#code-discussion

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wind pasture
#

For code

sour vine
#

me help cuz why not lel

tranquil tide
#

lo

manic nacelle
#

lol you can't even script for yourself yet lol

unreal cairn
#

MouseButton1 is for GUI buttons, not 3d parts. For parts like GrayPack, use MouseClick with ClickDetector instead

tranquil tide
#

oh ty

unreal cairn
craggy plover
#

what should i charge if someone wants me to make a pathfinding system?

tranquil tide
#

also i need help with another script ๐Ÿ˜ญ

tranquil tide
tranquil tide
#

not working

unreal cairn
iron kraken
tranquil tide
#

i writed humanoid

#

it was not working

iron kraken
#

do you know what findfirstchild does?

unreal cairn
# tranquil tide

You're trying to use game:FindFirstChild() without specifying what to find. You need to get the playerโ€™s character first, then the humanoid.

iron kraken
#

the rest of the code is fine

tranquil tide
#

still not working

unreal cairn
# tranquil tide

Try something like: local humanoid = player.Character:WaitForChild("Humanoid")

#

Idk how to make code block๐Ÿ˜ญ

#

Anyways hope it helps

tranquil tide
#

still not working dam

unreal cairn
# tranquil tide still not working dam

Letโ€™s break it down. Are you sure player is defined? If not, the script wonโ€™t find the character or humanoid. Double-check if youโ€™re using a LocalScript and getting the correct player.

pulsar basin
#

Also is this a local scrip cause I don't think using game.startergui to get a ui wont work

#

Gotta use the playersgui

pulsar basin
tranquil tide
#

yes

pulsar basin
#

If do you can do local player = gane.player.localplayer

#

Something like that

tranquil tide
#

why this shtit not working so

pulsar basin
#

With the click detecor

#

Not this one ๐Ÿ˜ญ mb

tranquil tide
#

lmaoo np

pulsar basin
#

Hm

pulsar basin
#

One sec

tranquil tide
#

ok ty

pulsar basin
#

For character do

unreal cairn
# tranquil tide player is defined ??

If player is defined, double-check if the characterโ€™s loaded before accessing the humanoid. Try wrapping it with player.CharacterAdded:Wait() or use :WaitForChild("Humanoid") safely after confirming the character exists.

(I found out how to do code blocks!)

pulsar basin
#

Local char = player.Character or player.Characteradded:wait()

tranquil tide
#

oh ok lemme try

#

bro

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the guy i am working with deleted the script ๐Ÿ˜ญ

pulsar basin
#

Go version history

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And retrieve it

kind owl
mild hull
kind owl
#

Then learn to code yourself or wait to make a listing when you have the money

drifting ivy
#

pls use the marketplace for hiring

dawn steppe
#

any scripters that want to be my partner in a BMX rng style game, can negotiate cuts

pulsar basin
#

@tranquil tide works?

vale shuttle
unreal cairn
#

I say something slightly intelligent

#

and good worded

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And you go on a frenzy

fathom sundial
#

dont lie

unreal cairn
#

I am not

fathom sundial
#

that was chatgpt

unreal cairn
#

No

fathom sundial
#

just own up to it

manic nacelle
unreal cairn
#

I do not use AI

manic nacelle
unreal cairn
dawn steppe
#

any scripters that want to be my partner in a BMX rng style game, can negotiate cuts

manic nacelle
fathom sundial
unreal cairn
manic nacelle
unreal cairn
manic nacelle
#

Don't cry now

dawn steppe
#

any scripters that want to be my partner in a BMX rng style game, can negotiate cuts

unreal cairn
#

I am not

dawn steppe
#

14

fathom sundial
#

ok i thought so

dawn steppe
#

huh

fathom sundial
#

good boy

manic nacelle
manic nacelle
unreal cairn
#

Iโ€™m just learning and sharing like everyone else. If my explanations are clean or detailed, itโ€™s because I care about being helpful not because Iโ€™m copying AI

spice fern
#

before trying to make a game

spice fern
crimson temple
#

if you REALLY cant figure it out

spice fern
crimson temple
#

find whats wrong

spice fern
#

just google the eroor

crimson temple
#

duh

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if you REALLY need to then use ai ๐Ÿ™

spice fern
crimson temple
spice fern
crimson temple
#

like

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if google cant

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its your last resort

broken plover
stuck iron
#

Finally i learnt stuff that made me quit before

fringe warren
#

I have a plot assignment system, but then i added in a building system and that came with its own plot assignment, can someone help me figure this out? Probably spent like 8 hours trying and ive gotten nowhere...

velvet vapor
#

Guys, have someone faced this type of problem?

I have a lot of images and npc models that are located in replicated storage, later some of them are being cloned into the workspace. But every time I make a clone from repl storage and parent it to workspace, it takes some time to load. How to preload all of that stuff?

static coral
velvet vapor
torpid osprey
#

anyone need a dev? i charge 1k per hour

elfin timber
#

what annotation do i give to character?

velvet vapor
#

i read that contentprovider guarantees that the object is loaded while replicatedfirst just helps you to choose the order so it's up to you do you want it to be like fully loaded or just be prioritiesed

unique oriole
#

Hey guys could someone help me with a problem? its kinda simple but idk how to solve it

I want to tween the hrp to the air and leave it there and it works, but the character starts playing the fallingdown animation

#

I can't find a solution in the forum lmao

placid matrix
digital abyss
#

yo guys is roblox-ts better or coding with rojo works aswell too?

