#code-discussion
1 messages · Page 157 of 1
lowk i might just take screenshots of the map
as thumbail
but the issue is
robloxs new recommendation system
shows thumbails
so noone sees the icons unless they use search
hi
does anyone know how i can fix my player visually glitching
can anyone help with this? how do i turn this off
does anyone know if decals batch during rendering
can someone script for me i have over 10k robux and im willing to pay
top left corner
studio settings
physics
disable Are Owners Shown
how did you enable it though
dm
tf is this
lf someone to script this, dm me with quote
is there anyone that needs a scripter for free? to help me build up my portfolio
are u able to do the thing above
whats the timer for?
player needs to play for 5 minutes before unlocking access to the gear
any good coder want 80$?
$$$
For 80$ it’s worth just submitting a post in #scripter-hiring
nah idk if this against the tos of hd
it involves reverse engineering
im only paying 80$ cause i need this bad
perhaps i could be of help if you could give me some info about it in dms
i dmd
Looking for someone to make me a fully working map voting intermission/round system for 2-3k robux
dm
Tutorials
Thanks
dm
👀
how do i make lighting channels like in unreal engine and unity
yo, i wanna make a module that can move a ton of bones very fast, i don't rlly have any goal in mind but i thought it'd be cool to move folliage, trees or smth
any tips as to how i'll be able to optimize this?
cuz i heard that moving a ton of bones is extremely hard
What Studio setting turns this off? It's done nothing except annoy me while I try to read stuff on the line above the one I'm working on as I go.
It doesn't even do anything useful.
Looking for someone to make me a fully working map voting intermission/round system for 2-3k robux
dms
dm me
done
Le fart
@frank socket
yo is anybody here experienced with ugc/uploading ugc
Does referencing a table as a variable store the updated table correctly?
local PlayerPoops = PlayerPoops[player.UserId]
local nextPoop = table.remove(PlayerPoops, 1)
Or should I do this?
local PlayerPoops = PlayerPoops[player.UserId]
local nextPoop = table.remove(PlayerPoops[player.UserId], 1)
what the
the first ones fine man
yeah thought it was i was buggin
easy to get mixed up I had that problem when I was learning before
all good
I didn't know if it passed by reference or pass the actual value
good rule of thumb is to get a new table no matter how many times or where it's referenced you have to either clone it or have it passed through server and client
yo
👍
for daily rewards and playtime rewards which framework is better? os or DateTime?
os
alr thanks
i was wondering to achieve that, do they use a billboard gui + rich text, i dont think its possible to do this with DisplayName, but it looks so similar to it.
What are you talking about rn?
datetime has more functions I believe but none that are necessary for rewards at all
What is os?
ok
the title system
do u think they use a billboard gui?
yeah that looks like a billboardgui the way its clipping that guys hat
the os library that uses os.time(), os.clock() and more. Devs use it for playtime rewards and daily rewards
damn what font do they use, it looks so similar to the original humanoid display name font
i think they have health display on, name display off and a billboardgui on the head
looks like source sans pro
let me check
Oh okay thanks
yw
I want to make a part to orbit around a player, How can I do that?
sin and cos
what's a sin and cos?
Angular Velocity, I think
trig functions
math.sin, math.cos
oh ok
math.rad
@noble mesa
or trig functions
was thinking the same, but when i test it, it feels a bit off, maybe they use it with extra light weight
What's the best way to make a ball character? One that can roll when it moves.
bet ty
😎 👍
think you'd have to change the character property of the player as soon as they join
maybe add a few things to the ball character
like humanoids and stuff
yea I agree, So how do you get the ball rolling?
Thanks
bodyforce
p sure its depracated but vectorforce or whatever the heck the new thing is works just as well
and its p much the exact same thing
ya
you can get movedirection from the humanoid
and just set your players character to the ball and the cam to the ball
let me know if you make something cool because ball games are fun no diddy
youd probably want to destroy the character and
disable respawning
nvm wouldnt be necesaary if it's starterchar
Sure
Yea
StarterCharacter required
I didn't know Bodyforce could turn something
its a ball it rolls
I only knew angular velocity for this
nah use body force the ball will roll by itself as long as it has weight
This is good
I'll try this thank you
If a good result comes out, I will share it with you. @hoary wing
BodyForce is deprecated. But still better to use than the new alternative, in my opinion.
woooo
So why was it deprecated then?
Personally, roblox usually makes shit decisions.
Nothing common.
question, im trying to make it so u can mine trees with an axe, ive made it so it can be random sizes but when i mine the tree and the tree goes into the players inventory and it the size is bigger, its like really squished, in studio it scales up properly, does anyone know how to fix this?
Yes, Roblox is very good at this.
whats the best way i could make a groundsmash anim, like after jump it snaps the player into the ground on an input
i tried impulse
its just uncontrollable
anyone in here make thumbnails?
