#Input delay/ Inputs not registering

244 messages · Page 1 of 1 (latest)

fast fiber
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At the request of MoonMoon id like to collect as much information on this topic as possible here.

Ive heard from alot of people over the past month or so that they have noticed severe input lag or inputs just flat out not registering. Please post thoughts/examples/video evidence here if possible please. Thank you!

pallid hollow
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don't have any recordings but can confirm noticing that blocking does not seem to work like it used to and feels like every so often when I try to block nothing happens

high juniper
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@ivory forge you have some clips where cancel to parry was failing

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the most common failure mode of cancel to parry is when we get the cancel input and parry doesn't queue.

sleek bay
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I have an issue with sprint charge/sprint attack where it will start then just immediately stop and sort of stagger me. That's been an issue for a while but ill try to get a clip

More recently I have an issue where i have to hit RT twice in order to throw a slash. I thought it was a controller issue until other people mentioned having issues with inputs too

high juniper
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Another thing I've specifically run into(but don't have clips of) is when I've put in an input, I get hit, I put in a different input, and the original queued input plays multiple seconds later instead of letting me block.

I've also run into getting hit and having the block lockout time be heavily inconsistent. There are times where I actually can't block for multiple seconds and I suspect that it's related to some form of server-side lockout registration?

high juniper
carmine prawn
high juniper
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that's desync rather than input issues

hollow scaffold
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Bookmarking

hollow scaffold
sleek bay
acoustic fable
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Desync wouldn’t be a problem if they just brought back na south central duel servers 😒

dusk musk
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amen

rotund glen
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Sometimes the game thinks that I'm crouching when I'm just turning my character without pressing R3. What I'm dealing with are button delays or sometimes it would respond to whatever button I'm pressing mainly when I'm in combat

rotund glen
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How do I get that thing where I can put the picture of my controller on my screen and it'll show what buttons that I'm pressing?

carmine prawn
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Some delayed inputs can be avoided by increasing your trigger deadzone if on controller. That helped me with what I thought was delayed inputs.

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I hold on to the trigger button at little longer than I should.

rotund glen
carmine prawn
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try setting it to zero and play. I was throwing out a swing when I wanted to block.

kind cargo
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Sometimes when i alt stab it feints into normal heavy stab. I do not use mousewheel, i use a key press. I am not near the normal key press for a normal stab.

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Same for overheads

carmine prawn
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Actually, the delay for squat and jab would be nice to play with on controller. press and hold right-stick u squat. Tap the same button for a jab. The delay between press and tap in a scroll bar would be nice to play with.

carmine prawn
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or desync

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humm...

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idk

high juniper
fast fiber
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EaseUS

Are you looking for a stepwise guide to record the last 30 seconds of gameplay on OBS Studio? Look no further; this post offers a complete guide on how to clip the last 30 seconds with OBS and its alternatives, including EaseUS RecExperts and Xbox Game Bar.

carmine prawn
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ok - they need the actual key inputs. i found this overlay plugin for obs, it displays your inputs in real time while you record your video. https://obsproject.com/forum/resources/input-overlay.552/

undone mauve
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requiring input overlay is annoying to do cause what else but OBS. and then theres the size of the video for discord. im not getting nitro just for that

radiant charm
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Cancel to parry is often weirdly slow compared to dodge to parry

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And just slow in general

plain void
frigid tundra
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Upon further consideration after posting this in sun gods thread this seems like a fresher place to get some eyes on it, so behold. I input a block on my combo well before my slash input, and the game gods decided that buffering block was unnecessary and what I truly wanted to do was a random feint for no reason.

fickle flume
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There is a certain aspect of these discussions that reminds me of Cowboys and Indians as a kid.

"That hit you"
"No it Didn't"
"Yes It did i actually hit you"
"No it didnt"

There are lots of discussions that get wrapped up into what "Should" of happened, instead of what actually happened. The game is the decider in what happened, and there is not enough discussion into why combat played out the way it did.

high juniper
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but since it was windup block should've worked

frigid tundra
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Yes

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Block should buffer and then either counter slash or what I was trying to do which is get a corrected riposte off that overhead feint (had it hit me), not a neutral feint

rotund glen
frigid tundra
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Like I have this too which demonstrates a combo input not working (which I suspect has to do with thwack because breaking barricades also randomly eats combo inputs) but you can also clearly see I input an overhead > block > slash and instead of canceling to parry and counter slashing, it hard canceled my overhead into a slash as if I had tapped X instead of LT

tardy adder
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okay maybe you inputted it too fast and it got desync'd

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here's what i was talkin bout with the cancel into parry thing

frigid tundra
half needle
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the game is broken

frigid tundra
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I know what you mean with canceling though, you can use LT to achieve the same effect as repeatedly canceling with X/□.

