#code-discussion

1 messages ยท Page 19 of 1

worn sigil
#

yes

old valley
surreal sky
worn sigil
#

nah id script

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hate when people cheat and make money

surreal sky
#

bruh

old valley
worn sigil
#

its litteraly a cheatcode

old valley
worn sigil
#

but yea its scripts soemtimes are just nott that good

surreal sky
worn sigil
#

k

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but still until its perfectid script

surreal sky
#

Its neva gonna be perfect

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tho keep on waiting

worn sigil
#

thats thwe point

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i can write perfect scripts

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he cant

old valley
#

just u cant use bro

worn sigil
#

ah whatwever

surreal sky
#

You can write perfect scripts but can u write a script about every single system that has ever been invented in roblox in 10 minutes?

worn sigil
#

brub alright

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i admit ai is good

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now the game i was talking about

old valley
worn sigil
#

i have a rpg game idea

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like shindo life

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but you dont need to spend your life savings on bloodlines and other stuff

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as i think thats a part the free2play players hate

surreal sky
worn sigil
#

i made games before just not that proffesional

surreal sky
#

like?

worn sigil
#

like i dont own any but i worked for many people and we got success

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i own like 35 percent

surreal sky
#

like?

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what games?

worn sigil
#

like a game called juicer simulator x

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the owner gave me 48k

surreal sky
#

dyum good for u

worn sigil
#

ty

#

i am kinda bored just messing around in studio

surreal sky
#

am making a game rn

worn sigil
#

oh

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can i help?

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as i have nothing to do

old valley
worn sigil
#

yea

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i am just sitting here

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how about we three together make a game?

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azmangg

old valley
worn sigil
#

lets make a game everyon gets equal share of profit?

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as games make good robux if appealing to

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people

old valley
# worn sigil people

what type game we should make i am ABSOLUTE EXPERT about UI's and Script for UI's

worn sigil
#

hmmm

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i am average at everything

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what is a game genre people just love to play

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i probabaly think sims

surreal sky
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ye ig

worn sigil
#

as they get so many players

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kingkong what do you specialize in?

manic rose
old valley
worn sigil
#

hmmm a ui related game

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a game like spelling bee?

old valley
worn sigil
#

yea

old valley
worn sigil
#

wait what about rpgs

old valley
worn sigil
#

k

surreal sky
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true

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what abt a cliker game?

worn sigil
#

OOO

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i like that

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simple but effective

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do we all agree on a clicker game?

old valley
worn sigil
#

i prob think sims the only option

old valley
surreal sky
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everytime one of my videos on yt get a view i get so much sweet motivational dopamine am addicted

worn sigil
#

yes

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we gotta make a unique one

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everyone brainstorm

surreal sky
#

what about a tycoon?

worn sigil
#

tycoons kinda die out

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wait

surreal sky
#

we looking for fast cash

old valley
worn sigil
#

lemme quickly search a game

old valley
worn sigil
#

bro a tycoon game thats so old is doing so good

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superhero tycoon

surreal sky
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i have like a meme tycoon idea

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if yall are willing to make it

old valley
worn sigil
#

h

old valley
#

every 5 second u stay in game u should get random item or something

worn sigil
#

leaderboard games could be good

surreal sky
#

shouldnt we take this discussions to dms?

old valley
worn sigil
#

oh yea

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someone

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make agroup

surreal sky
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idk how to do it

worn sigil
#

same

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do i just create a server

old valley
surreal sky
#

nah

surreal sky
worn sigil
#

wait guys

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i got a idea

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a parkour fast paced obby game

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but combined with a story

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cause parkour obby games are doing good on roblox

old valley
worn sigil
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yea

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parkour games with different level seems to be the play

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combined with story people would get engaged

surreal sky
#

yeah we do that

worn sigil
#

ok so we have the idea now let me make a group rq

old valley
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๐Ÿ™

worn sigil
#

tap Messages in the bottom row and select the New Message icon. 2. Then, you'll be able to select New Group and select your friends you'd like to add into the group chat.

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this is what google says to do ro make group

sacred prairie
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New game?

worn sigil
#

it makes cash azmangg

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someone make a group i cant do it

old valley
worn sigil
#

tell kingkong too

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@surreal sky

old valley
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@surreal sky

worn sigil
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is bro gone

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no he is online

slender olive
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how do you add a medikit that every player gets during the match and once used it should be gone from their inventory

worn sigil
#

@slender olive

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remember me

slender olive
raw lark
#

Chat any scripter who can make my vfx go bigger and then its night for 1 minute i need it for my donation game?

sinful sable
#

how much can a buffer fit?

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i have a long number i have to fit into a buffer

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should i perhaps partition it or just use a buffer with 1 index

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the number is super long

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in some cases if used in a bad way can be over 150+ digits long

coarse panther
#

Can someone help me troubleshoot a problem? Something was working yesterday and today, even though I didn't change anything related to it, it's fully broken. If anyone is kind enough to help, pls dm me so i can describe the problem in detail

hasty mesa
sinful sable
#

is it ennough for what my number?

hasty mesa
#

Also Roblox can natively support digits that long just won't be precise

sick cedar
#

nuh uh

latent gust
#

has anyone encountered 3d text plugin text disappearing

forest jackal
#

Im working on a gun and Im quite new to scripting, this is just for practice. Im trying to figure out why when the gun is unequiped, and I use UIS, and it is re equiped, it wil print it out twise more than last.

somber vault
# forest jackal

You are reconnecting the event every time tool.equipped is called

#

So your creating multiple input began connections

forest jackal
#

O

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So how do I stop that?

