#code-discussion
1 messages · Page 145 of 1
I don

I got dumped 😭
is that the way
yes
?
watch ts
will she come back if I script 10 games?
hey boyss~
the way to deal with being dumped
im joking
LMAO
ik she won't ever be back
good motivation tho
I think I already moved on
my last dump was today in the bathroom 💯 🔥
I sometimes brainstorm ideas while taking a dump
it's like
real
a special meditation moment

a break from the fast pace life we live in
I dead ass don't 🔥
I am a computer science student and I don't know shi dawg
like nothing
its aight ai got u
Ur cooked twin
my school calendar is filled with none computer related classes
I am acing uni
just not learning what I am meant to b learning 💔 🪫 🥀
Yeah that’s how my first year is gonna be
So i gotta do solo studys

I still dk what to dedicate my time to
Isn’t it possible to make a script a basic game using chatGPT
A bad one
id recommend getting a good grip on logic if ur planning to use ai
cuz ai is shit at it rn
Enough sad I’m doing it, ngl 5 years blender knowledge but not game to show for it ain’t sitting right with me
lmao
what game are u making
oh shi
i just dont know what to use for a smooth attack combo rn
Just do comms
That’s easy modeler cheat code
You can claim contribution to a bunch of games with a small model
Most building/modeling comms underpay for the task they want
what game are u trynna do
It’s more than ur gonna get just practicing blender for fun🫃
Something basic as of now that can create just enough funds for a game I have planned. I’m thinking a game survive the fall something of that nature
I see
Blender isn’t fun to me anymore that’s the thing
that happens
it sucks when things u enjoy stop feeling enjoyable
I’m either working on my game or finding out ways to improve or I’m off
Agreed
Have u tried animating
Nope not planning on to either. I don’t have time to learn new things that takes years of experience nowadays hahaha
You animate?
Not if u want to be good at it
I doubt u can animate well with a week
u could probably be passable
but not good
Bare minimum anything in life 6 months to get t the hang of things
You can learn it in a week
Ofc takes practice
the learning grind never stops homie 🙏 😭
this is why I don't learn
But here’s the thing about that, in the newer games that are coming out animations is slowly becoming more useless hot take maybe
I just give up on everything I ever do and come back to try it again after 2 weeks
?
Animations r huge
considering what's trending right now is brainrot grow a garden games u are right
Grow a garden, still a brain rot, bloxburg,
That’s just a select few btw
But most front page games if it isn’t anime aren’t really animated
To be fair
What do you do
I brute force through everything till I can make something
not really a jack of all trades
more like a
I suck at every trade
What are you most skilled at
For success on this platform the doors are opening easier but they may closer sooner then we think
It’s honestly easier than it’s ever been making a game on Roblox
Just have to have a good idea
I guess
what should I do
Not even
U just gotta copy everyone else
Or that I see that’s becoming a trend as well, back then you get slander for doing that
succesful one
Good games are on the downfall
They’re doing 2K+CCU
yeah, successful does not mean good
always have been
Huh
Successful is good from a dev perspective
Sure
success is great
what I meant though
was that even if the games get money and a player base
I wouldn't really call them good games
True
im not really into that whole stealing souls of the living thing
I won't do that
my game will end up haunted
i went through different frameworks
ended up making packet based communications and knit principles
for my game

What is he on about?
I read scribbles and runes from a different language
I don't know
dispitee
what's the game u said u were trynna do again
something about falling

its just frameworks and networking libraries to control the latency n optimization of scripts
i find them interesting
That shi is a safebox
read ur code maybe what does the essentials run
some people like obfuscating plugins n shit or models
9 days ago, he made this account

🙏
me too
whattt no way i found another fan
quick
say the first word that comes to mind
anything
shit
Damn I am not making a game about shit
make obby but add gravity
i might be the next lebron james of 3d modeling in our generation bro
💔
i mean gravity switch 💯
what the fuck
Too late
now I am making
mario galaxy
good bye
time to burst my head
godspeed sir
me when i see the most amazing 3d modeling skills beyond my comprehension (i dont get it)
damn bro that shit happens to me too all the time
deleting the model and starting from scratch works decently well!
