#code-discussion
1 messages · Page 44 of 1
I hate when I'm having a problem and then find a solution that should solve it... Just for it to not.
lol why can I help you with something 🤨
lf good scripter for %
You should use #scripter-hiring, #code-discussion isnt really gonna help you find scripters
🤨
idk why you have that as a gif considering its js a ragebait
pov: when minors like minors
-_-
My scripts are bad do you know anyone who can make this for me
I'm creating this small game to enjoy with my friends
buncha people there
@cunning olive
I can try doe if you want idk it soun ds kinda complicated ish
for me anything is fine
It doesn't have to be pinpoint accurate or any cuz I'm glad for the fact that you are atleast helping me out
Can I make a module, that will hold a bunch of others modules (via require()) and use that modules out of that script in others scripts? (Like using in C# and making a libraries to hold other libraries)
yes
And how...?
Just get modules via require in one module script
and then return that modules from that script
and after that I can use them in other scripts?
return a dictionary
modules just return data
you can return a dictionary with keys that are equal to other required modules
got it
hire me now (skip to 55 seconds for a mega boom) i take 3 cents an hour
guys do scripters make bank?
lua do they make bank
You can make money doing anything, for roblox specificly I don't really know but if your game gets front page/popular prob. The conversion rates are kind of ass but if you make alot than it is still like livable prob. Also fyi roblox lua is different to lua because roblox uses lua to make it so.
From roblox yt devs I have seen I think it takes ages to devx but if you make alot than it still works. I think its like every 2 weeks idk.
he made this in silence
I would do your own research but it isnt bad to start coding or whatnot. However it can be an entry into like other languages like c++ or java.
pov: makes no money is a BROKIE and idk is noob
Cause yk it can be confusing
That's a bit of a jump
🦘
wdym
I mean c++ is high but yk
I saw some video java is good cause you can practice all the ends
cpp is one of the hardest languages
front, back and stuff
c++ is the goat!!! idk haven't tried but like wouldn't it make more sense to learn c++ than say c
Its suppose to be hard to learn but yeah
pov: hasnt learned BEEEEP
C++ is mid
HIRED, you start tommorow slave.. I mean colleague
When Roblox doesn't support a convenient feature for an API member, so you have to pull some fuckery to do it yourself:
;D
pov: gt6 in C++
pov: gt6 is not in C++ cause it will never exist 😭
thats wild
I studied computer science but don't know what a pointer is
This is so unnecessary at 7 million different levels
idk bruh
October will be the 9th year since I started C++
and I'm up to date with C++23 and C++26 proposals
and still prefer Rust
I know learning c or like C# and then C++ or like idk C+ then C++ maybe betteer idk but yeah
why then
I mean there very similar from what I heard anywaysa
rust is like better but c++ is just people have already learned it
bro Rust is very well documented
C++ might be better at some stuff but pretty sure rust is usually better
and is a lot easier to learn than C++
GASPPPP
documentation actually readiable ??!!?!?!
💀
Not exactly
I chose to take that route of abstraction so you do not need to keep along with what you with your ProximityPrompts
It's designed to acknowledge the variance in callbacks and how their managed
It's main focus is the ability to trigger ProximityPrompts externally
This is all 'cause some guy on the DevForum wanted the ability to trigger all ProximityPrompts within a given radius at once
In my opinion it is
I'm open to objective criticisms
Ultimately, not even I would use that in production unless warranted
Just a bunch of overhead 🗿
As is the penalty of abstraction
Yo can anyone review my upcoming game
Connect the triggered to a function in a modulescript
Then call the function with a player argument to trigger it for someone. Same result, 50 times less effort
Requires tracking
Of what
You have to make this effort for every proximity prompt you connect, disconnect, disconnect on once, yada
Sure
That would be the disadvantage of my solution
Funky UI
No hiring outside of marketplace
Was I supposed to delete it?
Yeah, but i think I deleted it, no?
🥶
its "Futuristic Space game" ahh UI
what are u hiring
I'm not hiring
Anyways I'm starting to feel burnt out
Today is a break day for me
ok i made a project
we fly Floating in space with a vehicle
we get 1 coin every 100m
and 0.1 chance that u get 1 shard every 500m
we can use coins to buy better vehicles
or shards to buy Mythical or legendary vehicles that go really fast lol
Cool idea?
Futuristic UI tend to use more parallelogram/rectangle/square shapes
.
u have the artistic capability of a monkey
@somber vault
Yo I got a question
Do you searching like new staff or programmer for you studio yield games ?
why would you ping me from another server 😭
Uhhh idk I just did @ with stiz
And I founded you
by the way i'm not searching people for my studios
Sad 😔
i'm a solo dev lol
can someone tell me how to disable the abillity to whisper chat between players in my game?
Xd
Ask to ChatGPT I think
welp
ye that too
W solo dev I give you my respect
Btw your game is funny but there some client issues
ye fixin
Good to hear
I used it the last week
For a simulator
Btw if you are able to do it make a anti cheat in your game bc fr I founded some cheater in it if you can’t I will tell my bro to give you his anti cheat ( Sentinel Anti cheat ) all executor is detected but not fluxus
Me and him we searching how fluxus do they’re injection
Some of Roblox-ts api is outdated fr
I reported it in they’re repo
ye i alr know
i already made an anti cheat
for argon and etc
What method did you use for it ?
Alr
nvm that was for another thing
if game:GetService("RunService"):IsStudio() then
return
end
local getfenv = getfenv
local tick = tick
local violations = 0
while task.wait(0.2) do
local t1 = tick()
for i = 1, 1e4 do
getfenv()
end
local t2 = tick()
for i = 1, 1e4 do end
local t3 = tick()
local ratio = (t2-t1)/(t3-t2)
if ratio > 25 then
violations = violations + 1
if violations >= 8 then
break
end
else
violations = 0
end
end
btw there no problem if I do some video in your game ?
ye no problem
Uhh
thats how to detect awp and argon
I see
Btw if you need a staff with experience or a good programmer / animator just contact me
My user is ez to remember
ok
Btw is there a method for get more gem in your game ?
instant diamonds last category of exl shop
im making a script were it creates a unique id for every item, How would I go about saving it
Alr thanks
What you mean ?
