#code-discussion
1 messages · Page 8 of 1
I'll dm u
🤮
@karmic thicket
🙏
theres another problem
i want to script the no fucntion but
it keeps saying that
permit is not a valid member of backpack
idk why
why do you not use variables and keep writing the same lines of code
dang
what is the "permit" in explorer
its not in explorer
its in replicated storage
you need it to get to a different part of the game
can anyone help me with my code
i made this ascii shader on roblox but its super unoptimized does anyone have any ideas?
heres the code
woah not sure why it did that
man
can someone tell me why people avoid Knit?
Small script that makes your legacy Thumbstick look new! local Player = Players.LocalPlayer local PlayerGUI = Player.PlayerGui local UserInputService = game:GetService("UserInputService") if UserInputService.TouchEnabled then local TouchGUI = PlayerGUI:WaitForChild("TouchGui") local Frame = TouchGUI:WaitForChild("TouchControlFrame"):WaitF...
Its old
i made my own version of knit
Fabric
Hello! I’d wanted to introduce small “framework” to modularize your code. Fabric is inspired by knit framework. Better to use it for a client or server only stuff right now, because it doesn’t have server-client communication, which will be added soon. Here’s how to use it: Let’s create a MathCloth dependency to later utilize it. local Mat...
I understand its old but after using it for some time I don't see anything wrong with it
it breaks some scripts
idk how
probably task library messing up something
because it wouldnt emit vfx or play sounds when i used knit for my combat game
I think they are mad Knit can break if one of the scripts' knitstart or knitinit function breaks
but by editing it I managed to avoid such errors
🤷♂️
Hiring dm me for info
is there a way to only blur a certain part of the player's screen?
would you be able to use a imagelabel wiith a blur decal
huh, how does a blur image label work
you can get blur decals from the toolbox and insert it into an imagelabel
I can get you an example if I can do it in the next 1 minute before my rivals game tarts
nevermind im an idiot
it looks like shit lmfao
Put a transparent part close to the screen and use depth of field to blur close objects
you can use a blurry png and put it whereever you want
im struggling to make the phone active on my screen so i can edit it
wdym make the phone active? like so u can see it?
so u can see it lol
AlignOrientation to make it face the player, and depending on specific checks, just do Humanoid:MoveTo()
yh
ok so make sure that the property enabled is on for the phone gui
can i screenshare?
and make sure that the property visible is on for the bg frame
im sorry but if you dont know how to change properties i think you should go back to studio basics before using free models lol
ive tried putting all properties to visible
the ScreenGui has to be enabled too
and then make sure that the frame is positioned properly
yeah it could have a tween that has it out of screen
ah yh i think thats the problem cause it slides upwards
Hello is it possible to send webhooks from a roblox game to discord? and is it possible to track a roblox group's activity such as changes in roles? Im also trying to change a players rank within a group in game when a particular event happens rather a person manually doing it
if someone who is familiar with these topics could guide me a little i'd appreciate it
well it checks what the player is doing, and bases its movements/actions off of that
anyone know what best way to make upgrades is
Webhooks aren't possible roblox -> discord directly
its possible through a proxy
roblox -> proxy -> discord
alright
should i learn java script or python first
i think python its very easy
Ask them AIs they smart
Hello everyone, question pls. I want to make an inventory system that is usually found in farming simulators (with stackable/non stackable items, moving items from slots to slot, ect...) but dont know where to start. Could someone give me a rough sketch of how to make an inventory system?
yo i need help
a player table?
i need help
Oooo ill look into it, thanks for the suggestion!
what should I make for my scripting application, low on ideas rn
farting simulator
Depends on what you want people to hire you for, if combat then make a combat system or script any VFX and show it
CAN SOMEONE HELP ME
for a mining game if i reset the mine which script should i use the system in like if block mined count is 100 then it resets the mine3
local Pathfindingservice = game:GetService("PathfindingService")
local rig2 = game.Workspace.rig2
local human = rig2:WaitForChild("Humanoid")
local torso = rig2:WaitForChild("Torso")
local path = Pathfindingservice:CreatePath()
path:ComputeAsync(torso.Position, game.Workspace.waypoint.Position)
human:MoveTo(game.Workspace.waypoint.Position)
how can i make it so when the human reached to waypoint its gonna print something
idk what i need to write in if statement
is it possible/is there a function to check how much memory a specific variable or data is using
Bro wants to check how much memory
thats a good thing to do imo
Can someone help me, I'm a programmer but I don't know how this server works
Is there a platform to write codes in Roblox, or do I do it on any platform?
what
you write code for roblox on roblox
or you can get rojo plugin to connect to server with visual studio and edit from there
Got it, thanks
Hey, I have a content creator sponsorship offer for your game!
Let me elaborate, I came across your game in the sponsored section of roblox and was impressed by its quality and potential. I work for a promotions manager which is in contact with great content creators to help drive growth and engagement.
I know 2 great content creators which could bring your game to success.
- Zeeplays - 140k followers on TikTok
- Neccolov - 1.2 million followers on TikTok and 300k followers on Instagram.
Sponsorships from these content creators are proven to be successful. As an example, zeeplays recently advertised a new game with 0 CCU and 100 visits which managed to reach 600 CCU and it reached over 450k visits after his sponsorship, all without additional advertising.
Would you like to find out the prices or put you in contact with the contacts guy?
aye if im trynna make a combat like sbg shoujld i handle all my velocities and anims on client
no
why
desyncs, exploits, etc
how do i do a local function
local function x()
I just found out the roblox Luger gun gear does not have mobile support. How would I add mobile support?
code it
mouse.Button1Down:connect(function() script.Parent.Input:FireServer('Mouse1', true, mouse.Hit.p, mouse.Target) end)
mouse.Button1Up:connect(function() script.Parent.Input:FireServer('Mouse1', false, mouse.Hit.p) end)
these are what the current roblox gear use
which function would allow me to get the mobile version of this?
input.Position
Why is my gamepass not giving me the tool when I first buy the pass but it gives me it when I rejoin?
I've tried a lot of different things but at the moment I'm having the tool in the script
UserOwnsGamePassAsync only works on rejoin
use PromptGamePassPurchaseFinished then re-check UserOwnsGamePassAsync
like that?
