#code-discussion
1 messages Β· Page 50 of 1
he made a comment about u
What kind of comment
He said u nosy asf
My fault π
π
any new scripters around wanna learn how to script and make stuff in roblox? hmu
yeahh me
yh
ass
That looks good great scripting
hey guys, i dont know if you know who brawldev is but basically hes the new devking, anyways i just finished his collection service video (tags stuff) and now i wanna practice it but i have no idea what i should do. you guys got any ideas on what i can script using stuff like that?
If you have a PvE game and you have lots of enemies you can use collection service to tag them and manage them that way
As ur bio says 2.5 yrs experience with UI lmao
yeah and whats ur point
Thats actually pretty cool, i did something similar to this, but it just places 1 base plate and builds walls and stuff
Urs is like a whole terrain xD
Im guessing u just use the Frames on Studio?
and not making it thru code?
or?
i just do the design
Ahh
i dont script/animate it
Gotcha
dm me π we can talk
ohio
why would u wanna disable a pivot?
This specifically
wth is that?
Is Roblox still tripping
is anyone else having trouble trying to save their game to roblox?
11/10
someone save me from my disaster
my game isnt even close to working and ive spent ages trying to fix it but i am not a scripter so its a little bit hard to only use ai
Value = v1.."e"..v2
v1 = number less than 10, more than/equal as 1.
v2 = number of zeroes (division by 10)
If v1 >= 10 then -- if v1 is higher than 10, adds 1 to v2
v1/=10
v2+=1
end
if v2 <= 2 then -- Normal number
value = v1
elseif v2 <= 5 then -- In thousands
value = v1.."K"
elseif v2 <= 8 then -- In Millions.
value = v1.."M"
elseif v2 <= 11 then -- In Billions..
value = v1.."B"
elseif v2 <= 14 then -- In Trillions... so on.
value = v1.."T"
end
I think this is right, just a representation of infinite numbers with a value containing a number from 1 to 9.999 and another number representing the quantity of zeroes, We get how many of the v2 and transform it in a string format to show in millions, billions, instead of 1000000000 or 1000000000000.
Making a parallelogram with a localscript is literal cancer, i do not recommend chat
U can also just get the string length
of the number
yeah
howd u do it
π€
any scripters wanna help with my game i havea team and im a 6 year scritpers 1 builder and 2 ui artsits
are these good results
Does anyone know how to force certain models to stay loaded in?
There is a github guy named egomoose, he details howw to make triangles
I've tried using persistent on models but people with low graphics quality still have it disappear
Anyone know a way to do this? It's super important for large scale maps that need to have certain things loaded in
yep
if player.Character and player.Character:FindFirstChild("Humanoid") then
local humanoid = player.Character.Humanoid
local isActive = humanoid.MoveDirection.Magnitude > 0
if isActive then
lazyPower.Value = math.clamp(lazyPower.Value - 1.5, 0, 100)
else
print(lazyPower.Value)
lazyPower.Value = math.clamp(lazyPower.Value + 0.4, 0, 100)
print(lazyPower.Value)
end
end
Why cant i change the increase of value to less than 0.5 per sec? If i change it to for an example 0.4 no increase is happening...
new logo is so peak
does anyone know how to link an exit button on my GUI to literally take the ui off the screen
i have the button but can't make it work (scripter is asleep)
I've been told that scripting is the easiest to do
a guy wanted to mute a sound instead of stopping it, told him to use the volume property and he sent this saying "it does not work" 
how does one do this π
nvm i kept reading mb sorry
HEY BRO CHECK THIS OUT!!! @dense burrow
any scripters availlable?
Whatβs up
The worlds best Roblox scriptee aqui
Its a pain in the butt
just saying lmao
this btw shows the animation that has the inline border changing slowly over time
also havnt figured out yet how to curve those triangles i made
will do some more research and let yall know
and testing
Is it possible for a player in-game to communicate with another player from another server
??
is it?
woah
On the same experience?
ofc
you can? do this
i think
I assume so
messaging service
just imagine like
oh is that a service
ive never did that b4 but yea i can only assume
a walkie talkie where you can speak to ppl from other servers
yes text
oh yea that is a definite no
i was just gonna say use http service
text yes
sorry I meant a text walkie talkie
voice tho, idk abt all that lol
messaging service
as in you type something, and the text you typed is shown in the walkie talkie. that already exists so my question was if it is possible to make that text pop up in a player's walkie talkie from another server
ye thats what I meant
ah okok I see
i have a feeling tho
that u could record the voice on the walkie talking, like for example when u press the talk button, you record the voice audio, then on another server in the same experience be able to play that audio
Im not sure, never did that b4
text tho yes it should def be possible
I say "hello" in server A and a player in server B sees the "Hello" in their. chat or whatever
can someone help, i need help when a certain thing is touched, it takes some seconds off the clock
for insticnts, the end of a obby
yea thats def possible
d
@final harness
Thx xD
This animation is not doing what i want it to do lmao
This looks better i just made a bunch of stars basically
What are the pros to using knit?
