#code-discussion
1 messages Ā· Page 59 of 1
they get moved lol
What are you trying to sort again?
@lament scarab why did you react with š„ dude
i actually hate some ppl in this channel š„
the backpacks children
@tropic sequoia
just looks jumbled, I wanted to organise it more
just do that bro
Just do a table.sort and turn the names of the folders into int values if they arenāt already
should I rap in a for loop
So you can have them in order :p
alr
i just had like a eureka moment
for my gun system, i could split the ray module into render ray and raycast
and then for a shotgun when multiple pellets need to go instead of casting multiple rays, i can just render more, and in the modular settings for the gun increase the damage per ray for that class type
im so awesome
im not sure what this achieves
wait thats not how a shotgun works tho.
what
17:50:27.199 sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.Store:13: Received error: Caught error flushing store updates
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.NoYield:28: sabuiltin_Debugger.rbxm.Debugger.Src.Components.Callstack.CallstackComponent:634: assertion failed!
sabuiltin_Debugger.rbxm.Debugger.Src.Components.Callstack.CallstackComponent:634
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.RoactRodux.RoactRodux.connect:182
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.Roact.Roact.Component:124 function setState
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.RoactRodux.RoactRodux.connect:181
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.Signal:99 function fire
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.Store:198
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.Store:18 function tracebackReporter
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.NoYield:15 function resultHandler
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.NoYield:28 function NoYield
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.Store:197
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.Store:194 function flush
sabuiltin_Debugger.rbxm.Debugger.Packages._Index.roblox_rodux.rodux.Store:82
- Standalone
<3
15 stacks deep
paying 500 robux for someone to fix & complete my inventory/shop system
What's wrong with this script? local ViewportFrame = script.Parent -- Script should be a child of the ViewportFrame
local folder = Instance.new("Folder")
folder.Name = "CharacterFolder"
folder.Parent = ViewportFrame
-- Configure ViewportFrame lighting
ViewportFrame.Ambient = Color3.new(0.5, 0.5, 0.5)
ViewportFrame.LightDirection = Vector3.new(0, -1, 0)
ViewportFrame.LightColor = Color3.new(1, 1, 1)
-- Set up the camera
local camera = Instance.new("Camera")
camera.CFrame = CFrame.new(Vector3.new(0, 20, 0), Vector3.new(0, 0, 0))
camera.Parent = ViewportFrame
ViewportFrame.CurrentCamera = camera
-- Table to store original parts and their clones
local cloneParts = {}
-- Function to clone the character
local function cloneCharacter(character)
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
local clonePart = part:Clone()
clonePart.Parent = folder
cloneParts[part] = clonePart
end
end
end
-- Scale factor to map workspace positions to ViewportFrame
local scale = 0.1 -- Adjust this (e.g., 0.01, 0.1, 1) if the character is too small/large
-- Main update loop
while task.wait() do
local character = game.Players.LocalPlayer.Character
if not character then continue end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then continue end
-- Clone the character if not already cloned
if next(cloneParts) == nil then
cloneCharacter(character)
end
-- Calculate the cloned HumanoidRootPart's CFrame
local mappedPosition = Vector3.new(hrp.Position.X * scale, 0, hrp.Position.Z * scale)
local rotation = hrp.CFrame - hrp.Position -- Rotation part of the CFrame
local clonedHRPCFrame = CFrame.new(mappedPosition) * rotation
-- Update each cloned part's CFrame
for originalPart, clonePart in pairs(cloneParts) do
if originalPart.Parent then
local relativeCFrame = hrp.CFrame:Inverse() * originalPart.CFrame
clonePart.CFrame = clonedHRPCFrame * relativeCFrame
else
-- Clean up if the original part no longer exists
clonePart:Destroy()
cloneParts[originalPart] = nil
end
end
end
How much does it cost to hire egg hatching scripter? Just asking
Ai code.....
Are variables atomic in roblox?...
š„ š
any scripters taking comms?
7.5$
probably
well first say what you want? is it a full time job
id rather not say that in a public discussion
ok i guess
hey anyone know how to fix a problem where mobile movement buttons dont load after respawning once?
