#code-discussion

1 messages Β· Page 112 of 1

tame compass
#

Or maybe a group

steel cosmos
#

no

devout plinth
#

If I were to post on scripter hireable anyone know the standard in terms of who provides the UI for the project? Does the scripter who is hired make just template UI so they can code it?

steel cosmos
#

im sole owner and the animation is also made by me

tame compass
#

Check F9 console ingame

#

look for errors

silver verge
#

this is some insane cope

coarse swan
#

if it says the animation is "sanatised" its not owned by u

acoustic saffron
#

do you know what jokes are

tame compass
acoustic saffron
#

oh, sorry then

acoustic saffron
somber vault
steel cosmos
#

no errors except for a door script but i'll fix it

acoustic saffron
lone marsh
#

on foenem (not my foenem)

tame compass
acoustic saffron
tame compass
#

or something

coarse swan
tame compass
#

Sorry, I don't speak tiktok

acoustic saffron
tame compass
#

okay

acoustic saffron
steel cosmos
#

must be lupus

acoustic saffron
#

on foenem grave πŸ’”

tame compass
coarse swan
#

ur my foenem gng on foenem grave

acoustic saffron
#

🚌

#

-# i suck at coding but hopefully no one will know

verbal vector
#

e

#

how do u make ur chat message small again

#

e

#

e

#

e

#

-# oh

acoustic saffron
#

-# shhh

somber vault
#

@silver verge so it's better than normally writing lines of code inside a single function because of organization and readability? And that's it?

somber vault
#

passing functions as parameters

silver verge
#

passing functions to other functions has nothing to do with readability

#

or organization

somber vault
#

bro

silver verge
#

you pass them when you need to pass them dawg idk what to tell you

#

use case could be creating a benching function like

local function to_bench<T>(fn: T): T
    assert(type(fn) == "function", "expected function")

    return function(...)
        local s = os.clock()
        fn(...)
        print(os.clock() - s)
    end
end

local function my_fn(message: string)
    print("Loading message...")
    task.wait(1)
    print(message)
end

local my_fn_benched = to_bench(my_fn)
my_fn_benched("Hello, world!")
silver verge
#

benchmark

coarse swan
mint cloud
#

Ong benchmarks are witchcraft

coarse swan
#

seeing how long it takes to run

somber vault
#

what does "benching function" mean

silver verge
somber vault
silver verge
#

it takes a function and returns a function that mimics the first one except adds a print

coarse swan
silver verge
#

the print tells you how long the function took

mint cloud
#

I open studio and my timbers get shivered

mint cloud
coarse swan
#

bro i open a modulescript and i cower and cry in the corner

silver verge
#

you should be using the microprofiler for benchmarking

#

im just showing you a basic example of how passing functions as arguments can work

coarse swan
#

they teach u connections

#

hooks is another word for connections

silver verge
#

its not for readabiltiy its just a part of programming

somber vault
coarse swan
#

but only the old alvinblox vids

somber vault
coarse swan
#

why cant i send gifs...

#

ts PMO.

somber vault
silver verge
#

i don't use youtube for learning anymore but i know it's good for a lot of people

somber vault
silver verge
somber vault
#

They were good in 2021

#

but it's 2025

silver verge
silver verge
static coral
silver verge
#

for things like networking

silver verge
#

imo docs are all you need

#

they have plenty of good guides

coarse swan
somber vault
coarse swan
#

and u dont wanna use free models to learn

#

then just pay for one of those shitty courses

static coral
#

just learn how code runs and learn some computer architecture and some algorithms and you are good to go with almost any language

somber vault
#

I will use my 164 iq brain and surpass every one of you soon

silver verge
silver verge
#

the docs are better because theyre written by the people who work on the engine itself? 😭

#

intro to scripting is what i send everyone who asks where to start

coarse swan
silver verge
#

ass reading comprehension moment

coarse swan
balmy owl
coarse swan
dark juniper
#

πŸ₯±

somber vault
somber vault
silver verge
somber vault
silver verge
#

that's a generalized question

#

i specialize in backend development

somber vault
#

do you have a portfolio

silver verge
#

not as of now since i'm not for hire

somber vault
silver verge
#

been working on two games, one on roblox and one in react native

silver verge
somber vault
#

what can you do in backend development

silver verge
#

do you know what backend development is

somber vault
#

coding things that are not visible to the client

silver verge
#

close enough

#

yeah i tend to stay away from frontend

eternal tusk
#

@silver verge

#

open your comms

#

πŸ’”

ionic yacht
dark juniper
#

I can understand stuff that would take u years to learn

dark juniper
#

Check images from me in modeling chat

somber vault
alpine thistle
#

Do yall have some coding gifs memes for me?

dark juniper
keen grove
#

Can I ask for some help since mfs in #code-help dont wanna help me

silver verge
static coral
silver verge
#

what is ts

silver verge
dry olive
#

he has the power of anime and god on his side

#

also, kita pfp spotted peak πŸ™

somber vault
#

aura

dry olive
eternal tusk
somber vault
dry olive
dark juniper
somber vault
#

quit

dry olive
# dark juniper What it do then

doesnt .__index assign a spot in the global index or something with that tablename so it can be reached from more places- IDFK IM NEW TO SCRIPTING WHARRADO πŸ’”

