#code-discussion

1 messages · Page 68 of 1

mild sequoia
#

do i name it that

lofty plinth
#

Do any errors show up in console?

mild sequoia
#

wait

#

i dont have a right shoulder named on my rig

lofty plinth
#

Yeah ur gonna have to modify ur startercharacter or modify the script for the new model

mild sequoia
#

what 😭

lofty plinth
#

The animate script requires the startercharacter to have certain parts in it

#

U can fix that by adding it to ur startercharacter

#

Or changing the script itself

mild sequoia
#

im gonna redo the rigging on my starterplayer

#

character

modest yoke
mild sequoia
#

oh my god bro this thing

#

wrong vid

#

i reverted it

#

i changed the hrp into a normal block

#

now.

#

the animation

#

ill try it last time

#

ITS WORKING

lofty plinth
#

W

mild sequoia
#

i actually figured the animation myself omg

#

roblox just warned me for exploiting even tho im on studio

#

and im not playing anything

dark juniper
fickle wedge
#

I’m moving onto intermediate scripting now

mild sequoia
fickle wedge
#

I gotta learn remote evens n stuff

limpid swift
bleak glade
neon schooner
#
connection = RunService.PreRender:Connect(function()
    local camCFrame = camera.CFrame
    local currentDistance = distanceValue.Value
            
    local targetPos = camCFrame.Position + camCFrame.LookVector * currentDistance + camCFrame.RightVector * 4

    local lookAtCam = CFrame.lookAt(targetPos, camCFrame.Position)
    newPetModel:SetPrimaryPartCFrame(lookAtCam)
end)```

im trying to put a pet model inside the camera so it faces the camera and will be 8 studes away and 4 studes to the right, now it works find but when i tilt the camera upwards / downwards it rotates the pet to the right / left. Anyone knows why?

