#code-discussion
1 messages ยท Page 37 of 1
Sheep
Sheet
Its not even that bad
Just looks like an untextured poodle 
guys im tryna learn how to make my own ui healthbar. i dont like the roblox-made one. its boring. i made my own, and i want to know how to script it. i dont wanna check for the health and if the health is this then the size is this
Very easy what kinda health bar are you trying to make?
just the one that appears on the screen when you take damage at the top right corner
i made the frame's size 100 pixels (offset) so that its easier to make
after i finish ill turn it to scale
Ok simple enough just get the variables you need like player, character, humanoid
Well put a script inside the health bar
A local script
okay obviously i done that alr lol
yes done
wait i forgot if the hum is in char or plr
if u can see i know the basics of scripting
like remote events etc
Is that the whole script rn?
ill do it in the function
After connect the event at the end
i wont need them anywhere else
what event
Like this humanoid.HealthChanged:Connect(updateHealth)
ahhh
So u connect the event to the updatehealth will be the function u connect
Humanoid will be the variable u set at the for getting the humanoid
But basically
go ahead
local function updateHealth()
local healthPercent = humanoid.Health / humanoid.MaxHealth
healthBar.Size = UDim2.new(healthPercent, 0, 1, 0)
if textLabel then
textLabel.Text = math.floor(humanoid.Health) .. " / " .. humanoid.MaxHealth
end
end
Then connect the :healthChanged event to this function
LMAO

local plr = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = character:WaitForChild("Humanoid")
local healthBarUi = script.Parent:WaitForChild("Frame"):WaitForChild("HealthBarName")
local bar = script.Parent:WaitForChild("Frame"):FindFirstChild("TextLabel")
WHO in their RIGHT MIND does :WaitForChild("CHARACTER")
i can just do game:playersadded:connect(function(plr))
type cast the hum so you can get its types
Humanoid :: Humanoid
U dont need to
i know its just better
Why is there no WaitForChildOfClass
thats what it looks like btw
its effort to type
rage bait?
2/10 rage bait
No way it works gang
Local functions should be outside the scope
idk i havent tested it and now ur making me not want to
nitpicking
The update health function should be defined on line 1 outside the scope of .PlayerAdded
i havent done so yet
Tbh i was thinking this too
run your game
wait
define a scope
wait why are you even calling playeradded on a localscript
dunno im just used to it, ill switch to localplayer if u want
done
localplayer
Needs to be defined outside the scope put it at the top
like that?
JUST RUN YOUR GAME
why
no im not
No you are trying to define a function inside the function
๐ญ
nvm
you can nest them but why
yeah
thats not how it works
๐...
lmfao i didnt realize he was trying to call it
U cant call a function inside
Well the function is inside
The code need to read the function before u connect it
then i call the function in where im selecting the script
how long have you been scripting
Nice
idk, i mainly scripted small things like firing remote events and tweens and properties of uis and parts
U doing a good job
thanks
BRO :Connect(updateHealth)
thats why im new to this
YOU PMO
i frogot wait
WHY U TRYNA CODE INSIDE THE ARGS BRO ๐
Yup you can just put the updateHealth function instead of an anonymous function
DONT SAY YOU FORGOT WHEN YOU JUS DIDNT KNOW MF
Ur doing great
At least ur a cat lol
i did the function then screenshotted
only then did i realise i forgot
let me knowwww let me know
do you love the way idoshsb body
thanks
youre ready for OOP
fuck off
put him on the conveyor ๐ญ
hey guys if you awnted to learn to script and develop games what would you do?
thats the equivilent of sleep paralys
learn to script and develop games
real
how tho what do u use to learn
roblox studio
the internet
Dev forum
i used other languages and started roblox 5 months ago and easily learned everything from prior knowledge
Roblox tutorials
maybe my brain if i am bored
Lua books
it almost certainly feels like new generation is unable to find informatio for themselves
ok cheers mate
i dont like devforum
Dont just watch or read code actually do it
Thats the best way to learn
neither do i like tutorials, i just ask better people to help and try to learn from it idk
Bud u cant even connect a function to the runservice you need to learn basic syntax and then check the roblox documentation before even touching the forum ๐
if i were to make a dash system like TSB, should i use tweening and tween them 50 studs or so out? or is there a better method
i did a couple of times
Yeah documents are the best
bodyvelocity
i dont care that its deprecated its the only good thing
i see
never use tweening for movement its very scuffed
ok , thanks!