#

i literally came here to ask for help πŸ’”

static coral
somber vault
jaunty wolf
#

let us see

dry olive
somber vault
static coral
dry olive
jaunty wolf
static coral
jaunty wolf
#

modelling high poly is just sculpting

#

you baboon

dry olive
static coral
dry olive
static coral
#

its not that deep

jaunty wolf
#

its not necessary for making any kind of game though

static coral
#

its just basically making blueprints and then making instances that inherit the properties and methods of the blueprint

jaunty wolf
#

its just a method of organizing stuff thats somewhat intuitive

dry olive
#

oh i see

#

thank you sm πŸ™

eternal tusk
static coral
#

but it doesnt actually exist in roblox scripting

dry olive
#

on another note

can someone help me figure out why my npc isn't moving? i can hop in vc and screenshare if its easier
some of the code is hardcoded/different bc i was testing it
im sorry if ts is insanely obvious πŸ’”

local Enemy = script.Parent
local Radius = 20
local Position = Enemy.HumanoidRootPart.Position
local createRange = workspace:GetPartBoundsInRadius(Position, Radius)
local target = nil
local TowersInRange = {}
local mindistance = math.huge
local distance = {}
local pathfindingservice = game:GetService("PathfindingService")

for i, v in pairs(createRange) do
    
    if v.Parent.Name == "Tower"  and not TowersInRange[v.Parent.Name] and v.Parent.Name ~= Enemy then
        TowersInRange[v.Parent.Name] = true
    end
    
end
if TowersInRange == nil then
    target = workspace.BASE
else 

    for i, v in pairs(TowersInRange) do

        distance[v.Name] = (v.Position - Enemy.Position).Magnitude

    end
        
    for name, distance in pairs(distance) do
        if distance < mindistance then
            mindistance = distance
            target = name
            target = workspace:FindFirstChild(target)    
        end
    end

end
local path = pathfindingservice:CreatePath()
path:ComputeAsync(Position,workspace.BASE.Position    )

for _, waypoint in pairs(path:GetWaypoints()) do
    Enemy.Humanoid:MoveTo(waypoint.Position)
    Enemy.Humanoid.MoveToFinished:Wait()
end

jaunty wolf
dry olive
#

o

#

got it πŸ™

somber vault
#

it's 2025

jaunty wolf
dry olive
dry olive
dry olive
devout plinth
jaunty wolf
somber vault
dry olive
dry olive
silver verge
#

or any other parts in it

somber vault
silver verge
#

models dont have an anchored property because models are just groups of instances

dry olive
#

o

devout plinth
#

Select all the parts in the model then set their anchored property to false

silver verge
somber vault
devout plinth
#

Not if you weld it together

silver verge
silver verge
somber vault
#

yeah dude I was thinking just about that

devout plinth
#

Motor6’s

#

That’s what I meant

dry olive
#

ts so weird wth

devout plinth
#

Have you checked the console for any errors

dry olive
#

yeah

#

theres errors, but its not relevant to this code

#

its some script idk where its coming from

#

and idk how to get rid ofit

#

bc i delete the script and it comes back

devout plinth
#

You should be able to click on the error and it will take you to what caused it

dry olive
vital parrot
#

Is the dev forum down??

dry olive
#

and comes back even if i delete the szcripts 😭

vital parrot
#

bad gateway 2 different links

devout plinth
#

I don’t know why ur npc isn’t moving but if you ask chat GPT it is usually quite helpful

devout plinth
#

Make sure to say your coding in roblox studio

half mango
#

code help wont help me

half mango
dusky geode
half mango
#

no i didnt

silver verge
#

read the error

#

404 not found

half mango
#

og

#

oh

#

thanks

mint cloud
#

I always knew reo was better

hot dove
#

Should I always use meta tables when doing Object oriented programming

mint cloud
#

Blud got kicked out of BL πŸ₯€

#

I knew he was a fraud since I first saw him

dusky geode
mint cloud
#

Ye

balmy owl
mint cloud
#

Ik he gets recruited for the bum team

balmy owl
#

go to images

mint cloud
#

Too much work

#

Relay the info u want to convey

balmy owl
#

"bl manga"

mint cloud
#

Post the image here

#

I feel something is amiss

balmy owl
#

you have to look it up

balmy owl
#

"bl manga" copy and paste this into google dot com

mint cloud
#

U do it

#

Post image here or no balls

balmy owl
#

if you look up "bl manga"

mint cloud
#

I don’t trust u πŸ’€

balmy owl
#

you love bl right

mint cloud
#

Ts is def bait

balmy owl
#

say you love bl

little crest
#

Hi

true birch
dusky geode
#

yea look up bl manga.

true birch
little crest
#

yes

true birch
dusky geode
dusky geode
balmy owl
#

google images

true birch
balmy owl
dusky geode
#

look up bl manga and go to images you ll see 309

#

u have to spell it like this bl manga

true birch
#

What in the fuck

mint cloud
balmy owl
true birch
#

HELL NAH πŸ˜­πŸ™

true birch
mint cloud
balmy owl
#

i don't know why that other dude was talking about boy love or something

true birch
#

I thought bl means blue lock

balmy owl
true birch
#

But this is weird asf

#

It's actually called Boy's Love πŸ˜­πŸ™

mint cloud
#

It was bait πŸ™

#

I’m so sorry bro

true birch
#

My day is ruined

mint cloud
#

I’m so glad I didn’t look it up

paper imp
#

Hey fellas!

