#code-discussion

1 messages · Page 178 of 1

sharp python
#

okay i will try rq

static coral
#

its useless and slows your code down

shrewd hedge
#

im pretty sure ipairs is a faster option than just using the default iterator

#

it doesnt slow ur code down lol

tame pike
#

Is robloxs studio down?

static coral
shrewd hedge
#

dont mean to ruin the fun but if youre playing a game 0.000005 seconds is not that much time if u think about it

#

so its not faster it just doesnt slow down ur code

static coral
#

it does

static coral
#

if there is a faster option then not using it means you are slowing down your code

#

🤯

shrewd hedge
#

by 0.000005 seconds

#

useless difference

south portal
#

Forgot to increment my while loop

static coral
#

useless to use it

#

doing more for less

south portal
#

Is there a way to instantly skip over parenthesis and make a new line?

#

Instead of having to press the > + Enter

static coral
#

or ctrl + right arrow key

tired remnant
static coral
#

and if a function has no arguments it will automatically skip over it

wild kayak
#

gving the game for 5k rbx

south portal
#

but a bit wonky imo

wild kayak
south portal
#

The gameplay is a bit odd to get used to

#

and there isnt rlly a given objective

#

not like its bad its cool

wild kayak
wild kayak
south portal
#

If it was spiced up a bit I think it could be worth more

#

its an interesting concept you could take in a bunch of diff directions

wild kayak
south portal
#

Yeah I got all the coins and beat it

wild kayak
south portal
#

I didnt even notice the monster 😭

#

I didnt know there was one

wild kayak
#

And kick out you from server

wild kayak
south portal
#

Ill check it out in a bit

wild kayak
sharp python
#
local Checkpoint = game.Workspace.checkpoints:GetChildren()

for i, v in Checkpoint  do
    v.Touched:Connect(function(hit)
        local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
        
        if Player then
            if Player.leaderstats.Level.Value == tonumber(v.Name) - 1 then
                Player.leaderstats.Stage.Value += 1
            end
        end
    end)
end
#

can somebody help me with this rq

#

from some reason it doesn t work

#

this is the code before this

 
 game.Players.PlayerAdded:Connect(function(player)
    local Leaderstats = Instance.new("Folder")
    Leaderstats.Name = "leaderstats"
    Leaderstats.Parent = player
    
    
    local Level = Instance.new("IntValue")
    Level.Value = 1
    Level.Parent = Leaderstats
    Level.Name = "level"
    
    player.CharacterAdded:Connect(function(Character)
        local Checkpoints = game.Workspace.checkpoints:GetChildren()
        
        for _, v in pairs(Checkpoints) do
            if Level.Value == tonumber(v.Name) then
                Character:MoveTo(v.Position)
            end
        end
    end)
end)
spice turtle
#

I'm working on a new map for a game called 'Who is the Liar.' The concept is simple and includes several small games. I need a script developer to help me

sharp python
#

and the Checkpoints folder-

tired remnant
#

Thank you, mods

uneven sierra
#

memory spikes

#

its a good predication

keen steeple
#

can anyone code smth like this to build and drive

narrow vault
blazing oasis
narrow vault
blazing oasis
#

oh

#

oh na

#

bro % for a retro slop is the worst type of %

idle horizon
#

yo guys, I want to script an FC Mobile (football 11v11 remotly controlling players) AI system, ive got an iea but I need ppl that is comfortable with pathfifnding and advanced physics, anyone got a clue?

idle horizon
lilac kiln
#

Gm coders

craggy spear
#
local earn = nil
game.Players.PlayerAdded:Connect(function(player)
    local leaderstats = Instance.new("Folder", player)
    leaderstats.Name = "leaderstats"
    earn = Instance.new("IntValue", leaderstats)
    earn.Name = "Earned"
    earn.Value = 0
end)

local time = game.Workspace:WaitForChild("Time")
local coin = game.Workspace:WaitForChild("Coin")
local brick = game.Workspace:WaitForChild("Brick")
local touched = false

time.TOne.Touched:Connect(function(player)
    if touched then return end

    if player.Parent:FindFirstChild("Humanoid") then
        touched = true
        time.TOne.Material = Enum.Material.ForceField
        brick.BOne.CanCollide = false
        brick.BOne.Transparency = 0.5
        for i = 5, 1, -1 do
            print("countdown:", i)
            task.wait(1)
        end
        print("countdown: end \n")
        time.TOne.Material = Enum.Material.Neon
        brick.BOne.CanCollide = true
        brick.BOne.Transparency = 0
        touched = false
    end 
end)
time.TTwo.Touched:Connect(function(player)
    if touched then return end
    
    if player.Parent:FindFirstChild("Humanoid") then
        touched = true
        time.TTwo.Material = Enum.Material.ForceField
        brick.BTwo.CanCollide = false
        brick.BTwo.Transparency = 0.5
        for i = 5, 1, -1 do
            print("countdown:", i)
            task.wait(1)
        end
        print("countdown: end \n")
        time.TTwo.Material = Enum.Material.Neon
        brick.BTwo.CanCollide = true
        brick.BTwo.Transparency = 0
        touched = false
    end
end)
#

coin.COne.Touched:Connect(function()
    if coin:FindFirstChild("COne") then
        earn.Value += 1
        coin.COne:Destroy()
    end
end)
coin.CTwo.Touched:Connect(function()
    if coin:FindFirstChild("CTwo") then
        earn.Value += 1
        coin.CTwo:Destroy()
    end
end)
coin.CThree.Touched:Connect(function()
    if coin:FindFirstChild("CThree") then
        earn.Value += 1
        coin.CThree:Destroy()
    end
end)
coin.CFour.Touched:Connect(function()
    if coin:FindFirstChild("CFour") then
        earn.Value += 1
        coin.CFour:Destroy()
    end
end)
coin.CFive.Touched:Connect(function()
    if coin:FindFirstChild("CFive") then
        earn.Value += 1
        coin.CFive:Destroy()
    end
end)
coin.CEnd.Touched:Connect(function()
    if coin:FindFirstChild("CEnd") then
        earn.Value += 10
        game.Workspace.Floor.FloorTwo.Material = Enum.Material.Neon
        brick.BOne:Destroy()
        brick.BTwo:Destroy()
        coin.CEnd:Destroy()
        print("Congratulations!")
    end
end)```
#

can someone like tell me if the code written is a bad practice or is there any better way to do this thing

sleek cove
#
-- Constructor
function Button.new(part: BasePart) : Button
    local self = setmetatable({} :: self,Button)
    if not part or not part:IsA("BasePart") then return nil end
    local size = part.Size
    self.button = part
    self.deltaX_N = size.X * MULTIPLIER
    self.deltaX_P = size.X * (1/MULTIPLIER)
    return self
end

