#code-discussion

1 messages Β· Page 166 of 1

primal jacinth
#

i cannot dm you

ebon saffron
#

why

primal jacinth
#

says gotta be friends

ebon saffron
#

i added you

tame egret
#

Anyone wants 14000 to script for me six leg pentathlon from squid game

tame egret
glass blaze
outer bridge
bleak tundra
tame egret
tame egret
outer bridge
tame egret
#

Maybe

#

Daz how can I trust you bro joined today 😭

outer bridge
glass blaze
tame egret
#

πŸ’€

glass blaze
#

Depending on the details and quality.

tame egret
#

I just need six leg done bro

glass blaze
#

Send a video refrence

bleak tundra
bleak tundra
tame egret
glass blaze
outer bridge
bleak tundra
glass blaze
tame egret
#

Portofilo*

tame egret
bleak tundra
glass blaze
tame egret
#

3:15

bleak tundra
glass blaze
#

What details do you need completed?

#

@tame egret

somber vault
#

watch others create systems and understand why they used the syntax they did, also read other peoples code and do the same and then pick a few basic things to code and attempt them

outer bridge
bleak tundra
tame egret
#

End 5:6

somber vault
#

raycasts do almost nothing to performance if fired on the client in moderation

glass blaze
outer bridge
somber vault
#

you could use a proximity prompt and the event PromptShown to detect when the player is in range of the part and only while the prompt is shown do the whole RunService raycast checking

bleak tundra
outer bridge
#

it needs an easing style

bleak tundra
#

thats all i need

tame egret
outer bridge
green timber
#

is hidden devs bot down

tame egret
#

Juggling is the last

bleak tundra
glass blaze
outer bridge
tame egret
glass blaze
tame egret
#

It’s just 2 mins of gameplay or less

bleak tundra
tame egret
#

2k Robux

outer bridge
tame egret
#

Okay

#

How long is delivery

glass blaze
#

Around 1 day

tame egret
glass blaze
atomic flower
somber vault
bleak tundra
#

what do i change from ehere

somber vault
#
Display.OnClientEvent:Connect(function(message)
    GlobalText.Text = message..""
    GlobalText.Parent.Enabled = true

    TweenService:Create(GlobalText, TweenInfo.new(1), {TextTransparency = 1}):Play()
    TweenService:Create(GlobalText.UIStroke, TweenInfo.new(1), {Transparency = 1}):Play()
    TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()

    local yourCooldown = 3 -- Your cooldown
    task.wait(yourCooldown)

    GlobalText.Parent.Enabled = false
end)

should work

glass blaze
bleak tundra
#

whjere do i put it

outer bridge
somber vault
#

is this your first time opening studio?

bleak tundra
#

i found

#

kinda not really

outer bridge
somber vault
#

just lock in twin u got this

#

🀞

bleak tundra
#

now its not showing up

#

πŸ™

somber vault
#

the text isn't showing up?

outer bridge
#

show the script now

bleak tundra
#

yuh

outer bridge
#

the whole one

#

also check the output

bleak tundra
outer bridge
# bleak tundra

seems about right. try adding an easing direction. might be a cause

bleak tundra
somber vault
#

wow

#

i suggest you watch some more AlvinBlox

#

and then try to code

bleak tundra
somber vault
#

yes

bleak tundra
#

to hard

#

i did enough of him

#

wait no it was another person

outer bridge
#
TweenService:Create(GlobalText, TweenInfo.new(1, Enum.EasingDirection.Exponential), {TextTransparency = 1}):Play()
    TweenService:Create(GlobalText.UIStroke, TweenInfo.new(1, Enum.EasingDirection.Exponential), {Transparency = 1}):Play()
    TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1, Enum.EasingDirection.Exponential
), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()
somber vault
#

you're really going to struggle if you can't understand AlvinBlox

outer bridge
bleak tundra
#

WAIT NVM

outer bridge
somber vault
#

10/10 ragebait

bleak tundra
outer bridge
#

wait im slow

bleak tundra
#

why it red

outer bridge
#

eplace easing direction with EasingStyle

#

in each one

bleak tundra
#

ok

somber vault
#

yo can I make 2k usd in 9 months with comms as a scripter

bleak tundra
#

eplace?

outer bridge
#

replace

bleak tundra
#

oh

#

with waht

outer bridge
#

are you ragebaiting me

#

if so its working really well

bleak tundra
#

no ggenuenly

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like acctuakly

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ohhh

#

with easingstyle

#

my bad i didnt see

somber vault
#

skys the limit bro

bleak tundra
#

red still

outer bridge
#

WHAT THE FUCK

bleak tundra
outer bridge
#

alright

#

replace these 3 lines

bleak tundra
#

k

outer bridge
#

with

TweenService:Create(GlobalText, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TextTransparency = 0}):Play()
    TweenService:Create(GlobalText.UIStroke, TweenInfo.new(1, Enum.EasingStyle.Exponential), {Transparency = 0}):Play()
    TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()
bleak tundra
#

ITS NOT RED

outer bridge
#

no shit

#

sorry

bleak tundra
#

its not disapreadying

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disapearing

outer bridge
#

im angry but you made my day by being slow

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wait

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i know why

bleak tundra
#

yeah?

outer bridge
#

im slow too

bleak tundra
#

oh

#

its okay πŸ˜„

somber vault
#

it's like watching 2 cavemen try and make a fire

bleak tundra
somber vault
outer bridge
#

replace the same 3 lines with this:

