#code-discussion
1 messages · Page 40 of 1
if i insert a humanoid into a table do i need to clean it manually after the humanoid dies?
yes
might be able to bypass it by using __weak metamethod
ty
but im not too sure how it works
ye im not that advanced
yeah just find its index in the table then and set it to nil
oh
you can for instance create a folder of all the items in your ganme
and make it corrospond to the object that lets you pick up the item
wdym
uh
you could create a folder via explorer
in rep storage
or server storage
and then inside it create your items
can i jsut dm you
What’s something easy I can script as a beginner
i managed to optimize chunk storage to reduce memory
so
https://swimportfoliotesting.tiiny.site/ isnt that fire
I’m desperate now, The mesh blox plugin I use for converting meshes into terrain is not working properly does anybody have any idea as to why???? It used to work
Is it maybe because of the new studio update?
uh
so ```game.Players.PlayerAdded:Connect(function(player)
-- Create the inventory folder for the player
local leaderstats = Instance.new("Folder")
leaderstats.Name = "inv"
leaderstats.Parent = player
-- Create an inventory folder to hold the items (parts)
local inventory = Instance.new("Folder")
inventory.Name = "Items"
inventory.Parent = leaderstats
-- Handle proximity prompt interactions
local function onProximityPromptTriggered(proximityPrompt)
local part = proximityPrompt.Parent -- Get the part that has the proximity prompt
-- Clone the part, but only store relevant information
local partClone = part:Clone()
-- Store the relevant information in the player's inventory (such as name and position)
local newItem = Instance.new("ObjectValue")
newItem.Name = part.Name
newItem.Value = partClone -- Store the reference to the cloned part
newItem.Parent = inventory
-- Optionally, you can destroy the original part or make it disappear from the world once added to inventory
part:Destroy() -- This will remove the part from the world
end
-- Assuming you have some parts with proximity prompts, listen for those prompts
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("ProximityPrompt") then
part.Triggered:Connect(onProximityPromptTriggered)
end
end
end)
anyone needs a coder?
this help
ok
wait
wait a sec
-- Create the inventory folder for the player
local leaderstats = Instance.new("Folder")
leaderstats.Name = "inv"
leaderstats.Parent = player
-- Create an inventory folder to hold the items (parts)
local inventory = Instance.new("Folder")
inventory.Name = "Items"
inventory.Parent = leaderstats
-- Handle proximity prompt interactions
local function onProximityPromptTriggered(proximityPrompt)
local part = proximityPrompt.Parent -- Get the part that has the proximity prompt
-- Create a new ObjectValue to store the item's data
local newItem = Instance.new("ObjectValue")
newItem.Name = part.Name
newItem.Value = {
Position = part.Position, -- Store the item's position
-- Add other relevant data here, like item type, color, etc.
}
newItem.Parent = inventory
-- Optionally, you can destroy the original part or make it disappear from the world once added to inventory
part:Destroy() -- This will remove the part from the world
end
-- Assuming you have some parts with proximity prompts, listen for those prompts
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("ProximityPrompt") then
part.Triggered:Connect(onProximityPromptTriggered)
end
end
end)
``` try now
anybody need a cheap scripper
so what?
its not working
all im tryna do is make it so proxmity prompot adds the part to inv
but
idk howto
game.Players.PlayerAdded:Connect(function(player)
-- Create the inventory folder for the player
local leaderstats = Instance.new("Folder")
leaderstats.Name = "inv"
leaderstats.Parent = player
-- Create an inventory folder to hold the items (parts)
local inventory = Instance.new("Folder")
inventory.Name = "Items"
inventory.Parent = leaderstats
-- Handle proximity prompt interactions
local function onProximityPromptTriggered(proximityPrompt)
local part = proximityPrompt.Parent -- Get the part that has the proximity prompt
-- Clone the part, but only store relevant information
local partClone = part:Clone()
-- Store the relevant information in the player's inventory (such as name and position)
local newItem = Instance.new("ObjectValue")
newItem.Name = part.Name
newItem.Value = partClone -- Store the reference to the cloned part
newItem.Parent = inventory
-- Optionally, you can destroy the original part or make it disappear from the world once added to inventory
part:Destroy() -- This will remove the part from the world
end
-- Assuming you have some parts with proximity prompts, listen for those prompts
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("ProximityPrompt") then
part.Triggered:Connect(onProximityPromptTriggered)
end
end
end)
correct the error in this code
@ebon frost try now
bruh
i asked chat gpt again
broke the script
ye
put -- in this part and i think it should work now
hire me for yo game bruh
dont got money for that stuff
same
ill fix all your stuff for like 5-10$ worth of robux
nah dont got any

stop begging for jobs
ill try with deepseek
mind your buissnessas
ty
what are "buissnessas"
Business
local part = script.Parent
local prompt = part:FindFirstChildWhichIsA("ProximityPrompt")
prompt.Triggered:Connect(function(player)
-- Check if player has an inventory
if not player:FindFirstChild("leaderstats") then
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
end
-- Add to inventory (example using IntValue)
local inventoryItem = player.leaderstats:FindFirstChild("ItemCount")
or Instance.new("IntValue")
inventoryItem.Name = "ItemCount"
inventoryItem.Value = inventoryItem.Value + 1
inventoryItem.Parent = player.leaderstats
-- Optional: Destroy the part after collection
part:Destroy()
print(player.Name.." now has "..inventoryItem.Value.." items")
end)
could you format that
no
I have a script I need help with so I have this module script and I'm trying to make it so the effects causes the there stats to change but what would I add to add/subtract from there leaderstats and stuff?
