#code-discussion
1 messages Β· Page 129 of 1
It's stored in connection you can't gc it
yes u can
Too bad
If you say so
lol wdym
and i dont need a decompiler i can just look in blink source code
and then gc the functions
We'll see
plus how did u "break decompilers"
Singletones
It just won't recompile most of the time
Due to how the framework is built
Oh and
If you wanted to delete anticheat it's hard coded in framework
Not today sorry again

It's in main game loop
Imagine gc it and it the game stops working
Too bad
then bypass each detection individually
Lol how you can't choose to which service exploit connects
Too bad
hook FindService, hook GetAssetFetchStatus and PreloadAsync easy
Sorry you can't hook it

and even if you hook
Even if you hook
It still detecta
i can easily bypass ur hookmetamethod detection
With pcall
with hookmetamethod itself
the easiest and 100% effective anticheat to make in a game is banning everyone who joins
its easy
just return nil if the pcall is being called by the script the anticheat is in
local old = getrenv().pcall
hookfunction(getrenv().pcall, newcclosure(function(...)
local script = getcallingscript()
-- check if script is anticheat script and return nil
return old(...)
end))
The script is main game framework...
ok then check the stack aswell
easily bypassable
Thanks for providing fixesπ
yw
btw i would just make serverscript set runcontext to client put it into ProximityPromptService and destroy the script
and put all anticheat in there
Ultimate fix: custom luavm
best method
yeah send bytecode from server and load the bytecode using custom luavm
My friend also built a game on full custom shit
Like his framework is in shared
No one could hack his game cuz it's singletones
And luavms with all code on server side
Like almaot all
Main bootstrap was in replicates first
crazy the only game ik that had a anticheat with custom luavm is wildwest
it sent bytecode from server
what ccu
i can help as scripter i want to join a team
Guys I am making a TD game and I can spawn rigs normaly from start point to end when I want to use another model a car example I add a humanoid humanoid root part and it doesn't work how can I fix that
u are a memeber of GAG , i don't think anyone would actually want to yk
guys is ts nice I started scripting on the 2 player obby systems yesterday night
it obv lacks of a lot of visuals
bandicam in 2025
is there anything negative when putting that many variables into a single function?
I find itβs so harder to read and maintain clean but itβs personal.
pls use type annotations it will make it better
even if u dont use strict or anything like that atleast use them for functions
it will help u a lot
oh like the : ... thingy?
yes
i just did that lmao
oh
one question bout that
if i have a container
but i know that its always a frame
the annotation would still be frame
nvm thats stupid
what
yea dw bout it
alr
If anyone really good at scripting dm
wth
Nobody good at scripting
we're all shit
gng it practically gave u the answer
Is it possible to find some leaks of code of big projects? I really wanna see how everything is structured
only project that i heard of got leaked is parkour reborn, not sure if its true or not since i never looked into it
And where is to find a leak? or you don't know
no clue
thanks anyways i will try to find it
Oh also
You can find grow a garden script leaks
:0
Jandel accidentally made a leak video to show a update and it showed apart of some of the module scripts they have
One was like a gameconfig by accident
|| (This is not true btw) ||
Mhm
wait
Where can I see them
"my other guy can do it for cheap"
what does player: Player do/mean?
Any ideas on what to add? It's in the prototype phase
you're like telling the script that the variable is a player, I cant explain it that well but imagine this
function KickPlayer(Player: Player)
Player:Kick()
end
Gameplay
when you call that function roblox will tell you that you must pass a player value
Yeah it's the 1st stage of a robbery
smoothly move the fingerprint parts instead of them teleporting to where you place them
Working on that. thx man
np
how
Do you think that I should also add like a difficulty level which gives like a higher range of payment? Like in ER LC you can choose difficulty from EASY to HARD. I'm thinking maybe I can put like hard at 5 seconds or smth
u want the answer?
yes
alphabet.find('z')
ok thank you'
hi guys
sup
wdym that's amazing code there's no possible way to improve it
Do you guys think it's very difficult to learn lua programming for roblox?
A player instance, a reference to details of the player that are not linked to the character/visible parts of the player!!
