#code-discussion
1 messages Β· Page 135 of 1
the main payment will be robux
dms tho
yo i just want a vid
why dont the code work?
if u can do it or not
want crosshair to be diff
how to make something happen every step?
Runservice.PostSimulation
It's a newer version of Heartbeat
and this happens every time a player makes a step?
Oh nvm
oh my god
It runs before heartbeat
No it happens every frame
but I asked how to make something happen every time a player makes a step
Yea well u worded it wrong
yeah ok sorry
Use animation events
k thanks
anyone know how i fix this
Humanoid isn't in the player
ur trying to get the humanoid from the player instance not the character instance
It's in the players character
what's these variables names
demon
oh i see
local tool = script.Parent
tool.Activated:Connect(function()
local p = game.Players:GetPlayerFromCharacter(tool.Parent)
local h = p and p.Character and p.Character:FindFirstChild("Humanoid")
if h then h.WalkSpeed = 32 end
end)
why do you do p and p.character and then the other one
to check if the player and character actually exist before finding the humanoid
then if the humanoid exists
ah
then set the WalkSpeed
couldnt you just do a if
well yes but i prefer to use logical operators wherever possible speeds up my workflow and makes my code look cleaner
np
They're called ternary statements
he didnt use any ternary there
what the ell is a ternary
also how is it a statement if it produces a result
Single line selector
Statement can't return a value?
well yes but im still using logical operators π
a ternary takes in 3 operands and spits out a result based on the truthiness of each operand
statements dont return anything
couldve worded this better
Can take more or less than 3 operands
then its not a ternary
Ik, it just has a name
It's still a ternary statement
statements dont produce values
tenary uses and or i think
It does
what is it
condition and ifTrue or ifFalse
is that not ternary
no
local foo = if condition then bar else bar2
Itβs not
thats just a side effect of the logical operators
thats an if else expression
Local foo doesnβt add up ngl
Being in a single line makes it a ternary
Hey guys! π
So I have a Spawn button in a menu which is set to visible by selecting the place where you want to spawn. Thing is just that the Spawn button keeps on appearing for a second and then disappearing until something has loaded. I wonder what it is loading for?
but its not a ternary
theres no ternary operator in this language
Have u used transparent
Iβll answer your question if you tell me how to get a different color of your name π
?
send code
The thing is a frame and the button a child of it, I set it to visible via .Visible and .Transparency
/color
U only need . Visible
send the code bud
oh okay
If itβs a loading issue try wrapping the function in a task.defer
So it disappears because I use the transparency?
Why not
Send the script and Iβll take a look at it
u dont need to set the visible property at all if ur using transparency
Hmm, will definitely try that! Its not dependent on the spawner part tho because it is already there when its still not working
Alr ty!
It's clearly parsed differently than a regular if statement
π
I tried to make a new one with clicking and datastore
because its not an operator thats an expression
Doesn't have an end and it returns a value
i get what he means u cant really say its ternary as luau doesnt have a ternary operator
So it's a ternary expression?
Can I DM u if it still doesn't work?
its an if then else expression
Why is it NOT a ternary
theres no operands and you can chain elseifs into it
why is task.spawn not working...
what are u trying to do lol
i have a tracker inside the script too
whenever the tool activated the tracker / counter goes up by 1
i also want it to grant a small speedboost for the funo f it
i want the speedboost to run at the same time as the increments
rn i as using task.wait so you had to wait for the speedboost to run out before you got the increment
i want the speedrun to run atthe same time as the increments
so you can constantly click while moving faster
task.spawn(function()
end)
oh
Or you do
how do i time it then?
Wym
i only want it to speed you up for 4 seconds
can anyone help me in learning scriptig'
I think you meant task.wait
no i wanted task.spawn so it runs at the same time as the clicker count
Then you used task.delay?

NOOO MY WEAKPOINT
task.delay(4,function() if walkspeed is 32 then make walkspeed 14 end end)
Δ°t shouldnt work u just have to delay with a function to set speed
guys i need a scripter for many of my games he should be trustable quick and understandable and they will be paid
What i need to learn for roblox scripting
do you code in english bro.
number equals 4
if number is equal to 4 then
make number 5
stop
It's called psuedocode
When you are on your phone writing code to someone on discord
You don't need to follow syntax.
if walkspeed is 32 then make walkspeed 14
That's psuedocode
this is frying me bro
Bro...
