#code-discussion
1 messages Β· Page 166 of 1
why
says gotta be friends
i added you
Anyone wants 14000 to script for me six leg pentathlon from squid game
make a post
I did a day ago itβs in queue
sure, whats u paying me
without being disrespectful, you made the post a day ago, not last century, just have some patience
can someone help make this code acctually dissapear after 5 seconds
not really bro I made a post a week ago I think too
What
mightve been declined
show me a video of the script
I can script for you, I can animate using blender and code lua. I have a portofilo page you can check out, payment fee for me to create the whole Squid Game for you would be around 150K. : D
π
Depending on the details and quality.
I just need six leg done bro
Send a video refrence
150k robux or dollars
sent
New Shrimp game with Changed graphics and New Season 3 Game - Jump Rope & New Ending | Full Gameplay Walkthrough | Roblox @GameBoi607
#roblox #squidgame3 #jumprope #squidgame2 #squidgame #gaming #youtubegaming #shrimpgame
Robux, if you would like a full game, then yes, ill do 150K robux, but if its a short term job, its 15K robux.
i meant in action
kk
What part of the video
Whatβs ur profoilo
Portofilo*
Pentathlon
Time stamp.
3:15
sent
watch others create systems and understand why they used the syntax they did, also read other peoples code and do the same and then pick a few basic things to code and attempt them
alrigght, ill check the script now.
kk
raycasts do almost nothing to performance if fired on the client in moderation
So The Throwing Stone till Jegi?
your tween info needs a tweening direction
you could use a proximity prompt and the event PromptShown to detect when the player is in range of the part and only while the prompt is shown do the whole RunService raycast checking
no but how do i make it so that it dissapears after 5 seconds
it needs an easing style
thats all i need
Throwing stone till the end
whats wrong with it now?
is hidden devs bot down
Juggling is the last
it doesnt disappear
Jegi Is juggling.. And how much are you paying?
yeah because you need a goal property and an easing style
How much do u want
Around 1k-2k
Itβs just 2 mins of gameplay or less
idk how to do that can u fix the script rq?
bruh
Dm me
Alright
again, i don't know if i want it like a billboardgui or a surface gui. i think i want both though--surface for closed items and billboards for open interactables. proximity prompts only have billboardgui options, not surface
you're tweening the transparency to 0 (visible) rather than to 1 (invisible)
can u fix it?
what do i change from ehere
Display.OnClientEvent:Connect(function(message)
GlobalText.Text = message..""
GlobalText.Parent.Enabled = true
TweenService:Create(GlobalText, TweenInfo.new(1), {TextTransparency = 1}):Play()
TweenService:Create(GlobalText.UIStroke, TweenInfo.new(1), {Transparency = 1}):Play()
TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()
local yourCooldown = 3 -- Your cooldown
task.wait(yourCooldown)
GlobalText.Parent.Enabled = false
end)
should work
Check Dms.
is dat mine?
whjere do i put it
transparency has to be 1 and you need an easing style
you replace your original Display.OnClientEvent with the one i just sent in
is this your first time opening studio?
fr
the text isn't showing up?
show the script now
seems about right. try adding an easing direction. might be a cause
how do i do that
no π
yes
TweenService:Create(GlobalText, TweenInfo.new(1, Enum.EasingDirection.Exponential), {TextTransparency = 1}):Play()
TweenService:Create(GlobalText.UIStroke, TweenInfo.new(1, Enum.EasingDirection.Exponential), {Transparency = 1}):Play()
TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1, Enum.EasingDirection.Exponential
), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()
you're really going to struggle if you can't understand AlvinBlox
where i put that
god
WAIT NVM
gnome code?
10/10 ragebait
red
wait im slow
why it red
ok
yo can I make 2k usd in 9 months with comms as a scripter
eplace?
replace
could probably make 2k a month with commissions
skys the limit bro
red still
WHAT THE FUCK
?
k
with
TweenService:Create(GlobalText, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TextTransparency = 0}):Play()
TweenService:Create(GlobalText.UIStroke, TweenInfo.new(1, Enum.EasingStyle.Exponential), {Transparency = 0}):Play()
TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()
ITS NOT RED
yeah?
im slow too
it's like watching 2 cavemen try and make a fire
wood and wood?