carmine merlin
#

how tf do I turn off player collisions, collisiongroups arent working

frosty otter
#

just do it better

chilly canyon
#

Roblox this shit

#

If you know type script

granite forge
chilly canyon
#

It's faster

carmine merlin
iron oasis
#

are people really using viewmodels for guns? it seems tedious

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to animate both the player rig and viewmodel rig

winter flint
#

Most of the time the gun every else sees is significantly lower detail and hence saves a ton of performance

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And animation time is saved for this lower detail model by making all the animations dynamic or very simple

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So you are the only one with detailed anims and stuff

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This saves performance

iron oasis
#

this is good to know

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should my viewmodel be an entire rig? what if i want legs to show

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and how do they know where to animate it when scoping in? everyones monitors are different

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the middle is diff for everyone

granite forge
silk shore
#

Can anyone help me with functions and :connect please!!
I have tried to learn it but I think the code is gonna work and it doesnโ€™t

iron oasis
marsh kelp
iron oasis
#

would it be smarter to have each guns logic in a seperate module parented to the gun or have a bank of all the guns stored on the server and their stats in a module

marsh kelp
#

that's why in most games the animations is full of details in first person mode
but if you tried to watch other players or switch to third person mode, the you'll only see a fraction of it

#

each gun "configs" in a seperate module, but leave the shared logic in a master module
E.G. the shooting/reloading logic, and other things that will be the same in every weapon

iron oasis
violet folio
grim remnant
#

If i want to start doing commissions, how fast do you think i can learn to code at an amateur level

latent zodiac
sacred ore
grim remnant
#

Youtube tutorials donโ€™t rlly help me

latent zodiac
sacred ore
#

you need a mentor if you want to learn fast

grim remnant
sacred ore
#

it can really boost you

sacred ore
grim remnant
#

Do you?

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Already giving out good information

sacred ore
#

I can

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but learning lua isnt really difficult

grim remnant
#

Alright

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Do you vc?

sacred ore
#

uhh ye but for me it is late so not rn

grim remnant
#

I mean iโ€™m 13 if thats ok

sacred ore
#

ye ye all good

#

dm

grim remnant
#

Ight

stable verge
#

is it ok to use profileservice and datastore service in one game? I need to use dataStoreService to get ordered datastore and profile for player stats

feral cradle
#

someone give me something to code for my portfolio pls

hollow fable
#

look how short my script is guys

feral cradle
#

idk man i think its pretty long

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you should make it like 20 lines shorter

stable verge
tame compass
#

Add features you would like to see in the game

sudden estuary
remote bear
stable verge
trail trout
jolly marsh
#

is brawldev good to learn from

latent zodiac
latent zodiac
jolly marsh
latent zodiac
ancient halo
#

I'm using box cast as a way to detect ground

#

it's for a controller manager, and it's groundSensor.

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I've been tweaking the numbers but theres always some jitter to it

lucid sky
#

any1 free to look at my code to help figure out why data isnt saving for leaderstats

rotund pawn
#

Why are 90% of posts in #scripter-hiring in type " You will do this, you will listen to me, you have 2 days, no negotiation"

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its annoying

livid vortex
#

how long did it take you guys to learn lua and be able to script a game confidently

sudden estuary
#

and from connections

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thats how ti has been for me

sudden estuary
neon stream
#

I'm but at code don't even know where and how to start lol

fickle pebble
#

Someone want to make any game im bored as hell

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๐Ÿ˜ญ

quiet sonnet
#

wat game

fickle pebble
#

Idk something

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Any ideas?

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Maybe horror or sun

fading ermine
#

is learning how to script even usefull cz ai can legit code for u

quiet sonnet
#

is learning math useful because we have calculators

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the calculator gives you the right answer

fading ermine
#

ah fair point

quiet sonnet
#

but it cant tell u like

fading ermine
#

but still

quiet sonnet
#

u needa multiply these numbers

#

in order to solve the problem

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ykyk

fading ermine
#

but if i have like a basic idea i could become pro with ai

quiet sonnet
#

i mean

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i saw some youtuber do it

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but as you get more complex

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ai struggles more and makes mistakes

fading ermine
#

arent there ai optimized for coding

quiet sonnet
#

ye

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claude 4 sonnet but it still makes mistakes

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use it to help you code

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not code for you

fading ermine
#

but if i have basic idea very basic couldnt i jus tell it to fix the eror

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like make it write and fix it

quiet sonnet
#

ye thats what i do lol

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but i dont tell it to write a whole 500 line script

fading ermine
#

Fair

quiet sonnet
#

ai is great for generating snippets of code

fading ermine
#

i was looking for smh more compelling cz i was boutta learn how ti code and i see this guy make a full on game with ai taking away all the motivation lol

quiet sonnet
#

i mean

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learning the basics will be useful

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u need to be the glue for the ai's snippets

fading ermine
#

ik a bit of basics

quiet sonnet
#

ok great W

fading ermine
#

ai time lol

quiet sonnet
#

just try to understand what the ai writes and how the code works

remote bear
fading ermine
#

wdym no

#

u can legitdo that

lean ocean
#

do it urself

soft burrow
#

is there a characteradded event for the whole world

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like if any character is added

fading ermine
unborn sable
#

Everyone claims that the roblox developer hub is the best way to learn how to script. However, there's so much information that I doubt it's all necessary. How can I learn to script what I need to know rather than everything?

