#code-discussion

1 messages ยท Page 21 of 1

main mason
#

like anti speed and anti jump power change

hardy pilot
#

I dont think thatd do much for you

novel ingot
#

Oh man I suck at scripting anything related to code

main mason
#

not anything big, making an advanced one could take time

hardy pilot
#

Id probably look at how theyre managing to have "autokill"

dusky relic
#

i just love rojo

novel ingot
#

๐Ÿ‘

#

Thanks!

somber vault
#

can someone help me with my tower defense game? I broke the scipt and yea..

solar dust
#

can anyone help me fix a performace issue in vc

somber vault
young rock
#

Whats the best way to change a table in a module globally using a local script?

young rock
hardy pilot
somber vault
hardy pilot
somber vault
#

Iam ON nothing but iam IN something and we can both Imagine what it is (your Mom)

#

Me

raven sonnet
tacit pagoda
#

can any scripters help with a game, we hv everything on board expect a proper scripter.

pls dm me if interested

hard nacelle
#

iโ€™m new to coding but since they ask for how long iโ€™ve been doing coding, they decline me

glossy swan
#
white aurora
#

yo goys

#

should me learn C or C++

hexed pollen
#

So it's up to so you want to learn the easier or harder one first

white aurora
#

i learned python so i think i wont really struggle that much when i learn it

#

except pointers i have a bad feeling about it

#

A

dusky relic
#

More widely used as well as more resources to use it

dapper inlet
#

learn rust

somber vault
#

Give me one valid reason to learn rust in the big 25

somber vault
#

Guy who can help me make a game i will pay rubux and no links

glass garden
# white aurora should me learn C or C++

C is great for learning core fundamentals of programming. I recommend everyone learn it. C++ is notoriously difficult to learn as you get into the weeds with it, but is popular still, especially in the video game industry. Both are powerful languages that don't hold your hand, so they can often shoot you in the foot if you're not careful

cedar mica
#

When did you guys start scripting?

cedar mica
somber vault
charred kestrel
#

@glass garden yo

#

can i open dms with u

shut sorrel
#

hi sleitnick

charred kestrel
#

i got a few questions to ask about scripting if u dont mind

shut sorrel
#

love the plugin you released

charred kestrel
#

or albino monkey if u know how lol

shut sorrel
#

If it's Roblox luau I can help

charred kestrel
#

lua

charred kestrel
shut sorrel
somber vault
#

@cedar mica Yo ready

vagrant prism
#

Anyone know a good example of what runservice.heartbeat could be used for in gaming?

shut sorrel
shut sorrel
#

NPC position, update a countdown timer, control variables that need to be updated on the server so everyone sees everything the same

#

has a lot of uses, you can use RunService.Heartbeat:Wait() too instead of task.wait() in some cases

woeful adder
#

allbeenomonkeh

stone storm
#

Hey, i just started and didnt understand what FindFirstChild and WaitForChild applies for.. anyone care to elaborate?

carmine imp
#

Here's some code I wrote for VFX controls that have been pretty useful when scripting spells. It's not groundbreaking or anything but figured I'd share for free

local Debris = game:GetService("Debris")

local EmitterControls = {}

EmitterControls.disableAllEmitters = function(parent)
    for _, child in parent:GetChildren() do
        if child:IsA("Attachment") then
            child.Visible = false
        elseif child:IsA("ParticleEmitter") or child:IsA("Beam") then
            child.Enabled = false
        end
        EmitterControls.disableAllEmitters(child)
    end
end

EmitterControls.enableAllEmitters = function(parent, timeToWait: number?)
    for _, child in parent:GetChildren() do
        if child:IsA("Attachment") then
            child.Visible = true
        elseif child:IsA("ParticleEmitter") or child:IsA("Beam") then
            child.Enabled = true
            if timeToWait then task.wait(timeToWait) end
        end
        EmitterControls.enableAllEmitters(child, timeToWait)
    end
end

-- Destroys the emitters only after their particle lifetime has been reached, leading to a more natural phase out
EmitterControls.destroyEmittersGradual = function(parent: Object)
    for _, child in parent:GetChildren() do
        if child:IsA("ParticleEmitter") then
            Debris:AddItem(child, child.Lifetime.Max)
        end
        
        if child:IsA("Beam") then 
            child = child :: Beam
            Debris:AddItem(child, child:GetAttribute("EmitDuration"))
        end
        
        EmitterControls.destroyEmittersGradual(child)
    end
end

-- Emit <amount> particles for each child Emitter, with <timeToWait> seconds between each emitter.
EmitterControls.emitAll = function(parent, amount: number, timeToWait: number?)
    for _, child in parent:GetChildren() do
        if child:IsA("ParticleEmitter") then
            task.spawn(function()
                child:Emit(amount)
            end)
            if timeToWait then task.wait(timeToWait) end
        end
        EmitterControls.emitAll(child, amount, timeToWait)
    end
end

return EmitterControls
young rock
#

Why do a tables indexes become strings after saving them to data store?
so when i do:

print(Table)
DataStore:SetAsync(i, Table)
print(DataStore:GetAsync(i))

i see this in the output:

{
    [1] = "Something"
}
{
    ["1"] = "Something"
}
twilit epoch
#
function AddFloor(Player)
    if debounce == false then
        debounce = true
        local Plot = findPlayerPlot(Player)
        local FloorStat = Player.leaderstats.Floors
        local Floor = Objects.Floor
        local FloorsFolder = BuildingPlots[Plot]:WaitForChild("Floors")
        local PlayerCharacter = workspace:FindFirstChild(Player.Name)
        local HumanoidRootPart = PlayerCharacter:WaitForChild("HumanoidRootPart")

        local PreviousFloor = BuildingPlots[Plot]
        local TopFloor = FloorsFolder:FindFirstChild("TopFloor")

        PlayerCharacter:MoveTo(HumanoidRootPart.Position + Vector3.new(0, 30, 0))
        local NewFloor = Floor:Clone()
        TopFloor:MoveTo(TopFloor.PrimaryPart.Position + Vector3.new(0, TopFloor.PrimaryPart.Size.Y/2 + NewFloor.PrimaryPart.Size.Y/2, 0))
        NewFloor.Parent = FloorsFolder
        NewFloor:MoveTo(PreviousFloor.PrimaryPart.Position)
        NewFloor.Name = "Floor"..FloorStat.Value
        task.wait(2)
        debounce = false
    end
end

attempt to index nil with 'Position' on line TopFloor:MoveTo(TopFloor.PrimaryPart.Position + Vector3.new(0, TopFloor.PrimaryPart.Size.Y/2 + NewFloor.PrimaryPart.Size.Y/2, 0))

random nebula
livid bolt
#

someone know a bit how to do uis

loud wing
#

I can try to help u with this

spare nacelle
#

anybody have an idea on how to tween vfx cause particle emmitters are not supported by tween service?