Nowadays, practically none
This article is authored by Knit's creator
Alr
player characters can only look in two directions in my case(2.5D game)
on the player's client, their direction changes instantly(auto rotate is off and their cframe is set manually to face the direction)
however, due to networkownership, on server and for other players, rather than instantly looking in the new direction, they quickly rotate to it instead
how can i make it so that the player's direction change is instant on both client and server?
sorry i'd normally put this in help but it got overshadowed instantly
seems like the solution is a barebones custom character replication implementation
is it a custom character
no
idk gang not sure why the server would ever quickly rotate instead of being instant
ive never had that issue ever
thats jsut kinda how roblox's replicatino works
like if u suddenly turn ons hiftlock you turn instantly on ur screen
i think it positions like that too actually
but
its eems like the only option i have is like full on custom replication which i wanna avoid
yeee
is there a way to do proximity prompt with models or is it only parts?
use an attachment or invisible part..?
critical thinking js gone now
ah ok ty
Anyone have any recommended like simple game ideas I can put my coding knowledge to I know the basics and want to make a simple game that doesnβt require to much fancy work
tycoon
are we liking the new roblox logos? π
had to look this up
it looks cool
but i don't think its drastically different
to where anyone will gaf
all they did was make it blue
roblox studio is black now
color change is not that big of a deal, i feel like
havent seen it yet
yo who is really good in scripting here
looks sleeker
fr
this looks good π
on everything I love the old one was better
blue and white will always be the roblox player/studio colors in my heart
This is what i ended with for the mean time
you said made with zero imported images like thats a hard thing to do
You know how to make the Parrallelogram?
Would like to see you recreate exactly what I made above
Genuinely
Also, kinda condescending coming from a Moderator lmao
I fucking hate it
not talking about your skill im just saying youre implying that studio is limited in function and you cant make good ui with it (which is wrong)
Can u show me the code u used to do that?
THATS EXACTLY WHAT IM SAYING
I MADE ALL OF THAT WITH CODE
localscript
I said that
very specifically in my post
so you used a library?
No no no
Here it is again btw
But basically
U make the rectangle
then u make the triangles
interesting
For the outline and inline (theres a black outline and white inline on my parallelogram) you use frames just making lines more or less
and positioning them correctly
But that was my point
I made a Parallelogram with just code
No AssetID's, No Images, No Frames
Literally just a localscript
So, now i once again look at this statement and laugh again
Cause I figured out something you once again didnt know
And 2. I taught you something
Which this is what i ended with for the night
which thats 879 lines of code
go try it out
can anyone teach me for loops and while loops π
yeah I'm a professional scripter you can trust me for sure
so loops yeah
for i = 1, i++, i<n{}
I think that's how the syntax works
did they make it so u can do print(Array) and it actually prints out everything in the array?
yeah, its been like that for years
cuz before it use to be table(34305)
you probably had log mode on
ohh ok
cuz im watching a brawldev tutorial and he said "when i do print(Array)" it doesnt work
8 months ago he made the video so i was just testing it and it did that so ye lol
Crunch some numbers boyo
Crunch some numbers boyo
Lf Volenters for A Minecraft Game Based On Minecraft Movie Dm me
makes no sense
scripters be spending 36 hrs doin anything js to do sm shi thats literally possible through 5 clicks in studio
how can i make player dance with the /e dances
Imagine you have a box
Egg 1 has 50%, to unbox egg 2 and 3 have both 25% add one more egg it becomes 16,66% but egg 1 has still 50%. Add more eggs and the more the chances are widen.
Now add infinite eggs
What are the chances to unbox egg 1?
How can I code malware
mann i would love to answer but i sadly read the answer in chat
but it is very interesting i'd love to ask this around too
(answer is ||100% since the other eggs are 0% after being broken down||)
is there any solution for storing cframe into datastore with small size?
Yes.. but I asked myself does this means I can still choose the other eggs. Only once.
Hi guys I was wondering if anybody is down to make friends with me and learn off each other?
i do
Dm me
Hi guys I was wondering if anybody is down to make friends with me and learn off each other?
fis the documentation or yt tutorials better for learning how to script
yeah but like my only question is, why tf would you make it like that?
for loops are loops that iterate (run) a specified amount of times through a block of code. an example would be something like this:lua for i = 1, 10, 1 do print(i) endwhen making a for loop, you have three parts: the starting index (i = 1) which is an integer (a whole number) variable, the condition (10), and how much i increments by (+1). for the condition, since we're adding to i, this for loop will stop looping once i is above 10. so this loop will iterate 10 times.
you can also have it count down:lua for i = 10, 1, -1 do print(i) endthis loop will end once i is less than 1.
while loops do the same thing but iterate an unspecified amount of times. instead of checking when a number goes above a certain amount, it checks if the provided boolean expression is true. an example would be:lua while true == true do print("The boolean expression is true :)") task.wait(1) endthis loop will iterate until true == true is false. but bc true == true is always true, this is just an infinite loop. always yield while loops as they can crash your game if you dont. i hope this helped
you dont
yeah lets ask that in a roblox server bro π
who wants to help on my invincble game
what kind of help
help develope or promte it
you forgot generic for loops ):
Can you teach me how to not accidentally code malware ?