#

I'm now searching for meaningful project concepts to include in my portfolio.
Please note that I will not tolerate suggestions that are: intentionally provocative, frivolous, low-effort, AI-generated, identity-based (e.g. LGBTQ+), offensive, explicit, too random, unoriginal, or illegal.

balmy owl
mint cloud
true birch
paper imp
mint cloud
true birch
mint cloud
#

We go way back purpul I would never bait u

paper imp
true birch
acoustic saffron
#

yo guys, can someone give me a idea/challenge that i can try to do so i can improve at scripting

lament pivot
lament pivot
acoustic saffron
#

okay

modest trout
#

yo i need a challenge too. I need something harder than making a tycoon or obby

hot dove
modest trout
#

ok what minigames

hot dove
modest trout
#

ok

hot dove
modest trout
#

wana help

hot dove
#

I’m still learning

#

So nty

modest trout
#

wdym still learning

#

like learning what

hot dove
#

Learning how to code

modest trout
#

o dang

#

i could teach

slender yew
#

why the fuck does sometimes the humanoid.autorotate property load and other times it doesnt 🀣 im going insane

slender yew
#

but like humanoid is there

#

it says I'm trying to index nil with the property

dusky geode
#

show me the code

slender yew
# dusky geode show me the code
local player = players.LocalPlayer
local playerUI = player.PlayerGui
local character
player.CharacterAdded:Connect(function()
    character = player.Character
    humanoid = character:WaitForChild("Humanoid")
    if not humanoid then
        warn("No humanoid")
        humanoid = character:FindFirstChild("Humanoid")
        task.wait()
    end
end)
        
humanoid.AutoRotate = true```
dusky geode
#

show me the error

slender yew
#

bro

dusky geode
#

@slender yew try this local player = game.Players.LocalPlayer
local playerUI = player.PlayerGui
local character
local humanoid

player.CharacterAdded:Connect(function()
character = player.Character
humanoid = character:WaitForChild("Humanoid")

-- Now humanoid should be guaranteed to exist
if humanoid then
    humanoid.AutoRotate = true
else
    warn("No humanoid found")
end

end)

slender yew
#

dawg

#

I told u that humanoid exists

#

its the property that didnt load

#

its mad weird

dusky geode
#

gng just try it

dusky geode
# slender yew dawg

humanoid is set inside the CharacterAdded event: This means humanoid.AutoRotate = true will run before the humanoid is set, leading to a possible nil value error

#

lmk if it works

slender yew
#

it only errors sometimes

#

I added a wait for child

dusky geode
#

u should try using spawn or delay

#

delay would prob workout best

#

or even defer so it runs last tbh

slender yew
#

so I need it to run when the function runs

#

never sooner or later

dusky geode
slender yew
#

yeah

dusky geode
#

do that with a wait for child and run it a few times

slender yew
#

It worked fine now

#

I'll let you know if it errors again

#

ty for help

dusky geode
#

alr

next stream
#

if i start learning how to script today how long will it take me to learn how to make one of those rainbow balls that roll around and change color when you touch them

dusky geode
next stream
#

randomly

dusky geode
next stream
#

like it would be unanchored nothing fancy and you can push it around

next stream
#

i meant the color changing part when touched mostly

dusky geode
#

its so easy

slender yew
dusky geode
#

if u want it stick to ur head just learn other stuff and its gonna be stuck in ur head so u can make it any time after learning for like 1-3 days

slender yew
#
        
        humanoid.AutoRotate = false```
#

literally the line of code πŸ₯€

dusky geode
dusky geode
slender yew
#

cause I was getting outdated plr.character variables at first

#

like when I reset

dusky geode
slender yew
#

the code was breaking

dusky geode
#

its either ur internet or studio is just bugging

slender yew
#

how do I know which

dusky geode
#

send me ur code again

dusky geode
acoustic saffron
slender yew
# dusky geode send me ur code again

    if active then
        
        humanoid.AutoRotate = false
        currentCamera.CFrame = part.CFrame
        currentCamera.CameraType = Enum.CameraType.Scriptable
        currentCamera.FieldOfView = sceneFOV
        