I mean given Roblox doesn't interpret lua might be a bit of a struggle
he means what does the colon mean
like Player: Player
I was tryna explain that
its called type annotation
The type of a variable, giving you the intended type of the variable and erroring otherwise. It also assists you when you are unsure what the parameter name is referencing/requiring.
luau (roblox version of lua) is the easiest code language if im not mistaken
basically the script doesn't know what 'player' actually is so it cant give you functions related to the player like ':Kick()', so you use 'player: Player' to tell the script that 'player' is actually a player
@candid hare
yeah what he said
Scratch π€
not even a language atp
bro ts dont even look like code π
irrelavent
it is tho
What if I'm from Russia and my English is not very good?
I think you can code in a different language (I THINK)
this is far from right
I THINK
okay
theres just a higher level of abstraction compared to other languages
THINK
@proper edge
does anyone have experience with satchel module
why not just create your own backpack
modules r wack
It's pretty easy when you weigh up all the helpful factors of luau
underrated opinion
because satchel looks good arleady
oh wait u replied to the other message not the one where u can code in different languages π
myf gng
why are they wack tho
read docs bro
i swear the docs are not accurate
this part gives me error
this code will break the perpetual motion machine
local turtle = 1
wait(5)
while turtle == 1 do
print(123)
turtle += 1
if turtle == 5 then
break
end
end
this is already a complicated code for me.
Bro
use task.wait
connect it to a function
I copied and pasted the thing from documentation
Satchel.GetChangedEvent:Connect()
remove the brackets after the GetStateChangedEvent
that code won't run at all how you want it to
Hey guys. Iβm pretty knowledgeable I would say when it comes to development as I have made games before. However something I struggled or am thinking I did wrong is script executing. In previous games Iβd invoke scripts in an order. For example have a player handler script then when itβs done it invokes the data store script which will invoke the plot script.
Iβm wondering if this is the proper method to do things. Any ideas otherwise
show code that gave that error
if you turn the desk into a turtle, it will work
Satchel.GetStateChangedEvent:Connect(function(isOpened: boolean)
if isOpened then --opened
print(PlayerState.GetPath("Inventory"))
else --closed
end
end)
tysm
shii idk gng

Just have them all run at once
??? Is that meant to be funny
goated documentation
Im not saying it will fix code tho, wait() is just deprecated so task.wait() is the better one to use
@azure granite jst go on their community server
actually this code should work
ppl there would know more then us
okay
but add the task.wait() inside the loop
yeah
just fire a remote event man
poor attempt
yeah nice one
show code after what I suggested
thx man appreciate it
That tells me everything I need to know about you
That's right, I deleted the same code that I wrote.
right im super coolll
I figured out why it wasn't working.
you can't understand the most basic code, no one ever said that to you
bruv
its a loop
that adds to a value
fuck u want
clearly don't know what a while loop does
while turtle == 1
What kind of an insult is that? That's like saying clean your teeth, when obviously I do it, just sounds like you don't
that was in his code
slow ππ
I just added task.wait
do you not see whats wrong there
actually so slow bro holy
My other issue is when it comes to client scripts waiting for example for the plot to be loaded.
Did I not add task.wait??
I just tested it dumbass
and ik its only gonna do it once
AND YOURE SYAING IT DIDNT ERROR?
no you didnt lmfao
im not stupid
Buddy
no..???
You are so slow
why not fix the damn code then
well look at this IT DIDNT FUCKING ERROR
What's up?
cz I js realized
then you are stupid
sorry my brain doesnt operate at fucking 700mph
π
yes
aigh bro
Why yall clowning this guy π
Personally I have a main server script that loops through every module I have (player service, data service, etc) and loads all of them, runs an init function, and saves all of the references in a global variable (most of the time _G.shared) so that I can access each module from inside of each of the modules without requiring them and causing circular dependency chains. Client side of things I use knit, but without knit I just use remote events and functions as needed. Same setup on the client btw, loader and all the modules into a global.
they dont know what a shower is
You sound like you think it's normal to shower twice a week
REAL
You've never heard my voice?? so fym I sound like
dumbass
Minimum one a dayβ¦.