somber vault
forest jackal
#

Let me try something and ill show you again

somber vault
forest jackal
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ive messed it up even more lol

somber vault
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Delete that

forest jackal
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lol, i told you im new to scripting

worn sigil
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TH

worn sigil
forest jackal
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ive done scripting for a week

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im cooked

forest jackal
somber vault
somber vault
# forest jackal Ye

That means that adding a second one is going to create twice as many and fuck it up more.

worn sigil
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this seems like when you just did this

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mashed your keyboard

forest jackal
worn sigil
#

oh sry

somber vault
forest jackal
#

Wait lemme just try it

#

tool.Equipped:Connect(function()
toolenabled = true
UIS.InputBegan:Connect(function(input, gameProccessedEvent)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if toolenabled == true then
print("gun shot")

UIS.InputEnded:Connect(function(input, gameProccessedEvent)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        if toolenabled == true then
            return nil and toolenabled == false
                  end
               end
           end)
        end
    end
end)

end)

tool.Unequipped:Connect(function()
toolenabled = false
end)

just putting it here for safe keeping

#

dontt ask, ik it sucks

coarse panther
#

Can someone help me troubleshoot a problem? Something was working yesterday and today, even though I didn't change anything related to it, it's fully broken. If anyone is kind enough to help, pls dm me so i can describe the problem in detail

worn sigil
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i can

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@coarse panther reply to my dms

forest jackal
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ye well like

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it works but it doesnt

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because now it will shoot even if its not equipped

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wait so now do i do this

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make a unequiped event

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then set the equiped value to false

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lemme try

somber vault
# forest jackal tool.Equipped:Connect(function() toolenabled = true UIS.InputBegan:Conne...

local tool = script.Parent
local UIS = game:GetService("UserInputService")

local toolEnabled = false

local function onInputBegan(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 and toolEnabled then
print("gun shot")
end
end

local function onInputEnded(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 and toolEnabled then
toolEnabled = false
end
end

UIS.InputBegan:Connect(onInputBegan)
UIS.InputEnded:Connect(onInputEnded)

tool.Equipped:Connect(function()
toolEnabled = true
end)

tool.Unequipped:Connect(function()
toolEnabled = false
end)

forest jackal
#

what does the return end mean?

somber vault
forest jackal
#

It says if gameProcessed

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Why do you need that

somber vault
forest jackal
#

That makes sense

#

Thanks alot

somber vault
forest jackal
#

Im gunna try to replicate it but by myself

#

Thanks for the help

somber vault
worn sigil
#

so did his code get fixed

eager cloak
#

what was the issue

somber vault
#

So that code ran twice as much every time.

somber vault
worn sigil
#

nice

eager cloak
#

oh

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.

worn sigil
#

i was like what in the pythoon lua

surreal oriole
#

hello

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does anyone know how to make f3x work only in a specific place

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like a plot of something

worn sigil
#

hello

forest jackal
#

@somber vault thanks it worked, one question, it says i have an error.

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because of line 9

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its too do with UserInputType, but I dont know why

worn sigil
#

wt

forest jackal
#

It works fine, but Im noit sure why its saying that

worn sigil
#

that shouldnt be happening

forest jackal
#

im not sure why

worn sigil
#

hey zumechi

forest jackal
#

btw all the stuff above it is just variables

forest jackal
worn sigil
#

wanna crash your comp

forest jackal
worn sigil
#

with while statements?

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hehehe

forest jackal
#

ye do a while try do

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ye with print

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ik ive done it before

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im new but not that new

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with no wait() it wil crash

worn sigil
#

i am learning some very advanced concepts rn

forest jackal
#

now i need to do some remote events

forest jackal
worn sigil
#

but i am basically done

#

oh remote events aint that hard

somber vault
forest jackal
somber vault
#

line 8

forest jackal
#

like that?

somber vault
#

Girl.

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is this a local script

forest jackal
#

uhh

#

yes

#

: (

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because im trying to use remote events

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so it shows in the server

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from a local script

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is it wrong ig

somber vault
forest jackal
#

no

somber vault
forest jackal
#

but when i shoot it does

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sometimes it does sometimes nit

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not

somber vault
#

Which line is line 9

forest jackal
#

line 8

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with the print

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so its line 9

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print(input)

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is line 9

raven sonnet
#

and also show the entire script

polar knoll
#

how many lua codes are there?
for example; print,if,then,else,end,while,do,etc.

forest jackal
forest jackal
umbral carbon
raven sonnet
#

remove them

#

since u got functions that check above

worn sigil
#

no one go in code help

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its done

umbral carbon
#

ok

worn sigil
#

LIKE LOOK

raven sonnet
#

yeah i see

umbral carbon
worn sigil
#

this

#

is stupid

umbral carbon
#

Just leave it

worn sigil
#

fr

umbral carbon
#

the moderators don't really care, and I bet they're not even allowed to care

worn sigil
#

code helps just done

umbral carbon
#

This is why I don't ask for help anymore

worn sigil
#

fr

#

i just ask for help in codedisccussion

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atleast this is about coding

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and just get soemone to dms for help

polar knoll
#

this has just became an chatting server or smth

worn sigil
#

fr

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only few people talk about coding

polar knoll
#

fr

worn sigil
#

but some of my best dev buddies are from here

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i met them here

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and we actually make games together

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so just code help is done its cooked

fiery monolith
#

Can anyone give me a script that makes the player that uses graphics below 4 will have ColorCorrectionEffect enabled and if its 4 or above then it will be disabled meaning normal gameplay. This is to stop/prevent players from using low graphics to see dark areas.

crisp steppe
#

does anyone here know OOP? & Interested in fulltime work, let me know!