i cant tell if im tweaking or tired asl bro
It's the same thing as saying
if walkspeed is 32 then make walkspeed 14
if Humanoid.WalkSpeed == 32 then Humanoid.Walkspeed = 14 end
if walkspeed is 32 then make walkspeed 14
also its if walkspeed is greater than 32 then make walkspeed 14
Greater or equal to to be specific
would probably be quicker to just write the if statement in luau
π
no my auto correct would mess it up
if h is greater than or equal to 32 then h = 16
spawn a task after 4 seconds where if h is greater than or equal to 32 then make h 16
Spawn a task called 4
task.delay
thats task.wait
task this task that, task setting h to be 15
your code looks like it was supposed to be task.wait
He wanted it to work w task.delay
it also makes a difference if the wait is inside or outside
task.wait is less efficient cause it has 9 letters guys
because do they want to check after 4 seconds or do they want them to slow down after 4 seconds
Taylor... Aw Man!
No need for elytra or ender pearls because Taylor is taking us on an adventure through the elevators! Watch as MOBS of people SPAWN in and wait for Taylor to END his podcast.
anyone else watch this, is it worth the hour watch
yo im new stop bullying me
ayo coders what should i use .new or :new for making an object through OOP i personally prefer using .new but the chat gpt is saying :new is better to use so can anyone give me any suggestion?i am going to use This new function to make weapons
.new
thx brother
yea thats what i was thinking about why the f should i use self in the constructor
real
use : for the class methods
but not the constructor method
hmm i also saw vuuk using .new for his combat weapon constructor
yeah no one uses : new
hmm thx have a good day
np u to
@hallow crag im watching this video on coroutine but im a bit stumped
he put the yield on line 6
and then resume on line 11
then the 2nd task on line 13
but in the output it goes 1-4 then 1-1O then 5-1O
yeah its a terrible example
he creates the coroutine
stops the co-routine
makes the co-routine run
starts the other one
then makes it run gain
ur never gonna use it like that
so shouldnt it be 1-1O then 1-1O again?
um do you know what task.spawn is
bero doesnt have 0
the first resume starts the coroutine
then it prints 1 to 10
then it resumes from 4
in the coroutine
with the second resume
oh
First loop yields at 4, second loop runs simultaneously with it when the loop inside the coroutine is resumed again it starts from the next number (5) ends at 10
idk but its pretty much useless
not really
i never use coroutine.create
coroutine.yield and resume are very useful
nowadays i just use promises tho
bre what
never heard of that too
is u also roblox studio
promises in 2025 wtf
nothing wrong with them
u have probably never used them
guys how do i start learning scripting
i tried modeling but i am not getting accsepted by anyone i dont know why
theres this like tutorial on youtube
by brawlblox
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
it goes over major concepts and helps alot
i thought of trying to learn coding but i want to know a simple idea of it
thanks @hallow crag @digital depot
roblox scripting tutorials are ass
not brawlboxes one
it goes through everything in detail and tells you how it works
and gives conceptions on it
most of the scripters are mediocre
PATREONπ
Get Access to My Scripts + More Perks by Becoming a Patreon Member!
https://www.patreon.com/BrawlDev
DISCORD π
Join my Discord Community if you want scripting help, participate in events/challenges, and make friends!
https://discord.gg/WC6kPu5W5P
ADVANCED ROBLOX SCRIPTING SERIES π΄
https://www.youtube.com/playlist?list=PLQ1Qd...
thanks
yeah ass
do you guys have skils in scripting?
doesnt teach u frameworking at all
im learning too
5 years
idk what frameworking is but it goesthrough alot
the issue is in modeling no people are even replaying to me
remember years ~= experience
its really anoyying to me
ofc
nice
i almost applied to 40+ people and NO ONE not even a single one
Do you have a portfolio?
Pretty good
This model alone should get you hired for anything under 5k imo
ive only scripted for give or take 3-4 years, but Ive done other language like Java for over a decade. Going in to roblox, I was already familiar with game engine design via C & Rust and knew enough about computers to learn MASM x64 despite the horrible documentation for x64.
so while I may be iffy with roblox specific concepts, more general stuff like algorithms isnt much of an issue for me
pro
eh, in roblox i dunno if Id be considered one or not. Im not gonna bother with the apps though, heavily disagreed with the response for my music one so Im just not gonna bother with them again
That's just something i say
Ya doing the game jam?
ahh ic ic. Probably the craziest roblox thing ive done is ocean physics but I wasnt too happy with the result. Ive been meaning to redo it. I want to better split up my iFFT algorithm so I can boost fps from 160-180 to 240.
