#code-discussion

1 messages Β· Page 155 of 1

zealous gorge
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The youtube video shows that it doesn't work.

somber vault
#

the video file just shows the obs screen

zealous gorge
#

It play's normally for me.

somber vault
#

huh

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idk

zealous gorge
#

I think you need to download the video file.

sleek ridge
# somber vault huh

The video file is how it looks in moon animator, the youtube video is how it looks when played in-game

somber vault
zealous gorge
green valley
zealous gorge
#

Else we are desparete in getting this bug fixed, It's causing pain for us.

lean ocean
#

yea it should be more random

young rock
lean ocean
#

well x y

#

maybe even z a little

zealous gorge
#

@somber vault Do you know what could be the issue?

somber vault
#

idk coding

static coral
#

is there any way i can create a tuple without some table.unpack shit? i need to return a tuple but any of the given values can be nil, but nil values are not unpacked from tables

somber vault
zealous gorge
#

Alright then.

somber vault
#

also share it a few times (dont spam so u dont get moderated) so that more ppl can see it

zealous gorge
#

I am aware of it.

somber vault
#

kk

spark notch
#

how much to script odm aot gear

strange palm
#

Why not have it as a dictionary

kind pond
fleet marlin
#

Anyone script

patent mirage
#

Blame me: ```lua
local SharedModule = {}

-- Services --
SharedModule.Players = game:GetService("Players")
SharedModule.ReplicatedStorage = game:GetService("ReplicatedStorage")
SharedModule.ServerScriptService = game:GetService("ServerScriptService")

-- Variables --
SharedModule.remoteEventsRep = SharedModule.ReplicatedStorage:WaitForChild("RemoteEvents")
SharedModule.clientToServerEventsFolder = SharedModule.ReplicatedStorage.RemoteEvents:WaitForChild("ClientToServer")
SharedModule.serverToClientEventFolder = SharedModule.ReplicatedStorage.RemoteEvents:WaitForChild("ServerToClient")

SharedModule.remoteFunctionsRep = SharedModule.ReplicatedStorage:WaitForChild("RemoteFunctions")
SharedModule.clientToServerFunctionsFolder = SharedModule.ReplicatedStorage.RemoteFunctions:WaitForChild("ClientToServer")
SharedModule.serverToClientFunctionsFolder = SharedModule.ReplicatedStorage.RemoteFunctions:WaitForChild("ServerToClient")

SharedModule.moduleFolderRep = SharedModule.ReplicatedStorage:WaitForChild("Modules")

function SharedModule.Request()

return SharedModule

end

return SharedModule

fluid pier
#

a client sent me a rig (character) which hadnt been rigged im guessing since it doesnt have any parts like Head, LeftLeg, etc.. instead, its just a bunch of parts and it even has animations and it uses an AnimationController since it doesn't have a humanoid.. how would i put this on to the player? would i have to get a humanoid for it or what?

junior pier
#

or give me the job πŸ’”

sharp barn
#

is there a way for when you touch a part it automatically ranks you to a role in your group?

winter temple
sharp barn
#

dang ok

#

thx tho

sharp finch
#

if i play the cframes on the client can i give it a most module?

gray mantle
#

what

plush cove
plush cove
#

you just overwrote the default "game" variable

#

it's basically the same as this

jovial surge
#

whats usually the types of games or systems that devs hire for?

teal glen
#

ok so dose anyone know if it would be possible to make a 2d game through this with the right camera placement and changing the decal to animate it such as walking??

hot prism
#

Guys how much will it cost to create steal a... game? (In robux)

winter temple
#

and edit it urself

hot prism
#

Too lazy

vocal kernel
#

THE TEXT IS NOT UPDATING CAN SOME1 HELP ME PLS

coral field
#

move the part when you change the text into the while loop

vocal kernel
#

lemme try

vocal kernel
#

wait ill show u the whole script

coral field
#

under the part when you change the count value

vocal kernel
vocal kernel
vocal kernel
somber vault
#

Is Region3 depricated?/what do I use instead?

winter temple
#

are you setting self.current_game to nil then checking if its nil

#

begin.OnClientEvent:Connect(function()
if not self.current_game then
self.current_game = self:init_game()
end
end)
wouldnt the logic be like this instead

lean ocean
lean ocean
tribal mango
#

These are so good bro

fair copper
#

whats the right way to animate R6 with weapons so that it doesnt break when i change character after scripting sm systems? right now it uses a motor6d between the handle and the right arm.

crimson ledge
#

are there any beginner scripters in this server? i cant find any

sweet wharf
#

should i do pathfinding on the client or server? ive been doing it on the server, but im not sure how i should be checking the distance from the enemy to the player to determine whether to keep chasing or not

sudden estuary
sweet wharf
#

i can check distance from waypoint to player, but i feel like that would be jank

sudden estuary
sweet wharf
#

i can directly retrieve the position of the enemy on the client

sudden estuary
#

and how do you think calculating the path in client would work in multiplayer

sudden estuary
sweet wharf
#

i mean u can just use a targetting system

sudden estuary
sweet wharf
sudden estuary
#

if you are controlling the path in client, its bound to be exploited

sudden estuary
#

im not getting your point

sweet wharf
#

is constantly updating the position on the server efficient

#

since i thought the purpose of waypoints is to

#

only store the destination

sudden estuary
sweet wharf
#

ye

sudden estuary
sweet wharf
#

im trying to allow like 30-50 npcs

sudden estuary
#

oh well no

sweet wharf
#

otherwise it wouldnt be a question

sudden estuary
#

well then you should handle it in client, cull it accordingly

#

but the authority of the npc should be within server

#

client should just handle the rendering

sweet wharf
#

yea thats what im doing

sudden estuary
#

then yeah its fine

sweet wharf
#

wait but my issue is storing the position of the enemy

#

im looking for a better method than jsut storing the position of the waypoint

sudden estuary
sweet wharf
# sudden estuary elaborate

if i am making waypoints and storing that position as the enemy, then when the player turns the enemy doesnt work properly