-- Press in button
function Button:Press() : Button
    self.button.CFrame -= Vector3.new(self.deltaX_N,0,0)
    self.button.Size -= Vector3.new(self.deltaX_N,0,0)
    return self
end

I'm having issues with making a working physical button. I thought this code was meant to work properly, but after a few clicks the parts start resizing and moving abnormally worse. Is this due to floating point errors, or just a simple mistake ive made?

worthy oracle
sleek cove
sleek cove
#

after about 5 clicks this is the result

worthy oracle
#

no, im telling you the "resizing" is from the vector3

sleek cove
#

deltaX_N ??

#

or wdym

worthy oracle
#

no.

#

self.button.CFrame -= Vector3.new(self.deltaX_N,0,0)
self.button.Size -= Vector3.new(self.deltaX_N,0,0)

#

the N,0,0

#

remove self.deltaX_N,0,0

#

and place the vector3 location

craggy spear
sleek cove
craggy spear
#

or is it possible that umm i loop through all the parts in the file / module and compare if the part touched the the part that i have looped to are the same and then destroy the part. like an algorithm

worthy oracle
#

no, The issue is the location, theres no syntax

sleek cove
worthy oracle
#

ZXY location

sleek cove
sleek cove
#

it subtracts that vector from itself, using the "-="

worthy oracle
sleek cove
# craggy spear

ah ok, thats a "model" not a module. Right now it doesnt make much of a difference, but id change the coin model to a folder. Then to get the list of the coins inside that model, you would do, local coins = folderName:GetChildren()

craggy spear
#

waitt i will try writing a script and rate it okay ( if its a good practice or no )

sleek cove
#

awesome

craggy spear
#
    if touched then return end

    if player.Parent:FindFirstChild("Humanoid") then
        touched = true
        time.TOne.Material = Enum.Material.ForceField
        brick.BOne.CanCollide = false
        brick.BOne.Transparency = 0.5
        for i = 5, 1, -1 do
            print("countdown:", i)
            task.wait(1)
        end
        print("countdown: end \n")
        time.TOne.Material = Enum.Material.Neon
        brick.BOne.CanCollide = true
        brick.BOne.Transparency = 0
        touched = false
    end 
end)
time.TTwo.Touched:Connect(function(player)
    if touched then return end
    
    if player.Parent:FindFirstChild("Humanoid") then
        touched = true
        time.TTwo.Material = Enum.Material.ForceField
        brick.BTwo.CanCollide = false
        brick.BTwo.Transparency = 0.5
        for i = 5, 1, -1 do
            print("countdown:", i)
            task.wait(1)
        end
        print("countdown: end \n")
        time.TTwo.Material = Enum.Material.Neon
        brick.BTwo.CanCollide = true
        brick.BTwo.Transparency = 0
        touched = false
    end
end)```
#

is it possible to do with this code also btww??

#

local time = game.Workspace:WaitForChild("Time")

#

"time" means this btw

sleek cove
#

yeah it is

craggy spear
#

and "Time" here is a model soo likee should i make it a folder or keep it like this

sleek cove
#

basically anytime you repeat the same chunks of code, its redundant (95% of the time), you can always simplify it, to use for loops or events that link to the same function

craggy spear
#

tell me if im wrong but im thinking. running a loop for when ever the player makes a contact with a part from the folder and when that statement is true then we will have two if statements to check which part it was touched with and accordingly run the code

#

if it is possible

sleek cove
#

eh, ish.

#

along the right thinking, but you would do a for loop on all the parts in the folder first, to "bind/connect" each touched event to the function.

#

ill give you an example

craggy spear
#

ohh alrr

torn drum
#

im looking for a roblox scripter dm me

sleek cove
#
local folderPath = workspace.PartsFolder

local function onTouched(part)
    if part.Name == "Dirt" then
        part.Transparency = 1
        part:Destroy()
    end
end

for index, part in folderPath:GetChildren() do
  part.Touched:Connect(onTouched) 
-- For the .Touched event you use :Connect() to bind it to a function 
end
#

@craggy spear

#

if you need anything explained, give me a ping

craggy spear
#

@sleek cove so like when you said local function onTouched(part) what is that 'part' its the player right or is it the part like the literal part. and in the if statement we check if the part name is the one we want? and according to the scripting. i am confused what the for loop was there for

sleek cove
#

that part, is whatever the event connected to it passes, which in this case, will be the part that touches the "original part detecting"

#

for whatever inside, i just put that as an example, you need to check the conditions you want

#

the for loop is there to "loop through" all the parts in the folder, so you dont have to duplicate code for each one

#

it makes them all "use" the same function

#

from your code if player.Parent:FindFirstChild("Humanoid") then
it would be the same, id just rename it to
if part.Parent:FindFirstChild("Humanoid") then

#

because it might not be the player that touches it, could be another part. But thats just naming case.

craggy spear
#

hmmm i will try to write a code myself from your reference and tell if i got the concept aightt

#

( and you are really being a great help man thanks )

obsidian totem
#

for each tool

sour trout
#

Does anyone know how to change the text of a TextLabel inside of a SurfaceGUI based on a player's geographical region? An example would be the price of a gamepass changing.

sleek cove
unreal nest
sour trout
sleek cove
#

ngl im not familiar with it. But did it use to work? And now it doesn't? What did you change?

sour trout
#

Understandable. I don't believe that it's been done.

sleek cove
#

ah ok, so roblox does the region based automatically on the website, but you want to display it also in game correct?

narrow vault
#

shrimple as that

sour trout
narrow vault
#

or take your original price, look the % for each country and divide by that

sour trout
sleek cove
sour trout
#

It doesn't matter, to be honest. I just want it to display an accurate price based on the region.

sleek cove
#

lemme check

sour trout
#

Ahh, I'm not sure how to update the text though. I'm somewhat familiar with server region detection, but this is entirely new to me.

sour trout
sleek cove
#

@sour trout

sleek cove
sour trout
#

I'm gonna read up on this, one sec.

unreal nest
sour trout
sleek cove
#

awesome shit! bru. how is it any different though

sour trout
#

I genuinely have no idea why it isn't working in the SurfaceGUI. There aren't any errors in the Output either.

sleek cove
#

probs a simple dumb mistake

sour trout
#

Okay, there are two scripts for this one. One sec.