These are unique ids for every item
how would I go about saving these string values?
In a tabel
Any good combat framework?
How do we fix this? Its an error coming from KnitClient.
From what I learned I was supposed to place a services folder in serverscriptservice, not in the packages folder, so...
With DataStoreService
local DataStoreService = game:GetService("DataStoreService")
local itemDataStore = DataStoreService:GetDataStore("ItemUniqueIDs")
-- save
local success, errorMessage = pcall(function()
itemDataStore:SetAsync("Player_" .. player.UserId .. "_a5", "a5uniqueid_value")
end)
-- load
local success, uniqueId = pcall(function()
return itemDataStore:GetAsync("Player_" .. player.UserId .. "_a5")
end)
Or in server storage
For temporary session storage
And for IDs that only need to exist during gameplay
alr ty
Btw can I add you in Discord ?
@tropic plume dms
im a begginner scripter
when making a character with abilities
is it better to have only 1 character module or to have 1 main character module and have 1 module per each ability the character has?
honestly it's better to have one main character module and then one module for each ability the character has
it keeps everything clean and easier to manage especially when your character starts getting more complex abilities
if you put everything in one big module it can get messy fast and hard to fix or add stuff later
with separate modules you can reuse abilities across characters too and it just feels way nicer to work with long term
how do u fix roblox studio not responding
Hello, I am Jack today I am here for getting developer for a solo leveling inspired game I am looking for developers is passion and is ready to get % of the income as a payment, if your one of them please dm me!
Quick question: DataStore modules like ProfileService and ProfileStore are really popular, easy to use, and well tested. In your opinions, is it better to make your own DataStore solution or use one of the options available? The use case would be for a large-scale roleplay game that saves potentially thousands of tables and embedded tables, as well as hundreds of primitive data types like booleans and numbers.
use the existing module(s)
no
make your own
only use those modules if you genuinely have no idea what youre doing, or if youre in a rush
Why is that? If the modules are highly tested then shouldn't they be reliable? Nothing against this, as I've thought about doing this myself, but I have no idea if it would be a reasonable amount of effort for the use case.
profileservice may have been tested to great effect, but that doesnt mean its good for everything
never mind that it isnt typed, loleris made a lot of decisions in designing it that just doesnt make sense in the current landscape
the best datastore library is the one you write that is tailored to what your game needs
anyone who wanna start a game togheter??
I see. Thank you!
Honestly, why not.
Yea
like blocky
talk to me private alright?
No
i need a scripter for it
Sure
?
no like js normal procedual gen
with script wehn someone open sthe gam eor logs in
@near roost
Oops sorry. Yeah I know a little bit
@frail fulcrum need help with what
You need a seed and then several different things to generate. Then you put it into a randomizer that generates on the client. The seed is generated on the server, that way the clients all generate the same way.
@frail fulcrum
procedural generation
can you explan more
basically
theres this game called skyven
and they porcedural gen isdaldns
and i want that
i dont play it
but it looks cool
here
like this
@cinder path
@near roost
Is there a method to obtain access to the full spectrum of events in Roblox Studio, or is this knowledge purely acquired through hands-on experience? My focus today is to master every event, yet I find myself struggling to locate the complete list of available events. Any insight would be appreciated.
bruh pro gen is like the final boss of lauU programming i feel like
would this script work if i make a blocking function that sets "Blocking" attribute to true?
Edit the part where you are getting the "blocking" attribute to say this:
if humanoid.Health > 0 and humanoid:GetAttribute('Blocking') then
...
end
and that should work?
You are missusing the get attribute
how am i supposed to use it
This should
Read the documentation lol I'm not a fucking a computer
this should have been your first response about 2 posts ago
Is there a way to Disable a players Shift lock if it is enabled?
in players > shiftlock setting > developer choice
No like Disable the shiftlock for a certain time for a player not just disable it
So I'm considering seeing if I can get a scripter to make a gun system like csgo, and make it so I only need to pay for 1 gun so I can plug and play with everything else.
Hitscan type system
Armor damages
Recoil control
Animations playing
Yall think I can get this done with robux for like sub 3k-5k? I might have more l8r but it's what I go rn.
custom hook to controlmodule
Or is what I'm saying super complex
not happening for 3k-5k robux
What would you thi k be a reasonable offer
you'll get a shit dev who wont be able to make it modular and it will have exploits and lag
i mean do you have all the anims
and the weapons rigged
I have all the anims
i mean if you have it all ready
i guess its some fine tuning and an fps
probably 350-500 USD$ depending on the dev and how well they can make it
or the robux equiv
100-150k
I just need a system where I only need to pay for 1 gun and I can copy paste it and input the different properties/damages of the different guns
That did not seem that complex tf
But I'm not a scripter so
im sure you can find one for cheaper than that if you look hard but most developers who know how to make a proper efficient FPS system charge way more
the actual FPS part isnt complex
its making it fast smooth without lag, compatible for devices, testing it, and then ontop of that all of it has to be modular
as well as making sure its secure so you dont have kill all exploits on your release day
as i said you could probably find someone cheaper but really even 175-200$ is pushing it
they are nice anims
but yea you need someone with proper experience and knowledge otherwise you'll get a fuck all system that is half broken
Rn I'm tryna get it to beta to start marketing a bit. I don't have any USD atm and I've got 5k total bobux lol. I'm just tryna see what I can still get done eith what I have till I can get more funding. Would love an investor but a lot are kinda flakey
get a job im sure in <2mo you could make the game yourself
without outsider funding
I've been applying for jobs since 16 and I'm 19 and still haven't gotten one lmfao
what mcdonalds/starbucks/etc dont hire?
since when
i know people making games on shit like walmart salary or regular office jobs
Nope I've applied to then. I've applied to over 500+ job apps over the course of these lady years
no shame in your game if you like what you are doing
weird
I blame it on ghost jobs
I've gotten out of all 500+ apps 3 responses saying " no thank you"
so weird
USA?
