#code-discussion
1 messages · Page 80 of 1
i mean it wont help much
since ppl to hyped about squid game 3
devloper products are meta
But
How u know which games are there already
U cant know buddy
we need a scripter for a project interested DM we got 3 scripters
And its still month for it
thats why we can be the first
Maybe
But ill prob do one more game before that
So i get good amount of bobux to advertise
Show me ur game map
Im curious whats therr
Already 700
to advertise what?
its fine
can anyone help, i have a e bike model but dont know how to script it
5 days
I could do 20 credit cards a day
idk ill spend some of this
Ok
If u get popular gimme portal to my game))
It might have 50k online right?
if u help me get devs ill hundred % do it
If u will be the main in niche
possibly
Bro i needa do that
Bro gimme link on game
I wanna see what that
Is it tower
dont want to leak 😦
Bruh
if u can find devs and stuff i 100% can give u a big rev cut
??
Bro just type dev hiring
U can ez get
no funds sadly
Oh u want for free
or some game revenue
Looking for devolepers willing to work for 1 Bobux per year looking for Scripters builders and modelers If ur interested contact me
"Looking for people to make a game for me without putting any effort in myself"
Do you have a game thats worth to advertise
Yes
Its already 800 online its not even been 2 days as it realesed
In that case then yeah 100$ good enough investment
Ok, but i spent like 15$ only
And that result high
I suggest you track retention then
How i do it
I meant its already good
Ppl struggling to gett that op hammer
Which makes it more play time
On your game's configure page, go to statistics section and player retention is there
If ur game retention is good enough you dont need to invest more money on ads
(Unless u want to lol)
I'm trying to make a map creation function in a module script, I'm cloning the base map from serverstorage and parenting the parts to a model in workspace and trying to use the primarypart to reposition the map where the player can't see it, but the primarypart keeps returning nil
what I do
it just doessn't set the primarypart
Show the property window of the model u cloning
ok papi
I set the primarypart and it clears the property automatically
You might wanna show a video ive never have that happen before lol
wait I'm having the most brilliant idea
how about I restart studio
..it's working now
Anyone trying to make a game with me? I can make Discord, builds, And pay some people to promote our game if you are interested text me in dms 🤗
can someone teach me how to script 🥺
Can someone help me fix something in my flashstep system. Tell me if you avaliable.
I am trying to recreate my own version of another simulator with my own ideas etc. Currently I’m working on the picking up and carrying boxes but I’m having the issue of it not looking smooth to other players. I have attached videos of gameplay and then studio gameplay. You can see the difference in how things move. I am not sure how they are replicating the positions to others.
The box’s cframe is set to the characters camera (This is for the up and down movement you see) then that position is given to the server to update or fire to all clients to update. (I tried both ways)
using remote events takes up a lot of network bandwidth and is overall really bad if you're using them too often
use unreliable remote events instead, they take way less network bandwidth
Yes I’m aware but that doesn’t solve my problem of the smoothness I want to achieve like them
you could instead use renderstepped
it will update box cframe every frame (mb I'm exhausted)
Tried that too same result
so what you're doing is, sending a request to all clients to update the box's cframe right?
Now that I’m thinking about it, maybe they are welding it and just updating the rotation….
I tried just setting on server and fireing all clients yea
could anyone help me out, im making a game sort of similar to like a minecraft spleef except you break blocks and have different abilities, i wanna make a bomb where you can drop a bomb from ur hotbar (inventory) - i already give the tools. I just need help on how the bomb that destorys blocks would work.
how do i create realistic ocean system when boat or else things can be affect by ocean's wave
there's a lot of things you don't need remote events for because the server can already access them without asking the client for it, and this is probably the case with this too. try to not use remote events and see what happens
you can create a region3 around the bomb after exploding and destroy the parts found in the region3
Can’t since the camera is needed
thanks
oh right
Yea I think they are maybe welding it to the character on other clients then updating just the rotation rather than the position and rotation
doesn't look like it in the 3rd video, if it was welded then the positioning would be smooth. and when you're playtesting in roblox studio, there's the latency, lag and load of studio itself so imagine it looks way smoother in-game
3rd video is studio and mine with the issues lol
The first 2 is the other game
go into studio, carry the box, open your character from the workspace and see if there's any welds from the box to verify the weld claim
I didn’t add any welds
I’m going to try that tomorrow when I get on and see if that makes it smoother
welds will make it smoother since they make the 2 parts act as a single physical object instead of 2 that each seperately need to be repositioned by roblox.
I need a second opinion on something before I code it, should I create a bodymover on the client then fire the skill remote, or maybe reverse it? Or should I just put it on the server
new display method test that causes no graphics glitches or overlapping (the one in yellow/ green)
Why are you mainly recording that girl
😭
is there a way to list all ordereddatastores like how u can do with datastoreservice:ListDataStoresAsync
maybe because she is holding the boxes idkr
idrk
what is most advenced thing in luau? 🤓
how do yall ACTUALLY started learning how to code
you have to align your chakra and reach a deeper state of mind to unravel your true potential and then ascend to the 4th dimension
oh
yo me and my friends are making a game we have 5+ year experience if u wanna know what game we making dm me
we dont want to know
i hired a asian mom to beat me until i learn it somehow
Watch youtube tutorials and apply what you've learned into something
It’s called using your 🧠
Ytube
Why so many replys all of the sudden
and how much will it take to learn it in a basic lvl
Bcs u asked a question
Thank god
I accidentally deleted a core script and ctrl z didnt worked but thank got theres version control
Just learn
Realn
depends on how much time you actually put in it
im making a combat framework and i got 2 modules that depend on each other, but like u might know you can't recursively require modules
what do i do
can somone help me
you gotta publish a version first
js press publish to roblox on studio
what do u mean
press publish to roblox on roblox studio and it'll work
i did
refresh
if doesnt work go to files then publish or find the version u wanted to publish
Can someone please do me a VERY short job, I recently got scammed
any scriptor wanna make a game togheter im a builder and i already got a idea and stuff
Make a mining game
😑
alr alr ty ty
gimme a name
How did you all learn to code?
brain
Hahaha, and how it is going?