what does iFFT stand for
I typically dont bother with jams in roblox, last jam I did was ludum dare back in like october which is outside of roblox
inverse fast fourier transform
Oh i haven't seen it abbreviated before
Wish roblox allowed us to run shaders
its a mouthful so I typically do -- ppl typically think fft = fast fourier transform so I just add the i in it
BIG TIME WISH
The amount of processing power unutilised
Not having compute shaders makes stuff like physics a CHORE to optimize
Security concerns or something
Yh
I mean
Parallel lua exists
But it's still on cpu
I tried making a depth buffer using editableimages 
Currently my approach is to spread the work over multiple frames and lerp my previous to current result to keep motion.
Also the algo already uses parallel heavily
the problem with that approach is im limited to 7 frames, as my ifft is 7 steps and I only optimized it to do 1 step / frame. I want to get it to do 1/2 step / frame to push it to 240 fps.
I mean, it worked but it looked shit
I mean, 160 fps is pretty optimized
Kinda
yeah but I still got room to optimize it more. Its 64 samples @ 4096 verts using JONSWAP spectrum. Afaik its one of the most optimized in roblox, as peak seas does a 32 sample jonswap.. but I also want to redo how it renders too, which helps with the visual.
Do you use mesh deformation?
Currently it instances tiles, but roblox SUCKS at connecting vertices for some reason.
I use editablemesh
this is the last video I took of it
Do you start with a premade plane
Or do you mesh one when initialising
I make a plane in the code when intializing. There's another script responsible for tiling
Imagine adding subsurface scattering
π
Death wish without gpu
its sorta there but sorta not, I just did cheap tricks (thanks nvidia)
its how it somewhat looks like water, but to get it more detailed I need to optimize the algorithm more... but once I do, stuff like detailed foam should be possible while keeping 240
How many noise layers
so here's the thing.. you dont really got any.
Essentially I use a wave spectrum and put it through an iFFT to transfer it from frequency domain to time domain
you can read about jonswap here: https://www.orcina.com/webhelp/OrcaFlex/Content/html/Waves,Wavespectra.htm
(ignore music) this is essentially what that looks like
then when I got my ifft working, I was able to turn it into this
Those meshes aint tiling right
Is there a more optimal way to do this? I want to have it so all the items in a certain folder do something when their prompts are activated, but if I add any new items to the folder they dont fall under the first loop, so I created a new function for new children and it works, but it doesnt seem optimal
No matter how much I worked on it, floating point precision kicked my ass on the tiling. I even explicity made both vertices at the start and end always be on the same coordinate, yet it was still slightly off
You can do some abstraction but thats about it
Why don't you use
Ints
Since the range is relatively small
have to use floats, it ocean physics
water doesnt jump through space time
π€ βοΈ
This will prove to be a formidable challenge.
Anyways, i meant using ints and dividing by a large number to convert to a float
rn one of my side projects is remaking BigInteger and BigDecimal in lua, but I hope I can use BigDecimal to destroy the precision issue but I got a plan B anyways
already did a similar approach
Basically that is what i wad talking about
Was
They are separate meshes?
And not one singular mesh?
snap function to try and make the number really big then shrink it
same mesh, but tiled
It would be trivial if it was one mesh
Why don't you merge the vertices
already did
Huh
Then how are there gaps in the faces
seam edges makes the start and end the same coord
thats what I want to know
No that's not what i meant
Editablemesges
Have a method
That merges vertices
Within a tolerance
and what method is that?
Uhhhh
stg this shi didnt exist back then
Is called mergeverticed
but seam edges more or less does the same exact thing, judging by the desc of mergevertices
Also
Why don't you just
Not tile it
Since it's one mesh anyways
Too low resolution
this style of ocean is only possible because of instancing
You can instance to a single mesh
it is instanced to a single mesh
But without creating double the verts at seams
so how do we connect the outside verts ot the new instance?
bc I dont think merge vertices can do that
if you get rid of a vert from the mesh, it applies to all the copies
You are using multiple meshes?
And one editablemesh?
Im using multiple parts and one mesh
parts clone the mesh
that i edited
You don't mean baseparts
Do you mean sections of the mesh?
What I'm basically saying is that you should make 1 big mesh with high resolution and store collections of vertids like you would with tiles
Not possible. 64 samples already stresses out roblox enough, its ridiculous to think it can do something like 512
64 samples being?
4096 vertices
64 tiles?
