#code-discussion
1 messages · Page 142 of 1
Bro it's hard finding food commisiy
Commissions
Can someone come in my dms im looking for work
if i were u i would just do a quick check if the part being tweened is below the y axis of the hrp
just incase weird scenarios theres a second layer to negate it
who here is a roblox scripter
wsp
u are?
yes
how many years have u been scripting
ok so ima tell u in dms
"can i hire you for free"
Where femboy
ask joe
asking this for the 3 time sorry but how do i make it so in a local script everyone sees like someone elses pet so if in a local script you place the part at the players feet everyone else will see it using a local script without scripts and if you need a script how to make it smooth pls tell me thank you
can someone help me on my code
i can try
local button = script.Parent
local maze = game.Workspace.Maze
local tweenservice = game:GetService("TweenService")
local goal = {}
goal.position = maze.Position +Vector3.new(0,10,0)
goal.color = Color3.new(0,1,0)
local tweeninfo = TweenInfo.new(5)
local tween = tweenservice:Create(maze,tweeninfo,goal)
button.MouseButton1Down:Connect(function()
tween:Play()
button.Visible = false
wait(5)
button.Visible = true
end)
local button = script.Parent
local maze = game.Workspace.Maze
local tweenservice = game:GetService("TweenService")
local goal = {}
goal.position = Vector3.new(0,10,0)
goal.color = Color3.new(0,1,0)
local tweeninfo = TweenInfo.new(5)
local tween = tweenservice:Create(maze,tweeninfo,goal)
button.MouseButton1Down:Connect(function()
tween:Play()
button.Visible = false
wait(5)
button.Visible = true
end)
this should work
i think
did it work
19:46:49.914 TweenService:Create no property named 'position' for object 'Maze' - Server - Script:10
is is a group of parts unioned together
its not ur fault
welcome
i needd to figure out y it is saying that
i am going to the highest coder of them all
CHATGPT
lol
yeah
im actually so mad rn
how do i make it so dead bodies dont despawn
What is the best way to play animations? From client or server?
load and play tracks on client
Hey recently I was making an ability and trying to play animations on the client however I had no errors and it wasn’t working I copied exact code from a different game and still nothing worked but the original game itself worked. Finally I even saved over previous games with the exact working game and they didn’t work. Could someone more experienced tell me if maybe Roblox updated or something idk?
Is it a good idea, performance and visibility wise, to predict physics behavior i.e knockback by pooling an enemy's character and caching the crucial parts then set them invisible for the local attacker and simulating the behavior on the cloned/pooled character instead then reconcile the cloned/pooled model with the server if the difference is noticeable?
So I've made a network with regions & IPs. also ACK (packet handling) What do yall think
Ok
Does it fully work ingame?
We're working on the network handling and I can run a ping command which pings the ip of the user and the user will be notified. It's all very very early in development but we're on a fast track to simulate a network entirely
That sounds really interesting
We are working on a large scale hacking game, where players can hack other players or npcs. So all servers (hopefully) will be connected in 1. Technically as I already have an idea of how to do so
It'll be a singleplayer game & multiplayer
It seems almost too technical for Roblox but that sounds like an amazing concept
It's not too technical as we know what to do and what will work an not. We found bit32 in the documentation so maybe we will toy around with that
Alot of math will go into it but it's good I have a diploma in algebra
What is the difference between using a . and a : in a module script for functions?
function module:HelloWorld()
vs.
function module.HelloWorld()
Can someone help me, how can I make a script where I make my character a certain height in r15, basically I can choose if I want my character to be 1.8 or 1.9 and when I press play it does it
Client
function module:doThing() end
is the same as
function module.doThing(self) end
likewise
module:doThing()
is the same as
module.doThing(module)
Is there a specific scenario when I’d use one over the other or is really just up to me
: is canonically to make object oriented programming better
Dont use it unless you have to
It implies behavior
Oop is not that bad
I didnt say anything about that
Its idiomatic oop syntax for lua which doesnt come with real classes
Pseudo-intellectual spotted
code discussion vs code help
':' (namecall) passes the table itself via the 'self' variable
its like calling module.HelloWorld(module)
why would u need bit32..?
esp. for a network
me0w
he is brain damaged and tried his best to sound smart
😭
any1 got like slap hands, or like a baseball bat, with all the scripts added, like steal a brainrot
Just code it it's basic stuff
I wanna get good at scripting but sometimes I feel like not doing so, do I have to discipline myself to do it?
Yes and a lot, you need to have free time, motivation and discipline, it will be a long ride
Escpecially if you have not previous notion to create game
Thanks bro
You need a slape model, two animations (idle and hit) , weld the slape model to your hand, and when you hit you need a hitbox to détect if player is in range and if yes then you do whatever you want
Input for hit, mouse click and bouton or screen tap for mobile yk
yo guys is the best way to detetc dex memory check ? Even if it can do false detection
@digital canopy
i just combined collectionservice with boxcast
so i can tag walls that do get faded and its fuckin smooth
Nice
Because it won't only be networks
guys i am just a beginner at scripting and i just wanna say can you use math.random on Vector3?