Lucky Miner
good good
I just started with youtube
It gets easier overtime though dw
beginner to advanced
exactly
from TheDevKing
the more you know the easier it is to understand
yessss
From where y'all are?
countries?
Whats better for combat tagging , using collectionservice to add a tag or is there a better way like instancing a folder with name of tag or sum
collectionservice or attributes
Any scripter able to do Anime TD game, dm me,please.
would anyone want to check out my dev product wrapper
anyone know anything about the ryanlua satch el
Hey everyone!
I’m trying to improve my scripting skills and I’d really appreciate your feedback.
Is there something specific I could work on to get better? Maybe a habit to develop, a resource to check out, or mistakes I should avoid?
Thanks in advance!
i wanna change the position of the topbar but its not working at all
**Finding a second owner for my game!
Need to know how to code in Roblox studio
Be Professional !
Ima offer:
Map building
Ads
Some money
Discord server
Please dm me if you are interested**
this is its place in the playergui when its created
move it and then add a constraint
or just move topbarplus to startergui
yes but how would i find the code to move it
yeah ive been reading it ☹️
just copy it and then stop the game
and paste it into startergui
and move it manually
yeah but its made through code so i would have to find the line of code no
not if u just copy the screen gui (ctrl c)
and the ctrl v
into startergui
u wont need the code anymore
oh i get u thanks
Hmm
local function InitalizeLabels()
print("fired")
end
local count = 0
LabelValueChanged.Event:Connect(function()
count += 1
print("Event fired, connection #", count)
InitalizeLabels()
end)
This script is insde the screen gui and its firing 8 times on spawn what might be the reason for that?
Anyone wanna script and collab w me dm? We making a troll tower super simple.
ur firing LabelValueChanged 8 times
send the code where LabelValueChanged is being fired
heya guys, im learning scripting for the first time
local function mulitplication(n1, n2)
local rizz = n1 * n2
print(rizz)
if rizz == 50 then
print("True!", "The answer was right, the answer is: ".. rizz)
else
print("WRONG!", "Heya, the answer is actually: ".. rizz)
end
end
mulitplication(6, 10)```
Is this a good start? I know it's not a lot but I'm proud of it.
how do i fix roblox blocking my nvidia shadowplay
+100 aura
i had a script in my game where u get server messages but ever since roblox changes the chat system to textchatservice it just doesnt work so can someone help ive been trying for 5 hours and it doesnt even send anything, this is the old script with legacy chat that used to work over a year ago :
local MESSAGE_COOLDOWN = 20
local COLOR = Color3.fromRGB(118, 38, 255)
local MessageList = {
"[SERVER]: message",
"[SERVER]: msg",
}
local function SendMessage (Message, Color)
game.StarterGui:SetCore("ChatMakeSystemMessage", {
["Text"] = Message,
["Color"] = Color,
["Font"] = Enum.Font.Nunito
})
end
while wait() do -- infinite loop.
for i, Message in pairs(MessageList) do
SendMessage(Message, COLOR)
wait(MESSAGE_COOLDOWN)
end
end
are proximity prompt scripted localy or server side?
You'll understand it more the more you do it
proximity prompt can be script in server side
like can serve see if a player triggers it
i dont have any proximity prompts in my game
Textchatservice
that script worked a year ago but not anymore on textchat service
game.StarterGui:SetCore("ChatMakeSystemMessage", {
SetCore("ChatMakeSystemMessage"
That doesnt work anymore
so how do i change it to make it so it works
Pretty sure
Thank's for the nice words,
Just keep trying
You'll get the hang of it
I'm sure
even if i put legacy chat version on it doesnt workj
but ik that it used to work
so idk whats wrongand even i use chatgpt even it cant find a script that sends server messages
Heya guys, returns are very confusing for me I just made a script, but returns are stiill confusing, can someone help me understand them more?
local function mulitplication(n1, n2)
local rizz = n1 * n2
local part = script.Parent.Part
print(rizz)
if rizz == 50 then
part.Material = Enum.Material.Neon
part.Color = BrickColor.new("Lime green").Color
print("True!", "The answer was right, the answer is: ".. rizz)
else
part.Material = Enum.Material.Neon
part.Color = BrickColor.new("Really red").Color
print("WRONG!", "Heya, the answer is actually: ".. rizz)
end
return rizz
end
local answer = mulitplication(6, 10)
print(answer.. "is the answer buddy")```
Well yeah
SetCore("ChatMakeSystemMessage" is part of the legacy chat system
Which means it doesnt work in the new chat system
you watching a tutorial on coding?
half half, im watching some youtube, and using roblox docs at the same time
i don wanna write 200 lines of code for just a role 😭
Is anybody willing to help me code a working ingame spin the wheel?
guys i tried to make a part on roblox studio but now my chromebook is heating up like crazy does anyone know why
Instance.new("Part", workspace)
end```
infinite loop gang lol
Wanting to learn LuaU but I have no clue what’s the best way to grow. I know I need to practice, however, are there any ways you guys would recommend going about it?
