#code-discussion

1 messages Β· Page 75 of 1

cinder basalt
#

And besides, no one will want to hire you

jagged glacier
#

ur'e a cs major?

cinder basalt
#

Ye

jagged glacier
jagged glacier
cinder basalt
jagged glacier
#

hackathons + internships + good skills

cinder basalt
#

Not worth it brah

jagged glacier
#

how do you say so?

cinder basalt
cinder basalt
jagged glacier
#

ye but it's the only thing im interested at 😭

cinder basalt
#

I thought ye it make sense

#

Now i regret

jagged glacier
#

damn

#

but do u go to hackathons?

devout oracle
#

Just learn to write code lol

#

You don't need a cs major to learn how to code

cinder basalt
#

Cs helps with it though

#

They send u a link whenever it happens

#

😼 πŸ‘

#

This is the most going into cs will help u

#

Bruh i read weong

#

Im dumb

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I have to sleep more

cinder basalt
#

I thought its sacred knowledge

#

U need a diploma to unlock the ability to code

#

Stop trying to make people not go into cs, the world needs more cs majors

remote bear
cinder basalt
#

Funny

cinder basalt
#

People hate me

devout oracle
#

Rightfully so πŸ˜”

remote bear
violet citrus
#

i have a question (surprisingly)

#

when i change for example a part color in a local script

cinder basalt
violet citrus
#

it'll always stay in that color even if server changes the color

violet citrus
cinder basalt
#

Sad

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I hoped to intercept

violet citrus
#

but what my question is, how to revert to the server verison

#

of the part

#

or like the part color from server side

cinder basalt
#

Events bruh

#

Just save the color somewhere

#

And send it to local so local changes it

violet citrus
#

isnt there a straight way to do it

cinder basalt
#

This is straight

violet citrus
#

also i just made the color an example

#

what if they're different parts and each part have different colors

#

kinda events are a way around it

cinder basalt
#

Just store the properties before change

violet citrus
#

what if the properties are constantly changing

cinder basalt
#

Then events 😭

violet citrus
#

should i just shut up?

cinder basalt
#

U making something unnecessarily dum

#

So the solution is dum

violet citrus
#

nah

#

my question isnt dumb

cinder basalt
#

No but the thing u wanna make is

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Whyyy

violet citrus
#

well it's an example

#

generally it's used when the player interacts with something locally, and after that it reverts to its original state

cinder basalt
#

Just update the properties

violet citrus
cinder basalt
violet citrus
#

I guess that's a yes

#

How many times i can spam fireclient before the client lags

cinder basalt
#

Many

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The more u put the more it gonna lag theres no magic border

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But for any normal applications it shouldnt ever lag

cerulean osprey
#

what can i use instead of bulkmoveto or somehow optimize it, for example a noise map changing with resolution 40, client, module and server

small veldt
small veldt
violet citrus
#

What if the gun has like 30 bullets, so they send all those bullets and use them until they ran out or user stops holding

small veldt
violet citrus
remote bear
cerulean osprey
#

its like a screen with 2d renderer but instead 3d renderer, like a holograph, they are 3d

#

it looks like this

hardy pilot
#

Huh

cerulean osprey
#

but it lags when it has to update alot pixels and it causes bulkmoveto and render job longer on bigger updates

hardy pilot
#

2d but not 3d, like holograph it is a 3d

small veldt
#

thats how fortnite does it

hardy pilot
cerulean osprey
#

havent tried

cerulean osprey
#

i will right now

#

lags the same

cerulean osprey
#

sometimes it has this jump with noise maps changing:

hardy pilot
#

Dang

cerulean osprey
#

anything better than bulkmoveto maybe?

hardy pilot
#

Did you confirm it is bulk move to

cerulean osprey
#

yes

#

script profiler shows bulkmoveto and render job the longest

cinder basalt
#

Look what youve done

#

Its a video player squared

cerulean osprey
#

yea

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and how to optimize

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maybe a better way to change positions alot in a bulk

cinder basalt
#

Theres no fix

somber vault
#

you wont get ratelimited since packets are combined to be sent out in the next frame

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its still terrible though

small veldt
#

oh

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didnt know that

somber vault
# violet citrus How do fps games do it?

server has to know what rpm your player's gun has

but once you get that done your player just has to send out that he is holding down and letting go of left click

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also server has to know how many rounds remain in their gun

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so you dont just fire infinite boolet

cinder basalt
#

Rahaha infinite boolet

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😈

cerulean osprey
rapid panther
#

what would the best way of going about making a horse movement system be? I kind of have an idea of what I want to do like having different states and using like velocity and stuff on user input when they are on the horse

somber vault
#

you dont let the client decide what hits and what doesnt

#

managing the states of 10 players is a walk in the park for the server

clear ivy
#

is anyone up to do a commision rn that includes a bug fix and get it done today? its pretty simple

#

dm me if ir interested

cerulean osprey
#

why people say bulkmoveto is really perfomant but for me it freezes for a milesecond when moving 2048 parts

glossy ember
#

"dont judge me im doind this for fun"

cinder basalt
#

Elemental neutral cat

glossy ember
#

Dirt

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Air

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Water

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Fire

cinder basalt
#

Untill fore attacked

glossy ember
#

bruh

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not the avengers again

glossy ember
mild kindle
small veldt
tardy pasture
cinder basalt
somber vault
tardy pasture
safe hound
tardy pasture
tardy pasture
mild kindle
#

for where i put my code

tardy pasture
#

u see inside the script legacy

#

change that to local

mild kindle
#

ok

unreal axle
safe hound
#

It’s gotta be close

unreal axle
#

oh

safe hound
#

Maybe too close

north vigil
#

Just to be sure, does this works for the mobile jump Button?

north vigil
north vigil
proud idol
north vigil
proud idol
north vigil
proud idol
#

which fires whenever a device presses something that is binded to the jump action

proud idol
#

you connect the function to the JumpRequest Event on UserInputService instead of InputBegan

north vigil
# proud idol you connect the function to the JumpRequest Event on UserInputService instead of...

