#code-discussion

1 messages · Page 13 of 1

somber vault
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oh okk

open yarrow
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instead of an entire passion project he could just make small parts

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my passion project was my old replay system and i made small parts of that over time

open yarrow
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granted that was absolute DOGSHIT at the time

median tree
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rage bait

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you need coding to make things work

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Why are you looking for an argument

somber vault
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😂

median tree
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I’m telling him to work on small things not a fuckinng passion project

sage phoenix
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🍿

inland bay
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@median tree the mods are slow

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you'll get muted for excessive toxicity

twilit parcel
somber vault
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what hes saying(i think) is that you cant start on something like a 100 kg weight, you gotta start smalll

median tree
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sure thing

median tree
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He has never made anything to understand that

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he doesn’t know what a passion project is

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sure thing

somber vault
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ye i think if i try to make blox fruits or somehting, ill js get frustrated

open yarrow
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@somber vault also another thing is dont fall into the "pro dev (but spends their entire time refactoring and restarting projects without making progress)" pipeline

past a certain point being a perfectionist or wanting to make things the best way you can think of will end up making you lose a ton of progress, as long as u can change it in the future and its optimized to the best of your current ability then youll likely be fine

normal canopy
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Someone give me a good simulator idea please

open yarrow
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it causes unnecessary frustration

sage phoenix
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This is nice and interesting

twilit parcel
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I mean if he hasnt made anything yet then he should make something really really small first

somber vault
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ye the beef lol

open yarrow
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focus on making small stuff first and work ur way up

median tree
somber vault
#

oh ok

open yarrow
twilit parcel
#

I think cyban still have a point, albeit you need to know the fundamentals first

somber vault
open yarrow
#

also flowcharts are a really nice thing to do when u begin to get better and plan out things

open yarrow
#

a lot of potential and talent being distracted by trying to do things the right way every time instead of getting it done at reasonable quality and revisiting it later

twilit parcel
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How to create objects, how to move objects, how objects interact with eachother, else ifs. Then you should learn about local and servers so far and so forth

somber vault
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ye ik but it sounds like you mean a massive game, like my passion project could be recreating fisch or smtn

somber vault
open yarrow
twilit parcel
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Oh and do be careful of overcomplicating things. Sometime if you think of something too big but your skill level is still way too far off, you might lose your motivation after desperately research it on youtube 💀

open yarrow
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whatever you do, do not overscope

twilit parcel
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Fr

open yarrow
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when u make a game

open yarrow
#

i am guilty of it like mad

somber vault
open yarrow
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u gotta sit down and tell urself what exactly the bare minimum is to make the game function for the gameplay loop

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and then you flesh it out after thats done

twilit parcel
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Also try to do something you think would be fun too

open yarrow
# twilit parcel Same fr

yeah its why im making a very low scope for my horror game when i decide to fully move to godot

somber vault
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im making this event tycoon rn, and ive got the tycoon set up and the events to happen, im worried its gonna be too complicated

somber vault
twilit parcel
open yarrow
twilit parcel
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And dont rush it lol, you have like a lifetime for studying

open yarrow
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doesnt mean make shit incredibly fast and rushed and dumb

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but if u gotta do a dumb bandaid fix to get smth working just do it and come back to it later on

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but maybe not with data

somber vault
open yarrow
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speaking of rewriting i really need to rewrite my entire replay system

somber vault
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why?

twilit parcel
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Oh and @somber vault can you help me out with the connect/disconnect again pls. How can i check if something is disconnected?

open yarrow
twilit parcel
open yarrow
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nah

somber vault
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whats game jam?

open yarrow
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its an anticheat replay system

somber vault
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soz i live under a rock

open yarrow
#

really good way to get familiar working with others

somber vault
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oh ive watched thos on youtube

open yarrow
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really good way to get better as well

brave viper
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who's scripter here?

twilit parcel
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You said i needed to disconnect and re-connect it due to there being some memory leakage inside my script

brave viper
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like has alot of experience?

somber vault
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none of my friends develop tho 😂

sage phoenix
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They missing out

somber vault
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ye ikk

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i love scripting

brave viper
twilit parcel
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Ngl i would really like to collab with ppl for like pet projects so that we could motivate eachother lol

somber vault
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someone else you should ask

brave viper
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hey

brave viper
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u available?

twilit parcel
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Hold on lemme screen shot this so i can try to work it out tmr morning

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Its like 1:15 for me atm lol

somber vault
somber vault
twilit parcel
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Im currently in bed rn

somber vault
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im at my pc rn lol

quartz mulch
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Hello, I'm new to coding. But I'd really like to learn coding and master it. Truth be told, I'm a big fan of fighting games and the roblox community is quite dry currently. I've tried videos but you know... attention span. Anyone willing to help?

sage phoenix
somber vault
sage phoenix
#

Tyty

twilit parcel
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Same-

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Im like 10 days in learning lol

crystal pilot
quartz mulch
#

Its okay if you dont want to, Be honest.

quartz mulch
crystal pilot
#

code help useless again

twilit parcel
somber vault
quartz mulch
twilit parcel
#

What is it that you want to be helped?

quartz mulch
somber vault
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well; i cant rly naem it all, even though its not much

somber vault
twilit parcel
slender salmon
quartz mulch
somber vault
twilit parcel
#

I could give you a tutorial link thst i used for study lol

somber vault
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oh im like a 2-3

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o wait i thought it was 1 -10

quartz mulch
crystal pilot
somber vault
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brawl dev is good

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his tutorials

slender salmon
somber vault
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whats happenuibng

crystal pilot
somber vault
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same

crystal pilot
#

:3

quartz mulch
twilit parcel
quartz mulch
rancid burrow
somber vault
crystal pilot
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all tutorials suck unless mae by a indian

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that is the rule

twilit parcel
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Oh? Never tried watching him before

crystal pilot
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cant change it

somber vault
somber vault
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but i js watched a vid antried to understand

twilit parcel
#

I find brawldev to be less obnoxious than other roblox ytb lol

somber vault
quartz mulch
twilit parcel
#

And hes still unloading too

somber vault
#

brawl dev is up to date as well

sage phoenix
#

What’s everyone been coding recently

quartz mulch
twilit parcel
somber vault
open yarrow
twilit parcel
#

Generally you would want to learn the basics first

twilit parcel
#

Like as fundamental ad it gets

somber vault
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i would make a tycoon or somethign simple after youve watched to practise

somber vault
sage phoenix
somber vault
#

wdbt u?

twilit parcel
#

Afterwards, you could try some small projects to further build those fundamentals while learning new stuffs out

near wing
#

Yo does anyone know those avatar shops

twilit parcel
open yarrow
# quartz mulch How to I progress afterward?

a lot of practice, and the way I personally learnt was by, say for example if you wanted to make a gun system, a good way to learn about some of the stuff about it is not to search up "how make gun system", but instead looking into the stuff behind it that makes it up, like a viewport, or raycasts, or simple small things like that

somber vault
#

gnomecode is good as well

near wing
#

Where u can sell stuff on the Roblox market place in ur own

twilit parcel
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Although i suck at making multiplayer games

open yarrow
quartz mulch
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So If I just practice from those tutorials, Ill have known how to make almost anything, Just practice after finishing that tutorial?

quartz mulch
somber vault
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it worked well for me tho

sage phoenix
# somber vault wdbt u?

