#code-discussion

1 messages · Page 157 of 1

blazing oasis
#

ya

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lowk i might just take screenshots of the map

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as thumbail

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but the issue is

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robloxs new recommendation system

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shows thumbails

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so noone sees the icons unless they use search

hybrid garnet
#

idk i never rlly played with icons and thumbnails

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¯_(ツ)_/¯

frosty kiln
#

hi

sweet wharf
elder sparrow
#

i wanna make a crk and i have meshes

bronze gate
#

can anyone help with this? how do i turn this off

compact spoke
#

does anyone know if decals batch during rendering

strange bobcat
#

can someone script for me i have over 10k robux and im willing to pay

valid coyote
#

studio settings

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physics

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disable Are Owners Shown

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how did you enable it though

fallow yoke
#

Wow

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Looks like its made thousands of usd

left apex
#

lf someone to script this, dm me with quote

jovial surge
#

is there anyone that needs a scripter for free? to help me build up my portfolio

left apex
jovial surge
#

whats the timer for?

left apex
jovial surge
#

sounds simple enough

#

sure

ruby cipher
#

any good coder want 80$?

somber vault
bold hound
ruby cipher
#

it involves reverse engineering

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im only paying 80$ cause i need this bad

somber vault
errant mica
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Looking for someone to make me a fully working map voting intermission/round system for 2-3k robux

fallen heart
#

Hello

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Where can I learn how to code?

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Or can someone teach me how to code

bold hound
fallen heart
severe venture
velvet saffron
#

how do i make lighting channels like in unreal engine and unity

fading pollen
#

yo, i wanna make a module that can move a ton of bones very fast, i don't rlly have any goal in mind but i thought it'd be cool to move folliage, trees or smth
any tips as to how i'll be able to optimize this?

#

cuz i heard that moving a ton of bones is extremely hard

strong willow
#

What Studio setting turns this off? It's done nothing except annoy me while I try to read stuff on the line above the one I'm working on as I go.

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It doesn't even do anything useful.

severe venture
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thanks! and yessirrr thats the plan

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not really sure how to do it myself though

errant mica
#

Looking for someone to make me a fully working map voting intermission/round system for 2-3k robux

#

dms

errant mica
real rapids
#

Le fart

tawny summit
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@frank socket

rain hound
#

yo is anybody here experienced with ugc/uploading ugc

devout plinth
#

Does referencing a table as a variable store the updated table correctly?

local PlayerPoops = PlayerPoops[player.UserId]
local nextPoop = table.remove(PlayerPoops, 1)

Or should I do this?

local PlayerPoops = PlayerPoops[player.UserId]
local nextPoop = table.remove(PlayerPoops[player.UserId], 1)
hoary wing
#

the first ones fine man

devout plinth
#

yeah thought it was i was buggin

hoary wing
#

all good

devout plinth
#

I didn't know if it passed by reference or pass the actual value

hoary wing
devout plinth
#

thats what i was getting mixed up on

noble mesa
#

yo

hoary wing
#

👍

pastel slate
#

for daily rewards and playtime rewards which framework is better? os or DateTime?

hoary wing
#

os

pastel slate
#

alr thanks

noble mesa
#

i was wondering to achieve that, do they use a billboard gui + rich text, i dont think its possible to do this with DisplayName, but it looks so similar to it.

pastel slate
#

I thought DateTime wouldve been better since its newer

#

alr

wicked relic
hoary wing
# pastel slate alr

datetime has more functions I believe but none that are necessary for rewards at all

noble mesa
#

do u think they use a billboard gui?

hoary wing
pastel slate
# wicked relic What is os?

the os library that uses os.time(), os.clock() and more. Devs use it for playtime rewards and daily rewards

noble mesa
hoary wing
#

i think they have health display on, name display off and a billboardgui on the head

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looks like source sans pro

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let me check

pastel slate
shrewd python
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I want to make a part to orbit around a player, How can I do that?

shrewd python
#

what's a sin and cos?

pastel slate
nova yarrow
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some and cosine

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sine

pastel slate
nova yarrow
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math.sin, math.cos

shrewd python
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oh ok

hoary wing
#

@noble mesa

hallow flume
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or trig functions

noble mesa
scarlet kestrel
#

What's the best way to make a ball character? One that can roll when it moves.

noble mesa
hoary wing
hallow flume
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maybe add a few things to the ball character

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like humanoids and stuff

hoary wing
scarlet kestrel
hoary wing
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p sure its depracated but vectorforce or whatever the heck the new thing is works just as well

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and its p much the exact same thing

hallow flume
#

ya

hoary wing
#

you can get movedirection from the humanoid

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and just set your players character to the ball and the cam to the ball

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let me know if you make something cool because ball games are fun no diddy

hallow flume
#

youd probably want to destroy the character and

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disable respawning

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nvm wouldnt be necesaary if it's starterchar

scarlet kestrel
#

StarterCharacter required

scarlet kestrel
hoary wing
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its a ball it rolls

scarlet kestrel
#

I only knew angular velocity for this

hoary wing
#

nah use body force the ball will roll by itself as long as it has weight

scarlet kestrel
#

This is good

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I'll try this thank you

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If a good result comes out, I will share it with you. @hoary wing

bold hound
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BodyForce is deprecated. But still better to use than the new alternative, in my opinion.

hoary wing
#

woooo

scarlet kestrel
bold hound
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Nothing common.

worldly sonnet
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question, im trying to make it so u can mine trees with an axe, ive made it so it can be random sizes but when i mine the tree and the tree goes into the players inventory and it the size is bigger, its like really squished, in studio it scales up properly, does anyone know how to fix this?

scarlet kestrel
fair copper
# bold hound Nothing common.

whats the best way i could make a groundsmash anim, like after jump it snaps the player into the ground on an input

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i tried impulse

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its just uncontrollable

strange bobcat
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anyone in here make thumbnails?

scarlet kestrel
fair copper
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but also control its speed of descent