something like that
replace the same 3 lines with this:
TweenService:Create(GlobalText, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TextTransparency = 1}):Play()
TweenService:Create(GlobalText.UIStroke, TweenInfo.new(1, Enum.EasingStyle.Exponential), {Transparency = 1}):Play()
TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()
wood + wood = fire π
he wont understand what im saying and i havent touched studio in abt 3 weeks so im a little rusty
goodness gracious please check the output
does anyone know of a React component that exactly replicates the Discord profile card?
dis is red
if u open lighting will ColorCorrection be there
no
you need to add a ColorCorrection object into the lighting
thats why
i did
send the script
should i tell him to delete that color correction tween
its not a script
try deleting all of this
TweenService:Create(game.Lighting.ColorCorrection, TweenInfo.new(1, Enum.EasingStyle.Exponential), {TintColor = Color3.fromRGB(103, 103, 103)}):Play()
show me a video
did it
check the ScreenGui is enabled, make sure it's inside of StarterGui, also check Show UI button in "View" is enabled
how i make the text show
can u help
thanks @outer bridge
i cannot help
yw
ok
dm me if you ever need some more help
can u help
where did you get the script from
yotube
check the comments there
aw
can u try and help tho?
i thought u know how to fix π
alright have a nice day
peace
if u find a way to fix it just dm me π
ask chat gpt
I just wasted 2 days of my life by coding a cube from vertices and triangles. (For fun made it so that the amount of triangles is proportional to the size, so always 2 per 1x1 area).
I think I am mentally insane now
Does any one need a scripter?
isnt this unity
If anyone is in need of a scripter for small tasks, hit me up.
Wait, does anyone here have an mau crown? Cuz i wanna know how long those take to get
where is a good place to get icons for buttons like trash and edit
in what world does it make sense for a zero unit to be nan and not zero. every time, every damn time, this engine impresses me with their moronic choices
Is there a "best practice" for trying to manually create a "render distance"/LOD system?
Roblox's "performance" mode for meshes completely destroys the shading of the meshes at a distance, so im trying to use my own low-detail version of tree meshes that I want to display at a distance. But in the past, any attempt i've made to do something like this ends up lagging more than it saves, as it's hard to continiously check & delete/add low/high poly meshes back, just using top-level roblox lua.
Scripting is too hard
honestly doesnt roblox allow you to modify the way objects are streamed in and out
hey young scripters ! Anyone wanna work with us for a low amount of money ?
so keep doing it
High amount of money for a poor country
Are you frustum culling?
So in my server when I press team test and when I join in thereβs litterly nothing no scripts nothing just void and nothing can someone pls help dm me if you can
is there a way to reference leaderstats on a local script
this is roblox, don't know how to "frustum cull" on roblox
that is kind of the point of the question
roblox cannot handle making hundreds at a time of parts pop in and out via normal lua, so frustrum culling sounds bad
Or if it can, it requires careful optimization
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local leaderStats = Player:WaitForChild("leaderStats")
and i'm not sure what makes for optimal code like that
Are you doing commissions
any of yall know how to execute an hd admin command from serverside?
For what? Bizarre thing to ask
Not really though
You'd have to be paying a lot to get me interested
Just a few dot products
Are you deleting them? Or moving them to storage?
Doesn't really matter which, doing either to hundreds of meshes at a time every frame is bound to cause performance issues
don't remember what i tried in the past, storage probably
you have the ability to delete messages you know
don't do it every frame
and don't hide everything at the same time, but use a list and iterate over it while limiting how many objects gets hidden at the same time ( or smth along those lines )
Iirc setting the transparency to 1 will stop rendering it entirely
Also thisss ^^^
Rate limit your culling
Frustrum culling... the one based on camera angle? You want me to rate limit something that allwos the player to turn around and see the low quality models? lol
at that point why tf recommend frustrum culling
xD
Interesting..
roblox already has occlusion culling
for parts
yeah dont need frustrum tbh
i just need far away meshes
occlusion culling has a frustrum check
Well what I need is the ability to make far away meshparts go to a custom lod meshpart
which is hard to do with conventional methods i feel because far-distance means processing a lot of far away things
roblox already does that
are you talking to me?
