#code-discussion
1 messages Β· Page 106 of 1
metal plates?
Depends on how you want the system to work
Yes
One fell on me with sharp corner on my shoulder ripping apart little skin
And another fell flat on me
oh dayum
im scared of america
how did this even happen
My development manager told me he got 1.5k$ bill for calling ambulance
My mistake
falsely?
Didn't close one holder
oh what
what did it do to ur back
But i was welding another plates on floor
Basically injured all upper bones
i cant imagine metal paltes doing too bad harm unless they were thicc and heavy
I had colleagues who immediately lifted them up
Like seconds after falling on me
Otherwise I'd turn into yogurt
what kind of plates were they
anybody want to script for my dev team lon gterm? DM me if yeah
One weighting around 25kg
OH WOW
It's nothing surprising tho
yeah
U can carry ur body weight
I imagine 5mm plates when I hear "metal palte"
No lol
plate*
Yea usually they're 5-8 mm
But these were for tight rollers
So they were thicker
Like 40mm
Or maybe bigger
But i remember it's not that thick
I injured my jaw in childhood badly
By falling from bicycle
Couldn't eat or drink for 2 weeks
Now my jaw makes funny sounds
Anyone bro, how to do image gifs like for UI, when u start the game a animated logo comes up
@gritty nexus anyways Ur commission would cost around 2.5k r$
If made properly and fairly
Raw price, no "fame" pricing
Look up in devforum
its complicated bro they just yap
Your fault for being silly goober
stop being this "profesionnal"
GOD i hate people like you, and i swear u wont talk profesionaly in real life
like ur not that guy
Ragebait 
mine is weird in general
Wonder why
Perfect jaw, perfect teeth
nice
Mate it's not my fault if you was dropped head down in childhood
π
all but me
And get angered by any a little bit explanatory answer
Impossible to meet person with perfect mouth structure
But you can fix it if you got nothing to do in life
bro got mad over "silly goober"
no wonder when he got a anime pfp
Code discussion
lol
im making a grow a garden remake for practice. how do i make it so that my visual thingy doesnt go over the soil visually? i can give the script if needed
U sure it's the script and not the highlight itself
It's like "above all"
na na
holon how do i like
send scripts
Use it like this
roblox.com/create not working?
local Player = game.Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage")
local PlantPlace = RS.PlantPlace
local Tool = script.Parent
Player:GetMouse().Button1Down:Connect(function()
if Player:GetMouse().Target.Name ~= "Soil" then
return end
if Tool.Parent ~= Player.Character then
return end
--RS.Events.PlantEvent:FireServer(Player:GetMouse().Hit.Position, Tool.Name)
end)
while true do
repeat task.wait()
until Tool.Parent == Player.Character
PlantPlacePart = PlantPlace:Clone()
PlantPlacePart.Parent = game.Workspace.Client
repeat
local PlayerMouse = Player:GetMouse()
if PlayerMouse.Target == nil then
if PlantPlacePart ~= nil then
PlantPlacePart:Destroy()
end
end
if PlantPlacePart.Parent ~= game.Workspace.Client then
PlantPlacePart = PlantPlace:Clone()
PlantPlacePart.Parent = game.Workspace.Client
end
if PlayerMouse.Target and PlayerMouse.Target.Name == "Soil" and PlayerMouse.TargetSurface == Enum.NormalId.Top then
PlantPlacePart.Position = PlayerMouse.Hit.Position
else
PlantPlacePart:Destroy()
end
task.wait()
until Tool.Parent ~= Player.Character
PlantPlacePart:Destroy()
end
where do you want it? Inside the soil?
yea, i used getmouse n stuff to check if the player is aiming at soil to display the preview
now my question is if i can somehow make the preview stick to soil
do raycasts
oh wait
you already check if their aiming at soil
just dont move the preview if they arent aiming at soil?
thats what i did before
but its still sticking out
when you aim at the edge
or i could just
not care
gang what
I mean grow a garden left the edges
There is a way to stop that but it's not worth it
ok thanks
any discord ppl up to make me a server with bots in exchange for 3d models?
If I wanted to stop a CFrame from bouncing, how would I do that?
bouncing?
So, basically I'm trying to offset the humanoid root part off the ground cuz it keeps falling in when I disable the humanoid. And I'm using CFrames to keep it up
But the thing is it keeps autocorrecting itself
The thing is, I want this to work on the server side...as I don't really trust the client too much with that much code
Humanoids already trust the client to that extent
Whats good average time on game to get on home recommendations?
