#We need a no-archers mode, no-archers servers in TO.
1983 messages · Page 2 of 2 (latest)
You are asking for a playlist to exclude a group of players without worrying about their fun in place of your own correct?
it's not like archer players can't queue into it
I don't see why there is so much reason to argue against the existence of a no-archer environment unless you think enough players will decide that archer is a net negative to the game and their game experience that you won't be able to play archer
I mean, a minimum level of skill is expected when playing the class that is capped at 16% of server population. Not meeting that skill requirement is worse than having an empty player slot because dead enemies won't autobalance to your team
In the case of Mount&Blade, archers are a valid replacement for individual player skill because you don't to be a good shot when accuracy in volume exists.
just like "melee" players could queue into the archer-only mode, that archers got.
Nope just showing how silly using “my fun” is. Since he doesn’t care about others.
We should all be playing 64 and sleeping in the missionary like god intended anyway
Nobody asked for an Archer only mode
Are you sure?
Maybe not but it's a fun little novelty that doesn't overstay its welcome especially if you've got PTSD from M&B archer spam
I thought the archer only mode was in response to asking for archerless modes tbh
I wouldn’t be surprised if that was the reason
And because it's a fun novelty "Mount&Blade in Chiv2" is actually more enjoyable than playing Mount&Blade proper
I think we should make a poll to rename archer “Joy Thief” after this thread.
I don't have as much consideration for the fun of those whose class exists entirely to specifically disregard the fun of other players and to reduce the degree of interactivity in the game, and I would like an optional no-archer mode to prove that theory and to expose other similar pain points in the game if they do become more of a problem in actuality without archer.
There's a reason that the common consensus among veteran players is that they would rather not play archer because they want to be able to have a real back and forth and to directly interact with other players even if that's a more difficult way to enjoy the game as other players get better.
It's as much an interesting experiment with the game design of chivalry 2 as it is something I've really wanted to play as well for the reasons you've brought up about other things maybe becoming worse in the absence of archer, and I'm not sure we aren't already living that given how horrendous most pub TO archers are. My theory is that by not having as many net-negative teammates they'll actually become less of a problem but for the ones so problematic that there has historically been nothing which consistently counters them.
lionspire's defensive catapult when turned around into the attack catapult is an obvious one, for example
I'm of the opinion that a no-archer mode will create more problems than it will solve, with some weapons just being straight up better than they would be in a default 40p Team Objective gf game due to the lack of ranged attacks keeping their favorite weapon's usage in check
With our luck the archerless mode gonna be as bad as volley
in comp we're already living that and the weapon variety would have imploded but for limits on spear and a gentleman's agreement not to have 15 halberds. There aren't any other significantly problematic weapons in the game.
Again you used “my fun” as an excuse while explicitly saying you don’t care about others. How you don’t see the hypocrisy here is wild.
Now if we could get an archer free playlist
hey, you can keep your sand pit. I want my own too.
torn banner won't even let me build a sand pit for my fun
I would purchase actual server hardware and pay for colo if that's what it took
You understand how this makes you hypocritical right? You can at least admit this?
don't really see the harm at trying out a limited time mode, that is kind of the point of those. The polarization here is a bit overkill
I said I hope they get it, I am pointing out his excuse with his fun is hypocritical.
My line stands at mutual disregard. Archer, sniper, and similar designs can only exist in an environment where their fundamental designs disregard other players, and I'll hold such disregard as mutual.
everyone is hypocritical of something we're all human
So you can’t admit it? Wild
I don't like Blizzard and yet I'm still getting D4
It’s a personal affront
A few more weeks!
d4 does seem like it's addressing some significant gripes I've had with ARPG design, so I'll probably try it and then cry when the solutions don't scale
point is y'all are nickel and diming each others' words for little gotcha moments. keeping the convo constructive is how changes are made
💯
happy with what I've seen so far, staying cautiously optimistic
Give melee players a headshot bonus you know all things being even
I corrected claims about archers and gave valid answers here.
Then pointed out how he is worried about “his fun” as a main issue while discrediting others.
I was very clear here and didn’t “5 & 10”
Isn’t the bonus taking it off?
Because Archers only kill other Archers with 1.
he gave feedback and then you gave yours and you both shook hands and went on your merry way, right?
man if we called it a day there that'd be a huge archer W
A debate doesn’t end on presenting ideas lol. It’s about working through them.
I even said I hope they get it and highlighted what would be over powered in the absence of Archers.
For some reason Melee players fun is the gold standard of everything though.
that's why this is a feedback forum and not a debate hall, people shouldn't be arguing in feedback threads, it is harder to parse the information
No it’s about debates go look when they put it in from Connect. I think he said they liked seeing a place to exchange ideas.
hey, I've used interactivity and actual manageability as standards as well.
In melee I can only be punished for genuine overextension whereas archers can punish me for existing even if I don't overextend, especially on many maps with designs where there is no section where there is actually nowhere outside of sightline and no ammo crates outside of an archer sightline such as significant portions of Aberfell or Falmire or Stronghold or Baudwyn or Askandir
Didn’t we cover how to avoid this? Like there is a whole player option? But it wasn’t fun if I recall .
true, we can limit ourselves to 2 out of 9 melee subclasses and use an extremely limited subset of weapons
and we can also just hold parry permanently while staring at an archer
that sounds like fun
and highly interactive
So although we have multiple tools to solve the problem we don’t want to use them.
that definitely doesn't take away from the game in any way by encouraging players to hypercentralize on particular options without any practical alternative solutions
"For some reason Melee players fun is the gold standard of everything though"
"I think we should make a poll to rename archer “Joy Thief” after this thread."
"I want a non ballista mode it takes my fun away and is to easy to do well"
"Sure , this guy is saying it’s fine guys wrap it up."
These little digs are what I mean as sarcastic and unhelpful, unconstructive. You can make good points without the underhanded remarks, I know you can
Go ahead and quote all the lies and misinformation I countered about Archers? Wait are those not measured the same?
weapons are a significant portion of updates specifically because they unfold a new layer of interplay in the game by adding to the variety of possible playstyles. There are many players whose playstyles are utterly incompatible with MAA or Guardian. Just because I can play everything and often play shield(my cav sword is level 48 right now) doesn't mean that players should be able to be forced to do so.
You can also use the Vanguard's superior speed and erratic movements to misdirect an archer's aim.
the only class in the entire game which forces specific class choice is archer
Nobody is forcing you to play a certain way. You can choose a class but deal with the down sides correct?
Like Rock Paper Scissors?
Archer doesn’t force anything. You can practice arrow deflection 1/1000 the time you have Melee timing and be a god.
rock paper roll the dice in this case, because the class stratification is best felt in melee and by the impact class differences have on melee weapons but for shields and archery.
Yes, the Devastator and Raider are "vulnerable to ranged attacks" as per in-game tool tips but vulnerable != helpless
Again doesn’t every class have upsides and downsides?
You can counter an arrow but if it’s a slow weapon you’re just gonna eat the second one
Really depends on weapon recovery
You know there are significant ranged attacks other than archer and skirmisher lite(ambusher) right? Those ranged attacks even come with theoretically significant downsides(losing primary weapons) and lower ammunition counts due to being your primary weapons. They're even blockable in most situations due to the projectile arcs with longer windup times(other than dane axe which throws as fast as throwing knives), and even then they can be problematic and outright remove all counterplay under the right conditions.
There's also unblockable throws, but that's a separate can of shit for another thread.
You didn’t answer my question.
which one?
at least shields on your back block projectiles now so that's nice
He thinks that archer has no downsides. I still wonder if his opinion on archers would be different if he fought archers in M&B
"It's worse in another game so it's fine for them to be bad here" is still not an argument
it's copium at best
if you want a more direct line, chivalry 1 had archers far more powerful than chiv 2 complete with knight oneshots
Except Chiv archers aren't nearly as bad as you're making them out to be. In fact, as soon as WB goes on sale at a key seller, I'm gonna buy you a copy
chiv 2 made archers far less powerful because they need to be, and I'm not sure that with the current approach to archer design they can be made less powerful short of being fully removed while still being reasonably playable, yet they're still the most anti-interaction portion of the entire game outside of specific points with especially poor siege weapon design that they fail to counter in the first place.
And then you will wish you were fighting Chiv2 archers
that's why a no archer mode is worth at least a suspect test
there's a reason I haven't chosen to play mount and blade, and it's not financial
If you did play it, you'd know how OP archers are in Chiv2: not
you pointed at a post-nerf highland sword as a melee suspect in a game where you can stack 1h spears and make a lobby literally unplayable, especially if you mix halberds, 2h spears, and 1h spears to make no other weapons pickable in the lobby. I'm not sure I trust your balance assessment.