Yea
Any money I've gotten has been from reselling stuff on I found on the side of the road rlly lmfao
dang
Yh
I saved up 1k when I was 14 doing lawns to pay for the game but i got scammed 300$ by scripters so
I ran out of money after I got the anims models, sfx, and a few maps
Selling rigged giveaway bot for USD , U will only get the code of it and i will help u set it up
yea u need more nowadays
Yea
It just feels difficult to get into like you gotta get blessed with an investor whos willing to dump like 100-200k into you
not blesseed
I have literally everything planned I just gotta find the change
but you need a prototype
Exactly why I'm tryna get scripter to make 1 gun
people are no longer investing into concepts unless you have rep
Yup
Yip
*yup
Right now I have 14 out of 32 weapons fully animated. I've got all models I need for rn (gonna just use default bricks for nades atm) I've got all sfx, I need ui and scripting.
I feel after basic ui and scripting is done I can get more luck finding an investor but it's still hard bc they don't look at fps very well, they just all look at the cashgrab games
And I'm staring them in the fsce with a csgo clone done well and that's an ez cash cow but nooOoo
Lmfao
Lowk atp willing to sell my soul of my game for like 45-49% of the game profits just to finish it out so I can get it done
unless you already have a pretty decent sized community its not worth investing
yh but how do you get a community when you are first starting
my best guess is i was gonna push ads and find youtubers and post myself
thats how you get a community, by making games, marketing them and building the community up
there is games (like pet sims) who get millions of visits today and almost a million people in there roblox groups
but they all started small and building the community up each game
youre trying too start as a giant and that just isn't gonna work in your favor.
yea but why would I make a shitty game that I would use as a pump and dump
I have 0 insipiration for anything smaller, at least at the momeny
thats just how it is, investors want results
and that would be disingenuine to a community
not fairytale dreams of others too come true
no I know
im aware
i just think theyre stupid for just recycling cash grabs 1000 times and flooding the market with slop
if you find some like-minded individuals they may consider investing, but thats unlikely too happen by chance/randomness.
yh
sometimes you just gotta do/fund things yourself
yeah, just keep going gng
even if money fell out of the sky today i cant work on anything for 2 years
and by the time that 2 years is up, market may change, and I have my IRL business Im gonna probs do mainly
just know that most people who actually made a decent game (and funded it) are probably old enough to grind a job irl first.
idk your age, but yeah
im 19
with over 500 job apps
and not 1 interview
been applying since 16
i havent just been sitting on my ass ive been trying and still am
ive applied to 3 this last week
but its atp where ima start over lol
seems unlikely tbh, what are your skills?
regarding
i'd be a cashier/cook or something atp
dawg ive applied to e v e r y t h i n g
mcdonalds
walmart target
i mean you can practically go down the list and ive applied at least once
chat what do i need to learn to be able to make a basic ass skill? (scripting whise)
fast food, resturants, retail, animal care, door to door sales, marketing, agriculture, ferrying, blacksmithing etc etc etc
lol
lol
i worked my ass off at 13 and 14 to save up 1000$ mowing lawns to make my game
hell yeah
and then i had 300 scammed and couldnt finish it
so I really only had 700$ into it
getting scammed is always a good lesson ig
frfr
lil 15 yro me cant get a job yet, so i start trying to sell stuff on fb market i find on the road
that doesnt go well
try reselling , still doest go well
tried dropshipping, still didnt go well
turned 16, applied for a job
and another and another and another
fast forward
huzzah
here I am
lmao
does anyone know a good combat framework
its alg im just gonna worry about it when im back
yeah idk, it seems like you need to focus on life for a bit tbh, when i got my first job at like 15 (worked under the table at a tire plant) i cant even count the amount of times i've applied and went up there too go talk to someone.
i lived in a small town though, wasn't many choices
applied at the same places multiple times lol
since youre 19 you could try a temp agency
- ive got 4 colleges within 1 hour where thats where most of the jobs are going anyways
like express or something (if you live in america)
if the employers like you, they'll take you full-time
ive tried that too
once
i just didnt like it really cus people treated you like the shit you were, which isnt allat different than how it is outside of a work place, but they expected me to have all of the knowledge as the people working there for 3+ years right out of the gate and told me I was stupid for not knowing everything
most of the temp jobs is just blue collar work too
trust me i know how those dudes are lmao
rude old bastards and they expect you too grasp everything alone
yh
they all say the same shit too, word by word
"you aint gonna like me boy"
like they've been waiting their whole life too say it
yea p much sm like that
i just dont have time for bullshit, im there to do a job, and I worry about the job for the time im paid
yeah, some of those dudes are stuck in the highschool drama phase
fr
Well ig ur luck is bad???i make discord bots for my client they hired me for full time
They treat me good and they pay according to how much time u work per week and they got 4 other ppl besides me and we work together
No selling in HD.
Then where do i sell
its a numbers game though, if you dont get a job from applying
just apply again
the world doesn't owe you a job, you have to work to find one and work to keep it.
not even being rude when i say that, its just a tough lesson i learned in my teens.
dealing with peoples BS was the hardest part (for me) but eventually you learn that money is better than getting revenge or taking things personal
im lowk at this point since Im leaving for 2 years in a month just noooooooooot worrying too much ab it anymore
fair
im selling the bits and bobs Im not gonna need when im back
and gonna just do a self owned business when im back
gracias
Not in HD.
why this boolean doesn't work?
I've set it to true and it should then go to If frame == true then do that code
but it doesn't
are you gonna be the black sheep tho?
