system and shop ui system
delusional
ill only work 6 hours a day for free , anymore and youll have to pay me
god...
ur a builder arent u
i hate builders
like why the f cant half of them use blender
dude ur literally making the map
fym u dont know blender

🙏
good builders are nice
u call them environment artists.
true ive seen builders saying they dont do blender and charge 100k

Does anyone know how to remove this thing whenever u type it replaces what there is instead of typing a new word? like im trynna type something inside of () but instead of it being (example) its (example cuz it replaces the ")" and its so annoying pls help
try pressing insert
ong ive been trying for 3 hours tysm lol im so stupid
no problem
ik im kinda tired and i dont know how to really explain it typing, i couldve attached an image if i could but i cant
Oh i get what u talking about
Its that black thing
yes, so annoyin
exactly that
idk when the hell i pressed that button, ye he alr told me btw its insert
anyways back to noobie coding
i had to restard studio everytime this happened when i was a noob

dont ask to ask. This is a code channel anyway someone will see it
What do u need help with
how do you deal with custom death and respawn logic? my animations and character breaks when respawn
yo guys, i want to hire someone who can replicate me the plane system from Naval Warfare, its pretty simple, e to fly, f to shoot and b for bombs, land on a base to refill fuel/rearm ammo/heal your planes health. how much do you think would be a fair payment for that?
800 usd

69m rbx
my fault for even asking here
Yup
always when someone asks seriously they start mocking
goofy people
gl looking up[
4000-5000 robux ngl
pro scripter who want to hire me
Yeeeeah
Pro scripter but you don’t got the role?
Go do that for 4-5
50 - 60 usd
Tbh the role's condition of obtainment are stupidly ridiculous
It requires to do stuff in a single script where most well made systems should be made modular in the first place
so then that makes it easier?
No because, that means you have to explicitly take time to make a purposefully worth system just for the sake of having a role
its not worth it, therefore making it stupidly ridiculous to obtain
so then it shows you have more skill?
No?
It just encourages bad practices and most actually skilled people won't take the time to even do that
only once takes more then one time to build a habit
Its not hard to make a single system, but forcing someone to put 500 lines in a single script just for the sake of showing off is insanely stupid
yeah, its doable, doesn't mean it's not stupid
I never said it made an habit by doing once
just dont be lazy?
Im saying its showing beginners wrong way of coding
Because less knowledgable people will see this and think its the best way
bruh i am new in this server
either way, you're stupid as well so I don't expect you understand
Purposefully asking a bad script in order to get a role out of it is just stupid
its not lazyness, its just that my time is not worth that role
just showing my plugins 😄
congrats?
thanks!
I don't see how that adds anything to the debate tho
you said im stupid
You sending roblox plugins as proof that you're not is NOT going your way
having or showing a great lack of intelligence or common sense.
anyone can do lua
i clearly proved i have knowledge
i can also do python i started on python
:/
and c++
I wanna make a throw skill and i have not done this before so i was wondering if i should do , do i just use **RayCast **at its CFrame for detecting hits or do **GetPartsBoundInBox **and i was also wondering if i should just **tween **it to endPosition and start or do i **lerp **it every render
you don't even know whats a pointer bro
let alone a shared pointer or a unique pointer
no idea what a vector is, and don't have a single clue on how to use linked lists
Im sorry, but you're not a programmer
For ranged stuff (such as gun and throwing stuff) I think you'd better go for raycast. If your move produce an explosion, Id either go for shapecast or getpartsboundinbox. And you should lerp, tween sucks for that kind of stuff
please enlighten me
a variable that stores the memory adress
and what do you use it for
in lua
to allocate new objects
Why does tween suck btw, asking for curiosity and would you recommend 1 Raycast or do i cast multiple (Like on center edges etc..)
I mean, in which case its used
idk in lua
im still learning lua hents why im mainly making plugins
Thats in cpp sure, but why
to pass functions to other functions
Because it will require you to calculate the time, which sucks, and lerping will allow you to change behavior mid throw, while tweens are annoying to mess with
for a throw id recommend a fast cast (theres a plugin that does just that)
its basically a lot of raycasts that allow you simulate bullet drop for example
thats callbacks, and in c++ thats just a function pointer, not a pointer
either way, I can tell you're a beginner, so don't go around explaining to me what is dumb or what is not
where did i mention dumb?
Are you stupid? I was stating the criterias for scripter roles are stupid
and you started arguing
did you forget already
huh???