TweenService:Create(GlobalText, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TextTransparency = 1}):Play()
    TweenService:Create(GlobalText.UIStroke, TweenInfo.new(1, Enum.EasingStyle.Exponential), {Transparency = 1}):Play()
    TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()
bleak tundra
#

wood + wood = fire πŸ™‚

outer bridge
bleak tundra
#

its not popping up

#

but its not red

outer bridge
#

goodness gracious please check the output

bleak tundra
#

ok

low crater
#

does anyone know of a React component that exactly replicates the Discord profile card?

bleak tundra
#

dis is red

outer bridge
bleak tundra
#

no

somber vault
outer bridge
#

thats why

bleak tundra
#

i did

somber vault
#

clearly its gone

#

does anything in the code destroy the ColorCorrection object?

bleak tundra
#

ok its still not shoing the text

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no i dont think

bronze flower
#

Guys why is my UI.Enable doesnt open when i activate it ingame

#

Wtf

somber vault
outer bridge
bronze flower
#

its not a script

bleak tundra
#

do it

#

i dont need it

outer bridge
# bleak tundra do it

try deleting all of this

TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()
bronze flower
#

when i enable my ui in game it doesnt open

#

dayum

outer bridge
bronze flower
#

sure

#

i mean

#

voc screenshare would be easier ngl

bleak tundra
#

did it

bronze flower
bleak tundra
#

tect still isnt showing

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and nothing in output

somber vault
bleak tundra
#

how i make the text show

bronze flower
#

thanks @outer bridge

somber vault
#

i cannot help

outer bridge
bleak tundra
#

ok

outer bridge
bleak tundra
outer bridge
bleak tundra
outer bridge
#

check the comments there

bleak tundra
#

nothing

outer bridge
#

i cant help then

#

really sorry

bleak tundra
#

aw

#

can u try and help tho?

#

i thought u know how to fix πŸ™

#

alright have a nice day

#

peace

#

if u find a way to fix it just dm me πŸ™‚

primal jacinth
#

ask chat gpt

ivory ocean
#

I just wasted 2 days of my life by coding a cube from vertices and triangles. (For fun made it so that the amount of triangles is proportional to the size, so always 2 per 1x1 area).

#

I think I am mentally insane now

civic harbor
#

Does any one need a scripter?

solemn mason
#

If anyone is in need of a scripter for small tasks, hit me up.

surreal ruin
#

Wait, does anyone here have an mau crown? Cuz i wanna know how long those take to get

quiet summit
#

where is a good place to get icons for buttons like trash and edit

dapper oriole
#

in what world does it make sense for a zero unit to be nan and not zero. every time, every damn time, this engine impresses me with their moronic choices

sage ermine
#

Is there a "best practice" for trying to manually create a "render distance"/LOD system?
Roblox's "performance" mode for meshes completely destroys the shading of the meshes at a distance, so im trying to use my own low-detail version of tree meshes that I want to display at a distance. But in the past, any attempt i've made to do something like this ends up lagging more than it saves, as it's hard to continiously check & delete/add low/high poly meshes back, just using top-level roblox lua.

fossil current
#

Scripting is too hard

timber cloak
jaunty tulip
#

hey young scripters ! Anyone wanna work with us for a low amount of money ?

dull sleet
jaunty tulip
rare pilot
#

So in my server when I press team test and when I join in there’s litterly nothing no scripts nothing just void and nothing can someone pls help dm me if you can

sweet herald
#

is there a way to reference leaderstats on a local script

lean ocean
#

yea

#

they're in the player

sage ermine
#

that is kind of the point of the question

#

roblox cannot handle making hundreds at a time of parts pop in and out via normal lua, so frustrum culling sounds bad

#

Or if it can, it requires careful optimization

lean ocean
sage ermine
#

and i'm not sure what makes for optimal code like that

tame egret
hard terrace
#

any of yall know how to execute an hd admin command from serverside?

sage ermine
#

Not really though

#

You'd have to be paying a lot to get me interested

thorn arch
thorn arch
sage ermine
#

don't remember what i tried in the past, storage probably

#

you have the ability to delete messages you know

marsh kelp
thorn arch
thorn arch
#

Rate limit your culling

sage ermine
#

Frustrum culling... the one based on camera angle? You want me to rate limit something that allwos the player to turn around and see the low quality models? lol

#

at that point why tf recommend frustrum culling

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xD

hasty mesa
#

for parts

sage ermine
#

i just need far away meshes

hasty mesa
#

occlusion culling has a frustrum check

sage ermine
#

Well what I need is the ability to make far away meshparts go to a custom lod meshpart

#

which is hard to do with conventional methods i feel because far-distance means processing a lot of far away things

ruby iron
#

roblox already does that

sage ermine
#

dude

#

i don't care it's fucking garbage

marsh kelp
sage ermine
#

https://devforum.roblox.com/t/meshparts-set-to-performance-renderfidelity-have-distorted-unusable-shadingshadows/3882739
it legit works so poorly by default that I've had to file a bug report about how fucked up my meshes are getting for no reason lol

#

idk im talking to whoever

scarlet viper
#

Who's for hire to script a bike?

thorn arch
#

And the culling is so that you don't change the fidelity of the meshes that aren't visible anyways

sage ermine
#

just think i'll probably try some really slow acting radius check instead

#

this is for mobile players so I can't really run the code fast enough to not have that cause pop-in when turning camera lol

severe cobalt
#

reminds me of modern games hiding their shit frustum with blur effect

#

or how some games in general just use fog to cover up long distance rendering

surreal zodiac
#

AI or nah?

tame compass
#

Why isn't it printing out other values?

