#code-discussion
1 messages · Page 64 of 1
why the hell does it have to be 1 script and no modules
yeah its just stupid
some other servers like rodevs allow multiple script as far as they linked
Do you guys know what the colors of the posts means in #scripter-hirable ?
so scripter hirable has decent scripters huh
There are some green posts, others are red or pink...
Ye
I dind even know how to stats ts 🥀
no idea
will probably have to use a lot of multithreading
i will try to and hopefully be accepted
Good luck
im black
yes i am king off the kfc
aint u
yes i am
show photo of you with timestamp
no
yes
Take me to hooters
imagine not having kfc free pass
imagine
u dont know ?
a woman called a black kid the n word and started a go fund me and gained over 300 k
fund over what
she get funded for being racist
Cuz she's tuff af
Anyone know how to change the time of day and clone an atmosphere from replicated storage into lightingg when a player joins?
If you ask AI about that, he will also give you a detailed explanation on each lines
tweenservice "ts " 💔 💔 🥀
is there any flaws in this
ReturnAttributes is a global function, not part of the module
Missing WaitForChild usage when accessing player.PlayerGui.VFXStatusGui
who wants to tweak up my old game (50m visits)
u must be a good scripter. 50% split with you, its a new game just a revamped v2
game type?
whats the game
yuh
what playlist should i watch to script?
is cloning an instance less resource intensive than creating a new instance?
Clone is slower, people have made modules to cache parts by just moving them really far away to be used again later instead of deleting or cloning parts
It really only matters if you use clone or instance.new a lot, it's fine to use both either way normally
DMs
i had to make a new datastore to fix some datastore issues i was having, and it uses physical values so that shops can take money and such, so i have to generate like 10+ instances when the player joins
you can have data in a dictionary and just replicate it to player(s)
how would i do that with physical instances?
i use ProfileService for my datastore rn, so I have player data in a table that loads onto the instances
i mean as in you dont have to use them
keep all playerdata in a table and replicate it to players when it changes
more optimized than instances
i do, the game was scripted in a way that looks for specific physical values on the player, and the game has way too much for me to try and change the method now
yeah just as a note
in the future i wouldn’t do that, i didn’t script it myself
If you're worrying about resources, you shouldn't be using physical objects to store data
why cant i tween a part in my car
its js welded to a chasis
i can tween when i try anything else
Use a motor6D and tween the c1 property, tweening the part itself ignores the weld
what
Motor6d is like a weld but you can animate it, like tween the property to open a hood or something
uhhh
is this all the reason i cant tween it?
You can use weld too, but you need to tween the c1 property of weld, or c0 whatever it's attached too
wth is that
Click on the weld and look at the properties
yea
You see c0 and c1, it's the cframe for the first part and second part, and how far apart they are and their rotation
Cframe is position and rotation
yes i agree, i didn’t write it myself and i was hired later
uhh
how do i create a motor6d
@deep mulch your dms are closed mate, can't commission you..
I'm on mobile so I can't show you but just Google "roblox tween a weld"
You can use motor6d outside a localscript too
But you can just keep the weld instead anyways
uuuh
help bro how i use that thing
its a model btw
every part in the model welded to primary, but they also welded to chasis of car
Does WeldC exist in primary
Oh I see the problem, at :Create you only have primary
It should be primary.WeldC
oh
yeuup glad it works
why the welded parts didnt move w it
Make sure they're not anchored
they arent
weld
weld all
shit
i dont have to do the same thing on all of those welds right
i watched a vid tuto and a guy did it that way for models and it worked fine
no, it just sounds like a weld problem like you welded something wrong
Just delete all the welds and only select all the door parts again and weld all
guys when making a combat script, does it matter if i put the damaging part in a module script or in a server script
the first part you select will be the part every other part is connected to
uh
nope doesnt work
neither way
do u mean like delete all the weld including to the chasis
or js inside the model
I have this old video I made for someone else if it makes any sense, instead of weld I use Rig Edit to position a motor6d, but the 2 parts are welded together
watttt
I weld all the pieces I want to only move as a single piece together, the I use a motor6D to change the rotation
It's only a motor6D because the rig edit plugin though
im scared of trying motor6d 💔
Just delete all the welds in the door, make sure none of the pieces of the bus are welded to the door too
It's basically exactly like a weld, has all the same properties
okay
This bug. is. driving. me. crazy. Need some help.