#

its just really stupid

sudden estuary
rotund pawn
#

How would you script player being shot from Human Cannon? Body Velocity doesnt do it for me

gloomy kiln
wanton ginkgo
#

And shadows

winter temple
gloomy kiln
wanton ginkgo
#

And increase the light when it hovers aswell

gloomy kiln
wanton ginkgo
#

Ye works aswell

gloomy kiln
#

and there are outlines on the texts, its just barely there, l

vapid lily
#

any scripters know any good tutorials or dev forum posts that can help me make a cutscene system with camera movement and multi-rig movement?

#

i want a sort of specific style similar to in-game cutscenes

#

like COD or RDR2

somber vault
vapid lily
#

.

somber vault
# vapid lily .

you know how to type it into youtube. Noone else is going to get different anwsers.

vapid lily
somber vault
#

I could search what you're going to search or you could

#

just do it

unreal jacinth
#

Why do some people use vscode for scripting on lua?

verbal coral
#

its highkey better

#

u can use git

#

roblox studio suffices tho

severe cobalt
steady dragon
#

How to learn scripting? is it like yt tutorials or? forums?

sacred quiver
#

Anyone used openai's codex for roblox game development and it turned out good?

crude quarry
sonic marlin
#

yo chat did any of yall uh

#

use brawldev to get better at scripting

#

i got sum questions

marsh sparrow
#

Who can help me with lighting

remote gull
#

is there a big performance difference between playing animations on the server vs client?

native quest
#

animations are always replicated through the character humanoid ,so thats why u only do it in the client.

remote gull
#

i know that but what if i dont wanna

#

is there a huge difference

native quest
#

you could but if the server is already under heavy load it will be laggy, even for the player that uses the animation.

#

so again, no point.

remote gull
#

eh mine wont be heavy i'll just use the server

native quest
#

k

mental shore
mental shore
#

wsp'

remote gull
#

decided to use client

mental shore
mental shore
# vapid lily any scripters know any good tutorials or dev forum posts that can help me make a...

In this video I show you how to make cutscenes on Roblox Studio for your Roblox games, how to use the Codes Otaku Cutscene plugin and how to easily make cutscene on Roblox in 1 minute! This can improve the experience and feeling of your Roblox games and could work well for adventure and horror genre games on Roblox!
β–ΊWatch: https://youtu.be/y...

β–Ά Play video
#

or you can just use moon animator's camera which is extremely good

remote gull
#

ibr git is the main reason i use vscode

#

especially working with a large team

vapid lily
#

but thanks for the link

mental shore
#

where you use runservice to render every frame that is inside the frames folder, updating the camera's cframe

normal swan
#

Where do people really find these math formulas

storm epoch
#

do u guys be code discussing sometimes

normal swan
#

like projectile physics and stuff.

#

they just know it like simple math or do they search up for it most of the time

mental shore
remote gull
#

physics stuff mainly suvat

#

you can always search it up tho

distant blade
#

Hey πŸ‘‹
Quick question for my Project Architecture for a MMORPG / Battlegrounds Type Game.

Currently im Handling my Data this way.

Server -> InitiateDataStore -> LoadServiceModules -> PlayerDataStoreLoaded -> LoadCustomCharacterObject -> Replicate CharacterObject to client. -> Trigger CharacterAdded function in the Loaded Service Modules
Client -> Wait for Loaded Data Store -> Wait for Custom Character Object -> Create Client Replicated Character Object -> Load Client Modules.

Are there any Problems that could occur with this setup that i dont rly see rn?

thorn arch
remote gull
sacred quiver
#

Anyone used openai's codex for roblox game development and it turned out good?

devout ermine
#

Guys im really new to coding and is there any websites or apps or tutorials you learned with that could help me?

distant blade
distant blade
#

Aight ty πŸ™‚

queen kelp
rotund pawn
#

What should I use to tween model by primary part?
Set CFrame of primary part in loop with low angle to make it smooth?

sudden estuary
#

low angle?

#

but otherwise yes

sacred fox
# queen kelp

That reminded me of the OG days playing TNT run on Roblox

sacred fox
#

?

