#code-discussion
1 messages · Page 39 of 1
yeah but can you minecraft, or can you run create mod with an rtx pack and no sodium
the most powerfull and popular optimaization mod on minecraft
Oh
it has about 60 mil downloads
Eh, probably not
not minding the number that says 60 million downloads
lol
its really good tho
i used it on my mac when i would pirate minecraft
well the proper term was “crack” but none the less
You can mod pirated Minecraft?
its actually easier to mod than normal Minecraft
Well, it makes sense now that I think about it
lol
lol
this possible to recreate? for slide shows i want specific images to go by every 2 seconds or so. for audio presets i want worship to be loud. preacher to be soft. and like throughout certain parts of the build you can hear the audio/sound clearly while next door it’s kinda muffled. (probably doesn’t make sense because i suck at explaining things )
hey guys, does anyone have any resources on how to start learning Luau? I have some previous experience and can do everything up to tables, local functions, events, etc. Thank you!
How do people create those NPCs that automatically will like block attacks
pathfinding
Wdym
or actually it can be done with raycasting
detect for a hitbox coming from the player
u can use region3 as well
pathfinding to make the npc follow the player or something
Thanks
You can probably use raycasting to check for walls. If you find one, you can muffle the sound. Or you can have a set area where the sound isn’t muffled, and if you were to go out that area, it would be muffled. The further you are from that area, the more muffled it’ll be
whys the mobile core ui so fucking huge
Hey can someone test my game out for me before i advertise
Im using AngularVelocity to rotate a model around, and using AlignOrientation for realistic body physics. Problem is when I rotate the model with AngularVelocity to whatever point in the 360 degrees soon as I enable align orientation it moves it back. Anyone know a fix for this? Unfortunately I need to use AllAxes as my AlignType to do what I want otherwise id switch to one that avoids the certain axis.
You need to change the attachments orientation for the align orientation to match what the angular velocity set the orientation to. Idk why you don’t just only use align orientation though
alright thank you
i have optimized my chunk storage more to decrease memory by around a Gb
2.6 for that sheesh
yeah i need the memory so the game can store all the chunk data for multiplayer compatibility
region3 in 25 🥀
shi ik there are other modules but i havent used em yet
ye that too
Isn't that pretty much the same?
yeah and the chunk data is saved to the sever so it loads previous chunks if its saved
that's true but if a player edits that chunk i would want to save it. though i guess i could experiment with only saving edited chunks once i add a way of placing and destroying blocks.
I kinda need some help with my pathfinding code. Whenever a humanoid ascends the stairs, it glitches through it. CanCollide is turned on btw.
This is so cool
Like it walks through?
yeah
i figured out that the humanoid behaves differently when its on terrain and on parts
path finding system i guess?
soz, i cant understand what you're asking
but it walks from its original spot to another part
How are you moving the humanoid
I'm not moving it or anything
Oh the path itself goes into it?
Check the nav map
okay, to make things clear, the humanoid is using an AI pathfinding system to navigate through the map. The issue is that it will glitch through the stairs whenever its trying to ascend
Can Collide is turned on for the stairs
Yes they do
So more or less like a hitbox instead of relying on the moving images. That’s a good idea thanks!
Do you spot anything interesting when that happens
Like does it violently clip into the stairs
Does it smoothly go through
yeah
this guy did it in less than 22 kilobytes
https://youtu.be/E4ydGuxSIF8?si=I8SL3tSYTtpRXt7x
What would Minecraft look like if it was programmed for a 1980s 8-Bit computer? To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/Inkbox . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Using the power of the Commander X16, a newly released 8-Bit computer I've beg...
https://m.youtube.com/watch?v=HsPb1765y2g this is 800mb
Discord: https://discord.gg/r6vk5b8nPw
Unfortunately Intel GPUs are currently not supported
I figured out how he did it
looking for a scripter for a unique lore based tokyo ghoul game (its futuristic and apocalyptic, i can send the lore iywj dm if interested payment is included
How does one sync an animation between 2 humanoids? Taking G&B as an example, the grab animation, once player is grabbed, both sync animations.. how does that thing work
they play one animation on 1 humanoid and the other on the other humanoid
both animations are the same lenght
and probably in blender
How about the thing where both humanoids lock in on the position they were on the animation?
thats blender aswell?
or is that thing coded
wdym
you can weld or something
if you dont want them to move then scripts
why is it actually so confusing if you get systems in a game you bought wich are 100% confusin cuz they are like 200 and you could put it in one script
So like, the 1st humanoid, behind the player, 2nd humanoid, in front of the player... this is ANIMATION wise...
will it auto lock into that position?
time to find out ig 
Does someone have Tips and advice on becoming pro Scripter
no..
then wdym
taking G&B into consideration, the zombie grabbing animation, are you familliar?
