Currently, Ambusher is just Skirmisher but on Vanguard.
It has 7 throwing knives and headshot bonus.
There have been some attempts to bring the lethal and interesting identity as an ambusher into focus via the backstab on native weapons and the execution perk, however that hasn't really gone far enough. Part of that is due to throwing knives being enough power that they restrict the types of changes which can be made to Ambusher, in particular the inclusion of interesting and fun buffs to make the class into one more distinct and lethal.
My suggestions are:
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Remove throwing knives and headshot bonus. These are archer tools, not the tools of someone who is currently stabbing you in the back for 150 damage.
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Provide a passive which mutes many prominent audio cues for Ambusher. Ambusher should not make automatic vocal callouts. Ambusher should not have footstep noises. Ambusher should not be screeching at the top of its lungs when you hit the special button. The sound you hear should be the ragdoll hitting the floor with your dagger implanted.
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Provide a significant passive movespeed buff limited to native ambusher weapons to the class. It could be as high as 15-20%. It is imperative that this be native to not accidentally unleash vanguards moving at faster than devastator speeds with a 2h spear in hand. That would be pure evil. This is supposed to be fun and enable amazing footwork which makes up for the short length of the weaponry Ambusher has available.
What I do not want to see is proliferation of the MAA dodge cooldown buff. That isn't a tool for weaving through crowds like no other class can and swinging into backs along the way before players can even realize that it was you. -
Limit the execution perk to native weapons. This whole suggestion is about focusing on centering lethality, mobility, and subtlety upon the Ambusher class's core kit, and to make more distinct, interesting, and powerful an Ambusher who embraces that kit.

