#code-discussion
1 messages Β· Page 75 of 1
ur'e a cs major?
Ye
I mean if I build a good foundation and know ppl maybe
what year
2nd
hackathons + internships + good skills
Not worth it brah
how do you say so?
U do that separately
90% of the courses are fodder
ye but it's the only thing im interested at π
I was like u bro
I thought ye it make sense
Now i regret

Bro u just sign up
Cs helps with it though
They send u a link whenever it happens
πΌ π
This is the most going into cs will help u
Bruh i read weong
Im dumb
I have to sleep more
Wdum bro
I thought its sacred knowledge
U need a diploma to unlock the ability to code
Stop trying to make people not go into cs, the world needs more cs majors
CS is too sharp for me i prefer C Dull
I am always trolling
People hate me
Rightfully so π
i will always waste my time auguring about useless topics 
i have a question (surprisingly)
when i change for example a part color in a local script
Its only for one player
it'll always stay in that color even if server changes the color
i know
but what my question is, how to revert to the server verison
of the part
or like the part color from server side
Events bruh
Just save the color somewhere
And send it to local so local changes it
isnt there a straight way to do it
This is straight
also i just made the color an example
what if they're different parts and each part have different colors
kinda events are a way around it
Just store the properties before change
what if the properties are constantly changing
Then events π
should i just shut up?
well it's an example
generally it's used when the player interacts with something locally, and after that it reverts to its original state
Ye wat hard about dat
Just update the properties
Hm if i updated the properties to server properties, is other changes to that part going to be replicated too?
If u change something on server it will replicate locally
Many
The more u put the more it gonna lag theres no magic border
But for any normal applications it shouldnt ever lag
what can i use instead of bulkmoveto or somehow optimize it, for example a noise map changing with resolution 40, client, module and server
pretty sure it gets rate limited when u fire more than one event within 3 milliseconds
How do fps games do it?
i think with automatic guns they just predict how many bullets would b shot and pack it up into one event
I don't think predict is the right word? That gave me the idea
What if the gun has like 30 bullets, so they send all those bullets and use them until they ran out or user stops holding
how many players are you gonna have on one server
Let's say 10
what are you trying to achieve? because at first i though it was a ui graphics library but then i saw that the pixels are part instances
its like a screen with 2d renderer but instead 3d renderer, like a holograph, they are 3d
it looks like this
Huh
but it lags when it has to update alot pixels and it causes bulkmoveto and render job longer on bigger updates
2d but not 3d, like holograph it is a 3d
id fire bullets on the client and send only those close to other players or those that hit to the server
thats how fortnite does it
Did you try in live game? My studio likes to lag BulkMoveTo
havent tried
Quite fair ig
lags the same alot in roblox live game
sometimes it has this jump with noise maps changing:
Dang
anything better than bulkmoveto maybe?
Did you confirm it is bulk move to
any way to optimize?
Of course it lags
Look what youve done
Its a video player squared
Youve sinned against nature itself
Theres no fix
no it doesnt
you wont get ratelimited since packets are combined to be sent out in the next frame
its still terrible though
server has to know what rpm your player's gun has
but once you get that done your player just has to send out that he is holding down and letting go of left click
also server has to know how many rounds remain in their gun
so you dont just fire infinite boolet
maybe some yield or slowly swap buffer while being in time
what would the best way of going about making a horse movement system be? I kind of have an idea of what I want to do like having different states and using like velocity and stuff on user input when they are on the horse
also, no, this is terrible
you dont let the client decide what hits and what doesnt
managing the states of 10 players is a walk in the park for the server
is anyone up to do a commision rn that includes a bug fix and get it done today? its pretty simple
dm me if ir interested
why people say bulkmoveto is really perfomant but for me it freezes for a milesecond when moving 2048 parts
"dont judge me im doind this for fun"
Looks fun
Elemental neutral cat
im joking lol its the avatars
am new to scripting am trying basics!!!
you'd need a rlly good anticheat but its great for ping balancing
change it to the client ull thank me later when u make more complicated scripts
Brick
youre not expecting good client anticheat on roblox
oh and also u know there is a output right so u dont have to open ur console always
Deep
Hey guys look at this cool thing I did
how do i do that?
vieuws -> output
oh u just change it to a client script
so instead of choosing script would it be local script?
for where i put my code
wont work in workspace
u see inside the script legacy
change that to local
ok
don't you think that's too upclose to an orthographic camera
Dungeon crawler
Itβs gotta be close
oh
Maybe too close
Just to be sure, does this works for the mobile jump Button?
i think so
nope it wont
Why?
Because of KeyCode.Space?
yeah it would only work for PC
What do I need to do, that it will work for Mobile player?