I believe the optimal ratio of halberd to 2h spear to 1h spear was something like 6:2:1 or 3:1:0 in a environment with only halberds and spears, and in such an environment the glaive actually shows some niche uses due to being long and offering interrupts which rival spear.
field engineer never loses use because it's the most important class in the entire game of course(when constructables aren't messed up)
the 2h spear mostly ends up obsoleting the presence of 1h spear and you kind of just want them for banners
Arrows don’t even have a chance to down players maybe start with that
Fun fact Arrows even Warbow sometimes take 2 arrows to kill downed people.
ah yeah, and the upsides and downsides are still significantly prominent with no archer present.
Poleman gets a borderline gamebreaking sprint charge in exchange for poor stamina and a subpar amount of hp which can situationally cause worse hit to kills than vanguard... for the footman, for example.
Field Engineer gets poor stamina game and only one weapon in exchange for being the most important class in the game.
Vanguard is susceptible to bladed weapons and throws.
Knight has inferior movement and halved dodge cooldowns.
that's because banners can heal players who are downed and they actually have their normal hp bar separate from the down expiration timer
The answer is just yes
and that doesn't meaningfully change a single point I've made against archer so I don't see the point in your question
the classes have significant interplay and choices to make without archer
It shows you understand classes have advantages and disadvantages
Can you list an Archers disadvantages?
low stamina and hp is counteracted by juggling your spawn waves and appropriately doing a single counter and groundhit disengaging. Archer has reasonable movespeed which enables escapes from essentially any situation. The downside of archer is they can die fast if they fuck up at all, but it's not like good archers enable themselves to fuck up easily
I've won FFA lobbies with pure crossbowman melee around good players, for example
simply playing melee well removes the meaningful downsides of archer
So bad faith
what am I going to do if the archer simply handles my engage properly and has a spawn wave within 5 seconds to bail them out? This game is designed so that defensives in melee are extraordinarily strong and even mediocre players can't be killed quickly if they turtle.
the main downside of archer melee weapons is they all have small counter windows, but frankly that's just a skill issue
any random counter bot can make themselves borderline unkillable if they simply walk away from fights
that's actually one of the reasons defense becomes so strong in coordinated environments
- lowest health
- lowest stamina
- Ammo dependent
- Poor weapon choice on Bow versions
That’s what listing downsides looks like not bad faith comments
Does lowest health and stam mean anything if you can avoid fights altogether?
archer's ability to counterplay downsides is superior to melee's ability to counterplay downsides
their downsides simply do not hold the same weight
That’s player dependent not class
- Shield
- Ammo
- Deflect
- Brace
It’s a risk reward issue
Those are all counter plays
archers are at worst low to no risk medium reward whereas melee players take various degrees of risk for varying degrees of reward depending on your level of play
what risk is there in sitting in your spawn waves 24/7?
I recall one person on the Steam forums saying that you might wanna move closer if you even want to land hits at best and check movement at worst
the game is primarily 64p and you're getting a spawn wave of several players every 5 seconds or so
Where does a ranged class need to play?
Not all archers play back
It’s 5-30
Shoot back without risk
Arrow trail
that's not wrong as you saw in my longbow video, however you can play further back than spear and simply be outside of the melee engagement to a degree where you aren't able to be meaningfully chased. If you pull out a secondary and run away as you see your team begin to crumble you aren't going to get caught.
even if you get caught, the majority of the time you will disengage successfully
I mean, if you camp at the far back, the chances of even hitting things are dismal due to projectile trails, travel time, and gravity
You just compared a spear to a ranged class?
You'd have to have an intimate knowledge of Chiv2's ballistics to have to consistently land hits
spear is the safest melee weapon in the game. It takes significantly more risk because it's at the shortest possible end of the mid-range
Does it lose damage playing at range?
if you tried to play at the optimal longbow range it wouldn't be able to hit anyone
also stabbing through teammates really should have hitstop but that's another thread(actually I think I forgot to make that one)
Didn’t answer
I'll admit that I don't play archer enough to know exactly how fast an arrow is, so I'll just leave it to my teammates to shoot the Bow unless there's a problematic enemy that I have to switch classes despite my godawful aim
do archers lose damage playing at range?
Are you serious?
are you?
This proves my point the loudest critics know the least
Can’t even ask for a temporary gamemode nowadays 
if I want to maximize the output of the 2h spear I will simply end up in environments in which I'm in danger. If I were to maximize the output of archer I'd want to be at a range where the 2h spear can't hit anything anyway, and that's even compared to a weapon specifically known for its comparatively safe disengage potential.
I said I hope you get a few times
I don't see the value of your point
Keeper can’t imagine people hate archer as much as he loves it
Because you don’t care if I am right you just want to vent no matter how wrong
My favorite is actually 2 Hand Maul.
First 100 kill game was with it
All with the most powerful maul stab no doubt
Overhead mostly
This 'counter ground hit and run away' isn't the gotcha you think it is.
Like we can throw weapons, there's a chase mechanic, there's feints and other methods to force you to continue to fight
Like try that against a spear and you're just getting hit in the back, try that against a 1H sword and you're getting hit, throwing knives, axes and mallets
And the ultimate counter, other archers
you say that like I don't do it as knight, a slower class, in LTS, a game mode where players can even more choose to tie one player down
arrows don't flinch you
Ok then what's the issue
They don’t even cancel disarms lol
A headshot should 100% stop you from disarming lol
I'm talking about disengaging, not about keeping people in melee
I disengage off of spears for target switches regularly unpunished
what do you mean by cancelling a disarm?
and that's from actual comp players on spear
interrupting the disarm lockout probably
just like how fists don't interrupt bandaging
I mean I'm weapon rank 300 with spear lol
If you get hit while disarming it will interrupt you, but since Arrows don’t interrupt you can keep disarming.
Another neat disadvantage to Archers
yes and some of these comp players have rank 700 spear like banker does lol
I don't think your weapon rank matters here
banker isn't the best spear player in LTS, it's a bunch of players who only have like rank 100-200 spear
Your implication of "actual comp'players as a means to discredit what I'm saying
one you've put an amount of time into a weapon there's diminishing returns in weapon-specific skill
I don’t think Sunder can go 2 comments without reverting to talking about comp here
If you are doing it wrong I suppose
I mean that's endemic of any skill, just playing a game in general you'll always have a curve of progression
it's the environment in which the limits of a weapon are most tested
Lol ok
Ok but we're not too concerned about limits we're more concerned about the 99%
I didn't really like longsword until I found its place by being forced into a situation where I could really need it
the 99% is so terrible that these balance arguments don't even matter for them
That's a great mindset
It’s wild
the game is mostly balanced enough that for the average TO player there isn't significant problems in melee
I have beat a ton of the “comp melee” boys with a Cudgel in TO
you've got closer to smash ultimate kinds of balance gaps outside of outlier weapons like katar
instead of smash melee kind of "half of the cast is invalid"
I don't even understand what you're getting at tbh, if you don't like outliers and chaos just go duel lmao
Like they figured out perfect balance it's called fighting the same class with the same weapon. Everything else is never going to be perfect
Mirror Match duels when?
that's the thing, even 64p isn't uncontrollable degrees of chaos in melee. It was in 64p I managed to get a 40 kill game fist only with no offhand, for example. Perfect balance isn't expected, dittos only isn't expected. There's "not perfectly balanced gameplay" and there's "outright mechanically asymmetric gameplay", and the latter is what I consider more unwelcome.
Mechanically asymmetric gameplay is awesome. That's what makes games fun.
Like if you want to go play CSGO that's a choice
the AWP has been one of the most argued points of balance in all of gaming and has been people's outright breaking point for CS for decades
that's not the least contentious option you could've picked
But everyone can use it.
Can’t everyone pick Archer also?
Oh wait no we locked it up lmao
are we going back to "grind archer so you can play one thing against archer or play shields only against archer instead of using the wide variety of weapons in the game"?
that's a waste of time, break the circle
No actually we're going to archers aren't that big of a deal and you probably have confirmation bias
I don't even run any of these subclasses that counter archers and hande no issues figuring it out
Like you can gamble about 10 different choices
I legit die to Archers less than I do Cats and Ballistas
And tbh the real issues with archers are just shitty players. Like I love to crossbow headshot, throw the crossbow and follow up with a heavy overhead with the 1H axe
All you have to do is counter during the throw windup and you get a free hit with a handful of weapons that's a free kill
For real you will encounter 99 bad Archers before a good one.
I just hope everyone is having fun
Well I'm not
Cus of those God damn archers
I die one time to circumstances outside of my control and frankly my days ruined
I’m going to start arguing that fun is better than balance.
It's okay if I get maul special attacked tho cus I should have seen it coming and it's a skill issue
One hit kills on classes are fine because it’s fun to me
now that y'all have gotten nice and sticky I'd just like to reiterate that we should have a mode without archers.
just make sure to wash your hands now that you're done
It would split up the player base too much
How long until he mentions comp?