I’ve started on making systems in preparation for a game i want to do based on Return of the mount hua sect

near wing
#

Yo u know those avatar marketplace systems that games have

twilit parcel
open yarrow
sage phoenix
rancid burrow
near wing
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Oh well do u know anything abt them

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Or like if they’re allowed

twilit parcel
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Whoopse-

twilit parcel
#

My bad lol

open yarrow
near wing
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And if it automatically gives u 10%?

open yarrow
#

combat games arent too hard to make but i wouldnt make it as a first project

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make small things then move onto combat

quartz mulch
near wing
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Like if someone buys it does it automatically give Roblox 30%, you 10% and the rest to the maker of the item?

rancid burrow
open yarrow
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ah

quartz mulch
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So I kinda crashed out, And decided to make a game on my own.

open yarrow
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im working on a plugin to make combat games better but i havent worked on it in a bit

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its all theory rn

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my frontend skills are lacking

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node based move editor similar to unreal blueprints

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exports moves as data for fhe client and server

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would allow syncing on the client really easily too

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itd be just

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unreal blueprints basically

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essentially youd have to write a little bit of code to make it work with your game

quartz mulch
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I'll do brawl devs tutorial.

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You think 1 hour a day, and 2 hours a day on weekends is enough to learn coding?

open yarrow
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essentially you run it in a loop when its activated

open yarrow
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2 hrs a day

quartz mulch
open yarrow
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i did ok off 2 hours a day but tbf i had support from a few bigger developers

quartz mulch
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Howww?!

open yarrow
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@somber vault basically itd be running in a loop so the only downside i see is some things may be a frame off

rancid burrow
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I hate graphs WHYYYYY

open yarrow
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so say a node that applies damage which wouldnt be how it sorks but just as an example

quartz mulch
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Is ODMG gear really hard to make?

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In Studio?

open yarrow
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any sort of combat attack, even m1s i guess

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oh

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itd be a ton of functions

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pretty much lets say

open yarrow
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wrong reply

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but say u have a node that just creates a hitbox around u a second after move activation

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it would have an internaltimer parameter and be stored in a nested table

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pretty much yes

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but essentially the timer would increment each heartbeat and there would be checks to see if anything is meant to happen that frame

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its a very tedious thing to plan out that i havent fully thought about

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my original plan was for it to be only made for my combat game but i realized itd be amazing as open source and released so itd likely be called like streamline or something

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the issue is i lack the frontend skills to create a timeline system but ill be figuring it out after my anticheat is done and released

hardy pilot
open yarrow
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the plan was to make it easily integratable so im hoping i can do that

bleak glade
peak oak
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np

small ruin
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yo who want to make a game with me , im a scripter and ui disigner
im bored

ember dagger
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me

digital oak
peak oak
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i meant np

signal pewter
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can someone help me i put a spawnlocation on top of the baseplate and scaled it's width so it covers the whole baseplate, so that people can spawn anywhere on it but instead you just spawn in the air like 50 studs above

lunar charm
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MarketplaceService:getProductInfo() failed because HTTP 400 (Bad Request) 
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anyone know why this happens?

quartz mulch
pure lake
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Also, if you like it you will extend that time anyways

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I am not the best at coding but honestly it sticks with you as its logical and not extremely complex in basic nature.

trail turtle
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What we think of the name Attack on Titan: Ruins

lucid harbor
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I just finished watching a 17 episode tutorial on code and have been messing around to udnerstand better (e.g making obbies and so on).

But whats my next step? What do i do now?

hardy pilot
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right after that making one similar without a tutorial

bleak glade
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genuinely HOW does this happen, -rate/s

open yarrow
smoky depot
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jus finished my game, hope it blows up ❤️

rancid burrow
smoky depot
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ill slide it for 200

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INCORRECT

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CORRECT

digital oak
smoky depot
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u can literally use the mechanics and all the sound effects/guis

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= infi money glitich

quartz mulch
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TheDevKing seems really good.

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I can watch all of this tutorials

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And practice it for a couple months.

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Then make a game.

worldly dust
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I need help, I'm trying to use a module script to return an instance but it returns a string instead, how do i make it not do that?

eager dagger
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can someone give me something to make?

brave viper
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are you scripter?

eager dagger
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mhm

misty geyser
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You are not nonchalant

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Just say yes

hidden karma
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ANYONE HERE DM ME IF YOU ARE A CODER AND TAKE CRYPTO AS PAYMENT

strong smelt
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does anyone know how to create a point that the animation loops from using the roblox animator instead of it looping from the start What I mean by this is if I want the animation to loop the second part of the animation after playing the additional part, how would I do this, I know I can add an animation event but I am not sure how I would code it

onyx phoenix
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just copy the last keyframe of your first animation and paste it into the second one

strong smelt
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yeah ik that but Im pretty sure you can do it without a second animation with a animation event and I was wondering if anyone knew how to do that

onyx phoenix
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and do

--put ur animtrack
animtrack.Ended:Connect(function()
  otheranimtrack:Play()
  otheranimtrack.Loopedd = true
end)
onyx phoenix
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well

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you technically can

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but its not very reliable

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dont do it

strong smelt
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ok

onyx phoenix
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and imo its easier that way

strong smelt
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i went to code help but nobody responded and they started having a full converstaion that you would have in general

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also how do you know its not reliable, have you tested it?

signal pewter
#

can someone help me im trying to upload ugc with a npc on it but each body part has it's own meshpart so if i try to use a plugin it just does one body part

lethal yoke
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im trynna make a script that gives players emojis when they follow a person but its not working can anyone help?