Is 10min good
the client handles most physics and position updates for the character
How would I keep it protected then? If an exploiter decides to break into my game? Would I need to make an anti cheat of some sort?
You can, but it's not worth unless it's critical to your game
Exploiters are an unsignificant minority
why are you using while true just use runservice.heartbeat
can anyone tell my why im not getting any replies from people or any commissions
π
π
perhaps because of ur portfolio idk
how do u get a portfoolio
Probably need to change the way you approach
is there any difference? (result wise)
you have to create one i would recommend using something like cardd cause its free
not really jsut a little bit less laggy cause it fires every frame
"Hello. I would like to do this commission for you. I have over 1.5 years of experience. I could easily finish this around (..) or (..). If you don't have any others, please respond to me."
Is this good or no
remove the please respond to me and perhaps really make a portfolio with videos of previous systems you made
uhhhh
this is my first time doing commisssions
so i cant do videos of previous systems
but ill do the removing that and portfolio part
thanks for your help
np
and perhaps sound a little bit more formel like hello, I would like to apply for the comission etc.
ok
can anyone help me rlq i have a code cause when i got an code where when you jump on an glass it destroys itself its like 50/50 its an squid game game and but it respawns right of it and not where its supposed to can anyone hlpe
Its already solved, had to use 60 FPS to make the physics not go crazy
try humanoid:loadanimation worked for me often
gng what?
thats deprecated
guys for this why doesn;t the ball bouncing animation work? it doesnt bounce but instead moves with the right hand, which I animated to move up and down to replicate the bouncing
local conn
conn = tool.Touched:Connect(function(hit)
print("Picked up by",tool.Parent)
local weld = Instance.new("Motor6D")
local toucher = game.Players:GetPlayerFromCharacter(hit.Parent)
if toucher then
tool.Position = hit.Parent.RightHand.Position
weld.Name = "Joint"
weld.Part0 = hit.Parent.RightHand
weld.Part1 = tool
weld.Parent = hit.Parent.RightHand
tool.Parent = hit.Parent
code for picking up ball
idk but use a janitor module instead of connecting and disconnecting events π
looks very ugly
guys im new what does that mean
fair
didnt meant to be targeted to you
how do you use bridgenet2 to fire data from client to server and vice versa? (My server just recieving nil ;-;)
thats fye tho
whats janitor module
a module that cleans up connections or instances
i use trove personally
:Destroy() will already do that for you
what about disconnecting events, id rather add 6 events to trove with 1 line, disconnect em with 1 line, instead of using 12 lines
plus its a lot more organized
yes
so do i use trove, janitor or destory
eahc to their own though ig
disconnects all connections from the instance?
what if i just wanna disconnect without destroying the instance

then the module could help
trove/janitor serves the same purpose
Ok trove it is
ye its js preference
there's also maid, which I use
i like trove and a lot of other game devs i know do
hence the reason i chose it
Where do I get trove
search: "Roblox Trove"
@gusty fog @ruby cipher I can;t find the code anywehre
Clicked that and the code was nowhere to be found
Any of yall know how to setup smart bones collisions?
I dislike the demographic on this platform so much. It's disheartening
He has 25 min
Average playing
I think it made it good
its a good sign that im starting to be able to read scripts right? i cant make my own scripts tough.
i can under stand most of it now
m
likely?
on roblox?
It's English π
Made a remotes wrapper
Why
Its in the readme
But essentially optimization, being centralized and ease of use
I dont wanna have 10+ remotes for everything I make and deal with waiting for it to create, etc
This approach allows for literally just essentially listening for traffic while abstracting that into simple .New() and OnClientEvent ahh π₯
I kinda wanna get programmer role on here at some point but I mainly work on internal stuff and I don't really know why would I make game for that I feel like they should change the rules on applying for programmers role
Anyone know how I would make the player fall down slowly like zero gravity kinda but if I use gravity itβs only for everything aka the world I want it to be just the player
bodymovers
Wdym
bodyvelocity which pushes upwards like partially the amount of gravity
What are they?