forest jackal
#

Ive almost finished the gun, but im just trying to make the position of the bullet set to where my gun is

#

This is the code ive got so far

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Also ignore the horrible coding skills of Velocity and theres no tweening, im new so im just practicing what ive learnt

charred shore
#

someone teach me lua now

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teach me how to code asap

forest jackal
charred shore
forest jackal
#

O dam I cant send links

charred shore
#

how do you start

forest jackal
#

Learn with devking

charred shore
#

his first series I alr know

forest jackal
#

Hes the best

forest jackal
charred shore
#

i know all the local things

forest jackal
#

Its great

#

Ye go onto his advanced tutorials

charred shore
#

wait what is that coding game

forest jackal
#

Thats what Im learning

charred shore
#

I can do that

forest jackal
charred shore
#

i played it vefore

forest jackal
#

nice

charred shore
#
Roblox

Script box is a place to find scripts to use for your game. The scripts are free to use in any roblox game, with no credit required. These scripts are not to be used for commissions, or any other kind of payed work. All scripts in game written by Purple_Lua and contributors.

forest jackal
charred shore
#

i think thats it

forest jackal
charred shore
#

oh this not it

#

there one where it teaches you

foggy glen
#

so guys me and my friend have been coding a power system for a while now

#

randomly it doesnt work

#

we need help

#

over 900+ lines of code

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couldnt fit the entire thing on screen

#

this is the powerdata

forest jackal
#

crazy

foggy glen
#

script nr1

#

script nr 2

#

we got 4 scripts in total

naive birch
#

Dude nobody can read that

foggy glen
#

dm me if you can help

#

ill send the script

#

where u can read it

forest jackal
#

Well its not a problem, its just im trying to do smh

#

Basicly i need to set the new instance part to the position of the tool

#

this is the code

spiral marten
#

If anyone has resources on how to make/operate a Finite State Machine please share

boreal wyvern
#

guys I used so many functions and modulescripts that i made my code for my entire complex intermission system this small

-- < CODE > --
while task.wait() do
    runIntermission()
    
    runVoting()
    
    runRound()    
end
foggy glen
#

lol

#

can i see that modulescript lol

#

these are what mine looks like 90% of the time

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couldnt zoom out all the wait

boreal wyvern
#

method and monster are not finished yet

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so i didnt include

#

[deleted] ๐Ÿคซ

foggy glen
#

crazy

#

most of the time

#

my modulescripts

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are very short

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the one im using rn

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is 87

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lines

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im only using

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2 rn

boreal wyvern
#

dang yeah mine are usually really packed with functions and stuff bc i like being able to understand the front part (like where i use the modulescripts) even if the back part is super hard to navigate

foggy glen
#

with like the system being over 800 lines of code

#

ohh

#

i like just having 1 modulescript

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with the data

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so i can just change

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the damage or anything

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really fast

#

as you see here

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if i even change the description it changes in the gui

boreal wyvern
#

yeah a lot of constants and settings

I don't really make weapons systems so i dont really use as many constants but i do use a few for like wait times and stuff

foggy glen
#

i see

#

this one is like

boreal wyvern
#

oh wait

foggy glen
#

powers

#

like

#

type of battlegrounds

boreal wyvern
#

yeah it looks pretty cool all organized and stuff

#

almost like a class

foggy glen
#

yeah

#

this is my other one

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like the other scripts just make it work

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lol

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thats my fav part

boreal wyvern
#

fr same

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bc then its so much easier to change things

nocturne basin
#

how tf did I do this ๐Ÿ˜ญ

foggy glen
#

this is just my ability client

bronze sorrel
#

โค๏ธ rollerbot

boreal wyvern
foggy glen
#

its what the ability does

#

this is the system

boreal wyvern
#

modulescripts saving ur life

foggy glen
#

fr

#

before i used to have the list in the system

#

would be so hard

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to even change damage

#

had to change it 6 places

#

when i changed to modulescript

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only once and the others copied it

sage mango
foggy glen
#

uhhh system for fighting/powers

unreal frost
#

Say I have something like this

#

How would I go about getting the location of each egg in the UI

#

To create like a frame at the center of each egg

#

I used WorldToScreen w/camera but itโ€™s never accurate

sour vine
unreal frost
#

Bro what

#

XD

royal ibex
fallen summit
worn steeple
#

Whatโ€™s better for combat logic. Folders or attributes

keen flare
#

just out of genuine curiosity, how would someone go about making a player's head look in the direction of the closest player?

keen flare
#

cool ๐Ÿซก

grim kayak
#

Hey guys, why is my steering inverted? Someone help, this is my script

wait(1)
SeatValue = script:WaitForChild("Seat")
if SeatValue:IsA("ObjectValue") and SeatValue.Value and SeatValue.Value:IsA("VehicleSeat") then
    seat = SeatValue.Value
    car = seat.Parent
    if seat:FindFirstChild("RocketPropulsion") then
        seat.RocketPropulsion:Fire()
    end
    local RemoteControlled = car:FindFirstChild("ControlByRemote")
    while seat:FindFirstChild("SeatWeld") and RemoteControlled do
        wait()
        if not RemoteControlled:IsA("VehicleSeat") then it break?
            break
        end
        RemoteControlled.Throttle = seat.Throttle
        if car:FindFirstChild("LeftMotor") then
            car.LeftMotor.DesiredAngle = seat.Steer*math.rad(40-RemoteControlled.Velocity.Magnitude/4)
        end
        if car:FindFirstChild("RightMotor") then
            car.RightMotor.DesiredAngle = seat.Steer*math.rad(40-RemoteControlled.Velocity.Magnitude/4)
        end
        if car:FindFirstChild("Configuration") then
            if seat.Throttle == 1 and car.Configuration:FindFirstChild("Forwards Speed") then
                RemoteControlled.MaxSpeed = car.Configuration["Forwards Speed"].Value
            elseif seat.Throttle == 0 then
                RemoteControlled.MaxSpeed = 0
            elseif seat.Throttle == -1 and car.Configuration:FindFirstChild("Reverse Speed") then
                RemoteControlled.MaxSpeed = car.Configuration["Reverse Speed"].Value
            end
        end
    end

    if seat:FindFirstChild("RocketPropulsion") then
        seat.RocketPropulsion:Abort()
    end
end
formal kindle
#