        
        
        for _, v in pairs(player.Character:GetDescendants()) do
            if v:IsA("BasePart") or v:IsA("MeshPart") and v.Name ~= "HumanoidRootPart" then
                v.LocalTransparencyModifier = 0
            end
        end
    else
        
        currentCamera.FieldOfView = 70
        currentCamera.CameraType = Enum.CameraType.Custom
        currentCamera.CFrame = player.Character:FindFirstChild("HumanoidRootPart").CFrame
        humanoid.AutoRotate = true
    end
end```

here I adjust the players camera ^^^

```local player = players.LocalPlayer
local playerUI = player.PlayerGui
local character
player.CharacterAdded:Connect(function()
    character = player.Character
    humanoid = character:WaitForChild("Humanoid")
    if not humanoid.AutoRotate then
        warn("No humanoid property")
        humanoid = character:WaitForChild("Humanoid")
        task.wait()
    end
end)```
 
here I define variables for player instances ^^^
dusky geode
#

which one has errors and is it always or from time to time

dusky geode
slender yew
slender yew
#

I mean ig I'll truly find out during bug testing

dusky geode
#

do u notice urself loading in a bit slower when that errors happens

surreal tendon
#

bro

slender yew
surreal tendon
#

why are there NO new posts in scripter hiring

slender yew
# dusky geode do u notice urself loading in a bit slower when that errors happens
  21:48:45.805  Stack Begin  -  Studio
  21:48:45.805  Script 'Players.Natheus_s.PlayerScripts.Modules_Client.MODULES.DialogueModule', Line 138 - function AdjustCamera  -  Studio - DialogueModule:138
  21:48:45.805  Script 'Players.Natheus_s.PlayerScripts.Modules_Client.MODULES.HomelessMan', Line 40  -  Studio - HomelessMan:40
  21:48:45.806  Stack End  -  Studio```
verbal lodge
verbal lodge
#

??

balmy owl
verbal lodge
#

is it junk?

#

is it good?

lethal tinsel
#

eat banana

slender yew
#

I think coding is really intresting cause what.

glossy wave
#

it depends how you learn, some do tutorials some read forums

#

personally learnt the basics via tutorial

slender yew
#

how the fuck does this happen from these two lines of code??

            char.PrimaryPart.Orientation = Vector3.new(90,100,30)```
glossy wave
#

then just start

glossy wave
slender yew
eternal apex
slender yew
#

wtf

#

since when is the primary part of a model the head

#

the fuck?

empty mulch
slender yew
#

I dont remember doing ts

empty mulch
#

Then change primary part to hrp via the script

slender yew
#

but ye I was gonna do that

empty mulch
slender yew
empty mulch
slender yew
#

wanna see?

empty mulch
lethal tinsel
#

No i dont

slender yew
#

alright what the FUCK JUST HAPPEND YO

lethal tinsel
#

Im employed so im pretty busy

slender yew
#

I CAN WALK NORMALLY BRO

empty mulch
slender yew
#

nah no way

empty mulch
lethal tinsel
slender yew
empty mulch
slender yew
slender yew
#

r6 primary parts have always been heads

#
#

not a single original thought.

empty mulch
slender yew
#

check the thread dawg

empty mulch
#

I never noticed

slender yew
#

same

dense iris
#

yo does anyone know wherer i can find a custom animation script for a custom rig??

jaunty wolf
#

if its any other kind of rig i think youre meant to use the Animation Controller

carmine surge
#

Guys what would be best way to make first person view like in that card game like Twenty One for example, where i fully control the head movement by mouse

sharp ember
#

Guys what should I do, I got no coding experience should I go straight to luau or learn something easy and then transition to luau

solemn echo
#

so ive been trying to code a door for an hour and a half and struggled, is it possible that anyone here could help me out?

lilac warren
#

Hey is there any devs here that wanna help me make a game? I know how to build and model but I need a scripter and vfx maker

night drift
#

anyone willing to coach me scripting for 13 robux

fallen summit
#

my new map

#

πŸ™

civic garnet
#

you can just use datastores ervice

plucky wadi
#

preference

#

it doesnt matter what u pick

weak radish
ashen fulcrum
#

guys what plugin do i add to add admin commands and stuff like for example the one jandel uses to spawn weather and stuff

solid rain
#

It does not matter really, choose one which you feel more comfortable with

ashen fulcrum
#

idk which one its in ngl

pastel nymph
#

Anyone that knows how to get your avatar rig with bones ?

#

Fast

solid rain
#

If a free one without admin commands doesnt work or a tutorial on youtube then youll either have ti make it or someone else makes it for you

#

Idk who jandel is but it sounds like he scripted it himself

acoustic saffron
#

i need help πŸ™, it doesn't fire event properly.

pastel nymph
#

In toolbox

ashen fulcrum
solid rain
exotic spindle
#

dude i was ignored in code help 6 times now, how does blue lock rivals and azure latch do theyre ball physics and idk where to start

pastel nymph
# ashen fulcrum ty

But you still need to like fill you user in the script and staff groups if you want to do that

acoustic saffron