ill try a few things in studio and ill tell you when it works
look at your dm
Anybody wanna make a thirst trap game and monitize kids for some brainrot game
will you pay
Ye
how much
Half the profits and a 3.5k rbx
making a roblox game but not very good at scritping can anyone help me?
wrong place
You have a lobby and spawn system where the game waits for two players to join. Once two players are ready, a cube spawns, and all players are teleported to the top of it. There will be different styles, with one being randomly chosen out of five. There will also be kill parts scattered around, and the last person standing wins.
I’m planning to implement a crate system where players can get boosts like extra jump or other abilities to help them perform better. I also need to fix the loading screen and update the text labels for things like intermission (waiting for players) and map loading messages.
i think i can do the job
i can help
for free?
@alpine jungle what do you mean by styles? As in maps?
no like an earth part a moon part
yeah nothing good is for free lol
ill do iit for cheap not free
i dont wna tit crazy good i jsut want the basics got done
just make the whole teleport and text label system work thats it
it will jsut be one location
ill try fdn someone who will do it for free ik someone will be nice
bro
nobody works for free
and whoever does doesnt make good stuff
@alpine jungle
some people do
if u want your game to do good it cant be from people that work free
yeah people that are buns at coding
somebody help me out here bro
yo game isnt gonna be good if you get free scripters
@alpine jungle i recommend you do the basics first so you can learn…
ik its jsut i struggling so hard id what to do
hire me
go in code help if theres something you dont understand and ask questions, everyone asks for help to get to where they are.
@strong latch how long have u been doing lua for.
like a year
i aint that great thats why i do commissions for pretty cheap
talking no an illiterate is hard bro😭
yipee i got a working sack system like deadrails
bro
if i worked on lua for a year and got comms FOR ANY PRICE i would be a happy man
😭
doesnt matter how long you been scripting for if you can prove you can get the job done
🤷♂️
kind of does if you don't wanna be given ts
with no organization and 100 tick errors
quality of code matters too
🤷♂️
yo who wanna make a inv system for 700-1.6k
💀
dm me
What is something I should make as a new scripter
I have done a kill brick
Moving part
Uhhh teleport pads
That’s it
Hellooo
Intermission system
100% true
Cross server matchmaking region based and skill based
Is there any recognised or "industry standard" way of clumping repeated inputs to decrease client server traffic? For example a clicker game, is there a way to avoid firing a remote every time the player clicks the button?
guys so if my script has 116 errors what dat mean
bro if anyone wants a scripter, you should hire @bleak topaz he is very polite and is rlly good and cheap and is like very hardworking lol. He is a very talented scripter. he made a whole inv system for 300 robux
when i hold click it works but if i click it breaks why is this happening
Does anyone know why this doesn't actually push back the player?
local otherChar = otherPlr.Character
local otherCFrame = otherChar:FindFirstChild("HumanoidRootPart").CFrame
local backwardsDir = -otherCFrame.LookVector
local knockBackForce = backwardsDir * pushStrength
otherChar.HumanoidRootPart:ApplyImpulse(knockBackForce * otherChar.HumanoidRootPart.AssemblyMass)
print(plr, " has hit and pushed back the player: ", otherPlr)
task.spawn(function()
task.wait(punchTime)
hitDebounce = false
end)```
doesn't throw any errors.
Probably bubble sort. I think that’s what it’s called
I believe ApplyImpulse() already calculates for mass of the object. So there’s no need to multiply by the mass. And I’m assuming the print statement prints, right?
bubble sort is lowest to highest
i have a bubble sorter in c
void sort(int* values) {
int i, j;
for (i = 0; i < MAX - 1; i++) {
for (j = 0; j < MAX - 1 - i; j++) {
if (values[j] > values[j + 1]) {
swap(&values[j], &values[j + 1]);
printValues(values);
}
}
}
} ``` you dcan use this but compare values > to sort it highest to lowest, just convert it to luau
Bogosort
bubble is faster
Cap
yo im looking for a scripter for a fun little project. dm me
Why are we using c💀that’s like using java
cause i have to for school
F
😭😭
Can’t diss it till u try it
please use functions
umm i try to write tool script but instead weapon or something like that i just want it to play idle fist stance thing
on click or on equip?
oh Tool.Equipped:connect(function()
ur stuff here
end)
? :Play has Parameters?
nop
yeah
idk how to write it play right
take out the parameters in your :play function
Normally id use just :Play and :Stop
okay i did
oh
i didnt know it can just write stop lol
i thought it have to only boolen like true or false
When you type :Play click inside those parenthesis
and Read what pops up, these are the only things you can put in there
o
can anyone tellme why this doesnt work?
do it have to do with animation event
check out the remote event documentation should tell you the different methods
am following a tutorial on binables and its exactly how he wrote it tho mine aint working
its not for remote events this is for bindables
What's in the output when ran?
oh nvm it works now
nothing
is bindables a useful thing to learn btw?