UserInputService has the JumpRequest Event
So just remove the JumpRequest Event?
which fires whenever a device presses something that is binded to the jump action
uh no
you connect the function to the JumpRequest Event on UserInputService instead of InputBegan
But this script, right?
local rebound = false
local count = 0
game:GetService("UserInputService").InputBegan:Connect(function(i,e)
if not e then
if i.KeyCode == Enum.KeyCode.Space then
local humanoid: Humanoid = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if humanoid.FloorMaterial == Enum.Material.Air and not rebound and count < game.Players.LocalPlayer.Character:FindFirstChild("ExtraJumpCount").Value then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
count += 1
repeat
task.wait()
until humanoid.FloorMaterial ~= Enum.Material.Air
count = 0
end
end
end
end)
yeah, youd also have to remove the i and e variable checks
as those are not passed through the jumprequest event
(also who tf names their variables like that
)
But I need the IntValue called ExtraJumpCount?
I think that would be the best way solve itπ«±π»βπ«²πΌ
because i dotn have anything else to do atm
yup getting spoonfed is best solution
anyways give me 5 mins
hey guys can anyone help me with coding a small work
I really appreciate that
hey bro can u help me with a small coding
What kind of script?
growing system like grow garden when a player pour a seed it grows to tree and fruits come
Nah Iβm not that good at scripting
oh ok
this isn't small coding π
fr
thats a whole ass game system lmfao
ok how much will u take
take what
not interested
so you know how to do ?
yea I could do it
hey bro can you please do one thing becuz its the last step for our game please i really have to release my game
is this correct code ??
-- Garden Script
local growthTime = 10 -- Time in seconds for the plant to grow
local growthStages = {"Seed", "Sprout", "Mature Plant"} -- Different growth stages
local currentStage = 1 -- Start at the Seed stage
-- Function to simulate planting
function plantSeed()
print("Planting seed...")
currentStage = 1
updatePlantAppearance()
wait(growthTime)
growPlant()
end
-- Function to handle plant growth
function growPlant()
if currentStage < #growthStages then
currentStage = currentStage + 1
updatePlantAppearance()
wait(growthTime)
growPlant()
else
print("Plant has fully grown!")
end
end
-- Function to update the plant's appearance based on its growth stage
function updatePlantAppearance()
local plant = script.Parent
plant.Name = growthStages[currentStage]
-- Add code here to change the plant's appearance (e.g., size, color) based on the current stage
end
-- Start the planting process
plantSeed()
GPT
try it yourself
@north vigil
local UserInputService = game:GetService("UserInputService")
local PlayerService = game:GetService("Players")
local Player : Player = PlayerService.LocalPlayer
local Character : Model
local Humanoid : Humanoid
local MAX_JUMPS = 3 --> Arbitrary Number for Max Jumps (you can track player MAX JUMPS with the IntValue)
Player.CharacterAdded:Connect(function(_Character)
Character = _Character
Humanoid = Character:WaitForChild("Humanoid")
Character:SetAttribute("ExtraJumpCount",MAX_JUMPS)
Humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function()
--> Reset Jump Count upon Landing on any surface
if Humanoid.FloorMaterial ~= Enum.Material.Air then
Character:SetAttribute("ExtraJumpCount",MAX_JUMPS)
end
end)
end)
UserInputService.JumpRequest:Connect(function()
if not Character or not Humanoid then return end
if Humanoid:GetState() == Enum.HumanoidStateType.Dead then return end
if Humanoid.FloorMaterial ~= Enum.Material.Air then return end
if Character:GetAttribute("ExtraJumpCount") < 1 then return end
Character:SetAttribute("ExtraJumpCount",Character:GetAttribute("ExtraJumpCount")-1)
Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end)
small typo i saw
anyone know how to properly parse this table on this code??
Uhhh, nice. Iβm very thankful
So I need a IntValue in StarterChracterScripts called ExtraJumpCount with a Value of 2 (because DoubleJump)?
