#code-discussion
1 messages · Page 35 of 1
yea
and what did he make?
The UGC/clothes that the rig is wearing show up in a GUI (that he didnt make), and you can buy them
2k - 3k robux max
that shit is easy
hell I wouldn't even pay that much
somewhere in that range but try to go as low as you can
I have a code so you can hear the steps of different materials.. local MaterialSounds =
{
[Enum.Material.Grass] = "rbxassetid://507863105",
[Enum.Material.Metal] = "rbxassetid://944089664",
[Enum.Material.DiamondPlate] = "rbxassetid://944089664",
[Enum.Material.Pebble] = "rbxassetid://944090255",
[Enum.Material.Wood] = "rbxassetid://944075408",
[Enum.Material.WoodPlanks] = "rbxassetid://944075408",
[Enum.Material.Plastic] = "rbxassetid://944075408",
[Enum.Material.SmoothPlastic] = "rbxassetid://944075408",
[Enum.Material.Sand] = "rbxassetid://944090255",
[Enum.Material.Brick] = "rbxassetid://4981969796",
[Enum.Material.Cobblestone] = "rbxassetid://4981969796",
[Enum.Material.Concrete] = "rbxassetid://944075408",
[Enum.Material.CorrodedMetal] = "rbxassetid://4981969796",
[Enum.Material.Fabric] = "rbxassetid://4981969796",
[Enum.Material.Foil] = "rbxassetid://4981969796",
[Enum.Material.ForceField] = "rbxassetid://4981969796",
[Enum.Material.Glass] = "rbxassetid://944075408",
[Enum.Material.Granite] = "rbxassetid://944075408",
[Enum.Material.Ice] = "rbxassetid://4981969796",
[Enum.Material.Marble] = "rbxassetid://944075408",
[Enum.Material.Neon] = "rbxassetid://4981969796",
[Enum.Material.Slate] = "rbxassetid://944075408",
}
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local FootStepsSound = HumanoidRootPart:WaitForChild("Running")
Humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function()
local FloorMaterial = Humanoid.FloorMaterial
local Sound = MaterialSounds[FloorMaterial]
if Sound then
FootStepsSound.SoundId = Sound
else
FootStepsSound.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
end
end)

so im making a inventory system(not the gui i mean the scripting) consisting of weapons,armors,consumables,etc. so what im doing is im making the inventory folder in the player where everything will be stored in string values and int values and stuff(like the stats of the weapons) and im gonna be making a default folder in replicated storage which has all the weapons, items of the game with their respective stats so when a player gets something it clones that from repStorage and then randomizes the values and levels and stuff and then stores in the inventory folder of the player. is that good or is there a better way to make a inventory system?
no
tables
if you have like 1000 values in yoru inventory thats 1000 instances
ooff ye
ok so ill make a module script with a datatable that has all the items and then when a player gets an item it finds it from the database and puts it in players inven table?
i mean profilestore may be easier if you dont know how to set it up
unless you know what youre doing
nono ik
ill show you my old strucutre if you dont want to use profilestore
okk
ok alrr thanks a lot
Bro game disks aren’t even games no more
They’re just pointers to the digital shop 😭
the disc just reads a pointer?
I was making a joke
had me confused 💀
this is just a general question but If i wanted to make a part move from Block A to Block B and not teleport would I have to use tween service
That or lerp is probably optimal, but if you want to manually do it, you could probably use cframe lookto and add vectors that way
how much revenue does the game make
hit:FindFirstChild("MovingPart")
if hit.Parent == MovingPart then
PointA.Transparency = 1
else
error("This is not a MovingPart")
end
end)``` What am I doing wrong? I'm trying to check if the moving part that touches the point is the moving part if it is it turns the point invisible
Keep in mind they're all parts
but SetBubbleChatMessageProperties is a valid member of textchatmessage?
This will never be true because you look for movingpart as a child, then check if it’s a parent 💀
I’m confused abt the purpose of the program, you want to see if a player touched a point and make it disappear?
I have a moving part and I want it to move to 3 points a,b,c. I'm checking if the point being touched is the moving part if it is it will turn the point invisible
basically just messing around
Ohhh
I got the movement down im just being braindead about the touch function since im used to using players
its a clone from a folder in server storage
MovingPart.Parent = workspace
MovingPart.Position = Vector3.new(157.4, 0.5, 28.1)
local points = game.Workspace.Points
while true do
task.wait()
local TweenService = game:GetService("TweenService")
local TweenInfo = TweenInfo.new(1)
local PointA = points:FindFirstChild("PointA")
local PointB = points:FindFirstChild("PointB")
local PointC = points:FindFirstChild("PointC")
local Movement = {}
local Tween = TweenService:Create(MovingPart, TweenInfo,{Position = PointA.Position})
Tween:Play()
PointA.Touched:Connect(function(hit)
if hit == MovingPart then
PointA.Transparency = 1
else
error("This is not a MovingPart")
end
end)
task.wait(2)
local Tween = TweenService:Create(MovingPart, TweenInfo,{Position = PointB.Position})
Tween:Play()
task.wait(2)
local Tween = TweenService:Create(MovingPart, TweenInfo,{Position = PointC.Position})
Tween:Play()
task.wait(2)
end```
First problem I see is your getting movingpart straight from server storage instead of cloning it
You should also probably keep it in replicated storage
MovingPart.Parent = workspace im cloning the folder then moving it to workspace
wait
no im just cloning the part
The formatting is weird on phone
But I think you want to delete the [moving part]:clone() line
I worry about formatting after I get results imo
And stick the :clone on the end of the first line
the weird part about all this code is I get no errors but it runs fine, it just ignores the touch function
Is it throwing the error?
nope
Try the ancestor thing
hit:FindFirstAncestor(MovingPart) == MovingPart or just hit:FindFirstAncestor(MovingPart)
Second one
and it's everywhere
Ayo
what
U do know what that means without context right?
huh?
could it be the function itself thats causing the issue instead of the if statement
PointA.Touched:Connect(function(hit)
wait
yeah now it's prodcuing an error after I changed PointA to MovingPart
That’s progress
yes now I just gotta use my tiny brain to figure out how to tell if moving part is touching point A
Just do if Points:FindFirstChild(hit)
I think there's something that im missing
Did u use my suggestion?