Lets think this through, what exactly does math.random() return?
It actually returns a float value between 0 to 1 if you don't pass any arguments
if you pass 1 value such as math.random(3) it returns a integer from the range [1 - 3].
if you pass 2 value such as math.random(10, 20) it returns a integer from the range [10 - 20].
math.random(1,3)

You can pass 0 or 1 or 2 arguments to math.random()
so anyway, back to your original qs.
wait a minute i got an idea
Yes, you can use math.random() on vector3.new() eg. vector3.new(math.random(5), math.random(10), math.random(2, 7))
do what
is there anywhere where i can find simple and easy commisions?
wut ts mean
Hidden devs
all of them need like 2-3 year experience
Okay
Because that’s an important metric that can easily verify
Like what
but i dont have that much experience, and those jobs are too hard and pay like 100$+
"easy commisions"
do you have half blindness or something?
so do some free
or make a portfolio
where
you're acting like no one's ever been through the same thing as you
every scripter does
i do know, but what did they do
where did other scripters get their first commisions
i dont know that, and thats why im asking you
connections
make a portfolio
there are tons of people asking for free scripters
or just do something with you friend
alright
thanks, ill just search from tiktok, im sure alot of people ask for scripters
can find them anywhere on the internet
“Why isn’t anyone paying me even though I’m unskilled”
i dont want to be paid, i want to get better by finding jobs and knowing what people actually want for jobs and get better at those skills
then use profilestore/profileservice
do u think i should take the time to understand it tho

Use whats comfortable for you.
good point bro
yeah ngl most people dont use suphi's module it'll be hard to find a scripter who can take it apart with me lol
Is it a crime to still use BodyGyro, BodyPosition and BodyVelocity?
It works. If it ain't broke don't fix it.
Or should I use align position for my boat?
And the other things
gnome code
is lua hard to learn like the basics
I became a decent scripter in less than a month 🥀
and I am willing to show proof
wdym, his discord server?
yes thats where i started
thanks alot!
👍
whats ur best game
No
yo guys for my ball beign similar to super blox soccer should i use bodyforce or vectorforce i use bodyforce rn but ppl complain
it aint no crime
i would recommend VectorForce since BodyForce is deprecated. and the fact that VectorForce has more functions and is more flexible to work with than BodyForce
lets discuss code
hi
im learning about the input action syste atm, next up are prolly module scripts and tweens
already know about local and server scripts a bit, can declare functions, events, callbacks
i havent practiced much yet so im not fluent in doing allat
print("LocalScript is running")
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local screenGui = playerGui:WaitForChild("ScreenGui")
local frame = screenGui:WaitForChild("Frame")
local button = frame:WaitForChild("TextButton")
local textLabel = frame:WaitForChild("TextLabel")
button.MouseButton1Click:Connect(function()
print("Button clicked")
frame.Visible = true
textLabel.Visible = true
end)
guys my code aint working
Its not showing the GUI when clicking button
is this best practice? how can i make it better
local event = game.ReplicatedStorage:WaitForChild("ExoVent")
event.OnServerEvent:Connect(function(player, key, target)
local targplr = game.Players:FindFirstChild(target)
if key == "part" then
print("fired")
local part = Instance.new("Part")
part.Parent = game.Workspace
part.Position = player.Character.PrimaryPart.Position
elseif key == "kick" then
targplr:Kick("You've been kicked")
print("Kicked: ", target)
elseif key == "reset" then
targplr:LoadCharacter()
elseif key == "kill" then
targplr.Character.Humanoid.Health = 0
end
end)
does anyone know where i can learn how to ACTUALLY make codes, ive learned basics, but idk what to type when i need to make a code
what are you trying to make right now that you dont know what to put in line 1?
what im trying to do is learn how to code
"idk what to type when i need to make a code" - this means you have something in mind you want to make, yes?
some specific thing you want to happen
i tried making a dialogue system (it went completely wrong)
where did it go wrong?
at the start
do you know about the client-server model on roblox?
then a dialogue system is already too advanced for you because it interacts too much with the player (what's on their screen, what they are clicking etc.)
you can try scripting some things first that interact with just the world (workspace) and then maybe player characters, to get a hang of how to "start" scripting
once you're over the mental block of "how do i start from an empty script" you can look into how to research more advanced topics like a dialogue
roblox also has the Dialog instance which does pretty much everything for you, try inserting that and some DialogChoices inside it if you still want to try
sure
if its like that i could've just used the toolbox one's, but i thought it'd be better if i made mine
i mean the roblox dialog is pretty much exactly for that, its so you have a simple system on top of which you can build your code. and then later you can swap it out for your own dialog system, and the code that you built on top (like, starting combat on dialog choice, teleporting on dialog choice etc.) would still be functional
guys
if you type TODO in a comment it becomes bold
lmao
in all caps
toto
i can either
a) rewrite default scripts and patch together all the types back into existence for something that should be small
b) do something really hacky and probably wont work
c) not do it
and why is bit32 a requirement???