But this script, right?

local rebound = false
local count = 0
game:GetService("UserInputService").InputBegan:Connect(function(i,e)
    if not e then
        if i.KeyCode == Enum.KeyCode.Space then
            local humanoid: Humanoid = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
            if humanoid.FloorMaterial == Enum.Material.Air and not rebound and count < game.Players.LocalPlayer.Character:FindFirstChild("ExtraJumpCount").Value then
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                count += 1
                repeat
                    task.wait()
                until humanoid.FloorMaterial ~= Enum.Material.Air
                count = 0
            end
        end
    end
end)
proud idol
#

as those are not passed through the jumprequest event

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(also who tf names their variables like that dogkek )

north vigil
#

But I need the IntValue called ExtraJumpCount?

proud idol
#

uh dude different variable

#

I could fix that for you

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if youd like me to

north vigil
proud idol
#

because i dotn have anything else to do atm

proud idol
#

anyways give me 5 mins

crisp locust
#

hey guys can anyone help me with coding a small work

north vigil
crisp locust
north vigil
crisp locust
north vigil
crisp locust
#

oh ok

sudden estuary
north vigil
proud idol
crisp locust
#

ok how much will u take

sudden estuary
#

take what

crisp locust
#

robux

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to do

sudden estuary
#

not interested

crisp locust
sudden estuary
#

yea I could do it

crisp locust
#

is this correct code ??

#

-- Garden Script

local growthTime = 10 -- Time in seconds for the plant to grow
local growthStages = {"Seed", "Sprout", "Mature Plant"} -- Different growth stages
local currentStage = 1 -- Start at the Seed stage

-- Function to simulate planting
function plantSeed()
print("Planting seed...")
currentStage = 1
updatePlantAppearance()
wait(growthTime)
growPlant()
end

-- Function to handle plant growth
function growPlant()
if currentStage < #growthStages then
currentStage = currentStage + 1
updatePlantAppearance()
wait(growthTime)
growPlant()
else
print("Plant has fully grown!")
end
end

-- Function to update the plant's appearance based on its growth stage
function updatePlantAppearance()
local plant = script.Parent
plant.Name = growthStages[currentStage]
-- Add code here to change the plant's appearance (e.g., size, color) based on the current stage
end

-- Start the planting process
plantSeed()

crisp locust
#

yes

#

/??????????????//

rapid panther
#

try it yourself

proud idol
#

@north vigil

local UserInputService = game:GetService("UserInputService")
local PlayerService = game:GetService("Players")

local Player : Player = PlayerService.LocalPlayer
local Character : Model
local Humanoid : Humanoid

local MAX_JUMPS = 3 --> Arbitrary Number for Max Jumps (you can track player MAX JUMPS with the IntValue)

Player.CharacterAdded:Connect(function(_Character)
    Character = _Character
    Humanoid = Character:WaitForChild("Humanoid")
    Character:SetAttribute("ExtraJumpCount",MAX_JUMPS)
    
    Humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function()
        --> Reset Jump Count upon Landing on any surface
        if Humanoid.FloorMaterial ~= Enum.Material.Air then
            Character:SetAttribute("ExtraJumpCount",MAX_JUMPS)
        end
    end)
end)

UserInputService.JumpRequest:Connect(function()
    if not Character or not Humanoid then return end
    if Humanoid:GetState() == Enum.HumanoidStateType.Dead then return end
    if Humanoid.FloorMaterial ~= Enum.Material.Air then return end
    if Character:GetAttribute("ExtraJumpCount") < 1 then return end
    
    Character:SetAttribute("ExtraJumpCount",Character:GetAttribute("ExtraJumpCount")-1)
    Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end)
#

small typo i saw

elfin rune
#

anyone know how to properly parse this table on this code??

north vigil
north vigil
proud idol
#

and no int value needed

north vigil
#

Ok thank you

crisp locust
proud idol
crisp locust
#

bro its just

#

growing plant

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system

proud idol
#

"just growing plant" dogkek

crisp locust
#

please help if you know how to do

proud idol
#

I know how to do it

crisp locust
#

then help me

#

please

proud idol
#

but its not easy because its an entire game ass system

crisp locust
#

ok i give 10k robux

lofty spear
#

bro is desperate 😭

proud idol
#

if ur looking to hire someone to do it for you

crisp locust
#

can u do it for free

lofty spear
#

why would anyone work for free

proud idol
#

@north vigil actually i added a debouncer bc without it you can consume the extra jumps without actually jumping

local UserInputService = game:GetService("UserInputService")
local PlayerService = game:GetService("Players")

local Player : Player = PlayerService.LocalPlayer
local Character : Model
local Humanoid : Humanoid

local MAX_JUMPS = 3 --> Arbitrary Number for Max Jumps (you can track player MAX JUMPS with the IntValue)
local Debounce = false