ApplyImpulse is weird
whats a better alternative, say i wanna make my character follow a parabolic path
but also control its speed of descent
i have a parabolicarc function in my modules
so thats no problem calculating
i tried linear velocity it makes my player glitch the map
Maybe linearvelocity

hey thats some cool vfx
@fair copper I used applyimpulse here but as you can see it runs a little late
im just spending my time on backend
I think both are important
yeah im just not adding any effects until i get my backend just right
def looks cool tho
i keep getting new vfx every now n then
Can you send me a video of your problem?
Yes, vfx is nice, I want to learn how to do vfx too
im learning to combine vfx + script
lolol
its fine im think im cooking for now
Cool
Which physics will you use?
im calculating the distance for the player to land
and switching between bodyvelocity and impulse based on that
it seems to have the best results at the moment
yeah
i need to play around with different things
its fine right
raw stuff
Good work!
Can someone help me?
I keep getting this warning after playing for 4:30 minutes straight in my game
is this a rpg game?
for now im just controlling its descent speed based on distance
i just make my walk animation in moon animator
now
how can i put it on roblox?
like for the player
How do I prevent players from ragdolling after say hitting a wall at high speeds. Is there a way to make it so they don’t bounce off at all?
yes boss?
It might work if you instantly slow down their walking speed when they hit the wall and then bring it back to normal walkspeed.
this was wrong it does pass value not reference i needed the other way for it to save
make them sticky
when i referenced the table later the new values weren't inserted when i did it the second way they were
camera shake knockin on the door
ts is pretty tuff
why not js use raycast for hit detection
ur hitboxing sometimes doesent work as shown in the beginning of the vid
not hating js sayin
how much?
No he should use spacial querying
Which im assuming he's already using
hes litarally js spawning parts on the weapon itself and using getpartsin part or getpartsboundinbox
same thing as raycast
so
No???
What the skid?
gng what
Are you ragebaiting silent?
lock in
Tf you mean same
are u deadass
Why not just use getpartsboundinbox once?
bec as shown in the vid he needs accurate weapon hit detection
getpartsboundinbox js doesent cut it for him ig idk bruh its all situational
stupid ass convo
Does bro even know what it even does 🥀
0 outta 10 ragebait right there
do better nulatic.
Yeah nah i cant be bothered to argue with an idiot
GunHandler.cast = function(gun, endPos: Vector3, force)
local BulletSpawn = gun.BulletSpawn
local Bullet = RepStorage.Bullets:FindFirstChild("Bullet"):Clone()
local spawnPos = BulletSpawn.Position
local direction = (endPos - spawnPos).Unit
local forward = BulletSpawn.CFrame.LookVector
-- is bullet pointing backwards
if direction:Dot(forward) < 0 then
direction = forward
end
Bullet.CFrame = CFrame.new(spawnPos, spawnPos + direction)
Bullet.Parent = workspace.Bullets
Bullets[Bullet] = {
TimeElapsed = 0,
StartPos = Bullet.Position,
Gun = gun,
Force = force,
EndPos = spawnPos + direction * 1000,
DespawnTime = 4
}
end
``` (endpos is mouse.hit)
so the bullet spawns at the tip of the guns barrel but sometimes the gun goes inside a wall or something and the barrel becomes IN FRONT of mouse.hit causing the bullet to go backwards, how do i fix this? the dot doesnt work
anyone wanna help on a project for a anime game based off the anime akame ga kill, we already have devs, scripters, we’re just looking for some extra help
help i cant understand scoping
i need to learn how to code
watch brawldev
i speak portuguesse so, i will need to translate, but ty, i will whatch
oh then ggs
i bought some website but idk how to set it up
dont u learn that in skl?
never recommend someone videos, the best way to learn is creation, follow tutorials break code or enhance it, also take only courses and certifications to prove mastery.
tutorials are nice for setting groundwork, but blindly following them without the intent to learn will screw you over
Yes but people take watch certain channels as finish their entire series which is a huge waste and slows down progression.
In this video, I will be showing off my powerful roblox pixel raytracer.
You can purchase the model here:
https://ethanthegrand.itch.io/retroraster
If you have any ideas for a video, please leave them in the comments down below. If you enjoy my content, consider subscribing!