Instances for setting physics stuff
How do I use that
Actually @static forum mb you need bodyForce
Oh ok
Can u give me an example
Nah its on youtube
But what you need to do is calculate the total mass of the character and then do calculation for gravity its all on youtube
Someone said do this hrp.AssemblyVelocity.Y = Hrp:GetMass() * whatever gravity is
Hrp:GetMass() would only get mass of rootpart
nothing else
meaning it wouldnt be properly getting mass of your character
Oh
so it would be different for different characters
But yes you need to apply Y velocity to rootpart
And honestly for getting rootpart I recomend doing
characterModel.PrimaryPart
I want it like haikyuu legends
You just need to have for i,v in pairs loop
essentialy get all instances which are parts in character
then do :GetMass()
Ok
and count it all up into one number
Yeah essentialy what you want
local character = script.Parent
local hrp = character:WaitForChild("HumanoidRootPart")
local totalMass = 0
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
totalMass += part:GetMass()
end
end
local gravity = 196.2
local gravityMultiplier = 0.5
local upwardForce = totalMass * gravity * (1 - gravityMultiplier)
local attachment = hrp:FindFirstChild("LowGravAttachment") or Instance.new("Attachment")
attachment.Name = "LowGravAttachment"
attachment.Parent = hrp
local vectorForce = hrp:FindFirstChild("LowGravForce") or Instance.new("VectorForce")
vectorForce.Name = "LowGravForce"
vectorForce.Attachment0 = attachment
vectorForce.Force = Vector3.new(0, upwardForce, 0)
vectorForce.RelativeTo = Enum.ActuatorRelativeTo.World
vectorForce.ApplyAtCenterOfMass = true
vectorForce.Parent = hrp
So this would work
It should work
Nope
i have issue with my system to get list of top best pets in eq no idea why it works weridly everytime the output is other
for _,v in allpets do
for i = 1, MaxEquipAmout do
if not toequip[i] then
toequip[i] = v
print(tostring(i) .. " is empty soo we puting here " .. v.pet.Name)
break
else
if v.stat > toequip[i].stat then
for move = MaxEquipAmout-1, i, -1 do
if toequip[move] then
print("Moving " .. tostring(move) .. " with pet " .. toequip[move].pet.Name .. " to " .. tostring(move + 1))
toequip[move] = toequip[move+1]
end
end
print("Setting " .. v.pet.Name .. " on top on index " .. tostring(i))
toequip[i] = v
break
end
end
end
end
After almost a week of coding Iβm feeling a little discouraged because I forgot everything I learned well most things and worked really hard, if anyone coder has a piece of advice they could give me please send them, thanks π
function StateRegistry:DoesPlayerHaveStateInGroup(plr: Player,group: string,exclude: string)
local groupExists = false
for _,gr in ipairs(StateRegistry.StateGroups) do
if gr == group then
groupExists = true
break
end
end
if not groupExists then return false end
for state,value in pairs(StateRegistry:GetStates(plr)) do
if value and StateRegistry.StateBlueprint[state][group] then
--print(state,exclude)
if state ~= exclude then
warn("RETURN MEEEEEEEE")
return true
end
end
end
return false
end
^^^ THIS returns true (as it should)
local result = StateRegistry:DoesPlayerHaveStateInGroup(plr,group,exclude)
print(result)
but ^^^ THIS prints false (as it shouldnt)
wtf is happening here? is it some race condition?
i checked with breakpoints too just to make sure
i genuinely cant see how it could be one given that the warn message prints and RIGHT AFTER result is apparently false
nvm im rewriting this, i was on a strange line of thinking when i wrote it and will use a state machine instead
is there any plugin that automatically turns != into ~= cuz i dont have a tilde on my keyboard and its kinda annoying
Use keyboard on windows
ye still annoying to do everytime, im tryna get something faster than that
Even so you must have it on keyboard
What model is you keyboard
i have an italian qwerty keyboard and the tilde is nowhere
No the keyboard model
Is it a Mac keyboard?
nope
this is the model
the fingers are only covering t he page up button and the arrows
You wanted ~
this looks interesting
yes
oh well what can i do
It must have it how?
well sadly it doesnt
oh yeah thats true
Have you tried the button under Esc
its either \ or |
eh maybe in other keyboards
Nah every keyboard
Have you tried every key?