Player.CharacterAdded:Connect(function(_Character)
    Character = _Character
    Humanoid = Character:WaitForChild("Humanoid")
    Character:SetAttribute("ExtraJumpCount",MAX_JUMPS)

    Humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function()
        --> Reset Jump Count upon Landing on any surface
        if Humanoid.FloorMaterial ~= Enum.Material.Air then
            Character:SetAttribute("ExtraJumpCount",MAX_JUMPS)
        end
    end)
end)

UserInputService.JumpRequest:Connect(function()
    if not Character or not Humanoid then return end
    if Humanoid:GetState() == Enum.HumanoidStateType.Dead then return end
    if Humanoid.FloorMaterial ~= Enum.Material.Air then return end
    if Character:GetAttribute("ExtraJumpCount") < 1 then return end
    if Debounce then return end

    Character:SetAttribute("ExtraJumpCount",Character:GetAttribute("ExtraJumpCount")-1)
    Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
    
    Debounce = true
    
    task.wait(0.25)
    
    Debounce = false
end)
proud idol
crisp locust
#

ok for 10k

#

robux

proud idol
#

if ur looking for someone to essentially code u a grow a garden knockoff

elfin rune
#

Anyone know how I can prorperly parse this table?

proud idol
#

cant help u on that one πŸ‘ (i dont use python)

elfin rune
#

i am using it

#

but I have to find a way to call this specfic table

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I try copy and pasting it so I can call to parse it

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but when I paste it, the entire information of the table is given not the location of it

#

Or so I think

ember nimbus
stiff ibex
#
BOOT.boot_dali_flash = function()
    if boot_master.Parent:GetAttribute("WITH_DALI") then
        local image_ptr = 0
        local image_len = 0
        local dali_arg = ""
        
        image_ptr = MEMMAP.INSECURE_MEMORY_BASE
        image_len = MEMMAP.INSECURE_MEMORY_SIZE
        
        debug.profilebegin('ILT')
        if IMAGE.image_load_type(image_ptr,image_len,IMAGE.IMAGE_TYPE_DALI,0) then
            DEBUG.dprintf(DEBUG.DEBUG_CRITICAL,"Unable to load dali flash firmware")
            return -1
        end
        debug.profileend()
        
        dali_arg = TARGET.target_prepare_dali()
        
        -- consolidate environment
        SECURITY.security_consolidate_environment()
        
        DEBUG.dprintf(DEBUG.DEBUG_INFO,"dali: loaded image at %d, len %d",image_ptr,image_len)
        
        -- boot it
        BOOT.prepare_and_jump(BOOT.boot_target.BOOT_DALI,image_ptr,dali_arg)
    end
end

boot_dali

ember nimbus
#

first is date, second is cases, third is deaths

#

didn't do any code i just copy and pasted the numbers and used regexes to format it

#

copy and pasted after toggling all the dates*

cinder basalt
brazen reef
#

ik not here, but i got a game to suggest that yall can prolly earn shi ton 😭

ember nimbus
#

it is in a python array of tuples rn

ember nimbus
#

lua data

#

if that is what you wanted

#

just made [ and ( into {

cinder basalt
#

Yay a lua file

outer fjord
#

What is the point of using visual studio?

elfin rune
#

and also how do I implement it on my code

cinder basalt
ember nimbus
cinder basalt
outer fjord
elfin rune
ember nimbus
elfin rune
#

I think

ember nimbus
elfin rune
elfin rune
#

that one

elfin rune
elfin rune
elfin rune
# ember nimbus what is your goal

Exercise 1: Scraping and Analyzing COVID-19 Data from Wikipedia
1.Go to the Wikipedia page: COVID-19 pandemic in the Philippines.
2.Identify the table containing the COVID-19 case data.
3.Use BeautifulSoup to scrape the data from the table.
4.Create a pandas DataFrame to store the scraped data.
5.Perform some simple descriptive data analytics, such as calculating total cases, total deaths, maximum daily cases, etc., using pandas.

Exercise 2: Scraping and Analyzing data from any Wikipedia source
1.Go to any Wikipedia page with existing tabular data (e.g., population, income, etc.,)
2.Use BeautifulSoup to scrape the data from the table.
3.Create a pandas DataFrame to store the scraped data.
4.Perform some simple descriptive data analytics using pandas.

ember nimbus
crisp locust
#

can anyone help me with coding to drive boat in water

ember nimbus
elfin rune
proud idol
crisp locust
#

yea i did

#

that

ember nimbus
crisp locust
#

but the boat is driving backwards

ember nimbus
#

it's all preloaded

#

it's not dynamic

#

you can do what you were doing beforehand

elfin rune
#

rather than a table

#

I meant

#

like the exact data

#

the table is mine to construct

ember nimbus
#

each table row has sub children

#

just modify it it a bit more

elfin rune
#

for each date and cases

#

I have to individually call for them?