Like my work? Consider dropping a donation via PayPal!
https://www....
anyone got a free version of this
like i need it rn
https://www.youtube.com/watch?v=43vd9_g8sGs&t=7s i managed to use this and make it work with one frame instead but its just grey scaled and the sky i sjust blue
so sad
i use powerpoint to make thumbnails :D
a friend asked me for more music
and use it if you want:
https://www.roblox.com/games/16981106945/Pixels#!/game-instances
heres the discord:
https://discord.gg/UJzRyVNrav
it sucks rn
not showing model textures or decals
so whats wrong?
its fixed, iwas js asking for how would i refer to the value
like how would i make my frames text labels according to the skins description
its fixed tho
does anyone know how to stop a player timer count when they are in the safe zone?
dont hire in this chat
if you pay me i can help u figure this out :) dm me
guys for single script architecture is one script for the client and one script for the server in which u initialize the modules u need for ur entire game?
yes
I have never seen indenting so abhorrent as what I see in that second image
lol
ik
i had to change so many stuff
i made everything a local function
then made a buncha shit change
then reverted it
then changed again
and now its one big local function and it works
hello guys
wsp guy i am a scipter anybody to help me doing my script for type soul i don't know how to make an autoparry i can pay you 25$
@somber ivy
mousebutton1click works for mobile too right
Yes, I don't know why I forgot to add camera shake, but I will.
Yeah
ok
thank you!
💀
whoever needs a major scripting opportunity for a big discord community server weith 2k+ members (anime game) dm me now
yo who wanna help for create a touch football game with low high dribble
i need a scripter
does any1 now how to put up a thumbnail for roblox studio i cant figuire out how to do it
ma fault g dayum
i dont have robux lol
i search only one ppl make me command low high dribble with a ball
When making systems do you guys plan everything ahead or just raw through each bug and any issue that may come up?
Something in between
If you try to run head first into it you're gonna spend 90% of your time debugging
If you try to plan it out perfectly, you'll never finish it
@subtle otter
Pretty new and i want to make a combat system so could i use a bool value to check if the player id blocking or nah? If so what should i do instead
Do not hire in chat @stoic sparrow read #marketplace-info
how would u deal with breaking animations and the combat style if player dies and respawns
do i make an event that fires eachtime theyre dead and it respawns with everything intact
this issue makes me miserable ngl
hello
go to create and your game and change the icon or thumbnail via settings
hi, am creating a asset store what assets should i add that would be good, ( asset store is basically a place where you can sell development stuff )
thanks that worked
one day later is crazy
bet
guys what would u say is the best way to learn scripting
youtube tutorials and just doing it
but ppl told me that youtube tutorials is bad if thats the only thing u do
there's not just one way to learn bud
if you're new to scripting thats a really good way to start, then look at the documentation once you start progressing
what documentation?
I can tell you my trick
watch brawldev
he is the best yt
i am
yeah
im on ep 14
but everyone tells me its to late to start
how many years have u scripted?
its like roblox doc but someones explains to you
not long ago
3 months
and i can code every system
from fishing system plot systems to fps games
what do u guys think would be the top 5 things in scripting that i should try to fully understand and master
well how did you learn to script?
module scripts
adem
yes
how did u learn scripting?
youtube
write in google roblox
next to roblox
write
what you want to learn
scripting?
and there should be a link to roblox dev forum
oh thxx
like variables tween services etc
whenever you finished an episode how did u practice the scripts? Because i cant think of anything to script after learning a new concept or something
np and good luck
use those scripts for smth else
did u do that?
currently on ep 4 on the advanced series
how much robux have u earned from scripting?
i stopped
oh why
i don’t have a laptop rn
13
nicee
dang
lol
but did u earn any sort of robux before quiting
now im fr feeling too old for ts
i was making my own game
and some commissions
about 10k
imma be the first person to play
i need to raise more than 50k from commissions
thanks
what commissions?
scripting
sorry for asking this mutch man
no dw lol
like hiring scripting?
yes
nice
how do u know wich one is easy
They tell you what you need to do
and how do you do so u dont get scammed
i don’t think they scam
maybe sometimes
so how do u do it
ask for proof
like do the script and then they send robux and u send their scripts?
and you test them
i friend requested btw
yes
thanks
btw did u finish all 3 series and what did u do after?
done
what did u do after the series
make my own game
i feel embaressad
why
im asking u like your my AI
no
ur a human to
yes
good luck
you too
i did
yo is doing scripting commissions worth it idk
yeah
probably if u dont have anything else to do
i don't doubt my abilities or anything but do ppl actually commission scripters other than kids
no scripting commissions pay a lot
i guess it'd be more like short term on and off for a game?
not just one module or smth lol
depends on what they need
yea, is this server any good for that stuff?
hi
me i do
dms
What's good way to gradually decrease sound volume?
repeat
sound.Volume = sound.Volume - 0.1
task.wait(0.1)
until sound.Volume == 0
Are there anyway to protect our game from getting stolen?
like this maybe?