I thought you were asking about normal LOD
https://devforum.roblox.com/t/meshparts-set-to-performance-renderfidelity-have-distorted-unusable-shadingshadows/3882739
it legit works so poorly by default that I've had to file a bug report about how fucked up my meshes are getting for no reason lol
This appears to be an issue thatβs been happening for a long time, but I was surprised to see how little information on it I could find beyond βItβs just how the engine worksβ When you set a meshpart to βPerformanceβ render fidelity, the shading on them goes completely bonkers the moment the mesh quality is reduced. Whatβs...
idk im talking to whoever
Who's for hire to script a bike?
You add some tolerance to the angle
And the culling is so that you don't change the fidelity of the meshes that aren't visible anyways
just think i'll probably try some really slow acting radius check instead
this is for mobile players so I can't really run the code fast enough to not have that cause pop-in when turning camera lol
reminds me of modern games hiding their shit frustum with blur effect
or how some games in general just use fog to cover up long distance rendering
AI or nah?
Yo guys how do I change the player char without respawning?
The new variable was read after the first one with all those statuses
I think
I think you have to render self as the persons player, unless it already does that or im mistaken
is it hard to make 3k per month scripting
yk there's literally no point of adding a new value and setting it to nil right
3k what?
I'm actually stupid
robux? no $ yes
I grabbed the values from the wrong table
robux or dollars
robux u can make that in a. few hours
dollars u neeed to be good and experienced to do that so yea it is hard
you stole my line
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
task.spawn(function()
while true do
task.wait(1)
player.leaderstats.Jumps.Value += 1
end
end)
player.leaderstats.Jumps.Changed:Connect(function()
humanoid.JumpPower = player.leaderstats.Jumps.Value
end)
anyone know why it does not change my jump power?
tbh if you're tryna make 3k a month scripting you're aiming lowww
.Changed π
?
there's no point of doing that when you literally make the change in the same script
also who in their right mind is changing leaderstats locally and expecting that to work π
exploiters would rule games if that was possible
it does work
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
task.spawn(function()
while true do
task.wait(1)
player:WaitForChild("leaderstats").Jumps.Value += 1
humanoid.JumpPower = player:WaitForChild("leaderstats").Jumps.Value
end
end)
Anyone know why this does not change my jump height
not really
i made 1.1k euros last month from just freelanced commissions
you just need to know how to find the people to hire you/be fast
hiddendevs and rodevs is the only place where you'll get mocked for instead of advice π
may god bless their beginner souls
yea he said 3k not 1k tho
the thing is i js started doing money comms
that is true
so to that like
i can advance and make more
i mean not last month i think?
i started at the middle of july
it depends
8 years in development but nearly 4 in coding
nearly 4 cuz that will be the mark in 2026
to give you an idea scriptone rejected my app only for not enough comments
so i think im experienced enough
except I gave advice π
he does that to everyone
yes because he wants comments every 0.5 line
yea
i got role cuz
for it to pass
holdon actually a 200 lines mark too i guess
even if it was like 380 lines but i guess scriptone actually COUNTS every blank line
watch this fella use brave
oh well
chromium based broswer
google enters the chat
idrc tbh
what's the point of submitting if you didn't even meet the 200 line requirement
i did met it but i didnt know scriptone counts every blank line
time to basically make it larger by adding more fu
we need SCRIPTONE to review you again
you thought blank lines counted π
na im ightt
what did you try to say even
ngl he would prhabanly acceptmy cod e icommented on every line
do you mean he doesnt count the blank lines?
and its 600 line script
no he wants more comments
every 0.1 line you need a comment
oh welllgood enough
usd
why does ur portfolio not have any photos or pictures
jsut words of projects and stuff
did us witch websites
its my site gng
orr
i didnt finish it yet
fair enough
my old portfolio was on carrd
just asking cuz same for me
π
SAME HEAR LOL
I SWITCHED LIKE 5 DAYS AGO TO FRAMER
cuz carrd is js so bad
so now u have an extra 0.0000001% tax
holy shit i'll make scriptone dream about comments
i'll add comments even to blank lines atp
are you gonna sumbit again?