This sounds like a ResetOnSpawn issue
my game does use a main menu and it manualy loads the character
the problem has something to do with that
Would anybody be able to give me some creative ideas to help improve my scripting ability, I'm around beginner level and just getting the grips with the fundamentals of lua
Does the roblox game api allow me to fetch/read all the users in my game?
what do you mean by fetch/read
Do you know what is an API?
i do
Look up their documentation
Perhaps an "API" section
He means get all data of players in a party I think
No not in a party I want to get the roblox user ids of every player in my game
Not literally, but again, see their documentation
DM
Hey all, Iāve been learning Robloxās API and lua for a little bit now, and I made this wrapper around TweenService intended to reduce boilerplate and make the syntax look a lot more procedural and simple to look at. If anyone could take a look and give any feedback or advice thatād be awesome, itās very overly documented so that should help lol
how would you go about doing deepwoken like card flips? since viewport frames wont render surface guis?
dm me to make a game together
Canāt link it yet but GetPlayers
From the Players class
Well thatās for players currently in a server. Not every player my bad
So I have this movement system, and on the client it looks great but for other people it looks bad, it's like the walk animation gets reset on the server and makes it really choppy for other players to see any help is greatly appreciated.
looks the same to me
You have to look in full screen
took me a while to spot too
feel like he could of provided a better angle
i can see like 40% of the other player
i still don't really see it tbh
Are you replicating the animation to other clients using FireAllClients, or are you just playing it on the server
just server
try using fireallclients
Performanceš„
dm me to make a game together
how replication like this does work? i believe there will be a problem that you are animating character of other player on the client and at the same time roblox replication thing will happen and change cframes at the same time
and because of that it will be a mess, no?
any mods in chat? please
Tbh Iāve never used profilestore/service normally to edit my data I have it defined like player data =this and then I find stuff inside player data like strings idk how to do that if I use profilestore does anyone know ?
Anyone see anything wrong with this im making a fling script
dm me to make a game together
Does anyone know any videos on YouTube etc. where they script simulator or clicker games and they show you how they script it
And is it worth starting to learn script now or is it at a time where AI will replace scripters soon?
I cant script the best but id say its better for you to learn scripting as then you can fo whatever you want. And you dont have to even just watch "How to script" videos. Just read up on stuff, thats how ive started trying to learning cause videos never helped me
If you watch videos you will replicate most of it cause you arent deeply understanding what youre scripting, you'll know what it does but you dont know how to utilize it entirely
But its only worth it if you want to learn scripting, and if you dont have a passion you shouldn't force it just to make a quick buck
Appreciate this, what things would you reccomend that I read up on
Na I want to learn, but if the skill is useless in a year or 2 then I'd rather learn a skill that pairs well with ai coding
But in general if ai coding wasn't a thing I would go all in
In scripting
I just read the dev forum basically or there was another roblox source. Ive been busy a lot but the roblox website has a good library of everything that has to do with code brick by brick
ai is trash rn, it won't replace anyone
i got it fixed
Future in 1-2 years?
yes even more
The most ai will do is enhance somewhat and to do that you must know scripting to begin with
You cant make a prompt telling it to make you a while script, you need to tell it what it needs to improve or whatnot
But it wont create you a whole game
It still won't replace people?
Ic
Yeah that helps alot
Look at the link I sent you in dms
nah bro these are just lies
Its the roblox documents
Alr
all ai can do is fix somethings
I see
And usually it cant help much with more advanced things
Because the fact it can already code stuff is interesting and it's only going to get better as time passes
Its very inaccurate for the most part the most i used ai to do was to learn basic code
How did you learn from ai
I told it to give me codes that started basic and got harder and told it to let me guess what it did
It only helps so much though and its for like the very basics
That way I dont know why it was created and I only see the code that does what it does
Unlike a video that tells you to make a code to do a specific thing
Ohh I see
So there's no best resource
Like a course or anything to learn
Scripting
I have a few courses on Udemy but I found that I forget most of the coding courses
bruh its so hard to find dedicated scripters now days
I think 3d modeling is a good thing you could watch videos on but you wouldn't want to watch specifics entirely you'd wanna learn how to use tools and make forms, not like "how to make a donut" or anything
Ohh ic
any pro scripters?
Roblox scripting docs
Me
show me work
ts:Create(root, tweeninfo, { CFrame = CFrame.lookAt(root.Position, door.Position) }):Play()
how do i only tween root orientation to face/look at door without affecting root position because of server delays it slightly teleports me when moving
who tf are you people where are the og members
is this a good place to get help for being a beginner scripter? i need advice
im halfway through a scripting tutorial by brawldev
heres my latest practice code:
local function appleTree(banana, mango)
local kiwi = banana - mango
if kiwi >= mango then
kiwi = kiwi + 1
print("Mario has", kiwi, "kiwis.")
else
print("Banana is not smaller than mango.")
local pineapple = banana
print(pineapple)
end
end
appleTree(20,10)```
im nearly finished with the series so im finishing the basic tutorial this week
and then moving onto the advanced
whoever has animated vehicles message me im willing to buy
Can't you use AlignOrientation?