remote bear
river marsh
real zealot
violet folio
lean ocean
real zealot
somber vault
#

in the players service

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idk

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anytime a player joins

fading ermine
river marsh
fading ermine
#

thats gotta count

remote bear
somber vault
fading ermine
fading ermine
soft burrow
somber vault
soft burrow
#

like that but for all players at once

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if any new character is made

violet folio
#

vibe coding doesnt work

hoary leaf
#

oh

fading ermine
somber vault
#

get the character from the player

river marsh
lean ocean
somber vault
#

if anyone news join boom u do some server side shi

fading ermine
soft burrow
#

the character added works on reset and stuff i thought

lean ocean
somber vault
pine harness
#

how do i make the lobby the starting place

hoary leaf
#

the first time you join, characteradded will not fire

soft burrow
#
Players.PlayerAdded:Connect(function(playerJoined)
  playerJoined.characteradded:Connect(function)
end
```ig do this?
hoary leaf
#

i believe

fading ermine
lean ocean
#

why woukd it not

placid matrix
fading ermine
hoary leaf
#

wait no im thinking its like that bc of studio testing

river marsh
#

do you flirt with chatgpt

fading ermine
#

nah man

river marsh
#

oh

fading ermine
#

its that yt video ๐Ÿ’€๐Ÿ’€

river marsh
#

bro some people actually have ai gfs

#

so sad

fading ermine
#

i think it was ai generated ๐Ÿ’€๐Ÿ’€

fading ermine
#

i jus checked the video

soft burrow
fading ermine
#

it was ai genrated๐Ÿ’€๐Ÿ’€

twilit sapphire
#

Why do people not like carrd sites

fading ermine
#

they dont?

potent needle
#

HI GUYS (:

peak cave
zealous gorge
#

Can someone kindly try to tell me what could be the issue?

#

CanCollide is off.

fading ermine
#

ai did that?

zealous gorge
#

And the scripters have rechecked the code.

peak cave
zealous gorge
peak cave
#

somehow the humanoid was causing the character to be cancollide true

zealous gorge
#

Hmm.

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How though?

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Doesn't humanoid control just the player health, etc..

peak cave
#

idk

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i solved the issue by creating a collision group

zealous gorge
peak cave
#

can u try debugging

#
for _, part in ipairs(character:GetDescendants()) do
    if part:IsA("BasePart") then
        print(part.Name, "CanCollide =", part.CanCollide)
    end
end
#

maybe somthing like this

#

@zealous gorge

remote bear
lean ocean
#

If you are using humanoids

zealous gorge
visual ruin
#

hi guys

peak cave
#

hi @visual ruin

visual ruin
#

nice name

somber vault
zealous gorge
#

How?

somber vault
#

How are you colliding

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Check every part in the character

indigo haven
peak cave
#

u seem to going throug the arms and head fin

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fine

zealous gorge
#

Yeah

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It's mostly the torso part.

peak cave
#

u r colliding with something about the torso

zealous gorge
#

Hmm....

#

that's new.

near pasture
peak cave
#

check the collision while running the game

lean ocean
zealous gorge
lean ocean
#

๐Ÿค–

zealous gorge
#

Like some ghost.

peak cave
zealous gorge
#

Explorer where though?

peak cave
#

the window on the left side of studio

zealous gorge
peak cave
#

im pretty sure it updates live when the game is running

zealous gorge
#

@peak cave This one right?

peak cave
#

no2

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the explorer

zealous gorge
#

This one?

peak cave
#

yea that updates live when the game is running

#

play the game and check the collision of the parts through that

zealous gorge
peak cave
#

yes

zealous gorge
#

Alright, I will ask the scripters for that then. Because once again, I got no access to the game.

indigo quarry
#

hey people, i want to know if it's possible to edit the physics engine in roblox studio to implement dash, double jump, wall climb and those stuff?
because later on there's going to be a lot of extension to this thing (as we're making some similar to hollow knight) so we thought it would be better if we dont forcefully script these things on

opaque trellis
frail knoll
lean ocean
#

question barely makes sense

#

๐Ÿ†

dim vortex
#

i need builder make for me base and land who can do it?

zealous gorge
#

For the op.

indigo quarry
#

hm....

frail knoll
#

Never needed to fiddle with the physics engine before ngl

zealous gorge
#

But since this is about roblox.

#

It's not going to be really possible.

indigo quarry
#

ah okay, thanks for answer!

zealous gorge
#

Plus, physics in roblox relies on two things, your cpu and your internet.

#

So I doubt you can control that.

dense hull
#

it looks like its gonna do alot of things

lean ocean
#

lets go

wise mirage
#

bro im kinda struggling rn can i make money in like a month if i start learning coding now

sudden estuary
abstract tendon
#

hey there

#

how can i know which task is done ?

sick saffron
#

So i am having an issue where there is a delay with the projectile

#

the slices spawn then after a second it starts moving

#

is it because im doing all of this on a server script?

lean ocean
#

yes

sick saffron
#

if i do it on the client side can other players still see the projectiles?

lost pebble
# remote bear

i get around 100 fps (10ms average on 240 fps) when not moving. then it drops to 13 (~34ms - 66ms average on 240) when moving
i have a NVIDIA GeForce RTX 2060 GPU, Core i7 9th Gen CPU, and 16GB RAM. my computer is like 5 years old though

sick saffron
unreal nest
lost pebble
lean ocean
#

u would have to fireallclients

#

projectiles are usually annoying for beginners

sick saffron
#

ok so its like a client sending out a signal and other clients pick it up

#

client to client