I wouldnt know gang I js used brawldev's coding series
do NOT pay to let somone teach you
I think idk im doing fine without paying
Yeah, I’ve already done that. 🤣
$300 wasted
rip bru 😔
It’s all good, I’ll make it back. 🔥
Who’s that?
its a youtuber
idk if taking the "youtube" route is gonna work for u tho
it worked for me tho, so 😎
How long have you been scripting for?
ima be honest
Glad to hear that boss man. 🔥
like 2 weeks
I appreciate it man, hard stuff. Might as well learn as I’m majoring in cyber security. 🤣
How do I run the functions before the player leaves
Why do you wait for the delay
the return statement is basically gonna set "mulitplication(6, 10)" to the value that you returned.
local function exampleThingy(n1, n2)
local rizz = n1 * n2
return rizz --it sets exampleThingy to whatever this value will be
end
local answer = exampleThingy(3, 2) --When I called the function and put in the final parameter, the value of exampleThingy(3, 2) immediately set to be 6 as soon as the end bracket is inputted.
local answer2 = exampleThingy(33, 26) --same thing would happen here. The value of exampleThingy(33, 26) will contain the value of 858 as soon as I type in the end bracket.
you would use return when you are going to use the value of the function somewhere else in the script.
(idk if I explained it well but I did my best)
I spent way too long on that
is theyre a site where i can see equations on a graph? like log sin and cos with x
task.spawn(function())
oh can I Not send links
name of the site?
desmos idk if its what you are looking for
look for something called calculator with it
💔
anyone know where i could work for free
i mean like do things for people but they dont have to pay
bc every one of the paid job require previous experience
how can i get the roblox player to move along with the grouped parts moving on Cframe?
just wait a little there are many people who want to “hire” devs without paying them so you are bound to find something
i cant find any
wait what do u offer
free scripting
oh
without ia ofc
then u should be able to find “employers” very easily
people always want free scripts just check roblox developer servers
do u have one
that would be kind of you
ok 1 sec
if i wanna play a sound effect and vfx everysingle time any player jumps, would i have to fire server and fire all clients every time?
or is there a more network friendly way
Let’s make something that will fail and easily forgettable.
Use the marketplace to hire
#marketplace-info
Setting the network owner to the player holding the box helped
how would i change the percentage of getting pets in an egg hatching system based on luck?
Hello, im looking to make a game called Bodega, basically it will be a first person game where you ad your friends can run a bodega together and manage the business by buying inventory, managing funds, and etc. So, i was wondering if anyone here can give me any advice or help?
if you reply make sure to ping me so i can see it thanks.
You do it
I’m trying to make things appear in chat of the game with different dialogue and randomize names at random times but nothing happens. What should I do?
Am I the only one that wants to make their game solo but sucks at art lol
like man
I absolutely cannot do the building
How to make curve arms and legs in animations?
its a thing called mesh deformation
google bru
srry
icl im having problems too
dw
function Utility:CreateBezierFunc(ControlPoints: {vector}, LUT_Size, FirstControlPointIndex: number, LastControlPointIndex: number): BezierTable
local n = (LastControlPointIndex and FirstControlPointIndex and (LastControlPointIndex - FirstControlPointIndex)) or (#ControlPoints - 1)
local binomials = {} -- binomial for each pos. (weighted avarge basically)
for i = 0, n do
binomials[i] = GetBinomialCoefficientForControlPoint(n, i)
end
local Bezier: RealBezierFunc = function(t : number)
local startIndex = FirstControlPointIndex or 1
local endIndex = LastControlPointIndex or #ControlPoints
if t == 0 then return ControlPoints[startIndex]
elseif t == 1 then return ControlPoints[endIndex] end
local p = vector.zero
for i = 0, n do
local controlIndex = startIndex + i
if not ControlPoints[controlIndex] then continue end
local WeightAtTime_t = binomials[i] * (t^i) * ((1 - t)^(n - i))
p += ControlPoints[controlIndex] * WeightAtTime_t
end
return p
end
--- deleted stuff for chr limit
return {
['Bezier'] = function(distance: number) : vector
return Bezier( DistanceTo_time(LUT, distance, AccumulatedLength) )
end,
['Gradient'] = function(distance: number)
local t = DistanceTo_time(LUT, distance, AccumulatedLength)
local eps = 1e-4
local p1 = Bezier(math.clamp(t - eps, 0, 1))
local p2 = Bezier(math.clamp(t + eps, 0, 1))
return (p2 - p1).Unit
end,
['BezierID'] = ID,
['TotalLength'] = AccumulatedLength
}
end
```lua
this is a script to create a bezier w/ infinite cp but when i try to use the gradient to orient the rings:
but only on curved segments of the bezier
be like that bro
oh wait
they're all the same orientation
meaning the problem is obv
does anybody here really like f1?
cuz if yes i would need some volunteer scripting :d
what maths do you need to know to do roblox scripting
Ap advanced math, engineering degree, Physics major
quitting on the spot 😂
does anyone have code when a part is touched it give money then deletes the part
dm me the code please
local part = script.Parent
part.Touched:Connect(function(hit)
local character = hit.Parent
local player = game.Players:GetPlayerFromCharacter(character)
if player then
-- Give bro money
end
end)
Well you would need to have a Value that stores the player's money first.
then you would simply add to the value
In theory, it works 💯
hes just not gonna make an entire framework for it ☠️
use this starting logic to make what you want
found it
-- Amount of money to give
local COIN_VALUE = 5
-- Touch event
script.Parent.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
local stats = player:FindFirstChild("leaderstats")
if stats and stats:FindFirstChild("Cash") then
stats.Cash.Value += COIN_VALUE
script.Parent:Destroy()
end
end
end)
(totaly not made by chatgpt)
☠️
Ok now improve the script (dont put a script inside of 100 different parts please)
Actually for something like this, would u rather have a module script with all the functionality, then the server script just require it, or would u wanna clone a server script into all parts that should be colkected
I generally use the module script + CollectionService method and initialize this functionality onto any part with a specific tag
I see
Sup chat
👋
does anyone have a tut to make parts randomly spawn on a part
i know what ur going after
just search for coin drop tutorial and change it up
@worn heron Is a scammer
Wsg?