That shouldn't mess with movement at all
(Also if you can make the tween run on the Client itself then that's way better than both options)
Is anyone good at VFX
on the Advanced series donāt just watch and move on , make a note and write syntax along with 1 line explanation of it and only watch one or two videos and practice its content for that day .(i am currently on ep 13 of advanced š¤£)
yall what is the best playlist to watch for scripting for begginers
brawl dev or devking
what about alvin blox ?
looks aren't there yet, but we're getting there
need to have knowledge of oop to understand, this tut is for scripters who are already good but trying to get better
Add music and sfx
isnt his videos like 3 mins long?
ye ye
not what im interested in doing atm
that comes later
need function first
hi anyone actove
si
if anyone has experience working on what ive attached, lmk, looking for a bug fixer to fix a thing or two in my code (raycast and alike). just a minor math tweaking thing probably but cant figure it out for the life of me, shoot me a dm, obv compensated
cant attach video cause im new here : (
its project zomboid but top down, but i just cant fix a slight issue with wall dtc and lighting for raycast
Can I dm someone, im trying to make a special move for my sword and its not working
Code help is free
What's the issue
Is it the rays cutoff on the top there
its actaully two things, to the right, where u see a straight yellow line is a wall. and the other thing is that the dummy is actually hidden but because of the lightning, you can see it
i did a thing where if enemy in visione cone (the yellow), then they turn red
these are the 2 minor bugs i have left to solve for this fog system
š
??? you asked how much you should pay a scripter for it
Just that?
That sounds cheap for the work..
well i think thats a fair price
Normally be quite a bit more
Skid discussion
Lmao hell nah
Not really, youād need to do the same for vfx too and vfx is more demanding than a walking animation
oooh what typa game is that for
bro Animations should be played on client
Make sure you put all the damage code on the client
And the raycast on client as well
Extra secure
Make sure client has net work ownership of everything
It makes the game run extra smooth
Make sure you don't do anything on server
It causes uneccesary latency
š isn't that just giving hackers freedom
it can and has
@somber vault u doing comms?
I couldn't dm u for some reason
@tranquil lake
Yo, if anyone wants to make a workout website with me, please DM me. You need to be a proficient person in back-end (Python and SQL)
i added a little zoom feature to my game
Thatās what I said
who wanna make a cashgrab iv got an idea + i do uis and ik investors
can we kiss instead
what are u making, is realy cool
i mean idm
can i kiss u on the cheek
Type of comments scripter apps want you to do
iv got 2 pairs of cheeks which?
the ones on ur face, obviously
oh

are u a boy or a girl
queln would you like a kiss too
i am a man
No
im a girl
no you aren't
ik
because I said so
im genderfluid
Im a martian
wanna smoochie
Zorb? š½
glorb glorb
this guy has no life š he is always online
zorb
Im in school
i just came from my school
Debugging, expanding, understanding and many more are important to your code
i mean like a cashgrab
Making AI write code for your games or 'vibe coding' your game, you will never understand what your code is doing
And you'll never learn ^^
yes
Thatās what i was wondering
Is Ai efficient ? I know that itās making progress but did it make that much to compare itself to a beginner or confirmed coder
how does this even work
its shit
ai code is not even beginner
It uses some isometric display, and it uses a grathics library call canvas draw among many other things
What are you rendering it with?
how to make car spawning system neatly?
By spawning
not helpful
Do servers lag after 10 hours because of something devs cant fix
Or because of dev memory leaks
a slightly modified canvas draw module versoin 3.4.1
Memory leak
local a = {abc = 1, 2, 3}
for _, v in pairs(a) do
print(v)
end
for _, v in a do
print(v)
end
is there a difference?
virtually no so just do a
thank you
anyone know any open sourced viewport modules? too lazy to make my own to fit models and rotate them around the camera
y all whats the best method enter to detect when a player enters and exits an area
use the module called ZonePlus, it saves you a lot of time
then you can simply use Zone.playerEntered / Zone.playerExited / Zone:getPlayers()
Fit models and rotate them around the camera?