#

can I not just use find.All?

ember nimbus
#

not what i'm saying

elfin rune
ember nimbus
#

look bro you're the one being taught data analytics you should probably be able to figure it out πŸ’”

elfin rune
#

I genuinely having a hard time ;x

ember nimbus
#

just iterate over all the table rows and manually write code to extract the numbers

#

it would be like 5 lines of code

#

instead of 1

elfin rune
#

I'll try

sudden estuary
#

thats the point

lime gyro
north vigil
#

Yo guys, how can I quick search in a script?

for example: ik what the code is but idk in which line, I could simply search KeyCode.Space or something

north vigil
worn flax
north vigil
worn flax
#

@north vigil

north vigil
worn flax
glacial osprey
sinful umbra
#

Anyone have any advice on learning lua ?

worn flax
worn flax
worn flax
proud idol
#

Learning LUA (or majority of programming languages) is fairly easy cuz u remember synthax and command usage

#

But problem comes when u have to apply that knowledge to create a code system behaviour

#

What u gonna use

#

How is gonna work

sinful umbra
proud idol
weak radish
proud idol
#

A solid scripter for sure tho

weak radish
#

Like a lot of people are somewhat specialised

#

He's got physics, simulators EVERYTHING

zenith night
#

give me something to code im bored

#

idea or something idk

zenith night
proud idol
#

It really does not take a rocket scientist to do those tho

zenith night
proud idol
#

You wanna know what actually is?

#

Code a game engine from scratch

zenith night
alpine scarab
#

Guys can anyone help me, why do i equip it like that? ((

zenith night
low wind
#

Yo could someone Please coach me to script? I would really like to take all my ideas into the game if i want to! DM Me if you wanna coach me!

gritty grove
zenith night
gritty grove
low wind
gritty grove
#

if you want to learn coding you need to write code and read open source stuff and google your errors

zenith night
gritty grove
#

never follow tutorials unless learning the basics

low wind
gritty grove
zenith night
#

im not no skid

zenith night
low wind
zenith night
#

script kiddie

alpine scarab
# zenith night no

Ok also, when i joined a game for some reason the hand of the tool just disappeared idk

zenith night
icy raptor
#

any scriptor looking for long-term here?

zenith night
low wind
#

Yo could someone Please coach me to script? I would really like to take all my ideas into the game if i want to! DM Me if you wanna coach me!

zenith night
#

do you know anything about coding?

low wind
#

i can some of it. i can some basics. i can insert a part and change properties.

static coral
low wind
static coral
#

thats what the devforum and this server is for

#

no one gonna spend every day β€œcoaching” u for free just teach yourself

low wind
shut sorrel
#

I think the language barrier would be a big challenge

low wind
shut sorrel
#

What is your native language

low wind
shut sorrel
#

Won't be that bad then, I only assumed you weren't English from your grammar mb

low wind
#

the only think i need to train on rn is to get a perfect accent

zenith night
#

use youtube to learn the basics and if you have any questions then post them here

shut sorrel
#

first you have to have a goal on what you want to make, ideally dedicate at least 4 hours a day onto trying to make something work

low wind
shut sorrel
#

I'm better at English than swedish too epicthumbsup

#

I don't know any swedish

low wind
shut sorrel
#

ikr thanks

lunar sky
#

what is the best way to make hitboxes for fighting game?

shut sorrel
lunar sky
#

i am curious

shut sorrel
lunar sky
low wind
lunar sky
shut sorrel
#

There is a popular module called raycast hitbox which is really popular

low wind
#

im just guessing that you can make a invis noncollideable part summon in front of the player and then all the entitis inside it gets damaged

lunar sky
shut sorrel
#

It is, uses less resources

low wind
shut sorrel
#

Same exact thing as GetPartsInPart on a part like you described, but doesn't use a part

lunar sky
#

@shut sorrel ok thank u for advice

#

wdym

shut sorrel
#

I don't think it's less precise

lunar sky
#

@shut sorrel have told before about one cool raycasting module

low wind
#

Yo could someone Please coach me to script? I would really like to take all my ideas into the game if i want to! DM Me if you wanna coach me!

shut sorrel
#

Oh yeah if you're using it to detect what's in front of you, raycast hitbox uses raycast instead of spatial querying which is more accurate to what most modern games use like counter strike for their knives

#

Yeah, although elden ring uses both but mostly hitboxes, they attach hitboxes to the weapons

#

It's just that the weapons and bosses are so big they need to use big hitboxes to detect stuff instead of small raycast

alpine scarab
#

And why when I join the game published in roblox my glove's hand always dissapears somewhere i always have only handle

#

Ohh i fixed it

#

@zenith night how can i use that plugin now

queen dune
#

guys how to open roblox

umbral carbon
umbral carbon
#

But it does look neat

queen dune
#

dude you have all the tags in the universe

#

why am i bronze 3

#

hidden devs rank system before gta 6 release

static coral
#

this server is for competitive ragebaiting

#

im global elite

icy raptor
#

Any experienced scriptors here?

shut sorrel
rapid panther
#

does anyone know how i could fix my issue, so like when i want to make something like for portfolio, I have no vfx or animation skills which like combat systems need basically and I dont know what to build rather than generic stuff. Maybe im just lazy lol

#

but i dont think those are things i want to get into

proud idol
proud idol
rapid panther
#

yep

#

i havent done many commissions involving different systems

proud idol
rapid panther
#

like what to script that can get commissions without vfx or animations

proud idol
#

but showing vfx/animations being manipulated by coding does give extra credit

rapid panther
shrewd meteor
#

Hi, can someone help me with a optimized function to basically return an floating number from 1-10

but as the number gets bigger the chance for it to be that number becomes VERY EXPONENTIALLY Rare
im talking like to get roll a number near 10 it would take 1 in 10 million and to roll a number near one = like 70%

