#Please nerf the War club

105 messages · Page 1 of 1 (latest)

polar rampart
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of all the weapons to call for a nerf on, war club is probably the weirdest one you could have picked ngl

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don't gamble it and you're fine

lucid iris
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The fucking war club ?

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skill issue

polar rampart
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real

opal pawn
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cute thread chivL

twin quarry
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have you tried parrying and riposting

gilded skiff
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I agree that warclub need in nerf. I'm not skill issue, okay? My friend becomes goddamn devil with this weapon

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I'm about 240 level, 418 hours

opal pawn
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i will chime in and definitely agree we should continue to ask for the game to be made less deadly

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eventually we can all just be immortal

lucid iris
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nerf health its too op

twin quarry
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buff health, not strong enough

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how am I supposed to feel guardian's "unrivaled durability" when I can't even take more than 3 swings from most weapons

frigid ermine
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War club already gives the wielder -50 IQ and an irresistible urge to spam dodge and use up all their stam, I think it's alright

lucid iris
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make the catapult a predator missile

cyan kernel
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Give the archers micromissiles and make cutting weapons fire air slices

prisma mountain
prisma mountain
prisma mountain
frigid ermine
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Ya it's pretty annoying to fight but I don't find it too strong or anything

prisma mountain
prisma mountain
frigid ermine
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You kinda deserve to get bonked for that pfp tbh

prisma mountain
frigid ermine
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No, I can tell it is sinful 🕌

frank scaffold
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Greatsword exists
Nerf warclub honk honk 🤡

lucid iris
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still a skill issue

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get that Mason emblem off

cyan kernel
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Annoying is annoying but balance is significantly more important

oblique remnant
quartz minnow
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Warclub does not need a nerf. That being said I fucking suck at fighting them

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They are funny weapon

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In all ways

azure pawn
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just wait until you meet someone who's good with a glaive

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(the better weapon)

charred yarrow
prisma mountain
ebon rock
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I always thought the War Club was actually one of the weaker weapons tbh due to its attachment to the Devastator Class. If anything, it should either have its base stats buffed or have it switch places with the Raider's 2H Hammer

oblique remnant
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With war club

ebon rock
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30 Slash/35 stab/40 overhead is kinda not that great tbh. Sure, it's the fastest weapon in the arsenal, but a low damage hitstop weapon that also has medium-ish range isn't much to write home about esp. if your backup weapons are the knife and throwing mallets.

I imagine it would've been at home as a Raider weapon, cuz it'd feel a lot stronger if you had a dane axe or glaive as your secondary, but that's also me thinking that the 2H hammer is also overtuned

signal moat
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Add war club to the pole man class

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Please

gilded skiff
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skully No

signal moat
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Yes?

prisma mountain
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No

signal moat
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Yes

cyan kernel
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Poleman deserves flag

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Proper pole

past shuttle
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A

charred yarrow
# ebon rock I always thought the War Club was actually one of the weaker weapons tbh due to ...

war club absolutely shouldn't be buffed, but it's not in a place to be nerfed either. It's in an awkward place as a long weapon encroaching upon the 1h weapon speed tiers, and its overheads/heavy overheads offer reasonable enough hits to kill. It's just that it's such a polarizing weapon as far as "what other weapons can do in relation to it" that it's obviously worse than better weapons and something of a gatekeeper for shorter weapons, perhaps to an actually unhealthy degree. Glaive has a similar issue with its place in the game, but being blunt means war club has some actual potential to play stam game even though it hard loses to riposte overhead from gs, for example, regardless.

frank scaffold
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The game has a weapon for every combination of speed, range, and damage... low damage weapons just tend to suck.

quartz minnow
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Skirmisher should get war club

dark cargo
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The problem with weapons you need to stam out is that theyll keep dodging back to stall at range long enough for the next spawn wave to get you. If someone is being that guy then pick spear

spice bobcat
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I'm sorry but if you are having issues against the war club of all weapons, the issue is likely not the game.

War club does low stamina damage, if you can't counter or jab it, just block and reposte???

spice bobcat
dark cargo
signal moat
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Add the war club to the pole man class.

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Shit would be dope

azure pawn
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it already has glaive, why take the downgrade

terse steeple
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Hold block more, it does very low stam damage

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Dodge takes a good amount of stam so if all you do is approach and overhead accel the dodge spammer youll win most fights

terse steeple
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Running at them with blunt stick pointing forwards lol

prisma mountain
prisma mountain
signal moat
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So

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@prisma mountain foot men need some love

spare sluice
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gilgamesh induced post detected

fading silo
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nerf 1h weapons dmg is a better choice, specially the warhammer

ebon rock
charred yarrow
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that'd be mace. Warhammer is guardian exclusive because it's constrained by knight movement instead of actually being overpowered.

ebon rock
opal pawn
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ppl legit begging to make the game less deadly 😦

ebon rock
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I still think that the War Club is a bit underwhelming considering the Devastator's kit.

charred yarrow
# ebon rock I still think that the War Club is a bit underwhelming considering the Devastato...

to an extent it is, but it's also not a weapon which can be buffed without becoming a serious problem instead of having a troublesome niche as long, fast, and capable of adequate levels of stam pressure. It's the same reason I'd never like to see a buff to the glaive, as the glaive should and must be a mediocre weapon forever so that it never gets to be overpowered.

Weapons that are basically 1handers with 2hander advantages have to be crippled to exist because they either have godly numbers or subpar numbers, and the game is healthier for the numbers being subpar.

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it's also not in a spot where it should be nerfed either

ebon rock
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I think the best way to go about balancing the War Club would be to have it switch places with the 2h hammer, cuz that thing IMO feels overtuned for a weapon that can be carried with the other Raider weapons

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I could see it feeling at home as a secondary weapon to be carried alongside a Messer or Dane Axe

charred yarrow
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dane axe/messer combo is dominant over 2hh/messer for a reason, and the war club being even less compelling than the 2hh would be bad for raider.

2hh on devastator would also be nightmare fuel because you're basically giving devastator heavy mace, as devastator's relative base stamina makes its 2hh stam game about equal to hmace. It just has the inferior stab.

ebon rock
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And quite frankly, the War Club feels hella more satisfying to use even with a Glaive secondary

charred yarrow
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devastator also already has 2 god tier stam game weapons, being the highland sword and maul

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baxe and gs have amazing stam game too

terse steeple
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Battle axe is better maul

tidal glacier
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skill issue

lucid iris
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nerf peasants they are so op

charred yarrow
terse steeple
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Polehammer.net does not have correct figures for maul windup so I can't use those

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I believe windup speed is better for battleax though

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So it has better stamina damage and faster windup

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It lists maul overhead windup as .05 of a second I think

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And some of the other data is missing

charred yarrow
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that's including stabs though which maul players largely don't use because it's extra mega dogshit. The way people actually play the weapons maul has an edge due to better counter windows and turn-taking stam game while baxe is just a versatile weapon capable of actually using every tool it has

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and being like 95% or better of the maul in most ways

terse steeple
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Battle axe has significantly better stamina game

charred yarrow
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low key I think the maul should be war axe length though because there's almost no reason to actually use it

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it wouldn't even be particularly overpowered at that size

terse steeple
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Main reason not to use maul rn is lockout

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Once lockout is gone it will be much more viable

charred yarrow
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that and when the other player feint to stabs literally everything

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if you can force a maul player into stab trading they would like to kill themselves IRL

terse steeple
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I would say maul is just as good as baxe in teamfighting because of the length

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Baxe raw damage is better but it's extremely easy to miss swings against mobile players