I tried all methods, getpartsinpart,getpartsboundinbox,region3. All of em end up bugging the whole mechanic
alr, did you try the ZonePlus module?
it always works for me, regardless of what I want to do w it
np, lmk if you need help with the api
i think its important to clarify that zone plus would wrap around these, its not some magic solution
its just however you implemented it that was incorrect, not the methods themselves
The zone plus module, my beloved
haha
as someone who used it to learn a programming language
I can assure you it is not replacing mid level software devs anytime soon
you can just use it as a tool, but dont use it for direct answers as it hallucinates a lot
just treat it like a search engine. you wouldn't believe everything you see off anywhere, learn to verify info and use common sense to see what's real or not
there are parts where it is and isnt useful
it literally is just a better search engine
it will search forums for the best possible answer
its an amazing tool that saves a lot of time
not able to replace programmers though
I use AI for tweening gui and doing simple stuff or making simple funcs to gui
well the whole mechanic runned around some folder in workspace containing some parts(the areas) first I used for loops to define all the parts inside the folder then runservice to detect whenever a player enters and leaves an area
as long as the user knows what they're doing it's fine to use it. its pretty easy to spot hallucinations when youre more experienced
for AI assisted coding
AI isn't good with coming up with solutions imo (experience with Claude and Gemini)
I usually have to do my own research and giving it a solution
Which it then assists with implementation
Deepseek is the best AI for coding
But it never really gave me a good solution for architectural issues
I don't think we're going to see much improvement in it from this point
until quantum computing comes out
Never use AI to code anti cheat
I can already tell how terrible of an idea that is
just from looking at it
one field AI definitely isn't touching is cyber security
I had fun looking at errors it made
I honestly think that you should never use AI in your coding
probably not to people you sell code to, but its valid for learning coding
It all started when i was bored so i wanted to make anti cheat using chatgpt
Peak experience
if I wanted to learn assembly or something
Literally was giggling
I could do it 30x faster with AI help
sounds interesting
Using ai to learn is efficient as fuck as it gets up straight to the point and gives tons of examples
I would never think that west sahara is a country when i asked ai to give me names of countries that has direction in them
It's good for fast knowledge
Not good for memorable stuff, like learning judging
why have I not tried that yet
You should try
I will definitely
if ur a new scripter dm
what do u need?
to learn yes, but no in daily scripting
first time building a complicated system.
i actually have no idea where to start.
what are you making?
I made a trash one back in like 2021 maybe I can give u some tips
what happened?
Start from adding variables and locations, then add gun.config = {} and then add functions accordingly
ah
there is a devforum guy who gives out free gun animations btw, like holding, reload, etc
hi scorn
^
ah alrighty
I'd start out with setup func cuz yea
wait ill show u the layout
i need to figure out a way to make it functional before i start making it detailed
but the way ive made it detailed means that everything is split up into different modules for different services
Start from something what runs the code ig
Like
Start out from coding when gun is equipped
Then I'd go for shooting func and raycast
Then reload
yeah thats smart actually
Then switching fore types
Your fire rate is infinite or u messed up
Not good
Start out from gun equip and unequip
Go for shooting and raycast , adding muzzle flash, bolt, ect
Then to reload and magazine
Switching fire type
Making compatibility with crouch, sprint and salute (surge salut when equipped gun vro)
Then adding hitbox on hit, hitmarker, hit sound, damage indicator
And optimise it all
do youknow a betteer way to raycast other than part1-part2
i get an issue in that when i shoot something thats not a part or in my ingore folder (other waysfor example), it cant render lmfao
I have 0.085 and it looks better than ur stripes, not toxic but bro don't use part raycast
Beam raycast using attachments
att0 is fire part, att1 is hitpart, and to hold shit add part called beamholder insider ignorefolder
wjhats forge
But needs optimization and shit
ill give this a whirl but tbh im lowkeyout of my depth
Wdym
.
i did part raycasting because i understand it
There's a devforum post on thing like that
When ur beam is not raycasted when not hitpart
oh cool
idk my programming ability is still rather limited
im still just a smoothbrain gun clanner at heart
You on pc rn?
yeah
you wanna join me
dm if you wanna join the dev team
dm if you wanna join the dev team
nobody aewnna join ur dev team
are u using partpooling?
elemental spinner fighting game
dm me to make a game together
if ur looking for scripters there's a channel for that
Yeah, server doesnāt play the animation. The client does
yea u play it on the client
but u dont fireallclients to play it
why would u do that
how do y'all figure out logic before you script?
thinking
Because if itās a running anim you use server to communicate to all clients and replicate the anim to all of them
What should i code for a portfolio
The hardest stuff you can do
Idk thats why im asking someone to give me something to code to test my limits
Just make like the basics of a placing system/tycoon, some UI stuff/animations and like a driving system all in separate games idk
Ok
guys
can someone gimme a game idea
that will make a lot of robux...
I can do anything exept come up with a game idea
...