loud wing
paper nimbus
#

how can i solve a problem with a infinite yield while waiting for a child in replicatedstorage?

meager notch
#

can some kind hearted person slide me 1$? ๐Ÿ˜ญ ๐Ÿ™

austere mulch
#

๐Ÿ˜ญ

local Announcement = game.ReplicatedStorage.Announce
local playerArray = {}

local firstplayer = false
game.Players.PlayerAdded:Connect(function(player)
    if firstplayer == false then
        table.insert(playerArray, player)
        print(playerArray)
        firstplayer = true
    end

    if firstplayer == true then
        table.freeze(playerArray)
    end
end)

game.Players.PlayerRemoving:Connect(function(player)
    table.remove(playerArray, table.find(playerArray, player))
    local firstplayer = false
end)```
austere mulch
#

im only 1 month into luau

slim pollen
#

anybody know how to turn shift lock into ctrl lock?

slow plover
slow plover
# slim pollen anybody know how to turn shift lock into ctrl lock?
slim pollen
austere mulch
# slow plover what are you trying to create?

essentially I just wanted it to save the first player in the server to show the oldest player in the server, but now I have realized that won't work or update properly after the first player leaves so now I am thinking of re writing it again and whenever first player becomes nil again other players in the server move down an index so the second becomes first and third become second and so on, forgive me if some stuff is wrong here I am new.

slow plover
#

so when a player joins, keep incrementing that timer by 1 second every second theyre in the game

#

and the person with the largest timer value would be the player that stayed in the game the longest

#

then you can sort it by descending to see which player has the largest -> smallest

rustic vigil
proper flicker
#

Does anyone know why I dont receive the event on the client

slow plover
slim pollen
slow plover
#

youre trying it in a local script by the way?

slim pollen
#

is there a different color script?

slow plover
# slim pollen is there a different color script?

no noo, it should be in a local

local Players = game:GetService("Players")
local KEY = "LeftControl"

local mouseLockController = Players.LocalPlayer
    :WaitForChild("PlayerScripts")
    :WaitForChild("PlayerModule")
    :WaitForChild("CameraModule")
    :WaitForChild("MouseLockController")

local obj = mouseLockController:WaitForChild("BoundKeys")
obj.Value = KEY
slow plover
#

try that one

slim pollen
mystic grotto
slim pollen
slim pollen
#

nvm

#

i figured it out

dapper inlet
austere mulch
#

i need a professional scripter with 8 years of experience to print hello world in the most abstract way possible

primal jacinth
#

eh guys i might sound very stupid but what could be cause of my proximity prompt not showing up?

loud wing
sour vine
tidal owl
#

Anyone want to help me on my horror game, I already got a concept and lore being made. My friend and me are the only devs so far.

proper flicker
#

anyone knows how to fix this

teal mural
#

wait fallen survival has made almost 5b robux from game purchase only???

tough island
#

Looking for a Roblox scripter with experience in OOP for a project. Must be proficient in Lua.

hexed pollen
primal jacinth
somber vault
#

`will a day ban i just got affect me joining the dev ex program?

runic socket
#

Workspace.SarusTheDuck.Client:43: attempt to call missing method 'Equip' of table - Client - Client:43

#

?????

somber vault
#

Can someone help me make a simple roblox game please

proper flicker
valid axle
somber vault
gloomy kraken
gritty grove
gritty grove
#

devforum teaches you how to dev

somber vault
#

Hey guys

somber vault
copper rune
#

if anyone wanna help me make a script dm me ill pay robux!

sour vine
strong mauve
#

Do not try to be hired outside of the marketplace.

ivory dune
#
local UserInputService = game:GetService("UserInputService")
local GameModel = game.Workspace.Game

UserInputService.InputBegan:Connect(function(input)

    if input.KeyCode == Enum.KeyCode.L then
        local gametable = GameModel:GetChildren()
        gametable.Transparency = 1
        wait(10)
        gametable.Transparency = 0
    end
end)

why this code doesnt working(this runs in local script)

cunning hemlock
ivory dune
#

yeah

cunning hemlock
#

You need to iterate over that array to get the Instance objects

ivory dune
#

Ok

cunning hemlock
carmine yacht
red pelican
#

Hello, I am working on this first person dynamic model thingy for the FPS game I am working on. The code is working fine, I am here to actually ask if there is any way I can improve it, because I feel like there might be a service that I am missing that would make my like so much easier or something like that.

carmine yacht
#

there is no service you are missing

#

maybe you have overcomplicated cframe math

red pelican
#

the code:

local RunS = game:GetService('RunService')

local offset = Vector3.new(3.5, -1.5, -4)
local player = game.Players.LocalPlayer
local camera = workspace.Camera
local mouse = player:GetMouse()


local FPSmodule_ = {}
FPSmodule_.__index = FPSmodule_

local FPSmodule = {}
FPSmodule.__index = FPSmodule

function FPSmodule_.new(followPart: BasePart)
    local self = setmetatable({}, FPSmodule)
    
    self.followPart = followPart
    self.moveOffset = Vector3.zero
    self.lastX, self.lastY = 0, 0
    self.followConnection = nil
    
    return self
end


function FPSmodule.StartFollowing(self)
    local char = player.Character or player.CharacterAdded:Wait()
    
    self.followConnection = RunS.RenderStepped:Connect(function()
        if not self.followPart then return end
        -- I couldnt find a better whay to check if player is in first person except of just checking how far the camera from 'first person' position of camera
        if ((char:WaitForChild('HumanoidRootPart').Position + Vector3.new(0,1.5,0)) - camera.CFrame.Position).Magnitude > 1 then return end
        
        local newX, newY = camera.CFrame:ToOrientation()
        local diffX, diffY = newX - self.lastX, newY - self.lastY
        self.lastX, self.lastY = newX, newY
        
        
        --Checks when the orientation changes from -3.14 to 3.14 and vice versa, and fixes it to prevent teleportation of the model
        if diffY > math.pi*2 - 1  then
            diffY -= math.pi*2
        elseif diffY < -math.pi*2 + 1 then
            diffY += math.pi*2
        end
        
        self.moveOffset += Vector3.new(diffY, -diffX)
        self.followPart.CFrame = camera.CFrame * CFrame.new(offset) * CFrame.new(self.moveOffset)
        
        self.moveOffset *= 0.95
    end)
end

function FPSmodule.StopFollowing(self)
    self.followConnection:Disconnect()
end


return FPSmodule_

floral marsh
#

aye

red pelican
somber vault
#

bruhh

floral marsh
#

its coming great

somber vault
#

darkest dm me

carmine yacht
#

so if the radians is bigger than 180

#

then you just do math.rad(math.pi - angle)