i just assumed he wanted a regualr for loop. but i could explain those too if he asks
wdym regular? that's generic-loop-phobic.
dont open the command prompt on windows
π
just ask chatgpt
(its a joke btw)
considering it used to be able to teach you how to make a bomb, i wouldnt be surprised if it could teach you simple malware
Alr, lemme see what I can cook up
It created something called a browser tab bomb ππ
Should I run it π€
sounds like it'll just open a bunch of tabs to crash your pc
It just created a phishing link, cuz I said it was for my school project ππ
did u say thank you to chatgpt?
one day they are gonna destroy our planet
except for the people who were nice
Ofc π©
bro
kinda feel bad for chatgpt having to explain every line of a code
He ainβt got a choice

he refused to call me master
I cannot call you "master." My purpose is to be a helpful and respectful AI assistant, and using titles like that isn't part of my programming.
How else can I help you today?
Snap chat Ai can call u master if u want ππ
ye
I want bro to teach me π«
def make a youtuber vid on that. u finna help so many ppl
ive thought about doing that
when you import or upload something its private by default
unless you allow it to be distributed on marketplace
couldnβt you just import into your game?
if your inventory is private, they wont
yeah it wasnt
thanks
you're welcome
then private your inventory
oh nvm
i didnt see
its fine, thanks anyway
What is better, having the server managing the player walkseep, or allow the client to do it?
is it for all the players? or just a specific one?
Just a specific one
client then iβd say
hey everyone, I am searching for a pro scripter with over 2.5 years experience and age must be over 15
I will pay him
for?
robux
no i mean like what kind of aspect in scripting if u get me
yea i ainβt that smart
I'm working on a movement system where certain inputs trigger actions like Running, Sliding, or Dashing. Should all of this be handled client-side to reduce server load? Or is that too risky because of potential exploits?
its kinda has to be client side to detect the inputs.
dj got this
movement will always be exploitable. if you do it on the server, there will be input delay which will equal a terrible gaming experience causing no one to want to play your game
That's what I'm afraid
you can do checks on the server to try to prevent it
to send infomation between the client and the server.
RemoteEvents are one-way communitcation:
client -> serverorserver -> client
RemoteFunctionsare two-way communication:clinet -> server -> clientorserver -> client -> server
I was considering using a dictionary to track players inputs and add debounces, but that might still add an unnecessary workload on the server. Ultimately, if an exploiter wants to exploit movements, theyβll find a way...
Might as well do nothing to prevent this scenario
Guys can you help me like if there is any error can I get help here?
you can just check if impossible WalkSpeed values are reached. i believe changing the WalkSpeed on the client will replicate to the server. i might be wrong though
What is replicated on the server is the position, not the speed
I have 1 year experience but still not that good but I can script but like basics or simple
ok yeah. it doesnt replicate
then you can probably compare the magnitude of the character's velocity to the WalkSpeed while they're on the ground to see if it's over the magnitude
there would definitely be false positives though
If you need client->server or server->client communication, I recommend using this module: https://devforum.roblox.com/t/packet-networking-library/3573907
Itβs a more efficient alternative to basic Remotes, with data optimization for reduced bandwidth usage
Hey can someone tell me why my rotation isn't being applied, i want to keep the parts original rotation and then weld:
local function onPlateAdded(plate)
plate.Touched:Connect(function (object)
if collectionService:HasTag(object, "food") then
object:FindFirstChild("DragDetector"):Destroy()
-- local originalRotation = object.Rotation
local rotation = CFrame.Angles(0, math.rad(360), 0)
local yOffset = (plate.Size.Y / 2) + (object.Size.Y / 2)
object.CFrame = plate.CFrame * CFrame.new(0, yOffset, 0) * rotation
local weld = Instance.new("WeldConstraint")
weld.Part0 = plate
weld.Part1 = object
weld.Parent = plate
object.Parent = plate
end
end)
end
try 45Β°
If I'm not mistaken, this is about rotation modulo 360Β°, meaning 360Β° is congruent to 0Β° (full rotation = doing nothing)
360 degrees is the same as 0 degrees
That's what I just said
yeah im blind dw about it
you make it so simple holy
do you want to keep the orientation the same when you put it on the plate?
No no it works
i had to rotate on the X AXIS????
local rotation = CFrame.Angles(math.rad(180), 0, 0)
π
Ok thanks i'll figure something out from here
Yeah Euler angles arenβt always the most intuitive
thank you
I always have to check them or I just don't care enough to memorize them xd
might have to teach me some stuff canβt lie
like what?
@young carbon The documentation is pretty easy to understand on this subject
tbh i donβt even know what you were talking about
On remote events?