You're first using it as a global variable (or at least an upval), but then you're creating a local variable "local FrameOpen" which shadows the old one
So FrameOpen refers to your tween you created, but you overwrote it with true...but that's just in your local scope and not related to the actual FrameOpen you want to use
This is why (1) don't use global vars, and (2) don't ever shadow vars
yo does anyone need modeler i will charge only 10 robux per creation
chat im right now learning lua, what should i try to code next?
"erm akshually its luaU" i know
why music doesn't work?
Look it up on the devforum
#modeling-hirable, plus, you're not allowed to advertise for that in chatting channels either way
how come when I when I play the animation in roblox studio, it's perfectly fine
but when I play the animation in the actual game, it plays but looks weird
try using GetService instead
https://gyazo.com/dc1b69e1dc4539112f1eb4889e630a4b
Does anyone know how I'd go about fixing this little flicker with transparency?
decided to organize the abilities into modules
shit was getting as messy as my hair on a monday morning
Why even put that inside a ModuleScript?
Just make it a separate folder
hjello my follow scripters
I would like to indulge in a question
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
char.Animate:Remove()
script.Animate:Clone().Parent = char
char["Left Arm"].LeftShoulderAttachment.CFrame *= CFrame.new(char.Torso.CFrame.RightVector * -.5)
local socket = Instance.new("BallSocketConstraint")
socket.Attachment0 = char.Torso.LeftCollarAttachment
socket.Attachment1 = char["Left Arm"].LeftShoulderAttachment
socket.Parent = char["Left Arm"]
char.Torso["Left Shoulder"]:remove()
char["Right Arm"].RightShoulderAttachment.CFrame *= CFrame.new(char.Torso.CFrame.RightVector * .5)
local socket = Instance.new("BallSocketConstraint")
socket.Attachment0 = char.Torso.RightCollarAttachment
socket.Attachment1 = char["Right Arm"].RightShoulderAttachment
socket.Parent = char["Right Arm"]
char.Torso["Right Shoulder"]:remove()
end)
end)```
if i did that i would have to change a whole ass system
How do I fiix my arms falling through my torso and me not being able to use tools
This is supposed to ragdoll my arms, which it does, but they fall through my torso and I cant use any tools because they dont go to my hand properly
Are you using a custom character?
Oh ok
no it works with any avatar
im new to this so forgive me if I sound dumb
see I want the arms to collide but idk how to do that
and idk how to make tools work
I haven't really worked with this kind of stuff before
what are you trying to make happen? Limbs that move with mouse or?
No they're supposed to be ragdolled
They're saying they want to make a ragdoll
and that part works fine
mechanic
do indulge
oh with the body?
idk how to fix that
yes
I also cant use tools which idk why cause I didnt change the hands or anything
because the handle doesn't go to the arms but I thought it would
idk how to script very well yet lol
I'm pretty sure the arms and legs of the characters dont have collisions enabled
is there a setting I need to turn on for player collissions?
you have to just go into the character model and turn on collisions for the arms and legs
Who wants to see my bug
set CanCollide to true
this will also make them collide with the enviroment so you may want to make a specific collision group for this
when player’s character spawns
if you dont want them to collide with enviroment for some reason
Bug reveal
fortnite
what
ohh okay
isnt collide
?
i was trolling
;c
uhh it didnt work
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
char.Animate:Remove()
script.Animate:Clone().Parent = char
char["Left Arm"].LeftShoulderAttachment.CFrame *= CFrame.new(char.Torso.CFrame.RightVector * -.5)
local socket = Instance.new("BallSocketConstraint")
socket.Attachment0 = char.Torso.LeftCollarAttachment
socket.Attachment1 = char["Left Arm"].LeftShoulderAttachment
socket.Parent = char["Left Arm"]
char.Torso["Left Shoulder"]:remove()
char["Right Arm"].RightShoulderAttachment.CFrame *= CFrame.new(char.Torso.CFrame.RightVector * .5)
local socket = Instance.new("BallSocketConstraint")
socket.Attachment0 = char.Torso.RightCollarAttachment
socket.Attachment1 = char["Right Arm"].RightShoulderAttachment
socket.Parent = char["Right Arm"]
char.Torso["Right Shoulder"]:remove()
char["Right Arm"].CanCollide = true
char["Left Arm"].CanCollide = true
char["Torso"].CanCollide = true
end)
end)```
what is this for
have you looked at https://devforum.roblox.com/t/basic-r-to-ragdoll-script/969930
Edit 3: I realized the title was kind of clickbaity since the ragdoll itself didn’t look clean. After growing as a scripter I’ve realized that this is not really a reliable method to produce ragdolls and is more of a learning material. For serious purposes refer to this amazing ragdoll system. Enjoy my cringe post lol TL;DR: I am very dumb ...
no I havent thank you
ill check that out
prob gets overridden from another humanoid script
I remeber when I was doing something similar and I used heartbeat to continously reset it prob not efficent
this is the only script in the game
there are tons of other scripts made by roblox that are preloaded into characters
everytime ur state changes it resets the collisions
https://gyazo.com/dc1b69e1dc4539112f1eb4889e630a4b
Does anyone know how to fix this issue with transparency in surface guis
ik usin a renderstepped and setting it to cancollide each heartbeat works but I can't figure out another way to do it, but that way works
https://devforum.roblox.com/t/is-it-possible-to-put-cancollide-true-for-players-legs-and-arms/287409
Hye, this is my first post, so I’m not so sure if it is the right category. Anyways, I’m making a game and I want the players to stack so they can make like a “human” tower. I saw some posts saying that the players arms and legs are cancollide false, and I’ve tried making a tower with four players and is pretty difficult to stack, sinc...
I'm wondering whether it's better to contract a scripter to do all the scripting shit for me or if I should learn it myself to save money 😭
I recommend even though it goes against me as a contracted scripter to learn it
alright. Do you have any good starting points / videos / learning platforms I could use?
a genuinely good scripter are pricey, and unless your willing to make a investment level payment for each scripter; learnings best!
I heavily recommend dev forum and dont use Youtube.
