#code-discussion
1 messages · Page 165 of 1
yeah and its not like the server helps the client to render things, so there will be no real difference in performance
maybe ure right
Can you explain it better how to script that and shi
@lament summit
if anyone can script or model bikes for a game dm me
UI AUTO SCALER COMPONET
--!strict
-- Load dependencies
local GuiService = game:GetService("GuiService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ComponentTypes = require(ReplicatedStorage.Shared.Component.ComponentTypes)
-- Private constants
local camera: Camera = workspace.CurrentCamera
return {
tag = "UI",
clientSided = true,
serverSided = false,
setup = function(instance)
local scale = script.UIScale:Clone()
scale.Parent = instance
local baseRes = scale:GetAttribute("BASE_RESOLUTION") or Vector2.new(1920, 1080)
assert(typeof(baseRes) == "Vector2", `"BASE_RESOLUTION" attribute must be a Vector2 on {instance:GetFullName()}`)
-- Get inset
local topInset, bottomInset = GuiService:GetGuiInset()
-- Scale UI
local function scaleUI()
local viewportSize = camera.ViewportSize
local effectiveViewport = viewportSize - topInset - bottomInset
scale.Scale = 1 / math.max(
baseRes.X / effectiveViewport.X,
baseRes.Y / effectiveViewport.Y
)
end
scaleUI()
camera:GetPropertyChangedSignal("ViewportSize"):Connect(scaleUI)
end,
clean = function(instance)
instance:Destroy()
end,
} :: ComponentTypes.Component<ScreenGui>
thx
Input action system live yet? Works for me but haven’t seen it posted
Can anyone help me make a game i got 0 knowledge and am in debt i need robux am 14 btw
if the motivation is the money i dont think itll work out💔
i can try teach you myself if youtube videos arent that helpfull
i mean i always wanted to make a game that gets popular
try to make a simple game first to boost your motivation dont aim for anything big at all, i can show you some basics that are enough for a simple game
legit the first 2 tutorials just showed me this print("eee")
gimme an idea ig but i dont know any scripts i dont know coding
yea they arent very helpfull in the first couple videos if you wanna make a game , you might think prints are useless but i use them every time i make something
Anyone know how much I might be looking at to hire someone to make some scripts for a home store game like try on purchase and like locking areas behind ranks?
Just curious how much robux or price range it would be
bottleflip game? idk
maybe a bit too much
uhh how do u make animation how tf do i script that 😭
it depends on the person most of the time
there's not really a base amount
you could just make the bottle spin 360 degrees and thats it
uhh thats animation
and add some currency thats added
you dont need to animate anything for things like basic movement, rotation, scaling you can use a feature called tweening
yea that is scripting
I know that but i dont know how to like actually make it spin once i click it or smt
its way simpler than you think
and i need to model the water bottle
i can teach you that
just make it a block with a jpeg stuck to it lol
teach me and can u make a server since am limited
your first game doesnt have to be the best ive showed you mine
wait what that works-
runservice and increment rotation every tick by a given amount * delta
i mean itll resemble a bottle right?
if it works it works
wdym youre limited
Dam
What price range would you say I should expect then?
limited means i cant talk in dms can u make a server and invite me and make a call channel
ohhh, sure
expensive
like probably around 50 dollars for the game you're describing
and that's me being generous
scripters love to overcharge for making little lego games for some reason
i've never asked for anything above like 10 bucks
Can I just go find some random undervalued kid 😭
i mean to be completely honest with you most of the time ites eaiser to be that random undervalued kid and just learn to script
once you can script you can basically run any project you want since it lives and dies by you
Like I bought this for 4k
I tried making the script I already failed
is this a memory leak or just stuff loading and being created?
Stuff loading as being created my guess
is there anything that would make you think it would be a memory leak
just the huge spike on the beginning, seems odd
that's normally just stuff being loaded into memory
kk, ty
a memory leak would be you seeing it slowly tick up over the course of the game's lifetime
I mean, it is slowly going up, if u look at when it "stabilizes"
but growing at a very low rate
okok ty
watch a tutorial
never seen a guy be paranoid over seg-faulting roblox
this isnt seg faulting
but people get really paranoid about memeory leaks when they aren't ever really a problem even in roblox unless your server is up for like 3 days uninterrupted
- ive never heard a memory leak being a problem in roblox
- this is the first guy ive ever seen be paranoid over a memory leak in roblox
they can happen if you're not careful
mainly by having a ton of connections that are just sitting in memory
i feel like i could recklessly code 2000 lines of code and still never encounter a memory leak unless i was doing some insanely dumb code
i see this a LOT when people do tweens on accident by giving each tween a connection for when it ends instead of a once() connection
its also why i avoid tweens like the plague until theyre absolutely necessary
theyre stupidly inefficient
wel tweens are fun you just have to be careful around connections
i have a amazing game idea!! need investors now..
give the laggiest client total network ownership over everything then spam a bunch of tweens on their client 😢
should i switch my game to knit
no
bru u gotta finish the game before u get investors dumbass
How I make this tp to another experience parts?
teleport service
ragebaited with ease
passive ragebait
🥱
wtf is ZOMBIEWORLD.IO
uhhh my roblox game
wow

any1 know a fun project to make as a beginner in coding?
flight simulator

an overly ambitious rpg
sentient AI
atp the issue is if ur tryna work by urself as a coder u need to be able to build aswell to have sumthing to add the scripts to
anyone knows if making a roblox place as a portfolio is usual ? I've not really kept track of everything I've done since i started gamedev so making a normal portfolio would be a pain in the ass, I'd much prefer making 1 showcase place with some fun stuff in it to show people
so hard to find scripters for hire
well sometimes it's not the lack of scripters but what the person who hires offers.