gloomy fractal
#

how long would it take to fully learn programming with lau or whatever it’s called

ashen fulcrum
#

put my id?

acoustic saffron
#

oh its a text button not a image buttonπŸ€¦β€β™‚οΈ

pastel nymph
acoustic saffron
#

mb

solid rain
violet lark
#

It’s a weird question

#

And it’s β€œLua”

acoustic saffron
solid rain
#

Np

gloomy fractal
acoustic saffron
#

wdym by disconnect all connections

violet lark
pastel nymph
#

There are many

ashen fulcrum
violet lark
ashen fulcrum
#

or

solid rain
#

:Connect <- this you can disconnect it. If you connect something twice or dont disconnect something before you reconnect it again you will see a problem where the button will execute two times instead of one or even more

pastel nymph
# ashen fulcrum or

Just open the script it will say where you have to put your user or group id

solid rain
#

Like this

pastel nymph
ashen fulcrum
ashen fulcrum
solid rain
#

Connection= Robloxpart.Touched:connect(bla)

When u want to disconnect it Connection:Disconnect()

acoustic saffron
#

ohh okay

#

so do i do this at the end of every voting round?

ashen fulcrum
#

to whitelist myself in the admin thing

solid rain
#

Im not really sure but you only have to do this if you need to connect it again with a different value, you disconnect the connection if it exists first and then connect it again

pastel nymph
solid rain
#

Sounds really weird

#

Youll figure it out dw

ashen fulcrum
#

theres no id thing here

#

hold on ill check again

pastel nymph
# ashen fulcrum

Try a other Adonis choose the one with the most uses they all have the same name so yea

acoustic saffron
#

cuz i got mine in a function, so at the end of the function imma do

    local connection = VoteEvent.OnServerEvent:Connect(function(plr, buttonName)
        print(plr.Name)
        if PlayerVotes[plr.UserId] then
            return
        end

        -- save the player votes
        PlayerVotes[plr.UserId] = buttonName
        votes[buttonName] = votes[buttonName] + 1
        print(plr.name .. " voted for: " .. buttonName)

    end)

-- at the end
connection:disonnect()
solid rain
#

okay so basically what youre doing here

solid rain
#

Is youre saying if this remote event gets a signal then do that,

And then right after that you are saying that you no longer need this connection

acoustic saffron
#

yup

#

i dont need it, until i repeat the function for the next round again

solid rain
#

Usually you dont need to do this only if you need to change the code or values

#

yes

#

Good work

#

But if you do this

#

It probably wont work idk im too tired to explain it to you

#

Just test it out, you'll understand it sooner or later

obsidian oracle
#

I’ve been scripting for about 2 weeks and a half and I’m still lost as in I can’t make anything on my own and don’t know how to put code together even tho I know most syntax any suggestions please I’m desperate πŸ’”πŸ’”

lament pivot
#

everyone basically was

hearty latch
#

can you guys give me something to script

solid rain
obsidian oracle
slender yew
#

no cap when I started aint even know what functions r

hearty latch
solid rain
#

Gl

hearty latch
#

ok

solid rain
#

ok

cerulean fiber
#

do you think scripter should be good at designing?

peak jolt
#

what is designing

solid rain
#

You should to some degree yes

acoustic saffron
#

yo why does the text not update?

#

it just stays on the first value

peak jolt
#

not who i asked

acoustic saffron
solid rain
acoustic saffron
solid rain
#

okay so it does exist

acoustic saffron
#

yeah, it does exist, it even shows up on my screen and if i change something in the text, it does change, its just that the i value doesnt change

solid rain
#

Ohh

#

I think you need to make the 0 to 1

acoustic saffron
#

which 0?

#

like
for i = 11, 1, -1

solid rain
#

I = 11,0 this one

#

Yes

acoustic saffron
#

i tried, still doesn't work

obsidian oracle
acoustic saffron
#

tried this aswell, it doesnt work

solid rain
#

can you print out i

acoustic saffron
peak jolt
acoustic saffron
#

trueeeee

#

πŸ€¦β€β™‚οΈ

solid rain
#

Wait r u serious

#

Lol

acoustic saffron
#

im so dumb

#

alright, time to fix it up

solid rain
#

It needs to be game.Players.PlayerGui....

#

Or if the script is inside the gui js do script.parent

#

yes sir

solid rain
acoustic saffron
#

nah its a sever script

solid rain
#

Server...

obsidian oracle
#

My main issue is that let’s say I want to make something I look up how to make it and don’t understand a thing it’s telling me so I give up πŸ’”

solid rain
#

Yeah well thats not what ur supposed to do

obsidian oracle
#

What should I do?

solid rain
#

Its simple

#

You never give up

#

But thats just a saying from someone who has never given up

#

If u need any help lmk in dms

#

If i can be any help ill help but im not gonna do ur work

obsidian oracle
peak jolt
obsidian oracle
#

I have…

solid rain
#

Real chatgpt also saves me alot

peak jolt
#

then you shouldn't have a problem

solid rain
#

He's implying that chat gpt couldnt fix his problem

