#code-discussion

1 messages · Page 44 of 1

somber vault
#

There might be built in stuff not sure

#

#documentation #sushi might be able to help you idk

olive ingot
#

I hate when I'm having a problem and then find a solution that should solve it... Just for it to not.

somber vault
real furnace
#

lf good scripter for %

somber vault
somber vault
silver verge
#

-_-

vestal summit
#

My scripts are bad do you know anyone who can make this for me

vestal summit
#

I'm creating this small game to enjoy with my friends

silver verge
#

buncha people there

somber vault
vestal summit
#

It doesn't have to be pinpoint accurate or any cuz I'm glad for the fact that you are atleast helping me out

finite mortar
#

Can I make a module, that will hold a bunch of others modules (via require()) and use that modules out of that script in others scripts? (Like using in C# and making a libraries to hold other libraries)

finite mortar
# silver verge yes

And how...?
Just get modules via require in one module script
and then return that modules from that script
and after that I can use them in other scripts?

silver verge
#

modules just return data

#

you can return a dictionary with keys that are equal to other required modules

finite mortar
#

got it

zenith night
#

hire me now (skip to 55 seconds for a mega boom) i take 3 cents an hour

hallow crater
#

guys do scripters make bank?

somber vault
#

#depends

hallow crater
#

lua do they make bank

somber vault
# hallow crater lua do they make bank

You can make money doing anything, for roblox specificly I don't really know but if your game gets front page/popular prob. The conversion rates are kind of ass but if you make alot than it is still like livable prob. Also fyi roblox lua is different to lua because roblox uses lua to make it so.

#

From roblox yt devs I have seen I think it takes ages to devx but if you make alot than it still works. I think its like every 2 weeks idk.

somber vault
somber vault
#

pov: makes no money is a BROKIE and idk is noob

#

Cause yk it can be confusing

umbral carbon
#

🦘

somber vault
#

I mean c++ is high but yk

#

I saw some video java is good cause you can practice all the ends

zenith night
#

cpp is one of the hardest languages

somber vault
#

front, back and stuff

somber vault
#

Its suppose to be hard to learn but yeah

somber vault
#

pov: hasnt learned BEEEEP

umbral carbon
#

C++ is mid

stuck basalt
hoary cedar
#

When Roblox doesn't support a convenient feature for an API member, so you have to pull some fuckery to do it yourself:

#

;D

somber vault
#

pov: gt6 is not in C++ cause it will never exist 😭

umbral carbon
#

Another win for open source

zenith night
drifting musk
#

I studied computer science but don't know what a pointer is

drifting musk
rocky lynx
#

October will be the 9th year since I started C++

#

and I'm up to date with C++23 and C++26 proposals

#

and still prefer Rust

somber vault
# rocky lynx idk bruh

I know learning c or like C# and then C++ or like idk C+ then C++ maybe betteer idk but yeah

somber vault
#

I mean there very similar from what I heard anywaysa

#

rust is like better but c++ is just people have already learned it

rocky lynx
#

bro Rust is very well documented

somber vault
#

C++ might be better at some stuff but pretty sure rust is usually better

rocky lynx
#

and is a lot easier to learn than C++

somber vault
#

documentation actually readiable ??!!?!?!

#

💀

rocky lynx
hoary cedar
#

I chose to take that route of abstraction so you do not need to keep along with what you with your ProximityPrompts

#

It's designed to acknowledge the variance in callbacks and how their managed

#

It's main focus is the ability to trigger ProximityPrompts externally

#

This is all 'cause some guy on the DevForum wanted the ability to trigger all ProximityPrompts within a given radius at once

drifting musk
hoary cedar
#

Ultimately, not even I would use that in production unless warranted

#

Just a bunch of overhead 🗿

#

As is the penalty of abstraction

twilit garden
#

Yo can anyone review my upcoming game

drifting musk
drifting musk
hoary cedar
#

You have to make this effort for every proximity prompt you connect, disconnect, disconnect on once, yada

drifting musk
#

That would be the disadvantage of my solution

amber panther
#

@lost burrow

umbral carbon
misty parcel
#

No hiring outside of marketplace

umbral carbon
misty parcel
umbral carbon
#

🥶

amber panther
umbral carbon
craggy niche
umbral carbon
#

Anyways I'm starting to feel burnt out

#

Today is a break day for me

amber panther
# umbral carbon

ok i made a project
we fly Floating in space with a vehicle
we get 1 coin every 100m
and 0.1 chance that u get 1 shard every 500m

we can use coins to buy better vehicles
or shards to buy Mythical or legendary vehicles that go really fast lol
Cool idea?

umbral carbon
#

Nice

#

Kind of boring

scarlet viper
#

Yo who can help me

#

Get in roblox studio am nor with pc rn

#

Not*

arctic timber
#

Futuristic UI tend to use more parallelogram/rectangle/square shapes

arctic timber
spare laurel
lusty dawn
#

@somber vault

#

Yo I got a question

#

Do you searching like new staff or programmer for you studio yield games ?

somber vault
lusty dawn
#

And I founded you

somber vault
somber vault
#

i'm a solo dev lol

lusty dawn
#

Do you do Roblox-ts

#

Or just luau ?

main mauve
#

can someone tell me how to disable the abillity to whisper chat between players in my game?

lusty dawn
main mauve
#

welp

somber vault
lusty dawn
#

Btw your game is funny but there some client issues

somber vault
lusty dawn
somber vault
#

and actually since u are mentioning roblox ts

#

i havent used it for a while

lusty dawn
#

I used it the last week

#

For a simulator

#

Btw if you are able to do it make a anti cheat in your game bc fr I founded some cheater in it if you can’t I will tell my bro to give you his anti cheat ( Sentinel Anti cheat ) all executor is detected but not fluxus

#

Me and him we searching how fluxus do they’re injection

lusty dawn
#

I reported it in they’re repo

somber vault
#

i already made an anti cheat

#

for argon and etc

lusty dawn
somber vault
#

assetprovider thing i forgot

#

wait lemme check

lusty dawn
#

Alr

somber vault
#

nvm that was for another thing

#
if game:GetService("RunService"):IsStudio() then
    return
end

local getfenv = getfenv
local tick = tick

local violations = 0
while task.wait(0.2) do
    local t1 = tick()
    for i = 1, 1e4 do
        getfenv()
    end
    local t2 = tick()
    for i = 1, 1e4 do end
    local t3 = tick()
    local ratio = (t2-t1)/(t3-t2)
    if ratio > 25 then
        violations = violations + 1
        if violations >= 8 then
            break
        end
    else
        violations = 0
    end
end
lusty dawn
#

btw there no problem if I do some video in your game ?

somber vault
#

ye no problem

somber vault
lusty dawn
#

It’s obs

#

Nvm

lusty dawn
#

Btw if you need a staff with experience or a good programmer / animator just contact me

#

My user is ez to remember

somber vault
lusty dawn
somber vault
drowsy nimbus
#

im making a script were it creates a unique id for every item, How would I go about saving it

lusty dawn
drowsy nimbus
#

how would I go about saving these string values?

modern mantle
#

In a tabel

potent igloo
#

Any good combat framework?

static viper
#

How do we fix this? Its an error coming from KnitClient.

