#code-discussion

1 messages · Page 46 of 1

vagrant shoal
#

Good job

snow hinge
#

this entire conversation feels like every single time i have to code ui

vagrant shoal
#

Now try it

pastel barn
#

yeah but i want something specific

somber vault
#

yay

snow hinge
wise meadow
#

idkk

fluid galleon
#

it will still not work 😂

snow hinge
#

physics(?), hit detection, inputs, heaps if you make a gun - perfect demonstration of understanding the roblox API for a skill role

somber vault
#

it didnt work

wise meadow
fluid galleon
somber vault
#

AHHHHLOUKGCFNr3eadszfn;ojpw'01y9-t87guo1ibqj3k/lnsv;mlzJO{uY("WDtq8of;aydvIZHK?C jWDFSGHFErwatse

wise meadow
somber vault
vagrant shoal
somber vault
#

oki

fluid galleon
vagrant shoal
#

Let’s see what’s going on

snow hinge
tepid slate
snow hinge
#

messages fuck

vagrant shoal
#

And make sure you show the output menu

snow hinge
wise meadow
vagrant shoal
wise meadow
#

😭

somber vault
#

IT WORK

wise meadow
snow hinge
#

all thanks to syntaxinq

#

you are welcome

tepid slate
vague dock
#

Why isn't the part working? it should give the item to the player

vagrant shoal
#

All this for 5 lines of code 🥀🥀

somber vault
#

and j dev

#

yess

wise meadow
somber vault
#

i can finally go to sleep

wise meadow
#

whatcha think of my minimap and status bar?

snow hinge
#

use print statements to find where the issue in your code is

vagrant shoal
somber vault
#

wait how do i teleport back

fluid galleon
#

@somber vault

vagrant shoal
#

And you have a bulky if statement

somber vault
fluid galleon
wise meadow
somber vault
#

bet

#

how do i do that

#

wait nvm

wise meadow
#

not the whole code tho

#

plz dear god

vagrant shoal
wise meadow
#

hes gonna duplicate the code

#

watch

#

😭 i was not specific enough

vagrant shoal
#

Another 10 hours to complete this one

#

Ggs

wise meadow
#

im sorry chat

#

😭

snow hinge
#

i'm chronically afraid of not disconnecting my connections in code and it eats me alive now

somber vault
#

bruh

#

ITS NTO WORKIGN

fluid galleon
# somber vault to telleport back?
local l1 = script.Parent:FindFirstChild("location1")
local l2 = script.Parent:FindFirstChild("location2")
local db = false

--l1 > l2 teleporter
l1.Touched:Connect(function(hit)
local    rprt = hit.Parent:FindFirstChild("HumanoidRootPart") 
    if rprt then
        rprt.CFrame = l2.CFrame + Vector3.new(0,3,0)
        db = true
        task.wait(1)
        db = false
    end
end)

l2.Touched:Connect(function(hit)
    local    rprt = hit.Parent:FindFirstChild("HumanoidRootPart") 
    if rprt then
        rprt.CFrame = l1.CFrame + Vector3.new(0,3,0)
        db = true
        task.wait(1)
        db = false
    end
end)
wise meadow
#

here he comes

#

😭

somber vault
#

oo

somber vault
#

or local script

wise meadow
#

NO

somber vault
#

hmm

wise meadow
#

NO add it to ur current

snow hinge
#

yes

vagrant shoal
somber vault
#

in smae script

snow hinge
#

create new one

fluid galleon
snow hinge
#

start over

wise meadow
#

He does not need to make a new one

vagrant shoal
#

You need to setup the touched event for the location part

wise meadow
#

why are we over complicating such a simple task

somber vault
#

i did

#

i think

arctic patio
#

yo I’m making a project based off the new-manga kagurabachi and I need a scripter willing to work on percentage and I’m willing to give 25% - 30% depending on skill.

vagrant shoal
#

Send me your code

wise meadow
#

Adrian, Imma start up my roblox studio

somber vault
vagrant shoal
snow hinge
somber vault
wise meadow
#

make u a 2 way teleporter

#

and you can edit the parts to your liking

snow hinge
#

ain't nobody out here working for the chance of a payout

wise meadow
#

gimme a few secs to get to my pc

arctic patio
vagrant shoal
fluid galleon
snow hinge
#

that's like me rocking up for my 8h shift and my manager tells me i might get paid 💔

vagrant shoal
#

Made 3 systems for some random bums game and got $4 🥀🥀

wise meadow
arctic patio
#

but you will get paid tho

somber vault
#

\hmm

wise meadow
#

Cause what if ur manager just decided to fire u at the end of ur 8hr shift

#

or he goes bankrupt

#

and ur cooked

snow hinge
#

it's the law ?!

somber vault
#

acording to my outup

#

uh

vagrant shoal
#

No one should do percentages until there is some sort of contract

somber vault
wise meadow
arctic patio
#

how fast I gotta walk

snow hinge
vagrant shoal
# somber vault

Bro this warning has nothing to do to with your teleport script

#

That looks like a plugin warning

somber vault
#

hmm

#

so why cnt i teleport

#

😦

vagrant shoal
#

🥀🥀

somber vault
#

ima ask friedn

snow hinge
snow hinge
vagrant shoal
#

Ok let me explain

#

Your teleport script has the right idea but is missing a check to prevent infinite teleport loops between l1 and l2. Right now, once you hit l1, you get teleported to l2, which instantly fires the Touched event again, teleporting you back to l1, and so on.