obsidian oracle
#

Even tho chat got explains it I still don’t understand it

#

And on the rare occasion, I do understand it I forget it in the next 10 minutes

peak jolt
#

then say that you don't understand it to chatgpt

pale cairn
#

you know what genuinely pisses me off

#

you know how in other languages u can like

#

lets say c++

peak jolt
#

and don't delete your chats and you can read them later so you don't forget it in 10 minutes

solid rain
#

Its ok to forget

#

I also forget

obsidian oracle
pale cairn
#

cout << "Number is" << myNumb;

#

why cant i do that in luau

#

like if i try to like

solid rain
#

Because luau is not c+++'s son

pale cairn
#

print("Final number is" + myVar) it gives me an error

#

like wtf am i meant to do here

solid rain
#

What does the error day

pale cairn
#

i want it all in 1 line

solid rain
#

say

pale cairn
#

smth like add string and int

peak jolt
#

because the string concatenation operator is .. not +

solid rain
#

Lol

#

True

obsidian oracle
solid rain
#

You can also use ,

pale cairn
#

let me try

#

ok it worked thanks

#

chat rate my shit (i started today)

#

for myCounter = 1, 5, 1 do
    myVar = myVar + 1
    print(myVar)
    wait(1)
end

print("First loop done")

local myVar = 1
wait(1)

print("Starting second loop")
wait(1)

for myCounter = 5, 1, -1 do
    myVar = myVar *3
    print(myVar)
    wait(1)
end

print("Second loop done")
local myVar = 1
wait(1)

local myWhileCounter = 1
print("Starting third loop")
wait(1)

while myWhileCounter <= 5 do
    myVar = myVar * 2
    print(myVar)
    myWhileCounter = myWhileCounter + 1
    wait(1)
end

print("Third loop done")
local myVar = 1
wait(1)



print("Starting last loop which is a nested loop")
wait(1) 

myVar = 1
for myCounter = 1, 5, 1 do
    myVar = myVar + 10
    print(myVar)
    wait(0.75)
    for myCounter2 = 0, 1, 1 do
        myVar = myVar - 4
        print (myVar)
        wait(0.75)
    end
end
print("Loop ended")
print("Final number is " , myVar) 
myVar = myVar * 100
-- or
print("Second final number is " .. myVar)
solid rain
#

10/10 code right there i can smell it

pale cairn
#

bro smelt it before i sent it

#

that kinda ryhmed tho

solid rain
#

Nah i just type insanely fast

pale cairn
#

ok rate my code tho

solid rain
#

Looks clean, you might wanna add some comments

pale cairn
#

i mean yeah but its ok i understand ts im studying ICS lol

solid rain
#

Dunno what that is

pale cairn
#

informatics and computer science

obsidian oracle
solid rain
#

If you want it to look even cleaner you might want to put all these into a function

pale cairn
#

i mean i do c++ in uni i also did java

pale cairn
solid rain
#

I'm not that far yet

pale cairn
#

i just finished my first year of uni so im not that experienced

solid rain
#

I'm also a new learner

obsidian oracle
#

Oh

solid rain
pale cairn
#

i tried to learn lua before but i never rly stuck to it so i forgot everything

#

that was like last year so

solid rain
#

Ohh yeah, they say that if you've learned something before that its easier to learn it again (in case youve forgotten it)

#

Man yall make me want to get out of my bed and code

#

More

#

Lol

pale cairn
#

whats the difference between wait and task.wait

solid rain
#

One is just more accurate using a different method

#

you could say that wait is outdated

pale cairn
#

does it matter

solid rain
#

No

#

If you need accuracy you would probably need to use render stepped

pale cairn
#

so basically wait is same as task.wait but its better to use task.wait

solid rain
#

Yes

obsidian oracle
solid rain
#

It is I think

obsidian oracle
#

So It could have problems

pale cairn
obsidian oracle
#

That’s why it’s not wise to use it

obsidian oracle
solid rain
#

You can also use heartbeat or render if you really need accuraxy in time

solid rain
pale cairn
#

i wanna say the word but it will get me banned lol

#

theres smth similar in c++

solid rain
#

I can already smell it

#

No time to be racist now ay

pale cairn
#

try to turn standard into 3 letters

#

that word is the same word used for uh, not so nice things

solid rain
#

Oh

pale cairn
#

yeah

obsidian oracle
#

Or u talking about in discord

pale cairn
#

who wants to see some c++ code

solid rain
#

True, you can even swear in the game

#

It wont get anywhere

pale cairn
#

here

solid rain
#

ughh c++ hell nah

pale cairn
#
#include <iostream>
#include <string>
using namespace std;

struct Employee {
    int ID;
    string name;
    double salary;
    double performance;
};

void getEmployeeInfo(Employee& emp) {
    cout << "Enter employee ID: ";
    while (!(cin >> emp.ID)) {
        cout << "Invalid input. Please enter a numeric employee ID: ";
        cin.clear();
        cin.ignore(10000, '\n');
    }

    cin.ignore();

    cout << "Enter employee name: ";
    getline(cin, emp.name);

    cout << "Enter employee salary: ";
    while (!(cin >> emp.salary)) {
        cout << "Invalid input. Please enter a numeric salary: ";
        cin.clear();
        cin.ignore(10000, '\n');
    }