#

remove the :WaitForChild('HumanoidRootPart')

#

make it just 1 constant

#

you realize you can lock the player in first person tho right @red pelican

red pelican
#

Thanks for the help!

raven marsh
#

wut am i doing with my life

wooden drum
#

I made a script so where my item floats around my character, I wanna make it where when I press a key the character can ride on the same item thats floating around em

#

Can anyone help me

pure thunder
#

whats up guys, anyone good with roblox api

spiral jungle
#

There are a lot of Roblox APIs

pure thunder
#

yes but is anyone here good at it

serene schooner
#

for what I'm trying to do

spiral jungle
#

Are you trying to track purchases?

serene schooner
#

I'm trying to purchase something with the API

#

A hat

#

Purchase through the API

spiral jungle
#

Like off platform?

serene schooner
#

Yeah

serene schooner
#

@spiral jungle if you're knowledgable on the api I can try to show you what we're doing in a dm

pure thunder
#

it would be greatly appreciated ๐Ÿ™

spiral jungle
paper knoll
#

yo

#

w wha dude

#

xd

#

amazeballs

silver verge
somber vault
hasty mesa
somber vault
#

@somber vault

#

@hasty mesa

#

what?

somber vault
#

do you need something?

#

Who can help me make a game

#

@somber vault

#

can you help me work on my naruto game

somber vault
somber vault
#

Also uh, don't ping me. I'm also kind of a retired scripter so not really

#

I mostly do proofreading of scripts, that's all

#

Who can help me make a game

#

i wll pay

somber vault
somber vault
somber vault
#

16

#

I was asking 'hacker'

somber vault
#

15

somber vault
somber vault
somber vault
#

bud

#

i help you and you hlep me

somber vault
#

i do

#

ui animation lil and effects

signal gorge
#

what are you working on?

somber vault
#

bro

#

get out

somber vault
#

Hacker pls its naruto game

somber vault
signal gorge
#

Did you need help with code?

somber vault
signal gorge
#

Oh ok

somber vault
signal gorge
#

probably asking for something like modelling

#

I'm going now

somber vault
#

abish

#

question

signal gorge
#

?

#

Who is abish? I am abishkar

somber vault
#

how do like you know those naruto games and they do sharingan on eyes

#

how they do that?

somber vault
hexed zinc
signal gorge
#

sorry I gotta go

somber vault
#

NOW DONKEY

somber vault
#

i can help you broo

#

if you help me

#

thats win win

somber vault
#

yea

#

so is it deal?

somber vault
#

bet

#

yea

#

yo hacker

#

whwat you want me do?

#

@somber vault

pure thunder
#

how do I generate a UUID

inland bay
#

โ˜ ๏ธ

errant plume
#

hey guys, does anyone know why i fall through terrain when spawning in? I used preload async and nothing seemed to work.

#

i tested it with 10 people and some people who are laggy seem to "fall" under the map. its kinda weird

unkempt acorn
#

nvm nth

jaunty latch
#

Guys. Is there any dev that can help me fixing my autoteamassigner and set up an announcement system and making an admin system? I will provide every script ( I bought)

balmy wedge
#

if that doesnt work replication focus

jaunty socket
#

guys, I wanna make an equip and unequip button I did all that but when i click it, It just buys the item

somber vault
#

Hi iam looking for a good scriper my budget is 20$ for anyone who is interested dm me

lucid blade
#

how can i make a roblox game communicate with my javascript program?

spiral jungle
#

HTTP service

#

And just send a message to your computer

#

Something like that

#

Get a server

lucid blade
#

alr thanks ๐Ÿ™‚

vapid saffron
#

can a clone function clone an object twice?

vital tree
#

guys how do I give teams using code

young rock
#
local a = {"hello"}
local b = a
b = {"something"}

Wouldn't this code change the table a?

spiral jungle
#

Because youโ€™re reassigning b

young rock
#

hb
b[1] = โ€œsomethingโ€

spiral jungle
#

Yes

#

Try it out

#

Or just ask chatgpt

sly geyser
#

Hi chat I'm new to scripting I'm watching the dev kings tutorials and learning a lot but I don't understand parameters

#

Can anyone explain them for me

spiral jungle
spiral jungle
#

When you call a function you pass in arguments which need to correspond to the parameters of the function

sly geyser
#

I made this script are there any places I need to adjust it no

spiral jungle
#

Yes put it on a computer

sly geyser
#

I just to lazy to take a picture

#

I usually write scripts down on my book when I make them so I don't forget

#

And if I do I can recap it

spiral jungle
#

Donโ€™t you have a phone

sly geyser
spiral jungle
sly geyser
#

I'm using it rn

spiral jungle
#

Just type it into the notes app

sly geyser
#

Let me try

vast hornet
#

i am using roblox stock datastores for my inventory system, i tried changing my userid for fun(tesing) and the game added a couple items to my inventory with the userid i put

sly geyser
#

Can you teach me scripting

#

I only know some basics

#

Like prints while loops

#

And a little bit in events

vast hornet
#

i can't help you dude

#

you gotta learn by yourself

rapid eagle
#

wow

coral spear
#
local TweenService = game:GetService('TweenService')

local function TweenModel <A>(model: Model, Goal: CFrame, time: number, EasingStyle: Enum.EasingStyle?, EasingDirection: Enum.EasingDirection?, callback: ((A...) -> ())?, ...: A...?)
  EasingStyle = EasingStyle or Enum.EasingStyle.Linear
  EasingDirection = EasingDirection or Enum.EasingDirection.In
  
  local start = model:GetPivot()
  time /= 100
  
  coroutine.wrap(function(...)
  for t = 0, 1, 0.01 do
    local alpha = TweenService:GetValue(t, EasingStyle, EasingDirection)
    model:PivotTo(start:Lerp(Goal, alpha))
    task.wait(time)
  end
  
  if callback then callback(...) end
  end)(...)
end

Is this good?

rapid eagle
shy root
rapid eagle
#

THAT'S AMAZING

#

YOU'RE THE GOAT MAN

shy root
#

pro

paper lichen
#

is this good?

empty umbra
#

what am I witnessing ๐Ÿ˜ญ

shy root
vast hornet
#

guys why is this breaking randomly

empty umbra
#

Send the error too

vast hornet
empty umbra
#

What is CL?

vast hornet
#

it's an int value

empty umbra
#

Could it be that the collection service is returning an empty table

thin nova
rapid eagle
austere mulch
sly geyser
austere mulch
sly geyser
#

And school is strict they dint allow devices unless you have been told to bring it

austere mulch
sly geyser
#

Or else it will get taken away

sly geyser
#

I learn by myself ๐Ÿ˜ญ

sly geyser
#

There's a coding club at school

viscid matrix
#

hi

sly geyser
#

But I never wanted to join cause they just play games and shit and plus those classes are just easy asf