It can be useful, I usually use it on the client-side
I'd suggest learning how to use modules, remote events, and some key roblox functions if you want to learn the most important things
hmm okay and lastly coroutines is that shi useful?
Yes
cause ive been procrastinating s tutorial thats 30 minutes long for weeks now
What I'd always suggest is challenging yourself to think of an idea and make a "mini" game with the skills you've learned
prevents burnout and keeps you motivated to learn more
Always think of what you can make with what you're learning, otherwise you'll feel it's useless
ohhh ive been like on and off with scripting cause i keep getting demotivated
Happens to the best of us, don't give up and you'll be unstoppable
Dw I’ve been learning for two years, and scripted for 3 days 💀
Eventually, you can take small commissions, which can be a motivation of their own
Or you can begin your "dream game" after you've learned enough
Both work and they do in-fact enhance your skills
Or you can take a commission while knowing nothing because 🤑
The key is to start small
If you're in it to make money I'd suggest perfecting your craft
Nah I’d skid
I've paid devs over 60k (scripters) for certain things because they have experience in keeping it clean, modular, functional, and maintainable
Where as I wouldn't pay more than 500 for a scripter who knows nothing 😂
i have improved the memory in my system now i just new to improve the speed 
@unreal herald your anticheat game is GARBAGE it crashes on join. Im sorry
Is anyone here scripter
i am
making a game need 1/3 devs
#scripter-hiring wrong chat 
For some reason whenever I enable crouch and keep holding the same key in which I was moving the animation of crouching doesnt play and freezes at the keyframe it was enabled on UNTIL I change direction or stop, then the animation plays well
I'm thinking it might be something regarding the movedirection connection but I'm unsure so I'm asking for help
local function Crouching(input, typing)
if typing then return end
if input.KeyCode == Enum.KeyCode.LeftControl then
if humanoid:GetAttribute("MovementStunned") == true then return end
if isRunning == true then return warn("Attempting to Crouch While Sprinting") end
if coolDownCrouch == true then return end
isCrouching = not isCrouching
if isCrouching then
crouchTrack:Play()
crouchTween:Play()
crouchTrack:AdjustSpeed(0)
humanoid.WalkSpeed = crouchSpeed
humanoid.JumpPower = 0
coolDownCrouch = true
task.wait(0.5)
coolDownCrouch = false
else
crouchTrack:Stop()
tweenDefault:Play()
humanoid.WalkSpeed = defaultSpeed
humanoid.JumpPower = 50
end
end
end
userInputService.InputBegan:Connect(Crouching)
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function()
if humanoid.MoveDirection.Magnitude > 0 then
crouchTrack:AdjustSpeed(1)
else
--currentCam.FieldOfView = defaultFOV
crouchTrack:AdjustSpeed(0)
end
end)```
okie thx:)
I did not realise how annoying exploiters are
You have to do sm remote events its crazy
who builder 3/4 devs
not really
everything important should be done on server anyways
If you make an rng game and want it safe from exploiters
You cant store chances client side
you shouldnt store chances client side anyways????
If there werent exploiters you would
no you wouldnt
Since its much faster
Storing your chances effects speed?
your not opening 1 million runes at once 😭
it literally makes 0 difference
Remote events make it slower
Try firing more than 1 event in the time a player leaves
Yeah, thats easy
skul
Yes "a", one
Not two
You do realise sometimes one remote event cant even make it right
you do realize that you have nothing that will be effected by .0002-4 seconds
😭
not even .001 seconds or .01
God
you can run it 50x and the player wouldnt even feel it
They would feel it if you had multiple remote events as they're leaving 😭
Run it 100-300 times and most players wont feel it.
no?
.
my data stores run with out the player even noticing it
How many remote events do you have fire when the player leaves
1 but im saving a 500-600line table
Filled with data
Possibly Thousands of lines worth of data
Have you tried kicking the player...
it does not matter, the player wont feel it.
Kick the player and see if it saves
it saves
And if you're sending a 500-600 line table
the moment they leave, it saves
Exploiters can change that
Why are you sending stuff to the client
Client has 0 access to it
As they leave
im sending from the client to the server
.
one last validation
Then its on the client
It gets validated before saved
and the remote triggered to update the data, has traceback validation
even if you were to bypass it, you couldnt
traceback validation will instantly ban you for attempting to bypass it
How are you gonna verify every stat
Comparing before, after with a % difference
So they can change it..
Nope
.