a dash should be an instant movement force not a increase in walk speed
When they shift it plays a animation then change the walk speed
yeah this but assembly linear velocity
It depends on how the dash is triggered and what you want the outcome to be
bodyvelocity
ive tried using linearvelocity for dashing but its too wonky
like they say its an improvement to bodyvelocity but it sucks
guys what can i improve in this inventory system (other than the drop mechanic missing) its for my portfolio
i use assembly linear velocity for my physics and it works fine 
you have to use attachments for some goofy reason
no im talking abt the constraint
im gonna continue to use bodyvelocity until the day its removed because truth is roblox cant remove it way too many games will break
maybe some type of tween
tween on what?
the buttons
what buttons-
the ones on the inventory
ah u mean the itemms
It looks good tho for proof of concept
you should tween the item imgs to like grow when u hover over them
na its good
When you collect the items it should confirm you collected it and tell you its been placed inside your inventory
alright
ty
๐
okay for user input service does it necccessarily need to be in a local script??
or can i just put the code in a regular script??
whats this??
bad advice
okay so ive been looping thorugh tables like this but i still dont know what the (i) means can u tell me?
i means index
ik that but what is it for tho??
u could do _ too or whatever u want but id do i so its clearer
what does index mean?
a key to access stuff in a table
so is it only _ and i or can it be anything
oh okay
it can be anything but most ppl do i or _
You can use
NumberMyUIRepresents = tonumber(Button.Name) :: number?
if NumberMyUIRepresents then
-- Connect your UI button stuff knowing your actual button number
else
-- This isn't a numerical button if it reaches here
end
also dont use ipairs or pairs just directly reference the PartTable
roblox automatically chooses for u
the script i have in the photo is in a part will it work if i tell the script to detect when the left mouse button is clicked then it executes some code?
lol am a begginner scripter i donno what this means lol
i dont see anything in the code that can be clicked
Is it easy to make a bot? If anyone can dm me I need some help ๐๐ผ
no am gonna use user input service then that will detect if the left mouse button is clicked or smt like that
userinputservice should be used for keyboard inputs or mouse inputs for special occasions
basically you named all your UI from 1-9
Your UI is "8"
tonumber("8") = 8
if u want to click on a part u can insert a clickdetector
okay
tonumber("ABC") = nil <- since its not a number
no can we take this to dms ill explain better
?
not rlly i gotta go somewhere
local table = {
[1] = "hi" -- 1 is the index which can be used to reference the string
}
so if you do print(table[1]) it will print "hi"
okay then here's what i want to make i put 6 parts and gave them all the same tag now i have a script inside one part which gets a table of all the parts with that specific tag then for each of the parts in the table executes some code.This code is supposed to detect when the left mouse button is clicked then execute a tween which will increase the size of each parts going with the y - axis so , it will make the parts look like they are a wave.Thats all
there
insert a clickdetector in every part thats tagged and when the clickdetector left mouseclick event is fired itll tween the part will be tweened
so where do i write the code ,in one part?
in the explorer insert a clickdetector
okay
in the for loop write local clickdetector = part FindFirstChildOfClass("ClickDetector")
thats new
dw
okay
then what?
if statement
if clickdetector then
after that u write clickdetector.MouseClick:Connect(function()
okay lemme do that thx
okay smt is wrong these a red underline
interesting error
It was destroyed
copy and paste the code rq
k
plus that script is in onepart
how i do that tho?
wdym just copy the whole code and send it here
okie:)
local CS = game:GetService("CollectionService")
local PartTable = CS:GetTagged("Waves")
for i,part in ipairs(PartTable) do
local TS = game:GetService("TweenService")
local ClickDetector:FindFirstChildOfClass("ClickDetector")
end
there its all of it
all the code is in one of the part
how is this allowed ๐ญ
Looking for scripter/animator/ui maker/dev/modeler! DM ME or REPLY!
local CS = game:GetService("CollectionService")
local PartTable = CS:GetTagged("Waves")
for i, part in PartTable do
local TS = game:GetService("TweenService")
local ClickDetector = part:FindFirstChildOfClass("ClickDetector")
if ClickDetector then
print("Found")
end
end
ohh
mb for the colon
i was wondering why the clickdetector cariable doesnt have anything attached to iy
it'
yeah mb im inna hurry and didnt assign it
okay last thing for a tween how do i get the part i tweened to revert to its original state.All am asking is there an easy way to do it?