PGPPF is an event not a function
oh
if passId == GamepassID and wasPurchased then
local player = Players:GetPlayerByUserId(playerId)
if player then
giveTool(player) -- Give tool immediately after purchase
end
end```
i wanna get better at scripting but dont know how
can anyone give me tips or help
like?
just make stuff man
It’s about remembering what words do. Watch some tutorials and read over each line of code trying to figure out exactly what everything does. Eventually you can memorize stuff and use it. Another important thing is research. If you don’t know why something works or doesn’t you HAVE to learn.
It will take time but will come together eventually
alr
Does anyone have a best practice when it comes to creating and adding objects with a touch event attached to it? I want to create a simple currency pickup where the currency (simple basepart) can be spawned into the world, the player can pick it up by touching it and the part is destroyed or disabled.
Initially I read to just attach a script to the part and just paste it around but thats so ghetto and would make refactoring or changes such a pain. I was thinking to just tag the currency, use a collection service on the items existing and when added, just attach a Touched event to it from one script on the service script service. I am still new to roblox dev so I was hoping to hear some better approaches to this if anyone has one.
yeah thats a decent way, you could also make a folder for all the currencies drop if you have a spawn system
you could try attributes over tags too if youre not a fan of collectionservice
roblox documentation
Okay sweet, I'll give that folder implementation a go, thank you!
alright, one script managing a system is a lot better than having a script in each part, and you can almost always use one script for that
made simple gun system
Does anyone knows how i can make a countdown system that i can cancel if the player leave
wings
wdym a countdown system? does it need to have a minimum amount of players for it to start?
how do I make a dynamic stack system like this, if item is picked from middle of the stack, it reorganises it
I'm not 100% sure how, but I have an idea. I think you should make a value, most likely a bool value, and if you have a plank then the value becomes true, and when you don't it becomes false. After that for the picking up thing, I think you should just :Clone() the plank for when you drop the one in your bag.
how is the plank thing gonna work
i hope that makes sense
the inventory system
hm
like player carrying
I'm also quite new at scripting, and the people here aren't very good
don't go to #code-help , it's an absolute clown show
nice
dont use touched
you should probably DM a scripter who is online@jolly aurora
Like this one
idk how to make the countdown when the players enter bc idk how to cancel it when the player leaves
i have a system like this if you wanna see it
maybe do a thing where when you do touch the plank, it will check for a plank in your inventory like this
plr.BackBack:FindFirstChild("Plank").Parent=game.Workspace
script.parent.parent = plr.BackPack```
yesss
Anyone know how i can make a swing animation like for example whenever i smack the cactus with the rock, the arm raises and hits it then goes back to the original position
this is the teleport manager
yeah but how you cancel the countdown when the player leave
dont store important stuff n the tp service thing
its stored with a table so just check for a leave
yeah ik its months or maybe a year old when i just learned OOP
Oof
ty bro
i will need to learn oop XD
its not really needed to learn it just makes your life easier sometimes
yeah
lua metatables arent really oop ngl
they're like a fake version
if you're scripting, just learn how functions work
oop wrong reply
.
damn, love that
Coroutines
how do those "longest answer wins" games work? do they have a predetermined answer list?
does anyone know how to make a ball starter character is able to jump, roll kinda like a marble and have a kind of like whenever you move the camera the face moves too
yes, just a big table of words
just look up "ball starter character" in the tool box, third one down, 2 to the right does exactley what u want -.-
yeah I already tried but it’s not what I’m looking for
I’m trying to make it easy to use because the ones that they have in toolbox are pretty bad and don’t have the jump, nor the type of roll I’m looking for
do you code?
sadly
do you know how to make it?
probabably, but mine would be over complicated and shit. 4 years of this and ive never actually tried anything like that
hmm u don’t think u could try? If you want I can pay you like 300 Robux since I gotta pay other devs for the maps and stuff
try this maybe? it doest even use scripts -.-
let’s me see rq
just slap a decal face on it and lower the jump power
okay ty
whats the easiest game to make that can get like 100k visits
obby -.- or an rng
how to make a script were multiple parts thats already set up for animation play a animation at once.
does it require using the roblox advertising? cuz im a brokie
very very fewe games pass 100 without advertising
Made a module as the way to configurate things
like using the roblox "sponsor" system?
dude thats sick, you should also a lil dev symbol next to, well, devs
?
how much will the advertising cost
yeppers
how much it cost
no idea, i dont make games anymore 
easier to make robux through commissions or full games?
depends heavily on skill but most times full games
Easier? Commissions
More? Probably games
problem im facing is the amount of coins not saving, literally nothing saves
When making a daily gift gui, should it be under serverscriptservice or no
the script that gives the money should be handled in the server, and the gui has to be handled on client
Thank you sir
r u playtesting the data store on studio?
im still new idk what data store is, all i did was ask chatgpt for a coin saving script which i put in serverscript
ofc u did
anyway sending the code would prob be helpful isntead of just saying it doesnt work
it saved
local Tween = game:GetService("TweenService")
local Platform = workspace.Platform
-- Settings --
local NormalSize = Vector3.new(0,1,0)
local GoalSize = Vector3.new(10, 100, 10)
local CoolDownTimer = 5
local isTweening = false
-- Tween --
local tweenInfo = TweenInfo.new(
1,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
false,
0
)
-- Tweens --
local tween1 = Tween:Create(Platform, tweenInfo, {Size = GoalSize})
local tween2 = Tween:Create(Platform, tweenInfo, {Size = NormalSize})
-- UIS --
local function OnInputBegan(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F and not isTweening then
isTweening = true
tween1:Play()
task.delay(CoolDownTimer, function()
isTweening = false
tween2:Play()
end)
end
end
UIS.InputBegan:Connect(OnInputBegan)
why is this not working?
Because you did something wrong
it's supposed to set the rotation of z to -45 or 45 degrees but always sets it to -135 or 135 when trying to play the tween, why? im kinda confused
math.rad
what?
you need to put it into radians so do math.rad(number)
u can add waitforchild for platform and also u can add wait for tween1 animation "tween1.Completed:Wait()" under the tween1:Play()
i cant see the part inside viewportframe
How can i make it so that whenever the player dies / joins it doesn't let them spawn in until PlayButton is pressed then it will allow them spawn in. ?