From what I remember, volume doesn't increase in a linear scale
by hackers?
uh just make sure u dont have backdoors ig? other than exploits have saveinstance but it doesn't save server scripts so... u don't rlly have to do anything
until they reverse engineer the server script from the local script 💔
i mean exploits have a decompiler
but it doesn't work for server scripts
so no u should be fine
thats not what im talking about
wym then
reverse engineer the server script from the local script
exploiters dont have access to server
they don't obv
how do you think those front page games modded version comes to action
leaked prob idk lol?
uh um no u cant use local scripts to get server scripts
best they can do is just do saveinstance
💔
and script the server by themselves
thats exactly what i said
3 times
yes?
what do you think reverse engineer means
do u know what reverse engineering mean
do you know?
nope
there r some injector detectors that people often flex ehre, but I have no idea how those works
in this case reverse engineering would be literally accessing game's server scripts somehow, decrypting it, deobfuscating it then returning it as readable code
he meant scripting the game from scratch
hes just meaning they steal the clientside then create the server side themselves
no, you evaluate the client script and you can somewhat predict whats on the server
not exactly, but it helps
then thats not reverse engineering
it is
if you get access to server script, its not reverse engineer you already got the files
whats more to reverse engineer there
technically it isn't afaik but im fairly sure it's close enough taht you can consider it that
this ^
its not exactly reverse engineering
its close enough that you can basically call it reverse engineering though
well obviously, but you can obviously understand what i meant from my statement
no real point arguing about it
yeah fair
i think i have one of those copies of forsaken with recreated server somewhere in my downloads
its pretty funny
pretty much
ya no real point
if ur game blows up, chances are your assets will be stolen
you have copyright for a reason
thx bro
guys looking for a scripter for a squid game im making the game is done i just need help with bug fixing and i need to release
Yo real question
In my fighting game, I'm planning to have my "ragdoll" being handled by my own physics.
This means that ill have to update velocities through using an instance, consistently change and calculate values (for example, handling gravity and such)
Would it be smarter to do this in the server or the client?
im assuming server for safety and consistency but I dont wna lag the server out if like 30 instances need to be calculated and changed and such
waste of resources.
thats what I was thinking
I think just applying a bodyposition for x amount of time should work how i wanted either way
and it aint gonna look better either way.
just use constraints
that roblox provides
Uh please answer
Pretty new and i want to make a combat system so could i use a bool value to check if the player id blocking or nah? If so what should i do instead (basically is there ahy other way to do what im trying to or not)
dms
theres quite a few ways but the simplest is just having the client tell the server its blocking through a remote event
even though they'll be some initial delay based on ping its fine
send remote to server if you press the block key
Ah any like disadvantage the bool value “method” has as its much easier
what do you mean by using a bool value bro
you'd still need to use inputs
i think hes on about like setting a value to true when blocking based on inputs and false when not blocking
Yes
lets use like 5% of our brain here
but even then you still need to tell the server
a boolvalue is pointless here 😭
not really pointless but certainly a way of telling the server they're blocking
especially since the guy is rlly new
hold F -> send remote event with true as a statement
stop holding F -> send remote event with false as a statement
vs.
hold F -> ???
He'd still need to send a remote event regardless it just feels like extra steps
cause its not like changing bool values locally replicates to the server
Thats exactly what I said
^
Yh ty for the help
No worries gng
guys is there any good scripters for front end ?
i need an experienced scripter . i pay usd through paypal
is there a max resource amount that analytics service can log for an economy? e.g. if someone earns 1 septillion of a currency will the amount displayed be capped at a number or actually show 1 septillion (or another larger number)? I'm logging economy events for a game where players can earn that much currency and it's capping out at 100e20/100 quintillion exactly so I'm wondering if there is something wrong with my code or it's just too much currency
Can't find anything on docs about this or forums
is it a merging game
is there anyone down to help me on a game 50/50 share, its a simulator should be pretty easy to make and should make some
dms
wrong chat
omg how'd u know?!?!?!?
Does anyone know a mid to advanced scripter who can make a game like Trade Tower?
hello #skid-discussion
why does it look so scared
Anyone know what im doing wrong. I'm trying to make a stun skill that completely stop a player movement
tried chatgpt but no use lol
yo can someone give me an idea that could possibly need a script that needs 200+ lines after all blank spaces are removed
A lot of your variables aren’t defined in your functions:
humanoid
targetCharacter
castPosition
affectedCharacters
You need to define those first if the script is going to function
does he know the cookie is only valid of 10 minutes before it gets reset?
it lasts until you log out
i heard it resets every 10 mins
bru idk never messed with that shit
you dont have a variable called humanoid
He has 4 undefined variables
i didint even see the second ss
😭
also why is there a function to restore movement when you already have a task.delay for that
Oh yeah
Well instead of the function it should be task.delay(STUN_DURATION, restoreMovement)
Or just not having a separate function for restoring movement
It's working so
Is there a way to detect what word a player says during a voice chat for example, triggering an event when the player says a specific word through voice chat
currently i dont think so, that seems like it could have some privacy concerns
Hey guys,
I'm using the assets API to create and upload some assets (cube map PNGs): /assets/v1/assets
In the response I get asset IDs, so far so good. But I would like to assign those asset IDs in the project in Roblox Studio. But the thing is when I do that my assets aren't displayed. It seems that IDs aren't right. Only when I go to inventory inside Roblox Studio and copy the asset ID there I see they have different IDs from the one that are publicly available and returned from the API. And when I use those IDs from the inventory then the cube maps are displayed.