#
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")

local GAMEPASS_ID = 1289655572

local UpdatePriceEvent = ReplicatedStorage:FindFirstChild("UpdatePriceText")
if not UpdatePriceEvent then
    UpdatePriceEvent = Instance.new("RemoteEvent")
    UpdatePriceEvent.Name = "UpdatePriceText"
    UpdatePriceEvent.Parent = ReplicatedStorage
end

local function sendPriceToPlayer(player)
    local success, info = pcall(function()
        return MarketplaceService:GetProductInfo(GAMEPASS_ID, Enum.InfoType.GamePass)
    end)

    local priceText = "Price unavailable"
    if success and info then
        if info.PriceInRobux then
            priceText = string.format("Price: %d Robux", info.PriceInRobux)
        elseif info.IsForSale == false then
            priceText = "Offsale"
        end
    end

    UpdatePriceEvent:FireClient(player, priceText)
end

Players.PlayerAdded:Connect(sendPriceToPlayer)
#

ServerScriptService^^^

#
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local player = Players.LocalPlayer
local UpdatePriceEvent = ReplicatedStorage:WaitForChild("UpdatePriceText")

local signPart = workspace:WaitForChild("RegionSignPart") -- name

local surfaceGui = Instance.new("SurfaceGui")
surfaceGui.Name = "GamepassPriceGui"
surfaceGui.SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud
surfaceGui.PixelsPerStud = 50
surfaceGui.AlwaysOnTop = true
surfaceGui.Adornee = signPart
surfaceGui.Face = Enum.NormalId.Front
surfaceGui.Parent = player:WaitForChild("PlayerGui")

local priceLabel = Instance.new("TextLabel")
priceLabel.Size = UDim2.fromScale(1, 1)
priceLabel.BackgroundTransparency = 1
priceLabel.TextScaled = true
priceLabel.Font = Enum.Font.GothamBold
priceLabel.TextColor3 = Color3.new(1, 1, 1)
priceLabel.Text = "Loading price..."
priceLabel.Parent = surfaceGui

UpdatePriceEvent.OnClientEvent:Connect(function(priceText)
    priceLabel.Text = priceText
end)
#

StarterPlayerScripts^^^

hasty cobalt
#

wait nvm

stuck egret
#

XD

#

i cant think lol

#
  • idk i could use google to find that shi
sleek cove
sour trout
#

On it 🫡

sleek cove
#

is the event already created or are you creating it on the script?

sour trout
#

It's already created.

#

I keep getting this message

#

"Infinite yield"

sleek cove
#

it means it cant find it

#

doesnt exist

royal ibex
sour trout
#

Impossible

#

One sec

royal ibex
sour trout
#

Okay, one sec

#

Does it matter if it's inside of a model?

royal ibex
sour trout
#

It's a part inside of a model

#

I had only just realized that it could be the issue...

royal ibex
#

well if u havent went throught the model

#

then u cant get the part

#

so do like game.workspace:WaitForChild("ModelName").RegionSignPart

sour trout
#

On it!

foggy isle
#

Someone know how to do this thing?

lone marsh
#

avatareditorservice

#

never seen it before but it owuld make sense to be that

fair copper
#

most optimized way to do gun visualizers

#

for the bullets

cinder basalt
#

hello code help

cinder basalt
#

what if someone doesnt have the item

foggy isle
#

Its prompts with a price if you don't own it i think

sour trout
#

Thank you @sleek cove , @royal ibex ,& @narrow vault for the help. ❤️

sleek cove
sour trout
#

It was the same yield error, so I asked the AI for help, and after reading for a few minutes, I figured it out. It's working now! :)

heavy kindle
fair copper
heavy kindle
heavy kindle
fair copper
#

its rather complex ngl it has melee combo n stuff along with ranged etc

#

melee uses raycast

heavy kindle
#

why not blockcast

fair copper
#

not accurate for pvp

heavy kindle
#

or how its called i forgot

heavy kindle
fair copper
#

yeah

#

like it cant track the size of the sword im using

#

there is that

#

i had blockcast before and the memory usage was high on it if i needed precise hitboxes, so instead i just reversed the logic, used hitbox on the mobs instead

heavy kindle
#

in april

#

💔

fair copper
#

i mean its fine

#

for fps

heavy kindle
#

so maybe just vfx?

#

why not

#

how much UnreliableRemoteEvents faster/lighter than regular remotes?

solar acorn
static forum
#

can someone help me so I’ve learned scripting I say I am mid now at it but when ever I try to make a game I don’t finish it because half way I reliase the idea is bad or just doesn’t look good any tips on how to get good idea or like what I should do

honest pasture
#

Guys my roblox is studio have so much delay when coding on it, someone can help me fix it, like it takes me 45 secs to load when i hit play and scripts are delayed and server views seems delayed too.

somber vault
gilded stag
#

is it possible to turnoff collision temporarily for a player

#

or do i js gotta turn it off fully

#

Nvm i anchored the players humanoidrootpart

worn swan
#

dont have that sadly

misty valve
#

Any code here to dicuss

dusky spindle
#

Making videos where I advertise your Roblox game. Dm me

rotund pendant
#

does anyone here know how to script incremental games and if so would you mind showing me one of your games i wanna know how to structure it properlyu

tidal cedar
#

sb wanna play my new game

lusty barn
#

amazing retention wow

left reef
#

What genre

lusty barn
#

sigma clicker 3

left reef
#

Its an obby 💀

lusty barn
#

stop hacking Roblox

left reef
#

No

timber hornet
#

How do people make good view models? A lot of the custom ones that I see, involve positioning, arms sea frame to the camera, which is easy enough done. But what about animating them if I’m changing it sea frame every frame?