you would actually place the script starterplayerscripts
and no int value needed
Ok thank you
hey can u help me
dude ur asking for someone to code you an entire game system
"just growing plant" 
please help if you know how to do
I know how to do it
but its not easy because its an entire game ass system
ok i give 10k robux
bro is desperate π
can u do it for free
why would anyone work for free
@north vigil actually i added a debouncer bc without it you can consume the extra jumps without actually jumping
local UserInputService = game:GetService("UserInputService")
local PlayerService = game:GetService("Players")
local Player : Player = PlayerService.LocalPlayer
local Character : Model
local Humanoid : Humanoid
local MAX_JUMPS = 3 --> Arbitrary Number for Max Jumps (you can track player MAX JUMPS with the IntValue)
local Debounce = false
Player.CharacterAdded:Connect(function(_Character)
Character = _Character
Humanoid = Character:WaitForChild("Humanoid")
Character:SetAttribute("ExtraJumpCount",MAX_JUMPS)
Humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function()
--> Reset Jump Count upon Landing on any surface
if Humanoid.FloorMaterial ~= Enum.Material.Air then
Character:SetAttribute("ExtraJumpCount",MAX_JUMPS)
end
end)
end)
UserInputService.JumpRequest:Connect(function()
if not Character or not Humanoid then return end
if Humanoid:GetState() == Enum.HumanoidStateType.Dead then return end
if Humanoid.FloorMaterial ~= Enum.Material.Air then return end
if Character:GetAttribute("ExtraJumpCount") < 1 then return end
if Debounce then return end
Character:SetAttribute("ExtraJumpCount",Character:GetAttribute("ExtraJumpCount")-1)
Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
Debounce = true
task.wait(0.25)
Debounce = false
end)
no
Anyone know how I can prorperly parse this table?
cant help u on that one π (i dont use python)
i am using it
but I have to find a way to call this specfic table
I try copy and pasting it so I can call to parse it
but when I paste it, the entire information of the table is given not the location of it
Or so I think
send wikipeid page link
BOOT.boot_dali_flash = function()
if boot_master.Parent:GetAttribute("WITH_DALI") then
local image_ptr = 0
local image_len = 0
local dali_arg = ""
image_ptr = MEMMAP.INSECURE_MEMORY_BASE
image_len = MEMMAP.INSECURE_MEMORY_SIZE
debug.profilebegin('ILT')
if IMAGE.image_load_type(image_ptr,image_len,IMAGE.IMAGE_TYPE_DALI,0) then
DEBUG.dprintf(DEBUG.DEBUG_CRITICAL,"Unable to load dali flash firmware")
return -1
end
debug.profileend()
dali_arg = TARGET.target_prepare_dali()
-- consolidate environment
SECURITY.security_consolidate_environment()
DEBUG.dprintf(DEBUG.DEBUG_INFO,"dali: loaded image at %d, len %d",image_ptr,image_len)
-- boot it
BOOT.prepare_and_jump(BOOT.boot_target.BOOT_DALI,image_ptr,dali_arg)
end
end
boot_dali
first is date, second is cases, third is deaths
didn't do any code i just copy and pasted the numbers and used regexes to format it
copy and pasted after toggling all the dates*
U think wed do anything for a litle bit of robuck
but how do I parse it?
ik not here, but i got a game to suggest that yall can prolly earn shi ton π
do you want to use lua to mess with it
it is in a python array of tuples rn
lua data
if that is what you wanted
just made [ and ( into {
Yay a lua file
What is the point of using visual studio?
I'm trying to code it on python
and also how do I implement it on my code
People think it makes them better coder
it is just a table
Prettysoup
How π
Yeah, -w- and I want that table to be the output
but you have the table no?
i sent you the table
ooh yeah
So like how do I implement it with the code, like this one where it parse the regional cases
what is your goal
I'm just gonna be a shameless person and send the assigment :c
Exercise 1: Scraping and Analyzing COVID-19 Data from Wikipedia
1.Go to the Wikipedia page: COVID-19 pandemic in the Philippines.
2.Identify the table containing the COVID-19 case data.
3.Use BeautifulSoup to scrape the data from the table.
4.Create a pandas DataFrame to store the scraped data.
5.Perform some simple descriptive data analytics, such as calculating total cases, total deaths, maximum daily cases, etc., using pandas.
Exercise 2: Scraping and Analyzing data from any Wikipedia source
1.Go to any Wikipedia page with existing tabular data (e.g., population, income, etc.,)
2.Use BeautifulSoup to scrape the data from the table.
3.Create a pandas DataFrame to store the scraped data.
4.Perform some simple descriptive data analytics using pandas.
if it is a school assignment you can't ues that table for anything
can anyone help me with coding to drive boat in water
this one?
i meant the one i sent
ooh the data
vehicle seat, linear velocity and angular velocity
the data is all in the table
but the boat is driving backwards
I'm wondering why It's giving me this
rather than a table
I meant
like the exact data
the table is mine to construct
the structure is slightly dfferent to a basic table
each table row has sub children
just modify it it a bit more
for each date and cases
I have to individually call for them?
can I not just use find.All?
not what i'm saying
my bad
look bro you're the one being taught data analytics you should probably be able to figure it out π
I genuinely having a hard time ;x
I'm trying
parse the table in a more manual manner if the html lib can't manage it
just iterate over all the table rows and manually write code to extract the numbers
it would be like 5 lines of code
instead of 1
I'll try
Yo guys, how can I quick search in a script?
for example: ik what the code is but idk in which line, I could simply search KeyCode.Space or something
ctrl + f
thank you
no worrys! in view theres also a button 'view all' which u can see all scripts
Can you tell me how to go there?