The Remote required to, has Traceback
only very specific scripts can run the save trigger
Omd
If you're comparing before and after
With a %
Then it allows a limited amount of percentage increase
So you can change it
Except they CANNOT save it
because i validate the data
Every change, gets validated
if you make a change, with out the validation
It automatically bans you
Whats the game then
My data gets validated
The theme
This is on my Inf Miner
Thousands of lines of table gets saved, it requires validation for every change, because every change gets saved
the player doesnt even feel these checks
The client can just increase in small amounts
Its gonna be validated if its small
no it wont
Otherwise actual ones wont validate sob
Change - Validates * saves*
what they are doign is *Change * - saves
the validate isnt occuring
Meaning it will instantly ban
what do you guys prefer discord.py or discord.js ?
discord.py is bigger
I hate them both
My computer wont run either without 100 errors
Ive gone to like every forum
Everything and it still doesnt wrok
i just hate python tho 😭
Pythons basically lua
so i use D++
its just slow for my use cases
i managed to lower the memory used now i just need to make it run faster
summing up python as a language only for discord bots is kinda crazy
nothing to see here
Aura loss was immense
caught testing some message deletion functionality
lmao chill queln my aura is still intact
Yes, but even applylinearvelocity didn't work.
this is a server script right?
i should probably stop using shared modules which could expose server logic
Yes
and the print statement prints?
i know html,css,js
can i get work?
probably not webdev industry is addicted to react and whatnot
anyone having this shitty problem
go to task manager and right click end task on studio
i already know
makes debugging whole a lot worse than the old version
what the hell man!!
discord client modifications violate the Discord terms of use
nah
discord removing it soon
because that allows people to conceal law breaking information
who cares lmao everyone uses betterdiscord anyway
Yes.
Here's the code
local hitBoxModel = game:GetService("ReplicatedStorage"):FindFirstChild("hitBox")
local debris = game:GetService("Debris")
local pushStrength = 200
local punchTime = 0.3
punchSpawnFire.OnServerInvoke = function(plr)
local hitDebounce = false
local plrChar = plr.Character
local hitBox = hitBoxModel:Clone()
local playerCFrame = plrChar:FindFirstChild("HumanoidRootPart").CFrame
local lookVectorOffset = playerCFrame.LookVector * 2 -- Gets 2 studs in front of the player's CFrame / Direction.
local desiredCFrame = playerCFrame + lookVectorOffset
hitBox.Parent = plrChar
hitBox.Anchored = true
hitBox.CanCollide = false
hitBox.CFrame = desiredCFrame
hitBox.Touched:Connect(function(obj)
local otherPlr = game.Players:GetPlayerFromCharacter(obj.Parent)
if otherPlr and otherPlr ~= plr and hitDebounce == false then
hitDebounce = true
local otherChar = otherPlr.Character
local otherPos = otherChar:FindFirstChild("HumanoidRootPart").Position
local direction = (otherPos - plr.Character:FindFirstChild("HumanoidRootPart").Position).Unit
print(otherChar.HumanoidRootPart)
print("Massless?", otherChar.HumanoidRootPart.Massless)
otherChar.HumanoidRootPart.AssemblyLinearVelocity = direction * 1000
print(plr, " has hit and pushed back the player: ", otherPlr)
task.spawn(function()
task.wait(punchTime)
hitDebounce = false
end)
end
end)
task.spawn(function() -- Wait the desired punch time, to then delete the hitbox.
task.wait(punchTime)
debris:AddItem(hitBox, 0.1)
end)
end```
i see you changed it up a bit. if the code is executing, then idk what else to tell you rather than check to see if the velocity is actually getting set to the hrp. also there are a few things you should change. when cloning the hit box, you should set the properties first then parent it. always parent last when cloning or making a new instance. and the part where you use Debris to destroy the hitbox, you dont need to use task.spawn(). it'll already make a new thread for you
Not really here to assist with the code but what bothers me is that you're getservice-ing without putting the services themselves into a variable for easy referencing.
Do you have money?
Hey you can actually just use task.delay(punchTime, function() end) instead of doing that :D
Also you could do debris:AddItem(hitBox, punchTime)
Guys I need a scripter who accepts commission for a battleroyale game
because it has awp detection buddy
why whenever I print the players move vector from the playermodule it always = 0,0,0? how am I supposed to get the value changed
what is assistant even about bro 🙏
Need a full scripter who want join a big project and may accept %
anyone down to help me out im stuck my code dosnt work
Working on another theme extensions used javascript for everything
Hello! Are you a scriptwriter or a builder? With friends, there are 4 of us and we plan to create a Battle Ground on the theme of Fairy Tail. For the game to work, you need some skill! We need Animator. Of builder. VFX you have to be competent. We have YouTube channels and we offer an ad fee of 1200 robux per month. If you're competent, answer us, it could be great!
for all of the new ones I HAD TO FIND IT OUT AFTER DIGGING FOR 2 HOURS
touched CANT BE ON THE CLIENT/LOCAL SCRIPT ONLY SERVER SCRIPT
the .touched event ?
Why would you use .touched on client ?