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ill give 200 robux for who ever helps

weak ravine
#
local ProductId = 3167280318

hintButton.MouseButton1Click:Connect(function()
    MarketplaceService:PromptProductPurchase(game.Players.LocalPlayer, ProductId)
end)
local ProductID = 3167280318
local MarketplaceService = game:GetService("MarketplaceService")

local function handlePurchase(info)
    local Player = game.Players:GetPlayerByUserId(info.PlayerId)
    local ReceivedProductID = info.ProductId

    if ReceivedProductID == ProductID then
        for _, player in ipairs(game.Players:GetPlayers()) do
            if player ~= Player then
                player.Character:BreakJoints()
            end
        end
    end
end

MarketplaceService.ProcessReceipt = handlePurchase

this isnt working

rustic torrent
#

Looking for people with good pcs to help with a 1k member server.

steep eagle
#

How would I improve the hit detection of my volleyball game? The green visualizer helps show where the server is detecting a collision.

local ServerStorage = game:GetService('ServerStorage')
local RunService = game:GetService('RunService')

script.Parent.Touched:Connect(function(Ball)
    if Ball.Parent == workspace.Balls then
        local ray_origin = Ball.Position
        local raycast_params = RaycastParams.new()
        raycast_params.FilterType = Enum.RaycastFilterType.Include
        raycast_params.FilterDescendantsInstances = {script.Parent}
        local raycast_result = workspace:Raycast(ray_origin, Vector3.yAxis * -100, raycast_params)

        if raycast_result then
            local Visualizer = ServerStorage.Visualizer:Clone()

            Visualizer.Parent = workspace
            Visualizer.Position = raycast_result.Position

            game.Debris:AddItem(Visualizer, 2.5)
        end
    end
end)

Here is my script that is placed inside the courts surface part.

weak ravine
#

can someone find the bug? its only working in singleplayer / local testing. team test and the game on roblox does not work.

local ProductID = 3167280318
local hintButton = script.Parent
local MarketplaceService = game:GetService("MarketplaceService")

hintButton.MouseButton1Click:Connect(function()
    MarketplaceService:PromptProductPurchase(game.Players.LocalPlayer, ProductID)
end)
local ProductID = 3167280318
local MarketplaceService = game:GetService("MarketplaceService")

local function handlePurchase(info)
    local Player = game.Players:GetPlayerByUserId(info.PlayerId)
    local ReceivedProductID = info.ProductId

    if ReceivedProductID == ProductID then
        for _, player in ipairs(game.Players:GetPlayers()) do
            if player ~= Player then
                player.Character:BreakJoints()
            end
        end
    end
end

MarketplaceService.ProcessReceipt = handlePurchase
spice cypress
weak ravine
#

??????

spice cypress
#

is that a local script

weak ravine
#

first one is local

weak ravine
subtle kayak
#

yo im like rly new to scripting, watched like 3 hours of guides by thedevking lol and i was wondering what a good project would be to test what i have learnt

worldly dust
#

Thanks, This actually helped lead to me fixing the problem ❤

night jasper
#

hey guys. Anyone need help w scripting for free? if so dm me.

supple heart
#

is creating discord bots profitable

fallow hollow
#

Can someone explain me exactly all the methods of using OOP?

peak sphinx
peak sphinx
supple heart
#

yeah ig but its practically the only "hirable" section where there aren't 50 new posts every day

delicate plank
#

Do you guys ever get tired of making games? Usually working on cool systems gets me motivated, but I swear lately doing anything has been a drag.

#

Like I might just be working on one of the coolest systems I ever made, and I still don't get any motivation

wispy temple
#

guys an idiot 💔

charred shore
delicate plank
wispy temple
charred shore
tacit moss
#

it can miss impacts on well the side basically

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since the ray is always -Y

plucky seal
cedar axle
#

does anyone know of a working robux booth system that displays gamepasses and shirts?

silver verge
soft niche
#

how would i make a global vote like for the next day whenever a player joins they will be prompted a vote message thingy and it will be saved somehow and they can only vote once

forest hinge
stuck hull
#

Do people ever mentor?

silver verge
#

could probably pay someone to

rose halo
delicate plank
rose halo
#

been working on custom path finding stuff for like a year now and I lost motivation months ago but it still isn’t finished so gotta just suck it up

#

It’s especially hard working on stuff like this that no one else on Roblox has done because then I don’t really have examples to go off of lol

delicate plank
#

Did you end up doing anything with that amazing voxel system? It was honestly the best around

rose halo
#

not yet, I still want to make an arcade shooter of some type soon after I finish TWW

#

Something like arsenal but with destructible environments using that

delicate plank
#

I'd play that

rose halo
#

So kinda like the finals I guess? If you’ve played that on steam

delicate plank
#

Oh yeah that's a cool game

rose halo
#

Still can’t believe I made that back in 2019 and it’s just been sitting there 🥲

foggy rain
#

Can anyone link me with some experience scripters to work on a project??

delicate plank
visual frost
#

Anyone else having infinite yields that make 0 sense when using waitforchild?

rose halo
#

Just making sure I’ve done a lot of voxel stuff lol

delicate plank
#

Yup, destruction demo

rose halo
#

One thing I’ve been really into is smooth voxels

delicate plank
#

How would you even achieve that in roblox? dynamic meshes?

rose halo
visual frost
delicate plank
# rose halo Prototyped a cave generator and digging system with it

Hey Steam community 👋,I'm Ben, and I created this game in my spare time!Dig deep, sell what you find, update your equipment to continue your journey further and further. With every spadeful you dig, you get closer to the truth. There's no rush, no rules - just you and the adventure underground.Costs as much as a ☕ coffee, but is fun for longer a...

Price

$4.99

Recommendations

7149

▶ Play video
visual frost
#

There's a PVP shooter game where players dig around in the caves to checkpoints

#

that could be something

rose halo
#

Mines cooler though because it preserves hard edges so everything doesn’t have to be smooth 😁

#

You talking about deep rock galactic? That’s kinda what I’m inspired by

#

It’s pve though

delicate plank
# rose halo Mines cooler though because it preserves hard edges so everything doesn’t have t...

I think he means grave digger

Roblox

V.0.54

Only at death is the final chapter of our lives written.

When the surface was ravaged by war,
The Golden Empire and the Royal Nation continued their war underground.

An alternate history/WW1 underground war between two vitriolic factions with a near fully mine-able environment and a focus on slower, deliberate and considerate gun-play....

visual frost
#

can't exactly recall where i first saw it but there's a roblox game with a similar concept i believe

delicate plank
#

They use roblox terrain

visual frost
#

yup, which probably limits customization a lot

rose halo
#

Yeah you’re pretty limited using Roblox terrain so I didn’t wanna go that route

#

You can’t do high resolution stuff

visual frost
#

the thing i find really annoying is that you can only use one color on each terrain

rose halo
#

What sucks is they kinda nerfed Editablemesh so unless it gets better I don’t think I can even make large scale procedural terrain with it like I want

soft vault
#

sed ness

delicate plank
hasty mesa
#

you can only have like 5-8 editable meshs

visual frost
#

yikes

hasty mesa
#

dosn't matter how large it is

visual frost
#

that's really not a lot lol

delicate plank
#

But now you have limitations, that sucks

rose halo
#

Doesn’t work for my case because I want to have far distance terrain

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Which involves a lot more than like 5 chunks

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Maybe 5 nearby chunks and more chunks further away at lower LOD etc

delicate plank
#

Yeah, even if you did view culling it still wouldn't be enough

rose halo
#

Maybe it’s still work for a cave game but would mean I’d probably have to keep it all enclosed and not have big open caverns like I want

#

which isn’t as exciting

delicate plank
visual frost
#

yeah the game we mentioned is fully closed

#

is optimizing your system a hustle? @rose halo

rose halo
#

we do a lot of custom and fancy stuff so yeah

#

makes me excited to work on something smaller in the future

copper apex
#

The script is a test case

#

In which you can use to make notifications in other scripts

tepid willow
#

guys I'm really bored. I've learned scripting but what now?

bleak glade
tepid willow
#

thanks for helping me

twilit parcel
#

cyan ya free?