From what I learned I was supposed to place a services folder in serverscriptservice, not in the packages folder, so...

lusty dawn
# drowsy nimbus These are unique ids for every item

With DataStoreService

 local DataStoreService = game:GetService("DataStoreService")
local itemDataStore = DataStoreService:GetDataStore("ItemUniqueIDs")

-- save
local success, errorMessage = pcall(function()
    itemDataStore:SetAsync("Player_" .. player.UserId .. "_a5", "a5uniqueid_value")
end)

-- load
local success, uniqueId = pcall(function()
    return itemDataStore:GetAsync("Player_" .. player.UserId .. "_a5")
end)
#

Or in server storage

#

For temporary session storage

#

And for IDs that only need to exist during gameplay

drowsy nimbus
lusty dawn
fringe ledge
#

@tropic plume dms

brazen holly
#

im a begginner scripter
when making a character with abilities
is it better to have only 1 character module or to have 1 main character module and have 1 module per each ability the character has?

lusty dawn
# brazen holly im a begginner scripter when making a character with abilities is it better to h...

honestly it's better to have one main character module and then one module for each ability the character has
it keeps everything clean and easier to manage especially when your character starts getting more complex abilities
if you put everything in one big module it can get messy fast and hard to fix or add stuff later
with separate modules you can reuse abilities across characters too and it just feels way nicer to work with long term

peak oak
#

how do u fix roblox studio not responding

visual anchor
#

Hello, I am Jack today I am here for getting developer for a solo leveling inspired game I am looking for developers is passion and is ready to get % of the income as a payment, if your one of them please dm me!

near roost
#

Quick question: DataStore modules like ProfileService and ProfileStore are really popular, easy to use, and well tested. In your opinions, is it better to make your own DataStore solution or use one of the options available? The use case would be for a large-scale roleplay game that saves potentially thousands of tables and embedded tables, as well as hundreds of primitive data types like booleans and numbers.

somber vault
#

no

#

make your own

#

only use those modules if you genuinely have no idea what youre doing, or if youre in a rush

near roost
# somber vault make your own

Why is that? If the modules are highly tested then shouldn't they be reliable? Nothing against this, as I've thought about doing this myself, but I have no idea if it would be a reasonable amount of effort for the use case.

somber vault
#

the best datastore library is the one you write that is tailored to what your game needs

somber thunder
#

anyone who wanna start a game togheter??

frail fulcrum
#

yo

#

anyone know how to do procedural gen

near roost
near roost
frail fulcrum
#

like blocky

somber thunder
near roost
frail fulcrum
#

i need a scripter for it

near roost
frail fulcrum
#

but cant fien one

#

find*

#

do iam tryna learn

frail fulcrum
#

no like js normal procedual gen

#

with script wehn someone open sthe gam eor logs in

#

@near roost

near roost
#

Oops sorry. Yeah I know a little bit

cinder path
#

@frail fulcrum need help with what

near roost
#

You need a seed and then several different things to generate. Then you put it into a randomizer that generates on the client. The seed is generated on the server, that way the clients all generate the same way.

#

@frail fulcrum

frail fulcrum
#

hmm

#

explain pls

#

im tryna find a scripter but i cant so im tryna learn

frail fulcrum
cinder path
#

can you explan more

frail fulcrum
#

basically

#

theres this game called skyven

#

and they porcedural gen isdaldns

#

and i want that

#

i dont play it

#

but it looks cool

#

here

#

like this

#

@cinder path

#

@near roost

barren bear
#

Is there a method to obtain access to the full spectrum of events in Roblox Studio, or is this knowledge purely acquired through hands-on experience? My focus today is to master every event, yet I find myself struggling to locate the complete list of available events. Any insight would be appreciated.

jade cosmos
craggy niche
#

would this script work if i make a blocking function that sets "Blocking" attribute to true?

near roost
# craggy niche

Edit the part where you are getting the "blocking" attribute to say this:

if humanoid.Health > 0 and humanoid:GetAttribute('Blocking') then
    ...
end
somber vault
craggy niche
somber vault
#

Read the documentation lol I'm not a fucking a computer

carmine yacht
woven seal
#

Is there a way to Disable a players Shift lock if it is enabled?

carmine yacht
woven seal
wispy fulcrum
#

So I'm considering seeing if I can get a scripter to make a gun system like csgo, and make it so I only need to pay for 1 gun so I can plug and play with everything else.

Hitscan type system

Armor damages

Recoil control

Animations playing

Yall think I can get this done with robux for like sub 3k-5k? I might have more l8r but it's what I go rn.

carmine yacht
wispy fulcrum
carmine yacht
wispy fulcrum
carmine yacht
#

you'll get a shit dev who wont be able to make it modular and it will have exploits and lag

carmine yacht
#

and the weapons rigged

wispy fulcrum
carmine yacht
#

i guess its some fine tuning and an fps

#

probably 350-500 USD$ depending on the dev and how well they can make it

#

or the robux equiv

#

100-150k

wispy fulcrum
wispy fulcrum
#

But I'm not a scripter so

carmine yacht
#

im sure you can find one for cheaper than that if you look hard but most developers who know how to make a proper efficient FPS system charge way more

carmine yacht
#

its making it fast smooth without lag, compatible for devices, testing it, and then ontop of that all of it has to be modular

#

as well as making sure its secure so you dont have kill all exploits on your release day

carmine yacht
#

as i said you could probably find someone cheaper but really even 175-200$ is pushing it

carmine yacht
#

but yea you need someone with proper experience and knowledge otherwise you'll get a fuck all system that is half broken

wispy fulcrum
carmine yacht
#

without outsider funding

wispy fulcrum
carmine yacht
#

since when

#

i know people making games on shit like walmart salary or regular office jobs

wispy fulcrum
carmine yacht
#

no shame in your game if you like what you are doing

wispy fulcrum
#

I blame it on ghost jobs

#

I've gotten out of all 500+ apps 3 responses saying " no thank you"

wispy fulcrum
carmine yacht
#

i would just walk up in person

#

never heard of that

wispy fulcrum
#

Any money I've gotten has been from reselling stuff on I found on the side of the road rlly lmfao

carmine yacht
#

dang

wispy fulcrum
#

Still ntn

carmine yacht
#

wow

#

idk what to say rly

#

that sux

wispy fulcrum
#

Yh

#

I saved up 1k when I was 14 doing lawns to pay for the game but i got scammed 300$ by scripters so