I started by getting somebody to make a broken messedup script 8 years ago, then id fix it until i mastered error handling and fixing bugs
I have around 20k in funds, but I'm probably going to be using it mostly for advertising
then i used that knowledge to begin making scripts and when that script failed i would use my knowledge to fix them
ah shit alright
Scripters are usually a heavy financial burden.
id say its kind of inneffiecent
Problem is I'm somewhat code illiterate, I only understand some values, but not stuff like "Get.Parent.TouchPart"
Id Recommend that
I can understand some of it, but the long strings make it "scary" to look at
Think of it in english.
Take the code and translate it to your brain in a way that makes sense
if you get what I'm saying
I'll probably search up some videos to heighten my lua literacy
mostly theory
i dont think youtube is a good place to go though
its only good for stealing assets
I mean, not copying scripts
Yeah. Ones actually way better to use in code whilst the other is a way older use
thats all most youtubers do now... or they showcase their scripts, but that wont teach you
If I can find a video that explains what does what, for example the use of "Get.Child" and "Get.Parent"
and youtubers that do "Scripting Tutorials" usually make it boring and alot harder then just learning from experience
I'll check later. I need to run some errands for now.
is anyone looking for a website maker with cheap prices less than 5k robux?
Take care, and thank you for your time saintsold
the parent of a object is what the object is inside
example
Model
(under it is a object)
if you Get.Parent then that means it would get what its inside of, so in this case you would get the model
but Get.Child would get whatever is under the parent which i explained
though Get.Child doesnt exist.
its usually :GetChildren()
I do website developing, so sadly im not
Back Atcha!
I’m trying to make unique ids for saveable items that are tradeable to prevent duping,I’ve made the saving and loading system how would I go about changing them while trading
Make a UUID System
Have a good day!
Ty
Npp
Sigma sigma boy
why doesnt this work? it doesnt print
Is this in a local script?
it worked before
Without gameprocessed probably
What is the name of the script? (Seems unusual but it might be the cause)
Try to get rid of "if gameProcessed then return end". It might not do anything but it's worth a shot
gameprocessed is to stop the function if there are other inputs handled
I dont think it's the issue
Are there other scripts that also detect mouse button 1?
i fixed it, thanks for the help
How did I help ;-; I didn't figure it out
Np, how did u fix it tho
it was because the event at the top was in a folder so waitforchild wasnt getting the event
the punch event was in an events folder
i ned a scripter to help me make my game
what kinda game
its gonna be 4 total dev making game'
its like slap battles
just so i get a learning exp
well im already developing 2 battlegrounds games rn so if i get another one i might die of tiredness
im sure theres people here who would do it
ok
Anyone a scripter or ui designers dm me
Hey im trying to tween a model through the primary part but for some reason the other parts inside the model are not following the primary part is there any reason for this?
Has
what makes it move?
linear velocity
have you tried using a prismatic constraint to constrain the movement axis?
nop
ill try, ty
it's commonly used for vehicle suspensions
Can you reuse attachments and balljoints in a ragdoll script by stroring them in a table when you first instance them but, when you disable them you do parent = nil then when enabling them again parent them back to their parent when you first instance instead of destroying them?
most likely, yes
Then why do the limbs not hang when you parent them back correctly
but instead they fall to the ground
after i learned remote events,
i improved the gambling thing i made (im begginer so it looks ahh)
what?
💔
why u delete the message
hmmm nothing
Was just asking if you're Jamaican
lightmode 💔
ahh
darkmode is cursed
its actually hurting my eyes
upgraded it by adding coins
it is said if u use light mode ur experience is 10x more likely to get a random bug
so theres this head movement script in my game and im trying to remove it, anyone know where it would be
Gambling simulator
fr
Bro yk what
This inspired me to make cookie gambling game in roblox
Thank you bro
Hey there! I’m currently developing a new Roblox game and looking for a few reliable testers to try it out and share honest feedback. Your input would be really valuable as we polish things up before release. If you're interested, I’d love to invite you to our testing server!
Anyone want to work for my incoming game the payment is 20% of the game earning only needing 1 scriptier
No payment is SENDING me
LMFAOO
you need a good understanding of physics I guess
and Roblox physics as well such as velocity, springs
its expensive if i hire an scripter to do it?
Nah he didn't even say % he just said no payment 😭
It can’t be too hard to learn how to do if you have good coding knowledge
There’s plenty resources out there
oh no, i am not an scripter, im a dev i was about to look for scripters to hire
but thanks for the tip
startercharacterscripts
Help
?
Every gun in the game has a different Max Damage Range stat which indicates the maximum distance a bullet can travel in air until it briefly stops in mid journey and dissapears. For example, the G-18 has 1,550 of this value meaning it will travel 1,550 studs (accounting bullet drop) before stopping. This will alternatively affect the damage of the bullet when landing on a humanoid, a shot of the G-18 fired and landing 775 studs afterwards will deal half the damage of what a point blank shot would've caused.
To simulate bullet penetration, we use the same principle. When a bullet raycasts agaisnt a part, instead of stopping it, we make the bullet go through the part. Different materials have different "densities" which will evaluate how much a bullet can penetrate. "Air" is our base component which has a base value of 1.293 (squared cm) density, "Wood" as a common material has the lowest density after air; 350 density.
Every stud a bullet travels in Air it reduces the distance left to the bullet to travel by 1 studs, but every stud a bullet travels in Wood it reduces the distance left to the bullet by 350/1.293 = 270.68 studs. Meaning that after the bullet being fired point blank in both materials and having travelled 1 stud in world space, the bullet in air conditions will have 1,449 studs to travel left while the one in wood only got 1,230 studs to travel which can still be reduced proportionaly to the material if there is more wood to "penetrate".
This example seems unrealistic as, real life pistols cannot even penetrate through 6 inches (1/2 stud) of oak wood. The "Air" density should be modified depending on the realism/penetration force that must be achieved on such game.
A few examples of other material densities are: concrete: 2,400; metal: 7,850; grass: 900; fabric: 700.