Can someone tell me why my imagelabel aren't showing during runtime? It's supposed to show up in the circle but its not, I have tried testing with other ID's it also doesnt show up with them
did u js publish the image
Yeah, but i tried using other images I had before, it didnt load
nvm then i have no clue
local Players = game:GetService("Players")
-- Disable Character Auto-Spawning
Players.CharacterAutoLoads = false
-- Function to spawn the player when Play is pressed
local function spawnPlayer(player)
if player and player.Parent then
player:LoadCharacter() -- Manually spawn the character
end
end
-- Store players who are waiting to press Play
local waitingPlayers = {}
-- Prevent spawning when a player joins
Players.PlayerAdded:Connect(function(player)
waitingPlayers[player] = true -- Mark player as waiting
player.CharacterAdded:Connect(function()
if waitingPlayers[player] then
player.Character:Destroy() -- Prevent spawning
end
end)
end)
-- If the player dies, return them to the waiting state
Players.PlayerRemoving:Connect(function(player)
waitingPlayers[player] = nil -- Cleanup when player leaves
end)
-- Remote Event to allow spawning
game.ReplicatedStorage:WaitForChild("AllowSpawnEvent").OnServerEvent:Connect(function(player)
if waitingPlayers[player] then
waitingPlayers[player] = nil -- Remove from waiting list
spawnPlayer(player) -- Spawn the player
end
end)
shoudlve told him to use chatgpt himself 🙏
totally 100% bro
word bro
for sure bro
So many talented individuals here.
my ragdolls interfering with my linearvelocity and making it weird how do i fix
step 1 is clearly defining the problem
guys
got problem with /ban /unban systeme
local Players = game:GetService("Players")
-- List of banned players
local bannedPlayers = {}
-- Function to handle chat commands
local function onPlayerChatted(player, message)
local args = string.split(message, " ")
local command = args[1]
local targetName = args[2]
-- Find the target player
local targetPlayer = nil
for _, p in pairs(Players:GetPlayers()) do
if p.Name:lower() == targetName:lower() then
targetPlayer = p
break
end
end
-- Check if the command is from an admin (change this as needed)
local function isAdmin(plr)
return plr.UserId == 123456789 -- Replace with your UserId
end
if not isAdmin(player) then return end
if command == "/ban" then
if targetPlayer then
bannedPlayers[targetPlayer.UserId] = true
targetPlayer:Kick("You have been banned from the game!")
end
elseif command == "/unban" then
local userId = tonumber(targetName)
if userId and bannedPlayers[userId] then
bannedPlayers[userId] = nil
end
elseif command == "/kick" then
if targetPlayer then
targetPlayer:Kick("You have been kicked from the game!")
end
end
end
-- Connect the chat event to the function
Players.PlayerChatted:Connect(onPlayerChatted)
is this good ?
if u got a problem prolly now
i made one but wasnt unbanning
not*
i asked chatgpt to make one
yes
yep guessed it
these ais hella predictable
could someone give me a random easyish task to do im trying to improving my coding skills im pretty new to it
can u help
does tonumber even work with names
never heard of it before
idk lol
so i can see errors
dms
if i were to play a combat cutscene between two people, do i export two different animations then copy the camera cframe from the person using it and just play it for the enemy aswell?
can anyone help for 100 robux or 5% of my almost completed game. All i need is for you're help to fix a script i made basically it puts you on another team when playbutton is pressed and teleports to a spawnlocation but the issue is when i die i want it to make the UI show back up and put u back at a random location then when pressed puts u back on that team and tp to spawn location and its done.
won’t even turn on my computer for 100 robux
200
hello can someone explain me this whenever i create a gui, it will not let me click any part and when i restart the studio it will delete the gui I have roblox studio completely updated
my game is stable
should i try knit framework? thoughts on it?
stal i would take this offer if i were u
this guys game has 500 players
sleepy
bye
officialtrueneutral.myshopify.com
check out my clothing brand
I can proll help you out lmk
Hey guys any suggestions on what I gonna do after watching youtube tutorial scripting?
implement them in the studiio
Someone selling roblox groups with ugc, or buying, I have 2 to sell
did you change this to your userid, or is your userid actually 123456789?
Depends on your background in coding
then lua is a good language to start on
Ye
it'll still be hard since youre completely new but its one of the easier languages
watch some basic tutorials on lua, copy them in a testing place, and change a few things around and test to see what changed
once you get a bit more comfortable you can start to read api documentation
That's good but ill forget them when doing actual game making
Apt who?
API
it's technically called "application programming interface" but its just a webpage that tells you how to do different things on a more usable level
Oo
depends on your goal
the ui market is flooded from what I've seen, so scripting would probably be your best bet. if it's just for money you'll probably burn out tho
Being famous, talented, rich, successful is yk my goal
Oh
Well
Where to start
In scripting
But i am confused again
Learn the difference between the client and server, and how they interact with eachother
3d modeling or scripting
.
Do what you want to do
dude i dont think you'll get far if its for money
Ehehe
its ai script directly did i need ban systeme
ik this one is bad
since it ban only on server
sounds logic after all
yeah I’m implementing them while watching it
any suggestions on what to do next?
I usually take what I learned and either add something small to it or try something simlar from scratch
like if you made a button that onClick make the player faster, try making another button that makes the player jump higher from the script
ohh I see so basically just making small projects?
exactly
because I’m trying to gain more experience and practicing
and once you feel comfortable enough with how roblox works from a top-down structue, you can start working on a bigger project
all projects are just a cluster of small problems you have to solve
When I felt like I had a clue of what was going on I just made small minigames. You'll see that as you go on you'll be looking up examples and documentation and learning a lot more. For example if you made a simple idle coin pick up game, youll have to make stats, use the datastore, make a UI that shows the player points, create a coin spawner system, handle touch events for the coins when the player interacts w them, etc.
Solving smaller problems is what gains you the most experience
go do something else then
What 👀
roblox dev aint gon make you rich ong
well getting rich isnt easy anyway so 🤷
stop focusing so much on the goal ig, develop yourself first
Hmm
Hmm if y'all made a wall run script (like Titanfall 2)
What way would you use to keep the player on the wall?
How do you use body forces or something
To keep player char floating?
i personally would probably overcompicate it and ensure the y position is aligned with the wall
with runservice
there are probably a gazillion better ways
Dw my first thought was welds and updating it constantly
Idk it's probably a worse way to do it
Hey i am having an issue with getting a players headshot in pyhton any know how?
if i were to play a combat cutscene between two people, do i export two different animations then copy the camera cframe from the person using it and just play it for the enemy aswell?
