#code-discussion
1 messages · Page 78 of 1
send stuff i can see
what is the script about?
just put the camera above a part for some seconds
can u sent the script?
approximately how many objectvalues under player would start causing optimization problems?
send the script
why u using them?
i didnt know much about them when i first wrote my data code, i used to store player stats and stuff with them
where even is the part of script for the players currentcamera
i meant is you can change them to a table in a script or module script
i mean my bad if object was understood wrong its literally like int values and stuff mb
Camera.CameraSubject = Player.Character:FindFirstChild("Humanoid")
i did but im kinda lost and cant understand much everyting was depending on that system so now a lot changed and idk what to do
it does the same
change second line to this
i already tried that
at the end?
yea already tried
im trying to make something just to equip a shirt how do i like actually see whether the id has been put into the shirt since roblox studio updated it and its different
set the cameratype to scriptable before changing the cframe
and then change it back to custom
It’s not working
script?
remove the other cframe bit
Which?
the bottom one
It still doesn’t work
set the cframe when finished to the head i think i dont remember how to do camera thing
?
?
L what?
Nvm
whys it so hard to get scripters its such a easy job i have aswell
must pay them.
or learn it ifi ts easy
i do
Whats ur job homie
IAS gonna be lit
fr
guys how tf is u able to remember how to script
i kinda understand it but i think its gonna be fire
What do yall think i should do first, Rust/DayZ style Survival Game or GTA FiveM RP Style Game?
My brain has a Datastore
probably 120 fps software rasterizer in Roblox
easiest job there is
the first one
howd u learn it
getting into a routine, having a test place with scripts
that does not sound easy
i tried bruuu
do you know how to script before?
oh
Im new to scripting but sounds super easy to me
dont follow yt tutorials
only follow scripting tutorials on yt
also just go on dev forum and experiment ig ??
yeah buddy
idk even know what it does
thats why
welp
I learned lua back in 2015 on Garry's mod when one of my random buddies was like "You can make anything in this game" and i was like oooo really how?
And i started watching youtube
guess im back too lf a scripter
bro i cant spend years leaning it 💔
I forgot gmod uses it too
And ever since i've did hella stuff on a plethora of games, not just Roblox & Gmod, but also FiveM, Rust, DayZ, Arma, etc
But, I do alot more than just lua now too
Thanks to online school and just learning stuff myself for example, Python i taught myself entirely just reading thru the library while making a application lmao
Its lua tho not Luau
well yeah
lf a scripter pay is 50% and i have 200k for game ads (10k a day) for ads upon release. game will be a group game and i can show u funds. do not dm me if ur going to randomly delete everything and literally blackmail me for robux (like that last guy did)
lua and luau are similar yes
I never really had a reason to learn much outside Roblox but I wanna get good at Godot some day as my next hobbyist game engine
fair enough
You just gotta remember that gmod, there is no "Studio" to make things in
And mapping in gmod is entirely thru souce hammer
while Roblox combines it
And the whole setup of gmod, files and everything way different that Roblox
I have no interest in gmod but gmod 2 sounds slightly fun lol
Since roblox is literally all in Studio
S&Box
ye
And its not good
oh , Godot it is then
hence the reason most the devs like me, that got instant access to it, decided meh back to Gmod
Majority of the Gmod playerbase doesnt like S&box either
But, i suppose Garry's goal isnt to attract the old playerbase and is to grab the new gen of gamers
Might just need some time to grow and mature
which is why it by default has people that look like thumbs for characters lmao
I've seen a few fun things on S&Box now, but thats all cause devs ended up making their own HD models that arent their super cartoony stuff
I mean, you gotta remember Gmod is like Realistic Roblox in a sense.