#

What

stable verge
queen kelp
sudden estuary
queen kelp
#

im making that typa game

#

but spleef

#

im jsp vro lk dnt gtta b lk ths yk

sacred fox
#

These new gens be killing me

queen kelp
#

its satire

#

i dont talk like that

#

idiot

sacred fox
#

I'm smarter then you

queen kelp
#

you used the wrong than

#

idiot

sacred fox
#

No I didnt

queen kelp
stable verge
sacred fox
#

Nah

queen kelp
#

lollllll

sacred fox
#

Yeah exactly

#

I'm smarter then you

queen kelp
#

ok lol

thick kettle
#

i have more robux THEN you

rotund pawn
sacred fox
#

Go back to code help

queen kelp
queen kelp
#

wait what does it say

#

i cant see because of his big ass ears

queen kelp
sacred fox
queen kelp
#

bro

#

i js like making stuff in roblox gng

sacred fox
#

Erm actually ur making stuff in the studio

queen kelp
#

ok smartass

sacred fox
#

And most of it outside of studio

queen kelp
#

how is most of it outside of studio

sacred fox
#

Blender

#

Vsc

#

Photoshop

queen kelp
#

what if i dont use those

sacred fox
#

Whatever people will use

queen kelp
#

huh

sacred fox
#

Then ur a loser

#

With no chance

queen kelp
#

lollllll

sacred fox
#

Ur best game after 1 year will be a obby

queen kelp
#

ur funny

sacred fox
#

Everyone must leave studio

#

For something

queen kelp
marsh kelp
sacred fox
#

Except you

queen kelp
#

ur funny

#

lol

sacred fox
#

So ur saying YouTube doesn't count

#

As leaving studio

queen kelp
#

uhhh yeah

#

what would i need youtube for

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lol

sacred fox
#

Get out

queen kelp
#

no fr

#

what do i need youtube for

#

lol

#

@sacred fox

gloomy pasture
#

people genuinly think this is how gags growing systen works

#

😭

rotund pawn
#

Thats a joke

blazing oasis
#

some people do growing systems like that

#

i used to do it like that a year ago

tacit echo
#

Why does my client script catch an event only the 2nd time it is fired ?

#

oop wrong channel

olive summit
#

at the beggining of the script

tacit echo
#

the client script?

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i mean local

olive summit
#

from whr u receive

tacit echo
#

Yeah uh it still persists

sudden estuary
topaz stratus
#

bro where do i find good scripters. It's so diffuclt to find one

topaz stratus
sudden estuary
#

how do you know that im not good

tacit echo
#

Is it possible to send instances using remote events from server to client?, because when i try to check the name or something then it just says "Attempt to index nil with 'FindFirstChild'

sudden estuary
#

hence becoming nil in the client

tacit echo
#

Oh

#

that makes sense

#

How do i do fix it? add a wait?

sudden estuary
#

i usually use tags to wait until its replicated

#

in server I add a tag of unique id to the instance, i send that id to client and then just fetch the instance from the tag

tough obsidian
rotund pawn
#

Basic sprint system, it is okay

spring osprey
#

chat im tryna make rope like 2 player obby games. but its not working propely. either my movement lags or other players does. i even tried making beam instead of rope still not working. what can i do ( to get rid of physics ownership )

craggy surge
marsh kelp
# craggy surge Anyone know why this is happening.. Both making my characters walking weird and ...

you can't move the character using animations ( or at least not easily )
you'll have to position the character right before the animations ends using an animation event
https://devforum.roblox.com/t/keep-characters-position-after-an-animation/3015433

craggy surge
#

Doesnt seem the simplest 🀣

#

See my logic was once the faling animation was played it teleports the player into the exact position where the animation ended.

#

Which would be a teleport pad.

marsh kelp
# craggy surge So im guessing what it is im trying to do isnt easy lol..

Hmmmm, sorry I tried to find a post that have better explanation but didn't find any

just create an animation event right before the last keyframe in your animation
then teleport the player character to the torso position when the animation reaches the event

Animation:GetMarkerReachedSignal("EventHere"):Connect(function()
    HumanoidRootPart:PivotTo( CFrame.new( Torso.Position ) )
end)
craggy surge
#

Cheers πŸ™‚

maiden kettle
#

its not a job

#

im not making a post just for somthing that takes 10s

kind pond
#

Isnt that the easiest thing in the game

#

@maiden kettle

#

@maiden kettle

hardy nebula
#

OMDS

snow hemlock
#

can someone tell me whats wrong with this im new at scripting and im trying to make 5 hits but its spamming and not working??

tough obsidian
#

why do people dont want their scripts coded with chatgpt

ancient halo
#

I'm making a game through vs code(rojo) and I'm kinda new to this. So firstly what I need to script is character selection.
I have characteres models done. If I was in the Roblox Studio then I would just create a folder that would contain them and character the player, but I'm not in the studio and i don't know how to access these models through vs code. Do I have to save-to-file each model to .rbxmx file and insert to the vs code?
I've also heard about fully managed rojo but I don't understand whats the benefit of it. It just creates an .rbxl file in the project folder and that's it

snow hemlock
#

im tryna make a combat system

ancient halo
# snow hemlock

now why are you doing that render stepped thing? render step event waits a very little time and then fires again.
And once you started holding you mouse button1 :ismouvebuttonperssed is true.

do

userinputsrvice.InputBegan:Connect(funtion(arg1,arg2)
  if arg2 then return end
  if arg1.UserInputType == Enum.UserInputType.MouseButton1 then
    --do the fire
end)```
snow hemlock
#

i was following this tut

ancient halo
snow hemlock
#

this correct?

#

oh

#

this?

verbal coral
#

You see how there are red underlines..

#

That means error

ancient halo
# snow hemlock

girl theres are the red underlines, place your mouse over it and it will show u the error explanation

snow hemlock
#

i really do not know how to fix these

verbal coral
#

It tells you if u put your mouse over it

ancient halo
#

you need to learn more basic things before that

snow hemlock
#

yea i do but adhd would not let me sit throuh a tut

verbal coral
#

Mf first time using a text editor ✌️

snow hemlock
#

i fixed the errors but now output wont do anything

#

ohh

#

nvm wait

#

ohh yea

#

it works but the reason i used renderstepped is bc i want to hold it

#

like hold

#

until it gets to 5

#

then repeats

#

now its just 1

#

@ancient halo help

ancient halo
junior pier
#

then disconnect the connection on UIS.InputEnded

ancient halo
#

instead make it detect when the button is pressed and then released

#

firing the server many times isnt good

#

fire the server as less as u can

snow hemlock
#

how do i do that ;-;

ancient halo
marsh kelp
# snow hemlock how do i do that ;-;

you're trying to be a mountain climber, while doing it using ladders
it might work for the first few meters, but you can't keep using ladders for the whole mountain + that's not a mountain climbing