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rather than client to server and then server to client

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that does explain why its faster

white dock
#

the game is Monetized but why it still shows 0 in the acquisition/Home recommendation

wanton fiber
#

how complex is code for like 10 bucks?

verbal nacelle
#

what's the most efficient way to learn lua

#

I know all the basics

lost pebble
# verbal nacelle what's the most efficient way to learn lua

trying to find the "most efficient way" to learn will take away from the learning process. you shouldnt be focusing on that (even though that's what everyone wants; including me back in the day). just really focus on what you want to learn. now, i think actually applying and repeatedly using what you learn will really help

verbal nacelle
#

but I'm not a noob

lost pebble
#

wdym by function?

verbal nacelle
#

like the :functuon() stuff

#

yk

#

I'm trying to make a small project to learn more bout code

lost pebble
#

that would just come with time. those are known as methods in the roblox docs btw. but i dont even know all the methods (probably not even half of them). i just know what i mostly use

verbal nacelle
#

alr

lost pebble
#

btw, : is the same as . when talking about functions/methods. the only difference is that : passes self automatically

near pasture
#

YAY

verbal nacelle
#

oh

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yesterday I learnt how to make the touched thing apply once instead of glitching and applying more

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so maybe that's a good thing

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and I am professionally learning

visual ruin
#

guys im having an issue with creating something

#

how can i create custom morphs

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that i can get the characters for using character loader

#

all my attempts have failed so far

civic garnet
static coral
#

if its one of the assets that i named above then yes you can

static coral
elfin timber
safe nebula
#

Anyone knows a Alternative to using Humanoids for moving Characters (for Performance, for a Grand strategy Game)

peak jolt
safe nebula
peak jolt
#

on what basis are you saying that they are memory expensive

#

you are asking for a humanoid alternative if animationcontroller is not performant enough for you why didnt you start with that

safe nebula
peak jolt
#

i didnt tell you to use humanoids

chrome axle
#

Is there some way to optimise TouchEnded event? I feel like its deprecated event cuz every time I use this game recognise character multiply time and its not that functional?

sullen ore
lean ocean
#

what the fuck

static coral
sullen ore
vale shuttle
#

Who can help with code?

everything is ready but idk why it wont work.

somber vault
sudden estuary
#

upon spawning set network owner to player/server suitable for you

#

or you could just render it separately in each client

gloomy pasture
#

anyone in here made a steal a game before?

sudden estuary
scarlet kestrel
#
local direction = (location.Position - ehrp.Position).Unit
                
ehrp:ApplyImpulse(Vector3.new(direction.X * -25,90,direction.Z * -25) * ehrp.AssemblyMass)
  • When I run this, ApplyImpulse first waits for a while and then runs. Why is there such a waiting issue?
sudden estuary
#

is it an npc's hrp

scarlet kestrel
#

enemy humanoid root part

#

yea

#

npc hrp

sudden estuary
#

its likely network ownership thingy

scarlet kestrel
#

nil?

sudden estuary
#

?

scarlet kestrel
#

ehrp:SetNetworkOwner(nil)

#

like this

#

I tried but It didn't work

sudden estuary
#

the enemy is owned by server , so there would be a delay for physics to replicate to client

scarlet kestrel
sudden estuary
scarlet kestrel
#

FireAllClients

#

not FireClient

sudden estuary
#

there would still be delay for the remote to reach client

gloomy pasture
#

like the models folders

#

im not a scripter but i just wanted to compare

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cus it feels like we are doing smtn wrong

scarlet kestrel
sudden estuary
scarlet kestrel
sudden estuary
#

u r firing to all clients

#

you can't set the owner to a specific player

#

what exactly r u doing here?

#

like for what r u applying the impulse

tranquil tide
#

wsp

#

the script to delete all the part if part is superior to 50 is not working

scarlet kestrel
#

for this

#

apply impulse is waiting first

lean ocean
#

if #workspace:GetChildren() >= 50 then

end

opal yarrow
sudden estuary
#

its the replication delay

opal yarrow
#

Send all the parts into a folder or a model

#

Part.parent = game.workspace.partsfolder

sudden estuary
#

something I tried for my knockback system was to create a fake character in client and knockback it

terse wigeon
#

can anyone give me free robux

#

can anyone give me free robux

sudden estuary
opal yarrow
#

Then check if #partsfolder:getchildren <=50 then

terse wigeon
#

@sudden estuary please

#

can anyone give me free robux

#

can anyone give me free robux

sudden estuary
#

but it has its own issues

#

it would be very smooth,but the movement need not be correct always

opal yarrow
#

Yo I got a question for advance scripters it will be quick i want to earn robux what should i do focus on improving my skills in combat system which let me create games like rpg deepwoken or focus on other sections of scripting for ex-grow a garden mechanics, and other kids games i know its a dumb question but still i want to know the answer

sudden estuary
lean ocean
terse wigeon
#

@frosty cat please

sudden estuary
#

@lean ocean

lean ocean
#

What

terse wigeon
#

pcan anyone give me free robux i have to strt my cloths bussniess you will have shares also in it

lean ocean
#

I think he's under 13

terse wigeon
#

i am 14

sudden estuary
lean ocean
#

Wow

sudden estuary
#

im the age inspector here

terse wigeon
#

how can i prove it

sudden estuary
terse wigeon
#

if i proof what will you give me