W code?

grim kayak
#

can u help me

#

my car steering is inverted ๐Ÿ˜ญ

formal kindle
grim kayak
#

which one

formal kindle
grim kayak
formal kindle
grim kayak
#

i made the 40-remotecontrolled into -40-remotecontrolled and it worked

#

just multiplied them by -1

formal kindle
#

oh

#

well

#

3afwan then

#

@grim kayak

grim kayak
#

you helped

#

i didnt think of flipping the values lol

formal kindle
indigo stirrup
#

yall im trying to figure out a way to put a script into players that spawns a block infront of them every 5 seconds. the only problem is how to put this script into each player? would i have the script premade in replicated storage and just clone and parent to each new player that joins? or is there better ways to go about. learning for future references

#

for specifics iโ€™m not trying to just make a local script per player, im trying to figure out how i can do one thing for every player and make it interchangeable from animations to cloning parts or scripts and stuff for each and every player

carmine tapir
crisp steppe
#

does anyone here know OOP? & wants easy comm work, let me know!

plain dock
#

who can model a basic basketball for me for free rq

umbral carbon
#

I like it

umbral carbon
#

Surely you can get something there

craggy steeple
#

that was a joke bc i love OOP and its easy

#

lemme get hired

vagrant prism
craggy steeple
somber vault
#

OOP is easy once you understand how metatables work

inland ore
somber vault
#

Anyone know how to do combat system?

hasty cobalt
#

how can i reduce data packet size

neat oyster
somber vault
#

toolbox doesnt work

indigo stirrup
neat oyster
#

youd probably be fine using a server script if its getting added to debris service

#

or use object pooling

#

but just connect to game.Players:PlayerAdded to add it to all the players

rancid burrow
#

After getting good at other languages. I realize you should only use few scripts in Roblox to run things as a runner while using module as the equivalent of classes in Java cathello

#

Remembering my past self spamming local/script cringes myself

neat oyster
#

I mean you dont necessarily need to do oop

jaunty wolf
#

how you do this feature depends heavily on what the feature is, what you want it to look like

#

you dont need a script per player though. you can do things per each player like this

for i,v in game.Players:GetPlayers() do
  --each loop is a different player. they all get looped over once.
  print(v.Name)
end
exotic sequoia
#

Some of the most hilariously horrible code I've ever seen lives there

odd copper
#

Could someone help me regarding this: I want the player to be touching 2 parts at the same time to kill them. My problem is how can I structure this with 2 touched event, or if there's an easier way, what is it?

bleak glade
spice summit
#

yo, did yall miss me

spice summit
desert plover
#

so like how do i find a scripter for my game?

somber vault
gleaming current
#

does anyone know why the v2 economy web api is not working?

lucid sky
#

how tf do i find scripters

#

cause i ain tryna hire from hd but twitter got no scripters lol

true mountain
#

yo

#

anyone here know how to make a simple plane mechanic?

desert plover
#

ye i think im better off making friends then hiring ppl ๐Ÿ’€

gloomy lily
#

is there a way to code on lua without roblox studio

lost burrow
#

dont hire in chat

sinful sable
#

It's for encryption

hasty mesa
sinful sable
#

Ok

#

What bit type I should use

hasty mesa
#

wdym

sinful sable
#

I64 won't fit it I know

hasty mesa
#

I64 dosn't exists

#

you make your own system

sinful sable
#

The number is out of it's scope

sinful sable
hasty mesa
#

yes

#

you make your own system with buffers

sinful sable
#

Writei64

sinful sable
hasty mesa
sinful sable
#

I already have a custom buffer module

#

Oh yea I got it messed up with rust

#

Maybe partitioning with i32?

hasty mesa
#

yeah

#

that would work

sinful sable
#

Ok

#

Is that overkill or better

#

To pass the table or its encrypted buffer

#

I want to reduce packets

hasty mesa
#

no

sinful sable
#

I feel like it's more so of how long/big your table is

sinful sable
hasty mesa
#

its not overkill I mean

#

alot of games are beginning to use buffer network libs to reduce packet size for even small data

lost burrow
#

dont hire in chat

unborn shell
lost burrow
#

doesn't matter that you're not paying them

#

but idk why you're tryna find devs if you're not gonna pay them

unborn shell
glacial condor
#

No one takes %

#

Unless you already have a established pkayerbase

lost burrow
sacred prairie
#

her*

potent sequoia
#

uhhh so does anyone wanna fill out my survey for computing class it has something to do with coding i think

tacit moss
#

a

hardy pilot
#

The dynamic is very different

#

One is an exchange and the other is a feeling

obsidian lintel
#

the feeling of having a network of scripts with no lag

magic galleon
#

Programming nerds

carmine siren
#

can someone help me set up local secrets in studio

dreamy anchor
#

can someone help me w this?? please and thank you dm me if u can help, my dms are open.

formal meteor
#

Can anyone help?