Try you'll understand suddenly
just konw I'm still learning
or nah
https://www.youtube.com/watch?v=2stWNZl_ORo take a look
how do they sync them
What do u do when u don’t what to make
its just 2 animations
they play them at the same time
yeah
i inform myself
Prob the position lock is a script then
takes 3 business days to die
like.. where to do the animation
.
or i'll ask my buddies for Ideas
they make a hitbox with scripts and play the animation on both the player that spawned the hitbox and the player that touched the hitbox
But still lua is probably lil bit confusing in sum aspects
and so htey cant move is just walkspeed 0
make m1 system
Ok thank you.. cleared my mind
no worries
I still learn LUA actually cuz I want to switch from C# to LUA
cuz I wanna rescript my whole ass game cuz I think the scripts are shitty
only this one reason
sadly in c# I still cannot script in unity what then leads to a shortage on knowledge I requirev for roblox studio
I am in a permanenet Loop
May I just need help until I reached the point of experiece myself
can anyone tell me what this command does and how to execute it
I need to figure out what type of scripts to do for my rpg game kinda lost 😐
I’d start with your base combat system, then make pathfinding for the npcs, then make it so the npcs can also attack
afterwards you could worry more abt stuff like leveling and gear
Not sure how thats a good comparison considering he is using a whole different processing system
though i know my storage can be improved
How do you currently do it
it's usually pretty obvious if you look at the code
style of the comments the kinds of names for the variables anything they're putting in print messages
are any of the comments like
super crazy unnecessary
yeah
like something blatantly obvious to anyone who knows the basic basics of coding
Def
mostly likely using AI then though I could only say for certain if I saw the code
using AI to help isn't necessarilyyy bad but if they're not upfront abt using it it could be a problem
there
yeah real people don't write comments like that
If you can’t make what they’re making when both of you are using ai, you still need that person imo
-# edited for clarity
but again I'd only be super concerned if they're lying abt it
Mhm
Ai is a tool if used correctly, and a crutch if not
If it works it works :/
and if you’re fine with paying, then sure
is their work on the game good
yes it does work
mhm, I sometimes use it to find bugs and memory leaks in my code or reformat a lot of generic stuff (like renaming variables throughout a long script)
the issue is when you don't actually know what it's doing
Oh snap, I should do that more
I didn’t realize that was a thing you can do with it
yeah if you ask it to find memory leaks it's actually really good at checking for that
Are memory leaks common to accidentally add?
I see a lot of people talking about it, but I don’t know if they’re just overpreparing
extremely common
they add up
if you're not patching them out constantly through the coding process it'll be much harder to fix them later
Hmmm
I wouldn’t know; I’m lowkey washed 
I might get back into gamedev after exams
What do you mean extremely common
Yah so like basically make some moves and stuff like that figure out how much damage it does etc
in general
anything you don't explicitly clean up will end up causing memory leaks, e.g. let's say you clone a sound effect or particle, you need to make sure it's specifically destroyed or debris'd after using it
You have to mess up a lot to have a memory leak
this is also why AI code is bad without checking it very thoroughly since it'll often introduce memory leaks
Isn’t debris depreciating or smthing?
Huh
no
it was the one that wasn't destroy or debris that was bad
forgot the name of it
Actually it should be garbage collected as long as there are no references and it has no parent
Not necessarily destroyed
So ai makes memory leaks, but can find them in your code?
I smell irony
yeah
I doubt AI is going to spot much but I dont know since I never needed that
I must’ve been mistaken from listening to code help tbh 
DebrisService is just sort of useless most of the time
There's no reason you need to run destroying an object on another thread isolated from the script most of the time
I guess
I like it more cuz it’s cleaner imo
don't use remove though remove sucks
task.delay(1, object.Destroy, object)
Never have
Remove is deprecated and doesn't disconnect all connections from an object
otherwise it does the same thing as destroy where it locks the parent to nothing
OMG Bug in your Code
settings().Studio.ScriptTimeoutLength = -1
Fix: wrap in a
while true do
for i=1, math.huge do
local AntiMemoryLeak = game:GetService("RunService").PreRender:Connect(function()
repeat
task.spawn(function()
local part = Instance.new("Part", workspace) -- This is to help Cache Native
-- put code here in here
task.spawn(function()
@native local function func()
func()
end
func()
end)
end)
until false
end)
end
end
A loop that crashes the game
nice 🔥
Since this is serial, it doesn't actually matter how many you stack
No
Right
It make Code run Faster so ANTI BUG proof Bug spray Function
Yes
Combtatting technique against the Leakage so it put Flex Tape over where MEMROY leaks andRuns part load in Native C++
Type of stuff I'd read in scripter hiring 🥀
Advanced printing system, must have 12 years of experience with advanced string creation
Lwk ts pmo icl vro 🥀
"vro" in 25 🪫
Should i use knit?
can u give a simple example? I thought roblox collects garbage
Who here good at scripting
But doesnt charge 1000 usd per fucking item
Ehehehehehhe
Cus thats a joke and u can die homeless
on mobile so can't rlly type one out but
People don't disconnect stuff
Which causes jt
if you don't clean stuff up or disconnect it when a player dies/leaves/thing stops being used
it still takes up space on the server's memory
which causes server performance to go to hell after a while
really really bad memory leaks can kill a game's performance in seconds
Can they decline my devex for harrasment 1 day ban?