Uh nice to know this, thanks
no worys!
hey man are you open for comm
Anyone have any advice on learning lua ?
yeah i am, if u have questions feel free to dm me!:D
i know a youtuber which has really good tutorials (i learned everything from him), wanna know his user?
yes please : )
ill dm u it filters out here
Learn how to design code systema
Learning LUA (or majority of programming languages) is fairly easy cuz u remember synthax and command usage
But problem comes when u have to apply that knowledge to create a code system behaviour
What u gonna use
How is gonna work
The problem is remembering the code
Thats the superficial issue
Every so often I think I'm not too bad at scripting until I see portfolios like this π#scripter-hirable message
Meh its nothing out of the ordinary
A solid scripter for sure tho
It's more the fact he can do everything...
Like a lot of people are somewhat specialised
He's got physics, simulators EVERYTHING
Wym. Are they good?
he's calling himself ass
Well thats bc the guy knows how to design coding systems
It really does not take a rocket scientist to do those tho
feels like it does
Trust its not that hard
You wanna know what actually is?
Code a game engine from scratch
not saying that its hard it just feel like it is
Guys can anyone help me, why do i equip it like that? ((
Yo could someone Please coach me to script? I would really like to take all my ideas into the game if i want to! DM Me if you wanna coach me!
change grip property of handle or rotation
https://www.youtube.com/ heres a great free course
YouTube is horrible to learn
Vro u sent me to the homepage π
if you want to learn coding you need to write code and read open source stuff and google your errors
it is not horrible
never follow tutorials unless learning the basics
Ye ik.
ts what a skid would say
im not no skid
Is it hard to use
no
Im no engehis speaker... whats a skid
script kiddie
Ok also, when i joined a game for some reason the hand of the tool just disappeared idk
do you have a part named Handle parented to the tool
any scriptor looking for long-term here?
#scripter-hirable or make a post in #cmds /post
Yo could someone Please coach me to script? I would really like to take all my ideas into the game if i want to! DM Me if you wanna coach me!
do you know anything about coding?
i can some of it. i can some basics. i can insert a part and change properties.
youtube and google is free bro
Well a coach is like a tutorial but i can ask questions to the y-tuber
thats what the devforum and this server is for
no one gonna spend every day βcoachingβ u for free just teach yourself
well guess what im tryna get then? Psst Help
I think the language barrier would be a big challenge
what language barrier? that im not a english speaker doesnt mean i dont speak it fluently
What is your native language
swedish
Won't be that bad then, I only assumed you weren't English from your grammar mb
oh alr
the only think i need to train on rn is to get a perfect accent
use youtube to learn the basics and if you have any questions then post them here
If you go to VC and screenshare people might help you there, help practice speaking too
first you have to have a goal on what you want to make, ideally dedicate at least 4 hours a day onto trying to make something work
i speak english every day. i sometimes accidently speak english to my parents cus i speak it so much. idk how but im better at english then swedish
Wow! How cool!
ikr thanks
what is the best way to make hitboxes for fighting game?
with parts
GetPartsBoundInBox, and if you want to visualize it GetPartsInPart
do u know any other way to make hitboxes for fighting games?
i am curious
You can use raycast
yea i am using it too
Ehh. not really. i haven't really made a fighting game
its fine π
There is a popular module called raycast hitbox which is really popular
im just guessing that you can make a invis noncollideable part summon in front of the player and then all the entitis inside it gets damaged
GetPartsBoundInBox is the same, but kinda better i nmy opinion
It is, uses less resources
alr, what does it do?
Same exact thing as GetPartsInPart on a part like you described, but doesn't use a part
alr
I don't think it's less precise
@shut sorrel have told before about one cool raycasting module
Yo could someone Please coach me to script? I would really like to take all my ideas into the game if i want to! DM Me if you wanna coach me!
Oh yeah if you're using it to detect what's in front of you, raycast hitbox uses raycast instead of spatial querying which is more accurate to what most modern games use like counter strike for their knives
Yeah, although elden ring uses both but mostly hitboxes, they attach hitboxes to the weapons
It's just that the weapons and bosses are so big they need to use big hitboxes to detect stuff instead of small raycast
Get ready to witness the absolute insanity of Elden Ring's hitboxes! π From Malenia's seemingly impossible attacks to the jaw-dropping precision of the Rune Bear's swipes, this video showcases just how wild (and sometimes unfair) the hitboxes can be in the Lands Between.
Weβre diving into the craziest hitbox moments in the game, featuring:...