I'm trying to create a draggable tool, so basically you can hold it and you can drag it using a rope. When I intialize the rope (in a SERVER script) everything goes well and for the one player that wants to drag the tool it works completely smooth, however for the server/rest of the players the tool is still welded to the player's hand??? How tf is this possible everything is done in a server script so why is it only working for one player...

ivory lark
ivory lark
#

the player loads before the script runs

#

therefore its not connected to plradded yet

humble sequoia
#

I am making an index/collection book for a Find the ____ type of game.
Should I manually add each object that the player is gonna find into the gridlayout and scrolling frame or make 1 template and then use a for loop to loop in a table and make an frame for each object?

ivory lark
#

i could help implementing it if you want

humble sequoia
# ivory lark for loop

I am thinking of making a module script that has the objects table, then another module script will require it to make a new slot for each item in the table.

There is smth else I wanna do
When a player clicks on the object, he gets a frame thath as a hint on where to find it.

I am thinking on making 1 frame named "Description"
Then when the player clicks on any frame, I will make a module script that gets the hint and zone from the object table and changes the text to it.

Am I plannin this correctly?

humble sequoia
ivory lark
#

I am thinking of making a module script that has the objects table, then another module script will require it to make a new slot for each item in the table.
I think you might be overcomplicating this a bit

humble sequoia
ivory lark
#

Module scripts are a good practice imo, but Im sure you'd do well with just one

#

Your aim is to keep the connections low, and requiring a modulescript in another modulescript is just wasting resources imo

#

I'd fit it into one modulescript and break it up into sections with comments

humble sequoia
ivory lark
#

great!

humble sequoia
ivory lark
#

good luck :)

ivory lark
shut sorrel
ivory lark
#

it really clears my head at least

shut sorrel
#

thanks htd I'll give it a shot

ivory lark
#

wonderful

#

if you dont like meaningless walking then just go to a shop nearby and get urself a treat tbh

#

that's what i usually do

golden crown
#

bro just go to a casino and drop 50 racks on red, it really helps the soul when ur struggling ๐Ÿ™

sonic junco
#

guys how to get moon animtor for free

glacial condor
#

i got it before it became paid

tough solstice
#

money

glacial condor
#

but use blender

#

its better

tough solstice
#

fr

glacial condor
#

blender is so goated

#

open source

#

so many good features

#

and doesnt lag that bad

rigid cedar
#

blender is kinda overwhelming though there's too many features

#

which itself isnt a bad thing but like

#

too many features

glacial condor
#

yeah i get that but as long as you ignore most of them

#

and learn basic ones first

#

its fine

rigid cedar
#

true

glacial condor
#

it shoves everything in your face so it can get overwhelming

#

especially for people who arent really versed in computer language

pseudo forge
#

guys anyone need free scripting?

#

i will do

#

only for today

#

no, i dont want anything, just testing my scripting skills

humble sequoia
worn sigil
#

yo wsp

worn sigil
#

@pseudo forge

#

me

rare basin
#

What is the game about?

worn sigil
#

a parkour game

#

need soemone to make movement scripts with me

worn sigil
rare basin
#

Never a movement system before so i dont know.

worn sigil
#

do yk raycasting

rare basin
#

I have done wallrun and stuff like that tho.

#

Yeah

worn sigil
#

then whats the problem

rare basin
#

Fair enough, i suppose i could try.

worn sigil
#

k lemme add you whats your user?

rare basin
#

Rbx?

worn sigil
#

yes

#

sent

#

silentplayz

rare basin
#

Accepted.

worn sigil
#

k i wil add you to a place now

rare basin
#

Alr lets continue in DM's

worn sigil
#

k

somber vault
#

hello guys

#

am shit at coding

#

well, novice very novice

#

and i see people worse than me

#

somehow managing to get commisions

#

and i dont

#

whats the probleM

dusky relic
#

It's not about how good or bad you are, it's about how good you are at selling your services

#

@somber vault

plucky plank
#

How do you guys break down systems?

pseudo forge
pseudo forge
#

Say me in detail

worn sigil
#

an i say tmrw as i have some work rn

molten plinth
elfin cipher
#

Hi! I wanna start doing commissions and I know the basics of scripting, but every commission I'm looking at is either too hard for me or I don't know how/where to start. How do I fix that problem?

molten plinth
elfin cipher
#

Alright thanks

plucky plank
somber vault
molten plinth
#

Be super specific, or you might as well say, Iโ€™m going to draw something, but I donโ€™t know what it will be until I start, I just want it to be scary

shut sorrel
#

if you plan on using animations, hitboxes, and inputs, you might want to streamline that and could take multiple revisions to make it easier to add new content later on

#

set up all the really annoying stuff first

plucky plank
shut sorrel
#

I use modules as settings, and a script that reads each module so I can just add animations and change the settings and still feel like a different weapon

plucky plank
shut sorrel
#

You just start making it, you will change how it works mid way little by little as you come up with better ideas. But I would think like I need the core mechanics like animation, vfx, sfx, inputs, and hitbox, that's already a big bulk of a game

#

I would start maybe with how the inventory welds items to the player and how it's considered a weapon, make a stats system

#

the stats system takes account of equipped items from a list of available items, if those items are equipped and a input is pressed it will play a animation and create a hitbox

#

I would probably start with setting up the player data to store values, either using a module or attributes

plucky plank
#

o

plucky plank
shut sorrel
#

one step at a time, it will get complicated, that's why you have to change it mid way to make it easier, people use modules often mostly for that reason; just to stay organized, use folders and keep the workspace clean, leave comments and try not to repeat the same code if you can avoid it

plucky plank
#

welp

shut sorrel
#

But if you're the one who made it, you kind of remember, you know more than anyone else I should say, like looking at stuff other people make is still confusing but my stuff makes sense to me

plucky plank
shut sorrel
#

I don't really use oop it makes me slower, but that's just how I taught myself, what I usually do is at least make a working prototype with ugly code that works and looks good but is ugly under the hood, then I rewrite it in a better and more efficient way by borrowing snippets of the working code