Okay that might help
oh yes
~ much better
okay now for some unknown reason my equals isnt working
alright thanks for the help ima solve this alone
cya
i regret it bro
im sorry
Question, are all the front page games programmed in a modular approach now?
are there any flaws in this script
in hindsight
the fact i even had an issue like that happening
shows the code probably wasnt gonna cut it anyway
i wanted to know regardless what was happening exactly though
bc it was really weird
hey i was wondering if anyone could help me out with the kill all button im making because it doesnt seem to work and i dont know whats wrong with it
Send code
ok
whats the best way to learn how to script? Im tryna make a game but idk how to code and i wanna get to a point where i can code anything
here
dont mind the toolbox lol, tried looking for images but just used a text button
watch yt tuts
I wanna implement my movement animations into the game does anyone know what code id have to use
guys
my game wonβt publish and some person told me to wait a bit
but I waited for 4 hours
still private for some reason
got it
yeah
how do i end it
did you not put an end or is that just a very early screenshot
just add a )
no just end your function
where
no like actually im so confused
wait it is ended
thats a function
i though tit wasnt ended cause its ass is floating
lol
oaky
yeah
nasa kids
ohhh okay
you could go on the client and do somethign like
MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(Player, passId, wasPurchased)
okay thank you
and if they bought it, it fires a remote event
where the server receives it and does all the killing
html and css is so weird
its like a programming language that isnt
its like an editor but it just uses text
theres nothing much i have to study here, i could probably just have html css tags in like a seperate tab
do not do ts??
why would you trust the client w that
yo you js said fire a remote
oh shit yeah LOL
also yes because waspurchased isnt safe
hold on let me just get my old gp prompt i know its better
userownsgamepassasync
i dont have marketplace servicxe saved in my head
is it a gamepass or a product
developer product
ok use processreceipt
look at the docs on how to use it
server script
i do have it alr
MarketplaceService.ProcessReceipt = function(receiptInfo)
i just need it to where the buy product prompt shows up
youre not helping gng
promptproductpurchase on the client
can i vc in server and share screen
its where he should look bro π
yeah ive already told him
join general 20
no
π
^^
ok
alr have it
do it on the server dont trust the client
doesnt matter where you prompt it from
no do the kill stuff on the server
yes no shit
i know it doesnt matter where you prompt it on π
anyone with common sense could figure ts out
saying "do it on the server" after i say prompt it from the client or server
acc yeah nvm what i said was pretty conflicting
is only confusing him more
π
LOL
all g
got it to where it pops up, made a new script
gonna do a new server script
dont bro, ts sucks
lmao
docs
you able to send?
go to the new to scripting one
how long did it take u to learn
ive been scripting for four years
you'd need to define learn
youre always learning new things
well
just keep making projects
when were you able to just like go in and work on a successful project confidently
i mean i always felt confident in the moment but looking back on projects, the codebase is ass
cant find it
so real
dunning krueger is real
1 year ago i thought i was the shit
now rereading my code 1 year ago i was shit
now i am the shit
give it another month
i wish i stuck to lower level programming languages
my first real language was C and C#
then i got bored of it and made roblox games
i could've been a cool low level language nerd
IDE's for low level languages are terrible though
anyone here experience with memory datastore & messagingService
err
any1 know a scripter who can do stuff quickly
i am
but not a quick one
i specialize in minigames, PVP9sword-fighting), skills, modular obbies
I am, also
anyone here have the blue shirt salsa russian guy meme dance aka assumptions?
as animation ofc
Chatgpt but don't use it π
yall know any ROBLOX servers w unserious mods/admins but highly populated?
thx brah
yh
thats amazing if you didnt advertise at all
yh
aye how much do you guys think it will cost to hire a scripter for a game like 99 nights in the forest?
Would yall say roblox docs is the best way to learn new stuff/understand new things
Or more yt tutorials
https://i.gyazo.com/8592a12cec85d44b85fb702f74012ef8.mp4 does anyone know how i can fix the tool not being put into the characters hands at the start
Is this a tool in the starter kit?
ye its in starterpack
Try humanoid:EquipTool()
Is the issue that it is being equipped in the beginning when you JOIN the game?
the issue is when you equip it the tool doesnt go into the characters hands instantly
theres a delay
Show script in dms
Show too
Only thing I can think of is maybe there's just a delay when the animations are being loaded. Where do you load the animations?
Okay is that the same class?
the other class inherits this
Are you using Serenade: Startholding() as part of init when you want it holding the weapon in the beginning of the game? If there's a delay when you JOIN the game and no immediate holding, it's probably just the client fetching the animations
who can script
the delay happens no matter what
Where is the code being executed
i think i found the best solution i can get
if i make the tool invisible for 0.1 seconds
its not noticable
and theres gonna be a cooldown on equipping tools anything
You are requiring a module at the beginning everytime you execute? Maybe prerequire outside of the function and the refer to via table?