Skill issue
Skill issue
Skill issue
Ok ok...
ideas cost money
bro thinks were gonna give him a idea that could make a lot of robux
instead of making it ourselves
š
okay than how much for a great idea
only if i like it ofc
.
Use chat gpt to give you an idea, before coding what did you want to create to have the motivation to start coding??
I have an idea:
- Make a discord verification bot where users have to log into their account on the "roblox website" to verify
- Get their data and sell their accounts.

sigma
Free infinite robux idea š¤
Not if it's a trustworthy bot.
cause someone bought something for six hundred robux i didnt even buy
You should never have to use your password when verifying
so someone is in my acc
how can i make ur idea
Don't
like how do i get the informations etc
This is illegal to do.
yeah tell me
You need to find "A gap in the market"
You can't go asking for an idea
If someone has a good idea
they would make it themselves.
On the second picture you mean?
thier is no Touched event
ya
i am new idk.... that youtuber told..
Are you trying to wait for an instance to be replicated onto the workspace or
nah m trying to locate the door
Guys is it better to use hotboxes or Ray casting for combat systems
when player touch a button
k
.
Depends
Fps?
For beginner and smoother game play kinda like kistune m1s in blox fruits where the player is just kinda stunned till the animation is finished
.
raycast hitboxes are great for melee in my opinion
your code has MainGame, "M" and "G" in capital letters
it is a spelling error
go into waitforchild and add the correct spelling and
it should be in all lowercase
Btw how did I get a dev tag next to my name i don't even know how
Something about TextChatService, search it up
um its all small letter
`local model = script.Parent
local Part1 = script.Parent:FindFirstChild("Part1")
if Part1 then --checks if its part 1
Part1.BrickColor = BrickColor.new("Gold")
Part1.Material = Enum.Material.Ice
print("Part 1's Material is ice")
print("Part1's Color is Gold")
end
local function PartChecker(Part)
local Part2 = script.Parent:FindFirstChild("Part2")
local Part3 = script.Parent:FindFirstChild("Part3")
if Part2 then
Part2.Material = Enum.Material.Metal
Part2.BrickColor = BrickColor.new("Really black")
if Part2.Material == Enum.Material.Metal then
print("Part 2's Material = Marble!")
else
print("Part 2 is not Metal!")
end
end
if Part3 then
Part3.Material = Enum.Material.Marble
Part3.BrickColor = BrickColor.new("Mulberry")
if Part3.Material == Enum.Material.Marble then
print("Part 3's Material = Marble!")
else
print("Part 3 is not marble")
end
end
end
PartChecker()
wait(5)
PartChecker()`
sorry for the long message but i just wanted to know if this is a good and efficient script, there is really no purpose but to make colors change and basic stuff
um sry thats youtubers code i was compairing it with mine
show me whats in the button folder
why do you need a for loop if there is only 1 button
i will add more
ok
am i cooked thats running for more than 35 min it will stop when it will reach 1000000
im actually testing my luck system and so i lauched that 1m roll test to see if it works good
button
no i am new in coding
for _, button: Part in pairs(buttons:GetChildren()) do
replace the for loop part with that
it pass only through part and ignore other instance ?
its working tysmmmm
oh ok i didn't knew that
its different for model and part?
nah you just add : Model instead of : Part
Type checking hold on
advanced stuff, it is a choice if you want to use this or not
alr thanks
I'd stick to the basics first though
watch crusherfires videos or brawldev's videos
they help
u found out that using type checking?
ye
ya i am watching brawldevs video
for example
type checks in 2025
alr bro
what's wrong with that?
i would never use types,
?
also dont hint the typecheck of a character as : Model
you can insert a rig in replicatedstorage and do this instead
Character : typeof(game.ReplicatedStorage.RIG)
the touched isnt always guranteed to be the character btw
thats why you shouldnt do otherPart.Parent
but otherPart:FindFirstAncestorOfClass("Humanoid") :: Humanoid
is it a joke? i don't understand why would I want to do that, just to highlight that it's specifically rig, not model?...
if its a rig you get the types of UpperTorso, Head, etc
and not it just being a model
you get the filled in things a character would have
ooohhhh
its not bad but the rig is the better case
but why does it give you things character would have, I thought it just finds that your rig has a type "Model" and then just replaces typeof(game.ReplicatedStorage.RIG) with a "Model"?
sorry bro the documentation should explain how to use it thoroughly
I am pretty sure it takes the rig and searches through what the model should have
because its stored in replicatedstorage its filled in
the script has access to its types now
you can use this for all types of models correct?