#

It takes a long time but it's not too bad

plucky plank
#

welp so what do you do if your in a low time commission ?

shut sorrel
#

Make it work and hope they don't come back with complaints

#

I do very specific systems not so much whole games so I can get away with complicated sloppy code for non scripters

shut sorrel
#

Do what you're good at and have time for

plucky plank
molten plinth
somber vault
#

Gag

uneven viper
shut sorrel
# gleaming wolf how is it slower

it would just take me longer to try to write code in oop format but I can achieve the same goal faster without using it, I still practice it though

pallid plover
#

itll save a LOT of time

#

lets say you have a module script for cooldowns that contains a table and methods to add and check cooldowns

shut sorrel
#

I have written a lot of utilities in oop but it's still just not my style

pallid plover
#

that lets you save time on implementation for it for every script that uses a cooldown

pallid plover
#

thats what an object is

#

fields and methods

#

you dont code EVERYTHING in OOP

#

cause its not an OOP language

#

but when designing utilities that design process allows you to save time

shut sorrel
#

I've made a tower defense game using it to challenge myself and see what the hype was about and it did streamline the process but it took me a while to wrap my head around it

#

I mostly need to learn it to move to other programming languages because luau lets you have a lot more freedom

#

I like non strict languages

#

you don't need type checking to catch errors if you never make errors

pallid plover
shut sorrel
#

I do want to switch to unity eventually, or learn opengl, one of these days

true moon
#

Hello im trying to do custom camera position but i got some little problem (im only clicking w or s)


local camera = workspace.CurrentCamera

RS:BindToRenderStep("LockCamera", 1, function( )
    local characterCFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
    camera.CameraType = Enum.CameraType.Scriptable
    camera.CFrame = characterCFrame * CFrame.new(4,2,8) 
end)```
somber vault
#

Yall im making a game called shoot orphans simulator and ive got the gun system + the npcs what should I add (dont mind the project just give me suggestions :3)

plush veldt
#

A lot of the architecture is completely different than what you would do in those game engines. Working on single player games in Unity/Unreal would probably get you there faster than transitioning

thin nova
#

ip68 ๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€

gleaming wolf
shut sorrel
#

I'm content with that

jade crescent
#

Why when I turn off cancollide on the torso it turns back on by it own, is that roblox default feature or?

shut sorrel
plush veldt
somber vault
#

Is there anyway to increase the limit of onMouseButton1Click? I exceeded the limit of 200

plush veldt
#

the only thing that made me come here, is that the marketing/promo of a steam game is extremely hard after you bust your butt on a game forever. It carries more risk because players demand larger experiences and the eco system is not as accessible for f2p models/smaller games

shut sorrel
#

I have been practicing making classes and I do see how it is useful it's just so hard to switch from what I'm used to, been trying to learn node js for discord bots, the syntax is challenging but logic is about the same for most languages

#

I think I should really get into unity to help with the oop enforcement more

shut sorrel
#

But the marketing, networking, and unlimited storage basically is amazing

plush veldt
indigo stirrup
#

I'm trying to make a pair that sets a debounce for an action whenever the right part is found in a pair. Lets say I press a button, if the text is right, I want the debounce to be enabled and I can no longer press the button. If the answer/answers in _, v are all incorrect, I want the debounce to be off but only after all the variables are tested.
my only problem so far is that when the right thing is found, it's still setting the debounce to false and the action can be repeated.
concept isn't what i'm working so no script on but it's related

uneven tangle
#

Canโ€™t help unless we see it

indigo stirrup
#

local RS=game:GetService("ReplicatedStorage")
local Debris=game:GetService("Debris")
local Hitbox=require(game:GetService("ServerScriptService").Modules.Box)
local Mod=require(game:GetService("ServerScriptService").Modules.Mod)

script.Parent.Equipped:Connect(function()
local plr = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
local char = plr.Character
script.Parent.Activated:Connect(function()
if char:GetAttribute("Busy") then return end
char:SetAttribute("Busy", true)
local anim = char:WaitForChild("Humanoid").Animator:LoadAnimation(RS.Animations.Scav:FindFirstChild("Loot"))
anim:Play()
local Box=Hitbox.SLB(char,Vector3.new(5,6,5))
Debris:AddItem(Box,.5)
local Parts,stop = workspace:GetPartsInPart(Box),true
if #Parts ==0 then
warn("Wrong Thing")
warn(Parts)
task.wait(.5)
char:SetAttribute("Busy", nil)
else
warn("Found, continued")
end

    for _,v in pairs(Parts) do
        local found
        if stop then
            if v.Parent~=char and v.Parent:FindFirstChild("Humanoid") and v.Parent:GetAttributes("RigType", 2) then 
                task.spawn(function()
                    Mod.act(char,v.Parent, nil)
                    stop=false
                    found=true
                return end)
            end
        end
    end
end)

end)

#

everything else is fine but i'm just trying to get the correct debounce so that this script doesn't re-run from the input when it finds the correct thing

#

i got it

tough grove
#

Guys can i ignore this or can i break my game?

somber vault
tough grove
hazy surge
#

I'm learning to do some basic framework scripting for my new platform-style adventure game. Was just wondering if someone could give me some pointers there? I'm aware that there are several scripts to keep in mindโ€”Scripts, LocalScripts, ModuleScripts.

outer bridge
#

guys how do i check the cursor's position in a script?

urban dawn
hazy surge
regal hedge
#

You add a character model named StarterCharacter in StarterPlayer

silver verge
bleak glade
hazy surge
bleak glade
bleak glade
#

inside replicated are the modules id use on the client and server

#

rarity stores the know rarities, layout order, and colors, both used on the server to check if rarity exists, and client for the UI

#

same for eggs, storing the cost and using it on th eclient

#

im storing petdata in serverstorage as the client doesnt need to know about it, exp, pet boosts

#

the client is pretty much the same but as a module so i can require it and access things the player would have, the plr, the gui, mouse, etc

#

that pretty much sums up my framework

median tree
#

bad font

hazy surge
# bleak glade this is my module loader, it takes in any parameters to load the modules into a...