#

I am just printing self

#

Oh

#

I am stupid

vast steppe
#

Yo guys how do I change the player char without respawning?

worn sandal
#

I think

#

I think you have to render self as the persons player, unless it already does that or im mistaken

nimble zenith
#

is it hard to make 3k per month scripting

weak radish
weak radish
tame compass
weak radish
#

robux? no $ yes

tame compass
#

I grabbed the values from the wrong table

blazing oasis
#

robux u can make that in a. few hours

#

dollars u neeed to be good and experienced to do that so yea it is hard

weak radish
somber vault
#
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")

task.spawn(function()
    while true do
        task.wait(1)
        player.leaderstats.Jumps.Value += 1
    end
end)

player.leaderstats.Jumps.Changed:Connect(function()
    humanoid.JumpPower = player.leaderstats.Jumps.Value
end)

anyone know why it does not change my jump power?

weak radish
#

tbh if you're tryna make 3k a month scripting you're aiming lowww

somber vault
weak radish
# somber vault ?

there's no point of doing that when you literally make the change in the same script

#

also who in their right mind is changing leaderstats locally and expecting that to work πŸ’”

#

exploiters would rule games if that was possible

somber vault
#
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")

task.spawn(function()
    while true do
        task.wait(1)
        player:WaitForChild("leaderstats").Jumps.Value += 1
        humanoid.JumpPower = player:WaitForChild("leaderstats").Jumps.Value
    end
end)

Anyone know why this does not change my jump height

narrow vault
#

i made 1.1k euros last month from just freelanced commissions

#

you just need to know how to find the people to hire you/be fast

narrow vault
#

may god bless their beginner souls

blazing oasis
narrow vault
narrow vault
#

so to that like

#

i can advance and make more

#

i mean not last month i think?

#

i started at the middle of july

blazing oasis
#

how much experience do u have tho

#

and imeant uh consistently

narrow vault
#

it depends

#

8 years in development but nearly 4 in coding

#

nearly 4 cuz that will be the mark in 2026

#

to give you an idea scriptone rejected my app only for not enough comments

#

so i think im experienced enough

blazing oasis
narrow vault
blazing oasis
#

yea

narrow vault
#

but if he doesnt kill your code

#

it means its good

blazing oasis
#

i got role cuz

narrow vault
#

for it to pass

blazing oasis
#

yea so im better cuz i gfot role

#

ez

narrow vault
#

holdon actually a 200 lines mark too i guess

blazing oasis
#

fire fox

#

πŸ’€ \

narrow vault
#

even if it was like 380 lines but i guess scriptone actually COUNTS every blank line

narrow vault
narrow vault
#

chromium based broswer

blazing oasis
narrow vault
#

tanking the hell out of your ram

blazing oasis
weak radish
narrow vault
blazing oasis
narrow vault
#

time to basically make it larger by adding more fu

narrow vault
weak radish
blazing oasis
#

na im ightt

narrow vault
blazing oasis
narrow vault
#

do you mean he doesnt count the blank lines?

blazing oasis
#

and its 600 line script

narrow vault
#

every 0.1 line you need a comment

blazing oasis
nimble zenith
blazing oasis
#

jsut words of projects and stuff

#

did us witch websites

narrow vault
blazing oasis
#

orr

narrow vault
#

i didnt finish it yet

blazing oasis
#

fair enough

narrow vault
#

my old portfolio was on carrd

blazing oasis
#

just asking cuz same for me

narrow vault
#

πŸ’€

blazing oasis
#

I SWITCHED LIKE 5 DAYS AGO TO FRAMER

#

cuz carrd is js so bad

narrow vault
#

idk i use my custom site

#

costs me 1 euro per year to host

blazing oasis
#

dang

#

too muvh

blazing oasis
#

so now u have an extra 0.0000001% tax

narrow vault
#

holy shit i'll make scriptone dream about comments

#

i'll add comments even to blank lines atp

blazing oasis
#

are you gonna sumbit again?

narrow vault
#

yes

somber vault
blazing oasis
narrow vault
#

with comments EVERY line

narrow vault
#

including blank lines

blazing oasis
#

whats it gonna be about

#

like wat does the scirpt u sumbit do

narrow vault
#

its a game mode manager

blazing oasis
#

oh

narrow vault
#

for a friday the 13th game mode

blazing oasis
#

not too bad

#

whats firday the 13th

narrow vault
#

that manages weapons/jason and more if you kno

#

bro doesnt know whats friday teh 13th

blazing oasis
#

yes

#

oh its a movie

narrow vault
#

g

blazing oasis
#

i dont watch horror films that why

narrow vault
#

its a oldgen movie

blazing oasis
#

they so boring to me

narrow vault
#

from the 80's

blazing oasis
#

not even scary

blazing oasis
narrow vault
#

you should try friday the 13th then

blazing oasis
#

unc

narrow vault
#

the first movies are scary af

blazing oasis
narrow vault
#

except the actual first friday teh 13th one its boring

#

but it adds to the lore

blazing oasis
#

fair maybe i will

#

how do u even find commisions i dont see u often

#

do u jsut spam dm ppl

#

with a copy and paste msg

weak radish
narrow vault
narrow vault
#

in the dev channels

#

and usually they arent broke

#

but bro

#

some of them be giving you 100000 tasks for like $20

#

πŸ’€

blazing oasis
#

eh. i found an investor there

weak radish
#

it sounds like you're an offender

narrow vault
#

what got you so mad to be looking at everything i do LOL

#

since like 10m ago i think

weak radish
#

normally you don't get bad offers with a good portfolio

narrow vault
weak radish
narrow vault
#

i just wait for people to say "looking to hire"