how do i get all player tools in right index? like if player has 4 tools and he equipped second tool, i gonna check his backpack and find 3 tools and insert it to table and after this i check if there is equipped tool (in character) so i gonna insert it and it gonna be on index 4 in my table, but i need it to be on 2nd index for saving
bro you lost me on the half of ur sentence
Looking for an investor dm if interested
what about
if they dont change
just get the children in Starter Pack
if they do you might need to use attributes
I’m assuming u want feedback on ui? Not sure what your wanting feedback on
make sure to remove the garbagecollector and corouting multiple loops
bro you could've gotten a chat gpt membership for cheaper and ask it literally anything you needed help on
i have added textures to the new display. now i just need to add depth sorting
that is so cool
coool!
Does anyone know how to timescale assembly velocities on a part by itself?
Wrong channel
is it really worth it though
I have no clue what premium does
U can upload images
you can already do that
guys im really stuck trying to make a system that boost the percentage of pets in luck hatching system all i know is that i got to remove percentage from easier pets and give harder pets some of it i just dont understand how im suppose to do that
Hey, does anyone want to do a passion project w me?
It’s a forsaken-based game and I’m wondering if anyone is interested
anyone here use linux?
just do the math that adds your luck to pets that are rare and removes the luck from pets that are common
how do i run my script instead of my spawning into the game
Go to the test page, press the drop-down below “Play”/“Test”, press Run
return Enum.ProductPurchaseDecision.Unrecongnized
I saw this in a tutorial but why does unrecongnized not show up in the tooltip thingy
how do i fix this? chat the animations dont work when i sprint
could anyone help me fix it
You joined in the last hour
You don't have a portfolio
Your account was made yesterday
You are not getting hired, best thing to do is make a portfolio
no
ever since i started scripting i realized how long a second really is
portfolio is things that you've made right?
yes
combat system
any good scripters here tryna help me with a squid game troll tower
Why'd you randomly get flung 100m
the animations are probably for a different body type
r6/r15
how yall even make thiss
Ive become greedy, death of progress
I got a question for scripters like if making these systems such as combat ones, do you make the animations and vfx yourself??
anyone know where i can get good sfx for combat and magic related stuff?
FORSAKEN?
looks very nice add camera shakes when hitting
Hi everyone, are there any Russian speaking people here who are creating a team? Maybe I can write about it somewhere?
i need help it dosent work
how long did this take you
I'll steal this one if you don't mind
Looking for a coder for a game like "steal a brainrot" offering good pay
DM me if your intrested. all assets are done just need the game to be programmed
wowzers 
hiiiiiiiiii
HAIII HELLOOO HIIII!!!! X3
Yo guys is there a good tutorial on how to not handle animations like an absolute noob, I know you can like load the animations before the player actually enters the game and then play them but idk how to do that
yo guys just published this SimpleDataStore module to simplify the data save and load without needing to interact with datastores at all. Suggestions on how to improve it?
pay me and ill twach u
Can you turn this into a gif
@grizzled dagger I'm good bruh
you can upload as many images as you want, you never run out of messages you can generate way more images etc
couldve gave it to me I wouldve put it to much better use lol
thats a whole monthly wage where i come from
is there some way to make emotes without needing a tool
why don't scripts in cloned models not work 😭
then u cant learn
this is the devforum post about it
https://devforum.roblox.com/t/simpledatastore-simplify-data-saving-and-loading/3665323
SimpleDataStore module by CrabGuy This Module aims to simplify the usage of simple data saving and loading without the need to handle datastores at all. I have seen countless scripters struggle with DataStoreService and it’s even often referred as an “Intermidiate level” scripting topic despite data saving and loading being almost in ever...
Need some scripters dm me and we can work sum out im paying good
Ok bro
Define paying good
300 robux!
Dead ass it usually means around 10k Robux
Whats the most reliable alternative to touch ended?
"paying good" and it's under $5 
5 dollar is 5 dollar bro
that only gets you 2.6 cheeseburgers
thats enough cheesebuger for a lot of people
I would argue that's a very low amount of cheeseburger
wouldn't satisfy even an infant's hunger
I made a viusalizer for the bezier/array thing, but is this tangent calculation for it even correct?
['Bezier'] = function(distance: number) : vector
return Bezier( DistanceTo_time(LUT, distance, AccumulatedLength) )
end,
['Gradient'] = function(distance: number)
local curveResolution = #LUT
local eps = AccumulatedLength / curveResolution / 2 -- half step
local t1 = DistanceTo_time(LUT, math.clamp(distance - eps, 0, AccumulatedLength), AccumulatedLength)
local t2 = DistanceTo_time(LUT, math.clamp(distance + eps, 0, AccumulatedLength), AccumulatedLength)
local p1 = Bezier(t1)
local p2 = Bezier(t2)
return p2 - p1
end,
['BezierID'] = ID,
['TotalLength'] = AccumulatedLength
for the curves it goes out for some reason
but straights are fine ( ❓ )
is there a way to get this shit off my console
who wanna help me make a cash grab game?
Hey how do you guys handle player stats in an rpg I was just thinking.