not just characters
if its placed in studio somewhere accessible then yes i believe so
i beleive it just carries its types ovwer
it would be strange if it works only with characters
mmm okey so I can think about it is if I would write type Character and put everything that it has?
you mean Character : typeof(game.ReplicatedStorage.Rig)
can anyone help me figure out whats wrong w this pls, the module script is child of the shop that im trying to toggle, and all the prints are working but the menu wont toggle when i press the button ingame
I don't understand what do you mean by that, I was asking like how I can interpretate for myself how this thing typeof(game.ReplicatedStorage.RIG) works and why does it fill everything that RIG has
so is it the same as this
type RIG = {UpperTorso: ..., Head: ..., and so on} ?
and Character : RIG after?
nah because you need to get the playergui to access the gui manually within a game
How hard is it to make a car with achassis and for it to not have GUI? (The speedometer and engine turn on and such) or domes someone have a better car engine?
how do do that with the script
localplayer.playergui?...
Create a variable of the localplayer and the playergui
you might want to use WaitForChild()
no for playergui you don't need it
so i only need this?
just make the variables above the shopmodule require
and then
change the require
why is pickaxeshop variable changed create a new one named local playerGui = ...
change the require to require(playerGui.ShopMenu.PickaxeShop.ShopModule)
Looks really good š
local blurAmount = math.abs(MouseDelta.X) / 10
local blur = math.clamp(blurAmount, 0.22, 1)
dof.FarIntensity = blur
dof.FocusDistance = math.clamp(30 / blur / 4, 7, 30)
where dof is the depth of field effect in lighting
blur amount is the amount it should blur
blur is the same but clamped from 0.22-1
the difference from .21 and .22 is noticeable but from 0 to .21 not as much
bind this to render step
i look at the video and still see the blur, what's the idea of the vid?
a lot of people said you cant make motion blur in roblox due to the fact it just doesnt exist
and if you use blur it blurs the entire screen
oooh i see
I've seen a grand total of one person use depthoffield and it's so smart
thats so smart
pretty much
tested it out
grabs every type annotation of the rig part, and knows what is inside a character
bro how the hell do you preload animations correctly? Like all my animations which got animation events dont preload correctly
wdym
just load all the animation to the animator, play them later
don't you just use tables to store animationId's and load them individually when you need the animation
use content provider to preload async the animation too
but like
animations dont preload
when i preload them with contentprovider
ts lit what im doin
are you also loading them into the animator
animator:LoadAnimation
yes bro
i want them to be preloaded
i got abilities and stuff
and i load the animations into the animator
but they aint preloaded
when i first play one of them
how come you want them preloaded?
cause like
for example when you do a m1 with a greatsword the animation aint preloaded
and it looks "weird"
like its slow
how should i explain
you need to see it yourself
Maybe play all the animations then stop them instantly
Just so they at least played once and are loaded
what about i just load them all at the start?
that would cause such a big lag
spike
Yeah that's what I was talking about do it as the character is being created
CharacterAdded
but like i never saw someone doin that
and load the animations to animator, playing all the animations and stopping them won't lag anything
it will
if i load 200 animations
and some of them also have animation events
it will cause such a lag spike
wsp
will js do that i guess
yall know where to improve my knowlegde about proggramming languages ?? :
JavaScript
C++
Python
and Html ?
udemy
just search on google its not that hard š
costs tho
Harvard has a full introduction lecture for free on youtube
just load the ones you need when you equip the powers, not every single animation
but like
people need the animations
and if they aint preloaded
it looks t rash
i will js try to do the thing you said play them for a sec and stop them
I think just actually trying to make a project is the best way to learn the language
bet
recomendations on a project ?
projects for each language
I load them when I equip my powers they play fine for me
also @shut sorrel the thing you told me worked
they prolly dont have animation events
also how do u make a website work š
im playing all animations for a second and stop them after and it works fine now
Well why do you want to learn them, you probably already know of a project if you want to learn the language, you learn what you need
i do have basic knowledge for each and one of them
python is the best one
https://pyscript.net/ ngl try asking chat gpt for resources, and find yt tutorials and see what they use
i dont like AI
makes my mind burst
ima just read pythons documentations
then other languages documentations
yeah, it's just mostly reading until you decide on the project to make
ima stick with lua coding for now
ye learning more than 1 code language is tricky, you might mix up languages
or logic
guys im trying to code a parry system, but for some reason theres a slight bug where it fails to do so every once in awhile. Any clue as to what causes it?
hi there, I am currently scripting a pickaxe and I am trying to make it so that once its unequipped a physical model is copied from the tool itself and is placed on the players back
the game uses r15
weld.C0 = CFrame.new(0, -0.5, 1.25) * CFrame.Angles(math.rad(45), 0, math.rad(90))
(i basically cant find the proper weld C0 angle)
man i hate doing frontend scripting
Just keep messing around with
It
I canāt give you the correct angle unless Iām in game
how do you even find the correct angle
through pain and suffering?