Yep
ofc
ye
just admit you're stupid bro
??? and ur not???
this is over roblox coding btw
LOL, YOU THINK IM TALKING ABOUT YOUR VOICE? Proving you're incredibly slow speeds
let that sink in
wrong grammar btw
Yh fr like it's not that deep
slow ass
ππ
syfm
Discuss the code properly not arguing π
"you're incredibly slow speeds" fuck kinda english is that
Tf are you talking about, it's discord why would I use grammar, and you prove your point by not using grammar? lmao
ye I am dumbass
fuck u gon do
u gon keep typing and sending messages?
whats that gon do
No more than what's already been done
You're a laughing stock
pajeet's just talking about showers π
What's the code discussion?
what you dont like them?
making 0 sense
nice video @dark cedar https://youtube.com/shorts/zGAQty74-Mc?si=3X7dvJAWPLt75KVJ
ty preciate it
didnt think u were so desperate to start stalking my social media lmao
I love how much code is being discussed
fr
clicked on my profile and shit
code is for interpreters not chats
Is this what started it
maybe lmfao
It took me like 30s to realize what was wrong w the code, and now all of a sudden im slow π
giving bad advice and not knowing basic fundamentals
I see
shiiii godessss doesnt think I know basic fundamentals
what am I gon do
AHHHH
maybe we should leave him, he's shed enough tears already
I'm omw to the gym btw
can someone give me a lil idea for portfolio
create clones of trending games
im not that crazy
Goated show
not like 1:1 clones bruh
omw to do sigma reps
small things
its for my portfolio
like systems etc
you can take small systems from already trending games bro
dawg get that phonk on when u will push 10 lbs
meh
I said I'm on my way to the gym not at ot
i need originality
im just saying
if you want a good portfolio just create systems
doesn't even have to be too complicated
he might struggle, he sounds like he started 2 weeks ago and thinks he can do anything
Portfolio 30% Connections 70%
You get connections from portfolios
good
a good twitter page will get more interest then taking to skids
And past commissions give you even more connections
Lol
I mean sure
But all of my connections I got from this discord server's glory days
However if U think about it
Don't just drop people from here
You never know who's the next big dev
tuff
so Im trying to make a script that when you claim a block it goes to blockowned 1-1, but when I claim the second one, it goes to the same spot that is already occupied. How do I fix it
i mean there are some big studios
Thats crazy
Dashing
Someone I met here got me s gig
u want something purely code
anyone know?
im making inventory system
like u know the ui on fortnite whe u dance
when u dance wit the slots
ye
oh like where the rigs showcase the emote
but u get the idea
think you should just practice first before building your portfolio
you seem new to this
bro im not im working for 4 games rn
π
im just tryna make new things
yes
can properly judge you based on those
idk
don't we need more
i want to make more complicated things
i mean if you're working on the games
β
it should display your shit
β
Β
β
yall i need help
is that greenville
play this game bro this is why i need to promote my game
Wtf.
cus it does
im occupied
.
look man i got a question
i wanna hire a modeler to make buildings like these in my game for my new summer update
BRO
no one will do do that for free
because holy it is hard out here being a single dev
with the 800 u got he coud do the pole
how ahout me
and a car modeler,
do it for free ig
which i mostly doo
BRUH NAH
u know u can get cars from others games like asseto corsa
kind of ez
im making them from blender
ur losing time
isnt this code discussion
yes
btw this is asseto
idk why ur losing time modeling
Guys, I have seen the module: you have a wall. At default it's invisible and the player can't see it. But as soon as he comes next to it, neon texture appears on it and you understand that there is a wall here. If someone remembers the name or have the link, drop it here or in dms pls
if i want self.PhysicalModel to be the tangible 3d model the nebula has, do i need to input a serialized table instead of an actual model/part
no
what u actually want to do?
store a model to an object. but im hacving trouble with some datasaving module because when i add it to my inventory, self.PhysicalModel doesnt exist if I set it to a part
π
why dont u do it like
just do like
change models parent to object using function
and make a function like
when u click e or touch a part
the models parents changes to object
@azure granite
its not a racing game its a roleplaying game
these are all of my car models from blender
wut
wow these look fye
isnt my one model enough for this whole gang?