#

then i show them my old port cuz this one is being built gng

#

logic thru the moon

#

anddd pastebin didnt save my paste

narrow vault
#

does being rude mean i exist

blazing oasis
#

i neeed ideas on what too put on mine

narrow vault
narrow vault
#

i have old work of like as a example

#

a controllable mech by 3 people w no ik controls

blazing oasis
#

just send it

narrow vault
#

so lemme grab it rq

ivory ocean
kindred hawk
narrow vault
tame egret
#

So hard to find a scripter for hire 😭

#

How is 100+ usd not enough

spiral jungle
#

Ain’t nobody making an entire game for 100 USD unless it’s an obby

tame egret
#

I have like 8 maps

#

This is one of them

spiral jungle
#

100 USD to code just that?

tame egret
rapid eagle
tame egret
rapid eagle
tame egret
rapid eagle
tame egret
#

Not all

#

Just six leg pentathlon

rapid eagle
#

i think is fair price

tame egret
tame egret
tame egret
rapid eagle
warped sundial
#

who wanna join my community for making simple roblox games

torpid blaze
#

guys i need a coder

south roost
#

why is that when i do a victim animation on roblox studio and i stop it , it stops but when i try ont e actual roblox game it doesnt stop, how do i fix this and this only happens on rigs/dummys not actual players

karmic bronze
#

Can anyone make me a code that when I touch aui it shows me agamepass

#

To buy

silver gale
#

hey yall i have been learning coding for like 2 monthes or 3 but i feel like im stuck evry time i look at peoples code it looks so good and i can come father then using simple code but i do understand harder code please help i dont see inprovment in my scripting too

serene fjord
#

any coders from australia here i need someone around that timezone to work with emoji_16

plain jetty
#

yo someone help me with force field?

lucid willow
somber vault
# karmic bronze Can anyone make me a code that when I touch aui it shows me agamepass
local part: Part = "" -- the part that you want to prompt the player the gamepass

local MarketplaceService = game:GetService("MarketplaceService")
local GAMEPASS_ID = "" -- enter your gamepass ID here

part.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("Humanoid") then
        MarketplaceService:PromptGamePassPurchase(GAMEPASS_ID)
    end
end)
karmic bronze
#

Iam on studio lite

#

Idont think it would work

somber vault
#

what is studio lite

#

is that mobile studio?

karmic bronze
#

Ye

somber vault
#

why wouldnt that work

karmic bronze
#

It's on roblox

#

Idk its very limited

somber vault
#

why are you using that

karmic bronze
#

Idont have acomputer

somber vault
#

i suggest just studying LUAU and coding videos rather than using studio lite

#

if it's THAT limited to the point where you cant even make a touched event

karmic bronze
#

The problem is idont have a computer

somber vault
#

so why are you trying to make things on studio lite

#

just learn how to code by taking notes

#

and then when u get a computer, u can use all that knowledge

karmic bronze
#

Bc if I can get just 150dollars I can make games by using an old computer

#

In Iraq it's that cheap

somber vault
#

how are you going to get 150 dollars

karmic bronze
#

Devolping

#

Ig

#

?

somber vault
#

how are you doing to develop things when you are using stuido lite

karmic bronze
#

I already made an obby I just need gamepasses

somber vault
#

you made an obby in studio lite?

karmic bronze
#

Ye

#

It was easy

#

Only took 1dayπŸ˜‚πŸ˜‚πŸ˜‚

somber vault
#

surely u used .Touched() events when u made the obby?

karmic bronze
#

What is. Touched()

somber vault
#

there is no way for u to make money from games on studio lite

somber vault
#

its an event that runs code every time a part is touched

#

clearly you haven't learnt the basics of coding so i suggest you do that

drowsy scroll
# karmic bronze Devolping

you need to make 30k before you can even dev ex, that’s about 120 usd.

You can make much more, and significantly faster by doing basic commissions

somber vault
#

he doesn't even have a PC do develop on

karmic bronze
#

local part = script.Parent
local coinsToGive = 500

part.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
if player:FindFirstChild("leaderstats") and player.leaderstats:FindFirstChild("Coins") then
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + coinsToGive
end
end
end)

drowsy scroll
somber vault
drowsy scroll
somber vault
#

hahaha mobile art is crazy

drowsy scroll
#

if you dont even have a pc go get a irl job

karmic bronze
#

Guys if you don't wanna help then don't bring my hopes down

somber vault
drowsy scroll
karmic bronze
#

Young

somber vault
drowsy scroll
somber vault
#

u need to save up for a PC or laptop to run real roblox studio

somber vault
karmic bronze
#

You're clearly not positive

drowsy scroll
drowsy scroll
somber vault
#

it is literally impossible to make money from Studio Lite + the fact you don't know what a .Touched() event is