ye
welp whatever like I said im just messing around so i'll figure this out later, gonna do some HTML and CSS
I've told to use tailwind but that means I gotta use typescript which is gonna change a lot of what I just learned so I wanna die

the string didnt load
scam
local matchValueWithElementInList = table.find
local thisWillReturnTheAbsoluteValueOfAnNumberWitchCanBeUsedToMakeANegitiveNumberIntoItsPositiveCounterpart = math.abs
why does everybody want long term scripters; I can't find any small jobs
for example name the part “goat” and then ‘’’part.touched:connect(function(hit)
if hit.Name == “goat” then print(“part located at destination”
end
end’’
I tried to format it
anyone tryna buy my 600+ sub channel for 5k robux?
thats what I keep trying to do but it goes to else I feel like there's something Im missing
The part moves to another location?
wdym goes to else
I have an else to return an error so I know its not working
because the code itself doesnt produce an error
show me ur code
MovingPart.Parent = workspace
MovingPart.Position = Vector3.new(157.4, 0.5, 28.1)
local points = game.Workspace.Points
while true do
task.wait()
local TweenService = game:GetService("TweenService")
local TweenInfo = TweenInfo.new(1)
local PointA = points:FindFirstChild("PointA")
local PointB = points:FindFirstChild("PointB")
local PointC = points:FindFirstChild("PointC")
local Movement = {}
local Tween = TweenService:Create(MovingPart, TweenInfo,{Position = PointA.Position})
Tween:Play()
MovingPart.Touched:Connect(function(hit)
if hit.name == MovingPart then
PointA.Transparency = 1
else
error("This is not a MovingPart")
end
end)
task.wait(2)
local Tween = TweenService:Create(MovingPart, TweenInfo,{Position = PointB.Position})
Tween:Play()
task.wait(2)
local Tween = TweenService:Create(MovingPart, TweenInfo,{Position = PointC.Position})
Tween:Play()
task.wait(2)
end```
Tips:
- Move moving part to replicated storage
the only issue im having is the touch function on the bottom
Check the typing everywhere to ensure you havent made a mistake
so you’re moving a part to the moving parts position?
but your original part is in server storage
so wouldnt that mean it just flies through the air not touching anything
Yeah basically
Storage - Workspace - position I need it then moves to 3 different points
what are u trying to do
move it between 3 points
r u learning tween
yeah it works fine, the issue is the touch function to make the point transparent after the moving part touches it
You have a lot of pointless code in my opinion
hit.Name == the part it TOUCHES
So pointb for example
not moving part
moving part is the one thats tweening
if hit.Name == PointA then pointA.Transparency = 1
@crude quarry
add prints and use them as sanity checks
lmk if it wirks
if it doesnt then print(hit) and lmk what it returns
ah thats why its printing baseplate
no I had it print hit and the baseplate was hitting it first which caused it to trigger else
yeah remove else, add if hit.Name == PointA then
Else isnt really good for debugging
cause you wont really even know whats wrong
you’ll just know something is
I added it because my code had no errors so I wanted to see if it was going to else or skipping the touch function all together
dont do that just use print statements
does it work now?
im rlly trying my best
nah its just back to skipping the touch function lol
whats ur code
MovingPart.Touched:Connect(function(hit)
if hit.Name == PointA then
PointA.Transparency = 1
print(hit)
end
end)
tried to mess around and change some stuff like == PointA to moving part but that didnt do anything either
MovingPart.Touched:Connect(function(hit)
print(hit)
if hit.Name == PointA then
PointA.Transparency = 1
end
end)
lmk what it returns now
I need to anchor the part so ignore baseplate
weird anchoring it removed the output
wow
how am I supposed to get small jobs for payment? #scripter-hiring is just full of people looking for a long-term scripter
How do I add this to my typechecking?
I got this down but some reason it wont show me :IncreaseSoldiers it'll only work with .IncreaseSoldiers
talenthub has a few but i dont trust em
is this good:
local part = game.Workspace.Part
local partColor = part.BrickColor.Name
local partIsTouched = false
print("The Winner is the last one standing!!")
print("Each time a person gets Really red as their part's Color their health decreases!")
game.Players.PlayerAdded:Connect(function(plr)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = plr
local colorSpins = Instance.new("IntValue")
colorSpins.Name = "Color Spins"
colorSpins.Parent = leaderstats
colorSpins.Value = 0
local color = Instance.new("StringValue")
color.Name = "Color"
color.Parent = leaderstats
color.Value = partColor
part.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
if partIsTouched == false then
partIsTouched = true
part.BrickColor = BrickColor.Random()
colorSpins.Value += 1
color.Value = part.BrickColor.Name
if color.Value == "Really red" then
print("UH OHHHH")
humanoid.Health = humanoid.Health - 10
end
task.wait(1)
partIsTouched = false
end
end)
end)
You're also using a poor debounce system, your current system is global for the part, regardless of who touches the part it will prevent everyone from using it
Hi. I need help with egg hatching system I will pay pls dm
you need to do:
IncreaseSoldiers: (module: self, all ur vairabled) -> nil
or -> ()
Ok thank you!
np
Can multiple TweenService work in just 1 script ?
guys
Oo where?
?
choose
which idea is better
pokemon game
orIn this anime-inspired RPG, players step into a vast, mysterious world where they take on tasks, battle strange creatures, and explore a dangerous, ever-changing forest.
At the start, players arrive in a settlement or hub—a place where they can interact with NPCs, accept tasks, and prepare for their journey. The world is filled with mystical energy and semi-living beings, creatures that exist somewhere between life and something else. No one knows where they come from, but they roam the land, especially deep in the forest.
Players take on missions—some simple, like gathering materials, and others more intense, like hunting creatures or uncovering ancient secrets. As they complete these tasks, they earn better gear, making them stronger and allowing them to take on greater challenges.
But the real test lies beyond the settlement. Outside the safe zones, a massive forest stretches endlessly, growing darker and more hostile the further players venture. At first, the creatures are recognizable—beasts with twisted features, remnants of what they once were. But as players press deeper, the air grows heavy, their vision distorts with a reddish hue, and the creatures become more unnatural, surreal, and terrifying.
This forest is where the bravest players go, risking everything for powerful loot and hidden truths. Some don’t return. Others come back with stories of horrors that shouldn’t exist. The deeper you go, the harder it is to tell what's real and what's not.