I’m trying to hire but most of the people don’t reply even without a price
well I'm a scripter what is it you want scripted?
I want the photoshoot scene scripted
Form squid game
thats lightwork 
ye it is
but what's your price?
How much do u think is fixed price
keep searching you'll find someone who wants to do it 100%
depends on the quality you want
High quality
ok well could you provide me with like a reference of what you want exactly? (In dm's if possible)
well ye
havent had a single game scenario where i had to use them but it seems useful
ok guys its time
i learned 3d modeling
i learned vfx
i learned ui
time for the 4th infinity stone
scripting
where do i start with scripting
oof thats pretty hard to tell
are there any good youtube tutorials i should look at
printing
make a function that prints
alr
I am tryna make a item pickup effect with a small bezier curve effect for the item being picked up, but I goes sideways instead of upwards with the curve, I dont exactly know whats the issue in my calculations.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local PickUpEffect = {}
local function quadraticBezier(p0, p1, p2, t)
-- Calculate the position on the curve at time 't'
local u = 1 - t
return (u^2 * p0) + (2 * u * t * p1) + (t^2 * p2)
end
function PickUpEffect:PlayEffect(StartPos : Vector3, itemName : string, speed : number)
if not ReplicatedStorage.Items:FindFirstChild(itemName) then
warn("Item with name"..itemName.." not found")
return
else
local clonedItem = ReplicatedStorage.Items:FindFirstChild(itemName):Clone()
for _, descendant in clonedItem:GetDescendants() do
if descendant:IsA("BasePart") then
descendant.Anchored = true
descendant.CanCollide = false
end
end
if clonedItem:IsA("BasePart") then
clonedItem.CanCollide = false
clonedItem.Anchored = true
end
if clonedItem:IsA("Model") then
clonedItem:PivotTo(CFrame.new(StartPos))
else
clonedItem.CFrame = CFrame.new(StartPos)
end
clonedItem.Parent = workspace
local moveConn = nil
local StartTime = os.clock()
moveConn = RunService.RenderStepped:Connect(function(deltaTime)
if LocalPlayer.Character then
local moveDir = (StartPos + LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame.Position)
local pos = quadraticBezier(StartPos, Vector3.new(CFrame.new(StartPos):ToWorldSpace(CFrame.new(Vector3.new(moveDir.X / 2, StartPos.Y + 5, moveDir.Z / 2)))), LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame.Position, (os.clock() - StartTime) / speed)
if clonedItem:IsA("Model") then
clonedItem:PivotTo(CFrame.new(pos, LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame.Position))
else
clonedItem.CFrame = CFrame.new(pos, LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame.Position)
end
if (os.clock() - StartTime) / speed >= 1 then
moveConn:Disconnect()
clonedItem:Destroy()
end
end
end)
end
end
return PickUpEffect
https://www.youtube.com/@BrawlDevRBLX/playlists
this guys beginner tutorials are good
I make videos on Roblox game development! 🤯
My channel pretty much ranges from all kinds of Roblox game development-related stuff and I have a huge list of things I want to do with this channel and the community I want to build!
I'm primarily focused on teaching my viewers how to script on Roblox to create the games that they are passionate...
What would a recreation of this photobooth system from squid game be worth? Like if someone were to hire someone to do this system how much would this someone have to pay?https://youtube.com/shorts/ax5vxYANHH4?si=TWSjt0KJTujrq4N-
I was just trying to take a simple picture in Roblox Squid Game... but things went downhill FAST 💀💀💀 Watch until the end to see what happens! Don't forget to like and subscribe for more chaos 😈 #Roblox #SquidGame #Shorts
Everyone has their own crazy price tag
someone will take 100k, someone will take 1k, someone will ask to give him at least something
id say like 1-2k i
if i made it then thats how id charge
its a simple feature
but its about what you feel like its worth
2025 and character controller is still unusable. just when I think this engine cant get any worse, it always surprises me
Better off making your own characters
Hello I was wondering if theres anyone here that can help my current game situation be better?
I have no other choice. Every time I go to do something I'm told A: Roblox doesn't have this feature so I have to make it or B: Roblox has it but it's borderline unusable so I have to make it
it be like that
Guys I’m gonna make an interpreted language in luau and it’s gonna have the most stupid syntax, give me some stupid and random names cuz idk yet
When 99% of people wouldn’t use it or could go without, they’ll just ignore it. Too “expensive” for them. Annoying, but how it be if you want to make anything beyond a simple af game
im a beginner to scripting, whats the point of math in scripting
anyone know where to buy/download a ragdoll system and what is a good one?
Why are you even asking this 😭
cuz i dont see a use for it
uhhh
why would i need math in scripting
Replace all joints with ballsocketconstraints ez
Literally anything that’s not easy
Like for example cframes
Really common thing in Roblox scripting
Unit vectors and shit
Cross and dot products
All math
Or for example I’m making procedural terrain generation rn and I’m using a bunch of math to figure out the positions of vertices
Basically a stupid question
I know, Roblox only really cares about the type of games they want. That's why I came here with incredibly low expectations. But considering I'm making a simple platformer, and I already had to make 5 different systems, each 200-400 lines each, this engine is pathetic.
I wouldn't even mind writing these systems, but I have to deal with the lack of static types, their horrible broken typing system, and annoying optimization tricks for each one.