Maybe a limited time mode but full time would be problematic at best
a limited time mode to suspect test is really the least we'd ask, and then torn banner can work with whatever stats they get from that
Limited or a Server Browser so they can easily find their safe place
or perhaps they can just let us host our own servers
Don't get ahead yourself there
Then we'd be able to actually enjoy ourselves
God forbid custom content
Custom servers would be nice. I would have a no specials server because they are lame
They don't want anyone keeping their games alive after they expire
Magic Horn? Ok Game of Thrones
I do think there's some significant game design considerations to be had about most of the specials just being boring super overheads and not powerful utility options offering things the rest of the weapon doesn't like with poleaxe or rapier
especially the 1h overhand specials
Nerf 2H spear special
2h spear special should instakill horses
Oh wait they already did for no fucking reason
They added stamina drain
And guess what if you cancel a tackle it does a cool 30 damage
Unlike the instant kill every other spike does
it's also the only spike hitbox in the game which isn't terrible
every other spike has unconscionable backhits
Like when you put it up as a ramp and jump off and instead take a bit and bounce back 3ft?
Hit*
exactly, or when you end up in a perpetual secret knockback state while fully actionable and walk within an askandir super bookcase radius of a spike
Haven't experienced that one yet
Me: archers are easy kills when you can make them miss
Also me: gets bullied to death by crossbow stabs and overheads
There's no greater satisfaction than a good crossbow melee kill
I’m a big fan of jumping 360 Warbow finishers on downed opponents (failed flankers) , Melee of course.
melee of course 😏 who else would be flanking you
Flanking Archers are great. Seeing how you can reach into that dreaded grey zone and there are always great angles.
This also comes with knowing the class, Ammo locations to enable and timing waves. You know awareness
This clusterfuck of a post has reminded me how much I enjoy crossbowman. Just a sucker for support I guess 🤷♂️
I think I would be at 1,000 if I stayed a crossbow main. You have such a large impact and get so many damn points off those banners.
My only problem now is I have fps-itus and flick all my shots. Which makes me miss a lot lol.
Gotta break the muscle memory.
The crossbow has an amazing drag shot if you paint chest to head or from head to chest.
Once you practice enough you can get some stupid drags with it, if you played Halo it’s pretty much the same mechanics as drag shots on it.
Ooh good tip. I’m on it.
This is the way.
I’m glad we can use this thread that was filled with massive misinformation to at least help some of the new players and counter failed talking points.
banners are amazing lol
Exactly why this game lives or dies without a free player base.
Got me longing for Mord to come out on console. Archers are only a minor nuisance while being able to deal 109 dmg from distance
Absolute nonsense
in summary if a limited-time "no archers" mode came out ill def try it out as it would be a cool twist. But lets be real whenever we lose a match no one is blaming archers for the teams loss 😂 Far bigger factors out there etc
id say only 10% of them are actually good and a challenge to kill. The rest just get blindsided as they have tunnel vision focusing on one target
The game will die on this hill and they won’t even give us a healthy alternative or outlet. We’ve had influxes in player population but even for a “niche game” that survives on multiplayer it has a hard time keeping the population.
Because of hit reg issues for the most part.
Archers are extremely low on why people quit this game.
You will die more because of desyncs in a day than Archers.
I would say dying to arrows in a 1vX because they aren’t blocked by active parry is more of a reason to quit than a sword phasing through someone
Both are deaths outside your control?
But you could have avoided the 1vX not the desync correct?
A sword phases through someone it’s all of 2 seconds to swing again, block or jab, you see it a lot when players disconnect and they continue running and everyone is just swinging through them. Dying to an arrow is in a 1vX takes you out of the fight because game has a risk reward problem
But I’m sure this time all the new players will stay even though the game hasn’t changed
I’m digging this new talking point of the “Risk Reward system”.
Let’s expand on this
What’s the Risk vs Reward individually for Melee and Archer?
Break it up into 2 comments if possible
If you miss in melee you usually get punished, archers get the bravery of being out of range.
That’s it?
Headshot bonus, not blocked by active parry, no chance to down players
Can you miss more than 12 times as Melee and still put out damage at your designed range?
Yeah cause there is risk in attacking in melee
There isn’t one in ranged?
If you miss an arrow you aren’t punished for just shooting another one
Risk vs reward
Losing space, stamina and giving away your location are all risk correct?
Long time to say yes
No cause cause it’s not like drawing a bow makes you stationary or unable to crouch. And the stamina drain doesn’t prevent you from immediately drawing another arrow
Not like missing an overhead in melee where you’re in melee range to get punished for missing
This should be obvious and easy
So losing space to Melee isn’t a risk …?
Giving away your location to other Archers ( who can 1 shot you) isn’t a risk….?
Using your finite resource for damage isn’t a risk….?
Using your limited Stamina isn’t a risk…?
You should either admit you are talking in bad faith or acknowledge these are risk.
But like I said game should stay the same and I’m sure we won’t get the same results
Arrows not being blocked by active parry or having a chance to down players is always going to make it a risk reward issue. You live long enough in melee to die to arrows that’s the game balance they went for
You are ignoring my points and questions
I don’t have to respond to nonsense. When headshot bonus, not blocked by active parry and no chance to down players is the risk reward issues I’ve stated.
So you are only debating in bad faith?
I gotta do other stuff throughout my day and it’d be a waste of time to respond to everything
ammo hardly finite when you just park next to an ammo box
Most ammo boxes are not where an Archer should be. Really just TDM maps.
When you want to pick back up on acknowledgment of Risk let me know bud.
Ok bb
I'm sure wherever you are it doesn't take more than a few seconds to reach an ammo box, they are everywhere.
So it is finite?
Only if you can’t pick any up
...only if your arms are chopped off?
Dane axe throw’s could be finite if you couldn’t pick it up
you are interrupted from shooting for a brief moment which doesn't feel as crippling as it's being described
So how is an Archer supposed to do ranged damage if he isn’t near an Ammo box and his “not finite” ammo is at 0? Go get more correct….?
So it would be almost like it’s limited in scope here until you get more? Like it fits the literal definition of finite?
I'm not debating the technical definition of finite. It's a yes and no answer because you don't just run out forever. You are always near an ammo box.
No it’s a yes it’s literal finite, but like Coffee on Risk vs Reward you don’t want to acknowledge I am right.
I think Archer class is the perfect argument for risk Vs reward in a game. It’s so obvious
I listed plenty of risk didn’t I?
I also asked you to expand on that with a Melee only and a Archer only.
Shields break, but you can't replenish them, almost more of a risk there in weight, no?
What tangent are you on about?
I shouldn’t even have to explain it.
I’m actually amazed you won’t acknowledge the risk I presented because it goes against your narrative
Uh I'm on topic? You are talking about risk vs reward on melee vs archer, I listed a melee example.
we haven't scrolled far
The class that can put in dmg from a desertion zone is risky guys
No the Risk vs Reward talking point was Coffe.
I asked him to expand on it and he refuses to
ease up on the sarcasm helps neither side
But absolutely a shield break is a valid risk , I haven’t claimed Melee don’t have risk.. less or more
If you can’t expand on a talking point I would avoid using it. It shows that it is exactly that .
I know but they can do it a million times and if you do it once it gets pointed out, don't let it be used as ammo
If I responded in kind to the insults against me here I would have been muted already.
I have presented clear and detailed explanations of anything I claimed.
it was general and about no one specific, like not letting a bully rile you enough to hit them
just be careful not to cross over into territory where its just passive aggression and insults and keep your points clear
Oh nothing here is even close to being able to anger me. I love debating this.
yes yes you've made it clear how not mad you are and how very mad everyone else is, let's move on
The only time I have said mad in this thread is quoting someone lol
Either that or continue doing the same thing and expecting different results

Guns will be added to archer
Warband managed to enjoy a decade of multiplayer activity. Earlier years definitely sucked as they do now but IIRC, 2017 was around the time when "gentleman's rules" were established regarding how the game should be played. When archers aren't being spammed, most of the factions were surprisingly balanced
Chiv2 is still a replacement to Bannerlord's MP in all but name due to Taleworlds insisting on certain imbalances being in place
There's plenty of circumstances where you miss with melee and aren't at risk of being punished. I spam stabs from out of range with 2H spear and it's not a big deal to miss unless someone's being very intentional
You're also looking at a huge difference in consistency and DPS. I can erase a vanguard in all of two seconds with 2h spear, charge from a distance, kick, stab. If you get hit with an arrow, even in the head it's not going to kill you from full health and you have something to the tune of 3 seconds before the next ones coming at you and it's extremely easy to miss.
