#Debuff for war club and all the weapons of field engineer

13 messages · Page 1 of 1 (latest)

drifting path
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I suggest reducing the attack speed of all these weapons by 10-15% and reducing the additional damage of the shovel to 17.5% for the footman and 25% for the knight. They are unbalanced fast, which makes it difficult for even experienced players to defeat against the same ones, but with a war club or a shovel

drifting path
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🇧🇹

drifting path
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Active user of these weapons has added a reaction with his favourite clown helmet chivclown

worldly river
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experienced player here, the speed of these weapons is counterable and their main strength, no need to nerf them.

drifting path
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Yes, they're counterable, but that's where it ends. A couple of my friends fought me with these weapons (only war club and shovel), and I could only win with luck. Otherwise, it turns into just countering until the end of the fight

worldly river
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By counterable I mean they're not impossible to play against.

I reiterate that their speed is their best strength and should stay

gloomy trellis
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i admire your courage for posting this

drifting path
dapper nest
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Chad pickaxe engi reading this thread chivlol

drifting path
dapper nest
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Damn my hair is looking good

terse ravine
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Engis' weapons are mediocre (not in terms of style, of course) both in TO and duels. Goofy tools used as weapons for aesthetes of ENGINEER GAMING. Imagine proposing to nerf poor already nerfed shovel when messer exists