Could also try loading a backup
control z
mayhaps
blender has autosaves
or lower the strength of the displacement
holy shit thats peak
what
i made a duck guy too, you just have to envision it properly...i think
u have to lock in to really envision it
im lacking
guys look at what i scripted just now
its supposed to do a ground smash with the jump
something rpg
floors n shit n lore
stuff stuff
good luck with it 🔥
👍
ayee
woawoa thats what im doing too !
look at my thumbnail !!!?!?!?
💀
what the hell is that
the Kanji behind it means to smear, or to cover, the title means "Covered in blood." because the focus is around dark fantasy
Nice alr
blud
I'm trying to understand a 800 line script of a module with like 10 scripts
I am done for
I don't have the skills for this
it uses linearvelocity
right now
because angular velocity only does the rotation
im using linearvelocity but it results in the flinging is there any other method i can use ?
making any system for 100 rbx it can increase depending on work
i have made some more performance improvements and i want people to test how well it performs on their device https://www.roblox.com/games/126329526307042/IsometricSystemV4
When yall code a grab move (a rig grabbing another rig) where do you place the hrps?
roblox
i get 200 when idle , 90 when moving
fps? also what setup are you using
yes fps, step up?
if i have like 1000 objects in my game counting down and changing a number value every second will the game lag
sorry auto correct i meant setup like what operating system are you using etc
i7-14650HX
ok thanks 
Doing any basic scripting for 50rbx
hes legit just lerping the camera cframe
yea
this is what that message looks like to me
what does it mean and how do i do it
@hallow crag
Why could this be happening?
Here is the code if needed:
local function SetViewModelVisibility(IsVisible)
if not Model then return end
for _, Part in Model:GetDescendants() do
if not Part:IsA("BasePart") then continue end
Part.Transparency = IsVisible and 0 or 1
end
end
function Module:Create(Name)
if Model then Module:Unequip() end
Info = GunInfos[Name]
Model = Info.ViewModel:Clone()
Bullets = Info.MaxBullets
CFrames = {}
Animations = {}
SetViewModelVisibility(false)
Model.Parent = game.Workspace
local Animator = Model.Humanoid.Animator
for _, Animation in Info.Animations do
Animations[Animation.Name] = AnimationHandler.Load(Model, Animation)
end
end
function Module:Equip()
if Equipping or Equipped or not Model then return end
Equipped = true
Equipping = true
SetViewModelVisibility(true)
Animations.Equip:Play()
Animations.Equip.Stopped:Wait()
Equipping = false
end
function Module:Unequip()
if Equipping or not Equipped or not Model then return end
Equipping = true
Animations.Equip:Play(nil, nil, -1)
Animations.Equip.Stopped:Wait()
SetViewModelVisibility(false)
Equipped = false
Equipping = false
end
AnimationHandler
function Module.Load(Model, Animation)
local Animator = Model.Humanoid and Model.Humanoid.Animator
if not Animator then return end
return Animator:LoadAnimation(Animation)
end
Guys I am new to scripting do you suggest any tutorial I can watch to improve my skills,or any advice
is the animation double playing or something?
lemme add a print but i dont think so
it is just like
I have no clue why but when I tried making an animation loading module it also was kinda double playing for me for some reason (though there were no double prints or anything)
this prints once
yeah
it is better to just load and play animations in a local script (you can use a function if you want to optimize it or something)
its local
it might also be some problem with view model but I have never really worked with that kind of stuff so idk
i think i will just make sure that the model freezes at the start of the equip animation
when i unequip it
so its out of the screen
no
thats pretty unoptimized icl
to lerp it each frame
Doing any basic scripting for 50rbx
that was my original idea, but it sucked
my bro, everybody here can script something worth 50 robux
plus asking for that little robux is a red flag
to me it screams suspicious
and also this isnt the right channel for hiring
@exotic rapids eh idk if its the best fix but ive been trying to fix ts for the last 3 days so
the shaking?