Only thing I can think of is if this function is being run for every single tool in the game as part of init at a loop it might delay
Maybe run asynchronous and clean up threads afterwards
the issue might just be the c0 and c1 on the motor
i think i need to set it to the hand
so instead of waiting for the animation it just goes directly to the hand
but that would require me to remake the animations
im gonna go to sleep ill figure it out tomorrow thanks for the help
Would anyone know how to make an anti cheat?
and or prevent exploits from going off in the experience?
who can scripty and wanna be hiure
Coming back to this, I tried it out. It kinda works but it's still correcting itself somewhat. Here is my code if you want to look at this. and a vid showing it. (Yes ik this is code discussion but i asked here to respond back) https://streamable.com/p89d5q
This explains it best https://devforum.roblox.com/t/anti-cheats-where-do-i-start/2613686
Thank you to everyone who contributed to the post! It was kinda hard to decide who to give the solution to: my final picks was CodedJerβs and Ihaveash0rtnameβs posts but it eventually came down to Ihaveash0rtnameβs posts For any future readers, I found a really nice post by Reapimus βΌ VERY IMPORTANT βΌ Can anyone tell me how Iβd ac...
am i cooking
no

whatβs this supposed to be
am a new scripter looking for work to build a portfilio dm if you interested rates are 300 to 1000

You donβt need to be hired to have a good portfolio
yo
t u r r e n t
NVM I figured it out. I forgot I had linear velocity acting upon the hrp as well. so I figured instead of modifying the hrp directly, I could use something like align position to get an outcome and it worked.
Does anyone know where i can find a smart rig ai module?
Make one yourself
Real funny
Man I built something just like it
Like it looks so similar
just script stuff without being comissioned
can someone help me with my grow a garden type system where when i leave i want my slime to save on the plot when i rejoin but cant get it working
have you attempted to script it?
looking for a scripter who can do guns/combat and UI functionality please dm me if interested
guys jus a question
how much time does it take to fully learn scripting
from a to b
i have been scripting for a year
and didnt learn much
There is no set timeframe
ye
It is dependant on many personal factors
Or no time at all
i see that
explore ways to learn. It's a subjective experience. Don't only do stuff in studio and don't only watch tutorials or read the devforum. Do both
that is what im tryna do rn
Luau is as much of a scripting language as the rest
It's not as if you're limited to Roblox resources
are you having issues understanding something?
im having issues understanding complicated scripts
Like?
i can do the easy ones
like ai and pathfinding
Is that it?
yea kinda
Then focus on learning pathfinding
"AI" is often associated with finite state machines (FSMs)
This is also where I could imagine someone getting confused
FSMs control the logic surrounding NPC behaviour
Study them
Any scripters looking for a j*b
Make players cash save, right now whenever the player joins the game it multiplies the wins by 10,000 and makes that the cash of the player.
Fix wins leaderboard
Make helicopter cost 50,000$ instead of a gamepass
Make it so players can respawn because they cant right now
Add effects and sound for glass for fail and success (ill send a video of what i mean)
Fix morphs and make them proximityprompt morphs
sup, for hitboxes should I myself create a module script from scratch or should I use a module already made like muchacho hitboxes
Whatβs the payment
7000
Is that with or without tax
Without so 10000
Lowkie dms
whats that?
I need someone to make me a system like the game βJoin any player!β has. Dm me if you might be able to do it!
that game doesn't even work
isn't it just a scam
Guys how do you make pathfinding not attempt to squeeze through holes that are too small and get stuck?
guys i have a question why do scripters hate doing guns and vehicles
Among one of the more complex systems
Vehicles require a lot of mathematics to be done properly
Firearms require just as much, plus greater state management
ah right that makes sense, its not as easy
when u use the # can you get also the size of a dictionnary?
thanks for explaining
Hey guys, have anyone tried using ScaleTo and tween it successfully? I'm tweening a model but the scale is always off, it's always twice the size of its original size at Scale = 1
I've set the model streaming mode to Atomic
Here is the code
local function TweenModelSize(
model: Model,
startScale: number,
endScale: number,
tweenInfo: TweenInfo?,
callback: ((stats: "Completed" | "Cancelled") -> ())?