READ THIS BEFORE YOU SAY NO MUSKET BALL! This musket, and variants, were used by the British Army from the early 1700s until the 1800s. Please note, the cartridge would have contained the musket ball. It was not put in separately.
To load and fire the flintlock musket the soldier had to carry out a set sequence of movements. First, he bit one ...
You are the one debating in bad faith from the start, reusing old points already debunked again and again.
You just can't accept the fact that your favorite class is just an unfunny nuisance.
That's why archers are the only ones so hated in the game.
I guess your tactic now is to make this conversation toxic to make it closed like your friend with the last one.
Really every points in this conversation proves me right in the other one, you shouldn't even be able to participate to this debate, as you label yourself an archer 100%, even your avatar is an archer.
Ofc you will defend it to the extreme.
The topic is having a no archer mode btw, not debating how unlegit is their presence in the game.
Archers can easily finish off from a distance and are safe even if they miss as long as they move often and hide behind the fighters.
There is no such thing as being safe in melee distance, even aiming for someone's back or ganging up is not safe against a skilled player, only noobs give easy and free kills. And not all of them, there are skilled and lucky noobs too.
Again we have the majority of the people saying it should be a limited time mode. I even said I stayed to correct misinformation.
Nothing I have said has been “a debunked talking point” or bad faith. You would have listed them if that was true.
In the future when you try to attack me make sure your comment is at least partially true and not just a giant poorly worded bait.
Thanks peach
I join Coffeecup in his choice to ignore your pointless comments from now on.
Thank you and it appears you did it for the same reason as him.
My reason is not wasting time explaining the obvious
Lmao you refused to acknowledge risk stop capping
Back to bad faith lol
So they're dependent on other players and are forced to adopt less effective ranges in exchange for true safety. I don't see the issue here. It's the least efficient class for killing enemy players and its intended as a support role. Most games have support roles that have to trade safety for effectiveness, its nothing new or unique here.
And there's no such thing as being safe at range either when every other class in the game has some flavor of a ranged weapon.
like at best you can be totally off away from combat and lob arrows and maybe you'll get a takedown credit or a lucky headshot once in a while but that just doesn't seem like a huge issue
Your say they have less effective range if they move, it is wrong, on the contrary, you can hide behind fighters and still have clear shots, as demonstrated tonight by an archer mate who always finish in the 5 first places and less than 8 deaths.
It is so unbalanced to frag people from a distance while they are fencing away, the only danger for archer is to stay put and let the fighters spot them and run toward them. When you have 3+ fighters before you, you just can't spot an archer around. You are blinded by the intense action. Then you get shot easy by any archer around. There are so many spots in so many maps.
Dynamic archers that always move with the action definately score high and die less, without breaking a sweat.
So yes, we want a no archer mode to see how it turns with a true contest of skills, technical, tactical, etc... instead of having your fights ended by an arrow from who knows where.
I mean the same shit happens with Dane axes, throwing knives, etc. Frankly I just don't see the hang up and actually enjoy the dynamic it adds to fights. If I'm pressuring a flank and suddenly am getting peppered with arrows it forces me to adapt. Whether that's retreating, using enemies as cover or closing the gap to try and kill the archer. So what it's easy? It's like getting nuked with artillery in a milsim, just an environmental factor you have to deal with. Not to mention dodging arrows isn't all that difficult, quick serpentine movements, crouch manipulation or placing a constructable are all simple enough. Like it's far from consistent to put an arrow on a target, no matter how easy it seems when you're getting plinked.
My big hangup is that an archer-free gamemode seems like it would be very playerbase dividing and just hurt the overall health of the servers in the game. You can duel or play 3v3 to get that experience if you truly want something that isn't so chaotic.
Serpentine movements and dodging isn’t strong against aim assist and arrow magnetism.
And as is the playerbase survives off an influx’s of free to play players. And it’s not because of the bugs present in the game.
We’re also ignoring that along with having less risk archers spawn in and can put in dmg while melee has to physically run to where enemies/objectives are and it’s not like archers get longer spawns to offset this
What risk are you now saying Archers have?
Don’t Archers have a bigger risk from other Archers than Melee does from Archers? You aren’t dying in 1 hit and you have the health pool to survive 3 non Headshots.
Archers are the easiest class to spawn kill … you know that right? I do it every game. You ignore everyone and eliminate them first on a spawn wave in 1 shot. How many does it take to kill your class again?
So how are they safe/safer on spawn again?
You can't compare throwing your main weapon once and having an unlimited amount of arrows and doing it as your main activity.
And from way further, it is a non sens to compare the two things.
Also the issue with archer is being killed while fighting other fighters. You can not see them at those moments. It is what is the most despicable with archers because they just ruin your fun without taking any risk.
What would you replace archers with?
that's melee focused.
if we're so eager to remove it. best have a backup plan to what to put in place for it.
I don’t see what was controversial about the OP’s original suggestion: it would be nice if the game gave melee players who don’t like archers a way to play TO and TDM without them.
neither do i but it kinda devolved to, suggestion of removal
which i'm asking if they did what would they add, cause if you're gunna yeet away a core mechanic better add a new one
I didn’t get the sense the OP was suggesting anything be added in that mode. Players would just take additional loadouts from the 3 existing melee classes.
I Disagree, the phrase.
"Range units in a melee game". That sums it up really good why we want them archers out.
Implies or out right suggests removal
If he meant it as just for gamemode only? They should of added that in addition to the rant.
It says “mode” in the title of OP’s post.
I would replace them with absolutely nothing.
Let the fencers fencing.
Archers are not part of the core mechanic and IMO they just spoil it.
Now I suggest a mod, not it to be the main thing. But to have to choice the get rid of them when we feel like it.
yeah but later makes a statement in as a whole and i'll end that here given above he's actually made a valid retort
you don't think of anything that could replace archer that could would benefit to the game as a whole?
is that out of lack of imagination or just the fact you think nothing needs added.
There’s no need to replace archers with anything
The whole point is not being shot with arrows, or javs chucked at you. Replace being shot with not being shot
remove one thing another will take it's place
spam from throwing knives may be next, or just general items.
What ambushers? Knives don’t work the same way arrows do. They aren’t doing 70 dmg for a body shot
so you wouldn't mind arrows if they didn't do 70 damage?
Also the aim assist isn’t nearly as strong as arrows
really? maybe this is just a me thing then cause when i throw a box, my aim auto-locks onto people very heavily.
as bad arrows i'd say, it's not cutting corners but by god my aim auto-locks heavily
Throwing is way harder especially on console where most of the population is at now a days
I agree throwing is harder on consoles due to the awkward button prompts
Like half the time throwing comes out as an overhead or stab, I’ll take that then an arrow that doesn’t even have a chance to down a person
well if that's what you think
Even then ambushers get all of 7 knives, they don’t have quiver anymore, the community can barely throw to compare them to a class that has the ammo 12-20 that does more dmg from a further distance and harder to counter. It’s not even a replacement
Also most classes have throwing knives, axes, mallets,
I am sure you can source this claim right?
It’s on Gamepass and free on ps+ unless the steam numbers have changed
This isn’t a source
Gamepass also includes Pc
The pc Gamepass version that doesn’t have chat?
You think there’s more people playing PC version over consoles right now?
I don’t make claims I can’t back up. That appears to be a common thing with you though.
The console, epic and Gamepass don’t share player numbers so to make a claim is baseless.
Can’t look around at the lvls around you?
You mean use confirmation bias of the games I am in to count the player base? Again not a valid source for a claim.
Between seeing other xbox players and playing the game I can figure it out. Something you have a hard time grasping
It’s pretty obvious
You play all regions? Of course not so as I said you are using confirmation bias, you do understand that right?
The only people who know the accurate Platform numbers are the Devs.
I’m sorry yet another claim of yours failed bud, I do enjoy your effort though.
Ohhh I don’t know the numbers officially so no one really knows 
So you are making a claim based off your own experience right? Do you know what that is called?

Probably more console players just saying jeez
No need to get in a tiffy to react to your own posts
Implying I’m angry for asking you to back up a claim is a weird approach.
Back up what? The obvious again? Not worth my time.
Claiming something and your source being “trust me bro” is always a good laugh.
And I ask you if you think there’s more pc and gave me a bland ass no one knows
I literally gave you an exact factual answer to why nobody can make the claim.
At least I have conviction with my claim
Believing your own claims doesn’t make them true. But good on you for alternative facts and presenting them.
The player count is just like how many licks it takes to the center of a tootsie pop
That would be different for everyone so that is a poor metaphor.
Do you not know the commercial? The whole point is the world may never know
I’m well aware of the commercial, my point is that it’s a poor metaphor because the Player count could be known the Devs just won’t release it. It wouldn’t changed per person.
Whereas the Manufacturer of the sucker wouldn’t be able to say because everyone number is different.