Any1 got a touch soccer ball system
Yeah just keep changing the angles
hey, i m an scripter but not with that much experience (less than a year) and idk what is backend frontend scripting like can you explain to me what is it pls ?.
Backend is the logic behind the system
i think backend is server side and frontend is client side
Front end is just the finalization of the system and putting it all together
No itās not
thats how i learnt it
Backend is the logic behind the system
like the mains functions
Thatās just called networking
Client side and server side
Client aināt backend or front itās just client
Ok tysm
Mhm
very smart code š
why do use you pairs instead of just putting the table?
dang wasn't thinking but you get the idea
couldn't be bothered to make another variable
anyone know why this doesnt work
is it localscript or server script ?
local that was the problem
k cool
do an else
then print(āDid not workā)
its alg its fixed
tween wrapper ?
yh what is that
u wild huh
fr
insane even
k
dm me to make a game together
just for more context from last guys answer, the input doesnt directly equal the mousebutton1 action, the InputObject is probably a table of user data. Specifying the .UserInputType is checking if its actually the UserInputType.MouseButton1
ty
Youāre missing a parameter after input āgameProcessedā. Check if itās false and put the if statement checking if the input is a mouse click in it (btw do input.UserInputType instead of just input in the condition)
I have a great question.. how do you test the anti-cheat without get banned for use exploiter account to test
If alt account got banned, your main account will be too
am I banned rn
For evad the ban
did you play galaxy
so unless you got David Baszuki phone number, I think... just try alt
Ye
bro i knew it i swear ive killed your astra before
Dang it
Guys we might have a 3rd geopolitical conflict this year
Explainnn
Cheats or exploits run in the client-side. You can create a local script attempting to change some stuff mimicking an exploit.
India pakistan
yes we are
Is there a work around to my walk cycle resetting when changing directions?
looking for someone who wants to make a horror hunting game with me
does nayone here know how to use bridgenet
sit back down
entityId = entity.id,
name = entity.Stats.name,
health = entity.Stats.health,
maxHealth = entity.Stats.maxHealth,
level = entity.Stats.level
})
end
end) ```
u pakistani per chance
dats so tuff
greatest gaming chair ever to exist
is it possible to move the player's chat bubble to an object?
or, to create a chat bubble above a part
this one is possible
The topic title explains itself; Is it possible to have bubble chats appear above a part? Iāve searched this answer up on the web and it turned out to have been not possible. However, the source was posted 6 years ago and has not been updated or talked about since. Why am I asking? To begin with, the growing popularity of Roblox States has h...
I think that method is a bit deprecated but you can still use it
did the part actually say that?
who knows? Maybe it did
yeah that'll work better
is that automatically filtered or do i need to manually filter it myself?
I don't think so
it is not written in the documentation
i guess i will simply have to test it
Hey!
Is there any forum posts or something where I could learn how to scroll the UV of an editable mesh?
or could anyone show me
In studio nothing is filtered so beware
Anyone need help w scrpting?
āCan you guys give me a few pointers for me codeā
kills them with asterisks
eh?
yeah it's very frustrating
elaborate
because GetDataStore returns a GlobalDataStore
Who wants to invest in femboy sim dm me
Oh man thatās laggy
That's crazy cool
My computer has trash ram
it runs way better on Desmos mobile
So basically
I hate whoever made this
I wanna hagve these things tranfur between servers
and im not sure if i gotta use glbal data store
they both do the same thing
did collision groups just break for anyone else
datastores are global and can be accessed from any place or server under the same experience
one just returns a unamed datastore
So they both transfur?
the other renames a named one
this is on the level of any other 3d game
itās only that you get to see the math behind it
whats the best way to do a luck multiplier in RNG system
nowadays engines have taken the work of calculating 3D but in a graphing calculator there is no engine so you have to set it up yourself
you can also create shaders in Desmos if you really hate yourself
everything leads back to math 
@tardy ivy hi dms pls
Yeah but they usually have an engine behind it to support it not just a calculator
Thatās what I said
Didnāt read that lol
I'd recommend my own tutorials (if I can) š
who want it
NO IS A GFX GENERATOR
WHEN U PUT USER THAT GENERATE THE FULL CARACTER FOR EASY GFX
I do! i think around 50?