Ok lets use our brain shall we
I said criterias were dumb
and you started arguing
therefore meaning you tried to explain to me how those criterias weren't dumb
ok lets highlight abit of your message here dumb
dont say things without any evidence
your speaking with your ass mate
theres plenty bro 💔
id say its the other way round tbh
just proves i dont sit here all day arguing about hes right and whos wrong
xD
the skys green mate the skys green
no one thinks that tbf
the role is good if you wanna get access to #scripter-hirable
thats about it
smh
How many other languages do i need to learn to be a good programmer
I already started python for basics then switched to lua for game dev
But should i learn C
Or should i stick to lua
Yes, its painful, will fry your brain. But if you manage to learn actual C standards and master them, it will open the doors to actually getting jobs
shoul i use heartbeat everytime i want to make for example a moving part, instead of tween?
Dont fall for this
this means smart
....
Its not about the languages
Most good programmers know many languages because of experience
lua isn’t game dev
lua is Roblox
barely anything uses lua outside of roblox
Lua can be used in gmod and gta fivem too
that’s not game dev lol
For gamedev outside of roblox c++ is probably the best
I mean
what engine are we talking
Unity and unreal use c++ and c#
unreal is c++ but
Godot uses c++
It can be used with both c++ and godot lang thing
you script in gdscript (proprietary) or c#
Oh right mb
there are a few other bindings
unity is c#
unreal is c++ but sucks for indie and 2d
well it doesn’t even have 2d at all
I got it down to around 400, keeping everything still working but the parts 💔
C# on top
da,m
yo how can i disable the ai recommend thing inside roblox studio it's so annoying
k found it thanks
someone give me soemthing to script to get some experience, i need to learn raycasting and heartbeat
yo guys why am i getting zero errors but every time i run the script it changes the color of the brick to a default grey?
for i,v in pairs(game.workspace:GetChildren()) do
if v == game.Workspace.Part then
local brick = v
brick.BrickColor = BrickColor.new("Red")
print("Brick Color changed")
end
end
Uh binoculars with distance measurement
interesting. im noteing this
Gun system
A grenade
Jetpack, instead of physics use Lerp() and add a max height from the ground
anyone else has problems with asset manager in general? nothing is being imported it with
Why not just use Color3?
local newPart = Instance.new("Part")
newPart.Name = "NewInstancePart"
newPart.Parent = game.Workspace
Shouldnt that create a new part in workspace as soon as i join the game?
Also thair is nor Red brick color just Really Red
Nice!, Dont worry about the parts to much do the best you can tho
Yes, but i would give it a position if you want to see it.
its not on the workspace tho, shouldnt it appear there?
with the name i asigned it with?
It will only spawn when the game is ran. and yes it will have the name asigned it with
Its running and its not there, i can dm u a picture
you can
anyone trynna fix my script for a $5 roblox giftcard, no ai i already tried multiple times and it didnt work. (teleporting)
sure
dm me
okay
anyone else has problems with asset manager in general? nothing is being imported when i press click on them
someone know how does WireframeHandleAdornment works?
local part = workspace:WaitForChild("Part")
local wireframe = Instance.new("WireframeHandleAdornment")
wireframe.Adornee = part
wireframe.Color3 = Color3.fromRGB(0, 255, 0)
wireframe.Transparency = 0
wireframe.AlwaysOnTop = true
wireframe.ZIndex = 0
wireframe.Thickness = 10
wireframe.Parent = game.Players.LocalPlayer.PlayerGui
I uh, I've lost myself at this point it's boosting ping from 100ms at start to 400ms 
Google says something leak I got no idea, something is creating over 8000 instances
check the amount of calls to the server
its gonna be a whole long debugging process
it's vest code ever
thank you
thank you
I don't care what anybody says this is the "Right" way to do this
yes
this is the fantastic
ultimate way
I feel more compleat when i write code like this
the most optimized way there is 
I'm not trusting no while true loop, do you know how many times ive crashed studio?
Trust me
after opening 50 modules sometimes right clicking close all scripts crashes studio
why WireframeHandleAdornment doesnt work at all
No ones gonna help you for free
how can i see how much network a script is utilizing
very clean code keep it up 👍 🔥
Some will, quality won't be high.
edge cases?
e.g. player crashes
auto save every 3 minutes could help
if data corrupts and you can tell?
revert back
pretty sure player removing still gets executed because player removing handles every type of disconnection
i might be wrong tho
server crashes?
thats fair ig
every 5 minutes is typical auto save period
and then you just manually save whenever you do something important like dev products
best code
Where can i find good game jams?
Selling fully completed games dms
Selling fully completed games dms
did i ask?
Nah
Yk roblox is going to still Save It
So my hiring post got denied for a low offer, but I've been told that its a good offer, so what should I offer, for someone to code my TDS game?
I have a fully functioning TDS game already, I just dont know how to change what I need changed, and I dont mind if they use it or create a whole new one.
What’s being changed and what was the original offer you made?
I've honestly no idea. I was given the game, but I'm making a different game than what's already there. I was given it to use the codes.
I'm offering $5-$40 USD or the same in robux/whatever payment method.
I do have some other coding I'd like done after the main game, but that'll be extra offer/payment.