it is most likely delaying since the animation needs some time to load but expect that it should work properly
epic
you can try making a preload function or something but idk how they work so wouldn't recommend
ive tried preloading so many times
ill just set the castshadow to false and use this
i can drop the script if you want it, i just used body position @fading nimbus
it wasnt that hard
although there might be some invalid references--since I coded it into a custom shiftlock
i don't want to say the dumpest thing (i'm new to roblox) but did you try to call SetViewModelVisibility(true) after animation starts?
i tried it but doesnt work
same result?
yep
drop duh script
Are u handling anims on the server or client
"Your message could not be delivered. This is usually because you don't share a server with the recipient or the recipient is only accepting direct messages from friends."
you might have to add me so i can send it in dms, i dont wanna open source it here tbh
@fading nimbus
--Yo hows going
client ofc
can anyone help it doest work its ment to be a loading screen
TileName is not a valid member of DockWidgetPluginGui "PluginGui"
This means that somewhere in your script, you're trying to access PlayerGui as if it's a DockWidgetPluginGui
i can fix it rq for cheap
or if you js need some small help or lil questions lmk.
could you please itd help me alot
i can fix your script for check, i told you the error, maybe look it up or something, if you have payment i can send you a fixed script you can use and it will look good 🙂
im not much of a scripter so yeah how much are we looking at
no
thats not even related
😂
im so confused now
what exactly doesnt work
the error he said he can fix for money isnt even related to your script
its a plugin error
like when i test the script the loading screen doesnt load nor disapear
try increasing this
wait(1) > wait(10)
try increasing it to 10
to see if its there
it just depends
didnt know that….
yall need to tell me more info…… dont just say that, neeeeed more info to yalls problem yall leave us clueless and expect to get in depth help
ok but no way youre asking for payment to fix a bug
it says infinite yeld possable
unless its simple, yes i am.
wtf
remove this
:WaitForChild("mainscrean")
should fix it
waiting forever because there is no child named "progress" under mainscrean (possibly misplaced or misspelled. )
is there anyone that can do ragdoll system for my game
paid tho
i just don't need it right now but later on i could need it
yea you can msg me wit all info and all. we can talk abt pricing and what not, i do scripting.
Expand StarterGui > PlayerGui > loading > mainscrean
does something exist inside mainscrean named "progress”
and are u doin inf waitits????
waits??
let me get your script
prob nottt man.. why i wanna look at it
i did and it didnt work
change this to this
ui:WaitForChild("progress").text = i.." /"..maxassets
then ur good to go
progress is not a child of mainscrean
ngl outputs are the best way to find problems
i get erorrs that dont even show on output
somebody help me with my game bru
its like a rope attachment obby game. if i attach a rope to someone either he lags or i do (the movement lags).
yo why when i switch my world to r6 i cant move at the spawn ?
i debug when that happens i just add print statements everywhere like stat1 stat2 to see if event even does get triggered and stuff
hm
why dont u do this on the client
do you have a custom animate script?
create ropes on the client
no
its ok i found its anticheat
How can I create the leaderstats like how it got the Stages it got sections I know the other stuff
Leaderstats setup in ServerScriptService
RemoteEvents or BindableEvents for updating values
Custom GUI with a ScrollView or Frame and DataTable-like layout
If you're trying to display a global leaderboard (like top 10 players by Power or what not…), use OrderedDataStore to track and update stats on the server, and retrieve them periodically to show in the GUI.
if you need help with the scripting and help with it i can help for cheap js lmk if you cant do that and have payment:)
Holy lightmode
im to lazy to change it
how do i get one that has year month day hour mijnute second
yeaah
guys so like
can somebody help with something you can can you send me DM, it’s not scripting or developing, just server help.
im using Impulse to go down and i used distance = speed * time formula to smooth out the anim and timing etc
but its going down too fast, is there any other alternative logic i could use
Use BodyVelocity for precise motion
Use TweenService (for nonphysics smoothness)
Use VectorForce with controlled duration
Use BodyVelocity or VectorForce for controlled descent
Use TweenService if you want clean, animation-like movement
Avoid impulse unless you simulate a sudden hit or burst
All the scripting nerds
yesss
No, I just big bang
brain*
Honestly, it’s pretty small. I’m just good with scripting. I don’t know why.