Can anyone point me in the right direction? Is there a way to get those Inventory Asset IDs through some API by passing the Assets IDs that are returned from the API initially? Or should I be looking for some other approach? Any advice is appreciated.
do u also pay with v bucks?
how exactly are u using the api
i had a similar issue with developer products long back
it had 2 different ids like in your case
you could be getting the operation id [this is create asset response]
you gotta use https://apis.roblox.com/assets/v1/operations/{operationId} with the operation id you received
then if the operation is succesful you could find the assetid along with it
use a heartbeat and make a module for movement locking and unlocking
so u call, like MovementLocker.lock() and MovementLocker.unlock() when ur player meets those conditions like for stun, u would wait for a couple seconds, which u can also define in a configuration module and take that value, so what happens is,
on stun, ur character's movement is locked and it waits for the defined duration and does the unlock
although heartbeat is a bit aggressive to use but it works
dont use anchor
Anyone know if changing physical properties has any effects on welds or anything like that
ill do it if u pay me good
$10k usd for the entire game lmk
what is that
why doesnt the rigs anim work
Hey, thanks for looking into this. Yeah, I'm using the operationId to retrieve that actual ID. But in the end that asset ID is different than when you right click on the file in Roblox studio inventory and then click "Copy Asset ID" button.
And this is the only ID I'm able to use without issues in Roblox Studio.
guys how do i make less drag on my character in roblox studio i tried in a local script cframe but it was glitchy when i stop and stuff like that
try using tween service
bro
thx i guess but that is not going to be very physics based
if i jump or something i will float
@manic rover wsggg still scripting?
Should be under the response field. Im using the API for about the same usage and the assetIds from there work for me. Code below is what data structs i use to parse the responses
also just checked that for me it is the same asset id as the one in the roblox inventory site
try lerp idk
how r u connecting a C code to a luau
or are you?
Can anyone help me find the request url for changing gamepass's price/IsForSale? Been looking through the network tab for house still haven't found it..
I'll suck it if someone helps this zlawg out
golang, totally external, saves json files then I use rojo to turn the files into lua tables to use for data in my game
Not in datastore just keep em in game memory. Its a rng game so all of it just stays loaded
well hopefully with more experience ill understand how it works 😔
DUDE.
getting violated by the roblox ai is crazy work
real
honestly cht i think this is AGI
its nothing hard at all. Its just like when your coding like a lootbox you have a table contains you know the results and etc. I have that just heavily expanded on because this data is fetched from an external source and I dont manually add it in. This json file is turned into a luau table by rojo, and then I just require it and work with it like its a regular old table for lootbox data
hey i aint a dev or anything but i got a pretty good game idea anyone wanna help me make it and ill take like 5% of the cut and the other devs will take alot more and yeah just try to see if it pops off i feel like the game isnt that difficult to script its a really similar to grow a garden but more brainrotted anyways just dm and ill tell u more and yeah i think it would take like 2 weeks to finish the game at max
get some dev experience first
it will help you understand
thats the point like im not a dev i just have a idea
do something independant
learn from that
then start branching out
you will get very far, and not depend on people
you never want to become dependant
so ur telling me i should learn how to make it myself
essentially
break it down, be independant
Is this the real weaponreeeeeeeeeeeeeeeeeeeeeeeee?
yes
wait wtf since when were you a staff member
weaponreeeeeeeeeeeeeeeeeeeeeeee and Crafteeeeeeeeeeeeeeeeeeeeeeeeeeee
whats the history
long
but to summarise it around 4 years ago i was just "IsmaelRobloxGamer300" as my discord username as well as my roblox username
💀
but then when i joined a server of a youtuber i became friends with the admin and he had Just_REEEEEEEEEEEEE
so one day in an event he made all his friends into Reeeeeeeeeeeeee's
ya
then i said "hmm i might keep it but what word could have 'ry' at the end"
then the word weaponry came to mind
wow i put them together and its born
what about crafteee and evbeyrone eklse that has it
its crafteeeeee not craftreeeee
then its unchanged for the next 4 years because i find it funny that sometimes it overflows discord character limits
i.e.