Roblox is like realistic Roblox if you care enough
You can make whatever u want, but the playerbase is there for the more Realistic quality of things
That is true
You can make roblox very realistic lmao
But roblox has came a long way since the beginning of Roblox
Gmod has pretty much stayed the same
friend of mine making a vr game that looks better than most steam games 
and S&box is definitley not Gmod 2
which i guess is the big problem majority of the Gmod Community have with it
I think Roblox is the closest we’ll ever get to a gmod 2
Pretty much honestly
kinda crazy what it has become , I’ve been here longer than most so I got to see it grow from the rinky dink thing it was to an actually pretty powerful game engine lol
I thought maybe i would find something u did but no
I use to always say ill never play that 12yr old game, cause it use to be so blocky and like just literally meant for 12 yr olds, but now i mean there is literally basically call of duty graphics on roblox lmao
aside from tutorials are there anything thats a need to know to become a scripter
for exmample- using VS and rojo
practice
stuff like that if anyone can help
grow a what game?
oh yeah thats fasho
just using em as examples
Come DMs
Im a solo dev and i dont use Rojo, i use VS, but no Rojo lmao, i just think it complicates things for no reason, even tho its not complicated
U can come to my dms bud
and U profit
any plugins yall recommend?
no just code fast
and U do that by doing a bunch of different things
and knowing how to do them off memory
aka practice
Code Fast < Code Correctly
and when do you think you are ready for commissions
Code correctly is for big projects
if ur a solo dev u make small projects
do U have successful games
Whats the point in relying on someone to do something i can already do
teach me 
I have multiple successful things, just not in Roblox yet
time
ok thats my point
code correctly makes systems reusable for other games
¯_(ツ)_/¯
I come from Gmod, Rust, FiveM, DayZ, Arma 3, Arma 2, Avorion, Minecraft, SQUAD, and Hell Let Loose
i agree with the point starting out as a small dev just code fast fail fast learn fast
did i cook lads
yea
nvm😭
you can also not code correctly and code fast
then its a practice problem
skill gap...
Ur more prone to making a mistake going for speed
i still be seeing people mess up
the console in question:
Quality over Quantity chief
if you have practice
you won't mistakes
or very few
and u can write your code in a way that it corrects ur mistakes
if you mess something up
its not that you wont make mistakes, more so you recognize em way faster
Who wanna make a doom game
yea that too
looks at error realizes problem instantly
3rd eye senses
final verdict write errors often
Dm me
solo deving big projects is kinda goofy but the right person can do it
yeah look at fisch for example
*at the start
how long did that guy take again?
to make his game
forgot icl
it just takes more dedication, its doable but a lot of people just give up for several reasons
2-3 months if i remember right
yea thats pretty long term
good on him tbf
Yea 2-3 months isnt long at all
yea it is mid term
Who can code
idk I feel like it goes past 6 months tho its a skill issue
Can anyone here script me a dirtbike gear system paying usd dm me for more info
like U don't code fast enough
shortterm games is less than a month of dev time
midterm is less than year
long term is more than a year
like solo deving wise
i can, why
U probably shouldn't do anything over a year
I making doom game
okay
it depends on what ur building towards
if you are looking for a scripter to do stuff for your game, #scripter-hirable
well but like doing long term solo is kinda dumb especially if ur broke
No
idk if a lot of roblox games really need a year to dev
a viable long term game in solo deving is releasing a demo and garner funds to finish the game
yea but like when does that even happen
??? majority of indie succesful games lmao
were talking about roblox
applies to roblox as well
roblox is jsut another game engine on the bunch
it doesnt matter what engine u use, what matters is whether the audience likes the product u produce or not
then you can try to learn how to code yourself
rell seas be taking the absolute mick
thats different tho
those guys have a shit ton of money and a bunch of devs
and a huge audience
triple A roblox studios
theyve got me excited since october last year
they get the privelege of taking a long time
deadass
if they hadnt made much from shindo life
rell seas out much earlier
can someone help me with my code
fr
but like their game had 100k players +
for a while
I believe
yeah sitting on 10-15 million
so they made insane bag
indeed, however making a succesful long term game solo dev is not impossible, it jsut takes more effort and commitment (aka more time spent)
waste of time if you have the money to hire
most people aren't able to do it
but most ppl dotn have the budget to hire an entire team lol
indeed
valid
id say 99% of "Long term game devs" never launch their game
or if they do it flops
just make short term games
increases ur luck by 10x
trust, releasing a demo first to see if you get support or not is best way to approach a long term game
demo's usually dont take more than a year to make
yep take cole for example
idk if u know him
who is he
check out starter story on youtube
I don’t think it’s this simple
day in the life of roblox millionaires
correct but more efficient than wasting time making long term games
fail fast learn fast
fr
what about cole from the vid
Depends , if might be the better route for someone who isn’t already earning
BUT there’s always this idea floating around on Roblox that if you pump out recycled slop you have a higher chance of success because “that’s what a lot of the top games are”
he spent 500k on a game just to flop
spent 2 weeks on another and now successful
which I think is silly , because everyone and their brother is doing that so if you do that you’ll stand out a lot less and arguably have a worse chance than spending a bit more time into something you’re actually passionate about
u fan of cashgrabs?