You started to implement a db (debounce) variable, but you’re not using it in your if conditions, so it’s ineffective.

fluid galleon
# somber vault so why cnt i teleport

mb i didnt run the code for got this use this

local l1 = script.Parent:FindFirstChild("location1")
local l2 = script.Parent:FindFirstChild("location2")
local db = false

--l1 > l2 teleporter
l1.Touched:Connect(function(hit)
local    rprt = hit.Parent:FindFirstChild("HumanoidRootPart") 
    if rprt and not db then
        rprt.CFrame = l2.CFrame + Vector3.new(0,3,0)
        db = true
        task.wait(1)
        db = false
    end
end)

l2.Touched:Connect(function(hit)
    local    rprt = hit.Parent:FindFirstChild("HumanoidRootPart") 
    if rprt and not db then
        rprt.CFrame = l1.CFrame + Vector3.new(0,3,0)
        db = true
        task.wait(1)
        db = false
    end
end)
somber vault
vagrant shoal
#

local l1 = script.Parent:FindFirstChild("location1")
local l2 = script.Parent:FindFirstChild("location2")
local db = false

-- l1 -> l2 teleporter
l1.Touched:Connect(function(hit)
if db then return end -- prevent looping
local rprt = hit.Parent:FindFirstChild("HumanoidRootPart")
if rprt then
db = true
rprt.CFrame = l2.CFrame + Vector3.new(0, 3, 0)
task.wait(1)
db = false
end
end)

-- l2 -> l1 teleporter
l2.Touched:Connect(function(hit)
if db then return end -- prevent looping
local rprt = hit.Parent:FindFirstChild("HumanoidRootPart")
if rprt then
db = true
rprt.CFrame = l1.CFrame + Vector3.new(0, 3, 0)
task.wait(1)
db = false
end
end)

#

Use that

#

Let’s save everyone time

somber vault
#

so likeee where do i put it

vagrant shoal
#

Bro

somber vault
#

below the one i got

vagrant shoal
#

Do you know how to copy and paste

somber vault
#

no

vagrant shoal
#

Replace it

somber vault
#

wait yes

#

okay

#

done

fluid galleon
somber vault
#

doesnt work 💔

vagrant shoal
#

Also bro location 1 and location 2 won’t work

#

Because the parts names do not match with the ones specified in the script

#

You have to be consistent with song bro

arctic patio
vagrant shoal
#

Location 1 is part and location 2 is part1 but in the script it’s recognized as location1 and location2

somber vault
#

ohh

#

dam am i that dumb

arctic patio
#

Ima cry

snow hinge
vagrant shoal
#

Let me see your code bro 🥀

somber vault
wise meadow
#

I got u a script now

vagrant shoal
#

God damn

somber vault
#

its that bad

vagrant shoal
#

Part1 is the second location

#

And Part is the first

#

Capitalize the p

wise meadow
vagrant shoal
#

Yeah why not just use this guys code

wise meadow
#

It works

somber vault
#

it works

#

!!!

#

but i still can leave

#

:<

ember juniper
#

how do i list 2 parts in this script to both play the sound at the same time

wise meadow
somber vault
#

the place i got teleportedin

wise meadow
#

U can still leave it

#

or u cant leave it?

somber vault
#

cant

wise meadow
#

ok so next time add a t

#

lmao

#

But homie

somber vault
#

oops

wise meadow
#

Message me, Ill send u my code, just use it

#

please, genuinely

somber vault
#

oaky

vagrant shoal
#

Explain

steel aurora
# ember juniper how do i list 2 parts in this script to both play the sound at the same time

local button = script.Parent
local part1Sound = game.Workspace.SpeakerThe.SpeakerSound
local part2Sound = game.Workspace.SpeakerThat.SpeakerSound

local playing = false
local db = false

button.MouseButton1Click:Connect(function()
if db then return end
db = true

if not playing then
    part1Sound:Play()
    part2Sound:Play()
    playing = true
else
    part1Sound:Stop()
    part2Sound:Stop()
    playing = false
end

wait(0.5)
db = false

end)

#

Make sure both speakers are in the workspace

fluid galleon
#

yo 5-6 ppl still none can solve bro , bro got some aura

orchid pebble
#

hello were looking for staff for our upcoming game and we need experienced staff to manage our server dm me if so

wise meadow
#

I give up

#

Bro is smooth brained

vagrant shoal
#

He doesn’t know how to code he needs to learn

wise meadow
#

So, I figure if he reads

#

and has a bit of understanding from it

#

He can figure it out

#

But, bro seems to not know how to spell literally anything

#

and he doesnt seem to understand that

#

a space before the word Location1 messes up the code if you have it as "Location1" in the code

#

cause bro named his parts Location1

#

like he needs to comprehend that 1 character difference in the code

#

will mess up the entire code

fluid galleon
vagrant shoal
#

He lied

#

He has NOT been learning for two months 🥀

wise meadow
grave hinge
#

in two months i went from not knowing how any studio worked to having a test version of my game ready 😭

#

people see small devs on yt make a decent amount then think it’s a side hustle anyone can just hop in and do in few weeks

oblique epoch
#

lf a good scripter (pay is % however ill invest alot of money into project + i can show funds 50% pay 4u) i have a really good game idea just pm me asap

exotic egret
#

is there any framework similar to knit that has full type support?

wanton gale
#

this feature is annoying as hell as a new and learning dev, might be useful later on but like shut up roblox AI, I would like to learn and type it out myself 😭

somber vault
#

stop relying on knit and learn to use modules

#

How can I make a leaderboard system using ProfileService?

cyan eagle
#

where all the cracked programmers at _cool

terse badger
#

here fr fr

somber basin
rotund pawn
#

So how do I make a good elevator, that isnt affected by physics easily like Prism Constr, is moving smoothly without lagging(Set CFrame)? Any tips?

somber basin
#

idk tween service

vagrant shoal
kindred lark
#

Hello good to see you all am new in this community and I can model very well and I can build too with scripts please if anybody can help you with work 🙏 thanks very much

vagrant shoal
#

Exactly

#

Percentages are dumb in general unless there is a contract

somber basin
#

The talent hub is practically useless

#

most people pay in compensation

#

and if they pay in money or robux its just not enough

twilit garden
#

I just switched my game from me to group, and now half of the people dont see any of the animations, but half do. How to fix?

somber basin
#

Like code a entire horror game ai for 250 robux

rotund pawn
#

also tween is not really suitable, since I want it to be freely controlled elevator, not floor based

somber vault
somber basin
#

Yeah I could see that

somber vault
#

all i know about is that it checks the types of variables or functions

#

but that's just it

rotund pawn
grand onyx
#

Wasnt me i got hacked🙏

vagrant shoal
vagrant shoal
grand onyx
#

She is

jolly vessel
somber vault
storm nacelle
#

I’m very confused. When do I get the premium payouts from premium players playing my game? I have 6k visits and have seen lots of players in my game. I have gotten 0 so far.