when I'm tryiong to put the pet model just 8 studes away without the 4 studes to the left I do this and it works perfectly fine:
```lua
local targetPos = camCFrame.Position + camCFrame.LookVector * currentDistance

therefore its a problem with this part of the code: camCFrame.RightVector * 4 but I got no idea what causes it and how to fix it

ocean yacht
#

whos a decent scripter & js wants to make a sword fighting game for fun (r6) u have the option to either help me on my current game earn 50% and be coowner or make a fresh new game

faint cosmos
#

yo does anyone here does ui & scripts asw, willing to pay 50-100k

faint cosmos
digital canopy
lofty plinth
#

They sometimes get it wrong 2 like with the hunt

verbal coyote
#

I’ve been mostly builder/UI creator my entire career on roblox and recently I’ve been practicing a lot of C/C++ and want to translate it all to roblox and lua

#

I already know the basics of lua and the functionality of scripting in studio,

But my question is to any scripters is:

what tools can I use to script inside visual studio instead of using the studio IDE?

I’ve seen devs use RoJo and other tools but does anyone have any actual suggestions?

#

^ & should a mostly beginner use a outside IDE or would it be better to just do everything in studio for now

ember juniper
latent hearth
#

plus version control & ci/cd and whatever else your project needs

#

version control and better collaboration are the top 2 reasons to switch

elfin matrix
#

chat how can i make the camera position changes to a spesific part in the workspace when a proximity promut is activated

#

i tried to do it but its still not working

grim moss
grim moss
#

And you dont want it to move?

#

Show me the script

ember juniper
grim moss
#

I see, show me the script i will see if i can help

grim moss
# ember juniper i want it to move just not shake when the player goes up to it
local TweenService = game:GetService("TweenService")
local building = workspace.Building -- Make this so it is the correct path for the building 
local targetPosition = building.Position + Vector3.new(50, 0, 0) -- Moves forward by 50 studs

-- Tween properties
local tweenInfo = TweenInfo.new(
    5, -- Duration in seconds
    Enum.EasingStyle.Linear, -- Smooth transition
    Enum.EasingDirection.Out, -- Moves outward smoothly
    -1, -- Loops infinitely
    true -- Reverse direction for back-and-forth movement
)

-- Create and play the tween
local tween = TweenService:Create(building, tweenInfo, {Position = targetPosition})
tween:Play()

Make sure you change this around

ember juniper
grim moss
#

Try the one i provided and adjust

foggy burrow
#

Tweens don’t yield code bro

grim moss
foggy burrow
#

Uh yeah?

ember juniper
#

thats the one for going back to the original place - you click a button to change the position

grim moss
#

Wanna help me rq with a project

foggy burrow
#

What are you tryna do

ember juniper
chilly canyon
#

What are you tryna do

foggy burrow
#

Is the modeled anchored?

grim moss
ember juniper
ember juniper
grim moss
#

Hm okay, and you want the building to go off stage then when it hits the end of the stage for it to reset?

ember juniper
#

its got buttons so click a button to move on the stage and a button to move back behind the stage

grim moss
#

Oh right so it wont auto go back on stage

ember juniper
#

no

grim moss
#

Ah okay, in that case use the script i provided above and just change the location of where the building is stored or names etc and how far you want it moved then just copy the script to make it move back -50 studs or however far you want it

#

should work

foggy burrow
#

Wait so your issue is just the fact that it rocks when a a player hits it?

#

Yeah just move it to the said position

#

If your model is anchored it shouldn’t get hit by the player

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Well I mean rocked

ember juniper
#

its all anchored

foggy burrow
#

Make sure everything inside the model is anchored so

#

Alr

#

So is that your issue not the tweeting?

#

Tweeting?

#

Just the collisions?

grim moss
#

could just add

local building = workspace.Building -- Rename to the building name

Building.Anchored = true

tribal birch
#

guys

#

nvm

foggy burrow
#

Nah he already said everything inside the model is anchored

#

That doesn’t do anything

#

Idk

#

I’ve never had issues like that

ember juniper
#

i think its something to do with the building

glacial juniper
#

is this alright?

ember juniper
#

could it be that its meshes or does that not matter?

lethal hill
#

Hello guys, may I know if this prmopt feature available initally in the roblox modules,

or is it custom made

grim moss
#

I believe you have to make it

upbeat vine
#

ngl yall gotta admit I cooked up here

local touchPart = game.Workspace.Touch

local partIsTouched = false

touchPart.Touched:Connect(function(OtherPart)
if partIsTouched == false then
partIsTouched = true
print(OtherPart.Name)
if partIsTouched then
touchPart.BrickColor = BrickColor.new("Really red")
touchPart.Material = "Brick"
task.wait(3)
touchPart.Material = "Rock"
task.wait(3)
touchPart.Material = "Plastic"
task.wait(3)
end

    task.wait(2)
    partIsTouched = false
end

end)

grim moss
#

I dont think roblox provide that

grim moss
#

Which is super simple to script

upbeat vine
#

No one gon complement my script 🥀 sad_hamster

lofty plinth
grim moss
lethal hill
tidal mantle
#

currently learning metatables, anyone got tips or notes

royal badger
#

can you tween a tween

grim moss
lethal hill
grim moss
#

Ahh okay, i may have to look into that then

grim moss
lofty plinth
lethal hill
royal badger
lofty plinth
#

SendNotification bit

grim moss
grim moss
lethal hill
grim moss
#

So youre good with imagination basically, like finding good places to make buildings look good

ember juniper
#

@grim moss the model doesnt shake when its stopped moving. its only when its moving

grim moss
#

Hm weird, if all parts are anchored then im not sure what else could be causing it. Its hard when i cant see in studio if that makes sense

#

Only other think i could suggest is ungrouping the models and anchoring all and turing massless on, i doubt it will make much of a difference but it may work

#

Then grouping again

ember juniper