lean ocean
#

๐Ÿ˜ญ

#

How much robux u need

sudden estuary
lean ocean
terse wigeon
#

how much you can give to me

sudden estuary
lean ocean
#

I only got 170k

sudden estuary
#

i only got 1060

terse wigeon
#

if i get 3k robux i will be very thankful to start my clothing bussniess can you? give 3k rbx

lean ocean
#

๐Ÿ˜‹

terse wigeon
#

you will get my shares in markeplace cloths

lean ocean
#

Trusting a 14 year old is difficult

terse wigeon
#

you can ask me any ouestion related to 9 class

#

i am in 9 class

lean ocean
#

What's the square root of 81

sudden estuary
lean ocean
#

I think bro is indisn

terse wigeon
#

i think its 9

sudden estuary
#

what

#

oh not the country

tranquil tide
terse wigeon
#

square root of 81 is 9

sudden estuary
#

yes good

#

what does class 9 studnets even study

terse wigeon
#

@lean ocean can you give me funds now please

sudden estuary
#

what's heron's formula @terse wigeon

terse wigeon
#

gives the area of a triangle in terms of the three side lengths โ  โ 

#

i have not read this hapter yet herons formula

sudden estuary
#

oh u just got into class 9

#

fair

#

yea i think he is above 13

sudden estuary
terse wigeon
#

number system

#

polynomials

pastel sentinel
#

for player hitboxes, is it better to create custom hbs around the players character and then check if that hb is a player hitbox or just use if part is a part of a character e.g if part is right arm inside hb then deal dmg

lean ocean
#

Use a part

terse wigeon
#

coordinate geomatry

sudden estuary
terse wigeon
#

@lean ocean can i get funds now please

pastel sentinel
# lean ocean Use a part

one giant part around the players character, then check if whats inside the hb is a player hb?

lean ocean
#

no

#

use a part to check if limb is in hitb9z

#

hitbox

terse wigeon
#

@lean ocean why bro

lean ocean
#

Why do you need 3k

terse wigeon
#

you give me how much you can give

lean ocean
#

U would have to wait over a week anyways lo

terse wigeon
#

okay bro frosty thansk

#

@lean ocean bro listen

safe nebula
quiet hawk
#

๐ŸŽฎ Roblox Game Development Team โ€“ We're Hiring Creators! ๐Ÿš€
Weโ€™re a passionate and growing team aiming to create high-quality, unique, and fun games on Roblox. Our goal is to stand out and compete with the best games on the platform.

โœจ We're currently looking for talented individuals to join our team in roles such as:

๐Ÿ”ง Scripters (Roblox Lua programmers)

๐Ÿงฑ Map Builders

๐Ÿ–Œ๏ธ UI Designers

๐Ÿง  Game Designers / Idea Creators

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๐Ÿ“ฌ Interested? Message us and letโ€™s build something amazing together!

safe nebula
hallow quail
somber vault
#

gng is there any good ragdoll open sources or yall say do it urself

candid chasm
#

Is it worth using satchel for making a custom backpack inv? Or should I just script it myself?

obtuse willow
grave zenith
#

it's good for people that don't know how to code but the problem is that you can't improve on coding that way, if you come back to writing you will be stuck

#

lmao I watched it and it looks more complicated

obtuse willow
#

oof

grave zenith
#

there is only 5% of luau

thorn arch
foggy bloom
#

so what? no one knows everything

wanton fiber
#

github is used to keep track of the code you make?

vast hound
#

How much has ai coding improved for Roblox?

daring echo
#

Anyone here a pro scripter?

celest mist
#

hi should i manage my ui by its visibility property or do i manage by cloning/destroying them?

hazy furnace
#

yo guys fora soccer curving like super blox soccer or rf24 vectorforce or bodyvelocity what best

wide sparrow
#

good idea

severe cobalt
muted lake
#

local pathToEmit = game.Workspace.GlacierDance.Start.sleekzser

for _, Particles in pairs(pathToEmit:GetDescendants()) do
if Particles:IsA("ParticleEmitter") then
Particles:Emit(Particles:GetAttribute("EmitCount"))
end
end

anyone know why this emtis weirdly in moon anim? for some reason the vfx is way brighter and lasts longer

lyric oyster
#

can anyone help me code a booth system like pls donate??

thorn arch
#

Calculate the magnus force using the equation

#

And apply the force/ update a vector force object

severe cobalt
thorn arch
severe cobalt
thorn arch
#

About the fact that balls curve trajectories

#

Due to spin

severe cobalt
# thorn arch Due to spin

this is roblox, most devs wouldnt account for spin in their trajectories. They're askin how to curve

thorn arch
#

It's using the magnus force Happy

severe cobalt
thorn arch
#

Its not that hard though ๐Ÿ˜ญ

severe cobalt
thorn arch
severe cobalt
thorn arch
#

Not like they teach you much

severe cobalt
#

and knowing linear algebra was extremely handy, as the linear alg libraries were hit or miss back then

severe cobalt
thorn arch
#

Pro

severe cobalt
# thorn arch Pro

linear alg is why we have 3d graphics to begin with, as the typical 3d camera is 3 different matricies -- perspective, view, and transformation (also called model sometimes)

thorn arch
#

I just didn't know the name for it

thorn arch
severe cobalt
severe cobalt
#

*correction, meant to say projection not perspective

thorn arch
#

๐Ÿ˜

daring echo
#

Anyone here able to create a catalog system?

rotund cargo
#

Hi!
Iโ€™m looking for a talented Roblox developer to build a co-op horror game based on a full plan Iโ€™ve written.
The game is called NO ESCAPE: The Cursed Manor. Itโ€™s a terrifying, very hard-to-finish multiplayer horror game where only 1% of players can beat it.
The game must include:
1 to 4 players per match
10 difficult levels with puzzles, keys, traps, and unique monsters
Smart AI monster (hears sounds, sees lights)
Random jumpscares and pressure
Inventory with items (flashlight, keys, cursed objects)
Revive system (with Robux pass)
Leaderboard (fastest time, most completions, solo wins)
Secret codes for free boosts
Gamepasses: VIP Pack, Resurrection, Secret Vision, Nightmare Mode, Skins
Scary 3D audio, screen effects, cutscenes
Updates system (new maps, secret endings, nightmare mode later)