oblique epoch
#

Lf scripter pay is 5k robux and 20% pm fast (investment covered)

rotund pawn
spring token
proven vector
#

can someone please make me a thing for roblox so you hit tree it gives wood and a inventory has the wood and it saves and you can build a house like rust and you loose some wood and you open a chest with metal and you metal to make upgraded wall please and crafting too for a door

spring token
#

just kidding dont do that

#

but google is free

safe jolt
#

and ai 😭

spring token
#

as controversial as it is i think ai is lowkey useful if you actually understand how to code

proven vector
#

i will pay 1 robux

stiff ibex
#

working on sys.h

safe jolt
stiff ibex
#

/include/sys.h

safe jolt
#

uhh

stiff ibex
#

in lua

safe jolt
#

yeah tbh idk what that is

stiff ibex
safe jolt
stiff ibex
#

I had just started reworking iBoot

spring token
# stiff ibex

never seen this before... ive used roblox.ts but never seen roblox.c LOL

spring token
#

i respect it

stiff ibex
#

I finished the folders yesterday

spring token
#

roblox gave me buffers so im happy for now but i still wish that they had some c++ functionality

stiff ibex
#

I just started working on the headers

safe jolt
stiff ibex
#

after I finish working on the headers, I'll start working on the source code

spring token
#

it also makes my code safe from exploiters since they have no clue what the decompiled code means TrollSus

safe jolt
spring token
#

i used to make game injections and such so i just find it fun to get down to the bottom level of programming

stiff ibex
spring token
stiff ibex
proven vector
#

can someone recreate rust building rust crafting and rust like farming like cutting trees and opening chests and stuff for me ill pay 1 robux maybe 2

spring token
proven vector
proven vector
#

thats a high budget

safe jolt
proven vector
#

ehhhhhhhhhhhhhhhhhhhh 3 robux will do i guess

proven vector
safe jolt
stiff ibex
#

heres some of the code for iBoot

proven vector
safe jolt
stiff ibex
#

I normally work on two computers

#

my personal one

safe jolt
#

you have 2 computers?

stiff ibex
#

and my school one (which kills the Luau interpreters cuz of Mosyle Zero Trust 😭)

dark karma
#

What device are yall using for developing pls

stiff ibex
dark karma
stiff ibex
#

cuz its where I have anything related to Apple on it, this includes the iBoot source code

stiff ibex
dark karma
#

Hm, you can play smoothly?

stiff ibex
#

However to install Roblox or Roblox Studio, you need to install Rosetta 2

stiff ibex
dark karma
bitter fjord
#

I added a custom proximity prompt to my mesh, and it works fine.

However, the Highlight inside the mesh is already enabled when the game is running, even though it should only appear when the prompt is shown.

What am I doing wrong?

local camera = workspace:WaitForChild("CameraMesh")
local prompt = camera:WaitForChild("ProximityPrompt")
local gui = camera:WaitForChild("Mesh_Prompt")
local highlight = camera:WaitForChild("Highlight")
local actionText = gui:WaitForChild("ActionText")
local keyInput = gui:WaitForChild("KeyInput")

highlight.Enabled = false

prompt.PromptShown:Connect(function()
    highlight.Enabled = true
    gui.Enabled = true  
    highlight.OutlineTransparency = 0
    actionText.Text = actionText.Text
end)
prompt.PromptHidden:Connect(function()
    highlight.Enabled = false
    gui.Enabled = false
    highlight.OutlineTransparency = 1
end)

keyInput.MouseButton1Click:Connect(function()
    prompt:InputBegan(game.Players.LocalPlayer)
end)

prompt.Triggered:Connect(function(player)
    print("it works!!")
end)
stiff ibex
dark karma
stiff ibex
spring token
#

sick of windows

safe jolt
stiff ibex
dark karma
safe jolt
#

and debug from there

safe jolt
dark karma
spring token
stiff ibex
#

I think I need to remove EmbeddedIOP runtimes, I looked through the iPhone 16 Pro IPSW, couldn't find any images for it

sacred lily
#

How to code a proper cutscene? Is it that I'm supposed to have 2 synced animations first?

spring token
sacred lily
#

I'm also curious about something, do scripters continuously try over and over again to find the best timestamps for camera movement and so?

cyan eagle
#

any cracked af programmers in chat?

safe jolt
stiff ibex
sacred lily
dark karma
bitter fjord
spring token
cyan eagle
sacred lily
spring token
safe jolt
sacred lily
#

Possibly, it's just an interface element that pops up

stiff ibex
#

anyway back to working on iBoot

#

bye guys!!! AlexWave

dark karma
spring token
sacred lily
spring token
safe jolt
sacred lily
dark karma
safe jolt
# sacred lily

yeah, its just a videoframe or whatever that they're playing on the screen i think

spring token
safe jolt
meager notch
#

can someone slide me 1$?honestly i gotta buy a game to play w my friends

meager notch
fossil salmon
meager notch
#

im young tho

safe jolt
meager notch
#

cuz of the fee

meager notch
fossil salmon
dark karma
serene kernel
#

yo guys, basically I finished brawldev advanced series, what's the next step ? comissions are always asking for 3 years + so am I supposed to makes games on my own for 3 years ?

meager notch
spice summit
meager notch
#

i can give the dollar back if u want to

meager notch
#

rust

fossil salmon
meager notch
#

that game costs too much i swr

meager notch
#

guys please 😭

fossil salmon
meager notch
spice summit
#

this grappling hook system will be mentioned as cause of death on my death certificate

half breach
#

does profilestore have any bugs at all?

storm nacelle
#

Anyone good at marketing DM me please I have a game that can get up to 100 CCU but I’m having some issues keeping it like at a high number just dm me please

night maple
#

why does it say I'm attempting to index nil with numbervalue.value? if I get only the number value then it gets the name of instance

    local FoodValue : NumberValue = foods:FindFirstChild("FoodValue")
    
    FoodnValue = {
        FoodValue.Value, 
        foods
                 }
end```
short nacelle
#

how do i make the sound client sided to whoevers health is low?