And how many tiles?
(spawn for scale, ocean under it)
The algorithm you are using for this is physically accurate?
16x16
Its been tested countless times
No i mean like
The algorithm is designed to be physically accurate?
To real waves?
Its designed to be realistic, yes
Have you considered losing some accuracy for performance
Using a simpler algorithm
So you can afford bigger tiles
Thats what samples are for. The paper suggests 512, I use 64.
Peak seas, who does the same physics I do, uses 32. Mine runs 160 fps average, and can go to 240 fps.
You can not get bigger than this
Because the waves are already very realistic
realistic at 512 samples
The tiling is apparent though
due to issues with roblox
what peak seas does is what i plan to do on v2
Nice
They have a tile and they essentially scrolls through the mesh. The part that holds the mesh doesnt move.
the algorithm I use is tileable, which means it should always connect at the edges.
if roblox cant tile parts right, I just wont tile parts. Ill keep it to verts
Alr
What i was saying is
Use one plane that's something like 512 x 512
Run the algorithm on a 64x64 section
If I scale it that big, the waves would be comically big
And copy the height data to other sections
The algorithm runs on a 64x64 section
the most I scaled it to was 128x128 and it looked odd even there
So it should be the same
when you scale width, you scale height as well
But youre not scaling
I'm saying
if you run 512x512 on 4096 verts, you're scaling it.
ive already tried a large plane approach, there's a reason I stuck to the smaller tiles
No
You take a big mesh (white square)
Run the algorithm on the verts on a smaller section (purple)
Then reuse the vertex height for the other sections
So it's tiled, but the verts are actually connected
It's one big mesh but you're treating it like 64 separate tiles
If you did that the waves would become comically wide.. you wouldn't be able to do anything other than calm water, which was not the goal.
Why would they?
This is what you are doing already
Just with different parts
wait now I see where you're coming from actually
π
only took me 3 years and a beard
guys, when I declare variable with or 0?
Ex: local variable = value or 0
Incomplete question
if value doesn't exist the value of variable will be 0
in this case
oh ok ty
what you can also do is
local white = true
part.Color = white and color3.new(0,0,0) or color3.new(1,1,1)
white is a boolean value and it acts like a switch between the 2 colors
if white is true, the color will be color3.new(0,0,0) else the color will be black color3.new(1,1,1)
so, no more of
local white = true
if white then
part.Color = color3.new(0,0,0)
else
part.Color = color3.new(1,1,1)
end
Is it possible to prompt a follow button? Like "would you like to follow username", and then click and follow them?
not that im aware of
Maybe with a roblox api
can't find any way to do it
no
bro tryna do it the easy way π
wdym
Hey, is watching the how to make a simulator from monster dev a good way to learn? I am a beginner scripter, I know how to code basic movement systems, basic combat systems with normal hitboxes, and basic datastores(not using profile service), and I wanted to know, because I donβt know how to learn the more complicated stuff, do I learn how to make a car? Maybe combat systems using ray casting? I feel like I donβt learn as much just watching and following tutorials, so I wanted to ask you how did YOU learn the more complicated stuff. Watching tutorials? Or maybe just looking at free models. I want to know your path of learning so I can become better and learn more. I donβt know what to do or learn right now. Your help is all I need.
if you can, then try making a complete game
if you could get some players or similar, to test and play (even your friends), then you will figure out lot of problems with it, you can fix it one by one.. then whole scirpts becomes very messy, then you understand what you did wrong that made your scripts messy and fix it in a rewrite or next game (depending how you feel)
so pick a system you want to make.. combact system using raycast.. now make a game around this (dont need high quality assets, focus on code mostly)
this is my personal opinion.. it may not be the best way
So watching the how to make a simulator is not the way?
I do feel like with the tutorial on the simulator I donβt really learn much
yea its not that great.. and you are feeling it too
try making a game and you can look how to make things for that?