DMS
🙂
what is ts first time seeing it?
whats the best way to calculate damage? @rich gust
box method or raycasts
if its a large game like a rpg
if we consider network communication bandwidth etc etc
developers even combine both approaches, using raycasting for initial hit detection and then potentially leveraging colliders or triggers to manage additionaleffects based on the collision, depends what ur trying to do.
ahh thanks
Choose raycasting when you need high precision, instantaneous hit detection, and custom bullet physics or AI line of sight scenario
other is for like triggers and stuff
waht if its just like pve based and pvp is for later updates
use GetTouchingParts()
hmmm okay
dont necessarily need precision if its a npc based game
^ this works but also can lag your thing if not done correctly
very true
im using packet module to communicate so the bandwidth in network is really low
ngl
perfect for fast paced combat
they both have their strengths and weaknesses just look up like your NPC thing and like your question on Google or an AI and will give you a list of like the negative and positive and you can just base it off that
Hmmm yeah ur right lemme research more before i change my code
Can anyone help me with a script to make my animations work ingame
GetAnimations()
Play()
LOL
ok sorry
i can but im leaving for a bit will help later, if you got payment ( not percentage )
Tf wrong with you
💀
He asked for some help
(Not percentage) too kinda crazy
Do NOT : skull : me
literally like i tell EVERYONE… if its SIMPLE NO PAYMENT, if its harder there will be a PAYMENT.
How do I make leaderboard like the first picture? My current leaderstats looks like this what I want is for the stages to be grouped
its for mobile
It’s the same for pc bro
Forget the ui part
I’m talking about the grouping thing
Like u see in the first picture it has like that
OH SO ITS TEAMS
IM SO STUPIDDD
LOOOOOOL
I PAID SOME KID 230 ROBUX AND I BET HES USONG AI
lmao
yeah that's completely wrong lol
Ty bro now ik
np
uh why would you pay him in the first place
thats a custom leaderboard
it's actually working yay
wwww
Yo guys, is escape room good as scripting practice ? Or it's better to keep making system to master fundamentals?
im doing fundamentals as a practice
made a password protected door recently and it felt great improving to that extent
with numbers?
I think anything that challenges you at your current skill level is good practice
letters but couldve made it with numbers as well
with a textbox?
its the last post in #⭐creations
of course i get banned from the marketplace for something unrelated to hiddendevs when i need it...
i didnt put much effort in the design since i just wanted a working system
How do you make an armor system (equip, unequip, stat additions) like deepwoken? Can anyone help pls
for some reason my code just stops right when it gets to
local playerGui = player:WaitForChild("PlayerGui")
``` i dont get any errors it just stops
what do I script for my portfolio?
does anyone have a global leaderboard for profile store i can use pleasee
i'm working on an action-packed roblox game with refined visuals and a strong sense of style.
the game features custom dash mechanics, animated skills, awakening forms, and a dark aesthetic.
all effects, animations, and ui are original, and carefully crafted.
i'm looking for a scripting partner who appreciates polish, creativity, and a bit of madness.
everything is ready – from models to animations – i just need someone who can bring it all to life with code.
if you're passionate about unique roblox experiences, feel free to message me.
anything
like what
alr
CAN SOMEONE PLEASE HELP WITH MY GAME

sure
dms
who wants a board game system or good lighting system dm me or just ask
ur game need good lighting?
no, thanks
we can negotiate
alr..