200k visit game btw
https://gyazo.com/0a89c1689bdba9f2b829f02cca06497d
i can see why
bad ui bad textures on map wonky combat mid animations and pointless
i just realized i think i recognize that animation from the toolbox
map is alright just boggles me why their scripter didn't script the dash correctly
settings
oh thx bro
use global variables on the client for best performance
trust
and make sure these global variables are extremely important e.g. currency balance allat
vfx in the game is good
you mean the magic or the dash vfx?
magic
Why would games have a team of scripters?
to script more

Should i quit building and modelling and learn how to script? My creative talent is horrible
no one starts good at stuff the more effort and time you put into doing it and improving yourself the better you’ll get
I’d say the better question is whether you’re having fun modelling and building
scripting is pretty difficult to get into at the start without a ton of motivation
The thing is, im a bit smart irl and i enjoy things like maths etc. i only ever really did python and it was quite fun and relaxing
I like modelling aswell, however sometimes i just dont know what to di
give it a go then and see how you like it
it is helpful to know how to model and script cause you can integrate stuff easier
I see
Appreciate the advice
how to use contrainst
My game has a bunch of obbies that get loaded locally for the player, is there any way i can make them server-sided without hurting the performance of other players? Or if that's not possible what can i do for my anticheat to make it more un-exploitable.
so that if one does wrong the other does right
..and to script more
"I overcooked it"
why are you even using chatgpt in the first place
cuz i cant script
then learn it
no
i rather use chatgpt than spending another year learning something
thats a lie
if you are only going to program for vfx
i tried scripting a month ago and after 3 days i couldnt do shit
that's because you probably asked chatgpt for everything and watched stupid youtube tutorials
i actually bought the fucking roblox lua learning book
lmaooo
wasted my money tbh
i recommend the documentation on the create.roblox.com website
i dont want to script
documentation is awesome but for a brand new beginner they’re kinda hard to follow
yeah but you can easily get the hang of it after learning the concept of functions and variables
that’s true
and not every scripter is perfect
i am absolutely ass at using the datastoreservice api
im using copilot rn and its helping me
just like me fr
I’m front end focused
what does frontend even mean in roblox development dawg 🙏
does everyone mean user interface
frontend means stuff the players interact with directly
combat, pve, obbies, abilities, etc
backend means systems the players don't directly interact with, like datastores
dude
why do people just not say "client"
and "server"
because that's not the same thing
client is what's loaded on the person's computer, server is the server
frontend kinda stuff does a bunch of stuff on both the server and client
well
client is supported by the server while the frontend is also supported by the backend
that's really broad
frontend and backend are broad categories yeah
yeah but abilities, obbies and allat are all really backed by the server
i see no real difference
icl
you're still trying to equate frontend with client and backend with server
they aren't the same thing necessarily (though practically all backend stuff is server stuff)
the frontend as you specified, is what the client gets to interract with
all the systems
including something like a server script that handles the process for swinging a sword
that looks amazing!
bro is missing the plot
so can anyone tell me why this doesnt work
everything else works weel but the ui doesnt get its visible property changed to true
StarterGui is what gets placed into the PlayersGui initially. Changes to StarterGui doesn't change the UI on csreen. You need to change Player.PlayerGui.ScreenGui
uhmm so i should change the variables
Yeah
No, each player has a PlayerGui folder inside them
Do this on the client (in a local script). Then you can do Players.LocalPlayer.PlayerGui
hmm so i have to rewrite this again .omy godddd
hey so I am looking to make a game with someone would anyone be intrested? I just want you to know I am not the most experieneced but I am more so better at scripting.
ok
is it one of those things where you have some convoluted idea that you'll required be worked on
well I have been working on a anime type game based on Naruto although its not that advanced its kind of basic and needs lots of work so I would either work to improve that or start a new fresh idea
sorry about the delay I had to go do something real quick
i wouldn't want to work on an anime game but dm me i have another game i work on thats popular
oh nice! what game is it?
does anyone wanna learn coding w/me
how could i motorise this please?
buddy does no research and goes into hidden devs to beg for help
Looks mid ah
How to avoid paypal high fees pls ?
idk but u should be happy ur not paying 50% of that in taxes 
i should be happy of roblox taking 70%, paypal 10% ?