youre saying you found "bit32", but even if that didnt exist, you could've written that yourself
abunch of nonsense imho
no, mem checks are flawed and easily bypassed
you should focus on exploiting vulnerabilities in dex
tf is this in the default controls scripts
you can just write
end```???
or is this some strange different thing
im using profileservice to manage my data, now i came across a problem where i have many properties and each one has like 5 methods for example: getcash, setcash, increasecash, decreasecash and thats only for 1
so i want to make for each property its module script and inheret its methods into profilemanager. is it a good practice?
they have an export keyword that i dont get?
very strange magic
ok its all compatibility anyways now how do i delete all of it
it all uses player.Move in the end with a vector
ok i override default scripts very fun
vro
does anyone think block tales combat system has any security measures
or is it all client
use a table
so u don't need to perform multiple checks
Good job
can you send a link of how to do boxcast? I wanna learn
hello people
anybody looking for a scripter?
i help for free
i could
you can DM me if you want, I'm not a beginner but I don't know a lot of things yet like input action system and new stuff
whats your game about?
i will create a simulator
what type?
☠️
idk yet
we can think of one
o
how about we go in a voice chat servr?
its okay
?
huh?
https://devforum.roblox.com/t/how-do-you-boxcast-with-100-accuracy/180628
i followed a bit from these and then just working around with it to suit my game
I want it to work in the general case with meshes and unions as well (so you can’t just do box-box collisions and instead you will probably have to raycast) I saw Boxcasting/Spherecasting Request but I have no idea how that works (nor if its actually accurate) & the code is kind of hard to read Ideally the solution isn’t to just iterate in...
thank you
hi
technical issue, how do i communicate between server and client fast? i made a combat system, the attack and animations seems to be lagging behind
Let the client play animations and effects immediately, for responsiveness.
Then tell the server, which handles damage, hit detection, etc.
The server validates the action to prevent cheating.
Client: Shows animations, sounds, and effects as soon as input happens.
Server: Does hit detection, damage, cooldown enforcement, etc.
u need some tools??
or
more tips???
Should I get back into and or start to try to script again
can sumone help me with making a script that waits like 5 seconds before unanchoring everything and making an explosion
@1020908107834064916
who is looking for a scripter
i can help for free
dms
ok
yo which of these 2 ways is better for user input?
why not first
In InputBegan or InputEnded because input.KeyCode already tells you exactly which key was involved.
It can cause false positives when other keys are involved.
i see
ty man
wait isnt mobile way harder?
script:Destroy()
who is looking for a roblox scripter
i can help for free
how much should i charge this:
just a average battlegrounds stuff but theres clashing flying,flying combat,directional movement,space,civilians and more
do you guys know why an if statement checking for a certain string doesnt work
nah
nvm
i fixed it!
appreciate
be careful other people wont see the effects
and i want them to be what team you on
but idk how to script
💀
i only know how to not script
i can make things explode
hurrah
so what you want to do is make them be on what team youre on
yes
gud idea
how are you planning on assigning them
no like how are you gonna assign the teams
ok
let me check something real quick then i can help you
ok tysm
ok so
you need to get the children of your armor set and assign them to the player
you do this using a for loop
if you know what that is
do you have weld constraints on your armor?
yup
ok great
part 0 is righthead and part1 is rightshoulder
wait so is the welds the bits its touching
so make a part that when a player steps on in a:
for loop loops through the armor's children
clones the armor parts
parents them to the character(which you also have to define within the function)
makes sure the armor is the correct spot on the player by parenting the individual armor parts to the player's body parts that they are touching
makes the welds be attached to those body parts
welds essentially weld together parts so that they stay together when unanchored
ahhh ok
i dont really know too much of how to script
wanna be like welds
thats ok just start small
break it up into chunks
make it little by little
start with assigning the team when the player steps on that part
ye this way u can check if player has the armour or not
which script local or script
script
ok
u cant do serverside stuff on a localscript
serverside stuff = on server ( everyone sees it )
ok so
yeah just make 3 different parts that change the player's team
then you can build up from there
if player.Team == thisTeam then
the assistan let me tab a bucnh of code in so now i have player = game.Players.LocalPlayer
script.Parent.Touched:connect(function(otherPart)
if otherPart.Parent:FindFirstChild("Humanoid") then
local player = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if player then
so that detect the player
local thisTeam = game.Teams["Team1"]
local armour = workspace["Armours"]:FindFirstChild("Armour1")
local part = script.Parent
part.Touched:Connect(function(otherPart)
local plr = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if plr then
if plr.Team == thisTeam then return end
for _,v in ipairs(armour:GetChildren()) do
v.Parent = plr.Character
-- the stuff to setup armour
end
end
end)
local team1 = game.Teams.Team1
-- other teams
local team1Pad = workspace.team1Pad
team1Pad.Touched:Connect(function(player)
if player.Team == team1 then return end
player.Team = team1
end
which one
read both of them
mine only assigns the team
also put it in a server script preferrably in server script service
mine doesnt weld it just sets the parent
whats a serverscript
just a script
yo guys
this ok?