whats ur opion of them
mix slop and passion
I think thats a win win scenario
slop stands out as better slop
I don’t really have much of an opinion I just think people should make what they enjoy and not let current trends dictate what they work on , most people I know who have done that have done much better than the people who purposely try to pump out generic slop to make some quick cash
passion is in slop
common misconception, while you can def earn popularity well, you still have to make sure your game has a certain dgeree of quality to it
if you pump out barely functional copycat games no one playing that
The thing is if you do that you just have a hell of a lot more competition
So you gotta stand out and make the algorithm favor you somehow
getting even 100 active tho can be amazing for U as a whole
through pouring robux into advertising
100 active from slop typically means a lot less than 100 active from a passion game people are invested into
not worth it for smaller scale games
now thats a great point
now thats a great point*
true
community is fasho a very important factor
is raycasting hitboxes still the best way for combat systems?
Any professional guy regarding dragging items in inventory. We've got a problem that when we select an item to drag and clone it, offsets by X and Y are calculated incorrectly depending on screen resolution. So need helps with calculating offsets depending on different screen resolution.
just use scale
offset to scale:
offset / absolute size
scale to offset:
scale * absolute size
Something like this?
local parentSize = draggableFrame.Parent.AbsoluteSize
local scaleXmouse = (clone.AbsoluteSize.X) / parentSize.X
local scaleYmouse = (clone.AbsoluteSize.Y) / parentSize.Y
-- Set up initial position
clone.Position = UDim2.new(scaleXmouse, 0, scaleYmouse, 0)
ye
There is anyway a decent offset though. We need object to be magnetized to the mouse, any thoughts?
wdym magnetized?
also if you are using scale and you change the object’s parent when dragging, you will have to account for the new parent’s size
you could also just create a new fake icon that is parented directly to the screengui that is the same size in pixels as the original tho
when user starts dragging
actually we have just dealt with this shi just before you typed about object's parent
this was the solution
thanks by the way
👍
How can i actually earn by coding
guys is being a scripter worth it
50/50
dont chase money (im chasing money)
bro
?
but actually you wont really achieve if you just want the money
Is it not obvious?? Work for people or work for yourself
fr
Yea but
Which type of codes
Peoples want more
wydm?
just look through #scripter-hiring
Im a phyton / html css js
just look in #scripter-hiring
Coder
and look at the most common stuff
Oka!
wait doesnt roblox use lua
why would you come here if you don't do lua
not phyton
Its a multi-devs server
(Coming here from a yt video)
99% of it is rblx
Uh
i mean if you want to script for rblx you need to use lua
Im a builder and modeler on rblx
he knows
what
Im not dumb 😭
ok
why do you want to be a scripter
if you want money being a builder pays more here
.