i did those car for a roleplay game lol$
yea
missclick
xD
i have alot of cars in game and adding interiors might make peoples phones turn into mini stoves at this point
the tri isn't that high
its like 200000
Is playtime rewards and daily rewards a good and smart way to increase retention and keep people playing?
yeah this is my car model
and little overspray texture on the paint
add clear coat
maybe ill add car paint textures to the customization garage
they put a mouse in water waiting to for him to drown, but then saved him. Then they put him there again and he waited hours to be saved
π
Did they delete the gif 
bro tables is shit π
Tables are so ez gng
I dont think i saw a single human being say it was hard gng except u
fr
I've been paid at 22$/h rate here if you think that's a good enough pay but it's just 100x harder to find good prices here
Github is good for a portfolio to prove your skills and twitter is a good place to build a portfolio for interest
what am i supposed to do now
why wont this work
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animationFolder = game:GetService("ReplicatedStorage"):WaitForChild("Animations")
local humAnimator = humanoid:WaitForChild("Animator")
local punch1 = animationFolder:WaitForChild("Punch1")
local punch2 = animationFolder:WaitForChild("Punch2")
local playp1 = humAnimator:LoadAnimation(punch1)
playp1:Play()```
local TimerHandler = require(script.TimerHandler)
TimedParts.__index = TimedParts
function TimedParts:onTouch()
self.Part0.Touched:Connect(function(hit)
if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) and hit.Parent:GetAttribute("Timer") ~= true then
hit.Parent:SetAttribute("Timer", true)
local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
local connection = TimerHandler.startTimer()
local endConnection
endConnection = self.part1.Touched:Connect(function(endHit)
if game:GetService("Players"):GetPlayerFromCharacter(endHit.Parent) == player then
endHit.Parent:SetAttribute("Timer", false)
connection:Disconnect()
endConnection:Disconnect()
end
end)
end
end)
end
function TimedParts.new()
local metatable = setmetatable({}, TimedParts)
metatable.Part0 = nil
metatable.part1 = nil
return metatable
end
TimedParts.obby1 = TimedParts.new()
TimedParts.obby1.Part0 = game:GetService("Workspace"):WaitForChild("obby1startpart").PrimaryPart
TimedParts.obby1.part1 = game:GetService("Workspace"):WaitForChild("obby1endpart")
TimedParts.obby1:onTouch()
return TimedParts
local TimerHandler = {}
function TimerHandler.startTimer(timedPart)
local startingTime : number = time()
local totalTime : number = 0
local connection : RBXScriptConnection = game:GetService("RunService").Heartbeat:Connect(function(dt)
totalTime = time() - startingTime
print(totalTime)
end)
return connection
end
return TimerHandler```
would this be the most optimal way of making a timer?
just quickly threw it together and i always try making everything as optimized and efficient as possible
Tables are great wdym
1 based indexing is kinda bad but Iβll let it slide because the flexibility of tables make up for it
like they're hard to learn
anyone here knows a lot abou windows or command prompt
Me
I could help you
What's the problem
My pc bluescreened
Then it just stopped working
It won't boot ip
I ran chkdsk
The fix command and it didn't work bc I'm in the thing it's trying to fix
But idk how to boot up another drive
From the command prompt only
You tried rebooting right?
Yes
hey guys
There is a blank d drive in my pc
i know its so random
i got my game scripted a bit it needs some systems to be done also can anyone support if yall can? idk if i can pay but u can say the amount ill see how much i can pay (we need xp , inventory system actually our gameplays rdone)
Do you have another drive?
How to use script recovery feature? I can't find it in 'View'
You tried undoing?