It’s up to the player—how far will they go? How much will they risk? And what secrets will they uncover?
Is this AI
yea
but i created the idea
this is what i sent to gpt
its a world anime like where we are gonna create our own anime story
instead of basing it on an anime
where you get tasks have to complete them
to get stronger gear
where you can head into the forest and fight semi- creature like living beings
and the further you go the more youre screen gets blurry and red tinted and the stronger and strager enimies
i told him to explain it
can someone help me ? it won't work properly
its not tho
its vid
also I managed to fix the problem
but ran into another 💀
vfx wont load
if someone can help me
use medal
good idea but good luck coding it
animation priority
Im animating my ui, and when i spam the button that toggles it the ui breaks and the position dosnt change
What?
can i explain in dms?
self: Territory, soldiers: number
is this good for my first real script . it makes a text label when ever you clik r and tells you what number you got
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
humanoid.WalkSpeed = 1
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")
local textLabel = Instance.new("TextLabel")
textLabel.Parent = screenGui
textLabel.Size = UDim2.new(0, 200, 0, 50)
textLabel.Position = UDim2.new(0.5, -100, 0.5, -200)
textLabel.BackgroundTransparency = 1
textLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
textLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
textLabel.TextScaled = true
textLabel.Text = ""
textLabel.BorderColor3 = Color3.fromRGB(255, 255, 255)
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
task.wait(0.2)
local random = math.random(1, 6)
print("You have rolled a dice")
if random == 1 then
humanoid.WalkSpeed += 1
humanoid.JumpPower += 1
print("You got 1!")
elseif random == 2 then
humanoid.WalkSpeed += 2
humanoid.JumpPower += 2
print("You got 2!")
elseif random == 3 then
humanoid.WalkSpeed += 3
humanoid.JumpPower += 3
print("You got 3!")
elseif random == 4 then
humanoid.WalkSpeed += 4
humanoid.JumpPower += 4
print("You got 4!")
elseif random == 5 then
humanoid.WalkSpeed += 5
humanoid.JumpPower += 5
print("You got 5!")
elseif random == 6 then
humanoid.WalkSpeed += 6
humanoid.JumpPower += 6
print("You got 6!")
end
textLabel.Text = "You rolled a " .. random
textLabel.Visible = true
task.wait(1)
textLabel.Visible = false
end
end)
Sure
Complicated for no reason
U could just do humanoid.WalkSpeed += random
humanoid.JumpPower += random
print("You got ".. random .."!
Instead of all that
Oh thank you that saves so much
I sent check
if you put a script under an actor will only threads that use :ConnectParallel and task.desynchronize be in parallel or will any threads that you create from the script be in parallel?
hello, I am trying to make the lava rise to the top of the glass but it doesn't just rise up, it increases the y axis but also goes into the ground if u get what I'm saying. How can I fix this?
^^this is my code
there is a method on baseparts to change the size of only a certain face of the part, i forgot what its called but try lava:extend and it should autofill
then you have to use normalID of the face of the part that is pointing upwards
also sidenote use task.wait instead of wait
ight 👍
You can tween both position and size in this case
UI tweening has this same problem and I do that, it should work on parts too
with ui you can just change the anchorpoints
and it will resize accordingly
ye I don't use anchorpoints they annoying
and actually you can do the same with parts, just change the pivot
anchorpoints on top bro just learn how to use them they easy
ui will resize from its anchorpoint
I don't find any use of it and when you set anchorpoint you can't even properly interact with the UI to change position
Ik it's useful but I don't use it
wdym
you can just account for the anchorpoint
its not hard
What?
i always set all my ui anchorpoints to .5, .5
what does .5,.5 do?
otherwise its shit for tweening and centering
it sets anchorpoint to the center of the part
anchor point position is between 0 and 1 because it uses scale factor
For every single UI?
anchorpoint position in pixels = ui position * scale set for anchorpoint
well most of them
Will that solve the issue when frames do not stay at the center when it's positioned on center on your screen for other screens
except for like loading bars that resize from left to right or health bars
About how much would it cost for a full working battlegrounds like combat system?
I know scaling, but Y value still changes
yes, and remember to use scale and not offset otherwise it will not scale properly
I know yeah
okay thanks I'll try to use it
also what are some exceptions?
when you shouldn't use it
if u set anchorpoints to .5, .5 then u can set ui position to exactly .5, .5 in scale factor and it will be perfectly centered
as i said, loading bars or health bars. mostly some fancy tweening shit are the exceptions
Oh I get it now.
but for my menus and stuff that i want to center i use .5
its easier because if anchor point is 0, 0 you have to calculate the offset from the center to center it in the screen
and thats just ass
i have made a inven system in which the player has a table Inventory and a table of equipped items. when player equips it moves the item from inven to equipped table pretty simple. now the player can get multiple of the same item with slightly different stats. so should i give each item a id using math.random or is there a better way?
who is good with IK constraints?
If anyone wanna works on a percentage based game which u can use for portfolio DM ME
Is it physically impossible to move a PBR texture? I want to make a conveyor belt look like it’s moving but I can’t seem to make the material move through any level of scripting.
Use editable meshes and adjust the UVs over time

i still have zero understanding of editable meshes
cant u just put the texture on the conveyor and then constantly just increase the offset
arent they really intensive on performance
doesnt use pbr
pbr means it just refracts light in a way that represents a more realistic visual
a texture is completely flat
but you are still using a texture object tho right?
how do i convert a table into a number/ which says how many contents there are in the table?
ok code assist
i cant seem to make the animation two handed, is it because of the script or animation? heres the script for reference:
local tool = script.Parent
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/asset/?id=137295646158221"
local track
tool.Equipped:Connect(function()
track = script.Parent.Parent.Humanoid.Animator:LoadAnimation(anim)
track.Priority = Enum.AnimationPriority.Idle
track.Looped = true
track:Play()
end)
tool.Unequipped:Connect(function()
if track then
track:Stop()
end
end)
Array use # dictionary use a loop
@fervent belfry ^^^ get em
LocalScript
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
local frame = script.Parent
local function updateIconPosition()
local chatParent = game:GetService("CoreGui"):FindFirstChild("BubbleChat")
if chatParent then
local chatButton =
chatParent:FindFirstChildWhichIsA("Frame", true)
if chatButton then
local absPos = chatButton.AbsolutePosition
local absSize = chatButton.AbsoluteSize
frame.Position = UDim2.new(0, absPos.X + absSize.X
+ 5, 0, absPos.Y)
frame.Size = UDim2.new(0, absSize.X, 0, absSize.Y)
return
end
end
end
updateIconPosition()
RunService.RenderStepped:Connect(updateIconPosition)
I'm trying to make a script that basically detects the chat logo's button, receives its size and position, and then to modify my frame to adjust to its exact size and position; similarly to how a custom chat button would do, but in this case I am trying to make a button with the same style ROBLOX has.