The way I want to do it is to clone the characters body when I join a game delete everything except for the arms and then put everything on the clones arms, but if I reframe, I’m changing it position to the characters position then how could I possibly animate it?

vale gyro
#

I have more than 3 years of professional experience in coding, scripting, building & 3D modeling etc
If anyone needs any kind of work done feel free to DM me i will do the work at a very reasonable price and please those asking for Robux stay away from me also i dont work without upfront.

timber hornet
#

Hireablr

mild basin
#

is 2 months of alot hours of scripting a day enough to make like 2-5k robux commissions

somber vault
#

if ur happy yeah

weary gazelle
#

does anyone know how to give players admin in game after 30 minutes of playing (HD_Admin) ?? Thank you so much if oyu can help me !!

bleak oak
#

Looking for scripters for my blue lock game if interested dms

frosty moat
# solar acorn

make a part inside button invisible and scale it to pass through the wall

bleak oak
bleak oak
#

Then why ask

summer cove
#

I suddenly feel like coding the ODM Gear from Attack On Titan

#

I think that’s what I’m going to spend my free time on

fair copper
bleak oak
fair copper
#

people cant know what u do?

#

bozo

fair copper
#

i should report u for tryna recruit people here

#

@shadow cedar

bleak oak
#

Kids

fair copper
#

u editted that 4 times

#

btw

bleak oak
#

U got a prob?

fair copper
#

nah u got pressed over being asked what u do

#

lol

#

sit back

bleak oak
nimble granite
fair copper
#

alr

bleak oak
# fair copper alr

I asked to go in dms for more info cuz i thought u were tryna join or sum

fair copper
bleak oak
#

Then u said no

fair copper
#

he does nothing so i said no

#

thats it

nimble granite
bleak oak
#

I am the owner vro

fair copper
#

yeah u dont really work at ur game do u

bleak oak
#

What is vro saying

fair copper
#

u dont work at ur own game.

bleak oak
fair copper
#

well when i asked what u do u got offended

bleak oak
#

When?

bleak oak
#

Actually stupid vro

fair copper
#

vro

#

lol

#

alr

bleak oak
#

Arguing over nothing

#

Wasting my time

nimble granite
bleak oak
#

Talking about sume ion work on my own game

nimble granite
#

Free 99

bleak oak
fair copper
fair copper
#

why yapping

fair copper
#

then say what u work on

#

jesus its not that hard

bleak oak
#

Fine now?

fair copper
#

yeah was that so hard?

bleak oak
#

Why would u even wnna know if u aint joining

nimble granite
fair copper
#

🥀

fair copper
#

wheres the logic wheres the time ur talking about

#

lol

nimble granite
#

@bleak oak ngl me personally

#

I would not let dat slide

fair copper
bleak oak
fair copper
#

alr

#

yahya0933

#

i hope ur game does well

bleak oak
#

Wait for the new one tho

bleak oak
fair copper
#

nah i dont care i hope yall get a scripter with that shit

fair copper
bleak oak
#

I got two

fair copper
#

good for u

bleak oak
#

But another one would help

fair copper
#

yeah ur a bad owner

#

clearly

#

u dont know how scripting really works but i dont blame u

bleak oak
#

Hhh

bleak oak
#

Wht ya thinking

fair copper
#

ye so stop tryna add random scripters to ur game

#

😂

bleak oak
fair copper
#

its not about random

bleak oak
#

Im not just gonna accept anyone

fair copper
#

every script uses diff backend shit and is good at diff shit

#

scripter*

bleak oak
#

Not everyone

#

And btw

#

Have u ever played a blue lock game

fair copper
#

one time

#

why

bleak oak
#

Ye lets stop here and not talk about scripters using backend shit bcuz u clearly don't know hw blue lock games works

#

But anyways i gtg

fair copper
#

😂

#

alr

torn cargo
#

raycast, then see if the mouse is on that area if it is then clickdetector, and check if the clickdetecor is clicked and then run a clicked button through a remote event something like that

#

might be overthinking it

glossy wave
#

how would i fetch price of an avatar asset, tried GetProductInfo(blah blah blah, Enum.InfoType.Asset) but the list doesn't mention any price

tired remnant
dull sleet
#

what does the and do here?

silk comet
#

anyone recommend a core gameplay mechanic for a slap tower game (original)

torn cargo
bleak glade
bleak oak
#

Anyone wnna be a scripter fory blue lock game

upper sun
#

how can i fix this anyone pls help me im going insane

bleak oak
sleek cove
# dull sleet what does the and do here?

its some fancy typing that basically check is the character exists, if it does then assign, HumanoidRootPart to root variables, (Evaluates the first condition and then gives the result of the 2nd condition)

wary bronze
#

Do anyone know how to script a server visit script

fringe warren
#

how to stop people from using delta executor on my game? they annoying just deleting the floor.

jovial meteor
#

Did the next gen studio ui roll out of beta? I cant switch out of the Next Gen Ui

final dove
#

So uh, is 85,000 parts and 600 active scripts normal for a fairly sized game?

uncut eagle
#

Tell meh

uncut eagle
remote bear
uncut eagle
cinder cipher
narrow rapids
somber vault
#

u already know

#

im remaking singit karaoke but with better systems in place

limpid abyss
#

any skilled scripters that can make a tower defense bossfight? willing to pay

limpid abyss
#

dm

#

if anyone else interested please dm

#

@zenith wyvern

crude wave
#

yo guys

#

send mods to modeling pleasee

#

someone is spamming werid pics

lusty barn
crude wave
#

ye

distant plover
#

hello

#

i need some help with my game

toxic hare
#

Caution CHANNEL PERMS

Greetings everyone,

Due to influx of improper use of image-posting in channels such as #media & Development Channels, we've restricted image posting Bronze II.