# grim moss Then grouping again

could it be something in the script actually? when i walk up to the trasnparent base part it shakes and can collide is unticked

grim moss
#

Have you tried the new script i wrote

ember juniper
grim moss
#

Did you change the name of the part, i only called it building as idk what the model is called

orchid warren
#

Hey guys! I'm making a gun system, should all animations (like reloading, inspecting, etc.) be visible to other players too, or just local? What’s usually better for gameplay feel and performance? And even more important, the sound effects I'd say stuff like shooting other players can hear but I'm not sure about reloading should other players be able to hear your gun reload maybe if their close? I'd be happy to hear thoughts on this one!

fallen iron
#

How can I take 4k recordings of roblox studio to make it my portfolio?

shut yarrow
fallen iron
shut yarrow
#

but why do u want it in 4k

fallen iron
#

i script a vfx + more

fallen iron
#

it should look very good

shut yarrow
fallen iron
#

one

forest hinge
#

A 4k monitor to see vfx?

fallen iron
#

nuh bro i a scripter i do vfx just for fun you know ?

forest hinge
#

Not you- what ocnarf said makes no sense

fallen iron
#

okay

fallen iron
forest hinge
fallen iron
forest hinge
#

Anything higher is really more of a strain on you- and lower end users wont be able to render at higher qualities considering there's are like "baselines"

#

Yeah- lower end users will have an issue lol

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So if you're using obs/streamlabs, I'd mess with your Video settings

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Specifically the setting that pertains to Lanczos .. etc etc, I can't remember the rest off the top lol

fallen iron
#

just want to make record no streams

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i dont have streamlabs

forest hinge
#

Yeah, it'll apply to both by default- raise your bitrate if you're recording

fallen iron
#

okay thx like 5500 ?

forest hinge
#

Mehhh, what do you plan on recording at?

#

4k? 1080p60?

fallen iron
#

hahahha

forest hinge
#

It really depends though

forest hinge
fallen iron
#

i want 60 k xD

forest hinge
#

As long as your PC can handle it lol, best of luck brother

fallen iron
#

idk it dont look like 4k xD

forest hinge
# fallen iron here

Christ, amazing VFX but is it server lag I'm seeing while it's active? Or a strain on your encoder?

fallen iron
#

strain

woeful sorrel
forest hinge
forest hinge
fallen iron
#

yeah

#

aaa i fixing later

forest hinge
#

Take your time, you got it

spiral vine
#

anyone want ui doing for free? i also script.

winged stirrup
#

I'm an experienced Roblox scripter/programmer I mainly take commissions but can do long term based on a contract. Prices are affordable and negotiable for my services.

vagrant shoal
#

what is the best way to go about scripting a combat system efficiently?
can i get some general ideas

fervent jetty
#

why am I suddenly gettin this error 😭

forest hinge
lofty plinth
#

Itll say what the issue is right above the error in the ss

fervent jetty
lofty plinth
#

Yup

fervent jetty
lofty plinth
#

Had someone yesterday do the exact same thing as u

#

It happens

fervent jetty
lofty plinth
proud lantern
fervent jetty
proud lantern
# fervent jetty tweenservice so tuff boiii

only been 1-2 week since i started coding (i understood basic syntax of it but i know for fact that emplimenting it in a game and making it look as we desire is toooo hard )

fervent jetty
#

i thought you were kidding

#

ts is just slang

#

for "this" or "this sh*"

lean cloud
fervent jetty
lean cloud
#

you want me to time stop you?

#

igu bro

round frost
#

Guys can I join in the conversaition

round frost
#

I couldl lowkey make it to

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you anit tough

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tiwn

drifting solar
#

does anyone know a programmer thats good with pathfinding/ai?

#

i seriously need someone to help me or ill pay someone to make me a pathfinding system for me 😭

fervent jetty
#

I was just tryna practice incorporating modules

round frost
#

You dont script

#

thats really impressive fr thou

round frost
fervent jetty
stiff citrus
#

Help idk how to use handlerd

vagrant shoal
fervent jetty
round frost
fervent jetty
round frost
# fervent jetty obs...

Thats what I use but when I would put in discord I dont want it to be something that people can download to watch

#

do you know how to change it

fervent jetty
#

everything can always be downloaded

#

no way to avoid that

round frost
rich moat
round frost
#

how would I do taht

round frost
nimble star
#

sm1 help how do i disable emote wheel

dusty pine
#

what system/mini game should i script to practice im an intermediate

whole schooner
#

anyone need a 4 year and 6 year scripter to help with games or have any ideas what game to make?

dusty pine
#

whats something easy to make to practice my skills

#

whats something easy to make to practice my skills

patent sonnet
#

how much usd do you guys think it would cost to make a subnautica type game in roblox? just for a scripter (i can model, animate, rig, etc.)

#

this means a custom water system, crafting system, skill tree, biome system, and a ton of other stuff

#

(posted this in #dev-discussion as well, but im mainly looking for a scripters perspective so i reposted here)

wise meadow
#

I love coding

wise meadow
#

Just a crafting system thats identical to Subnautica's is alot of stuff

patent sonnet
#

and roblox's water doesnt work with airtight spaces

wise meadow
#

True

limpid crown
#

What is the best scripting beginners guide out there?

wise meadow
#

I didnt think abt that

#

So yea, the water on its own is gonna be alot

patent sonnet
#

how much usd do you think

wise meadow
#

I mean your probably ramping above $1000

#

I know i wouldnt do it for anything less that $1000 i can tell u that

#

I mean just my Rust Style Building system, if i were to have coded it for someone rather than myself, I'd have charged $250-300

patent sonnet
#

i didnt even consider the building aspect

#

forgot about that

wise meadow
patent sonnet
#

yeah something like that

wise meadow
#

(im making better models for everything lol, this is just the base building system)

patent sonnet
#

honestly i think if i invest like 2k into the game