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i have a parabolicarc function in my modules

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so thats no problem calculating

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i tried linear velocity it makes my player glitch the map

fair copper
fair copper
#

hey thats some cool vfx

scarlet kestrel
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@fair copper I used applyimpulse here but as you can see it runs a little late

fair copper
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im just spending my time on backend

scarlet kestrel
fair copper
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yeah im just not adding any effects until i get my backend just right

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def looks cool tho

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i keep getting new vfx every now n then

scarlet kestrel
#

Can you send me a video of your problem?

scarlet kestrel
fair copper
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lolol

fair copper
scarlet kestrel
scarlet kestrel
fair copper
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im calculating the distance for the player to land

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and switching between bodyvelocity and impulse based on that

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it seems to have the best results at the moment

scarlet kestrel
#

nice

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I think it works fine on the Apply impulse client.

fair copper
#

yeah

fair copper
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i need to play around with different things

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its fine right

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raw stuff

scarlet kestrel
tough lance
#

Can someone help me?

I keep getting this warning after playing for 4:30 minutes straight in my game

scarlet kestrel
fair copper
#

for now im just controlling its descent speed based on distance

fair copper
#

rpg

scarlet kestrel
#

Good

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@fair copper Check your dm

somber vault
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i just make my walk animation in moon animator
now
how can i put it on roblox?
like for the player

empty fulcrum
#

How do I prevent players from ragdolling after say hitting a wall at high speeds. Is there a way to make it so they don’t bounce off at all?

frank socket
scarlet kestrel
devout plinth
devout plinth
vocal vortex
subtle gorge
vocal vortex
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ur hitboxing sometimes doesent work as shown in the beginning of the vid

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not hating js sayin

tawny summit
gloomy kraken
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Which im assuming he's already using

vocal vortex
#

same thing as raycast

royal moth
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so

gloomy kraken
royal moth
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function while loop ("wait 10 second then dance"

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what the fuck is coding about bro

gloomy kraken
#

What the skid?

vocal vortex
#

gng what

gloomy kraken
#

Are you ragebaiting silent?

vocal vortex
#

litarally achieving the same thing w 2 diff methods

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wtf u mean

royal moth
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lock in

gloomy kraken
#

Tf you mean same

vocal vortex
#

are u deadass

gloomy kraken
#

Raycast hits only one part vro

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And its so thin

vocal vortex
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i meant raycast hitbox

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not js a single raycast

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i think u misunderstood

gloomy kraken
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Why not just use getpartsboundinbox once?

vocal vortex
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bec as shown in the vid he needs accurate weapon hit detection

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getpartsboundinbox js doesent cut it for him ig idk bruh its all situational

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stupid ass convo

gloomy kraken
vocal vortex
#

do better nulatic.

gloomy kraken
#

Yeah nah i cant be bothered to argue with an idiot

glad apex
#
GunHandler.cast = function(gun, endPos: Vector3, force)
    local BulletSpawn = gun.BulletSpawn
    
    local Bullet = RepStorage.Bullets:FindFirstChild("Bullet"):Clone()
    local spawnPos = BulletSpawn.Position
    local direction = (endPos - spawnPos).Unit
    local forward = BulletSpawn.CFrame.LookVector

    -- is bullet pointing backwards
    if direction:Dot(forward) < 0 then
        direction = forward
    end

    Bullet.CFrame = CFrame.new(spawnPos, spawnPos + direction)
    Bullet.Parent = workspace.Bullets
    