SOLVED

proud idol
#

But if u wanna use floats/doubles

static coral
proud idol
zenith night
#

with the plugin activated

proud idol
shut sorrel
#

yeah my portfolio I don't have any vfx or animation stuff even though I could do it, not really my area and it's just my scripting projects

#

weird how the chat updates after sending a message on mobile

proud idol
zenith night
#

for what reason

proud idol
#

i dont want to rely on plugins to get the job done

broken talon
#

How do I make a luck system, as in there are things such as 50%, 30%, 15%, and 5%. But there is like a luck multiplier and it randomly selects one

proud idol
#

If theres a way using the official tools, UNLESS its tedious af i stick by it

#

and a lot of the thigns plugins do can be done using the command bar

zenith night
#

qol plugin

#

you do you i guess

proud idol
#

for example, the tool grip plugin is uselesss now bc roblox implemented the tool system positioning and rotation with vectors now

#

vectors as in the usual way a part is positioned and rotated

#

before it was the axis method which def was tedious to handle which the tool grip plugin made it easy to use

zenith night
#

dont you have to hit play each time to test if its correctly set up

proud idol
#

its waaaay less tedious than before

shut sorrel
#

I love using plugins and think Roblox built in tools are inadequate for the most part

proud idol
#

nah roblox tools def do most of the job already

#

the only thing that they are missing is individual part scaling with multiple selection

shut sorrel
#

They've definitely gotten better for sure, like the snapping and the number that pops up that tells you how far you moved something and the grid, I just wish they let you access more settings like the ability to turn off UI snapping

proud idol
#

the toggle is there

shut sorrel
#

where

proud idol
#

by disabling snap to parts

#

but yk, a bit of research is too tedious ig

zenith night
#

i have it turned off and its still snapping

proud idol
#

then u have snap to grid enabled bro

#

but why would you ever want to disable that?

zenith night
#

tell me where it is

proud idol
#

if you need to get more precise, you jsut decrease that grid snap number

zenith night
#

what grid snap are you talking about

#

are you on something

proud idol
#

you just uncheck the toggle that says move

zenith night
#

thats for parts

#

and i have the move unchecked

proud idol
#

yes

#

isnt that what we talking about

shut sorrel
#

I'm talking about UI

zenith night
#

no

proud idol
#

oh yeah with ui a plugin is not bad

sour canopy
#

How can i make so a Rig starts a animation that i made in Moon Animator

proud idol
#

(i still dont use a plugin tho cause setting the positions and size of ui can be done with math ez)

#

but i dont blame u if u need a plugin for that

static coral
#

@zenith night check in settings or move the ui by changing properties

shut sorrel
#

I've made a lot of plugins they're good, I use them all the time

#

they work specifically for my workflow

proud idol
#

If u made them thats goated

shut sorrel
#

Like I made one that resizes imported images for UI to their actual resolution which is good for importing UI assets

zenith night
shut sorrel
#

There isn't like a single property anywhere that tells you a uploaded images actual resolution other than editable image that I could find

woeful breach
#

YOOO DM ME IF YOU NEED A SCRIPTER FOR YOUR NEXT PROJECTS

peak oak
#

whos selling a game or a studio

urban quarry
#

sm1 pls send me soccer ball system

coral field
urban quarry
#

could try

coral field
#

no one will

tacit viper
#

I want the player's playerlist to update when someone gets cash, upd with that cash
now that i'm saying that i feel like its way too easy to do it

queen dune
#

from a function on server OnCashChanged() fire to all clients the new value of the playe

queen dune
silver verge
#

you can still rely on leaderstats

queen dune
#

how do i get skill in this server

queen dune
silver verge
# queen dune wym

you can still use leaderstats on your backend and make the gui based on them existing or not

queen dune
#

you mean the values or player handling too

silver verge
#

values

tacit viper
queen dune
#

would be pointless when you can just manually update

queen dune
tacit viper
#

how does it know when cash is changed

queen dune
#

Idk you have to figure that out

#

when the new value is different than the old

tacit viper
#

basically
get the cash for the second
if it's not the same as the current cash then update the cash

queen dune
#

you need a signal

#

ask gpt

tacit viper
coral field
#

does anyone know how to make the growing system from grow a garden

vocal kite
#

I making custom movement at the moment, and my idle animation works, but the walking animation doesnt.
Any ideas?

tacit viper
#

it seems way more simpler just to do it myself

glossy ember
#

how do i make this box on the center

vocal kite
#

html?

umbral carbon
latent frigate
#

is there a way to get the entire roblox hotbar / inventory script instead of having to rescript everything

stoic sequoia
#

Lf scripter

spark turret
sonic juniper
#

how do you combine ECS with the regular roblox way of coding

#

I hv the ECS down already, but for lets say a train system or intermission system, where no clear variable has a tag

#

What do I do

#

Is there a set paradigm to do it i mean

abstract cave
lethal light
#

When Making a Permadeath system for a game should I make the System in the beginning of the game or when all data is done near the end of the game

nova yarrow
#

yone here good at scriptug

crimson garnet
#

a

somber vault
#

Does anyone know how I can make my custom hotbar ui actually work. Like, I made a ui for the hotbar but I want the default roblox items to go in that custom made hotbar. Idk how to

sudden estuary
#

afaik there is no direct way to replace the ui without hardcoding it

lethal light
weak flax
#

could anyone help me with my game that involves coding? im making a game and it a stay on the spinning cube and wtv and idk how to make a countdown ui before the game strarts pls some help anyone?