We apologize for the inconvenience for new member, but Bronze II is quite easy to access.

main sphinx
#

guys which one is better to use: coroutine.wrap() or task.spawn()

frail yarrow
#

different things

fiery locust
#

Im making a roblox game, who can help me in scripting?

eternal solar
#

about how long would it take to get 100k robux from scripting commisions

somber vault
#

ong

cloud scroll
#

could you guys rate my code

function visible()
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency -.1

end

function invisible()
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1
    wait(.1)
    script.Parent.TextTransparency = script.Parent.TextTransparency +.1

end

while true do
    script.Parent.Text = "the game has been updated."
    visible()
    wait(2)
    invisible()
    script.Parent.Text = "Anti exploit has been added to the game."
    visible()
    wait(2)
    invisible()
    script.Parent.Text = "Anti exploit will kick you out of the game. stop exploiting."
    visible()
    wait(2)
    invisible()
end```
fiery locust
night mauve
#

Anyone can help me out? Should I save all data at once when the player leaves or do I save it everytime I add something new to the player's map?

#

I feel like saving at once would be less resource taking but prone to error?

fiery locust
#

all data is better ngl

#

Who wants to collab with me and make a game togethor?

gritty grotto
proper flicker
#

Is there a chance you guys know why, when im tryna setup cmdr I used their file from GitHub repository, its missing the gui for cmdr and some events which I inserted myself but my issue is I dont have the gui so its broken and I cant do much, would you guys possibly have a working version

pastel thunder
#

j

viscid dew
#

looking for a scripter to take 40% of my steal a game ! im a ui desginer and builder . im looking for a scripter to make a steal a thing type of game the scripter will take 40% and ill take 60 % cuz ill make the building ui and 3d modleling dm me if ur intersted ! the scripter will make the things that spawn and rebirth system and shop ui system

jovial crown
#

delusional

wide magnet
#

ill only work 6 hours a day for free , anymore and youll have to pay me

fair copper
#

ur a builder arent u

vast gazelle
#

i hate builders

#

like why the f cant half of them use blender

#

dude ur literally making the map

#

fym u dont know blender

fair copper
#

good builders are nice

#

u call them environment artists.

vast gazelle
#

but they are like 5%

#

of all builders

fair copper
peak nymph
#

Does anyone know how to remove this thing whenever u type it replaces what there is instead of typing a new word? like im trynna type something inside of () but instead of it being (example) its (example cuz it replaces the ")" and its so annoying pls help

peak nymph
lean ocean
#

no problem

peak nymph
#

ik im kinda tired and i dont know how to really explain it typing, i couldve attached an image if i could but i cant

crimson drum
#

Its that black thing

peak nymph
#

yes, so annoyin

lean ocean
peak nymph
#

exactly that

crimson drum
#

I forgot

peak nymph
#

idk when the hell i pressed that button, ye he alr told me btw its insert

#

anyways back to noobie coding

vast gazelle
# lean ocean

i had to restard studio everytime this happened when i was a noobpraysob

gritty grotto
somber vault
#

A nvm someone already said that lol

cobalt laurel
#

any srciptess?????

#

hello any srcipter?

#

i need a little help

dusky pendant
#

What do u need help with

fair copper
#

how do you deal with custom death and respawn logic? my animations and character breaks when respawn

frosty moat
#

what u need help with

ornate belfry
#

yo guys, i want to hire someone who can replicate me the plane system from Naval Warfare, its pretty simple, e to fly, f to shoot and b for bombs, land on a base to refill fuel/rearm ammo/heal your planes health. how much do you think would be a fair payment for that?

ornate belfry
#

my fault for even asking here

hybrid bramble
kind coral
frosty moat
#

goofy people

#

gl looking up[

outer hamlet
#

pro scripter who want to hire me

cinder basalt
slow fiber
cinder basalt
#

Go do that for 4-5

lament summit
strong spire
#

How

#

Actually

#

True

lament summit
#

It requires to do stuff in a single script where most well made systems should be made modular in the first place

lament summit
#

No because, that means you have to explicitly take time to make a purposefully worth system just for the sake of having a role

#

its not worth it, therefore making it stupidly ridiculous to obtain

slow fiber
#

so then it shows you have more skill?

lament summit
#

No?

#

It just encourages bad practices and most actually skilled people won't take the time to even do that

slow fiber
#

only once takes more then one time to build a habit

lament summit
#

Its not hard to make a single system, but forcing someone to put 500 lines in a single script just for the sake of showing off is insanely stupid

#

yeah, its doable, doesn't mean it's not stupid

slow fiber
#

on average, 66 days to build a habbit

#

so dw your safe

lament summit
#

I never said it made an habit by doing once

lament summit
#

Im saying its showing beginners wrong way of coding

#

Because less knowledgable people will see this and think its the best way

outer hamlet
lament summit
#

either way, you're stupid as well so I don't expect you understand

#

Purposefully asking a bad script in order to get a role out of it is just stupid

#

its not lazyness, its just that my time is not worth that role

lament summit
#

?