TLDR: don't skip the basics

snow hemlock
#

but i wanna help my friends make this game and i need to make them a combat system thats why i am trying to rush thi

somber vault
#

From where should i start learning Roblox Development

#

Scripting or Building

marsh kelp
# somber vault Scripting or Building
somber vault
verbal coral
#

No

somber vault
#

im very confused

verbal coral
#

Because if you want to build you should use something else like blender

somber vault
#

But what is the sense of scripting if we dont have any structure

verbal coral
#

What

somber vault
#

i mean scripting is like back-end and we cant do back-end without front-end

verbal coral
#

Sure, if u mean getting used to the Roblox datamodel

granite quarry
#

guys is it possible to give player a tool on the 99th index so if i give someone a tool, they dont see it because it's numbered as 99th tool in their inventory but they find it if they scroll down in their inventory

verbal coral
#

It’s very simple tho

marsh kelp
granite quarry
somber vault
somber vault
blazing oasis
#

?

marsh kelp
somber vault
# blazing oasis ?

i mean ur right we cant know everything but we can know the essentials

granite quarry
blazing oasis
blazing oasis
#

something weird like that

#

so like adding tools to their inv so it pushes the new tool down to th ebottom if it makes sense

#

something like that

blazing oasis
verbal coral
#

Just make a custom inventory atp

blazing oasis
#

lol

blazing oasis
thorn arch
#

If you do it without yielding, it will not show up on the player's screen at all

thorn arch
granite quarry
thorn arch
#

Pretty easily actually

blazing oasis
marsh kelp
blazing oasis
#

there are alot of things people dont know in roblox and they think they know eveything

#

when they dont

thorn arch
marsh kelp
thorn arch
#

Only the hotbar has slots

blazing oasis
#

why do you say != thats in pythion lol

#

lua is ~=

thorn arch
verbal coral
#

!= is nearly every language

visual ruin
#

hey guys does any1 know how i can find people willing to sponsor games or buy em

blazing oasis
thorn arch
blazing oasis
visual ruin
blazing oasis
#

plus "most" of the api and stuff in roblox

verbal coral
#

Philosophical ahh debate β€œcan you know everything”

blazing oasis
#

if you think you do then there is no point arguing

thorn arch
blazing oasis
marsh kelp
thorn arch
#

All it takes is a bit of time to read the documentation to know most of the api

blazing oasis
#

idk why lua even uses that

blazing oasis
#

u might not understand or even rember half of them

thorn arch
verbal coral
#

@thorn arch there are so many undefined behaviors within the Roblox engine

#

You don’t know ball

blazing oasis
thorn arch
verbal coral
#

Humanoid instance alone has like a gazillion undefined behaviors

thorn arch
blazing oasis
#

i could ask u 10 random questions baout it and i can bet u wouldnt get more than 2 correct

#

but love the confidence!

verbal coral
unreal jacinth
thorn arch
verbal coral
#

Yeah you also said you know most things in Roblox studio

blazing oasis
thorn arch
#

Nah that was someone else

thorn arch
lean ocean
#

13

blazing oasis
#

im just asking

lean ocean
#

Determined

thorn arch
#

16

#

Why?

blazing oasis
#

do you have a game

#

with ccu rn

thorn arch
#

No

blazing oasis
#

and he knows most things about roblox

#

if you knew most thign su would have a game or work for a very succefull game

thorn arch
#

Just ask brother

blazing oasis
#

u woldnt be arguing on hjd

thorn arch
#

Just ask bro

verbal igloo
blazing oasis
verbal coral
lean ocean
verbal igloo
thorn arch
verbal coral
#

That’d be a question

blazing oasis
#

What is the true internal difference between MemoryStoreQueue and MemoryStoreSortedMap in how Roblox handles underlying data sharding and latency in datacenters?

verbal igloo
visual ruin
#

what games u own

verbal igloo
#

Nah I’m just too busy to own smth rn

blazing oasis
#

spill the details

verbal coral
#

Ngl if your game is successful on Roblox then it’s probably still dogshit quality

blazing oasis
verbal coral
#

β€œSteal a brainrot”

blazing oasis
#

i just keep gettign robbed

verbal igloo
verbal coral
#

It is quite bad

blazing oasis
verbal igloo
blazing oasis
blazing oasis
visual ruin
#

dude people are so lucky

verbal igloo
blazing oasis
#

its a no. brainer

visual ruin
#

ive seen games that literally take a couple of hours to make

#

maybe even less

blazing oasis
visual ruin
#

and have thousands of players

verbal coral
verbal igloo
verbal coral
#

I script for the love of it

#

Not cus I think imma make a shit ton of money

blazing oasis
visual ruin
#

any1 wanna invest in my cashgrab lmk

blazing oasis
#

if its good

visual ruin
blazing oasis
#

senjd it here thjen

#

the link

visual ruin
#

dms

verbal igloo
blazing oasis
verbal igloo
#

I invest all the time

blazing oasis
blazing oasis
#

well do i gave some games for u

#

can u play some rn?