paypal is probably taking a lot bc of crrency conversion fee
no, i got paid in $
they taking $400 transfert fees
and to convert in euros i loose another 300 bucks
well, theres probably no way to avoid the transfer fees. You can however change the option to convert the currency using paypal, check if ur bank takes higher fees or lower for currency conversion
How can i learn coding/what are some good ytbers that have good guides (im not starting from scratch, i used to code a whileee back and have some experience with other languages)
the dev king
he has an advanced series too
you can always start on the beginner series to come back ofcourse
He pretty outdated tho compared to the scripts i seen recently
you cant, if you could that would be fraud and that means jail time
Use a different method of receiving money
fr
i can send to wise account and convert from there
i got the solution
i meant about the money i already receveid sir
oh to not lose
to convert the 7k bucks theres a $300 rate difference
another 300
yes
are you telling me paypal is the best option for this though
pls give me a scripting tutorial i can watch to learn scripting
watch thedevking
he is pretty good
but as a heads up, your gonna have to use more than one if you really wanna learn. Tho i didnt use tutoriaks when i started, more trial and error for me than anything
im sorry but he is ass
cant explain anything and its outdated too 🙏
anyone have advice on how to prevent people hacking a gui based game like if i have a rythm game how could i stop hackings from just auto doing it
@heavy yoke post it here
do you prefer using raycasting even if you doing meele hitbox , or only for guns, bows and something what need range?
Raycast for melee hitbox is goodz
you could have the local script send the gui info to a server scriot where it would do all the bueiness, then send that info into a locla script where it could actually make the changes so that all the important calculations are done server side, as to not get change or edited by hackers
couldnt a hacker just send data over that would give a perfect score. like in osu couldnt he just send that his mouse location is over the next circle
raycast hitboxes for weapons are only good if you want extreme accuracy to the weapon model
typically something like getpartboundsinbox and box hitboxes will work better for melee combat
it'll usually be fine for something like a greatsword but let's say you were making daggers with a raycast hitbox system
it'd be a lot wackier in terms of making the hitboxes good since the anims need to be so much more accurate
ty
What with shapecasting
any way to fix this without adding checks?
Uh not sure
but you could just remove the reset button intirely
without adding chekcs no
are you talking about being able to reset while using the skill or blue just staying there
how about add when player humanoid hits 0 vfx enables equals false @fathom atlas
Ur pfp is not looking good bro , did u drew it?
ya
Oo okay
draw
am bad at drawing lol
Yea
I'm an 2d digitally artist
cool
Okay?
am broke
Or else will u get one for u?
does anyone have any things that i can do to try and test my scripting skills
yes
ok let me just say guys i have a vfx named placement and a vfx named water i want to make it so if i click z they both appeared i already did that and i want to make the placement vfx follow the mouse already did that but the problem is when i press z i want the water vfx to go to the move with fast speed to the position of the placement @wicked terrace
Yo can anyone help me a part spawn in my body when i spawn and im 99& sure its cuz of this script but im not sure what to do
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChild("Humanoid")
local rootPart = character:FindFirstChild("HumanoidRootPart")
-- Show the player
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 0 -- Make visible
elseif part:IsA("Decal") then
part.Transparency = 0 -- Show face
end
end
-- Unfreeze player
if humanoid then
humanoid.WalkSpeed = 16 -- Default walking speed
humanoid.JumpPower = 50 -- Default jump power
end
if rootPart then
rootPart.Anchored = false -- Allow movement
end
-- Move player to main map
local spawnLocation = game.Workspace:FindFirstChild("SpawnLocation") -- Change if needed
if spawnLocation then
character:SetPrimaryPartCFrame(spawnLocation.CFrame)
end
-- Hide UI
button.Parent.Enabled = false
end)
it's because you're turning the transparency of the humanoidrootpart to 0
you should exclude that from the transparency, you usually want to keep that at 1 transparency
ty u
i aint to that skill lvl yet dawg 😭
ty for the suggestion tho
ok np
yea but now my guys is invisible
can u help me?
ill prob try that when i get to that skill lvl
can someone help me rq
but that just make my guy invisible
I didn't say to set everything to set everything to transparency 1
specifically exclude that from the loop
make it so if a part is named HumanoidRootPart it stays transparent
?
ok
bro i cant find a humanoidrootpart
yea but everyone is at 1 i just ceaked
so i dont know what to do
im trying to make part rotate but it doesnt work the part dont even move
Is the part anchored
no its not
who wanna script for me nd my game
Why not put the wait in the while loop
lua is fucking confusing bro
ah hell nah
vibe coding a tycoon 🔥
Lua is beginner friendly
Brainfuck isnt confusing though its actually easy to learn
are you not cloning it?
didn't show enough of the module script tbh, or im blind idk.
i forgot, someone else helps me earlier on a different server thanks thought
@ ME FOR HELP
explorer 🥀
ik
I kinda need some help with my pathfinding code. Whenever a humanoid ascends the stairs, it glitches through it. CanCollide is turned on btw.
What’s a good beginner script to try to make
I know variables and loops ish
Or should I keep watching brawl devs tutorial
sprint
YEAH
u get experience with keycodes and userinputservice
Oh
Ok
Can yall kinda help me get started on it a bit
I just struggle figuring out how to start
Start with an elevator.