yes
imagine forcing people to comment their code lolol
thats what. i did
with comments EVERY line
real
including blank lines
its a game mode manager
oh
for a friday the 13th game mode
that manages weapons/jason and more if you kno
bro doesnt know whats friday teh 13th
i dont watch horror films that why
its a oldgen movie
they so boring to me
from the 80's
not even scary
oh
you should try friday the 13th then
unc
the first movies are scary af
hmm maybe
fair maybe i will
how do u even find commisions i dont see u often
do u jsut spam dm ppl
with a copy and paste msg
annoying people
i just wait till a guy says "looking to hire"
in the dev channels
and usually they arent broke
but bro
some of them be giving you 100000 tasks for like $20
π
true
eh. i found an investor there
bro this is the weirdest paragraph I've ever read "I breathe LuaU. Occasionally, I touch C++, Java, and XML sometimes gently, sometimes with fire"
it sounds like you're an offender
bros my opp
what got you so mad to be looking at everything i do LOL
since like 10m ago i think
I was looking at your portfolio because you said you get bad offers
normally you don't get bad offers with a good portfolio
are you mentally somewhere else π
no you're just rude
i just wait for people to say "looking to hire"
then i show them my old port cuz this one is being built gng
logic thru the moon
anddd pastebin didnt save my paste
also icl idk how i am LOL
does being rude mean i exist
show me the old one im curious
i neeed ideas on what too put on mine
sure but it just uses what i just worked on a lot
thats a punch π€
i have old work of like as a example
a controllable mech by 3 people w no ik controls
just send it
so lemme grab it rq
Yeah life aint only roblox
the code doesnt want to code anymore
Depends what youβre trying to get them to do
Ainβt nobody making an entire game for 100 USD unless itβs an obby
Itβs six leg pentathlon
I have like 8 maps
This is one of them
100 USD to code just that?
Yh
What bro π
Any ideas
for what
For the price
whatt are u asking to be made
all the 5 mini games in six leg
squid game?
i think is fair price
Oh
Itβs fair price
Iβm trying to find scripters
good luck
who wanna join my community for making simple roblox games
guys i need a coder
why is that when i do a victim animation on roblox studio and i stop it , it stops but when i try ont e actual roblox game it doesnt stop, how do i fix this and this only happens on rigs/dummys not actual players
hey yall i have been learning coding for like 2 monthes or 3 but i feel like im stuck evry time i look at peoples code it looks so good and i can come father then using simple code but i do understand harder code please help i dont see inprovment in my scripting too
any coders from australia here i need someone around that timezone to work with 
yo someone help me with force field?
what's that
local part: Part = "" -- the part that you want to prompt the player the gamepass
local MarketplaceService = game:GetService("MarketplaceService")
local GAMEPASS_ID = "" -- enter your gamepass ID here
part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
MarketplaceService:PromptGamePassPurchase(GAMEPASS_ID)
end
end)
Ye
why wouldnt that work
why are you using that
Idont have acomputer
i suggest just studying LUAU and coding videos rather than using studio lite
if it's THAT limited to the point where you cant even make a touched event
The problem is idont have a computer
so why are you trying to make things on studio lite
just learn how to code by taking notes
and then when u get a computer, u can use all that knowledge
Bc if I can get just 150dollars I can make games by using an old computer
In Iraq it's that cheap
how are you going to get 150 dollars
how are you doing to develop things when you are using stuido lite
I already made an obby I just need gamepasses
you made an obby in studio lite?
surely u used .Touched() events when u made the obby?
What is. Touched()
there is no way for u to make money from games on studio lite
ok bruh
its an event that runs code every time a part is touched
clearly you haven't learnt the basics of coding so i suggest you do that
you need to make 30k before you can even dev ex, thatβs about 120 usd.
You can make much more, and significantly faster by doing basic commissions
he doesn't even have a PC do develop on
local part = script.Parent
local coinsToGive = 500
part.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
if player:FindFirstChild("leaderstats") and player.leaderstats:FindFirstChild("Coins") then
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + coinsToGive
end
end
end)
he can do art commissions or something
paper-art? lol
ibis paint or some shit idk π
hahaha mobile art is crazy
if you dont even have a pc go get a irl job
Guys if you don't wanna help then don't bring my hopes down
dont say that word around here!
go work in real life and then buy a pc
i've tried to help you buddy, u cannot make any money using Studio Lite
then go to school and get educated, ask your local stores if they need help
You sure?
u need to save up for a PC or laptop to run real roblox studio
im positive
You're clearly not positive
go outside snd ask your neighbors, store owners etc for work
hes honest
it is literally impossible to make money from Studio Lite + the fact you don't know what a .Touched() event is
you need to learn how to code before coding
no problem, any time π
truth is negative sometimes
negative sounding
sounds like he is trying to talk shit
but its just the truth
guys how do i make pathfinding tralalero tralala killer
Does anyone know if a good ui module exist where i can link buttons to frames without having to code it myself because i find ui coding very boring
im making a scripting game, its basically a set of instructions you have to script into the game. how do i make a command bar that runs but doesnt let the player go off task like shutting down the server or deleting the game?
first you get dark mode
Use loadstring
And make the server check what stuff is being run
im not familiar with loadstring, ill have to read about it
so like remote events?