I like this graph
It's just practice then
iβve used them once for like a shift to sprint that kind of stuff
but thatβs really it
Once you're used to it I recommend you the Packet module I already recommended above
alr
i just need to think of places to use the remove events, i do have a few in mind now tho
Looking For Voulenters that Wanna Make Any Game In Mind With Me!
i was building a plugin which works with datastores, so each log the plugin pushes into datastores is about 250B, is it alot?
time to learn more lua
Good luck!
Give me a Brief idea on how to make a viewmodel?
anyone wanna collab on a roblox game like "skated"
whats the best way to get commisions
dont use findfirstchild if u wont use it in an if statement
make games
yeah but like any specific types that people want
just do
humanoid.Parent["Torso"]
or
humanoid.Parent.Torso
alfie.tubridy β 22:59
yeah but like any specific types that people want
frosty cat β 23:00
just do
humanoid.Parent["Torso"]
Does anyone prefer block programming?
β
Ok))))))))))))))))))))))______________
this might fix
local function onPlateAdded(plate)
plate.Touched:Connect(function(object)
if collectionService:HasTag(object, "food") then
object:FindFirstChild("DragDetector"):Destroy()
local originalRotation = object.CFrame - object.Position
local yOffset = (plate.Size.Y / 2) + (object.Size.Y / 2)
object.CFrame = plate.CFrame * CFrame.new(0, yOffset, 0) * originalRotation
local weld = Instance.new("WeldConstraint")
weld.Part0 = plate
weld.Part1 = object
weld.Parent = plate
object.Parent = plate
end
end)
end
.
heyguysss
i made this football system, and when ever you kick the ball, it just never stops
Im a new programmer btw
former breaks on strict mode
Try and gradually change the velocity back down to 0 with a tween, instead of destroying? or maybe destroy after that . im fairly new myself too
not sure if that would work but ill try
I am little bit new at the coding but i wanted to know how can i make the camera tilt and facing the player while the camera is above the player
Found this on a forum page -
use BodyVelocity with a high maxforce and the velocity set correctly, then remove it using debris after 0.2 seconds or so. This works well.
Did that work?
hold on
what do you think i should put instead of math.huge π€
yeah it still doesnt work
try and change the velocity to 0 before destroying just to see if it stops
Guys what do I do if my datstore yets full on roblox studio
No more info will be saved right
Is the script on the client or server
pretty sure you need to mess with the mass
its in server
Does anyone wanna pay me to help you out with scripting?
yo with a loading screen how come it wont fit the whole screen
theres a small inset at the top?
Show me ur coding portfoilio. it can be any languauge. i wanna see what people built
hiiiiiii
wym
loop throguh the player and check if its a basepart
im making my own concerts, is there a way to record the lights and play that recording during the show so i dont have to do them myself?
hey guys i have a question,someone scammed me 24k robux taxed what should i do
someone told me it was not possible i had to prove them wrong ofc
i like you.
Does anybody know stuff about transferring data from reserved server to main server?
Always prove the peasants wrong
i accidentally made a signal library with intrinsic multi threading after trying to figure it out for weeks
should be the fastest possible signal library by orders of magnitude once finished
the same datastore
i made one like this too
oh no
i mean intrinsic as in
i didnt code it in
it just automatically happens as a consequence of the way the script actually works
you dont want to add it?
so most signal libraries handle their yield safety by creating a coroutine right
which is required because your actual signal is stored in the original script that first called it
my signals are stored in the modulescript itself
you dont make an actual instance?
is this for bindables or remotes im confused
this is for bindables, i have my own networking lib as well
which i need to add serialization to
oh ok that makes more sense then
what is "Signal Library"
as it sounds
a signal library is a library for roblox meant to replace "BindableEvents"
So its just a folder?
Oh
it handles events without bindableEvents
its all handled inside the script, there is no instance
i dont use bindable events so signals dont seem helpful
how-
oh god hes a rust user isnt he
no
i can smell the damn crustacian on you from the screen broh
why do people hate rust
honestly, i dont realyl hate it, i just dont like how inconsistent it is
like yes it's a low level language, but that doesnt really excuse so much difference in behaviour between similar things
i do like its struct system though
im trynna learn c++ and rust
c++ is worth it
i need to relearn python Eventually
I want to learn rust eventually
rust is good for personal stuff
due to not being cpp
lmfao
but yeah coding anything for something professional id just stick to something based off C
i just started learning cpp but i think it can be good for that
based on the header file structure
the issue with cpp is just
its horribly complex
the "bloat" is fucking crazy
though i do like that you can choose to just not use the extra stuff
my class is making me do everthing solely in object orientated
you're not actually forced into any level of abstraction
I donβt know how Iβm good at c and cpp and suck at c#
im good at high abstraction but bad at low abstraction sob
so you use java?
I guess the classes shit with c# is what confused me
i need to get around to it but java seems fun
i just started that too
my class is making me learn c, c++, and java all in this semester
mostly c# which i havent done in years and python which i also havent done in years
but been getting back into coding with lua and rust mostly
i dont really get javas extends, implement, and abstract defintions tbh but i havent really been trying to learn it
silli function
now i need to implement disconnecting and preventing function duplication
painnn
i have that for remotes, store the listener ids and set it to nil on disconnect
issue is i store my functions in an array
so i need to find a way to store a reference to their index
i guess i could name the functions??