#

They dint even talk about coding it's just go to the computer lab and boom play games

#

They don't learn shit

austere mulch
austere mulch
#

and practice writing code on a computer, try to challenge your self and do different things with what you learn

sly geyser
#

But sometimes I forget how to use it

austere mulch
#

I'm also learning and I don't spend a lot of time on memorization rather I do different things to understand better

sly geyser
#

But Incase I forget shit I write it down on my book to reaco it later

paper lichen
sly geyser
#

And at school you need to be a teacher to use the wifi

paper lichen
#

Ah, okay

sly geyser
#

And we can't carry out devices unless we're told to

#

Now I'm gonna go eat

paper lichen
#

Not being able to use devices during a programming related class is quite stupid but that's schools for you

austere mulch
#

they put admin permissions on so you can't download anything

coral star
#


local QuantumEngine = game:GetService("QuantumCore")
local PizzaPhysics = require(694201337, "PizzaPhysics2D") 

local button = Instance.new("RoundRectButton")
button.Shape = "HyperCircle"
button.QuantumState = "Superposition"
button:SetAttribute("Spin", 1/2) 



-- ะ˜ะฝะธั†ะธะฐะปะธะทะธั€ัƒะตะผ ะณั€ะฐะฒะธั‚ะฐั†ะธัŽ
Physics2.0Service:SetGravity(UDim2.new(0, 0, -math.pi, 0)) 

local unicornParticles = Instance.new("ParticleDreamer") 
unicornParticles.MagicType = "RainbowDarkMatter"
unicornParticles:LoadParticleTemplate("UnicornTears")

function CheckCollision(obj1, obj2)
    if obj1:IsInFifthDimension() or obj2:IsInFifthDimension() then
        return "Schrodinger"
    end
    return PizzaPhysics.Collide(obj1, obj2, {SauceLevel = "Extra"})
end
    
    if button:IsPossessed() then
        button:ApplyQuantumForce(
            Vector3.new(math.random(-666, 666), 0, 0),
            Enum.SimulationSpace.Underworld
        )
    end
    
    if button:IsMouseOverParallelUniverse() then
        button.Gravity = PizzaPhysics.CalculateCheesePull(
            game.Players.LocalPlayer.PizzaInventory.Mozzarella
        )
    end
end

script.Parent.BigBang:Connect(function() 
    QuantumEngine:TeleportUIToDimension(button, "Backrooms")
    game:GetService("BlackHoleService"):AccretionDiskFade()
end)

local ั… = 5
local ั… = 10

DebugService:LogParadox(ั… + ั…)

Why dont works plssss help

ebon jetty
#

bra i need coding tutor

coral star
ebon jetty
#

dm

steel siren
#

yo cha where do i start learning scripting

reef fjord
#

What would be the best way to setup a hitbox that isn't affected too much by server latency

#

i know client sided hitboxes exist but exploiters can take advantage of them

rapid eagle
#

I used it in all my games it really cool and is exploitor frendly

reef fjord
#

haha bro

hearty sigil
#

How possibly I can make smth like hovering speeder bike?

#

Roblox' physics related stuff is always smth hard for me to understand

sly geyser
young rock
#
function module.ChangeData(PlayerID, ...)
    local Keys = {...}
    local Data = module.Data[PlayerID]
    for i, Key in Keys do
        if typeof(Data) ~= "table" then break end
        if i == #Keys-1 then Data[Key] = Keys[i+1] else Data = Data[Key] end 
    end
end

any way to optimize this?

abstract sequoia
#

hey guys just a quick question i want to learn luau and im already able to make simple functions but idk what i should do now does someone got tips how to learn luau ?

balmy wedge
vocal relic
#

how can i update a path of an npc in a while loop every 4 seconds? cuz MoveToFinished can take up to 8 seconds and im moving it to each waypoint in a for loop right now tried using task.spawn and calculating how much time has passed but it didnt seem to work well

hard storm
#

the application reviewrs hate me fr

#

Wdym "my comments explain what the code does rather then what it does"

vast hornet
#
while true do
    for i,part : Part in pairs(CollectionService:GetTagged("WINPAD")) do
        winpadconnection = part.Touched:Connect(function(hit)
            local char = hit.Parent
            if char then
                if char:FindFirstChild("Humanoid") then
                    Verification:FireServer()
                end
            end
        end)
    end
    for i,part:Part in pairs(CollectionService:GetTagged("kb")) do
        kbconnection = part.Touched:Connect(function(hit)
            local hum = hit.Parent:FindFirstChild("Humanoid")
            if hum then
                hum.Health = hum.Health - 2
            end
        end)
    end
    for i,conveyor in pairs(CollectionService:GetTagged("conv")) do
        local beam = conveyor:FindFirstChild("Beam")
        local speed = conveyor.Speed.Value

        conveyor.Velocity = conveyor.CFrame.LookVector * speed
        conveyor.FrontSurface = "Studs"

        beam.TextureSpeed = speed / beam.TextureLength
    end
    task.wait(3)
    kbconnection:Disconnect()
    kbconnection = nil
    winpadconnection:Disconnect()
    winpadconnection = nil
end

#

this causes a memory leak

#

please help

ebon jetty
#

where do i start in lua scripting

latent fox
#

Youtube is your 2nd

ebon jetty
#

k

somber vault
#

anyone know how to script sharingan

timber bramble
mossy rose
#

The game

carmine tapir
thin radish
#

Looking for a skilled Roblox builder? I create high-quality maps, environments, and assets at reasonable prices to fit your budget! I can also provide game enhancements like cheats, special scripts, and unique mechanics to make your game stand out. DM me to discuss your project!

earnest verge
#

rlly need a scripter

open oracle
#

Bro is on all sides of the market. Building/scripting, making games/making cheats

open oracle
earnest verge
#

iโ€™m broke iโ€™m tryna make money

open oracle
#

I aint working for free

fair brook
#

then every time you dont know somethinh

#

use the documentation from roblox

#

to modify it

somber vault
#

Anyone tryna make naruto game

fair brook
#

then you just experiment around til you get good

thin radish
fair brook
#

doesnt seem so

somber vault
#

@fair brook

fair brook
#

huh

somber vault
#

Can you help me build a Naruto game.

fair brook
#

no anime games suck

somber vault
#

can you help me with one thing

carmine yacht
fair brook
somber vault
#

..

somber vault
fair brook
#

what about it, do you have an idea of where you are heading r what?

somber vault
#

.