#

go in dms

verbal igloo
blazing oasis
#

true

visual ruin
verbal igloo
verbal igloo
blazing oasis
#

sure ig ot a vid

verbal igloo
#

Like a dev doc

visual ruin
blazing oasis
#

Oh like the plan of it

#

and the concept and stuff

verbal igloo
blazing oasis
#

right?

verbal igloo
blazing oasis
#

Tbh the game is like 2 days in developement so i havent made a doc yet

visual ruin
verbal igloo
#

Including how much ur looking for, where the money would be going towards everything

verbal igloo
blazing oasis
#

alr ill send you what i can in dms and make a doc for u in a few days?>

verbal igloo
#

Or usd

visual ruin
#

for a while

verbal igloo
#

Then spend 3 hours out of ur day and make a detailed document

visual ruin
#

document what 😭

#

its an obby

verbal igloo
#

Ur game bra😭even if its the dumbest shii u won’t find a investor without some sort of visual idea in their head

#

Look up what it takes to get investors and you’ll see what I’m saying

visual ruin
verbal igloo
#

Or just ask around

visual ruin
#

i did ask around

#

NONE asked for what u ask

verbal igloo
verbal igloo
visual ruin
#

i aint lazy dawg i js dont know what to DOCUMENT

verbal igloo
#

Ask chat gpt or something then bra

visual ruin
#

U sound like a pain in the ass to work with

verbal igloo
#

Not a pain in the ass it’s just I’m not working with someone who has no idea what they are doing

visual ruin
#

i do

verbal igloo
#

U didint even know what a document was bra

visual ruin
#

i know what it is i just dont know what to document

verbal igloo
#

Ur clearly lost in the sauce

visual ruin
#

okay man

#

@lean ocean hi

lean ocean
#

you said in my dms you need 2 weeks of sponsoring to get home recs

#

which is wrong

visual ruin
#

after 2 wks of consistent ccu

lean ocean
#

you still need good stats

verbal igloo
visual ruin
blazing oasis
#
Roblox

πŸ‘‹ Welcome to the Prize Glass Bridge! Will you cross the Glass Bridge to reach the treasure and WIN? πŸ†

✨ Features:

πŸ† Reach the End for a Prize!
🚁 Use Cash to purchase a Helicopter and more in the future!
🏁 Race other players to the end!

πŸ‘ 1k Likes Goal for exciting new updates!
⭐ 1k Group Members to unlock special in-game...

verbal coral
lean ocean
#

sponsoring won't work if all your benchmarks are shit

blazing oasis
#

thats @visual ruin game

blazing oasis
#

ur cooked bro noone investing in an obby

visual ruin
summer nymph
#

πŸ˜₯I got declined by hiddendevs to become a scripter

visual ruin
lean ocean
blazing oasis
#

Squid game hype is deadd

#

bro

visual ruin
blazing oasis
#

the game is a bunch of parts and some kill bricks with a bunch of cashgrabby ui

visual ruin
#

i wouldnt say dead

blazing oasis
visual ruin
#

what do u suggest i make

blazing oasis
#

i suggest u sell that game

#

and make somehting else

visual ruin
#

where can i do so

#

i have other ideas that would work

#

i just dont have sponsor money

zenith oyster
#

Sup

#

Who can code my game for 15%??

verbal coral
#

Slave labor wages

zenith oyster
#

20?

verbal coral
#

The code is literally the most important thing in the game, you’re basically asking someone to make the whole game for you in exchange for 20%?

zenith oyster
#

30%?

thorn arch
blazing oasis
zenith oyster
#

Bro im poor

#

😭

blazing oasis
#

then dont make a game]

#

or learn to script

verbal coral
#

Or offer a higher percentage

severe cobalt
#

if i do percent, its bc the person hiring has proof of previous successful projects lol

how much i take depends on the effort to make / maintain the game. if its low effort, its low percent, as im not doing much in the scheme of things

loud ermine
#

how hard would it be for a programmer who hasn't got any experience of roblox to get started and get to a good level? Are there any specific things that are needed to be known

visual ruin
steady lion
#

Looking for 1 more guy for my tower defense game:

its called basic tower defense and we are 7 atm, the game is literally releasing next month and we just need 1 gfx in order to pretty much have an intire team.

Payment is a % of the game tho because we are new devs who aren't really rich. So let me know by dming me

crisp path
#

i would get alot

blazing oasis
#

i meant for a unfinished game from a broke person that has no experience

#

obviosuly u would if the game has potential

sterile lichen
sudden estuary
#

thank you

dim widget
#

Hello Gentlemen, Ladies. Models, Builds and a few simple scripts can be used to create GUIs for your work. Please send us a DM to get in touch.

gusty rock
thorny warren
#

anybody know a good font for scripting

wise turtle
#

maple mono

fierce hearth
#

game.ReplicatedStorage.Remotes.ChangeBoothText.OnServerEvent:Connect(function(plr, text)
local TextService = game:GetService("TextService")
local textinstance = TextService:FilterStringAsync(text,plr.UserId)
local filtered = textinstance:GetNonChatStringForBroadcastAsync()
local booth = FindBooth(plr.UserId)
print(textinstance)
booth.Sign.SurfaceGui.SIGN.Text = filtered
end)

can someone tell me

#

why it prints true

#

every single time

slender sky
#

@fierce hearth

#

how are we supposed to know it

#

if you ONLY gave this script

#

nothing else

#

when its used,how its used

fierce hearth
#

πŸ’€

#

i figured it out

#

i was tryna filter a boolean 😭

#

dw it worked out

wild kayak
#

Making cheap games

solar acorn
#

lets say i have a 30 min long vid, where can i upload it (on some sort of web) for free and ewvery1 can view it

slim tangle
#

yo i wanna learn to script for free which is the best channel to learn from

frozen swift
#

Brawldev

#

Or thedevking

outer widget
#

anyone can fix this, willin to pay(robux tax covered just name a price) i wanna get it fixed asap cause ads already runnin i have to paused it lmao

devout plinth
#

I'm using npc's and I have the option to use tween service to move the npc's or humanoid:MoveTo(). Which one is likely to be more efficient?