[Scripter Collaboration – Action Game]
i’m developing a stylized, combat-focused roblox game with a dark anime-inspired aesthetic.
the project includes:
- custom dash mechanics (ink game-inspired)
- awakening form system
- cinematic r6 animations (naruto run, godofsun style)
- full fx, gui, and upgrade systems already in place
i’m looking for a scripter who’s passionate about dynamic gameplay, clean systems, and polish.
this is a passion project, not a commission — ideal for someone who wants to build something special together.
dm me if you're interested or want to see progress so far.
is it better to say 'local function' or just have it as 'function' ?
also what's the difference
its scope difference, like
local function hi()
print(“hi”)
end
end
makeFunc()
hi() -> returns nil
local function makefunc()
function hi() — no local
print(“hi”)
end
end
makefunc()
hi() — prints hi```
local functions are also faster to call and has more optimizations
yeah so you should probably just use local
since i dont think you should be defining functions inside of functions anyway
alr thank u guys
any nerds here who know how to program?
no you dont
i do
lol and whats makes u think i dont
because it is an extremely unknown language
and if you knew every language you would tell me 20
how would u know it then
because i am one of the few people who know it
rn i'm learning c though
next is c++
then c sharp
then python then js
ik a little bit of rbx studio code
why dont you start with python
oh so a random person uve never met doesnt know it?
makes sense
i didnt feel like it
so.. luau?
not exact luau
so.... luau
yeah and its fucking called luau
wanan see lua?
mysql isnt really a programming language
mysql is a query language
saying mysql is a programming langauge is the same as saying "i know how to program in html"
he's one of the few people who knows SQL though
using sql
local file = io.open("output.txt", "w")
file:write("This was written using Lua!\n")
file:close()
print("File has been written.")
This is luau
he's a hackerman
Roblox is very similar
Ik SQL
are you on the spectrum
never heard of him lol
oooh no
shut the fuck up
please stick to ui designing
omg
never cook again buddy
shiver me timbers
i think this guy can use... a database
shut up
he's like a hacker
the only few people who knows what sql is
omg
What is a pointer
i'm a gray hat hacker
a random 14 year old 😱
jkkk
ive been using chat gpt for queries all this time
i am no hacker
i used chat for luau since i didnt know it
i write programs in sql
but the rest no
give me one
like a short thing
SELECT * from Table
SQL is used for querying databases
😱
u idiot
omg, hakerman
C
easy mode
C
omg sql guys
luau
c-
<div class="w3-container">
<p>A car is a wheeled, self-powered motor vehicle used for transportation.</p>
</div>
javascript
Hard easy
wrong
public main() {
public static main() void {
System.out.println("Hello, world!")
}
}``` guess this language
Oops
bro it doesnt take this long 😭
java
roblox
wrong, its typescript
looks like a html
i didnt get enough time 😭
wrong
react
nope
its the same shit buddy
html
it's a shame java is still in the top 3 most used programming languages
javascript and python is fire duo
function Container() {
return (<div><p>Paragraph in div</p></div>)
}```
how abt lua
same fucking shit buddy
no you fucking dumbass
lua is used for block game
it is html
this is INVALID HTML
ik ts is react
breh
it is just a piece
not the thing
i dont know html
then stop cooking buddy
i can make clothes too
u wanna hrie me
300-400?
go to #cmds and type /post
from there you will know what to do
what u want me to make
ty
check dm
np
Selling this combate system with vfx and sound for 100rbx
Boolean = true or false
english
does anyone know why sometimes in my obby you spawn in the winner spawn instead?
because of the baseplates
oh ok
cos its not coded 
first one to say yes is sigma
local part = script.Parent
part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
plr.PlayerGui.ScreenGui.Frame.Visible = true
game.StarterGui.ScreenGui.Frame.Visible = true
end
end)
when i close the ui and touch the part again it doesnt make it viisble??
local frame = script.Parent.Parent
script.Parent.Activated:Connect(function()
frame.Visible = false
end)
show output
nothin
does it open the first time when touched?