Alr
like every time someone presses the execute button a remote event is fired to check what stuff is being run
how do i check; what would i use?
When they press a button, you fire an event to the server with their code
hmm for buttons u just use userinputservice
The server checks it
lol..
like a cmd bar?
im not asking for that
And then u use loadstring to run that as code
yeah. like instances
i made that b4. and u want to prevent players from shutting down or crashing the game?
but how do i make it so that the player cant type something silly and crash the ganme
yeah
Check for certain words when u receive the event
so like destroy, shutdown, etc?
For example if it has :Kick then you probably wouldnβt want to run it
what would i use for that? should i make a table full of words
the only way i know is to check if the player writes certain code and make a system to detect when they use it
Yeah
okay i see..
thank you all for this help i appreciate it a lot
Np
U can send the code too if u run into problems
mind if i take a look at the scripts? id like to learn. i wont use your scripts
I had a large admin system with scripting inside it in mind too
yea dm me
Iβll probably make one
you should try
Vro
yo im selling a goated game (not gag/sab) dm for info
bruh anyone know how to fix this? i didnt do any changes to code and couldnt fidn any reply online
what happening to my game. i am making an obby but before saving i was spawning and testing .but after i saved it i cant spawn.Can someone tell me why i am not spwaning
Probably
allow only certain actions
like completely remove "Insert.new" and replace it with your own handler
like "AddPart" but add a limit to it
Guys is thedevking begginer and advanced scripting toturials enough for learning Roblox studio scripting or is there more things?
alvin blox and gnome code
dm me
how much would a combat script cost?
like a billion
yo, i'm kinda new to roblox scripting and it's my first time bumping into a function like this. Can someone tell me what are eventtype, Arg1 and Arg2 is about?
event type is a string check, arg1 and arg1 are just arguments, basically parameters and you can assign stuff to them or print them
u can use ai to explain ur code too..
what good is ai for roblox lua? it barely understands anything. dev forums are still unbeaten for learning, people argue and you can learn proper practices and methods quick
his code was simple so ai would explain it easily
idk why u guys hate ai
if u dont know how to talk to ai, then it wont help u
when the client fires the event you can put args in to send to the server
CoreEvent:FireClient(plr, arg1, arg2)
then server gets CoreEvent.OnClientEvent:Connect(function(arg1, arg2))
everytime i run into ai haters, its just ppl pasting code and not properly explaining
because ai doesn't understand when its wrong
Does anyone know why my animations for tools just wont play? even though it is saying is playing there is no visible movement
show me it π
just like school
the animation or the script?
the script please
alr
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local Remote = ReplicatedStorage:WaitForChild("parryRemote")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://129074589197872"
local animationtrack = humanoid:LoadAnimation(animation)
local isParrying = false
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.C and input then
local hasToolEquipped = player.Character:FindFirstChildOfClass("Tool")
print(isParrying)
if not isParrying then
isParrying = not false
Remote:FireServer()
animationtrack:Play()
print(isParrying)
task.wait(100)
isParrying = false
print(isParrying)
end
end
end)``` why the cd is not applying properly
local tool=script.Parent
local handle=tool:WaitForChild("Handle")
local mouse=game.Players.LocalPlayer:GetMouse()
local canslap=false
local cd=false
local equipped=false
local char=game.Players.LocalPlayer.Character
local humanoid = char:FindFirstChild("Humanoid")
local track = humanoid:FindFirstChildOfClass("Animator"):LoadAnimation(tool:WaitForChild("Swing"))
local player = game:GetService("Players").LocalPlayer
tool.Equipped:Connect(function()
equipped=true
end)
tool.Unequipped:Connect(function()
equipped=false
end)
tool.Activated:Connect(function()
if cd==false then
cd=true
--humanoid.Animator:LoadAnimation(Anim):Play()
local multiplier=2.25
local char=game.Players.LocalPlayer.Character
track:Play()
print("playedTrack")
canslap=true
wait(tool:WaitForChild("Speed").Value/multiplier)
canslap=false
wait(tool:WaitForChild("Speed").Value-tool:WaitForChild("Speed").Value/multiplier)
cd=false
end
end)
handle.Touched:Connect(function(part)
if canslap==true then
if part.Parent:FindFirstChildOfClass("Humanoid") then
canslap=false
local char=game.Players.LocalPlayer.Character
local velocity=char:WaitForChild("HumanoidRootPart").CFrame.LookVector*tool:WaitForChild("Power").Value
tool:WaitForChild("Event"):FireServer("slash",part.Parent,velocity)
end
end
end)
i am literally spamming the animations instead of it applying the cd
local script in a tool
let me have a read
alr thx
Uh, gguys
depends
is your tool in starterpack?