Any idea how to fix this? https://devforum.roblox.com/t/corepackages-error-raised-every-time-i-playtest/3479730
This begun the moment I turned on the option to see CoreGui in the Explorer, but never disappeared, and now i’m stuck with a really long loading time when playtesting anything (it’s also helped me find a few race conditions on client) I need a fix for this because it’s really bothering me when playtesting and i don’t see any upside to waiting s...
local TweenService = game:GetService("TweenService")
local Platform = workspace:WaitForChild("Platform")
local RockEffect = Platform:WaitForChild("Rocks")
local SoundEffect = script.Parent.RockDebris
-- Settings --
local NormalSize = Vector3.new(10, 0.1, 10)
local GoalSize = Vector3.new(10, 200, 10)
local NormalPosition = CFrame.new(3.606, -2.325, 15.531)
local GoalPosition = CFrame.new(3.606, -0.416, 15.531)
local CoolDownTime = 5
local isTweening = false
RockEffect.Transparency = 1
RockEffect.CanCollide = false
-- Tween Info Platform --
local tweenInfoUP = TweenInfo.new(
2.3,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out)
local tweenInfoDOWN = TweenInfo.new(
0.7,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out)
-- Tween Info RockEffect --
local tweenInfoRockEffectUP = TweenInfo.new(
0.4,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out
)
local tweenInfoRockEffect = TweenInfo.new(
0.4,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out
)
-- Create Tweens --
local tween1 = TweenService:Create(Platform, tweenInfoUP, {Size = GoalSize})
local tween2 = TweenService:Create(Platform, tweenInfoDOWN, {Size = NormalSize})
local tween3 = TweenService:Create(RockEffect, tweenInfoRockEffect, {CFrame = GoalPosition})
local tween4 = TweenService:Create(RockEffect, tweenInfoRockEffect, {CFrame = NormalPosition})
-- Detect Key Press --
local function OnInputBegan(input, gameProcessed)
if gameProcessed or isTweening then return end
if input.KeyCode == Enum.KeyCode.F then
Platform.CanCollide = true
Platform.Transparency = 0
RockEffect.CanCollide = true
RockEffect.Transparency = 0
SoundEffect:Play()
isTweening = true
tween1:Play()
tween3:Play()
tween1.Completed:Wait()
task.wait(CoolDownTime)
tween2:Play()
tween4:Play()
tween2.Completed:Wait()
Platform.CanCollide = false
Platform.Transparency = 1
RockEffect.CanCollide = false
RockEffect.Transparency = 1
isTweening = false
end
end
UIS.InputBegan:Connect(OnInputBegan)
Now for the rock effect it makes the orientation 0,0,0 but i wanna keep it as it normally is. How can I solve this problem?
Does anybody here use Basic Admin Essentials?
im a builder but my employer just told me this:
The scripter is currently working, but he said that he won't be able to script it because it can't have union and textures. Could you maybe replace those?
could someone help me plz 😭
what sorta game isit
hi
how do I fix desync on a killer npc?
just a little tip, if you want help, don't ask anyone here. literally no one replies. It might seem like i'm being impatient, but that's because this is the 4th time that this has happened
Huh
bro this server is so bogus
I mean you asked how to fox desync on npc
ik
Yeah how is anyone meant to know
if gameProcessed or isTweening then return end
if input.KeyCode == Enum.KeyCode.F then
Platform.CanCollide = true
Platform.Transparency = 0
RockEffect.CanCollide = true
RockEffect.Transparency = 0
SoundEffect:Play()
isTweening = true
tween1:Play()
local currentRotation = RockEffect.CFrame - RockEffect.Position
local goalCFrame = GoalPosition * currentRotation
tween3 = TweenService:Create(RockEffect, tweenInfoRockEffect, {CFrame = goalCFrame})
tween3:Play()
tween1.Completed:Wait()
task.wait(CoolDownTime)
tween2:Play()
local normalCFrame = NormalPosition * currentRotation
tween4 = TweenService:Create(RockEffect, tweenInfoRockEffect, {CFrame = normalCFrame})
tween4:Play()
tween2.Completed:Wait()
Platform.CanCollide = false
Platform.Transparency = 1
RockEffect.CanCollide = false
RockEffect.Transparency = 1
isTweening = false
end
end```
I have a script for spawning objects but the problem is the only objects can spawn is meshpart and i have a model and inside the model is 3 meshpart, if i add the model to the drop section the script will dont work bcs it cant modify the position, how can i make so i can use the model to spawn?
if ur model has more than 1 part u need to set all part positions after spawning
Yea i tryed to use chatgpt and it helped me lol, first time chatgpt really helped me
gpt work like gods hand
I CAN TALK IN DEV FORUM NOW FUCK YEAH
bro chatgpt clutched my scripts like 10 times
I'm concerned whether i should be happy or scared
Guys anyone help me please how to shiw the image of an accessory or wtv it’s called
how to what
Its shit you have that limit chat
just send him fractions of the code
it works perfectly
No like after some time you cant talk with him anymore
You need to wait a time to use again gpt
please guys
gpt 4o
bro what is that lol
I can like make him fix my scripts 4 times before the limit
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new ("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local Gems = Instance.new("IntValue")
Gems.Name = "Gems"
Gems.Value = 0
Gems.Parent = leaderstats
for i, n in pairs(game.Workspace:GetChildren()) do
if n.Name == "W" then
n.Touched:Connect(function(part)
Gems.Value += 10
local hum = part.Parent:FindFirstChild("Humanoid")
if hum then
n:Remove()
print("Coin has been claimed")
end
if n.Name == "Coin" then
n.Touched:Connect(function(part)
Gems.Value += 1
local hum = part.Parent:FindFirstChild("Humanoid")
if hum then
n:Remove()
print("Coin has been claimed")
end
end)
end
end)
end)
Gosh, just realised I sent in the wrong channel
extra end line 28
Oh wait nvm remove ) on line 30 and you're good
add the end back
@proven violet
i fixed it
Add another end for the if statement in the for loops
if n.Name == "W" then end
i realised when i was debugging it didnt have a end for it and was sharing the same end for the function
yo how can I get rid of that AI auto generated thing that keeps coming up whenever I write a line of code
You can't it's always there I tried it too
bruh
oo
wait wdym
these arrows
when u click them it groups them to the end
so u can hide the inside of te script
the
anything that uses ends has a arrow on the line