This tool keeps showing up.'
It's not in studio.
I've searched for all other scripts / tools, nothing is in studio.
I don't even have the word "Tool" in my codebase.
Do you own that tool on your account?
i weld that way right
I own it but it's not equipped.
Yes
There is a setting in the game settings I forgot where I think on the website that allows you to spawn with tools you own on your Roblox account
Even if it's not equipped
I'll check that out real quick, I had assumed if it is not equipped you don't get it.
It's a ancient Roblox feature, all games used to let you spawn with all your gear up until like 2015 or something
ohh
i didnt need to weld the parts to the bus?
it works now
so welding is kinda like rigs
Nice, yeah only weld all the parts together that act as a single piece
Do you know where this setting may be?
✌️ yessir
Yeah basically the bus is a rig, with motor6d and a root part you can use the Roblox animator to animate it
Creator studio is throwing me for a sppoin.
so welding the parts to one and welding that one to bus chasis enough
If it's not on creator site it might be in game settings in studio, they keep changing it I forgor
Yes, weld all the door parts together, then select the part you want to be like the hinge part and weld that to the bus
yep i get ts now
tysm bro
ye np
you can disable toolbar
🥶
local Button = game.Players.LocalPlayer.PlayerGui.PlayerGUI.InventoryButton
local OpenedGUI = script.Parent.Parent.Inventory
local TweenService = game:GetService("TweenService")
Button.MouseButton1Click:Connect(function()
if Button.ImageTransparency == 0.25 then
TweenService:Create(OpenedGUI,TweenInfo.new(0.05,Enum.EasingStyle.Quart,Enum.EasingDirection.Out),{
["Position"] = UDim2.new(0, 0, 0.127, 0)
}):Play()
Button.ImageTransparency = 0
if Button.ImageTransparency == 0 then
TweenService:Create(OpenedGUI,TweenInfo.new(0.05,Enum.EasingStyle.Quart,Enum.EasingDirection.Out),{
["Position"] = UDim2.new(-0.5, 0, 0.127, 0)
}):Play()
Button.ImageTransparency = 0.25
end
end)
I'm trying to put two conditions inside the MouseButton1Click function, but it only works when 1 of them is inside it and stops working when both are. Why?
Change the second if to elseif
Worked, thx
Np
Roblox tools still exist?
Yeah and you can select what genre of tools you want to allow only
guys i need help
so in c++
1^ = 5*
then the function of 9* should be 3^
but its showing -2^ : (
i need help
what is ^ and * i don't get it
do you know everything in c++?
no so I thought you will say like it's this
Does anyone
just say yes or no
no
well me too
i am just spamming stuff
even idk what i am saying: )
time pass : )
lul
ok... 
What forces allow a character to move etc
Finish before the deadline 💀 mf what’s the point of the deadline then
I mean it works and all but the error codes after the debris destroys the ping just kills me 
This normal?
https://medal.tv/games/roblox-studio/clips/ke7Qecr2QY6gZm4WR?invite=cr-MSx3MUosMjQ2NjYwMzQ3
Watch Roblox Studio and millions of other Roblox Studio videos captured using Medal.
I used a while loop🔥
Gg
that updates the text and yh the part getting destroyed so gg
I'm quite a tiny tiny sure it's not
Your Rapid shouldn't jump gng T-T
you using velocity or smth ?
lemme check and tell ya
Check waht
ok i read you floating part so why not just use magnitud to make sure you get the circle the rabbit should be in and then apply the exact Y position on it
orrrrrrr
make a velocity on the rabbit exactly so it won't fall and make a string attachment to the player chracter(this js funny but worse)
I think it was bug with like EggHatching hitboxes
your pet can collide ?
Cus when I was exactly 8 studs away (limit of the GUI) it just flew
No
is the new roblox sponsor system trash or something?
nah it's pretty good.
just started one now 16 mins ago, 10 tokens a day for 14 days, no impressions yet
Who’s a good scripter and wants to make a game, I basically know how to do everything except script, so if u wanna make a game, lmk.
Nah I mean for beginners it looks solid
we all start somewhere i guess personally i wouldve made it in assembly with a typewriter

How would u improve it?