): (() -> ())?
if not model or not startScale or not endScale then
warn("Invalid Model or startScale or endScale")
if callback then
callback("Cancelled")
end
return
end
local elapsed = 0
local scale = startScale
model:ScaleTo(startScale)
local info = tweenInfo or TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local tweenConnection
local function onStep(dt)
elapsed = math.min(elapsed + dt, info.Time)
local alpha = TweenService:GetValue(elapsed / info.Time, info.EasingStyle, info.EasingDirection)
scale = math.abs(startScale + alpha * (endScale - startScale))
model:ScaleTo(scale)
if elapsed >= info.Time then
warn("TweenModelSize: Tween completed", endScale)
model:ScaleTo(endScale)
tweenConnection:Disconnect()
if callback then
callback("Completed")
end
end
end
tweenConnection = RunService.Heartbeat:Connect(onStep)
return function()
if callback then
callback("Cancelled")
end
tweenConnection:Disconnect()
end
end
-- Services --
local requiredXP = script.Parent:WaitForChild("requiredXP")
local player = game.Players
-- Folder --
player.PlayerAdded:Connect(function(plr)
local tool = script.Parent
local character = tool.Parent
local leaderstatsFolder = plr:WaitForChild("leaderstats")
local xpValue = leaderstatsFolder:WaitForChild("XP")
local humanoid = character:WaitForChild("Humanoid")
-- Library --
tool.Equipped:Connect(function()
if xpValue.Value >= requiredXP.Value then
humanoid:UnequipTools()
elseif xpValue.Value <= requiredXP.Value then
print("works")
end
end)
end)```
why wont the humanoid:UnequipTools() thing work
ur probably never calling it in the first place
add a print statement above the call to check if its even being called
well i was using "Playeradded" which makes no sense, but i fixed it.
oh yeah didnt see that lmao
just check for errors next time
in output
i wasnt getting any errors, thats the problem.
there wouldnt be errors cause .playeradded wouldnt be called at all
anyone know how can i do a thing like when i collect for example a golden version in the backpack there is writtent "golden (name of the thing)" same for rainbow . here is the code that work on collecting stuff :
d
roblox's relatively new Input's are actually so good
i used to make them myself but now its natively supported
who can help me with my horror game queue cuz i dont think it works like this to tp me to the game
Im trying to put a sword onto my back but im not sure what the correct weld point would be to make it match up w the animation any ideas?
Iβm currently working on a Blue Lock game and I need some help. I'm trying to create a unique ball kicking system inspired by Azure Latch. I've managed to put something together, but honestly, itβs not great.
If anyone understands how the kicking system in Azure Latch works and can explain how they made itβor share tips on how to build something similarβIβd really appreciate it. Thanks in advance!
No
You gotta loop through the dictionary and increase a counter
I can
or #scripter-hiring : D
Full of bums
Well yeah but any time I try hiring my posts get canceled
lmao
Hey I'm going there soon > :
Scripter hireable is the wirst place to find a scripter
uh oh
do you think thereβs someone else at fault then
Waste of time
Get on Twitter instead
No big dev looks on here
With posts like what
Your work
I tried getting hired here
No one could afford me
Went on Twitter
Now I average 200k+ per commission
Lol
200k venezuelan dollars
robux
ye 200k venezuelan dollars
How do you evaluate commission prices
are u literally getting advice from a guy who 100% is watching donald trump sigma edits

200k Zimbabwe dollarsπ€ π€

lf a begginer/intermiedent scripter
hi
hey
for what?
lf a scripter to make games with
dm me back
and improve together
By my skill level and hourly rate
he prob meant how you evaluate yourself
Yeh mu skill level lol
Yeh okay
I donβt have one rn tbh, I cleared it like 5 days ago π
tuff
Iβll send in dms, Iβm updating it with new stuff
local proxy = script.Parent.Attachment.ProximityPrompt
local part = script.Parent
local tween = game.GetService("TweenService")
proxy.Triggered:Connect(function()
part.Size = Vector3.new(4,1,4)
local goal = {goal.Size = Vector3.new(x + 1,y + 1,z + 1)}
end)
Anyone know why this is not working / how to make it working?
