#Throwing Axes need a buff

23 messages · Page 1 of 1 (latest)

calm cave
#

As it stands, there's no reason to use Throwing Axes over Javelins as a skirmisher. Javelins can more often than not two shot people, have a better throwing arc (AKA can be thrown reliably at longer distances), and can deal with multiple people semi-reliably (stabs go through targets).

How does Throwing Axe stack up? Throwing Axes have one more ammo capacity (6 for Throwing Axes and 5 for Javelins) and are generally faster (can be thrown faster and swung faster). They're basically worse Javelins with worse damage and range with nothing significant to compensate. The design philosophy behind Throwing Axes is that it has shorter range for a much faster throwing speed. The only problem is that the distance that you need to be to perform well with them means you're much more vulnerable to combatants. There's a cooldown period between throwing a weapon and being able to guard. Throwing axes throw faster than Javelins but it still takes a significant amount of time to have your block back up.

My two suggestions to buff Throwing Axes would be:
-Buff Ammo Capacity (maybe 8 instead of 6)
-Reduce the cooldown period between throwing and blocking
-Reduce the stamina cost of throwing

This would significantly differentiate the Axes from the Javelins by strengthening the idea of them being "Weaker Javelins that are faster" without having to directly nerf Javelins.

quiet harbor
#

Do they currently do more damage to armor? In any case I’d say just buff the damage until it cripples knights. Make it a tank buster.

calm cave
#

It certainly doesn't feel like it lol

#

Maybe on a headshot

quiet harbor
#

Most classes have dedicated knight busters, it is definitely odd that skirmisher’s is just kinda is worse than the standard option.

calm cave
#

Which is why I just propose to buff its utility than damage

quiet harbor
#

Yeah fair enough. Really anything to give them any sort of niche.

calm cave
#

Javelin just has really high base damage regardless

cinder seal
#

every time i convince myself to give throwing axes a fair shake i conclude there's no reason to use them over javs

zealous stone
#

Throwing axes aren't exclusive to skirmisher class, You haven't mentioned how these changes could affect the other classes.

hearty blade
#

throwing axes are fine. I was putting out 80 takedown 40 kills games with them earlier today

#

for how little danger you're in and how little skill I used to aim these it'd be unreasonable for them to be better

hearty blade
#

I don't think a single thing in the entire archer class needs a buff after tonight honestly

calm cave
#

Yeah, other classes use them, but skirmisher literally just has two options for throwables and one of them is just inherently weaker

fierce lion
#

throwing axe r garbage because how much it is for it isn't enough but come to worst of it the bonus doesn't do that greater then the Javelins for they are more accurate and able be toss further and they get bonus dmg do to head shot with jav throw which what the damn axe do, just do fucking minor 75 dmg to the head big deal when jav throw to the head do 90 dmg to the head, sorry for those who still love throwing axe but I prefer the mallet over the stupid throwing axe the fact different bonus and how much easy to throwing speed with mallet vs throwing axe is utterly no brainer for mallet wins the day for they got mega bonus hitting a knight more and hit harder if it is head shoot on the knight for throwing axe just there to get stick on dude and never get it back if his body or weapons time doesn't disappeared randomly that current time. I won't blame Skirmisher choose mallet over the stupid throwing axe for it is slow as fuck when you needed the most for they nerf that shit for no reason during the freaking time when they got new maps popping out during desert or so on crap. So I am with the guy buff for the only buff they should given for the throwing axe isn't the devastation dmg being thrown but be equally strong as hatchet and little more speed then hatchet.

calm cave
#

And tbh I think a bigger capacity would make it more worthwhile compared to javelins

#

(Just for skirmishers and not for any other class that uses them)

cinder seal
#

that would be a great place to start

fierce lion
#

lemme break down for you "Pablo3", the hatchet isn't the best weapon for offence right now for all I suggest make it faster in speed, the fact the hatchet is utter garbage and only surprisingly the stupid hatchet do more dmg then throwing axe makes absolutely logically make no sense. So basically fucking pile shit the dev do for claiming "we balance right" yea sure they fuck up lots unbalance shit again due of their mistake not making 2 or 3 hitbox just like the spear where the 1 hand spear was complain so much dmg bs which they fuse the fucking spear stick with the end of the spear head is at for full fucking dmg. Clarify the throwing axe pose to be light as tomhawk and not heavy as hatchet so it is pose to be faster but really hatchet right now beat the shit out throwing axe because it's really that fucking useless willing to throw at enemies how many time they fucking nerf it which I prefer throw bunch mallet that was use by deviator class which the original hammer throwing because they deal more better then throwing axe and mallet is easily retrievable more then throwing axe for the stupid system design to fucking delete weapons stuck in body in certain time to reduce lags and increase performance which u had no fucking clue or what is so ever but perform shitty for ppl who has over fucking 100 pings above in numbers for that shit tells everyone fuck off but to the main subject why the throwing axe still sux because there isn't fucking anything special about the axe no more, it is biggest gag weapon in the game for javelins bonus dmg is way better then throwing axe and they are easily to be grab then the throwing axe stuck into someone body.

peak kayak
#

I think the biggest buff that Throwing Axes need IMO is the multiplicative 35% damage bonus against archers that the Bow, War Bow, and Crossbow have. Skirmishers can get one-hit-domed by other archer subclasses, but the bowmen can still survive a throwing axe to the head