There's nothing to improve
guys do you have any ideas for possible plugins i could make on roblox?
something that's not been done before but people really want it
Look at other plugins and make better ones, that’s what people want tbh
But I could come up with a few ideas n lyk
Are all animations replicated to all clients, including non-player animations? (like humanoid and non-humanoid npcs)
yessir thanks u
players characters anims are replicated
I don’t think others are
thus if I need to replicate npc animations, i would have to use a replicator, no?
maybe its out there already but I can never find a animator editor-like plugin to make ui animations
yes but that function is used to replicate a players anim? 🤔
and tweens are so annoying
you’re only passing player and animationname
Guys can yall inform me of any scripting goals that I need to achieve as a beginner because I dont know where to start after finding out abt the basics
oh yeah, onogork is making one on twittr
unless my brain is shutting down at 2am forgive me
wait rly?
oh yeah, meant to pass in Humanoid instead of Player
oops
yeah its actually rlly intuitive
🫡
lowkey a clutch call, ty
oo im definitely searching that up
That seems cool icl
yeah very intuitive
im marrying that plugin
so in that case, since Roblox automatically replicates player's animations instead of all animations, if I play an animation on the player, it'll replicate twice no?
hmm what should i do about that now
what do you mean it’ll replicate twice?
if you just play it once on server / client you’ll be fine
- Roblox automatically replicates animations themselves
- I call the ReplicateAnimation function
so in that case it'll play twice right?
i guess yeah
though, I guess I just shouldn't replicate any animations associated with the player in that case
there’s no need to use the replicate animation unless it’s for non characters
yeah that checks out
Goodluck
in that case looks like the replicator is complete
Ima head to bed it’s 2am here 🫣
You could perhaps add serialization to limit the data sent, but I honestly never messed around with that
guess it would be pretty bad if the remote was overloaded by an exploiter, easy lag machine
sanity checks
adding cooldowns, authorizing before allowing it to replicate etc
graphics
Does anyone know any open-source lexical analyzers for luau, I am trying to make a custom command line interface and I wanted to get inspiration, most ones I seen are bad or outdated
Tf
?
edited*
you mean that i went into photostop and edited the image?
idk i forgot what you send
Is this channel for scripting/coding talk?
i got a question on it. If i were to hire a scripter or coder they would need access to the game correct
gang
house 😭
depends
if its a small commission or system
that can easily be implemented
and you have some coding knowledge to work with
then theres no need
otherwise give them access
I got animations, walks/runs/blocks/front,back and side dashes/ m1s/
just got into scripting, how am i supposed to like know what to write to code a certain thing I want to control if that makes sense
#dev-discussion seems more fitting
thats called knowing the language son
and handy roblox api functions
U do effects Jeke?
yea
@upbeat python how long u been coding for?
started my career as a roblox exploiter and slowly learned how to code
but uh
i had a major knowledge leap last year
scripting school game good to learn ts
not rlly bro
experience beats any other learning method
i grabbed scripts, modified them, tried to understand what did what and why
for what purpose
also
go to #media
can u help me understand returning, i mean the concept of how its getting explained is difficult to understand
i wanna show you something
return?
yes
thats basically a way of returning a value from a function
let me set a simple example
ok so
alr
0 x 0
basically, we are calling add with the parameters 1 and 2. the function then performs an addition and returns the value to whatever called the function. basically gives it back
i speak english guys, how th yall learn that sh
i speak spanish
oh
i mean thats kinda better but also whats the point of using local, i probably havent gotten that far yet but I keep having to use it
for now, just know that its a good practice
its a bit hard to explain
considering your current knowledge
u right
the hard part for me is like staying motivated and on task and if I like zone out or sum then I forget and idk like how to not do that
also
ye thats why it was easy for me to learn
writing scripts (exploit scripts) is VERY motivating
i never did harmful stuff or that
just stuff people actually enjoy
you know the game "Fling things and people"?
the fling ppl game?
wth
i mean yea occasionally
builders get paid a lot too
yea
whats diff between coder/scripter..