I'm just ranting, sorry if I come across as rude.
What?
You can use static types. Gotta agree with the optimization, though. Annoying at times
200-400 lines I also wouldn’t really call all that long for Roblox. Granted, i dont know what they’re for
Looking for scripter if you can help pls dm me
Vectors
Interpolation
Sometimes trig
How much math is involved in a camera system
Depends on what you mean by camera system
Over the shoulder
s
Directional movement, head/torso follows camera
by static types I mean actual real types with a memory layout behind them.
Think just normal vector addition and some cframes
How do I make it so the camera is always fixed on the right shoulder, say if I face the body with the camera from the front
instead of the cursor going to the physical left shoulder
Wouldn't the camera always face the back of the body
Since this is a third person camera thing
it wouldn’t be like shiftloxk
moving the camera would just make the torso/head follow and say if you reach the front 180 degrees by looking behind you, the head/torso then faces the camera perspective itself
Prolly more math than what I said frfr-
Looking for scripter if you can help pls dm me
hey could anyone help me figure out why my gui isnt showing my coins amount
Pls dm me if u have a solution i spent a whole hour trying to figure it out
Who's a scripter
If you are a scriptor with 1.5+ year of experience and need a job DM me
lmao 😭
just make it
Math is important for game developers, but how much math do you really need? And is it really as difficult as it seems? Let's explore and understand some of the common uses for math in games.
Gamedev Courses: https://simondev.io
Support me on Patreon: https://www.patreon.com/simondevyt
Follow me on:
Instagram: https://www.instagram.com/beer_an...
me rn:
im about to give up on coding bro this is so annoying
my dumbass cant figure out a simple ui
Dm issue
can anybody help me fix or improve my code its kinda broken
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local characterLoader = {}
function characterLoader.loadCharacter(player, characterType)
if not player then return end
local equippedName
local folder
if characterType == "Killer" then
equippedName = player:WaitForChild("EquippedKiller").Value
folder = ReplicatedStorage:WaitForChild("Characters"):WaitForChild("Killers")
elseif characterType == "Survivor" then
equippedName = player:WaitForChild("EquippedSurvivor").Value
folder = ReplicatedStorage:WaitForChild("Characters"):WaitForChild("Survivors")
else
return
end
local avatarFolder = folder:FindFirstChild(equippedName)
if not avatarFolder then return end
local newChar = avatarFolder:FindFirstChild(equippedName):Clone()
newChar.Name = player.Name
local humanoid = newChar:FindFirstChildOfClass("Humanoid")
local hrp = newChar:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp then
return
end
if player.Character then
player.Character:Destroy()
end
newChar.Parent = workspace
player.Character = newChar
newChar:WaitForChild("HumanoidRootPart")
task.defer(function()
local cam = workspace.CurrentCamera
if cam and humanoid then
cam.CameraSubject = humanoid
cam.CameraType = Enum.CameraType.Custom
end
end)
if avatarFolder:FindFirstChild("WalkSpeed") then
humanoid.WalkSpeed = avatarFolder.WalkSpeed.Value
end
if avatarFolder:FindFirstChild("Health") then
humanoid.MaxHealth = avatarFolder.Health.Value
humanoid.Health = avatarFolder.Health.Value
end
end
return characterLoader
Wonder what group you stole this idea from
tbf the video i was watching was just the super basics
with like basic 2+2
stole? an ots system is one of the most common features across gaming
Hi yall, does Satchel allow for stacking of items?
Is there any easier way? I don’t wanna animate 50 parts
if people couldn't take inspiration from GTA or RDR2 or anything else for that matter there would be significantly less games
@pallid grove @rare marsh who the hell are you people?
what's your issue
anybody know any ways I could make ai roam randomly generated maps? usually you would add preset parts for the ai to roam to but I was wondering if their was an alternative if the map wasn't preset but instead random.
you could use inverse kinematics
and just animate the 4 end parts
Yo guys, does Satchel allow stacking items in inventory for display??
@rare marsh just to show you it doesn't take a genius to make an OTS system
https://gyazo.com/f8f17897a0d1149f2242cee06907b08d
maybe go attempt something for yourself instead of fawning for attention
want me to stick the camera in the player's ass so it's more original?
erm most ots dont move like that
and that looks like a framework thats already made
🤔
something fishy
@rare marsh we should backflip
RDR2?
ah you’re in ABOC
Moon is a meticulous guy who had the abilities to produce an immersive game, but in no way are the concepts original or beholden to his group exclusively
Only thing I could take inspiration from is his emphasis on quality/immersion but you can ask him yourself whether he was the first person to create realistic body movement or make a permadeath feature - either way you should be more concerned with the GOT groups hiring developers to copy his content while contrastingly I’m refining my own skills myself with a similar appreciation for immersion
??
Look up a video called 'how to use inverse kinematics in roblox studio'
Started implementing a networking module , the pain...
how u do that
very impressive
physics
Learn Roblox physics scripting with mover constraints like LinearVelocity, AngularVelocity, and AlignPosition. Build a Pet Follow Player system, create ragdoll physics using BallSocketConstraints, and script advanced projectile motion. This episode is packed with lots of valuable knowledge for Roblox developers you don't want to miss out on!