I want the game to be made inside a Roblox group so I can be the full owner and receive all Robux earnings.
Payment:
Iโ€™ll start with 10,000 Robux, and Iโ€™ll pay more depending on quality and progress.
If you're interested, please send me your past work or portfolio. Thanks!

iron oasis
#

how are people making the aiming part of guns?

gentle coyote
#

Antone here down for a cheap commission? cryingdead cryingdead cryingdead WHYYYYY sad_hamster RobloxStudio RobloxStudio RobloxStudio

civic drift
#

Are there any disadvantages to just spamming task.desynchronize() everywhere?

My code architecture is just a single script that loads modules. I just put that script under an Actor. I currently run raycasts in parallel, but I was wondering if I should just run everything I can in parallel.

fair copper
#

guys i need some help with logic.
im making a practice project on chess.
I want to detect where this part is moving on the board, im trying to get an output to make sure its actually detecting where the pieces move

wanton fiber
#

should you make a floating platform with cFrames or tweening?

sturdy seal
#

how do i make a script that shows how many studs you have travelled like dusty trip

wooden root
#

who is a roblox scripter

cyan sluice
wooden root
cyan sluice
#

commission? or bug fix

wooden root
cyan sluice
#

what type of game

wooden root
#

its like a battlegrounds game

cyan sluice
#

be mroe specific

wooden root
#

what

#

wiat come to priv-b2

cyan sluice
#

your vc is max

#

max amount of people

wooden root
#

go to priv-2b

hazy furnace
#

but ig it alight

#

alright

hot spindle
#

Yo did anyone ever try make a neural network in luau?

thorn arch
#

Both work

hot spindle
#

Did it work? And for what did you use it?

hot spindle
thorn arch
#

Not me

hot spindle
#

Ah i see, was it a yt video? If yeah it would be great if you could send me the link

civic gull
civic gull
#

and open sourced on devforum

hot spindle
#

Alr i will take some research, i appreciate yalls help thx

marble oxide
#

958,441 indivdual parts at 150fps lol
is that good?

sick saffron
#

ok so i am almost done

#

and the last bit is what im confused on

#

i have a rock mesh

#

and i want to create a trail of rocks as if the slice is cutting through the ground

#

do i use a while loop to constantly clone and change the cframe of the rocks?

#

this is the rock mesh btw

little crest
#

Hey, is there any convenient way to get Roblox Instances even if they share the same path?

Hereโ€™s what Iโ€™m trying to do: I recently switched to ECS, and for static entity creation I need to grab stuff from the world. But since itโ€™s ECS, I canโ€™t just slap tags on instances like โ€œLobbyโ€ or โ€œCharacterโ€ thatโ€™d feel too OOP-ish.

Usually in other engines people just use JSON or XML files to define static entities with their components, but on Roblox that doesnโ€™t really work because instances can have duplicate paths. So referencing them from a module is messy, and it wouldnโ€™t scale well if the hierarchy changes later on.

Any ideas how to handle this cleanly?

little crest
sour vine
tired stag
#

I have a question how do you make other players see a local script events like you add a part to a player on a local script and you want other players to see it without a normal script i hope you understand what i mean if not its ok.

proper edge
#

RateIT

tired stag
#

6/10 good job

iron oasis
#

what gun "anims" arent actually anims? like is recoil even an anim or is it just scripting. i need to know what all i DONT need to animate to save time

north socket
#

any scripter willing to work for percentage rather than instant payment

north socket
lean ocean
#

ew

tardy badge
#

I have a question i have been thinking

If i have a local script in a frame and that frame(frame1) is child of a ScreenGui and there is a second child which is another frame (frame2)

Simply

ScreenGui
|
--> Frame
| |
| --> Local script
|
|-> Frame2

If i say this in my script
ScreenGui.frame2

Is there any chance of this returning nil?

vale crown
#

i made a circle using editable meshes

tardy badge
iron oasis
#

avoid waitforchild on the server

#

now, considering the script is loaded, frame2 is probably loaded

#

but

tardy badge
#

so u use waitforchild in all of your local script?

iron oasis
#

you never know

tardy badge
iron oasis
#

i mean i do to be safe tbh but u can try it. load it like 10 times see if it returns nil

#

or add the lag in replication settings

tardy badge
#

but server almost never needs waitforchild if u don't add another thing from another script

tardy badge
iron oasis
#

you can add replication lag on studio

vale crown
#

using math.random to pick one for u

iron sail
tardy badge
#

I didn't see any forums about it so i asked so many AI for answers some of them said

.parent.parent can never be nil cuz to .parent work they need to be created etc..

tardy badge
vale crown
iron sail
#

mmmm ok

iron oasis
tardy badge
north socket
#

any scripter willing to do percent rather than upfront payment for my game?

little crest
late summit
#

same but i just cant rememeber from where

little crest
#

๐Ÿค”

#

Are u from Zimbabwe

late summit
#

close im from zimbabway

#

very different

little crest
#

Ic

sterile lichen
#

is there a good way to tell when a player picks up an item from the ground

past gull
cedar sage
#

im the blud goat

fading ermine
#

is brawl dev good?

digital depot
#

cant wait to learn raycasting ๐Ÿ˜„

junior iris
#

How much should i offer for someone to remake Flicker?? Only the scripts..

last kernel
fading ermine
last kernel
#

it also helps as u keep diff disabled scripts so if u need to go back to look at sum u dont remember u still got it there

#

but like im almost finished with his beginner tutorials and soon to go onto gui

near pasture
#

how do you do inheritance in luau!!!

willow phoenix
#

er er er

tired stag