phew
lol
if im not mistaken its like the same thing
looks poop
funtion getMessage()
why do i capitilize the m, and also the parenthesis at the end
looks good
excooz moi
good practice, and the parenthesis is just lua syntax
thats where you put parameters as well
local function e(parameter1, p2)
print(parameter1, p2)
end
i need to remember the stuff im learning and then i will probably continue
basically a way to give info to the function
dont want to move forward without 100% understanding it
heey now that i think about it
i could do this exact thing in Plane Crazy
w exploits
syncing the parts with bodygyro and bodyposition
people gonna freak out
Any of y'all experienced scripter? I got a question
function getMessage()
return "hello"
end
why not put parenthesis on hello? just strings
So well, we can assign a weapon which is in-game which alr has attacks n abilities to an NPC right?
no
thats like
Damn what?
so dependant on your game's framework
Hm?
you can do it with scripts of course
skid
precisely vro
ion like saying rude things to ppl who are genuinely interested in learning tho
think of skid as a property
if i scream JEKE like mahoraga could u come in and save me from toxic teamers in fighting games whos only purspose is to ruin someones day
Well u see I have a weapon in game which has abilities ofc. So instead of coding a whole new script for attacks, can't i just put the same weapon w the npc and make it use those attacks?
the npc is NOT a player to begin with
reading it sounds so easy
roblox has internal handling of tools
I mean ofc w script
yea with a script of course
But like, it would be easier right?
idk vro i havent seen your scripts
Well it's being made ofc
im not about to spoonfeed you help either
Yeah man i understand
theres terabytes of info online
Sorry if I'm being dumb
ya no prob
Yeah fr
everyone starts somewhere
Yeah bro
Like the main thing is I wanna make a boss
And like I was not sure of how to make the attacks n stuff
Coz they require more script n animation n stuff
So like
I thought w some basic script, just can make a boss and assign the weapon to it w script and like also change cooldowns n stuff ryt
@upbeat python
yo @upbeat python would u be down to make a game, i already have modelers and vfx artists etc we just are looking for a scripter (u) and map builder and if you are down ill dm you the details but all of my workers are very experienced 2+ years
no no im alr
team development makes me nervous
lol
Could someone who understands website development explain to me how deposits work on websites, like where the money is kept and how it works. This must be a stupid question.
m
Hello, anyone knows how to connect a ViewModel to a tool? The tool is already scripted I just want to add a certain viewmodel but I don't even know where to start.
can someone rate my application?
-- SERVER SCRIPT (Place in ServerScriptService)
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local webhookURL = "YOUR_WEBHOOK_URL" -- replace this with your actual Discord webhook
ReplicatedStorage:WaitForChild("SubmitApplication").OnServerEvent:Connect(function(player, name, age, reason)
if not name or not age or not reason then return end
local embedData = {
["embeds"] = {{
["title"] = "New Job Application",
["color"] = 65280, -- green color
["fields"] = {
{["name"] = "Username", ["value"] = player.Name, ["inline"] = true},
{["name"] = "Name", ["value"] = name, ["inline"] = true},
{["name"] = "Age", ["value"] = age, ["inline"] = true},
{["name"] = "Why They Want the Job", ["value"] = reason, ["inline"] = false}
},
["footer"] = {
["text"] = "Job Application System"
},
["timestamp"] = DateTime.now():ToIsoDate()
}}
}
local success, response = pcall(function()
HttpService:PostAsync(
webhookURL,
HttpService:JSONEncode(embedData),
Enum.HttpContentType.ApplicationJson
)
end)
if success then
print("Application sent successfully.")
else
warn("Failed to send application: ", response)
end
end)
its Ai generated
anyonne know any websites that is like a coding site for new people that is free?
0/10 needs spam protection and its ai
-1/10
khan academy
most roblox devs are quite inexperienced, so learning lua/luau from roblox devs is typically a bad idea
there's my hot take for the year
is it free?
it was like 10 years ago. I hope it still is
yeah it looks like it's still free
tbh khan academy is one of the best resources for any student in just about any field of study
do they teach beginner to advance stuff?
yes, you'll find kindergarten math thru college-level math. Similar with programming, you'll find beginner stuff thru college-level materials
I am a big advocate that people shouldn't need to pay a single cent to learn programming
i see its not bad ngl thanks for this!
