#server quality?

8 messages · Page 1 of 1 (latest)

terse moth
#

servers are dog ass. Can we get some transparency on whats happening

obsidian mica
#

I remember there being some talk abt them cheaping out on the nitrado servers and using the cheap cruddy ones

#

Plus this game tends to deteriorate the longer it goes without an update.

safe ginkgo
#

It has been getting worse and worse lag wise, Eastern servers are nearly unplayable if you care at all about blocking or hitting your target

hardy halo
#

I was about to post the same thing, I noticed it started happening during the holiday season and I thought maybe there's just an influx of players. Now its getting worse.

slender delta
#

I’ve been collecting data on this for a while now. On 0 ping, I very consistently get frame data reflecting 83.3ms worth of “Red” counter or “red” block. A “red” input being an input that was pressed client side, but did not reach the server.

At 83ms worth of inputs not functioning correctly, the only explanation I can think of is the server tick rate being super low… 12hz/ 12 tick rate. This being the case, would explain the 83.3ms as a “time from last tick” interaction. Meaning, the input can get ignored in server play back, up to the time from last tick.

humble pebble
obsidian mica
#

I'm not quite sure
Probably a rumor