carmine yacht
#

bro wants a fully scripted combat system

eager cloak
#

gg

#
local replicatedStorage = game:GetService("ReplicatedStorage")
local abilities = replicatedStorage:WaitForChild("Abilities")
local abilityEvent = abilities:WaitForChild("Ability")
local UIS = game:GetService("UserInputService")

local cooldown = false
local cooldownTime = 15

UIS.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == Enum.KeyCode.R and not cooldown then
        abilityEvent:FireServer("XRay") 
        cooldown = true
        task.wait(cooldownTime)
        cooldown = false
    end
end)

abilityEvent.OnClientEvent:Connect(function(abilityName)
    if abilityName == "XRay" then
        local player = game.Players.LocalPlayer
        local character = player.Character
        if character then
            local xrayEffect = replicatedStorage.Abilities.Ability.XRay.XrayHigh:Clone()
            xrayEffect.Parent = character
            xrayEffect.Adornee = character
            task.wait(5)
            xrayEffect:Destroy()
        end
    end
end)

is this good

balmy wedge
#

not very scalable

#

im assuming you plan to scale this using elseifs

#

what i typically do for abilities is

#

make it a class on both the client and server

#

and use maid to cleanup connections when they change or whatever

eager cloak
#

wdym by class

carmine yacht
#

oop

#

an oop class

balmy wedge
#

wow i cant send gifs

eager cloak
#

i dont usually use it

carmine yacht
#

its not hard if you dont make it hard

balmy wedge
#

true

carmine yacht
#

and its needed to make a good ability system imo

eager cloak
#

show example

balmy wedge
#

when u learn it you wont regret anything

carmine yacht
#

otherwise you have jumbled mess

eager cloak
#

i used oop in modulescript

balmy wedge
#

not using oop in a module script is like

carmine yacht
balmy wedge
#

a sin bro what

carmine yacht
#

its literally splitting up systems into objects of their own

#

that way its dynamic

balmy wedge
#

u automatically pass self

carmine yacht
eager cloak
#

TargetPosition: Vector3

carmine yacht
#

thats typing

eager cloak
#

this guy expained

carmine yacht
#

im just used to it

#

u dont have to use typing

#

it just makes readability easier for future devs

balmy wedge
#

oh i thought they were talking about the colon before the function ๐Ÿ˜ญ

#

its good for intellisense

carmine yacht
#

na

#

yea exactly

young rock
#

What are the keys for making readable code?

balmy wedge
#

uhhhh let me think

#

oop oop and more oop

somber vault
eager cloak
#

wtf

#

LOL

#

bro wtf ๐Ÿ˜ญ

somber vault
#

I'll def need a couple million more

#

back to work

young rock
#

what if you need to check the number 9123019241512361527?

somber vault
young rock
#

then what if you need to check the number 9123019241512361528?

somber vault
#

then ill manually do it

#

;D

young rock
#

Number % 2 == 0
๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž

somber vault
#

no

#

thats gay

young rock
#

right

#

real code relies on sweat

somber vault
#

and the cost of your computer

young rock
#

fax

somber vault
#

and my vs code crashed ;(

young rock
#

sad_hamster?

somber vault
# somber vault and my vs code crashed ;(

I ran this:

def WriteFile(Iterations):
    with open("EvenOrOdd.txt", "w") as file:
        file.write("function EvenOrOdd(Number)\n")
        
        for i in range(1, Iterations + 1):
            condition = "if" if i == 1 else "elseif"
            file.write(f"    {condition} Number == {i} then\n")
            file.write(f"        return {str(i % 2 == 0).lower()}\n")
        
        file.write("    end\nend\n")

WriteFile(9123019241512361527)
young rock
#

gj

somber vault
#

ig it cant write 9123019241512361527 many times

young rock
#

write a code that generates if Number == 1 then
return False
elseif Number == 2 then
return True
elseif Number == 3 then
return False....

somber vault
#

thats what it is

#

Lets see how many if lines it wrote

#

4.2 gb is crazy

#

it isnt even opening

eager cloak
#

for this example code

eager cloak
somber vault
#

had to kill vs code it crashed

#

notepad crashed too

#

dang ig there would be a couple million lines

#

Ok notepad++ opened

#

Moral of the story: 78440026 is a even number

carmine yacht
#

along the lines of that more/less

carmine yacht
somber vault
wooden drum
#

Can anyone help me make a fly script

carmine yacht
#

local s = tostring(num)
if tonumber(s:sub(#s, #s)%2 == 0 then

somber vault
sacred mauve
#

Thats mental

dull abyss
#

Hey, is there any mater in programming that can solve a doubt?

#

Iโ€™m a beginner

#

๐Ÿฅน

lyric imp
#

local SS = game.SoundService
local buttons = game.Workspace.ctrlpanel

local db1 = false
if db1 == false then
db1 = true
buttons.Start.ClickDetector.MouseClick:Connect(function()
buttons.Start.Color = Color3.new(0, 1, 0.0313725)
SS.Start:Play()
task.wait(5.904)
end)
end the hell is wrong with this?
the debounce quit its job

dull abyss
#

Hey, So im having an issue with FireAllClients() Im creating an ability similar to BattleGrounds which will spawn on a player for a certain duration. It responds perfectly on all the clients but the issue im having is when a new player joins they arent able to see this VFX as they didnt recieve the information from FireAllClients() from the player who sent this.

Is there a way to fireallclients() when a player is added somehow? But keep the exact position and animations the player is currently playing? If I do character added and send this information it always starts the VFX from the beginning on the player where as, the player who originally fired it the effect will almost be depleted (If this makes sense)
Much appreciated anyone who can guide me in the right direction.

jaunty socket
somber vault
jaunty socket
#

so could you help me whenever i wanna do the equip or unequip button it keeps buying the item

local button = script.Parent
local player = game.Players.LocalPlayer
local killsStat = player:WaitForChild("leaderstats"):FindFirstChild("Kills")

local itemName = "Venomshank"
local equippedColor = Color3.new(0.745098, 0.121569, 0.121569)
local unequippedColor = Color3.new(0.25098, 0.815686, 0.0941176)

local item, purchased, equipped = nil, false, false

button.Text = "Purchase (100 Kills)"

local function createItem()
    if not item then
        item = Instance.new("Part")
        item.Name = itemName
        item.Size = Vector3.new(4, 1, 4)
        item.Position = Vector3.new(0, 5, 0)
        item.BrickColor = BrickColor.new(unequippedColor)
        item.Parent = game.Workspace
    end
end

local function removeItem()
    if item then
        item:Destroy()
        item = nil
    end
end

local function updateButtonText()
    if not purchased then
        button.Text = "Purchase (100 Kills)"
    elseif equipped then
        button.Text = "Unequip"
        button.BackgroundColor3 = equippedColor
    else
        button.Text = "Equip"
        button.BackgroundColor3 = unequippedColor
    end
end

button.MouseButton1Click:Connect(function()
    if not purchased then
        if killsStat and killsStat.Value >= 100 then
            purchased = true
            updateButtonText() -- Ensure the button updates immediately after purchase
            print("Purchased!")
        end
    elseif equipped then
        equipped = false
        removeItem()
        print("Unequipped!")
    else
        equipped = true
        createItem()
        item.BrickColor = BrickColor.new(equippedColor)
        print("Equipped!")
    end
    updateButtonText()
end)
plain dock
#