u want it to grow and shrink down to its original size right
yes
is this a solid way of doing it??
i saw there was a reverse parameter in the tween info and it said it would reverse it so i set it to true
for _, part in PartTable do
local ClickDetector = part:FindFirstChildOfClass("ClickDetector")
if ClickDetector then
ClickDetector.MouseClick:Connect(function()
local size = part.Size
local target = size * 1.5
local tweenInfo = TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local grow = TS:Create(part, tweenInfo, {Size = target})
grow:Play()
grow.Completed:Connect(function()
local shrink = TS:Create(part, tweenInfo, {Size = size})
shrink:Play()
end)
end)
end
end
so the way i wrote it before was wrong?
yeah
damnlol
you have to assign the tweeninfo to a variable so u can reuse it
i want the part to only grow in the y axis
oh
ye
oh okay
if i make a game revolving around vehicles like this, will it be good?
okay i see what u doing tho i want the y to grow using math i random
size.Y * math.random(12, 30)
okay lemme see
okay i hope the code executes to all the parts like i mean when one part is clicked they all like tween
i changed the multiply to add
no its only gonna tween the part u click
damn can i make it like tween all of them is there a way to do that?
like acces all the parts in the table
?
What are you trying to make
some crazy errors
loop through them again
u didnt put the vector3
oh lol
hmm so how?
get chatgpt i gotta be somewhere
breh
Show the whole script and explain what u are trying to do
Are u trying to make the part grow up on the y axis
yess
am trying to make when any of the parts are clicked they all grow like up
ye am fucked i donno what even happening
I'm trying to make a crouch idle animation and an animation for when the player moves but I cant figure out when to play the idle animation, I need a way to constantly check if the player is moving
when i put an addittion sign btw the (size.Z and the vector3.new it doenst work)
but when i put an asteric it does what the frickkkk
bruh i told the other guy that he didnt listen breehhhhh
Omg
lol
Target is not gonna work like that but you can do it like this
Wait you only want it to grow on the y axis? (Up / down)
local addY = math.random(10, 30)
local targetSize = part.Size + Vector3.new(0, addY, 0)
There that should fix it
Basically you want to get the parts size, then add a new vector3 to the parts size. This new vector3 has blank x & z values but a random amount as the y value. This will add the random amount only to the y axis of your parts size vector.
Looking for scripter/animator/ui maker/dev/modeler! DM ME or REPLY!
anyone need a 5 year scripter to help with game?
no
i told him to use a vector3 and he didnt listen
How much u paying
s
@royal comet hey babe
i m scripter for hire
i charge 5k robux for fully scripted game
5k to little
i tried making destruction physics and the building just fell over ๐
define the boundary by making an invisible part then based on the size of the boundary randomly pick a vector 3 and move it there
how do i fix this (it loads perfectly fine in my studio but in my friend's studio it doesnt load and doesnt show any animation
the animations are probably published under your profile and not a group if thats what youre working under
How do i fix that
publish them under the group
also bad code
im trying 
you can use task.delay over spawn in your case
okok ill try that out thank you
Erm how do i publish the animation under the group
publish to roblox then theres these options
whatever group youre working under should contain the assets
oh bruh i dont have groups dang it
im working with a friend with no group is theres another salution
do team create then click on the error and share it
hey guys, if im storing a IntValue on client side, would it be client only?
would it update for the server
if you cant then send the animation to the friend of yours and let him publish it in his own profile
also where would i need to store it for it to be local only
in a local script, if you need to change it then call a remoteevent to change it
simple
ohh ok
so if a GUI updates an IntValue for the player
Yoda my goat.
i would need to put the IntValue in a localscript that needs it?
what
Just saying it
hm, you can just give server the ownership if it(make only it change the value) and let rhe local script require the value
Go work on the project or we gonna have serious problems (no more gooning)
also i forgot to say something about that, if you change a instance clientsided then the instance would only change for the one who changed it, server would not be affected by it
yea thats what i was wondering
AudioApi pretty sick
Just messed around with it in the past couple of hours
Nice stuff
you can define the set boundary in the x and z axis's he's in and choose random x and z values within that boundary and use the :MoveTo method to move the chicken to those coordinates
literally anything
think of what you like to make
dont just make something for the application
i used already made code from projects
easier to get an idea that way too
i started from scratch
i used an 800 line script from one of my other games
must've been terrible to comment
bro's working for the government confirmed
yeah thats what i dont like about the app rules
What you guys think about roblox-ts, is worth using it? Is it better than using lua on roblox studio? Does it affect on compiling processes making it way slower?