    Bullets[Bullet] = {
        TimeElapsed = 0,
        StartPos = Bullet.Position,
        Gun = gun,
        Force = force,
        EndPos = spawnPos + direction * 1000,
        DespawnTime = 4
    }
end
``` (endpos is mouse.hit)

so the bullet spawns at the tip of the guns barrel but sometimes the gun goes inside a wall or something and the barrel becomes IN FRONT of mouse.hit causing the bullet to go backwards, how do i fix this? the dot doesnt work
keen zephyr
#

anyone wanna help on a project for a anime game based off the anime akame ga kill, we already have devs, scripters, we’re just looking for some extra help

nimble star
#

help i cant understand scoping

sudden reef
#

i need to learn how to code

nimble star
sudden reef
sour yew
#

i bought some website but idk how to set it up

white wigeon
#

dont u learn that in skl?

granite summit
# nimble star watch brawldev

never recommend someone videos, the best way to learn is creation, follow tutorials break code or enhance it, also take only courses and certifications to prove mastery.

craggy sleet
granite summit
velvet saffron
#

anyone got a free version of this

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like i need it rn

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not showing model textures or decals

celest cipher
sudden estuary
celest cipher
#

like how would i make my frames text labels according to the skins description

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its fixed tho

pastel oyster
#

does anyone know how to stop a player timer count when they are in the safe zone?

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dont hire in this chat

subtle gorge
willow sapphire
#

guys for single script architecture is one script for the client and one script for the server in which u initialize the modules u need for ur entire game?

open oracle
# celest cipher

I have never seen indenting so abhorrent as what I see in that second image

celest cipher
#

ik

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i had to change so many stuff

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i made everything a local function

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then made a buncha shit change

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then reverted it

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then changed again

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and now its one big local function and it works

pseudo monolith
maiden nacelle
#

Hello

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I am in dire need

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Of assistance

kind pond
#

hello guys

zenith shoal
#

wsp guy i am a scipter anybody to help me doing my script for type soul i don't know how to make an autoparry i can pay you 25$

pseudo monolith
#

@somber ivy

somber vault
#

mousebutton1click works for mobile too right

scarlet kestrel
strange kiln
somber vault
scarlet kestrel
modest parrot
#

whoever needs a major scripting opportunity for a big discord community server weith 2k+ members (anime game) dm me now

glad ingot
#

yo who wanna help for create a touch football game with low high dribble

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i need a scripter

lapis parrot
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does any1 now how to put up a thumbnail for roblox studio i cant figuire out how to do it

modest parrot
#

ma fault g dayum

glad ingot
#

someone is a scripter

#

?

crisp shard
#

@glad ingot

glad ingot
glad ingot
rocky idol
#

When making systems do you guys plan everything ahead or just raw through each bug and any issue that may come up?

thorn arch
#

If you try to run head first into it you're gonna spend 90% of your time debugging

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If you try to plan it out perfectly, you'll never finish it

crisp storm
#

@subtle otter

cloud ridge
#

Pretty new and i want to make a combat system so could i use a bool value to check if the player id blocking or nah? If so what should i do instead

subtle otter
honest lodge
#

Anyone want to make a dev team

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DM me if wanted

kind pond
#

yo guys u know how to make a map

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cuz if ya'll dont know how to make a map

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DM me

fair copper
#

how would u deal with breaking animations and the combat style if player dies and respawns

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do i make an event that fires eachtime theyre dead and it respawns with everything intact

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this issue makes me miserable ngl

bitter harbor
#

hello

peak oak
keen lynx
#

hi, am creating a asset store what assets should i add that would be good, ( asset store is basically a place where you can sell development stuff )

bronze gate
valid coyote
#

one day later is crazy

bronze gate
#

broski im in the gmt timezone

#

thats like after i slept

valid coyote
#

bet

mighty bolt
#

guys what would u say is the best way to learn scripting

bronze gate
#

youtube tutorials and just doing it

mighty bolt
#

but ppl told me that youtube tutorials is bad if thats the only thing u do

bronze gate
#

there's not just one way to learn bud

#

if you're new to scripting thats a really good way to start, then look at the documentation once you start progressing

mighty bolt
#

what documentation?

bitter harbor
#

watch brawldev

#

he is the best yt

mighty bolt
#

i am

bitter harbor
#

yeah

mighty bolt
#

im on ep 14

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but everyone tells me its to late to start

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how many years have u scripted?

bitter harbor
#

its like roblox doc but someones explains to you

bitter harbor
#

3 months

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and i can code every system

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from fishing system plot systems to fps games

mighty bolt
#

but what do they mean with roblox doc

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in roblox studio?

bitter harbor
#

roblox dev forum

hearty urchin
#

what do u guys think would be the top 5 things in scripting that i should try to fully understand and master

mighty bolt
#

well how did you learn to script?

mighty bolt
#

adem

bitter harbor
mighty bolt
#

how did u learn scripting?

bitter harbor
#

youtube

mighty bolt
#

did u js watch youtube?

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nothing else?

bitter harbor
#

and

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for data save

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i used roblox doc

mighty bolt
#

im sorry for asking again, but where can i gind roblox doc

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find*

bitter harbor
#

next to roblox

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write

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what you want to learn

mighty bolt
#

scripting?

bitter harbor
#

and there should be a link to roblox dev forum

mighty bolt
#

oh thxx

bitter harbor
hearty urchin
# bitter harbor youtube

whenever you finished an episode how did u practice the scripts? Because i cant think of anything to script after learning a new concept or something

bitter harbor
bitter harbor
mighty bolt
#

did u do that?

bitter harbor
#

yeah

#

btw

hearty urchin
#

currently on ep 4 on the advanced series

bitter harbor
#

good job

mighty bolt
#

how much robux have u earned from scripting?

bitter harbor
mighty bolt
#

oh why

bitter harbor
#

i don’t have a laptop rn

mighty bolt
#

ohh kkk

#

how old r u?

bitter harbor
#

13

mighty bolt
#

nicee

hearty urchin
#

dang

bitter harbor
#

lol

mighty bolt
#

but did u earn any sort of robux before quiting

hearty urchin
#

now im fr feeling too old for ts

bitter harbor
#

and some commissions

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about 10k

mighty bolt
#

is it published?

#

damn nice

bitter harbor
#

not yet

#

its a fishing game

mighty bolt
#

imma be the first person to play

bitter harbor
#

i need to raise more than 50k from commissions

bitter harbor
mighty bolt
#

what commissions?

bitter harbor
#

scripting

mighty bolt
#

sorry for asking this mutch man

bitter harbor
mighty bolt
#

like hiring scripting?

bitter harbor
mighty bolt
#

nice

bitter harbor
#

i choose the easiest ones

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to finish faster

mighty bolt
#

how do u know wich one is easy

bitter harbor
mighty bolt
#

and how do you do so u dont get scammed

bitter harbor
#

maybe sometimes

mighty bolt
#

so how do u do it

bitter harbor
#

ask for proof

mighty bolt
#

like do the script and then they send robux and u send their scripts?

mighty bolt
#

kkk

#

thxxx

bitter harbor
#

btw

#

for beginner series

mighty bolt
#

i friend requested btw

bitter harbor
#

it’s important

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tables and loops etc

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are very important

mighty bolt
#

got it

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but did u start scripting this year?

bitter harbor
#

yes

mighty bolt
#

nice man

#

im rlly happy for u

bitter harbor
#

thanks

mighty bolt
#

i started for 2 days ago

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imma try and grind this series

bitter harbor
#

yeah

hearty urchin
#

make sure u understand

mighty bolt
#

btw did u finish all 3 series and what did u do after?

mighty bolt
#

for helping out guys

mighty bolt
#

what did u do after the series

bitter harbor
#

make my own game

mighty bolt
#

i feel embaressad

bitter harbor
#

why

mighty bolt
#

im asking u like your my AI

bitter harbor
#

no

mighty bolt
#

ur a human to

bitter harbor
#

yes

mighty bolt
#

good luck

bitter harbor
#

you too

mighty bolt
#

if u want u could accept my friend request and we could talk later 🙂

#

bye 😄

opaque isle
#

yo is doing scripting commissions worth it idk

bitter harbor
hearty urchin
opaque isle
#

i don't doubt my abilities or anything but do ppl actually commission scripters other than kids

bitter harbor
opaque isle