drop down or wtv
local camera = game.Workspace.CurrentCamera
local player = game.Players.LocalPlayer
local function setAspectRatio(ratio)
if ratio == "16:9" then
camera.FieldOfViews = 68 -- Default FOV
elseif ratio == "4:3" then
camera.FieldOfView = 120 -- Stretched 4:3
elseif ratio == "5:4" then
camera.FieldOfView = 115 -- Stretched 5:4
elseif ratio == "16:10" then
camera.FieldOfView = 105 -- Stretched 16:10
end
player:SetAttribute("AspectRatio", ratio) -- Save setting
end
-- Button connections
script.Parent.RatioSelectionFrame.DefaultButton.MouseButton1Click:Connect(function()
setAspectRatio("16:9")
end)
script.Parent.RatioSelectionFrame.FourThreeButton.MouseButton1Click:Connect(function()
setAspectRatio("4:3")
end)
script.Parent.RatioSelectionFrame.FiveFourButton.MouseButton1Click:Connect(function()
setAspectRatio("5:4")
end)
script.Parent.RatioSelectionFrame.SixteenTenButton.MouseButton1Click:Connect(function()
setAspectRatio("16:10")
end)
-- Apply saved setting when player spawns
player.CharacterAdded:Connect(function()
local savedRatio = player:GetAttribute("AspectRatio") or "16:9"
setAspectRatio(savedRatio)
end)
Is it possible to make this? Ive tried to use FOV but didnt work since its doing it longer instead of wider
as i said
add a end to if n.Name == "W" then
theres no end
for u
i put it there
yes
send script
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new ("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local Gems = Instance.new("IntValue")
Gems.Name = "Gems"
Gems.Value = 0
Gems.Parent = leaderstats
for i, n in pairs(game.Workspace:GetChildren()) do
if n.Name == "W" then
end
end
n.Touched:Connect(function(part)
Gems.Value += 10
local hum = part.Parent:FindFirstChild("Humanoid")
if hum then
n:Remove()
print("Coin has been claimed")
end
if n.Name == "Coin" then
n.Touched:Connect(function(part)
Gems.Value += 1
local hum = part.Parent:FindFirstChild("Humanoid")
if hum then
n:Remove()
print("Coin has been claimed")
end
end)
end
end)
end)
ty for helping btw
Maybe
uh
n
Basically
I've got like 20 coins and they all use the same script
just copied it from a tutorial
gotcha
btw
the script was working perfectly before i added uh
for i, n in pairs(game.Workspace:GetChildren()) do
if n.Name == "W" then
end
end
n.Touched:Connect(function(part)
Gems.Value += 10
local hum = part.Parent:FindFirstChild("Humanoid")
if hum then
n:Remove()
print("Coin has been claimed")
end
As soon as I added this
the script stopped working
Why does Bezier Curve keep returning to its starting position??
i didn't update the game yet
its not public
oh mb
should be public now
u gotta make it public for me to grab
so i can edit it in my studios
uncopylinked
locked*
bro
oh
Done 👍
Btw, "W" is basically legendary
fixed it
@proven violet can u join the vc or no
i wanna show u something
it is pretty possible you have to change the camera cframe
look up roblox camera distortion
yh ik i changed that
my game is fully done and js needs 6 bugs fixed is there a good scripter that can fix them like today, dm me
i have a pathfinding problem, npcs dont ignore cancollide off parts, cant turn off canquery since im using the parts for zones
why not use raycast
gonna behave the same the second player goes out of view
so you want them to ignore the can collide off parts?
yes
i set pathfindingmodifiers n everything
they ignore it when canquery is off, btu the zonemodule im using doesnt work with it off
i tried changing collisiongroups didnt work
hhow to get the player's camera c frame?
local tool = script.Parent
local Handle = tool.Handle
tool.Activated:Connect(function()
print("Activate works")
while true do
Handle.Color = Color3.fromRGB(234, 122 , 200)
Handle.Color = Color3.fromRGB(134, 022 , 50)
Handle.Color = Color3.fromRGB(234, 122 , 200)
task.wait(0.5)
print("Loop working")
if tool.Deactivated == true then
break
end
tool.Deactivated:Connect(function()
while true do
print("Deactivate works")
Handle.Color = Color3.fromRGB(77, 255, 0)
task.wait(0.5)
if tool.Activated == true then
break
end
end
end)
end
end)
For some reason the break doesnt work
Like when i click it shows the colors correctly but when i remove the click
the loop still goes for the first one
can someone turn this script into a local one, cause if i put this into a local one it doesnt work
local part = script.Parent
local info = TweenInfo.new(1)
local goal = {
Size = Vector3.new(0, 0, 0)
}
local goal2 = {
Size = Vector3.new(4,1,4)
}
local disappear = tweenService:Create(part,info,goal)
local appear = tweenService:Create(part,info,goal2)
local touched = false
part.Touched:Connect(function(hit)
task.wait(0.2)
if touched == false then
touched = true
local hum = hit.Parent:FindFirstChild('Humanoid')
if hum then
disappear:Play()
end
end
disappear.Completed:Wait()
task.wait(0.5)
appear:Play()
appear.Completed:Connect(function()
task.wait(0.5)
touched = false
end)
end) ```
Who here can script?
It's like a mini game
Should take like 2 days
I don't know a good price
local part = workspace.yourpart
local info = TweenInfo.new(1)
local goal = {
Size = Vector3.new(0, 0, 0)
}
local goal2 = {
Size = Vector3.new(4,1,4)
}
local disappear = tweenService:Create(part,info,goal)
local appear = tweenService:Create(part,info,goal2)
local touched = false
part.Touched:Connect(function(hit)
task.wait(0.2)
if touched == false then
touched = true
local hum = hit.Parent:FindFirstChild('Humanoid')
if hum then
disappear:Play()
end
end
disappear.Completed:Wait()
task.wait(0.5)
appear:Play()
appear.Completed:Connect(function()
task.wait(0.5)
touched = false
end)
end) ```
just do this??
Where can I practice lua coding
can someone help me link messaging to this phone
does anybody know how to stop a rig or any player from flinging when being ragdolled
I need a scripter DM me
thoughts on knit ? anyone
i added spawns, and everytime i test the game out i die for some reason? is there a fix to this
your ragdoll script sucks
not needed
in roblox studio
no need to be rude
i guiess it doessuck but i made it work eventually
💔
Any ideas about what to make for my scripting portfolio? (systems, games etc.)
Hello guys, I am a UI Designer and I want to learn lua can anyone tell me how they learned lua and what they did.
doesnt work
What did you do
Did you add a local script and put it on the client?