#

could you vc with me abit pls? the problem of yesterday is still there even after i implemented some of the codes

#

the choppy tweenservice

#

could you vc?

#

im in private 2b

narrow badger
#

any russian scripters here?

somber vault
#

can anyone explain to me how premium payouts work cuz ive heard of them but dont rly understand them...

stark geyser
somber vault
#

oh alr

open yarrow
somber vault
#

ohh

open yarrow
#

so a game that has people playing for a while makes bank from payouts

somber vault
#

got it

carmine yacht
#

forgot to add how many players and how long of playtime you need

somber vault
#

alr

tepid willow
#

guys

#

is it alright to

#

well ask for help when I'm stuck

somber vault
#

yep xcept people will troll you

#

not all the time tho

carmine yacht
#

is this not the simplest thing in the world to do

#

i think it is more difficult to properly secure it than it is to make it

copper apex
carmine yacht
#

with the proximity prompt system

dense flame
#

is studying from creator hub like this is a good way to learn code?

lost burrow
#

bros studying a programming language 😭

dense flame
#

idk what else to do😭 i was planning to keep the notebook by the computer as i go

lost burrow
#

its impossible to forget those things

#

just code

inland bay
#

^

dense flame
#

i tried doing that and it failed maybe i should give it another go

inland bay
#

if you need smth like that

#

then just print out the docs

#

literally the same thing

dense flame
#

i guess that could work too

inland bay
#

that was a joke

#

you wont learn to program if you keep looking at notes for guidance

#

its like looking at a dictionary while looking for words to use in a sentence

copper apex
dense flame
#

so im supposed to learn it like a language?

copper apex
#

But if you were to implement a prompt system to a vehicle, it should be pretty easy

#

In my case, the amount of proximity prompts in a part gets a template for its each properties and attributes and it is tracked

#

This is an example for the player, just add your prompts to the vehicle as you would with the default prompt

silver verge
#

you'll learn from asking questions as you want to make things

somber vault
silver verge
#

so when you have a task, break it down into smaller things

somber vault
#

yes

silver verge
#

"i want to make this button turn red when i click it" becomes "how to detect when a button is clicked" and "how to change the property of a button"

#

slap those into google

#

boom now youve learned two new puzzle pieces that you can use in the future

somber vault
#

yes

#

if you search up how to mske a button turn red on click then your not gonna get sn answer

silver verge
#

^^

icy gale
#

Anyone worked on, or can point me to an example of a simple interpreted language in Lua?

#

I'm running into weird call stack problems DIYing it

#

I don't particularly want to, but it's the best way to script animations imo

somber vault
#

Guys

somber vault
#

yw

visual frost
#

I am

somber vault
#

Send me a friend request on Discord

dense flame
#

me trying to learn how to code

lost burrow
#

dont hire testers in chat

toxic fulcrum
#

yoo

crystal pilot
#

why can i walk thru physics objects if its collision is on

#

is it because of ping?

#

i dunno

#

very unundestandable question

brave viper
#

amyone know howt omake like this?

crystal pilot
#

make what

warm mulch
#

Does anyone know how to select a character?

digital oak
digital oak
#

With billboard guis

brave viper
warm mulch
digital oak
# warm mulch studio

Wym though? If your player then just in workspace select the model with your name

tawdry venture
#

guys what should i code that helps me get hired for commissions

indigo pine
#

Can anyone help me scripting for GUIS catcry

lusty sentinel
#

I really wish there was a way to find and replace for all scripts

warm mulch
digital oak
#

???

severe cobalt
#

I still got room for performance improvements (which ill work on soon) that will actually make this render pretty efficiently but got FFT ocean water in roblox.

I still got a tiling issue though. Ive been trying to snap them onto a "grid" but floating point precision errors is making it frustrating

gloomy crescent
#

help

severe cobalt
severe cobalt
zenith sapphire
spice cypress
#

oh wait nvm

#

ignore me

#

set the humanoid to find first child but then the character = player.character or player.characteradded:wait()

#

bu then again if you need the humanoid you might want to wait on that too

#

and you probably want to make a clone of the tool

twilit parcel
#

hello everyone, question pls, could someone take a look why my debouncing isnt working?

#
local tweenService = game:GetService("TweenService")

---Tweening infos
local tweenInfoOther = TweenInfo.new(
    0.08,
    Enum.EasingStyle.Bounce,
    Enum.EasingDirection.Out,
    0,
    true,
    0
)
local module = {}
local deBounce = false

function module.clicked(button,sizeDif)
    ---Control variables
    if deBounce then
        return
    end
    deBounce = true

    ---Tweening
    local propertiesOut ={
        ["BackgroundColor3"] = Color3.fromRGB(255,255,255),
        ["Size"] = UDim2.new(button.Size.X.Scale + sizeDif,0,button.Size.Y.Scale + sizeDif,0)
    }

    ---Activation
    tweenService:Create(button,tweenInfoOther,propertiesOut):Play()
    task.wait(0.08)
    deBounce = false
end
return module
#

huh did i type that wrong

granite galleon
#

did you know that you're supposed to put the language annotation on the same line as the ```

twilit parcel
#

oh there we go

#

i accidentally added a space after the lua

twilit parcel
granite galleon
#

are you sure the debounce is actually failing or is it because you're not making it last long enough

#

there's nothing else i can tell you really

#

the code looks completely valid

somber vault
#

Hey this is my 4th time trying to script (im 8 vids in) and i think i get the hang of this after 4 tries :)

#

local function ScriptingGuide(Part, Color)
Part = game.Workspace:FindFirstChild("Part")
Color = Color3.fromRGB(math.random(1, 255), math.random(1, 255), math.random(1, 255))

Part.Color = Color
print("Changed the part color to "..tostring(Color))

if tostring(Color) >= tostring(Color3.fromRGB(100,100,100))  then
    Part.Material = Enum.Material.Metal
else
    Part.Material = Enum.Material.Ground
end

end

ScriptingGuide()