However, the main issue is that I can't access the CoreGui, which the issue states that its at line [11] since I tried to access it there, giving the error "The current thread cannot access 'CoreGui' (lacking capability Plugin)".
Perhaps I am trying to access it incorrectly or did the system change?
i got something working but i dont know how to make it not briefly flash with each loop around
its like theres a short delay
maybe try game.CoreGui or game:FindFirstChildOfClass(“CoreGui”), it may be :GetService that is messing it up. GetService can behave a little strangely sometimes i have seen
okay thanks, i'll try
do you know any other ways to access the BubbleChat or chat?
is the solution on this thread actually the way people script tools to work with custom player animations? or is there an easier way?
https://devforum.roblox.com/t/how-can-i-animate-a-character-with-a-tool-then-script-it-to-work-in-game/2525992
You mean you don't want to use RStudio for animations? Or an easier way rather than uploading and getting it's assetid, if the latter then yes, there are ways to directly import custom animations and implement them freely.
how do i make the player stop flinging like this
@stuck radish i am sorry for 4 application to apply for luau programmer 🙏
i quit its not for me, sorry for wasting your time
something to do with ur flight
show flight script
does it work doe
no
i got scammed
must be some newer model ai
i told a guy to edit my script but he used ai
never seen ai use self
no he edited my original code with ai
u paid upfront?
i told him to fix errors and make it more optimized and he used ai deleted al outputs and important functions
yes
hes not in this server
;d
something like dis usually says ai
who uses exlamation marks
🗿
there are some people who would actually write it like this tho so its not 100% accurate
i hate scammers
and 0 comments is also sketchy
i got scammed 11 times though i still pay upfront believing at least 1 person wont scam

bro stop paying upfront
ok now i wont
bro they were all so nice and then when i paid them most of them gave me a file of ai or stolen assets or nothing with empty folder
thats why u background check people
i do check portfolio
perhaps you should just only deal with people from bigger dev discords
or sites
cus portfolios can be stolen and chances of you recognizing anything from these as stolen are near 0
they wont even answer my dm. i had 1 really nice friend who used to work with me but he died
he is never online
so now i am looking for another dev m getting scammed
im real can you help me
people look for smaller robux jobs often
improving my script.
its my combat system, im not so good at scripting so fixing errors ig
ok
i wil leave the script in dm then
is that ok?
yeah np
you dont have to do it
optional
how do you check if this is enabled on a game you have previously published?
but i really do appreciate if you do
if u r a coder what is this local text_label = script.Parent
local id = 177266782
local sound = Instance.new("Sound")
sound.Parent = script
sound.SoundId = "rbxassetid://"..id
sound.Name = "click_sound"
local function typewrite(object,text)
for i = 1,#text,1 do
object.Text = string.sub(text,1,i)
script.click_sound:Play()
wait(0.05)
end
end
while true do
typewrite(text_label,"🔊 Turn up your volume! 🔊 ")
wait(3)
typewrite(text_label," 😊 Have fun! 😊")
wait(3)
typewrite(text_label,"❤️ leave a like! ❤️")
wait(3)
end
did u write that code
This is diabolical
code that breaks when typewriting the emojis because they are utf8 and you are subbing out ascii characters
it is cursed
🀀
🔀
🔊
🔊
...
🔊 Turn up your volume!
🔊 Turn up your volume! 🀀
🔊 Turn up your volume! 🔀
🔊 Turn up your volume! 🔊
u gotta put wait between each so its smooth
no
I will not turn up my volume
do it buddy
who can script and ui both?
see guys i told u people want scripters who can do ui
i wish i remembered who it was arguing otherwise 😠
i hope u see this
Too late bud, the robots are already learning to replace you
U have no motion bruh
If I'm making a dynamic hovercraft how should I go about making it float? Currently I'm using alignposition
Hello, i will give up on vfx to learn coding. What language do you guys think i should learn? Any tutorial videos that have helped you?
No, sorry. Wrong discord
sorry this is the baking for amateurs channel
Insert instructions for fruitcake copypasta:
What temperature should I bake my cookies a
Do I preheat it?
-273 Celsius
ive heard its at least 10 degrees
i forgot which ones though
I love setting my oven at absolute 0
can i borrow some1's brain?
lemme borrow ur rotten brain
prolly full of brain rot
na i use it to process tiktok vids in my head
and one piece
acualy it might be suprising but you can process titktok without a brain
tiktok vid go in -> worthless mush go out
1 core ahh brain
cant think and write simultaneously
ok this one has too much brainrot i think not having a brain is better
who wants to volunteer with a brain to me
i got an idea
what is it
dead waters?
dead lands?
dead trails?
dead caves?
ima hit the right one before u fionish typing
dead skies?
dead jungles?
local Brain = Instance.new("Part")
local Plr = game:GetService("Players")
Brain.parent = Plr```
dead wheels?