#

i guess it'd be more like short term on and off for a game?

#

not just one module or smth lol

hearty urchin
#

depends on what they need

opaque isle
#

yea, is this server any good for that stuff?

hearty urchin
#

oh yes this is the best server for it

#

i think also the most popular one

opaque isle
#

oh alr

#

cool

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ty, ill look into it

kind pond
#

guys do u need a map built

#

DM me if u do

flint brook
#

hi

flint brook
kind pond
#

dms

potent maple
#

What's good way to gradually decrease sound volume?

#
repeat 
  sound.Volume = sound.Volume - 0.1
  task.wait(0.1)
until sound.Volume == 0
errant girder
#

Are there anyway to protect our game from getting stolen?

errant girder
crisp storm
sudden estuary
crisp storm
#

but it doesn't work for server scripts

#

so no u should be fine

sudden estuary
crisp storm
#

wym then

sudden estuary
#

reverse engineer the server script from the local script

crisp storm
#

exploiters dont have access to server

sudden estuary
#

they don't obv

#

how do you think those front page games modded version comes to action

crisp storm
#

leaked prob idk lol?

sudden estuary
#

they steal the game, then create the server side

#

from the local script

crisp storm
#

uh um no u cant use local scripts to get server scripts

#

best they can do is just do saveinstance

crisp storm
#

and script the server by themselves

sudden estuary
#

3 times

sudden estuary
#

yes?

crisp storm
#

thats not what u meant at apl

#

all

sudden estuary
crisp storm
#

do u know what reverse engineering mean

sudden estuary
#

do you know?

errant girder
#

So not much point in trying to protect assets from being stolen

#

Damn

sudden estuary
#

there r some injector detectors that people often flex ehre, but I have no idea how those works

crisp storm
#

in this case reverse engineering would be literally accessing game's server scripts somehow, decrypting it, deobfuscating it then returning it as readable code

errant girder
open yarrow
sudden estuary
#

not exactly, but it helps

crisp storm
#

then thats not reverse engineering

sudden estuary
#

it is

#

if you get access to server script, its not reverse engineer you already got the files

#

whats more to reverse engineer there

open yarrow
#

technically it isn't afaik but im fairly sure it's close enough taht you can consider it that

crisp storm
#

its not exactly reverse engineering

open yarrow
#

its close enough that you can basically call it reverse engineering though

sudden estuary
open yarrow
#

no real point arguing about it

sudden estuary
#

yeah fair

open yarrow
#

i think i have one of those copies of forsaken with recreated server somewhere in my downloads

#

its pretty funny

open yarrow
#

ya no real point

#

if ur game blows up, chances are your assets will be stolen

#

you have copyright for a reason

crisp storm
#

just dmca

#

if that happens

willow sapphire
simple saddle
#

guys looking for a scripter for a squid game im making the game is done i just need help with bug fixing and i need to release

delicate nest
#

Yo real question
In my fighting game, I'm planning to have my "ragdoll" being handled by my own physics.
This means that ill have to update velocities through using an instance, consistently change and calculate values (for example, handling gravity and such)
Would it be smarter to do this in the server or the client?
im assuming server for safety and consistency but I dont wna lag the server out if like 30 instances need to be calculated and changed and such

delicate nest
#

thats what I was thinking

#

I think just applying a bodyposition for x amount of time should work how i wanted either way

desert horizon
#

and it aint gonna look better either way.

#

just use constraints

#

that roblox provides

delicate nest
#

Looking at that now

#

Thanks gang

cloud ridge
#

Uh please answer

#

Pretty new and i want to make a combat system so could i use a bool value to check if the player id blocking or nah? If so what should i do instead (basically is there ahy other way to do what im trying to or not)

modest owl
delicate nest
dark yoke
cloud ridge
dark yoke
delicate nest
delicate nest
#

lets use like 5% of our brain here

dark yoke
delicate nest
#

not really pointless but certainly a way of telling the server they're blocking

#

especially since the guy is rlly new

dark yoke
#

cause its not like changing bool values locally replicates to the server

delicate nest
#

Thats exactly what I said

cloud ridge
#

Yh ty for the help

delicate nest
#

No worries gng

ivory sundial
#

guys is there any good scripters for front end ?

#

i need an experienced scripter . i pay usd through paypal

devout latch
#

is there a max resource amount that analytics service can log for an economy? e.g. if someone earns 1 septillion of a currency will the amount displayed be capped at a number or actually show 1 septillion (or another larger number)? I'm logging economy events for a game where players can earn that much currency and it's capping out at 100e20/100 quintillion exactly so I'm wondering if there is something wrong with my code or it's just too much currency

#

Can't find anything on docs about this or forums

somber vault
#

is there anyone down to help me on a game 50/50 share, its a simulator should be pretty easy to make and should make some

flint brook
#

hi who here is a map builder and can help me

#

the game i wil be making will boom

fair copper
flint brook
#

where to go?

#

oh

devout latch
thin nova
#

dawg asking for help on making malicious scripts 😢

#

trust guys its only my cookie

wild kiln
#

Does anyone know a mid to advanced scripter who can make a game like Trade Tower?

somber vault
#

hello #skid-discussion

errant girder
#

Anyone know what im doing wrong. I'm trying to make a stun skill that completely stop a player movement

#

tried chatgpt but no use lol

tranquil wave
#

yo can someone give me an idea that could possibly need a script that needs 200+ lines after all blank spaces are removed

tropic coral
#

You need to define those first if the script is going to function

coarse wraith
coarse wraith
#

bru idk never messed with that shit

coarse wraith
tropic coral
coarse wraith
#

😭

#

also why is there a function to restore movement when you already have a task.delay for that

tropic coral
#

Oh yeah

#

Well instead of the function it should be task.delay(STUN_DURATION, restoreMovement)

#

Or just not having a separate function for restoring movement

topaz horizon
#

Is there a way to detect what word a player says during a voice chat for example, triggering an event when the player says a specific word through voice chat

tropic coral
grave geyser
#

Hey guys,

I'm using the assets API to create and upload some assets (cube map PNGs): /assets/v1/assets

In the response I get asset IDs, so far so good. But I would like to assign those asset IDs in the project in Roblox Studio. But the thing is when I do that my assets aren't displayed. It seems that IDs aren't right. Only when I go to inventory inside Roblox Studio and copy the asset ID there I see they have different IDs from the one that are publicly available and returned from the API. And when I use those IDs from the inventory then the cube maps are displayed.

Can anyone point me in the right direction? Is there a way to get those Inventory Asset IDs through some API by passing the Assets IDs that are returned from the API initially? Or should I be looking for some other approach? Any advice is appreciated.

prisma egret
sudden estuary
#

i had a similar issue with developer products long back

#

it had 2 different ids like in your case

#

you could be getting the operation id [this is create asset response]

#

then if the operation is succesful you could find the assetid along with it

fair copper
#

so u call, like MovementLocker.lock() and MovementLocker.unlock() when ur player meets those conditions like for stun, u would wait for a couple seconds, which u can also define in a configuration module and take that value, so what happens is,
on stun, ur character's movement is locked and it waits for the defined duration and does the unlock

#

although heartbeat is a bit aggressive to use but it works

#

dont use anchor

delicate nest
#

Anyone know if changing physical properties has any effects on welds or anything like that

hushed basin
#

$10k usd for the entire game lmk

elder sparrow
#

now how the FREAK

fair copper
#

what is that

elder sparrow
#

why doesnt the rigs anim work

grave geyser
elder sparrow
#

@grave geyser

tired stag
#

guys how do i make less drag on my character in roblox studio i tried in a local script cframe but it was glitchy when i stop and stuff like that

tired stag
#

bro

#

thx i guess but that is not going to be very physics based

#

if i jump or something i will float

frosty kiln
#

oh yeah

#

umm

#

gl with that

empty mulch
#

@manic rover wsggg still scripting?

cold heron
cold heron
fast drum
#

or are you?

wary juniper
#

Can anyone help me find the request url for changing gamepass's price/IsForSale? Been looking through the network tab for house still haven't found it..

#

I'll suck it if someone helps this zlawg out

fast drum
#

wait thats not even C

#

what is that?

cold heron
fast drum
#

and how do you add the lua tables u get into your games datastore?

#

manually?

cold heron
fast drum
#

well hopefully with more experience ill understand how it works 😔

ember quartz
fast drum
#

getting violated by the roblox ai is crazy work

cold heron
#

real

ember quartz
#

honestly cht i think this is AGI

cold heron
# fast drum well hopefully with more experience ill understand how it works 😔

its nothing hard at all. Its just like when your coding like a lootbox you have a table contains you know the results and etc. I have that just heavily expanded on because this data is fetched from an external source and I dont manually add it in. This json file is turned into a luau table by rojo, and then I just require it and work with it like its a regular old table for lootbox data

hasty tinsel
#

hey i aint a dev or anything but i got a pretty good game idea anyone wanna help me make it and ill take like 5% of the cut and the other devs will take alot more and yeah just try to see if it pops off i feel like the game isnt that difficult to script its a really similar to grow a garden but more brainrotted anyways just dm and ill tell u more and yeah i think it would take like 2 weeks to finish the game at max