Unarchive knit sleit
You know it to be true
You know no matter how much you go against it
Knit is the future
only if I can charge a license fee
I'll pay it if you restructure it so I can use auto complete in studio
we'll achieve fusion reactors before that happens
on allah bro fr, Knit 2.0 when

Literally moved to cursor just for that
bummer
some day I'll make a video how to make games without knit and people will hopefully be like "oh shit yeah that
that's way better"
hence the license fee
If you made something that ran like Knit but wasn't knit
Which makes no sense
Basically cba to make custom framework, knit sexy and quick to setup, knit good
service/controller -> script/localscript. Then use modules to bridge as needed. Boom. Done. 10x easier to manage
Yeah but ease of hiring too
"We use Knit, do you know it, yes, please work thakn you"
I can't believe people are being paid to use Knit and I'm making $0 off of it. What a terrible decision I have made
Honestly going to print out Knit and hand it to you at rdc as a sign of respect
would be a miracle if I made it to rdc this year tbh
Not going?
I've only come when invited to speak. I don't wanna pay that much for a plane ticket and hotel, but roblox pays it for speakers
but I've never gotten that back-to-back years
Fair enough tbh
I've just booked mariott again and going to book the flights early
Still expensive but ends up being worthwhile
it's definitely a fun time
Did you do talk last one?
although I've got the social energy of a koala, so it's also exhausting
I was an RIA presenter last year
Maybe I missed you
awarded on tap for best use of audio
that was by far the biggest audience I've ever been in front. I think like 2k in attendance and thousands streaming? I think all of us were nervous for that one
Yeah defo not easy
But hey nice cool little thing you can say you've done
super weird reading from teleprompters too
yeah I'll stick to normal talks going forward
he did one at gdc this year too
Roblox was at gdc that's right
I'm hoping they do gamescom germany
So can do an easier flight
they really should try to do one over seas. I've heard it's pretty hard for a lot of people to get to the US this year
roblox broke the server client switch? now we cannt check around our game from our server side??? bro WTF
It’s so funny seeing you start denounce knit after I’ve been telling people for ages that there is really no point in using it and that it just overcomplicates things that don’t need to be over complicated
I literally made it as a side project for a couple games & never advertised it. No idea why it got as popular as it did. I think I literally used it in maybe two games ever
People put way too much dev time into planning out how they’re going to organize and structure their codebase rather than just working on their game. Things can be refactored later, and the amount of time you “save” by making sure your codebase/networking is perfect from the start just ends up being wasted time on things that would have never really caused any issues down the line in the first place
I lov knit
Ur pc is broken
what
Its not
If its broken then my gameplay should also be like that from client side its working but i cannt move around in server side
Roblox update > get even worse
just disable the new ui
What does the new ui looked like
Very hard to use
what does it look like
LIKE THIS
didnt fix tho
oh god
help me bro im cooked
then thats a u issue
because it works fine for me
its happening after the new update
where to report this
its only u
check other possibilites
My little helper
💀 i reinstall also didnt fix
idk good luck
What a cutie
🍪
Cookie?
I’ve bought 2
Lock in
Nah jp
That’s impressive
Good shit bro
You guys talking about fruitcakes?
FRIKIN FIXED IT AHHH YESSSS
never ever try to use beta features!!
Noo a remote access trojan
does the Luau programming language not optimize code at all during bytecode compilation lol
local x = 1
print(x)
plz tell me it at least optimizes variables out
Mm
Somebody give me something simple to script in studio
script a part that multiplies your speed by 2 each time you touch it
TweenService module that lets u pass functions as easing styles
Somebody give me something simple to script in studio
Scripting for the first time (more like stealing code and using AI). I actually got something done for once
(It's just team teleports
)
Portals look ass but it's better than nothing I suppose
Does anybody know how to create one of these?
the proximity prompt?
How to create a lever that makes the track switch routes
Shouldn't it be a prompt that makes certain parts appear and dissapear?
Pretty sure it would be easier that way
np man
Trying to help with the little I know 💀
this is NOT ass
yes it is
proof
not proof
where your proof that u got proof that i dont got proof if i think it ass
u got no proof
Something that isn't ass is my crossbowman loadout, but goddamn I always make shit I can only dream of scripting 
That crossbow is sick
Holy
Thanks mate 🙏
Well
Well
I was thinking a medieval game incorporating some elements of Empire clash (notably the settlement upgrades) as well as Generic Roleplay Gaem.
Ts is fr all the assets I've got for now lmao
U made all that in Roblox studio!?
ye
U got some talent
Looks sick though
Good luck!
Also made the pulley mechanism earlier. Which worked, but for some reason, it doesn't anymore.