Oh what, it's easier than you might think.
Idk anything about c frames
They are pretty easy, here, i'll get you started on an elevator script.
Don't have enough time for that, i'll write you up a good little start.
yeah elevator aint too bad
aight
but a even better start could just be making a kill brcik
brick *
that when the player touches it it kills you
ok im gonna try that, do u use humanoid or humanoid rootpart
hmmm, humanoid
Humanoid holds all values like walk speed and health
Working on your guide, one moment.
so yes
lets gooo
fr
thx just dm me
bro has a comment for litteraly every line of code 😭
Icy can u check ur dms

i like reminding my self alr
@foggy burrow
lol
You are going to put together a few different parts.
First, you need to build the elevator, make sure all the parts are anchored and then insert a button somewhere inside, it should all be under a single "Model".
Inside the button, insert a script and most importantly, a ClickDetector. Inside the script, you are going to use a combination of the following tools,
Model:SetPrimaryPartCFrame() -- this is how you move models.
local model = script.Parent.Parent
model:SetPrimaryPartCFrame(model.CFrame * CFrame(0,1,0)) -- This moves the entire model up 1 stud!
You will also use a while loop like follows,
for i=0,100 do
model:SetPrimaryPartCFrame(model.CFrame * CFrame(0,1,0))
wait(0.1) -- Important! This waits 1/10 of a second between each move.
end
Finally, you are going to use the above using an Event,
local button = script.Parent
button.ClickDetector.MouseClick:Connect(function()
-- when the button gets clicked, you want to cycle through a FOR loop and move the elevator, bit by bit.
end)
You should be able to build an elevator that goes up! And you can figure out how to make it go down with another button!
@spare reef
^Save this somewhere
tysm bro, i did
Best of luck.
i finally know how to make blocks
just ask the ai that gave it to you
ai didnt make it but i tried to use it to fix it and it didnt do anything. 
just added notes 💀
hello chat, if i wanna make a wall running, not climbing, like the character starts running on the wall, and at the ledges vaults and stuff, what sort of things would i need to learn as a begginner-ish learner, any sort of advise means alot
does anyone know how to make an inventory look or like a backpack like fisch?
or like how they did it
yeah thats cooked 😭
maybe fix all the damn flagged code on the screen🙏
first i branch out chunks from 0,0. i check if there is a chunk stored in the sever with the same index and if there is not then the client creates the chunk data then its sent to the sever where its converted to a more storage efficient version, while the client chunk information is better but not in storage, i check what chunk the player is close to and if its a different chunk. then i branch out but now from that chunks index, when i receive or make a chunk i check each blocks neighboring blocks to see if its hidden and if it is then its boolean "Hidden" is set to true and its skipped over in the display.
I Have A Skilled Programmer With 1.6 Years Of Experience Dm Me To Know More.....
You have one?
For sale? In your basement?
dog 3 years is barely enough to be considere skilled 
omg these people are so toxic
dude i have a discord issue
i cant see bots messages
anyways i am done with my time wasting...., bye now
this is the code-discussion channel, not the shitty sales attemot channel, go wave your magic money wand and a group of people that dont know how to script. Thats like selling moo’ing lessons to a cow
later skater 
Dang. Who are you working with?
3 years is plenty skilled
People need to stop stating their experience as the time since they began scripting. It's should be the time you've been working professionally
I have about 3 years of experience, yet I started scripting 11 years ago
local char = player.Character
local hum = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
--// Create Data for animation
if not module[player.Name] then module[player.Name] = {} end
if not module[player.Name].AnimsTrack then module[player.Name].AnimsTrack = {} end
--// Animations
local Animator = hum:WaitForChild("Animator")
if #module[player.Name].AnimsTrack <= #script:GetChildren() then
for _, anim in pairs(script:GetChildren()) do
if anim:IsA("Animation") then
module[player.Name].AnimsTrack[anim] = Animator:LoadAnimation(anim)
end
end
end
local Connections = {}
local Animation = script.Animation
local Track : AnimationTrack = module[player.Name].AnimsTrack[Animation]
Track:Play()
--task.wait(0.25)
Utility.FovDepth(90, 1.5, 2)
local Charge = script.HumanoidRootPart["CHARGE (ENABLE)"]:Clone()
EffectsMod.enable(Charge, true)
Charge.Parent = hrp
local Summon = script.HumanoidRootPart.summon:Clone()
Summon.Parent = hrp
EffectsMod.enable(Summon, true)
task.wait(0.2)
Utility.ColorFrame(0.2, 1.5, Color3.fromRGB(255, 100, 100), hrp.Position, 999)
EffectsMod.Highlight(char, Color3.new(1, 0.392157, 0.392157), 1)
local absorb = script.HumanoidRootPart["rightgripattach/firstemit"]:Clone()
absorb.Parent = char:WaitForChild("Right Arm")
EffectsMod.Play(absorb)
Connections["Release"] = Track:GetMarkerReachedSignal("Release"):Connect(function()
print("Okay")
Utility.ImpactFrame(hrp.Position, 100)
local blast = script.HumanoidRootPart.blst:Clone()
blast.Parent = hrp
blast.CFrame = hrp.CFrame * CFrame.new(0, 0.5, -2.5)
EffectsMod.Play(blast)
Summon:Destroy()
Charge:Destroy()
game.Debris:AddItem(blast, 0.25)
Utility.CameraShake("Explosion", hrp.Position, 100)
ServerRemote:FireServer({Key = "ReversalRed", Function = "Hit"}, player)
--// Disconnect
Connections["Release"]:Disconnect()
Connections["Release"] = nil
end)
end```
Aint no body reading allat🙏
if your problem is it's not cloning, the model's Archivable property has to be true before you can clone
also, you should always set the properties first and parent last. always
tak,waut better
which one is in 60fps
i know one of them does it in 30fps
wait() is deprecated. task.wait() is probably the "60 fps" you're looking for
ok thanks
you're welcome
where to start to learn coding
dev king
dev king is outdated tbh
still betterthan anyone else tbf
brawldev is good
is that a youtube channel?