    cout << "Enter employee performance (0-100): ";
    while (!(cin >> emp.performance) || emp.performance < 0 || emp.performance > 100) {
        cout << "Invalid input. Please enter a performance score between 0 and 100: ";
        cin.clear();
        cin.ignore(10000, '\n');
    }
}

void incrementSalary(Employee& emp) {
    if (emp.performance >= 80) {
        emp.salary += emp.salary * 0.20;
    }
}

void printEmployeeInfo(const Employee& emp) {
    cout << "Employee ID: " << emp.ID << endl;
    cout << "Employee Name: " << emp.name << endl;
    cout << "Employee Salary: " << emp.salary << endl;
    cout << "Employee Performance: " << emp.performance << endl;
}

int main() {
    const int numEmployees = 3;
    Employee employees[numEmployees];

    for (int i = 0; i < numEmployees; i++) {
        cout << "\nEnter details for Employee " << i + 1 << ":" << endl;
        getEmployeeInfo(employees[i]);
    }

    for (int i = 0; i < numEmployees; i++) {
        incrementSalary(employees[i]);
    }

    cout << "\nEmployee data after salary increase:\n" << endl;
    for (int i = 0; i < numEmployees; i++) {
        printEmployeeInfo(employees[i]);
        cout << "--------------------------" << endl;
    }

    return 0;
}
solid rain
#

Smells nice

pale cairn
#

i swear this isnt ai (i think)

#

i forgor

solid rain
#

Who cares

pale cairn
#

are there arrays in luau

solid rain
#

Yes

pale cairn
#

3d arrays?

solid rain
#

Therr also are dictionaries

#

Not sure what that means but yes

pale cairn
#

wait lemme update my roblox user

#

i got a cool programming related username now one sec

solid rain
#

kk

pale cairn
#

did it change

#

anyways my roblox user is DeclarationError

solid rain
#

Nope

#

LOL

pale cairn
#

but server is lame and dont show roblox usernames

pale cairn
solid rain
#

U can change ur name

pale cairn
#

i cant

solid rain
obsidian oracle
solid rain
#

The bot should allow it

pale cairn
solid rain
#

It made me feel a certain way inside me that said its funny

solid rain
pale cairn
#

there we go

solid rain
#

Heyy

#

Welcome error

obsidian oracle
#

bro roblox stuido animator is hot dog shit

pale cairn
#

i changed my name alot

solid rain
#

Thats fine

pale cairn
#

πŸ’”

solid rain
#

I havent changed mine even once

pale cairn
#

yall fw the profile

solid rain
#

Bruh who allowed this into robloc πŸ’€

pale cairn
#

wym nothing wrong with my avatar

solid rain
#

You need to read the terms of service then

acoustic saffron
pale cairn
sand flower
acoustic saffron
obsidian oracle
solid rain
#

you arent allowed to upload anything that identifies anyone in any sort of way

sand flower
acoustic saffron
solid rain
#

Do you know how many times I got banned for that reason 😭

obsidian lintel
solid rain
#

Rip

pale cairn
obsidian lintel
solid rain
#

U shouldnt be proud of ur current name in my opinion

obsidian lintel
solid rain
#

Yeah but youre referencing it to something degenerate

pale cairn
obsidian lintel
solid rain
#

Im not gonna explain it bro u wont get it

pale cairn
#

how to give yourself a seizure in studio tutorial script

#

for myCounter = 1, 100, 1 do
    baseplate.BrickColor = BrickColor.Random()
    task.wait(0.05)
end```
solid rain
#

Lol

pale cairn
#

true

obsidian lintel
solid rain
#

The entire screen will turn white

pale cairn
#

thats literally what i posted

solid rain
#

Nah ur trippin

#

Nice work bro keep it up

obsidian oracle
#

this what i ment this give more of the effect

#
    baseplate.BrickColor = BrickColor.Random()
    baseplate.Material = Enum.Material.Neon
    task.wait(0.05)
end```
solid rain
#

Make sure you have values set inside, i think you can do random( 0, #baseplate.BrickColor)

#

Probably not

obsidian oracle
#
  baseplate.BrickColor = BrickColor.Random()
    baseplate.Material = Enum.Material.Neon
    task.wait(0)
end```
#

even better

dry yoke
#

can i ask an question?

obsidian lintel
dry yoke
#

if i want an dev to help me making roblox game this dev will take money?

obsidian oracle
#

huh

obsidian lintel
dry yoke
#

take money from me for developing

#

?

solid rain
pale cairn
solid rain
#

They need bills to pay

solid rain
somber vault
obsidian lintel
# dry yoke ?

yes they are giving you their freedom and up to years of experience it's extremly rare to have someone work for free and there is never a permament person that works for free

somber vault
#

need a lil help ngl

solid rain
somber vault
#

no like i dont wnat it to show when im in mean menu

obsidian lintel
somber vault
limber vector
#

hey does anyone have a work around for my leaderstat hitting the max number (9223372036854776000)

obsidian lintel
# somber vault yeha it says play setting n stuff

just add this to your localscript

local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function()
  path_to_screengui.Enabled = a_condition_that_is_true_while_main_menu_is_active
end)
limber vector
#

i did

solid rain
#

Smart

tidal shuttle
#

for example instead of 9000000

#

do 9M

solid rain
#

Convert it to a string

somber vault
#

alr ty

limber vector