#

give the scripter like 1.3k

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a bit for concept art

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a bit for ui

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and the rest for advertising

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i think it will turn out good

wise meadow
patent sonnet
#

yeah, ill keep looking into it

wise meadow
#

Ye u got alot on ur plate especially if its just 1 scripter

#

Its alot of work

#

Trust me, as im the one person working soley on my Rust Style game im making

#

But, im also doing all the Models

#

Terrain

#

UI, etc

#

but tbf, the UI i just do thru Code

#

I dont ever use the drag and drop UI placing studio provides, i just code it all

mild sequoia
#

how can i add customization on my custom rig

normal lotus
normal lotus
mild sequoia
#

custom ones

normal lotus
mild sequoia
#

on my custom rig

#

like customization screen

normal lotus
mild sequoia
mild sequoia
normal lotus
mild sequoia
normal lotus
#

u can better hire someone 😭 .

gilded gyro
#

uh

normal lotus
#

but

gilded gyro
#

u need alot to make

mild sequoia
normal lotus
mild sequoia
#

and stuff like that im new

normal lotus
normal lotus
#

dont start so hard bruh

wise meadow
#

Well one you'd need to add UI buttons to do it

#

cause ur UI lacks it

normal lotus
wise meadow
#

and 2, you'd have to script that in

#

And its definitley not

#

considering bro doesnt know at all what hes doing

mild sequoia
normal lotus
#

and work your way up

mild sequoia
#

im only practicing

wise meadow
#

By Default tho, Roblox's characters already have a "hair slot"

#

for the hat itself, you;d have to code it in

mild sequoia
#

what if i make the hair look like a hat

normal lotus
normal lotus
#

i mean. u can try

chilly canyon
normal lotus
#

idk how hairs and hats work allat.

normal lotus
normal lotus
#

😔

chilly canyon
wise meadow
chilly canyon
wise meadow
#

For example, if i wanted to weld a Cube to the top of the players head i could

chilly canyon
#

lowkey one piece fan

wise meadow
#

And then add that to the Customization Menu so that when u select a different item you have a different model on ur head

normal lotus
wise meadow
#

and wtf do u mean no?

mild sequoia
#

now running is broken WHY

chilly canyon
mild sequoia
normal lotus
normal lotus
#

man, im broke 😭

chilly canyon
#

same

normal lotus
normal lotus
# chilly canyon

u call dat broke, iant even got 12k or more in my life, thats like... 10x more

wise meadow
chilly canyon
#

im broke as an average game dev

normal lotus
wise meadow
#

Crazy

normal lotus
wise meadow
#

you want it to be a cylinder instead kain?

chilly canyon
mild sequoia
normal lotus
#

also 0

mild sequoia
chilly canyon
#

🥶

normal lotus
mild sequoia
#

😎

normal lotus
#

your only +4 richer

#

😔

mild sequoia
#

duck

normal lotus
mild sequoia
normal lotus
mild sequoia
#

😭

#

i want to add hat to my duck

#

but idk how to

normal lotus
#

😎

normal lotus
#

i suck

mild sequoia
#

me x10

normal lotus
mild sequoia
#

now i aint

normal lotus
#

i started ehh, also 2024, but iam not lazy but.. im just dumb 😄

wise meadow
mild sequoia
wise meadow
#

Crazy

mild sequoia
wise meadow
#

Ignore the shi UI i made

mild sequoia
#

teach me

wise meadow
#

But its not hard lmao

#

😭

mild sequoia
#

teach me

#

plz

normal lotus
#

ehhh

#

chat 😄

mild sequoia
#

i want to add cylinder on my head

wise meadow
#

kain, so was i wrong that u cant do it the way i said?

#

Wild

mild sequoia
wise meadow
#

Proved it to u in under 5 minutes

#

is crazy work

mild sequoia
#

how

normal lotus
wise meadow
# mild sequoia how do i do this

Well mine, I have a Script in ServerScriptService that Spawns the Sphere and Cylinder parts as hats that u can select when u select them on the UI

bleak glade
#

or billboarduis

wise meadow
#

As for the Hat, I have a model i just made in 2 seconds lmao (a block part and a cylinder unioned then grouped as a model)

wise meadow
#

then I just used a Weld Constaint

#

to weld them on the players head

normal lotus
#

awh :C

wise meadow
#
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local changeHeadPartEvent = ReplicatedStorage:FindFirstChild("ChangeHeadPartEvent") or Instance.new("RemoteEvent")
changeHeadPartEvent.Name = "ChangeHeadPartEvent"
changeHeadPartEvent.Parent = ReplicatedStorage

local function removeExistingHeadPart(character)
    local existingBlock = character:FindFirstChild("HeadBlock")
    if existingBlock then
        existingBlock:Destroy()
    end
end

local function attachHeadPart(player, partType)
    local character = player.Character
    if not character then return end

    local head = character:FindFirstChild("Head")
    if not head then return end

    removeExistingHeadPart(character)

    local headPart
    if partType == "Sphere" then
        headPart = Instance.new("Part")
        headPart.Name = "HeadBlock"
        headPart.Size = Vector3.new(2, 2, 2)
        headPart.Shape = Enum.PartType.Ball
        headPart.BrickColor = BrickColor.new("Really red")
    elseif partType == "Cylinder" then
        headPart = Instance.new("Part")
        headPart.Name = "HeadBlock"
        headPart.Size = Vector3.new(2, 1, 2)
        headPart.Shape = Enum.PartType.Cylinder
        headPart.BrickColor = BrickColor.new("Really blue")
    elseif partType == "Hat" then
        local hatModel = ServerStorage:FindFirstChild("HatModel")
        if not hatModel then
            warn("HatModel not found in ServerStorage")
            return
        end
        headPart = hatModel:Clone()
        headPart.Name = "HeadBlock"
    else
        return
    end

    if headPart:IsA("BasePart") then
        headPart.Anchored = false
        headPart.CanCollide = false
        headPart.Position = head.Position + Vector3.new(0, head.Size.Y / 2 + headPart.Size.Y / 2 + 0.1, 0)

        local weld = Instance.new("WeldConstraint")
        weld.Part0 = head
        weld.Part1 = headPart
        weld.Parent = headPart

        headPart.Parent = character
    elseif headPart:IsA("Model") then
        local primaryPart = headPart.PrimaryPart
        if not primaryPart then
            warn("HatModel has no PrimaryPart")
            return
        end
        primaryPart.Anchored = false