so have your own picture in mind what to make (game)
then you can look up each systems (i would say first try on your own)
π«£
@crisp crest that looks awful
Wait dawg
nothing
LOL WHYS IT SO OLD
Idk
WHY HAVE U PUBLISHED SOMETHING MADE YEARS AGO
what is this even supposed to be
Scripting course
there are many playlists on youtube
They suck
better then using an outdated google doc
there is a guy named brawl dev
^^
That's the most person I hate in this world
he has a whole playlist of scripting vids
His videos quality is suck
he explains really well wdym, plus he encourages to script while watching to learn faster
but they acutually teach a lot
no?? compared to the other tutorials it is one of the best
bet
I watched all his scripting videos and I learn nothing
Reading the forum is 1000 times better
u have to do along while he is doing
and practice more
check leet code
i think js might help u with lua
Ye
lua is the base of all programming
same english is not my first language
English is my third language bro
same bro
its kannada , hindi and then english
excuses can be easy yk
I just will learn python with a coach that is standing next to me
me and my brother learnt enlgish in school
bro tbh practice basic stuff check brwal dev do like 30 mins a day other than the vids and u will shine
trust me
he has a new playist
i dont think so
cause u wont find anything easy as lua as its just plain english
just a guy with simple english can do it
Iβm looking forward to making a dev group so we all can create a game we have gathered 3/10 people we will talk about what game we making in the gc dm me if you would like to join
lua isnβt the hard part itβs learning robloxβs api
and really just game logic
Api?
yes
What that means
is anyone here doing rojam
yes
u doing it solo?
no i have a team
Scripters got it the best for going solo
@lethal shell
i canβt build or animate
im earning those solo dev extra points
so iβd be cooked alone
I'm mainly a builder and animator
Yes
ive done stuff before
ur cooked bro
I can join
Dm
do u have an idea for a game yet
nope
ill probably submit one for both hidden devs + rojam
like the same
bet
this server is doing one too?
yeah
whereβs it at
oh shit
donβt do that game jam bruh
prizes r ah
I made this in 5m with no experience in blender https://create.roblox.com/store/asset/15089155503/Grenade?externalSource=www
i think im fine
why not
yeah so just do both
u can make that in studio bruh
just work towards ur own game
prolly more accurate too
these game jams pay nun
buddy
Is 1k usd to much to pay for a steal a brainrot type game? my post got flagged for it because I upped the pay to 1k usd (wanted it done in a week) this was just for the scripter
Dang that's deep yo
$20,000 prize for the one in aug π
make it obvious youve not looked at them
yeah this current one pays nun
itβs 20 dollars
rodevs one is $1000 in prizes
I said im entering rojam and this one
mb
is it possible to use videos for cutsenes for roblox since they have videos as an asset type now
didnβt know
ig
alr thx
not for dynamic cutscenes since theyβre prerecorded
you can make like everything in blender in studio
if you try hard enough
sorry what
like if the cutscene uses players character or smt idk
ohh yeah thats finbe
the point is i can do the basics
and its about how fun it is
not how many hours were spent on the map
they will
but every game judging contest they prioritize creativity and originality
finally i got the speed tool to work
took so long to figure out how to add a CD because it kept crashing the server
Iβm looking forward to making a dev group so we all can create a game we have gathered 3/10 people we will talk about what game we making in the gc dm me if you would like to join
How Much experience is needed?
Thank you so much really
hiring channels exist for a reason bro
1k usd just for the programmer alone?
yes
for a steal a brainrot game
yes
that is diabolical
what that should be enough
a little too much
ill program u a steal a brainrot game in 3 days for half that with my buddy
I have a bit of extra stuff needed though in it so its not just that
thats actually more like maybe 66% of the game
I also was looking to do it under an nda which is why the pay is sorta higher
_G is better than using modules, prove me wrong
I have one already coded
Game got cancelled
I can give it to you under NDA and won't use it
There are many coded but I am looking for one fully custom coded. I have also seen a steel a thing package that allows for easy access to these automatically however I chose not to do that with this.
I am just gonna continue to wait for my post to go through I think however I dont even know if it will
So you want me to not use anything from old project?
with 1k usd you can make a unique game instead of copying something that has already been done a million times
1k usd is not that much in reality
Can we go to dms?
And some dude in India will do it for half a piece of bread
Maybe the guy charging 1k knows what he's worth
half a piece of bread is a steal
yall know why ContextActionService stops working when shift is held?
but it only works when clicking the same button again
this is really weird
Can someone help me
Where is placedItem being defined?
the issue is not there
What would I add to make each part regenerate after a certain amount of time?