yea
this Beginner tutorial with 18 vidoes?
yep
ok i am learning from brawl but dev one is legendary
thanks
can a scripter help me out w a game i need help fixing stuff
dm me
I used AI to make a reclass ripoff plugin lol
😭
I think I should bold only the characters it finds or change their color or something
just for the funnies
just make a condo atp if u search thing like this bro 😭
condos have selection boxes 🤔
😭
Is there a way to fix studio autocompleting 'task' for if statements instead of 'then'?
Whos got an idea to make AI climb truss parts?
honestly don't know how that will work
ai for fuzzy finder 💔
they can be toggled in roblox studio settings
Autocomplete is on, however (I think after some Studio update), 'then' would rarely appear or not appear at all after you type 'if' and something else.
in the 1st clip, im dragging ui without tweening which works fine and in the 2nd, i am dragging it with tweening. how can i stop it from behaving weirdly in the 2nd clip? image is the code
@static coral why are you tweening it? If you want it to laf behind just lerp it
lag*
i dont want it to lag behind
i want it to smoothly tween to new position
but its lagging behind which is the problem
when i drag it without tweening it works fine
Just use lerp
thats not gonna fix it
i need tweening because i want it to be smooth
aka use easingstyles
yes but lerping doesnt have easingstyles
and i dont want it to lag behind
and im not planning on making tweenservice from scratch just for draggable ui 🙏
Just implement your own easing style then, look at the smooth lerp function
It's 30 lines of code
Maybe even less
is there a way to find water ? I mean if script can detect that Im staying in water?
its material
make a part make a metarial/find a water pack then rename the part/mesh part to ''water'' make a script detecting the player interacting with the part
im doing this wrong
Could someone help me scale Ui to prevent the bevel from happening to other devices
How would I go about equipping a tool?
Does anybody understand chickynoid
is there a way to make the script text size bigger?
Ctrl +
try this code that i made
guys I have 2years experience with java, lua, scripts but it's my first time applying them on roblox but I do have a portfolio but not roblox connected, will my application be approved?
wats reclass
Does anyone know the new Enum for MouseButton1? cause Enum.KeyCode.Mousebutton1 is deprecated and idk what to replace it with. I want left click.
guys I have 2years experience with java, lua, scripts but it's my first time applying them on roblox but I do have a portfolio but not roblox connected, will my application be approved?
aha
for like java programmer amybe
or like application to what
scripter hiring? prob nah
yet not a single answer
very vague question you have
then what should I apply for
mcdonald's
nah fr tho
can smbdy help me with some codes?
ima need the code to choose random model from list and place it in where I need
hello im new to discord....
I want to learn and enage with game dev LuaU specifically
I dont know where to start
I have a portfolio but it is mainly about web dev.
I can use programming languages such as JS(react, next) Python and markup language such as HTML CSS
please help me build my portfolio with roblux game dev I really want to start taking task and work for comission
Ima great builder
can help BUILD your roblox games
its rfun rn learning
learn scripting, start there
lucky 💔
any scripters here know how to work with vehicle chassis? adding a chassis to vehicles, tuning them etc?