not worth
Why
you have to press ctrl s for every single small thing and also you can just use --!strict which is good enough
not worth it imo
I think u can change the saving method
Whats that !stritc thing u said
Thank you so much
@lost pebble kinda need u again but not like help scripting
I want my original settings back

what settings?
yk how u drag a part with ur mouse
yeah
and when u drag it on top of another part it also goes into it's axis
I don't have that anymore : (
wdym it goes into its axis?
join call again ima show a showcase
its full
LF a scripter thats decent for a simple system dm for more information! Pays good
How much would like a flight system cost?
Where you speed up or can cause a sonic boom maybe if you press shift.
It's designed for a superhero game.
I need a quick opinion. Is charging me for a chat system with tabs, emojis, and a tab that tracks events by showing info something worth charging $650-850 USD to be made reasonable or a rip off?
Sounds like something that could be done for like 150 USD ngl
Less lol
lol
anyone got an estimate on this?
i mean
idk tbh
the superhero game is based off a progression system
i already have a scripter for that
but if you put skill points into the skill tree for flight
you fly faster
what would be a good dopamine game?
900 megabytes is totaly normal for server
i am jealous (although this is in studio and in studio its known to be higher then regular severs)
Hey, I'm really worried about exploiters copying my game's map and GUI. I've implemented a few anti-cheat systems to try and stop them. How can I test out if they work? Please DM me.
is that minecraft
not really, its an isometric game
an obby : |
LF a scripter thats decent for a simple system dm for more information! Pays good
guys
how do i know what to read in docs
and how long should i be reading per day
@here
what does this even mean
If I used attributes for blocking system in a combat game would it be more effective than creating / setting a bool value to true?
Cuz rn when I block, the client fires an event to the server to insert my player's name into an array where a damage function checks if the target's name is in that block table or not (meaning if it's in the array, it counts it as blocking).
And I'm not sure if there's a more faster blocking system that could be used.
how can i detect if someone is in a specific zone
looking for a good scripter friend to guide me i only know the basic of scripting and i want to do front end! like anime, vfx scripting like that
i have a combat system and i dont know how to implement it to my npc
zoneplus its a module
those RNG games
the only hard bit is making the VFX, the rest is easy
RNG? but whats trending rn
RNG
yeahhh
idk theres too many games
imo theres too many cash grab games
you aint gonna be able to compete with the popular ones
unless you get and idea yourself
read what you currently need to learn
just reading documentation won't really teach you anything past the basics if you've already read those sections
work on projects and research what you have trouble with
why do ppl not understand this isnt a help channle 
do realize ur cash grab game will get 0 players unless u have a lot of capital to sponsor
atleast 30k
or $100
if i have a map that generates once all players have joined should the map be rendered on client or serrver?
If anyone needs coding dm we got some of the worlds cheapest prices
Sounds like you want it the same for all players, so prob server
Roblox added a new feature to scripting
just use Script:Destroy() at the end of every code and it will autofix errors and bugs
ts is so funny ๐น
any advanced and experienced descriptors that specialize in anime simulators looking for work i got around 600k and a few thousand usd
idk how to make a job posting on hd
if someone will help to me i will give you A percent Of the game i really Need a Ui make
If you good at somthing and you wanna Help me Dm me
The lobby looks dope
The ui backgrounds may need some transparency, or be toned down imo
Thank you
Its like that because itโs actually not ui the background is a model
And im going to make 3d particle shop that can float and move
Freely
Thank you i actually finished the gravity system to my levels so its coming together
Are you a good Builder
Are you a good builder?