#

Look at my script :)

twilit parcel
remote perch
#

local Chest = script.Parent
local Leaderstat = game.ServerScriptService.Leaderstats
Chest.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
Chest:Destroy()
task.wait(5)
Chest:Clone()
local humanoid = hit.Parent:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
Chest:Destroy()
task.wait(5)
Chest:Clone()
local humanoid = hit.Parent:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
Chest:Destroy()

        end
    end
end

end) Hello this chest is supposed to clome but it doesnt what it does is it increases the lo;;s

granite galleon
#

you should look into waiting for the tween.Completed event instead of manually waiting

twilit parcel
somber vault
#

ill make u leader stats just dont let my eyes bleed

granite galleon
#

something like

local tween = tweenService:Create(thedatablahblah)
tween:Play()
tween.Completed:Wait()
-- turn off debounce
somber vault
#

ill give u leaderstats im good at making them

remote perch
somber vault
#

BRO they KINDA trash af

remote perch
#

Im tryna clone it after you touch it

somber vault
#

do chest:clone

remote perch
#

But it doesnt clone it it just increases the kills you have

#

I did

somber vault
#

Hmm

remote perch
#

``local Chest = script.Parent
local Leaderstat = game.ServerScriptService.Leaderstats
Chest.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
Chest:Destroy()
task.wait(5)
Chest:Clone()
local humanoid = hit.Parent:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
Chest:Destroy()
task.wait(5)
Chest:Clone()
local humanoid = hit.Parent:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
Chest:Destroy()

        end
    end
end

end)``

granite galleon
#

oh my please

twilit parcel
somber vault
#

make something in theparameters

granite galleon
remote perch
#
local Leaderstat = game.ServerScriptService.Leaderstats
Chest.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
        local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
            local humanoid = hit.Parent:FindFirstChild("Humanoid")
            local player = game.Players:GetPlayerFromCharacter(hit.Parent)
            if player then
                player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
                Chest:Destroy()
            
            end
        end
    end
end)```
#
local Leaderstat = game.ServerScriptService.Leaderstats
Chest.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
        local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
            local humanoid = hit.Parent:FindFirstChild("Humanoid")
            local player = game.Players:GetPlayerFromCharacter(hit.Parent)
            if player then
                player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
                Chest:Destroy()
            
            end
        end
    end
end)```
somber vault
#

How do u do this list thingu

granite galleon
#

no space!!!!

#

write it exactly how i showed in the screenshot

remote perch
#
local Leaderstat = game.ServerScriptService.Leaderstats
Chest.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
        local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
            local humanoid = hit.Parent:FindFirstChild("Humanoid")
            local player = game.Players:GetPlayerFromCharacter(hit.Parent)
            if player then
                player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
                Chest:Destroy()
            
            end
        end
    end
end)
granite galleon
#

how are you messing this up 😭

remote perch
#

bro

#

How am i missing up

granite galleon
#

the code is supposed to go inbetween the ```

remote perch
#

YE i did

somber vault
#

wo hoo i made 5 bux in 2 hours :)

granite galleon
#

not on the same line

remote perch
#
local Chest = script.Parent
local Leaderstat = game.ServerScriptService.Leaderstats
Chest.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
        local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
            local humanoid = hit.Parent:FindFirstChild("Humanoid")
            local player = game.Players:GetPlayerFromCharacter(hit.Parent)
            if player then
                player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
                Chest:Destroy()
            
            end
        end
    end
end)
twilit parcel
granite galleon
remote perch
#
local Chest = script.Parent
local Leaderstat = game.ServerScriptService.Leaderstats
Chest.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
        local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest:Destroy()
            task.wait(5)
            Chest:Clone()
            local humanoid = hit.Parent:FindFirstChild("Humanoid")
            local player = game.Players:GetPlayerFromCharacter(hit.Parent)
            if player then
                player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
                Chest:Destroy()
            
            end
        end
    end
end)
#

WOAH thats cool

#

anyways can u pls help me

twilit parcel
#

oh wait

#

there is a completed event, its just that i but a :play() next to my innitial local so it didnt register

indigo pine
#

Can anyone help me scripting for guis like shop, inventory?

granite galleon
thorn creek
zinc wedge
#

yall know how the stand combat in the jojo games work? like the stand moves from behind to forward for an attack

#

Is it more to do with animation or scripting

twilit parcel
remote perch
#
local Leaderstat = game.ServerScriptService.Leaderstats
Chest.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest.Transparency = 1
            Chest.CanTouch = false
            Chest.CanCollide = false
        player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 0
            task.wait(5)
            Chest.Transparency = 0
            Chest.CanTouch = true
            Chest.CanCollide = true
        player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 0
        local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest.Transparency = 1
            Chest.CanTouch = false
            Chest.CanCollide = false
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 0
            task.wait(5)
            end
        end
    end
)

#

local Chest = script.Parent
local Leaderstat = game.ServerScriptService.Leaderstats
Chest.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest.Transparency = 1
            Chest.CanTouch = false
            Chest.CanCollide = false
        player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 0
            task.wait(5)
            Chest.Transparency = 0
            Chest.CanTouch = true
            Chest.CanCollide = true
        player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 0
        local humanoid = hit.Parent:FindFirstChild("Humanoid")
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if player then
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 1
            Chest.Transparency = 1
            Chest.CanTouch = false
            Chest.CanCollide = false
            player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 0
            task.wait(5)
            end
        end
    end
)

#

I changed it and it still does the same glitch

vocal linden
#

@remote perch

dapper grotto
rain vigil
#

can someone tell me why doesnt this work? i want the character to play two animations depending on the humanoid state, if the humanoid is jumping, play the airdash, else the normal roll, but it plays the roll anyway, why?

local Debris = game:GetService("Debris")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Responses = {}

local function CreateForcefield(Character: Model)
        local Forcefield = Instance.new("ForceField")
        Forcefield.Name = "Invincibility"
        Forcefield.Parent = Character
        Forcefield.Visible = false

        Debris:AddItem(Forcefield, 0.5)
    end

Responses.Roll = function(Animator: Animator)
    
    local HumanoidRootPart = Animator.Parent.Parent:FindFirstChild("HumanoidRootPart")
    local Char = HumanoidRootPart.Parent
    
    local AnimRoll = Animator:LoadAnimation(ReplicatedStorage.Animations.Rolling)
    local AnimAirDash = Animator:LoadAnimation(ReplicatedStorage.Animations.AirDash)
    
    local Humanoid: Humanoid = Animator.Parent
    
    if Humanoid:GetState() == Enum.HumanoidStateType.Jumping then
        AnimAirDash:Play()
    else
        AnimRoll:Play()
    end
    
    local slide = Instance.new("BodyVelocity")
    slide.MaxForce = Vector3.new(100000, 100000, 100000)
    slide.Velocity = HumanoidRootPart.CFrame.lookVector * 70
    slide.Parent = HumanoidRootPart

    CreateForcefield(Char)

    local Particle = ReplicatedStorage.Particles.CUTS

    local NewParticle = Particle:Clone()

    NewParticle.Parent = HumanoidRootPart

    NewParticle:Emit(5)

    for count = 1, 8 do
        wait(0.1)
        slide.Velocity *= 0.7
    end

    task.wait(0.2)

    slide:Destroy()

    NewParticle:Destroy()
end

return Responses

this script is a module script called when the local script detects an input of the roll

dapper grotto
#

Can you show the other script

rain vigil
#
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local Responses = require(script.Responses)

local Inputs = {
    RollingInput = Enum.KeyCode.LeftControl,
}

local Debounces = {
    RollDB = true
}

local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
local Animator : Animator = Humanoid:FindFirstChildOfClass("Animator")

UIS.InputBegan:Connect(function(input, gpe)
    if gpe or input.KeyCode ~= Inputs.RollingInput or Debounces.RollDB ~= true then return end
    