somber vault
#

Play it on the client

fading hull
#

does any scripter wanna work on a RPG game

celest cipher
#

lets say i had a text on the screen that would change every 2 seconds from a table in random order with values of strings that are gonna replace the text. how would i do that

mint cloud
meager notch
#

can someone slide me 1$?honestly i gotta buy a game to play w my friends

spark swallow
#

what would be a good way to control physics of a ball for a volleyball game?

uncut badger
#

guys just get a job at mcdonalds

spring token
#

jobs bro... jobs...

fossil salmon
fossil salmon
candid kestrel
uncut badger
fossil salmon
#

also fortnite has some random ass algorithm

spice raven
#

this my scripting level

#

and i cant even find one commision

uncut badger
night sphinx
#

Anyone want an advanced free scripter?

fossil salmon
spice raven
#

worried bout the ui more than the scriptingcathello

#

place holder

fossil salmon
spice raven
#

i aint publishing this

fossil salmon
#

just monetize it a lil

spice raven
#

i m just saying

#

its my scripting level

#

and i still dont get commitions

#

everytime i look for one

#

its like the user is deadne

fossil salmon
frail glen
#

SOME1 PLS TELL ME WHAT TO READ IN DOCS IN WHAT ORDER

stiff ibex
#

hi AlexSweat

cyan eagle
stiff ibex
#

assert macros

trail osprey
#

who does shopify coding here?

timber star
#

One doubt, for making sound effects play fast and accurate we have to put them in replicated storage and the clone them right? do we have to do the same with animations or not neccesary?

tight pewter
#

instead of paying to upload a video

neon plover
#

if im constantly having debounces for stuff like ui buttons that have animations, to prevent them from being spammed when they aren't finished tweening, would it be best to make a debounce module to just handle all debounces, instead of constantly writing new logic for a debounce

graceful nymph
#

does anyone have the roblox documentation website

stable urchin
night maple
lyric geyser
#

they are all recycling code

#

u don't reinvent the wheel by implementing leveling systems and etc I saw a lot of those there

frail fulcrum
#

Me and my friend wanna make a fun game with some indie Devs we need a scripter tho we split share 30% each and 10% back into game

neon plover
#

but then part of me is like well theres debounces involved for so many other things so

#

but like it confuses me why nobody else has made such a module, like i've sen some online but none are as widely used?

trail osprey
restive ibex
#

People live off Roblox scripting?

ancient eagle
#

How do I make it so when I hover over a part, the part will kind of rotate smoothly towards the camera?

#

I cant seem to figure it out

pure sapphire
#

hi my fellow coders

hazy stump
viral lynx
#

Yo is there any developer that can help me make a game long term 😭

fossil current
#

Uh no

wraith spear
#

Can someone help me script my ptz cam? I alr have the model i just want it where the user can sit at a seat and control it was wasd and mouse wheel

#

this is the camera

karmic cobalt
#

Do you think backroom drift using chassis, or its just brick who moves like on ice with player steering binds?

remote bear
short holly
#

anyone know how to dual wield a tool

somber vault
somber vault
wraith spear
hard nacelle
#

what can i do im not the best at scripting but i also want commisions

crystal shadow
#

ServerScriptService.Services.RespawnService:11: attempt to index nil with 'Connect'

#

does anyone know how to fix this

somber vault
valid bay
#

Has anyone ever used DraggerService?

languid iris
#

We programming like this in 2025 righ? 🤣✌🏿

night sphinx
spring token
coral berry
stiff ibex
#

I gotta get ready for bed

mild badge
#

how do you efficiently code a machine gun?

#

should you fire remotes remote events rapidly for damage and server bullet tracers?

stark lintel
mint cloud
#

The 6 hrs later reply is crazy

mint cloud
#

The feeling when you have to admit to #code-help that all your code was ai

stuck radish
vernal yew
#

any scripters looking to work on a project with me?

stable urchin
rich moat
molten gust
#

Rate this code^^

still fern
rich moat
spring token
still fern
still fern
placid agate
spring token
spring token
#

i gotta get these games out quick as a mf

safe pelican
placid agate
#

they will if they're on a higher or lower framerate- and it's also just easy to tween MaxVisibleGraphemes.

still fern
spring token
still fern
#

ohh

#

now i see

rich moat
thick sluice
#

is copying a script from a other script gonna teach you coding, like your muscle memory?

spring token
#

depends on how you learn

thick sluice
spring token
placid agate
spring token
#

i just contradicted myself there is no muscle its only memory smh

placid agate
spring token
languid meadow
thick sluice
#

i typed this all

languid meadow
jolly harbor
languid meadow
#

and also how to turn off physics, cuz when i did flying script i started falling

jolly harbor
#

a lot of scripts have weird shortcuts

thick sluice
#

i mean i already know what the roblox sword does, you click, it slashes, you click a few more times and you get the lunge, then it goes back to normal

jolly harbor
# thick sluice i mean i already know what the roblox sword does, you click, it slashes, you cli...

certain things like what Grips stuff are & this section


function IsTeamMate(Player1, Player2)
    return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
end

function Blow(Hit)
    if not hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then
        return
    end
    local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
    if not RightArm then
        return
    end
    local character = Hit.Parent
    if character == Character then
        return
    end
    local humanoid = character:FindFirstChildOfClass("Humanoid")
    if not humanoid or humanoid.Health == 0 then
        return
    end
    local player = Players:GetPlayerFromCharacter(character)
    if player and (player == player or IsTeamMate(Player, player)) then
        return
    end
    UntagHumanoid(humanoid)
    TagHumanoid(humanoid, Player)
    humanoid:TakeDamage(Damage)
end

#

I'm sure you can understand it but some parts you can accidentally paste without learning from it

#

o

thick sluice
#

i am typing it by hand

languid meadow
jolly harbor
#

@thick sluice Did you hand-type the Grip cframes?