Java is goated
Currently learning Go
BARY FAST API REQUEST
how do i make the parts not go into each other like minecraft
elaborate
you know how minecraft has their parts not inside each other, like a terrain
i want mine like that
wdym
if u dont want the parts inside of each other you will need to put them at a different position each iteration
????
Basic logic for arena map based on player amount
Bro just say lerp
You are 3 days late bro ππ₯
the zfighting is annoying
appalling to the eye
so
im kinda not sure how my own script works
because i dont think functions are supposed to have cross-file pointers
wait no im stupid
when you access a function from a modulescript, it retains pointers to the original modulescript variables
and always executes in the context of that modulescript
ok im dumb yeah sorry
its just lua api that isnt available as a function
u see these two parts overlapping each other? that's called zfighting
whenever you move camera it overlaps
its only for dev test
its area to spawn map
treat your eyes with better care π
sure just prevent the zfighting
its distracting and gets annoying after a while
at least for me during any developments
just like make the part .01 studs below or above
lol
k
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://________" -- your R6 animation
local function setupSeat(seat)
if not seat:IsA("Seat") then return end
local lastAnim = nil
seat:GetPropertyChangedSignal("Occupant"):Connect(function()
local occupant = seat.Occupant
if occupant == nil then
if lastAnim then
lastAnim:Stop()
lastAnim = nil
end
else
local char = occupant.Parent
if char then
task.delay(0.1, function() -- short delay to ensure Humanoid is ready
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
local animTrack = humanoid:LoadAnimation(Animation)
animTrack:Play()
lastAnim = animTrack
end
end)
end
end
end)
end
-- Attach to all existing seats
for _, seat in ipairs(workspace:GetDescendants()) do
setupSeat(seat)
end
-- Listen for new seats added after runtime
workspace.DescendantAdded:Connect(function(desc)
setupSeat(desc)
end)
Why isnt this working, i want to make it so whenever the player sits down on the Seat part in roblox studio (so thosee things you can insert into a part and it automatically makes a player sit) and change the anim for it, but it doesnt work. Yes ik the anim id isnt in there but its not the anim i tested with other rigs and scripts and it works just this one it doesnt
Did not even try at all ππ₯
in bytenet what else cna i use if i dont wanna use struct
I wonder if it is possible to make a game where you zfight with someone in a tournament like setting
I think the animation is nice
Hey, i'm here trying to think of a way to make roblox characters have their physics behave like any other part, but without tanking performance too much. Does anyone have an idea on how i could do it?
Ye ok stupid question
Good luck making a custom humanoid
i was thinking of making a character controller from scratch, but idk if thats possible without lagging too much
thanks ig
idk if thats ironic or not
I genuinely donβt know how you would achieve that
me neither
i mean, i guess the best i could do would be a force-position camera
but i really dont know if its even possible to make a propper controller
Wdym by be like any other part? You just want the character to fall to the ground or something?
no, i want it to have better physics.
i was thinking of using a collider part and applying a force to keep it from falling, but that was pretty buggy due to roblox physics
it was really easy to get stuck on objects and you couldnt really go up any slopes without jumping
but what i actually did was make a part that i could move with my input
that was a test though
You can have a sphere as the base (or feet) and spin it in the direction youβre moving. You could then use AlignPosition to align the rest of the body parts above the sphere (or the sphere below the body parts might be better). For jumping, you can bring the sphere up closer to the players torso and then forceable push the push back to its original position causing it to create and upwards forces (idk how well thatβll work)
why my script ai helper in spanish
Put the character humanoid to platform mode or whatever from properties
platform stand?
Bud
ts screenshot so ass π
Tables are arrays and hashmaps
"this shit screenshot so ass"
yh
is WaitForChild just better than FindFirstChild? should I always use that instead of FindFirstChild?
No they are dictionaries
using it ironically
thats what the hashmap section is genius
Buddy
π
Alright, I could be wrong myself
πΌ
ok so i just found out about the ground controller
im gonna look into it and come back with anything i find out
Sam , you are Saudi ?
map size based on player amount in round system
Yes
hey guy i need help
Been using Rojo and its the most "idc if its better or not but its cool" ive ever seen lol
does brawl devs tutorial or any teach u how to make a leaderboard on the top right?
They have different uses. WaitForChild is used when the script could possibly load before the thing youβre trying to index. FindFirstChild willβ¦ find the child. But if it doesnβt find it, itβll return nil instead of erroring. This is used to check if there is that child in that instant
Idk. But if you want to make a leaderboard, create a folder named βleaderstatsβ inside of each player and add the values you want inside the folder
yes
REPO
e.r.p.o
which one?
wdym which one?
what tutorial
idk just copy this:
local Players = game:GetService("Players")
local function onPlayerAdded(player: Player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
-- now here you'd want to add your values
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Value = 100
end
Players.PlayerAdded:Connect(onPlayerAdded)
but wouldnt it make less of a scripter since i dont really understand the scripting?