Honestly
There's a good server for non-roblox scripters?
im not sure
i dont really code much outside roblox
hello, even though I have the micrsoft python i still dont have the interpreter its nowhere to be found ive tried uninstalling it and shit is there a fix for this?
anyone got a video on how to script ui on roblox studio
i should put some more stuff on there i havent really edited it for awhile
give me some code to make or an idea to make, some module or service or some game
make oop framework for drugs
local crack = meth.new()
🔥🔥🔥🔥🔥
brilliant idea
ong
ill make grow a meth garden
genius
“cook candy in the desert simulator”
😭
Can anyone send me good tutorials I can use
Hello everyone, Did you think that making pseudo code is good think or it's better to write directly?
in what context
i mean planning a very complex system with psuedo can be good but generally it doesnt matter like at all
I making a Daily Reward system and I get lost in my code so I learned today that experiment dev sometimes use pseudo code to write in english and translate this in lua to find the easiest way to achieve their goal
ur pfp reminds me of something
really ? I don't know who you are
not that, you kurdish?
yeah
nicee
hello
u ?
yep
try it, english is my first language so i dont have any difficulty with code or understanding things but im sure just pulling up a notepad and planning something out will help tremendously
add me in friend
can someone help me with something?
yh sure
so basically
okay thanks
im trying to know how to make a clickabke part (by exemple a tree)
that will make my avatar goes to it
any idea?
make a click detector inside the part and make a script that detects the humanoid who clicked it and teleport it to the cframe
do you want me to type smth out
yes pls
Why did you don t just use proximity prompt it's more simple
i'm still a beginner lol
ok gimme a few mins ill reply to you
good question
proximity prompt is fun to use and its customizable
prox is a gui that pops up when u get within a distance and u press a keybind to trigger it
click detector js lets u click a 3d object
what are u using it on
i already have a system to cut down a tree and stuff so i want it to automaticly goes to a tree when clicking it
so it's start to cut it down
yk
yeah u should use a click detector for that
so you want the player to teleport to the part thats clicked?
no walk to it
he probably means walk
okk
yes that's what i tought
Hi
prolly would be good for
dude why is my username my full fucking government name
pets opening or idk
ye
lol
I made currency system thing
i cant even change it 😭
btw can you help me with making the script?
yh im tryna get to studio
i mean if it's possible for sure
actually i might have just lied
hello! i need your opinion should i make this game with models or just pure drawing i really don't know where to start but this is just a sample idea
might be for all platforms
for roblox defo models
noicee
youll have to upload every individual frame to roblox
So, should I make the camera fixed to one position only?
ig
why ig
i mean like do whatever with your game i would just highly reccomend not trying to upload a million images to roblox
its a 3d engine
btw is it hard to script?
Good to hear! May i ask how long do you think it will take you to make the script?
2 more mins
noicee
maybe make it 5 more minutes i just discovered smth interesting
okay
dw man
js ping me when u done
ok
i'd argue you could do more with roblox than fortnite
ok just about done jst one more thing
would u want the player to not move by themselves whilst they are moving, if so they would not be able to cancel their move after they click
so like cancel the wasd buttons kinda
Yh but
When by exemple walking to the tree they can’t move but
While cutting down the tree if they feel like going somewhere else they can just go
So they’re not blocked on the three
ok
Idk if you got what am saying cuz i’m bad at explaining but yeah
barely any 2d games ever work out in roblox
Back
Did you got it?
