#Please nerf the War club
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real
cute thread 
have you tried parrying and riposting
I agree that warclub need in nerf. I'm not skill issue, okay? My friend becomes goddamn devil with this weapon
I'm about 240 level, 418 hours
i will chime in and definitely agree we should continue to ask for the game to be made less deadly
eventually we can all just be immortal
nerf health its too op
buff health, not strong enough
how am I supposed to feel guardian's "unrivaled durability" when I can't even take more than 3 swings from most weapons
War club already gives the wielder -50 IQ and an irresistible urge to spam dodge and use up all their stam, I think it's alright
make the catapult a predator missile
Give the archers micromissiles and make cutting weapons fire air slices
I barely die to a War club user but man that weapon annoys me
93% of players I've seen would do the same thing that you just said
It should be like the Katar, it won't interrupt people's attacks
Ya it's pretty annoying to fight but I don't find it too strong or anything
Yes, but the War Club is annoying
That's what I was thinking to myself
You kinda deserve to get bonked for that pfp tbh
What's wrong with it? You don't like it?
No, I can tell it is sinful 🕌
Greatsword exists
Nerf warclub honk honk 🤡
Annoying is annoying but balance is significantly more important
Nerf Warclub and buff GS 👍 🤟
Warclub does not need a nerf. That being said I fucking suck at fighting them
They are funny weapon
In all ways
nerf katar buff messer
Hell yeah
I always thought the War Club was actually one of the weaker weapons tbh due to its attachment to the Devastator Class. If anything, it should either have its base stats buffed or have it switch places with the Raider's 2H Hammer
I will say i saw someone complain about someone just slashing the whole time with War Club in FFA so i decided to do their tactic where i only could slash and nothing else. Turns out its an OP Strat that won me the match lol
With war club
30 Slash/35 stab/40 overhead is kinda not that great tbh. Sure, it's the fastest weapon in the arsenal, but a low damage hitstop weapon that also has medium-ish range isn't much to write home about esp. if your backup weapons are the knife and throwing mallets.
I imagine it would've been at home as a Raider weapon, cuz it'd feel a lot stronger if you had a dane axe or glaive as your secondary, but that's also me thinking that the 2H hammer is also overtuned
No
Yes?
No
Yes
A
war club absolutely shouldn't be buffed, but it's not in a place to be nerfed either. It's in an awkward place as a long weapon encroaching upon the 1h weapon speed tiers, and its overheads/heavy overheads offer reasonable enough hits to kill. It's just that it's such a polarizing weapon as far as "what other weapons can do in relation to it" that it's obviously worse than better weapons and something of a gatekeeper for shorter weapons, perhaps to an actually unhealthy degree. Glaive has a similar issue with its place in the game, but being blunt means war club has some actual potential to play stam game even though it hard loses to riposte overhead from gs, for example, regardless.
The game has a weapon for every combination of speed, range, and damage... low damage weapons just tend to suck.
Skirmisher should get war club
The problem with weapons you need to stam out is that theyll keep dodging back to stall at range long enough for the next spawn wave to get you. If someone is being that guy then pick spear
I'm sorry but if you are having issues against the war club of all weapons, the issue is likely not the game.
War club does low stamina damage, if you can't counter or jab it, just block and reposte???
Dodges are usually ineffective for dealing with momentum from counters unless you have bad aim tbh
im talking about people who know what theyre doing. Doing heavy slashes to be able to dodge away from a counter. Dragging those slashes to put you in block longer, which slows you down to walking speed. By the time you catch up youre both low on stamina and will start jabbing each other. Yet again another stall. And then theres the spawn wave
it already has glaive, why take the downgrade
Hold block more, it does very low stam damage
Dodge takes a good amount of stam so if all you do is approach and overhead accel the dodge spammer youll win most fights
I actually agree but I think the sprint charge would look rediculous
Running at them with blunt stick pointing forwards lol
Of course I gotta block. They are annoying but approaching is a good way to fight them. If he keeps dodging then I'll be fine since he'll just drain his stamina when I keep approaching him and attacking
It's got the Glaive
gilgamesh induced post detected
nerf 1h weapons dmg is a better choice, specially the warhammer
If that absolutely needs nerfing, the only thing I'd change is to remove the ability to equip it on Slot 2 as non-Guardian classes
that'd be mace. Warhammer is guardian exclusive because it's constrained by knight movement instead of actually being overpowered.
Replying to myself would mean that nothing would change for Guardian but non-Guardian classes would no longer be able to switch to their Slot 2 weapon and get a straight upgrade from whatever they spawned into the map with
ppl legit begging to make the game less deadly 😦
I still think that the War Club is a bit underwhelming considering the Devastator's kit.
to an extent it is, but it's also not a weapon which can be buffed without becoming a serious problem instead of having a troublesome niche as long, fast, and capable of adequate levels of stam pressure. It's the same reason I'd never like to see a buff to the glaive, as the glaive should and must be a mediocre weapon forever so that it never gets to be overpowered.
Weapons that are basically 1handers with 2hander advantages have to be crippled to exist because they either have godly numbers or subpar numbers, and the game is healthier for the numbers being subpar.
it's also not in a spot where it should be nerfed either
I think the best way to go about balancing the War Club would be to have it switch places with the 2h hammer, cuz that thing IMO feels overtuned for a weapon that can be carried with the other Raider weapons
I could see it feeling at home as a secondary weapon to be carried alongside a Messer or Dane Axe
dane axe/messer combo is dominant over 2hh/messer for a reason, and the war club being even less compelling than the 2hh would be bad for raider.
2hh on devastator would also be nightmare fuel because you're basically giving devastator heavy mace, as devastator's relative base stamina makes its 2hh stam game about equal to hmace. It just has the inferior stab.
And quite frankly, the War Club feels hella more satisfying to use even with a Glaive secondary
devastator also already has 2 god tier stam game weapons, being the highland sword and maul
baxe and gs have amazing stam game too
Battle axe is better maul
skill issue
nerf peasants they are so op
maul has theoretically significantly better stam game but baxe just has versatility the maul doesn't in segments of the game which aren't 1v1
Light attack stamina damage is slightly better for battleaxe
Polehammer.net does not have correct figures for maul windup so I can't use those
I believe windup speed is better for battleax though
So it has better stamina damage and faster windup
It lists maul overhead windup as .05 of a second I think
And some of the other data is missing
that's including stabs though which maul players largely don't use because it's extra mega dogshit. The way people actually play the weapons maul has an edge due to better counter windows and turn-taking stam game while baxe is just a versatile weapon capable of actually using every tool it has
and being like 95% or better of the maul in most ways
Battle axe has significantly better stamina game
low key I think the maul should be war axe length though because there's almost no reason to actually use it
it wouldn't even be particularly overpowered at that size
Main reason not to use maul rn is lockout
Once lockout is gone it will be much more viable