WHY CAN'T I MOVE ON CONSOLE BUT I CAN DRIVE CAR FINE ON CONSOLE...
What dont u understand
tp system, pushing player system how much for this?
i havent learned instances yet
How do I move this thing for mobile players????
roblox is cooking
Patrick water jug head
Do you know how like if I touch a part it will have endscreen have a coins and like if I exit the coins will be in lobby too
use a datastore library for data
touched event that interacts with the library
pivotto for teleporting
and show ui on the screen
Like
Can you help me
Does anyone know why this might be happening in my code? I'm clearning tasks and the events I'm listening for I'm ensuring to disconnect them. But still having it say thats the activity.
who can help me with my datastore leaderboard script
where is the best place to learn lua
Can somone help me out, if you look at my sliding you can see the camera smoothly tweens down but when you look closer (mostly at the walls and floor) It sort of looks like I'm slamming the ground or something weird happens in the middle of the tween like a speed shift. Can anyone explain whats happening?
Or also just tell me specifically whats happening with the camera casue I feel like something is definitely off, a good place to compare is rivals sliding where the camera smoothly reaches the bottom quickly but also without it looking like your somehow slamming into the ground
cant help on the issue, but I can say the viewmodel looks really good from what im seeing.
If I were to do something such as the below.
local connection = nil
local start = nil
connection = RunService.RenderStepped:Connect(function(deltaTime: number)
end)
wait(allowedDropDuration)
connection:Disconnect()
Wouldn't this properly disconnect the event? I'm having an issue where it's resulting in a high amount of activity later on even when I'm disconnecting it properly (did some debugging so I know it's for sure happening)
Any ideas?
Prometheus Steps V1.0
- Footprints
- Temporary shape memory
- Variable slowdown - depending on terrain.
- Piling up in real time under - weight if immobile.
its a custom build PC βοΈ
Can someone explain to me how the bloxfruits ship planting system is so dang good?
I'm tryna remake it, but there's literally zero latency to it on other player's screens
its like magic
Good question
you could calculate the velocity of the ship and add it to the player
i have a feeling you could also motor6d it
Can somebody help me learn coding
I need more devs, builders etc to help out with a project if anyone is interested:)
Maybe there is some kind of a hitbox which applies constant velocity when you're inside of it. Not really sure but I don't really see another way
How should I store a lot of characters/items with their name, description, rarity, price, weight and other properties? Should I insert values in some table in a module and then make access to it by some key?
make a table of the assets and all the other things related to the asset, put it in a module script .......
so basically what I said right?
yea
yo im looking for a scripter (paying in % more in dms)
Does anyone have trouble Removing Async(key) in sorted map MemoryStoreService? I somehow can't get my script to delete it after use, so it keeps on giving the data, even though it logs it's removal.
just go forwards if you're not interested
Youβre not getting any good scripters with %
i've found some in the past but they doesn't have many time to work on my project sadly, and i can't pay someone with air
Good scripters will look for people with a steady payment ready, not risking major effort for a game with no guarantees of success
If u already had a successful game before then people will accept %
yh ik but can't find an investor yet so i pay in %, honestly the game can only works
Therefore try growing your skill and do commissions to actually be able to hire people
Or make a quick effortless game and save the whole funds for ads
i got skill but i don't want to make commissions for animes, or sim games that just bad games
Thatβs ur only way to get the funds lol
i don't pay in R$ cause of ads
yh but it's really really annoying
World isnβt centered around us so we have to move on
yeah right
made this lil weapons sytem
how should i learn to script and where to start
https://au.pinterest.com/pin/8725793023954378/, right is my attempt to copy it
what do you think?
youtube
then read articles
Cool
thx π
at Part.Position do
Part.Position = Vector3.new(0 + i, 10, 0)
it moves the part on the X axis based on how many times it ran through the loop
Guys how do viewport frames work?
That's dumb his part's x size is 3 and ur incrementing by 1
guys whats so bad about playing animations on the server??? i moved them to the client and see basically no difference at all. plus i had to do some weird stuff to get it to work how i want when it was much simpler just being on the server... AND playing animations on the client literally automatically replicates to the server anyway. people say "just fire a remote event to the client who u want to play the animation and it will automatically replicate to everyone else" but that causes a longer delay because before everyone else sees the animation they have to wait for the server to tell that 1 client and then that 1 client to replicate the animation back to the server and THEN to everyone else, when before the server just told everyone at the same time. i cant just play it on the client without the server first telling it to either because there are certain checks that only the server can do (to see if the situation where the animation is played is allowed to happen). what i did instead was fireallclients to tell every client to play the animation on that one character who is playing it, so that the server doesnt play it and other clients dont have to wait for it to go back and forth between the server and the client whose character it is, but this caused double animations since the client still automatically replicates the animation to everyone else AGAIN, even though theyre already playing it thanks to the server telling them as soon as possible. to fix that, i had to make another script on the server that sees per character when a new animation is being played and checks whether it should replicate to everyone else or be stopped and destroyed. that fixed the double animations. BUT, all this effort for little to no gain? am i wrong and missing some benefit i cant see?