#

I have a question how do i make it so if in a local script i execute it and i want the part to spawn next to the player and i want other people to see it without using a script only local script no normal scripts

tired stag
lost pebble
kindred ginkgo
#

REALLY QUICKLY can someone make me a fading part like from those troll towers? Just fades in 1 second and respawns after 3 PLEASE THANK YOU

vale flax
#

ts so light bro

zinc mist
#

@subtle pine dm me

limber plank
#

can anyone help me with some bug fix and add some script to finish up my rng game? dm me for more info

tired stag
#

yes

#

i can

coarse wraith
kindred ginkgo
coarse wraith
#

like workspace.Part

kindred ginkgo
coarse wraith
kindred ginkgo
#

Still doesn't work sadly

#

What am I doing wrong?

coarse wraith
#

oh yea mb

#

change the TweenInfo variable to something different

#

let me update the code

kindred ginkgo
#

Thank you, I don't do lua

coarse wraith
#
local tweenService = game:GetService("TweenService")
local ti = TweenInfo.new(1)
local part = your.part.here

tweenService:Create(part,ti ,{Transparency = 1}):Play() -- to fade it out
tweenService:Create(part,ti ,{Transparency = 0}):Play() -- to fade it in
kindred ginkgo
#

Will it work if I have multiple fading parts with the same name?

#

Should it be script or localscript because as a scirpt its not working...

coarse wraith
#

you cant use multiple instances in one tween

#

you have to make one for each part

nimble glen
#

I found an old script, and it's saying
--Flag UserUseSoundDispatcher does not exist

Is there a way to fix this?

static forum
#

Anyone wanna make a game together

hallow trout
#

you r gonna make it big

static forum
static forum
hallow trout
#

whats the idea

static forum
hallow trout
#

in todays age of time?

static forum
hallow trout
#

jus dont think its gonna make it

#

basically

static forum
#

Itโ€™s not just ur normal fps game

#

Come DMs

#

@hallow trout

true tree
#

hello

elfin timber
full anvil
#

can anyone tell me how to toggle idle animations useing gui and be able to untoggle and go back to the regular animations?

dense hull
leaden spruce
#

I need a scripter

dense hull
#

hire the right way it dose not matter if it costs to much, good quality code costs, before you say it

leaden spruce
#

Or someone who knows to fix a problem

#

With sync in a emote game

dense hull
#

if your using ai to code something dont bother, and if you codded it just ask in code help for tips.

leaden spruce
#

My friends and I tried chat ai, Tutorials and it wonโ€™t work

dense hull
#

Learn to code it your self or hire someone to code it for you

drowsy crest
#

Frr man you lots need to learn how to code before doing something because reality truth is that any game ur wanna make/do needs codes forget all about the fancy buildings and that without code to execute whatever u plan on doing nothing is playable

ivory nebula
#

I am trying to look for entry level gig work as a programmer/scripter ,what type of work should I look for?

drowsy crest
#

What do u mean

crude quarry
drowsy crest
#

Well ur on ur own boy ๐Ÿ˜‚

timber cloak
#

we call those builders

#

not to be confused with actual developers

true tree
#

I just submitted a scripter-hireable post after not making one for like a year and a half, does anyone have any advice on how often to submit?

#

Should I wait for the current post in the queue to be published before submitting it again?

iron oasis
#

how do u stop silentaim hacks?

sacred ore
iron oasis
#

ik regular aimbot is kinda impossible to fullproof stop, but silent aim i know some people have been able to prevent it

sacred ore
iron oasis
#

if i sent the server the aim direction, wouldnt the exploiter just use trigonometry and math to get the angle direction where it shoots to the enemy and thats the "silent aim"

#

so is it REALLY stoppable

#

its be harder than sending the server the mouse hit position but its still exploitable

#

what ill do is add a accuracy on death screen so u can know if the guy who shot u hit 100% headshots

sacred ore
#

but how is the architecture of your scripts ?

iron oasis
#

reporting might be the only way to full proof aimbot hacking

iron oasis
sacred ore
# iron oasis wdym

are you doing validation from a module on the client and the server side?

gusty heron
#

what does it mean optimization wise (according to my LuauHeap snapshots) if when doing the thing that makes most of my scripts run get the client memory going up a lot but then if I stop then over time it decreases

iron oasis
#

the only validation on the client side is cooldowns, just to make it nicer for non exploiters. but on the server im gonna make sure bullets arent going through walls or arent fired behind the guns position

#

and cooldowns on the server

gusty heron
#

Like it was in the 1400s and steadily rose by 1-3 mb regardless of whether or not I was idle but then I turn away from the screen for 10 minutes and it's in the 1200s

sacred ore
#

do you have mouse snapping yet?

iron oasis
#

what is mouse snapping

gusty heron
#

and now it's in the 1300s

sacred ore
# iron oasis what is mouse snapping

mainly, you constantly round the mouse position (to what you want) and then if the mouse position from the client is not rounded you know it is from an exploiter

iron oasis
#

wdym round

sacred ore
#

well you know what is snapping?

iron oasis
#

i know what the word means definition wise but in gun games i havnt heard either of the terms

#

couldnt the exploiter send fake updates for rounding or whatever

#

you mean rounding like 0.5 -> 1

sacred ore
sacred ore
iron oasis
#

if an exploiter cares enough, they will go to look at the scripts and see you are rounding the mouse pos

flat grove
#

im making a game like find the chomiks, find the markers, etc. my find the was minions but theres a game with minions anb got suggestions what to rebrand to?

iron oasis
#

so they will do it themselves

sacred ore
iron oasis
#

okay i will do that, thank you. any other detection methods you know of?

sacred ore
#

you can try to add local actors

#

for deviation