#

you need to learn how to code before coding

karmic bronze
#

Ok

#

Ty for your negative advices

somber vault
#

no problem, any time πŸ‘

vast gazelle
#

truth is negative sometimes

#

negative sounding

#

sounds like he is trying to talk shit

#

but its just the truth

alpine sedge
#

guys how do i make pathfinding tralalero tralala killer

fair copper
#

hows the design lookign

gloomy leaf
#

this a poor way to go

#

nobody is going to join from here

late nexus
#

Code help wont help me 😭

#

How do I accesss PartsInHitbox from another script

simple bane
#

Does anyone know if a good ui module exist where i can link buttons to frames without having to code it myself because i find ui coding very boring

outer bridge
#

im making a scripting game, its basically a set of instructions you have to script into the game. how do i make a command bar that runs but doesnt let the player go off task like shutting down the server or deleting the game?

frigid thorn
vast gazelle
#

And make the server check what stuff is being run

outer bridge
outer bridge
vast gazelle
#

Alr

outer bridge
#

like every time someone presses the execute button a remote event is fired to check what stuff is being run

#

how do i check; what would i use?

vast gazelle
#

When they press a button, you fire an event to the server with their code

fair copper
#

hmm for buttons u just use userinputservice

vast gazelle
#

The server checks it

fair copper
#

lol..

outer bridge
vast gazelle
#

And then u use loadstring to run that as code

fair copper
#

o

#

i didnt read then

outer bridge
somber vault
outer bridge
vast gazelle
outer bridge
vast gazelle
#

For example if it has :Kick then you probably wouldn’t want to run it

outer bridge
#

what would i use for that? should i make a table full of words

somber vault
# outer bridge yeah

the only way i know is to check if the player writes certain code and make a system to detect when they use it

vast gazelle
#

Yeah

outer bridge
#

thank you all for this help i appreciate it a lot

vast gazelle
#

Np

fair copper
vast gazelle
#

U can send the code too if u run into problems

somber vault
#

i'm gonna try to see if i can shutdown my own game 1s

outer bridge
# somber vault

mind if i take a look at the scripts? id like to learn. i wont use your scripts

vast gazelle
#

I had a large admin system with scripting inside it in mind too

vast gazelle
#

I’ll probably make one

outer bridge
vast gazelle
#

I have a general idea in mind

#

I’ll do it once I’m home

outer bridge
empty wind
frigid thorn
#

yo im selling a goated game (not gag/sab) dm for info

hot kelp
#

bruh anyone know how to fix this? i didnt do any changes to code and couldnt fidn any reply online

haughty nova
#

what happening to my game. i am making an obby but before saving i was spawning and testing .but after i saved it i cant spawn.Can someone tell me why i am not spwaning

blazing leaf
#

Probably

stray oak
#

like "AddPart" but add a limit to it

narrow bolt
#

Guys is thedevking begginer and advanced scripting toturials enough for learning Roblox studio scripting or is there more things?

raven holly
#

dm me

robust marsh
#

how much would a combat script cost?

spark estuary
#

like a billion

tawny zinc
#

yo, i'm kinda new to roblox scripting and it's my first time bumping into a function like this. Can someone tell me what are eventtype, Arg1 and Arg2 is about?

somber vault
#

u can use ai to explain ur code too..

graceful wagon
somber vault
#

idk why u guys hate ai

#

if u dont know how to talk to ai, then it wont help u

graceful wagon
somber vault
#

everytime i run into ai haters, its just ppl pasting code and not properly explaining

graceful wagon
#

because ai doesn't understand when its wrong

swift urchin
#

Does anyone know why my animations for tools just wont play? even though it is saying is playing there is no visible movement

somber vault
#

unless u explain "properly"

#

sometimes u gotta explain step by step

somber vault
#

just like school

swift urchin
graceful wagon
#

the script please

swift urchin
#

alr

jovial crown
#
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")




local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local Remote = ReplicatedStorage:WaitForChild("parryRemote")
local animation = Instance.new("Animation")



animation.AnimationId = "rbxassetid://129074589197872"
local animationtrack = humanoid:LoadAnimation(animation)
local isParrying = false

UserInputService.InputBegan:Connect(function(input, gpe)
    if gpe then return end
    if input.KeyCode == Enum.KeyCode.C and input then
        
        
        
        local hasToolEquipped = player.Character:FindFirstChildOfClass("Tool")
        print(isParrying)
        if  not isParrying then
            isParrying = not false
            Remote:FireServer()
            animationtrack:Play()
            print(isParrying)

            task.wait(100)
            isParrying = false
            print(isParrying)

        end
    end
end)``` why the cd is not applying properly
swift urchin
# graceful wagon the script please

local tool=script.Parent
local handle=tool:WaitForChild("Handle")
local mouse=game.Players.LocalPlayer:GetMouse()
local canslap=false
local cd=false
local equipped=false
local char=game.Players.LocalPlayer.Character
local humanoid = char:FindFirstChild("Humanoid")
local track = humanoid:FindFirstChildOfClass("Animator"):LoadAnimation(tool:WaitForChild("Swing"))
local player = game:GetService("Players").LocalPlayer

tool.Equipped:Connect(function()
equipped=true
end)
tool.Unequipped:Connect(function()
equipped=false
end)

tool.Activated:Connect(function()
if cd==false then
cd=true

    --humanoid.Animator:LoadAnimation(Anim):Play()
    