My idea was to module with a bunch of stats
dont use it
HAAAIIIIII X3
guys how can i go about making a save system for a grow a garden game?
cooked 🙏🏻
It's probably not that hard just go read up on it attempt it then ask chatgpt
lemme try
Gl
ty
OH GOD
do u guys think it would be possible to recreate the gojo rtc scene in roblox
Anyone having issues with API services
Glad to see it's not just me
Bro is cooked
hello i am new to rojo. can someone help me get the proper structure
Heres a small snippet of my code, for some reason the cam subject doesnt actually SWITCH to the subject of the player to spectate, the rest of the code and debugging works fine, but the CFrane of it remains stationary..? ```lua
cam.CameraType=Enum.CameraType.Scriptable
cam.CameraSubject=plrtospectate.Character:WaitForChild("Humanoid")
--cam.CFrame=plrtospectate.Character:WaitForChild("HumanoidRootPart",3).CFrame
cam.CameraType=Enum.CameraType.Custom
spectateframe:WaitForChild("PlayerName").Text=plrtospectate.Name
I thought my code was fuuucked 🤣
no bro no
i help u w this
give me sec
yea im cooked bro
my bug so bad it doesnt even make sense logically anymore
lowkey might be the data store
atp
anyways
setting camera subject when scriptable doesnt work
you should set it locally to the humanoid of the player u wanna spectate
and keep on custom
@oak verge
yea I just tested it literally works
nah i tried that already in the debug process, dw someone figured out i had streamingEnabled turned on
which automatically reset the camera subject back to the local player
yo is there a way to modify script.Source through console?
is someone able to send me 1$ please its an urgent question ill repay everything
hiiiiiiii
Yow
mow
-- Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local ServerStorage = game:GetService("ServerStorage")
local Players = game:GetService("Players")
-- Module Scripts
local moduleScripts = ServerStorage.ModuleScripts
local replicatedModuleScripts = ReplicatedStorage.ModuleScripts
local roundManager = require(moduleScripts.RoundManager)
local gameSettings = require(moduleScripts.GameSettings)
local displayManager = require(moduleScripts.DisplayManager)
local timer = require(replicatedModuleScripts.Timer)
-- Events
local events = ReplicatedStorage.Events
local roundEnd = events.RoundEnd
local displayRoundResult = events.DisplayRoundResult
-- Creates a new timer and keeps track of it's time in the timeLeft value
local gameTimer = timer.new()
local displayValues = ReplicatedStorage.DisplayValues
local timeLeft = displayValues.TimeLeft
-- Main loop for the entire game
while true do
displayManager.updateStatus("Waiting for Players")
displayManager.updateTime(0)
repeat
wait(1)
until Players.NumPlayers >= gameSettings.minimumPlayers
-- Actual Intermission
displayManager.updateStatus("Intermission")
gameTimer:start(gameSettings.intermissionDuration)
displayManager.trackTimer(gameTimer)
gameTimer.finished:Wait()
roundManager.prepareGame()
displayManager.updateStatus("Round in Progress")
-- Waits until the roundEnd event has fired before continuing the script
local endState = roundEnd.Event:Wait()
-- Displays how the game ended to the player's GUI. Ex: Winner found, time up ...
local resultString = roundManager.endRound()
displayRoundResult:FireAllClients(resultString)
-- Starts the end intermission. Will remove player weapons if still actively in game.
displayManager.updateTime(0)
wait(gameSettings.transitionEnd)
roundManager.endGameIntermission()
-- Resets the game by moving players back into the lobby and clearing used variables
roundManager.resetGame()
end
SOME ONE WITH THE TIMER GOING TO 1 BUT NOT TELEPORTING
Anyone down to help me test my combat systtem rq
good price actually
why wont this mf jump...help please
beer
can you help
local Blacklist_Attr = {
[1] = "Blacklist"
}
local ParentSave_Attr = {
[1] = "SaveToParent",
[2] = "SaveUnderParent"
}
function GetModules(path: Instance)
for i,v in pairs(path:GetDescendants()) do
if v:IsA("ModuleScript") then
HandleModule(v)
elseif v:IsA("ObjectValue") then
if v.Value:IsA("ModuleScript") then
HandleModule(v.Value)
end
end
end
end
function Start_Module_Funcs(func)
for i,v in pairs(shared) do
if type(v) == "table" then
if type(v[func]) == "function" then
v[func]()
end
end
end
end
function SaveParent(module: Instance)
local TotalParents = {}
local LastParent = module
local sharedToUse = shared
while LastParent.Parent:GetAttribute(ParentSave_Attr[2]) do
table.insert(TotalParents, LastParent.Parent)
LastParent = LastParent.Parent
end
for i=#TotalParents, 1, -1 do
if not sharedToUse[TotalParents[i].Name] then
sharedToUse[TotalParents[i].Name] = {}
end
sharedToUse = sharedToUse[TotalParents[i].Name]
end
return sharedToUse
end
function HandleModule(module: Instance)
local sharedToUse = SaveParent(module)
local moduleData = require(module)
sharedToUse[module.Name] = moduleData
end
function init()
GetModules(game:GetService("ServerStorage").Modules123)
Start_Module_Funcs("initialize")
Start_Module_Funcs("start")
print("Server shared:", shared)
end
init()
simple module starter
?
anyone can help me with my code rq?
dont ask to ask just ask
i did
can someone lend me 1 dollar i need to gift something to my brother but the taxes wont let me buy it please guys 😭
Nobody give this guy any money this is how scammers start
me
I don’t trust u
do you not trust #scripter-hirable
where people have to pass an application for the lua programmer role
No, lol
met some really shitty scripters there who overcharge for YouTube tutorial scripts and also scam
can you imagine my surprise when i have to fix those skids code 💔
browse through vcs and find someone good
i cant refer you
Exactly what I’m talking about
all good, I do have 1 scripter atm but I wanna look for a second one so they both can work tg
ah alright then, makes sense. good luck
do u script or no
i do
also
im pretty sure you can just create a post in #scripter-hiring
i dont think theres a minimum
you could screen people
anyone here good with file paths and rojo
dude
send your json here
through three of these ` wrapped around a block of json
you dont need to set the path of every file in your project
intellisense picks it up fiine normally
and so does rojo
that data section is unnecessary
Im trying to have it so Template is a child of Profile
if you serve it
and connect through studio
template will not show up
its not showing up because you didnt specify the classname of template
and its just a file named template with a weird extension
just
remove the profile: template: patch of json
the entire "data" json block
also i dont think updating the json file deletes the old path files
manually clear it
The gui breaks when i have more than 1 stack in my inventory
I made this small door twin and make it with sound as i am beginner (Rate the tween i made)Also i am not good in modeling so i took parts only
can someone help me with it?