oh
tbh, nothing else really fancies my taste
same goes for my pfp and bio, if you went back to 2022 it would be identical
i can tell u my history
not description though sometimes i update that
sure
no leme not clal it that
second account
ok so
this is my second account
and basically
i used to. be know has Kaglier
which did bnt. mean anything jsut a random name i thoguht of
so it was unqiue
then i neeeded to swith cuz kaglier sounded odd
then i remebred someone named semo glazer
so then i just named myself semo
and for the pfp
i just found the first thing i saw on google
boom
but where did modelefy. come from
shi yea i forgott about that
so i am a scirpter right
but i wanted to try modelling
so i was using blender for like a week
but then i neeeded a new name
becuase i wanted a whole n ew
like life online
if u understand
so then i just randomly thoguht of modelyfy
cuz of models
ripp
each of those models took like a whole day to make btw 😭
might noticed i kinda liked space back then
specifically a new game at the time called space sailors
oh yea never heard of it 😭
play it brooo
its Goated
epitome of robloxian spaceflight
ive had the same macbook for like 2 years 💀
o maybe ill try it
it has 4 worlds you can explore
and space station and bases
its a simple game
alr
I’m aiming to get the HiddenDevs scripter role. Can anyone tell me their brief experience with it?
The fact that I have to create a game all in one script kind of throws me off
Too much effort unless u got time to write some super advanced nerdy shit you will never use then go ahead
my experience
I tried writing a whole game in one script and they said i was putting too much. in one script??????
then i seperated them and it said not detailed enough
Wtf
I thought they’d complain about you not using metatables
idke
i might try and apply again
I’ll give it a try myself on these concepts, I’m doing it because this server seems pretty active and would be good to promote here
alr
Hello
Atleast you acknowledge it
But they might accept it
hey i aint a dev or anything but i got a pretty good game idea anyone wanna help me make it and ill take like 5% of the cut and the other devs will take alot more and yeah just try to see if it pops off i feel like the game isnt that difficult to script its a really similar to grow a garden but more brainrotted anyways just dm and ill tell u more and yeah i think it would take like 2 weeks to finish the game at max
the fuck did i just say
Which AI do you guys use to make codes that may be difficult to make, or spot mistakes and debug?
I've seen that ChatGPT is better than GitHub copilot, but Gemini pro is the best, unfortunately it costs cash
Weird. The AssetID I'm getting is different for me that the one that is in the Roblox Studio's inventory. But now I realized, when you open the asset on create.roblox.com and click the 3 dots. The asset ID is the one I get from the API response. But the Asset Texture ID is the one I'm getting inside the Roblox Studio and which works for me. But I don't see that the texture ID being returned in the API response. Is there a way to get it? Or am I approaching the problem in a wrong way?
Is it possible that this is related to the fact I'm uploading decals, and that they are getting another ID when being referenced as an element in Roblox studio? But I don't see another way to just upload plain PNG images.
gemini has this
limit
oh mb didnt know that
put it through some virus detection
how without downloading it
get a vm ¯_(ツ)_/¯
yeah it does that for a lot of stuff
download anything at your own risk but
idk ¯_(ツ)_/¯
VirusTotal
how do i download it
i mean put it
in there without downloading it
i don't think that's possible
just download it bru you won't get infected as long as u dont open whatever the guy sent u
clear
alr if i get hacked im suing yall
sue virustotal not me
yeah
yo
dude i was literally afk
its python 💀
how does allat happen while i was afk for a few mins
how u put it in the application
they changed text renderin
left is old
right is new
i gotta say right one is quite bad
Please urgent for a car, I have coded everything but I can't put the car on the chassis
@verbal otter check dms
NOOO, the new one is missing 3 pixels 😞
"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."
— Martin Fowler
car paint system
📒 RetroRaster is a solution for a pixelated view effect that runs with raytracing in real time on Roblox. In this video, I'll be overviewing RetroRaster as well as showcase it's effect in Roblox.
➤ 🖤 Support me on Patreon!: https://www.patreon.com/Paul1Rb
➤ 🖤 Become a Channel...
how much for this
i think the new on is better i think its better to identify stuff its more recognizable
Pro = cash
Wdym
group revenue share
CLOTHES ARENT OPTIONAL. i need them
Bro I just asked ChatGPT in a short prompt to make a plugin for me and it said “Okay, I’ll zip all the files together complete with sounds, animations, PNGs, lua files, all into a .rbxm file. I’ll send you a notification within 48 hours upon its completion” bro what is happening
CharGPT5 going crazy
can someone help with this script
MarketplaceService.ProcessReceipt = function(receipt)
if receipt.ProductId == nitroProductId then
local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
if player then
isNitroActive = true
nitroEndTime = tick() + nitroDuration
local gui = player:WaitForChild("PlayerGui")
if gui and gui:WaitForChild("Nitro") then
gui.Nitro.Enabled = true -- First enable
task.delay(0.5, function()
gui.Nitro.Enabled = true -- Second enable
end)
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
return Enum.ProductPurchaseDecision.NotProcessedYet
end
the issue is that the gui's in playergui are not loading in time unless i go in players.playergui. [the screen gui i need]
Format the code
me?
format your code like this
how did you do that
You are familiar with the backwards quote? It’s the thing that looks like a backwards apostrophe — you can find it below the ESC key on your keyboard
Top left
Anyway
how do infinite mapps work like if you had a track trail and you wanna see how far the player can go and its infinite??