yesd
ok, the character likely hasn't loaded when the script runs so this is nil:
local char=game.Players.LocalPlayer.Character
make sure the character is loaded when your script runs
it still wont play
print char under that line and make sure it exists
its working
its printing my username
is 'Swing' under the tool an animation?
yup
did you put the id in its properties?
under animation id
yes
oh its probably an issue with the animation
set the animation priority to action and see what happens
it is
im sure
is playedTrack printing in your output
Any devs with hood game experience pls dm looking to find a full time dev
there is just no movement
just for testing, put this in: track.Priority = Enum.AnimationPriority.Action
is the animation published under your account? your script looks fine
it is published under the group which the game is in
print(track.Priority.Name)
i put this and its printing action'
π€¨
?
Who needs a scripter im cheap!
try and publish the animation under your account, then change the animation id and see if it runs
Published under myself, eveything is the same.
still wont work
try and load the animation when the tool is equipped
equipped or activated?
equipped
still wont play
local animator = humanoid:FindFirstChildOfClass("Animator")
local swingAnim = tool:WaitForChild("Swing")
local animTrack = animator:LoadAnimation(swingAnim)
animTrack:Play()
print(animator)
print(swingAnim)
print(animTrack)```
try that
where should i place it?
inside the activated function?
including the play
the code is completely fine then, so im not sure, it must be something to do with the animation itself
make sure you have the right id inside of animationid, pretty sure roblox has two ids for some reason
so whats the solution?
could it be an issue with the tool?
im using the one in the Url
try the one from copy asset id
still no movement
yea i have no clue sorry
thanks for helping tho
do you know anywhere i can go?
you can try an animation id that you know for sure is working
on what
I did and it has the same issue
i used a sit animation
make a different localscript under your tool and drop this in to see if it works
local tool = script.Parent
local swingAnim = tool:WaitForChild("Swing")
print("Found swing animation")
tool.Equipped:Connect(function()
local char = tool.Parent
local hum = char:FindFirstChildOfClass("Humanoid")
local animator = hum:FindFirstChildOfClass("Animator")
if animator then
print("found animator")
local animationTrack = animator:LoadAnimation(swingAnim)
animationTrack:Play()
end
end)```
maybe its the priority of the animation?
its not we've triedf
no movement
still
does it print found animator?
yes
Helloo
How would you guys recommend I continue to improve at scripting as an intermediate scripter
create stuff
I have a decent grasp on the basics which I plan to brush up on but idk where to go from there
I kinda figured
Genuine question how much would it cost for someone to write me a try on and purchase clothing script with ui and a donation system usd wise and robux how much should I expect?
Idk create stuff and swipe through the devforum for 3 work years
im trying now on a new baseplate
is the game r6 or r15?
completely fresh
r6
Using the dev forums works?
You can find really nice stuff to recreate which is complicated and there is also some stuff that isnΒ΄t really complicated. So yes I think it is a good source, since you can then look at other peoples approaches when you finish smth
helping people, i can scripting. dm me for free help
I might take you up on that offer
So just look thru dev forum and make shit ?