Oh wow this is cool, okay thanks. Tbh iโ€™m intermediate at scripting and I understand some advanced things, but laying down a good framework has always puzzled me. Trying to do better about that this time around. Would you be able to give me a basic rundown of what I could do for a platformer game like mine? Maybe mine wonโ€™t start out as complex as yourโ€™s, but not sure.

bleak glade
proud yoke
#

hi guys i am a newbie dev and i am making a click simulator but i cant find the problem in this situation right here

#

hold up

#

could use some help thank you

solemn pendant
bleak glade
#

lightmode user ๐Ÿ’”

proud yoke
#

Thx

solemn pendant
lean bronze
#

ip68 is like no dust can get nor if you put the device underwater

but high power water jets can push water through still

thin nova
#

thatโ€™s the joke Iโ€™m making fun of him for not knowing ip68 refers to waterproofing and not internet protocol

lean bronze
lean bronze
#

type shit

thin nova
#

why do you think I posted the image

#

like use your brain

#

why do you think I followed ip68 with three skull emojis

#

ts guy ragebaiting atp

lean bronze
#

i said nah b, they talking about wifi and water proofing

#

and now you tryna act like you understood, but im onto you

thin nova
#

stg yall be dumb as hell

#

like if you have more than one functioning braincell

#

you know the difference between ipv4 and ip68

thin nova
#

you arenโ€™t a special genius ๐Ÿ˜‚ thatโ€™s why I posted the image

#

bro is not an intellectual ๐Ÿ™

#

ts is why you gotta caption memes in 2025 cuz people act stupid as shit and canโ€™t use context clues

lethal tinsel
#

someone teach me avl tree

lean bronze
#

always tryna get the last say?

#

๐Ÿซก ๐Ÿคฆโ€โ™‚๏ธ

golden mauve
#

what do you name the script that get player data from the data store when they join and save it when they leave

fluid thicket
#

Can anyone help me make a code to make a part teleport me to another part

#

This one ainโ€™t working

thin nova
#

itโ€™s discord bro ๐Ÿ˜‚

#

learn and move on ๐Ÿ™ ๐Ÿ™ˆ

ivory lark
tawdry swan
# fluid thicket This one ainโ€™t working

script.Parent.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("HumanoidRootPart") then
        local hrp = hit.Parent.HumanoidRootPart
        hrp.Position = Vector3.new(destination)
    end
end)```
jovial gale
#

is it long to modify a script that is client sided into somthing that you and 1 other can see (like in the same team as you)

teal olive
#

since the character is a model donโ€™t you have to use character:PivotTo(part.CFrame)?

manic rose
#

how do i learn scripting but also showering?

shell ginkgo
#

Iโ€™m trying to do a Naruto run animation when pressing shift but it only works when I jump.

#

Please if anyone can help me it will be greatly appreciated

#

I tried everything

latent gust
# shell ginkgo Iโ€™m trying to do a Naruto run animation when pressing shift but it only works wh...
local Players = game:GetService("Players")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

-- Create an Animation object and set its AnimationId to your animation's asset ID:
local shiftAnimation = Instance.new("Animation")
shiftAnimation.AnimationId = "rbxassetid://YOUR_ANIMATION_ID_HERE"

-- Load the animation onto the humanoid:
local shiftAnimTrack = humanoid:LoadAnimation(shiftAnimation)

-- Detect when a key is pressed:
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end

    -- Check if the pressed key is LeftShift or RightShift:
    if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then
        -- Play the shift animation:
        shiftAnimTrack:Play()
    end
end)

-- Detect when a key is released:
UserInputService.InputEnded:Connect(function(input, gameProcessed)
    if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then
        -- Stop the shift animation:
        shiftAnimTrack:Stop()
    end
end)
bleak glade
shell ginkgo
#

what should the run animation priority be

#

i have it at action

latent gust
#

๐Ÿ™„

shell ginkgo
#

Your code@latent gust makes my arms move all weird

latent gust
shell ginkgo
#

Bro I tried everything

latent gust
#

video doesnt even play

shell ginkgo
latent gust
#

looks fine to me lol

shell ginkgo
#

๐Ÿ”ซ๐ŸŽ…

manic rose
#

is anyone here willing to help me add stuff to my game before release please ๐Ÿ™‚ dm me

shell ginkgo
#

Ts(this) is how itโ€™s supposed to look like

spice summit
#

i once again put my self under the hell that is this server, wsp

shell ginkgo
#

Bro Por favor please sโ€™il vous plait thats all I know

#

Help me

proud yoke
#

Ppl here are so mean brah js help the dude

spice summit
#

well weโ€™d prolly help him if he was in the right channle lol

#

go to code-help if he wants help PogYou

acoustic rose
shell ginkgo
#

So should I ask code help

south spruce
#

guys im making progress

glad apex
#

im getting an attribute changed signal for the character, if the character dies do i have to disconnect the last signal and make a new one to the new character or can i just use plr.character

south spruce
#

to learn to script

glad apex
# south spruce to learn to script

so the better way is to use raycasts to determine an accurate time when the part is touched and when so you ensure it sits by using repeat as some bugs could happen. id also use pcall to ensure he sits, so pcall inside the repeat