a script that runs on server instead of localside
check variables like armour and part
do u ever get these blue and pink specular maps when u export something out of studio
yuh
change them to urs
try fbx
helo
not obj ig
u can export as fbx on studio?
excuse me?
yeah
do i change Team1 to my team name
wait nvm i read that wrong
yes change everything
to urs
and test
it might fail
m3hmz does this make the character into the rig with the armour
hello do any of you know why i can see viewpoert in the user interface but not on a billboard?
its just sets the parent to character i dont think it make it wear to player
but try it
im curious too
guys how do i export as fbx on studio
i think u gotta set welds
like where the fuck
is the billboard inside playergui with adornee set?
no
it's in worksapce
the script it's in?
do that then
i should set adornee to the viewport?
or to the
ohh i think i get it
should the script be in the part or serverscript service
holy moly
thank you man
i've been on this for 2 days 😭
it doesnt really matter but in terms of code structure then one central script would be better which you don't have to worry about
change part variable to workspace["RockTribeGiver"]
r u arab
nope
local thisTeam = game.Teams["Rock Tribe"]
local armour = workspace["Armours"]:FindFirstChild("RockTribeArmour")
local part = script.Parent
part.Touched:Connect(function(Workspace)
local plr = game.Players:GetPlayerFromCharacter(Workspace.Parent)
if plr then
if plr.Team == thisTeam then return end
for _,v in ipairs(armour:GetChildren()) do
v.Parent = plr.Character
-- the stuff to setup armour
end
end
end)
wth
this the code
local part = workspace["RockTribeGiver"]
local thisTeam = game.Teams["Rock Tribe"]
local armour = workspace["Armours"]:FindFirstChild("RockTribeArmour")
local part = workspace["RockTribeGiver"]
part.Touched:Connect(function(Workspace)
local plr = game.Players:GetPlayerFromCharacter(Workspace.Parent)
if plr then
if plr.Team == thisTeam then return end
for _,v in ipairs(armour:GetChildren()) do
v.Parent = plr.Character
-- the stuff to setup armour
end
end
end)
hello?
very bad code
try to do a print after if plr.Team == thisteam then
ofcourse
just creates a new scope
export type
it allows you to export types from a module script
i put a print statement it didnt print
coding is not my strong suit
why would u return if the player is in the rock tribe
I’m a beginner in scripting, though I already have some experience working with TweenService and a basic understanding of core scripting concepts. Can someone suggest me good tasks to practice my skills?
some random dude did
hes trynna do if player is in group then return
cuz
if player is in group then armour has been set
we dont want to set it again
oh you back
ah
ye
i got error rock tribe is not a valid member of teams "teams"
whats latest code
local thisTeam = game.Teams["Rock Tribe"]
local armour = workspace["Armours"]:FindFirstChild("RockTribe")
local part = workspace["RockTribeGiver"]
part.Touched:Connect(function(Workspace)
local plr = game.Players:GetPlayerFromCharacter(Workspace.Parent)
if plr then
if plr.Team ~= thisTeam then return end print(hello)
for _,v in ipairs(armour:GetChildren()) do
v.Parent = plr.Character
-- the stuff to setup armour
end
end
end)
yk what
error rock tribe is not a valid member of teams "teams"
yes
is there a team called Rock Tribe

i put team in serverscript server
find teams on explorer and click the + button then create a team and rename it to Rock Tribe"
what
idk
oh wait
now i start on rock tribe
i make neutral tribe
should i neutral tribe in starter player
mhm
yo guys for myy soccer ball gravity to be like super blox soccer should i use vectorforce for it
hi guys im looking for commisions to do anyone need anything
you should put the word wertywertywerty777 somewhere in the game i heard it brings good luck
but take it with a pinch of salt 😉
it just returns NIL
wdym by that
o ok i have no robux
bruh holy skid 
?
Any hot femboy scripters?
anyone dealt with character being stuck in the animation frame they were in before being ragdolled? after they get up from the ragdoll
can someone tell me how do i use a lerp for example in a script with runservice and that it would not be glitchy and everyoen would see it
O
im here
A E A U I I
Scripts on mobile
Ts so tuff
I have zero at least you have 1 😭🥹
5 robux? Bro I'll take it 🥹🥹✌️✌️🔋🔋🏆
I have one my project is failing its so over
im so rich 🤑 😎
Whats studio lite
a game to make a game inside of a game
Are u a good scripter
yes
can u script a squid game
like what
like the lobby? or the games? or which game?
the whole season 3
like can u do in 1 and a half week
is there a roblox api endpoint relating to ranking users in a group? if so, can someone please link it?
You can only read the rank not set it im pretty sure
hey you
yes?
come to dms i want to tell you smh
ah alright. thanks
BUT it is possible but hella complex
I dont know if its actually against the rules of roblox
It is related with using an account which is operated by a bot (you make the bot rank people after getting the request from studio)
who knows how to create images bcuz ineed someone
ah alright. ill look into it and check if it allowed
Someone got sum video or smth to learn scriptin??
lf a scripter with alot of rng game developing experience
thedevking
Ty
Can you hack using lua?