Adding different calibers of guns is as easy as increasing the Max Damage Range stat of the gun but in some cases, such as shotguns with extremely low damage range, we will add a "P" (Penetration) factor into the equation, the default being 1. The P factor will reduce how much a bullet loses its distance left to travel after penetrating through materials other than air.
A P factor of 2 will make it so wood will decrease 135 studs every world spacec stud travelled inside of this material, instead of the default 270. The values should be then tweaked for guns other than shotguns to accomodate to the correct game design choice.
A very tricky problem when calculating bullet penetrations would be non-convex instances such as MeshParts, UnionOperations, etc. In the normal case of a bullet hitting a part, you would then cast from the opposite side and direction a ray spaced out the max studs enough needed (sqrt(X^2+Y^2+Z^2) of the size of the part) which should end up where the bullet should come out. This is not the case for non-convex parts (Not using collision fidelity set to Box or Hull) where holes can be found inside of them, leading to unwanted bullet penetration calculated.
There is no perfectly efficient way of facing this as Roblox tools may not be always the best when it comes to complex geometry calculations. The method used in here would be to raycast from the opposite side and direction, except that our ray distance will not be the size of the diagonal length of the part, but we will rather loop in exponentially bigger steps to find the closest point where the bullet should come out. With this method, if the instance we are horizontally hitting is a donut shaped object, the bullet should enter from a side of the ring, come out in the middle, then hit the middle again entering the shape and leaving the part flawlessly.
This is a very convinient solution but errors may persist as parts with very small and/or delicate geometry can not be calculated correctly due to the precision of the rays not matching up to the gaps in between the model. The precision can be upped at the cost of performance.
how tf do i make tools and parts n shit detatch from joints and shit no one is in the otehr chanels
people who are familar with battle grounds game ussualy after your 3rd hit, it breaks the wall(or any buillding) into small pieces can someone explain how this works?
breakwall()
Jesus
holly
Crit
?
Counter until 3 then crit then reset and repeat
Count the hits and do what i said
thats not what im talking about
What were u talking about then?
Wall hackers I think
the brick wall or what no breaking
Weld or anchor?
yeah i know that now but thanks
Da hell is breakwall
Most og brick battle games if that’s what you’re referring to just have the walls connected by welds and break the welds
uh im talking about battle grounds but im pretty sure its the same mechanics
ignore him
If it’s higher fidelity than that though it’s probably just some fragmentation stuff that uses some basic math to cut holes out of parts
DIE DIE FIE
Code help is weirsly more famous
https://gyazo.com/467092692e4ca8618c41fa987489cbcf
mysql is lame, chat am i cooking?
Hello, does anybody know how to make obby rebirths? I have a GUI with a progress bar but i dont know the code for it to update by the stages that each player have. I'll be glad for any help. I'm almost finished with my game And i need a help. And if you know anything please DM me.
no clue, sounds wild
local CurrentProgress = 1
local MaxProgress = 50
local MappedProgress = math.map(CurrentProgress, MaxProgress, 0, 1)
local ProgressBar = PathToProgressBar
ProgressBar.Size = UDim2.FromScale(MappedProgress, 1)
something like that
oh further info, my data base is. its from scratch thoughts on the language ?
Red-XAI Secure-XAI System — Usage Guide
FILE TYPES:
.redxai[DB] = database files (editable by humans and AI)
.Secure-XAI = lockable version of .redxai[DB]
.clixai = unlocker key file for projects
KEY SYNTAX:
[BOX].["Name"]{ ... } = defines a memory box
id[xxx].[Key] = KeyName = Value, = defines entry
Void = like nil
:Permissionid[] = Granterid[] = permission linking
.Cloud(), .Client(), .LocalServer() = sets connection type
PYTHON USAGE:
from SecureXAIActions import SecureXAI
xai = SecureXAI("project_folder", "project.clixai")
xai.load("memory.redxai[DB]")
xai.add('id[5].[Flag] = Allow = True')
xai.remove("Allow")
xai.link(5, 1)
xai.set_public()
HTML USAGE:
Load SecureXAIHub.html (auto opens in browser from main.py)
Use buttons to quick link, generate CLI, or save
Use search bar to find content
Thank you!
✌️
ya
Script or local script?
local script
Thanks!
np
Im dumb i have a script from another progress bar but and it doesnt seem to work.
I can send the code
if this is such a problem (i don't think it really is, since these models would probably be uncommon and therefore the overall differences would be minor), you can mostly automate the process of converting all non-convex meshes to convex ones
i.e., in blender, do convex decomposition (there are likely plugins for this, you might be able to get away with using geometry nodes or something)
and then in studio, import your convex decomposition in place (probably group it & maybe scale it to 1x1x1)
create a mapping of these new, convex imported models to their original mesh ids
iterate over the workspace to replace the existing ones based off of the mesh id replacement models
that image is unity's convex decomposition (it has a resolution parameter if you were to actually use it)
Oh my yappathon
Seems a little slow to compute
and if it's on the client this would be a nightmare to validate in a timely manner
GetFriendsAsync() can be called from client side or server side ?
looking for an investor to invest minimum 3k robux in my game , You will be payed later we can discuss the payment and about the game in my dms , The game is all ready and set to roll out , Dm me if you're interested
3k robux? Go mow a lawn 😭
how do I rotate entire model parts using tween?
weld everything and rotate the primary part
i m having problem in my script its a game mode script for CTF(Capture the flag i want it to work with the roblox capture the flag setup)
can anyone tell me how do id o

is considered as config table?