send the source
not a clip with a question
its sending a .txt
not
how do i make it send the actual message
the entire script
ok ill send the part where i think its the problem
if Param == "RemoveItem" then
local indexToRemove = child.Index
if indexToRemove then
if indexToRemove < 11 then
local slot = HotBarFrame:FindFirstChild("Slot"..indexToRemove)
if slot then
slot:Destroy()
print("Removed slot: Slot"..indexToRemove)
end
else
local slot = InventoryFrame:FindFirstChild("Slot"..indexToRemove)
if slot then
slot:Destroy()
print("Removed slot: Slot"..indexToRemove)
end
end
end
end
if Param == "UpdateQuanity" then
for i, itemsininventory in ipairs(inventory) do
if itemsininventory.Name == child.Name and itemsininventory.Quanity ~= nil then
if i < 11 then
local Slot = HotBarFrame:FindFirstChild("Slot"..i)
if Slot then
local QuanityText = Slot:FindFirstChild("QuanityText")
if QuanityText then
QuanityText.Text = tostring(itemsininventory.Quanity)
-- print("Updated Slot"..i.." to "..itemsininventory.Quanity)
end
end
elseif i >= 11 then
local Slot = InventoryFrame:FindFirstChild("Slot"..i)
if Slot then
local QuanityText = Slot:FindFirstChild("QuanityText")
if QuanityText then
QuanityText.Text = tostring(itemsininventory.Quanity)
--print("Updated Slot"..i.." to "..itemsininventory.Quanity)
end
end
end
end
end
end
heres what index is
function DataManager.RemoveFromInventory(player:Player,child:Tool)
if child.ClassName ~= "Tool" then return end
local profile = DataManager.Profiles[player]
if not profile then return end
local Character = player.Character or player.CharacterAdded:Wait()
local Inventory: {} = profile.Data.Inventory
local QuanityToAdd = child:GetAttribute("QuanityToAdd")
local QuanityToRemove = child:GetAttribute("QuanityToRemove")
local Properties = {
LoadedFromInventory = child:GetAttribute("LoadedFromInventory"),
Name = child.Name,
Class = child:GetAttribute("Class"),
IsDroppable = child:GetAttribute("IsDroppable"),
Texture = child.TextureId,
Quanity = 1,
MaxStack = child:GetAttribute("MaxStack")
}
if child:GetAttribute("LoadedFromInventory") == true then return end
for PosToRemove,ItemsInInventory in pairs(Inventory) do
if ItemsInInventory.Name == Properties.Name and (ItemsInInventory.Quanity - QuanityToRemove) <= 0 then
InventoryEvent:FireClient(player,Inventory,"RemoveItem", {Name = child.Name, Index = PosToRemove})
table.remove(Inventory,PosToRemove)
return
else
if ItemsInInventory.Name == Properties.Name then
ItemsInInventory.Quanity -= QuanityToRemove
InventoryEvent:FireClient(player,Inventory,"UpdateQuanity", {Name = child.Name, Index = PosToRemove})
return
end
end
end
i believe the problem is bc when the inventory removes an item it updates all the previous slots by one so [2] would become [1] but idk how to fix that with the gui
hmmm brilliant
anyone know wtf this does?
humanoid states wont change i think if u disable that
like i think the humanoid wont enter Falling or Jumping or Running or Ragdoll etc
anyone here alright at scripting
only need 2 more person for a project
Does anyone here know how I can save models that are "planted" for a grow a garden type game
Just make your procedural generation deterministic
So you only need to save how long it was growing for/other parameters
You can use a seeded random number generator to get the same results every time
Mb but I don't understand a lot of things you said
Yes but how would I put the models back on the plot
It's kind of like how if you use the same seed for a Minecraft world, you get the same world generated.
You can generate the exact same plant with the exact same inputs
(If you really only want to save the plant models, I guess you could just save properties of each part like size and position, but it's inefficent)
I'll try my best to make it tmrw
Ty for explaining it to me
how can i obfuscate my code
Roblox doesn't really like you doing that on some things
There isn't really much point unless you are making a virus
then dont gib random people access to your studio
luraph but you have to pay
I can help I think what game
The fuck
it a mining game
So it just removes the states then?
How is a fishing game mixed with a mining game
Makes 0 sense
How do they mix at all
Ye I can help
let put on our thinking caps
it uses certain aspects from both games
the game isn’t obviously gonna be about fishing
i’m using certain mechanics that fisch uses
what your username
Obviously
Let’s put our thinking cap on
bros never played minecraft
Worse assumption ever
Real
yk how in fisch u catch fishes and u sell them for a certain price the weight and size of the fisch also plays a role and that what im implementing into the game, instead of selling fishes though ur selling ores
do u have any past work
Ye
may i see
okay
Friend me
Hold on I’m not near my computer rn and game is privated can I just send gameplay of the game in DMs
alright
Can someone help me w my fps game I don’t know how to script
Then learn
Or go get some money
what is the best youtube tutorial for learning how to code in luau? i am currently trying brawldevs but is there any better ones?
anyone know what this means
I think it happens when you delete the player object
wierd cause i was just duplicating millions of parts and adding a smoke effect on it with btools
That’s crazy
who who here can code fighting,gampasses,damge,sprint,and many other things dm me
Bro is making the strongest battlegrounds
At local supply and demand
And tariffs
and while you’re at it add supply crises
Add trade routes
and companies
Wanting to learn LuaU but I have no clue what’s the best way to grow. I know I need to practice, however, are there any ways you guys would recommend going about it?