#

am I supposed to be impressed

slow fiber
slow fiber
lament summit
#

congrats?

slow fiber
lament summit
#

I don't see how that adds anything to the debate tho

slow fiber
lament summit
#

You sending roblox plugins as proof that you're not is NOT going your way

slow fiber
#

having or showing a great lack of intelligence or common sense.

lament summit
#

anyone can do lua

slow fiber
#

i clearly proved i have knowledge

lament summit
#

You only proved you know lua

#

which does not mean you're a good programmer

slow fiber
lament summit
#

LOL

#

PYTHON

#

nah bro

slow fiber
#

and css

#

and html

lament summit
#

:/

slow fiber
#

and c++

inland solstice
#

I wanna make a throw skill and i have not done this before so i was wondering if i should do , do i just use **RayCast **at its CFrame for detecting hits or do **GetPartsBoundInBox **and i was also wondering if i should just **tween **it to endPosition and start or do i **lerp **it every render

lament summit
#

let alone a shared pointer or a unique pointer

#

no idea what a vector is, and don't have a single clue on how to use linked lists

#

Im sorry, but you're not a programmer

slow fiber
#

...

lament summit
lament summit
slow fiber
lament summit
#

in lua

slow fiber
inland solstice
lament summit
#

I mean, in which case its used

slow fiber
#

im still learning lua hents why im mainly making plugins

lament summit
slow fiber
#

to pass functions to other functions

lament summit
lament summit
#

its basically a lot of raycasts that allow you simulate bullet drop for example

lament summit
lament summit
#

either way, I can tell you're a beginner, so don't go around explaining to me what is dumb or what is not

lament summit
#

Are you stupid? I was stating the criterias for scripter roles are stupid

#

and you started arguing

#

did you forget already

slow fiber
#

nono i asked where did i mention dumb

#

find that message

lament summit
#

huh???

#

Ok lets use our brain shall we

#

I said criterias were dumb

#

and you started arguing

#

therefore meaning you tried to explain to me how those criterias weren't dumb

slow fiber
lament summit
#

Alr, not falling for the ragebait

#

you can't possibly be this stupid

slow fiber
#

your speaking with your ass mate

lament summit
#

theres plenty bro 💔

slow fiber
#

show

#

im waiting

lament summit
#

you're just clowning yourself 💔

#

have a good day 💔

slow fiber
lament summit
#

no wonder

slow fiber
#

just proves i dont sit here all day arguing about hes right and whos wrong

#

xD

#

the skys green mate the skys green

lean ocean
#

thats about it

glossy wave
crimson drum
lament summit
#

its not about number

#

its about which

#

I recommend starting with C

crimson drum
#

I already started python for basics then switched to lua for game dev

#

But should i learn C

#

Or should i stick to lua

lament summit
#

Yes, its painful, will fry your brain. But if you manage to learn actual C standards and master them, it will open the doors to actually getting jobs

crimson drum
#

Which type of jobs

#

Just game dev

ruby nebula
#

shoul i use heartbeat everytime i want to make for example a moving part, instead of tween?

frail yarrow
hot bolt
#

like dawg

somber vault
#

Shut up

#

No

slow fiber
potent igloo
#

Most good programmers know many languages because of experience

lusty barn
#

lua is Roblox

#

barely anything uses lua outside of roblox

potent igloo
#

Lua can be used in gmod and gta fivem too

lusty barn
#

that’s not game dev lol

potent igloo
#

For gamedev outside of roblox c++ is probably the best

lusty barn
#

uh nah

#

unless your gonna use a lib or smth

potent igloo
#

I mean

lusty barn
#

what engine are we talking

potent igloo
#

Unity and unreal use c++ and c#

lusty barn
#

unreal is c++ but

potent igloo
#

Godot uses c++

lusty barn
#

sucks for indie

#

no it does not bro

#

it was made in c++

potent igloo
#

It can be used with both c++ and godot lang thing

lusty barn
#

you script in gdscript (proprietary) or c#

potent igloo
#

Oh right mb

lusty barn
#

there are a few other bindings

#

unity is c#

#

unreal is c++ but sucks for indie and 2d

#

well it doesn’t even have 2d at all

final dove
# somber vault

I got it down to around 400, keeping everything still working but the parts 💔

jovial crown
frail yarrow
#

C++ sucks

#

C# sucks

regal kindle
next condor
#

yo how can i disable the ai recommend thing inside roblox studio it's so annoying

frail yarrow
#

Wrong reply

next condor
#

k found it thanks

ruby nebula
#

someone give me soemthing to script to get some experience, i need to learn raycasting and heartbeatpraysob

main sphinx
#

yo guys why am i getting zero errors but every time i run the script it changes the color of the brick to a default grey?


for i,v in pairs(game.workspace:GetChildren()) do
    if v == game.Workspace.Part then
        local brick = v
        brick.BrickColor = BrickColor.new("Red")
        print("Brick Color changed")
        end
end
runic quarry
ruby nebula
tired remnant
#

A grenade

#

Jetpack, instead of physics use Lerp() and add a max height from the ground

magic yacht
#

anyone else has problems with asset manager in general? nothing is being imported it with

peak nymph
#

local newPart = Instance.new("Part")
newPart.Name = "NewInstancePart"
newPart.Parent = game.Workspace

#

Shouldnt that create a new part in workspace as soon as i join the game?

crimson marlin
somber vault
crimson marlin
peak nymph
#

with the name i asigned it with?

crimson marlin
#

It will only spawn when the game is ran. and yes it will have the name asigned it with

peak nymph
#

Its running and its not there, i can dm u a picture

crimson marlin
#

you can

dark kraken
#

anyone trynna fix my script for a $5 roblox giftcard, no ai i already tried multiple times and it didnt work. (teleporting)

dark kraken
#

dm me

main sphinx
#

okay

magic yacht
#

anyone else has problems with asset manager in general? nothing is being imported when i press click on them

sturdy briar
#

someone know how does WireframeHandleAdornment works?

local part = workspace:WaitForChild("Part")

local wireframe = Instance.new("WireframeHandleAdornment")
wireframe.Adornee = part
wireframe.Color3 = Color3.fromRGB(0, 255, 0)
wireframe.Transparency = 0
wireframe.AlwaysOnTop = true
wireframe.ZIndex = 0
wireframe.Thickness = 10
wireframe.Parent = game.Players.LocalPlayer.PlayerGui
final dove
#

Google says something leak I got no idea, something is creating over 8000 instances

somber vault
#

check the amount of calls to the server

somber vault
cloud scroll
cloud scroll
cloud scroll
crimson marlin
cloud scroll
#

this is the fantastic

#

ultimate way

crimson marlin
#

I feel more compleat when i write code like this

gritty grotto
crimson marlin
somber vault
#

after opening 50 modules sometimes right clicking close all scripts crashes studio

sturdy briar
#

why WireframeHandleAdornment doesnt work at all

robust horizon
real zealot
#

how can i see how much network a script is utilizing

next condor
slate lotus
slate lotus
#

e.g. player crashes

#

auto save every 3 minutes could help

#

if data corrupts and you can tell?