jolly harbor
#

o ok

#

cause learning CFrame Vectors took me a while

languid meadow
#

cframe is so easy

rich moat
#

Yur

#

Position orientation

jolly harbor
#

no no the rotations

rich moat
#

Or just position

jolly harbor
#

like UpVector / LookVector

rich moat
thick sluice
rich moat
#

Math.rad

jolly harbor
#

yea the radians

languid meadow
#

i donk know the angles

rich moat
#

Math.iforgot

languid meadow
#

yep fr

rich moat
#

It's 4 am

jolly harbor
#

i know it now but I used to type random 1's and -1's for UpVectors

rich moat
#

I have school in 2 our

#

Hour

rich moat
#

I still do when I'm confused or brain fog

jolly harbor
#

I just let CFrame * Angles calculate UpVectors

thick sluice
#

i am almost done fully hand-scripting the sword script

#

now i just need to test it

#

i mean it works

#

but i got 1 error

#

and 1 warning

spring token
tiny crescent
#

who scripter on mac need help

spring token
#

i didnt even know that existed and ive been programming for a long time you learn something new every day

languid meadow
#

lemme see why error

dense rain
#

can somone help me with my avatar game and why the gui wont pop up with the right clothes

dense rain
jolly harbor
# dense rain

You must have destroyed the ImageLabel and then tried to Parent it again

#

try first replacing ImageLabel:Destroy() with ImageLabel.Parent = nil

dense rain
#

alr

jolly harbor
#

as long as you're not repeatedly creating ImageLabels, it should be fine

dense rain
#

sum wring with that

#

wrong

jolly harbor
# dense rain

o. You might've wanted to do


local new = oldUI.UI:Clone()
dense rain
#

nah that was not it

#

its fine

#

im just give up on this for rn

jolly harbor
#

OR .Archivable property is turned off

dense rain
#

ok fix that er but now I got an new one

jolly harbor
dense rain
#

nvm fixed it

#

I thinlk'

#

nothing but that

green notch
jolly harbor
proven vector
#

can someone please make me a inventory and ammo that works into my gun so it can take ammo out inventory and into my gun tool thing

proven vector
#

i cant afford scripter hiring

vagrant shoal
#

If you can’t afford that then how will you afford paying someone for their hard work

reef sorrel
#

😭

remote bear
reef sorrel
remote bear
reef sorrel
#

thats insane

#

its not using editable images tho right?

#

thats much faster than creating tiny frames

remote bear
reef sorrel
#

ill check it out

#

oh yea it does use editable images

#

pretty cool

remote bear
mellow grotto
#

hmmmmmmmm

reef sorrel
#

is there any reason you dont want to use them

iron skiff
#

1.Pairing System
2.Teleporting System
3.Spin Wheel
4.Server Messages to Like and Join Roblox Group
5.Make All The Revives and Trolls Work
6.Script The Leaderboard
7.Finally, The Main Part Is scripting the obby itself

guys how much do u think this cost?

remote bear
reef sorrel
iron skiff
reef sorrel
#

id do at least 200k

iron skiff
#

200k robux??

reef sorrel
#

yes

#

idk how long it takes you to make that

iron skiff
#

yep

charred night
#

guys what do you think of the new idle growing genre of games

#

such as grow a garden

#

hella addicitve i cant lie

hardy pilot
#

Slop

#

I don't know I haven't played a single of them

charred night
#

its stupidly simple

#

you buy a seed, you plant it, you harvest, you sell

#

🔁

hardy pilot
#

Sure but you do that in every farming game ever

reef sorrel
#

holy shit 60k ccu

hardy pilot
#

Not exactly a new ganre

charred night
#

its new for roblox

charred night
hardy pilot
#

Overfarmed been out for a while

charred night
#

why are u still talking

#

u havent even tried the game lol

hardy pilot
#

No need to get rude

#

I'm trying it right now

charred night
#

okay

#

i think what makes grow a garden so good is the satisfying little details as well as the simple and relaxing progression

#

no overcomplicated bs

reef sorrel
#

this is so basic for something with 60k players 😭

hardy pilot
#

I'm already bored

#

Dead rails was at least a little fun

#

Probably because it's another gambling game for the biggest crop

charred night
reef sorrel
#

at least it seems well made

charred night
charred night
hardy pilot
#

It's about exploring the 15 minutes of content it has

#

dragged over 2 hours

reef sorrel
#

like you can tell its not coded like shit

charred night
#

ye

pearl blaze
#

How to make something work on 30 Hz even when the frequency is larger? (client having more fps)

young crescent
pearl blaze
#

And how to ignore requests being sent more than 30 times per second on server side? I don't need 100% precision.

#

Talking about remote events btw.

reef sorrel
hardy pilot
pearl blaze
reef sorrel
#

you cant limit remote events

#

you have to store when the last one was fired by a certain player

young crescent
#

and add a clientsided limit so u can make sure theyre actually cheating

pearl blaze
reef sorrel
#

just add a cooldown its simple 😭

pearl blaze
#

Stuff is sending on like minimum 30 hz, I can't use task wait that's not precise.

young crescent
#

make a simple anti spoof/spam module which checkes remote events and matches templates and rates so that player remotes dont contain any possibly gamebreaking injections or use too much memory for stuff that shouldnt exist

pearl blaze
#

Nah just ignoring remote if it spams would be nice.

#

I don't need precise limit, I just need it to be near 20-40 hz.

#

Is there any practical and optimized way to check the frequency in real time?

reef sorrel
#
local lastFired = {}
local event = Instance.new("RemoteEvent")

event.OnClientEvent:Connect(function(player)
    if not lastFired[player] then
        lastFired[player] = os.clock()
    end

    if os.clock() - lastFired[player] < 1/30 then
        return
    end

    lastFired[player] = os.clock()

    -- do whatever
end)
#

pretty sure that would work

#

well i did it wrong cuz it will ignore the first event but you get the point

pearl blaze
#

Network is not that perfect to make it work, I bet there's a better method.

#

Also it's unreliable remote event.

#

I was thinking about getting some kind of middle amount of frequency you have.