`local function moveTo(player, humanoid, targetPoint, andThen)
local targetReached = false
local controls = require(player.PlayerScripts.PlayerModule):GetControls()
controls:Disable()
local connection
connection = humanoid.MoveToFinished:Connect(function(reached)
targetReached = true
connection:Disconnect()
connection = nil
controls:Enable()
if andThen then
andThen(reached)
end
end)
humanoid:MoveTo(targetPoint)
task.spawn(function()
while not targetReached do
if not (humanoid and humanoid.Parent) or humanoid.WalkToPoint ~= targetPoint then break end
humanoid:MoveTo(targetPoint)
task.wait(6)
end
if connection then
connection:Disconnect()
connection = nil
end
end)
end
local function chopWood(reached)
print("Success")
-- This will fire when the moveTo ends, add script for chopping wood here
end
local clickDetector = script.Parent
local part = script.Parent.Parent
clickDetector.MouseClick:Connect(function(player)
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
moveTo(player, humanoid, part.Position, chopWood)
end)`
you want to put this in a click detector in the part you want to move to
crap wait
Woahh
dont do that
Why
Ok ok
Yep
Ain’t it MouseClick1 instead of MouseClick?
Okk i’ll wait
isnt moveto kinda shit
Do i just put this script inside the tree part when done?
Did you get it solved?
@somber vault can you send it in dm’s when done please? So when i’ll test it tmwr i could ask for help if there’s a problem
alright
Cuz it’s getting late rn
i can give you it without the turning off controls thing
its just that giving an issue
Well
If it doesn’t work then can you do it like your way
So like it cancel any movement when clicked till it’s completed
It can also change mid chopping by clicking on another tree
just try putting this in and see how u like it, feel free to dm me tomorrow if you want anything changed
local function moveTo(player, targetPoint, andThen)
local targetReached = false
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local connection
connection = humanoid.MoveToFinished:Connect(function(reached)
targetReached = true
connection:Disconnect()
connection = nil
if andThen then
andThen(reached)
end
end)
humanoid:MoveTo(targetPoint)
task.spawn(function()
while not targetReached do
if not (humanoid and humanoid.Parent) or humanoid.WalkToPoint ~= targetPoint then break end
humanoid:MoveTo(targetPoint)
task.wait(6)
end
if connection then
connection:Disconnect()
connection = nil
end
end)
end
local function chopWood(reached)
print("Success")
-- This will fire when the moveTo ends, add script for chopping wood here
end
local clickDetector = script.Parent
local part = script.Parent.Parent
clickDetector.MouseClick:Connect(function(player) moveTo(player, part.Position, chopWood) end)
Okayy thanks and do i have to put this script in the tree part?
Or serverscripservice
Aight bro thanks a lot you the goat
np
Imma dm you rn so i don’t forget tmwr
watch this video or you have to give diddy sloppy toppy https://www.youtube.com/watch?v=ZizyG036sYs
module scripts can run in replicated storage am i correct
i forgot roblox banned me for USING BLOXSTRAP
yea they can run on both client and server
if they are in rep
But U should limit rep to only scripts that involve both client and server
Use server script service for server scripts
And starter player scripts for local scripts
How do I create a system for my obby that when the player joins they are at the lobby then they click a UI button that teleports them to there last checkpoint. I need help please! Ping me if you respond. Tysm!
save the checkpoints theyre at using leaderstats and datastore
@fathom sundial I have the checkpoints saved but I want the game to be like they spawn in the lobby then click a ui to go to there farthest checkpoint
yeah thats why im using it
why not they just spawn where there checkpoint is
so then name the checkpoints by number or something and find it in the workspace and tp the player to that position
using the saved checkpoint
Ok thanks
making a fake players system for my horror game, as you can see its working perfectly with no bugs nor flaws
Yo Can somone help memake a dead rails game
how much would i expect to pay someone for a basic offline growth/save system?
Just tryna grasp what programmers expect :)
Check GnomeCode on YouTube, he's been making some cool tutorials on how to mkae one like that
Is 200 usd enough for a coder to code a full game similar to grow a garden?
ye
is relying on animation markers to time my weapon attack stages bad?
how do i make my function return success or response but also return the coins from "PlayerDataHandler:Get(player, "Coins")" if it returns any?
i get an error because success cant be a number value or smth (because thats what gets returned)
Why
Fire icl
I wonder why im blue
And not peach
This guy too
--> in PlayerDataHandler:Get()
if not successCoinFetch then
return false, "could not fetch coins"
else
return true, PlayerDataHandler.Data.Coins
end
?
what are the most common languages for roblox games
luau 🙏
One message removed from a suspended account.