this should work
😭
idk what took me so long
make it local
u dont want to be thinking on the server
put the fries in that bag lil bro
fr fr fire
answer the phone
daddy reynolds is calling
atleast i think thats him
function nodes.createGrid(c1, c2, plot)
nodes._data.gridIncrement += 1
local grid = {}
--dimensions and steps
local xAmt = c2.Position.X - c1.Position.X
local zAmt = c2.Position.Z - c1.Position.Z
local xStep = nodes._nodeDistance / 2 + nodes._nodeOffset
local zStep = nodes._nodeDistance / 2 + nodes._nodeOffset
xStep = xAmt < 0 and -xStep or xStep
zStep = zAmt < 0 and -zStep or zStep
-- bounds
local xStart = c1.Position.X
local xEnd = c2.Position.X
local zStart = c1.Position.Z
local zEnd = c2.Position.Z
-- raycast parameters
local filterTable = {plot.Objects, plot.Base}
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Include
rayParams.FilterDescendantsInstances = filterTable
-- Pre-calculate common values
local midY = (c1.Position.Y + c2.Position.Y) / 2
local baseOffset = nodesFolder.Base.Position.Y
local yVector = Vector3.new(0, -baseOffset - nodes._yAxis, 0)
local characterHeightVector = nodes._attributes.characterHeight_vector
local workQueue = {}
local gridIncrement = nodes._data.gridIncrement
-- Build the work queue first, i was using nested loops, and then coroutines, im using batches now
for xPos = xStart, xEnd, xStep do
local x = math.floor((xPos - xStart) / xStep) + gridIncrement
for zPos = zStart, zEnd, zStep do
local z = math.floor((zPos - zStart) / zStep) + gridIncrement
table.insert(workQueue, {
xPos = xPos,
zPos = zPos,
x = x,
z = z
})
end
end
-- Process the work queue in small chunks to distribute the load
local chunkSize = 10 -- Process 10 nodes at a time
local totalNodes = #workQueue
for i = 1, totalNodes, chunkSize do
local endIndex = math.min(i + chunkSize - 1, totalNodes)
for j = i, endIndex do
local work = workQueue[j]
local xPos, zPos = work.xPos, work.zPos
local x, z = work.x, work.z
if not grid[x] then
grid[x] = {}
end
-- Perform raycast to find height
local rayPos = Vector3.new(xPos, midY, zPos)
local result = workspace:Raycast(rayPos, yVector, rayParams)
if result then
local heightCheckResult = workspace:Raycast(
result.Position,
characterHeightVector,
rayParams
)
if not heightCheckResult then
local newY = result.Position.Y
grid[x][z] = {
name = '{' .. xPos .. ', ' .. zPos .. '}' .. '_' .. x .. '_' .. z,
X = xPos,
Z = zPos,
connectedNodes = {},
tags = {},
}
-- Defer expensive node creation to reduce buffer, it was buffering at the start of the loading
task.defer(function()
grid[x][z]['node'] = nodes.createNode(
grid[x][z].name,
CFrame.new(Vector3.new(xPos, newY, zPos))
)
table.insert(nodes._nodeBase, grid[x][z].node)
end)
end
end
end
-- to prevent freezing
task.wait()
end
--wait for deffered node creation to complete
task.wait(0.1)
return grid
end
wondering if someone, can give me some advice on this
firstly i was creating the grid with attachments
so i switched to tables
for the node
and then i was using nested loops
but tht was buffering alot
so i used coroutines, which extended the load time but freezed alot
so im processing it in batches
wondering if theres anything i can improve one
its smooth rn tho
but if was to make the map yk bigger it'd prolly lag again
its for pathfinding
it can
you just have to be smart enough to tell it to use it
🤦♂️
you can tell it to use anything and it will
but it just doesnt appear in the code naturally
Set animation priority to action
Then save and reput the anim I'd into animation
This is what I'm assuming you did wrong, since I don't see code, but a lot of people make this beginner mistake ( me sometimes aswell)
Higher animation priority
nobody gonna read allat

Unable to create an Instance of type "PhysicsProperties" guys i got error like this why
anyone can help make dead rails game for free
willing to pay someone to make a model of an npc that follows you when your not looking
here is my script:
local player = game:GetService("Players").LocalPlayer
local char = player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local UserInputService = game:GetService("UserInputService")
local dashCoolDown = 5
local textUI = game.StarterGui.ScreenGui.TextLabel
textUI.Text = tostring(dashCoolDown)
but for some reason, the textUI isnt updating\
hm u paying
yea
dms
can someone help me with my scripts
Check my bio!
it worked :DD
help me to script
New to scripting. should i just full watch this whole course
This is a Lua Crash Course, filmed in hopes to teach you how to code in Lua. We cover all topics, beginner to advanced. Some of the topics you might find most interesting could be Tables (Lua arrays), OOP, Co-Routines and Metamethods. Beginners will learn everything from scratch (printing text, comments, data types, etc), but if you already know...
no u wont learn shit
now what about a playlist like this
Not sure but I don't think that's possible unless you add the games manually
I can't find any way to get the private server's cost with roblox's API
@hard bobcat
If anyone wanna works on a percentage based game which u can use for portfolio DM ME
thanks man just watched the first 6 videos
pretty basic but correct me if im wrong scripting is just stacking functions
You’re not entirely wrong! Scripting is essentially about writing sequences of instructions (functions, commands, or statements) that the computer executes in order.
print(“Hello world”)
plsss how to fix? https://gyazo.com/0425c95f45f6a83f7c85c0ddfb880c39
code: insidebar:TweenSize(UDim2.new(1,0,1,0), "In", "Linear", 10, true)
and yes i know tweensize is depreciated but idk how to use the new one
Use a CanvasGroup
im currently on the functions part of the tutorial, is this the most optimized way to write script? write all ur local functions then have them run all out at the bottom
In practice, nobody actually does that except OCD
Okay bet im js looking at the tutorial lol
wouldnt it be good tho to have it organized
Ye but more likely to call them as you need them
yeah It keeps the script organized and makes it easy to read.
ah okay sounds good
I have a headache trying to read this
May i eventually understand every single line in this lol
havent even reached what .Parent means 😭
Dw bruh we’ve all been there(some of us are still there)
im watching a course
and he hasnt covered it yet
hes prob going to cover it very soon
what is he teaching you now
this
im on episode 7y rn
7 rn
DISCORD 📜
Join my Discord Community if you want scripting help, participate in events/challenges, and make friends!
https://discord.gg/WC6kPu5W5P
MEMBERSHIPS 🎁
Get Access To My Scripts + More Perks By Becoming a Channel Member! 👇
https://www.youtube.com/@BrawlDevRBLX/join
BEGINNER ROBLOX SCRIPTING SERIES 🟢
https://youtube.com/playl...
Dang bro is grinding
you should just read the roblox documentation bro
Careful not to get PBA
i didnt even know thats a thing
Preciate it bro
Im still gonna watch this course tho cause its more hands on video wise
what does pba mean
Paralysis by analysis
I dont even know what that means
Lol
Ima make sure to read all of this too
ah
Well its good i have roblox studio following what he does
and then after each lesson doing my own thing
with whatever he just taught me right?