#

I ran out of money after I got the anims models, sfx, and a few maps

robust meadow
#

Selling rigged giveaway bot for USD , U will only get the code of it and i will help u set it up

carmine yacht
#

yea u need more nowadays

wispy fulcrum
#

Yea

carmine yacht
#

to make games

#

expensive bc devs are being paid living wages now lol

wispy fulcrum
# carmine yacht to make games

It just feels difficult to get into like you gotta get blessed with an investor whos willing to dump like 100-200k into you

wispy fulcrum
#

I have literally everything planned I just gotta find the change

carmine yacht
#

but you need a prototype

wispy fulcrum
carmine yacht
#

people are no longer investing into concepts unless you have rep

wispy fulcrum
#

Yup

carmine yacht
#

not worth

#

too many failed projects lost too much money

wispy fulcrum
#

Yip

#

*yup

#

Right now I have 14 out of 32 weapons fully animated. I've got all models I need for rn (gonna just use default bricks for nades atm) I've got all sfx, I need ui and scripting.

I feel after basic ui and scripting is done I can get more luck finding an investor but it's still hard bc they don't look at fps very well, they just all look at the cashgrab games

And I'm staring them in the fsce with a csgo clone done well and that's an ez cash cow but nooOoo

#

Lmfao

#

Lowk atp willing to sell my soul of my game for like 45-49% of the game profits just to finish it out so I can get it done

tight pewter
#

unless you already have a pretty decent sized community its not worth investing

wispy fulcrum
#

my best guess is i was gonna push ads and find youtubers and post myself

tight pewter
#

thats how you get a community, by making games, marketing them and building the community up

wispy fulcrum
#

yh but

#

i have no games yet

#

and pennies and dimes

tight pewter
#

there is games (like pet sims) who get millions of visits today and almost a million people in there roblox groups

#

but they all started small and building the community up each game

#

youre trying too start as a giant and that just isn't gonna work in your favor.

wispy fulcrum
#

yea but why would I make a shitty game that I would use as a pump and dump

#

I have 0 insipiration for anything smaller, at least at the momeny

tight pewter
#

thats just how it is, investors want results

wispy fulcrum
#

and that would be disingenuine to a community

tight pewter
#

not fairytale dreams of others too come true

wispy fulcrum
#

no I know

#

im aware

#

i just think theyre stupid for just recycling cash grabs 1000 times and flooding the market with slop

tight pewter
#

if you find some like-minded individuals they may consider investing, but thats unlikely too happen by chance/randomness.

wispy fulcrum
#

yh

tight pewter
#

sometimes you just gotta do/fund things yourself

wispy fulcrum
#

yh

#

is a work in progress

tight pewter
#

yeah, just keep going gng

wispy fulcrum
#

even if money fell out of the sky today i cant work on anything for 2 years

#

and by the time that 2 years is up, market may change, and I have my IRL business Im gonna probs do mainly

tight pewter
#

just know that most people who actually made a decent game (and funded it) are probably old enough to grind a job irl first.

#

idk your age, but yeah

wispy fulcrum
#

im 19

#

with over 500 job apps

#

and not 1 interview

#

been applying since 16

#

i havent just been sitting on my ass ive been trying and still am

#

ive applied to 3 this last week

#

but its atp where ima start over lol

tight pewter
#

seems unlikely tbh, what are your skills?

wispy fulcrum
#

regarding

tight pewter
#

i'd be a cashier/cook or something atp

wispy fulcrum
#

mcdonalds

#

walmart target

#

i mean you can practically go down the list and ive applied at least once

obsidian gate
#

chat what do i need to learn to be able to make a basic ass skill? (scripting whise)

tight pewter
#

have you considered selling drugs?

#

jkjk

wispy fulcrum
#

fast food, resturants, retail, animal care, door to door sales, marketing, agriculture, ferrying, blacksmithing etc etc etc

wispy fulcrum
tight pewter
#

lol

wispy fulcrum
#

i worked my ass off at 13 and 14 to save up 1000$ mowing lawns to make my game

wispy fulcrum
#

and then i had 300 scammed and couldnt finish it

#

so I really only had 700$ into it

tight pewter
wispy fulcrum
#

I mean yea but

#

still sux

#

regardless

tight pewter
#

frfr

wispy fulcrum
#

lil 15 yro me cant get a job yet, so i start trying to sell stuff on fb market i find on the road

#

that doesnt go well

#

try reselling , still doest go well

#

tried dropshipping, still didnt go well

#

turned 16, applied for a job

#

and another and another and another

#

fast forward

#

huzzah

#

here I am

#

lmao

potent igloo
#

does anyone know a good combat framework

wispy fulcrum
#

its alg im just gonna worry about it when im back

tight pewter
#

yeah idk, it seems like you need to focus on life for a bit tbh, when i got my first job at like 15 (worked under the table at a tire plant) i cant even count the amount of times i've applied and went up there too go talk to someone.

#

i lived in a small town though, wasn't many choices

#

applied at the same places multiple times lol

wispy fulcrum
#

i live in a quite busy area

#

not like a city city but not a small town

tight pewter
#

since youre 19 you could try a temp agency

wispy fulcrum
#
  • ive got 4 colleges within 1 hour where thats where most of the jobs are going anyways
tight pewter
#

like express or something (if you live in america)

#

if the employers like you, they'll take you full-time

wispy fulcrum
#

ive tried that too

#

once

#

i just didnt like it really cus people treated you like the shit you were, which isnt allat different than how it is outside of a work place, but they expected me to have all of the knowledge as the people working there for 3+ years right out of the gate and told me I was stupid for not knowing everything

tight pewter
#

trust me i know how those dudes are lmao

#

rude old bastards and they expect you too grasp everything alone

wispy fulcrum
#

yh

tight pewter
#

they all say the same shit too, word by word

#

"you aint gonna like me boy"

#

like they've been waiting their whole life too say it

wispy fulcrum
#

yea p much sm like that

#

i just dont have time for bullshit, im there to do a job, and I worry about the job for the time im paid

tight pewter
wispy fulcrum
#

fr

robust meadow
# wispy fulcrum once

Well ig ur luck is bad???i make discord bots for my client they hired me for full time
They treat me good and they pay according to how much time u work per week and they got 4 other ppl besides me and we work together

strange raven
#

No selling in HD.

robust meadow
tight pewter
#

its a numbers game though, if you dont get a job from applying

#

just apply again

#

the world doesn't owe you a job, you have to work to find one and work to keep it.