Anyone know by chance or nope
Sick
not sure, but its super easy to do to give a pointer
all depends on your budget
I see I see
it seems pretty simple to do, so simple in fact that caht gpt can write the whole this for you. (minus the UI part)
USD wise or robux
Oh shit really?
yeah, those sorts of scripts take minutes to make
I might be saving money there then ooo lala
yea you dont need to spend anything to get this done
What about a script that gives clothing I have no idea how they actually did it
But what Iβm assuming is the employee picks the clothing and gives it to the player somehow?
thats a bit different , but its also very simple
I see I see
I may try this actually π
also would try other ai's too , gpt isnt the best for coding
would reccomend huggingface models
Which would you recommend
ive done crazy stuff with deepseek
Ohh so just google that
mb you cant use hugging face anymore they closed it
Like I have no coding experience within lua but Iβll try using ai for the simple thing
deepseek still open t ho
Gotcha gotcha
So for this should I hire someone to do it
up to you
btw , if you wanna know how they did the clothing giving stuff : make a script that 'picks up' the clothing : aka attaches a model to the players hand, (a tool with a script), which also stores the id's of the clothing. then when you click on the person with the tool it sends them a serverevent which creates the UI on their end.
guys i sorta have a code problem
WHY DOES IT FLING
the script was working so smoothly until
Iβm confused but Iβll try to understand this when I use ai
will my playerbase (if i get one) care if the bugs randomly fling?
they come back
so ig its not game breaking
just a lil goofy tho
probably
how is it controlled? I assume it's not cframe because it is affected by physics
bro i hate the physics related stuff
@jia
it is controlled by cframes
local targetPos = getRandomPoint(boundary)
local distance = (targetPos - bug.PrimaryPart.Position).Magnitude
local travelTime = distance / speed
local currentPos = bug.PrimaryPart.Position
local lookCFrame = CFrame.lookAt(currentPos, targetPos)
local tween = TweenService:Create(
bug.PrimaryPart,
TweenInfo.new(travelTime, Enum.EasingStyle.Linear),
{CFrame = CFrame.new(targetPos) * CFrame.fromOrientation(lookCFrame:ToEulerAnglesXYZ())}
)
tween:Play()
tween.Completed:Wait()
task.wait(math.random(0.5, 1.5))
is it anchored
eep
nope
anchor it
yw π
i honestly have no clue how i didnt figure that out
but i sorta thought it was funny when the flinged
xd
but if you're catching buttflies shouldn't its location be serverside
so you can check if it is close enough to the player
but if its location is local you cannot add sanity check serverside
?
the net hitbox will be serversided
im gonna use a server sided script in the net tool
oh nvm im on to nothing mb π

wel ig if i was doing it locally it wouldnt work
but like
hackers love when local scripts take control
is it choosing the position locally
no
oh then it's fine
yipeeee
once i finish that bug catching system i have to make another

and then after that another
why

stimulate peoples dopamine
bcs it gets boring if you do something too repeteitve
so i have 4 ways to catch bugs
oh true
would be cool if theres a game where players makes traps
and then money generation an stuff, builder whos working with me suggested earn offline mechanics, and stuff. now i have to make bug "sanctuary" mechanics and a merge machine
we got bait crates, you can buy crates and baits, baits give diff luck boosts an stuff, crates increase KG and stuff
this is gonna take a while

it's ok i believe in u
yay
my dopamine is already getting released from watching this
dw I go over every single application

how many applications are there
too many
how bad are some applications
horrendous
do you see ai generated
i saw someone's game with comments using "we" and "us" and also emojies and they were like "i swear i didnt use ai" π
π
"Replace x with whatever"
"Optionally: ...."
"Fallback ...."
100% no AI right there
π
first time making NPC's
hey guys Iβm a very new scripter (2 days now) and Iβm just wondering if there are any small commissions for when Iβm a bit more experiences (2 weeks - a month / 100 hours of experience) available here
yes very easy took me 8 years to learn
experience is one thing.
it takes someone a month to become a high level scripter
while it takes another years.
if you're good enough and have work + a portfolio = commissions.
37 years for me u got soft hands brother
theres no "Easy" commissions.
chat gpt is for the "easy comms"
or claude
guys whats a reliable method to suspend my character in air but keep its functions alive, like animations states? i tried using counter vector force but it fails
assembly linear velocity eh?
be careful with humanoid linear velocity
if u mean staying in air u can probably set the humanoid state to physics and assembly velocity to zero
or anchoring
Okay so when it comes to suspending a character in air you must study air suspension physics
yeaah now spending time at that
by issue is a bit more complex than just anchoring and unachoring the hrp it seems
because my combat uses physics based movements on some attacks and this one i showed above too
My game has a lot of physics invovled
Aerial attack lunge attack knockbacks uppercut
depends
@rapid eagle genius anticheat
yo how do i fix my script? its supposed to make the player's walkspeed 70% slower.