    local multiplier=2.25
    local char=game.Players.LocalPlayer.Character
    track:Play()
    print("playedTrack")
    canslap=true
    wait(tool:WaitForChild("Speed").Value/multiplier)
    canslap=false
    wait(tool:WaitForChild("Speed").Value-tool:WaitForChild("Speed").Value/multiplier)
    cd=false
end

end)

handle.Touched:Connect(function(part)
if canslap==true then
if part.Parent:FindFirstChildOfClass("Humanoid") then
canslap=false
local char=game.Players.LocalPlayer.Character
local velocity=char:WaitForChild("HumanoidRootPart").CFrame.LookVector*tool:WaitForChild("Power").Value
tool:WaitForChild("Event"):FireServer("slash",part.Parent,velocity)
end
end
end)

jovial crown
#

i am literally spamming the animations instead of it applying the cd

swift urchin
#

local script in a tool

graceful wagon
#

let me have a read

swift urchin
#

alr thx

blazing oasis
#

Uh, gguys

swift urchin
#

ignore the -- part that talks on a new instance

#

this:

#

wait

#

the group is wrong

violet folio
graceful wagon
#

is your tool in starterpack?

swift urchin
#

yesd

graceful wagon
#

ok, the character likely hasn't loaded when the script runs so this is nil:

local char=game.Players.LocalPlayer.Character

#

make sure the character is loaded when your script runs

swift urchin
#

ok thanks

#

still wont work for some reason..

graceful wagon
#

print char under that line and make sure it exists

swift urchin
#

its working

swift urchin
graceful wagon
#

is 'Swing' under the tool an animation?

swift urchin
swift urchin
graceful wagon
#

did you put the id in its properties?

swift urchin
#

under animation id

swift urchin
graceful wagon
#

oh its probably an issue with the animation

#

set the animation priority to action and see what happens

swift urchin
#

im sure

graceful wagon
#

is playedTrack printing in your output

swift urchin
tame wigeon
#

Any devs with hood game experience pls dm looking to find a full time dev

swift urchin
#

there is just no movement

graceful wagon
# swift urchin

just for testing, put this in: track.Priority = Enum.AnimationPriority.Action
is the animation published under your account? your script looks fine

swift urchin
#

i put this and its printing action'

graceful wagon
#

🀨

swift urchin
civic harbor
#

Who needs a scripter im cheap!

graceful wagon
# swift urchin ?

try and publish the animation under your account, then change the animation id and see if it runs

timid onyx
#

i am free

#

for 5 codes

swift urchin
#

still wont work

graceful wagon
#

try and load the animation when the tool is equipped

swift urchin
#

equipped or activated?

graceful wagon
#

equipped

swift urchin
#

like thius?

swift urchin
graceful wagon
#
local animator = humanoid:FindFirstChildOfClass("Animator")
local swingAnim = tool:WaitForChild("Swing")
local animTrack = animator:LoadAnimation(swingAnim)
animTrack:Play()

print(animator)
print(swingAnim)
print(animTrack)```
#

try that

swift urchin
#

where should i place it?

graceful wagon
#

equipped

#

tell me what it prints too

swift urchin
#

including the play

swift urchin
graceful wagon
#

the code is completely fine then, so im not sure, it must be something to do with the animation itself

#

make sure you have the right id inside of animationid, pretty sure roblox has two ids for some reason

swift urchin
graceful wagon
#

are you using the id from 'Copy asset id'

swift urchin
#

im using the one in the Url

graceful wagon
#

try the one from copy asset id

swift urchin
graceful wagon
#

yea i have no clue sorry

swift urchin
#

thanks for helping tho

swift urchin
graceful wagon
#

you can try an animation id that you know for sure is working

robust marsh
swift urchin
#

i used a sit animation

graceful wagon
#

make a different localscript under your tool and drop this in to see if it works

local tool = script.Parent
local swingAnim = tool:WaitForChild("Swing")

print("Found swing animation")

tool.Equipped:Connect(function()
    local char = tool.Parent
    local hum = char:FindFirstChildOfClass("Humanoid")
    local animator = hum:FindFirstChildOfClass("Animator")
    
    if animator then
        print("found animator")
        
        local animationTrack = animator:LoadAnimation(swingAnim)
        animationTrack:Play()
    end
    
end)```
proper edge
graceful wagon
swift urchin
#

no movement

swift urchin
proper edge
swift urchin
candid isle
#

Helloo

weary dagger
#

How would you guys recommend I continue to improve at scripting as an intermediate scripter

weary dagger
#

I have a decent grasp on the basics which I plan to brush up on but idk where to go from there

weary dagger
candid isle
#

Genuine question how much would it cost for someone to write me a try on and purchase clothing script with ui and a donation system usd wise and robux how much should I expect?

foggy sphinx
swift urchin
#

im trying now on a new baseplate

proper edge
swift urchin
#

completely fresh

swift urchin
candid isle
swift urchin
#

the animation was made with a r6 rig

#

btw

foggy sphinx
# candid isle Using the dev forums works?