Brawl dev
ye xeno
ye game:Destroy()
Would that actually work lol
And if so then how would I enter the script into a website or device anyways
what are u talking about bruh
what
Genuine questions
Becuase if I just used a basic executor and did that code it would prob destroy the game for me and no one else
💔
chat i have this dev product system and like a buying system using a remote even should do it that the purchase is successful the script will :fireclient then the local script will :fireserver after receiving the server just so that another server script can run or is this not optimized and if so whats a better approach
hi
Detect when purchase is clicked
Who wanna get 50k ribux for 425 usd
which one is the most performant: findpartsinregion3, getpartsinbox or getpartsinpart
robux*
haha sorry i was just kidding
there are logs my friend 💔
and hes already banned
or he left
guys i have a question is learning lua worth it
and say i learn lua from a random website will i then instantly be able to use it in roblox or does roblox use another kind
ive been on and off with scripting for like 2-3 years would anyone like to learn script to together?
i am a beginner and i just wanna ask what do we use math.randomseed for like what's the use of seeds
Yesnt
Roblox uses Luau, which is in essence Lua but with more bells & whistles and it runs faster
w3schools
i use it for c# at school
And roblox has a lot of things specific to itself not present in vanilla Lua
where can i learn luau
just read roblox docs bro
Anyone wanna tutor me for free I’m brand new
roblox has official docs
thanks brochacho
thanks brochacho
youtube learn lua
and millions of tutorials on youtube
And general concepts are language independent anyway so I wouldn't really learn Lua off platform.if I were you
go to lua tutorials not roblox tutorials
HOW DO I PLAY AN ANIMATION IN A VIEWPORTFRAME
I already tried to use YouTube but I just never learn
* avoid alvinblox 
hi can sm1 help
#code-help message
maybe you dont try to understand the code 🙏🙏
Yes
search BrawlDevs - best explaination you'd find out there
you kinda just gotta keep doing it till you understand it and it engraves into your memory
he actually spends times explaining
if you have experience with c# you'll have no problem with luau
and puts efforts in vids
Whats syntax?
thanks
oh man
yesss
Does anyone own a game with gambling or something i can spend my life savings on and make videos about it? the roblox drought of good games is hitting me hard, not a single good game. STEAL A BRAINROT
DM ME
I want like a shop on the left side, cash and gems. In the shop ui i want x2 speed, double cash, vip and double luck. On the right side i want a Deliverys and right under i want shipments. There doesnt have to be anything in those tabs just make a white background ui on those. And i also want a Expand buisness tab on the right side.All ui need to be made and scripted.Guys what is the cost for that
$50
oh u mean designed and scripted
$100
How can I improve this thing
why the fuck are you charging so much to script ui
poping effect and tweening is pain the ass
can someone help me on what to do in my game im so lost its an fps game
what do you need help on
i dont know what to do next
on what to start*
iv done nothing only the ui
have you made the main gun system and shit
and some viewmodel effects I DONT KNOW WHERE TO START TO START MAKING THE GAME
my code inst working help
the code is
helloworld)"print"_
nop
then do that????????? 😭
im questoning my self on doing the round system or the guns and what should be first to work with the other
gun system
just start making stuff
alright ill make my gun animations
what do you need for ui?
i dont need ui
how difficult would it be to make a combat system similar to this
does anyone need help with coding dm me and name the time and price!
that number is 2 for you
easy
guys i lack technical knowledge, whats the most efficient way to detect combat damage when im making something like a rpg? that involves ai and npc
how long would it take for someone of ur skill
3 hrs
:D dms?
sure
pls?
whats this supposed to do
fly?
yes
and the problem is
whenever it toouches the ground
the camera glithces out
and the character becomes shaky and drifty
on a side note this combat looks like it would feel horrible
its more so for a darksouls style game, it feels nice though, i want to make it more agile than this game though and basically make it inspired by this
this does not look like it would feel like darksouls
How would anyone know
no clue how that works internally
it will
by looking at the screen
it could be extremely difficult (thousands - tens of thousands of LOC)
or just a few hundred-low thousands
nobody knows
yeah because that gives me enough information about how the system works internally
the animations and vfx totally give away exactly how it works
and how its architectured
and all the other systems involved
u can easily tell how it works
state machines, stat data management, hitboxes and vfx emitters
ragebait
you just said the most surface level
stuff possible
no its not
For a simple combat system its enough
what do u need clarification on
networking, animation, physics
so, the literal basics
security
u should learn that before making a combat system
There's a difference between an average combat system and a very well made one
the hardest part is networking/physics, determinism
yeah ive made one
ik exactly how it works
networking and physics is nowhere near the hard part
so you've made your own non-humanoid character controllers?
networking is your core structure of your framework
and replication system
are we ragebaiting
nope
a very well made combat system takes tens of thousands of loc
you can definitely do it in under than less
but you are limited by roblox systems
like physics, animations, replication etc
if you want an extremely low latency and secure combat system it's very hard
u dont need tens of thousands of lines to make ur combat smooth
eh
maybe for roblox standards
roblox standards is what was in the video so yeah
can i make a game about murderers and blood and shit like dat or it'd get limited/banned?