Wait hold on lmao
I forgot it might be specific teams only
ooo
Also looks cool
Ok yeah it is
U have a good eye for detail
still not signed by poppa jamal
found your little ass
I can check in a few minutes
sneaking in the channels
not signed by poppa jamal
L ragebait
poppa jamal, crucify this man, in the name of black!
Though my friend helped me make this ( I watched him code lmao)
He explained the process though
That’s good
get off the internet or im gonna put rats through your screen
swamp rats
@worn flax im gonna find your lil ass
what channel u in
Sick
found your ass
shut yo booty cheeks up
is there a way where i can make a script where in the esc player list it only displays your player while there are other players in the server
you can try to change esc menu bind and recreate it
tho idk id thats even possible
You need a scripter?
DMs
meow
guys is this an efficient way to make a standable spinner
Can someone help me? Im trying to make a lever like this. I have a current script but it doesnt work properly, one of the parts dissapear and reappear fine but the other one isnt showing at all
yup as long as you're using constraints
Instead of having to select every part in each model in your game to change one thing about them, I am working on a plugin where you just select a model, and every single model thats the same, anything you change will be sent over to all the other ones.
Right now I am just making it work with base parts, but I plan on using trees as a way to track the structure of models, using Debug ID's to collect unique identifiers of objects and hopefully, figure out all the edge cases.
thats actually cool man
can anyone help with some gamepasses for my game
I believe there are some plugins which are capable of this
Probbably, but I wanted to implement my own
is muchacho still viable for quality combat
nah just make ur own its easy
what is muchacho?
a hitbox module
do flamework components require cleanup for connections or nah?
holy how is my new game doing so bad
is it due to the server location?
or am I just the worst person ever to do code lol
probably
were you the first one in the server
nope
when testing in studio its going good at like 49 ms and when i join one of the servers i get this
thats because you didnt start the server
looks like they're thai while im from norway tho
when somebody joins first the server is wtv their location is set at
Thx for the idea
Later
The cycle continues...
They were used to using other programs and they didn't have an issue with that, but they went to roblox studio made me acknowledge it
Honestly, roblox should implement it
Make building more convenient
is this a convenient way to do a gradually damaging part
Why not damage the humanoid when they touch the block?
The interval is that small anyways so
the interval will be set as attributes and default to 0.5, just did that for testing
You mean damage them as long as they're touching the block?
yes
Like a cactus
but there will be a wait time
Oh then that's fine
that u can change
yea
im making an obby as a typescript test
like i have an actual regular kill component
the one i sent here is a sand (gradually damaging) component
Ohh I see
I do a raycast from an inside of a part and it doesn't find that part. Is it ok or I am doing something wrong?...
local part = workspace.Bingo
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
local raycast = workspace:Raycast(part.CFrame.Position, Vector3.xAxis * 100, raycastParams)
print(raycast)
Hi guys am looking for a builder to
Work with i have an amazing game idea has a lot of potential but
I need a builder will be paid in % of the game if we make some money together
you mean it's excluded by default and I can't do anything about it?
Roblox TS(this shit) 💔
Wtf is bro making
u can see system on floor and that is wrapped around wheels
A tank

Just make it animated and speed up and slow down as your velocity changes, and handle velocity from like a physics object or some new shit they got now
no
Like the wheel can still spin and interact with the black thingy making the affect they just wont be responsible for moving it
Just a separate collision group
i told u i dont want it
i want it like black wheels
Gang, roblox physics suck
black wheels work
Can you send a clip
I cant tell from an image
If you are saying that one of them works and the other doesnt just copy the one that works and mirror it
i want to learn it
to implement it in unity
i bought black one long time ago
Gang, thats 2 different worlds just start in unity
its not i encounter same issue in unity
Man you're on your own here
do u know anyone that has ever made tank
if ur using roblox to learn unity then ur not learning unity
ur learning roblox
💀
My point
unity uses C# roblox uses luau
Lua is ❌
lua isn't that bad, it's a powerful language. i just don't like the syntaxing and it's missing QOL features that languages like typescript has
One reason i hate c# is the stupid ass colons
im not learning unity
But its pretty good otherwise
i know unity
Oh yeah? Name every object
move to ue5 😈
Facts
i did
move to neovim curated terminal games 😈 😈 😈
idk
do u know how to replicate it
probably
This guy
can u try
i will give 400 robux
if u actually do it
Wait send past work if acctually have any
guys im not sure but is loading infinitely when it comes on game ;-;?