LF an experienced scripter to work with:

  • Active regularly
  • Efficient timing with your work
  • 2 Year+ Experience
  • Frequent Updates with whats done
  • Chill and cool person

lmk chat

proper flicker
#
local ModelSize = Model.Size
print(ModelSize)
        
worldSpaceRelativeCFrame = Model.CFrame:ToWorldSpace(CFrame.new(Vector3.new(RandomVector.X * ModelSize.X, math.random(1, ModelSize.Y), (RandomVector.Z * ModelSize.Z))) * CFrame.Angles(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))))

its not a model btw but when im doing this on parst why does this error pop up

vagrant prism
dull abyss
#

Hey, So im having an issue with FireAllClients() Im creating an ability similar to BattleGrounds which will spawn on a player for a certain duration. It responds perfectly on all the clients but the issue im having is when a new player joins they arent able to see this VFX as they didnt recieve the information from FireAllClients() from the player who sent this.

Is there a way to fireallclients() when a player is added somehow? But keep the exact position and animations the player is currently playing? If I do character added and send this information it always starts the VFX from the beginning on the player where as, the player who originally fired it the effect will almost be depleted (If this makes sense)
Much appreciated anyone who can guide me in the right direction.

paper lichen
marble rivet
#

Whoever answers this correct gets a prize. If you get it incorrect U pay robux or be MY SCRIPTER...

10 million dollars or bowl of grapes

balmy wedge
wooden drum
#

can anyone help me make a flight skill

wooden drum
#

Ill take the ten mill so I can start a grape lab

#

Then I can make grapes the size of apples

#

Orange flavored grapes the size of apples

marble rivet
#

Wrong

#

Bowl of grapes is correct answer

marble rivet
wooden drum
#

Ill be your scripter

marble rivet
#

Hm

wooden drum
#

Idk how to script though so you have to teach me

marble rivet
#

Boi

#

Bro has every skill in Roblox studio or hiddendevs apart from scripting ๐Ÿ’€

marble rivet
wooden drum
#

Yep, but Im still scripting regardless, I just ask for help n stuff

#

Like right now Im tryna learn how to animate an item with a flight skill

marble rivet
#

Are U a modeller then?

wooden drum
#

I know how to make the character fly

marble rivet
#

Are U a good modeller

wooden drum
marble rivet
#

DM me your pieces of eork

wooden drum
#

The the contract said scripting

#

Heh so I dont gave to abide

marble rivet
#

Sir

#

If you answer this correct U can leave if U answer incorrectly you will be my modeller

#

What is 9+10

19

21

91

12

wooden drum
marble rivet
wooden drum
#

Ok

#

Gimmie a few months to think about it

marble rivet
#

You have to do it in 20 secs or less otherwise I'll send 10 hitmen to oof yo-

wooden drum
#

The answer is 91

marble rivet
#

Wrong 21

wooden drum
#

Easil

marble rivet
#

Youre my modeller now

wooden drum
marble rivet
#

You can even search on YouTube what 9+10 is

hardy pilot
# somber vault def
local isEven = EvenOrOdd(number)
if isEven == true then
  isEven = EvenOrOdd2(number)
end

In case you run out

surreal trail
#

now whats this?

late torrent
#

Bro Iโ€™m gonna crash out Iโ€™m trying to make a thing that people click on and it lets them buy a dev product but when I click it nothing pops up

fossil schooner
tough relic
white aurora
#

Hello

wooden drum
white aurora
#

No

#

Plr.character.humanoidrootpart.y plus= 1

#

Ez

tough relic
#

well first

#

you code it

#

then profit

copper apex
somber vault
#

.

cinder helm
#

can I script for anyone

somber vault
#

yea

#

me

#

dm

cinder helm
#

i offer really low prices

#

okay

#

@somber vault not to be rude but your a cheap scate

somber vault
cinder helm
#

Ye 50 is a low price

#

@somber vault

somber vault
#

bud

cinder helm
#

I was going to do everything for 80 you know?

#

no u wasnt

somber vault
#

lol

cinder helm
#

u just pulled that up

#

okay but fr name a price

somber vault
#

ima go on my other account

#

lol

cinder helm
#

alr

#

not really alot tho.

somber vault
#

on alt

#

AHAHAHAHAHAHhah

#

well cya dont got time for you

cinder helm
#

okay?

somber vault
#

ok why you still talking me

cinder helm
#

that was before i dont like to work with unprofessional people

somber vault
#

hmhm

cinder helm
#

I dont get your point

#

I have done some jobs you know?

somber vault
#

Who the hell says can i script for anyone

#

make more sense

cinder helm
#

Im not arguing over 50 robux have a good day bro

somber vault
#

Lol no one is arguing over 50 robux

#

after i said is it free you wanna talk

cinder helm
#

I didnt say it was free

somber vault
#

make more sense if you bout say "can i script for anyone" means you doing it for free or sum just by saying that

#

so cya

cinder helm
#

I said for low prices

late torrent
warm pier
#

code shall always confuddle me

thorny parcel
#

chat i need

#

help

spare shard
#

I need someone to make a part that gives a player admin when they walk on it ill pay

stray dock
#

there was this one guy a while ago that kept asking for coders and he called everyone greedy cuz they didnt want % pay on his 100 visit game

#

๐Ÿ˜ญ๐Ÿ˜ญ

bronze dirge
#

anyone wanna make a game like dead rails with me but its called rusty roads and players are in a old rusty bus

stray dock
#

you the 4th person today i seen that wants to copy the game

#

give it a rest

clear wing
#

how do i get rid of "unrecognized product ID

keen bloom
#

and make sure that it's public

#

and make sure that it's valid

clear wing
keen bloom
clear wing
rain stirrup
#

I need yalls help

tidal owl
#

and the local player isnโ€™t written right

thorny parcel
#

chat

#

can someone help me

#

i want to edit rData but i have no idea on how i can do so

#

all i can do is edit current

wanton fern
#

hello im new to scripting entirely, im trying to make a loading screen with a like.. gif in the corner as the loading thing, idk how id do it. i have ablack screen and idk what to do for the gif in the corner, can anyone help

#

ive never coded or scripted before and idk what to do , i have the gif, the sprite sheet, the separate images, ect..

thorny parcel
#

anyone?

outer bridge
#

who has experience here with plugins?

hollow turtle
#

How would I set up a index that has a table of all in game npc values such as: health, damage, experience, etc.