PA...
projectiles and stuff
progress bars use maths
Anyone willing to help me and my friend with a small system . It requires scripting
Im gonna answer again
if you don't say what system in advance
no one will answer
lerp and shoulder offset
changing rotations based on look vectors is so confusing but i think im getting it
the position is like the base of a turret and the look vector points in a direction like an arrow with the magnitude of around one like a gun on the turret right?
just shows a "non visible arrow" and gives it to the cframe of the object
i think im right
hi yall
🥺
hi
hi
wym ?
anyone need roblox games assets i can get them for cheap dm
guys i am newibe trying to get expirience in scripting so do you have any place that you are creating where i can help? i am scripter and surely dont need any payment
make your own project
i doing but its boring always to do 1 thing for me but if i will help others i can fix learn how to fix errors
what do I make for my porfolio(nothing advanced)
accepting someone to a project is a risk of leaks and that you will mess up the codebase, i dont think anyone serious will let you "help" them
also if making your own projects is boring then i dont see how working on other's projects isnt
i dont care if they just will give me tasks and wont let join into their group
i anyways will get expirience
i love community so it isnt
you can share your progress while making your own project and then you'll be interacting with a community
i mean you do you but if i were you i would just be making my own project
Guys do u have any tips on how to learn advanced scripting?
make advanced things
how if i dont know anything
research
hi guys
like watch tutorials?
tutorials or any other resource
how do u guys learn scripting
you can learnfrom
im new here and i want to become a dev
i watch brawdel advanced scripting playlist
idk if thats gonna help me though
idk ive never watched scripting tutorials
yes
how did u learn it
But like how did u know what to do
wym by prior programming knoledge
so you l;earned scripting fro mthe roblox documentation?
pretty much
ty, i am probably gonna do the same
i know other programming languages and didnt start from roblox
Do you also have any tips on starting scripting commisions?
tbh ive only done 1 in my life and i just dmed someone in this chat looking for a scripter
so if i read through doc it wll be easy for me?
but officially i think you need to have somewhat of a portfloio and then you can apply for the commissions channel
nothing is easy
pls sir/ma can u teach me?
oh alright
why would i spend my time on teaching you
idk i am not confident yet, i feel like i am gona screw up things
acquire experience
make a game
i have little skill in building
you dont even have to publish it
i tried a lot of times but i have lack of discipline
just make one to learn
make something thats fun for you
wanna collab and work together?
then you can ride the motivation wave
Sure one time ig
other than that you can just train your willpower
then transform it into discipline
whats ur user on roblox?
True
Win or lose we still booze
Understood thx a lot man
np
how skilled are u?
Learn from failure
i dont really care how people rate me
The more u fail = the more u learn
i agree with you, people told me that
whats the name of ur game?
indeed
none published
i spent 1 year on a game didnt even publish it lmao
i sent some progress ss and vids onhere
I have hella failed projects
lemme find em
But I gained hella scripting knowledge from it
yup same
No regrets
i recently got to studio i made this yesterday
3rd way to learn scripting chatGPT
i did for fun ngl
😭
hard to keep the balance tbh
;-;
sometimes its helpful
but i dont learn anything from it
cause if youre gonna vibecode you wont learn anything and will cover yourself in technicaldebt
yeah exactly
I even tried making a shitty scripting channel https://youtube.com/@regularscriptz?feature=shared
Looks like Arsenal and GAG
damn i tried as well
i am currently working on how to make global leaderboards and i hjave no idea how to make one, so i just use tutorials or chatGPT
huh
good lol
whats gag?
but it would be more beneficial
grow a garden
if you would just think how to do it
and use the tools you have available
like in the docs
i just dont know what to l;earn from documentations
making a game takes time trust me brother
whats grow a garden?
it’s the biggest game on Roblox
idk what is useful there
search on google on how to do something, read forum posts, find what they are using, and look at the docs of the thing they are using
best way to learn ong
As long as u actually learn from using ChatGPT there’s nothing wrong with it
Just dont skid off of it
Man your a life saver, thx a lot i will use your tips
I would recommend watching youtube videos and tutorials and try to making something new with that information
prime do u know how to code
Except that everyone of your ideas in your little roadmap happen to be exactly copied from his engine
🤷♂️
yeah patience is also a very important thing
its just that if i keep on watching toturials i just go to toturial hell ;-;
pretty much nobody thats on the top hasnt put in like 1k hours into failed projects
yeah thats why you have to make your own projects
and do this
i only know print("") ;-;
ok so what
Don’t listen to this guy make sure you spam free models and use gpt scripts
everybody has to start at some point
real
ok
or a part color changer
ohhhh
or a kill brick
ngl people be gate keeping but 99% of ppl will just give up in less than a week
I wish but I dont even have a computer rn cuz im in the middle of the ocean
there’s no problem with starting big
but you have to realize that as you get better you’re going to have to refactor
if youre starting from zero it might be overwhelming ig
I started big and I’ve refactored my games code like 4 times
You can start big but also u gotta start realistic too though
Dont try to make grow a garden without having any knowledge
u have an active game?