How to prompt Turn On Notifications? Can someone help??
Found a really good open-source implementation of algorithms, using Dfs, and Bfs to construct my tree data structure for any model.
With parent as keys, children as it's values.
Let me know if you want it if you pursue the idea
Nah I'd do my own thing
What's great about the algorithm is you can use it for many things as well
Share, discuss and learn about algorithm implementations! - kennyledet/Algorithm-Implementations
Wdym loading infinitely
Show output
i mean like the bar ain't moving
For assets, do game:GetChildren()
oh..
Do y'all recommend using roblox's data stores or should u use stuff like profilestore
cause im pretty new and from what I've heard roblox's data store system can be hard to handle
ive been coding for some months so not new new but you get what i mean
I’ve heard that profile store is used to simplify the datastore service
yeah it is
Not really.
ProfileService doesn't simplify datastore service.
It improves accuracy, consistency, and scalability.
ProfileService is actually harder than using DataStoreService.
Isn’t profile service used for big big games
I don't think you're reading what I said.
Either way, big or small, DataStoreService vanilla is just as powerful.
Just use modules.
Simple solution.
Can someone help me do something logic related? I am working on a game with circles on the ground that give powerUps. When someone steps on them, the power up is given and they glow, when they get off it returns to 0.3 transparency. How can i create 2 events, 1 when a player steps on it and one when it gets off? I tried doing it with .Touched and .TouchEnded, but it's not a good option at all. If you have an idea on how i might solve this, please be kind enough and send me a dm with a solution. Thanks! 🙏
Wdym accuracy?
Like it avoids some bugs?
No no I read what you said I was just wondering since you mentioned scalability
I’m fairly fresh to coding too
Touch functions should work fine, just double check with GetPartsInPart()
If i use touch and touchended they can constanly fire rapidly which defeats the purpouse (Like in the idle animation, when characters move legs, that still counts as touches)
Make a debounce coroutine
I’m not good at explaining them, but look on the docs or youtube if you don’t know what that is
And when I am supposed to turn the debounce off? I mean i could add a minimum time requirement in the touchended or something like that
What specifically is the issue here?
I think I’m misunderstanding
What’s wrong with the function constantly firing?
Debounce usually goes off with a timer
Can I dm you?
Why?
Use debounce, once they touch turn it on, when they get off, turn if off
I alr tried that, but getting off is everything from jumping off of it, to getting off of it, to your leg moving in the idle animation. Even though i am still on it, becouse my leg moves, the .TouchEnded event fires and the debounce is turned off
that's my problem
So i was thinking of checking if some time passed since the .TouchEnded fired before turning the debounce off
to make sure it's not an animation and the player really got off
So you want the .Touched event to fire when they touch it? Then?
Even if i walk on it the .TouchEnded fires and the platform changes colors
Maybe its a hitbox problem?
Might be, but i don't have enough brain cells for that
Okay well i dont actually get the problem
When they touch the circle? What do you want to happen?
The touched event fires? And then what?
Got it to work
ty ra.yd, you made me question my own logic and the solution came to me
Lol
they're the same thing but profile service just packs data better than how you'd normally do it
can yall give me something to script for my portfolio
yo can someone help me a code rn
is it advanced?
yea
who wants to coown my game for 50% game is 100% done just need updates and want sm1 to help around too ( MUST be a scripter )
hmm whats the game about
which is why Java is king
?
all these people fooling around with python will never get this far
what r u yapping about
can yall give me something to script for my portfolio
mcdonalds ordering system
a hell nah
Understood
Gracias
its a good idea you will need to have some sort of data structure for the items/menus and you can probably use it to get hired by those cafe/restaurant type games
you can also add some nice gui
nah, thats waaaaaaaaaaaay to boring
then make combat warriors type melee fighting system
alr
Python is good, not cuz of how it works, cuz how well established it is
I can never imagine my life without tensorflow
💔
guys
i made a vehicle
and its body is massless
so um that creates problem w character interaction on it
u can easily move it by moving in it
how do i fix that
do i make players massless or smth
Dont remove the mass
whats the way
Just give the motors more torque, and if u still want for it to be easier to move
na my problem is smth else
Increase max velocity on the vehicle seat or reduce the density of parts
like when someone else in the vehicle moves in it
the bus bugs, goes up and moves etc
oh u mean dont remove vehicle's mass? @proud idol
Hello, im a new interface designer, Im lf someone who needs some ui done. I just want to have some more experience so im doing it for free (I use adobe illustrator).