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Which imo shouldn't be a thing. These days a controller with paddles can be had for equal or less price than a first party controller. LT should be block only where applicable and function for alt feints otherwise. Or at least be a gamepad option. Having options on the same input isn't bad but it introduces a ton of inconsistency which is bad.

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And if you wanna get really weird....having a controller plugged in vs just kbm changes the interaction on kbm for how these inputs work to mimic controller stuff. Remove the controller and the block feathering inputs you'd use for cancels and alt feints no longer function.

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That's outside the scope of this thread though lmao. It's wild to see in action though.

tardy adder
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but if you time it a little later/earlier then it will read it as a cancel

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its all like slight timing diff's

frigid tundra
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Except it doesn't do that from riposte, and while it works for counters you obviously can't cancel though normally.

tardy adder
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right

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u can't cancel out of counter

frigid tundra
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But having a bunch of different timings on what's fundamentally the same input is what causes so much inconsistency, which is why it's so annoying.

tardy adder
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but wait out of riposte you can

frigid tundra
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I don't think you can

tardy adder
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i do it all the time

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wait actually u might be right it might force a feint

frigid tundra
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Maybe with some kind of tech, but I'm fairly confident ripostes are committed actions and can't be hard cancelled

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You can dodge cancel it maybe, I've never actually tried that with a riposte

jolly crystal
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I've noticed sliding/rubber banding in one direction without the ability to move my character until this sliding stops.

supple abyss
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I'm keeping this alive for the reason that it's getting on my nerves now.

graceful pike
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I don’t know if anyone has noticed, but chivalry two is unplayable right now! Everyone on the West Coast trying to play in central servers wants to claw their eyes out! I don’t know if they ran out of money for the south central servers, but we need them back and we need help soon or these new games coming out are gonna have me hooked and I’m waiting for chiv 3….. if that even come out lol!

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FIX YOUR GAME!

hollow scaffold
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I haven't had a chance to look through these yet and parse things for internal, but it's on my to do list
Commenting so people can see I've seen it

lost sail
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I am sorry to bump, but european servers are on fire again. PLEASE actually take a look at the logs. There is a ton of disconnects, ping spikes, rubberbanding and plain hitreg fuckery

fast fiber
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Bump

rotund glen
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Bump

rotund glen
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I actually experienced and issue where I press R1 to stab but then tried to hold block so that I can switch to a slash but the game ignored my buttons to block then slash

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Is this what I get after taking a break from this game for like a week?

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After I slashed someone, I tried to do an overhead but there was response so I had to slash again instead

lost sail
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Sauce, had some instances of this exact problem on PC yesterday. Slash-into-overhead feints just plain did not register (presumably because the server dropped the packet).

rotund glen
floral matrix
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I’m going to try reminding myself to post here tomorrow, I can get video footage of it.

I know that input lag can be caused in two ways, either from spamming inputs or by holding block.

The holding block issue is the most problematic since it actually makes correct counters turn into riposte, you can solve this by “tapping” right click each time you counter.

Hmm another example would be if you spam R (jabs) then it sometimes queues a second jab right afterwards.

muted karma
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It's been shit since a few patches

floral matrix
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bump

rotund glen
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bump

floral matrix
timid grail
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Hit delay is a huge problem rn someone will swing and I'll think they missed then 2 sec later when I swing the hit registers

high juniper
vapid rapids
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I didn’t know this thread existed. But yeah I played a bunch of 64s over the past few days and noticed input delay/dropped inputs a ton. Obviously there is the cancel to parry. Sometimes I would think in my head to just play it safe and cancel almost instantly and yet I still got hit. Another issue is with queue. Something changed last update so now you cannot cancel and then counter. You just cancel and then output a regular attack. Or sometimes you cancel and your attack stops and nothing happens. It gets so ridiculous that sometimes I even input counter feints and my guy just stands there doing nothing. Maybe it has to do with holding down block/cancel to parry button.
If my storage wasn’t full I would be uploading a flood of clips. Showing me (on 0 ping) countering attacks perfectly early and yet I get ripostes. This happens so consistently it’s ridiculous. The group combat DEPENDS on countering for maintaining stamina and active parry. Also I would need to test it but I believe this is incredibly game breaking because although you get a “riposte” instead of counter; I don’t think you get the benefits of a riposte. That being reduced windup times. So what you do get is no active parry with a slow counter swing (counters have increased windup).
Furthermore, there is another bug where you successfully counter and you get the blue sparks, but your swing stops and you essentially teleport to neutral. It was very rare, but now it happens multiple times a session. I even learned that you can basically execute a desync swing with it because now it doesn’t shock me any more. It just seems like if you know how the game should work, in its current state you can’t help but be frustrated and demoralized.