#

not even being rude when i say that, its just a tough lesson i learned in my teens.

wispy fulcrum
#

nah i get that

#

im not stupid in that regard at least

tight pewter
#

dealing with peoples BS was the hardest part (for me) but eventually you learn that money is better than getting revenge or taking things personal

wispy fulcrum
#

im lowk at this point since Im leaving for 2 years in a month just noooooooooot worrying too much ab it anymore

tight pewter
#

fair

wispy fulcrum
#

im selling the bits and bobs Im not gonna need when im back

#

and gonna just do a self owned business when im back

tight pewter
#

hell ye

#

well hopefully all goes well

wispy fulcrum
#

gracias

strange raven
compact grove
#

why this boolean doesn't work?

#

I've set it to true and it should then go to If frame == true then do that code

#

but it doesn't

fossil salmon
glass garden
#

So FrameOpen refers to your tween you created, but you overwrote it with true...but that's just in your local scope and not related to the actual FrameOpen you want to use

#

This is why (1) don't use global vars, and (2) don't ever shadow vars

compact grove
#

OH I SEE

#

TY

vale trench
#

yo does anyone need modeler i will charge only 10 robux per creation

wanton gale
#

chat im right now learning lua, what should i try to code next?

#

"erm akshually its luaU" i know

compact grove
#

why music doesn't work?

wanton gale
#

Look it up on the devforum

wanton gale
thin nova
#

honestly I fw this

carmine yacht
#

Lowkey dame

#

Same

candid abyss
#

how come when I when I play the animation in roblox studio, it's perfectly fine
but when I play the animation in the actual game, it plays but looks weird

dim rock
unreal frost
atomic yacht
#

decided to organize the abilities into modules
shit was getting as messy as my hair on a monday morning

umbral carbon
#

Just make it a separate folder

icy nebula
#

hjello my follow scripters

#

I would like to indulge in a question

#
game.Players.PlayerAdded:Connect(function(plr)
    plr.CharacterAdded:Connect(function(char)
        char.Animate:Remove()
        script.Animate:Clone().Parent = char
        char["Left Arm"].LeftShoulderAttachment.CFrame *= CFrame.new(char.Torso.CFrame.RightVector * -.5)
        local socket = Instance.new("BallSocketConstraint")
        socket.Attachment0 = char.Torso.LeftCollarAttachment
        socket.Attachment1 = char["Left Arm"].LeftShoulderAttachment
        socket.Parent = char["Left Arm"]
        char.Torso["Left Shoulder"]:remove()
        char["Right Arm"].RightShoulderAttachment.CFrame *= CFrame.new(char.Torso.CFrame.RightVector * .5)
        local socket = Instance.new("BallSocketConstraint")
        socket.Attachment0 = char.Torso.RightCollarAttachment
        socket.Attachment1 = char["Right Arm"].RightShoulderAttachment
        socket.Parent = char["Right Arm"]
        char.Torso["Right Shoulder"]:remove()
    end)
end)```
atomic yacht
icy nebula
icy nebula
#

This is supposed to ragdoll my arms, which it does, but they fall through my torso and I cant use any tools because they dont go to my hand properly

umbral carbon
#

Oh ok

icy nebula
#

im new to this so forgive me if I sound dumb

#

see I want the arms to collide but idk how to do that

#

and idk how to make tools work

umbral carbon
#

I haven't really worked with this kind of stuff before

wet steppe
# icy nebula

what are you trying to make happen? Limbs that move with mouse or?

icy nebula
umbral carbon
icy nebula
#

and that part works fine

umbral carbon
#

mechanic

remote mirage
icy nebula
#

but idk how to make it collide

#

like

#

the arms are falling through the torso

wet steppe
#

oh with the body?

icy nebula
#

idk how to fix that

icy nebula
#

I also cant use tools which idk why cause I didnt change the hands or anything

#

because the handle doesn't go to the arms but I thought it would

#

idk how to script very well yet lol

wet steppe
icy nebula
wet steppe
regal hedge
#

Who wants to see my bug

static coral
wet steppe
#

this will also make them collide with the enviroment so you may want to make a specific collision group for this

static coral
#

when player’s character spawns

wet steppe
#

if you dont want them to collide with enviroment for some reason

regal hedge
#

Bug reveal

wet steppe
wet steppe
#

ofc

#

sorry CanCollide*

#

char["Right Arm"].CanCollide = true

remote mirage
#

isnt collide

icy nebula
#

Oh ok

#

I was gonna say it didnt work 😭

wet steppe
remote mirage
wet steppe
#

;c

icy nebula
#

uhh it didnt work

#
game.Players.PlayerAdded:Connect(function(plr)
    plr.CharacterAdded:Connect(function(char)
        char.Animate:Remove()
        script.Animate:Clone().Parent = char
        char["Left Arm"].LeftShoulderAttachment.CFrame *= CFrame.new(char.Torso.CFrame.RightVector * -.5)
        local socket = Instance.new("BallSocketConstraint")
        socket.Attachment0 = char.Torso.LeftCollarAttachment
        socket.Attachment1 = char["Left Arm"].LeftShoulderAttachment
        socket.Parent = char["Left Arm"]
        char.Torso["Left Shoulder"]:remove()
        char["Right Arm"].RightShoulderAttachment.CFrame *= CFrame.new(char.Torso.CFrame.RightVector * .5)
        local socket = Instance.new("BallSocketConstraint")
        socket.Attachment0 = char.Torso.RightCollarAttachment
        socket.Attachment1 = char["Right Arm"].RightShoulderAttachment
        socket.Parent = char["Right Arm"]
        char.Torso["Right Shoulder"]:remove()
        char["Right Arm"].CanCollide = true
        char["Left Arm"].CanCollide = true
        char["Torso"].CanCollide = true
    end)
end)```
remote mirage
#

what is this for

icy nebula
#

ragdoll arms

#

idk if this is inefficient or smt

remote mirage
#
icy nebula
#

ill check that out

wet steppe
#

I remeber when I was doing something similar and I used heartbeat to continously reset it prob not efficent

icy nebula
wet steppe
#

everytime ur state changes it resets the collisions

unreal frost
wet steppe
wet steppe
# icy nebula this is the only script in the game
stark lintel
#

I'm wondering whether it's better to contract a scripter to do all the scripting shit for me or if I should learn it myself to save money 😭

somber vault
stark lintel
#

alright. Do you have any good starting points / videos / learning platforms I could use?