im going by the standards of actual fighting games here and implementing proper netcode
obv for roblox you can go lower effort
and still have something that people can enjoy
like the game idea is literally about a serial killer
as long as its not about self harm roblox doesn't really care
hm okay
I mean you don't really know that
i tried making town of salem and got flagged for the hanging cutscene between rounds
there's so much that goes into a combat system
i feel like i do tbh
u can play it urself and see
its on par with every other combat system in deepwoken style
deepwoken combat is delay-based
unless u code an entirely new engine and make roblox use it ur gonna be limited with client/server delay
There are tons of strategies used to minimize input delay
like?
prediction, rollback, server auth
i dont think you can make a good un-exploitable combat game and fair to all people without delays
msot combat systems dont do that
nah you can
and even if they did, theres still delay
They don't because it's very difficult (especially on roblox)
thats just how roblox is
you'd have to create the tooling yourself
not to mention roblox's garbage collision serivce
frl
hitboxes are inaccurate no matter what
collision is fine
in what way?
The main limitation is the roblox physics system
when you start doing real pvp it becomes so inaccurate because of the delay sending it from device to devide
you can still implement good prediction and client sync though
it's just a lot harder
its rlly just a client/server issue
and you end up having to make a lot of assumptions
the best i've gotten is using a hitbox module i found in a dev forum and it was consistent for the most part
rollback netcode easy
are you doing hitboxes on the server
but then you try adding complex anims it becomes not so consisten
the ragebait is real
i'm pretty sure I did. I archived the project a year ago 😭
that is your problem
on roblox you should do hitboxes on client
hang on i can tell you
you can validate the hit by replicating client state (player position, enemy position) and then validating that information on the server (was enemy at X position since Y), is player position plausible, etc)
and you should probably use a custom replicator with unreliables for player positions
That aint a roblox issue that a skill issue
well there's no issues when using fists, i used a system that detected when an att of a certain name that was parented inside of the weapon hit a humanoid it would deal damage
how the hell do i go back to the old avatar settings my game bugged entirely
💯
It is practically impossible
It would be very exploitable if you made one without delays
Anyone here can help me with weld?
im looking for commissions so feel free to go into my dms
any really good vehicle system scripters yall know?
i will literally pay somebody robux if you find me somebody talented and we actually close a deal
is it 100% no hack or exploiter can access to datastore ?
so guys i made a rough combat system, what do i use to smooth the vertical movement more when doing charged attacks?
like i lack technical info ig
You can just check with raycast if theres air beneath you and loop through it if its true
yo you seem like youre exprienced
can you help me one some questions i had in my mind
sure what questions
Do you prefer dms?
no
combination of Lerp (Linear Interpolation)
i can do scripts for that and all
Could anyone here help me, I want to learn coding in Roblox studio and I'm not shore what I should be learning first. I did go to code-help but I didn't get a response so if anyone here could help me I would highly appreciate it thankyou.
how would I go about removing air friction? I tried disabling enablefluidforces on every base part, but it did nothing
how do games like obby but you lose one fps lower the players fps
dev forums, tutorials and help from here and others js advice and just trying to learn shortcuts and start from beginner dont just foward right away
physics tweens
what do you mean by that?
is there a way I can search a product ID/word thru all scripts at once?
The first script is a event which is fired upon kick impact with an npc. The second script, is a attributechanged signal which checks for when the relevant character is kicked, to check if they should get wallbanged. Does anyone know how I can make the knockback less rough?
Ctrl + shift + f
ty
@rich gust Thankyou very much for the advice that you've given me I'll definitely try and use what you've told me. Oh I have a question should I start with things like variables, function and things like that. Because when I have tried other times I learn those things but when it comes to using it to make stuff it all comes crashing down and it's like I'm at stage 1 all over again.
just searched up about it, wouldn't that involve disregarding the entire roblox physics engine and making stuff by your own?
okay i feel you and understand, Variables
Functions
Conditionals (if, else)
Loops
Tables (arrays/dictionaries)
Events (for Roblox)
could be a start for you just start there and add a part and try and do the small stuff like trying to make a leaderboard or like trying to make a shop or a scripted ui, A button that changes text
A part that moves when clicked
A basic “cash” system
A simple pet follow script
A part that disappears and reappears, even if its ugly or “bad” guess what?? ITS PROGRESSION.. ask for help and ask questions when u need it, try and learn it all but dont stay on just 1 for too long.
i mean what type of object are you trying to do
let me get some info before i just tell you info.
what are you doing need more info thank you
player character
Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
disables player walk letting you fully do it
local char = player.Character
local humanoid = char:FindFirstChildOfClass("Humanoid")
humanoid:ChangeState(Enum.HumanoidStateType.Physics)
you can also do customs too
basically doing custom character physics but still trying to use what i can
okay disable walk, you can enable later if needed
you do have a moment script? right? does it work?
movement*
i would say lower the maxVelocity
kind of, i took the vanilla movement script and started modifying it
may i see it please
for now I just added this to the end of ControlModule:OnRenderStepped of the default control module
may u copy n paste it either here on my dms js raw
the entire script?