blissful bobcat
vapid rapids
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yikers

kind yacht
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But I agree ngl why is FTP so unresponsive so many gambles I try to ftp out of

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Let us ftp out of counters tho

rotund glen
# vapid rapids

What is that on the bottom left of your screen right above the oilpot icon? I've never seen anything like that before 😳😳😳😳😳😳

radiant charm
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could just play around it but its hard when weapon speeds are so different and i like doing 1v2s and above, becomes difficult to not need to ftp/ cancel to parry

kind yacht
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1vX is just spam dodge since there is no FTP or 1vx tech your just at the mercy of active parry

radiant charm
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dodge to parry feels way faster than ftp i just go for that

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shit is instant sometimes

kind yacht
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If you just swing and the. Rmb in windup you can see how hilariously long the delay is

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Its like full 500 ms to cancel into parry

radiant charm
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ive seen a clip of ziggy getting cancel to parry instantly like how it is supposed to opporate, he was using rapier tho so im curious if faster weapons dont have the slow as much but in my own experience i dont think that is true, its just that i notice it less with rapier since most of the time i can just let my attack go through instead of having to cancel to parry because rapier is fast

kind yacht
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Could be

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Might try ftp with greatsword vs rapier when I get home

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But I think they just need to make ftp faster on all weapons and increase early release (if it even exists lol)

high juniper
high juniper
kind yacht
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Wish it worked

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I will see if I can find some stuff out rn

vapid rapids
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against the other war hammer guy i canceled and and after such a long time could not manage to throw out a counter swing

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just a regular swing i even panic feinted

rotund glen
supple abyss
vapid rapids
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these were just the past 2 days

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@high juniper

high juniper
kind yacht
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the proof is in the pudding

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Exposing Chivalry 2's shitness (rest)

high juniper
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that overhead looked like it hit too fast rather than actually being block failing to input, as you were still in the light counter stagger

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which is a different netcode problem causing inconsistent swing times

undone mauve
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Trying to do a counter after a full swing dont work anymore. Either you hold block while release for instant parry or dont attempt it. It leads to that small stamina drain and your character instantly snapping to neutral. This happens more with blunts because of hitstop. Input delay is something im not sure of. The videos i record show me being hit before the weapon passes thru me and the same i do to others. So i wait for high quality private servers

high juniper
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it's a big problem because you have to heavy against fast weapons and heavies are never safe to do, but getting a light swing countered by a fast weapon also just simply hits you an even larger portion of the time

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most of the time you can get a forced riposte at least but sometimes it's just fucked

kind yacht
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the parry was up for around 4 frames but i died anyway

high juniper
kind yacht
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stagger anim>

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?

high juniper
# kind yacht stagger anim>

when you're swinging a light swing and you get countered there's a stagger animation which locks out all inputs for its duration

undone mauve
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I dont duel anywhere close to enough to know if thats intended or not

high juniper
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the thing is that isn't supposed to be long enough that you get hit by the counter for guaranteed damage

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it's an Xv1 tool not a 1v1 tool except for when the netcode bends over

kind yacht
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lol

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only times you die in this game are in a parry lockout or your inputs dont register

high juniper
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or you get hit by non-bugged things which disregard the defensive mechanics

undone mauve
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Oh wait

kind yacht
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i will become best player in oce by purchasing the expensive router

undone mauve
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You have to hold block while swinging

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If you block on reaction it wont come up in time

high juniper
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stickey there's a problem with that. A lot of these issues are due to attacker-sided netcode. If you have a good and reliable setup what will happen is enemy players will have reliable active parry against you and you won't have reliable active parry against them.

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It's just that there's more benefits to having a stable setup than there is to having an unstable setup unless you're using something like clumsy to intentionally lag switch

kind yacht
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i think i have a pretty average setup

undone mauve
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My refusal to hold block has made me get hit all the time on fast counters and riposte. So i would know

high juniper
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my setup is too stable for me to benefit from clientside netcode abnormalities so I only get people doing swingthroughs on me because that's server-side

kind yacht
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so i need to downgrade my setup for the game to work properly

high juniper
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more like you'd have to downgrade your setup to have the game work improperly in your favor

kind yacht
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will parry and counter work

high juniper
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if you're downgrading your setup you're making everything you do less consistent which is why good players prefer a stable setup to an unstable setup

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and if you lag switch that's cheating/if someone knows what you're doing it's reportable to chivmail for a ban

kind yacht
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im not going to downgrade my setup

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im going to email torn banner and tell them to fix game

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i regret my purchase mordhau was better

high juniper
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both games suck, but chiv 2 is so nonfunctional right now that I can't really argue that. Chiv 2, if the game functioned consistently within reasonable expectations without failed cancel to parries and other netcode abnormalities making the game miserable, would easily be a better teamfighting experience and maybe even better high end dueling(even though chiv 2 has its own problems there like counter trading for multiple minutes)