Or if we could see the other platforms
Xbox and PS+ only release info when the Devs do it themselves see COD and GTA for examples.
I don’t recall Epic ever releasing info outside Fortnite.
But there’s some movement stuff like indefinite spinning on controller that you can tell this person is on controller on another platform
Or they keep trying to throw but it comes out as an overhead
Forever spinning can happen on PC at spawn, You ever played TF2 when it used to reward in game people? Same with WoW when servers are at long ques.
Throwing maybe but that can be a poor keyboard layout issue also.
Not bugged unplugged mouse kinda spinning. More like goofing around in duels spamming emotes and giving a bunch of spins. Pc can spin but they have to spin back the other way eventually
Unless you bind it to a scroll wheel
I’ve never heard of anyone using that. And I’ve seen a lot of weird pc settings through duel streams
Seems like it’d be awful maybe I’ll suggest Dylan try it
It is about taking off something making the game less interesting.
If you want to add something else you are free to propose in another topic of your own.
This query is just 1000% off topic.
i'm fine with it as a limited time mode to at least try it out and see how things go. It wouldn't hurt in that respect. As a permanent choice imo it would divide up the servers as its literally one of the core classes of the game. I know we have other games like Fortnite had major additions such as their no-build mode which is a HUGE difference to core gameplay but their player base is so big it didn't impact anything lol
A Tenosian showed up to speak the truth lol 🤝 
I’m all for testing, but I suspect the results are predictable. I’ve seen people voice their concern that this would divide servers. I don’t see why that’s a problem; in fact, that would be the point. The people who want to play TO and TDM the way it is now could and those who want to play without archers could.
Without a healthy alternative the alternative is to play something else. If I wanted to grab a shield, worry about pathing, Dodge projectiles, heal behind cover there’s better games for that. It becomes a bullet hell game at that point might as well play Hades or Enter The Gungeon as those are better more balanced experiences for type of mechanics
Essentially “I want to only think of 5’ in front of me.
Volley is the inverse of this entire suggestion ... was removing 90% of the weapons of the game for a limited time game mode "Lacking imagination" in that case?
Get good. Obviously shit happens but for the most part it's not terribly difficult to notice you're getting pelted at. It's not like arrows are heat seeking
Yes. Volley was a sloppy addition.
Yeah you're right those actually have decent ranged choices
well on console they kind on are, and there is arguably more console archers than not
Because the playerbase is already pretty small and two dead ques, one of which removes a core feature from the game, seems like a bad idea
archers aren't exactly a core feature and were clearly slapped onto the game with little interaction with the core combat system but for what was added after the fact, and even that is inherently limited
Auto aim really isn't that bad until you're at very close range. I haven't had the experience with getting pelted from a reasonable distance
if you're talking from a game design standpoint and not a thematic standpoint archers don't exactly trip the flags of "part of the core game"
It's one of the 4 main classes, I don't see how you can see that as less than core
I mean fair but also completely anecdotal
kind of like pyro in TF2 only really "existing as viable now" because Valve panicked when they realized the class was terrible at everything and gave it airblast
I don't see how you could have more interaction with archers
Like what mechanics do they not have?
They shoot an arrow, you get hit, you die. Not a lot going on there
and that's the problem. They've kind of done what they could've done short of making war bow and crossbow use the power budget of the longbow
and even the longbow, especially when 3 or more archers spawn together, is enough for literally mentally afk console archers to ignore every mechanic which goes against archer as long as they just look at the same target and press their attack button
Unless said target has a shield, or the enemy team has an archer, or a ballista, or someone flanks
Plus you can do that with just about every class in the game. A gaggle of poleman with halberds spamming overhead or vanguard throwing knives en masse
if said target has a shield they're now locked out of being able to move and are a sitting duck in the melee combat.
Flanking isn't broadly viable on 64p even if it works enough to feel good simply because the players are still bad enough that you can out-movement an entire spawn-wave simultaneously.
Ballistas reload slowly enough to be very limited in anti-archer and are generally better invested elsewhere.
A gaggle of polemen spamming overhead can be active countered unless they're actually playing the game with intelligent thought put into their positioning.
Ambusher is the fourth archer subclass.
archer to fight archer is archer not participating in the core gameplay loop
Why do they have to participate in the core gameplay loop?
what do you think keeps most of us playing?
most maps don't exactly age well on the 100th repeat
where are we pushing ourselves as players?
Killing archers mostly
Yeah stabbing each other, while getting shot at by archers
So when your archer helps you not get shot at by archers that's a nice thing
And then they can shoot the dude you're fighting in the head, also very nice
Unless they get shot
And then when someone is flanking to kill your archers you have someone to stab
I've never had any better experience with the game than when we've been playing 18v18 with only good players in the lobby and it's pretty close and there were no archers to spoil the combat. Your attempts to frame archer just make it increasingly obvious that archer is in the way.
Ok well I've never had a better experience that beating someone to death with a crossbow so anecdote meet anecdote
not a single thing you say has archer as anything but an obstacle to being able to push the complexity of the melee combat further
What's wrong with that?
Obstacles and challenges break up the gameplay
Like that's why we're not in duel servers 24/7
what I said is self-evidently something wrong with archer. The complexity of the melee combat is the core gameplay loop, and I've never once run out of enough obstacles to eventually bog me down and kill me in a 1vX unless I'm not picking hard enough 1vXs
there's never a lack of engagement unless I choose not to be engaged
there's just so many skills to push within the core gameplay loop alone that this is a 10k+ hour genre if you just keep going
Ok well I like my core gameplay loop with some arrows getting hurled at me
and that's why we should have a choice
Except it would be playerbase dividing
Should we have a list without knights too?
I think they're too tanky
different people are going to have different opinions on what the "core gameplay loop" is. archers definitely keep things chaotic, without them it'd be more one-dimensional. a problem I think is people have a hard time looking at things from beyond their perspective
instead of answering straight questions like why is this frustrating you, it often just devolves into skill issue threads which aren't really helpful
Bro are you a chat gpt bot
Cus it feels like it sometimes
knights have actual downsides such as getting two shot by war club and not having anything which gets them out of melee. Officer is clearly overtuned though. Greatsword Knight is an unparalleled kit for general TO gameplay even if Greatsword Devastator has the highest peak output of anything in the game.
full disclosure I've heard this term but I don't really know what it means lol
Google is your friend
if it helps you then yeah, sure
I've actually made a thread about officer being a problem because it has every single tool on top of being knight and it simply got clowned on
Yeah like archers downside of getting one hit killed by greatsword
sounds like the archer played poorly
You mean properly
you should be surviving at least long enough to get a horn overheal
Tbh rather than no archers, there should be some counterplay against them, such as being able to block sightlines with something, or maybe deflect arrows.
Right now, the counterplay is just neurotically strafing even when there's no archers around.
You can tho
horn overheal makes archers often effectively improbable to kill
I meant with a 2 handed weapon
Counters deflect arrows for half a second
well good luck doing it consistently but yeah you can deflect arrows, and yes with a 2 handed weapon
this game's projectile speeds really are just too fast for it to be consistent when you can hold arrows for an arbitrary amount of time
crossbow having no tells makes it even worse
I meant something more like a parry, you raise your guard up, and if you raise it just before the arrow hits you, it gets deflected. cuz counters aren't a consistent way to prevent getting shot, it sorta just happens.
it's something we've done with throwables as well, simply look at someone and cancel throwable windup and then look away and do that a few times to force someone to be a sitting duck with no sprint
archers get to do that but worse
At least holding block reduces damage by 33%
hold arrow, look at someone, look away, they attempt to counter, shoot after counter feint
free damage
I usually just throw something at them
2h spear does a cool 70 damage and 30 something from the short sword. Ez Archer kill
Then you get to punch people after
throwing, sprint charging, using leaping strikes guarantees unmitigable damage which often is deadly by the time you've reached the archer after fighting through their team
they're long and unprotected animations
unless you're using dane axe in which case the throw borders on instant
Tbh I feel like the archer class faces the same problem sniper from tf2 does, being killed by them feels unfair, and not earned... it's a thing with the class at it's core.
It's almost like archers are an important asset and their function improves the flow of gameplay
long range class in a game where everyone punches eachother
I think this is just a matter of expectation.
The same thing happened in battlefield where people whine about getting killed by jets and helicopters and bombs
https://www.youtube.com/watch?v=lOebGm_jMLY there's a good video on how snipers are a huge design problem
The Unbalanced Problems with Snipers in Video Games.
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Like this is a chaotic game. You will often be killed by random shit. It largely requires you get over it.
hey and you know why I chose not to play Battlefield games because I like to focus on core deathmatching capability and objective focus?
there is no alternative to chivalry 2 in this genre though
and chivalry 2 has a single server-side variable which would have to be changed to offer such an environment within itself
if only every infantry unit could just equip a heat seeking archer rocket to deal with long range units like in battlefield
Oh but they can
It's called Dane axe
You even get two of them, plus a knife
And to be fair you can stay completely out of range in bf
that's not the problem though, the main issue with archer is that you can just get killed out of nowhere with no way to fight back, and very high chance you won't know where it even came from.