should i make a task system :/ because it seems very complicated. at first it seemed simple because at first i was giving the tasks by the server to the players randomly. and if they dont complete it by a certain time then it resets to new tasks. however now i want to make it so that when you touch a part, task gui pops up and you can accept or deny. and if you accept ill have to check that if they touch the part again it displays "you already have a task active." and then ill have to do a bunch of different if functions to figure out
taskconnections = {}
if task == "laundry" then
connection = laundryPart.Touched:connect(function()
print("Task completed") --remove from taskconnections table
end)
table.insert(taskconnections, connection)
end
and ill have to make connections to figure out which task was completed, then remove it from task connections, then find out how many tasks they have left. seems overly complicated honestly
is this worth it bro
cuz itd just be
if task == laundry
if task == clean
if task == dishes
and then what about the guards, i was going to make it dynamic, doing stuff like "arrest 10 inmates" and changing it to "15" wow isnt that super complicated and hard?
im not 100 % sure but i think you only gotta do plr:findfirst child Humanoid not plr .character
alot of if statements
i would define a table
local taskData = {
laundry = {
partName = "laundryPart",
desc = "Wash the clothes.",
onCompletion = function(player)
end
something like that
u friggin! nice
and for managing connections
hmm
local playerTasks = {} use a table variable to handle each player's tasks and connections
okay well, i think ill just use the server to give the tasks randomly. and then manage connections
because it will be too complicated to manage task state, save in database, check if tasks are completed and display different stuff from "task dealer" guy, itd be simpler to just give random tasks via server consistently yk
like a table for all tasks.
then a server script that randomly gives players tasks
yesss thats what i said
β
instead of the player doing it and saving task state, just let server feed it through fireallclients and instead of saving, override it with new tasks at a specific time (wont have to deal with databases and checking gui on join and player loading) and if they complete it b4 the specific time itd be easy to just change the player gui to "Wait for new tasks..."
ts so ass
Looking for a scripter with 41 years of experience to code me a game, Iβll pay with percentage, around 67%
maybe use a while true do loop combined with wait() to handle the timing of task updates
yesss i have that!

Did Roblox add a way to detect what type of gamepad the user has? like Playstation and Xbox specificly
i already had that implemented b4. just need to do ur method about using task functions in table
yep
local tasks = {
"laundry",
"clean",
"dishes",
"arrest_inmates",
} something like that
lOl
maybe define a function to give new tasks and then call that everytime they finish their task
that was as optimized as it can get
i thought u was on about coding bugs
How can i code a projectile that can be deflected?
Since onhit just gets the projectile part and not the object associated with it, i cant do anything to it
make the projectile then deflect it by 90 degrees to the left or right when it touches the first thing
add a humanoid to the bullet
Mb i meant like another player deflecting a projectile
ask codehelp
Kk
yo guys is 700 lines of code in one local script for a combat system alot
like billboard with what?
my meleeinput goes for 670 lines
but i have alot of features tho
prob gonna add more
am just chceking out cuz i thought thats too much
its like 800 something i dont remember
me
good job
idk but ig
my client scripts combined is less than 700 lines
i mostly handle my stuff in modules
client is just input
700 lines is nothing rlly
yh i got like massive modules running in background but if u consider a big scalable game with lots of player interaction
u need alot of client code
idk about that
but 700 lines is normal when it comes to server side
i just run calculations and sanity checks on server
i never ran sanity chekcks
oh i did actually
oh yea i did
but mostly just normal sanity checks
yeah well at some point u have to do that for combat games atleast
yes but people can fake fire remote events these days y know
u gotta like make the server ask if client is sending the correct data or nah
smthn like that
i use blink
im a security enthusiast ngl
even implemented that packet module stuff on my game
π
idc about hackers really
i just do basic anti cheat
not actual basic
but like for basic stuff
and common scripts
and secure my remotes
yeah i mean it works if it works
so they don't spy on them
they gotta be too lazy to find a way to make a script
and then i will patch them normally
π makes sense
so like it gonna be hard for them to make cheats
and then i bust them
and if they get caught insta ban
yeaah thats clever
yeah then it doesnt really matter too much
im making rpg so uhh i have a module to define the whole network thing
still anti cheat really important
i use blink
i don't really like the network modules
u can use them to make clean looking variables
instead of having all these remotes
i mean u dont know if u dont use one