Yea bro of course it just didn't work I want to break my table rn
I made a backup but like 2 hours ago, so I somehow deleted my all repl storage and ctrl z just don't work
what's wrong with that
ill keep trying
its just not working for me
too hard and too much
Not a USB but a file yes
does anyone what could be the problem? the animation is not as supposed to be when i play in script
what do you mean the animation is not as supposed to be when i play in script?
look at the both videos
in animation editor it looks like its supossed too and in game not
add a task.wait after playanimation
make the task.wait however long the animation is
nope still same
did you do it like this?
then
task.wait("However long your animation is")
end
yes
guys what script can i make that will have atleast 200 lines cuz i dont have any idea
can also
then
LoadedAnimation.Stopped:Wait()
end
basically wait until the animation is finished
why it need to have atleast 200 lines tho
how the fuck do i make this im actually drowning in the tears of blood and sweat, i made 129 lines of code yet all it does its js bring me up when i hold w and press space on a wall, ts climb wall system is so bunzzzz
one day
what is getting you denied so much
commentsπ
do they think its ai because of the comments
dont they ask for you to explain parts of the code in comments
yeah I got muted for a month today
for AI comments
it's so stupid bro like I wrote the code ik what I'm doing i'm not trynna write an essay explaining it
write all of your comments in lowercase then youβre good
good idea
or write comments like I do:
// the world will blow up if you dare to remove this line
Does anyone know why my script is still running when I stop the game in studio? Its very annoying because my entire studio freezes
does it use datastore or do stuff when player is removed
yeah
then that is why
datastore
profilestore my beloved
its waiting for the code to execute datastore thingies before you can fully close the game
That makes sense
is there anyway to stop it? I assume not but maybe
you can just disable datastore scripts inside of your game while testing
see if it makes any change
That worked, thanks.
Made 230$ off scripting this month β€οΈβπ©Ή
make it 231
youβll make $11,960 if you keep it at that rate for 1 year
oh
you changed it to month
12k would be crazy
$2760 / year
As a side hustle and for enjoyment I think thats fair
if you make a game you can generate passive income from it
just 300-700 ccus can be livable depending on monetization
I have % in a game but i aint enough of a gambler to make my own game
cash grabs: 
itβs a win win if you make a full game
if the game doesnβt gain traction, then you gained skill
if the game gets traction then you have both
and spent 2 months of my time π
depends on the type of game
the idea just has to be explainable in under 10 seconds and it should have a much greater chance of getting players
a simple cashgrab can just take 1-2 weeks to finish
something else too,
if you make your game and build stuff modularly (however you spell it),
you can reuse the code for another game.
example is I made a dynamic music system for a game in the past, but I can toss the system into another game if I want to as I alr put in the work to make it
yea
who wanna make BANK?!?!?!
has anyone got any ideas on complex roblox studio systems to add to my portfolio
quppyqup i know u do
i do
sure you do weather boy
are u hiring?
dm me!!!!
dmdmdmdmdmdm me!!!!
why
quantum mechanics
π ill try my best f thats even possible
i neeeeeeeeeeeedddddddddddddd work!!!!!!!
do you
yeah i nnnnnnnnnnnnnnnnnnnnnneeeeeeeeeeeeeeeeeeeddddddddddddddd money
same
dont we all
how to test for stds
I'm unemployed because im grinding coding
I took Pener enchancement pills, but now its swelling
why?
at the doctor?
That isn't a STD
Could be a bad reaction
well I used for something else
Go to urgent care since it's pretty urgent
same difference
Not really
Iβm a doctor btw
Did you use a cndm?
he forgot the comma i think
rookie
guys i hope uk this isnt the place for this convo π
Youβve been very helpful bro
ur a doctor and u dont know this
oh no Iβm not it was Johnny sinns reference
how old are u evenπ
using protection is literally common sense
protection for pusys is words from my mentor
and round 13 is crazy ur prob 12 ππ
we entertain them not expose them fr
yeah
@rustic inlet
Hiring moderators payment is 5-15k per week dm me if interested (can't find any where else to find moderators) DM me fr π«
too busy looking at 300000 year old anime girls to actually moderate a server and protect literal children from degeneracy
right
the two 12 year olds talking about stuff in a roblox dev server
why is the word condo not banned even
@strange raven do something unless youre complacent in advertising 18+ games to minors
Being handled :) Thanks!!!
that took a very long time
Also watch how you say things, and donβt be inappropriate.
these mess have been around since a while
msgs*
and they were in every channel too
The first report was 13 minutes ago. A moderator got to it as soon as they were able to. I do however apologize if the response wasnβt as quick as you wouldβve liked it to be.
u should probably ban that guy too lol, his profile is literally just roblox nsfw
Does anyone know when I try to Add the clone to the index of AnimationHandler.Rigs the game completely freezes? Can I not index this way or something?
how much should i be paying a scripter a cashgrab
anyone plays gtnh
Only thing I can comment on is why in gods green earth are you getting ReplicatedStorage so many times, ever heard of a variable?