Idk
And why when I join the game published in roblox my glove's hand always dissapears somewhere i always have only handle
Ohh i fixed it
@zenith night how can i use that plugin now
guys how to open roblox
dude you have all the tags in the universe
why am i bronze 3
hidden devs rank system before gta 6 release
Any experienced scriptors here?
not a single one
does anyone know how i could fix my issue, so like when i want to make something like for portfolio, I have no vfx or animation skills which like combat systems need basically and I dont know what to build rather than generic stuff. Maybe im just lazy lol
but i dont think those are things i want to get into
what are yout rying to showcase on ur portfolio
I made a few things ill send now
so ur showcasing scripting skills
and what exactly is it that ur having problem with?
like what to script that can get commissions without vfx or animations
you dont necessarily need to add those on your showcases, just a code system working as intended
but showing vfx/animations being manipulated by coding does give extra credit
ok that is good, i just see many scripting jobs here are vfx and animation related like combat systems and movement systems
Hi, can someone help me with a optimized function to basically return an floating number from 1-10
but as the number gets bigger the chance for it to be that number becomes VERY EXPONENTIALLY Rare
im talking like to get roll a number near 10 it would take 1 in 10 million and to roll a number near one = like 70%
SOLVED
For perfomance use integers
But if u wanna use floats/doubles
he lit said floating number π
thats jsut another way of saying floats π
you just rotate the tool like a part and thats pretty much it
with the plugin activated
like this
dont even need the plugin anymore bc roblox made it easier to set the rotation of the handle
yeah my portfolio I don't have any vfx or animation stuff even though I could do it, not really my area and it's just my scripting projects
weird how the chat updates after sending a message on mobile
i still like to use it
i try to use the less amount of plugins as possible
for what reason
i dont want to rely on plugins to get the job done
How do I make a luck system, as in there are things such as 50%, 30%, 15%, and 5%. But there is like a luck multiplier and it randomly selects one
If theres a way using the official tools, UNLESS its tedious af i stick by it
and a lot of the thigns plugins do can be done using the command bar
for example, the tool grip plugin is uselesss now bc roblox implemented the tool system positioning and rotation with vectors now
vectors as in the usual way a part is positioned and rotated
before it was the axis method which def was tedious to handle which the tool grip plugin made it easy to use
dont you have to hit play each time to test if its correctly set up
all you have to do is go into play test once, hold out the tool and tweak the numbers
its waaaay less tedious than before
I love using plugins and think Roblox built in tools are inadequate for the most part
nah roblox tools def do most of the job already
the only thing that they are missing is individual part scaling with multiple selection
They've definitely gotten better for sure, like the snapping and the number that pops up that tells you how far you moved something and the grid, I just wish they let you access more settings like the ability to turn off UI snapping
(you can turn off ui snapping lmao)
the toggle is there
where
i have it turned off and its still snapping
tell me where it is
if you need to get more precise, you jsut decrease that grid snap number
you just uncheck the toggle that says move
I'm talking about UI
no
oh yeah with ui a plugin is not bad
How can i make so a Rig starts a animation that i made in Moon Animator
(i still dont use a plugin tho cause setting the positions and size of ui can be done with math ez)
but i dont blame u if u need a plugin for that
@zenith night check in settings or move the ui by changing properties
I've made a lot of plugins they're good, I use them all the time
they work specifically for my workflow
If u made them thats goated
Like I made one that resizes imported images for UI to their actual resolution which is good for importing UI assets
i checked its not there but idrc about it
There isn't like a single property anywhere that tells you a uploaded images actual resolution other than editable image that I could find
YOOO DM ME IF YOU NEED A SCRIPTER FOR YOUR NEXT PROJECTS
whos selling a game or a studio
sm1 pls send me soccer ball system
i dont think anyone would send you one for free
could try
no one will
I want the player's playerlist to update when someone gets cash, upd with that cash
now that i'm saying that i feel like its way too easy to do it
ok now english pleasee
from a function on server OnCashChanged() fire to all clients the new value of the playe
are you using leaderstats
no its custom look too right
yeah i can see that
you can still rely on leaderstats
how do i get skill in this server
wym
you can still use leaderstats on your backend and make the gui based on them existing or not
you mean the values or player handling too
values
i dont understand do you mean remote event
would be pointless when you can just manually update
yes
oh so smth like getting cash every second and then comparing it to the cash currently, then it changes based on the cash now?
basically
get the cash for the second
if it's not the same as the current cash then update the cash
i dont like using gpt
does anyone know how to make the growing system from grow a garden
I making custom movement at the moment, and my idle animation works, but the walking animation doesnt.
Any ideas?
it seems way more simpler just to do it myself
how do i make this box on the center
html?