https://gyazo.com/421b9bc91965bb07dbf1ffe1e4d9a544
The glass breaks on its own but I want it to regenerate after a couple of seconds for an obby
Maybe if you want it to come back after a certain amount of time you shouldn't use Debris
Probably removing the glass parent and spawning a task to attach it back to the workspace
yea debris destroys the item after sometime
yeah idk how to do that lmao, I like just started scripting
task.spawn(function()
v.Parent = nil
task.wait(5)
v.Parent = workspace
end)
You're going pretty good if i must say, returning early and shit, don't see much people doing that
fr also using the :
thanks man I appreciate it, im just watching a lot of tutorials
keep up
tryna make a squid games obby game and I want the glass to be randomized so it's not the same every time but also able to regenerate but I made it wrong and used debris instead so I gotta figure out how to swap the script from debris to regenerating
Does som1 have any vids for raycast hitboxes?
use claude it works like magic
-# don't use ai while learning otherwise u won't learn
bs, if you'r just starting it helps
it's much better practice for beginners to actually solve things themselves
by looking at online forums and documentations
Yeah, I get that, but sometimes Iβd just get stuck, and nobody could fix my problem or maybe I searched for the wrong things
and Iβd lose so much motivation
How do I change the script to where the character spawns in the direction the checkpoint is rotated?
local checkpoints = workspace:WaitForChild("Checkpoints")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local stage = Instance.new("IntValue")
stage.Name = "Stage"
stage.Value = 1
stage.Parent = leaderstats
player.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
wait()
char:MoveTo(checkpoints[stage.Value].Position)
hum.Touched:Connect(function(hit)
if hit.Parent == checkpoints then
if tonumber(hit.Name) == stage.Value + 1 then
stage.Value = stage.Value + 1
end
end
end)
end)
end)
I have made what i call a great simulator, it has models and vfx. But the codes are not working in neeed an expreienced scripter which can help me with the simulator collecting and scrpts 40% of revenue. 1K Ppl are already willing to play.
Why are you using move:to......
Just change the humanoidrootpart CFrame to that of the checkpoint
what
Iβm looking forward to making a dev group so we all can create a game we have gathered 3/10 people we will talk about what game we making in the gc dm me if you would like to join
Hey guys, I am looking for additional scripters to my game. Revenue split is negoatiable although I would start at 5%. I know it seems like a little but I am trying to gather a big team to try and produce an awesome game. Dm me for more info!
LOOL
i need someone who is good with suphis networking library aka packet . i get some error when am trying to make it remotefunction. dm me if u have experience with it pls
Lol
I did NOT understand that lowkey
Is it even possible to be More saturated than that
Oh, Hard coding is probably very bad for what you want to achieve
its just very hared to make a table that inclueds the weighted odds
and because certain moves have very difrent layers of complexity I cant make one concrete algorithim
I'd recommend having components in your move for it's data, and then constructing the hitboxes, damage, animations, and vfx for it
The thing is that's kinda complex making it on the go
Manual moves are hard enough
I think you should give it limits tho
It's very hard to do a fully procedural move, so I would make move types first, then like Which variation
Which element, which damage
First start with the types of moves you'll include
Sure
Also, you'd have to make vfx connected precisely to animation markers because it'd be a pain in the ass making custom delays and custom variations of vfx for each
good good
You're the first guy I've seen making procedural skills or moves
it's smart lowkey
Just handle different components of a move
Like hitboxes, handling damage
Does it only accept one "victim" or is it more aoe?
Animation speed maybe?
yes, start off with data first
You can't do shit here without data
First get the data and then use the data if you get me
can a custom GetClosestPointOnSurface be faster
There's no bug you're getting stuck on as a beginner that nobody can fix
How did yall scripters start learning. Im really intrested but i dont know where to start
Man has anyone had to do taxes cus of Roblox
are the comms posted in scripters hiring actually real or what
i apply really soon after they are posted
But i never get a response
it feels like they're fake
it feels impossible
no longer a race of time, more a race of who can offer to do it for free
im gonna try use scripters hirable in a bit after I finish writing the post
u need more aura buddy
how
i just give like 6 examples (gifs) and at the end of a few of them, it shows the project file structure too
and give my timezone
which is probably actually going to turn them away agh
idk
@placid matrix stop the rage bait lol
you just joined, you have 0 aura
I am very close to champion level
which is level 60
u replied with 10 messages and ur follow up was that ur level 60 in a discord server
yep the joke writes itself
huhh
you on some mad stuff buddy
a timezone cant be all of it
im gonna try proposing lower prices too
on the higher priced ones since some of them are ez
anyway
bah bye
With --native you can do everything not slower than the roblox itself.
Luau is full turing so
use CFrame
now make the door kill you
no..
its like the one steam game
stanlly
The Stanley Parable this game
if u go left there is like a ending u see everything like the builds and not ready stuff
my new weird game is going quite well
ts garbage
ragebait?
tuff

tuff
funny, I don't remember asking
asking myself: goat message
guys i do animation but i dont know how to make my walking animation actually work so can someone help me script my walking animation?