somber vault
somber vault
stark lintel
#

I have around 20k in funds, but I'm probably going to be using it mostly for advertising

somber vault
#

then i used that knowledge to begin making scripts and when that script failed i would use my knowledge to fix them

stark lintel
#

ah shit alright

somber vault
#

id say its kind of inneffiecent

stark lintel
#

Problem is I'm somewhat code illiterate, I only understand some values, but not stuff like "Get.Parent.TouchPart"

somber vault
#

Id Recommend that

stark lintel
#

I can understand some of it, but the long strings make it "scary" to look at

somber vault
stark lintel
#

if you get what I'm saying

#

I'll probably search up some videos to heighten my lua literacy

#

mostly theory

somber vault
#

i dont think youtube is a good place to go though

#

its only good for stealing assets

stark lintel
#

I mean, not copying scripts

somber vault
#

Yeah. Ones actually way better to use in code whilst the other is a way older use

somber vault
stark lintel
#

If I can find a video that explains what does what, for example the use of "Get.Child" and "Get.Parent"

somber vault
#

and youtubers that do "Scripting Tutorials" usually make it boring and alot harder then just learning from experience

stark lintel
#

I'll check later. I need to run some errands for now.

karmic raptor
#

is anyone looking for a website maker with cheap prices less than 5k robux?

stark lintel
#

Take care, and thank you for your time saintsold

somber vault
#

though Get.Child doesnt exist.

#

its usually :GetChildren()

somber vault
somber vault
drowsy nimbus
#

I’m trying to make unique ids for saveable items that are tradeable to prevent duping,I’ve made the saving and loading system how would I go about changing them while trading

drowsy nimbus
#

Ik about game http services kinda stuff

#

Ok

somber vault
drowsy nimbus
#

Ty

somber vault
drowsy nimbus
#

was still copying 😭

#

K

#

Idk what this means

#

k

balmy obsidian
#

Sigma sigma boy

craggy niche
#

why doesnt this work? it doesnt print

alpine grail
craggy niche
#

its in starterplayerscripts too

terse wigeon
#

U have to use input Changed

#

I think

craggy niche
terse wigeon
#

Without gameprocessed probably

alpine grail
#

What is the name of the script? (Seems unusual but it might be the cause)

alpine grail
terse wigeon
#

gameprocessed is to stop the function if there are other inputs handled

#

I dont think it's the issue

terse wigeon
craggy niche
terse wigeon
#

How did I help ;-; I didn't figure it out

craggy niche
#

thanks for trying to help then

#

lol

terse wigeon
#

Np, how did u fix it tho

craggy niche
#

it was because the event at the top was in a folder so waitforchild wasnt getting the event

#

the punch event was in an events folder

still geyser
#

i ned a scripter to help me make my game

craggy niche
still geyser
#

its gonna be 4 total dev making game'

still geyser
still geyser
craggy niche
#

well im already developing 2 battlegrounds games rn so if i get another one i might die of tiredness

#

im sure theres people here who would do it

still geyser
#

ok

lavish fulcrum
#

Anyone a scripter or ui designers dm me

warm thistle
#

Hey im trying to tween a model through the primary part but for some reason the other parts inside the model are not following the primary part is there any reason for this?

fossil salmon
molten creek
#

Has

gusty fog
fossil salmon
gusty fog
#

have you tried using a prismatic constraint to constrain the movement axis?

gusty fog
#

it's commonly used for vehicle suspensions

molten gust
#

Can you reuse attachments and balljoints in a ragdoll script by stroring them in a table when you first instance them but, when you disable them you do parent = nil then when enabling them again parent them back to their parent when you first instance instead of destroying them?

gusty fog
#

most likely, yes

molten gust
#

but instead they fall to the ground

wicked terrace
#

what?

#

💔

#

why u delete the message

molten gust
#

hmmm nothing

molten gust
short sandal
wicked terrace
#

iim kenyan

round pivot
short sandal
molten gust
short sandal
#

darkmode is cursed

round pivot
#

its actually hurting my eyes

young crescent
# short sandal

it is said if u use light mode ur experience is 10x more likely to get a random bug

upbeat breach
#

so theres this head movement script in my game and im trying to remove it, anyone know where it would be

white seal
wicked terrace
white seal
#

This inspired me to make cookie gambling game in roblox

#

Thank you bro

wicked terrace
#

np

#

here to learn and inspire

#

♥️ 🔥

orchid pebble
#

Hey there! I’m currently developing a new Roblox game and looking for a few reliable testers to try it out and share honest feedback. Your input would be really valuable as we polish things up before release. If you're interested, I’d love to invite you to our testing server!

lavish fulcrum
#

Anyone want to work for my incoming game the payment is 20% of the game earning only needing 1 scriptier

somber vault
#

LMFAOO

ruby mango
#

coding a chassis its too hard?

#

car chassis, something arcade like gta v

somber vault
#

and Roblox physics as well such as velocity, springs

ruby mango
celest void
somber vault
#

There’s plenty resources out there

ruby mango
#

but thanks for the tip

shy dock
#

help me

somber vault
#

Help

waxen echo
#

?

topaz smelt
#

Every gun in the game has a different Max Damage Range stat which indicates the maximum distance a bullet can travel in air until it briefly stops in mid journey and dissapears. For example, the G-18 has 1,550 of this value meaning it will travel 1,550 studs (accounting bullet drop) before stopping. This will alternatively affect the damage of the bullet when landing on a humanoid, a shot of the G-18 fired and landing 775 studs afterwards will deal half the damage of what a point blank shot would've caused.

To simulate bullet penetration, we use the same principle. When a bullet raycasts agaisnt a part, instead of stopping it, we make the bullet go through the part. Different materials have different "densities" which will evaluate how much a bullet can penetrate. "Air" is our base component which has a base value of 1.293 (squared cm) density, "Wood" as a common material has the lowest density after air; 350 density.
Every stud a bullet travels in Air it reduces the distance left to the bullet to travel by 1 studs, but every stud a bullet travels in Wood it reduces the distance left to the bullet by 350/1.293 = 270.68 studs. Meaning that after the bullet being fired point blank in both materials and having travelled 1 stud in world space, the bullet in air conditions will have 1,449 studs to travel left while the one in wood only got 1,230 studs to travel which can still be reduced proportionaly to the material if there is more wood to "penetrate".
This example seems unrealistic as, real life pistols cannot even penetrate through 6 inches (1/2 stud) of oak wood. The "Air" density should be modified depending on the realism/penetration force that must be achieved on such game.
A few examples of other material densities are: concrete: 2,400; metal: 7,850; grass: 900; fabric: 700.