Never built a thing in my life ๐ฟ
K
Yeah i build
I tried adding gravity to an AP comp sci project on code.org. It wasnโt great
I mostly software designer but i can do mostly everything
CAN i hire you to make meshes for my game and asset
It took me a while because i made a plugin that makes it that i cab easily make any part in my maps effected or not and different colors can tell me what part will do what
Bro can i hire you or no
What are you trying to pay
And what kinda meshes
First i want to see the sfuff you build Give me screen shot of map you made Sim Tho
Sim
low ploy
Just know am not that Rich
Why that
Idk if i have time for more projects right now
Bruh so no
Alr
just know everthing low plot, Upgrade shop, A ice cream shop, and Some low ploy sheo beacuse in my sim the sheo are the pet that all i need
Like a sheo village?
yeah
But make it separet
First do the UPgrade shop
Second the Show
3 the icream
let talk in Dm
Who here a Good Builder
i know
@stuck radish "Explain how the code works" I can literaly just copy the explanation from docs. MAKE IT MAKE SENSE
the ability to copy text from docs doesnt make a scripter
your script isnt on the docs
wym
Man what just use attributes
whats the difference between
math.huge and -math.huge
math.huge * 2
Isnt they the same -math.huge is just e negative number
one is negative, one is positive
yo
How do you store player datas? I don't want to invoke DataStore everytime I need them, how and where do you store them?
U can get player data once the player joins and store it in some module. Note that only the server will have access to this data, because it wont replicate to the client
if you want to access it on both server and client, create value instances for your data inside the player and have some sort of 'Data' folder, that way your UI can also be reactive to the data (since values have .Changed events)
and then once the player leaves you can store the data again, tho i would opt in for periodic saves like every minute or so just in case
Is there any specific reason to use module?
Right now I use playerID based StringValue in ServerStorage, which contains JSON datas, they are simple, few numbers. + Remote Functions to get datas
Guys do you recommend me to do a stun system using setattribute? Is It safe from exploiters?
store the data in a table and only save it when the player leaves
yes
ModuleScript in ServerStorage with "public" GetData,SetData functions and "private" Array of all player datas, correct?
oh wait, i never thought of using json to store all of it in a string, lol. thanks for the idea
tho using values for data seems to be more logical to me because you can have your UI react to it
i dont think theres any advantage of saving player data as a string since its converted to string anyway when u send it over remote
and you can just fire the playerโs data to them whenever it changes
its more performant to store the data in values and then listen for changes on those values
I have module that converts data to and from JSON, having public functions to Get Specific value (returns number/string), set Specific value,..
You can listen to .Changed on specific value in array?
yeah but if you have a big project with several folders and tons of values it starts becoming cancerous to save data
this why i only use tables now
no
why do u have a module for converting to and from json
there is a built in way with HttpService
TRue, tho you could have a module that handles all that for you, in the end its preference
are bits frequently used in developing a game?
?
yo
Bcuz I am new to roblox developing and I like to have just one string value of data per Player ID
if you are obsessed with performance
do you make use of them frequently?
do u know what bits are
yeah i know, i meant it's libraries and so on
Wdym?
HttpService:JSONEncode and HttpService:JSONDecode
Yeah I use that, I just have centralised Module in ReplStorage to handle data storage conversions, setting values and getting them
theres no point in storing it as JSON since it already converts it to JSON when firing across remotes
it also saves it as JSON when using datastore
im learning Lua through the "Programming in Lua" book, and there's this chapter called "Bits and Bytes" in which it discusses converting binary data into basic values and vice versa, as well as making dumps of binary files.
I'm asking if this has a role in developing a game
Because if it doesn't im gonna skip this chapter to save some time
r u trying to learn lua or roblox luau
Bits and Bytes are basics of computer languages
After learning lua im jumping to LuaU so I also get deeper knowledge of the programming language
also as far as i know there is no point in learning binary conversion for luau
What about modules and packages?
So it is easier to store data arrays in one global array inside Module?
only thing that i can think of is bit32 library maybe but i dont think you will ever actually need to use it, only place you can use it is to optimize network traffic over remotes
its not easier or harder, its just pointless and more work to store it as json string
in lua or luau
Alright, thx for the tip
luau
modules are containers for code
packages allow you to update/change a model/script or whatever globally
Thanks for that
Look at these sub-chapters here. Which one do you think has close to no relevance/use in luau?