#

And if this middle amount gets higher than like 40 hz you start ignoring it a bit till middle amount goes back to normal

worn pilot
#

im a beginner, ive only ever used hardbrackets for i
like [1] to indicate i value

reef sorrel
#

thats the index

#

the index of the timestamp is the player instance

pearl blaze
#

There's 2 types of tables, dictionaries and arrays.
Arrays are tables that has number indexes ranging from 1 to inf, depending how much items inside an array.
Dictionaries can have any index, index can be anything except nil.

worn pilot
#

kk tysm

storm nacelle
#

Anybody here good with ads and stuff? I need advice and info on ads and stuff. I recently ran a bunch and got solid results but need someone to talk to about how to move on and take a bigger step in advertising.

somber vault
compact wing
#

at list give a game commision on ur reward robux from the game like 10%

cyan eagle
#

Chat where the actual cracked programmers 🤝

tight heron
somber vault
#

is it possible to use datastores(in a serversidescript), to save intvalues of a leaderstatfolder under the player which is increased by a localscript? or do we have to just use a remote event to tell the serverscript that the textbutton was clicked and the intvalue should be increased?

compact wing
compact wing
tight heron
#

i wasnt being rude tho i was just correcting

somber vault
coral field
#

because the client is unsafe

#

as they could be hacking

somber vault
#

well, it doesnt save anyway
ive been trying to make it work using the localscript and it wouldnt save under datastores, so i thought id ask

#

!?

#

wrong channel i think

exotic moon
#

sorry

proven vector
#

anyone want to make a game with me its not for youtube but i think those rodev videos are awesome when people dont even talk to eachother and make a cool game and i want to try that!

vagrant shoal
#

It stores game information so it wouldn’t make sense for it to work on the client

#

Especially since the client is never to be trusted

cunning flax
#

hello im a new code if you can a make small stuf for free to build my profileHappy Helper

vagrant shoal
#

Nobody is doing shit for you for free bro

#

World isn’t smiles and sunshine 🥀

cunning flax
#

im gonna do the stuf

jolly harbor
hardy pilot
jolly harbor
jolly harbor
hardy pilot
#

Oh like checking if the property changes?

jolly harbor
#

yep

#

before actually changing the property

hardy pilot
mellow grotto
jolly harbor
# hardy pilot

just overwriting X.Transparency = NewTransparency is slow on its own already <1st video>

but most ppl just assume


if X.Transparency ~= NewTransparency then
    X.Transparency = NewTransparency
end

optimizes things. (its actually 2X slower than the first video I posted)

mellow grotto
#

can i ask yall how much cost to make a drunk player physics in robux ofcourse

languid iris
languid iris
wanton cloud
somber vault
rigid cedar
#

Yo! Does anyone know a URL that works for a donation game. Roproxy dosent seem to work