somber vault
cold falcon
#

Hi

whole solar
#

hi

sudden estuary
#

just google

hard cairn
limpid gate
fading hull
#

any scripter down to work on a small project, payment will be % since theres only 2 of us there will be high %

limpid gate
#

its annoying

limpid gate
limpid gate
fading hull
#

I own 3 games

#

no need

limpid gate
#

anyways

fading hull
silver verge
fading hull
#

never said they was released yet

#

but yeah man

silver verge
#

then what he said was correct

fading hull
#

we all start somewhere

#

nobody starts at the top

silver verge
#

yeah i didn't say anything else

#

just weird to say 'sure man' to a true statement

fading hull
silver verge
#

go for it gng

limpid gate
scenic moon
#

my wifi so goated

quiet token
#

u

limpid gate
#

is there a way to make objects smoother than autosmooth?

pure shale
#

god dam bro stop hating on mfs

#

u to deep in

sudden estuary
#

nvm not my field

fading hull
limpid gate
#

mb

half shuttle
#

Hey! Anyone needs models for their game? I need scripts for my game so ima pay with models for your projects. Way too broke to pay in money.

mossy lagoon
#

anyone wanna script for me for 700 robux just one sytem that i need

odd lantern
#

what system πŸ˜”

devout oracle
#

What's weird is

#

Why is the HTML/CSS role separate from Javascript/Typescript Programmer role

#

I feel like everyone that uses Node.js at some point has made websites, or initially or during

#

It's mostly used for web stuff anyways, like bots it's HTTP

#

At some point you will make a dashboard for a bot or smth

devout oracle
#

hmmm

#

Who is an HTML/CSS Designer

#

Someone who uses vanilla html and css?

#

I feel like it's not worth having that role

#

Doesn't really mean anything in big 25

#

And generally tbh

steep raptor
#

can someone tell me how to start learning Roblox LUA

#

what should i do

alpine scarab
#

How much can 1k cc online game get robux in a month?

thorn quail
#

yall guys im a beginner whos just starteed roblox studio, im tryin gto learn animation and i need help (i dont have moon animator) can u guys help me pls because the only decent animation i made so far is a run thingy and its trashy too

gray maple
proven depot
#

guys im trying to detect w and s input in 2d mode but how 2d mode works is that w and s is disabled so the player can only move to left and right uhhhh what do i do lol
(for combos)

sudden estuary
#

what

proven depot
#

the camera is in 2d

#

i scripted it

#

so

#

the camera will look at the player in a 2d view

#

is that hard to understand?

devout oracle
#

It's called

#

From above

proven depot
#

no

#

from side

#

lol

devout oracle
#

Ok buddy

#

2d

proven depot
#

yes 2d

ivory holly
#

not something scripted in

devout oracle
#

we are pretty much doomed

willow tangle
#

Where can i hire a roblox Lua scripter

willow tangle
#

I said that wrong

ivory holly
proven depot
willow tangle
#

I mean Where can I hire a Roblox Lua Tutorer

ivory holly
devout oracle
willow tangle
proven depot
ivory holly
devout oracle
proven depot
#
local wPressedTime = nil
local wPressed = false
local sPressedTime = nil
local sPressed = false
local comboWindow = 2

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end

    if input.KeyCode == Enum.KeyCode.W then
        print("sdfjkbgvsdfjkgsdfhkjg")
        wPressed = true
        wPressedTime = tick()
    elseif input.KeyCode == Enum.KeyCode.S then
        print("kdfgsdfjkgjhk")
        sPressed = true
        sPressedTime = tick()
    end
end)
devout oracle
#

You'll probably find an answer on the devforum

ivory holly
#

should cover it

devout oracle
#

^

proven depot
#

oh thanks

#

leme check it out

devout oracle
#

This type of stuff is very common, the devforum has an answer to most questions

ivory holly
#

devforum the goat

proven depot
alpine scarab
gray maple
#

if you got 200 visits and one person buys a 200 robux game pass, its 1 robux per visit

alpine scarab
#

Oh ok

alpine scarab
#

If yes then it's soo good, 6 mill a monnth for only 1k online

gray maple
quiet creek
#

anyone wanna fund my friend's game πŸ‘…

alpine scarab
#

So if 10k its 60million robux?

#

And thats like fucking 22k$

devout oracle
alpine scarab
quiet creek
#

sy b a u

alpine scarab
#

Ayoo

alpine scarab
quiet creek
alpine scarab
#

I can find better ways prob

gray maple
#

robux black market

alpine scarab
alpine scarab
#

@gray maple do u have a game bro?

alpine scarab
#

Wait so if 100 players i will make 200$? A month?@gray maple

alpine scarab
#

Or 2k

#

Im confused

gray maple
#

erm

#

let me count

alpine scarab
#

100*200

#

2k visits a day, its how much

gray maple
#

2k robux a day

#

60k robux a month

#

200$ a month

alpine scarab
#

Bro what why so low

#

Oh

#

Actually its ok

velvet summit
#

What

alpine scarab
#

But i think prices are a lil bit less thanu sayinh maybe 130-160$ a month

velvet summit
#

Do we get paid per visit or something? I'm new so I got no clue

gray maple
alpine scarab
velvet summit
#

Ahh that makes more sense

gray maple
#

the acronym is lengthy so i call it robux per visit

#

ARPDAU

alpine scarab
#

Bro so 100k online game makes 2m$ a month there s nowayyy

eternal veldt
#
velvet summit
#

Are simulator games the most popular game these past few weeks or am I crazy

gray maple
alpine scarab
quiet creek
# eternal veldt is there anyone able to solve this https://devforum.roblox.com/t/skateboard-fli...