#

revert back

next condor
#

i might be wrong tho

robust horizon
ruby quail
#

and then you just manually save whenever you do something important like dev products

cloud scroll
scenic cove
#

Where can i find good game jams?

wild kayak
#

Selling fully completed games dms

wild kayak
scenic cove
wild kayak
jovial crown
unreal nest
slow lodge
#

So my hiring post got denied for a low offer, but I've been told that its a good offer, so what should I offer, for someone to code my TDS game?

I have a fully functioning TDS game already, I just dont know how to change what I need changed, and I dont mind if they use it or create a whole new one.

tired remnant
slow lodge
tired remnant
slow lodge
#

And likewise, if no one tells me or helps me, then how am I to offer?

noble ibex
#

yo
anyone wanna join my game
its inspireds by hxh

tired remnant
unreal nest
#

@slow lodgeI can work for you on commission

slow lodge
slow lodge
slow lodge
unreal nest
slow lodge
unreal nest
#

systeam

#

@slow lodge

idle musk
slow lodge
unreal nest
idle musk
#

$5-40

#

💀

unreal nest
slow lodge
#

yup. if they only wanna do one part then i'm not giving $40

#

they'll get less or whatever

#

idc

#

no one says what they want

unreal nest
#

There is no scripter in the world that will accept this offer. bro lol

slow lodge
#

you also dont know what you want

unreal nest
slow lodge
#

which is?

unreal nest
idle musk
#

@slow lodge you realize that a good amount of scripters on roblox do it full time for their careers

#

offering $5-40 for an entire game is a joke

#

that's under $1 an hour for labor

unreal nest
#

@idle muskHe speaks very true

slow lodge
#

i'm not ignorant, thank you for assuming

#

no one says what they want, so i made an offer. you're supposed to offer back

idle musk
#

a tower defense game would take like $500 to thousands of USD

#

and $500 is just for a very basic

#

simple one

slow lodge
#

the heck 🤣 i'll go make my own

idle musk
slow lodge
#

i aint spending two weeks IRL work for pixels

slow lodge
#

im here to have fun, not to pay someones mortgage

idle musk
idle musk
tired remnant
main sphinx
#

does anyone know why my script only works sometimes? sometimes the part goes back and forth smoothly, sometimes it jitters in one place:

local ball = workspace.Part
local RunService = game:GetService("RunService")
local speed = 5
local direction = 1
local MaxDistance = 35
local startPos = ball.Position


ball.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
    if humanoid then
        humanoid.Health = 0
    end
end)

RunService.Heartbeat:Connect(function(dt)
    
    ball.CFrame = ball.CFrame * CFrame.new(0,0,10 * speed * dt * direction)
    
    local HowFarFromStart = (ball.Position - startPos).Magnitude
    
    if HowFarFromStart >= MaxDistance then
        direction = -direction
    end
    
end)

cyan veldt
#

any1 know how to make a system where npcs stand in a line and when you interact and help them with something they go for like 2 sec and then despawn and they keep respawning?

vagrant saddle
cyan veldt
# vagrant saddle Please explain more, what do you mean by that?

Okay so, i need a spawner where NPCs come out of and they stand in a line waiting. When there is an empty slot in the next spot i will call "ScannerPoint" they move up there while the rest wait in queue. Then you can "scan" the Npcs bag through a airport security system and check if they have something illegal or if they are good to go. If they are good to go they just keep walking and then eventualy despawn if not you get to call the cops or arrest them yourself. Hope this was more understandable

vagrant saddle
cyan veldt
vagrant saddle
cyan veldt
#

How much we talking?

vagrant saddle
#

Private messages?

cyan veldt
#

sure

wild vector
#

Any scripters that can join a 48 hour game jam, it’s easy money

lusty barn
vagrant saddle
wild vector
vagrant saddle
#

I dont really love to get robux as a payment, I take EUR.

bleak glade
jovial crown
#

@bleak glade ur not making any profit

bleak glade
#

and I’ve made 8k from working on it but ok

jovial crown
#

@bleak glade oh dam I gotta get better

warm pier
#

may i ask someone a question

vagrant saddle
#

Sure, go ahead.

warm pier
#

yk those cart ride games

#

how do u script them

#

im a dumbass

vagrant saddle
#

Yes I do.

warm pier
#

lmao

#

all ik is sum simple building and really simple modeling so like

idle musk
warm pier
#

yuh

vagrant saddle
#

I can script you the system, but it will cost you.

warm pier
#

too poor fo dat lwky

vagrant saddle
#

Whats youre budget?

warm pier
#

36 robux or a single brittish pound

#

hence 2 poor

bleak glade
vagrant saddle
idle musk
#

@bleak glade isnt reborn going thru a rewrite

peak nymph
#
    currentTime = buttons.time
    for i,currentTime do
        print(currentTime)
        task.wait(1)
    end
end)``` idk how to fix it and make it be a countdown
bleak glade
#

its in typescript

peak nymph
#

task.wait is inside for i,currentime do

idle musk
bleak glade
idle musk
#

are you rewriting it in luau or something

bleak glade
#

no its still in ts

idle musk
#

i see

#

yeah rewriting a game does not seem fun

#

😭

bleak glade
#

ts wont revive the game

idle musk
#

yall can pull an all star tower X

#

or type soul level revive

#

it's certainly possible on roblox

dense wren
#

@bleak glade Computer Science or IT

idle musk
dense wren
#

Nope

idle musk
#

CS

dense wren
#

Why tho

#

I feel like if I pick IT i'll have weight off my shoulders for 4 years

idle musk
#

then pick IT

peak nymph
idle musk
#

both degrees u will end up homeless tho

dense wren
#

Dont know what to pick tho

bleak glade
idle musk
#

just do whatever u wanna do more

#

ur prolly gonna switch majors anyways

ocean yarrow
#

just make money bro

bleak glade
#

most cs classes are useless though

idle musk
dense wren
shrewd python
#

hi chat

bleak glade
#

fuck discrete structurtes and fuck assembly intro

idle musk
#

you do make a lot but it's not really much better than other white collar careers like accounting, engineering, etc

dense wren
idle musk
#

and it's pretty saturated now

dense wren
#

possible cybersecurity

dense wren
#

uw

idle musk
idle musk
dense wren
#

i graduated

bleak glade
#

then shouldnt you be in college right now

thin shale
#

What type of graduation

thin shale
dense wren
idle musk
#

if u do choose cs its likely ur gonna switch majors

bleak glade
idle musk
#

pretty everyone I know who majored in CS switched to like business or something

bleak glade
thin shale
#

Not a life to be unemployed/not having a revenue

scarlet finch
#

who can animate?