There should be more ways to locate the archer, and make it more obvious you are being shot, and from what direction.
Well if you're being a cautious player then it's not possible to be one hit killed by an archer, there's almost always some recourse to escape
I'm not gonna argue against the overwhelming benefits of using dane axe vs literally any other weapon in the game lol but yeah comparisons between this game and a FPS is probably not the move to achieve archer balance
And if you're already injured that sounds like a failure in melee combat
Getting injured in melee combat ? skill issue.
You just as easily could have earned that second maul hit
Frankly it's just an issue with expectation. You're tuned to expect some flavor of warning to your death in this game
you'd be surprised how many times being at low hp makes you focus up in melee combat and gets your blood pumping and then you're fighting an insane save in a 1v3 or worse odds and you feel like a god for a moment before you get the mood police coming
Tbh this reminds me about how battlefield somewhat dealt with snipers being really hard to find... whenever snipers looked at you, you could see their lens glare
this could be a way to deal with archers, simply tell the player when they are being aimed at.
easy fix then, give all archers scopes
that's the thing, there's already enough things in this game which simply exist to act as the mood police. TDM, archers, dane axes having a potential to do over 150 damage to knights with headshot bonus if an ambusher or archer picks them up, netcode fucking up your parry, someone getting flinched by their teammate so their attack goes off course and you dying because that makes you fail to get active parry, etc.
I mean I've put 20+ days into this game mostly on FFA servers so I'm used to clutching 1vX situations on a sliver of health, it's great and all but at the end of the day you're capitalizing on a skill difference
a little glint would be nice but it wouldn't make much sense in the context of this game lol
Nah, anything from wind rustling, to like, the spot where the archer is getting slightly distorted/darkened to show that he is there, stuff like that.
Or you can just follow the arrow tracer
archer is just the most prominent mood police other than tdm right now
You know, there's a myth that animals can feel when they are being watched, something like that, you can make stuff up
the whizz of an arrow flying by your head is a pretty big indicator.
Getting shot is an even bigger one
dude... the point of the glare is to know when you are about to get shot, not when you are already dead
Good thing you can get hit three times
Tbh I feel like map design in this game also has some problems regarding sight lines, many maps, it's super hard to ever not be in sight of an archer, in games like tf2, there's lots of walls and obstacles, in this game, very rare.
every map is the upward playground sightline
or the cascade rc2a batts sightline
actually I think the whizz helps me better determine where they are vs being shot. or maybe just not being hit gives the confidence to look around and find them. when I get hit I'm looking for cover
I forgot what map this was, but a section of the map is a straight line, and it has 2 passages to the side.... in the middle you have nowhere to hide, if an archer targets you, he can take as many shots as he wants. It's not great.
that describes a few maps, and those maps basically all forced an exit of some sort into the central sightline anyway. Was it 5cp or payload?
upward second had problems with this, the hill for defense letting someone spot all the way to offense spawn and forcing convergence as well as forcing convergence in front of the cave a second time while the sniper sits on the back left on tracks
It was burning stuff with torches
oh you mean bridgetown's streets
Dark forest?
or darkforest yeah
could be the 3rd obj on Askandir after you take the bridge, it is just a straight funnel forward with 2 paths on the side
torches could be askandir last, the stick barricade on darkforest, some misremembering of bridgetown, or coxwell first
stick barricades were three-lane into a center lane
and there's an archer hut on the opposite side of the river
that's actually one of the rare points with a real flank because you can jump across the river on the right side
that's out of the sightline as well
Not a "Core Feature" they were in the first game lol.
They are even toned down compared to them because of the feigned outrage
that flank is also often used to get the back piles while the other team has a decent grasp on the front
Honestly I think that flanking is underrated. Even on maps with some pretty intense channeling you can use timing and stealth to make moves
The only objectives that really halt flanking are bridges
I don't think anyone was saying flanking is overrated
I think they were saying it isn't viable
I've always played flank in every game I've played and chivalry 2 is the most unfriendly to flanks, especially when I simply do more for my team by being in front and making space for my worse players to fill
I see it try to get talked down every time it is brought up as a counter to Archers. Literally every single time.
in 40p flanks are significantly better due to the differing spawn wave sizes and frequency
That and the maps are way too big for 20v20
in 64p there's borderline-constant alternating spawns with third person making it nearly impossible to escape field of view consistently
2 arrow sprint is almost too fast for the melee combat, but it's also too slow to avoid third person target identification when flanking much of the time unless your goal is to distract several players instead of actually performing a directly effective flank
in that case it's not that flanking is ineffective, but that it's not traditionally effective
as the distraction is significant for your team
especially if you survive 20-30 seconds and waste, for example, an aggregate 80-120 seconds of enemy team attention for your 4v1
if you kill a player the value keeps going up
flanking is one of the easiest ways to get overall ahead in the in-game attention economy
a 4v1 taking 120 seconds is a perfect talking point of the existence of Archers.
I would prefer to instead just buff something like catapults and ballistas tbh (Place more of them)
Cuz with ballistas, you always know where they are (Even if you will get sent to narnia if you get shot at all by them)
How do you counter a Cat or Ballista in a way that doesn't apply to ARchers?
their sightlines aren't dynamic
Well, a ballista can't follow you around like a creepy stalker
For now
So awareness?
Like the #1 counter to Archers is Awareness and following their Arrow trails?
one of the design issues with catapults and ballistas is that they're placed in places where it doesn't matter that they don't have flexible sightlines because they get total vision of an objective
and cavali it's not really worth engaging with keeper because he's going to sealion everything you say
the only places I would want any additional siege weapons would just be to counter particularly problematic ones like attackers on the 2nd to last stage of dark forest. otherwise no ty lol
the darkforest gate was the single location with the best siege weapon design until they fucked up the health on them this patch
Tbh even archer isn't a great counter cus the God damn ballista blocks it's user pretty well
Classic "I can't counter your points, so let me try to dismiss you"
Ballista Hitboxes are the worst
I'm just not a fan of how much work you have to put in to destroy them and they get repaired in like 2 seconds
I kinda want more diverse siege weapons, like for example a fire catapult of sorts, maybe a gas one. Stuff that's not just insta death, but it can deny area.
What about something that shoots fire arrows?
oh well ya more unique and interesting mechanics and things for people to interact with, I'm all for
that's just a regular archer but more annoying? It's not more fun.
So larger fire pots are less annoying?
Nah, fire pots aren't that bad, they deal team damage very often, so they make for more interesting battles
No but they give medkit a decent use
Like, it can work against you too.
So do fire arrows
They are avoiding seeing that and it is neat
you can jump out of fire pots consistently on reaction but for the game locking out jump so much for borderline no reason, partially due to the fact that they have dodge and jump dual-bound and you can't split bind them
fire arrows however never damage teammates 
Only bad aim though, they don't endanger your own team at all
Let me introduce you into Team Hitboxes that are larger than enemy .
People move a lot in this game
if you react to the particles showing up below you you can jump out before the first tick of fire damage
Cap
I am personally guilty of so many badly aimed firepots
If you react to the archers you can dodge them to t
You can see the arrow for a couple frames
I've done it, including for teammate fire pots thrown from behind me
If you can dodge a a fire pot you can dodge an arrow?
there's something like a third of a second window
which is longer than human reaction time
I've also hail mary'd my spear cross map and hit an archer in the face
Does that anecdote make archers balanced in your book?
Actually curious, do archers think the "couple frames" you have to react to an arrow counter is like, reasonable and accessible to everyone?
No lol
my reaction time is okay at best but I hear a lot of archers saying to just counter the arrows like it's nbd
Failed semantics, dodging a slow pot that barely deals any damage even if you sit on it, vs a camping archer that you can't even see, and you can't predict, so you can't dodge.
That's kind of a meme tbh
They normally mean by the hard counter classes
Shields / Warbows
no, because the reaction window isn't long enough. If you talk to most of the comp players oil pots are essentially only a problem when massed because they're actually able to be reacted to and we'd just like dodge and jump to be available as split binds so we can do that consistently
so not literally counter but class counter
massed oil pots are game breaking though
Literally a counter
you can in fact with 10 devastators coat an entire objective zone
I hope the other team is having fun with that
I meant literally countering the arrows with a counter attack.