        primaryPart.CanCollide = false
        primaryPart.Position = head.Position + Vector3.new(0, head.Size.Y / 2 + 1, 0)

        local weld = Instance.new("WeldConstraint")
        weld.Part0 = head
        weld.Part1 = primaryPart
        weld.Parent = primaryPart

        headPart.Parent = character
    end
end

changeHeadPartEvent.OnServerEvent:Connect(function(player, partType)
    attachHeadPart(player, partType)
end)

Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function()
        attachHeadPart(player, "Sphere")
    end)
end)

for _, player in pairs(Players:GetPlayers()) do
    if player.Character then
        attachHeadPart(player, "Sphere")
    end
    player.CharacterAdded:Connect(function()
        attachHeadPart(player, "Sphere")
    end)
end

This is my Script

#

in ServerScriptService

wise meadow
#
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")

local changeHeadPartEvent = ReplicatedStorage:WaitForChild("ChangeHeadPartEvent")

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "HeadPartSelector"
screenGui.ResetOnSpawn = false
screenGui.Parent = Players.LocalPlayer:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 150)
frame.Position = UDim2.new(0, 10, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
frame.BackgroundTransparency = 0.5
frame.Parent = screenGui

local listLayout = Instance.new("UIListLayout")
listLayout.Padding = UDim.new(0, 5)
listLayout.Parent = frame

local function createButton(name, partType)
    local button = Instance.new("TextButton")
    button.Size = UDim2.new(1, -10, 0, 40)
    button.Position = UDim2.new(0, 5, 0, 0)
    button.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
    button.Text = name
    button.TextColor3 = Color3.fromRGB(255, 255, 255)
    button.TextScaled = true
    button.Parent = frame

    button.MouseButton1Click:Connect(function()
        changeHeadPartEvent:FireServer(partType)
    end)
end

createButton("Sphere", "Sphere")
createButton("Cylinder", "Cylinder")
createButton("Hat", "Hat")

My localscript in StarterGui

wise meadow
mild sequoia
#

how can i make the ui

normal lotus
mild sequoia
#

nvm

#

thank you!

#

ill modify it

wise meadow
#

This is a pretty good amount of code for me

wise meadow
normal lotus
#

Dominic rlly not sigma, but now is becauseawf he taughta rain.idk

wise meadow
#

and Studio

#

its not hard

mild sequoia
normal lotus
wise meadow
#

Homie for what ur wanting, it has to be done differently

#

and im not doing it for you for free lmao

normal lotus
#

lolz

wise meadow
normal lotus
normal lotus
wise meadow
#

i figured so

#

Well you clearly dont know everything, otherwise you'd know it was possible for someone to code a part to a characters head

#

Just as its possible to code all of the UI

normal lotus
#

ohh wait nvm, ik how to code, but i never use the parts of an character

wise meadow
#

rather than using the drag and drop system

wise meadow
#

Cause originally, you told me "no" as in its not possible for me to use code to weld a part to the players body

normal lotus
wise meadow
normal lotus
#

and with that i meant, no cuz i never use the parts of an character

#

and i will not be making avatar type of stuff

wise meadow
#

So as said, you dont know all of luau

normal lotus
wise meadow
#

otherwise you woulda been able to tell me how to weld a part to a head

normal lotus
wise meadow
#

So as said your learning

normal lotus
wise meadow
# normal lotus now im confussed.

Lets go thru a series of questions. Do you know how to make this via Code (I used all code for this except the models that are 3D obviously and the Holograms of the Models before placed are just the model but movable/partial transparency)

normal lotus
#

wait just a question, how can i even send videos?

wise meadow
#

But the code does in fact change the no collide, transparency etc

wise meadow
#

Theres a + button on discord

normal lotus
#

owhh

wise meadow
#

Typically u use that to send videos

wise meadow
normal lotus
#

but i dont wanna learn those stuff, i mean i will have to eventually (or not) but still.

wise meadow
#

Another thing im working on is a plugin that builds hexagon generated maps.

#

It just randomly generates the map in a random sequence

#

accoridng to the Values you put for the Terrain

normal lotus
#

😭 YEAH YEAH I GET IT, your an......... experienced scripter

wise meadow
#

for example, "An island" in the prompt, then "30% Snow biome", "40% Grass Biome", "30% Sand Biome"

#

And then it just starts placing shi everywhere

fervent jetty
#

is there a plugin that will automatically format my code so it looks pretty

wise meadow
#

Which as u can see, its not perfect

chilly canyon
wise meadow
#

😭

wise meadow
#

But, im sure theres an AI/website that'll do that for u

fervent jetty
# wise meadow But, im sure theres an AI/website that'll do that for u
#

I did find this

#

atleast

wise meadow
#

I've never used that in my life

normal lotus
#

me neither

wise meadow
#

lmao, but tbf, i also dont need to format my code

#

my code is already pretty ❤️

normal lotus
fervent jetty
#

but im also new

wise meadow
#

oof

wise meadow
#

and eventually you'll just by default organize ur code

normal lotus
wise meadow
#

as you type

normal lotus
#

imma learn coding for a long time, for the fun but also robux cuz im broke :c

fervent jetty
#

if you're tryna earn robux, scripting is gonna take u a while to actually earn sum

#

but in the long run it'll pay off

normal lotus
normal lotus
#

commisions can take long not always and games well, u need robux to get robux with games ngl.

fervent jetty
normal lotus
wise meadow
normal lotus
normal lotus
wise meadow
#

Nah ive been working on this for a few hours chief

#

I just finished the Animation part for the cards flipping tho

normal lotus
#

anywyas

#

anyways

wise meadow
#

Oh, Im just going back and forth

#

😭

normal lotus
wise meadow
#

lol

fervent jetty
normal lotus
normal lotus
fervent jetty
#

😭

normal lotus
#

bc i didnt complain abt being broke

#

i just said iam

#

and also the point u reacted to the message i didnt say i was broke

fervent jetty
normal lotus
#

u do NOT understand our generation/s.

fervent jetty
#

gng I was just saying get good if you dont wanna be broke

#

you're over here rambling

normal lotus
normal lotus
normal lotus
fervent jetty
normal lotus
wise meadow