You can find really nice stuff to recreate which is complicated and there is also some stuff that isnΒ΄t really complicated. So yes I think it is a good source, since you can then look at other peoples approaches when you finish smth

inland arch
#

helping people, i can scripting. dm me for free help

candid isle
#

I might take you up on that offer

weary dagger
foggy sphinx
#

basically

weary dagger
#

Sick

graceful wagon
candid isle
native quest
#

it seems pretty simple to do, so simple in fact that caht gpt can write the whole this for you. (minus the UI part)

candid isle
native quest
#

yeah, those sorts of scripts take minutes to make

candid isle
#

I might be saving money there then ooo lala

graceful wagon
#

yea you dont need to spend anything to get this done

candid isle
#

What about a script that gives clothing I have no idea how they actually did it

#

But what I’m assuming is the employee picks the clothing and gives it to the player somehow?

native quest
#

thats a bit different , but its also very simple

candid isle
#

I see I see

candid isle
native quest
#

also would try other ai's too , gpt isnt the best for coding

#

would reccomend huggingface models

candid isle
#

Which would you recommend

native quest
#

ive done crazy stuff with deepseek

candid isle
#

Ohh so just google that

native quest
#

mb you cant use hugging face anymore they closed it

candid isle
#

Like I have no coding experience within lua but I’ll try using ai for the simple thing

native quest
#

deepseek still open t ho

candid isle
#

Gotcha gotcha

candid isle
native quest
#

up to you

candid isle
#

I see I see

#

Wait how would the ui part work btw im actually curious there

native quest
#

btw , if you wanna know how they did the clothing giving stuff : make a script that 'picks up' the clothing : aka attaches a model to the players hand, (a tool with a script), which also stores the id's of the clothing. then when you click on the person with the tool it sends them a serverevent which creates the UI on their end.

fierce hearth
#

WHY DOES IT FLING

#

the script was working so smoothly until

candid isle
fierce hearth
#

they come back

#

so ig its not game breaking

#

just a lil goofy tho

fierce hearth
#

i think its a uh "subtle" bug

stray oak
crimson drum
#

bro i hate the physics related stuff

stray oak
#

@jia

fierce hearth
#

local targetPos = getRandomPoint(boundary)
local distance = (targetPos - bug.PrimaryPart.Position).Magnitude
local travelTime = distance / speed

        local currentPos = bug.PrimaryPart.Position
        local lookCFrame = CFrame.lookAt(currentPos, targetPos)
        local tween = TweenService:Create(
            bug.PrimaryPart,
            TweenInfo.new(travelTime, Enum.EasingStyle.Linear),
            {CFrame = CFrame.new(targetPos) * CFrame.fromOrientation(lookCFrame:ToEulerAnglesXYZ())}
        )
        tween:Play()
        tween.Completed:Wait()

        task.wait(math.random(0.5, 1.5))
stray oak
fierce hearth
#

eep

fierce hearth
stray oak
#

anchor it

fierce hearth
#

oh yea

#

im stupid

#

HEY IT WORKS

#

ty

stray oak
#

yw 😭

fierce hearth
#

i honestly have no clue how i didnt figure that out

#

but i sorta thought it was funny when the flinged

#

xd

stray oak
fierce hearth
#

why

#

also "buttflies" WHYYYYY

stray oak
fierce hearth
#

im gonna use hitboxes

#

with the net

stray oak
fierce hearth
#

the net hitbox will be serversided

#

im gonna use a server sided script in the net tool

stray oak
#

oh nvm im on to nothing mb 😭

fierce hearth
fierce hearth
#

but like

#

hackers love when local scripts take control

stray oak
fierce hearth
#

no

stray oak
#

oh then it's fine

fierce hearth
#

yipeeee

#

once i finish that bug catching system i have to make another

#

and then after that another

stray oak
#

why

fierce hearth
fierce hearth
#

bcs it gets boring if you do something too repeteitve

#

so i have 4 ways to catch bugs

stray oak
#

oh true

fierce hearth
#

yipeeeee

#

bait crates, hive raids, bushes, and flying bugs

#

...yay

stray oak
#

would be cool if theres a game where players makes traps

fierce hearth
#

and then money generation an stuff, builder whos working with me suggested earn offline mechanics, and stuff. now i have to make bug "sanctuary" mechanics and a merge machine

fierce hearth
#

this is gonna take a while

stray oak
fierce hearth
#

yay

stray oak
fierce hearth
#

ty

stuck radish
stray oak
stuck radish
#

too many

stray oak
stuck radish
#

horrendous

stray oak
stuck radish
#

1 in 3 applications are AI gen yes

#

roughly

#

mostly AI generated comments

stray oak
stuck radish
#

😭

#

"Replace x with whatever"

#

"Optionally: ...."

#

"Fallback ...."

#

100% no AI right there

stray oak
#

😭

candid raptor
#

first time making NPC's

stuck hollow
#

hey guys I’m a very new scripter (2 days now) and I’m just wondering if there are any small commissions for when I’m a bit more experiences (2 weeks - a month / 100 hours of experience) available here

gritty path
#

How easy is Lua?

#

Or is it not easy?

lapis parrot
whole elk
#

it takes someone a month to become a high level scripter

#

while it takes another years.