Start from YouTube guides and reading tons of devforum, take inspiration and start scripting
Try making gun system in example
Is there anyone who is a pretty good coder that I could possibly hire
I can’t script but I’d like to be hired
💀
when i remove the Math.random it works so its not the selling system
is 21k good for a decent reliable combat system?
does anyone know the code for the speed coil purchase prompt?
Whenever someone activates the prompt create a function and give the player the speed coil.
ok ill try that
Prompt.Activated —connect this to a function
Inside of the function do this
Clone the speed coil, parent it to the player’s backpack
there is a short basis
Sorry I can’t write the full code, I’m on mobile right now
in serverscript service?
Yea
No
It can be, or it can be in the prompt itself.
Your choose.
I think Prompt.Activated is only server-sided, or it’s only client-sided. I don’t remember which one it is. Try both, make a print statement to see which one fires.
i forgot to tell u l dont know basically anything with coding but ill try
It may be both, but I really don’t remember.
In this case it should be a local script.
try looking up a tutorial on YouTube. I would write the code for you, but like I said I’m on mobile rn.
ok what shoul l search up?
last time l tried
but only gui buttons
that give u a promt
Here is a breakdown.
-
Make a local script inside of the proximity prompt.
-
Take the code from the tutorial.
-
Replace MouseButton1Click with prompt(or whatever the variable of your prompt is).Triggered:Connect(function(player)
try that if you have any more questions or help just let me know.
ok thanks for the help
Quick question
what in userinputservice do i need to use to combine with raycasting
im trying to make a gun...
is it a bad idea using _G and why
No problem. 😉
Yea, _G is super unoptimized
You’ll use a lot of memory for it
Ur better off using modules instead, more organized and way more optimized
k
You use userinputservice to detect mousebutton1. That's left click then you can cast the ray in local or server side
anyone tryna make a soccer game
WHO CAN SCRIPT A BATTLEGROUNDS GAME DM ME
yo can someone help me script a prompt that shows up when you equip a specific item(SpeedCoil). I dont know how to code
who can code dm me
never use G, it's unprotected and totally unoptimized
just chuck a modulescript in replicatedstorage and ur set
The decision to use _G is not based around performance, but access and typings. Anyone can read/write to _G, so there's no good organized access, & there's no typings. ModuleScripts fix both of these things
the sound plays and gui disapear but it dosent give money or disapear i think im not checking what the player has in his hand right?
then it will be in the players backpack
no like just to sell 1 item
i alredy got sell al inv
the individual tool will be in their backpack though
?
unless its parented to their character
just add a print after local DiamondInCharacter = character:FindFirstChild("Diamond")
check if its working
its not working
and if its not ur prob looking for it in the wrong place because if its a tool it wont be in their character unless u put it there for some reason
where will it be when the player is holding it?
Reals
I hate readjusting guis so that it won’t look wonky on other devices
No that's a pretty bad way to do it. Just throw the script into server script service and put the event in replicatedstorage
Open to feedback
is that fucking
ai generated japanese music
what the actual hell are you listening to bro
Can someone please help me
I have some aspects that only work once in game for my football game such as “Click to hike” works once , “football” is only able to click and throw once (not anymore after) , same with the dive feature (one time only)
Hello, can someone help me with this really quick? I am making a custom animation for a starter character, but it only plays for me and nobody else. Can someone please help me?
That means it's in a local script. The animation needs to fire in a server script
Really?
it sounds cool though so i dont really care if it generated by AI or or something.
Honeslty, it sounds fine to me
ppl nowdays just hating too much on AI i guess,
hating on the biggest digital rights violation in the history of the entire internet is pretty justified tbh
yeah might be, but still AI is a tech, so i dont know why ppl hating so much on it
it seems like our Society goes back to the Industrialist age again, but with much more Anger.

big corporations are LITERALLY shoving ALL art into their black box and it's shitting out the same art that you put into it
that is bad indeed, but what can u do, it is an Tech Evolutions
we can regulate the hell out of it and like... NOT just sit and comply?
Goodluck i guess
at least recognize when you're consuming their slop 😭
it sounds good to me, so i dont really care if it made by AI or not though.
just want to enjoy Music.
any tips on optimizing maps with many parts? how do games with super detailed and big maps (deepwoken, rogue, basically any open world roblox game) optimize their game without using streaming enabled?
is it just loading in the map in chunks?
THATS WHAT IM SAYIN
is it that bad guys...
lol
is it just My ear that sucks, or yall ear ithat Good.
it’s not bad enough for me to keep bickering about it
oke at least its not that bad.

lol
Hila
guys have put a skip button(with robux) in my parkour obby, it works in roblox studio but it doesnt works in game
why is that happening
ive been trying to learn scripting and i watched a scripting guide, i learned stuff about scripting,but im not sure if i learned how to script . i think i consumed the guide wrong, what should i do now? how do i get better at scripting
u get better at doing something by doing it
pick on systems and projects u wanna code
its okay if u get stuck at some point anf use help or ai
if u keep doing that u develop better pattern recognition and thus get better at scripting, even without AI at some point
Because the distance from the sun to the earth in your game is 1 stud offseted to the right
I dont fucking know how to help you and what the problem in ur game is if u dont show the problem
can you create a vc? im confused with this problem, im kinda new to roblox dev
and ask for help in code-help
ohh no its impossible, once that happens in studio it means your RAM is broken from viruses and you have to throw your PC out the window
you can just download free RAM though
yeah thats true
huh what
u didnt know?