I'm not criticizing, just asking a use case.
can someone help me im new to scripting
get out
?
i tried to do a script on server and then realised it should be on local(i am a java dev im not used to this shit) and i just copy pasted it and changed a few things and then after trying to fix it with tutors i saw touched cant be on client
What do you need help for
touched sucks anyway
oh ok
true
touched isn't that useful outside of very basic games
not for the 3 day scripter
and thats what im doing
just practicing
im trying to make a countdown of 20 seconds then reset, i m trying to make a simple obby with yk those two glass things one fake one real? and when countdown resets the they change collide. also add a sign next to it that show the cowntdown but when i do with while true loop the randomize of obby and countdown have a ~100-200ms difference, idk what to do with module or anything im new
idk even how to explain that
Think of it step by step, each step should be very easy to do, and when put together it works
i have expirience so my learning is diffrent but when i dont understand something i right down the logic to do it that comes to my mind then i script it step by step and look up what i dont know(learn from it dont copy paste)
Most of the time you're doing while true do, you would be better using events, also there will be latency if you're doing one thing on the client and another on the server
what event
the problem is that i have just started and i dont know events im pretty sure something easy asf exist there for this
You can check out something like the signal module, or use bindable events
try using bindable evnts there actually pretty easy and u can uderstand very quickly
can anyone tell me why this doesnt work?
the irony is hilarious
i'm using this function to make a player rejoin my game, but it gives out an error code, please help
thats a remote event sir
LOOKING FOR SCRIPTERS, WRITE TO ME IF U ARE SCRIPTER
Im a scripter
I heard youve been looking for me
local waifu = Instance.new.Part("Waifu")
i wish scripting was literal
like u deadass just type what u want to happen and it happens
Arghhh
thats what happens
its called chatgpt
hello my fellow programmers 👋
👋
Im trying to uses jakobsen's model for "advanced character movement" but i cant get the particles to move sensibly
Is anyone familiar with it?
I need clothing favorite bot
what's arg1 in ```lua
IntValue.Changed:Connect(function(arg1))
it says it's a number
but what for
its a string
Why
i dunno im speaking nonsense
no bro like its an intvalue
and youre listening to its changed event
what could it be 😭
other than a damn number
Intuition told me it should be the new number
Where did u guys learn lua?
The internet
Yt?
HELP my first time makeing a game wth does that error message orange thing at the bottom say
From which channel ?
where to start coding from?
youtube
I have been a roblox dev and earned 50k robux and 200$ but I want to furnish my basics
because I am not able to take on big major tasks
Show the code
so I want to restart from basic
Learn BASIC
ok
The game is not able to find ur rebirth instance inside the leader board folder and there's a possibility that the script will wait for that rebirth instance for infinite
making the most basic cookie clicker jus need to figure out how to make pets and do leaderboards and make gamepass's XD
I think you called leaderstats leaderStats
oooh how would i fix that cause the original code is correct but mine is not
dont understand where i went wrong
jus double checked there all lowercase
I think u need to put player parentheses in the bracet and add player inside the if statement I guess so i am not a advance scripter
dude im ngl i have no clue what ur talking about im sorry this legit my first time ever attempting to script
Oo
Add a line before the rebirth line that says: if leaderstats:FindFirstChild(“Rebirth”) print(“true”) else print(“false”)
why are you adding that when you already wait for it? it would infinite yield before it ever runs that if
Before you define the variable rebirths
Lemme cook skid
idk this is my first time doing all this im trying to learn how to script my bad
oh ok i see
does anyone know how I can stop the camera from being obstructed by some parts similarily to how you would use collision groups
U want some parts to be invisible to the camera?
no
Like i want the camera to be able to go through them
yk that trick that people used to do for obbys
im working on a tower defense game for some people and im trying to make it so that the mobs dont obstruct the camera
try doing "if leaderstats:FindFirstChild("Rebirth") or rebirth then
print("true")
else
print("false")
end"
yourPart.CanCollide = false
why is everything in a local script (if you want to change values, you would need a server one)
Could someone give me advice on what to add to my game after trying it out? I want to ensure that it's successful.
then they can't walk on it anymore
that would word but i need the enemies to not fall through the map
yeah i didnt think of that ._.
you would need to modify this
in the camera module
Alr thanks
if yourCamera:IsA("Camera") then
part.CanCollide = false
elseif yourCamera:IsA("Player") then
part.CanCollide = true
end
i also suck at coding so idk if it will work
what even is yourCamera? Show your full code
and how do you want to set the cameras cancollide to false or true gng
@valid axle
i see
use chatgpt
where do i put this
ive never scripted before, chatgpt and youtube tutorials are the G for it
i triiied bro ts did not help it didnt make sense what it was saying
chatgpt never fuckin works tho
right
yeah it like
it says stuff and it dosent work
it puts you in a 6 hour long loop
does anybody have a good yt tutorial to help me learn to code
its cause it dosent have all the information it needs like existing variables in other scripts
exactly
it does but not always
like a 30% chance it works
that doesnt help at all
tbh 35%
lol
is there a channel where u can look for other people to make a game w eachother
i need ts
joined on mac so no awp
wait but where do i put this
somewhere only we know
replace it
if leaderstats:FindFirstChild("Rebirth") print("true") else print("false")
i dont see any anti cheat logs of u getting kicked mostly likely i didnt push update ill see about it
replace that
got crashed not kicked
i can but depends what game
I WILL
it didnt work gave me the same error message
ok
oh
i got a few ideas
you typed it wrong
if you wanna hear em
its "Rebirths" not "Rebirth"
but still i have logs for all crashes XD it might been some bug thanks ill test it out i havent tested on mac
do you know scripting?