Centering a div?
is there a way to get the entire roblox hotbar / inventory script instead of having to rescript everything
Lf scripter
make post
how do you combine ECS with the regular roblox way of coding
I hv the ECS down already, but for lets say a train system or intermission system, where no clear variable has a tag
What do I do
Is there a set paradigm to do it i mean
Hi Creators! Weβre thrilled to bring you our new abstract Input Action System (IAS)! This new approach to input provides you with several new instances you can use to connect to input actions and arrange bindings across platforms at edit time. Those, combined with contexts, allows you to easily configure and edit an input system in your game ...
When Making a Permadeath system for a game should I make the System in the beginning of the game or when all data is done near the end of the game
yone here good at scriptug
a
Does anyone know how I can make my custom hotbar ui actually work. Like, I made a ui for the hotbar but I want the default roblox items to go in that custom made hotbar. Idk how to
end
you have to code it to do so
afaik there is no direct way to replace the ui without hardcoding it
why
Near
could anyone help me with my game that involves coding? im making a game and it a stay on the spinning cube and wtv and idk how to make a countdown ui before the game strarts pls some help anyone?
gang thats what I am asking how I should do so
Tick
Hi
hi
Learn luau
yes, you
i can't explain the whole thing for you
just google
#marketplace-info
No advertising outside of mp
you can even do this on the client and it shouldnt cause any exploitable bugs as its just changing a text label.
--leaderboard creation system
player.Cash.Changed:Connect(function(value)
leaderboardLabelClone.Cash.Text = value --assuming you create one each time a player joins
end)
any scripter down to work on a small project, payment will be % since theres only 2 of us there will be high %
dont promote here bro
already fixed it but ty
its annoying
np
bro said high meaning he's prob gonna take like 60% π
no split evenly
I own 3 games
no need
sure man
i'm seeing 0 ccu and groups without releases
okay
never said they was released yet
but yeah man
then what he said was correct
?
we all start somewhere
nobody starts at the top
well i dont really care what people think, nor say I can respond to anything with how I please to
go for it gng
was going to say that but didnt want to get warned
onb
my wifi so goated
u
is there a way to make objects smoother than autosmooth?
More details?
whats autosmooth
nvm not my field
Its like grow a garden but different
Hey! Anyone needs models for their game? I need scripts for my game so ima pay with models for your projects. Way too broke to pay in money.
anyone wanna script for me for 700 robux just one sytem that i need
what system π
What's weird is
Why is the HTML/CSS role separate from Javascript/Typescript Programmer role
I feel like everyone that uses Node.js at some point has made websites, or initially or during
It's mostly used for web stuff anyways, like bots it's HTTP
At some point you will make a dashboard for a bot or smth
hmmm
Who is an HTML/CSS Designer
Someone who uses vanilla html and css?
I feel like it's not worth having that role
Doesn't really mean anything in big 25
And generally tbh
How much can 1k cc online game get robux in a month?
yall guys im a beginner whos just starteed roblox studio, im tryin gto learn animation and i need help (i dont have moon animator) can u guys help me pls because the only decent animation i made so far is a run thingy and its trashy too
if you have 1 robux per visit as your revenue (which is the average) and 7 minutes session, it would get 200k visits a day, which is 6mil a month
guys im trying to detect w and s input in 2d mode but how 2d mode works is that w and s is disabled so the player can only move to left and right uhhhh what do i do lol
(for combos)
what
wtf is 2d mode
2d mode ;-;
the camera is in 2d
i scripted it
so
the camera will look at the player in a 2d view
is that hard to understand?
yes 2d
i know what 2d is but you said it as if it was a studio feature
not something scripted in
Where can i hire a roblox Lua scripter
I said that wrong
if you scripted it, why is w and s disabled lol
oh mb
I mean Where can I hire a Roblox Lua Tutorer
all good
there arent any
its 2d the player should be able to move only left and right yk
yea but you can do that and still detect input on w and s
Wait for more posts to be made
but
local wPressedTime = nil
local wPressed = false
local sPressedTime = nil
local sPressed = false
local comboWindow = 2
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.W then
print("sdfjkbgvsdfjkgsdfhkjg")
wPressed = true
wPressedTime = tick()
elseif input.KeyCode == Enum.KeyCode.S then
print("kdfgsdfjkgjhk")
sPressed = true
sPressedTime = tick()
end
end)
You'll probably find an answer on the devforum
should cover it
^
This type of stuff is very common, the devforum has an answer to most questions
devforum the goat
ye ill check devfourms more then
U get 1 robux per visit? What??
no, its the calculation from people buying game pass divided by the total visits
if you got 200 visits and one person buys a 200 robux game pass, its 1 robux per visit
Oh ok
U sure its everywhere like that?
If yes then it's soo good, 6 mill a monnth for only 1k online
its a benchmark in games
anyone wanna fund my friend's game π
Le beggar
Or wait im wrong
sy b a u
Do u know anyone who has game 1k+ online i wanna see how much they make
can this dude read
Devex is not that good bro
I can find better ways prob
robux black market
Thats tooooo low
nope
no..