without using attributes, but tags are required

preferably able to use the same tag for every npc

urban dawn
thorny parcel
#

i dont think it really matters about what it is

#

its just a table with tons of values and tables inside

urban dawn
#

so

#

just edit it then

#

rdata[keyname] = newvalue

#

for example: rdata["money"] = 100

thorny parcel
#

like

#

if #path == 2 then
rData[path[1]][path[2]] = value
elseif #path == 3 then
....
end

outer bridge
#

who has any experience in plugins?

frozen pelican
#

Can u compare ColorSequence objects with each other?


if colorSeq1 == colorSeq2 then
end
round frost
#

@frozen pelican but you have to get the propety for example colorSeq1.Color == colorSeq2.Color

frozen pelican
#

im reading the doc for it seems to contain keypoints which have the property Value

#

and thats the color

#

unless im wrong

round frost
#

I think thats right

#

what exactlly are you trying to compare one color sequence and another color Sequence for

frozen pelican
#

its basically for my gradient fx script
where it gets the new colorsequence for the moving effect and i dont wanna do it again and again for the same gradients

#

if that makes sense

#

its fine tho i checked and it works

round frost
#

Alright yeah

#

if it works I guess its good

grand carbon
#

i learned basic stuff like cframe, tween, remote events, user interface and then decided to use that and learn how to make a npc that follows and attacks you so i did that but is their any other basics or area of scripting specifically is should go out of my way to learn?

boreal wyvern
#

BRO WHERE DO THESE SCRIPTER HIRERS GET THEIR MONEY FROM

#

$5000 USD IS MADNESS

#

DONT THEY STILL NEED TO HIRE THE REST OF THEIR DEVELOPING TEAM?

thorny parcel
#

ugh

#

i hate having to deal with proximity prompts ๐Ÿ˜ญ

vale atlas
#

hey guys!
I have a question about server performance when it comes to load/part objects.

i am loading a 20x20 block for example with atleast size 5 tiles - so around 80 tiles + 4 walls + enemies + props .. and rooms etc. all inside that 20x20 block.
if each player on the server has the ability to spawn such full size blocks, after a certain time limit ofc, how much would that affect server performance, until that block has been removed.
So can expect in a server of 20 people to have ~15 active blocks at a time.
any suggestions would be appreciated!

stable verge
#

if i have mouse.MouseBevavior set to LockCenter, can should userinputservice still detect mouse click?

bleak crane
#

yo

#

i need help with SendNotification

#

im encountering a very weird bug

#

(with gamepass prompts)

vale atlas
proud yoke
stable verge
vale atlas
# proud yoke

admins can still promote it unless the game itself is restricted from advertising

empty fulcrum
#

can someone help me with this bit of code? its about hitboxes for my game. The problem is that sometimes even though I'm hitting another player, it'll say that theres no torso to be found. -- Cast ray from the player's perspective
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {char}
rayParams.FilterType = Enum.RaycastFilterType.Exclude

local hitboxSize = Vector3.new(4, 6, 5)
local direction = root.CFrame.LookVector * hitboxSize.Z
local result = workspace:Raycast(root.Position, direction, rayParams)

-- If the ray hits a target, send it to the server for verification
if result and result.Instance and result.Instance.Parent then
    local targetChar = result.Instance.Parent

    -- Try to find the Torso (Fallback to other parts if not found)
    local targetPart = targetChar:FindFirstChild("Torso") or targetChar:FindFirstChild("UpperTorso") or targetChar:FindFirstChild("LowerTorso")

    if targetPart then
        -- Fire the remote event with the position of the torso
        hitEvent:FireServer(targetPart.CFrame.Position, targetChar)
    else
        warn("No torso part found on target character!")
    end
end
somber vault
#

yo

whole dove
#

hey someone can tell me how i can make a really good dash system?

#

i never did it before

balmy wedge
#

just apply body velocity or something bro

thorny parcel
#

i hate PPS

vale atlas
whole dove
somber vault
#

@whole dove

lethal imp
#

how can i make a part let through natural sunlight without it being transparnet?

somber vault
#

@lethal imp

whole dove
somber vault
#

yk how do sharingan?

whole dove
#

Kill your best friend?

somber vault
#

.. yea but like for my naruto game..

whole dove
#

Oh wdym

#

Like animation?

lethal imp
somber vault
#

likr rpg like rp yk

somber vault
lethal imp
somber vault
lethal imp
somber vault
#

o

#

can you try?

lethal imp
#

i mean yes but what do i get out of it

whole dove
somber vault
#

oo

somber vault
whole dove
somber vault
#

dang ok

boreal wyvern
#

If there was a plugin that connected roblox and github do you think you guys would find it useful?

boreal wyvern
#

hooray

bleak glade
somber vault
#

anyone know how do customization?

worn sigil
#

@frank crater

thorny parcel
#

i HATE

#

dealing with pps

warm pumice
worn sigil
#

why wont anyone respond when they hiring

warm pumice
#

And no reputation

#

And no skill role

worn sigil
#

ok

warm pumice
#

And "๐Ÿ˜ƒ" is in your bio

worn sigil
#

lol

warm pumice
#

I'm deadass

#

You will never get a job unless you actually look professional and experienced and have the portfolio to back it up

worn sigil
#

i actually have three huge projects

#

hehhehe

somber vault
#

yp

worn sigil
#

idk how i got those but yea

bleak glade
thorny parcel
#

ee

warm pumice
bleak glade
#

worldview to viewport position

warm pumice
#

I hate that idea

bleak glade
bleak glade
warm pumice
#

Your character is always centered on your camera man

#

The only difference is zoom level

#

Better to just do it on center of screen

#

Also that's not what I meant when I said seed

bleak glade
#

hrp popsition isnt relative to that on udim2 though

#

it wouldnt always be centered

warm pumice
#

I'm talking about the curve path seed

bleak glade
#

ill test it out

#

to see how it looks

warm pumice
#

should be randomized from [-1..-0.5]โˆช[0.5..1] (max curve)

worn sigil
#

brawldevs guides are good

somber vault
#

any one tryna join we need 1 more a scripter.

tropic vapor
#

im not really a scripter but just a question, could hackers bypass whitelists for giftbox items? Like a script that only lets people with certain items join.

#

uh

#

wdym

#

its a script in serverscript service

true fulcrum
#

Anyone for hire

warm pumice
frail stone
#

If u have operations and stuff done on server then u shouldnโ€™t be worried for exploiters on the level of exploiting your game events

tropic vapor
#

Can you maybe help me?