midnight wigeon
#

Guys why is memorystoreservice like 100 pages of documentation ๐Ÿฅ€

sacred ore
#

idk if you can do this on roblox tho

lilac zinc
sacred ore
midnight wigeon
iron oasis
lilac zinc
midnight wigeon
lilac zinc
#

Sure

sacred ore
midnight wigeon
#

Ur not accepting friend requests

iron oasis
#

checking if youre looking at something on roblox isnt super duper trustable

lilac zinc
#

I sent one

midnight wigeon
#

Nvm

iron oasis
#

the window is too large

pseudo egret
sacred ore
iron oasis
#

enough times

#

that would work..

snow oasis
pseudo egret
#

wdym?

#

the origin?

iron oasis
#

i dont think so

pseudo egret
sacred ore
sacred ore
iron oasis
#

there is snipers in game

sacred ore
#

ahh

iron oasis
#

well

#

ig uess

stiff lynx
#

who do you guys reccomend watching to learn how to code

iron oasis
#

i can send raycast every 10th of a frame or so to check for the ghost player, but on regular players, if its wayy too far or if it is through a wall and u stack up like 15 of these detections it can maybe detect

#

but i wouldnt trust it for sure

sacred ore
#

you should deffinitly add mouse snapping

stiff lynx
#

:/

sacred ore
#

thats one of the easiest way

iron oasis
#

whats the diff of moouse snapping and rounding

sacred ore
#

mouse snapping you can check the angle

stiff lynx
iron oasis
sacred ore
iron oasis
sacred ore
#

this will feel normal for the player (don't worry)

#

your cursor is "locked" at certain positions

iron oasis
#

oh yeah ive seen this in some games, you get used to it depending on how big the change is

#

wdym locked

#

theres already bullet spread

sacred ore
#

think about it like the mouse is on a grid, and it can only be at the middle of the squares

iron oasis
#

hmm

#

but youre already mouse locked to the center of your screen

#

what gun game doesnt do that

sacred ore
#

ah you in first person lol

#

then it is more complicated

#

you will do angle snapping

iron oasis
#

isnt tps also locked to center of screen??? what games are you makng ๐Ÿ˜ญ

sacred ore
#

exploiters change the raycast angle

iron oasis
#

i feel like snapping would be too much for an experienced exploiter to just get rid of

#

wait is rounding and snapping different?

#

cuz i alr plan to round off the look vector

full anvil
#
            

            local GUITween = TweenService:Create(buttons, InvenTween2, {Size = originalSize})
            GUITween:Play()
            
            if Selected[buttons] and Select then 
                print(Selected)
                Select = false
                
                buttons.EquippedFrame.Visible = false
                for _, number in pairs(buttons:GetChildren()) do
                    if number:IsA("TextLabel") then
                        number.TextColor3 = Color3.fromRGB(255, 255, 255)
                    end
                end
                Selected[buttons] = nil
                AnimEvents.StrengthEvent:FireServer(Select)
                
            elseif Selected[buttons] == nil and not Select then 
                print(Selected)
                
                Select = true
                print("worked")
                
                buttons.EquippedFrame.Visible = true
                for _, number in pairs(buttons:GetChildren()) do
                    if number:IsA("TextLabel") then
                        number.TextColor3 = Color3.fromRGB(255, 179, 1)
                    end
                end
                
                table.insert(Selected, buttons)
                AnimEvents.StrengthEvent:FireServer(Select)
                
                Select = false
                
                
            end```
#

can someone tell me where i messed up

sacred ore
iron oasis
#

whats the point of adding both? snapping would basically lock it to a certain value anyways

#

if you are snapping there is no freedom to put rounding

iron oasis
#

ah okay rounding is easier lol

#

i was so confused

sacred ore
#

i would personally do angle snapping and mouse rounding

iron oasis
#

however

#

wait what

#

how ab this

#

wait

#

what if i just use a local script that detects if other scripts are deleted...

sacred ore
#

for an exploiter snapping is harder to exploit then rounding

faint ivy
sacred ore
iron oasis
#

ye

#

i didnt know how validable it was

#

for angle snapping how do i go about that if the server gets a lookvector?

sacred ore
#

when you snap dont snap at a "normal" number like 0.1 btw go to like .097 to make it even harder to detect for the exploiters

iron oasis
#

they can check local scripts tho

#

they can see im snapping it to a certian number

#

i mean i could distance it out between random fuinctions

sacred ore
#

snap at the server validation

#

always sevrer side validation

iron oasis
#

whats the point of snapping on the server...

#

then you just take away aim freedom

sacred ore
iron oasis
#

if the snap windows are too wide then you would loose areas to aim at

sacred ore
#

as small as possible

iron oasis
#

yeah i would understand if u snapped angles(although i still dont understand the difference between that and rounding completely)
through the client and validating on the server

#

what does snapping do that rounding doesnt

#

its the same thing yeah?

sacred ore
#

snapping is a number you deffine

#

that you can change everyday if you want

iron oasis
#

yeah i could datastore for each time i publish

sacred ore
#

and it is simply harder for an exploiter to detect

#

look if the hacker gets (100.4, 240,5) as mouse position, it will be easy to know it is a rounding

#

else if he gets random multiple of 0.983

#

it can be hard to detect

#

and you can update the snap every day

#

so the exploiter have to, again find what is your snapping

iron oasis
#

they can look at client scripts tho

#

they can see it

sacred ore
#

the player won't realize it since it is like 0.1 pixel

iron oasis
#

if u round it on the server side then u dont see anything the client is doing lol