Make the game glitch out when you go in the wrong door then it kicks you saying YOU KNOW TOO MUCH
i wanna do that but it could be a good ending like when u go left the end will be a error
Why would that be a good ending
the left side is a bad ending
yk to much
the right side is gonna be a good part
idk how to make a teleporter
looking for a scripter to do bug fixes for a medium sized game (400 CCU), need them done today and paying well DM me
Sure
Guys, I have a problem actually when I don't know how to put an animation when you walk and everything because sometimes it bugs if you equip a tool or something like that I can't do it, I don't know how to explain it but if you have a tutorial to recommend to me I would be very interested
local VirtualInputManager = game:GetService("VirtualInputManager")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Erstelle eine einfache GUI mit Start/Stop Buttons
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AutoMoveGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local startButton = Instance.new("TextButton")
startButton.Size = UDim2.new(0, 100, 0, 40)
startButton.Position = UDim2.new(0.1, 0, 0.1, 0)
startButton.Text = "βΆοΈ Start"
startButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
startButton.TextColor3 = Color3.new(1, 1, 1)
startButton.Parent = screenGui
local stopButton = Instance.new("TextButton")
stopButton.Size = UDim2.new(0, 100, 0, 40)
stopButton.Position = UDim2.new(0.1, 0, 0.2, 0)
stopButton.Text = "βΉ Stop"
stopButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
stopButton.TextColor3 = Color3.new(1, 1, 1)
stopButton.Parent = screenGui
-- Variablen fΓΌr Steuerung
local running = false
local loopThread = nil
-- Bewegungs-Loop
local function startMoving()
running = true
loopThread = coroutine.create(function()
while running do
-- W drΓΌcken
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.W, false, game)
wait(2)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
wait(0.1)
-- S drΓΌcken
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.S, false, game)
wait(2)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.S, false, game)
wait(0.1)
end
end)
coroutine.resume(loopThread)
end
local function stopMoving()
running = false
end
-- Button-FunktionalitΓ€t
startButton.MouseButton1Click:Connect(function()
if not running then
startMoving()
end
end)
stopButton.MouseButton1Click:Connect(function()
stopMoving()
end)
whats this?
read it
idk i just started scriping also some stuff isnt in english and idk the language
automove ik i could you the replay tool but i dont got it so i made a script
nice nice
scripting is so fun right
Do you guys think that Roblox games are too unresponsive for competitive play? I mean tickrate and overall feedback.
Not exactly looking for CS2 level ticking but how much you have to optimize for competitive games that are still detailed and have depth to its systems rather than Gun, Player, Damage
so where do i start?
i just started scripting and i tried making a shift sprint command
but idk how to fix it that when someone hold shift without moving
it drains your stamina
Humanoid has something called MoveDirection (i think its called?) if its 0,0,0 the character is not moving
guys i need help..
k
nvm wrong channel
you can probably make a simple check and itll stop wasting stamina
actually you should run a checking script every tenth of a milisecond to check if player is moving
make stupid shit
guys do u think roblox should add this feature where players could join groups in game the way they can favourite it
fr fr
@cursive carbon
whereβd the best place to start learning how to script LΓA
scripters, I haven't scripted a day in my life and wanted to know if its possible when you interact with a object it plays a sound and adjusts the sound by how fast its moving. (this seems really like a really stupid and complex thing.)
for example, a sliding closet door for instance.. when you slow open it you can still hear the wheels rolling but its pretty damn quiet, and the audio still plays and adjust the volume of the sound based on how fast said player is opening it, and till the door stops being interacted or comes to a full stop at any moment with the sound will stop.
oheha ahhhhhhhh naigni oha shadfoa skinbda hi nagniahski tomaki to animata skibiditha haii nanigaski toka mi tu ana maia na ta!
who can help me with something
This is definitely possible
Don't ask to ask, just ask
HOLY FREE ROBUX
nah cus its gonna take a min to help with
Just ask
yk how to code
hi, I am new to Roblox studios, but I want to learn how to code, modeling and building do y'all have any tips?
i mean lowkey i seen a roblox game
that teaches yu
Good boy
ey
yo how do i connect this building system to the wood storage, so i lose wood when i buy a wall.