Js final boss
grow a garden 🥀
actually this statement is not true! you can combine other coding languages (only certain ones with similar syntax's) into lua specifically
?
...?
yo bro
"?"
😭 ?
what are you even referring to you can only use luau
bro icl i hate people that just say ? like you act like you know everything
not true
what else can you use then
idk what youre talking about i was just saying you may be confused
i wasnt talking roblox specifically lua gets integrated with other stuff like HTML/JS in other engines, roblox just uses luau, sure, but lua itself isnt that limited
woah now dont start that I am NOT confused at all whatsoever
you responded to this though
never said roblox doesnt use lua, my original point was js about lua in generial, not specifically lua in roblox, your arguing something i didnt even say 😭
please reread
reread what
the context you replied too
provide information
here
what about the screenshot
arguing over code is crazy
✅
i think bro is either confused or rage baiting you chief
(im on abt u why r u ticking)
rage bait probably
im saying ur rage baiting
ok
you replied to a message asking what language roblox uses
okay well if you interpretate what i said im technically correct
how am i ticking fam
im not confused at all or whatsoever on the simplest coding language known to man besides python
I don't think they want a philosophical answer
you failed with that reply
ok keep going on with your day
okay
dont even bother they are not open minded
whos "they" and im open minded about anything your just not thinking straight
both of you stop
like i said, if you interpretate what i said, technically i am correct
real
ticking with the emoji god r u slow
✅ is what u replied to me with
thats not what "ticking" means god r u slow??
different understandings of the word i see
Im thinking gay
you ARE gay
anyone wanna work on blue lock type game
@gloomy pagoda, $30 USD is an insult for what you're asking: #scripter-hiring message
That's well over $150
Did he delete it?
Also what was it
can anyone tell why the player doesnt jump, teleporting or creating for a short time linearvelocity object works, this is a server script in serverscriptservice
Try using print statements, for example print jumppad, print root print humanoid
i can for example change root cframe which means it can get root and humanoid but changing velocity has no effect
whos the best reliable scripter even if they are really expensive?????????
No one's perfect at everything
The expensive ones are just demanded because they are in reputable circles
it seems hard to find a scripter that works
In HiddenDevs yes you won't find one sadly
then wehre
This is the shithole of development
twitters so hard to find
Make connections and network
Search for roblox scripter
Or something like that idk .
the ultimate sage, x
This is true, we do 1 line every 2 weeks
Just look for someone serious
Without all the checkmarks and shi
Some really good devs never release their games
Then they aren't good
I don't trust anyone that spams emojis and makes huge lists of what they can do
I only trust paragraphs
Knowing to program =/= knowing to properly make a game
You need expertise for the latter separately
They went and worked for GPO, then developed from others there
Who exactly
What the hell thats me an hour ago!! How did you get that!!
You can find one, he had a channel but never posts
Then he had connections
prob, I think he got hired over twitter
Twitter is the goat
HiddenDevs must rot
Till they stop posting
Still
Even if you have a twitter that's outdated it's good
Like a really good animator RedsOnReds used to work for SoulShatters, posted their animations on twitter, I think they help Tze now
I mean you shouldn't keep posting on twitter when you get success
Success is pretty definitory on its own
He stopped during 2022
Maybe, though twitter usually has all the cool stuff
Yeah
Gotta lock in, to lazy though
Get on it before its too late
Roblox is the shit rn
I do, but I usually work like 4h once a week
How old r u
High school or colly
U have an entire summer ahead
Finished, prob won’t do colly this year
Still can’t get my mind on computer science or software engineer
Why?