😭
btw u need to use FindFirstChild:("Humanoid") to check if a player is touching the part bc touching == true does nothing
thats what im learning rn
also uh, why can i @ everyone??
i would love to do it
shouldnt that be disabled for everyone
bc there is 200k members lol
but im prob gonna get muted
is that brawldev
yesa
ok and?
not a reason why its not disabled
bro you will break discord
wait till u get to his advanced series
so anyone that joins could just ping literally 200,000 people like 500x
shi
thats not the question
it should eb disabled
ur gonna get muted if u do
like its disabled in literally every other server im in which is like 40
im aware
they prob have a bot that mutes u when u do it
so why is it enabled
bro idk
oh mb i thought u said why is it disabeld
yea i agree
try it
a plugin that allows you to change one class to another
say you made a frame, but now you want it to be a button, except, you don't wanna go through the manual work of replacing it all
you just use the plugin and it does it all for you
whats backend scripting and what does it do for battleground games?
making sure everything is safe from hackers and that the systems work properly with every other player along with you
say you damage the guy in front of you, backend would make sure you are actually in front and that you don't do more damage than usual
backend scripting is mostly what happens in the background like datastorage, server client communication, managing players and just global game logic
making a game under 24 hrs need 1/3 devs
what type of game and what type of devs u need
i can use a scripter
what type of game thoo
maybe button simulator with different worls
@everyone who needs a scripter 2.5 years experience
making a game need 1/3 devs
gagan im in
yoo
do i need to pay u
go to ur dms
id dont need payment first
wait no payment but can i get a percent of the games earning
Ima just need somebody who can help me with sripts
I can find one
oh and why are u all talking abt money?
ima caring only about games itself, not for money it's making
Anyone I can hire to transfer stuff from a bought scp map, like systems and teams and menus, everything in it, to a better map? and how much?
how viable is learning scripting thru reading and not videos? i function better with music/other type of videos in the background and i dont think that would work with a tutorial over that
so can SOMEBODY help me at least with one line of code I can re use
print("Hello World!")
yea u can
print("Hello World!")
print("Hello World!")
print("Hello World!")
print("Hello World!")
print("Hello World!")
print("Hello World!")
like this
I mean yeah, but I mean I need a sollution for my exact code and i will re use it
yea sorry im bad at scripting im still learning 💔
I need randomized loot and other stuff. Can find anyone who would just straight up help with it and that's it
that was for someone else lol
use chatgpt imo
it's doing trash job at that hard script
it could even do a script with animatoin in it
and a script with other itemsfor a random spawning IN EXACT SPOT is something too much
how long ima need to search
can we honestly ban underpaying in scripting hiring
making a game need 1/3 devs
people tend to want to get paid for their expertise. you're looking for charity. this isn't a charity server, its a server for people who want jobs.
maybe if you actually posted the script, but otherwise people aren't going to go out of their way to be very helpful unless you have currency
this is Roblox blud
just make a cash grab yourself
😔
underpaying should be bannable anyway
i dont think little timmy works a 9-5
then little timmy shouldn’t try paying $25 for 30 hours of work
sounds like a you issue
what do you expect

honest pay for honest work?? not something hard to expect
then find honest people
shit can bother me less i feel bad for my friends who try finding commissions
this server promotes honest work so why are they not fixing the underpaying issue
tf
because nobody here can support that kind of pay
most of the users are kiddies
someone needs to make a discord with actual commissions unlike these
then do it
dis dude pays 10k for an entire game i pay 10k for one animation
cause that’s how people should be paid
probably atp
We live in a time when you can ask a magic box for code, and you choose to bother real humans?
magic box says some crap
Yeah but at least it fits your budget of $0
that even roblox auto correct won't get
I got helpe allready
from at least what seems to be real human
His code is probably crap too
maybe, but it atleast not getting in "incorrect" filter like AI one
How do you even know if it is incorrect?
What’s the easing direction for rotation
it's pretty logical, I have a bit of material from it learned, it's not getting ~~~ looking red line under it
why can't I do taht simbol taht line uses
nevermind
What do you mean?
for i = 1, 1000 do
Instance.new("Part").Parent = workspace
end
end``` anti lag enjoy
Like I’m doing a tween, and I’m trying to make a part rotate
But idk what the easing direction is
For rotating
What’s the price of gravity?
Tf
You’re asking a question that doesn’t make sense
I’m very new to scripting
Try linear
while true do
for i = 1, 1000 do
Instance.new("Part").Parent = workspace
end
end
try this
it should work
I’m not stupid
K
You can rotate things so many different ways, there’s no one specific easing style that you should or shouldn’t use
yea just use cframe
That’s like asking what the correct color is for rotating a part
Same thing applies, there's no definite answer because there are lots of ways you could be wanting to rotate a part
Roblox bugs out if you use position to move a part/player
It's not a bug, it is a feature
K
Wow what an amazing feature
It actually is, you're just not thinking very hard
Write me a script that changes the CFrame of an unanchored part such that it isn't intersecting any other parts

Wow what an amazing feature! When i use position to move a players character it isnt reflected on other clients
You can literally use cframe the same way you use position or orientation idk what youre trying to get at
6/10 ragebait 👍
It's not ragebait, you're just too stupid to understand what I'm saying
Enjoy your ignorance, I envy your simplicity

Idk maybe its cause it doesnt have a LINEAR easing direction
W ragebait
7/10
O
Ty bro
Appreciate it
Paste my messages into ChatGPT and ask it "explain this to me as if I am a dog, so I can understand"
W ragebait
6.8/10
10/10, stylish ragebait

local wksp = game:GetService("Workspace")
while true do
coroutine.resume(coroutine.create(function()
while true do
Instance.new("Part", wksp)
end
end))
task.wait()
end
fellas
put that in studio and test
i need help!