dense wren
#

i want IT for bachelors and finance for masters

thin shale
idle musk
dense wren
#

i can do computer engineering but its going to cost a lot of money

idle musk
#

I'd rather be a homeless CS major than a homeless business major

idle musk
bleak glade
idle musk
#

if ur a 3.1 gpa student ur gonna get 🍇

dense wren
#

to be fair i only locked in for 12th grade

#

thats why my gpa is terrible

bleak glade
idle musk
#

I'm a pretty good student and I was struggling hard in engineering classes 😭

bleak glade
#

its supposed to be the commitment year

dense wren
#

idk i just took it as a joke until i realized college applications exist

idle musk
idle musk
#

freshman/soph I lowkey slacked

idle musk
dense wren
#

ok but IT + Finance is a good combo no?

idle musk
bleak glade
#

and im still not locked in

idle musk
#

college is lowkey easier than HS but also harder at the same time

bleak glade
idle musk
#

like the actual busywork and inclass time is a lot less but the coursework is more challenging

dense wren
dense wren
#

coming from the top of my head

idle musk
#

as long as its not below a 3.0

#

u should be okay

bleak glade
#

yeah its above a 3 and i just dont try

dense wren
#

dont u need a good college gpa to apply for a masters

idle musk
#

yea

dense wren
#

so def not CE

#

and def not CS

bleak glade
#

do what you want

#

dont like someone on the internet pursuade you

dense wren
#

yeah but that someone on the internet is doing what im planning to do

bleak glade
#

interests are different person to person

dense wren
#

i used to have passion for programming just not anymore

#

but hardware and troubleshooting is nice you know

#

just not good money

idle musk
#

u prolly have other interests

dense wren
#

thats why IT is the best choice plus its so easy

idle musk
#

u shouldnt be hard set on a major going into colleger

#

since ur prolly gonna switch anyways

#

and you have to choose something you enjoy

#

you don't want to work in a job you hate

#

since it's atleast half your life

dense wren
#

im in the middle east and i dont know arabic

#

i love law

#

but law here needs arabic

#

so i cant do that

idle musk
#

why cant u learn arabic

bleak glade
#

just dont go to college to waste time

#

my friend is a 3rd year in exploratory studies

#

like holy waste of time 💔

idle musk
#

any college degree is better than none

dense wren
#

ive been trying its a hard language and ill probably not be able to get a gpa above 1 with everything being arabic

#

im talking about the first year

#

its going to be hard not knowing arabic

idle musk
#

idk rly know about college in the middle east tho

#

how much does it cost for you

dense wren
#

i got accepted in america in a few universities

#

but holy tuition fees

#

50k a year for a top 1000 bro

idle musk
dense wren
#

then some cost anywhere between 3-10k

idle musk
#

realistically ur not getting a job in the US as an international student

dense wren
#

no but if u get a degree in america and come back here theyll beg u to work for them

crystal oriole
#

Here is what I want!

  1. Teleport back to last checkpoint instead of dead
  2. Simp skip stage/ skip to the end
  3. You can kick players for Robux
    Everything should be fully customizable!

how much can I give for that

idle musk
idle musk
#

working in middle east

dense wren
#

turkey is an option

#

its cheap

idle musk
#

id say it's better to go to the free uni

#

in your home country

#

US is too risky

#

u can go 200k in debt and not find a job and have to leave

idle musk
#

and then ur trapped in debt for ur whole life

dense wren
#

free uni for bachelors and private uni for masters is good right

bleak glade
bleak glade
#

or is debt international

idle musk
idle musk
#

so u get stuck with debt

dense wren
#

they ask for bank info so im assuming u cant cheat it

dense wren
idle musk
#

tbh my college is pretty cheap

ocean yarrow
#

?

dense wren
#

i got an internship ready at the best company in my country

ocean yarrow
#

?

dense wren
#

so i think that helps with CV

#

and there are some IT guys I know that make a lot of money especially here

#

in that company i mean

#

working as a CTO

frosty kiln
#

hi

dense wren
#

hi

exotic gorge
#

Hi anyone needs a game tester

sleek cove
#

whats the point of the signal modules if you can't reference them from another module? From this point what is the best way to establish communication between 2 module scripts while avoiding cyclical errors?

bleak glade
sleek cove
#

do you know what the best signals module to date is? or all basically the same

torn cargo
#

local SeatManager = {}
SeatManager._Index = SeatManager

function SeatManager.getOccupants(Model : Model, Occupant : Seat)

local SeatList = {}

for , v in SeatManager.new() do 
    if v:IsA("Occupant"):: Seat then
        table.insert(SeatList, v)
    end
end

return SeatManager.getOccupants()

end

function SeatManager.new(Model : Model, Occupant: Seat)
local self = setmetatable({}, SeatManager)

self.Model = Model
self.Occupant = SeatManager.getOccupants()

return self 

end

return SeatManager
how can i get seatlist, btw im js learning oop, so bear with me

bleak glade
torn cargo
bleak glade
#

your getoccupants is confusing too

bleak glade
#
function SeatManager.getOccupants(self : typeof(SeatManager.new()) Model : Model, Occupant : Seat)

    local SeatList = {}

    for _, v in self.Model:GetDescendants() do 
        if v:IsA("Occupant"):: Seat then
            table.insert(SeatList, v)
        end
    end

    return SeatList

end```