no just the error
oh no, there is no error, im just unable to disable air friction
like, i tried messing with EnableFluidForces, but it changed nothing on air drag
okay, yea roblox sucks with this… so here
weirdly enough there is no friction on ground tho
Reapply velocity every frame (LocalScript)
RunService.RenderStepped:Connect(function()
bodyVelocity.Velocity = desiredDirection * speed
end)
Use VectorForce with Massless Attachments
local force = Instance.new("VectorForce")
force.Force = desiredDirection * speed * hrp.AssemblyMass
force.Attachment0 = attachment -- in HRP
force.RelativeTo = Enum.ActuatorRelative.World
force.ApplyAtCenterOfMass = true
force.Parent = hrp
Set AssemblyLinearVelocity directly (not recommended long-term)
wouldnt that have so issues with colisions?
my speed would be completely unaffected by colisions
also, if i added anything that pushed the player, it would be ignored
can someone help me? i need a script that when you click a button, it teleports you 10 studs forward. This works, but when i pair it with a gamepass it doesnt
the id for the gamepass is 3344638849
(gamepass costs 4000 robux_)
is that directed to me?
i can help if you can pay $ or rbx
its pretty simple
i just want help 😭
no worries
im not paying im sry
no worries
so can u still help me
Thankyou for your advice. I appreciate you've listed what I start with first that will help me a ton and should clear things up for me thankyou 🙂
It’s easy
Make animations, learn how to play them, and also camera manipulation if necessary
ofc and anytime 🙂
can you pay in $ or rb
rb
if you can dm me what you can pay and what you need done that would be great 🙂
Should oop always try to be used, ive been avioding it for a while icl
Depends on what type of game honestly. For my game, despite handling with tons of tables, I barely use meta tables if at all due to needing maximum performance.
Just use it were you think it will be most efficient, don't use it haphazardly.
no
i rigged a blender model but when i apply rotations it visually disconnects, does anyone have a clue why?
local character = workspace:WaitForChild("Fluffy")
local function rotateJoint(joint, angleCFrame)
if not joint then return end
local oldC0 = joint.C0
local rotatedC0 = oldC0 * angleCFrame
local offsetChange = oldC0.p - rotatedC0.p
rotatedC0 = CFrame.new(offsetChange) * rotatedC0
joint.C0 = rotatedC0
end
local frontRightHipJoint = character.Base:FindFirstChild("FrontRightHip")
local frontRightThighJoint = character.FrontRightHip:FindFirstChild("FrontRightThigh")
local frontRightCalfJoint = character.FrontRightThigh:FindFirstChild("FrontRightCalf")
rotateJoint(frontRightHipJoint, CFrame.Angles(0, 0, 0.0677))
rotateJoint(frontRightThighJoint, CFrame.Angles(0, 0, 0.7993))
rotateJoint(frontRightCalfJoint, CFrame.Angles(0, 0, -1.4314))
5k robux if somone helps fix this, im trying to sync the rig to my irl go2 dog js need help w the rotation
yo
yk the issue?
its ur rotation offset
whats wrong w ti
just dont calculate it
wdym
its better to have the correct joint alignment from the start when u export from blender
Do search based ads appear on mobile?
not to sure how to use blender the model is some free model i found
then for rotation u can just do joint.C0 = joint.C0 * angleCFeame
hmm
cause correcting offset like that just doesnt work 99% of the time
let me think
how hard is rigging in blender
sounds like i need to go the extra mile then cuz its either that or have it look funky
and my emulation of the dog irl to roblox needs to be as 1:1 possible
i can prolly figure it out if u send me the model in dms and i get on my pc
best code
for i = 1, 1000 do
local part = Instance.new("Part")
part.Size = Vector3.new(1,1,1)
part.Position = Vector3.new(math.random(-50, 50), 100, math.random(-50, 50))
part.Anchored = true
part.Parent = workspace
local emitter = Instance.new("ParticleEmitter", part)
emitter.Rate = 1000
emitter.Lifetime = NumberRange.new(5)
end
is anyone here good with tweening, kinda having problems
whats ur problem
tryna tween some doors but they move pretty weirdly and not as expected
or unnatural
just tryna get it right
can u send code
sure in asec
It’s not that hard. Just need to learn how to make and parent an armature and weight painting
how can u make a head have a material besides plastic???
is this for r6
r15
r15 rigs should auto have mesh heads
if not then go into workspace and set "MeshPartHeadsAndAccessories" to Enabled
should fix your problem
this is with it on
my material is neon
ohhh that's why
it's the humanoid auto applying avatar stuff
yeah idk how to help you there
@gentle ember use the marketplace for hiring, more info in #marketplace-info
humanoid stuff is funky as hell
Who should i watch or what should i read to be learning scripting or taking in scripting information even when im not scripting?
hey guys i wanna get into lua scripting and i thought of asking yall
Go to Roblox DevForum, thats how i been learning with a mix of BrawlDev but try and learn the fundamentals first snd play around with them
thanks!
did you script these?