@graceful cairn
how to make it working
bro what IS THIS BAR
You could use uidragdetectors
Try closing and opening studio
did not work.
put local
i think that might be why its warning you that it is a global variable instead of local
is it normal for Roblox to take around a minute for some of the physics to work properly? My vehicles will be buggy for around a minute after server start but after that they work fine
yea
i put the local script inside of the part
im not sure if thats a issue with my code
looking for a quick scripter that can make a collectible coin currency in an RNG game which can be also used for purchasing stuff, (the currency & purchasing is already made just need collectables now)
this will do it for every part in the game tho
thats where i put the script
then
Then it should work
doesnt work
Any errors?
i have to go rn ill check when im back
why is my skip stage thing doing the EXACT same thing as my kill all thing?
#scripter-hiring also, be more specific with these requests
collectables is nice and all but god knows what they do
or how you collect them
on the floor nd u interect with them
is thers a way to put this into a single variable?
controllers[plr.Name] = ProjectileService.new(data)
I reccomand you to do one script for all your purchases
ok but now its firing both events twice
its orange
what do you mean
aah
The LUA hurts my eyes
i already figured it out, i forgot to say, sorry 😅
lua isnt an abbreviation so you dont capitalise it
no, i wouldnt be able to help either way. I write in C++ and when i look at the code it fucks with my brain lol. Glad you got the help you needed btw
oh isnt it?
yeah
aah
i might be called a fake developer but tbh deep seek and chatgpt genuinely CARRYY
u read lookism?
any1 know a way to make a rolling world/cylindrical world effect in roblox studio? sort of like how animal crossing works
i know it’s fairly easy in unity, but doesn’t seem to be as easy in roblox unless i’m missing something
Guys I’m trying to learn scripting . Any tips? Or how you learnt it?
Just use ChatGPT for scripting comms
if only it were that easy
Anyone here scripts combat systems? I wanna ask about smth
Hey guys I just got the studio and is trying to learn to code can someone link me to a free way to learn of something
BrawlDev's beginner and advanced youtube playlists
no it doesnt work for anyone
are there any methods that i can optimize applying physics to thousands of parts? currently im just using AssemblyLinearVelocity to move the models, but it starts to lag at around 1000 being spawned
wich 1
O nvm
would smth like this be skewed to postiive side (im copied part of the code) plr.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(-100, 100)+x, y, math.random(-100, 100)+z)
anyone wanna work with me im a scripter and modeler.
lol this kid thought he could scam me but i put a while true statement in the game so now his game keeps crashing everytime he uses the code
now he unblocked me and is asking why his code is crashing
lol
I created it as bool val and hid it in the workspace so now even chat gpt can't save bro🙏
thats crazy
thats why its better to just learn scripting
it really isnt that hard
especially lua
unless your like under 10 lol
i mean i think your average 11 year old could learn lua
you jsut vibing
would you like to work together
@hard mulch
I am not too advanced in coding
@hard mulch what you working on?
Uh nothing rn
oh alr your animate?
What? I am new to this so I am confused
I just like to code so I learnt a shit ton in a small amount of time
what yk
Yo
bro actually thinks ts is gonna work 🙏
guys writing framework is hard?
I am at the module script tutorial on brawl dev advanced coding
Failed to load animation with sanitized ID <error: missing assetid>: Animation failed to load, assetId** (i keep getting this error, the group own the animation there is nothing with the script, is it roblox?)**
doesnt missing asset id happen when you try to play an animation when theres no id
ok'
yo im making a horror game can someone help me with like a passive currency system
so you get for example 500 Bucks every 5 minutes
and then that can be used to purchase tools
im not a coder
so idrk how to do that
hey guys, what networking libraries are currently maintaned and reliable?
how does data store 2 even work
profile store??
yes
don't know what that is
telling me to google it is crazy 😭
who here can invest on our project
make ur own PDS 
this script is so shit
if your not gonna help me then goodbye
i have no clue what your script is doing the readability on it is so shit
cool
can module scripts in replicatedstorage require module scripts in serverscriptservice?
local CASH_AMOUNT = 500 -- Amount of cash given per cycle
local INTERVAL = 300 -- 300 seconds = 5 minutes
game.Players.PlayerAdded:Connect(function(player)
-- Create leaderstats if not already present
local leaderstats = player:FindFirstChild("leaderstats")
if not leaderstats then
leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
end
-- Create "Cash" stat if not present
local cash = leaderstats:FindFirstChild("Cash")
if not cash then
cash = Instance.new("IntValue")
cash.Name = "Cash"
cash.Value = 0 -- Start at 0 cash
cash.Parent = leaderstats
end
-- Give passive cash every 5 minutes
while player and player.Parent do
task.wait(INTERVAL) -- Wait 5 minutes
if player and player.Parent then
cash.Value = cash.Value + CASH_AMOUNT
end
end
end)
chat gpted
😢
Is it possible to make a player flip while in mid air
theres like a animation pack or two on the catalog that has flipping animations why dont you use that
Where
how did you know in advance
chat gpt isnt bad ?
why would u not do that to every comms to make sure they dont scam
why is it bad ???
it gives out wrong code
if the script wroks it works
Anyone a scripter I’m paying 1k robux each code you do
me me mee meeee pcik me
your picked
do you like develop the script normally in a separate experience, but import it in theirs with a while loop?
o diidnt ecept that to happen
ask him iddint make it
Dms
in the bundles section
thanks so much and where do i put this
serverstorage?
server script service as a normal script
idk if it works tho lowkey i js asked chat gpt
😭
well chat gpt is a w bc it works great
for basic stuff
yea its a basic script soo
im not a developer im just trying to make a game 
it looks decent its a horror
but ive bought like 2 asset packs already
since im not good
at modelling
also how do i get good lighting
make it
also id recmond learning moddeling or scirpting to save money
erm how
yeah ive been trying but i cant memorise all that coding
just learn the basics then play around in studio its simple u only need to know the beignier stuff
if u do you would save so much money
yea
lol
Does it make a player flip sideways 90 degrees
no but it makes the player do a front-flip
ok time to make m first roblxo game any1 have ideas pls 
maybe try to learn moon animator so you can animate it ursself
moon animator is a plugin

escape kanye west obby
😭 thats not a obby they way to ez to make
bros message got sent to shadow realm
looking to make a game wiht someone im a scripter myself
@bleak flame lets speak here
me mee meee im a scirpter with half a hour of expierence
..
hi everypony ok
i i have a quarter of an hour of experience
ooo u mad exiprecended
what type
idk any
anyone know how to make voxel destruction like jujustu shennanigans
we gotta make a W game
dm
anyone know how to make voxel destruction like jujustu shennanigans
brb 3 hours 
anyone?