it seems like the issue might be related to the skateboard's interaction with ramps when it has a certain Y rotation range, since you're using AlignOrientation and VectorVelocity in plane mode the board might be reacting too aggressively to changes in rotation, especially with AlignOrientation.Responsiveness set to 200 and MaxTorque at math.huge you might want to try lowering the responsiveness or tweaking the raycast in isGrounded() to ensure it's detecting the ground correctly also, since you're setting the board's network owner to the player, there could be unintended physics interactions when joining the game maybe test different ownership settings or limit rotation adjustments when the board hits a ramp

gray maple
ivory holly
#

whats some advanced shit to get into with scripting

gray maple
#

brookhaven with 65bil visits generated ~$227.5 million USD

gray maple
#

assuming 1 robux per visit

alpine scarab
eternal veldt
quiet creek
gray maple
#

its an estimate

#

really rough

quiet creek
#

shitty estimate bruh

#

its more like 50M

gray maple
#

i dont know their robux per visit so

#

but roblox average shows its 1

#

i used that as a base

small palm
white nova
#

how do i change the thickness of a text stroke

opaque plover
opaque plover
twilit garden
#

’While true do true end’

white nova
opaque plover
heady granite
#

You piss me off go fuck yourself

#

anyone know an exploit creating server?

opaque plover
lament pivot
#

whats the best way to handle sounds so it doesnt play for every playerr in the server when someone does a move

twilit sapphire
bright belfry
honest hill
#

is this good practice

gray maple
bright belfry
#

wym

gray maple
#

oh it uses humanoid:MoveTo()

bright belfry
#

for the enemies yeah

gray maple
#

πŸ’”

bright belfry
#

im still learning and thats the easiest for now so i decided to went with it

gray maple
#

goodjob

bright belfry
#

thank you, i made it black_dot

floral yoke
floral yoke
somber vault
# honest hill is this good practice

I mean I do it, but I also set the events and functions close to it, modules
---handler
-------handler
-------other stuff
----code
-------modules

honest hill
honest hill
somber vault
#

Yeah I was talking abt serverscript too

#

Mannn I am bored

#

Gimme sm interesting idea to make

#

Smt non-game will also work

molten plinth
#

Make a roguelike in the style of Binding of Isaac

#

Or any other roguelike style, idk

cold falcon
#

Hey guys if a hacker somehow banned me from my own game what can I do to find any possible script that may be causing that?

#

I had Hd admin in my game and I heard that’s most likely why they got access to banning me

#

but after I removed it they still could

#

what can I do??

somber vault
cold falcon
somber vault
cold falcon
#

He literally kept hacking my game

queen dune
#

did you add free models

cold falcon
#

then he banned me multiple times after I unbanned myself

somber vault
#

No one can hack a server script

cold falcon
#

I had simple free models like speed coil giver

queen dune
#

prolly a backdoor

somber vault
#

Prolly

wide socket
queen dune
wide socket
#

and welp just make it so it ignores you

queen dune
#

for backdoors

wide socket
cold falcon
#

Please do I would appreciate it a lot

queen dune
#

@suntFabian on roblox

wide socket
cold falcon
#

I am at work rn but can we friend each other I will accept and stuff when I’m back

queen dune
#

lmk when u added me

#

okay

wide socket
#

same

queen dune
#

just ping

cold falcon
#

Tysm

queen dune
#

or dm

wide socket
queen dune
#

both work

wide socket
#

😭

queen dune
#

log his ip

#

oh wait u cant that only works in studio

wide socket
#

and ill unban him from his own game

#

k?

queen dune
#

um sure ig

#

i mean he can unban himself

wide socket
#

roblox promoting me some marketplace shit, does it not know i have 3 rbx to my name

#

πŸ₯€

cold falcon
#

I friended u guys on discord for now

wide socket
#

why not on rblx?

heady granite
#

anyone know an exploit creating server?

somber vault
dark juniper
#

just add a join command that unbans you

cold falcon
#

The main problem is getting rid of the hackers access to my game

small palm
eternal veldt
small palm
#

Yes.

eternal veldt
#

I just added if isgrounded then return end in the loop

cold falcon
eternal veldt
small palm
eternal veldt
#

mb

small palm
#

You might be doing something wrong with NetworkOwnership

raven sonnet
eternal veldt
#

I could send you the model

small palm
#

Clamp ThrottleFloat and SteerFloat to expected values manually

eternal veldt
cold falcon
cold falcon
eternal veldt
small palm
raven sonnet
eternal veldt
#

he already converted it for you though

eternal veldt
#

I stopped the physics simulation and then stepped using the thing in test tab

#

it just stddenly gets flung

eternal veldt
#

same with the steerfloat

small palm
#

Ok so the reasons I can say that can cause this are:
NetworkOwnership being set too early or incorrectly
AlignOrientation Attachments are offset or misaligned

eternal veldt
#

I've tried everything I can

#

local Players = game:GetService("Players")

local tool = script.Parent
local seat = tool.board

tool.Equipped:Connect(function()
    local char = tool.Parent
    local hum = char:FindFirstChildOfClass("Humanoid")
    seat.CFrame = char:FindFirstChild("HumanoidRootPart").CFrame
    --seat.Anchored = true
    seat:Sit(hum)
    seat:SetNetworkOwner(Players:GetPlayerFromCharacter(char))
    hum.JumpHeight = 0
end)

tool.Unequipped:Connect(function()
    local hum: Humanoid= seat.Occupant
    if hum then
        hum.JumpHeight = game.StarterPlayer.CharacterJumpHeight
        hum.Jump = true
    end
end)
#