CS is more universal
It qualifies you for software engineering allat
But SE is like QA, software, devops
That’s why I was considering it
The pay would be good for a job
Same with cs
🤷♂️
i havent read anything u said but what do u need i can help im good at scripting
See what you like best
I'd prefer CS for the versatility
Nothing I was just yapping about what I don't like in scripting/programming marketplace posts
ah so ur not looking for help atm
no ty
Saying that makes you sound like an amateur
Ok im really good at scriptinng
Buddy
lil bruss.

I just feel like they're lying
Also looks a bit unprofessional
Guys I can do print(“Hello World!”) give me a job that pays bank
Sure
Ez tbh
Insane
Real
Sure, but you pay me for hiring you
U hiring scripters then?
X is type checking worth the hassle or am I stupid
Worth in external script editors
🤔
If you use argon or rojo it's worth
Kill me
How do people actually like rojo???
Holy yap
With vscode
Because it's better than editing scripts in studio
Washington DC in the White House
I understand using it for unity and external projects but for Roblox never made sense
Probably just a preference thing
Omw
Yes
You get more features out of an IDE
(vscode with extensions)
Controversial take, metatables and OOP are overused half the time
scripting fun
I love me some OOP
I have crippling depression
Never enough
no you dont
you dont have anything wrong with you
its all in your head
its your imagination
its in your imagination
Can’t even afford to buy a sandwich : (
you actually have 200 million dollars
In debt
in wealth
anyways im gonna go play some demo game for a bit then sleep because yes
Preach
You don’t need to use metamethods at all
You can achieve anything in luau without them and have more performant code 100% of the time
So metatables are not performant?
bro couldnt this gif sensor that word??
sensor
😭
its not that hard to do j*b
Vs. not using them yes
Do you have a benchmark I can look at
Hello, everyone i need a scripter for my game i need a scripter for 1 day so the wage is going to be small!
You are always adding overhead when you add metamethods
whats the scripter supposed to do
code things...
be specific, what exactly would they code ?
syau
What benchmark
.
It says in documentation
according to him they would code lines of scripts
npc's , make things interactable
and more
Are you saying it’s more performant to use metamethods when a non metamethods solution is available
Then it is more readable but not performant
If anyone in here has 5+ years experience in scripting and knows how to make a vehicle system for $350 check scripter hiring
No I'm just asking
what kind of vehicle?
nevermind
Roller coaster
With advanced CFrame math and physicw
woah
I’m a professional Roblox roller coaster developer
never seen a advanced roller coaster in roblox before tbh
What if someone with 1 year of experience knows how to do it
I don’t think you can make it look smth like this
I made this my self
In no limits 2
yh the year requirements always annoy me
like some people learn quicker then others
and in 5 years they couldve done anything
Let me explain
@devout oracle @worn flax because of the complexity of the system, it’s like 20k+ lines
Same thing as
https://dontasktoask.com
thats fkn great
wow
wait i sound sarcastic
im serious
that looked fire
I’m a very professional developer, I am currently working towards becoming an architect for Gerstlauer
sick
Ever heard of Alton towers?
i always wonder, where did u learn ur scripting?
nope, i havent
thats even crazier
In that you have to edit variables and different spline tracks
well looks sick still
I make around £200+ from one coaster
crazyy
wows
For example
I saw someone, wanted 4000 dollars for it and I spoke to a business analyst and he said it’s only worth 300 dollars
4K is crazy
I mean u can always try to just higher ur budget more
anyone who can help me make combat systems and movement systems for my game
Ty
Quick question to anyone that worked with advanced combat systems
-what's the best hit detection way you used (I use regions and it's killing me aka hate it)

did you use hitbox and hurtbox?