@shrewd goblet real
@bleak flame This is what you should do
Server
part.Touched:Connect(function(touchedPart)
local character = touchedPart:FindFirstAncestorWhichIsA("Model")
if not character then
return
end
local player = Players:GetPlayerFromCharacter(character)
if not player then
return
end
remoteEvent:FireClient(player)
end)
Client
remoteEvent.OnClientEvent:Connect(function()
-- Play the tween just for the client who touched the part
end)
Since you just asked for something simple, the Touched event is alright
You'd probably wanna implement a debounce too
so basically i have an area script that works perfectly for single player, in that when you touch a part, a ui appears and says the location for the first time you press it,
oh ok
can any scripter literitally tell me why my animation isnt working in a script, if you actually figure it out, ill give you 500 robux straight off the bat, dm me
sorry i was typin and also lookin at it
If you don't know what a debounce is, just google Creator Hub Docs Debounce. It's just a cooldown
arent they just true and false like bools
it's just a way to put a cooldown on your code, doesn't exactly have to deal with bools, but it's most simple that way
debounce?
yea
nvm i thought u were asking
Don't care about the robux, just explain what's going on
i have a script that when a certain event happens, an animation (slipping anim) should play on the character, it is not working
First things first, tell me the type of game you're working under (group game or your own game), send me snippets of your code and show me what you've done so far to debug
can i dm?
i dont need a cooldown the part gets destroyed after being touched
which i also need to make client sided
Well I don't mind, but if someone else has an animation issue and comes across these messages in the search tool, it might be helpful
Just destroy the part inside of the OnClientEvent event listener then
just a notice, got this script from an okay scripter friend, i have 0 experience so please bare with me
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local gui = player:WaitForChild("PlayerGui"):FindFirstChild("SlipperyGui")
local animationId = "rbxassetid://96223968248497" -- Update with your animation ID
-- Animation Setup
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animator = humanoid:WaitForChild("Animator")
local slippingAnimation = animator:LoadAnimation(animation)
-- GUI Setup (Ensure this is in StarterGui)
if not gui then
gui = Instance.new("ScreenGui")
gui.Name = "SlipperyGui"
gui.Parent = player.PlayerGui
-- Warning Label setup
local warningLabel = Instance.new("TextLabel")
warningLabel.Name = "SlipperyWarning"
warningLabel.Text = "STOP! IT'S GETTING SLIPPERY!"
warningLabel.Size = UDim2.new(0, 300, 0, 50)
warningLabel.Position = UDim2.new(0.5, -150, 0, 50) -- Centered in the middle of the screen
warningLabel.TextColor3 = Color3.fromRGB(255, 0, 0) -- Red text
warningLabel.BackgroundTransparency = 1
warningLabel.TextScaled = true
warningLabel.Visible = false -- Make sure it's hidden at first
warningLabel.Parent = gui
end
local warningLabel = gui:FindFirstChild("SlipperyWarning")
-- Variables to control the ragdoll state and GUI state
local isInRagdoll = false -- Track if we are in ragdoll state
local canTriggerWarning = true -- Flag to ensure the event is not triggered multiple times
-- Event Handling from Server
game.ReplicatedStorage.SlipperyWarningEvent.OnClientEvent:Connect(function()
-- Prevent multiple invocations if the event is triggered rapidly
if not canTriggerWarning then return end
canTriggerWarning = false
-- Wait for a random delay before showing the warning
local delayTime = math.random(2, 9)
wait(delayTime)
-- Show the warning GUI
warningLabel.Visible = true
-- Use a coroutine to hide the warning after 2 seconds, independent of ragdoll/movement
coroutine.wrap(function()
wait(4) -- wait for exactly 2 seconds
warningLabel.Visible = false
end)()
-- After the warning is shown, check if the player is still moving
wait(1) -- Give the player a little time to adjust before checking movement again
if humanoid.MoveDirection.Magnitude > 0 then
-- Prevent repeated ragdolling if we're already in ragdoll
if not isInRagdoll then
-- Start the slipping animation if the player is still moving
slippingAnimation:Play() -- Play slipping animation
humanoid.PlatformStand = true -- Enable ragdoll-like behavior
isInRagdoll = true -- Track that we are in ragdoll
-- Change the material to ice
workspace.IceTrack.Material = Enum.Material.Ice
wait(2) -- Rag-doll for 2 seconds
humanoid.PlatformStand = false -- Disable ragdoll after 2 seconds
isInRagdoll = false -- Track that we are no longer in ragdoll
-- Reset material to smooth plastic after ragdoll
workspace.IceTrack.Material = Enum.Material.SmoothPlastic
end
end
-- Allow the event to trigger again
canTriggerWarning = true
end)```
again i have no experience in scripting only building so please it may have to be specific
do i put the client script in starter player?
Chat gpt ahh
When you're sending code, put them in code blocks. Find where the backticks (`) are on your keyboard and put three of them to open, three of them to close
local x = 10
It makes the code more readable
like that
there sorry
Not necessarily but for organization purposes, yeah. Just toss it in StarterPlayerScripts, but just know youd need to work with the Players.LocalPlayer's PlayerGui and not StarterGui
And if you get any errors regarding GUI indexing, you'd probably need to use WaitForChild
Are you working under a group game?
This is my own game.
And you have the animatons published to your account?
I have them published under my group.
Fix that
My game is made as ownership of my group.
So it is a group game?
Yes.
Okay just to clarify, your game is a group game, and your animations are under the same group? Can you confirm this with a screenshot?
Yes.