    Debounces.RollDB = false
    
    Responses.Roll(Animator)
    
    task.wait(3.8)
    Debounces.RollDB = true
end)

the local script from where the function is called

#

@dapper grotto

dapper grotto
#

I think the issue is just that your tracking the initial jump but not whether the player is in the air or not. I'm dumb.

rain vigil
#

oh

#

so humanoid.state == flying?

dapper grotto
#

yea or Enum.HumanoidStateType.Freefall

rain vigil
#

ok

#

lemme try both

dapper grotto
#

bet

rain vigil
#

but now if i stay on the ground it does the air dash anim

#

new script:

local Debris = game:GetService("Debris")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Responses = {}

local function CreateForcefield(Character: Model)
        local Forcefield = Instance.new("ForceField")
        Forcefield.Name = "Invincibility"
        Forcefield.Parent = Character
        Forcefield.Visible = false

        Debris:AddItem(Forcefield, 0.5)
    end

Responses.Roll = function(Animator: Animator)
    
    local HumanoidRootPart = Animator.Parent.Parent:FindFirstChild("HumanoidRootPart")
    local Char = HumanoidRootPart.Parent
    
    local AnimRoll = Animator:LoadAnimation(ReplicatedStorage.Animations.Rolling)
    local AnimAirDash = Animator:LoadAnimation(ReplicatedStorage.Animations.AirDash)
    
    local Humanoid: Humanoid = Animator.Parent
    
    if Humanoid:GetState() == Enum.HumanoidStateType.Flying or Enum.HumanoidStateType.Freefall then
        AnimAirDash:Play()
    else
        AnimRoll:Play()
    end
    
    local slide = Instance.new("BodyVelocity")
    slide.MaxForce = Vector3.new(100000, 100000, 100000)
    slide.Velocity = HumanoidRootPart.CFrame.lookVector * 70
    slide.Parent = HumanoidRootPart

    CreateForcefield(Char)

    local Particle = ReplicatedStorage.Particles.CUTS

    local NewParticle = Particle:Clone()

    NewParticle.Parent = HumanoidRootPart

    NewParticle:Emit(5)

    for count = 1, 8 do
        wait(0.1)
        slide.Velocity *= 0.7
    end

    task.wait(0.2)

    slide:Destroy()

    NewParticle:Destroy()
end

return Responses
dapper grotto
#

if Humanoid:GetState() == Enum.HumanoidStateType.Flying or Humanoid:GetState() == Enum.HumanoidStateType.Freefall then

Try this if this doesnt work I might just put your code into a empty project and try and figure it out

rain vigil
#

bro you're so determined, a normal person would've gave up at the second i said it doesnt work

#

thanks, you're the best

dapper grotto
#

No problem. This is what bordem does to a person

#

did it get it working?

rain vigil
#

yes

dapper grotto
#

AYYYEE

#

can i see n stuff or is it unrelease

rain vigil
dapper grotto
#

Alright alright well good luck. Glad I could help n stuff

rain vigil
#

thhanks

crisp nova
#

Yo can someone help me with an issue

dense flame
#

i got mocked by lua enough 😭

shrewd goblet
#

do uedit tet label color like this ? tl.color3 = Color3.fromRGB(42, 255, 127)

sage vapor
#

is brawldevs tutorials good>

#

im decently good at scripting but im just trying to get some reassurance

rustic torrent
#

looking for people with good pcs for a project dm me

rustic torrent
peak sphinx
#

Bro wants to install crypto miners on pcs 🙏

rustic torrent
severe cobalt
rustic torrent
#

i own a 1k member emergency response livery county server

severe cobalt
rustic torrent
#

Yeah i know

#

Its

#

on github

#

it is open source

severe cobalt
#

What are you wanting to try?

rustic torrent
#

So its basically a multi roblox thing

#

im making a team

#

to help me get some extra accounts in some servers

#

to help them get boosted

#

they have a public private server type of thing

severe cobalt
#

Ah so a multi instance setup? Running multiple clients at once

#

Could be wrong but not sure if it's a tos violation or not

rustic torrent
#

I do, but i only get 15 in and the servers are like 40 total people allowed

rustic torrent
#

Ive checked all the tos of roblox and the game and i can confidently say it is not at all against any tos.

#

ALSO

#

How much ram does roblox take up for yall?

severe cobalt
#

some game utilize memory more than others

#

games*

rustic torrent
#

yeah

#

any program

#

that can help

#

minimize

severe cobalt
#

ideally something that simply connects a client to server. No rendering or anything.. handles the bare minimum packets to prevent disconnection.
probably as optimized as you can get for ram usage.

rustic torrent
#

the only bottleneck in me running alt accounts is ram

#

for me

severe cobalt
#

so in other words the most efficient program would probably be through a cmd

#

idk what programs are available though, I don't really mess around with botting all that much

rustic torrent
#

ah gotcha

#

know anyone who can help

#

I currently own and operate over around 1.2k members across my network of about 5 servers

#

most are smaller but i got one with 1k

severe cobalt
# rustic torrent know anyone who can help

Not really. If I need to see if something exist, I'll look through dev forum, github, and reddit to see if anyone made it in the past. Probably look for cmd tools on github's search or use Google search and put "github" at the end of the search bar and see the options.

#

decent cmd line tools tend to have benchmarks with their projects too, which can be helpful for deciding what to use

tiny obsidian
peak sphinx
#

I don't think anyone's letting you on their local machine...

tiny obsidian
#

local machine?

#

lil bro just say fucking pc

peak sphinx
#

Or what 🥱

tiny obsidian
#

or I will

#

lipbites

peak sphinx
#

😬

#

This wasn't it

remote perch
loud stratus
#

like how low can u get

#

😭

vague chasm
#

hi guys

i wanted to detect how long a player is looking at a part and print something when they stare at a part for 5 seconds

any ideas how can i start?

copper apex
copper apex
#

If first person you can just use some sort of a mouse hover event

#

Get the mouse from the LocalPlayer using this method GetMouse()