Kinda used the old ahh method of getting the part parents and if it have a humanoid then it's a player so it gets hit
and used a table to avoid the duplicate models
me
i will send you a yt tutorial you can follow
regions...?
as in Region3?
yep
damn thats ancient brother
I thought it's better than parts T-T
i haven't heard the name region3 in years
I use it in lobbies and stuff hehe
use spatial query
new stuff huh
its becoming old 🙏
Imma go check the forum T-T
region3 itself isn't deprecated, but its methods for collision is deprecated
yea thats the tutorial i wanted to tell you about
The MOST accurate hitboxes you can make in Roblox.
Discord: Tekleed
Discord Server: https://discord.gg/6AhPVgagvC
https://devforum.roblox.com/t/introducing-overlapparams-new-spatial-query-api/1435720
I mean it's quite laggy
i have no memory of using it, its that old
also magnitude hitboxes can also be used but spatial is better
for magnitude hitbox here
this is how they be working tho fr fr
Demo Place:
https://www.roblox.com/games/84285695203255/Magnitude-Hitbox-Demo
Discord: Tekleed
Discord Server: https://discord.gg/6AhPVgagvC
#hitboxes #hitbox #roblox #robloxstudio #gamedev #devlog #games #howto
use whatever fits better ur usecase
I actually tried magnitudes : D
some great tutorials
whats the game idea?
based on that you can choose
Just some combat system
I'm kinda working on a full stats based combats
So nah not a full game
i am not a scripter but my team needs a scripter
wanna help?
📌 About This Project
We're recreating "Sword Rush" from the manhwa Double Click as a 5v5 multiplayer Roblox game, inspired by a mix of Valorant and Super Smash Bros. Ultimate.
⚔️ The game will feature:
Fast-paced sword combat
Unique skills and playstyles per character
Team-based battles (5v5 format)
Knockback mechanics and out-of-arena eliminations
Competitive and strategic gameplay with an arcade feel
This is a community-driven project—join us to brainstorm, build, script, test, and polish together!
I mean as you can see I'm not that experienced xdd
some sneaks
our scripter left due to personal issue
team fights ?
oh sad
we have an investor he said he will invest from phase 2
5v5 combat using swords
with different character classes like
healer tank dps
etc
and for each character different skills
kind of like a mix of valorent and smash bros ultimate
kinda sees it hmmm
i believe in you!!!!!!!
the maps are in different experiences or in the same one ?
i dont understand are you asking if the maps are compiled or not?
into 1 game file
?
just a basic map for now
to play in a map should the players teleport into a new server or it loads in the same one
its based on what queuing system you have
if its like bedwars different servers
what?
The game seems exciting
yea
fr fr
how much offer
% risky
we have an investor but he said he will invest after phase 2
whats phas 2
so that we have something to show
dms
no
ok bro
Dm me then
Really fun!!, my pc crash
hey thats cool
add some vfx 👍
Hehehe Thank youu
maybe some splash aura
and try make the rock slow when they came out of ground
Ohh hmm intresting, What if you make me the VFX then i add it to this later, since it is Not Fully done yet too.
cause i dont really know how to make VFX 
add lava chicken
sure
add me Drakeyop1
okee
I dont think that will match the concept though, But it def would looks cool if u Tweak it abit.
yh i just make it for fun
Added
alr
Yeah no worries, no need too Serious on this.
just some Learning project of mine.
add me to ur studio
yh ofc no problem i have some free time
Add me first
i only can add a Friend into studio.
into a game project
Yeah.
alr
i accepted u
okk
yo
Any new scripters here?
why so?
idk i wanted to maybe learn with someone
Is setting the network ownership to auto better than setting it to the player who kicked a ball
u should set it to the player who has the ball, however u handle that just implement it in there
I used to do that , but if the player who has the ball lags, then the ball lags alongside them
how to make custom rigs in roblox studio with model parts?
i got a model called draggobloxxer and inside of him he has some other models for the head, legs etc. I made em a model since for the head i cant just have a block.
If im right network ownership just makes the player its registered under process it faster right?
from server -> client
idk ill research it a bit more