Redundant code is bad code
still shouldnt freeze his game π
feet simulator where you click a foot button and your feet grow
Sure but again itβs the only thing I can comment on right now
you can rebirth to grow feet fungus and more rebirths the more disgusting your foot becomes
anyways it might be because u dont have an task.wait() at the end
Hiring moderators payment is 5-15k per week dm me if interested (can't find any where else to find moderators) DM me fr π«
try with it since its an for loop
like right after you index it to the animationhandler.rigs
true..
Honestly I donβt see how using task.wait will make it not freeze if anything itβd delay it
But maybe it will Iβm not used to luau yet
What are you trying to achieve
I'm cloning from a table
First index is if it's R6 or R15
Second is the name
If it's R6 it clones from the R6 folder
Does that matter? Its not like it's an infinite loop, it's only two Clone() calls
I see
Not my game so can't bother helping
i cant really tell why thats happening UNLESS the model is an rig or contains saved anims. those are heavy to clone, Actually since i saw it check for r6 it probably is an rig. if it has saved anims like the one with keyframes you might wanna move them somewhere else
i can only think of unreplayable games
you join and die and you get 999999999 coins for dying
death is permanent
Hiring moderators payment is 5-15k per week dm me if interested (can't find any where else to find moderators) DM me fr π«
need cheap scripter for bg game dm fast
hi i need advanced scripter for cheap price robux
no, they are all default characters with no saved anims
you know what fair
π its optimized trust
i dont want u to get 76B more visits man im tryna keep the competition low
@hereCan someone script me simple script? I can't figure it out rn.
i need someone who make me realistic lighting in night for robux
use future lighting engine and direct3d11 graphics mode and use atmosphere and lighting instances and then just tweak lighting settings a little. it also helps to use good quality meshes/models
show me
Guys what way do you wished you learned scripting as beginner
man i'm doing big project
:PromptProductPurchaseAsync or :PromptProductPurchase
What coding tutorial is the best for New scripters and what is the best way to learn as a newbie?
chat
should i turn all easing styles into a script?
so i can use :Lerp() on them
i dont think u can use easing style for lerp
guys when i try to import a picture in an image label i normally click on the image property and it shows then a new ui where i can chose the picture i want. but now when i click on it nothing happens. can sm1 help please
i can
Brawldev is decent
guys is OOP worth learning?
I've been hearing that 'it makes you x10 better', 'YOU NEED TO LEARN THIS'. But when i dug into it, it just seems like a way to overcomplicate module scripts.
Module scripts can do the same thing OOP does. (Or atleast i think).
Can someone explain the reasoning behind roblox keeping Deprecated functions?
backwards compatibility π₯ mango
they want to keep old games working
module scripts is just tables that get executed once when you call require() on them, after that they get cached so you can use itβs data. e.g methods or subtables.
OOP is object oriented programming, it means your methods are centralized around said object, rather than coding purely functionally (x function does y logic, unrelated to any object). With oop you can inherit and reuse logic over and over through classes, which makes it a good switch for certain parts of your codebase, however it doesnβt make you β10x better at codingβ
Typically in oop youβd want to have a composition based architecture where e.g a βCarβ
class inherits methods from βEngineβ, βWheelsβ and so on
ohh i see
it still seems like it's not worth learning at all tho, you can do the same thing with normal scripts rather than learning all of that complicated mess. Just to make it more "organized".
itβs not complicated, and itβs not all for organization
if you can reuse the same logic in 50 different classes then that will always be superior to hard coding it in every single one
with inheritance you can do just that
especially in luau oop is a very simple approach to object centralized script architecture
it shouldnβt take a rocket scientist to figure out
im still kinda new to coding but what does #'s mean in scripts?
length of something
@fresh sphinx
scripting is easy tbh
wsp?