And moving platform
i know chatgpt scripting
lol
god
👍
lmfao
i dont think anyone wants to make a game with you then lmao
im more of a modelling person
What’s something easy I can make as a beginner
clicking simulator
a wall
WHERE
@abstract badge @deft rover
yall tryna hear my ideas
clicker sim
leaderstats:FindFirstChild("Rebirths")
That’s too hard rn
i say we all join together and make one game together
i bet all 3 of yall dont know how to script 🙏
thats what i said
i think crook does
also if youre using that pasted awp detection thats bypassable
i can try though
dms
i bet i didnt ask you
neither did anybody else in this chat ask
ok
0/10 ragebait
so why u gotta be rude
its just the true gng 🙏
true
dont gotta be rude though
this guy doesnt know how to script neither
im not rude
keep yo ugly ass opinions to yourself how bought that
so how do yall tryna make a gaem then
sense u think u some mighty being
i acc am
"this guy dosent know how to speak either"
gaem
"pasted" no im not using that tho its in there i have total 12 scripts split into each script so 1 detetion = 1 script
-1/10 ragebait
lol
...
😮
fake af
whats the job of the mods
fr
who wanna join challenge 3/4 devs
what is it about
creating a game in a week
do i get paid?
alr started
@tiny crescent
idk
youre making a project and dont know if you pay people?
lmao
is tick() faster or more accurate than task.wait()?
tick is deprecated if im not wrong
i would use task.wait or task.delay and stuff i dont really use tick much
alright thanks
is it possible to script a sim game with AI?
it is, scripting yourself is way better
This worked thanks
u still need knowlodge in scirpting for it to work
ofc you do
i mean
nah not really just sort the stuff to the right category
and it should work too
tru
WHO IS A GOOD SCRIPTER? We are trying to hire someone for our game! DM
it looks like all your detections are pasted
Look into os.clock
alr
ppl, if i have a function calling a coroutine and i yield outside of it, am i yielding the main thread instead of the current coroutine?
bro im going to go mental, is it just mine or is otheres roblox studio just randomly not letting you click buttons but it still responds? like its not crashing or slowing it just wont let you interact, i mostly get it after i press play and press stop and then it starts to bug like why is it doing this
CAN ANYONE SEND ME A ROBLOX FILE OF A GAME
pls someone help fix this code
local rebirthButton = script.Parent
local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvents = replicatedStorage:WaitForChild("remoteEvents")
local rebirthEvent = remoteEvents:WaitForChild("rebirth")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local leaderstats = player:WaitForChild("leaderstats")
local clicks = leaderstats:WaitForChild("Clicks")
local rebirths = leaderstats:WaitForChild("Rebirth")
local gems = leaderstats:WaitForChild("Gems")
rebirthButton.MouseButton1Click:Connect(function()
local clicksValue = clicks.Value
local rebirthsValue = rebirths.Value
local rebirthsAmount = tonumber(rebirthButton.Name)
if rebirthsAmount then
local cost = 100
local gemsGiven = rebirthsAmount + 10
if clicksValue >= cost then
clicks.Value = clicksValue - cost
rebirthEvent:FireServer(rebirthsAmount, gemsGiven)
gems.Value = gems.Value + gemsGiven
end
end
end)
ive been trying to figure this out for the whole day
local rebirthButton = script.Parent
local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvents = replicatedStorage:WaitForChild("remoteEvents")
local rebirthEvent = remoteEvents:WaitForChild("rebirth")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Wait for leaderstats and its children
local leaderstats = player:WaitForChild("leaderstats")
local clicks = leaderstats:WaitForChild("Clicks")
local rebirths = leaderstats:WaitForChild("Rebirth")
local gems = leaderstats:WaitForChild("Gems")
rebirthButton.MouseButton1Click:Connect(function()
local rebirthsAmount = tonumber(rebirthButton.Name)
-- Make sure rebirth amount is a valid number
if rebirthsAmount then
-- Set cost dynamically based on rebirthsAmount if needed
local cost = 100 * rebirthsAmount
local gemsGiven = rebirthsAmount * 10
if clicks.Value >= cost then
-- Call the server to handle the rebirth securely
rebirthEvent:FireServer(rebirthsAmount, gemsGiven)
-- These updates should ideally happen server-side!