Wait so if 100 players i will make 200$? A month?@gray maple
yea
What
But i think prices are a lil bit less thanu sayinh maybe 130-160$ a month
Do we get paid per visit or something? I'm new so I got no clue
no, its the calculation from people buying game pass divided by the total visits
if you got 200 visits and one person buys a 200 robux game pass, its 1 robux per visit
No, its like average 200 visits 1 guy buys gamepass
Ahh that makes more sense
Bro so 100k online game makes 2m$ a month there s nowayyy
is there anyone able to solve this
Hereβs a video of the skateboard being flung when I enter any ramp with some specific y-rotation. Not only this but the skateboard also flings whenever I join and equip the tool :Watch no - Roblox Studio 2025-05-20 13-37-02 | Streamable I set the network owner of the board to the player when he equips it The board uses align orientation and...
Are simulator games the most popular game these past few weeks or am I crazy
times 7 for grow a garden
Nah in grow a garden no one buys gamepasses
it seems like the issue might be related to the skateboard's interaction with ramps when it has a certain Y rotation range, since you're using AlignOrientation and VectorVelocity in plane mode the board might be reacting too aggressively to changes in rotation, especially with AlignOrientation.Responsiveness set to 200 and MaxTorque at math.huge you might want to try lowering the responsiveness or tweaking the raycast in isGrounded() to ensure it's detecting the ground correctly also, since you're setting the board's network owner to the player, there could be unintended physics interactions when joining the game maybe test different ownership settings or limit rotation adjustments when the board hits a ramp
the game pass is pricey enough to acoomodate the lack of purchases per player
whats some advanced shit to get into with scripting
brookhaven with 65bil visits generated ~$227.5 million USD
π
assuming 1 robux per visit
Thats 650m then
that's not happening
smells like bullshit
i dont know their robux per visit so
but roblox average shows its 1
i used that as a base
only drive your tweens and orientation when the boards on the ground wrap that code in an if isGrounded() and let physics do the rest
how do i change the thickness of a text stroke
if Brookhaven is that much then imagine blox fruits
You stroke it till it becomes thicker pls donβt mute me
βWhile true do true endβ
!mute @opaque plover inf
Nice try but youβre not unemployed
valid
whats the best way to handle sounds so it doesnt play for every playerr in the server when someone does a move
What did I do to you bro π
i am proud of this yeehaw
is this good practice
moveTo?
wym
oh it uses humanoid:MoveTo()
for the enemies yeah
π
im still learning and thats the easiest for now so i decided to went with it
goodjob
Cool profile picture
thank you, i made it 
Okay sir lemme try
Sure why not
Play it on the client instead of the server
I mean I do it, but I also set the events and functions close to it, modules
---handler
-------handler
-------other stuff
----code
-------modules
i do folder first, name it to what its use is, put a handler, make folder w all the modules
this is inside serverscript service
Yeah I was talking abt serverscript too
Mannn I am bored
Gimme sm interesting idea to make
Smt non-game will also work
Make a roguelike in the style of Binding of Isaac
Or any other roguelike style, idk
Hey guys if a hacker somehow banned me from my own game what can I do to find any possible script that may be causing that?
I had Hd admin in my game and I heard thatβs most likely why they got access to banning me
but after I removed it they still could
what can I do??
Issac?
That would be basically a poorly made admin system not a hacker, just go the datastore where you save the name of blacklisted ppl and remove your name duh
no itβs a hacker bruh
He literally kept hacking my game
did you add free models
then he banned me multiple times after I unbanned myself
No one can hack a server script
I had simple free models like speed coil giver
prolly a backdoor
Prolly
find the ban script
i can check your game if you want
and welp just make it so it ignores you
for backdoors
same im bored too
Please do I would appreciate it a lot
@suntFabian on roblox
my user is Skunkyakem
I am at work rn but can we friend each other I will accept and stuff when Iβm back
same
just ping
Tysm
or dm
"nah lol im back rip bozo" is lowkey crazy
both work
π
you try finding backdoors
and ill unban him from his own game
k?
ik
roblox promoting me some marketplace shit, does it not know i have 3 rbx to my name
π₯
I friended u guys on discord for now
why not on rblx?
anyone know an exploit creating server?
For what purpose almost everything is patched and half the executors are rats do you seriously still exploit
are you a noob
just add a join command that unbans you
Iβm sure I could figure that out that isnβt the main problem
The main problem is getting rid of the hackers access to my game
still the same result
Can you send the script?
the new script?
Yes.