tidal shuttle
#

how

limber vector
#

hits 9qd

#

then wont go any futher

tidal shuttle
#

is this a display issue?

limber vector
#

nope

tidal shuttle
#

maybe Im not meant for this chat nvm πŸ™

somber vault
#

still shows

limber vector
obsidian lintel
somber vault
solid rain
obsidian lintel
solid rain
#

Let me handle this

somber vault
#

is the problem i cant read or?

#

am i just dumb

solid rain
#

ok so Path_to_screengui needs to be ur ui location

somber vault
#

so rename it to that

tidal shuttle
solid rain
somber vault
#

alr

solid rain
#

This is tbh bad idea, I would just loop this with a task.wait()

#

Whatever

somber vault
#

?

tidal shuttle
#

the problem is that there is a limit to the value a number variable can hold I believe

#

its in every programming language

solid rain
obsidian lintel
solid rain
#

Help me out furry

somber vault
#

bro im slow ash bear wit me

tidal shuttle
somber vault
#

ask any of the mods

#

wait nvm this aitn ro devs

limber vector
solid rain
#

Just do tonumber when adding up and tostring when adding it back @limber vector

limber vector
#

ok

tidal shuttle
#

o

#

yea

limber vector
#

lemme try

tidal shuttle
#

its not in a variable

solid rain
#

It just converts the string to a number

tidal shuttle
#

yuh

obsidian lintel
limber vector
#

alr one min

tidal shuttle
#

as long as you dont store it in a variable you should be good

somber vault
#

help bc im gonna stick on this for another 8 hours πŸ’”

#

until i find it out

solid rain
somber vault
#

.

#

i mean

#

i would if i had knowledge on how to do that

glossy wave
solid rain
#

Ggs

somber vault
#

gimme a quick totorial

#

i foudn it

solid rain
somber vault
#

see man im smart

somber vault
solid rain
#

I'm proud of you

somber vault
#

alr hollon leme go watch this

solid rain
#

Its rlly old actually

#

Its a bad vide9

somber vault
#

dang

#

was ur user

solid rain
#

TheOneAndOnlyReza

somber vault
#

insane

solid rain
#

Ikr

somber vault
#

ad dme back

solid rain
#

One sec

limber vector
#

ok it kinda works but my chance to commit homicide just went up a lot

solid rain
#

Accepted

somber vault
#

alr

#

u cn edit now

limber vector
#

it screws up a lot of my old sytems but i should work thxs guys

solid rain
#

kk

solid rain
somber vault
#

yes

solid rain
#

Oki

somber vault
#

idk why im doign this man in a builder not no scripter but i gotta learn SunGlasses_Cool

solid rain
#

Lolz

#

Can you change the shop screengui back to what it was before

somber vault
#

it wasnt nothing before

#

πŸ’”

solid rain
#

alr

#

LoL

#

Let me find out where this ui is located first

somber vault
#

in screengui nerd_cat

solid rain
#

Not that oneWHYYYYY

somber vault
#

oh

tacit moss
somber vault
somber vault
#

can u help me do EVERYTHING you just did in that video please

solid rain
#

It should work now

somber vault
#

okay

#

WW

peak jolt
solid rain
somber vault
#

it not make me open shop :broken'

solid rain
#

Hold on i think its cuz u named it wrong

somber vault
#

πŸ’”

#

ik im dumb but

solid rain
#

Dw

somber vault
#
char:PivotTo(CFrame_new(vector_create(ctx.posX,ctx.posY,ctx.posZ)))

how to make this faster

#

now time to go figure out how to make a leaderboard

#

bc im big pro

#

time to do this for another 7 hours or more πŸ’”

solid rain
#

did u completely overwrite the script? 😭

somber vault
#

huh

#

speak easy english

solid rain
#

I see no script checking for the remote event to say open to screengui

somber vault
#

liek walk into the box it opens

#

das how i like it

solid rain
#

I turned it off it still doesnt work

#

Wait a sec lemme fix it for u

somber vault
#

oki

#

W mans

#

helping the unfortunate beginer of 2 days

solid rain
#

Rip

somber vault
#

can 25k robux get me a dev team

tacit moss
#

accumulation

wide sparrow
#

what r u trying to achieve

solid rain
somber vault
#

πŸ’”

#

am i cooked

solid rain
#

Yes

#

This entire shop on walk is not correct

obsidian lintel
wide sparrow
somber vault
solid rain
#

Right now im js tryna make it work with a debounce

vivid abyss
wide sparrow
somber vault
#

u gotta be working like a good boy for 14 hours stright

wide sparrow
#

itll get you basically enough to make a game

somber vault
wide sparrow
#

yeah rpolyl you can find people in hiring channels

somber vault
#

oh shi bet

wide sparrow
#

i mean depends on the scope of ur game

vivid abyss
wide sparrow
#

like dont be out here making destiny

solid rain
#

But realistically speaking u need to calculate if person is inside box with coordinates

wide sparrow
#

but yeah

somber vault
#

bruh

wide sparrow
obsidian lintel
somber vault
#

name

wide sparrow
#

guys amazing id buy from him again if i had a reason to

wide sparrow
vivid abyss
somber vault
#

buy me for building

wide sparrow
#

im advertising for you gng

somber vault
wide sparrow
#

nah

somber vault
wide sparrow
#

80k robux is more than enough

solid rain
#

No lol

vivid abyss
somber vault
vivid abyss
#

80k is not even 300 dollars

wide sparrow