-- If your server handles them, you can remove these lines:
clicks.Value = clicks.Value - cost
gems.Value = gems.Value + gemsGiven
else
warn("Not enough clicks for rebirth!")
end
else
warn("Invalid rebirth amount from button name!")
end
end)
thats what i keep getting
every time
so it dident work?
is uncopylocks,com legit
what is the line u getting error on
local rebirths = leaderstats:WaitForChild("Rebirth") ts?
it dosent tell me
16:25:33.947 Infinite yield possible on 'Players.skullybones007.leaderstats:WaitForChild("Click")' - Studio
it does, on the line, its just that u sent the script and i cant see which line,
well then where do u get the rebirth with waitforchild? theres ur error
how do i fix that
if its that
make sure rebirth does exist
OOOOH
its supposed to be Clicks
and Rebirths
however its giveing me yet another message
is this what scripting is like wanna kms
hate ts
YES
YES
exactly that
so the rebirth resets all your clicks and gives u 10 gems and increases rebirths on leaderboard by 1
well
well
rebirthsend, 36, check that
u doing sm weird
invalid rebirth amount from button name
local rebirthsAmount = tonumber(rebirthButton.Name) could be this idk im blind, not in roblox rn
what u have to do bro is get the values from the ls, make a function to do the process, call the function on click, and also, inside the function, fire the server with just the parameters u need, and on the server script, get the event call, and process another function to set the corresponding values
fire server, from a local, u can send the plr + params, so u get the plr and with the values on the params, u set the values to that specific plr
Does anyone know how to make the Red hitbox better?
what do i do to it
IDK BRO u supposed to know that, u wrote that, what u tryna do in that line?
its not my code its someone elses broken code
now that makes sense!
imma jus scrap it delete it all figure something else out
ion have time to spend a whole day on one bit of script
how your days and games going guys 😄
is xeno a good executor for stealing games
why would you steal games?
BAN EM
MODS BAN EM
not stealing my game lil boy XD
xeno is a shitting executer it installs all sorts of rat's and malitious hardwar on ur laptop
its essentially a virtual window into a server where people can jus go all up in ur shit
dont use it if u do use a virtual machine
lol
where can i get testers for free 🙂
i made a game like toh but endless and It took me 5 hours, and i need to just play with someone and see their reacctions for how it is
if it isnt being moved on the client, just try to move it on the client
im pretty sure client is better for that kinda stuff
fr.?
i downloaded it
Its being calculated on the server currently for the least delay possible but I'll test if the client can aid the server with making the hitboxes better.
L/F scripter willing to pay 1k+ rbx 🙏
for what
Hey yo CHAT I was tryna purchase a roblox gift card online and I accidentally bought a $20 roblox gift card and it's only 🇺🇸 🇳🇱 🇬🇧 🇩🇪 I can't use it since I'm in Canada so I just wanna give it to someone who needs it just Dm me a message if you want it im not joking it's basically usless for me
please only dm me if you really need robux I wanna give it to somebody who needs it
why cant i activate a click detector while carrying a tool?
yo, does anyone have an idea on something that i can script to improve my skills
does anbody know a good youtube video tutorial for coding so i can learn
dont message this guy, Its a bot.
Its talking abut searching up a TEMU Code.
Try brawler tutorial or devking
Do you have like a specific video i can watch
yeah but like can u send me one of them
Hey! I'm looking for a script where team uniforms can be assigned (e.g., Class D uniform for a specific team). I'll be using a locker system for armor and weapons, so the script just needs to apply clothing IDs to all teams. The budget is $3. Apologies for the small task size 😭—just let me know if you're interested!
Which one do you prefer
i personally watched the brawldev
Guys impulse or bodyvelocity or linearvelociry for a dash?
Impulse or linearvelocity, linearvelocity would likely be easier to my knowledge
bodyvelocity is depreciated
sybau
🔧 Roblox Scripter | 4+ Years Experience
Hey! I’m a scripter with over 4 years of experience in Roblox Studio. I specialize in clean, modular code and have worked on a variety of systems including quest mechanics, lobbies, shops, and more.
Skills:
Module Scripts & Code Organization
OOP (Basics & Concepts), Metatables, Composition
State Machines, Memory Management
Experience with RemoteEvents, DataStoreService, UI scripting
I’ve collaborated on many projects (solo & team) and enjoy building systems that are efficient and scalable. No public portfolio yet, but happy to show work or chat about what I can do!
DM me if you’re looking for a reliable programmer for your project.
me when vibe coding
you dont put that shit here you dumbass
put that in scripter-hirable
what are tables used for?
my mom can read this code 😭
Bro ur ass wym
U do not have 4 yrs anyone past 2 years would’ve had their own game by now 😂
And quit comms
okay sorryi dont have lodes of time as i work full time and do not have motivation for a full game!
dms
how to make buttons behind frames unclickable without making them invisible
is there an equivalent of unity's fixed update?