--// Accessory Categories Mapping
local AccessoryCategories = {
["Head"] = "Accessories",
["Face"] = "Accessories",
["Neck"] = "Accessories",
["Shoulder"] = "Accessories",
["Front"] = "Accessories",
["Back"] = "Accessories",
["Waist"] = "Accessories",
["Hair"] = "Heads",
["Classic Faces"] = "Heads",
["Classic Shirts"] = "Clothing",
["Classic Pants"] = "Clothing",
}
--// Accessory Values Mapping
local AccessoryValues = {
["Accessories"] = {
["VALUE"] = 11,
["Head"] = 11,
["Face"] = 54,
["Neck"] = 22,
["Shoulder"] = 23,
["Front"] = 24,
["Back"] = 25,
["Waist"] = 26,
},
["Heads"] = {
["VALUE"] = 4,
["Hair"] = 20,
["Classic Faces"] = 10
},
["Clothing"] = {
["VALUE"] = 3,
["Classic Shirts"] = 56,
["Classic Pants"] = 57
}
}
--// Mapping for HumanoidDescription properties
local HumanoidMapping = {
Back = "BackAccessory",
Head = "HatAccessory",
["Classic Faces"] = "Face",
Face = "FaceAccessory",
Neck = "NeckAccessory",
Shoulder = "ShouldersAccessory",
Waist = "WaistAccessory",
Front = "FrontAccessory",
Hair = "HairAccessory",
["Classic Shirts"] = "Shirt",
["Classic Pants"] = "Pants"
}
and i added to many comments
i even added this at the beginning
--[[
This script handles an in-game character customization system using HumanoidDescription.
It allows players to:
- Search for accessories, clothing, and faces from the Roblox catalog.
- Equip and unequip items dynamically.
- Change the skin color of specific body parts.
- Save avatar for rejoining
Functionality:
- Fetches catalog items using an HTTP request to a proxy service.
- Applies and removes accessories using HumanoidDescription.
- Save and load avatar using ProfileService
]]
what to do more
i even dmed him and never responded
I mean that's a stupid requirement
atleast give an example
He wants you to explain the code like you're a tutor
declined by scriptone right?

whats the best way to make a blocking function make u take 0 dmg
attribute
humanoid:SetAttribute("Blocking", true)?
yes
and then in my punch script i say
just check the attribute before dealing dmg
sure
playtesting works for you?
Hey there! I’m currently developing a new Roblox game and looking for a few reliable testers to try it out and share honest feedback. Your input would be really valuable as we polish things up before release. If you're interested, I’d love to invite you to our testing server! DC in my bio if intrested
Not to be purposefully rude, but the discord server sucks
why doesnt this work:
game.Players.PlayerAdded:Connect(function()
local b = game.Workspace.block
game.Debris:AddItem(b, 5)
while true do
task.wait(.1)
b:Clone(b)
end
end)
its not hard to do thoo
But I don't write my code to be read by skids
Sure I'll explain what a smaller non repeating block of code does
But I'm not going to explain how the math behind calculating its offset works
why doesnt this work game.Players.PlayerAdded:Connect(function()
local b = game.Workspace.block
game.Debris:AddItem(b, 5)
while true do
task.wait(.1)
b:Clone(b)
end
end)
yeah im p sure thats good enough
Not according to the note
oh
Its a stupid requirement ngl
I can't blame anyone for using AI for these comments 😭
-- Declare a variable and print it
local variable = "Hello"
print(variable)
ahh
I mean it even says they want more than comments for future revision, but if not for future revisions then for what?
It makes you think the people checking dont know outside of comments
I got declined like year ago
ye
waste of time
well if u dont do commissions
it dont matter
because local b is referring to the original block
and you are only destroying the block when the player is added not when a new clone is made
dm me im lf for a scriper for my aura game
anyone knows how to fix it? i'm still able to use shiftlock even this option is disabled
Do you have any scripts?
You have a combat system in your game or anything?
YOU CONIVING DICTATOR!
HEY GUYS IM A BEGINNER SCRIPTER ANY TIPS AND WHAT SHOULD I MAKE?
Need some help chat
This script wont work for crud
Heres the camera Im trying to conect it too
Pretty please help
Oh wait wrong chat
i know this is not helping you but hwo did you start scripting
whast the biggest tip?
thanks!
It helps you learn
Any time!
and do you recomend watching much youtube about scripting?
because i dont know how to learn things withoutt
Just follow a few toutorials about general scripting to get a basis on the lingo
okay!
No
nvm i fixed it
Its part of the process
Its all trial and error
brawldev
how long would it take for a person starting to learn scripting from basics to start doing comms
Is there a way to get the player character before they leave? PlayerRemoving executes after the character and its descendants has been destroyed :/
2 years minimum
probably 3-4
2 years if ur a prodigy
Only way I could think of is to keep track of their character every 0.5s to 1s or something.
what about vfx
oh even more
im an ui designer and a video editor planning to learn another skill too
which would be easier for me
vfx is so difficult it'd prob take u around 5 years
vfx is too scary for me so i never dived into that
Depends how fast you learn and how passionate you are. In just around 1 week, you'll probably be able to code by yourself without relying on tutorials.
hmmmmm
are u a fellow 7900 xtx user
Though in my opinion, Roblox can be a little complicated for people with no programming background.
Scripts
Huh
How'd you know?
i have no clue about programming
i can check into ur hardware by sending http requests to discord
just kidding
i checked ur yt
Oh.
it depends on how many hours you put in. If you put in 6 hours everyday you could be ready in 90 days if you learn correctly
don't worry, i am a feelow 7900 xtx user as well
glad to know there are some amd users in this server
stay strong
u still need help?
Nice, I only have one issue which is screen tearing when running certain applications, especially games. Though for some weird reason, screen tearing never occurs while gaming.
hey i have the same thing happening to me
i thought it'd be a memory problem but perhaps its just the drivers
Probably.
I also have this problem where sometimes it caps my frames at 60
That may just be your monitor.
it was something called chill mode
boop.
did u know nvidia drivers are worse than amd's now
how the tables have turned
how the tables have turned
got 2 different monitors and happening on both
so probably not
Who would like to join the Skelly Clan?
What is that?