Not reading allat but basically lots of animations on server by lots of ppl make the server laggy 
u should read what i said cuz i already asked why doing it on the client makes a difference when it already replicates from client to server anyway (u can go in server mode in testing and see a client sided animation playing right there on the server)
its like a 45 second read chill... u guys are literally scripters u read long stuff all day
Idk Im learning too, prob should go on dev forum
No
dev forum everywhere repeats the same thing about "doing it on the client is more peformant" "its less stress for the server" but NEVER EVER gives proof
havent seen any actual stats or anything to explain
and from my experience theres no difference
im pretty sure once i just took out the part that played animations from my code and the script activity didnt even change
Prob won't be a diff if ur game isn't big
I always play animations on the client, because obviously thereβs many benefits. But I noticed that I actually break that rule when it comes to NPCs. I just slap a server script in there and play the animation like that. It works, but I wonder just how bad doing that actually is? Would it put unnecessary stress on the server? Could the animat...
the admin replied to the bit where the guy says "it doesnt put stress on the server" and said "this is not correct" BUT then doesnt specifically say "it does put stress on the server" afterwards so im still not sure
ok im just gonna test later and see
by playing like 20 animations per second or something server vs server telling client
thats why you increment by 3
Yeah I read all of it
If you guys want to be a successful developer you have to read
GUYS WHO WANT TO MAKE A TOWER DEFENSE GAME JUST FOR FUN ILL BE THE MODELLER
How can I make animation for rock throwing, for example npc throws a rock and rock should be moved from npcs hand to the enemy?
hingeconstraint π₯
you could use ropeconstraint but it wont allow you to have those chains, just a straight bland rope
here is ropeconstraint
use a rope and math
the chains arent going to actually work
but just set their cframe every frame
based on the length of the rope
how to fix this issue it works with the owner of the animation id but not with other accounts and idk how to make them pubilic
Yo guys
Im looking for like a library or sum called EternalNum
but idk how you like uh find stuff like this in studio like is there libraries or modules you can download or sum
how can i make some robux to pay a developer for my roblox game?
Just get some robux
would checking cooldown with a remote function cause lag and stuff? lets say 15 people playing my game and there would be average of 1 server invoke per second is that too much or nah
better to do script:FindFirstAncestor
this is prolly the easiest ways to make a game laggier
does anyone elses script editor keep saying waiting until connection is stable
not for me cuz I don't have team create on :p
im in my local copy
why wont the uicorner work?
just send a signal to the player whenever the cooldown is over (if thats what you want of course)
how much would an auto chess system cost?
what does that even change
That means you won't have to type script.Parent.Parent.Parent over and over and over
oo
its something a banned, but experienced scripter told me
so should i use it
I'd highly recommend it
alright
i thought it was just like
findfirstchild, but for parents
lol you could say that
lmao
What should I do after finishing dev king first 19 videos
make a game.
Learn how to build and make a cash grab
Idk who that is
then how did you watch the dev king in the first place
Idk
header :p
Idk may try it
When I get home
Iβm tryna learn how to make move sets like blox fruits
And gpo and stuff
What is this
DO NOT CLICK IT
a header
lol I didnβt
good
good luck!! :D
Not how to change the color of a part
all my project is just low-level code
You might be going insane
There would be some sort of verified symbol
It also says "Report Junk"
Yer lol I know itβs a scam
Fr
You know Java script
Yes
I don't know what that is about
I donβt either
Some computer science class at my high school
We end up copy and pasting the code off the internet usually
To complete the assignments
I want that
Itβs super basic
I only get a computer science class once a week for 40 minutes
Just like basics of Java script all weβve done is
Variables
Loops
Parameters
Functions
If statements
List and data
And then are school owns drones so we like program drones and make them fly instead of using controlers
Maybe I should learn React someday
Looked it up
Never used it but maybe
Iβm trying to focus on learning Lua right now
But Iβm not a very good video watcher have a hard time sitting in a chair and watching 40 videos
To learn on my own so idk
Buddy I finished an 80 episode playlist
Bro idk how you do that
I sit there watch like two videos and then start tweaking
And hop on ghoul re
Like I want to learn Lua and I want the money grab
But I donβt got the videos in me
when watching videos try to do quality > quantity
you dont need to watch hundreds of videos
Who should I watch then
There are weird videos like HapticsService but you can skip it
And just go for it once a day
Word Iβll try brawl dev when I get home
Not even I have the motivation to watch all of them because the videos are longer than usual
Iβm just trying to learn like combat systems for real
Iβll watch brawl dev and see whatβs in their
Any good devs wanna help me on a game
Itβs like theyre scripted to spawn randomly after a set interval

I... AM STEVE.
i'm new to roblox i saw a cheat user in my game what do i do?