Or it’ll kill ur motivation
ngl if only work when you have motivation you wont go far
I’ve worked on some pretty big games but I’m working on my own rn
damn bro is a rolve developer
id love to play ur game soon
you probably already did
which is?
i mean he is a dev and rolve and rumble so like
Im trynna get back into scripting and make a skateboarding game for fun
nah my own game isn’t out yet but if uve played arsenal counter blox enforcement bubble gum sim
Block tales
Been learning programming outside of roblox for the past few months
yall need to work on the anticheat in arsenal on god
half of the servers have cheaters in them
U like arsenal 3?
no
I would advise just make something small with knowledge u gain from tutorials
and then iterate more complex and “bigger” games with the new knowledge you gain
guys i just read uhh the roblox doc stuff so i tryed something of my own and im gonna still learn and its actually my first time ngl
local name = "bobby"
print(name)
myVariable = 12000
if myVariable < 1200 then
print("ur broke go to work")
else print("dang ur rich")
end
dont blame the game blame the players
it got players?
how many players did u get on it
yes
how many
ah
point out precisely what I've set out to learn that moon himself is the original maker of
and when you say "engine" maybe apply some more thought to it; every single game, specifically those of decent quality, can retain the same systems - the only variance is the appearance/structure, just because one person has applied a realistic movement system in a combat-based game doesn't mean every other game is stricken from pairing a realistic movement system and a basic combat system
the only facet i could understand is the permadeath/lore since ABOC has had a uniquely qualititative emphasis there, but I'm not sure if you realised he didn't start that either (obviously?), I actually created this project in mid 2024 out of inspiration from Settlers of Vina which had a similar foundation - just a different format
I heard over 1k ccu 
the only unique features he could've started out of that "roadmap" are the horse collisions and projectile damage-armour type variations which (coincidentally) are a real thing in real life!!!
Till you realize how much money they make
also these are pretty basic elements which would comprise the basis of any game with permadeath, factions and combat in a historical setting
what game are you talking about
some game of thrones game
Special kind of lad we have here
nah i know how much you can make from that
?
ts isnt code help
ts isnt code help
wow alright
Does anyone know why all my dev products dont work, they used to work 2 days ago but then just suddenly stopped
no
oh my goodness
bro is writing a book in a discord chat
It’s funny because he’ll come up with any reason he can to defend himself but I can log into the same game he stole all his ideas from and it would all just be a carbon copy of what’s in the game
People I tell you
why is he even defending himself
Because people will always think they are in the right
tbh when i think im right i just ignore stubborn people that dont agree with me
I was typing up a message to add some detail but you clearly don't understand the essence of what I've said so far either way
🤓
I don’t have to understand anything you say when you try to defend stolen ideas
you've yet to point out what is stolen
Bro are u dumb
i asked you to pinpoint what he invented out of that "roadmap" himself
Ur entire character creation thing is ripped straight from moons
Using a google sheet to track data aswell as an ingame menu with ingame databases
Lad there’s not an ounce of creativity
It’s like comparing Chinese aircraft to American aircraft it’s all stolen
character creation? literally every game that has anything to do with possessing a consistent character in an immersive experience has character creation
how is that a bad thing
google sheet to track data + an ingame menu with ingame databases is also a brave statement to make
plenty of games do the same
There’s not a single other game I’ve seen on Roblox that uses the same system moons uses
its not even the best option out there nonetheless ive picked it because I'm a beginner and it's intuitive
maybe because you're a player not a developer?
Don’t have to be a chef to judge the dish
yes you do if you don't see the back-end
character data/storage is back-end
you know nothing of it clearly
Why are you so eager to defend yourself when anyone I ask will agree you stole every idea you have from moons
hes saying im copying the idea
If anyone needs help with scripting lmk i can do an affordable price with high quality
then why are you saying that he needs to be a dev to say that
Mate even your third person ots is directly comparable to moons ots and how he does it
go ask moon yourself, I've had disagreements with the guy but he's definitely keen enough to tell you that the stuff I've delineated would comprise any historical permadeath game - ABOC has probably just seen the most/best production of these systems altogether on roblox because of his personal aptitude but to say no one has contemplated the same ideas is stupid, especially since there are hundreds of games which have used similar systems, just with varied appearances
you dont have to know the design to know the idea
so you believe no other game on roblox has had to store character data/customisation?
either way there is nothing wrong with doing that either
ofc no
but youre overreacting as well
haters gonna hate
instead of wasting your energy on them just ignore them fr
Do you think I haven’t asked moons or showed him anything of which you said
especially if you think they arent competant on the topic
true
judging your character I doubt you've conveyed anything that doesn't favour his gratification of your recitation of other people's concerns
Bro even “your” melee system has the exact same mechanics and function as moons does same key binds it’s literally just a copy
Yeah im just a follower sorry.
bruh screenshot what you've just said and ask him yourself how complex his base combat system is
he will agree when i say you're a fan trying to appease him
What does complexity have to do with anything
I just said you copied every single thing he did
because his combat system is fundamentally the same as laketech if you remove the parry
its 3 swings, non-directional
its based around the quality of its animations which he didn't happen to make either
why do you care in the first place
Because people who copy shit are just little cunts with no creativity
woah slow down
even if he copied it
screenshot what you've just said and ask moon what inspired his character customisation menu
he saw a cool system and made one himself
Okay if you insist
and don't exclude any context
go record the whole conversation if u want and send it to him
I’m not recording the entire conversation too much work
yeah not surprising from a guy who can only recite the rhetoric of others and produce no original thought himself
what have you made yourself
to judge others
like honestly
Nothing because I don’t have the time nor care to develop on Roblox
yep.