Holding block is a counter
Negates 100% of Arrow damage
it doesn't
only with shield, but with a weapon, only 30%
Do you take damage or Stam drain from arrows?
in these hypotheticals every single melee player on the field has a shield
being shot hurts man
How does an Archer avoid getting 1 shot by Archers and Flankers?
an archer is in the backline
Not if they're any good
Not an answer
Back line archers are highly ineffective
that's how they avoid it, they are by default at much less danger, also they have secondaries, they stab the enemy.
Nah highest KD in the game as Mid to back here
So they have to be aware right?
one interesting interaction which only exists because of fire pots is intentionally fire-potting a defense objective as offense such as the stones on aberfell and then getting suicide pushes in because players overly fear walking into fire pots. It has won me a significant number of games to do that.
barely.
Mid to back is different than backline tbh
overheal
Like I'm talking people who shit on the ramparts while the convoy is still across the map
True and depends on the map honestly.
So you're dependent on being close to teammates
So hope you get a horn? That is a counter to 1 shots?
Pretty weird how that is your counter
And it's not like you can instantly retaliate
where did I say that? I simply answered your question
Horn doesn't prevent headshot deaths, So it doesn't work.
Like if I sprint charge an archer in the back and they don't die I just bonk them with an overhead and it's faster than they can pull out another weapon and block
Well it does against longbow and crossbow
Archers don't really even need to deal with 1 shots, they can 1 shot other archers, and the enemy will have a much harder time getting to them than other way around
does a longbow headshot 1 shot an overhealed archer?
Yeah but the enemy has a much larger advantage in those situations
most weapons won't actually 1 shot them lol, only a few, even with their low hp
LMAO what?
Well I don't use most weapons
I can't tell you, I don't play or die to default bows.
oh ok no problem maybe you should edit your original statement then
Bad AI
As soon as the people like Sunder and others correct their claims I will hop on that.
But their claims are just opinions so they can't be wrong
unlike yours which are definitely not opinions? come on guys we're almost having a discussion.
Bad robot
I said when I would correct it, You haven't said this one time when they have been corrected. IF you want to play mediator be a mediator.
I'm not even stating opinions for the most part
Tbh, to resume this whole thing, archers might be "Balanced" or whatever, but they are a flawed class, they are heavily disliked, so they should be remade, or at the very least the core issue be resolved, there's no argument against the fact that they are generally hated.
The majority of what I have stated is verifiable facts in the game. But it gets dismissed because people don't like having honest discussions.
either the maps are remade with sightlines in mind, to prevent archers cheese, or they change the way archers interact so that it feels less unfair.
Bridge map is the worst for that once you get to the City part
ON offense or Defense
Yeah... just, it hurts.
for archers you just shoot them first (war bow is ur friend)
and for flankers u like
flankers, they pray.
okay so u can’t bank on ur team not dying
I need to try out the Warbow
so u position yourself where u can fall back to a friendly spawn wave if things start looking bad
a l s o leave when the vibes get bad, not when they get too close to comfortably shoot
kinda like playing medic tbh
How are you dealing with Flankers and other archers? Just by being aware and watching Arrow trails?
you were talking to me directly so I was just pointing out an inconsistency 🤷 correct it or don't
My point still stands
flankers get me sometimes but they earn it with their positioning, and i count on shooting the archers before they shoot me
yeah having the medic "oh no" radar helps a lot in general in this game, but it's most potent when you weren't in the melee to begin with
I remember playing tf2centers with lolguy and he was a menace even back then lmao
I don't think he'd really be killable if he chose to learn archer in this game
learning when you’re going to be in a bad spot before you get there, and pulling back to another friendly spawn
archer also sucks ### without a mouse
But auto aim is so broken they say
nah
You hear that guys?
So what do you do to all the one shot mechanics that kill Archers? What is your counter play to that? A big argument from the guy you are talking to is that it takes his fun away to die to Archers. Is it fun to die to 1 shot Melee attacks?
travel time forces you to lead every shot
i think we fuckin deserve to die to those
But what is the counter play to such an unfun mechanic?
i don’t think a flanker who commits to entering my backline to get me should have to swing twice
they’re basically sacrificing themselves
Crazy
holy shit did we just have a breakthrough
positioning and shooting them from a distance
So you are saying playing at your range you should have an advantage?
if you're positioned properly the flanker only really gets one swing
No we've been saying this the entire time lmao
being aware prevents them from one tapping you as well
you can dodge and then fight back
Weird so being aware helps?
At a severe disadvantage albeit
It's like seeing everything I said roll out here
wild but yeah
This has to hurt
i haven’t paid attention and i just got here, why would it hurt me?
And when you're fighting for your life against a 2H wielding vanguard you can't really hurl arrows at the event team
is:
melee player in a 1x5, getting shot, awareness issue
vs.
archer in the backline, only focusing on shooting, desertion zone and spawns behind them, gets flanked and killed, awareness issue
the same thing?
I am not saying I would hurt you, You repeated what I have been saying here and told I was wrong.
ah i hear u <3
It's not about you, you're just being a great example for others in this chat
i’m a pretty good archer player i think
Let me introduce a biased example lmao
not the best, but i do pretty well
Yes.
the classes themselves ensure biased situations
Except that the stakes are different
I am sure you are great and you sound like you are a rational person.
An archer is harder to spot but has less impact
archers pick their fights in a way that no one else does
Please stop sea lioning me
keeping track of an entire enemy frontline vs keeping track of just players who are running at you and a target is very different
okay then break it down and make it neutral and not biased according to your own criteria
An enemy flanking an archer is easier to spot but has greater impact
and they more than deserve to be weaker in melee
bc with no other factors in just a 1v1 I got no issues with that
A 1vX implies you are by yourself so either over extending or without a team.
frontline is basic gamer sense, you need that to avoid getting rolled period
if you're directly fighting center busting in the frontline you're keeping track of initiative on 3-5 players most of the time
watching the game and avoiding bad fights preemptively is easier for archers than it is for melee classes
since someone has to break through or make an advantage for their team
Yup that is a great example of showing you understand a class strength
i’m not following you, but what i’m saying is that archers have ab easier time watching the flow of the game
and they’re punished more heavily for fecking up
as fair and balanced as archers will get
That's why Archer have less health and stamina though, they pick their fights because NOT doing so means they'll be outlasted by most melees at close range
^
It's nice to see rational people show up
bro i haven’t been here but have you just been arguing about the class with bad archers?
They don't even play Archer
No we've been arguing with melee chads who hate getting shot
They think that archer should pretty much not be in the game
And this should be a fencing simulator
okay so like
Don't forget despite it being in the 1st one !
the whole point of this thread is that we want an option to play a no-archer mode
even temporarily
That was until you started spreading a ton of misinformation
archers break up fights but i also see how they’re unfun to play against
You will see we all agreed it should be a Limited time event or on the Server Browser
i go out of my way to shoot the greatsword pub stomper
good archers have an effect bordering on highlander sniper
highlander sniper?
Counter point there's 3 archer free modes in the game already
You have literal misinformation in your username lol. Proud hypocrite.
a setting for customs would be fine
maybe not a Lenny or a bo4r or an andrew, but at least snipers in main div
I have pointed out countless times it is a joke bud. Sorry you are still upset by it.
And adding another que will divide an already sparse playerbase further
ah idk what game ur talking about
tf2
😂
huntsman is easier to use than chiv archer tho
Stating a fact is being upset. More misinformation from you? 
chiv projectiles are very slow and take some getting used ti
my brother in christ it’s a joke
He's large angry
everyone knows it’s a joke, so it’s not a lie
they're slow at longer ranges, un-reactably fast at ranges close but outside of the melee
I hope you have a great day and get the attention you are seeking from me offline.
US west has like 3-4 full servers constantly. No one is making this argument for Volley, Mounted combat, or FFA limited time queues
Is satire lying?
right??
and both war bow and crossbow have significantly faster projectile speeds than longbow
which increases their borderline-hitscan range
if you tell a joke with fictional characters are you a liar?
The whole idea that you can't play archer in one limited game mode has these archer mains throwing a fit. I love it.
LOL this vastly depends on the draw strength and in no way is a hit scan. It would be a projectile since it has drop lmao.
nah miss me with that hitscan ####
literally the hardest projectile i learned excluding very fast paced games
I don't disapprove of no archer mode anyway as fair enough people wanna slash my issue is I keep seeing people act like Archer is op broken yet if I so much as breathe wrong i get folded like a damn sheet unless I'm some sorta counter god.
So we can add hitscan to another failed talking point
bows are overturned, but they’re very difficult to lead
positioning comrade
It's honestly just the Heckler's Veto at this point. They come spew their same tired talking points about why archer's arnt annoying and non-interactive to play against.
Position Deez nuts
and you need to be feral when you get caught
Actually I'm a 2H spear Chad
Yeah I am the issue is I can get outlasted unelss my mix-ups work
turn the gremlin energy up to 11
Surprisingly one of the classes that's supposed to be hard countered by archers
Spear and Chad are oxymorons lol
IF you read instead of trolling for attention you would see we all agreed their should be a Limited Time and Server Browser option.