yes
try changing Activated to Button1Clicked
ok
still same
if i touch the part. it opens then when i close it
it doesnt open again
guys how do you make unions/intercepts using code i tried but it does not work
i mean script is messed up is it script or localscript
the touched event is script
the other one is local
quick question, i want to add a sound when being in a part (transparency 1 can collide X), i did find a tutorials on youtube but the problem is the sound plays if youre above the part, which i dont want
ye that explains it, just delete "game.StarterGui.ScreenGui.Frame.Visible = true"
still dont
what i do for my game is have sound regions across the map that play sounds when you're in them and then stop them once you leave
i use the zoneplus module for that
oh then paste code in chatgpt he will send u a renovated one
show the code
with this you can play the sound on the client and dont have to worry about replication
doesnt work again
local AreaSounds = Instance.new("Sound", script)
AreaSounds.Looped = true
local plr = script.Parent
local Presser = plr:WaitForChild("HumanoidRootPart")
local DifferentAreas = workspace:WaitForChild("Areas")
local CurrentArea = nil
game:GetService("RunService").Heartbeat:Connect(function()
local raycast = Ray.new(Presser.Position, Presser.CFrame.UpVector * -1000)
local part = workspace:FindPartOnRayWithWhitelist(raycast, {DifferentAreas})
if part and part.Parent == DifferentAreas then
if part ~= CurrentArea then
CurrentArea = part
AreaSounds.SoundId = CurrentArea.Sound.SoundId
AreaSounds:Play()
end
else
CurrentArea = nil
AreaSounds:Stop()
end
end)
then must be an error in your layout, maybe you have 2 frames?
no
zefek is this

i downloaded studio a week ago, dont ask me
and this is the first time i learn coding
i barely know what a debris is
delete that sht mate, put a sound in SoundService, paste ur id and make a .Touched version
what should i use
zoneplus
you might want to try changing the distanec of the ray since it looks like you're casting it 1000 studs upwards
he wants to play a sound chill dawg
how do use that
you can import the module and then do zone.new to create a new zone
it has its own associated methods to detect when players enter / exit and such

yeah i have no idea whats happening
the thing is
i dont know how to script
idk where to learn
whats the point of that when u can use Magnitude
i have no idea what you are trying to say
you learn now okay
@compact spoke
local AreaSounds = Instance.new("Sound", script)
AreaSounds.Looped = true
local plr = script.Parent
local Presser = plr:WaitForChild("HumanoidRootPart")
local DifferentAreas = workspace:WaitForChild("Areas")
local CurrentArea = nil
game:GetService("RunService").Heartbeat:Connect(function()
-- This raycast looks like it's casting 1000 studs downwards from your character so this might be way
-- Try changing the -1000 here to something smaller
local raycast = Ray.new(Presser.Position, Presser.CFrame.UpVector * -1000)
local part = workspace:FindPartOnRayWithWhitelist(raycast, {DifferentAreas})
if part and part.Parent == DifferentAreas then
if part ~= CurrentArea then
CurrentArea = part
AreaSounds.SoundId = CurrentArea.Sound.SoundId
AreaSounds:Play()
end
else
CurrentArea = nil
AreaSounds:Stop()
end
end)
@ember quiver

Tell me how you are going to get whether something is inside a region with a magnitude
yeah ik, i had a game idea that was too good that i started to learn 3 hours a day, and i reached a point that ill first make a test game to see if im good enough
u do if (Character.Position - part.Position).Magnitude <= 5 then
atleast not character but hrp
yes but taht is a flat radius
Then you get whether it's within 5 studs
in cases where you want say a box area that does not work as well
Not whether its in a specific region
@sour vine i understand what you are trying to say
this is reason why we would like to use zoneplus instead
or any other associated method of detecting if a player is within bounds
@compact spoke thats too complexe and has no use
i just gave you the use

Tell me
How you would check
If a player is inside a cubic region
how would i go about making a menu with every player in a party's face in a ui?
just do the math
local profiles = {} -- [player] = profile
local function onPlayerAdded(player)
local profile = ProfileStore:LoadProfileAsync("Player_" .. player.UserId)
if not profile then
player:Kick("Could not load your profile.")
return
end
profile:Reconcile()
profile:AddUserId(player.UserId)
profile:ListenToRelease(function()
profiles[player] = nil
player:Kick("Profile session ended.")