@vapid lynx yeah thats what i thought lil bro you aint got words now that i dropped this pic bruh you got no bands 😂
I dont even know you
That’s so cringe
people still flex shoes?
i need help learning profile service, all the ins and outs. willing to pay
learn profilestore
check dms imma send u a vid
does someone know how to make a camera that follows your cursor? im trying to make a main menu
I got you dm me
does experience matter when you have a deadline
cuz i dont get it why do some people want 2-3 years of experience and give a 1 week deadline
since i dont think experience would matter all that much if you can complete assignment in time
they think the hardest part about making a game is the idea, therefore if they know what they want the dev can make it in 48h
some will finish the task with a deadline, but they won't care much about the quality only the deadline
anyone can pump out slop in 48h
NO one can pump good slop in 48h tho
yes but i dont qualify for most of these posts, as they request 2-3 years exp and all
i can make them but i dont dm because of the 2-3 years req
i have the special ability to pump out absolutely nothing in 48h after staring at a blank baseplate
checkmate
its mad annoying since you could argue that you can just lie but thats deceptive imo
just lie
yeah but i dont like lying all that much
they do not check and you can just make more shit up
fuck integrity if you know you can do it just lie
it ruins the trust of others if you build things based on lies
¯_(ツ)_/¯
@jaunty path most people got unrealistic expectations about what they want you do be doing anyways
its your job to sell them on why you're the best pick and then also work their deal a little bit to make it feasible
just be a good person lil bro
trvly it is this simple
you're too good for your own good
thats what im sayin like
i was sending people my "portfolio" of like 10 unfinished projects when i was 14 and 6 months in
a lot of people here have a 5 years of exp, they started working last month
and starting learning 5 years ago when they were 9yo
but then.. thats not 5 years..?
correct...
wel thats the point
i mean i got paid 36$ to fix a whole game it took me 2 weeks cuz i couldnt find anyone to hire me
i was a lil desperate
at this point i have found more enjoyment in just making things with my friends above all else though because i find that when people pursue profit over anything they become actually evil
and other ppl say they have 15 years of experience but they're blatantly lying with an intermediate dev portfolio just to get accepted
@marsh kelp some of the best most experienced scripters i have ever met are dudes in their late 20s with no portfolio who just bang out code like crazy
dont have any accolades in their bios or anythign that would even remotely tell you they're developers and yet they're so talented it makes your head spin
thats just evil
all that stuff is just fluff and theatrics
meant to look flashy so people pay attention to you more in the crowd of other people trying to do the same exact thing
true, I'm not saying to do the same
but to apply to jobs that you're 101% sure you can complete in a timely manner
and for the experience, you either not tell unless they asked
or write the truth: that you've been scripting for ... years ( when you started out )
the one hiring just wants the best ( a dev with 15y of exp ) and the cheapest ( that can do it for 5$/a week )
... and that's just a dream
yeah, i believe i can do these jobs in the deadlines, though i dont know if theyll pick me since i have like 2 things i can put on my portfolio cuz most of the stuff i do is fixing code that isnt mine and rewriting them so they dont count as mine
does anyone need a scripter or builder
then work on your portfolio more, in your free time?
i remember, i wrote a whole 1000 lines of code for smth, then another developer modified 2 lines of my code and put his name on the 1st line
yeah, but i honestly dont know what to make to put on my portfolio
2 lines of code as in reformatting my prints
which task/mechanic do you see ppl ask the most in #scripter-hiring ?
whole games..
😭
theyre looking for someone to make them a full game for like 30$
i made someone a football system for 5$ it took me so long to figure things out
i had no idea what i was doing i had to check documentation every 5s
but i got it
before you ask me why i did it if i had no idea what i was doing it was cuz the guy switched his request last min
bro wanted a tennis thing originally but switched to football last min
honestly theyre the same just slightly different
just pick 2 popular games, and make 2 of their main mechanics
yeah i mean i could
bro.... 5$ ?
yeah
im doing stuff for dirt cheap
im gonna raise my prices soon when im done with my portfolio
tbh I can't rly give much advice.. I'm just too lazy to make anything for my own port
at least you're doing a bit better
yeah, thanks!
did you think about getting the skill role 👀 ?
I heard that it helps with comms
any scripters available rn? quick job will get paid 1k on robux just need em to add music in 2 games (already have the sound)
yeah but i dont know if i could make what theyre asking for
it sounds easy for sure but i dont know about my bloating skills
imo it's pretty easy, you only need to show that you can use the roblox doc/services
and add a lot of comments
do you have any ideas on what to make?
yeah but do i have to like give it to somebody
how about i just write it in front of them is that enough
bro... no one cares about your code trust me
beginners won't understand how to use it, and the one who can understand it will hate you and will make their own
thats not what i'm worried about friend i'm an open-source d1 champion
its that whole making something hurdle
im content with where i am now anyways i dont think that i need a skill role to justify my experience
Blah blah blah just import Knit and get to work
knit in 2025 is viscerally upsetting whenever i see it
It’s the GOAT. Thanks to sensei @sleitnick for blessing us