Yeah
If u remove the mass (aka massless)
Anything is able to easily push the vehicle
Also make sure the network owner of the bus is the driver
wut
wym network owner
How do i put this in layman's terms
Hello, im a new interface designer, Im lf someone who needs some ui done. I just want to have some more experience so im doing it for free (I use adobe illustrator).
module scripts?
Not applying
😭
Basically the way roblox process physics, it either uses the server or a client
Whatever it uses has the ownership of that part
Do y'all recommend using roblox's data stores or should u use stuff like profilestore
cause im pretty new and from what I've heard roblox's data store system can be hard to handle
ive been coding for some months so not new new but you get what i mean
whatt
what bus driver has to do with client/server
roblox's datastore is literally reading and writing to a dictionary or array
Those modules by themselves use roblox datastores, the difference is that their built in with preventing dataloss in mind
right but stuff like deep copy's and shallow copying seemed a bit easier with profilestore cause its built in
yeah ik but I'm not at the level of doing anything like that yet
If you choose to use raw roblox datastores, you have to code that by urself
what about i only make some of the parts massles
its not that hard when you think about it
Honestly whatever way u go for is okay
there are also a lot of resources on what profilestore provides, like session locking
I find it pretty hard with like deep copying and shallow copying
so it somewhat balances out
yeah
But my motto is datastore modules is for the weak
I am weak tho I aint that good at coding😭

Like I hear people talking abt shallow copying but I've yet to see any youtube tutorial abt it
and I'm just overall pretty confused about that shi
tried lookin in dev forums as well
wth does shallow copying and deep copying have to do with datastores
Am I stupid or isn't it a way of saving like profiles easily
and more cleaner
Ive never used datastore modules lel
im guessing its just to save more space?
I rather do em raw
oh alr, I heard that ppl usually use like deep copying for battlegrounds games
@proud idol
which I'm thinkin abt doing in the future
does making some parts massles some not create any issue
but some guy was talkin abt it makin your game lag
If the bus is welded no
alr
Uh no datastores nor profile do that lol
Well tecnically would only affect the center of mass of the bus @raven dust
The video was basically about object oriented programming, and the guy was showing how to use deep copies for a battle grounds game, and then that random guy was talking abt it making your game lag, that it's old and that u should use shallow copying instead so I looked it up and I didn't find anything abt it
what the heck is thissssss
Was it a random yt comment
yeah lol
Welcome to physics
Was it the only comment
nah it wasnt the only comment in the comment section if thats what u mean
Only comment to mention said thing
Well there was an old version of profile module but the v2 is good 👍
nah there's some comments recommending not to use OOP, I can send some examples
''The issue with Roblox is that it doesn't actually support proper OOP, which makes it a hit-or-miss functionality in scripting frameworks which can either disrupt workflow or boost it.
I've gone my way without using OOP for a good 8 years in scripting, in 2024-2025 I've focused more on using the resource with the most performant variants, such as composition over inheritance and avoiding metatables if I don't want custom table methods.''
''It's not OOP.rovlox doesn't have official way to create classes
The approach he showed in video is called "metatable oop" wich is old as heck and outdated and laggy
From upsides hower it does save space a little bit but fully kills typecheck and all optimization techniques.
There is also 2 another OOP methods
Using shallow copy with pointers to methods (my favorite) or calling functions directly aka (semi functional programming)''
Yes roblox doesnt support true oop via scripting, that doesnt mean it will lag
- profile uses metatables
true
Metatables is like the closest thing to oop in luau
yeah, I'm just pretty much wondering if like big games use metatables or if it's something that's not really used much, and if so, what other way is there to do it
It is very much used
Cause it allows for a pseudo-oop workflow
I'm too stupid to know what that is😭 
alr nice so it's not something I should avoid
No lmao
yall
the guy who commented has actually made a vid himself titled ''You're doing OOP WRONG!'' let's see what he says then
betty
I'm looking to do work, what's faster, posting in #scripter-hirable and sharing your portfolio/experience or applying for jobs?