could u help me w something rq something aint working for me
too late
for wa
ok
in here if i want to refffer to the Image button
local button = gui:WaitForChild("Frame1"):WaitForChild("ImageButton")
could i use this
OMG I GOT IT NVM IM SPED
lol
i need someone to hire me
I GOT ITT
gg
WAIT
I DONT
help me w somethign else please
bro i js need a simple thing i got a question its very small
@exotic spindle
What's wrong
i did it by myself i was tryna script a if function that knows when to open and close the shop gui and lowkey its prob simple for all big scripters but i figured it out and it works now, all i need to know now is how to center the gui
chatgpt tells me this is the middle UDim2.new(0.5, 0, 0.5, 0) but when i try it its over here.
change the anchor point to 0.5,0.5
how can i make the bottom align from the centre I have changed the UIGridLayout all to centre but stil isnt changining anything for some can someone smart help?
i agree its just i dont know what all the words mean
the description roblox gives to words arent helpful most times
Any coders help me ?
70k robux on ads is enough to get 1k CCU?
ty ill try that
hello guys my script is very good
no
am i cooking
If your project is big use one module to load all shared stuff in one place if itβs small just require each module where you need it itβs easier and clearer
Can someone DM me and help me learn/ teach me how to code?
Offering Lua Programming Tutoring Service for 5 to 15 dollars/hr
15 an hour is diabolical
ππΎ
Time to retire
Itβs just a skidded if statement π
hello everyone, im tryna replace gamepasses for an uncopylocked game but i dont know where to find the codes to do it, could someone help me do that
i just started learning scripting today am i doing ok so far
DUDE UR ON FIRE
pretty good, one thing I can say though is you can make this shorter
BRUH
for learning it's good
how?
ty
lemme type it rq
scripts
how DO you understand it
All those == stuff are true, and you read the expression left to right
so basically the script is saying if whatever in the top is true, and 1+1 really does equal 2 and "a" and "b" makes "ab" then whatever else can happen below
local frame,button = script.Parent, script.Parent.TextButton
button.MouseButton1Click:Connect(function()
frame.Visible = not frame.Visible
button.Text = frame.Visible and "Close" or "Open"
button.BackgroundColor3 = frame.Visible and Color3.new(1,0,0) or Color3.new(0.0509804,1,0)
end)
I probably missed something but eh
ohh okay tyy
Same line declarations like this isn't that great.
yeah but it's not like bad entirely
spreading out frame and button would do better, but of course, I'm not the expert on this opinion.
so is this better to use or no
local button = script.Parent
local frame = button:FindFirstChild("OpenFrame")
button.MouseButton1Click:Connect(function()
if frame.Visible == false then
frame.Visible = true
button.Text = "Close"
button.BackgroundColor3 = Color3.new(1, 0, 0)
else
frame.Visible = false
button.Text = "Open"
button.BackgroundColor3 = Color3.new(0.0509804, 1, 0)
end
end)
could be more compact like bitfracture_ supplied, but you'll figure that out.
Yeah considering its my first day i think in not too long ill figure that out
How do people make like rewards if you cant detect likes
It's a lie.
Yes, I know there has been dozens of posts like this. I have read through every post but I wasnβt able to accomplish the like counter. local httpService = game:GetService("HttpService") local data = httpService:GetAsync("https://games.roblox.com/v1/games/votes?universeIds=ID") print(data) This is my current script. But this wonβt work beca...
That's getting total likes of a game.
Not if a particular player liked the game, which you cannot.
oh that's what he meant
Yea
yeah like steal a brainrot
It's against ToS to lock a reward behind a wall something like likes, but it's a gray area to just say that you "have" to like the game to get a reward.
But 99.99% of the time they have alongside a requirement to join the group, to which is checked.
Oh yeaa
how long did it take you guys to start being able to do commisions with your experience
a year and counting
2 years, I was doing everything alone and was always unhappy with my work
oh
I still have an issue, so I usually don't take comms unless I know the person
Tbh two months but they were really bad
guys how can i make the MouseEnter and MouseLeave events work on everything in the table?