I thought you said you couldn't find anyone on discord
Theyβre from twitter
icic
But they have discord
gives me more hope in myself lmao
Because you put the prompt in an attachment
ive actually never made a portfolio
Just make a discord server and put your stuff in
Its in t he attachment
most of my works i consider not worthy for a portfolio
so how much do you value an hour
$25
Because it wonβt show when itβs in an attachment
It does
~2
I've got sub 1 year and only do like >10$
Fair
I worked my ass of tho, people with 5-6 years experience say my work is comparable to theirs
game.Getservice ???
game:GetSevice
Yeah its prob that
*service
How did that not error right away for him
What?
you did have prior experience in different languages right?
if not then thats huge
Talking about this
@somber vault change the game.Getservice to game:GetService(βTweenServiceβ)
No lua is my first language
thats huge
Luau
local proxy = script.Parent.Attachment.ProximityPrompt
local part = script.Parent
local tween = game:GetService("TweenService")
proxy.Triggered:Connect(function()
part.Size = Vector3.new(4,1,4)
local goal = {part.Size = Vector3.new(X + 1, Y + 1, Z + 1)}
end)
How can I change the size by adding to each side by one?
local proxy = script.Parent.Attachment.ProximityPrompt
local part = script.Parent
local TweenService = game:GetService("TweenService")
proxy.Triggered:Connect(function()
TweenService:Create(part, TweenInfo.new(1), {Size = part.Size + Vector3.one}):Play()
end)
```rude mf
Why vector3.One and not new?
just Size
you're already referring to the part in the first parameter
don't need to refer again
cause you adding 1 to every axis
the docs are an amazing resource
to code stuff like this would u also need to know java script
No
Itβs just rich text
What you guys think about ai taking over coding?
will never happen
ai is shit at fixing code or doing advanced code
It works tho
Wont be able to bring the creativity a human mind can
It can
No it cant because its an ai
works for like minimal shit
And as code gets more advanced ai cant keep up efficiently
Ai learnes from us and knows every code possible but just acts stupid sometimes and makes up this code what doesnβt work but it will take over coding cuz who did you guys learn from? Think about it
Go have ai do more advanced coding for bigger games and tell me how it does
If it has to be corrected occasionally on basic code imagine that
i am trying to get the number of "elements" before and after a specified "element" inside a bitfield buffer., using only the element bitoffset.
The buffer have a 12 bits header and each element have the same size of 97 bits (12 bits header + 85 bits of data).
Someone here knows how to do it?
how can i give multiple parts a function of one script like if parts are in a folder and i want all the parts in the folder to have one script
like i cant just copy paste script by script into the single parts wouldnt that lag the server?
collectionservice
watch a tutorial
6 or 7 hrs into development on my game its a economy based cozy farming game
dang only 7 hours
finish the game π£οΈπ₯
it was split 2 days and 2 or 3 hrs a day was the time i got
as in dont abandon it
i think doing it with breaks increases the
productivity when u take it in hours spend
i hope so too π
actually looks cool
really ? i prefer like 2hrs of straight up work
taking breaks every 20 or 30 mins gets me too distracted
i think it depends on the person
i easily get distracted
same bro
real
how long you been scripting for
to make games n make figures
ive been on studio for like 9 hours now
commissions made me money but
idk i started learning blender for making games
but then i got too much into blender
that i didnt make any games
idk how to explain it
i absolutely just cant get myself to like blender
i think what matters is that you enjoyed it, you're learning something nonetheless
i did realistic renders 2-3 years back but thats all i did
i get more fun by making models for my projects than commissions and its at a point where i hate commissions
when did you start doing comms
last year
like 3 months after starting ?
i didnt make much i think in a year i started my earning was inconsistent as hell
i did my first ever comm after like 2 years of learning lmfao
after few months like
4 or 5
tbh depends on the person
damn you got good that fast ?
did you have one ?
just learn the things that needed and skip the learn by mistakes thing
if you put in the time its easy
no youtube didnt really help me they were all ass
yeah
that tme i had a lot of study holidays
for my 10th
im looking at ur creations from 2024 these are really good damn
no school ?
i had leave that time
transitioned to scripting? or you're still mainly modelling
for exam preps
based spending that time on blender instead
i do modelling building scripting and ui
you meant youtube by mentor ?
making it on stuff like photoshop though
yeah basically i watched workflows rather than making a specific thing
i spend too much time on photoshop sometimes
workflows?
bro ive been looking for playlists like that, the ones that actually go into technical detail instead of those asscheeks overedited "devlogs"
wym by workflow vro
for blender
what youtuber u watched ?
pyro
showing the steps they do to make something
icic
A game made in 3 days just got 21.5 Million concurrent players.
yeah like raw videos not edited
man i love those types of vids
Yes.