#

Then get the Target of that mouse

#

If that Target of the mouse is the part, do task.wait(5) then print something

hard mulch
#

doing free commisions, for experience

#

me

proper flicker
#

Why does this functions tween bug out and glitch but the second ones doesnt

local function AnimateOre(Ore)
print(Ore)
local itemTweenInfo = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local tween = TweenService:Create(Ore, itemTweenInfo, {CFrame = Ore.CFrame - Vector3.new(0, -1, 0)})
tween:Play()
tween.Completed:Wait()

repeat
    local tween2 = TweenService:Create(Ore, itemTweenInfo, {CFrame = ((Ore.CFrame + Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.rad(180), 0))}) 
    tween2:Play()
    tween2.Completed:Wait()
    local tween3 = TweenService:Create(Ore, itemTweenInfo, {CFrame = ((Ore.CFrame - Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.rad(180), 0))})
    tween3:Play()
    tween3.Completed:Wait()
until not Ore:IsDescendantOf(workspace.DisplayedOres)

end

local function AnimateItem(item)
local itemTweenInfo = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local tween = TweenService:Create(item, itemTweenInfo, {CFrame = item.CFrame - Vector3.new(0, -1, 0)})
tween:Play()
tween.Completed:Wait()

repeat
    local tween2 = TweenService:Create(item, itemTweenInfo, {CFrame = ((item.CFrame + Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.rad(180), 0))}) 
    tween2:Play()
    tween2.Completed:Wait()
    local tween3 = TweenService:Create(item, itemTweenInfo, {CFrame = ((item.CFrame - Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.rad(180), 0))})
    tween3:Play()
    tween3.Completed:Wait()
until item.Parent ~= SpawnedItems

end

rustic torrent
loud stratus
rustic torrent
loud stratus
#

ur a loser with a shit pc

rustic torrent
loud stratus
#

and ur a loser who needs to bot players

#

blud probs has no real visits

#

😂

rustic torrent
#

And it’s not even for a real game kid

#

And I probably have made more robux than you

loud stratus
#

a 2k pc that cannot run multiple roblox instances

#

🥱

#

blud got scammed

loud stratus
rustic torrent
rustic torrent
loud stratus
#

why is bro getting mad

#

are u ashamed u gotta bot ur players?

#

😂

rustic torrent
loud stratus
#

i did read them

#

u want botted players

#

to boost ur experience

#

red herring will get u no where lil bro

rustic torrent
# loud stratus i did read them

Obviously not as you would see it’s not my experience, it’s a private server, I have a pc that can get 20, and I am better then you

loud stratus
#

woah

#

i just got roasted

#

didnt know u were him bro

#

you must be so cool

rustic torrent
#

Botted players or not, I have more real people than you will

loud stratus
#

🤯

proper flicker
#

can someone help with why
``
local function AnimateOre(Ore)
if Ore:GetAttribute("Tweening") == false then
Ore:SetAttribute("Tweening", true)
local itemTweenInfo = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local tween = TweenService:Create(Ore, itemTweenInfo, {CFrame = Ore.CFrame - Vector3.new(0, 1, 0)})
local tweenStartTime = os.time()
tween:Play()
tween.Completed:Wait()

    repeat
        local tween2 = TweenService:Create(Ore, itemTweenInfo, {CFrame = ((Ore.CFrame + Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.rad(180), 0))}) 
        tween2:Play()
        tween2.Completed:Wait()
        local tween3 = TweenService:Create(Ore, itemTweenInfo, {CFrame = ((Ore.CFrame - Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.rad(180), 0))})
        tween3:Play()
        tween3.Completed:Wait()
    until not Ore.Parent
end

end``

rustic torrent
#

Adding onto that I probably make more robux than you do off your “games”

loud stratus
#

whats with the insults kid

#

ur changing the topic cuz ur a loser who requires bot accounts

#

how much u made

rustic torrent
loud stratus
#

ok so?

rustic torrent
proper flicker
#

can someone help with why
``
local function AnimateOre(Ore)
if Ore:GetAttribute("Tweening") == false then
Ore:SetAttribute("Tweening", true)
local itemTweenInfo = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local tween = TweenService:Create(Ore, itemTweenInfo, {CFrame = Ore.CFrame - Vector3.new(0, 1, 0)})
local tweenStartTime = os.time()
tween:Play()
tween.Completed:Wait()

    repeat
        local tween2 = TweenService:Create(Ore, itemTweenInfo, {CFrame = ((Ore.CFrame + Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.rad(180), 0))}) 
        tween2:Play()
        tween2.Completed:Wait()
        local tween3 = TweenService:Create(Ore, itemTweenInfo, {CFrame = ((Ore.CFrame - Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.rad(180), 0))})
        tween3:Play()
        tween3.Completed:Wait()
    until not Ore.Parent
end

end``

loud stratus
#

answer the question

#

ur the one talking big game

#

😂

rustic torrent
#

I asked you first

#

I make 1k for 10 minutes of work

loud stratus
#

wym 10 minutes of work

rustic torrent
#

10 minutes of work for a customer gives me 1k robux

loud stratus
#

what dev are u

hard mulch
loud stratus
#

his beefing

#

his having a go at me

#

even tho he makes 1 k robux for 10 minutes of work

rustic torrent
loud stratus
rustic torrent
loud stratus
#

dont tell me "ui designer"

#

😭

hard mulch
#

forget abt this fight and give me 1k robux :> @rustic torrent

rustic torrent
hard mulch
loud stratus
fair chasm
hard mulch
#

if ur willing to give away 1k robux u rich 💀

rustic torrent
loud stratus
#

ur doing commissions that are rated below 1 k robux

#

😂

#

yk how much i charge lil bro?

#

50 k per task minimum tax must be covered

rustic torrent
hard mulch
#

some

rustic torrent
#

It’s a pre built code

hard mulch
#

lol

rustic torrent
#

10 bucks

#

Easiest way to sell shit

loud stratus
#

💀

#

anyone can do what u can do

rustic torrent
#

Why don’t they?

loud stratus
#

never heard of a kid that buys prebuilt code

#

who tf does that

rustic torrent
rustic torrent
loud stratus
#

how many contributed visits do u have

rustic torrent
loud stratus
#

😭

#

and u were out here

#

tryna flex on my ass

#

im well above u

rustic torrent
#

Because it’s easy work

loud stratus
#

so dont say ur better

#

🥱

#

classic skids being ignorant as always

rustic torrent
#

Idc you spend however long on a task doing every little thing I just sit down and do basically nothing and get paid

#

Skids

#

I make my own code kid

fair chasm
#

thats 21 dollars an hour

rustic torrent
fair chasm
#

adjusted for roblox dumb dev ex prices

rustic torrent
#

21 an hour isn’t terrible for selling pre built code

loud stratus
#

meanwhile me making $170 USD per task which can be completed in half a day

#

and i have a job

#

and 14 million + visits

#

and an upcoming main project

#

unlike this little random brokie who does nothing but flex his $21 per hour

rustic torrent
#

21 an hour is more I’m pretty sure

loud stratus
#

imagine skidding tho

#

🤡

rustic torrent
#

I’m not

#

Are you special ?

loud stratus
#

no i think u are

#

u got shutdown bro

#

ur a clown

#

speaking to u makes me lose aura

rustic torrent
#

Oh Wait I forgot, when someone makes a good argument you go right to skid accusations typical

rustic torrent
hard mulch
rustic torrent
somber vault
#

any scripter available rn

rustic torrent
#

I giveaway shit all the time in my server and in pls donate for fun

hard mulch
rustic torrent
somber vault
rustic torrent
hard mulch
rustic torrent
hard mulch
#

lol

loud stratus
#

🥱

#

blud got humbled

hard mulch
#

end it

loud stratus
#

😂

hard mulch
rustic torrent
#

Yk yeah let’s just chill out guys, I’m tired of this and I wanna go help some people in code help

loud stratus
#

gives me joy

rustic torrent
hard mulch
loud stratus
#

seems like im in ur head

#

another delinquent

hard mulch
supple spear
#

hi guys who codes physics

hard mulch
supple spear
# hard mulch i am bad at it, therefore hire me or gay

Body block:body block is a concept used in football to block a shot by standing in front and waiting it to shoot at you,in casual football game is slowing u down and the hitbox of the block is either on legs or on torso
Momenteum:is a physics based concept that slows you down when u change direction while running
Bodying sm1: it is when u push someone while he has the ball to take it,it not common in football games but u can be the first to do it
If u miss the player u gonna have a small momenteum that slows u down but if u hit the bro he looses the he get a momenteum bigger then ur (because even if you hit him there is the impact that gives you an momenteum)
Body collissions :collissions betwen players and that slows them down (im using momenteum on everything yes) because is the basics of every body movement !