#

You could just be a vibe coder

normal lotus
#

😔

wise meadow
#

and make decent money vibe coding with simple commissions

normal lotus
normal lotus
wise meadow
#

get a IDE like Visual Studio Code, then get the Augment plugin for example, and just use AI to code your shi for you altho, it messes up when u get to complexities, so you really can only do small things

#

Alternatives are like Cursor

#

which is its own IDE, but its basically just a reskin of Visual Studio Code

#

then, you can always use other AI's like Grok, Chat GPT, Claude 3.7 Sonnet(which is currently the best for coding) and Gemini

normal lotus
wise meadow
#

Gemini has the largest token count, but its not the best

#

But, my point is this Kain, you can start out vibe coding and use the AI to learn how to code and how to do this stuff by reading the code and as you do Vibe coding just tell the ai to explain the code to you so you learn shi

#

Then as you learn, start doing your own coding

normal lotus
#

oh and they always say "At Completion" or sm, and most of'em are using paypal/USD, but ion got paypal and im in europe but idk if europe matters.

fervent jetty
normal lotus
fervent jetty
#

welp

normal lotus
#

😔

fervent jetty
#

paypal automatically converts USD to your countrys money too

normal lotus
#

not like it matters anyways cuz most of them are "Advanced" not normal advanced but like, actual good advanced scripters.

normal lotus
fervent jetty
#

Well, if you're a minor just ask your parents. If you're a adult just make one 😭 🙏

#

Or you'll be stuck taking robux comms.

#

And if you have a issue with taking on completion just take 50% upfront

normal lotus
fervent jetty
#

...?

#

wtv

normal lotus
#

but like

normal lotus
#

and thats wy im learning, but also for fun.

normal lotus
#

💀

mild sequoia
normal lotus
mild sequoia
#

what do i add in my small lake

normal lotus
mild sequoia
#

no

normal lotus
#

awh

mild sequoia
mild sequoia
normal lotus
wise meadow
normal lotus
mild sequoia
wise meadow
#

U dont know what frogger is?

#

Jeez im old

mild sequoia
#

nope

mild sequoia
#

yeah i know frogger

wise meadow
#

Frogger is a classic

mild sequoia
#

i just forgot

wise meadow
#

That'd probably actually do pretty good on roblox

wise meadow
#

Im sure someones already made a version of that tho

#

considering "crossy road" or whatever was like a top 10 app on the appstore for a while

#

Which is just a new version of frogger pretty much

#

I think crossy road used a chicken too

#

Yea it does

#

lmao

#

I love gifs

#

They make life simple, i aint gotta get off discord to do research KEK

mild sequoia
cold vigil
#

is it just me or are yalls studios bugged

#

like

#

sometimes scripts wont run, then it works perfectly after restarting studio

shut yarrow
mild sequoia
shut yarrow
chilly canyon
mild sequoia
ember nimbus
#

incredible graphics

mild sequoia
mild sequoia
#

its too basic

mild sequoia
#

real

ember nimbus
#

problem resolved

#

no one will ever know

mild sequoia
#

its too realistic

wise meadow
chilly canyon
#

Unity is Roblox

normal lotus
mild sequoia
chilly canyon
#

Shits so realistic 🥹

normal lotus
plush lichen
#

player presses f to parry and fires remote -> server checks if parry is on cd and calculates parry timing window as well as tells client to play animation / plays animation serverside and aligns actions with event frames -> states split up here on whether or not parry was triggered, if not you just transition to block state?

is this usually how parry systems are implemented in combat games?

sudden estuary
#

should be , but if u tell the client to play animation there is gonna be some delay in playing animation

#

if u have 100 ms , it will take avg 200 ms after clicking for anim to paly

#

i usually trust the client with animation and stuff and rollback incase it was wrong

velvet dawn
#

yall whats better to learn scripting or building

spiral jungle
teal basin
#

Realistically you can do much more with scripting though

spiral jungle
#

You don’t need to be good with grammar to script

velvet dawn
#

I might start scripting to be honest

#

I have been building/modeling for like 3-4 years now

teal basin
velvet dawn
#

And I think its pretty hard to shift to another platform other than roblox cuz outside of roblox builders and modelers are crazy good

#

but for scripting I think its better

spiral jungle
chilly canyon
#

Just learn Rust

spiral jungle
#

Other than art

#

Like the video game

velvet dawn
spiral jungle
#

That’s kinda the same with everything on Roblox

velvet dawn
#

yea

spiral jungle
#

At least with modelling you don’t have to learn a new language

velvet dawn
#

but like scripting can be learned better and easier for me personally

#

because in modeling you cant just copy a tutorial in youtube and expect it to be %100 the same

spiral jungle
#

Err

velvet dawn
#

but in scripting you can absolutely can

spiral jungle
#

I dunno about that

velvet dawn
#

its just my opinionn when I was learning lol

#

cuz for scripting there are alot of sourcess onlinee

spiral jungle
#

But scripting is harder than modelling

#

And it also takes way longer to get good at to the point where you can do whatever you want

teal basin
# velvet dawn cuz for scripting there are alot of sourcess onlinee

If you do decide to start learning dont immediately pick smt big out the gate, start small and make learning fun. Make something stupid like every time you click, a bunch of spheres spawn, or when you click you explode. I find learning through fun to be the most effective method

velvet dawn
#

cuz scripting is the most important thing rn in this world lol

velvet dawn
#

how long have you been scripting

spiral jungle
#

A long time

velvet dawn
#

if I learn scripting for 2 years can I earn 2000 usd by then

#

per month

#

cuz its easier to get hired as a scripter rather than a modeler

spiral jungle
#

On Roblox?

velvet dawn
#

nah

#

like as a coder for something

#

is it possible

spiral jungle
#

It depends how fast you learn

velvet dawn
#

what language is lua similar to btw

spiral jungle
gilded gyro
#

hello guys

shy dock
gilded gyro
#

so u know me

shy dock
#

mmhm

#

the stuff you make is awesome

velvet dawn
#

oy philippines

#

HAHAHAHA

gilded gyro
#

i was experimenting something

#

i screwed up 💀