nope explain me
true, so are nuclear weapons, I think we should allow private contractors around the world to start proliferating them 
there is nothing to explain
oh thats a lot of ram
the devil is in your pc and you gotta throw it out the window
how did i get virus
What do you really use module scripts for? I’ve seen people say mainly for core-systems of your game, but I see others use them for abilities too
there are no rules
mostly reusable components of a system
we doesnt allow them?, dont know much about this.
or just for cleaning up and keeping actual local scripts or server scripts low and clean
this would be the OOP use of it
Ooh, so kind of like making a hitbox system or smth?
and this the general use
Ok ok I think I get it
can i bombard you with a question abt oop
u can make pretty mich anything u want into a module script, its personal choice if u wanna work modular or nkt
sure
How do I actually apply OOP in a weapon system
I know the basics of it but most tutorials just use them in a really abstract way and no practical demonstrations of why and where I'd want to use it. Why should i use OOP in a weapon system and where.
Someone did say use it to make a blueprint for weapons and share methods between them but what methods would need sharing by OOP?
I want to make a system where i can add new weapons easily andd configure their stats and also a base script for things like dealing damage/ playing animations and I think I can do that without OOP, but I cant think of a way to implement OOP into that
Thx, I tried asking another server but they just called me a dumbass lmao
some visual buffer bugs :p
yeah I know it's a crazy thought that we managed to mostly agree that no one should be allowed to make them
"Why" reusability. I will make examples to myself, everytime i make a more advanced system, i work modular in order to be able reuse it in other scripts and or activate it properly integrating methods like ".Activate" or .Deactivate"
ive done this exact system here using module scrpts too https://gyazo.com/b6c3a54dbe6aadfad91e41f04d0f3dfc
this was also done using module scripts
dang thats sick
that is probably because the higher-up know the impact if they use it.
Looks great
Well done tony
that looks good
Did you use some kind of Client-Prediction for this?
"Weapon" is abstract, there will be more types of weapons so u want to not just copy paste a code on and on for all the wepons, hence "reusability"
it looks pretty responsive.
thanks bro
it uses body movers, and i calculate forces directly using spring physics and hookes law
in client?
and then i just integrate them axis based accordingly with trig
well my commissioner said it should be client based so yes
but body movers would be client vased anyway
ohh i see
Yeah for movement like that, you should keep everything in client
and just add Cheat detection later.
yes
i think i need to learn about Spring and hookes law
got no idea about those kind of thing at all.
its really just F = -k*c
The hookes law?
and the u gotta integrate that and das it
ye
thats what u use for calculating the force of springs
Ohh, but what is the K, and C.
K is a constant
C was supposed to be x
which representa distance between two objects
ig my problem is just not knowing how to code it practically
i see, But why did the K is minus though?
it depends on what object ur applying it to
so depending on that, u would either + or - it
i hardcoded it
in a bindtorenderstep methid
done it before, never ever used constraints in roblox idk how to use them
Fair, i heard that roblox physics is very not accurate, not sure though if this is true or not.
yeah depending on some factors it can result in funny stuff
afterall i havent tried to script anything that is Like Physics based or complex Physics.
Yeah, alright i gtg now, thanks for the info man.
alr no problem man

paying?
some visual buffer bugs :p
15€/h for long term jobs
btw u can post on the marketplace
Pretty cheap
😔
i dont understand people offering promised percentages of games that arent even out yet lmao
what's your budget
10%
gl finding a scripter bro 🙏😭
guys how do i use value flags and getpropertychanged signal with two local scripts
@plain breach could you tell me a little bit about ur game
Ok
i need a experienced scripter to fix bugs for me
dm if your experience and can handle messy backend
pay ?
guys how am I supposed to change properties of children of a cloned model
...
local clone = part.clone clone.name = "learnhowtoscript"
I know that but trying to enable spawns in a cloned model in workspace does not damn work
tf u mean with enable spawns ?
local spawn = model.spawnfolder.spawn
spawn.Enabled = true
but it still does not let me spawn there
send entire script
For a part
Whenever new player joins it shows up like it started again
But the functions of giving item works, just the timer visual its really bad
I asked chat gpt he said i gotta get the surfacegui to startergui and adorne it to my part
And he gave me script but it didnt work
whats the difference between task.wait and wait?
task.wait(1) and wait(1) should be same right?
yeah
because even if you use wait
it doesnt update to servers or clients fast enough
wait(1) = 1.02
Yo what's connect(function(plr) for? I don't get why we need to have the plr
task.wait(1) = 1
oh i see
to reference it later
duh
where do i see all the events available?
wait() is affected by fps while task.wait() isnt
wait(£ wont be accurate if the server lags
Lie
not lie
one second
Search for hearbeast in task.wait docs
So you dont gotta read literally everything to find it
heartbeast ?
task.wait() can wait for smaller increments than wait()
wait was throttled to like 30hz I think
Yea
fr
yes it is
me when no read docs
task.wait() is still framerate dependent as it still respects the task scheduler
if it slows down, task.wait() slows down too
wait() isnt throttled, thats just how it works because its built on old roblox pipeline
which is 30hz
modern pipeline is 60
does anybody have a pet duck?
Wow so kewl >_<
any web devs have exp with roblox api can help me fix some bugs on my website?
why whats the problem
he got scammed
care to explain
dm me pls..
Parts
I want 2k robux to upload a video to roblox for the game im working on IM POOR RN i spent all the robux i had 😭 🙏
You own it?
Yes
Bro no im unlucky
Dms
Guys what shortcut is it to rotate parts precisely not just 40 and 90 degrees
How you advertise? Shorts? Roblox Ads?
Tiktok
Ah, makes sense