#

Since the ugc gets bought in game, I make a % of sales and I can share with u

frail stone
#

Iโ€™m not for hire sorry

crude quarry
#

im learning remote events and I was following the documents and some tutorials but I can't seem to get it to work any ideas?

tropic vapor
tropic vapor
somber vault
#

anyone a scripter

frail stone
#

Just put the script in like

#

Starter player scripts

#

Then refer to the part as workspace.partname

hexed zinc
somber vault
#

so you are?

hexed zinc
#

im capable of scripting

somber vault
#

bet

deft stump
#

does humanoid effect game running speed

deft stump
#

like im making a td game

#

should i go for humanoid or move the part

hexed zinc
#

no

#

pay me and sure lol

#

otherwise good luck with your search

somber vault
#

the talk of paying doesnt go here it goes in dms maybe you should spend time talking and making great deals. i was going give 7k for customization screen

#

and combat system maybe even more because of that

crude quarry
balmy wedge
#

just do like the actual

#

enemy rendering on the client

deft stump
#

performance issues?

#

the thing is my tower defence game isnt rly a normal one

#

freeroam soo i wont be spawning more than 50 enemies

#

soo i doubt there would be performance issues soo i should go with humanoid?

balmy wedge
#

ok i dont think that can really be accomplished on the client

#

bri

balmy wedge
boreal wyvern
#

oops

#

wrong link

#

I spent like so long making the documentation

#

is this advertising it might be advertising i dont want to get banned

#

hm

#

well if you can find me on devforum I created a plugin called GitSync that connects Roblox and GitHub

#

i don't want to get flagged for advertising

boreal wyvern
#

guys

#

its not advertising

#

i think

#

so hopefully it doesn't count as spamming

#
ember nimbus
#

or use rojo

#

like a normal "i hate roblox" roblox dev

cunning niche
#

open rojo use it for some time and then go back to roblox studio after being humbled

#

cannon event

inland bay
#

๐Ÿ’”

cunning niche
#

life with rojo is the same as life without rojo

inland bay
#

wrong

#

life with rojo has extra steps

ember nimbus
#

wasm + wasynth make rojo less useful

#

primary use for rojo is tooling

#

roblox devs are mostly young and are therefore susceptible to writing software in rust

#

rust can compile to wasm

inland bay
#

๐Ÿ˜ญ

ember nimbus
#

wasm can be transpiled into lua(u)

#

therefore the rust tools made by rojo crack addicts can technically be used in studio

#

i.e., that one stylua plugin

inland bay
#

using rust for luau dev is just batshit insane

ember nimbus
#

zap being written in rust is bizarre

cunning niche
#

if you stylua then you probably play on the other team

ember nimbus
hushed forge
#

over here learning lua and my bro who told me we lockin in invited me to play skywars to shit on 10 year old kids

ember nimbus
cunning niche
#

whyyy thats so good

#

neat return function module

#

who doesnt like that

ember nimbus
#

hop on luau

cunning niche
#

brah what else am i suppsoed to use

ember nimbus
cunning niche
#

bro ur just dumb

ember nimbus
cunning niche
#

why would i

#

subject myself

#

to such treamtent

ember nimbus
#

and is more readable

boreal wyvern
#

and works differently

#

i think

ember nimbus
#

if someone wants to use git

#

they can use git with rojo

#

and for their time they can also use more advanced tooling

#

like someone who wants to use git would want to do

cunning niche
fair chasm
#

Can this developing stuff get you into college?

cunning niche
#
  1. its roblox
inland bay
ember nimbus
inland bay
#

its not an achievement

ember nimbus
inland bay
#

๐Ÿ’€

#

ok idk the us system

ember nimbus
#

i got into university with NO qualifications

#

by saying i'm a sigma

inland bay
#

shouldnt be speaking on this

ember nimbus
#

and can tap code on keyboard

ember nimbus
open yarrow
inland bay
ember nimbus
inland bay
inland bay
ember nimbus
#

THE (former) MOST PEAK COUNTRY

#

๐Ÿ‘‘

open yarrow
inland bay
#

brother

open yarrow
inland bay
ember nimbus
cunning niche
#

...

#

i think its time for my break

#

actually

#

its time to sleep

#

this roblox dev shit is getting serious

inland bay
#

never

fair chasm
cunning niche
#

8 am in the morning ๐Ÿ’”

inland bay
cunning niche
#

whos telling bro thats not how it works

inland bay
#

I refuse to believe bro is over 13

ember nimbus
#

why would a college not like someone with skills in industry standard applications

inland bay
#

๐Ÿ’€

open yarrow
#

adobe might be somewhbat helpful

inland bay
#

look bro the country I live in isnt directly run by inbreds

open yarrow
#

isnt college just a test on who can write the biggest sob story about their life

inland bay
#

so stuffs a bit dif over here

open yarrow
cunning niche
#

because the college likely wont even know you know how to use photoshop and its not even about knowing how to use the app its more what you do with it

ember nimbus
#

pulled the autism card

inland bay
#

it isnt directly ruled by inbreds ๐Ÿ’”

ember nimbus
#

"i am an autistic fuckwit please save me santa please"

cunning niche
#

average american college experience

inland bay
#

๐Ÿ’”

open yarrow
#

there's a school i wanna go to but i'll be 60k in debt by the time im out

cunning niche
open yarrow
#

and also they only teach unity / unreal

cunning niche
#

๐Ÿ‡ฆ๐Ÿ‡ฑ

inland bay
#

going to school

#

for gamedev

#

is wild

open yarrow
inland bay
#

LOL

open yarrow
#

my s/o attends there

inland bay
#

I ALREADY KNOW WHAT THEY ARE

fair chasm
#

But I swear using Adobe and other industrial products can help you get in

ember nimbus
open yarrow
#

ya it hink hes graduating with like

inland bay
#

I GOT AN EARLY OFFER AT 15 FROM THEM BRO

open yarrow
#

3 fucking diplomas ๐Ÿ’€

inland bay
#

AIE IS DIABOLICAL

open yarrow
inland bay
#

brother dont go to uni for gamedev

#

๐Ÿ’”

open yarrow
#

idk what i wanna go to uni for

inland bay
#

make a roblox game and make it out of the matrix

#

๐Ÿ”ฅ

open yarrow
#

im sigma andrew tate

ember nimbus
open yarrow
#

unironically i cant be bothered releasing a roblox game

ember nimbus
#

or did he rebrand it to the real world

cunning niche
#

why go to uni when u can spam cash grab games nd drain parents pockets

inland bay
#

3000 ccu puts you on an income of 6 figs

ember nimbus
open yarrow
inland bay
#

0% interest loan from the government

#

so a lot of people go

open yarrow
inland bay
#

cause it costs you nothing

open yarrow
#

on roblox

inland bay
#

while you're in there

open yarrow
#

tis the issue

#

as much as i'd love to spam cashgrab games

inland bay
#

1k ccu on steam you're in the negatives
1k ccu on roblox you're making mid to high 5 figs

cunning niche
#

i cantr even find the motivation to tween a button am i cooked