#

im gonna have to recode it rah

shy dock
#

oh overlapparams are a thing

gilded gyro
#

yes instead of getting all parts

shy dock
#

thats going to be helpful one day

gilded gyro
#

it can cause lags

#

so i used bound

#

as to find when is inside on bound

shy dock
#

ive only just learned about raycasting and params with that

gilded gyro
#

fr

shy dock
#

my dumbass learned tweening first thing when i started scripting

gilded gyro
#

bruv why is not working ;-;?

#

lemme try fixing it rah

#

the debug position goes to 0,0,0

#

i dunno why

shy dock
#

why is it script.Parent.Position.Position

#

line 7

gilded gyro
#

ok nvm i fixed it ;-;

shy dock
#

ohhh

gilded gyro
#

wodahelllllll

#

omg

#

is not going on other spot rah

velvet dawn
#

you filipino?

#

Im also filipino I got that blood

gilded gyro
#

ok shit it finally works 😭

gilded gyro
velvet dawn
#

wanna create a game

#

alam mo ba ung mga pinoy games

#

HAHAHHAHAH

#

I can build/model and shi

#

you can script we can go 50/50

gilded gyro
#

that's weird

gilded gyro
gilded gyro
#

ok finally it works ;-;

#

i was mainly using it for railing system

#

now i have to make something that creates a line

chilly canyon
#

Virus file

#

@Moderator

#

@Mods

umbral jackal
#

guys who makes car drift chassis here

#

scripts

chilly canyon
gilded gyro
spiral jungle
gilded gyro
#

?????

cobalt rock
gilded gyro
#

this video i was showing about experimenting a new system

#

for grinding system

#

to make it advanced but more calculating to make

#

is kinda complicated idk

#

is not that easy

shy dock
#

hey ps_lol, with those euphoria ragdolls you made, how did you attach the second character to the player, the one which plays the animation (if you used that method)

gilded gyro
#

uh

#

idk

shy dock
#

fair

queen tapir
#

let me bless yall ears rq

gilded gyro
shy dock
#

wasn't it like 2 years ago when you made those ragdoll things

gilded gyro
#

can i just see the video???

#

and i didn't even just upload the ragdoll model

gilded gyro
shy dock
#

im tryna make my own thing

shy dock
gilded gyro
#

animated ragdoll please do not call euphoria ragdoll ;-;

shy dock
#

alr

gilded gyro
#

euphoria ragdoll is like a real-time cpu ai

shy dock
#

i didnt know the difference

#

anyways, thats animated right?

gilded gyro
#

yes

#

it blends with rig

#

i mean like

#

two rig

#

one has humanoid and one has no humanoid

shy dock
#

so the secondary rig gets attached to the player?

gilded gyro
#

is not just seperated

#

i cloned the motor6D into multiple rig

shy dock
#

wdym

gilded gyro
#

i'm not good at explaining btw

#

but i'm just good at making ragdoll but i am no longer doing it

#

since it gotten bored alot and i don't even get a chance to get the game popular

#

so i am working on skateboarding game

shy dock
#

im confused, does it attach a second rig or not? I just need to know how I would handle the second rig

gilded gyro
#

with aligns

#

the second rig has motor6D cloned from current rig

#

there's no humanoidrootpart on second rig btw

shy dock
#

mmhm

gilded gyro
#

so the Root Motor6D thing has Part0 kept the HumanoidRootPart to Current Rig

#

on align u gotta create attachment0 and attachment1

#

0 as current and 1 as second

#

u need to disable when is unragdoll

#

and enabled from ragdoll

shy dock
#

and you just play the animation on the second

#

I think I understand it now

#

thanks for helping

gilded gyro
#

humanoid is existed on the current so

#

it will play second same as current

#

because it has same name of motor6D

shy dock
#

okay.

#

ill try that out, thanks

#

wait does it clone the player character? @gilded gyro

gilded gyro
#

nope

#

u gotta create a Part every Limb Including Size

shy dock
#

ohhh

gilded gyro
#

and set all Collide, Quey and Touch off

shy dock
#

would they be in a new model or just in the player character model?

gilded gyro
#

i recommended not to use it for server

gilded gyro
shy dock
#

alr

gilded gyro
#

is not good when is outside

shy dock
#

would I make a part for the torso?

gilded gyro
#

;-;?

#

are u making R6 😭?

shy dock
#

r6

#

hang on, if the player has motor6ds in it with the ballsocketconstraints, wouldnt it not do anything anyways? or is that fixed with the second rig

gilded gyro
#

bruv i though is R15 but eh

#

just i can't help with R6 but u'll might get it

shy dock
gilded gyro
#

I'm feeling so tired so

shy dock
#

ill try it out

#

thanks for helping, good luck with your skateboarding game

gilded gyro
#

i mean i hope u get it now

shy dock
#

you made an r6 animated ragdoll 2 years ago. anyways bye I guess

upbeat perch
#

Hey, looking for beginner/intermediate developers who wants to join our small team and wants to work with us on projects and learn together and practice together…
Dm if you are interested🙂

jolly harbor
#

u cant do hiring outside of the hiring channels

safe dagger
#

can anyone help me w my tds game, the enemies (zombies)'s body spawn halfway below the ground

terse vector
#

Sounds like you didn’t add an offset to your placement vector.

#

Typically models are spawned using :SetPrimaryPartCFrame() , which sets the center of the humanoid root part. To mitigate, take whatever position you are using and add Vector3.new(0,3,0)

safe dagger
#

oh thanks

eager dagger
#

is using GUID's to index my buildings / employees good?

umbral jackal
#

who can make a car drift chassis

terse vector
eager dagger
hidden torrent
#

if theyre being created in order you can just have an id incrementing one after eachother

#

or if its in an array

#

which would be the case if it was numbers

#

you can just table.insert

#

the id for the bulding will be the # after yoy inserted

#

or #t + 1 before you inserted

obtuse tree
#

can anyone share r15 ragdoll system pls??

#

Or how can i even ragdoll character

remote bear
ocean yacht
#

lf a scripter to coown a game with me ill give u 50% will be a group game game is 100% done just changing up a lil kinda like a v2!! dm for more info

terse vector
chilly canyon
#

If it is how tf

#

Or 3D but with a 2D camera angle

remote bear
terse vector
#

Roact? Awesome project 👏

chilly canyon
remote bear
terse vector
#

Roact is just a Lua port of ReactJs

chilly canyon
#

Just use React-Lua

terse vector