My computer could actually handle this
proof?
so im tweening the orientation of a projectile towards a target (so the target has a chance of escaping) but when it misses the target, the projectile starts to go stupid and zig zag. basically the thing messes up when an orientation axis hits 0
is there anyway to go around this?
Okay sure
Open a new script and ONLY put “while true do
end”
what the sigma is going on!
try linear velocity
Get ts off my screen rn 😭
I'll give that a shot ty
I have 64 gigs of ram and an i9 processor, your shit script isn't crashing my roblox studio kid
go to the game not the script
It will never render the first frame
But my computer isn't going to fucking crash, nor is roblox studio
my tower of power isn't your mom's laptop, son

It can still make you lag even with this
Remove the task.wait()
I have 120 tabs open in my browser and I'm recording a video at the same time
You're going to have to accept that my computer is just built different
Try to just put a while true do loop with nothing in it 🤔
local debris = game:GetService("Debris")
while true do
for i = 1, 50 do
local part = Instance.new("Part")
part.Size = Vector3.new(10, 10, 10)
part.Position = Vector3.new(math.random(-9999,9999), math.random(100,2000), math.random(-9999,9999))
part.Anchored = false
part.CanCollide = true
part.CastShadow = true
part.Material = Enum.Material.Neon
part.Transparency = math.random()
part.BrickColor = BrickColor.Random()
local mesh = Instance.new("SpecialMesh", part)
mesh.MeshType = Enum.MeshType.Sphere
mesh.Scale = Vector3.new(math.random(), math.random(), math.random())
local sound = Instance.new("Sound", part)
sound.SoundId = "rbxassetid://9118823102" -- Loud SFX
sound.Volume = 10
sound:Play()
local light = Instance.new("PointLight", part)
light.Brightness = 999
light.Range = 999
local explosion = Instance.new("Explosion")
explosion.Position = part.Position
explosion.BlastRadius = 20
explosion.BlastPressure = 100000
explosion.Parent = workspace
part.Parent = workspace
debris:AddItem(part, 10)
end
end
Do something like this
Idk just got it from GPT
We’ve already tested essentially the worst possible case
Try this last one trust
Alright
If you have an infinitely tall stack of $20 bills and an infinitely tall stack of $1 bills, which of your two stacks has more money in it
You cant even load in and i can
Proof?
I dont need proof
local wksp = game:GetService("Workspace")
while true do
coroutine.resume(coroutine.create(function()
while true do
local part = Instance.new("Part", wksp)
part.Position = Vector3.new(0, 5, 0)
Instance.new("Highlight", part)
end
end))
end
publish that to a roblox game then join it

That’s how “your computer” is running it?
No its running it in studio
is it hard to do a solo leveling game scripts ?
How do you use :GetPartBoundsInBox()
Then it would hang for ten seconds, yes?
yeah
Okay, and?
i tried it and it didnt crash my pc
im trying to make a leaderstat but t isnt showing the coins pls help
did you forget to put the name of coins in quotes
Skid
coins.Name = “Coins”
can anyone here help me make a simple bag system like dead rails
What’s the best way to learn scripting? This is as far as I am right now and that was with help
ok uh
so i tried using chat gpt
but its so shit
dont use ai to learn lol
so the thing im trying to do is
make the bag system, but use proximity prompts, and that items have specific weights which can slow players down (movement)
hm
but
and then whenever the proximity prompt is triggered
what
check if you have the bag in your hand
oh
for me its a satchel
but the idea is that if players are near an object they can always pick it up if they got space
always
yes
so like if you have space you just get the item if you're near it no matter what?
but the twist is that each item has a weight and more weight = slower player movment
no you have ot use proximity prompt ot obtain item, but if you got space then you can
ok
that would work as a makeshift inven
yeah
then, you can create a value that describes the limit to how much things you can have in your inv
whether its gonna be by weight or by item count
wdym
how do i do this
how much weight do you want players to hold in their bag
you can do what this guy did except rename leaderstats to player inv ( also just remove the coins thing )
like this?
no
oop
so basically
create a script in serverscriptservvice
and make it detect when a player joins
(game.PlayerAdded:Connect(function(player))
when you do that
create a folder with script
parented to the player parameter
whoops
idk why i had that copy and pasted
do what this guy did
replace leaderstats name with name of choice
and remove coins bit
yes
ok
ok i did the ifrst portion
first*
without the coins
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
end)```
is this right?
is this right&^^
ok
local leaderstats = Instance.new("Folder")
leaderstats.Name = "inv"
leaderstats.Parent = player
end)```
like this
liek this ^?
yes
ok now what