#

๐Ÿค“

south spruce
#

also, how would i go about making this repeat itself

glad apex
south spruce
#

lol its ok

glad apex
#

same thing with repeat, but it uses until

#
repeat value += 10 until value == 100
#

you can also do:

repeat
  value += 10
  -- add more if u want
until value == 10
south spruce
#

what if i want it to go infinite

glad apex
glad apex
#

you can do while true do end but ADD A task.wait OR YOUR STUDIO WILL CRASH

proper violet
solemn pendant
#

me

true fulcrum
#

dm me

#

add me

pseudo moth
#

Why is there no search bar in object browser? ๐Ÿค”

proud yoke
glad apex
# proud yoke Why would it crash?

so basically while true do is an infinite loop because while something is not false the below runs. you can use this like while player.health > 50 do blah, but an infinite loop would be while true do. and this runs like i said, infinitely. so it runs infinite times per second and hence itll crash your pc because your pc cant run infinite times per second

proud yoke
#

Ty

#

Dm me pls

south spruce
tight spear
somber vault
dreamy anchor
latent tapir
#

can someone help me i cant select in between letters

floral horizon
#

press ur insert key again

#

i think that could be a possible fix

tight spear
floral horizon
hoary charm
#

Hey, I'm new to lua and was wondering the best way to learn it

latent tapir
floral horizon
#

alright

dreamy anchor
#

can someone help me w this? @ HTD helped but the og did not work and this version kinda works. My dms are open tysm

floral horizon
#

then ill mix topics like loops and functions, and just completely practice that over and over

floral horizon
#

?

dreamy anchor
#

wanna know how i learnt?

floral horizon
#

sure

dreamy anchor
#

i watched so much tutorials (how to make games such as sim, or clicker) and read dev forums

floral horizon
dreamy anchor
hoary charm
#

After learning lua I gotta learn how to model ๐Ÿ˜”

silver verge
#

what are you trying to do

trim heath
#

anyone know how to get the roblox display name of a user using python?

rotund cedar
#

Im trying to make a debounce system. I need to check if the player is in the table. Do I need to loop through the whole table to look for the player with a for loop or is there an easier method

rotund cedar
rotund cedar
ruby iron
hexed pollen
rotund cedar
ruby iron
#

did you not know about indexing

hardy pilot
#

Happens

#

To the skiddest of us

lime vale
#

Does anyone know any open source lua projects

open yarrow
trim heath
hasty mesa
open yarrow
open yarrow
hasty mesa
#

of wait usernames

#

not display names

trim heath
#

this is the code

#

it works but its messy

#

im just wondering if theres a better way to get user id with username

#

bruh

#

BRO

hasty mesa
#

this is the code

gloomy kraken
trim heath
gloomy kraken
#

oh sorry

trim heath
#

alg bro

trim heath
hasty mesa
#

its not really messy

trim heath
#

fr

tawdry terrace
#

can anyone explain to me what react is

worn sigil
#

can anyone help me make movement mechs for a parkour game

#

anyone

#

pls

inland bay
dreamy anchor
teal mural
hasty mesa
#

yes

scenic prawn
#

Is seeing tutorial videos (how to make battlegrounds game; how to make pets game etc.) going to give me experience?

viscid matrix
#

Dont learn the engine to make a game; make a game to learn the engine.

scenic prawn
viscid matrix
#

maybe

scenic prawn
#

well i did some vfx and want to code it for being applied in a specific area when a specific key is pressed and i think youtube tutorial videos would be helpful

viscid matrix
#

Sure they could help, i have no clue how to code except for some flowchart im on my way to learn

#

i just discovered arrays

sour tusk
#

@sacred wagon @sacred wagon

honest shuttle
#

Hello im shearching roblox scripter i pay robux

#

@everyone

spiral jungle
ivory lark
spiral jungle
ivory lark
#

๐Ÿ˜ฑ

woeful adder
#

@open yarrow

open yarrow
weak reef
#

is there anyone who has worked with moving platforms in studio

inner dust
#

Anyone got any tips for me since I'm applying for a scripter role? I'm not sure how professional they want it to be.

vast kindle
#

in youtube. if you may search it up

sacred prairie
weak reef
weak reef
sacred prairie
weak reef
#

so

#

can you mes sa ge me

sacred prairie
#

What is the problem.

weak reef
#

i cant send videos here

#

i freeze every time i load the game

sacred prairie
#

Alright., use media

weak reef
#

its a medal link

#

but anyways

#

i had a script in the platform

#

and my friend changed it

#

the script was when you touched the platform you froze, i deleted it, and now i freeze every time i test the game

inner dust
whole badger
#

it tries to find num as a string, 1 = "1" and theres no weapon called "1"

steady thunder
#

anyone know about limits for requestasync with httpservice?
would requesting 1GB of data every minute be limited somehow?

latent gust
#

Each request (including headers and body) is limited to roughly 256 KB. Similarly, the response size is generally capped at about 256 KB.

steady thunder
#

did you figure that out on your own or is it public somewhere

latent gust
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its in the docs

limpid portal
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is thedevkign a good channel to learn to script?

steady thunder
latent gust
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httpservice

steady thunder
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where on it

shut sorrel
steady thunder
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cant find anything lol

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all i found