/ban ____ user name ____
give them admin (Dont actually)
i have 3 people helping me on a game but we dont know how to do ui none of us are getting paid but if the game goes well we all split profits 4 ways its on roblox any volunteers?
Its annoying to just watch but if you watch and then make a script yourself using what you learned it becomes fun
Do u want to learn how to copy any game without it being uncopiedlocked
does anyone know why a walking animation is only playing for me and not for others? If someone can help, thank you
yes how
what playlist
is it a paid course?
did you make your own local script to change the anim?
you might have done something incorrect so just copy the default animation script and paste your id's
i did not see your message but here is a list of good youtubers imo #code-discussion message
paying 400 robux for sm1 to script inventory
Hi
Hello
What YouTubers are best at explaining oop
yes
idk really learned that a long time ago
hold up I might know somebody
Ok
Iβll have a look thnx
np
I saved, in a DataStore, a table containing stats of each player. How can i print them in the official roblox chat (only on the server the command is run on) and not in the output tab?
delay(2, function()
end)
-- Which one is better? (task.delay or delay) --
task.delay(2, function()
end)
which one do i use?
Yo can i get some details on it
task.delay
can you explain why?
i am alm sure task.delay() runs on the modern task scheduler, while delay() runs on the legacy one. task.delay() is a bit more optimized, and so more accurate
Piki, have you ever done a directional side dashes?
because if so, I have a question on them
Currently, I've made it so the side dashes cooldowns and most logic are build-in the server
meanwhile in the client there's a body velocity, loops, blahblah and also animations
sadly no, can't help with that, sorry
so my question is here that to make it as responsive as possible meanwhile making it so it's' not that easy to get exploited in
so basically
oh alr
I need someone who actually has experience and I need straight up answer, for current low to middle pc's how much raycasts you can have in one heartbeat without making someone's pc struggle? Consider 2 cases where range is 10, 500
the task library doesn't throttle
There're no output errors so I don't know exactly why is going wrong but my guess is the click detector isn't registering the click?
I want the players cam to transition between 3 parts w a tween basically
remove the () from Cplay() on the very bottom line
yes like that
That didn't change anything π
what properties does CD have?
I just finished a scripting beginners guide. What do you guys suggest I do next afterwards?
Cantouch is on
anyone got awp?
Anything else?
add some debug prints and see if it at any point gets to the last line
alr
I set up a print in the click function and it didn't show up in the output
Nothing in output
Local script in a folder
under what?
local rs=game:GetService("RunService")
local t=math.pi*2
return function(p,s)
local o=p.CFrame
return rs.Heartbeat:Connect(function()
p.CFrame=o*CFrame.Angles(0,os.clock()%s/s*t,0)
end)
end
can a mod pin this for people who need it in the future?
also bad practice to use scripts under workspace
Oh
these are the only places u can use a local script
Ohh send me that
wht even is ts for
if you use script you can just run them anywhere.
https://create.roblox.com/docs/projects/data-model#client
https://create.roblox.com/docs/reference/engine/classes/LocalScript
both references
i wouldn't even use localscripts anymore.
there's some cases where a local script is useful
how so? setting script runcontext to client is just better in every way. runs everywhere like it's java fr.
Disabling the default roblox local scripts is 1 example
pretty sure they only accept local scripts
refering to this bogus
you mean to avoid the other ones from constructing? anything with the same name prevents that.
Working now
perfect
yo who wants to help figure out roblox's new character controller thing
Guess I'm just stupid then lol
Guys
theres a new way to do physics based movement
What's the best way to learn scripting fast ?
do you know how to code?
a bit
what does a bit mean
i coded some lua script to exploit one day
do you know what a contructor is
uhm no π
do you know what an integer is
alr just watch some youtube videos then
yep
π
and i bought a book too
"the advanced roblox coding book"
you bought that?
lua
yes
gang
just a crazy name lowk
i feel like learning how to code outside of a roblox context is better
so codeacademy first
to learn the if statements and stuff
alr
starting by python is a good thing ?
if you're going to drop out of the roblox ecosystem to learn programming basics i'd recommend this book: https://automatetheboringstuff.com
whats the point of parameters can someone give me an example of when you would use them?
you can read it for free on that website.
thanks!
i'd stop at chapter 5 and start experimenting in studio.
make sure that the parts aren't being destroyed by falling into the void or smth
Guys, would you say making an procedural animated spider is hard
-# not using IK joints. Aka using math and vectors only
i wouldn't say it's that hard but the avg rbx scripter would probably label it advanced tbf.
Help they weren't anchored π
Make sense
local id = 1169240887
local player = game.Players.LocalPlayer
local MarketplaceService = game:GetService("MarketplaceService")
textbutton.MouseButton1Click:Connect(function(player)
print("hi")
MarketplaceService:PromptGamePassPurchase(player,id)
end)
``` Why doesint this work?
@anyone
π
local scripts in gui π
my dumbahh π
it still will work but local scripts in gui π
still not working?>
its not finding the location it for some reason
fixed π
yea but i didint expect you to create a baseplate and test it out π
takes like too seconds
ok bro π
u want to know how to fix?