dm me to make a game together
Incorrect
I have dmed you and u have ignored me or changed the subject -.-
how do i get these pluginsš
you already have them
most of them atleast
all that you might not have is blender animations
the other ones are built in im pretty sure
plugin tab
rig builder and animations editor is in avatar tab
also click manage plugins u might just have to enable them
avatar importer you can just download from roblox creator store
and blender animations too probably
Does anyone use Rojo?
where is the avatar importer??
rig builder
thats not avatar importer
Hi Developers, We are excited to release a new feature that enables you to import avatars using the rig data inside of FBX files. You can author these files using tools like Maya or Blender and bring your characters to life inside of Roblox Studio. Hereās a quick walk through of the features of the Avatar Importer: Start by creating or dow...
this is
but idk how to download ts
Does someone know why character are getting less knockback when disabling motor6d parts and adding ballsocket?
@distant hawk subaru
any ideas on the gacha visual?
any scripter want to make an easy game? im a builder/modeler and im looking to just make a quick little game to earn a buck to invest more into day trading. also i dont have any game ideas
Aye whatās the alternative way to learn besides YouTube videos
Cause these hour videos not it
Read docs
hello scripters could i get some minor help
I do not script. i have this shit right here
for _,Particles in pairs(pathToEmit:GetDescendants()) do
if Particles:IsA("ParticleEmitter") then
Particles:Emit(Particles:GetAttribute("EmitCount"))
end
end```
how do I make it ENABLE instead of just emitting once
and then disable at a certain point
the .Enabled property
and a task.delay based on how long you want it to disable after
i see
i have no idea how to do that
would u be able to write that out
if it isnt too much trouble
local pathToEmit = workspace.YUTOFS["Right Arm"].FireHand
for _,Particles in pairs(pathToEmit:GetDescendants()) do
if not Particles:IsA("ParticleEmitter") then continue end
Particles.Enabled = true
task.delay(intvalue, function() Particles.Enabled = false end)
end
dm me if you can make me a game for $5
Criminal one-liners
its easier when its just running one thing
if i had several i use ; to split it though if i keep it on that line
It really isn't any easier
You're ommitting a single keystroke
All the while harming readability and editability
FYI, pairs was no longer necessary as of 2022
thank u so much twin
what is preferred for dictionaries then
as ipairs wont work on them
oh i see this has sparked a debate
Generalized iteration, https://github.com/luau-lang/luau/blob/9b3b84f9e2d9c1f0e14b684dddde370cbdb7ce8e/rfcs/generalized-iteration.md#drawbacks
oh i used pairs for them
This month Luau team has worked to bring you a new language feature together with more type checking improvements and bug fixes! Generalized iteration We have extended the semantics of standard Lua syntax for iterating through containers, for vars in values with support for generalized iteration. In Lua, to iterate over a table you need to us...
ye sure
i got a game ida
Whats a good way to make a constant input?
@hoary cedar can exploiters tamper with arguments received on OnClientInvoke?
like an m1 thats always active even when stunned, or doing another move?
Absolutely
Anything and everything that ends up on the client's device can be tampered with
The entire script could be rewritten for all they care
yeah I know they can just return whatever they want, but the arguments in the function can that be tampered with? cuz for onclientevent they cant
On another note, you should heavily reconsider the necessity of invoking the client
"onclientevent they cant"
They absolutely can
huh
i thought the client doesnt know what args the server passes it via remote events
hookfunction is used to override RemoteEvent.OnClientEvent.Connect
ok thanks man
From there, the arguments can be filtered by an exploiter
They could also just rewrite the code, lol
so then what can one do to prevent this?
š
Don't worry about the client
yeah oath
does luau index start from 0 or 1?
1
ok thanks
np
Is there any recommendations on stuff to start out coding with?
ex: things to make
Is it printing āpopā?
who can script car chassis here
explain
Can anyone give me a game idea to make, I am bored and reasonably new, and want to build my skills.
anyone know where to learn lua?
dead rails?
yt
what do you mean?
like
yt sucks bruh.
a game like dead rails
like a web or smth?
I have a lot to learn XD
"reasonably new"
I learnt off a Roblox game called "scripting school" lol
who was new and still dit it
How long have you scripted for
And what have you done
not very long tbh i think like a month
i have made chat commands an incremental game helped with a hangout game
i don't remember everything
i can tween and do values like a money system
Know about data stores and module scripts?
You could try making a system where data is saved in a module script then saved with a data store on leave
I just never had a need for module scripts