#

Is React-Lua new?

#

Just looked it up, just a different and newer roact

chilly canyon
remote bear
remote bear
solemn crescent
#

does anyone have a lobby queue system that has a minimum player functionality? I have found so many open sourced ones, but they're all quite complex and I've been at it for the past 2 hours trying to add minimum players but it just has not been working

royal badger
lapis oak
#

chat, how difficult it is to make a hitbox like for a skill in a game

#

like deep

timber star
#

Does someone know which hit detection system does deepwoken/sorcery/runeslayer use? Maybe magnitudes? OverlapParams? ShapeCast Hitbox?

somber vault
#

use react-lua, not roact

#

roact is a joke, react-lua is actually made for production

raven dust
#

why my chatgpt chill like that 😭

muted lake
#

how can i make the player just disappear? im making a miove where the player is just supposed to vanish, and some slashes vfx will display

waxen thicket
#

whats the most accurate method in determing a player that has jumped or is in the air for some reason and determining when they land, the floor material is not accurate if the player lands horizontally on their torso

frigid thorn
cobalt rock
lusty dawn
#

@somber vault check dm

somber vault
#

i need a good scripter to help me in a game im making :)

icy yoke
#

Silly question, does anyone know if there's a way to enable RichText for player's chat bubbles by default?

somber vault
#

@glacial raft you can hire in other channels but not here

#

if i used the break statement here, does the loop still continue to get all the parts tagged?

marble vector
somber basin
#

How long have yall been scripting

granite forge
#

20 years

remote bear
remote bear
marble vector
#

dang

#

thats w

somber vault
#

3 years ago i instantly gave up lmao

marble vector
#

i wanna learn scripting

river iris
#

What type of hitbox system does Deepwoken use?

somber vault
#

you need to be ready to spend an entire year learning coding 😭

marble vector
#

but chatgpt does all i need

somber vault
#

💀

#

okay bro im blocking you for saying that

#

so i dont stumble into you again

fluid mulch
#

unless you wanna be a vibe coder than you gotta do like 2 years to be decent

median echo
#

what are some difficult topics in lua

#

learning rn but its a bit boring cus its tooeasy

fluid mulch
#

nothing specific because its based on what you are good at

median echo
#

i like coding that has a lot of maths involved

fluid mulch
#

try making a movement system if you haven't yet

median echo
fluid mulch
#

like make a custom movement system maybe like evade or just a movement system from scratch in general because evade movement is more advanced

timber star
digital canopy
abstract dagger
winter forge
#

replicatedStorage = game:GetService("ReplicatedStorage")
tool = replicatedStorage:WaitForChild("Tool")
if not tool then
replicatedStorage:WaitForChild("Tool")
end

remoteeventimportant = replicatedStorage:WaitForChild("RemoteEvent")

workspace:WaitForChild("take").Touched:Connect(function()
replicatedStorage.RemoteEvent:FireServer()
wait(40)
end)

workspace.deliver.Touched:Connect(function()
replicatedStorage.REMOVEEVENTS:FireServer()
wait(99)
end)

#

game.ReplicatedStorage:WaitForChild("RemoteEvent").OnServerEvent:Connect(function(playerthatfiredtheremoteevent)
game.ReplicatedStorage:WaitForChild("Tool"):Clone().Parent = playerthatfiredtheremoteevent.Backpack removeevent = game.ReplicatedStorage.REMOVEEVENTS removeevent.OnServerEvent:Connect(function(playerfart)
alltools = playerfart.Backpack:GetDescendants() for i, v in pairs(alltools) do
v:Destroy()
playerfart.Character:FindFirstChildOfClass("Tool"):Destroy()
end
end)
end)

abstract dagger
#

thank you for the script

weak radish
upbeat jungle
#

what ai should i use for lua and setting stuff up?

weak radish
#

What @median echo

median echo
#

i agree

frail yarrow
#

and stick to the I

upbeat jungle
#

and im broke

#

and i suck at coding

abstract dagger
#

very cool

frail yarrow
#

So learn?

upbeat jungle
abstract dagger
#

that's fine

#

just don't be too overreliant

median echo
upbeat jungle
weak radish
# median echo show us

Its not exactly surprising, there are tons of tutorials with it and all ai does is reuse and recycle

median echo
#

ya i guess so

median echo
upbeat jungle
#

its still a lil incomplete

median echo
#

fire

dapper flume
#

Dm me if u can script

somber vault
#

daddy gpt

glossy pivot
#

chatGPT's scripting is uh

#

interesting..

jade lichen
#

any ideas how to fix this crap

#

is this a blender problem or a code problem lol

somber vault
#

a blunder

shut sorrel
hollow coral
#

Is this optimizated enough for a camera script? I tried to make it short and doesn't use that much but I'm not pretty sure if it will work that good, I need some feedback:

#

In a resume is like the SMB camera

abstract dagger
#

problem

copper tundra
#

is scripting school game good to learn?

abstract dagger
#

is it paid

abstract dagger
civic garnet
somber vault
#

holy nest

#

11 indentations

weak radish
#

a

weak radish
somber vault
#

u dont see it

weak radish
somber vault
#

yt tutorial ahh code

weak radish
#

whose is it

#

bro that code doesnt even work

somber vault
#

my first code that i was proud of

somber vault
weak radish
#

wait

#

whats v

#

scroll up

somber vault
#

v is just the child im reffering to

weak radish
#

oh in that case

hollow coral
weak radish
#

I thought it was meant the touched event was meant to fire everytime v wasnt nil

somber vault
#

oh haha

weak radish
#

cus then it wouldnt be checking if v was nil each time

somber vault
#

yeah ik

#

i found that shi when i was checking my old projects

weak radish
#

The mistake I thought you made:
if cooldown < 5 then
part.Touched

weak radish
#

I LOVE IT TAKES TWO

ember otter
#

Guys where did y'all learn lua from

somber vault
abstract dagger
somber vault
abstract dagger
somber vault
#

got the ps5 hooked up to this acc

abstract dagger
#

then google

weak radish
weak radish
verbal salmon
#

Guys fake or real sceeen

somber vault
verbal salmon
#

Screen

ember otter
#

What website or yt channel do you recommend me to learn lua?

somber vault
#

do a tutorial on a tycoon or something ez to get the basics down

abstract dagger
somber vault
#

and then try to make something on your own