timber harness
#

Or actually just dm me I'll try to help ya

outer widget
#

ye whenever they rejoin, but for first timers it works perfecly fine

timber harness
#

No need to pay me if I can figure it out easily

outer widget
#

nah

#

i'd still pay

visual ruin
#

did u check ur game for backdoors

#

did u figure it out

solar acorn
stable urchin
#

if so, do you actually deserialize saved data

#

or is it accidentally kept as a string and you're trying to access it as such

sudden estuary
#

google drive could work too, but theres an issue of storage there

uneven solar
#

5k tonight oh yeah

#

maybe

glass narwhal
#

does anyone have any idea how build a planes map system is like inifnite?

wild kayak
#

Looking for cheap bug fixer i just got 1bug iam trying to fix but i cant

sharp barn
#

im having some weird problems with my code but no one is answering me

#

:D

quaint dove
#

looking for scripters (must have portfolio) - paying

fresh stream
#

this good chat ? i just started scripting today

#

local message = "bye"
print("Hello!")
print(message)

#

ive learned timing variables if statements but only with using print

agile path
#

hey is anyone interested in joining a dev team? the whole game is done but we need a scripter to finish it off, there is a lot of stuff to do and there will be up front payment involved that is negotiable (DM if interested)

agile path
fresh stream
#

local time = 5
task.wait(1)
time = time - 1
print(time)
task.wait(1)
time = time - 1
print(time)
task.wait(1)
time = time - 1
print(time)
task.wait(1)
time = time - 1
print(time)
task.wait (1)
time = time - 1
print(time)
print("countdoen has ended!")

lapis parrot
#

would any1 now how to fix my game will pay u if u are i bnasically inserted free models not nowing they were malacious and now none of my gamepasses work i deleted the models and thety still gamepasses dont work

paper bramble
fresh stream
#

I just started todayπŸ˜”

#

Idk how to do allat

rotund pawn
#

What kind of function should I use when character moving speed (in ragdol state) gets to 0?

mystic totem
#

oh nvm

#

understood the logic

mystic totem
#

for CurrentTime =Time,1,-1 do

print(CurrentTime)
Task.Wait(1)
end
print("Countdown ended")
fresh stream
#

I havent tried em

little yarrow
#

Learned a turning Kill Brick:
Local Part = Workspace.part

If Part.parent.touched(Function(Otherpart) then
Otherpart.Parent.Touched:FindFirstChild("Humanoid") do
Otherpart.Humanoid.Health = 0

While true do
Part.Orientation = Part.Orientation + Orientation.new(0,1,0)
Task.wait(0.01)
End
(Correct me if I made any mistakes)

fresh stream
#

Nice

little yarrow
#

Just a basic for beginners like me and u

fresh stream
#

Well im just learning variables, timing, syntax with prints so its easier for me to understand

fresh stream
little yarrow
#

I started 3 days ago

fresh stream
#

Woah

#

Ur progressing fast

little yarrow
#

Thx

fresh stream
#

Np

lapis parrot
#

would any1 now how to fix my game will pay u if u are i bnasically inserted free models not nowing they were malacious and now none of my gamepasses work i deleted the models and thety still gamepasses dont work

blazing oasis
#

virus

#

or ur gamepassses code are broken

agile path
#

hey is anyone interested in joining a dev team? the whole game is done but we need a scripter to finish it off, there is a lot of stuff to do and there will be up front payment involved that is negotiable (DM if interested)

tacit beacon
#

i want to learn how to make vehicles but dont know how to

#

specifically a boat

#

like the ones from shark bite

glass narwhal
#

does anyone have any clue how the build a plane map works, like its infinite but it alternates between 3-4 different map styles, how can i implement a system like this?

sterile violet
#

roblox is dead or something

#

cant even search for a mesh

latent yoke
#

is 3,482 clicks on a $40 ad a good feat or not, idk if that is good to impress investors or not

uneven pawn
#

Hey guys if i hire a scripter to implement a gun system will they do the vfx and animation or not

jovial crown
#

EXACTLY

#

HE WAS TELLING ME SCRIPTER ALWAYS DO IT

#

THis kid tripping

uneven pawn
uneven pawn
night gazelle
jovial crown
uneven pawn
jovial crown
#

proof

#

or u jus yapping xd

jovial crown
sour vine
jovial crown
#

never saw a person w all those roles

uneven pawn
night gazelle
# jovial crown chances?

If it's someone really works specifically with gun systems, chances are high they're good with gun vfx and sfx

uneven pawn
#

thank you

jovial crown
jovial crown
#

never saw a person doing scripting animations and vfx

uneven pawn
night gazelle
#

Those are called game developers

jovial crown
night gazelle
#

not just scripters

jovial crown
#

Solo Developers Mby

uneven pawn
jovial crown
#

where i got actual games unlike u

uneven pawn
uneven pawn
jovial crown
jovial crown
#

3rd biggest steam

uneven pawn
uneven pawn
jovial crown
jovial crown
#

and im charing usd not robux

#

im not a big loser Like u

#

xd

night gazelle
#

I can see you're good tbh - there's nothing wrong with being a scripter purely focused on backend

uneven pawn
#

Lol advanced?