fallen summit
#

it will help you understand

hasty tinsel
fallen summit
#

do something independant

#

learn from that

#

then start branching out

#

you will get very far, and not depend on people

#

you never want to become dependant

hasty tinsel
#

so ur telling me i should learn how to make it myself

fallen summit
#

break it down, be independant

umbral carbon
#

Is this the real weaponreeeeeeeeeeeeeeeeeeeeeeeee?

fallen summit
#

wait wtf since when were you a staff member

blazing oasis
#

💀

#

nerf the names bro

fallen summit
#

ts got history

blazing oasis
#

weaponreeeeeeeeeeeeeeeeeeeeeeee and Crafteeeeeeeeeeeeeeeeeeeeeeeeeeee

blazing oasis
fallen summit
#

but to summarise it around 4 years ago i was just "IsmaelRobloxGamer300" as my discord username as well as my roblox username

fallen summit
#

but then when i joined a server of a youtuber i became friends with the admin and he had Just_REEEEEEEEEEEEE

#

so one day in an event he made all his friends into Reeeeeeeeeeeeee's

blazing oasis
#

ya

fallen summit
#

then i said "hmm i might keep it but what word could have 'ry' at the end"

#

then the word weaponry came to mind

#

wow i put them together and its born

blazing oasis
#

what about crafteee and evbeyrone eklse that has it

#

its crafteeeeee not craftreeeee

fallen summit
#

then its unchanged for the next 4 years because i find it funny that sometimes it overflows discord character limits

fallen summit
#

tbh, nothing else really fancies my taste

#

same goes for my pfp and bio, if you went back to 2022 it would be identical

blazing oasis
#

i can tell u my history

fallen summit
#

not description though sometimes i update that

fallen summit
blazing oasis
#

no leme not clal it that

#

second account

#

ok so

#

this is my second account

#

and basically

#

i used to. be know has Kaglier

#

which did bnt. mean anything jsut a random name i thoguht of

#

so it was unqiue

#

then i neeeded to swith cuz kaglier sounded odd

#

then i remebred someone named semo glazer

#

so then i just named myself semo

#

and for the pfp

#

i just found the first thing i saw on google

#

boom

fallen summit
blazing oasis
#

shi yea i forgott about that

#

so i am a scirpter right

#

but i wanted to try modelling

#

so i was using blender for like a week

#

but then i neeeded a new name

#

becuase i wanted a whole n ew

#

like life online

#

if u understand

#

so then i just randomly thoguht of modelyfy

#

cuz of models

fallen summit
#

interesting

#

my last two accounts

#

both i lost to not having a verified email

blazing oasis
#

Here was my portoflio i cooked up in a week for models( never again bro)

blazing oasis
#

each of those models took like a whole day to make btw 😭

fair copper
#

finally redesigned my framework

#

😭

fallen summit
#

specifically a new game at the time called space sailors

blazing oasis
#

oh yea never heard of it 😭

fallen summit
#

old laptop goes hard

fallen summit
#

its Goated

#

epitome of robloxian spaceflight

blazing oasis
#

ive had the same macbook for like 2 years 💀

fallen summit
blazing oasis
fallen summit
#

and space station and bases

#

its a simple game

blazing oasis
#

alr

stoic radish
#

I’m aiming to get the HiddenDevs scripter role. Can anyone tell me their brief experience with it?

#

The fact that I have to create a game all in one script kind of throws me off

blazing oasis
#

my experience

#

I tried writing a whole game in one script and they said i was putting too much. in one script??????

#

then i seperated them and it said not detailed enough

stoic radish
#

I thought they’d complain about you not using metatables

blazing oasis
#

i might try and apply again

stoic radish
#

I’ll give it a try myself on these concepts, I’m doing it because this server seems pretty active and would be good to promote here

blazing oasis
#

alr

lusty stream
#

Hello

blazing oasis
#

ok do u think they will accept that

#

not a "good" script but meh

lusty stream
#

But they might accept it

blazing oasis
#

ok maybe ill look for smt else

lusty stream
#

Neither

hasty tinsel
#

hey i aint a dev or anything but i got a pretty good game idea anyone wanna help me make it and ill take like 5% of the cut and the other devs will take alot more and yeah just try to see if it pops off i feel like the game isnt that difficult to script its a really similar to grow a garden but more brainrotted anyways just dm and ill tell u more and yeah i think it would take like 2 weeks to finish the game at max

hasty tinsel
#

bro listen i cant make the game myself

#

im too dumb

#

imma keep it real

unreal jacinth
#

Which AI do you guys use to make codes that may be difficult to make, or spot mistakes and debug?

#

I've seen that ChatGPT is better than GitHub copilot, but Gemini pro is the best, unfortunately it costs cash

grave geyser
# cold heron also just checked that for me it is the same asset id as the one in the roblox i...

Weird. The AssetID I'm getting is different for me that the one that is in the Roblox Studio's inventory. But now I realized, when you open the asset on create.roblox.com and click the 3 dots. The asset ID is the one I get from the API response. But the Asset Texture ID is the one I'm getting inside the Roblox Studio and which works for me. But I don't see that the texture ID being returned in the API response. Is there a way to get it? Or am I approaching the problem in a wrong way?

Is it possible that this is related to the fact I'm uploading decals, and that they are getting another ID when being referenced as an element in Roblox studio? But I don't see another way to just upload plain PNG images.

somber vault
thorny warren
charred briar
#

is this malware its for my discord bot

#

@ruby bone

#

told me to download it

noble cloak
#

put it through some virus detection

charred briar
#

how without downloading it

noble cloak
#

get a vm ¯_(ツ)_/¯

charred briar
#

look see

noble cloak
#

yeah it does that for a lot of stuff

#

download anything at your own risk but

#

idk ¯_(ツ)_/¯

crisp storm
charred briar
#

i mean put it

#

in there without downloading it

crisp storm
#

i don't think that's possible

#

just download it bru you won't get infected as long as u dont open whatever the guy sent u

charred briar
#

what does this mean

noble cloak
#

then its fine

#

to open

#

and use

crisp storm
#

clear

charred briar
#

alr if i get hacked im suing yall

crisp storm
#

sue virustotal not me

noble cloak
#

yeah

ruby bone
#

yo

#

dude i was literally afk

#

its python 💀

#

how does allat happen while i was afk for a few mins

charred briar
ruby bone
#

the bot token

#

u put it in token.txt

neat turret
#

they changed text renderin

#

left is old
right is new

#

i gotta say right one is quite bad

manic rover
#

Who ping med

#

Me

dapper root
#

Please urgent for a car, I have coded everything but I can't put the car on the chassis

peak oak
#

@verbal otter check dms

thorny warren
olive aurora
#

can someone give me a quote

#

on some programming stuff

thorny warren
sharp ingot
velvet saffron
#

how much for this

tired stag
unreal jacinth
naive shadow
#

GUYS

#

how i can someone co owner

#

or someone can get money from products

brittle dagger
#

Wdym

ripe plume
elder sparrow
#

CLOTHES ARENT OPTIONAL. i need them

dawn crow
#

Bro I just asked ChatGPT in a short prompt to make a plugin for me and it said “Okay, I’ll zip all the files together complete with sounds, animations, PNGs, lua files, all into a .rbxm file. I’ll send you a notification within 48 hours upon its completion” bro what is happening

#

CharGPT5 going crazy

tawdry sleet
#

can someone help with this script

MarketplaceService.ProcessReceipt = function(receipt)
if receipt.ProductId == nitroProductId then
local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
if player then
isNitroActive = true
nitroEndTime = tick() + nitroDuration

        local gui = player:WaitForChild("PlayerGui")
        if gui and gui:WaitForChild("Nitro") then
            gui.Nitro.Enabled = true -- First enable
            task.delay(0.5, function()
                gui.Nitro.Enabled = true -- Second enable
            end)
        end
    end
    return Enum.ProductPurchaseDecision.PurchaseGranted
end
return Enum.ProductPurchaseDecision.NotProcessedYet

end

the issue is that the gui's in playergui are not loading in time unless i go in players.playergui. [the screen gui i need]

dawn crow
#

Format the code

tawdry sleet
#

me?

dawn crow
#
format your code like this
tawdry sleet
#

how did you do that

dawn crow
#

You are familiar with the backwards quote? It’s the thing that looks like a backwards apostrophe — you can find it below the ESC key on your keyboard

#

Top left

#

Anyway

unborn kestrel
#

how do infinite mapps work like if you had a track trail and you wanna see how far the player can go and its infinite??

dawn crow
#

Type three of them in a row and then the word lua

tawdry sleet
#

ok

dawn crow
#

(No spaces btw)

tawdry sleet
#

can you send the backwards quote

dawn crow
#

`

#

`lua is what it should look like, but with three backwards quotes

#

Then press enter, paste your code, press enter again, then put 3 more backwards quotes

#

Then finally, press enter

tawdry sleet
#
MarketplaceService.ProcessReceipt = function(receipt)
    if receipt.ProductId == nitroProductId then
        local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
        if player then
            isNitroActive = true
            nitroEndTime = tick() + nitroDuration

            local gui = player:WaitForChild("PlayerGui")
            if gui and gui:WaitForChild("Nitro") then
                gui.Nitro.Enabled = true -- First enable
                task.delay(0.5, function()
                    gui.Nitro.Enabled = true -- Second enable
                end)
            end
        end
        return Enum.ProductPurchaseDecision.PurchaseGranted
    end
    return Enum.ProductPurchaseDecision.NotProcessedYet
end
dawn crow
#

Then you’re good

tawdry sleet
#

thanks

dawn crow
#

You still got it wrong, but you’re close

thorn arch
#