Type three of them in a row and then the word lua
ok
(No spaces btw)
can you send the backwards quote
`
`lua is what it should look like, but with three backwards quotes
Then press enter, paste your code, press enter again, then put 3 more backwards quotes
Then finally, press enter
MarketplaceService.ProcessReceipt = function(receipt)
if receipt.ProductId == nitroProductId then
local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
if player then
isNitroActive = true
nitroEndTime = tick() + nitroDuration
local gui = player:WaitForChild("PlayerGui")
if gui and gui:WaitForChild("Nitro") then
gui.Nitro.Enabled = true -- First enable
task.delay(0.5, function()
gui.Nitro.Enabled = true -- Second enable
end)
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
return Enum.ProductPurchaseDecision.NotProcessedYet
end
Then you’re good
thanks
You still got it wrong, but you’re close
```lua
--code here
```
oh
Yep
MarketplaceService.ProcessReceipt = function(receipt)
if receipt.ProductId == nitroProductId then
local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
if player then
isNitroActive = true
nitroEndTime = tick() + nitroDuration
local gui = player:WaitForChild("PlayerGui")
if gui and gui:WaitForChild("Nitro") then
gui.Nitro.Enabled = true -- First enable
task.delay(0.5, function()
gui.Nitro.Enabled = true -- Second enable
end)
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
return Enum.ProductPurchaseDecision.NotProcessedYet
end
No, lua goes on the same line as the quotes 💀
lua
MarketplaceService.ProcessReceipt = function(receipt)
if receipt.ProductId == nitroProductId then
local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
if player then
isNitroActive = true
nitroEndTime = tick() + nitroDuration
local gui = player:WaitForChild("PlayerGui")
if gui and gui:WaitForChild("Nitro") then
gui.Nitro.Enabled = true -- First enable
task.delay(0.5, function()
gui.Nitro.Enabled = true -- Second enable
end)
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
return Enum.ProductPurchaseDecision.NotProcessedYet
end
Bro is doing
``` lua
no im not
Put lua on the SAME LINE as the three `
ok
if receipt.ProductId == nitroProductId then
local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
if player then
isNitroActive = true
nitroEndTime = tick() + nitroDuration
local gui = player:WaitForChild("PlayerGui")
if gui and gui:WaitForChild("Nitro") then
gui.Nitro.Enabled = true -- First enable
task.delay(0.5, function()
gui.Nitro.Enabled = true -- Second enable
end)
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
return Enum.ProductPurchaseDecision.NotProcessedYet
end
💀💀💀💀💀💀💀
wait no
Vintrillium please EDIT your messages instead of pasting the entire thing over and over
ggs
Bro STILL doesn’t have lua on the same line
so I know your not supposed to start with your dream game, but I am a newb and I want to make a game. I have some models I made and I have the whole game planned out. how would I learn to code and such? anything helps
MarketplaceService.ProcessReceipt = function(receipt)
if receipt.ProductId == nitroProductId then
local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
if player then
isNitroActive = true
nitroEndTime = tick() + nitroDuration
local gui = player:WaitForChild("PlayerGui")
if gui and gui:WaitForChild("Nitro") then
gui.Nitro.Enabled = true -- First enable
task.delay(0.5, function()
gui.Nitro.Enabled = true -- Second enable
end)
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
return Enum.ProductPurchaseDecision.NotProcessedYet
end
I mean it’s still not formatted like a block of code should be. The keywords should be color coded like this:
local bar = 5
local function burger()
return
end
Wait
One sec
Maybe my phone is glitched
lol
I don’t think I can see colored code blocks on discord mobile. If the keywords like “local” and “function” are red and stuff, you’re good
ok they are
What’s wrong with your code
the gui's dont load unless i go to players.playergui and then the gui
its the lines that say gui.nitro.enabled = true
and local gui = player:waitforchild("playergui")
Are you getting any yellow text in the output that says “infinite yield” waiting for something?
I mean the problem has to be that either gui or gui:WaitForChild(Nitro) is nil
I mean, the code inside the if statement doesn’t run, right?
You know that for a fact?
You can test that by inserting a print statement into it
Adios
how
during like ray casting how do i make it ignore the prev visualizer?
how to make that
If any scripter here knows how to make a vehicle plane system like in the one build a plane please hmu need one asap
i ned UI
i can make but explain me in detail
u sure?
ya but what you pay?
usd
rbx
are you sure your a scripter 🤣
bro are kidding me
thats not mean that i am not a devloper as i work 5 months with brawl dev
Im a professional scripter if anyone wants to hire me dm me
i dont wanna hire you but i need help with my code
anyone could help me build a tutorail system for my game
Portfolio?
I got two questions.(learning to script btw)
-
What's the point of remoteEvents?