(I'm skipping the C API, of course)
or if this actually has some uses, you can let me know
oop is not real in luau
and metatables you will not ever really need to use unless you REALLY need specific behaviour for tables
just keep in mind that they exist incase you run into a very specific problem one day relating to tables
Yeah I'm keeping this book if one day I encounter such problems
and also oop can be โsimulatedโ with metatables (but please dont cause its unoptimized and slow), but i recommend making deep copies of tables instead
also unrelated but
why u reading a whole ass book to learn roblox scripting ๐ญ
I just thought the tutorials on youtube won't be as complete as this one book I bought
Or am I wrong
well there are shit tons of scripting tutorials on youtube
oh you meant that erm
Yeah I know. I'm just trying to import some knowledges in the book that are relevant to Luau
learning lua is a good base for learning luau since you will know all the syntax basically by the time you start learning luau
That was my point of buying this book
True
But probably guessing from your response, it was too "over" to buy a whole book to learn luau
Should I just keep going
but at the same time luau is not really that difficult so you might confuse yourself or learn things in lua that dont exist in luau
yes
well for me personally in 4 months i more or less knew what i was doing
but now its almost a year or just over i think
bro what is happening
you can learn lua in 3 days
its not that hard
its easier than python bro ๐
are you an expert in lua?
if youre talking about learning roblox engine then thats something else
i know enough of it
enough of it isnt learning it in 3 days learning it means you know everything
whatever you just said
You can get the jist of any simple language in like a day its mostly the syntax you learn for roblox
cause its all built in
I mean Ig I wouldnt say its hard but yeah
ngl your overthinking it
is it really simpler than I thought
i think learn the basics first, have you scripted anything? its not gonna help you read the stuff but dont do anything
yeah ill try
you will get nowhere trying to learn every singular aspect of the language, just learn the basics and start doing stuff in studio
ye
Its mostly understanding the syntax and what everything means if you dont know anything about coding you could try python or just look up a concepts video like loops and stuff
dont read the entire book and expect to know everything since you wont know where to implement any of it
n the book has nothing to do with roblox
or how
^ you wont use any of it
data structures and stuff would be more advanced and more for actual languages
I think advanced scripters use it but like you dont need it straight away
if your making a complex system than you would prob
the only time youll ever need data structures in roblox is when youre working with complex ai algorithms
๐
nah ai is cooked fr
I mean data structures are purely for efficency anyways so its not really needed
i mean like AI npcs n stuff
I can try giveyou some resources if you want but the best are roblox forums, roblox documentation and help servers like this. Ai can help explain stuff I do that but I feel like im kinda as. I think if you use ai and than test yourself afterwards if you learned it than its fine.
Sure
Ig I mean I think you can use math for that pov: noob fr ๐ idk and theres some built in pathfinding I think but its kind of mid I think yk the ones from grp fr
Idk if they use that but I wouldn't be suprised
HELPPP
#code-help but uh wat you tryna do doe
dawg, u dont understand the term deprecated? what can i replace it with?
Well you can still use it but I mean it should tell you the newer one I can check
I think its .Exclude
"Note that Exclude will filter out all parts that are descendants of the objects in the FilterDescendantsInstances list, whereas Blacklist would have filtered out all parts that are not descendants of the objects in the list."
Enum.RaycastFilterType.Exclude
pov: has eyes
U dont have to set it cause its like that by default
the more you know
If it aint broke don't fix it ๐ซก
can sm1 slide 100 robux?
can you slide me 4 robux?
I need a new fit fr
i like to have a public Data table that you can edit and then specific functions for like adding coins, since when adding coins you also need to update the gui
certified AI moment
me when blacklist instead of exclude
and it also says that its deprecated too ๐ฅ
im asking t myself lmao
guys how much should i be paying an experienced scripter for first person shooter mechanics
tryna decide a budget
(usd)
:c
guys
some1 gimme a task rq
im tryna learn
ive got the basics down
i jst wanna do smth so if i odnt know i read it
make a gun
Looking for scripter/animator/ui maker/dev/modeler! DM ME or REPLY!
make a door or a teleporter
alr done that (it was a catastrophe)
y what happend
350 for a good one at least a couple years of experience and reusable and modular
usually how do u guys pricing when someone hired you to code a game
well it depends they could pay you for like time or for what you make or for like percentage last two is better doe
Hello im looking for someone that can make a game icon + thumbnail , i pay with robux . ( I need something similar to dead rails icon game + thumbnail ) . If interested dm me
complexity and time
do I need to make a autorejoin after 20 minutes idle thing for afk people or nah
U want to make afk place?
sorting algorithm visualizer
any tip for begineer scripter
How do you learn scripting
by using my eyes and learn.
hopefully my brain will acknowledge them
.
what can i use to learn to code?
just do random project
ANOTHER DEAD RAILS COPY
how is that a dead rails copy lol
In my roblox game when I have an aura system when the players equip auras they stop replicating to the server even when the aura isnt parented to them only to a folder in workspace how could I fix this
No different gameplay
Wave defense type shit
Burn enemies for money and buy upgrades
can u give an example
Linux? nah, I use Roblox btw
Please help how do i go to the old ui
File -> Beta Features -> Next Gen Studio Preview
thanks i got it
do yall know anything about the youtuber momtezdev
im trying to do the clicking simulator tutorial im at part 3
Nah, dif you make it?