--Variables--
local TweenService = game:GetService("TweenService")
local table = {
button = game.StarterGui.GUI.ShopButton,
text = game.StarterGui.GUI.ShopButton.TextLabel,
icon = game.StarterGui.GUI.ShopButton.ShopIcon,
}
--Tween Info--
local hover = TweenInfo.new(0.1, Enum.EasingStyle.Back, Enum.EasingDirection.Out)
local unhover = TweenInfo.new(0.1, Enum.EasingStyle.Back, Enum.EasingDirection.In)
local hoverProps = {Size = UDim2.new(0, 100, 0, 100), Position = UDim2.new(0.049, 0, 0.5, 0)}
local unhoverProps = {Size = UDim2.new(0, 86, 0, 86), Position = UDim2.new(0.049, 0, 0.5, 0)}
--Creating Tweens--
local hoverTween = TweenService:Create(script.Parent, hover, hoverProps)
local unhoverTween = TweenService:Create(script.Parent, unhover, unhoverProps)
table.MouseEnter:Connect(function()
hoverTween:Play()
end)
table.MouseLeave:Connect(function()
unhoverTween:Play()
end)```
for _, v in table
Loop the table.
are you a fast learner
|| ||
so i didnt get an error this time, but the tween isnt working. do you see anything that might make it not work?
just a question,
Is scripting or modelling more worth it in terms of Robux and ease?
scripting
as a person with no experience, id say probably scripting since modelling requires so much more time, effort, and creativity
modeling isn't bad
but it does take a lot of time
same with scripting
ah that's a bad example nvm
though cant lie, my experiences with scripting comms are weird
since the games I did work for even my friend
just overpayed
for no reason
like my friend made 800k robux for
making simple stuff
fr
yea
like a simple crafting, like 2 bosses that are just copies of old ones and some weird shrine system
Yea but even so my code sucked then
how far are you into coding now?
I coded for two years when I was younger and then I left it for a while, im just getting back to it now
Well back to luau ive been doing python
for discord bots?
For school lol
Your lucky, my HS taught me nothing when I was in school
I had to self teach myself
My hs is really good theres a bunch of resources
im going into 8th grade rn and ive been developing since 4th grade. i really just started to lock in on my developing journey this year
scammer
-# i should've learned scripting earlier tbh
weirdass
people said it was impossible but one of my friends free-released a anti-saveinstance
yes it actually works but it's bypassable
who said it was impossible :v
local GuiService = game:GetService("GuiService") local RunService = game:GetService("RunService") RunService.PreRender:Connect(function() if game:FindService("UGCValidationService") then while true do local HumanoidDescription = Instance.new("HumanoidDescription") HumanoidDescription.FaceAccessory = "0" GuiService:CloseInspectMenu(...
that was his post lol
its awhile back but i decided to post either way since people werent informed about it
he basically developed an anticheat better than byfron
we would used IDA to see how executors functioned and he would find vulnerabilities in them to detect
pretty insane guy
IDA?
it's essentially for disassembling exe and dll files
cool
eehl-yah
Like the person who made that had a stroke
eel-yah
where the h comes from in that dude's response idk
im trying to make someone say ilha
but its in another language so thats the closest of it i could think off
Why is the code trying to find humanoid from the players when it's assgined to the touch parent
i also want to know why its erroring
You named two variables basically the same thing. You are using the wrong one most likely
oh yeah the guardian statement
its meant to be with a capital H
or just do
if not humanoid and not Humanoid
local Humanoid is the actual Humanoid
local humanoid is the player from the character
name it local player instead of local humanoid or something else.
highly don't recommend this
Oh wait
I see what you mean now, the red box for me was covering up that if statement
i've tried a different name for the variable
And?
same error
ah I got it
idk why but Players.LocalPlayer.whatevre just stopped working
Wait, are you in a local script
yes
it worked before just fine but once I moved the permission aspect to a module it stopped working
I am confused then. Why do you need to get the player from the Touched event then
Just use LocalPlayer
Like you already are
Which you can then get their character as well
It shouldn't "just" stop working. It's a localscript Players.LocalPlayer is a global property
exactly
You are doing something else wrong
hello
Like not using WaitForChild or something along those lines.
I'm not sure the reason but once I replaced it with the humanoid variable it works fine
Client's don't wait for something or already know if it exists.
what is the problem?
pretty weird
I am not sure what you are doing wrong because the code I see just screams bad practices to me