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too bad the game doesn't work

kind yacht
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because when I swing and then rmb there is a really noticeable delay to the parry

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almost like the player goes back to neutral state then parries instead of the other way round

high juniper
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if it was broken on purpose that was a terrible combat change implemented in the worst possible manner

rotund glen
high juniper
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I don't believe it was intentional though. They've managed pretty goofy stuff by accident like how every other patch agathian peasants on courtyard have no ability to perform emotes and thus cannot eat, the coxwell last bug where you never stop spawning as soldiers seems unfixable, (fixed in 2.8) they had symmetrical invulnerability zones on either side of galencourt bridge, and there's another funny thing where they changed the catapults on darkforest gates to have the health of lionspire catapults in an undocumented change

undone mauve
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It definitely started 2.7 at the latest. I went the longest time without finally making a post about it cuz no one did

high juniper
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this is one of the patches where agathian peasants can't eat

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it'll probably work in 2.9 then regress in 2.10 again because torn banner does no regression testing whatsoever that seems to have real impact

kind yacht
rotund glen
rotund glen
kind yacht
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from the clips I recorded it seems if you input anything in the last 10 frames it wont register in time

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I can send them, maybe I am inputting to early or late

rotund glen
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As in like crouching while attacking

kind yacht
rotund glen
# kind yacht Wdym?

When I was crouching afterI was drawing my into a heavy attack but then reset me to where I'm crouching then it proceeds to perform a heavy

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Game that I need to also feint which is not right

tardy adder
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i bet it has something to do with THIS :

rotund glen
vapid rapids
rotund glen
# vapid rapids

I hate that when I press a button but I would just stand there instead after I pressed a button 💀

high juniper
rotund glen
vapid rapids
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I can’t believe the amount of failed parries tonight. It was unbelievable

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I was just getting hit left and right. I would hit someone or some other action and I could never get my parry up in time to block on coming swings

vapid rapids
wild mirage
# vapid rapids

Id like a neutral perfect block lmao counters that dont swing look goofy af

high juniper
# vapid rapids

he equipped the dane axe thus your active parry is forfeit

wild mirage
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Sadly people will just tell you “well its just latency lmao” or “its an online game what did you expect”

vapid rapids
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where active parry

high juniper
vapid rapids
high juniper
vapid rapids
high juniper
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I think the block cooldown length is inconsistent

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might be like lockout

vapid rapids
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I'm still angery that handle hitting from the front is the best way around block. Not saying this is bug but it is stupid

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compared to me trying my darndest to hit people around their block from the back and that not working

high juniper
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looks like an input queue fail

vapid rapids
high juniper
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that's particularly weird

vapid rapids
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my spammming inputs trying to make something happen prolly

high juniper
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so many clips of getting hard robbed on hit -> action select available -> input block

vapid rapids
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grrrr maul too fast

high juniper
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nothing faster than death coming after you swing through an enemy player

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other than death coming when you get shot at by 3 console crossbow archers at once

vapid rapids
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where active parry? plssssss

wild mirage
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anyway, selling active parry, not stolen, genuine 5 shillings

vapid rapids
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I am now complaining alot, but the thing is it takes a long time to master both the mechanical skill and strategic skill. So to be cucked all the time by the game when I'm trying to do difficult things is very disheartening. You know what I can do? I can pick up halberd on knight and never ever die except to archers. I'll just dance around teammates and only riposte heavy stab.

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Like I genuinely think that they fucked up the game so bad in 2.8. I played safe as a peasant on coxwell with a halberd and got 35 kills! The next highest was 20. I only died at the end when my GeForce experience overlay got frozen and I couldnt see shit. I simply didnt put myself in any situation which would chance some bullshit happening

wild mirage
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to get fuked over and over by the servers

vapid rapids
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like wtf is even happening here

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the forbidden counter riposte combo!

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worst of both worlds!

undone mauve
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oh i hate that. best part is feinting right away to slash so you can cleave but now what little active parry you had is gone

wild mirage
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ah hell block didnt block, counter didnt counter...Got chivtwo'ed again

high juniper
# vapid rapids like wtf is even happening here

you exited windup and the active parry ended the instant his longsword slash exited windup based on what part of the messer anim is there. I think if you had heavied the overhead you might've been fine, but heavies aren't entirely consistent at extending active parry so who knows.

vapid rapids
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Riposte counter

vapid rapids
rotund glen
wild mirage
barren lantern
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Ive had MANY instances where i would counter and my player just flat-out stops out of nowhere. The swing never comes out, ill record it the next time it happens.

barren lantern
tardy adder