Is this script a LocalScript inside of starter player scripts
or a script with its RunContext set to client or whatever
Just confirming
The comments are a bit distracting (all of the lines preceded with -- since you said you don't know how to script)
That comment is defo AI generated
i think hes unavaiable its 2am in his time
i can ask though
my concern is that he may have given me an ai generated script bc it looks tacky
the names of variables are so weird
AI always comments on the scripts like this
Is this someone you hired?
it does work how i want it... should i keep it if it works?
nah free hes a good friend irl
So the warning label- does it get set up properly
Like do you see it when you playtest
yes, its published if u want me to link the game
Also, this can't be the only script available
Your animations may work fine however you're using a remote event
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Create the RemoteEvent if it doesn't exist
local slipperyWarningEvent = ReplicatedStorage:FindFirstChild("SlipperyWarningEvent")
if not slipperyWarningEvent then
slipperyWarningEvent = Instance.new("RemoteEvent")
slipperyWarningEvent.Name = "SlipperyWarningEvent"
slipperyWarningEvent.Parent = ReplicatedStorage
end
-- Ice Track Detection
local iceTrack = workspace:FindFirstChild("IceTrack")
if iceTrack then
iceTrack.Touched:Connect(function(otherPart)
-- Check if the player touched the ice track
local character = otherPart.Parent
local player = Players:GetPlayerFromCharacter(character)
if player then
-- Fire the event to the client, triggering the warning and animation
slipperyWarningEvent:FireClient(player)
end
end)
else
warn("IceTrack not found in the workspace.")
end```
server script service
Which means you should be using or should have a server script that calls RemoteEvent:FireClient or FireAllClients
Do you get- any- errors in the ouput window at any point in your playtesting?
No.
So I had a designer make my animations, and I assked about the scripting part,she said...
did you make sure to have an object exactly named IceTrack inside of the workspace?
If you don't, the Touched event listener would never be connected
Names are case sensitive
"its a little complicated, just ask him to use BallSocketJoints"
yes, that was checked over and it is the exact name
For each if statement, can you add debug prints?
And then show me the output?
Both client and server side
can i run that through an ai program, idk how to really do that, can i just ask to add debug prints
At that point, why not just ask the AI itself for what's wrong with the code
Seems a bit ridiculous but I can't stop you
This is how you'd do it
print("Hello world")
print(20)
if --[[some condition ]] then
print("Hello universe")
-- ...
end
I just have one issue. It makes it really hard to help without spoonfeeding since you aren't the one who's scripting this- And it's not like your goal is to learn how to script, is it? It'd be better if the scripter friend who "wrote" this script to come on here when he's online
yeah im sorry man
It's just not fair to you to be trying to work this out when the original code author isn't even there, and when this thing is most likely AI generated
thats why i offered robux just bc i wanted to get this done
i may just ask someone and pay for someone to remake the script
At that point, you should make a post in scripter-hiring
That's another reason this server exists
It's fine to not know
But don't force yourself to debugging someone else's probably ai generated mess
issue is, i dont have more then 3,000 robux
issue is nobody takes percentages and ive gotten 1 offer for someone to script for 40 dollars
is anyone else here in studio having an "unstable connection" in their script editor? roblox isn't allowing me to edit my code anymore
People aren't going to take percentages because percentages are an unreliable form of payment tied to your game's success- it's not rocket science
Just imagine if you were on the other side
problem with this server is 99% of hiring people are delusional with their pricing LOL
$10 for 10 hours of work
here just tell me what i should best do, here is my description for the system...
‣ This system is the main part of the game and is the most complex system of them all. As players are climbing up the hill, at random times, anywhere from three seconds to nine seconds, a Text Label should appear in the top middle of the characters screen and say “STOP! IT’S GETTING SLIPPERY!”. When this comes on the screen, an animation of slipping should enact on the character, if the player stops within two seconds of the warning being displayed, the slipping animation should stop and the warning of slipperiness should disappear, then this cycle continues all the way until they reach the end of the track. If the player continues to walk for more then two seconds after the warning is prompted, the player should ragdoll, and the material of the track should go from Smooth Plastic (the default texture set), to ice, only for that specific player who is falling. The slippery warning should disappear as soon as the player starts ragdolling for two seconds. When the player gets back up, the timer should then start at random of another ‘slippery area’ within 2-9 seconds. Please note that when the ragdolling is completed (2 seconds), the material of the track goes from ice to smooth plastic (back to default).
minimum wage pays more
did you even try to solve this on your own
a friend gave me a code, he isnt avaiable and we are all leaning on that it was ai generated, trying to find where to put this to find somebody to help, im a 4 year studio builder, no experiuence in coding
break it down into small pieces
look up how to code textlabels
then look up how to code animations
then look up how to do ragdolls
etc
but i have to work on the building part of my game, we have an expected release date, i thought my friend knew how to script
then hire someone
this is the wrong channel to ask for hiring dude
there's literally a designated channel
don't beg people to do it here
i asked if anyone could help with the script, i didnt know it was ai generated
What model did you use to make it
Who can help me with a short little scripting for my game to help with ur portfolio
just a model, i think? blank model
No AI model
don't ask for help here unless you have a specific piece of code you need help with
I think I found the issue lemme test it rq
are u blind?
-=--
If your having issues try a better AI model if you aren’t getting results
ah
whoops
you should format it though
my friend did the ai models, i did the building process of it
Who can help me with a short little scripting for my game to help with ur portfolio
i wouldn't even do it like this
this is also only a tiny portion of what you need to complete it
mmmmm
if you want to continue with your current code, you need to put that code in a normal script (the blue one), and use a localscript for the next piece (to handle the textlabel)
i can't directly help you here, there's too much to do
lol, sorry man
thats fine man ima just pay someone
definitely do that
Just a quick question when ur testing it are u moving around
i don't have that big of a portfolio, but i can give it a try
because I just tested it with my animation and its worked fine under those conditions
Who can help me with a short little scripting for my game to help with ur portfolio
thats so weird
maybe my anim isnt set up correct idk
im so lost
that's good
I mean if the code works it works
plays the anim
your script isn't playing an animation
anim is kinda dookie but its what I had on hand
how do i fix guys LOL
@somber vault get this guy to do the job, he already looks invested
lol
wanna go to dms, ill pay u just to fix it for me
nah im good I was just wasting time seeing what was up with it
reupload ur anim
if u want it looped make sure its looped
there might be nothing wrong with his animation
he's just not playing it in his script
right?
its playing
Who can help me with a short little scripting for my game to help with ur portfolio
so what did u do differently or what can i do
I changed the animation ID with my own 1 that was looped
oh i didn't see the bigger block of code above
maybe Priority 2 but idk what u set it 2
so @lofty plinth , what do u recommend me try?
Send me the properties of the animation ur using
what is that 💀
you know the properties window?
oh oops
or well anim save or whatever they call it now since they changed it
Who can help me with a short little scripting for my game to help with ur portfolio
dude if you want to hire someone, do it in the #scripter-hiring channel, this is not the appropriate channel
I don’t have the money
I’m looking for people to do it for portfolio
I was recommended to do that
by who
@lofty plinth , looped it and nothing happened
An experienced scripter
save it as an rbxl and send in dms so I can test it locally
is _G really less performant?