yeahhh
a fan^
I think I’ll be the fan of the guy who made it before the other guy
yk what they say, youll never meet a hater doing better than you
but there was a guy who made it before that guy
and before that guy
everyone takes inspiration from somewhere
Yes I won’t deny that
I won’t deny that the OTS isn’t owned by moons
But the way you did your OTS is just so comparable to how moons is
i understand, but it literally isn't the only one to appear that way
i played an SCPF game which was identical to the one i just made
which had the same minimalistic and fluid attributes clearly as moon's
that game dropped like 3 years ago but it doesn't mean it owns every ots system that has a bit of math in it and a small cursor
Yeah I wont deny that
But like when you take the average player like me
And you put the two things together (moons and yours) most people will say hey that’s super similar is one of these a copy
so what
Atleast anyone with a cognitive function atleast
that's the thing, you've never played this hypothetical project, i literally just sent that video after you guys ganged up on me and started calling me a "weirdo" over a bit of scripting
Nah I never said you were a weirdo
Yea some people have different methods of confronting others I suppose
I showed it in moons portfolio server and everyone collectively had the same agreement about it
i wouldn't be surprised anyway, there's been tons of lies spread about me in that community and sheep follow the flock
Well idk anything about you so there’s nothing I can say about who you are as a person but like tbh if I were you I would try to change things up a little so you don’t have people like me calling you a carbon copy
Like instead of the same combat system everyone and their mother uses
Something like KCD combat would be cool but I imagine it would be hard to produce
caliber if i had my own ideas do you think I'd give them away immediately in a short message
No because there’s leeches who would suck off of it
i was typing up a message but in short the format of my game is completely different and i plan on expanding on the core systems in a different manner to how you probably assumed I would with moon's game
im working on an ancient game not a medieval one, so the combat is going to be unique to the era, similar to how Age of Renaissance has its emphasis on pike and shot, but fundamentally every combat system is the same
Well from a normal person the format you had is extremely similar to moons format
And it kind of sets off questions for people like me
ultimately i'm just speaking to you to clarify but when and if the game releases it'll be blatant that it's utterly different
either way it makes no difference since im blacklisted from ABOC
and have no interest in its community members
Well I can’t be the judge of that so
aboc has its own pitfalls which i plan to learn from as well but it's really just a matter of whether or not I end up fulfilling my objectives
but it's not just aboc, it's years of my own experience on the platform
as I said i started the original idea for my game over a year ago and before that I managed the largest new-ancient project in the genre
Well I have to do irl stuff now can’t spend my time worrying about Roblox development
finally made water that is optimised 🙏
will optimise it further by decreasing triangulation the further away i am
but in terms of design, is having the water move with me a bad Idea? I feel like its so much more efficient memory wise, Changing the settings live and have the water move with me itll remain dynamic
dm if ur a scripter and ur interested in working on my game. its reached like 40 ccu - 50 ccu peak lmk payment is 50/50 im solo dev
can someone (experienced with pathfinding) give me some advice on how to make it better
@vagrant marten
Hello sire , i own a blue lock game , i have everything setup besides a scripter and iv already started, if interested dm
soemone scripting and making ui?
u pay
ok dm
can someone make me a working forklift
Make it yourself
thing is that idk how
That's your fault
Can I use inverse kinematics to make a character head look at a part?
I started a project with a friend to make a soccer game, but im kinda new to roblox studio and scripting, does anyone with experience on soccer games know what should i focus on or what should i do first in order to improve. Or even if u have videos and tutorials that i should watch so i can start scripting. Any help is appreciated.(You can dm me if u want to speak there)
Yeah

LOL
print ("Hello World!") with unnecesary extra steps
You don't understand true programming
Anyone could help me? I'm starting scripting and I understand the core, remote events, remote functions, modules. The problem is sometimes I try to code something like a mechanic but I just get blocked and can't do anything. How could I make efficient code and be able to make more and more mechanics by myself?
If anyone needs help with scripting lmk I can do affordable prices with high quality scripting
can you tell me how to do that?
i neeed an animaktioon spoofer bro but my modules dont work
how much should scripting dashes cost
Guys I want challenges to do in scripting after I just finished learning the basics of Roblox scripting
which's a cooler roblox user? pjcs or r_ev or gasz
hello
someone can help about animation ?
cuz i have a library abt this and none of my animation work but my dummies work
can someone help me turn my servermessage into a global message plzz 😭
sigma
can i screenshare my game to someone and they see whats bad about it
im new to coding learning it can somone please explain to me why math is important it just seems useless around learning it
why doesnt this work?
Uhm
im not sure but u seem to be trying to call the event
not connecting it
lemme write a script 1 sec
game.Workspace.TouchPart.Touched:Connect(function()
print("This part has been touched.")
end)
.Touched:Connect(function)
hello scriptors
i dont like it
hola
Try CMDR
i use cmdr but i cant get a global announcement in cmdr so i just have a /announce command in normal chat and i wanna make a /system command so that people cant see my message
so who wanna come w me
make a cool game
ppl that scripts well
i dont pay fuck yall
dm me ❤️
Cmdr is more than capable of that, you send a remote event to all clients that sends the message in chat
how can I make this surface gui appear when the player gets within 10 studs or so? (i have a thousand doors so i need one script to work for all)..
you need to script it.
no shit
ask chatgpt lowk
😭
Proximity prompts
chat gpt tired of hearing me
chatgpt is lowkey stupid as fuck
can proximity prompts work on a surface, cuz i need it on the door
just use gemini for help
nah, he heavy smart.
bro ye 🥀
wait deadhuzz?
no mf
"fool me once, shame on you" ahh
Yes, they have a custom style. Use proximitypromotservice, it’s got a function for when one is activated, displayed, etc
ts was tuff ngl
Put all your doors into one folder in Workspace, then use a single script that loops through them and checks if the player’s HumanoidRootPart is within 10 studs. If they’re close, the script enables the SurfaceGui, and if they walk away, it disables it.
loop through all doors when the game loads and place one inside the door
wouldnt this cause hella lag
That’s exactly what proximity prompts does there’s no need to script it
but like, i need the prompt to be ON the surface like a surface gui
It won’t really lag if you use RunService.Heartbeat or a reasonable loop.
while true do
but he wants it to be on it
yes, you loop through all the doors when they spawn / load and clone one onto it
Got it! Since you want one script for all doors and proximity-based GUI activation, here’s a clean solution using a single LocalScript (because GUIs are client-side) that loops through all doors and shows/hides the SurfaceGui when the player is near.