Adding different calibers of guns is as easy as increasing the Max Damage Range stat of the gun but in some cases, such as shotguns with extremely low damage range, we will add a "P" (Penetration) factor into the equation, the default being 1. The P factor will reduce how much a bullet loses its distance left to travel after penetrating through materials other than air.
A P factor of 2 will make it so wood will decrease 135 studs every world spacec stud travelled inside of this material, instead of the default 270. The values should be then tweaked for guns other than shotguns to accomodate to the correct game design choice.

A very tricky problem when calculating bullet penetrations would be non-convex instances such as MeshParts, UnionOperations, etc. In the normal case of a bullet hitting a part, you would then cast from the opposite side and direction a ray spaced out the max studs enough needed (sqrt(X^2+Y^2+Z^2) of the size of the part) which should end up where the bullet should come out. This is not the case for non-convex parts (Not using collision fidelity set to Box or Hull) where holes can be found inside of them, leading to unwanted bullet penetration calculated.
There is no perfectly efficient way of facing this as Roblox tools may not be always the best when it comes to complex geometry calculations. The method used in here would be to raycast from the opposite side and direction, except that our ray distance will not be the size of the diagonal length of the part, but we will rather loop in exponentially bigger steps to find the closest point where the bullet should come out. With this method, if the instance we are horizontally hitting is a donut shaped object, the bullet should enter from a side of the ring, come out in the middle, then hit the middle again entering the shape and leaving the part flawlessly.
This is a very convinient solution but errors may persist as parts with very small and/or delicate geometry can not be calculated correctly due to the precision of the rays not matching up to the gaps in between the model. The precision can be upped at the cost of performance.

raven marsh
#

how tf do i make tools and parts n shit detatch from joints and shit no one is in the otehr chanels

cinder spindle
#

people who are familar with battle grounds game ussualy after your 3rd hit, it breaks the wall(or any buillding) into small pieces can someone explain how this works?

cinder spindle
#

?

uneven crown
uneven crown
cinder spindle
#

thats not what im talking about

uneven crown
spiral jungle
cinder spindle
#

the brick wall or what no breaking

uneven crown
cinder spindle
#

yeah i know that now but thanks

uneven crown
rose halo
cinder spindle
#

uh im talking about battle grounds but im pretty sure its the same mechanics

cinder spindle
rose halo
#

If it’s higher fidelity than that though it’s probably just some fragmentation stuff that uses some basic math to cut holes out of parts

uneven crown
#

Oos

#

I reploed

spiral jungle
uneven crown
#

Code help is weirsly more famous

wary vigil
plucky owl
#

Hello, does anybody know how to make obby rebirths? I have a GUI with a progress bar but i dont know the code for it to update by the stages that each player have. I'll be glad for any help. I'm almost finished with my game And i need a help. And if you know anything please DM me.

tired cradle
#

something like that

wary vigil
#

oh further info, my data base is. its from scratch thoughts on the language ?

Red-XAI Secure-XAI System — Usage Guide

FILE TYPES:

.redxai[DB] = database files (editable by humans and AI)
.Secure-XAI = lockable version of .redxai[DB]
.clixai = unlocker key file for projects

KEY SYNTAX:

[BOX].["Name"]{ ... } = defines a memory box
id[xxx].[Key] = KeyName = Value, = defines entry
Void = like nil
:Permissionid[] = Granterid[] = permission linking
.Cloud(), .Client(), .LocalServer() = sets connection type

PYTHON USAGE:
from SecureXAIActions import SecureXAI
xai = SecureXAI("project_folder", "project.clixai")
xai.load("memory.redxai[DB]")
xai.add('id[5].[Flag] = Allow = True')
xai.remove("Allow")
xai.link(5, 1)
xai.set_public()

HTML USAGE:

Load SecureXAIHub.html (auto opens in browser from main.py)
Use buttons to quick link, generate CLI, or save
Use search bar to find content
plucky owl
#

Thank you!

tired cradle
plucky owl
#

I can send a screenie for further info.

#

I have it like this.

#

I took it from phone

tired cradle
#

ya

plucky owl
#

Script or local script?

tired cradle
#

local script

plucky owl
#

Thanks!

tired cradle
#

np

plucky owl
#

Im dumb i have a script from another progress bar but and it doesnt seem to work.

#

I can send the code

ember nimbus
# topaz smelt Every gun in the game has a different Max Damage Range stat which indicates the ...

if this is such a problem (i don't think it really is, since these models would probably be uncommon and therefore the overall differences would be minor), you can mostly automate the process of converting all non-convex meshes to convex ones

i.e., in blender, do convex decomposition (there are likely plugins for this, you might be able to get away with using geometry nodes or something)
and then in studio, import your convex decomposition in place (probably group it & maybe scale it to 1x1x1)
create a mapping of these new, convex imported models to their original mesh ids
iterate over the workspace to replace the existing ones based off of the mesh id replacement models

#

that image is unity's convex decomposition (it has a resolution parameter if you were to actually use it)

hardy pilot
#

and if it's on the client this would be a nightmare to validate in a timely manner

idle summit
#

GetFriendsAsync() can be called from client side or server side ?

dreamy fern
#

looking for an investor to invest minimum 3k robux in my game , You will be payed later we can discuss the payment and about the game in my dms , The game is all ready and set to roll out , Dm me if you're interested

buoyant token
#

3k robux? Go mow a lawn 😭

compact grove
#

how do I rotate entire model parts using tween?

full wigeon
#

Anyone want to build a portfolio to show your works - services?

#

uhmm ?

jade cosmos
shadow leaf
#

i m having problem in my script its a game mode script for CTF(Capture the flag i want it to work with the roblox capture the flag setup)

#

can anyone tell me how do id o

cerulean perch
#

WHYYYYY
is considered as config table?