jovial crown
uneven pawn
#

da hell is those uis

night gazelle
#

But the industry expects most scripter to be somewhat able to do frontend cause games are primary frontend

jovial crown
uneven pawn
jovial crown
#

includes 10k lines of script on all systems

uneven pawn
#

ill show u

jovial crown
uneven pawn
#

lemme log into paypal

jovial crown
#

Do it kid

#

btw did u eve r heard ab withdrawing money Form paypal

uneven pawn
jovial crown
uneven pawn
jovial crown
#

ur google slides legit got a Free roblox model

uneven pawn
jovial crown
#

XDDDDDDDDD

uneven pawn
jovial crown
#

u got no proof of ur works in ur website

uneven pawn
#

Check when the website was uploaded lmao

jovial crown
#

still on ur bio u kid

#

learn basic Html

uneven pawn
jovial crown
#

my portfolio i did in ab 2 hrs looks better tha n ur studio

night gazelle
#

It's pointless fighting over here facepalm

uneven pawn
oblique oyster
#

cuz my brain just shuts off when trying to do CSS for some reason

night gazelle
#

there are frameworks there if you want to make it look good

#

only do CSS if you're aiming for a very specific look or stylistic look

#

but if you just want a generic modern looking website - use frameworks and libraries

fast drum
#

question. Would it be better if i make a custom type for the inventory or should i just make a normal dictionary?

night gazelle
fast drum
#

like type Inventory = {
--stuff to add
}

night gazelle
#

I think you meant type annotations

fast drum
#

yea

night gazelle
#

That's just a type, not an alternative to dictionary

#

Just use dictionary

tranquil wave
fast drum
#

is it similar to making objects with object oriented?

fast drum
night gazelle
#

there's no actual logic to it

tranquil wave
tight sierra
#

Yall, what is oop used for and how do you use it?

fast drum
#

does lua even support oop?

tranquil wave
#

I wouldn’t be able to live without pop in Luca lol

#

Oop*

fast drum
#

obviously not with the traditional class tho?

tranquil wave
#

Wdym

fast drum
#

like using classes

tranquil wave
#

Like pytho

fast drum
#

yea

tranquil wave
#

Yh that’s in Roblox

fast drum
#

or any other language

tranquil wave
#

Roblox Oop uses classes

fast drum
#

that supports it

#

really?

tranquil wave
#

100%

night gazelle
#

but it can do OOP

fast drum
#

so how do u declare a class?

tranquil wave
#

I’ll show example script

#

One sec

night gazelle
#

OOP in Lua is just a syntactic sugar

#

with the magic of metatables (though not strictly required)

jovial crown
fast drum
#

so doing things like inventory.items is like accessing an attribute from an object??

jovial crown
tranquil wave
#

@fast drum

#
local Inventory = {}
Inventory.__index = Inventory

function Inventory.new(player: Player)
    local self = setmetatable({}, Inventory)
    
    self.Player = player
    self.Items = {}
    
    return self    
end

function Inventory:AddItem(name: string)
    return table.insert(self.Items, name)
end

return Inventory```
#

this is how u would use classes

fast drum
#

wrong reply srry

tight sierra
#

what is self πŸ™

tranquil wave
#

One sec I’ll draw an explanation

unkempt mantle
#

Is qptr very important for algorithms? If yes, is it more important than retention

fast drum
fossil pewter
#

could someone give me something more advanced than OOP to learn

tranquil wave
#

so when i call new on the inventory it returns me a table like this

{
Player: Player,
Items: { string },
AddItem: () => ?
}

#

with this table i can call add item through the metatable and then the metatable can access itself

#

like python

zenith oyster
#

Someone help

#

I need a scripter

tranquil wave
zenith oyster
#

My head is abt to explode

tranquil wave
#

why

fast drum
#

cant i just make a normal table then make an accessor function for stuff like additem?

zenith oyster
#

Cuz of scripting

fast drum
#

is there an advantage to this?

tranquil wave
zenith oyster
#

Im a modeler idk scripting

#

I dont have much work

#

I just need a few things

zenith oyster
#

I offer q0%

fossil pewter
zenith oyster
#

Can we continue in DM?

tranquil wave
# tranquil wave

when you can new it creates like an amazon package, it packs in all info and all functions and it stores all that info in the box, every time you make a new inventory it creates a new box with a new function for each box, so when you call the function its specific for each box meaning that function can access the data specific to its box

tranquil wave
zenith oyster
#

@fossil pewter

fossil pewter
#

yeah just tell us lol

#

we here to help

zenith oyster
#

I need a working plot system

tranquil wave
#

at that point go to youtube

zenith oyster
#

Cuz i looked at too many tutorials

#

Thats the thing

tranquil wave
#

o

fossil pewter
#

uh depends on

zenith oyster
#

Nothing works

fossil pewter
#

what we talking

#

can we specify

zenith oyster
#

Auto Assign

fast drum
#

cant i do something like this (Obviously the connected function to playeradded isnt good but u get the idea)

tranquil wave
# zenith oyster Auto Assign

you can store a table with a list of all bases with an assigned value of 0, when a new player joins you can find a base with the value zero and assign the value to be their user id, when they leave change it back to 0

fossil pewter
hasty hawk
#

Yeah how do you do that?

tranquil wave
hasty hawk
#

I wanna add that kinda of feature for like my steal game.

fast drum
tranquil wave
fossil pewter
# zenith oyster I understood nothing

make an onplayeradded script on the server which manages the plots, could make a table which stores all the plots like plot 1 = 0, then if theres a plot with the value 0 you can set the plots value to player.UserId or something like that and then when they leave set it back to 0, thats the gist of it at least

zenith oyster
#

Bro idk how to script

night gazelle
tranquil wave
#

it does

#

i can show u how

night gazelle
#

if we're micro optimizing here - using metatables is more expensive than pure table