If you don’t know what you want done, how are you able to feasibly offer reasonable payment?
Because I've spent over a year writing details of what I want done, but zero concept on how to do it
And likewise, if no one tells me or helps me, then how am I to offer?
yo
anyone wanna join my game
its inspireds by hxh
It doesn’t need to be technical. Just a description of what you want achieved. Such as changing the flight characteristics of a flight system or smth
@slow lodgeI can work for you on commission
that's slave wages
i made a good post n got denied 🤷
what kinda commissh
and yet no one has a clue what to pay lol
what
what commission would you want
ur offer is dogshit
what do i offer then since no one knows
40 USA
you want someone to script a game for
$5-40
💀
☠️
yup. if they only wanna do one part then i'm not giving $40
they'll get less or whatever
idc
no one says what they want
There is no scripter in the world that will accept this offer. bro lol
you also dont know what you want
I get 40 dollars for every job I do.
which is?
Whatever you want
@slow lodge you realize that a good amount of scripters on roblox do it full time for their careers
offering $5-40 for an entire game is a joke
that's under $1 an hour for labor
@idle muskHe speaks very true
i'm not ignorant, thank you for assuming
no one says what they want, so i made an offer. you're supposed to offer back
a tower defense game would take like $500 to thousands of USD
and $500 is just for a very basic
simple one
the heck 🤣 i'll go make my own
then do it
i aint spending two weeks IRL work for pixels
im here to have fun, not to pay someones mortgage
you are paying someone to program a game for you
you can have fun from making games but I don't understand your entitlement where you think you can make people who spent years developing skills to work for you for under $1 an hour
Neither is anyone else. That’s why it costs that. If I can’t make the same/close to the same I can make at my IRL job, why would I take commissions?
does anyone know why my script only works sometimes? sometimes the part goes back and forth smoothly, sometimes it jitters in one place:
local ball = workspace.Part
local RunService = game:GetService("RunService")
local speed = 5
local direction = 1
local MaxDistance = 35
local startPos = ball.Position
ball.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0
end
end)
RunService.Heartbeat:Connect(function(dt)
ball.CFrame = ball.CFrame * CFrame.new(0,0,10 * speed * dt * direction)
local HowFarFromStart = (ball.Position - startPos).Magnitude
if HowFarFromStart >= MaxDistance then
direction = -direction
end
end)
any1 know how to make a system where npcs stand in a line and when you interact and help them with something they go for like 2 sec and then despawn and they keep respawning?
Please explain more, what do you mean by that?
Okay so, i need a spawner where NPCs come out of and they stand in a line waiting. When there is an empty slot in the next spot i will call "ScannerPoint" they move up there while the rest wait in queue. Then you can "scan" the Npcs bag through a airport security system and check if they have something illegal or if they are good to go. If they are good to go they just keep walking and then eventualy despawn if not you get to call the cops or arrest them yourself. Hope this was more understandable
Sounds very interesting, I think I could do that!
Thank you so much !
But not for free.
How much we talking?
Private messages?
sure
Any scripters that can join a 48 hour game jam, it’s easy money
5 hours late but fr bro
Depends what game jam.
150k robux split
I dont really love to get robux as a payment, I take EUR.
fr mine has taken like 20k usd so far
@bleak glade ur not making any profit
it’s not my money lmao
and I’ve made 8k from working on it but ok
@bleak glade oh dam I gotta get better
may i ask someone a question
Sure, go ahead.
Yes I do.
reborn?
yuh
I can script you the system, but it will cost you.
too poor fo dat lwky
Whats youre budget?
nah the other one im working on
You can text me by the way if you will need me in future!
😭
@bleak glade isnt reborn going thru a rewrite
currentTime = buttons.time
for i,currentTime do
print(currentTime)
task.wait(1)
end
end)``` idk how to fix it and make it be a countdown
yeah howd yyou know
its in typescript
task.wait is inside for i,currentime do
was in ts before?
yeah
are you rewriting it in luau or something
no its still in ts
ts wont revive the game
who knows
yall can pull an all star tower X
or type soul level revive
it's certainly possible on roblox
@bleak glade Computer Science or IT
are u Indian
Nope
CS
then pick IT
can someone help me with this or nah?
both degrees u will end up homeless tho
Thats the reality im scared of
Dont know what to pick tho
computer science
just make money bro
most cs classes are useless though
CS isn't really worth it for money anymore
I wanna do IT cause I dont want to deal with data structures and programming in languages I dont want to learn
hi chat
fuck discrete structurtes and fuck assembly intro
you do make a lot but it's not really much better than other white collar careers like accounting, engineering, etc
To what? my gpa isnt high enough to get accepted in better degrees
and it's pretty saturated now
possible cybersecurity
whats ur gpa
lol
cybersec isnt entry level
are u in hs
i graduated
then shouldnt you be in college right now
What type of graduation
Unemployement
applications start in a month
if u do choose cs its likely ur gonna switch majors
the dream life
pretty everyone I know who majored in CS switched to like business or something
i shall not switch
Not a life to be unemployed/not having a revenue
who can animate?