Yes
In the ~2 years since I’ve started learning luau I’ve spent like < 3hours on studio 💔
I just hope 3-6 months from now i have decent knowledge and skill
I know this will take hours upon hours of learning
My goal in 3-6 months from now is to have enough knowledge to build a very low skill/easy game such as an obby (as my friend suggested) and simple comissions too
Theres so much to make that i wouldnt even know what to make tbh lol
It takes about an hour to learn how to build and obby 🙏
all you need is a kill brick lol
And that includes basic gui, checkpoints and respawning
that too i also gotta learn how to build/model 💔
my friend suggested i learn scripting and building/modeling as those are basically the most 2-3 important skills to have
or i could use low poly or any model packs out there
Being a solo dev is hard
hopefully i fidn my connections along the way
Yup
Funny thing is, I paid a so called "Scripter" in here to setup a simple round and Map Randomizer. Turns out, he half ah did and now there's bugs :/
Must’ve been his first week on the job 🗿
Absolutely💀
I wouldn’t aim to be a bad freelancer if i were to be hired
You can ask him to fix it or just make a scam ticket since you didn't get the same product that you expected.
chat gimme some addicting game concepts
no
no
Pet go
Do you speak reactions?
Like substitution reactions?
Of some metal oxides?
No, metal hydroxide
Cause then you rust
yis
Hello i am looking for a scripter thats free for my roblox game are anyone intrested?
A puzel game with only one level thats impossible to complete people will go mad over it
This is the game and i only need like smals scripts i need so when the round starts if there is 1 player left they win the game and it all starts over again and i also want them to spawn with a gun
Then like a few months later update it randomly with a exit to level two and people will go nuts
guys how do i make a part that when touched triggers an animation/ music
anyone know why self is not being highlighted?
use this to trigger the script when the part is touched "part.Touched:Connect(function)" and do this for the sound "sound.SoundId = "rbxassetid://idkskibidisigma"" for the animation u can use "Loadanimation()"
i mean its not a big issue but id just rather have it highlighted
Thank you!
a simple terrain system
are those gertsner waves in roblx using parts?
very neat
hella laggy thogh. i recommend just using a plane with bones for optimization or if you ike the blocky look still go for meshes for the render fidelity
no its just math.noise() and its a test for a game
very nice stuff tho
fr? thats very cool
day 7482 as for someone to make me an sword
\
20 years 
yes
Hey buddy...
here is the code
put it up in creations
try using this https://devforum.roblox.com/t/raycast-hitbox-401-for-all-your-melee-needs/374482 if you ever make one
Current Version: V.4.01 Stable (09/21/2021) Notice I will be releasing a new module with new features, including Shapecasting in the near future. Stay tuned! More information: Raycast Hitbox 4.01: For all your melee needs! - #1133 by TeamSwordphin Upgrading from 3.xx to 4.0 Please note that V4 is not backwards compatible with V3. There a...
its really good. idk why people dont use it much
probably latency issues
a suggestion i have is adding the parts in a folder. not workspace since its gonna be super cluttered, and i see you are legit changing the positions even when they havent changed. this might lag so id change that, there might be more stuff that might lag the game but i have not looked at the script to judge it that much
but its way better than the hitboxes on games like tsb imo
lol
what does it do
its a hitbox
checks if something is in the raycasts detection
or something like that
then its used to attack the other player
can someone help me? I want to change the IDLE and WALK/RUN animation but it wont work
this is the code
thanks for the suggestions and this is just a test since i am trying to get the same kind of effect in my procedural isometric system, though i already added a height map system to it, though it doesn’t look good)
dm me if you have experience with pytorch
I need help with the game pass if your experienced with lua please dm me
So if I am experienced with lua I pass?
ohh! good luck with that and have a nice day haha
Something seems off with the sentence
nothing really, i like seeing stuff like that get developed since if you look at games like fisch where water/terrain is 100% of the game. they just use the normal roblox terrain
yes please dm
i can help u
yo did yall learn scripting by forums or tutorials?
both
but it's generally healthier to go on forums and read roblox documentation
and not copy code
Im watching brawldevs advanced tut rn and im at like ep 6-7 about 2 way communication but i feel like i can’t script at all is this normal?
infact, it's good to read the entire API but if you dont wanna then just read the part that you need/work wiht
you'll never know if you don't try
but generally i feel the same
I tried and don’t know where to start
Yea i need to get out of that also
Hmh
and get to know roblox pyshics engine
CFrame, position and stuff like that
tweening is a big part
But ain’t u gotta do that after the advance tut?
?
Cuz i still dk how cframe works or tweening enc
do you know the basics
cause it's not that complicated, you don't need some advanced syntax
and have you watched his beginner tutorial
and it helps you to visualze code
Yes but when i script i out of nowhere don’t know where to use them
Rlly
learn how to manipulate blocks first
do you practice with the video or do you just watch them
Just watch them
oof
then you need to restart
at the very least you'd have to follow with him
i can guarantee you you dont know anything that you watched
rewatch the entire beginner tutorial
and then practice what you learn
and try to change it up and understand what is happening
What is good retention for games
For how long? And how many different scripts should i make with the thing i learned?
- bonus tip, try writing the code down on a paper or notepad
not necessary
Does that acc help?
until you understand it
But what if i think i understand it but i acc dont?
id suggest even rewatching certain videos until you get the hang of what is being taught
but dont get stuck in tutorial hell
for me, i forget CFRame parameters all the time, and I have a paper taped next to my screen with everything considering CFrame
make something
What if i just restart with forums?
thats why roblox documentation exists
learn while making something
do you know any other programming language
No
ye, but when i started i didn't know how roblox doc works so i made my own doc lol
Wild
then stick to the beginner youtube tutorial
dont do devforum rn
you should use that later
Okay so
- Rewatch the beginner tut
- Acc write with him and learn from it
- Make something
- Go to the next video
well there are beginner related things on devforum but id suggest just sticking to youtube tutorials, practice and experimentation for now
Whens that
I'll gurantee you one thing, if you stick at it, you'll 100% get good at it. The point is to just not quit.