I just added if isgrounded then return end in the loop
Do u know if this is malicious
convert it to decimal and check the script
if not is grounded or if is grounded
You might be doing something wrong with NetworkOwnership
it says 17266399469
well
I could send you the model
Clamp ThrottleFloat and SteerFloat to expected values manually
how would that fix it
What does that mean
How would I convert to decimal sorry
search hexadecimal to decimal google
Glitches can happen sometimes causing weird in between values pushing the physics engine.
thats the id
he already converted it for you though
well yeah thats most likely the cause
I stopped the physics simulation and then stepped using the thing in test tab
it just stddenly gets flung
the throttlefloat is already clamped between -1 and 1 though
same with the steerfloat
Ok so the reasons I can say that can cause this are:
NetworkOwnership being set too early or incorrectly
AlignOrientation Attachments are offset or misaligned
You might be right
I've tried everything I can
local Players = game:GetService("Players")
local tool = script.Parent
local seat = tool.board
tool.Equipped:Connect(function()
local char = tool.Parent
local hum = char:FindFirstChildOfClass("Humanoid")
seat.CFrame = char:FindFirstChild("HumanoidRootPart").CFrame
--seat.Anchored = true
seat:Sit(hum)
seat:SetNetworkOwner(Players:GetPlayerFromCharacter(char))
hum.JumpHeight = 0
end)
tool.Unequipped:Connect(function()
local hum: Humanoid= seat.Occupant
if hum then
hum.JumpHeight = game.StarterPlayer.CharacterJumpHeight
hum.Jump = true
end
end)
That's the serverscript
classname:script
actually
ctrl shift f
then search for require
hes probably requiring a module script from somewhere
thats usually how backdoors work
I suggest you don't call seat:Sit() or SetNetworkOwner immediately
U can require them from the website with links
π
they can slip by with one line of code and be edited anytime
Maybe wrap them in a task.defer or hb:Wait()
Ok thanks!
Cus we found this
idk if thatβs the one tho
i tried to require that and its deleated
hb:wait()?
yup
remove the require anyways
now that you mentions alignorientation attachment...
RunService.Heartbeat:Wait()
it's not supposed to look like this, is it?
I fixed it but still It doesn't work
gets flung
Ok thanks
Alr
who could script me a lobby system and voting system ?
U guys gonna start using input action service?
is it possible to check if someone has badges from another game?
How much grow a garden owner won a months
so how do i make it walk
fyi Humanoid:LoadAnimation() is deprecated
Is this local or server script tho
local
Theres ur issue bro
i was try to script tool shit
You tryna set animation priority on local script (that doesnt work)
What is happening is that u prob uploaded the animation with priority core
Core is the lowest animation priority
Local script changes wont replicate
Just reupload the animation with action prio instead of core
the idle work fine it just i didnt write the walk varible yet
i didnt use the script that find humanoid from player when spawn then find animate
and change anim
wym save
idle
it work fine
the problem that if i use this script i would have to write the jump fall too π
this could work but idk
i modfication and try to understand it so please dont kill me π
for your idle animation try to do this
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = script.Parent
tool.Equipped:Connect(function()
local character = player.Character :: Model
if not character then
return
end
local humanoid = character:FindFirstChild("Humanoid") :: Humanoid
local animation = humanoid.Animator:LoadAnimation(script.Idle)
animation:Play()
end)
tool.Unequipped:Connect(function()
local character = player.Character :: Model
if not character then
return
end
local humanoid = character:FindFirstChild("Humanoid")
for i,v in humanoid:GetPlayingAnimationTracks() do
if v.Name == "Idle" then
v:Stop()
end
end
end)```
and you can't direclty change your walk animation through the animate script like that
finding someone who can advertised for my upcoming game called troll is a tower obby
people did tho...
I don't really know too much about it but even if you are able to you shoudn't
and only idle anim will play
o
that what im thinking about the logic
prob i write it suck and use simple varible and service

how long have you been coding
also what :: does
not even a month i give up because i dont understand the logic behind it π
it is type checking
local humanoid = character:FindFirstChild("Humanoid") :: Humanoid
it will assume humanoid is a humanoid class
you don't need to add/use it though
im just try to add anim man π
alot of checking
humanoid and checking animate in humanoid blah blah grrr
i use this a lot
so i get the functions i need
wym
o
its much faster and better π₯
fr
we need LITERAL roblox studio plugins
like plugins that add new functions
or a new design to roblox studio
for the idle animation you can use the code i sent or keep your current, either or itll work since it's just an idle
Depends though, you should only do local animation = humanoid.Animator:LoadAnimation(script.Idle) animation:Play() if your idle is only upper body, other wise it will look weird, if it's a full body idle and walk in your animate script you can hook a event to see if you equipped a tool and change it directly in there instead of calling it from another local script
it just r6