-- Place this LocalScript in StarterPlayerScripts
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local workspaceDoors = workspace:WaitForChild("Doors") -- Folder with all doors
local CHECK_INTERVAL = 0.1 -- how often to check distance
local PROXIMITY = 10 -- studs
-- Create a table to store original SurfaceGuis
local doorGuis = {}
-- Initialize: store SurfaceGuis and disable them
for _, door in pairs(workspaceDoors:GetChildren()) do
if door:FindFirstChild("SurfaceGui") then
doorGuis[door] = door.SurfaceGui
door.SurfaceGui.Enabled = false
end
end
-- Function to check distance and toggle GUI
local function updateGuis()
for door, gui in pairs(doorGuis) do
if door:IsDescendantOf(workspace) then -- make sure door still exists
local distance = (hrp.Position - door.Position).Magnitude
gui.Enabled = distance <= PROXIMITY
end
end
end
-- Run repeatedly
while true do
updateGuis()
wait(CHECK_INTERVAL)
end
✅ How this works:
The script loops through all doors in the Doors folder.
Stores the SurfaceGui for each door and disables it initially.
Every 0.1 seconds, it checks if the player is within 10 studs.
Enables the SurfaceGui if close, disables if far.
💡 Tips for performance:
0.1s is a good balance, you can increase to 0.2–0.3s if there are a LOT of doors.
Make sure the SurfaceGui is directly under each door, not nested too deeply.
If you want, I can also make a version that automatically attaches the SurfaceGui to new doors added during gameplay, so it works dynamically with any number of doors. Do you want me to do that?
I said there’s a custom style option which lets you use your own gui
good god
holy
ai moment
ye i used chatgpt
lowk im not answering ts by myself
im not even a scriptor
when u wanna add a new feature u gotta recode everything ✌️😔
i js came in to get free devs
ikwym vro
Im not that skilled but experience is experience
wdym by that
is ts game ur talking about some big ass project or is it a light game
I DO SOMETHIGN like this where i use octrees to get the nearest ones and then decide on what one to target based on camera dot product
lowk i dont even know what i wanna make
😭
i have some ideas but its kinda hard ngl
i js wanna make a fun game
i wanted to make a battleground game
but eh
yall fw my vroom vroom doe
octrees?
id fw it
Just use proximity prompts they work fine and are the most simple method for that
ur portfilio server
ya they are a fun way to get objects close to you
we cant see shi inside
legit nothing
never heard of it
wdym
i have nothing besides one model i made a while ago
look into They are very neat tool and many a use case
can u script well 💔
Dork! Dork!
yall wanna see my portfolio, i started working on it a day ago
i mean, yeah kinda sorta maybe
ive been doing it for 6 years
arent u scripting for like 2019
so u should be rlly good?
wait how much u pay?
as i said im not that good but u can check my portfolio 😭
i dont pay those slaves
he said he wants slaves
where
profile
still
u gotta pay if u want good devs
nah i have a technique dw
otherwise it is just kids who want to recreate steal a brainrot by only using the toolbox
yeah but i suck at GUI
uhhhhh
not me
i cant make the art for u but i can do the tween.
as long u can script all good i can do a bit of gui
steal a youtuber!
Nice — you want a proximity-based interact prompt that only shows when the player is close enough, and you want one script to handle all doors instead of a thousand copies.
Here’s a clean approach:
Setup
Put a SurfaceGui with the “Door [E]” UI inside each door, but set its Enabled property to false by default.
Tag all doors (e.g., using CollectionService) or group them in a Folder inside workspace.
Script (one local script in StarterPlayerScripts):
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local CollectionService = game:GetService("CollectionService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
-- Tag all doors with "Door" in CollectionService
-- Or if your doors are in workspace.Doors, you can loop through that instead
local doors = CollectionService:GetTagged("Door")
local MAX_DISTANCE = 10
RunService.RenderStepped:Connect(function()
-- Check distance every frame
for _, door in pairs(doors) do
local gui = door:FindFirstChild("SurfaceGui")
if gui then
-- assume the door has a PrimaryPart or use its position
local distance = (door.Position - hrp.Position).Magnitude
if distance <= MAX_DISTANCE then
gui.Enabled = true
else
gui.Enabled = false
end
end
end
end)
Why this works
It runs locally (only your client sees the prompt).
It checks the distance each frame and toggles visibility.
It works for all doors without needing duplicate scripts.
✅ If your doors are Models, not Parts:
Give each model a PrimaryPart (e.g., the hinge).
Replace door.Position with door.PrimaryPart.Position.