Is this ui impossible to code /genq
Dont mind the shitty ux
i canโt tell what that is bro
You can do nearly anything with the right combination of gui elements
yes
Shurg,,
3d ui concept
there was a resource released a while ago that made 3D uis easy to make
Itโs not impossible
You just need to know when to use which gui element
Most of those look like plain surface guis but maybe the coins are something different. Hard to grasp from the image.
if u can get this working lmk: https://github.com/GoldenDr/universalmope
might have a lil reward
An sandbox of mope.io. Contribute to GoldenDr/universalmope development by creating an account on GitHub.
๐๐๐
Why isnt my custom character rturning when i walk?
might be smth wrong with the humanoid root
so i need to add a part?
Looking for scripter/animator/ui maker/dev/modeler! DM ME or REPLY!
Doest work
or didnt for me atleast
IM LOOKING FOR A SCRIPTER TO BE MY FRIEND/slave YOU WILL MAKE STUFF THAT I WANT AND ENJOY IT
Like this right?
is anything welded to the humanoid root? Like toilet?
dog, a hrp allways faces forward, it doesnt rotate, argo if you weld stuff to it, there not gonna rotate either
so what do u want me to do?
thats up for you to figure out, but if you want it to rotate, u cant weld to the hrp
be a dev and do dev shit, theres forums for this โค๏ธ
WELL WHAT DO I WELD TO THEN??
not there ๐ ๐
Do u not know or do u just not want to help me?
Can any1 learn scripting?
He doesnโt want to help
Hi
hi
This
Hey, just curious to know how much time it would take to learn Lua if im consistent w it?
Guess he doesnโt want help or figured it out
im tyring to help dog with his critcal thinking skills so he doesnt have to keep coming to the wrong channle for help โค๏ธ
I would say max 20 hours
Yes
does anyone here know how to set players on ranks during runtime of scripts on HDAdmin, like from a script set a player to be specific rank, I would really appreciate it
Everybody like king fu fighting
Oh
how much would plane's physics cost
can someone help me do my morphs
to a menu, I can pay 20 pounds if you fix it all
I already have a menu,
Just need help setting it up.
Morphs are a pain in the balls sometimes
Hello , im looking for an artist that can make me a game icon + thumbnail similar to dead rails thumbnail . Payment with robux , dm me for more information!
Hello , im looking for an artist that can make me a game icon + thumbnail similar to dead rails thumbnail . Payment with robux , dm me for more information!
Breaking rules caught ๐ฑ
bro u should be muted tbh that's not even a code related message and u'r spamming in every chanel possible
Ping mods, do it!
it says
print ("hello world')
๐ฌ
How can I learn Roblox scripting the fastest? I can program on JavaScript and learned Lua syntax, but how do I actually learn Roblox's API?
you learn the api as you use it more and find more needs for different services
How is roblox api issue if yk js
how if roblox'x API connected to JS?
maybe i said smth wrong but API is shit like instance.new, events, etc...
Tell me if I'm wrong
Hello , im looking for an artist that can make me a game icon + thumbnail similar to dead rails thumbnail . Payment with robux , dm me for more information!
bro get out of here
Lua is way easier then js, lua api should be piece of cake for u
yoo when should i make classes and use oop idk when to use it cuz i could always just not use it and it would work
What language
roblox lua
Use it to organize and reuse code, especially for bigger projects with many similar objects.
are u sure that it should be Duration = nil ?
Just experiment and make progresively harder projects
local event = game.ReplicatedStorage:WaitForChild("Backtomainmenu")
event:Invoke()
end)
why is it nil on invoke if its on the client
congrats!
i don't know just do return "" and call it a day
also is the event a BindableEvent or BindableFunction
when you try to Invoke() it is likely because you're trying to call a RemoteEvent on the client, but the RemoteEvent itself has not been properly set up or is not accessible
is there any youtubers yall recomend for learning
TapWater
bruh
gnomecode
Look him up Iโm being fr
this guy?