--// Accessory Categories Mapping
local AccessoryCategories = {
    ["Head"] = "Accessories",
    ["Face"] = "Accessories",
    ["Neck"] = "Accessories",
    ["Shoulder"] = "Accessories",
    ["Front"] = "Accessories",
    ["Back"] = "Accessories",
    ["Waist"] = "Accessories",

    ["Hair"] = "Heads",
    ["Classic Faces"] = "Heads",

    ["Classic Shirts"] = "Clothing",
    ["Classic Pants"] = "Clothing",
}

--// Accessory Values Mapping
local AccessoryValues = {
    ["Accessories"] = {
        ["VALUE"] = 11,
        ["Head"] = 11,
        ["Face"] = 54,
        ["Neck"] = 22,
        ["Shoulder"] = 23,
        ["Front"] = 24,
        ["Back"] = 25,
        ["Waist"] = 26,
    },
    ["Heads"] = {
        ["VALUE"] = 4,
        ["Hair"] = 20,
        ["Classic Faces"] = 10
    },
    ["Clothing"] = {
        ["VALUE"] = 3,
        ["Classic Shirts"] = 56,
        ["Classic Pants"] = 57
    }
}

--// Mapping for HumanoidDescription properties
local HumanoidMapping = {
    Back = "BackAccessory",
    Head = "HatAccessory",
    ["Classic Faces"] = "Face",
    Face = "FaceAccessory",
    Neck = "NeckAccessory",
    Shoulder = "ShouldersAccessory",
    Waist = "WaistAccessory",
    Front = "FrontAccessory",
    Hair = "HairAccessory",
    ["Classic Shirts"] = "Shirt",
    ["Classic Pants"] = "Pants"
}
#

and i added to many comments

#

i even added this at the beginning

--[[
    This script handles an in-game character customization system using HumanoidDescription.
    It allows players to:
    - Search for accessories, clothing, and faces from the Roblox catalog.
    - Equip and unequip items dynamically.
    - Change the skin color of specific body parts.
    - Save avatar for rejoining
    
    Functionality:
    - Fetches catalog items using an HTTP request to a proxy service.
    - Applies and removes accessories using HumanoidDescription.
    - Save and load avatar using ProfileService
]]
#

what to do more

umbral carbon
#

check this out

cerulean perch
#

he is the one

#

he declined it

cerulean perch
hardy pilot
#

DECLINED!

#

awh hell nah

tardy pasture
#

bruv wth does this error mean ???

cerulean perch
#

like how you want us to do it

hardy pilot
#

I mean that's a stupid requirement

cerulean perch
#

atleast give an example

hardy pilot
#

He wants you to explain the code like you're a tutor

cerulean perch
hardy pilot
craggy niche
#

whats the best way to make a blocking function make u take 0 dmg

ruby cipher
#

attribute

craggy niche
ruby cipher
#

yes

craggy niche
#

and then in my punch script i say

ruby cipher
#

just check the attribute before dealing dmg

craggy niche
#

if hit.Parent.humanoid:GetAttributes("Blocking") then return end

#

yes?

ruby cipher
#

sure

hollow kayak
#

playtesting works for you?

orchid pebble
#

Hey there! I’m currently developing a new Roblox game and looking for a few reliable testers to try it out and share honest feedback. Your input would be really valuable as we polish things up before release. If you're interested, I’d love to invite you to our testing server! DC in my bio if intrested

hardy pilot
jolly pond
#

why doesnt this work:

#

game.Players.PlayerAdded:Connect(function()
local b = game.Workspace.block
game.Debris:AddItem(b, 5)
while true do
task.wait(.1)
b:Clone(b)
end
end)

tired violet
hardy pilot
#

But I don't write my code to be read by skids

#

Sure I'll explain what a smaller non repeating block of code does

#

But I'm not going to explain how the math behind calculating its offset works

jolly pond
#

why doesnt this work game.Players.PlayerAdded:Connect(function()
local b = game.Workspace.block
game.Debris:AddItem(b, 5)
while true do
task.wait(.1)
b:Clone(b)
end
end)

tired violet
hardy pilot
tired violet
#

oh

hardy pilot
tired violet
#

hmm, ok yeah i feel u

#

nvm

lofty plinth
#

Its a stupid requirement ngl

hardy pilot
#

I can't blame anyone for using AI for these comments 😭

lean ocean
#

they gotta remove that shit

#

or like

#

make it less strict

hardy pilot
#
-- Declare a variable and print it
local variable = "Hello"
print(variable)

ahh

#

I mean it even says they want more than comments for future revision, but if not for future revisions then for what?

lofty plinth
#

It makes you think the people checking dont know outside of comments

tiny obsidian
#

ignore em

#

they just decline anything

hardy pilot
#

I wouldn't apply with those requirements

tiny obsidian
#

I got declined like year ago

tiny obsidian
#

waste of time

#

well if u dont do commissions

#

it dont matter

loud stratus
#

and you are only destroying the block when the player is added not when a new clone is made

silver ruin
#

dm me im lf for a scriper for my aura game

coral oyster
#

anyone knows how to fix it? i'm still able to use shiftlock even this option is disabled

umbral carbon
silver gale
#

HEY GUYS IM A BEGINNER SCRIPTER ANY TIPS AND WHAT SHOULD I MAKE?

sour laurel
#

Need some help chat

#

This script wont work for crud

#

Heres the camera Im trying to conect it too

#

Pretty please help

#

Oh wait wrong chat

silver gale
#

whast the biggest tip?

sour laurel
#

Just mess around man

#

Best thing you can do is fail

#

like im doing right now

silver gale
#

thanks!

sour laurel
#

It helps you learn

sour laurel
silver gale
#

and do you recomend watching much youtube about scripting?

silver gale
sour laurel
silver gale
#

okay!

waxen echo
sour laurel
haughty shadow
#

how long would it take for a person starting to learn scripting from basics to start doing comms

coral prawn
#

Is there a way to get the player character before they leave? PlayerRemoving executes after the character and its descendants has been destroyed :/

ruby cipher
#

probably 3-4

#

2 years if ur a prodigy

coral prawn
haughty shadow
ruby cipher
#

oh even more

haughty shadow
#

im an ui designer and a video editor planning to learn another skill too

#

which would be easier for me

ruby cipher
#

vfx is so difficult it'd prob take u around 5 years

#

vfx is too scary for me so i never dived into that

coral prawn
haughty shadow
#

hmmmmm

coral prawn
#

Though in my opinion, Roblox can be a little complicated for people with no programming background.

solemn echo
coral prawn
haughty shadow
ruby cipher
#

just kidding

#

i checked ur yt

coral prawn
#

Oh.

barren bear
ruby cipher
#

don't worry, i am a feelow 7900 xtx user as well

#

glad to know there are some amd users in this server

#

stay strong

green hedge
coral prawn
ruby cipher
#

i thought it'd be a memory problem but perhaps its just the drivers

coral prawn
#

Probably.

barren bear
#

I also have this problem where sometimes it caps my frames at 60

coral prawn
#

That may just be your monitor.

barren bear
#

it was something called chill mode

ruby cipher
#

how the tables have turned

umbral carbon
#

how the tables have turned

ruby cipher
#

so probably not

loud stag
#

Who would like to join the Skelly Clan?

umbral carbon
loud stag
#

One of the bestest clans in HD

umbral carbon
loud stag
storm nacelle
#

so i have a game that gets like up to 100 ccu and some are premium players but i am not ereceiving any premium payouts... how exactly do they work, i knowalot of premium users have played my game

surreal patrol
#

im not sure but i think its 14 days

storm nacelle
#

alright, my game released last week so that may be why then right

sour laurel
edgy flint
#

When I change the cframe of my character via client, it looks like the character is moving toward a position instead of teleporting on the server. I kinda need changes to be instant. Where can I configure that?