wanton cloud
somber vault
#

You are a stapid person grrrr

arctic timber
#

It don't mean stupid

ivory gate
#

GUYS

#

i finally got my first pending form my game

#

i got from developer donations

#

game

zinc wedge
#

chat

#

how do i set the timescale

#

of a particle

#

to 0

#

is it just particle.TimeScale = 0

somber vault
#

if timescale is a property then yeah

zinc wedge
# somber vault if timescale is a property then yeah
    if Particle:IsA("ParticleEmitter") then
        task.delay(Particle:GetAttribute("EmitDelay"),function()
            Particle:Emit(Particle:GetAttribute("EmitCount"))
        local time = Particle:GetAttribute("TimeScale")
        time = 0
        end)
    end
end
``` would this work
somber vault
#

just try it

mellow grotto
#

can anyone help me make a drunk script for my game

cosmic moth
#

How long would it take to learn coding if I locked in

#

I’m on spring break

#

And I need to make robux b/c I’m in debt and this is my last hope

north hatch
#

I have been coding for 2 years and have made games in Unity. Should i learn roblox scripting will it be worth it?

spice raven
thick sluice
#

first script i ever made that probably works i guess?

--Things
local Door = script.Parent
local ProximityPrompt = script.Parent.ProximityPrompt
local TweenService = game:GetService("TweenService")

--Random
local isOpen = false

--Tween Stuff
local ClosedCFrame = Door.CFrame
local OpenCFrame = ClosedCFrame * CFrame.Angles(0, math.rad(90), 0)

--Tween info
local TweenInfo = TweenInfo.new(
    0.5,
    Enum.EasingStyle.Sine,
    Enum.EasingDirection.Out
)

--This is the trigger
ProximityPrompt.Triggered:Connect(function(Triggered)
    local goal = {}
    if not isOpen then
        goal.CFrame = OpenCFrame
    else
        goal.CFrame = ClosedCFrame
    end
    
    local Tween = TweenService:Create(Door, TweenInfo, goal)
    Tween:Play()
    
    isOpen = not isOpen
end)

mellow grotto
#

Looking for scripters to create “broken legs” physics.. Payment in robux. dm for more info

languid meadow
twilit garden
#

I need some serious help. This game was created under me, but when I transferred ownership to my group all the animations stopped working. I published animations under my group, and they still do not work.

novel cloak
somber vault
#

Q based algorithm for training

twilit garden
novel cloak
#

are you sure you actually published the new ones under the group

#

check the group's animation assets

twilit garden
#

Can I screenshare you the progress how’d I do it? Thanks I will check

#

yea, the animations are under my group assets

#

and they still do not work

novel cloak
#

might be an issue with the implementation then? e.g. your animation script not properly loading them

twilit garden
#

Yeah, not sure. Some of the animations work on studio playtest, but all don’t. In game none of them work

novel cloak
#

type /console in-game to check

twilit garden
#

Failed to load sound asset. The experience doesn’t have permission to one ID. Downloading failed for asset id. Yeah, it seems like it fails to load many IDS

#

@novel cloak yea, it fails to load many animationclips.

novel cloak
#

iirc that means your game doesn't have permission to use them or roblox filtered them somehow

twilit garden
#

how do I get permission? I been working on this for ages I don’t wanna lose the progress

#

they worked just fine when the game was under my account

#

@novel cloak do you know

rich moat
twilit garden
#

it fails to load all animations

reef sorrel
tranquil junco
#

Anyone know why my localscript for sprinting works in roblox studio but doesn’t work when I play on roblox?

languid meadow
#

whatever, bro is asking 200k for easiest work ever

reef sorrel
#

im not dumb

#

ur just ignorant

#

this is proof

#

and 200k is low

dim epoch
#

anyone with voice chat? need to test something please

fossil salmon
reef sorrel
fossil salmon
reef sorrel
#

no idea i dont know how complex the game actually is cuz i havent played a lot

copper grotto
#

Can someone explain what is OOP in luau, and give a example ?

fossil salmon
patent mirage
#

How much would a complete scripted obby cost, with ui (Shop, Skins, Trails and more)? round about.

reef sorrel
#

its not really that useful but just to make abstractions and more organized code its sometimes nice

copper grotto
#

Oh ok thank you!

still fern
north hatch
#

s

fossil salmon
#

hell yeah, if ppl who study 5 years get paid 20 dollars an hour, why should we pay kids on roblox any more that minimum wage

crude briar
#

Im trying to play an animation which moves character far away and I try to use PivotTo right when animation ends and it acts weird (flinging)
im also ragdolling character
anyone knows a fix?

mellow grotto
#

Looking for scripters to create “broken legs”/drunk physics.. Payment in robux. dm for more info

somber vault
reef sorrel
patent mirage
#

if a scripter scripts whole game and want percent should he get 25 or 30%?

somber vault
fossil salmon
patent mirage
fossil salmon
patent mirage
# fossil salmon what game is it

it´s a obby with many aspects, owner sayed he not want give me 30% cause this 5% means alot to him and he says he carryed the development costs.

coral field
#

does anyone know this means Failed to load animation with sanitized ID?

patent mirage
# coral field does anyone know this means Failed to load animation with sanitized ID?
umbral carbon
#

In general

copper grotto
patent mirage
copper grotto
candid abyss
#

does anyone know how to invert controls?
like when a use tries to move foward, they go backwards
when a user tries going left, they go right

somber vault
#

It can detect 2 now PogChomp

tardy wren
#

🫃🏻

topaz crypt
#

How do i get my moon animator camera animations as script or i gotta manually do everything

candid abyss
reef sorrel
#

idk that shit is like thousands of lines

#

so u gotta find what applies the character movement

#

and swap the keycodes i suppose

candid abyss
#

like if a person presses e, I want their controls to inverse

reef sorrel
#

then its more tricky

#

you will have to create a module or something

#

or an event

#

that changes those values

#

but idk if the player module updates it automatically

terse wigeon
#

How do I do switch function in rlua?

somber vault
#
function EffectsModule.spawnEffect(params: {
    lifetime: number?,
    position: Vector3?,
    color: Color3?
    })
    if not params then return end
    
    local effectReplica = Replica.New({
        Token = Replica.Token("VisualEffect"),
        Data = {
            Position = params.position or Vector3.new(0, 10, 0),
            Color = params.color or Color3.new(0, 1, 0),
            Active = true,
            DestroyTime = os.time() + (params.lifetime or 10),
            --* we use os.time instead of task.delay() to store the exact time the effect should be destroyed
        },
    })

    effectReplica:Replicate()
    table.insert(EffectsModule.activeEffects, effectReplica) --* tracks all currently active effects to be cleaned by janitor later (visual, sound, or animation)
    
    return effectReplica
end

function EffectsModule.EmitVFX(position: Vector3, amount: number?, length: number?)
    local emitAmount = amount or 5
    local lifetime = length or 3

    local particleReplica = Replica.New({
        Token = Replica.Token("ParticleEffect"),
        Data = {
            Position = position,
            Amount = emitAmount,
            DestroyTime = os.time() + lifetime,
        }
    })

    particleReplica:Replicate()
    table.insert(EffectsModule.activeEffects, particleReplica) 

    return particleReplica
end

function EffectsModule.spawnAnimationEffect(params: {
    AnimationName: string,
    Speed: number?,
    StartSlowdownAt: number?,
    MinSpeedFactor: number?,
    lifetime: number?
    })
     -- * Spawns a replicated animation effect
    -- * Returns:
    --         animationReplica: [Replica]
    -- * Description:
    --         Replicates an animation effect to all players. The effect can be destroyed by setting the Active property to false or by setting the DestroyTime
    if not params or not params.AnimationName then 
        warn("spawnAnimationEffect: AnimationName is required")
        return 
    end

    local effectLifetime = params.lifetime or 10
    
    local animationReplica = Replica.New({
        Token = Replica.Token("AnimationEffect"),
        Data = {
            AnimationName = params.AnimationName,
            Speed = params.Speed or 1,
            StartSlowdownAt = params.StartSlowdownAt or 0.7,
            MinSpeedFactor = params.MinSpeedFactor or 0.3,
            DestroyTime = os.time() + effectLifetime,
        },
    })

    animationReplica:Replicate()
    table.insert(EffectsModule.activeEffects, animationReplica)

    return animationReplica
end


-- * Removes a specific effect from the list
function EffectsModule.removeEffect(effectReplica, customDelay: number?)
    -- * Parameters:
    --         effectReplica: The effect replica that will be removed from the list
    --         customDelay: A custom delay for the effect to destroy itself (os.time() + customDelay)
    -- * Returns:
    --         Nothing
    -- * Description:
    --         Removes the effect from the list and sets the DestroyTime to current time + delay.
    if not effectReplica then return end

    local newDestroyTime = os.time()
    if customDelay and customDelay > 0 then
        newDestroyTime += customDelay
    end

    effectReplica:Set({ "DestroyTime" }, newDestroyTime)
    effectReplica:Set({ "Active" }, false)

    -- * Remove the effect from the list
    for index, effect in ipairs(EffectsModule.activeEffects) do
        
        if effect == effectReplica then
            if not table.find(EffectsModule.activeEffects, effectReplica) then
                warn("Effect " .. effect .. " not found!")
            else
                table.remove(EffectsModule.activeEffects, index)