when you feel comfortable enough to use it. i mean there are beginner friendly topics on devforum but it can be a little advanced
another thing i suggest
or actually highly recommend
Yh its acc a hell bro😭
Got it
And then make my own code
and then try to change it and manipulate it
ye
i also recommend learning programming terminology and roblox terminology because then you can use roblox documentation
more or less a year iirc
roblox scripting not that difficult
oh math.noise wasnt that bad
its based on lua
i thought it would be way harder
roblox scripting isn't THAT hard
it's just that there's 1000 different functions, parameters and instances
I heard it was the easiest version
Real
for example for 2 way communications you have remote functions and bindalbe functions
built in functions and parameters are fine, its learning how to actually make use of the shit ton of services and different objects there are
like i can guarantee most people wont know what path2d is
and it can be pretty useful
remote functions communicates server-client, and bindable function communicates local-local cript
yea
or motor6D
bindable is not client - client only its same context level, which means server - server as well
or that
nah thats more known especially in animation
local-local or server-server ye i know hta
How many tutorials do u advice me to watch per day?
it isn't how many tuts you watch
as many as you feel comfortable with
it's how much you practice
just dont go too fast
How many would u advise me
Yh then 0
Scripting is mentally abusement
Its horror
depending on what you're working on
then i suggest learning building instead
Na
if you're just starting out in animation you'd ofcourse have to watch way more tuts
I just gotta work my way through even tho its mentally abusement
yyea building's a pretty good startline
I wanna learn scripting, animation, vfx and ui
start with learning how to manipulate parts, tweening the parts and etc.
make a game where you have to like
My goal
dodge balls being thrown at you
you can learn basically all of those alongside scripting since you are working with many objects
true
Thats a good one
you can learn how to manipulate them with code
Yea thats why
Building and modelling later or sm
for starters just learn syntax
loops, functions, variables etc.
for example
for i,v in pairs(model) do
end
Functions is a peace of code that can be re-used everytime right?
is a very important one
pairs is useless just so you know
thats gonna error 🤓
😮💨
nerds
i'v been doing maths for the past 3 hours and i'm hungry
cba doing anythign rn
so excuse my poor syntax
talkin about this?
thanks, I appreciate that 🥰
nerddy nerd nerd
but im not pink and purple 😔
@static coral don't worry about him, he's just compensating
he is jelos of our intelligence 🤑
better said, competence
What use does ipairs have
💀
Pairs and ipairs should just be removed
its kinda useless too
the only place it can be “used” is in a table, if you want to loop through only the numerical indexes of a table
but you shouldnt have tables that have keys of varying types anyway
any of yall know any good mysql hosting services
would a 2d soccer game have like 100+ conccurent players?
you cant really guess what roblox kids would play
just about any dopamine farm game would get 100+
anyone wanna make game like me
what game
how do i start scripting?
😔
tutuorials maybe 🥀
thank
ok so when i put sound under blade the script is fine but when its under hitbox the entire script breaks 😭
what is the script tho
a sword thigng idkkdidikd
sup am a beginner scripter its boring learning alone anyone wana learn and help out each other?
Do u advise me to re-do the WHOLE beginner tut?
I just saw three dead rails copies with around 20k players 💀💀💀
is there any way to load images in when the player joins so that when i change the image label it basically instantly loads?
Because you need to fucking know how to script and change the variable in script
Hello you can DM me if you want
hi
idk if you guys could help for free i my project on making a first person camera with a white dot on the center of the screen, if you could i would be very thankful and i understand that you guys could have more important commisions. Thankyou !
yes, since you didnt do anything
Even though i understand it?😭
Who can script a magic staff with m1,walk and idle animation Id included in script with vfx
It's a dopamine farm game what do you expect
i can help
but im not a beginner lol
hello im tryna fix my first person camera but i have a problem with setting the transparency of the accessory
local TransparencyTable = {}
wait()
for I, V in pairs(Char:GetChildren()) do
warn(V)
warn(V.ClassName)
if V:IsA("BasePart") and V.Name == "Head" then
TransparencyTable[V] = V.Transparency
TransparencyTable["face"] = V.face.Transparency
elseif V:IsA("BasePart") and V.Name ~= "Head" then
warn(V)
TransparencyTable[V] = V.Transparency
elseif V:IsA("Accessory") then
TransparencyTable[V] = {}
TransparencyTable[V]["Handle"] = V.Handle.Transparency
end
end```
thats the part of the script that stores the transparency of the different parts. the problem is when the player dies or spawns for the first time when the script runs it doesnt detect the accessories
Okay,
hi
idk if you guys could help for free i my project on making a first person camera with a white dot on the center of the screen, if you could i would be very thankful and i understand that you guys could have more important commisions. Thankyou !
i think this is because the character does not completely load sometimes so how can i make it so the script waits untill the character completely loads (including the accessories)
just check if htere is a character
Looking for. 3rd world scripters to exploit wages hmu
I can’t figure out how to do these dang chat tags I need to connect them to my group
player.CharacterAppearanceLoaded
groupservice might help
can someone tell me why the parts do that??
function LoadEquipped(Player)
local EquippedPets = PetMultipliers.Multipliers[Player.Name]
for PetId, Value in EquippedPets do
local PetModel = workspace.PlayerPets[Player.Name]:FindFirstChild(PetId)
if not PetModel then
local PetInstance = Player.Data.Pets[PetId]
local NewPet = ReplicatedStorage.Pets[PetInstance.PetName.Value]:Clone()
NewPet.Name = PetId
-- anchoring
for _, Part in NewPet:GetChildren() do
if Part:IsA("BasePart") then
Part.Anchored = true
end
end
-- adding gui
local Billboard = script.BillboardGui:Clone()
Billboard.PetName.Text = PetInstance.PetName.Value
Billboard.PetRarity.Text = ReplicatedStorage.Pets[PetInstance.PetName.Value].Settings.Rarity.Value
Billboard.StudsOffset = Vector3.new(0, NewPet.MainPart.Size.Y, 0)
Billboard.Parent = NewPet
-- position stuff
NewPet:PivotTo(Player.Character.HumanoidRootPart.CFrame)
NewPet.Parent = workspace.PlayerPets[Player.Name]
end
end
-- remove unequipped pets
for _, PlayerPet in workspace.PlayerPets[Player.Name]:GetChildren() do
if not EquippedPets[tonumber(PlayerPet.Name)] then
PlayerPet:Destroy()
end
end
end
They’re not welded onto the pets properly
its inconsistent like it works sometimes then other times it does that
Well then make sure all parts are welded before spawning them into workspace
Pick a primary part and then weld all other parts that are a descendant of the model to that part
oh i did it
thanks
wait nvm no i didnt wtf
i added this but it still doesnt work??