👉 Do you want the prompt to also fade in/out smoothly (like transparency instead of just appear/disappear), or is simple on/off good for your style?
hell yeah
this what im talm bout
lemme show u the power of gemini
$1000 of mr beast team water for this btw
💔
yeah bro the water used for cooling gpus just disappears man
arent seats n stuff js built in
@whole elk can u make battleground game scripts?
wtf are those 😭
its mostly animation n VFX
combat games 💔
u just need damage
u gotta get someone to make the animation.
and i can do the damage and other cooldowns
dw i have some slaves in my dm i think
lowk why the mods aint warning me
@mental shore mf i've been making slave jobs do ur jobs and warn me like a good boy
yo dm
ive done unoffical ones such as a car one and a boss attack dmg one
i made like 1k.
but thats fairly it, im new so.
late 2024
yeah i spent my time learning.
i didnt want to be those guys who go "ive scripted since 2015" and bail out on a commission.
or lie about anything
yea
ive been scripting since the 1800s
oh sh
ur a noob 😂
im the sigma alpha
respect me
lets see
im og
ur not
why do you have a gay Lamborghini on your profile picture
how did they figure that out did they put 100 grandma vs 100 baby iphone challenege
who can open up MESSAGES first
is this ragebait
the 99th baby watching the 1st grandma somehow invert the color on her phone
"oh my grandson knows how to use these things"
"my grandson is a wizard with the computer machines"
how old are you
cause you're saying it like lgbtq hasnt claimed the rainbow for like 10 years
its corny either way
yup
We love femboys
how
thx
cause they arent a living organism
what im saying is that having a rainbow lambo on your pfp is corny
it is how it is
@upper oak youever hear of the guy with 2,000 dollars
just cuz it's rainbow doesn't mean it's gay
rainbow things used to be tuff back in the day💔
ik but you can get reported for that
if anyone needs help with scripting for an affordable price dm me
i made this in 7 hours
Anyone could help me? I'm starting scripting and I understand the core, remote events, remote functions, modules. The problem is sometimes I try to code something like a mechanic but I just get blocked and can't do anything. How could I make efficient code and be able to make more and more mechanics by myself?
dms
are while loops actually useful, cuz i am using one rn, but i wonder if i should just use heartbeat. i just dont need it every frame, yk?
so in this cenario, is a while loop good if i need it like while task.wait(.2) do
to see if the player can see the interactable part and is within 10 studs
raycasting essentially
you should do it every frame then i think
there would be like 6000 raycasts a second then
they dont really unless you have a lot
i just realized though that i am checking to see if the player is within 10 studs of the part before raycasting, so it wouldnt be 6k/sec
how so
i just do
if distance <= 10 then
local raycastResult = workspace:Raycast(blah blah blah)
if raycastresult and raycastresult.instance == whatever then
end
end
something like that
yeah but its still 6k/s just when the player is there
so it isnt raycasting every single part unless it is in radius
no?
but not all 100 interactables are within 10 studs
oh ic
best ragdoll on death r6 engine?
been thinking about this for a while, what's the real difference between using pairs() and not using pairs() in a foreach loop?
i used to use pairs() for all my loops then stopped
haven't noticed any difference
cause theres barely any
microseconds
its less typing though
and more readable imo
hello
hello
Anyone willing to script six leg pentathlon for usd ?
😈
can you zoom in a bit more rq im also having trouble reading it
hi guys any one experienced with pathfinding has sum tips on how to make it better
Can anyone animate UI here really well? If you can dm me with examples of what youve done
I wish I knew how to script, it would make my life way easier
Im working on this crazy game idea but I need a scripter sadly, IDK anyone who can script.
Its a game where you have 1 ammo in your gun, and if you run out of ammo you have to use your knife, the gun 1 shots. Theres also like skins and everything.
Its better than it sounds trust me
thanks for the idea
bro
gonna start working on it
lets work together to make his dream come true
but lets not give him a cut
i run a multimillion dollar corporation, thanks for the idea mna
bro really man
making a discord server for the game now
taking physics class to code my car.
expect it on steam in january 2026
learn how to script or hire someone
do you have a budget or something
me?
yea
no I havent relly set one
if you dont have a budget it will be much harder to get someone to work with you
if its a full game you need like 200$
Im just going to give them like a commision of what the game makes
most good scripters wont take your job but some less experienced ones might
Oh easy
yeah
i mean I just need a scripter man
if you have like 1k$ then u can easily hire a good scripter
a good scripter would cost you 1k for 15 days
Dang
am i underselling myself
Now I really wish I could script
or are there just levels to ts
either underselling or think ur better than u actually are
i have no idea
i know im above the average scripter
but i might just have a huge unchecked ego
friends who I call good scripters are nearly all working for 30-40$/h
are you a scripter?
who are they working with?
im currently working as a tech artist, so yes
oh cool
either companies or other people who dont really run a company
have you made any games?
mostly companies
yes
private circles right?
which ones
I got my friend a job after referencing some guy who wanted to hire me to him, cause I busy, so not really closed
Some guy wants 500-1000 usd to script one of my 8 mini games in squid game
the biggest one that was scripted/animated by me from the ground up is this
https://www.roblox.com/games/5062619730/War-Simulator
damn its been a while since 2020 when it released
idk how its still kicking around
What??!!!
oh thats sick
Dude I used to grind that game
what was peak ccu?
around 47K i think
dang bro good for you
it was #1 on xbox for almost a month
I hope I can see ccu that high one day
same but idk how to script sooo
was is a solo project?
not too late to start
Ive tried to many times but I cant remember anything
no, I was responsible for scripting and animating
and a bit of modelling (mostly correcting assets given to me)
thats sick
it was more of a duo project, weve hired a friend of mine to redo the ui during a rewrite
is this while you were grinding satisfactory 😂
later on
I mean if you want you can help me, if you know what I mean
am I cooking chat
im just kidding
anyone that can help me test my game for just 1 min highly appriciated
sure?
gotta see if a feature works
yeah i geuss
dm?
sure