The thing is some of these Melee mains can't read.
"borderline-hitscan" was just being used as a way to describe "completely unreactable for the receiving player even wit hfocus"
that’s just archery with extra steps
Sometimes it do be like that
unreactable is much better 🤙
The biggest troll on this discord, gaslighting people into thinkin they are the ones trollin lol 😂
You may want to learn the difference between Hitscan and Projectile if you are going to use it.
How many times you been in the timeout corner?
You don't even know what gas lighting is. You're crazy
damn I didn't think I'd agree with elbow bump lux
You are just insulting me and trying to troll, act like an adult please.
all i’ve seen from him has been in this channel today, but it’s all been good faith takes
Try to keep it on-topic folks, this aint it.
This is my grandma's dog
These personal attacks would get me timed out champ
This is my cat pooping
This isnt a topic about the validity or comparisons of archers, yet the same usual suspects are bombarding this simple game-mode request topic as if it is one.
Honestly alls this thread needs is a title for this game mode. It's simple value changes to make it a reality.
You would understand why if you asked instead of hurling personal insults.
it sounds like you agree with keeper?
Gaslight more ♥️
What have I gaslighted. Quote it or stop the insults.
Quote my "Insult" first
this is a bad faith reply
why are y’all engaging with each other?
Just shut up and kiss
Dont see any insults. Try again.
Bad faith argument part 2 electric boogaloo
I can only lead a horse to water.
He just likes to try and get under people's skin. Its his whole MO.
All you have done is exactly that
what you’re kind of saying is “i won’t refute this unless you refute this new thing i brought up”
and then you never move past your new topic
it’s really disingenuous
I just want the game mode.
dude, respond to his point
Well I think the game mode would hurt the player experience
all you’ve done is make yourself look nasty
Why? Nothing productive ever comes from talking with Keeper.
like i don’t know either of you and i’m completely neutral
because he accused you of gaslighting him and then you did smth manipulative to avoid talking about it
you’re acting like my mother
Play nice while Mommy smokes a cigarette you little shit
gonna reiterate that i don’t know anyone here and this is the first conversation i’ve followed
You watched "Beau is Afraid" yet?
I have never even heard of this
i haven’t
A24 film I think
Dude who wrote midsomer and hereditary made it
i thought it’d be a critical role thing lol
Very psychological horror
Ya reading now
Big ol metaphor for mommy trauma
oh nope nope i can’t watch that
Good watch for those with narcissistic mothers
i’ll consider it
My girlfriend was going to bring her horrible mother with and she was like holy shit good thing we didn't
but that sounds like a panic attack 😅
LOL
oh damn like to live with y’all?
No to watch the movie
OH GOTCHA LOL
Move as far away from the mother as you can
"Am I like that" lol oh man what a horrible situation that would have been.
trauma tends to be generational.. might’ve brought up stuff with her own mother
and if she felt that she was better than her own mother, she’d have an easier tine compartmentalizing her bad parenting
yeah fr
i’m not having kids
Probably was these knight mains hate archers
I wonder if any kid playing Chiv 2 had a dad that played Chiv 1 and hated Archers there also.
you probably missed the part where keeper tried to get me banned then for my choice of game configuration and his thread in #1024356587508338748 is 4 days without a reply now because I'd already run the problematic parts past chivmail after I posted an archer 100 takedown 40ish kill game with longbow as a reason to offer a no-archer environment
I didn't try to get you banned lmao. I asked for guidance before I did. Talk about misrepresenting that.
I still have a support ticket on it also.
i have no idea about any of this
that's because we're several hundred messages past that because we've been going in useless circles for that long
tea on your settings?
just a sec need to go pull up the vid so I can post it again
Don’t you hate when the person provides the evidence right in the game feedback 
#chivalry2
why can't the whining reddit archer mains do this
here we go
did some tf2-level config stuff to it
Honestly the best play is to just ignore arguments and say your piece. These same old arguments are so boring and pointless.
This would be a great game-mode to at least try out. It would take virtually zero dev time to implement, as youre simply disabling options, and from the users votes on this thread its clearly a majority ask from the player base. Archer's are one of the most frustrating aspects of TO for numerous reason, a sentiment that has clearly been shared by the majority of the player base since release.
A few reasons for this being they have very limited interactivity between the two players, the fact that archers tend to attract players that only seek to make the experience worse for others, and that there are zero counterplay for archers who stay in their own spawn and have become familiar with spawn waves.
Limited-time events like Volley, Brawl, Mounted combat ect are clearly part of the game design and are arguably very successful. Suddenly claiming they would split the player base is obnoxious. Chivalry 2 has the numbers to focus on more than one game mode , unlike lots of other games.
Please make this game mode 🙏 Lots of players are simply curious what the game would feel like without archers, for better or worse.
i don’t fuck with config, it feels wrong
Bro what are your game settings
I don't blame you, but I just wanted visual clarity and to have the most rock solid 1440p ultrawide 160+ FPS anyone has ever had in the game, so I took my tradeoffs of the game looking like shite lol
What I said and apparently that is trying to get him banned. Because I made a thread asking if I could get rid of fire.
Sunder can’t keep getting away with this 
I also wanted to never get flashbanged by interactables ever again and outlines could only be turned off alongside the fire overlay
which was what I ran past chivmail
Dude out here straight making up lies about me. Wild
He's too busy playing chivalry 98
i would mention that you don’t need to stay in your spawn, you just need to be aware of where your team is and where you could be flanked from as long as you know where fresh friendlies will be coming from
I think Chiv in Roblox probably looks better than that Runescape mode
And if you do stay in your spawn you're pretty useless
^
Like oh boy you headshot a dude from across the map once every 5 minutes
idk what does this read like
and you’ll miss every other shot
Weird how at no point did I say you should get banned or advocate for it? Huh?
Literally
travel time is such that you need people to hold still (crossbow users my beloved 🥰) to hit them from a distance
You did report it did you not?
Should he have not?
You announced it in general
so u get close and u still need to predict weird combat movement to avoid hitting friendlies
Like it's genuinely something that looks suspect as hell
I made a ticket asking if I could edit out fire and used his as an example. I never asked for him to get banned or made a ticket for that purpose. I have been 100% clear on this despite the blatant lies by Sunder here.
If you did that in any other fps you'd get banned
He can but really if Sunder is posting it in game feedback it’d be up to TB
changing settings in the config feels illegal
it’s allowed in tf2
What my ticket said and why I asked for clarification before I did it.
Well that doesn't count
I've modified no protected settings. In other FPS games they protect settings they do not want modified.
Tf2 looks like that anyways
huh?
You going to admit I didn't try to get you banned or keep spreading that lie?
Clarifying whether something that was posted in game feedback is a bannable offense is a cheeky way of going about the obvious
Again I asked if I could do that not reporting him for doing it.
But we all just want to be 💯 before making accusations right?? Right?
they’re just saying that’s a cheeky way to report someone without reporting someone
We have to be absolutely certain
the implication is that ur deliberately bringing it to torn’s attention
He has stated he cleared it through Chiv Mail already. They are just trying to start stuff.
He forgot to mention that, I was editing a different thing and for an advantage. That is what my ticket directly states. Removing fire since it causes my 4080 issues still.
After submitting it to torn
Frankly who gives a shit. Like it's suspect AF, if it's really cool with torn then who cares if someone reports it
I just don't get how you can't be honest.
Like it's way less like 'trying to get someone banned' and more like checking if something is allowed
If sunder didn’t post the evidence in game feedback himself, it’d be up to TB to say that’s not cool
Like if I rdmed as evidence of votekick not working and posted it in game feedback
Right so when he reports it they can say if it's cool or not
It's not like he didn't say it wasn't cool he just asked
Ya it's not like I hunted him down to post his stuff. The dude is out here sharing his Chiv Runescape before I even addressed it.
it's a "moderation question" and #1024356587508338748 is generally not the appropriate venue for such questions. The only purpose to not asking chivmail and posting it in a public venue is if you think you can shame a specific player and/or torn banner themselves
Well you should be shamed for posting that where my eyes can see it
Chivmail isn't a public Venue and neither is TB Support. I asked on the actual Support site so it got a real non volunteer answer and you posted it yourself already, at no point did I shame you by sharing what you already shared.
Like Jesus Christ bro my n64 had better graphics
excuse me for providing context
I mean he's not wrong
Again no call for Ban? Also @tender kindle is posting screenshots of people's comments on Youtube allowed?
Kind of says a lot about your weird anti archer obsession too
You've boiled this game down to it's base elements
Sunder can’t keep getting away with this 😭
So we are clear, that is 2 Screenshots and 0 calls for you to be banned correct @graceful fractal