OOP is dogshit, module scripts isn’t a skill
🤡🫃
thats not true lol
hey so im having an issue can someone whose kind enough please read this and just lmk why what im doing is wrong and how to fix it thank you im sure if someon reads this they will understand what im doing
its so true
no scripter who has more then 2 yrs of experience is still doing comms
they wouldve made their own games by then
i think ur the clown lil bro
Says the guy with an inferiority complex that has to use “lil bro” and calls someone trash while laughing at them cause they arent up to your standards
"Inferiority complex"
u must be fat as shii
@loud stratus
can u help me rq
isnt the i in "for i, v in pairs()" supposed to be a number??? hte index?
And nobody worth a damn has an anime profile picture
With what?
No, not necessarily
so
im so lost
hold on
how do i make I the index number in a for loop
its saying the i is the value of the thing and that v is nil
i dont get this
please help
If your table is indexed with numbers then i would be a number
So what's the problem
this is my code
its saying that like "i" is equal to the name of the value
look
wow im so hurt
you roasted me so hard
for tables yes for dictionaries maybe not
read the image i sent i am so upset idk wtf is going on
show me ur songs table
^^
You're trying to index the songs table with v
how???
no because
yeah getchildren will automaticlaly wrap the index's in numerical format
so your index's are numbers not strings
i would put I in the V and it would print the name
bruh what im so lost how do i fix this i want i to be hte index and v be the value
wait nvm
They are
its not tho
ask chatgpt
playing is read only you have to use Sound:Play() or Sound:Stop()
Dude
its saying i is the value
songs[i] gets the value at i
why is verlet integration not working on the boblox
thats not the problem
okay wait
i have watched a million videos and guides
yet the verlet integration is not working
i is a number, songs[i] is whatever is in the songs table at index i
okay i see
wait
you are setting playing to a boolean
Playing is read only
you have to use Sound:Play() or Sound:Stop()
No it isn't

how tf i turn these big ass errror lines off
can i see?
they dissapeard
i tabbed out and tabbed back in and it was gone
in the console?
NVM ITS BACK
try one = not 2 ==
still here
luau is ass
i've been programming since 2008 still dont have my own game on roblox
also did some comms for longer than 2 years
Well then you my friend don’t know how to take initiative
nah i just never needed roblox as a source of revenue
cause i have real initiative IRL
but the point is that your statement wasn't really true... and then when you couldn't refute... you attempted to insult me after
anyone tell me why this doesnt work im tryna run a remote event from a proximity prompt
local Prompt = script.Parent --this is the proximity prompt
local Event = game.ReplicatedStorage.CharEvents.Ice --this is the remote event to fire
local RS = game:GetService("ReplicatedStorage")
local Player = game.Players.LocalPlayer
local Event = game.ReplicatedStorage.CharEvents.Ice --this is the remote event to fire
Prompt.Triggered:Connect(function(Player)
Event:FireClient(Player)
end)
how do i make my own /e emotes in the chat
Buddy
Bud
You can literally use a server sided script with a proximity prompt
Why are you trying to overcomplicate your game while making it unoptimized
How bout a rng game
Server script
Yes
Start with the classic game:GetService(“Players”).PlayerAdded:Connect(function(player)
Ok
is .Chatted being removed soon?
Is being a learning to become Roblox coding dev still the move for making a side hustle? or has the coding job market gone downhill.
like is it worth it learning roblox's lua and data structure? or should i stick to learning python
worth lua
how do you get if the player's roblox menu is being down (aka being paused)
replace the animate localscript on player's character, there should be some stuff that you can edit it
yeah ive tried adding the id and stuff to it but it just wont work 😔
@shrewd narwhal elaborate pls
like what 2 stuff do i edit
no thats wrong
wym
would it be better if i just kept it as a custom command so it can play music and cancel when i want
like when i type /e and then the name
i already have it like that i was just making sure there wasnt a easier way
so you need to like edit 2 stuff on the script
local animnames and local dances
you can add something like this in local animnames
dance4 = {
{ id = "rbxassetid://", weight = 10, music="" },
{ id = "rbxassetid://", weight = 10, music="" },
{ id = "rbxassetid://", weight = 10, music="" }
},
the new variable called music can be changed
and must be manually added in the script
well do it on another script
is there anything already there
i have a script that does everything i want rn i was just making sure i couldnt do it with animate
since yk the animate scipt's animation will be automaticly cancelled when doing another action
for animation that can be used when moving no
except for walking animation if that what you want
yeah i got a walk anim rn
Is being a learning to become Roblox coding dev still the move for making a side hustle? or has the coding job market gone downhill.
Nvm
I mean you can still start
Get % on a good game or some sh
Or own a viral game
do u take commisions reguraly?
like for small tasks
not a whole game
why not
id rather work fulltime on a project
Hm
"small tasks" might be good for a sidehustle as long as you can devex ig
What ru making
Hm true
Or just take usd pay?
yeah
May i ask how much u would get per task or whatever.
Anywhere from 5-10 usd
ye like per comm, it just depends on complexity it can go higher
but i havent done a comm in like
6 months
Wow
Good for you bro!
How long did it take to fully learn lua
without breaks
i havent even mastered it yet
Is there a place I can sell my Deadrails systems
From where are u learning
Am doing it from thedevking
I want professional guidance as I want to enter into game development