-
What's the difference between something like game.ReplicatedStorage and game:GetService("ReplicatedStorage")
oh thats weird, from what I have seen the response looked fine
remote events are used to do trigger actions across the client-server boundary
u can use both to get replicated storage but getservice is preffered official code and its consistent waits for the service to load even if its not loaded
it can also access services that arents exposed
parital misconception here, it doesnt consistently wait in the term of yielding like waitforchild, it wont yield at all. it will create the service if it doesnt exist at the current spot, or retreives them.
o thx
no "best way"
just keep scripting
and ull get better
also stay active on devforum and this server
Remote Events
Remote events are fundamentally the only way the client can communicate to the server with data. This poses some security risks with it, if a remote on the server listens for a client to finish a task for example, you have to verify that the client has met the right requirements to finish that task, as people with modified clients could fire a true parameter and just finish that task on the servers end. The client should NEVER be able to fire data that the server accepts, referring to datastore data, the server should only accept stuff it needs from the client, such as input to make something happen on the server, like deleting something from your inventory when i clicked the delete button.
Unreliable Remote Events
These follow the same fundamental idea as remote events, but are a little different. They have a hard cap of 1000 bytes, and larger paylouts will be dropped off, they also dont confirm the order theyre sent in, thus the order is usually out of order on the receiving end and unreliable. So why use a unreliable remote event? Unreliable remote events are good when theres a bunch of remotes that should be sent at once, for example a client input being able to move an object, kinda like the dead rails drag system.
Getservice
I already answered this question above, it will just make the service if it doesn't exist at the direct moment, better to use the method of getservice over the property under game.
Best way to learn scripting
Everyone learns differently, the biggest thing is just to apply yourself to become better, learn new things daily, surround yourself with people who are smarter than you, and you will learn fast.
Remote events are used for client-server communication GetService waits for the service to be loaded then grabs it for example in your run tab below your screen try using game.ReplicatedStorage vs game:GetService(“ReplicatedStorage”)
where do I surround my self with people smarter than me
😄
Does anyone know how to stop players from being able to move players (even rotating them) when they are falling because an animation will be playing
set their position & orientation every frame 
someone wnat map dm me
why some games use "v_number" for variable names?
like, v_31 v_32
and how to use "for i v in pairs"
?
pairs() is an iterator function which returns an index and a value
i = index v = value?
Getservice will work even if the service's name was changed, or if it hasn't loaded
yes
Obfuscated/ decompiled code
as for the variables that would be because they are bad at naming
Basically that's not the original variable names
decompiled ?
Yh
Lua is not a compiled language
Yh but luau is
luau can be compiled to bytecode but decompiling it would not result in any variable names of that pattern
and would serve no purpose anyway
you can't even access the lua VM to read bytecode anyway
Not sure about the decompilation process but I've seen 'decompiled' code
that seems like a concerning work flow tbh
I don't use it
A exploiter turned developer was asking for help
Trying to steal a game from decompiled code
you can't access Roblox process memory at runtime, and i don't believe there are even any luau specific decompilation tools
Roblox is superr picky about what's going on with your system you can't run network analyzing tools, any sort of debuggers, and it has a lot of measures in place to make sure process memory can't be read or written to
so i do not see how anyone would get compiled code from a game to begin with
yo guys how do u manage multiple UI events such as mousebutton1click, etc. surely if i have like 10 screen guis and i have 5 buttons in each screen gui surely its inefficient to do this in every script under the button.
Button.MouseButton1Click:Connect(function()
end
whats the proper way to handle stuff like this?
chat rate this system i made, it grabs every skin, makes a button through a template made for it, adds its name, description, and more to it. then when clicked it shows you the view frame wihich shows you the description and name and creator through information given on a module script. W or L?
thats fire i like the scifi look
thank u twin
maybe you could create some unified input module and allow UI scripts to call into it to register their input events?
guys u wnat scripting and building plz message me
When exploiters read local scripts, do they get the code as it is in studio?
You do, right?
No idea why anyone would go around decompiling if you get the source code
build systems not games
instead of trying to build an entire game, you can practice building components that can be used in games
this not only allows you to isolate your focus to that 1 component, but also gives you a free system you can reuse later in an actual project
also learn the basics and all that
how do i make global shop system like grow a garden
Learn to Architect Your Dream Game—Systems, Code & Workflow 👉 https://mmqd.gumroad.com/l/mmqd-project-mastery-course
Instead of chasing big "dream games" and burning out halfway, I started building reusable systems and mechanics, not games. This shift helped me stay motivated, actually finish projects, write cleaner code, test ideas faster...
Type shit
can anyone here help me fix my code
chat who do we think is the best programmer on lua
Yh
what is chat gpi on about bruh 💀
is there some shortcut to tweening models that doesnt feel like its going to break any moment and explode my pc
whats the tween