                break
            end
        end
    end
end
somber vault
dim epoch
#

if your functions are this much related
using metatables would be better than replica code thing

dim epoch
#

actually nvm i you should swap the callback instead

candid abyss
#

it doesn't work if I try to change it on command

dim epoch
#

wym on command

candid abyss
#

12:46:26.926 Argument 4 missing or nil - Client - Keyboard:111

dim epoch
#

show me your edited script

candid abyss
#

like when a person presses e

fading hull
#

Any scripter wanna work on an rpg along side 5 other devs including me

dim epoch
#

the handler

candid abyss
candid abyss
dim epoch
#

so you switched handleMoveForward with HandleMoveBackward and it still didnt work

candid abyss
#

I've searched all dev forums, searched online and there's no answers to how you can make the persons control inverted on command

#

it works if I just switch them around, but they're permanently like that

dim epoch
#

what are you talking about bro i tested it and it literally worked

#

but it's doing it relatively to the camera

#
ContextActionService:BindActionAtPriority("moveForwardAction", handleMoveBackward, false,
        self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterForward)
    ContextActionService:BindActionAtPriority("moveBackwardAction", handleMoveForward, false,
        self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterBackward)
    ContextActionService:BindActionAtPriority("moveLeftAction", handleMoveRight, false,
        self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterLeft)
    ContextActionService:BindActionAtPriority("moveRightAction", handleMoveLeft, false,
        self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterRight)
    ContextActionService:BindActionAtPriority("jumpAction", handleJumpAction, false,
        self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterJump)

use this

odd nacelle
#

any developers or dev teams would like a 5 year scripter i have no portofolio as work on projects who jsut need like code fixed or bugs

mighty escarp
#

I can I make so the starter character is an object, and make it able to tumble around and interact with the world>

#

Not just slide when moving

somber vault
odd nacelle
#

yh ik

dark karma
#

I got a really important question : Is developing on desktop pc good or should i buy laptop ?

spring token
fallen flicker
#

Anyone down to review 125 lines in a script and give some opinions, im newer to this.

glass hawk
#

is anyone interested on helping on a project dm me 🙂‍↕️

wise meadow
# dark karma I got a really important question : Is developing on desktop pc good or should i...

I develop on my desktop 🤷‍♂️ I think it depends on what ur developing and how powerful ur laptop is vs ur Desktop PC. Preferably i use my Desktop, cause its much better than my laptop. My laptop tho is good for simple UI things and stuff, and honestly with roblox its fine for everything, but, my PC has alot better specs, therefore i can make alot more stuff in a variety of games and studios(Unity, Unreal, Rust, FiveM, etc) vs just simple roblox

spring token
#

if you want price to performance get a desktop

odd nacelle
#

Hey! I'm a scripter with 5 years of experience.
I'm looking to team up with other scripters who might be interested in making some quick and simple cashgrab-style games to earn Robux. Once we've built up some funds, the goal is to move on to a bigger, more serious project together.

If you're down to collaborate, dm me!

tight pewter
#

if you do any gaming as well, i'd choose desktop

#

laptops can be good, but they get too hot

serene tulip
#

why is my script not working WHYYYYY

muted shuttle
#

and not js do player.CharacterAdded

serene tulip
muted shuttle
#

pretty bullshit

#

no need

serene tulip
#

its working for him tho

muted shuttle
#

do u have the module?

serene tulip
#

it dosent want to print me

serene tulip
rich moat
serene tulip
muted shuttle
#

idk maybe its outdated

#

i wouldnt use a module to get a character

wide lodge
#

is calling a function from _G or using a remotefunction more efficient

serene tulip
#

so how do I fix

rich moat
unique shell
#

Yoo can someone make me a quick script? paying 100 robux

twilit geyser
#

Depends on what it is

unique shell
#

a script on sss where it prints "i" wait 1 sec "am" wait 3 secs then "Steve"

muted shuttle
unique shell
#

it worked

rich moat
#

Bruh

twilit geyser
#

Man i coulda just done that

unique shell
#

it was 30 seconds of work

#

u gredy pigs

muted shuttle
#

mums

twilit geyser
#

😭

unique shell
#

i just wanted to troll u fools

muted shuttle
#

for 10 cents 🥀

gleaming verge
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guys

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am i cute?

twilit geyser
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Yeah i was wondering like

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Print is the first thing u learn

gleaming verge
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like i was thinking for a while

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am i cute?

unique shell
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no

gleaming verge
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aw man

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thats sad i guess

unique shell
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gredy animal

unique shell
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too worthy of an image for this nerd

rapid mural
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please what's the easiest way in term of script, to attach vfx on your weapon when you do an attack

rich moat
unique shell
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noo im not a sceemer

rich moat
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You don't attach vfx

rapid mural
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what i have to do so ?

rich moat
rapid mural
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in the handler or the tool?

rich moat
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It's ur choice buddy

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Freewill innit

rapid mural
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too difficult arrrgghhh

rich moat
young crescent
serene tulip
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how to learn how to script a battleground game?

mint cloud
desert copper
#

anyone a scripter that can vc i need help with my game rq

terse badger
#

hi chat

somber vault
#

let's say, i wanted to create a replication system to fire my effects for every players client
should i use an open source module to make it, or should i make it my own

dense marlin
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is this fair ?

spark geode
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wasn't there a list of things that tracked individual identifiers like client tick for gpu clock somewhere? anyone know what i'm talking about?

neat mauve
serene tulip
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How much would it cost to hire a scripter to script a full battleground game

spice fern
spice fern
cunning olive
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whats soemthing hard to have in my portfolio, that can showcase my scripting well

lost pebble
cunning olive
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i was thinking of ahvign something math intesive, but a nroaml customer wouldnt have a clue

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it wouldnt be visually appealing

hardy pilot
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Something that looks cool shrug

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Drag operated cooking

cunning olive
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mmm

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thats a good idea

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ty

placid agate
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or like ru paul drag race dressup game with cooking mechanics.

hardy pilot
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I don't know I haven't played crime kitchen

lilac carbon
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buying simple working games, not assets, full games

bronze coral
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is it usefull

hardy pilot
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no

bronze coral
calm forge
#

What all could i get done with $500

lilac carbon
#

buying simple working games, not assets, full games

upper tiger
#

yo

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how do i get place id

bronze coral
bronze coral
twilit garden
cinder zinc
#

How do I use adgui properly?

spice raven
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what have i done

ripe oyster
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hey guys how do i disable my torso and head's collisions hahahahahHAHAHHHAHAHAHHAH I HATE THISSSS

potent igloo
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How do big games replicate parry with client side hitboxes

foggy burrow
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I would go spawn the hitbox

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client and detect the hit. If it hits something fire it to the server and detect if the hit player is currently blocking or smthn and then do the parrying

foggy burrow
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you cant

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Roblox constantly updates the can collide feature

ripe oyster
foggy burrow
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on body parts

foggy burrow
ripe oyster
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thats why im asking this

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my animations break cause its collidable