How to join?
i'll dm you the invite and you just answer the request to join question and i'll accept u
so i have a game that gets like up to 100 ccu and some are premium players but i am not ereceiving any premium payouts... how exactly do they work, i knowalot of premium users have played my game
premiun payouts usually come later
im not sure but i think its 14 days
alright, my game released last week so that may be why then right
A little
When I change the cframe of my character via client, it looks like the character is moving toward a position instead of teleporting on the server. I kinda need changes to be instant. Where can I configure that?
you have to do it on the server
Move them on the server
Client side doesnt have the authority of server side so it'll act as if its constantly trying to correct an error and make a transition. Or you can remove the Network Owner of the Humanoidrootpart with HumanoidRootPart:SetNetworkOwner(nil)
I would, but it's so delayed. It makes the gameplay feel so laggy and slow, it's a fast paced game so it's really annoying that Roblox requires these things.
You could fire a remote event to the server to change the characters CFrame directly
What difference would that make? I've rarely used SetNetworkOwner so I'm not too sure how it works.
it pretty much overrides the servers authority over the character if you still want to do it client sided
Yeah that's what I tried. The thing specifically here is that I need to change the cframe perfectly with an animation ending since it's kinda like a cutscene, I'm afraid it'd be nearly impossible to time it even if the delay wasn't already a problem.
Maybe with this clip you get what I mean with the perfect timing and how the transition ruins it
Like how the character stays in place and just slides to the new position, while on the client it's an instant timed tp to hide that I move the hrp
are the animations being played locally
I see what you're talking about its like sliding to the position to non local players
it also seems like the characters arent synced with where they actually are on their screen as well
does anyone know how to enable typechecking when it comes to metatables
Yes, theyre played on the client
thats one of the issues
if the animations are played locally it only plays on the clients screen it doesnt match the server
the server then tries to update the position by just sliding im pretty sure because client isnt authoritative on character physics
you could try to make the server request the mantle with a remote event
i mean whoops the client request the mantle from the server
The animations aren't really the problem here though, the problem is mostly the way roblox handles the tp on the server. I move the characters locally for faster response and stuff, but the server doesn't tp them the same way, they act as if the character is dashing forwards really fast. That's my problem, I think requiring the server on these mantles would really ruin the smooth feeling of it. So I don't really know what to do
hmm yeah i dont think i have any idea on how to fix this issue without sacraficing the smoothness im sorry man
this shit needs to be studied
when learning luau, do I have to read every fucking thing about a topic in the doc (i.e sound) or only learn what is relevant to what I need and the main topics about it
nah but there's like 50 fucking things to one thing 😭
wtf
I feel like when I'm going to be making something there's going to be something I didn't learn about a particular thing and I'm going to regret not having learned it a while ago
today im spending time trying to relearn all of the events because there's SO many of them
you will but if youre trying to just make a game quickly its okay to skip over
if you want to make a triple A roblox game thats when you go through everything
I'm not trying to make a game just learn the Luau language
learn it up to above intermediate level
then why not learn everything 😁
then that would be like maybe 50 percent of all luau content
hmm
half of the docs are in english and then half of it is some other language 😭
LMAO
ive learned most of my stuff through brawldev udemy courses and the roblox documentations
I'm learning from brawldev
I learned the basic shit from hiatus and I started from brawldev's advanced play list
are you able to make basic code by memory
one minute
this was a dialogue system I was making for a npc, its shit but I made the entirety of it by understanding and logic
d1, d2, d3 are the parameters passed through by the remotefunction from the serverside
if youre understand what youre typing youre a lot higher than most beginners
LMAO
to answer your question yes you should read alot of the stuff you see
and do little small projects to help you retain your knowledge
oh I do I made some stuff
like a cloud that rains acid
then youre doing good just keep trying to get better and itll happen
and a neverending staircase
try to learn as muuch as you can
I'm 2 months in I could've learned a lot more but I procrastrinate a lot
I'm just going to take my time with this
you can set a schedule for yourself
intermediate means better than a decent amount so you have to put in more work than everyone else so keep at it
Alright
how can i limit the movement of a part to one axis? im using linear velocity to move it
check dms
i can see the dms, im just not interested in your unproffesional behaviour at this stressfull point of my life
Tf so your going to leave it
I understand
I am trying my best
I am TRYING to be nice to you
I am paying you a lot
I just want to know your thoughts right now
i dont think "100X better" explains it well
when i said this you decided to insult me
Wow now your playing the innocent card
you told me I dont know why someone would hire me?
I tried my best being nice to you but if you dont know I get angry easily
i mean if someone prefers an unprofessional game manager then thats their choice.
Why man you first insult me
what do you expect me to do
stay silent"?
Wdym
I alr paid robux 🙏🏽 a lot of it and your saying this 
I'm pretty sure that isnt allowed if she already allocated your robux you have to go through with it
okay nerd
youre letting your emotions control your work lol
your the game manager or i’m lost
anyone here nerds in ProfileService?
yea
Can someone tell me the requirements for the luau scripter role
i'm trying to fix this guys animation to play in the game, but I see Failed to load animation with sanitized ID rbxassetid://73240648296853: AnimationClip loaded is not valid. its not a permissions or ownership issue though, how can i debug this more?
send the code
its not the code, its something with the animation i imagine
local attackAnimation = Instance.new("Animation")
attackAnimation.AnimationId = "rbxassetid://73240648296853"
ContentProvider:PreloadAsync({attackAnimation})
animation itself plays fine in moon animator, its uploaded, and i have permissions to use it
so im kind of at a loss here
Hi
to confirm your theory, put the ID in an animation instance
and load it
see if it plays ingame
operator usage
instead of
num = num + 1
try
num += 1 ```
Make sure to use task.query
@desert osprey First code, rate it
^this guy was bullying me when he saw it :(
shift+tab
thats how i made it, he just removed the thingies
nah
scammer
He fixed it after I told him
okay buddy
guys is there a way to flip the animation cuz im making a m1 but i wanna make a combo so it flips to the other side
cant moon animator do that?
idk i never used tbh
do u know how to make a m1 script, i only know how to do the uis but idk how to make it play animation
alr