#

if you're good enough and have work + a portfolio = commissions.

long kiln
whole elk
#

theres no "Easy" commissions.

long kiln
#

or claude

fair copper
#

guys whats a reliable method to suspend my character in air but keep its functions alive, like animations states? i tried using counter vector force but it fails

#

assembly linear velocity eh?

dapper oriole
#

be careful with humanoid linear velocity

dapper oriole
#

or anchoring

rapid eagle
fair copper
#

by issue is a bit more complex than just anchoring and unachoring the hrp it seems

#

because my combat uses physics based movements on some attacks and this one i showed above too

rapid eagle
#

Aerial attack lunge attack knockbacks uppercut

violet folio
#

depends

fallen summit
minor cloak
#

yo how do i fix my script? its supposed to make the player's walkspeed 70% slower.

wintry basin
#

should i make a task system :/ because it seems very complicated. at first it seemed simple because at first i was giving the tasks by the server to the players randomly. and if they dont complete it by a certain time then it resets to new tasks. however now i want to make it so that when you touch a part, task gui pops up and you can accept or deny. and if you accept ill have to check that if they touch the part again it displays "you already have a task active." and then ill have to do a bunch of different if functions to figure out

taskconnections = {}

if task == "laundry" then
connection = laundryPart.Touched:connect(function()
print("Task completed") --remove from taskconnections table
end)
table.insert(taskconnections, connection)
end

and ill have to make connections to figure out which task was completed, then remove it from task connections, then find out how many tasks they have left. seems overly complicated honestly
is this worth it bro
cuz itd just be

if task == laundry
if task == clean
if task == dishes

and then what about the guards, i was going to make it dynamic, doing stuff like "arrest 10 inmates" and changing it to "15" wow isnt that super complicated and hard?

golden kernel
fair copper
#

i would define a table

#

local taskData = {
laundry = {
partName = "laundryPart",
desc = "Wash the clothes.",
onCompletion = function(player)
end
something like that

wintry basin
#

u friggin! nice

fair copper
#

and for managing connections

#

hmm

#

local playerTasks = {} use a table variable to handle each player's tasks and connections

wintry basin
#

okay well, i think ill just use the server to give the tasks randomly. and then manage connections

because it will be too complicated to manage task state, save in database, check if tasks are completed and display different stuff from "task dealer" guy, itd be simpler to just give random tasks via server consistently yk

fair copper
#

pretty practical decision

#

a data driven approach is still better

fair copper
wintry basin
#

yesss thats what i said

fair copper
#

βœ…

wintry basin
#

instead of the player doing it and saving task state, just let server feed it through fireallclients and instead of saving, override it with new tasks at a specific time (wont have to deal with databases and checking gui on join and player loading) and if they complete it b4 the specific time itd be easy to just change the player gui to "Wait for new tasks..."

narrow vault
#

ts so ass

fair copper
#

figured it out brrrruh finally

muted canyon
#

Looking for a scripter with 41 years of experience to code me a game, I’ll pay with percentage, around 67%

fair copper
fair copper
opaque frigate
#

Did Roblox add a way to detect what type of gamepad the user has? like Playstation and Xbox specificly

wintry basin
#

i already had that implemented b4. just need to do ur method about using task functions in table

fair copper
#

yep
local tasks = {
"laundry",
"clean",
"dishes",
"arrest_inmates",
} something like that

#

lOl

#

maybe define a function to give new tasks and then call that everytime they finish their task

#

that was as optimized as it can get

outer bridge
potent glen
#

How can i code a projectile that can be deflected?

#

Since onhit just gets the projectile part and not the object associated with it, i cant do anything to it

outer bridge
potent glen
outer bridge
#

oh idk

#

sorry

potent glen
#

Oh

#

Its good

outer bridge
#

ask codehelp

potent glen
#

Kk

fair copper
#

what do this guys use to show the damage

astral shale
#

yo guys is 700 lines of code in one local script for a combat system alot

fair copper
#

like billboard with what?

#

my meleeinput goes for 670 lines

#

but i have alot of features tho

#

prob gonna add more

astral shale
#

am just chceking out cuz i thought thats too much

#

its like 800 something i dont remember

fair copper
#

if ur logic is right and ur code is optimized

#

do lines matter

#

πŸ₯€

astral shale
#

me

rapid eagle
rapid eagle
#

my client scripts combined is less than 700 lines

#

i mostly handle my stuff in modules

#

client is just input

native quest
#

700 lines is nothing rlly

fair copper
#

yh i got like massive modules running in background but if u consider a big scalable game with lots of player interaction

#

u need alot of client code

rapid eagle
#

but 700 lines is normal when it comes to server side

fair copper
#

i just run calculations and sanity checks on server

rapid eagle
#

oh i did actually

#

oh yea i did

#

but mostly just normal sanity checks

fair copper
#

yeah well at some point u have to do that for combat games atleast

rapid eagle
#

my modules handles all these stuff

#

like status manager

#

statemanager

#

allat

fair copper
#

yes but people can fake fire remote events these days y know

#

u gotta like make the server ask if client is sending the correct data or nah

#

smthn like that

fair copper
#

im a security enthusiast ngl

#

even implemented that packet module stuff on my game

#

πŸ˜‚

rapid eagle
#

i just do basic anti cheat

#

not actual basic

#

but like for basic stuff

#

and common scripts

#

and secure my remotes

fair copper
#

yeah i mean it works if it works

rapid eagle
#

so they don't spy on them

#

they gotta be too lazy to find a way to make a script

#

and then i will patch them normally

fair copper
#

πŸ˜‚ makes sense

rapid eagle
#

so like it gonna be hard for them to make cheats

#

and then i bust them

#

and if they get caught insta ban

fair copper
#

yeaah thats clever

rapid eagle
#

yea

#

my game will be CC anyways

fair copper
#

yeah then it doesnt really matter too much

#

im making rpg so uhh i have a module to define the whole network thing

rapid eagle
#

i use blink

#

i don't really like the network modules

#

u can use them to make clean looking variables

#

instead of having all these remotes

fair copper
#

i mean u dont know if u dont use one

rapid eagle
#

u have a module

#

that fired with name