That's the serverscript

dark juniper
#

actually

#

ctrl shift f

#

then search for require

#

hes probably requiring a module script from somewhere

#

thats usually how backdoors work

small palm
dark juniper
#

U can require them from the website with links

#

πŸ˜‚

#

they can slip by with one line of code and be edited anytime

small palm
#

Maybe wrap them in a task.defer or hb:Wait()

cold falcon
#

Cus we found this

#

idk if that’s the one tho

raven sonnet
cold falcon
#

Oh

#

So it can’t be the one then

eternal veldt
raven sonnet
raven sonnet
eternal veldt
eternal veldt
small palm
eternal veldt
#

I fixed it but still It doesn't work

#

gets flung

dark juniper
#

incase

cold falcon
cold falcon
haughty shadow
#

who could script me a lobby system and voting system ?

modest stratus
#

U guys gonna start using input action service?

prisma egret
#

is it possible to check if someone has badges from another game?

verbal salmon
#

How much grow a garden owner won a months

odd galleon
#

so how do i make it walk

proud idol
odd galleon
#

i rewrite

#

use the humanoid animate instead

#

well not really

proud idol
odd galleon
#

local

proud idol
#

Theres ur issue bro

odd galleon
#

i was try to script tool shit

proud idol
#

You tryna set animation priority on local script (that doesnt work)

odd galleon
#

damn

#

this is crazy

proud idol
#

What is happening is that u prob uploaded the animation with priority core

odd galleon
#

no

#

i just didnt change the priority core

#

and write the script to change it for me

proud idol
odd galleon
#

oh

#

i thought you talk about other core

proud idol
odd galleon
#

got it

#

prob i had to change into action 1

proud idol
#

Just reupload the animation with action prio instead of core

odd galleon
#

i didnt use the script that find humanoid from player when spawn then find animate

#

and change anim

#

wym save

#

idle

#

it work fine

#

the problem that if i use this script i would have to write the jump fall too 😭

#

this could work but idk

#

i modfication and try to understand it so please dont kill me 😭

hexed pilot
#
local Players = game:GetService("Players")

local player = Players.LocalPlayer
local tool = script.Parent

tool.Equipped:Connect(function()    
    local character = player.Character :: Model
    if not character then
        return
    end
    
    local humanoid = character:FindFirstChild("Humanoid") :: Humanoid
    
    local animation = humanoid.Animator:LoadAnimation(script.Idle)
    animation:Play()
end)

tool.Unequipped:Connect(function()
    local character = player.Character :: Model
    if not character then
        return
    end
    
    local humanoid = character:FindFirstChild("Humanoid")
    
    for i,v in humanoid:GetPlayingAnimationTracks() do
        if v.Name == "Idle" then
            v:Stop()
        end
    end
end)```
#

and you can't direclty change your walk animation through the animate script like that

quick vapor
#

finding someone who can advertised for my upcoming game called troll is a tower obby

hexed pilot
#

who is people

#

that is bad practice

odd galleon
#

yeah that what im thinking

#

it will disturb fall and jump

hexed pilot
#

I don't really know too much about it but even if you are able to you shoudn't

odd galleon
#

and only idle anim will play

hexed pilot
odd galleon
#

that what im thinking about the logic

#

prob i write it suck and use simple varible and service

hexed pilot
#

how long have you been coding

odd galleon
#

also what :: does

odd galleon
hexed pilot
#

it is type checking

#

local humanoid = character:FindFirstChild("Humanoid") :: Humanoid

#

it will assume humanoid is a humanoid class

#

you don't need to add/use it though

odd galleon
#

im just try to add anim man 😭

#

alot of checking

#

humanoid and checking animate in humanoid blah blah grrr

wide socket
#

so i get the functions i need

hexed pilot
wide socket
#

like :LoadAnimation()

hexed pilot
#

o

wide socket
#

its much faster and better πŸ”₯

hexed pilot
#

yeah i bet

#

auto complete is a life saver

wide socket
#

fr

hexed pilot
#

i code in visual studio

#

so it normally does it for us too

odd galleon
#

i might need to read more about service in roblox doc

#

and other thing

wide socket
#

we need LITERAL roblox studio plugins

wide socket
#

or a new design to roblox studio

hexed pilot
# odd galleon i might need to read more about service in roblox doc

for the idle animation you can use the code i sent or keep your current, either or itll work since it's just an idle

Depends though, you should only do local animation = humanoid.Animator:LoadAnimation(script.Idle) animation:Play() if your idle is only upper body, other wise it will look weird, if it's a full body idle and walk in your animate script you can hook a event to see if you equipped a tool and change it directly in there instead of calling it from another local script

odd galleon
#

it just r6