#

But there's no real difference - it just depends on how you want your OOP to look like

#

there is no strict rules for OOP in lua

tranquil wave
#

when i said efficient i meant it in terms of organisation, oop isnt required or extremely performant increasing but its very very good for organisation

fast drum
#

ok that i can agree on

fossil pewter
fast drum
#

no i made it somewhere

#

u can just ignore it for now lol

night gazelle
#

as long it's consistent - that's already being organized

fast drum
#

thats also true

tranquil wave
#

ive just googled the differences in efficiency and here it says

#

passing functions and data to functions is simple and functional, flexible but requires passign the same context repeatadly such as stateless, may caause garbage collection pressure such as clossures caputring data, slightly less cache friendly due to more indireciton

fossil pewter
tranquil wave
#

using oop and classes have functions that are bound to objects, you avoid passing state around such as the data self is already attached, easier organisation for complex system, slightly more settup howveer, but is less functional style flexibility though not really a problem in roblox style oop

night gazelle
#

it's not being copied

#

that's how OOP with pure tables work

zenith oyster
#

@tranquil wave

wispy lake
#

DOP on top

fossil pewter
wispy lake
#

you wouldn't know

tranquil wave
fossil pewter
wispy lake
#

data oriented programming

tranquil wave
zenith oyster
#

Dm pls

night gazelle
#

there is not much difference

#

when you do semicolon call - it's just passing itself by default

#

there is no difference with you manually passing it - if that's how you want to do it

night gazelle
#

it just depends on your preferene how you want your code to look

worldly sonnet
#

is there a way to make the moon like how it is at night but make the clock time to something else
Showing that the moon is fully up like it should be but using a diff clock time/ the lighting is more light then dark

tranquil wave
#

what im reading here is

"It's not about the table. It's about the lifecycle of the functions you're creating and how often you're re-binding behaviour.
Metatable-based OOP avoids per-frame closure creation and excessive GC overhead - which does make a performance deifference at scale, even if the tables are passed by reference in both."

night gazelle
tranquil wave
#

how so?

#

oh wait

zenith oyster
#

Who is willing to help script my game

tranquil wave
#

ok so what its saying is, if you use

passing a table to a function is fast as by reference which is no problem, but op aslo passes the table self by reference which is the same thing, but the difference is that when using oop, you are using the same function every time which uses no extra memory used and is fast and clean, but using a non oop function is more expensive because it uses a new closure every time, it creates a brand new function every time you call it and uses more memory which slows thing down at scale when done repeatadly

so metatable/oop is hiring one employee who already knows what to doe
but closure every time is like hiring a new freelancer every time you need a task done and not just keep the same freelancer, evenn if its the same task

tranquil wave
unborn sable
#

anyone know where to get anticheats. These randos keep exploiting my game, giving themselves billions of coins

zenith oyster
tranquil wave
#

people pay loads for a good one

tranquil wave
zenith oyster
#

Idk

#

I just like dm

unborn sable
tranquil wave
#

alright 🀷

tranquil wave
night gazelle
#

But I was actually refering to an OOP functions so it still stands

#

but yeah I get what you mean

night gazelle
tranquil wave
#

oh yh, in that case ill agree with you, without metatables tables are passed by reference so no performance issue, but my point was that your creating new closures every time, so both our points are valid just addressing different parts of the system which was my mistake

night gazelle
#

Yeah for sure

mystic totem
#

gamblinngg

queen kelp
#

syfm u larp

mystic totem
#

peak gambling

#

πŸ€‘

distant mountain
#

is there any way i can get color accuracy from surfaceguis without using the AlwaysOnTop property?

wintry tapir
#

I want to make a leaderboard system, a teleport system where when you join the game you spawn in a box, then when the round starts you get teleported to the place, then a round system where everyone goes there when the game starts fights then when someone dies they get teleported to the box, then when everyone dies and only one player is still in the fighting area the server waits like 5 seconds and teleports everyone to the box, then it does a 10 second countdown at the top then after those 10 seconds everyone goes to the fighting area i wanna make some like that but idk if anyone wannna help, I can pay

sour vine
wintry tapir
sour vine
wintry tapir
sour vine
wintry tapir
#

😭

#

lmaoo

fresh beacon
#

If you set an npcs health to 0 on client side, it will kill the npc on server side too. Which is how exploiters make kill aura. Anyone know how to fix?

gilded raft
feral geyser
#

yall when i use debris:additem(item, nil) does it destroy the item immediately?

dusty edge
#

i did print(local) and i died

#

how do i fix

crisp path
glad apex
#

whats the best way to make a bullet move forward

umbral carbon
#

Use TweenService

crisp path
#

like gravity

umbral carbon
#

Use your knowledge of math or something

crisp path
#

i aint the one who needs help

umbral carbon
#

Ok

fallow yoke
hybrid tiger
somber vault
#

Why is it so hard to find a scripter that does vehicle systems…

worldly sonnet
bitter ingot
#

Anyone interested in helping consistently (like updating) with a passion project?

glad apex
#

im using kinematics or whatever its called

umbral carbon
#

😴

surreal zodiac
#

I forgot to clone the player model

thin light
#

how the hell does that work where it is a drain state cause i tried to replicate it and couldnt figure it out the rest i understand just not the drain state where if u get hit it activates

viral herald
#

do discord webhooks now support traffic coming from roblox servers?

civic gull
#

yea

thick eagle
#

Usut curious

civic gull
#

i coded the whole website

#

but to make the transitions between pages im p sure i used a library

#

still had to integrate it though

#

yea i used gsap