```lua
--code here
```

tawdry sleet
#

oh

dawn crow
#

Yep

tawdry sleet
#
MarketplaceService.ProcessReceipt = function(receipt)
    if receipt.ProductId == nitroProductId then
        local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
        if player then
            isNitroActive = true
            nitroEndTime = tick() + nitroDuration

            local gui = player:WaitForChild("PlayerGui")
            if gui and gui:WaitForChild("Nitro") then
                gui.Nitro.Enabled = true -- First enable
                task.delay(0.5, function()
                    gui.Nitro.Enabled = true -- Second enable
                end)
            end
        end
        return Enum.ProductPurchaseDecision.PurchaseGranted
    end
    return Enum.ProductPurchaseDecision.NotProcessedYet
end
thorn arch
#

No space

#

After backticks

dawn crow
#

No, lua goes on the same line as the quotes 💀

tawdry sleet
#
lua 
MarketplaceService.ProcessReceipt = function(receipt)
    if receipt.ProductId == nitroProductId then
        local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
        if player then
            isNitroActive = true
            nitroEndTime = tick() + nitroDuration

            local gui = player:WaitForChild("PlayerGui")
            if gui and gui:WaitForChild("Nitro") then
                gui.Nitro.Enabled = true -- First enable
                task.delay(0.5, function()
                    gui.Nitro.Enabled = true -- Second enable
                end)
            end
        end
        return Enum.ProductPurchaseDecision.PurchaseGranted
    end
    return Enum.ProductPurchaseDecision.NotProcessedYet
end
dawn crow
#

Well, backticks is correct

#

Bruh 💀💀💀

thorn arch
#

Bro is doing
``` lua