local PrimaryPart = NewPet:FindFirstChild("MainPart")
if PrimaryPart then
-- wait for it
local success, err = pcall(function()
PrimaryPart = NewPet:WaitForChild("MainPart")
end)
-- check
if not success or not PrimaryPart then
warn("Pet " .. NewPet.Name .. " has no PrimaryPart or MainPart")
continue
end
-- welding to primary
for _, part in ipairs(NewPet:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("MeshPart") and part ~= PrimaryPart then
if not part:FindFirstChild("WeldConstraint") then
local weld = Instance.new("WeldConstraint")
weld.Part0 = PrimaryPart
weld.Part1 = part
weld.Parent = part
end
end
end
else
warn("Pet " .. NewPet.Name .. " has no PrimaryPart or MainPart..")
end
Welded in wrong places
Bro stop send the script there no errors
This about welded
Thing
Fix this than done everything working
i dont understand
Go search on yt what is weld
dude i know what a weld is 😭
then how do i fix it
because it works sometimes and then other times it doesnt
see
Like see the script if the script effect the weld
If this effect this than u better fix this
the script is the one adding the welds
Nah remove this line and make ur own word
Weld
Don’t let script make weld on the pets system
wdym? like make the welds myself in the model??
how come?
Yh
thanks 👍
That how that will go this only solution
For this problem
Or u can make big event
thats the only solution???
what is it
By notifying script on every child on the pet
Like if there
3 part on pet
That he weld that with custom weld on every pets
Whice make that easy
But that hard to make
wdym by that
and also im still confused why my current script is inconsistent?
because u said there's no errors
so why do the parts still do that
You need notify the script how many part are they in the pet
Or make them by ur self
when im looping through the descendants isn't that going through every part??
Yes
Ok so my script creates a text label when the player joins . I know how to customize how the label looks but do I really have to click play over and over to make sure it looks how I want it to
so am i not already doing that? 😭
guys, I’ve thought of something “simple” yet outright outrageous and ridiculous to implement in roblox
Is it possible if, lets say, screenshot every frame from a movie like the Avengers or whatever movie out there
Then add some sort of code like:
change decal 1
Wait()
Change decal2
Wait ()
In short: making a “functional movie”
and so on
How likely is this possible (lets pretend copyright isnt a thing)
it is possible but its gonna take a very long time
cause of all the screenshots you gonna need
im wondering if this would cause a large amount of lag from this or other performance issue
and you are likely gonna reach your image upload limit so you gonna have to wait a month for that too
ah, crap
unless you use alts
i dont think so, it will just be very jank because the images will take a while to load because there will be so many
Fair enough
Thx for sharing ur thoughts about it
Its been on the back of my mind lately
Aghh just do this by urself
That it
does anyone know machine learning
im adding mobile support to my game, and im making it so when you tap the screen it punches. However, im running into an issue: when i first tap the joystick button on mobile to move, it also punches. how do i prevent this?
I'm wondering as why my hitbox doesn't always connect, If i delay the hit it'll not connect, otherwise, it'll work
As you see the first front dash, it connects
but when i delay the hit, the hitbox doesnt connect
you are using getpartboundsinbox right?
getspartinpart
can u help tho?
I thought I could but, even if you were using getprtboundsinbox i realized your issue is the opposite of what I thought so I cant really sorry
Here's another video
It doesn't really connect
I don't know shit about roblox but it looks like your detection only happens as soon as you spawn/create hit hitbox and not while its alive. Just my assumption tho
if you are using userinputservice, you can use the gameprocessed argument. otherwise if you are using contextactionservice you can either make a specific button for punching or make a big button that covers one side of the screen for punching
i cant test with more than 1 player after i start 1 i cant start another if i choose 2 players it only opens 1
why?
yeah thats what im saying, any clue how to fix it?
Who wants to become a Coder for my place?(free)
hey uh how comes when i try to set the size of a part to a certain decimal number like 1.4, printing the value or trying to use it in a variable is showing as 1.399999..
oh i see, is there any way to avoid this? (i.e make the variable save as exactly 1.4)
or should i just use a round function
do you need it to be exactly 1.4
yes
yes im trying to work out if the x and z lengths are divisible by the y length (for applying textures)
watching tutorial, no idea how this works
and here x and z are both 28 which is divisble by 1.4 but its showing false bc of the rounding issues
you can either round it or store it somewhere like an attribute
it would keep printing until it loops 5 times
where did it state that tho.
here
does the = 1 have anything to do with it
that just sets the starting value
its like I give you 1 apple at the start
keep giving you apples until you have <=5 apples
so the local = starting vaue
if local myWhileCounter = 2 it means you had 2 apples at the start
yeah
if for the last line i chnage to +2 what happen
then each time I would give you 2 apples instead of 1
very very helpful, thanks alot 
I need help with something which is probably easy to fix but i dont really know what exactly i should do. I just need the NPC model to keep playing the ''wave'' animation, but the animation is only working in the test server, not live. Anyone has a easy fix for this ? (dont need to roast me even if the solution is simple, please)
how come this print a once then print b 5 times)
so total printed 25 b , 5 a. shouldnt it only be 5 each
He's deadass 😭
guys can someone help,? the monster only appears once? and when it says yes again it doesnt, and so on
people on code help are not helping can someone give me a hand here? 😦
your mom
people in code help are the samee ones in code discussion
there is code help wow. ima go there next time
r u gonna help me or not bro
true
ohh your problem is the same one I was thinking of.
Maybe try doing while hitbox do getpartsinpart, not sure if it'll work but you can try
go dm me
It's the only solution I know man I won't be able to help you after that
go dm me
loop
go dm me
@somber vault
...
I’m new to scripting
Any of yall got a project that I can do to practice?
start with the most basic tutorial u can find
if u dont get what that is doing
I’m at tutorial 10
I now did get what it means
nah run it back from 0
= inside that 1,5,1 loop so it’s double loop
?