barren bear
barren bear
edgy flint
barren bear
#

You could fire a remote event to the server to change the characters CFrame directly

edgy flint
barren bear
edgy flint
#

Maybe with this clip you get what I mean with the perfect timing and how the transition ruins it

barren bear
#

oh youre talking about that jitter after the mantle animation is played

#

right?

edgy flint
#

Like how the character stays in place and just slides to the new position, while on the client it's an instant timed tp to hide that I move the hrp

barren bear
#

are the animations being played locally

#

I see what you're talking about its like sliding to the position to non local players

#

it also seems like the characters arent synced with where they actually are on their screen as well

candid abyss
#

does anyone know how to enable typechecking when it comes to metatables

edgy flint
barren bear
#

thats one of the issues

#

if the animations are played locally it only plays on the clients screen it doesnt match the server

#

the server then tries to update the position by just sliding im pretty sure because client isnt authoritative on character physics

#

you could try to make the server request the mantle with a remote event

#

i mean whoops the client request the mantle from the server

edgy flint
#

The animations aren't really the problem here though, the problem is mostly the way roblox handles the tp on the server. I move the characters locally for faster response and stuff, but the server doesn't tp them the same way, they act as if the character is dashing forwards really fast. That's my problem, I think requiring the server on these mantles would really ruin the smooth feeling of it. So I don't really know what to do

barren bear
#

hmm yeah i dont think i have any idea on how to fix this issue without sacraficing the smoothness im sorry man

edgy flint
#

I'm blaming roblox for this 😔

#

though i'm sure there'd be restrictions anyway

hollow plover
#

this shit needs to be studied

austere mulch
#

when learning luau, do I have to read every fucking thing about a topic in the doc (i.e sound) or only learn what is relevant to what I need and the main topics about it

barren bear
#

how far do you want to master it LOL

#

its all up to you man

hollow plover
#

yea

#

where is everybody that use to type here

austere mulch
#

wtf

#

I feel like when I'm going to be making something there's going to be something I didn't learn about a particular thing and I'm going to regret not having learned it a while ago

barren bear
#

today im spending time trying to relearn all of the events because there's SO many of them

barren bear
#

if you want to make a triple A roblox game thats when you go through everything

austere mulch
#

learn it up to above intermediate level

barren bear
#

then why not learn everything 😁

barren bear
austere mulch
#

half of the docs are in english and then half of it is some other language 😭

barren bear
#

LMAO

#

ive learned most of my stuff through brawldev udemy courses and the roblox documentations

austere mulch
#

I learned the basic shit from hiatus and I started from brawldev's advanced play list

barren bear
#

are you able to make basic code by memory

austere mulch
#

this was a dialogue system I was making for a npc, its shit but I made the entirety of it by understanding and logic

#

d1, d2, d3 are the parameters passed through by the remotefunction from the serverside

barren bear
#

if youre understand what youre typing youre a lot higher than most beginners

austere mulch
#

huh

#

bro who memorizes and codes 💀

#

that's a fucking pain in the ass to do

barren bear
#

to answer your question yes you should read alot of the stuff you see

#

and do little small projects to help you retain your knowledge

austere mulch
#

like a cloud that rains acid

barren bear
#

then youre doing good just keep trying to get better and itll happen

austere mulch
barren bear
#

try to learn as muuch as you can

austere mulch
#

I'm just going to take my time with this

barren bear
#

you can set a schedule for yourself

#

intermediate means better than a decent amount so you have to put in more work than everyone else so keep at it

austere mulch
#

Alright

fossil salmon
#

how can i limit the movement of a part to one axis? im using linear velocity to move it

obsidian geyser
solemn echo
# obsidian geyser check dms

i can see the dms, im just not interested in your unproffesional behaviour at this stressfull point of my life

obsidian geyser
obsidian geyser
#

I am trying my best

#

I am TRYING to be nice to you

#

I am paying you a lot

#

I just want to know your thoughts right now

solemn echo
#

i dont think "100X better" explains it well

#

when i said this you decided to insult me

obsidian geyser
#

you told me I dont know why someone would hire me?

#

I tried my best being nice to you but if you dont know I get angry easily

solemn echo
obsidian geyser
#

what do you expect me to do

#

stay silent"?

solemn echo
#

il stay silent

obsidian geyser
#

Wdym

obsidian geyser
#

I alr paid robux 🙏🏽 a lot of it and your saying this cryingdead

barren bear
#

I'm pretty sure that isnt allowed if she already allocated your robux you have to go through with it

barren bear
#

youre letting your emotions control your work lol

grave hinge
marble laurel
#

anyone here nerds in ProfileService?

ruby cipher
#

yea

sinful parcel
#

Can someone tell me the requirements for the luau scripter role

ruby cipher
#

its over

#

did u even check the instructions sadge

sinful parcel
#

Who?

#

I don’t know a lot about hd if you’re talking to me

latent gust
#

i'm trying to fix this guys animation to play in the game, but I see Failed to load animation with sanitized ID rbxassetid://73240648296853: AnimationClip loaded is not valid. its not a permissions or ownership issue though, how can i debug this more?

latent gust
#

its not the code, its something with the animation i imagine

local attackAnimation = Instance.new("Animation")

attackAnimation.AnimationId = "rbxassetid://73240648296853"

ContentProvider:PreloadAsync({attackAnimation})
#

animation itself plays fine in moon animator, its uploaded, and i have permissions to use it

#

so im kind of at a loss here

twilit garden
#

Hi

half breach
#

and load it

#

see if it plays ingame

half breach
timber bramble
raw belfry
#

@desert osprey First code, rate it

desert osprey
tight pewter
desert osprey
raw belfry
#

nah

desert osprey
#

scammer

raw belfry
#

He fixed it after I told him

desert osprey
#

no

#

it does it automatic, why would i make it the way you did it

raw belfry
#

okay buddy

atomic sandal
#

guys is there a way to flip the animation cuz im making a m1 but i wanna make a combo so it flips to the other side

tight pewter
#

idk i never used tbh

atomic sandal
#

i dont animate

tight pewter
#

same 😄

#

but yeah i think heard that it does, idk if the default animation tool does

atomic sandal
#

do u know how to make a m1 script, i only know how to do the uis but idk how to make it play animation

tight pewter
#

doing it with a script/keyframes just sounds like a pain

#

i wouldnt know tbh

atomic sandal
#

alr