TapWater - 1 MIL (OFFICIAL MUSIC VIDEO)
Stream on Spotify: https://open.spotify.com/track/6WXPKWbk39g75piR0qaRic?si=646b36dd10db497b
Instagram @TapWater ยป http://instagram.com/tapwater
Twitter @RealTapWater ยป http://twitter.com/realtapwater
Film Credits: @dustinvarano
Follow Me on ROBLOX! ยป https://www.roblox.com/users/390311109/profile...
No not that guy
you said tap water
ohh ok
Thx itโs been a while since I watched it ๐ฐ
can someone give me an idea for a 250+ code to apply?
Guys help, my repeat loop without wait is crashign mah gaem... ๐ญ๐
A gun framework
hmmmmmmmmmmmmmmmmmmm
what is that?
like, a server browser for a game
i dont get it
you can use API to get the games servers, which player can choose to join
itd show them the list of players, connection speed, etc
is it complex that it can take 250lines?
well if you make it last long, yes
you gotta make a request to Roblox browser API, get the async, decode it, put it into UIs t hat you will clone, etc
you can surely make it last more than 250 lines
the application staff are strict asf the dont want it to be full of spaces code orginized and clean using diffrent apis and stuff
Ah.. I see..
i think it take like 100
What type of place are you trying to apply to though?
It may give you an upper hand to do something related to that community
what does that mean?
Like for example
If you were to apply to be an adopt me game developer, making a gun system wouldnt really fit the things they want, yeah?
But making a system where pets would follow you would make it seem better
So its better to do things that are relatable or somewhat connected to the community you apply for
nop
Ah damn
but i can look for it
Well you could make an AI chatbot with the ability to interract with object around them
or even be able to memorize past chats
that would use the chatgpt ai model
Hmm they want something from ground up?
i kinda made a "dog" ai lol i say smth and it do what ever i made it do
yes the 250 script
Then if you wanna settle for something that will most likely work, Itd be smarter to do a system
like a gun system like they mentioned earlier
I hope you dont have a short timelimit though
Hmmmmm
Then youd wanna stick to UIs
customizable gun system would work but NO MODELS
unless they'll allow you to use toolbox models
There are plenty of models in sketchfab xd
they dont mind i think
they can retrace
then just use a free model
not something too throttling though
choose something simple
alr i think ima go start
good luck
Alot of times
and?
i got rejected alot before but at the end, I landed a developer job in a decent-sized group
they got 26k on their discord server alone
and the game itself gets 500 active avarage
but note this
you start from low, and go high
cant find small sized groups that dont require some Terry Davis scripter knowledge
nor can find any decent or caree-rpath groups
for my gfx and scripter career
Hmm how did you find those groups
Its fine, give it time, build up a portfolio
using CCN, GCC, HiddenDevs, Roblox Scripters and Fiverr
and some posts in DF
Well heres the thing though
i mean i would but i feel like im couple steps bellow than a hirable scripter
when you are publicly hiring a developer, youd have expectencies of the applier
but, If you apply to groups that you know lacks developments, youd have more chances
thats how I got to be developer for Aniphobia
Sometimes you just gotta ask "Do you hire developers?"
Hmm, Youll learn if you put your mind into it
is this the anime girls shooter/zombie game?
Scripting is just complex logic
that's what i did most of the times, but after i completed my contract i got scammed ๐คท๐ปโโ๏ธ
i have been for the last 2 years
Small groups tend to scam you
but bigger groups with higher member counts wont be able to
For GFX they require so much tho, I of course don't have any "known" renders or "high quality" ones which are just anime
But if you still need to rise from there, try to make relations first
get to know them, and secure your pay in advance
like take %50 in advance, and %50 when jobs done
I do UIX so I get your pain
But if you dont wanna be scammed, yet wanna make a living
considering selling assets
or making plugin UIs
Have you tried to advance?
my assets eligebily sucks
Let me see an example
i had an roblox account with all the assets that i could selll
I can perhaps help you to get it to be better
but it got termed before i sold anything
always save your assets locally
that's quite hard sometiems
sorry don't have any, but i'm working on gun system rn
simple part raycast system
with auto aim healing ray
Sounds intresting
i tried making 2 part raycast which uses trail, but still couldnt figure out why roblox is such an weirdo
and cant figure out how to use it normally
i bought a gun system with 2 part raycast (trail) system
and looekd over it a lot
so i could take example
There are many tutorials online that actually give you what they do for free