#

that basscily what i want

hard mulch
supple spear
#

or u can code an eafc25 freekick system

supple spear
hard mulch
#

just use touch function?

supple spear
#

but not too op tho

hard mulch
supple spear
#

nahhh

#

let me send u a yt vid

#

bassicly make that ball interact with body

#

by exemple if it hits a body it block's

hollow turtle
#

need a scripter to help with my #1338148716418171052 project DM me (yes I will provide payment/incentive)

carmine yacht
loud stratus
#

some kid with a massive ego was tryna flex

#

and just got shutdown

carmine yacht
#

i was gonna call you out but nvm @loud stratus 100% valid crashout

#

bro needed instant humbling

#

blastscode out here doing gods work

#

🙏

loud stratus
#

ong

#

this guy is a ui designer too

#

he charges 1 k robux per task

carmine yacht
#

@rustic torrent you are an actual bot bro

loud stratus
#

his so rich

carmine yacht
#

😭

loud stratus
#

🤯

loud stratus
#

😭

carmine yacht
#

classic hiddendevs developer bro

loud stratus
#

no one buys code on the marketplace bro

rustic torrent
#

Gng what

loud stratus
#

his actually a bum

carmine yacht
loud stratus
hollow turtle
#

need a scripter to help with my #1338148716418171052 project DM me (yes I will provide payment/incentive)

carmine yacht
#

mfs out here selling a proximity prompt customizer

#

bros selling roblox dev modules

#

wild

loud stratus
#

😭

#

u cant be this low bro

severe cobalt
loud stratus
#

where did this guy come from

#

💀

carmine yacht
#

nothing to do with modules

severe cobalt
severe cobalt
#

anyways time to work more on water physics

split root
#

Yo

somber vault
#

any scripter availabe to script ui

rustic torrent
#

Don’t listen to one thing

plush raven
#

what should i script to practice? im not a beginner but im not advanced

verbal stratus
#

looking for talented scripters with a decent amount of experience for a game i am creating. We already have 1 scripter, a student attending cornell university for a degree in computer sceince. He needs support. I have multiple projects going on and ill see which fits you best. DM ME!

lucid sky
#

is it possible to script a circular health bar?

carmine yacht
#

but you need ui

lucid sky
severe cobalt
severe cobalt
# lucid sky are there any restrictions the ui needs for sm circular like that?

https://devforum.roblox.com/t/circularradial-progress/454443 there's modules for it floating around too

loud stratus
#

😭

severe cobalt
loud stratus
#

skibidi toilet???

severe cobalt
#

have this on loop because the music scratches my brain just right

loud stratus
#

..

severe cobalt
#

monster hunter loading screen music

loud stratus
#

nahh

#

what is bro listening too

#

😭

#

u need some kendrick lamar type shit bro

loud stratus
#

@severe cobalt

#

u have to be joking

#

theirs no way ur listening to this

#

😭

severe cobalt
#

nvm you should listen to honey bun

#

you gotta know fire music

loud stratus
#

💀

severe cobalt
# loud stratus 💀

but working on water physics rn but tryna wrap my head around why the tile is overlapping

loud stratus
#

please code in parrallel

#

not an expert in water physics

severe cobalt
loud stratus
#

never bothered

severe cobalt
#

so it has huge delays

loud stratus
#

i was like if thats concurrency just leave the server atp

severe cobalt
# loud stratus yh was wondering why ur frames was spiking

nah my original inverse fourier transform was using a parallel scheduler but I redid the algorithm again and the new one isnt hooked up to the scheduler yet

even then these calculations are expensive to begin with. Complex number multiplication with a complexity of N*Log2(N)

loud stratus
#

yeah

#

it takes a toll on the cpu

severe cobalt
#

rn running at 64 samples. Holding up to 60 fps at least.. once its parallel itll probs be like 180 fps or smthn

loud stratus
#

roblox multi threading carries with those heavy math calculations

severe cobalt
loud stratus
#

😭

tame sigil
#

Does anyone know how to reference the client

#

??

#

In script

restive aspen
#

No

loud stratus
#

on a server script you would use any rbxscriptsignal that contains the player parameter; or use a remote listener

#

on the client u just refer to the localplayer

hollow turtle
#

LF scripter to team up with for mega game jam project

lucid sky
outer bridge
#

guys

#

how do i make a function to check if some specific text gets printed

loud stratus
#

skill issue

#

L bozo

#

figure it out urself

#
  • ragebait
sour vine
outer bridge
sour vine
#

only way is to plug it in the code that prints whatever

outer bridge
#

whats that mean

#

so basically u win a round then it prints winner

#

and i want it to detect when winner is printed

sour vine
#

show script

outer bridge
sour vine
outer bridge
#

age goes over 100 then it prints winner

latent tapir
outer bridge
#

u want the font file?

sour vine
#

what u want it to do when it prints winner

outer bridge
#

and thats it

#

i will do the rest

sour vine
#

remote event

#

theres no escaping remote events lil bro

outer bridge
#

😭

#

ok do tutorial

#

step by step

#

@sour vine

stark geyser
#

what music do you guys listen to while coding

junior ridge
#

can anyone help me?

outer bridge
sour vine
stark geyser
#

real shit

outer bridge
junior ridge
#

no im asking if anyone up to help me

outer bridge
#

i need a step by step

sour vine
outer bridge
sour vine
#

put a remote event in replicated storage

outer bridge
#

ok

#

done

sour vine
#

do local rs = game:getservice("replicatedstorage")

#

in the script

outer bridge
#

ok done

#

what next

hexed blade
#

is trying to save multiple values like this the way the way to do it or should I be doing something else
I genuinely don't know what im doing here because I've never tried to do a datastore like this before and im kind of bad with saving data

sour vine
uncut helm
#

print("hola")

outer bridge
#

so print("Winner")rs.remoteevent:fireclient

sour vine
#

no

junior ridge
#

hello?

sour vine
#

skip a line stoopid

junior ridge
junior ridge
#

ill send the script in our chat

outer bridge
#

wait how do i check if the remote event has been fired

sour vine