end)
if not player:IsDescendantOf(Players) then
profile:Release()
return
end
profiles[player] = profile
-- Create leaderstats folder
local stats = Instance.new("Folder", player)
stats.Name = "leaderstats"
for name, value in pairs(profile.Data.leaderstats) do
local stat = Instance.new("IntValue")
stat.Name = name
stat.Value = value
stat.Parent = stats
end
-- Send settings to client (example)
-- You may use RemoteFunctions or Attributes for UI
for key, val in pairs(profile.Data.Settings) do
player:SetAttribute(key, val)
end
end
local function onPlayerRemoving(player)
local profile = profiles[player]
if profile then
-- Sync in-game values back to profile.Data
local stats = player:FindFirstChild("leaderstats")
if stats then
for name, _ in pairs(profile.Data.leaderstats) do
local statValue = stats:FindFirstChild(name)
if statValue then
profile.Data.leaderstats[name] = statValue.Value
end
end
end
-- Example: if you store settings changes in attributes
for key, _ in pairs(profile.Data.Settings) do
local attr = player:GetAttribute(key)
if attr ~= nil then
profile.Data.Settings[key] = attr
end
end
profile:Release()
end
end```
lua
Right and show the math?
this is just a profile store wrapper
@idle musk @rapid eagle ^^
the entire thing was likely copy pasted from the docs
wat do i ask him?
ask him for other code
wel that is not necessary and you are just tryin to make yourself seem smarter sir
bro usd profile service, pairs iin 2025 also wat's thhese namiins nah bro this kinda cooked bro
itsokay
profile service is good btw
we are all here to learn and have fun and develop video games
also my keyboard is not okay
Nah cuz he said there's no use for
So i want to see how he would detect this
wrong channel sirs @storm epoch
itsokay
alr, so i asked him for other code, ill be waiting for his response
tell him to send like a actual code instead of sending profile service setup
if math.abs(hrp.Position.X - part.Position.X) <= 5 and math.abs(hrp.Position.Y - part.Position.Y) <= 5 and math.abs(hrp.Position.Z - part.Position.Z) <= 5 then
-500 and higher: you can hear the sound from the top
-499 and lower: doesnt even work??????????????
So @idle musk this works?
Local Playermodel = game.Workspace.Character```
no 💀
Ok, but i never said the cube is aligned with the coordinate axis
whats next? triangle?
Silver told thet
I DIDNT GANG
💀
it "works" but it doesnt do what you want it to

we only use axis aligned bounding boxes in this house sir
The cube can have any rotation
Ts?
@idle musk ^ he sent this
bru
why me
im right here mind
Hitboxes 😁
wat
yes it's called character
ohmb
missclick when pinging sorry
then do *orientation for each
100 lines of code
That will not work
so
i'll be waiting for the judges opinions
if they say you're good enough, you're hired
judges 
if not then no hiring
well
tbh
its 100 lines of code

yea its like 1/5 of the whole system
7/10, read-ability, performance issue, might be memory leak not sure
if your code is good enough, theres no need to worry about anything
i didnt experience any memeroy leaks
while using it
too many if statements
so, he's worthy of being hired or not? my games p simple, kinda like Gag, but npcs spawn and fruits are collectibles + a state system and traits system, npcs offer for the collectibles for a range of % either more or lower based on the base value + a math formula
Crazy not to just do a table
it was a tiny bit rushed
..
i hate rushing
Or just pass the string
my bosses have slim deadlines
and to,d me to rush
i didnt want to
but they said to
Get new bosses 😁
so, hire @blazing oasis or try finding some other scripter?
Bad naming conventions, acronyms and inconsistent capitalization
Functions are doing too much
Unnecessary nesting
Using pairs / ipairs (use generalized iteration)
Thread for each player quest loop
No type annotations on parameters
Using bindable events (use signals/observers instead)
depends on the price but npcs is tricky but for your part it's easy but it depends on how he handles them but if he is cheap I think he could do the job but if he expensive it isn't worth it
overall rating: 4/10
How do I move Terrain from one game to another?
well, im paying arnd 40-50k robux after tax for the whole game, shop system etc, just Gag+ my own thing
so thats a pass?
wouldn't recommend hiring him
If your budget is low then maybe
It's unlikely he commits to the whole project
i could bump up the budget, how much should it be bumped up to?
So you might need to find another scripter anyways
whats the budge
depends on what caliber scripter you want to hire
I would try to keep the game under 1 month of development
50k is a lot for the quailiityhe offers.