https://medal.tv/games/roblox-studio/clips/kHLM3i2HFb0w3P6K8?invite=cr-MSwxa1AsMjYxOTg0ODEy
Watch Untitled by plasmaq and millions of other Roblox Studio videos on Medal. Tags: Roblox Studio
when they click with the tool equipped, minus wood
u do use a module for inventory right
i dont
um
you need like a place to store the value
so all scripts can access and change
oh
ANyone know why my script comes nested in studio
because you have a file named init
rojo makes whatever folder a script named init into that script
dis guy thinks hes me
Remote event
cause you named it init
init makes the script takes the position of the folder above
u good?
e
cool
cause itβs talking about in it

230 ping with no delay π₯
fixed a single custom collisiosn bug after a 15 hour marathon
well i havent fixed it yet. i am atp where i know what i need to fix it
no
no no i have a server script
the fly thing didnt work tho
for some reason
and what is the server script doing
same script but for all anticheat like antiwalkspeed
etc etc
@civic garnet can u help me w the server script
lme test smth
that code is so unreadable
what does it look like on the server side
^
is it printing that the remote fired on the server side
no
so your remote event isnβt even working?
why do you have a playeradded listener on the client
Itβs not printing anything on the onserverevent function?
y e s
ignore the local script actually heres the server script
Not even a hello world
that makes it so whenever a player joins, its still going to see that on the client and set all the attributes to their default state causing the attributes to reset
localplayer is not a thing on the server
This is a server script?
i deleted localscript and shit
makes less sense
yes
you cant use localplayer on the server
also you wouldnβt call a fireservrr on the server
ts is an old image lme get a new image
thatβs a waste of bandwidth on the network and it makes no sense
bro just send a pic of the local script calling the remote event and the onserverevent server script
also why would you use attributes on the client to check if a player has been flying for so long
that defeats the point of an anti cheat
why would you do anticheat checks on the client at all
exactly
damn bro getting fried π
the whole point of an anticheat is a checker on the server(that no player has access to) that regulates the game to avoid cheaters
full server script
ignore the local script i deleted it
@rugged mist @civic garnet
then stop fucking sending the local script π
mb
js help me plz twin
id rather store state inside an array or dictionary
π
yeah facts
w script color
thereβs no point of using attributes like that unless the client is gonna have access to it
script color so shit with that script organization π
i refuse to read that shit
sor may i see some of your code samples?
yeah bruh the join added event and the character added event just leading into a mile long connect function
Whatβs not working tho
π¬
i like to see other's code to learn
i can send some of my code in a bit
the fly anticheat, the tp and walkspeed work. its js SPECIFICALLY the fly anticheat
idk ig its good enough
please do
but it is typescript
@civic garnet ^^
yeah and i fucking refuse to read that
you have like 20 nested if statements
its typescript
wtf is const π
a constant variable
here is some of my lua code
@civic garnet @rugged mist
i literally just said its typescript
i refuse to read this shit x10
i don't even know what type script is π
never heard of that ngl..
its like 9 lines
including all those if statements?
this....
what kind of lua is that

i feel dumb tryna read it
wdym
pretty sure itβs not lua
oh its not lua its typescript
BRUH
idk i have like 0 lua in this codebase
had me feeling slow for no reason π
Iβll show some of my code in a bit
yeah like all my projects are in typescript
hmm
i still don't understand github all like that but i wanna start using it for my projects
all you really need to know is how to commit, branch off to a different branch, how to copy a git repo to a folder, and how to push to a git repo
Is anyone willing to be a scripter for my game if I give them a revenue percent cut?
hmmm one day
fuck no
hell no
you dont need it if you arent going to like use external tools like rojo and shit
roblox studio works just fine
Damn.
can anyone help? this part of my script doesnt work, i put a print statement to check if it works and its not printing is there anything wrong with it?
the second image i sent is some of the variables to help let you know whats going on.
PLEASE HELP, i appreciate all help.
hmm ok thank you for the information
I know around like 50% of Luau so I can't make my game by myself.
it works super good for a portfolio though
yeah ok I'll try it out one day but for now I'ma stick to studio
uh... this might be crazy to say but ask chat gpt π
its dumb
true
do you know what part of the code isn't working?
or is the entire thing just not working?
Would anyone be willing to work on my game for a 20% revenue cut? (and a cat picture every day)
that cat picture lwk might be peak
no one wants to work for %
is he cute?
OOF
working for % is like gambling
still i can't do that %
i know
but you lose 90% of the time
its alr
99% of the time it won't even work out π