tawdry sleet
#

no im not

dawn crow
tawdry sleet
#

ok

thorn arch
#

Then are you putting a space after lua?

#

Because that will also break it

tawdry sleet
#
    if receipt.ProductId == nitroProductId then
        local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
        if player then
            isNitroActive = true
            nitroEndTime = tick() + nitroDuration

            local gui = player:WaitForChild("PlayerGui")
            if gui and gui:WaitForChild("Nitro") then
                gui.Nitro.Enabled = true -- First enable
                task.delay(0.5, function()
                    gui.Nitro.Enabled = true -- Second enable
                end)
            end
        end
        return Enum.ProductPurchaseDecision.PurchaseGranted
    end
    return Enum.ProductPurchaseDecision.NotProcessedYet
end
dawn crow
#

💀💀💀💀💀💀💀

tawdry sleet
#

wait no

dawn crow
#

Vintrillium please EDIT your messages instead of pasting the entire thing over and over

thorn arch
#

ggs

dawn crow
#

Bro STILL doesn’t have lua on the same line

tawdry sleet
#

this good?

dawn crow
#

Dude I told you to press enter after lua

#

Make a new line after lua

noble cloak
#

so I know your not supposed to start with your dream game, but I am a newb and I want to make a game. I have some models I made and I have the whole game planned out. how would I learn to code and such? anything helps

tawdry sleet
#
MarketplaceService.ProcessReceipt = function(receipt)
    if receipt.ProductId == nitroProductId then
        local player = game.Players:GetPlayerByUserId(receipt.PlayerId)
        if player then
            isNitroActive = true
            nitroEndTime = tick() + nitroDuration

            local gui = player:WaitForChild("PlayerGui")
            if gui and gui:WaitForChild("Nitro") then
                gui.Nitro.Enabled = true -- First enable
                task.delay(0.5, function()
                    gui.Nitro.Enabled = true -- Second enable
                end)
            end
        end
        return Enum.ProductPurchaseDecision.PurchaseGranted
    end
    return Enum.ProductPurchaseDecision.NotProcessedYet
end
dawn crow
#

Wait

#

One sec

#

Maybe my phone is glitched

#

lol

dawn crow
tawdry sleet
#

ok they are

dawn crow
#

What’s wrong with your code

tawdry sleet
#

the gui's dont load unless i go to players.playergui and then the gui

#

its the lines that say gui.nitro.enabled = true

#

and local gui = player:waitforchild("playergui")

dawn crow
tawdry sleet
#

let me check

#

no

#

not any infinite yeilds related to the problem

dawn crow
#

I mean the problem has to be that either gui or gui:WaitForChild(Nitro) is nil

#

I mean, the code inside the if statement doesn’t run, right?

#

You know that for a fact?