"unlikely" doesnt mean i wont
long-term, not shit, not too expensive, just one that can actually do good, and not find any issues in the code, where i can hire another scripter if i need to and he'll understand eevrything and customize it.
--[[
Generate or regenerate grid for a given plot
plotFolder: folder under workspace.Plots
cellSize: number (studs per cell), default 4
]]
1-2 and #3 arent really compatible
no good scripters making a game for 50k robux
Well fi your "judges say" its not good enough so be it. But loads of people gave me a shot and never regretted it so oh well
doesnt need to be good, just not shit
I disagree
tell us what you think
interested to be hired by me? 🤨
i have so much times and the games have 100+ ccu
idk kinda busy
if you are comming a game I wouldnt have the total development period be beyond 2 weeks @rotund echo
people commed thru HD arent gonna be long term and reliable
yh ik
and if they quit u need to start from scratch
So your not reliable
but i need someone long-term sadly
dang
as all of my team is
cannot be bothered looking for another scripter when i need weekly updates
Well lmk if you wanan hire me or not
Guys what foods do i add to my merge game
and whats a Donga
not that many people in HD can even work on a long term game
so, what do you suggest for me to do?
i guess im part of the 1% then
if you want I can review and stuff maybe if someone left I could replace him just for the hustle
after a certain point in dev they hit a wall where it's near impossible to update the game
because they don't understand code architecture
wth
documentingg
like someone not understanding their OWN code?
documenting has nothing to do with it
you do know when you talk about "most scripters" your talking about yourself too
It's not a lack of understanding, it's that they build the game in a way it won't scale
please stop being agressive, as he's just giving me advice and not targeting you.
I mean it keeps your code clean and it allows you to easily edit it and understand and maybe when u work in a team
oh, so, where do i find a scripter that can actually scale it.
and the existing systems are so convoluted that they cannot accommodate for and new features
Its just a bit ignorant to assume i would do all of these things based of. 1 or 2 100 lines of code 
architecture is pretty difficult
not really
💀
alr, you guys know ANY scripter that i can hire thats good ENOUGH? not too good but not shit? @rapid eagle
💀
well it's not going to be cheap
i know his reputation 😭
whats his reputation
how much are we talking abt?
i dont
let me ask my friend rq
tell him budget is 40-50k
alr
if i see that he deserves more them i'll give him more accordingly.
good or bad
good
long term scripter who's pretty competent is hard to find
sick, but add fog in here to not have it na*ed
alr
that's why u shouldnt make long term games unless u got the funds
i do have funds.
but i dont have scripter contacts.
which negates my funds
yeah but 50k isnt enough to hire a good scripter long term
cant u add revenue too
frick no
50k jsut t complete the game is good enough
no
not really
i(ll never add %
why
im too greedy to give someone %
holy
LOL
i wouldnt work long term for less than 10-20k robux a day
💀
I would never work
I script for the hustle
you can comm a game for someone for 50k robux but the code is going to be bad
sounds feasable enough if the game was up and running with 300-1k ccu
same
and bad code is okay
not im my situation rn tho.
for a short-term game
yh
but if you have an ambitious project it's very hard to comm people for long term time investment
either pay a lot for someone long term or find a cheaper comm with okay enough skills to get the project done
@rotund echo he is asking what the game is
and if it has good revenue hire a long term scripter
My Museum!, just send him inv link to my discord as it explains what the game is+leaks, its in my profile.
it says invalid inv
can someoen sned me a link to an icon pack
fuck
gimme a sec
THIS EXPLAINS WHY PPL DONT JOIN DISCORD SERVER WHEN I PUT IT IN TWITTER
THE INV LINK WAS BROKEN
@rapid eagle try now
bois how do i edit the roblox hotbar to look like this
I literally told u u fckn MONKEY MAKE UR OWN
how gang
ayo
yo can anyone help me make a custom hotbar like dis in DMS
ill make it worth ur time trust
yuhh i can
Anyone can help me with UI ? I am not good at aligning them
What’s the issue?