Tell me, why do 21 million enjoy that game.
i dont get it either
imean am partially feed by gag, a reason am making this too, i think i can actually find fun doing this project aswell not too far away from the trend
anything can blow up in roblox if u have the funds
its always a 50/50 tho
even if the games AAA level
The idea is unique but itβs mostly just a cash grab and it gets boring later when you have nearly infinite money.
thats all for scripting ? did you like focus on making one game, or just making random systems
in roblox its always a 50/50 cant even read the playerbase
random systems
At least itβs better than brookhaven
i recommend trying to complete a game
π
you'll learn alot more
too hard bro i tried
Seems like better games get less players
thats the point
like i always start with wanting to complete a game and leave off after creating some systems
you overcome the challenges and you learn lots of new stuff or just refine your skills
same...
i still do this sometimes and it bugs me
yeah essentially its all about practise
i mean yeah you're right, but sometimes its like way out of my league
i just hope that it dosent happen again
thats why i thought of taking
breaks for dev
restrict dev to 3 hrs a day at max dead line is till i live π
i found stuff like trello really helps
i list out my ideas first and then slowly implement them bit by bit
def helps
whats that
its like starting out small
having a fundamental pillar for the game
and adding new things from there
would u rather, get eated by a camel, or get spit by a toe
yeah you dont get all mixed up
id get eaten by a toe
wtf is that bro ππ
hi
hi
Samee fr even tho it might be hard and you get bored or feel overwhelmed sometimes with all the things to do, it helps on the long run as you learn to do everything
can i see it
huh sure
local players = game:GetService("Players")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local points = Instance.new("IntValue")
points.Name = "points"
points.Parent = leaderstats
end)
part.Touched:Connect(function(hit)
local char = hit.Parent
if char:FindFirstChild("Humanoid") then
local player = players:GetPlayerFromCharacter(char)
if player then
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats then
local points = leaderstats:FindFirstChild("points")
if points then
if points.Value >= 10 then
print("rich")
else
print("brokie")
end
end
end
end
end
end)```somebody please help me i am so tired i have been debugging for an hour
whats the error here
i am not that stupid robin
why are you asking me i have more than 10 points and rthe game keeps calling me broke
cause i dont know whats wrong with the code
check if you have multiple leaderstats or multiple intvalues in the explorer
nope
2 scriptsonly this and
local mouse = player:GetMouse()
local leaderstats = player:WaitForChild("leaderstats")
local points = leaderstats:WaitForChild("points")
mouse.Button1Down:Connect(function()
print("+1 point")
points.Value = points.Value + 1
end)```local script btw
1 sec
your changing your leaderstats on the client(the localscript)
clicked
this means you only changed the value on the player's screen
same exact thing just sound fancier
but the server cant see that its changed
Yes he is right
you need to use remote events to increase your points
What
i hate remote event
Bro it's easy to understand
remote events and data stores poop in a bag
- Remote Events
from the client to server
something:FireServer(arg)
something.OnServerEvent:connect(function(arg)
end)
from server to client
something:FireClient(player, arg)
something.OnClientEvent:connect(function(arg)
end)
from server to all clients
something:FireAllClients(arg)
something.OnClientEvent:Connect(function(arg)
end)
I wrote ts on my note to remember it
what tutorials did you watch btw
BrawlDev
you finished it
Yes I still haven't finished Physics and Guis
nah i watched the thedevking just finished everything thebday berfore yesterday
Devking is good too but does he teach latest updates?
you dont know wht\at button1down is man so idk
wait check this
Was button1down not a thing im 2018?
it was
Do you know what button 2 is
Oh mb i mixed kt up
If button1.. is left click... what could.. button 2 be..
Right click
And button3?
middle click bad person
The heck is that
check this out an atou clicker and autoclicker disabler no ui needed
e=auto clicker q=no more auto clicker
Idk
Middleclick
Button4 is usually the side key if roblox supports that idk if it does
And button5 is the back side key what do you even call these
i got a weird issue, my animations are group owned aswell as my game but when im testing only client can see their own animation, from the others they're just moving but don't have any animations
and i don't feel like managing all anims on the server would be the right choice, what should i do?
yo, everyone dm me what type of game genre u want to see in dms or want someone to create em
How are you doing the animation
using a 8 way directionnal script and managing weights
anims are children of the said script
wym what
All you gotta do is load the animation into the animator 
Can anyone help me make a egg system because i am stupid
how do i do that im autistic
Show rig model
Make egg appear, make it shake and then make pet appear
Open it
Great
Now you do
local track = animator:LoadAnimation(animationInstance)
track:Play()

when character is added right
using a loop
No