i want IT for bachelors and finance for masters
same
i can do computer engineering but its going to cost a lot of money
I'd rather be a homeless CS major than a homeless business major
CE is a lot harder than CS
youre not surviving
if ur a 3.1 gpa student ur gonna get 🍇
who locks in on the easiest year 💀
I'm a pretty good student and I was struggling hard in engineering classes 😭
its supposed to be the commitment year
i didnt have a clear vision on the future
idk i just took it as a joke until i realized college applications exist
i was locked in af for senior year
ur CE?
freshman/soph I lowkey slacked
CS
ok but IT + Finance is a good combo no?
idk about that
i wasnt locked in at all in high school
and im still not locked in
gotta grind in college
college is lowkey easier than HS but also harder at the same time
do employers really care that much about gpa
like the actual busywork and inclass time is a lot less but the coursework is more challenging
tech + anything related to business or auditing or finance can lead to a bank executive or something
No
coming from the top of my head
GPA is important for internships/scholarships
as long as its not below a 3.0
u should be okay
yeah its above a 3 and i just dont try
dont u need a good college gpa to apply for a masters
yeah but that someone on the internet is doing what im planning to do
interests are different person to person
i used to have passion for programming just not anymore
but hardware and troubleshooting is nice you know
just not good money
u prolly have other interests
thats why IT is the best choice plus its so easy
u shouldnt be hard set on a major going into colleger
since ur prolly gonna switch anyways
and you have to choose something you enjoy
you don't want to work in a job you hate
since it's atleast half your life
im in the middle east and i dont know arabic
i love law
but law here needs arabic
so i cant do that
why cant u learn arabic
just dont go to college to waste time
my friend is a 3rd year in exploratory studies
like holy waste of time 💔
i mean as long as u arent in crazy debt
any college degree is better than none
ive been trying its a hard language and ill probably not be able to get a gpa above 1 with everything being arabic
im talking about the first year
its going to be hard not knowing arabic
i got accepted in america in a few universities
but holy tuition fees
50k a year for a top 1000 bro
not worth unless ur family is rich
its free in most universities
then some cost anywhere between 3-10k
realistically ur not getting a job in the US as an international student
no but if u get a degree in america and come back here theyll beg u to work for them
Here is what I want!
- Teleport back to last checkpoint instead of dead
- Simp skip stage/ skip to the end
- You can kick players for Robux
Everything should be fully customizable!
how much can I give for that
if you go 200k USD into debt how are u gonna pay that off
exactly
working in middle east
.
?
id say it's better to go to the free uni
in your home country
US is too risky
u can go 200k in debt and not find a job and have to leave
?
and then ur trapped in debt for ur whole life
free uni for bachelors and private uni for masters is good right
but if you move back home with the degree do you even have to pay the debt off
?
or is debt international
Depends what country u are from
some students get loans in their home countries
so u get stuck with debt
?
they ask for bank info so im assuming u cant cheat it
?
tbh my college is pretty cheap
i got an internship ready at the best company in my country
?
so i think that helps with CV
and there are some IT guys I know that make a lot of money especially here
in that company i mean
working as a CTO
hi
hi
Hi anyone needs a game tester
whats the point of the signal modules if you can't reference them from another module? From this point what is the best way to establish communication between 2 module scripts while avoiding cyclical errors?
having a dedicated modules for making the signals
now i feel dumb. Thanks!
do you know what the best signals module to date is? or all basically the same
local SeatManager = {}
SeatManager._Index = SeatManager
function SeatManager.getOccupants(Model : Model, Occupant : Seat)
local SeatList = {}
for , v in SeatManager.new() do
if v:IsA("Occupant"):: Seat then
table.insert(SeatList, v)
end
end
return SeatManager.getOccupants()
end
function SeatManager.new(Model : Model, Occupant: Seat)
local self = setmetatable({}, SeatManager)
self.Model = Model
self.Occupant = SeatManager.getOccupants()
return self
end
return SeatManager
how can i get seatlist, btw im js learning oop, so bear with me
i just use goodsignal but if you want more features prob lemonsignal
Wally is a modern package manager for Roblox projects inspired by Cargo
how can i get seatlist from another script btw
make seatlist public, .__index and not your method idk if casing matters
your getoccupants is confusing too
ok thanks
function SeatManager.getOccupants(self : typeof(SeatManager.new()) Model : Model, Occupant : Seat)
local SeatList = {}
for _, v in self.Model:GetDescendants() do
if v:IsA("Occupant"):: Seat then
table.insert(SeatList, v)
end
end
return SeatList
end```