#

You can test that by inserting a print statement into it

tawdry sleet
#

ok

#

i have to go soon so i cant talk anymore

dawn crow
#

Adios

elder sparrow
#

how

rose ember
#

during like ray casting how do i make it ignore the prev visualizer?

naive shadow
glass narwhal
#

If any scripter here knows how to make a vehicle plane system like in the one build a plane please hmu need one asap

kind pond
#

hello

#

anyone need a map built

elder sparrow
#

i ned UI

kind pond
#

alr me do ui

#

dms

ionic arch
kind pond
#

any one want map

#

please

glass narwhal
ionic arch
glass narwhal
ionic arch
glass narwhal
#

nope

#

usd paypal

ionic arch
#

okay usd

#

how much

glass narwhal
#

are you sure your a scripter 🤣

ionic arch
glass narwhal
#

gng u literally joined HD today

#

u got no port on ur bio nun either

ionic arch
glass narwhal
#

alr

#

u got proof of that?

latent salmon
#

Im a professional scripter if anyone wants to hire me dm me

light mantle
spiral mason
#

anyone could help me build a tutorail system for my game

unborn sable
#

I got two questions.(learning to script btw)

  1. What's the point of remoteEvents?

  2. What's the difference between something like game.ReplicatedStorage and game:GetService("ReplicatedStorage")

sudden estuary
peak cave
peak cave
#

it can also access services that arents exposed

unborn sable
#

best way to become good dat scripting?

#

*at

bleak glade
peak cave
#

just keep scripting

#

and ull get better

#

also stay active on devforum and this server

bleak glade
# unborn sable I got two questions.(learning to script btw) 1. What's the point of remoteEvent...

Remote Events

Remote events are fundamentally the only way the client can communicate to the server with data. This poses some security risks with it, if a remote on the server listens for a client to finish a task for example, you have to verify that the client has met the right requirements to finish that task, as people with modified clients could fire a true parameter and just finish that task on the servers end. The client should NEVER be able to fire data that the server accepts, referring to datastore data, the server should only accept stuff it needs from the client, such as input to make something happen on the server, like deleting something from your inventory when i clicked the delete button.

Unreliable Remote Events

These follow the same fundamental idea as remote events, but are a little different. They have a hard cap of 1000 bytes, and larger paylouts will be dropped off, they also dont confirm the order theyre sent in, thus the order is usually out of order on the receiving end and unreliable. So why use a unreliable remote event? Unreliable remote events are good when theres a bunch of remotes that should be sent at once, for example a client input being able to move an object, kinda like the dead rails drag system.

Getservice

I already answered this question above, it will just make the service if it doesn't exist at the direct moment, better to use the method of getservice over the property under game.

Best way to learn scripting

Everyone learns differently, the biggest thing is just to apply yourself to become better, learn new things daily, surround yourself with people who are smarter than you, and you will learn fast.

nova yarrow
unborn sable
unborn sable
patent gorge
#

Does anyone know how to stop players from being able to move players (even rotating them) when they are falling because an animation will be playing

final ivy
#

set their position & orientation every frame sunglas

kind pond
#

someone wnat map dm me

paper ginkgo
#

why some games use "v_number" for variable names?

#

like, v_31 v_32

#

and how to use "for i v in pairs"

#

?

final ivy
#

pairs() is an iterator function which returns an index and a value

paper ginkgo
thorn arch
final ivy
#

yes

thorn arch
final ivy
#

as for the variables that would be because they are bad at naming

thorn arch
#

Basically that's not the original variable names

final ivy
thorn arch
final ivy
#

Lua is not a compiled language

thorn arch
final ivy
#

luau can be compiled to bytecode but decompiling it would not result in any variable names of that pattern

#

and would serve no purpose anyway

#

you can't even access the lua VM to read bytecode anyway

thorn arch
#

Not sure about the decompilation process but I've seen 'decompiled' code

final ivy
#

that seems like a concerning work flow tbh

thorn arch
#

A exploiter turned developer was asking for help

#

Trying to steal a game from decompiled code

final ivy
#

you can't access Roblox process memory at runtime, and i don't believe there are even any luau specific decompilation tools

#

Roblox is superr picky about what's going on with your system you can't run network analyzing tools, any sort of debuggers, and it has a lot of measures in place to make sure process memory can't be read or written to

#

so i do not see how anyone would get compiled code from a game to begin with

celest cipher
willow sapphire
#

yo guys how do u manage multiple UI events such as mousebutton1click, etc. surely if i have like 10 screen guis and i have 5 buttons in each screen gui surely its inefficient to do this in every script under the button.

Button.MouseButton1Click:Connect(function()

end

whats the proper way to handle stuff like this?

celest cipher
#

chat rate this system i made, it grabs every skin, makes a button through a template made for it, adds its name, description, and more to it. then when clicked it shows you the view frame wihich shows you the description and name and creator through information given on a module script. W or L?

willow sapphire
celest cipher
#

thank u twin

final ivy
kind pond
#

guys u wnat scripting and building plz message me

thorn arch
#

You do, right?

#

No idea why anyone would go around decompiling if you get the source code

rapid verge
# unborn sable best way to become good dat scripting?

build systems not games

instead of trying to build an entire game, you can practice building components that can be used in games

this not only allows you to isolate your focus to that 1 component, but also gives you a free system you can reuse later in an actual project

also learn the basics and all that

azure granite
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how do i make global shop system like grow a garden

thorn arch
# rapid verge build systems not games instead of trying to build an entire game, you can prac...

Learn to Architect Your Dream Game—Systems, Code & Workflow 👉 https://mmqd.gumroad.com/l/mmqd-project-mastery-course

Instead of chasing big "dream games" and burning out halfway, I started building reusable systems and mechanics, not games. This shift helped me stay motivated, actually finish projects, write cleaner code, test ideas faster...

▶ Play video
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Type shit

spark notch
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can anyone here help me fix my code

rapid verge
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hes right tho

rigid wasp
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chat who do we think is the best programmer on lua

thorn arch
cosmic brook
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what is chat gpi on about bruh 💀

mossy smelt
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is there some shortcut to tweening models that doesnt feel like its going to break any moment and explode my pc